Subversion Repositories Kolibri OS

Compare Revisions

Regard whitespace Rev 1207 → Rev 1208

/kernel/branches/net/network/IPv4.inc
512,6 → 512,16
cmp ecx, 1480
jg .exit_
 
cmp ebx, ebx ; if dest ip = 0
jnz .ip_ok ; and local ip is valid
; use local ip instead
cmp [IP_LIST],0xffffffff ;
je .ip_ok ; TODO: find solution to send broadcast
; on device other then device 0
mov ebx, [IP_LIST] ;
;
.ip_ok: ;
 
push ecx eax ebx dx di
 
cmp eax, -1
/kernel/branches/net/network/socket.inc
722,9 → 722,11
cmp [eax + SOCKET.LocalPort],0
jne .port_ok
 
push esi
mov ecx, [eax + SOCKET.Type]
call socket_find_port
test bx, bx
pop esi
je s_error
mov [eax + SOCKET.LocalPort], bx
 
733,7 → 735,7
mov ecx, esi
mov esi, edx
mov edx, dword [eax + SOCKET.LocalPort] ; load local port and remote port at once
DEBUGF 1,"local port: %x, remote port: %x\n",[eax + SOCKET.LocalPort]:2, [eax + SOCKET.RemotePort]:2
DEBUGF 1,"local port: %x, remote port: %x\n",[eax + SOCKET.LocalPort]:4, [eax + SOCKET.RemotePort]:4
mov ebx, [eax + SOCKET.LocalIP]
mov eax, [eax + SOCKET.RemoteIP]
 
787,7 → 789,7
align 4
socket_find_port:
 
DEBUGF 1,"Socket_find_free_port, type: %u ",eax
DEBUGF 1,"Socket_find_free_port\n"
 
cmp ecx, IP_PROTO_UDP
je .udp
/kernel/branches/net/network/udp.inc
95,6 → 95,8
cmp [eax + SOCKET.LocalPort], bx
jne .next_socket
 
DEBUGF 1,"found socket with matching domain, type and localport\n"
 
; For dhcp, we must allow any remote server to respond.
; I will accept the first incoming response to be the one
; I bind to, if the socket is opened with a destination IP address of
103,10 → 105,12
je .ok1
 
mov ebx, [esp]
mov ebx, [ebx + ETH_FRAME.Data + IPv4_Packet.SourceAddress] ; get the Source address from the IP Packet
cmp [eax + SOCKET.RemoteIP], eax
mov ebx, [ebx + ETH_FRAME.Data + IPv4_Packet.SourceAddress] ; get the Source address from the IP Packet FIXME
cmp [eax + SOCKET.RemoteIP], ebx
jne .try_more ; Quit if the source IP is not valid, check for more sockets with this IP/PORT combination
 
 
DEBUGF 1,"Remote Ip matches\n"
.ok1:
 
mov bx, [edx + UDP_Packet.SourcePort] ; Remote port must be 0, or equal to sourceport of packet