Subversion Repositories Kolibri OS

Compare Revisions

Regard whitespace Rev 3768 → Rev 3769

/drivers/video/i965/shaders/post_processing/gen7/Save_AVS_PL3.g4a
0,0 → 1,564
/*
* Copyright 2000-2011 Intel Corporation All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// 84 // Total instruction count
// 1 // Total kernel count
 
 
 
// Module name: common.inc
//
// Common header file for all Video-Processing kernels
//
 
.default_execution_size (16)
.default_register_type :ub
 
.reg_count_total 128
.reg_count_payload 7
 
//========== Common constants ==========
 
 
//========== Macros ==========
 
 
//Fast Jump, For more details see "Set_Layer_N.asm"
 
 
//========== Defines ====================
 
//========== Static Parameters (Common To All) ==========
//r1
 
 
//r2
 
// e.g. byte0 byte1 byte2
// YUYV 0 1 3
// YVYU 0 3 1
 
//Color Pipe (IECP) parameters
 
 
//ByteCopy
 
 
//r4
 
// e.g. byte0 byte1 byte2
// YUYV 0 1 3
// YVYU 0 3 1
 
 
//========== Inline parameters (Common To All) ===========
 
 
//============== Binding Index Table===========
//Common between DNDI and DNUV
 
 
//================= Common Message Descriptor =====
// Message descriptor for thread spawning
// Message Descriptors
// = 000 0001 (min message len 1 ) 0,0000 (resp len 0 -add later)
// 0000,0000,0000
// 0001(Spawn a root thread),0001 (Root thread spawn thread)
// = 0x02000011
// Thread Spawner Message Descriptor
 
 
// Message descriptor for atomic operation add
// Message Descriptors
// = 000 0110 (min message len 6 ) 0,0000 (resp len 0 -add later)
// 1(header present)001,10(typed atomic operation)0(return enabled)0(slot group, low 8 bits),0111 (AOP_Add)
// 0000,0000 (Binding table index, added later)
// = 0x02000011
 
// Atomic Operation Add Message Descriptor
 
 
// Message descriptor for dataport media write
// Message Descriptors
// = 000 0001 (min message len 1 - add later) 00000 (resp len 0)
// 1 (header present 1) 0 1010 (media block write) 000000
// 00000000 (binding table index - set later)
// = 0x020A8000
 
 
// Message Length defines
 
 
// Response Length defines
 
 
// Block Width and Height Size defines
 
 
// Extended Message Descriptors
 
 
// Common message descriptors:
 
 
//===================== Math Function Control ===================================
 
 
//============ Message Registers ===============
// buf4 starts from r28
 
 
//#define mMSGHDR_EOT r43 // Dummy Message Register for EOT
 
 
.declare mubMSGPAYLOAD Base=r30 ElementSize=1 SrcRegion=<16;16,1> Type=ub
.declare muwMSGPAYLOAD Base=r30 ElementSize=2 SrcRegion=<16;16,1> Type=uw
.declare mudMSGPAYLOAD Base=r30 ElementSize=4 SrcRegion=<8;8,1> Type=ud
.declare mfMSGPAYLOAD Base=r30 ElementSize=4 SrcRegion=<8;8,1> Type=f
 
//=================== End of thread instruction ===========================
 
 
//=====================Pointers Used=====================================
 
 
//=======================================================================
 
 
//r9-r17
// Define temp space for any usages
 
 
// Common Buffers
 
 
// temp space for rotation
 
.declare fROBUF Base=r9.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f
 
.declare udROBUF Base=r9.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud
 
.declare uwROBUF Base=r9.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw
 
.declare ubROBUF Base=r9.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub
 
.declare ub4ROBUF Base=r9.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub
 
 
// End of common.inc
 
 
// Module name: Save_AVS_PL3.asm
//
// Save PL3 420 frame data block of size 16x16
//
// To save 16x16 block (16x16 byte of Y and 8x8 byte of U and V each) we need 3 send instructions with one of size 16x16 and two of size 8x8.
// -----------------
// | 16x16 Y |
// | |
// -----------------
// | 8x8 U |
// ---------
// | 8x8 V |
// ---------
 
