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/programs/demos/gears/trunk/Makefile
0,0 → 1,15
OUTFILE = gears
 
SRCS = main.cpp fps.cpp
 
OBJS = $(SRCS:.cpp=.o)
 
CPPFLAGS = -I$(TINYGL)\include -O2
 
LIBR = TinyGL m
LIBS = $(addprefix -l,$(LIBR)) -L$(TINYGL)\lib
 
all: $(OUTFILE)
objcopy $(OUTFILE) -O binary
 
include $(MENUETDEV)/makefiles/Makefile_for_cpp_program
/programs/demos/gears/trunk/ProcessTab.h
0,0 → 1,24
 
struct process_table_entry_
{
__u32 cpu_usage __attribute__((packed));
__u16 pos_in_windowing_stack __attribute__((packed));
__u16 win_stack_val_at_ecx __attribute__((packed));
__u16 rez1 __attribute__((packed));
char name[11] __attribute__((packed));
__u8 rez2 __attribute__((packed));
__u32 memstart __attribute__((packed));
__u32 memused __attribute__((packed));
__u32 pid __attribute__((packed));
__u32 winx_start,winy_start __attribute__((packed));
__u32 winx_size,winy_size __attribute__((packed));
__u8 slot __attribute__((packed));
__u8 rez3 __attribute__((packed));
__u32 clarx_start,clary_start __attribute__((packed));
__u32 clarx_size,clary_size __attribute__((packed));
__u8 win_condition __attribute__((packed));
__u8 buf[955] __attribute__((packed));
} __attribute__((packed));
 
#define TYPEWIN(D,C,B,A,Y,RR,GG,BB) (D<<31)|(C<<30)|(B<<29)|(A<<28)|(Y<<24)|\
(RR<<16)|(GG<<8)|BB
/programs/demos/gears/trunk/SysCall.h
0,0 → 1,188
#ifndef __cplusplus
 
//"inline" ôóíêöèè äëÿ âûçîâà ñèñòåìíûõ ôóíêöèé Kolibri â C - â èìåíè ôóíêöèè êîë-âî ïàðàìåòðîâ
//SysCall# (íîìåð_ñèñòåìíîé_ôóíêöèè, ïàðàìåòðû,...)
 
static inline int SysCall1 (int EAX__) __attribute__((always_inline));
static inline int SysCall2 (int EAX__, int EBX__) __attribute__((always_inline));
static inline int SysCall3 (int EAX__, int EBX__, int ECX__) __attribute__((always_inline));
static inline int SysCall4 (int EAX__, int EBX__, int ECX__, int EDX__) __attribute__((always_inline));
static inline int SysCall5 (int EAX__, int EBX__, int ECX__, int EDX__, int ESI__) __attribute__((always_inline));
static inline int SysCall6 (int EAX__, int EBX__, int ECX__, int EDX__, int ESI__, int EDI__) __attribute__((always_inline));
 
 
static inline int SysCall1 (int EAX__)
{
asm volatile(""::"a"(EAX__));
asm volatile("int $0x40");
register int res;
asm volatile("":"=a"(res):);
return res;
}
 
 
static inline int SysCall2 (int EAX__, int EBX__)
{
asm volatile(""::"a"(EAX__));
asm volatile(""::"b"(EBX__));
asm volatile("int $0x40");
register int res;
asm volatile("":"=a"(res):);
return res;
}
 
 
static inline int SysCall3 (int EAX__, int EBX__, int ECX__)
{
asm volatile(""::"a"(EAX__));
asm volatile(""::"b"(EBX__));
asm volatile(""::"c"(ECX__));
asm volatile("int $0x40");
register int res;
asm volatile("":"=a"(res):);
return res;
}
 
static inline int SysCall4 (int EAX__, int EBX__, int ECX__, int EDX__)
{
asm volatile(""::"a"(EAX__));
asm volatile(""::"b"(EBX__));
asm volatile(""::"c"(ECX__));
asm volatile(""::"d"(EDX__));
asm volatile("int $0x40");
register int res;
asm volatile("":"=a"(res):);
return res;
}
 
 
static inline int SysCall5 (int EAX__, int EBX__, int ECX__, int EDX__, int ESI__)
{
asm volatile(""::"a"(EAX__));
asm volatile(""::"b"(EBX__));
asm volatile(""::"c"(ECX__));
asm volatile(""::"d"(EDX__));
asm volatile(""::"S"(ESI__));
asm volatile("int $0x40");
register int res;
asm volatile("":"=a"(res):);
return res;
}
 
 
static inline int SysCall6 (int EAX__, int EBX__, int ECX__, int EDX__, int ESI__, int EDI__)
{
asm volatile(""::"a"(EAX__));
asm volatile(""::"b"(EBX__));
asm volatile(""::"c"(ECX__));
asm volatile(""::"d"(EDX__));
asm volatile(""::"S"(ESI__));
asm volatile(""::"D"(EDI__));
asm volatile("int $0x40");
register int res;
asm volatile("":"=a"(res):);
return res;
}
 
