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/************************************************************************** |
* |
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
|
/* |
* Authors: |
* Keith Whitwell <keith@tungstengraphics.com> |
*/ |
|
#include "util/u_memory.h" |
#include "draw/draw_context.h" |
#include "draw/draw_private.h" |
#include "draw/draw_vbuf.h" |
#include "draw/draw_vertex.h" |
#include "draw/draw_pt.h" |
#include "draw/draw_gs.h" |
#include "translate/translate.h" |
#include "translate/translate_cache.h" |
|
/* The simplest 'middle end' in the new vertex code. |
* |
* The responsibilities of a middle end are to: |
* - perform vertex fetch using |
* - draw vertex element/buffer state |
* - a list of fetch indices we received as an input |
* - run the vertex shader |
* - cliptest, |
* - clip coord calculation |
* - viewport transformation |
* - if necessary, run the primitive pipeline, passing it: |
* - a linear array of vertex_header vertices constructed here |
* - a set of draw indices we received as an input |
* - otherwise, drive the hw backend, |
* - allocate space for hardware format vertices |
* - translate the vertex-shader output vertices to hw format |
* - calling the backend draw functions. |
* |
* For convenience, we provide a helper function to drive the hardware |
* backend given similar inputs to those required to run the pipeline. |
* |
* In the case of passthrough mode, many of these actions are disabled |
* or noops, so we end up doing: |
* |
* - perform vertex fetch |
* - drive the hw backend |
* |
* IE, basically just vertex fetch to post-vs-format vertices, |
* followed by a call to the backend helper function. |
*/ |
|
|
struct fetch_emit_middle_end { |
struct draw_pt_middle_end base; |
struct draw_context *draw; |
|
struct translate *translate; |
const struct vertex_info *vinfo; |
|
/* Cache point size somewhere it's address won't change: |
*/ |
float point_size; |
|
struct translate_cache *cache; |
}; |
|
|
static void fetch_emit_prepare( struct draw_pt_middle_end *middle, |
unsigned prim, |
unsigned opt, |
unsigned *max_vertices ) |
{ |
struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; |
struct draw_context *draw = feme->draw; |
const struct vertex_info *vinfo; |
unsigned i, dst_offset; |
struct translate_key key; |
unsigned gs_out_prim = (draw->gs.geometry_shader ? |
draw->gs.geometry_shader->output_primitive : |
prim); |
|
draw->render->set_primitive(draw->render, gs_out_prim); |
|
/* Must do this after set_primitive() above: |
*/ |
vinfo = feme->vinfo = draw->render->get_vertex_info(draw->render); |
|
/* Transform from API vertices to HW vertices, skipping the |
* pipeline_vertex intermediate step. |
*/ |
dst_offset = 0; |
memset(&key, 0, sizeof(key)); |
|
for (i = 0; i < vinfo->num_attribs; i++) { |
const struct pipe_vertex_element *src = &draw->pt.vertex_element[vinfo->attrib[i].src_index]; |
|
unsigned emit_sz = 0; |
unsigned input_format = src->src_format; |
unsigned input_buffer = src->vertex_buffer_index; |
unsigned input_offset = src->src_offset; |
unsigned output_format; |
|
output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit); |
emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit); |
|
if (vinfo->attrib[i].emit == EMIT_OMIT) |
continue; |
|
if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) { |
input_format = PIPE_FORMAT_R32_FLOAT; |
input_buffer = draw->pt.nr_vertex_buffers; |
input_offset = 0; |
} |
|
key.element[i].type = TRANSLATE_ELEMENT_NORMAL; |
key.element[i].input_format = input_format; |
key.element[i].input_buffer = input_buffer; |
key.element[i].input_offset = input_offset; |
key.element[i].instance_divisor = src->instance_divisor; |
key.element[i].output_format = output_format; |
key.element[i].output_offset = dst_offset; |
|
dst_offset += emit_sz; |
} |
|
key.nr_elements = vinfo->num_attribs; |
key.output_stride = vinfo->size * 4; |
|
/* Don't bother with caching at this stage: |
*/ |
if (!feme->translate || |
translate_key_compare(&feme->translate->key, &key) != 0) |
{ |
translate_key_sanitize(&key); |
feme->translate = translate_cache_find(feme->cache, |
&key); |
|
feme->translate->set_buffer(feme->translate, |
draw->pt.nr_vertex_buffers, |
&feme->point_size, |
0, |
~0); |
} |
|
feme->point_size = draw->rasterizer->point_size; |
|
for (i = 0; i < draw->pt.nr_vertex_buffers; i++) { |
feme->translate->set_buffer(feme->translate, |
i, |
((char *)draw->pt.user.vbuffer[i].map + |
draw->pt.vertex_buffer[i].buffer_offset), |
draw->pt.vertex_buffer[i].stride, |
draw->pt.max_index); |
} |
|
*max_vertices = (draw->render->max_vertex_buffer_bytes / |
(vinfo->size * 4)); |
} |
|
|
static void fetch_emit_run( struct draw_pt_middle_end *middle, |
const unsigned *fetch_elts, |
unsigned fetch_count, |
const ushort *draw_elts, |
unsigned draw_count, |
unsigned prim_flags ) |
{ |
struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; |
struct draw_context *draw = feme->draw; |
void *hw_verts; |
|