//-----------------------------------------------------------------
//The layout of data is as follows:
//mMSGHDR0 : Y data header (16x16)
//mubMSGPAYLOAD0 : Y data payload (8 GRFs)
//mMSGHDR1 : U data header (8x8)
//mubMSGPAYLOAD1 : U data payload (2 GRFs)
//mMSGHDR2 : V data header (8x8)
//mubMSGPAYLOAD2 : V data payload (2 GRFs)
//------------------------------------------------------------------
 
 
 
// Module name: Save.inc
 
 
 
 
// Description: Includes all definitions explicit to Fast Composite.
 
 
 
 
// End of common.inc
 
 
//========== GRF partition ==========
// r0 header : r0 (1 GRF)
// Static parameters : r1 - r6 (6 GRFS)
// Inline parameters : r7 - r8 (2 GRFs)
// MSGSRC : r27 (1 GRF)
//===================================
 
//Interface:
//========== Static Parameters (Explicit To Fast Composite) ==========
//r1
//CSC Set 0
 
 
.declare udCSC_CURBE Base=r1.0 ElementSize=4 Type=ud
 
//Constant alpha
 
 
//r2
 
 
// Gen7 AVS WA
 
 
// WiDi Definitions
 
 
//Colorfill
 
 
// 0: 0-degree, 1: 90, 2: 180, 3: 270-degree, clockwise.
 
.declare ubCOLOR_PIXEL_VAL Base=r2.20 ElementSize=1 SrcRegion=<0;1,0> DstRegion=<1> Type=ub
 
//r3
//Normalised Ratio of Horizontal step size with main video for all layers
 
 
//Normalised Ratio of Horizontal step size with main video for all layers becomes
//Normalised Horizontal step size for all layers in VP_Setup.asm
 
 
//r4
//Normalised Vertical step size for all layers
 
 
//r5
//Normalised Vertical Frame Origin for all layers
 
 
//r6
//Normalised Horizontal Frame Origin for all layers
 
 
//========== Inline Parameters (Explicit To Fast Composite) ==========
 
 
//Main video Step X
 
 
//====================== Binding table (Explicit To Fast Composite)=========================================
 
 
//Used by Interlaced Scaling Kernels
 
 
//========== Sampler State Table Index (Explicit To Fast Composite)==========
//Sampler Index for AVS/IEF messages
 
 
//Sampler Index for SIMD16 sampler messages
 
 
//=============================================================================
 
.declare fBUFFER_0 Base=r64.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f
.declare fBUFFER_1 Base=r80.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f
.declare fBUFFER_2 Base=r96.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f
.declare fBUFFER_3 Base=r112.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f
.declare fBUFFER_4 Base=r28.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f
.declare fBUFFER_5 Base=r46.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=f
 
.declare udBUFFER_0 Base=r64.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud
.declare udBUFFER_1 Base=r80.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud
.declare udBUFFER_2 Base=r96.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud
.declare udBUFFER_3 Base=r112.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud
.declare udBUFFER_4 Base=r28.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud
.declare udBUFFER_5 Base=r46.0 ElementSize=4 SrcRegion=<8;8,1> DstRegion=<1> Type=ud
 
.declare uwBUFFER_0 Base=r64.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw
.declare uwBUFFER_1 Base=r80.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw
.declare uwBUFFER_2 Base=r96.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw
.declare uwBUFFER_3 Base=r112.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw
.declare uwBUFFER_4 Base=r28.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw
.declare uwBUFFER_5 Base=r46.0 ElementSize=2 SrcRegion=<16;16,1> DstRegion=<1> Type=uw
 
.declare ubBUFFER_0 Base=r64.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub
.declare ubBUFFER_1 Base=r80.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub
.declare ubBUFFER_2 Base=r96.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub
.declare ubBUFFER_3 Base=r112.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub
.declare ubBUFFER_4 Base=r28.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub
.declare ubBUFFER_5 Base=r46.0 ElementSize=1 SrcRegion=<16;16,1> DstRegion=<1> Type=ub
 