#else
 
//"inline" ôóíêöèè äëÿ âûçîâà ñèñòåìíûõ ôóíêöèé Kolibri â C++
//SysCall(íîìåð_ñèñòåìíîé_ôóíêöèè, ïàðàìåòðû,...)
 
static inline int SysCall (int EAX__) __attribute__((always_inline));
static inline int SysCall (int EAX__, int EBX__) __attribute__((always_inline));
static inline int SysCall (int EAX__, int EBX__, int ECX__) __attribute__((always_inline));
static inline int SysCall (int EAX__, int EBX__, int ECX__, int EDX__) __attribute__((always_inline));
static inline int SysCall (int EAX__, int EBX__, int ECX__, int EDX__, int ESI__) __attribute__((always_inline));
static inline int SysCall (int EAX__, int EBX__, int ECX__, int EDX__, int ESI__, int EDI__) __attribute__((always_inline));
 
 
 
static inline int SysCall (int EAX__)
{
asm volatile(""::"a"(EAX__));
asm volatile("int $0x40");
register int res;
asm volatile("":"=a"(res):);
return res;
}
 
 
static inline int SysCall (int EAX__, int EBX__)
{
asm volatile(""::"a"(EAX__));
asm volatile(""::"b"(EBX__));
asm volatile("int $0x40");
register int res;
asm volatile("":"=a"(res):);
return res;
}
 
 
static inline int SysCall (int EAX__, int EBX__, int ECX__)
{
asm volatile(""::"a"(EAX__));
asm volatile(""::"b"(EBX__));
asm volatile(""::"c"(ECX__));
asm volatile("int $0x40");
register int res;
asm volatile("":"=a"(res):);
return res;
}
 
static inline int SysCall (int EAX__, int EBX__, int ECX__, int EDX__)
{
asm volatile(""::"a"(EAX__));
asm volatile(""::"b"(EBX__));
asm volatile(""::"c"(ECX__));
asm volatile(""::"d"(EDX__));
asm volatile("int $0x40");
register int res;
asm volatile("":"=a"(res):);
return res;
}
 
 
static inline int SysCall (int EAX__, int EBX__, int ECX__, int EDX__, int ESI__)
{
asm volatile(""::"a"(EAX__));
asm volatile(""::"b"(EBX__));
asm volatile(""::"c"(ECX__));
asm volatile(""::"d"(EDX__));
asm volatile(""::"S"(ESI__));
asm volatile("int $0x40");
register int res;
asm volatile("":"=a"(res):);
return res;
}
 
 
static inline int SysCall (int EAX__, int EBX__, int ECX__, int EDX__, int ESI__, int EDI__)
{
asm volatile(""::"a"(EAX__));
asm volatile(""::"b"(EBX__));
asm volatile(""::"c"(ECX__));
asm volatile(""::"d"(EDX__));
asm volatile(""::"S"(ESI__));
asm volatile(""::"D"(EDI__));
asm volatile("int $0x40");
register int res;
asm volatile("":"=a"(res):);
return res;
}
 
#endif
/programs/demos/gears/trunk/fps.cpp
0,0 → 1,46
#include "SysCall.h"
 
/*******************************************************************************
ÔÓÍÊÖÈß ÎÏÐÅÄÅËÅÍÈß FPS
x,y - êîîðäèíàòû âûâîäà FPS íà îêíî
âîçâðàùàåò âðåìÿ â ñîòûõ äîëÿõ ñåêóíäû çàòðà÷èâàåìîå íà 1 öèêë
 
*/
 
int time1=0;
int time2=0;
int fps1=0;
int timerend=0;
int Fps (long x, long y)//ôóíêöèÿ îïðåäåëåíèÿ FPS
{
int tr;
time1 = SysCall(26,9);//îïðåäåëÿåì âðåìÿ ïðîøåäøåå ìîìåíòà çàïóñêà ñèñòåìû
 
if (timerend==0)
{
time2=time1;
timerend=time1;
}
tr = time1 - timerend;
 
