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/************************************************************************** |
* |
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
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/* Authors: Keith Whitwell <keith@tungstengraphics.com> |
*/ |
|
/** |
* Notes on wide points and sprite mode: |
* |
* In wide point/sprite mode we effectively need to convert each incoming |
* vertex into four outgoing vertices specifying the corners of a quad. |
* Since we don't (yet) have geometry shaders, we have to handle this here |
* in the draw module. |
* |
* For sprites, it also means that this is where we have to handle texcoords |
* for the vertices of the quad. OpenGL's GL_COORD_REPLACE state specifies |
* if/how enabled texcoords are automatically generated for sprites. We pass |
* that info through gallium in the pipe_rasterizer_state::sprite_coord_mode |
* array. |
* |
* Additionally, GLSL's gl_PointCoord fragment attribute has to be handled |
* here as well. This is basically an additional texture/generic attribute |
* that varies .x from 0 to 1 horizontally across the point and varies .y |
* vertically from 0 to 1 down the sprite. |
* |
* With geometry shaders, the state tracker could create a GS to do |
* most/all of this. |
*/ |
|
|
#include "pipe/p_screen.h" |
#include "pipe/p_context.h" |
#include "util/u_math.h" |
#include "util/u_memory.h" |
#include "pipe/p_defines.h" |
#include "pipe/p_shader_tokens.h" |
#include "draw_fs.h" |
#include "draw_vs.h" |
#include "draw_pipe.h" |
|
|
struct widepoint_stage { |
struct draw_stage stage; /**< base class */ |
|
float half_point_size; |
|
float xbias; |
float ybias; |
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/** for automatic texcoord generation/replacement */ |
uint num_texcoord_gen; |
uint texcoord_gen_slot[PIPE_MAX_SHADER_OUTPUTS]; |
|
/* TGSI_SEMANTIC to which sprite_coord_enable applies */ |
unsigned sprite_coord_semantic; |
|
int psize_slot; |
}; |
|
|
|
static INLINE struct widepoint_stage * |
widepoint_stage( struct draw_stage *stage ) |
{ |
return (struct widepoint_stage *)stage; |
} |
|
|
/** |
* Set the vertex texcoords for sprite mode. |
* Coords may be left untouched or set to a right-side-up or upside-down |
* orientation. |
*/ |
static void set_texcoords(const struct widepoint_stage *wide, |
struct vertex_header *v, const float tc[4]) |
{ |
const struct draw_context *draw = wide->stage.draw; |
const struct pipe_rasterizer_state *rast = draw->rasterizer; |
const uint texcoord_mode = rast->sprite_coord_mode; |
uint i; |
|
for (i = 0; i < wide->num_texcoord_gen; i++) { |
const uint slot = wide->texcoord_gen_slot[i]; |
v->data[slot][0] = tc[0]; |
if (texcoord_mode == PIPE_SPRITE_COORD_LOWER_LEFT) |
v->data[slot][1] = 1.0f - tc[1]; |
else |
v->data[slot][1] = tc[1]; |
v->data[slot][2] = tc[2]; |
v->data[slot][3] = tc[3]; |
} |
} |
|
|
/* If there are lots of sprite points (and why wouldn't there be?) it |
* would probably be more sensible to change hardware setup to |
* optimize this rather than doing the whole thing in software like |
* this. |
*/ |
static void widepoint_point( struct draw_stage *stage, |
struct prim_header *header ) |
{ |
const struct widepoint_stage *wide = widepoint_stage(stage); |
const unsigned pos = draw_current_shader_position_output(stage->draw); |
const boolean sprite = (boolean) stage->draw->rasterizer->point_quad_rasterization; |
float half_size; |
float left_adj, right_adj, bot_adj, top_adj; |
|
struct prim_header tri; |
|
/* four dups of original vertex */ |
struct vertex_header *v0 = dup_vert(stage, header->v[0], 0); |
struct vertex_header *v1 = dup_vert(stage, header->v[0], 1); |
struct vertex_header *v2 = dup_vert(stage, header->v[0], 2); |
struct vertex_header *v3 = dup_vert(stage, header->v[0], 3); |
|
float *pos0 = v0->data[pos]; |
float *pos1 = v1->data[pos]; |
float *pos2 = v2->data[pos]; |
float *pos3 = v3->data[pos]; |
|
/* point size is either per-vertex or fixed size */ |
if (wide->psize_slot >= 0) { |
half_size = header->v[0]->data[wide->psize_slot][0]; |
half_size *= 0.5f; |
} |
else { |
half_size = wide->half_point_size; |
} |
|
left_adj = -half_size + wide->xbias; |
right_adj = half_size + wide->xbias; |
bot_adj = half_size + wide->ybias; |
top_adj = -half_size + wide->ybias; |
|
pos0[0] += left_adj; |
pos0[1] += top_adj; |
|
pos1[0] += left_adj; |
pos1[1] += bot_adj; |
|
pos2[0] += right_adj; |
pos2[1] += top_adj; |
|
pos3[0] += right_adj; |
pos3[1] += bot_adj; |
|
if (sprite) { |
static const float tex00[4] = { 0, 0, 0, 1 }; |
static const float tex01[4] = { 0, 1, 0, 1 }; |
static const float tex11[4] = { 1, 1, 0, 1 }; |
static const float tex10[4] = { 1, 0, 0, 1 }; |
set_texcoords( wide, v0, tex00 ); |
set_texcoords( wide, v1, tex01 ); |