.declare ub4BUFFER_0 Base=r64.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub
.declare ub4BUFFER_1 Base=r80.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub
.declare ub4BUFFER_2 Base=r96.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub
.declare ub4BUFFER_3 Base=r112.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub
.declare ub4BUFFER_4 Base=r28.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub
.declare ub4BUFFER_5 Base=r46.0 ElementSize=1 SrcRegion=<32;8,4> DstRegion=<4> Type=ub
 
//Pointer to mask reg
 
 
//r18
 
 
//Always keep Cannel Pointers and Offsets in same GRF, so that we can use
// NODDCLR, NODDCHK flags. -rT
 
 
.declare udCSC_COEFF_0 Base=r18.0 ElementSize=4 Type=ud // 1 GRF
 
//r19
 
 
.declare udCSC_COEFF_1 Base=r19.0 ElementSize=4 Type=ud // 1 GRF
 
 
//r20
 
.declare uwALPHA_MASK_REG_TEMP Base=r20.0 ElementSize=2 SrcRegion=<16;16,1> Type=uw // 1 GRF
 
//r21
 
.declare uwALPHA_MASK_REG Base=r21.0 ElementSize=2 SrcRegion=<16;16,1> Type=uw // 1 GRF
 
//r22
 
 
//Always keep Cannel Pointers and Offsets in same GRF, so that we can use
// NODDCLR, NODDCHK flags. -rT
 
 
//Keep fORIGIN_X_NLAS, fY_OFFSET_2ND_BLOCK, fSTEP_X_NLAS, pMSGDSC_COPY, ubCONST_ALPHA_COPY as
//sub registers of same GRF to enable using NODDCLR NODDCHK. -rT
 
//r23
 
 
//Lumakey
 
 
//r24
 
 
//r25
 
 
//r26
 
 
//defines to generate LABELS during compile time.
 
 
//Msg payload buffers; upto 4 full-size messages can be written
 
 
.declare mudMSGPAYLOAD0 Base=r29.0 ElementSize=4 SrcRegion=<8;8,1> Type=ud
.declare mudMSGPAYLOAD1 Base=r38.0 ElementSize=4 SrcRegion=<8;8,1> Type=ud
.declare mudMSGPAYLOAD2 Base=r47.0 ElementSize=4 SrcRegion=<8;8,1> Type=ud
.declare mudMSGPAYLOAD3 Base=r56.0 ElementSize=4 SrcRegion=<8;8,1> Type=ud
 
.declare muwMSGPAYLOAD0 Base=r29.0 ElementSize=2 SrcRegion=<16;16,1> Type=uw
.declare muwMSGPAYLOAD1 Base=r38.0 ElementSize=2 SrcRegion=<16;16,1> Type=uw
.declare muwMSGPAYLOAD2 Base=r47.0 ElementSize=2 SrcRegion=<16;16,1> Type=uw
.declare muwMSGPAYLOAD3 Base=r56.0 ElementSize=2 SrcRegion=<16;16,1> Type=uw
 
.declare mubMSGPAYLOAD0 Base=r29.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub
.declare mubMSGPAYLOAD1 Base=r38.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub
.declare mubMSGPAYLOAD2 Base=r47.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub
.declare mubMSGPAYLOAD3 Base=r56.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub
.declare mubMSGPAYLOAD4 Base=r32.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub
.declare mubMSGPAYLOAD5 Base=r41.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub
.declare mubMSGPAYLOAD6 Base=r50.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub
.declare mubMSGPAYLOAD7 Base=r59.0 ElementSize=1 SrcRegion=<16;16,1> Type=ub
 
 
// the r17 register (nTEMP0) is originally defined from "Common.inc"
// instead of re-defining a nTEMP0 here, we use "SAVE_RGB" suffix for its naming
 
