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/drivers/video/Intel-2D/brw/brw_sf.c
0,0 → 1,54
#include "brw.h"
 
bool brw_sf_kernel__nomask(struct brw_compile *p)
{
struct brw_reg inv, v0, v1, v2, delta;
 
v0 = brw_vec4_grf(3, 0);
v1 = brw_vec4_grf(4, 0);
v2 = brw_vec4_grf(5, 0);
delta = brw_vec8_grf(7, 0);
 
inv = brw_vec4_grf(6, 0);
brw_math_invert(p, inv, brw_vec4_grf(1, 11));
 
brw_MOV(p, brw_message_reg(3), v0);
 
brw_ADD(p, delta, v1, brw_negate(v2));
brw_MUL(p, brw_message_reg(1), delta, brw_vec1_grf(6,0));
 
brw_ADD(p, delta, v2, brw_negate(v0));
brw_MUL(p, brw_message_reg(2), delta, brw_vec1_grf(6,2));
 
brw_urb_WRITE(p, brw_null_reg(), 0, brw_vec8_grf(0 ,0),
false, true, 4, 0, true, true, 0,
BRW_URB_SWIZZLE_TRANSPOSE);
 
return true;
}
 
bool brw_sf_kernel__mask(struct brw_compile *p)
{
struct brw_reg inv, v0, v1, v2;
 
v0 = brw_vec8_grf(3, 0);
v1 = brw_vec8_grf(4, 0);
v2 = brw_vec8_grf(5, 0);
 
inv = brw_vec4_grf(6, 0);
brw_math_invert(p, inv, brw_vec4_grf(1, 11));
 
brw_MOV(p, brw_message_reg(3), v0);
 
brw_ADD(p, brw_vec8_grf(7, 0), v1, brw_negate(v2));
brw_MUL(p, brw_message_reg(1), brw_vec8_grf(7, 0), brw_vec1_grf(6,0));
 
brw_ADD(p, brw_vec8_grf(7, 0), v2, brw_negate(v0));
brw_MUL(p, brw_message_reg(2), brw_vec8_grf(7, 0), brw_vec1_grf(6,2));
 
brw_urb_WRITE(p, brw_null_reg(), 0, brw_vec8_grf(0 ,0),
false, true, 4, 0, true, true, 0,
BRW_URB_SWIZZLE_TRANSPOSE);
 
return true;
}
/drivers/video/Intel-2D/gen3_render.c
0,0 → 1,1967
/*
* Copyright © 2010-2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Chris Wilson <chris@chris-wilson.co.uk>
*
*/
 
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
 
#include "sna.h"
#include "sna_render.h"
#include "sna_render_inline.h"
#include "sna_reg.h"
//#include "sna_video.h"
 
#include "gen3_render.h"
 
#define NO_COMPOSITE 0
#define NO_COMPOSITE_SPANS 0
#define NO_COPY 0
#define NO_COPY_BOXES 0
#define NO_FILL 0
#define NO_FILL_ONE 0
#define NO_FILL_BOXES 0
 
#define PREFER_BLT_FILL 1
 
enum {
SHADER_NONE = 0,
SHADER_ZERO,
SHADER_BLACK,
SHADER_WHITE,
SHADER_CONSTANT,
SHADER_LINEAR,
SHADER_RADIAL,
SHADER_TEXTURE,
SHADER_OPACITY,
};
 
#define MAX_3D_SIZE 2048
#define MAX_3D_PITCH 8192
 
#define OUT_BATCH(v) batch_emit(sna, v)
#define OUT_BATCH_F(v) batch_emit_float(sna, v)
#define OUT_VERTEX(v) vertex_emit(sna, v)
 
enum gen3_radial_mode {
RADIAL_ONE,
RADIAL_TWO
};
 