if ((time1 - time2) < 100)//åñëè ïðîøëî ìåíåå 1 ñåêóíäû
{ //óâåëè÷èâàåì ñ÷åò÷èê fps
fps1++;
}
else
{
//âûâîäèì ÷èñëî fps
SysCall(13,(x<<16)+23,(y<<16)+7,0x00555555); //ÍÀÐÈÑÎÂÀÒÜ ÏÎËÎÑÓ
SysCall(47,4<<16,fps1,(x<<16)+y,0xfafafa);//ÂÛÂÅÑÒÈ Â ÎÊÍÎ ÏÐÈËÎÆÅÍÈß ×ÈÑËÎ
fps1=0;
time2=time1;
}
timerend=time1;
return tr;
}
//******************************************************************************
/programs/demos/gears/trunk/main.cpp
0,0 → 1,345
/*
Ïðèìåð âçÿò èç íàáîðà ïðèìåðîâ áèáëèîòåêè Mesa
 
iadn
http://www.iadn.narod.ru
iadn@bk.ru
*/
 
/*
* 3-D gear wheels. This program is in the public domain.
*
* Brian Paul
*/
#include<menuet/os.h>
#include <kosgl.h> //TinyGL
#include <string.h>
#include <math.h>
 
#include "SysCall.h"
#include "ProcessTab.h"
 
int Fps (long x, long y);
extern "C"{
void app_main(void);
}
 
struct {
int x,y;
int dx,dy;
} win;
 
#define KEY_ESC 1
#define KEY_F 33
 
char *title1 = "TinyGL in KolibriOS";
char *title2 = "F full screen";
char *title3 = "ESC - exit";
char *fps = "FPS:";
 
unsigned char FullScreen = 0;
unsigned char skin = 3;
 
process_table_entry_* pri;
KOSGLContext cgl;
 
static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0;
static GLint gear1, gear2, gear3;
static GLfloat angle = 0.0;
 
static GLuint limit;
static GLuint count = 1;
 
/*
* Draw a gear wheel. You'll probably want to call this function when
* building a display list since we do a lot of trig here.
*
* Input: inner_radius - radius of hole at center
* outer_radius - radius at center of teeth
* width - width of gear
* teeth - number of teeth
* tooth_depth - depth of tooth
*/
static void gear( GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
GLint teeth, GLfloat tooth_depth )
{
GLint i;
GLfloat r0, r1, r2;
GLfloat angle, da;
GLfloat u, v, len;
 
r0 = inner_radius;
r1 = outer_radius - tooth_depth/2.0;
r2 = outer_radius + tooth_depth/2.0;
 
da = 2.0*M_PI / teeth / 4.0;
 
glShadeModel( GL_FLAT );
 
glNormal3f( 0.0, 0.0, 1.0 );
 
/* draw front face */
glBegin( GL_QUAD_STRIP );
for (i=0;i<=teeth;i++) {
angle = i * 2.0*M_PI / teeth;
glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 );
glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 );
glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 );
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 );
}
glEnd();
 
/* draw front sides of teeth */
glBegin( GL_QUADS );
da = 2.0*M_PI / teeth / 4.0;
for (i=0;i<teeth;i++) {
angle = i * 2.0*M_PI / teeth;
 
glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 );
glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 );
glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 );
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 );
}
glEnd();
 
glNormal3f( 0.0, 0.0, -1.0 );
 
/* draw back face */
glBegin( GL_QUAD_STRIP );
for (i=0;i<=teeth;i++) {
angle = i * 2.0*M_PI / teeth;
glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 );
glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 );
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 );
glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 );
}
glEnd();
 
/* draw back sides of teeth */
glBegin( GL_QUADS );
da = 2.0*M_PI / teeth / 4.0;
for (i=0;i<teeth;i++) {
angle = i * 2.0*M_PI / teeth;
 
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 );
glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 );
glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 );
glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 );
}
glEnd();
 
/* draw outward faces of teeth */
glBegin( GL_QUAD_STRIP );
for (i=0;i<teeth;i++) {
angle = i * 2.0*M_PI / teeth;
 
glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 );
glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 );
u = r2*cos(angle+da) - r1*cos(angle);
v = r2*sin(angle+da) - r1*sin(angle);
len = sqrt( u*u + v*v );
u /= len;
v /= len;
glNormal3f( v, -u, 0.0 );
glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 );
glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 );
glNormal3f( cos(angle), sin(angle), 0.0 );
glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 );
glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 );
u = r1*cos(angle+3*da) - r2*cos(angle+2*da);
v = r1*sin(angle+3*da) - r2*sin(angle+2*da);
glNormal3f( v, -u, 0.0 );
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 );
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 );
glNormal3f( cos(angle), sin(angle), 0.0 );
}
 
glVertex3f( r1*cos(0.0), r1*sin(0.0), width*0.5 );
glVertex3f( r1*cos(0.0), r1*sin(0.0), -width*0.5 );
 
glEnd();
 
glShadeModel( GL_SMOOTH );
 
