0,0 → 1,36 |
View3ds 0.065 - tiny viewer to .3ds and .asc files. |
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What's new? |
1. Asc files support. |
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Buttons description: |
1. rotary: choosing rotary axle: x, y, x+y. |
2. shd. model: choosing shading model: flat, grd (smooth), env (spherical |
environment mapping, bump (bump mapping), tex (texture mapping), |
pos (position shading depend), dots (app draws only points - nodes of object), |
txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical |
environment mapping), bmap (bump + texture mapping), cenv (cubic environment |
mapping), grdl (Gouraud lines - edges only). |
3. speed: idle, full. |
4,5. zoom in, out: no comment. |
6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters |
alghoritm).Txgrd, 2tex and bumptex models only with catmull = on. |
7. culling: backface culling on/ off. |
8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
9. Blur: blur N times; N=0,1,2,3,4,5 |
10.11,12,13. loseless operations (rotary 90, 180 degrees). |
12. emboss: Do emboss effect( flat bumps ), use blur to do edges more deep. |
carefull with emboss + fire - it looks annoying. |
13. fire: do motion blur ( looks like fire ). |
14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera, wave: x,y +/- increase, |
decrease wave effect frequency and amplitude. |
15. generate: Generates some objects: node, Thorn Crown, heart... |
16. bumps: random, according to texture. |
17. bumps deep -> create bumps deeper or lighter. |
18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping |
around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
19. bright + -> increase picture brightness. |
20. bright - -> decrease picture brightness. |
21. wav effect -> do effect based sine function. |
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Maciej Guba Feb 2015 |