static const struct blendinfo {
bool dst_alpha;
bool src_alpha;
uint32_t src_blend;
uint32_t dst_blend;
} gen3_blend_op[] = {
/* Clear */ {0, 0, BLENDFACT_ZERO, BLENDFACT_ZERO},
/* Src */ {0, 0, BLENDFACT_ONE, BLENDFACT_ZERO},
/* Dst */ {0, 0, BLENDFACT_ZERO, BLENDFACT_ONE},
/* Over */ {0, 1, BLENDFACT_ONE, BLENDFACT_INV_SRC_ALPHA},
/* OverReverse */ {1, 0, BLENDFACT_INV_DST_ALPHA, BLENDFACT_ONE},
/* In */ {1, 0, BLENDFACT_DST_ALPHA, BLENDFACT_ZERO},
/* InReverse */ {0, 1, BLENDFACT_ZERO, BLENDFACT_SRC_ALPHA},
/* Out */ {1, 0, BLENDFACT_INV_DST_ALPHA, BLENDFACT_ZERO},
/* OutReverse */ {0, 1, BLENDFACT_ZERO, BLENDFACT_INV_SRC_ALPHA},
/* Atop */ {1, 1, BLENDFACT_DST_ALPHA, BLENDFACT_INV_SRC_ALPHA},
/* AtopReverse */ {1, 1, BLENDFACT_INV_DST_ALPHA, BLENDFACT_SRC_ALPHA},
/* Xor */ {1, 1, BLENDFACT_INV_DST_ALPHA, BLENDFACT_INV_SRC_ALPHA},
/* Add */ {0, 0, BLENDFACT_ONE, BLENDFACT_ONE},
};
 
#define S6_COLOR_WRITE_ONLY \
(S6_COLOR_WRITE_ENABLE | \
BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT | \
BLENDFACT_ONE << S6_CBUF_SRC_BLEND_FACT_SHIFT | \
BLENDFACT_ZERO << S6_CBUF_DST_BLEND_FACT_SHIFT)
 
static const struct formatinfo {
unsigned int fmt, xfmt;
uint32_t card_fmt;
bool rb_reversed;
} gen3_tex_formats[] = {
{PICT_a8, 0, MAPSURF_8BIT | MT_8BIT_A8, false},
{PICT_a8r8g8b8, 0, MAPSURF_32BIT | MT_32BIT_ARGB8888, false},
{PICT_x8r8g8b8, 0, MAPSURF_32BIT | MT_32BIT_XRGB8888, false},
{PICT_a8b8g8r8, 0, MAPSURF_32BIT | MT_32BIT_ABGR8888, false},
{PICT_x8b8g8r8, 0, MAPSURF_32BIT | MT_32BIT_XBGR8888, false}
};
 
#define xFixedToDouble(f) pixman_fixed_to_double(f)
 
static inline bool too_large(int width, int height)
{
return width > MAX_3D_SIZE || height > MAX_3D_SIZE;
}
 
static inline uint32_t gen3_buf_tiling(uint32_t tiling)
{
uint32_t v = 0;
switch (tiling) {
case I915_TILING_Y: v |= BUF_3D_TILE_WALK_Y;
case I915_TILING_X: v |= BUF_3D_TILED_SURFACE;
case I915_TILING_NONE: break;
}
return v;
}
static uint32_t gen3_get_blend_cntl(int op,
bool has_component_alpha,
uint32_t dst_format)
{
uint32_t sblend;
uint32_t dblend;
 
sblend = BLENDFACT_ONE;
dblend = BLENDFACT_INV_SRC_ALPHA;
 
#if 0
if (op <= PictOpSrc) /* for clear and src disable blending */
return S6_COLOR_WRITE_ONLY;
 
/* If there's no dst alpha channel, adjust the blend op so that we'll
* treat it as always 1.
*/
if (gen3_blend_op[op].dst_alpha) {
if (PICT_FORMAT_A(dst_format) == 0) {
if (sblend == BLENDFACT_DST_ALPHA)
sblend = BLENDFACT_ONE;
else if (sblend == BLENDFACT_INV_DST_ALPHA)
sblend = BLENDFACT_ZERO;
}
 
/* gen3 engine reads 8bit color buffer into green channel
* in cases like color buffer blending etc., and also writes
* back green channel. So with dst_alpha blend we should use
* color factor. See spec on "8-bit rendering".
*/
if (dst_format == PICT_a8) {
if (sblend == BLENDFACT_DST_ALPHA)
sblend = BLENDFACT_DST_COLR;
else if (sblend == BLENDFACT_INV_DST_ALPHA)
sblend = BLENDFACT_INV_DST_COLR;
}
}
 
/* If the source alpha is being used, then we should only be in a case
* where the source blend factor is 0, and the source blend value is the
* mask channels multiplied by the source picture's alpha.
*/
if (has_component_alpha && gen3_blend_op[op].src_alpha) {
if (dblend == BLENDFACT_SRC_ALPHA)
dblend = BLENDFACT_SRC_COLR;
else if (dblend == BLENDFACT_INV_SRC_ALPHA)
dblend = BLENDFACT_INV_SRC_COLR;
}
#endif
 
return (S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE |
BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT |
sblend << S6_CBUF_SRC_BLEND_FACT_SHIFT |
dblend << S6_CBUF_DST_BLEND_FACT_SHIFT);
}
static bool gen3_dst_rb_reversed(uint32_t format)
{
switch (format) {
case PICT_a8r8g8b8:
case PICT_x8r8g8b8:
case PICT_a8:
return false;
default:
return true;
}
}
 