/* draw inside radius cylinder */
glBegin( GL_QUAD_STRIP );
for (i=0;i<=teeth;i++) {
angle = i * 2.0*M_PI / teeth;
glNormal3f( -cos(angle), -sin(angle), 0.0 );
glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 );
glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 );
}
glEnd();
}
 
void init( void )
{
static GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0 };
static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0 };
static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0 };
static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0 };
 
glLightfv( GL_LIGHT0, GL_POSITION, pos );
glEnable( GL_CULL_FACE );
glEnable( GL_LIGHTING );
glEnable( GL_LIGHT0 );
glEnable( GL_DEPTH_TEST );
 
/* make the gears */
gear1 = glGenLists(1);
glNewList(gear1, GL_COMPILE);
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red );
gear( 1.0, 4.0, 1.0, 20, 0.7 );
glEndList();
 
gear2 = glGenLists(1);
glNewList(gear2, GL_COMPILE);
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green );
gear( 0.5, 2.0, 2.0, 10, 0.7 );
glEndList();
 
gear3 = glGenLists(1);
glNewList(gear3, GL_COMPILE);
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue );
gear( 1.3, 2.0, 0.5, 10, 0.7 );
glEndList();
 
glEnable( GL_NORMALIZE );
glViewport(0, 0, (GLint)500, (GLint)480);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum( -1.0, 1.0, -1, 1, 5.0, 60.0 );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef( 0.0, 0.0, -40.0 );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
}
 
void reshape()
{
__menuet__get_process_table((process_table_entry*)pri,-1);
glViewport(0, 0, pri->winx_size, pri->winy_size-20);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (GLfloat)pri->winx_size/pri->winy_size, 1.0, 60.0);
glTranslatef( 0.0, 0.0, 20.0 );
glMatrixMode(GL_MODELVIEW);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
}
 
void disabletgl()
{
kosglDestroyContext(cgl);
delete pri;
}
 
void Title()
{
__menuet__write_text(300,8,0x10ffffff,fps,strlen(fps));
__menuet__write_text(8,8,0x10ffffff,title1,strlen(title1));
__menuet__write_text(180,8,0x00ffffff,title2,strlen(title2));
__menuet__write_text(600,8,0x00ffffff,title3,strlen(title3));
}
 
void draw_window(void)
{
// start redraw
__menuet__window_redraw(1);
// define&draw window
__menuet__define_window(win.x,win.y,win.dx,win.dy,TYPEWIN(0,0,0,1,skin,0,0,0),0,0);
// end redraw
__menuet__window_redraw(2);
// display string
Title();
}
 
void app_main(void)
{
 
win.x = 100;
win.y = 100;
win.dx = 400;
win.dy = 400;
 
draw_window();
 
cgl = kosglCreateContext( 0, 0);
kosglMakeCurrent( 0, 20, win.dx, win.dy-20, cgl);
 
init();
 
pri=new process_table_entry_;
SysCall(66,1,1);
 
reshape();
do{
 
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
 
glPushMatrix();
glRotatef( view_rotx, 1.0, 0.0, 0.0 );
glRotatef( view_roty, 0.0, 1.0, 0.0 );
glRotatef( view_rotz, 0.0, 0.0, 1.0 );
 
glPushMatrix();
glTranslatef( -2.0, -2.0, 0.0 );
glRotatef( angle, 0.0, 0.0, 1.0 );
glCallList(gear1);
glPopMatrix();
 
glPushMatrix();
glTranslatef( 4.1, -2.0, 0.0 );
glRotatef( -2.0*angle-9.0, 0.0, 0.0, 1.0 );
glCallList(gear2);
glPopMatrix();
 
glPushMatrix();
glTranslatef( -2.1, 4.2, 0.0 );
glRotatef( -2.0*angle-25.0, 0.0, 0.0, 1.0 );
glCallList(gear3);
glPopMatrix();
 
glPopMatrix();
kosglSwapBuffers();
 
angle += 0.01 + 0.3* Fps (330,8);
switch(SysCall(11))
{
case 1: draw_window();
reshape();
break;
case 2:
switch(__menuet__getkey()){
 
case KEY_F:
if(!FullScreen){
skin=0;
SysCall(67,0,0,SysCall(14)>>16,SysCall(14)&0xffff);
draw_window();
reshape();
FullScreen = 1;
}
else{
skin=3;
draw_window();
SysCall(67,win.x,win.y,win.dx,win.dy);
reshape();
FullScreen = 0;
};
break;
case KEY_ESC: disabletgl();
return;}
break;
case 3: disabletgl();
return;
}
}while(1);
}
/programs/demos/gears/trunk
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Added: tsvn:logminsize
+5
\ No newline at end of property
/programs/demos/gears/.
Property changes:
Added: tsvn:logminsize
+5
\ No newline at end of property