/* XXX: need to flush to get prim_vbuf.c to release its allocation?? |
*/ |
draw_do_flush( draw, DRAW_FLUSH_BACKEND ); |
|
draw->render->allocate_vertices( draw->render, |
(ushort)feme->translate->key.output_stride, |
(ushort)fetch_count ); |
|
hw_verts = draw->render->map_vertices( draw->render ); |
if (!hw_verts) { |
debug_warn_once("vertex buffer allocation failed (out of memory?)"); |
return; |
} |
|
/* Single routine to fetch vertices and emit HW verts. |
*/ |
feme->translate->run_elts( feme->translate, |
fetch_elts, |
fetch_count, |
draw->start_instance, |
draw->instance_id, |
hw_verts ); |
|
if (0) { |
unsigned i; |
for (i = 0; i < fetch_count; i++) { |
debug_printf("\n\nvertex %d:\n", i); |
draw_dump_emitted_vertex( feme->vinfo, |
(const uint8_t *)hw_verts + feme->vinfo->size * 4 * i ); |
} |
} |
|
draw->render->unmap_vertices( draw->render, |
0, |
(ushort)(fetch_count - 1) ); |
|
/* XXX: Draw arrays path to avoid re-emitting index list again and |
* again. |
*/ |
draw->render->draw_elements( draw->render, |
draw_elts, |
draw_count ); |
|
/* Done -- that was easy, wasn't it: |
*/ |
draw->render->release_vertices( draw->render ); |
|
} |
|
|
static void fetch_emit_run_linear( struct draw_pt_middle_end *middle, |
unsigned start, |
unsigned count, |
unsigned prim_flags ) |
{ |
struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; |
struct draw_context *draw = feme->draw; |
void *hw_verts; |
|
/* XXX: need to flush to get prim_vbuf.c to release its allocation?? |
*/ |
draw_do_flush( draw, DRAW_FLUSH_BACKEND ); |
|
if (!draw->render->allocate_vertices( draw->render, |
(ushort)feme->translate->key.output_stride, |
(ushort)count )) |
goto fail; |
|
hw_verts = draw->render->map_vertices( draw->render ); |
if (!hw_verts) |
goto fail; |
|
/* Single routine to fetch vertices and emit HW verts. |
*/ |
feme->translate->run( feme->translate, |
start, |
count, |
draw->start_instance, |
draw->instance_id, |
hw_verts ); |
|
if (0) { |
unsigned i; |
for (i = 0; i < count; i++) { |
debug_printf("\n\nvertex %d:\n", i); |
draw_dump_emitted_vertex( feme->vinfo, |
(const uint8_t *)hw_verts + feme->vinfo->size * 4 * i ); |
} |
} |
|
draw->render->unmap_vertices( draw->render, 0, count - 1 ); |
|
/* XXX: Draw arrays path to avoid re-emitting index list again and |
* again. |
*/ |
draw->render->draw_arrays( draw->render, 0, count ); |
|
/* Done -- that was easy, wasn't it: |
*/ |
draw->render->release_vertices( draw->render ); |
return; |
|
fail: |
debug_warn_once("allocate or map of vertex buffer failed (out of memory?)"); |
return; |
} |
|
|
static boolean fetch_emit_run_linear_elts( struct draw_pt_middle_end *middle, |
unsigned start, |
unsigned count, |
const ushort *draw_elts, |
unsigned draw_count, |
unsigned prim_flags ) |
{ |
struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; |
struct draw_context *draw = feme->draw; |
void *hw_verts; |
|
/* XXX: need to flush to get prim_vbuf.c to release its allocation?? |
*/ |
draw_do_flush( draw, DRAW_FLUSH_BACKEND ); |
|
if (!draw->render->allocate_vertices( draw->render, |
(ushort)feme->translate->key.output_stride, |
(ushort)count )) |
return FALSE; |
|
hw_verts = draw->render->map_vertices( draw->render ); |
if (!hw_verts) |
return FALSE; |
|
/* Single routine to fetch vertices and emit HW verts. |
*/ |
feme->translate->run( feme->translate, |
start, |
count, |
draw->start_instance, |
draw->instance_id, |
hw_verts ); |
|
draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) ); |
|
/* XXX: Draw arrays path to avoid re-emitting index list again and |
* again. |
*/ |
draw->render->draw_elements( draw->render, |
draw_elts, |
draw_count ); |
|
/* Done -- that was easy, wasn't it: |
*/ |
draw->render->release_vertices( draw->render ); |
|
return TRUE; |
} |
|
|
static void fetch_emit_finish( struct draw_pt_middle_end *middle ) |
{ |
/* nothing to do */ |
} |
|
|
static void fetch_emit_destroy( struct draw_pt_middle_end *middle ) |
{ |
struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; |
|
if (feme->cache) |
translate_cache_destroy(feme->cache); |
|
FREE(middle); |
} |
|
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struct draw_pt_middle_end *draw_pt_fetch_emit( struct draw_context *draw ) |
{ |
struct fetch_emit_middle_end *fetch_emit = CALLOC_STRUCT( fetch_emit_middle_end ); |
if (fetch_emit == NULL) |
return NULL; |
|
fetch_emit->cache = translate_cache_create(); |
if (!fetch_emit->cache) { |
FREE(fetch_emit); |
return NULL; |
} |
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fetch_emit->base.prepare = fetch_emit_prepare; |
fetch_emit->base.run = fetch_emit_run; |
fetch_emit->base.run_linear = fetch_emit_run_linear; |
fetch_emit->base.run_linear_elts = fetch_emit_run_linear_elts; |
fetch_emit->base.finish = fetch_emit_finish; |
fetch_emit->base.destroy = fetch_emit_destroy; |
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fetch_emit->draw = draw; |
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return &fetch_emit->base; |
} |
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