#define DSTORG_HORT_BIAS(x) ((x)<<20)
#define DSTORG_VERT_BIAS(x) ((x)<<16)
 
static uint32_t gen3_get_dst_format(uint32_t format)
{
#define BIAS (DSTORG_HORT_BIAS(0x8) | DSTORG_VERT_BIAS(0x8))
switch (format) {
default:
case PICT_a8r8g8b8:
case PICT_x8r8g8b8:
case PICT_a8b8g8r8:
case PICT_x8b8g8r8:
return BIAS | COLR_BUF_ARGB8888;
case PICT_a8:
return BIAS | COLR_BUF_8BIT;
}
#undef BIAS
}
 
 
 
fastcall static void
gen3_emit_composite_primitive_identity_source_mask(struct sna *sna,
const struct sna_composite_op *op,
const struct sna_composite_rectangles *r)
{
float dst_x, dst_y;
float src_x, src_y;
float msk_x, msk_y;
float w, h;
float *v;
 
dst_x = r->dst.x + op->dst.x;
dst_y = r->dst.y + op->dst.y;
src_x = r->src.x + op->src.offset[0];
src_y = r->src.y + op->src.offset[1];
msk_x = r->mask.x + op->mask.offset[0];
msk_y = r->mask.y + op->mask.offset[1];
w = r->width;
h = r->height;
 
v = sna->render.vertices + sna->render.vertex_used;
sna->render.vertex_used += 18;
 
v[0] = dst_x + w;
v[1] = dst_y + h;
v[2] = (src_x + w) * op->src.scale[0];
v[3] = (src_y + h) * op->src.scale[1];
v[4] = (msk_x + w) * op->mask.scale[0];
v[5] = (msk_y + h) * op->mask.scale[1];
 
v[6] = dst_x;
v[7] = v[1];
v[8] = src_x * op->src.scale[0];
v[9] = v[3];
v[10] = msk_x * op->mask.scale[0];
v[11] =v[5];
 
v[12] = v[6];
v[13] = dst_y;
v[14] = v[8];
v[15] = src_y * op->src.scale[1];
v[16] = v[10];
v[17] = msk_y * op->mask.scale[1];
}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
static inline void
gen3_2d_perspective(struct sna *sna, int in, int out)
{
gen3_fs_rcp(out, 0, gen3_fs_operand(in, W, W, W, W));
gen3_fs_mul(out,
gen3_fs_operand(in, X, Y, ZERO, ONE),
gen3_fs_operand_reg(out));
}
 
static inline void
gen3_linear_coord(struct sna *sna,
const struct sna_composite_channel *channel,
int in, int out)
{
int c = channel->u.gen3.constants;
 
if (!channel->is_affine) {
gen3_2d_perspective(sna, in, FS_U0);
in = FS_U0;
}
 
gen3_fs_mov(out, gen3_fs_operand_zero());
gen3_fs_dp3(out, MASK_X,
gen3_fs_operand(in, X, Y, ONE, ZERO),
gen3_fs_operand_reg(c));
}
 
static void
gen3_radial_coord(struct sna *sna,
const struct sna_composite_channel *channel,
int in, int out)
{
int c = channel->u.gen3.constants;
 
if (!channel->is_affine) {
gen3_2d_perspective(sna, in, FS_U0);
in = FS_U0;
}
 
switch (channel->u.gen3.mode) {
case RADIAL_ONE:
/*
pdx = (x - c1x) / dr, pdy = (y - c1y) / dr;
r? = pdx*pdx + pdy*pdy
t = r?/sqrt(r?) - r1/dr;
*/
gen3_fs_mad(FS_U0, MASK_X | MASK_Y,
gen3_fs_operand(in, X, Y, ZERO, ZERO),
gen3_fs_operand(c, Z, Z, ZERO, ZERO),
gen3_fs_operand(c, NEG_X, NEG_Y, ZERO, ZERO));
gen3_fs_dp2add(FS_U0, MASK_X,
gen3_fs_operand(FS_U0, X, Y, ZERO, ZERO),
gen3_fs_operand(FS_U0, X, Y, ZERO, ZERO),
gen3_fs_operand_zero());
gen3_fs_rsq(out, MASK_X, gen3_fs_operand(FS_U0, X, X, X, X));
gen3_fs_mad(out, 0,
gen3_fs_operand(FS_U0, X, ZERO, ZERO, ZERO),
gen3_fs_operand(out, X, ZERO, ZERO, ZERO),
gen3_fs_operand(c, W, ZERO, ZERO, ZERO));
break;
 
