52,16 → 52,16 |
block_3ds 0x0100,3,1,txt_0100 |
block_3ds CHUNK_ambient_color,3,0,txt_2100 ; [-] ambient color |
block_3ds CHUNK_OBJMESH, 3,0,txt_3d3d |
block_3ds CHUNK_OBJBLOCK,3,1,txt_4000 |
block_3ds CHUNK_OBJBLOCK,11,1,txt_4000 |
block_3ds CHUNK_TRIMESH, 3,0,txt_4100 |
block_3ds CHUNK_VERTLIST,3,1,txt_4110 |
block_3ds CHUNK_VERTLIST,8,1,txt_4110 |
block_3ds CHUNK_FACELIST,3,1,txt_4120 |
block_3ds CHUNK_FACEMAT, 3,1,txt_4130 |
block_3ds CHUNK_FACEMAT,10,1,txt_4130 |
block_3ds CHUNK_MAPLIST, 3,1,txt_4140 |
block_3ds CHUNK_TRMATRIX,3,1,txt_4160 |
block_3ds 0x4600,3,1,txt_4600 |
block_3ds CHUNK_CAMERA, 3,1,txt_4700 |
block_3ds CHUNK_MATERIAL,3,0,txt_afff |
block_3ds CHUNK_MATERIAL,10,0,txt_afff |
block_3ds CHUNK_MATNAME, 3,1,txt_a000 |
block_3ds 0xa010,4,0,txt_a010 |
block_3ds 0xa020,4,0,txt_a020 |