.declare uwTemp0 Base=r17.0 ElementSize=2 Type=uw
 
 
//_SAVE_INC_
 
 
// At the save module we have all 8 address sub-registers available.
// So we will use PING-PONG type of scheme to save the data using
// pointers pBUF_CHNL_TOP_8x4 and pBUF_CHNL_BOT_8x4. This will help
// reduce dependency. - rT
 
//wBUFF_CHNL_PTR points to either buffer 0 or buffer 4.
//Add appropriate offsets to get pointers for all buffers (1,2,3 or 5).
//Offsets are zero for buffer 0 and buffer 4.
add (4) a0.0:uw r22.0<4;4,1>:w 0:uw
add (4) a0.4:uw r22.0<4;4,1>:w 512:uw
 
//Set up header for Y,U and V data
mov (8) r28<1>:ud r27<8;8,1>:ud
mov (8) r37<1>:ud r27<8;8,1>:ud
mov (8) r46<1>:ud r27<8;8,1>:ud
 
mov (2) r28.0<1>:d r7.0<2;2,1>:w { NoDDClr } //ORI Y (LUMA) = ORI
shr (2) r37.0<1>:d r7.0<2;2,1>:w 1:w { NoDDClr } //H/V ORI U = H/V ORI/2
shr (2) r46.0<1>:d r7.0<2;2,1>:w 1:w { NoDDClr } //H/V ORI V = H/V ORI/2
 
mov (1) r28.2<1>:ud 0xF000F:ud { NoDDChk } // Y Block width and height (16x16)
mov (1)r37.2<1>:ud 0x70007:ud { NoDDChk } // U Block width and height (8x8)
mov (1)r46.2<1>:ud 0x70007:ud { NoDDChk } // V Block width and height (8x8)
 
// Unscramble, and pack data directly to MRFs
 
// Data 16x16 block is divided as -
// ---------
// | 0 |
// ---------
// | 1 |
// ---------
// | 2 |
// ---------
// | 3 |
// ---------
// All sub-blocks are of size 16x4
// 0: ubBUFFER_0
// 1: ubBUFFER_1, ubBUFFER_0+16
// 2: ubBUFFER_2
// 3: ubBUFFER_3, ubBUFFER_2+16
 
//Y Rounding, first
add.sat (16) r[a0.1,0]<1>:uw r[a0.1,0]<16;16,1>:uw 0x0080:uw
add.sat (16) r[a0.1,32]<1>:uw r[a0.1,32]<16;16,1>:uw 0x0080:uw
add.sat (16) r[a0.1,64]<1>:uw r[a0.1,64]<16;16,1>:uw 0x0080:uw
add.sat (16) r[a0.1,96]<1>:uw r[a0.1,96]<16;16,1>:uw 0x0080:uw
 
// U rounding
add.sat (8) r[a0.2,0]<2>:uw r[a0.2,0]<16;8,2>:uw 0x0080:uw
add.sat (8) r[a0.2,64]<2>:uw r[a0.2,64]<16;8,2>:uw 0x0080:uw
 
// V rounding
add.sat (8) r[a0.0,0]<2>:uw r[a0.0,0]<16;8,2>:uw 0x0080:uw
add.sat (8) r[a0.0,64]<2>:uw r[a0.0,64]<16;8,2>:uw 0x0080:uw
 
add (4) a0.0:uw r22.0<4;4,1>:w 1024:uw //Update Buffer 2 pointers
 
//Y Rounding, second
add.sat (16) r[a0.5,0]<1>:uw r[a0.5,0]<16;16,1>:uw 0x0080:uw
add.sat (16) r[a0.5,32]<1>:uw r[a0.5,32]<16;16,1>:uw 0x0080:uw
add.sat (16) r[a0.5,64]<1>:uw r[a0.5,64]<16;16,1>:uw 0x0080:uw
add.sat (16) r[a0.5,96]<1>:uw r[a0.5,96]<16;16,1>:uw 0x0080:uw
 
// U rounding
add.sat (8) r[a0.6,0]<2>:uw r[a0.6,0]<16;8,2>:uw 0x0080:uw
add.sat (8) r[a0.6,64]<2>:uw r[a0.6,64]<16;8,2>:uw 0x0080:uw
 