case RADIAL_TWO:
/*
pdx = x - c1x, pdy = y - c1y;
A = dx? + dy? - dr?
B = -2*(pdx*dx + pdy*dy + r1*dr);
C = pdx? + pdy? - r1?;
det = B*B - 4*A*C;
t = (-B + sqrt (det)) / (2 * A)
*/
 
/* u0.x = pdx, u0.y = pdy, u[0].z = r1; */
gen3_fs_add(FS_U0,
gen3_fs_operand(in, X, Y, ZERO, ZERO),
gen3_fs_operand(c, X, Y, Z, ZERO));
/* u0.x = pdx, u0.y = pdy, u[0].z = r1, u[0].w = B; */
gen3_fs_dp3(FS_U0, MASK_W,
gen3_fs_operand(FS_U0, X, Y, ONE, ZERO),
gen3_fs_operand(c+1, X, Y, Z, ZERO));
/* u1.x = pdx? + pdy? - r1?; [C] */
gen3_fs_dp3(FS_U1, MASK_X,
gen3_fs_operand(FS_U0, X, Y, Z, ZERO),
gen3_fs_operand(FS_U0, X, Y, NEG_Z, ZERO));
/* u1.x = C, u1.y = B, u1.z=-4*A; */
gen3_fs_mov_masked(FS_U1, MASK_Y, gen3_fs_operand(FS_U0, W, W, W, W));
gen3_fs_mov_masked(FS_U1, MASK_Z, gen3_fs_operand(c, W, W, W, W));
/* u1.x = B? - 4*A*C */
gen3_fs_dp2add(FS_U1, MASK_X,
gen3_fs_operand(FS_U1, X, Y, ZERO, ZERO),
gen3_fs_operand(FS_U1, Z, Y, ZERO, ZERO),
gen3_fs_operand_zero());
/* out.x = -B + sqrt (B? - 4*A*C), */
gen3_fs_rsq(out, MASK_X, gen3_fs_operand(FS_U1, X, X, X, X));
gen3_fs_mad(out, MASK_X,
gen3_fs_operand(out, X, ZERO, ZERO, ZERO),
gen3_fs_operand(FS_U1, X, ZERO, ZERO, ZERO),
gen3_fs_operand(FS_U0, NEG_W, ZERO, ZERO, ZERO));
/* out.x = (-B + sqrt (B? - 4*A*C)) / (2 * A), */
gen3_fs_mul(out,
gen3_fs_operand(out, X, ZERO, ZERO, ZERO),
gen3_fs_operand(c+1, W, ZERO, ZERO, ZERO));
break;
}
}
 
static void
gen3_composite_emit_shader(struct sna *sna,
const struct sna_composite_op *op,
uint8_t blend)
{
bool dst_is_alpha = PIXMAN_FORMAT_RGB(op->dst.format) == 0;
const struct sna_composite_channel *src, *mask;
struct gen3_render_state *state = &sna->render_state.gen3;
uint32_t shader_offset, id;
int src_reg, mask_reg;
int t, length;
 
src = &op->src;
mask = &op->mask;
if (mask->u.gen3.type == SHADER_NONE)
mask = NULL;
 
id = (src->u.gen3.type |
src->is_affine << 4 |
src->alpha_fixup << 5 |
src->rb_reversed << 6);
if (mask) {
id |= (mask->u.gen3.type << 8 |
mask->is_affine << 12 |
gen3_blend_op[blend].src_alpha << 13 |
op->has_component_alpha << 14 |
mask->alpha_fixup << 15 |
mask->rb_reversed << 16);
}
id |= dst_is_alpha << 24;
id |= op->rb_reversed << 25;
 
if (id == state->last_shader)
return;
 
state->last_shader = id;
 
shader_offset = sna->kgem.nbatch++;
t = 0;
switch (src->u.gen3.type) {
case SHADER_NONE:
case SHADER_OPACITY:
assert(0);
case SHADER_ZERO:
case SHADER_BLACK:
case SHADER_WHITE:
break;
case SHADER_CONSTANT:
gen3_fs_dcl(FS_T8);
src_reg = FS_T8;
break;
case SHADER_TEXTURE:
case SHADER_RADIAL:
case SHADER_LINEAR:
gen3_fs_dcl(FS_S0);
gen3_fs_dcl(FS_T0);
t++;
break;
}
 
