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Regard whitespace Rev 9520 → Rev 9521

/programs/demos/view3ds/data.inc
19,7 → 19,7
yobs dw 0 ;SIZE_Y / 2 ;200 ;coordinates
zobs dw -1000
 
re_alloc_flag db 0
 
angle_counter dw 0
piD180 dd 0.017453292519943295769236907684886
piD128 dd 0.024544
/programs/demos/view3ds/view3ds.asm
74,9 → 74,16
jne .asc
call read_tp_variables ; init points and triangles count variables
cmp eax,0
je .gen
jmp .malloc
 
jne .malloc
.gen:
; if no house.3ds on board - generate
xor bl,bl ; reallocate memory
mov [triangles_count_var],20000
mov [points_count_var],20000
call alloc_mem_for_tp
 
mov bl,[generator_flag]
call generate_object
jmp .opt
.asc:
368,11 → 375,10
cmp ah,18
jne .next_m2
 
mov [re_alloc_flag],1 ; reallocate memory
mov bl,1 ; reallocate memory
mov [triangles_count_var],20000
mov [points_count_var],20000
call alloc_mem_for_tp
mov [re_alloc_flag],0
 
mov bl,[generator_flag]
; or bl,bl
392,6 → 398,16
.calc_norm:
call optimize_object1
call init_triangles_normals2
if Ext >= SSE2
call detect_chunks
mov [chunks_number],ecx
mov [chunks_ptr],ebx
 
; esi - tri_ch
; edi - t_ptr - every vertice index - pointer to to all triangles
; that have this index
end if
 
call init_point_normals
call calc_bumpmap_coords ; bump and texture mapping
call do_edges_list
3286,8 → 3302,9
 
 
alloc_mem_for_tp:
;in: bl = 1 - realloc
mov eax, 68
cmp [re_alloc_flag],1
cmp bl,1
jz @f
mov ebx, 12
jmp .alloc
3352,7 → 3369,7
mov [points_rotated_ptr], eax
 
mov eax, 68
mov ebx, 12
; mov ebx, 12
mov ecx, [points_count_var]
shl ecx,2
add ecx,32