0,0 → 1,185 |
#src/glsl/pp/Makefile |
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TOP = ../.. |
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include $(TOP)/configs/current |
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LIBNAME = glsl |
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LIBGLCPP_SOURCES = \ |
glcpp/glcpp-lex.c \ |
glcpp/glcpp-parse.c \ |
glcpp/pp.c |
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GLCPP_SOURCES = \ |
$(LIBGLCPP_SOURCES) \ |
glcpp/glcpp.c |
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C_SOURCES = \ |
strtod.c \ |
ralloc.c \ |
$(LIBGLCPP_SOURCES) |
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CXX_SOURCES = \ |
ast_expr.cpp \ |
ast_function.cpp \ |
ast_to_hir.cpp \ |
ast_type.cpp \ |
builtin_function.cpp \ |
glsl_lexer.cpp \ |
glsl_parser.cpp \ |
glsl_parser_extras.cpp \ |
glsl_types.cpp \ |
glsl_symbol_table.cpp \ |
hir_field_selection.cpp \ |
ir_basic_block.cpp \ |
ir_clone.cpp \ |
ir_constant_expression.cpp \ |
ir.cpp \ |
ir_expression_flattening.cpp \ |
ir_function_can_inline.cpp \ |
ir_function.cpp \ |
ir_hierarchical_visitor.cpp \ |
ir_hv_accept.cpp \ |
ir_import_prototypes.cpp \ |
ir_print_visitor.cpp \ |
ir_reader.cpp \ |
ir_rvalue_visitor.cpp \ |
ir_set_program_inouts.cpp \ |
ir_validate.cpp \ |
ir_variable.cpp \ |
ir_variable_refcount.cpp \ |
linker.cpp \ |
link_functions.cpp \ |
loop_analysis.cpp \ |
loop_controls.cpp \ |
loop_unroll.cpp \ |
lower_discard.cpp \ |
lower_if_to_cond_assign.cpp \ |
lower_instructions.cpp \ |
lower_jumps.cpp \ |
lower_mat_op_to_vec.cpp \ |
lower_noise.cpp \ |
lower_texture_projection.cpp \ |
lower_variable_index_to_cond_assign.cpp \ |
lower_vec_index_to_cond_assign.cpp \ |
lower_vec_index_to_swizzle.cpp \ |
lower_vector.cpp \ |
opt_algebraic.cpp \ |
opt_constant_folding.cpp \ |
opt_constant_propagation.cpp \ |
opt_constant_variable.cpp \ |
opt_copy_propagation.cpp \ |
opt_dead_code.cpp \ |
opt_dead_code_local.cpp \ |
opt_dead_functions.cpp \ |
opt_discard_simplification.cpp \ |
opt_function_inlining.cpp \ |
opt_if_simplification.cpp \ |
opt_noop_swizzle.cpp \ |
opt_redundant_jumps.cpp \ |
opt_structure_splitting.cpp \ |
opt_swizzle_swizzle.cpp \ |
opt_tree_grafting.cpp \ |
s_expression.cpp |
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LIBS = \ |
$(TOP)/src/glsl/libglsl.a |
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APPS = glsl_compiler glcpp/glcpp |
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GLSL2_C_SOURCES = \ |
../mesa/program/hash_table.c \ |
../mesa/program/symbol_table.c |
GLSL2_CXX_SOURCES = \ |
main.cpp |
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GLSL2_OBJECTS = \ |
$(GLSL2_C_SOURCES:.c=.o) \ |
$(GLSL2_CXX_SOURCES:.cpp=.o) |
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### Basic defines ### |
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DEFINES += \ |
$(LIBRARY_DEFINES) \ |
$(API_DEFINES) |
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GLCPP_OBJECTS = \ |
$(GLCPP_SOURCES:.c=.o) \ |
../mesa/program/hash_table.o |
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OBJECTS = \ |
$(C_SOURCES:.c=.o) \ |
$(CXX_SOURCES:.cpp=.o) |
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INCLUDES = \ |
-I. \ |
-I../mesa \ |
-I../mapi \ |
-I../../include \ |
$(LIBRARY_INCLUDES) |
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ALL_SOURCES = \ |
$(C_SOURCES) \ |
$(CXX_SOURCES) \ |
$(GLSL2_CXX_SOURCES) \ |
$(GLSL2_C_SOURCES) |
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##### TARGETS ##### |
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default: depend lib$(LIBNAME).a $(APPS) |
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lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template |
$(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS) |
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depend: $(ALL_SOURCES) Makefile |
rm -f depend |
touch depend |
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null |
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# Remove .o and backup files |
clean: |
rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak |
-rm -f $(APPS) |
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# Dummy target |
install: |
@echo -n "" |
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##### RULES ##### |
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glsl_compiler: $(GLSL2_OBJECTS) libglsl.a |
$(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@ |
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glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a |
$(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@ |
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.cpp.o: |
$(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@ |
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.c.o: |
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ |
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glsl_lexer.cpp: glsl_lexer.lpp |
flex --nounistd -o$@ $< |
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glsl_parser.cpp: glsl_parser.ypp |
bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $< |
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glcpp/glcpp-lex.c: glcpp/glcpp-lex.l |
flex --nounistd -o$@ $< |
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glcpp/glcpp-parse.c: glcpp/glcpp-parse.y |
bison -v -o "$@" --defines=glcpp/glcpp-parse.h $< |
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builtins: builtin_function.cpp builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py |
@echo Bootstrapping the compiler... |
cp builtins/tools/builtin_function.cpp . |
make glsl_compiler |
@echo Regenerating builtin_function.cpp... |
$(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py > builtin_function.cpp |
@echo Rebuilding the real compiler... |
make glsl_compiler |
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-include depend |