if (mask == NULL) {
switch (src->u.gen3.type) {
case SHADER_ZERO:
gen3_fs_mov(FS_OC, gen3_fs_operand_zero());
goto done;
case SHADER_BLACK:
if (dst_is_alpha)
gen3_fs_mov(FS_OC, gen3_fs_operand_one());
else
gen3_fs_mov(FS_OC, gen3_fs_operand(FS_R0, ZERO, ZERO, ZERO, ONE));
goto done;
case SHADER_WHITE:
gen3_fs_mov(FS_OC, gen3_fs_operand_one());
goto done;
}
if (src->alpha_fixup && dst_is_alpha) {
gen3_fs_mov(FS_OC, gen3_fs_operand_one());
goto done;
}
/* No mask, so load directly to output color */
if (src->u.gen3.type != SHADER_CONSTANT) {
if (dst_is_alpha || src->rb_reversed ^ op->rb_reversed)
src_reg = FS_R0;
else
src_reg = FS_OC;
}
switch (src->u.gen3.type) {
case SHADER_LINEAR:
gen3_linear_coord(sna, src, FS_T0, FS_R0);
gen3_fs_texld(src_reg, FS_S0, FS_R0);
break;
 
case SHADER_RADIAL:
gen3_radial_coord(sna, src, FS_T0, FS_R0);
gen3_fs_texld(src_reg, FS_S0, FS_R0);
break;
 
case SHADER_TEXTURE:
if (src->is_affine)
gen3_fs_texld(src_reg, FS_S0, FS_T0);
else
gen3_fs_texldp(src_reg, FS_S0, FS_T0);
break;
 
case SHADER_NONE:
case SHADER_WHITE:
case SHADER_BLACK:
case SHADER_ZERO:
assert(0);
case SHADER_CONSTANT:
break;
}
 
if (src_reg != FS_OC) {
if (src->alpha_fixup)
gen3_fs_mov(FS_OC,
src->rb_reversed ^ op->rb_reversed ?
gen3_fs_operand(src_reg, Z, Y, X, ONE) :
gen3_fs_operand(src_reg, X, Y, Z, ONE));
else if (dst_is_alpha)
gen3_fs_mov(FS_OC, gen3_fs_operand(src_reg, W, W, W, W));
else if (src->rb_reversed ^ op->rb_reversed)
gen3_fs_mov(FS_OC, gen3_fs_operand(src_reg, Z, Y, X, W));
else
gen3_fs_mov(FS_OC, gen3_fs_operand_reg(src_reg));
} else if (src->alpha_fixup)
gen3_fs_mov_masked(FS_OC, MASK_W, gen3_fs_operand_one());
} else {
int out_reg = FS_OC;
if (op->rb_reversed)
out_reg = FS_U0;
 
switch (mask->u.gen3.type) {
case SHADER_CONSTANT:
gen3_fs_dcl(FS_T9);
mask_reg = FS_T9;
break;
case SHADER_TEXTURE:
case SHADER_LINEAR:
case SHADER_RADIAL:
gen3_fs_dcl(FS_S0 + t);
/* fall through */
case SHADER_OPACITY:
gen3_fs_dcl(FS_T0 + t);
break;
case SHADER_ZERO:
case SHADER_BLACK:
assert(0);
case SHADER_NONE:
case SHADER_WHITE:
break;
}
 
t = 0;
switch (src->u.gen3.type) {
case SHADER_LINEAR:
gen3_linear_coord(sna, src, FS_T0, FS_R0);
gen3_fs_texld(FS_R0, FS_S0, FS_R0);
src_reg = FS_R0;
t++;
break;
 
case SHADER_RADIAL:
gen3_radial_coord(sna, src, FS_T0, FS_R0);
gen3_fs_texld(FS_R0, FS_S0, FS_R0);
src_reg = FS_R0;
t++;
break;
 
case SHADER_TEXTURE:
if (src->is_affine)
gen3_fs_texld(FS_R0, FS_S0, FS_T0);
else
gen3_fs_texldp(FS_R0, FS_S0, FS_T0);
src_reg = FS_R0;
t++;
break;
 