// V rounding
add.sat (8) r[a0.4,0]<2>:uw r[a0.4,0]<16;8,2>:uw 0x0080:uw
add.sat (8) r[a0.4,64]<2>:uw r[a0.4,64]<16;8,2>:uw 0x0080:uw
 
add (4) a0.4:uw r22.0<4;4,1>:w 1536:uw //Update Buffer 3 pointers
 
//Y Rounding, third
add.sat (16) r[a0.1,0]<1>:uw r[a0.1,0]<16;16,1>:uw 0x0080:uw
add.sat (16) r[a0.1,32]<1>:uw r[a0.1,32]<16;16,1>:uw 0x0080:uw
add.sat (16) r[a0.1,64]<1>:uw r[a0.1,64]<16;16,1>:uw 0x0080:uw
add.sat (16) r[a0.1,96]<1>:uw r[a0.1,96]<16;16,1>:uw 0x0080:uw
 
// U rounding
add.sat (8) r[a0.2,0]<2>:uw r[a0.2,0]<16;8,2>:uw 0x0080:uw
add.sat (8) r[a0.2,64]<2>:uw r[a0.2,64]<16;8,2>:uw 0x0080:uw
 
// V rounding
add.sat (8) r[a0.0,0]<2>:uw r[a0.0,0]<16;8,2>:uw 0x0080:uw
add.sat (8) r[a0.0,64]<2>:uw r[a0.0,64]<16;8,2>:uw 0x0080:uw
 
 
//Y Rounding, fourth
add.sat (16) r[a0.5,0]<1>:uw r[a0.5,0]<16;16,1>:uw 0x0080:uw
add.sat (16) r[a0.5,32]<1>:uw r[a0.5,32]<16;16,1>:uw 0x0080:uw
add.sat (16) r[a0.5,64]<1>:uw r[a0.5,64]<16;16,1>:uw 0x0080:uw
add.sat (16) r[a0.5,96]<1>:uw r[a0.5,96]<16;16,1>:uw 0x0080:uw
 
// U rounding
add.sat (8) r[a0.6,0]<2>:uw r[a0.6,0]<16;8,2>:uw 0x0080:uw
add.sat (8) r[a0.6,64]<2>:uw r[a0.6,64]<16;8,2>:uw 0x0080:uw
 
// V rounding
add.sat (8) r[a0.4,0]<2>:uw r[a0.4,0]<16;8,2>:uw 0x0080:uw
add.sat (8) r[a0.4,64]<2>:uw r[a0.4,64]<16;8,2>:uw 0x0080:uw
 
// restore the TOP and BOT pointers
add (4) a0.0:uw r22.0<4;4,1>:w 0:uw
add (4) a0.4:uw r22.0<4;4,1>:w 512:uw
 
//Buffer 0
//Move Y to msg payload
mov (16) mubMSGPAYLOAD0(0,0)<1> r[a0.1, 1]<32;16,2>:ub { NoDDClr }
mov (16) mubMSGPAYLOAD0(0,16)<1> r[a0.1, 33]<32;16,2>:ub { NoDDChk }
mov (16) mubMSGPAYLOAD0(1,0)<1> r[a0.1, 65]<32;16,2>:ub { NoDDClr }
mov (16) mubMSGPAYLOAD0(1,16)<1> r[a0.1, 97]<32;16,2>:ub { NoDDChk }
 
//Move U to msg payload
mov (8) mubMSGPAYLOAD1(0,0)<1> r[a0.2, 1]<32;8,4>:ub { NoDDClr }
mov (8) mubMSGPAYLOAD1(0,8)<1> r[a0.2, 65]<32;8,4>:ub { NoDDClr, NoDDChk }
 