set_texcoords( wide, v2, tex10 ); |
set_texcoords( wide, v3, tex11 ); |
} |
|
tri.det = header->det; /* only the sign matters */ |
tri.v[0] = v0; |
tri.v[1] = v2; |
tri.v[2] = v3; |
stage->next->tri( stage->next, &tri ); |
|
tri.v[0] = v0; |
tri.v[1] = v3; |
tri.v[2] = v1; |
stage->next->tri( stage->next, &tri ); |
} |
|
|
static void |
widepoint_first_point(struct draw_stage *stage, |
struct prim_header *header) |
{ |
struct widepoint_stage *wide = widepoint_stage(stage); |
struct draw_context *draw = stage->draw; |
struct pipe_context *pipe = draw->pipe; |
const struct pipe_rasterizer_state *rast = draw->rasterizer; |
void *r; |
|
wide->half_point_size = 0.5f * rast->point_size; |
wide->xbias = 0.0; |
wide->ybias = 0.0; |
|
if (rast->half_pixel_center) { |
wide->xbias = 0.125; |
wide->ybias = -0.125; |
} |
|
/* Disable triangle culling, stippling, unfilled mode etc. */ |
r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade); |
draw->suspend_flushing = TRUE; |
pipe->bind_rasterizer_state(pipe, r); |
draw->suspend_flushing = FALSE; |
|
/* XXX we won't know the real size if it's computed by the vertex shader! */ |
if ((rast->point_size > draw->pipeline.wide_point_threshold) || |
(rast->point_quad_rasterization && draw->pipeline.point_sprite)) { |
stage->point = widepoint_point; |
} |
else { |
stage->point = draw_pipe_passthrough_point; |
} |
|
draw_remove_extra_vertex_attribs(draw); |
|
if (rast->point_quad_rasterization) { |
const struct draw_fragment_shader *fs = draw->fs.fragment_shader; |
uint i; |
|
assert(fs); |
|
wide->num_texcoord_gen = 0; |
|
/* Loop over fragment shader inputs looking for the PCOORD input or inputs |
* for which bit 'k' in sprite_coord_enable is set. |
*/ |
for (i = 0; i < fs->info.num_inputs; i++) { |
int slot; |
const unsigned sn = fs->info.input_semantic_name[i]; |
const unsigned si = fs->info.input_semantic_index[i]; |
|
if (sn == wide->sprite_coord_semantic) { |
/* Note that sprite_coord_enable is a bitfield of 32 bits. */ |
if (si >= 32 || !(rast->sprite_coord_enable & (1 << si))) |
continue; |
} else if (sn != TGSI_SEMANTIC_PCOORD) { |
continue; |
} |
|
/* OK, this generic attribute needs to be replaced with a |
* sprite coord (see above). |
*/ |
slot = draw_alloc_extra_vertex_attrib(draw, sn, si); |
|
/* add this slot to the texcoord-gen list */ |
wide->texcoord_gen_slot[wide->num_texcoord_gen++] = slot; |
} |
} |
|
wide->psize_slot = -1; |
if (rast->point_size_per_vertex) { |
/* find PSIZ vertex output */ |
const struct draw_vertex_shader *vs = draw->vs.vertex_shader; |
uint i; |
for (i = 0; i < vs->info.num_outputs; i++) { |
if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) { |
wide->psize_slot = i; |
break; |
} |
} |
} |
|
stage->point( stage, header ); |
} |
|
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static void widepoint_flush( struct draw_stage *stage, unsigned flags ) |
{ |
struct draw_context *draw = stage->draw; |
struct pipe_context *pipe = draw->pipe; |
|
stage->point = widepoint_first_point; |
stage->next->flush( stage->next, flags ); |
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draw_remove_extra_vertex_attribs(draw); |
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/* restore original rasterizer state */ |
if (draw->rast_handle) { |
draw->suspend_flushing = TRUE; |
pipe->bind_rasterizer_state(pipe, draw->rast_handle); |
draw->suspend_flushing = FALSE; |
} |
} |
|
|
static void widepoint_reset_stipple_counter( struct draw_stage *stage ) |
{ |
stage->next->reset_stipple_counter( stage->next ); |
} |
|
|
static void widepoint_destroy( struct draw_stage *stage ) |
{ |
draw_free_temp_verts( stage ); |
FREE( stage ); |
} |
|
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struct draw_stage *draw_wide_point_stage( struct draw_context *draw ) |
{ |
struct widepoint_stage *wide = CALLOC_STRUCT(widepoint_stage); |
if (wide == NULL) |
goto fail; |
|
wide->stage.draw = draw; |
wide->stage.name = "wide-point"; |
wide->stage.next = NULL; |
wide->stage.point = widepoint_first_point; |
wide->stage.line = draw_pipe_passthrough_line; |
wide->stage.tri = draw_pipe_passthrough_tri; |
wide->stage.flush = widepoint_flush; |
wide->stage.reset_stipple_counter = widepoint_reset_stipple_counter; |
wide->stage.destroy = widepoint_destroy; |
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if (!draw_alloc_temp_verts( &wide->stage, 4 )) |
goto fail; |
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wide->sprite_coord_semantic = |
draw->pipe->screen->get_param(draw->pipe->screen, PIPE_CAP_TGSI_TEXCOORD) |
? |
TGSI_SEMANTIC_TEXCOORD : TGSI_SEMANTIC_GENERIC; |
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return &wide->stage; |
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fail: |
if (wide) |
wide->stage.destroy( &wide->stage ); |
|
return NULL; |
} |