case SHADER_CONSTANT:
case SHADER_NONE:
case SHADER_ZERO:
case SHADER_BLACK:
case SHADER_WHITE:
break;
}
if (src->alpha_fixup)
gen3_fs_mov_masked(src_reg, MASK_W, gen3_fs_operand_one());
if (src->rb_reversed)
gen3_fs_mov(src_reg, gen3_fs_operand(src_reg, Z, Y, X, W));
 
switch (mask->u.gen3.type) {
case SHADER_LINEAR:
gen3_linear_coord(sna, mask, FS_T0 + t, FS_R1);
gen3_fs_texld(FS_R1, FS_S0 + t, FS_R1);
mask_reg = FS_R1;
break;
 
case SHADER_RADIAL:
gen3_radial_coord(sna, mask, FS_T0 + t, FS_R1);
gen3_fs_texld(FS_R1, FS_S0 + t, FS_R1);
mask_reg = FS_R1;
break;
 
case SHADER_TEXTURE:
if (mask->is_affine)
gen3_fs_texld(FS_R1, FS_S0 + t, FS_T0 + t);
else
gen3_fs_texldp(FS_R1, FS_S0 + t, FS_T0 + t);
mask_reg = FS_R1;
break;
 
case SHADER_OPACITY:
switch (src->u.gen3.type) {
case SHADER_BLACK:
case SHADER_WHITE:
if (dst_is_alpha || src->u.gen3.type == SHADER_WHITE) {
gen3_fs_mov(out_reg,
gen3_fs_operand(FS_T0 + t, X, X, X, X));
} else {
gen3_fs_mov(out_reg,
gen3_fs_operand(FS_T0 + t, ZERO, ZERO, ZERO, X));
}
break;
default:
if (dst_is_alpha) {
gen3_fs_mul(out_reg,
gen3_fs_operand(src_reg, W, W, W, W),
gen3_fs_operand(FS_T0 + t, X, X, X, X));
} else {
gen3_fs_mul(out_reg,
gen3_fs_operand(src_reg, X, Y, Z, W),
gen3_fs_operand(FS_T0 + t, X, X, X, X));
}
}
goto mask_done;
 
case SHADER_CONSTANT:
case SHADER_ZERO:
case SHADER_BLACK:
case SHADER_WHITE:
case SHADER_NONE:
break;
}
if (mask->alpha_fixup)
gen3_fs_mov_masked(mask_reg, MASK_W, gen3_fs_operand_one());
if (mask->rb_reversed)
gen3_fs_mov(mask_reg, gen3_fs_operand(mask_reg, Z, Y, X, W));
 
if (dst_is_alpha) {
switch (src->u.gen3.type) {
case SHADER_BLACK:
case SHADER_WHITE:
gen3_fs_mov(out_reg,
gen3_fs_operand(mask_reg, W, W, W, W));
break;
default:
gen3_fs_mul(out_reg,
gen3_fs_operand(src_reg, W, W, W, W),
gen3_fs_operand(mask_reg, W, W, W, W));
break;
}
} else {
/* If component alpha is active in the mask and the blend
* operation uses the source alpha, then we know we don't
* need the source value (otherwise we would have hit a
* fallback earlier), so we provide the source alpha (src.A *
* mask.X) as output color.
* Conversely, if CA is set and we don't need the source alpha,
* then we produce the source value (src.X * mask.X) and the
* source alpha is unused. Otherwise, we provide the non-CA
* source value (src.X * mask.A).
*/
if (op->has_component_alpha) {
switch (src->u.gen3.type) {
case SHADER_BLACK:
if (gen3_blend_op[blend].src_alpha)
gen3_fs_mov(out_reg,
gen3_fs_operand_reg(mask_reg));
else
gen3_fs_mov(out_reg,
gen3_fs_operand(mask_reg, ZERO, ZERO, ZERO, W));
break;
case SHADER_WHITE:
gen3_fs_mov(out_reg,
gen3_fs_operand_reg(mask_reg));
break;
default:
if (gen3_blend_op[blend].src_alpha)
gen3_fs_mul(out_reg,
gen3_fs_operand(src_reg, W, W, W, W),
gen3_fs_operand_reg(mask_reg));
else
gen3_fs_mul(out_reg,
gen3_fs_operand_reg(src_reg),
gen3_fs_operand_reg(mask_reg));
break;
}
} else {
switch (src->u.gen3.type) {
case SHADER_WHITE:
gen3_fs_mov(out_reg,
gen3_fs_operand(mask_reg, W, W, W, W));
break;
case SHADER_BLACK:
gen3_fs_mov(out_reg,
gen3_fs_operand(mask_reg, ZERO, ZERO, ZERO, W));
break;
default:
gen3_fs_mul(out_reg,
gen3_fs_operand_reg(src_reg),
gen3_fs_operand(mask_reg, W, W, W, W));
break;
}
}
}
mask_done:
if (op->rb_reversed)
gen3_fs_mov(FS_OC, gen3_fs_operand(FS_U0, Z, Y, X, W));
}
 