//Move V to msg payload
mov (8) mubMSGPAYLOAD2(0,0)<1> r[a0.0, 1]<32;8,4>:ub { NoDDClr }
mov (8) mubMSGPAYLOAD2(0,8)<1> r[a0.0, 65]<32;8,4>:ub { NoDDClr, NoDDChk }
 
add (4) a0.0:uw r22.0<4;4,1>:w 1024:uw //Update Buffer 2 pointers
 
//Buffer 1
mov (16) mubMSGPAYLOAD0(2,0)<1> r[a0.5, 1]<32;16,2>:ub { NoDDClr }
mov (16) mubMSGPAYLOAD0(2,16)<1> r[a0.5, 33]<32;16,2>:ub { NoDDChk }
mov (16) mubMSGPAYLOAD0(3,0)<1> r[a0.5, 65]<32;16,2>:ub { NoDDClr }
mov (16) mubMSGPAYLOAD0(3,16)<1> r[a0.5, 97]<32;16,2>:ub { NoDDChk }
 
mov (8) mubMSGPAYLOAD1(0,16)<1> r[a0.6, 1]<32;8,4>:ub { NoDDClr, NoDDChk }
mov (8) mubMSGPAYLOAD1(0,24)<1> r[a0.6, 65]<32;8,4>:ub { NoDDChk }
 
mov (8) mubMSGPAYLOAD2(0,16)<1> r[a0.4, 1]<32;8,4>:ub { NoDDClr, NoDDChk }
mov (8) mubMSGPAYLOAD2(0,24)<1> r[a0.4, 65]<32;8,4>:ub { NoDDChk }
 
add (4) a0.4:uw r22.0<4;4,1>:w 1536:uw //Update Buffer 3 pointers
 
//Buffer 2
mov (16) mubMSGPAYLOAD0(4,0)<1> r[a0.1, 1]<32;16,2>:ub { NoDDClr }
mov (16) mubMSGPAYLOAD0(4,16)<1> r[a0.1, 33]<32;16,2>:ub { NoDDChk }
mov (16) mubMSGPAYLOAD0(5,0)<1> r[a0.1, 65]<32;16,2>:ub { NoDDClr }
mov (16) mubMSGPAYLOAD0(5,16)<1> r[a0.1, 97]<32;16,2>:ub { NoDDChk }
 
mov (8) mubMSGPAYLOAD1(1,0)<1> r[a0.2, 1]<32;8,4>:ub { NoDDClr }
mov (8) mubMSGPAYLOAD1(1,8)<1> r[a0.2, 65]<32;8,4>:ub { NoDDClr, NoDDChk }
 
mov (8) mubMSGPAYLOAD2(1,0)<1> r[a0.0, 1]<32;8,4>:ub { NoDDClr }
mov (8) mubMSGPAYLOAD2(1,8)<1> r[a0.0, 65]<32;8,4>:ub { NoDDClr, NoDDChk }
 
//Buffer 3
mov (16) mubMSGPAYLOAD0(6,0)<1> r[a0.5, 1]<32;16,2>:ub { NoDDClr }
mov (16) mubMSGPAYLOAD0(6,16)<1> r[a0.5, 33]<32;16,2>:ub { NoDDChk }
mov (16) mubMSGPAYLOAD0(7,0)<1> r[a0.5, 65]<32;16,2>:ub { NoDDClr }
mov (16) mubMSGPAYLOAD0(7,16)<1> r[a0.5, 97]<32;16,2>:ub { NoDDChk }
 
mov (8) mubMSGPAYLOAD1(1,16)<1> r[a0.6, 1]<32;8,4>:ub { NoDDClr, NoDDChk }
mov (8) mubMSGPAYLOAD1(1,24)<1> r[a0.6, 65]<32;8,4>:ub { NoDDChk }
 
mov (8) mubMSGPAYLOAD2(1,16)<1> r[a0.4, 1]<32;8,4>:ub { NoDDClr, NoDDChk }
mov (8) mubMSGPAYLOAD2(1,24)<1> r[a0.4, 65]<32;8,4>:ub { NoDDChk }
 
//===========================================================================
 
send (1) null<1>:d r28 0x5 0x120A8018:ud
send (1) null<1>:d r37 0x5 0x60A8019:ud
send (1) null<1>:d r46 0x5 0x60A801A:ud