done:
length = sna->kgem.nbatch - shader_offset;
sna->kgem.batch[shader_offset] =
_3DSTATE_PIXEL_SHADER_PROGRAM | (length - 2);
}
 
static uint32_t gen3_ms_tiling(uint32_t tiling)
{
uint32_t v = 0;
switch (tiling) {
case I915_TILING_Y: v |= MS3_TILE_WALK;
case I915_TILING_X: v |= MS3_TILED_SURFACE;
case I915_TILING_NONE: break;
}
return v;
}
 
static void gen3_emit_invariant(struct sna *sna)
{
/* Disable independent alpha blend */
OUT_BATCH(_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE |
IAB_MODIFY_FUNC | BLENDFUNC_ADD << IAB_FUNC_SHIFT |
IAB_MODIFY_SRC_FACTOR | BLENDFACT_ONE << IAB_SRC_FACTOR_SHIFT |
IAB_MODIFY_DST_FACTOR | BLENDFACT_ZERO << IAB_DST_FACTOR_SHIFT);
 
OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
CSB_TCB(0, 0) |
CSB_TCB(1, 1) |
CSB_TCB(2, 2) |
CSB_TCB(3, 3) |
CSB_TCB(4, 4) |
CSB_TCB(5, 5) |
CSB_TCB(6, 6) |
CSB_TCB(7, 7));
 
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | I1_LOAD_S(6) | 3);
OUT_BATCH(0); /* Disable texture coordinate wrap-shortest */
OUT_BATCH((1 << S4_POINT_WIDTH_SHIFT) |
S4_LINE_WIDTH_ONE |
S4_CULLMODE_NONE |
S4_VFMT_XY);
OUT_BATCH(0); /* Disable fog/stencil. *Enable* write mask. */
OUT_BATCH(S6_COLOR_WRITE_ONLY); /* Disable blending, depth */
 
OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
 
OUT_BATCH(_3DSTATE_LOAD_INDIRECT);
OUT_BATCH(0x00000000);
 
OUT_BATCH(_3DSTATE_STIPPLE);
OUT_BATCH(0x00000000);
 
sna->render_state.gen3.need_invariant = false;
}
 
#define MAX_OBJECTS 3 /* worst case: dst + src + mask */
 
static void
gen3_get_batch(struct sna *sna, const struct sna_composite_op *op)
{
kgem_set_mode(&sna->kgem, KGEM_RENDER, op->dst.bo);
 
if (!kgem_check_batch(&sna->kgem, 200)) {
DBG(("%s: flushing batch: size %d > %d\n",
__FUNCTION__, 200,
sna->kgem.surface-sna->kgem.nbatch));
kgem_submit(&sna->kgem);
_kgem_set_mode(&sna->kgem, KGEM_RENDER);
}
 
if (!kgem_check_reloc(&sna->kgem, MAX_OBJECTS)) {
DBG(("%s: flushing batch: reloc %d >= %d\n",
__FUNCTION__,
sna->kgem.nreloc,
(int)KGEM_RELOC_SIZE(&sna->kgem) - MAX_OBJECTS));
kgem_submit(&sna->kgem);
_kgem_set_mode(&sna->kgem, KGEM_RENDER);
}
 
if (!kgem_check_exec(&sna->kgem, MAX_OBJECTS)) {
DBG(("%s: flushing batch: exec %d >= %d\n",
__FUNCTION__,
sna->kgem.nexec,
(int)KGEM_EXEC_SIZE(&sna->kgem) - MAX_OBJECTS - 1));
kgem_submit(&sna->kgem);
_kgem_set_mode(&sna->kgem, KGEM_RENDER);
}
 
if (sna->render_state.gen3.need_invariant)
gen3_emit_invariant(sna);
#undef MAX_OBJECTS
}
 
static void gen3_emit_target(struct sna *sna,
struct kgem_bo *bo,
int width,
int height,
int format)
{
struct gen3_render_state *state = &sna->render_state.gen3;
 
assert(!too_large(width, height));
 
/* BUF_INFO is an implicit flush, so skip if the target is unchanged. */
assert(bo->unique_id != 0);
if (bo->unique_id != state->current_dst) {
uint32_t v;
 
DBG(("%s: setting new target id=%d, handle=%d\n",
__FUNCTION__, bo->unique_id, bo->handle));
 
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
OUT_BATCH(BUF_3D_ID_COLOR_BACK |
gen3_buf_tiling(bo->tiling) |
bo->pitch);
OUT_BATCH(kgem_add_reloc(&sna->kgem, sna->kgem.nbatch,
bo,
I915_GEM_DOMAIN_RENDER << 16 |
I915_GEM_DOMAIN_RENDER,
0));
 
OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
OUT_BATCH(gen3_get_dst_format(format));
 
v = DRAW_YMAX(height - 1) | DRAW_XMAX(width - 1);
if (v != state->last_drawrect_limit) {
OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
OUT_BATCH(0); /* XXX dither origin? */
OUT_BATCH(0);
OUT_BATCH(v);
OUT_BATCH(0);
state->last_drawrect_limit = v;
}
 
state->current_dst = bo->unique_id;
}
kgem_bo_mark_dirty(bo);
}
 
static void gen3_emit_composite_state(struct sna *sna,
const struct sna_composite_op *op)
{
struct gen3_render_state *state = &sna->render_state.gen3;
uint32_t map[4];
uint32_t sampler[4];
struct kgem_bo *bo[2];
unsigned int tex_count, n;
uint32_t ss2;
 
gen3_get_batch(sna, op);
 
if (kgem_bo_is_dirty(op->src.bo) || kgem_bo_is_dirty(op->mask.bo)) {
if (op->src.bo == op->dst.bo || op->mask.bo == op->dst.bo)
OUT_BATCH(MI_FLUSH | MI_INVALIDATE_MAP_CACHE);
else
OUT_BATCH(_3DSTATE_MODES_5_CMD |
PIPELINE_FLUSH_RENDER_CACHE |
PIPELINE_FLUSH_TEXTURE_CACHE);
kgem_clear_dirty(&sna->kgem);
}
 
gen3_emit_target(sna,
op->dst.bo,
op->dst.width,
op->dst.height,
op->dst.format);
 
ss2 = ~0;
tex_count = 0;
switch (op->src.u.gen3.type) {
case SHADER_OPACITY:
case SHADER_NONE:
assert(0);
case SHADER_ZERO:
case SHADER_BLACK:
case SHADER_WHITE:
break;
case SHADER_CONSTANT:
if (op->src.u.gen3.mode != state->last_diffuse) {
OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
OUT_BATCH(op->src.u.gen3.mode);
state->last_diffuse = op->src.u.gen3.mode;
}
break;
case SHADER_LINEAR:
case SHADER_RADIAL:
case SHADER_TEXTURE:
ss2 &= ~S2_TEXCOORD_FMT(tex_count, TEXCOORDFMT_NOT_PRESENT);
ss2 |= S2_TEXCOORD_FMT(tex_count,
op->src.is_affine ? TEXCOORDFMT_2D : TEXCOORDFMT_4D);
map[tex_count * 2 + 0] =
op->src.card_format |
gen3_ms_tiling(op->src.bo->tiling) |
(op->src.height - 1) << MS3_HEIGHT_SHIFT |
(op->src.width - 1) << MS3_WIDTH_SHIFT;
map[tex_count * 2 + 1] =
(op->src.bo->pitch / 4 - 1) << MS4_PITCH_SHIFT;
 
sampler[tex_count * 2 + 0] = op->src.filter;
sampler[tex_count * 2 + 1] =
op->src.repeat |
tex_count << SS3_TEXTUREMAP_INDEX_SHIFT;
bo[tex_count] = op->src.bo;
tex_count++;
break;
}
switch (op->mask.u.gen3.type) {
case SHADER_NONE:
case SHADER_ZERO:
case SHADER_BLACK:
case SHADER_WHITE:
break;
case SHADER_CONSTANT:
if (op->mask.u.gen3.mode != state->last_specular) {
OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
OUT_BATCH(op->mask.u.gen3.mode);
state->last_specular = op->mask.u.gen3.mode;
}
break;
case SHADER_LINEAR:
case SHADER_RADIAL:
case SHADER_TEXTURE:
ss2 &= ~S2_TEXCOORD_FMT(tex_count, TEXCOORDFMT_NOT_PRESENT);
ss2 |= S2_TEXCOORD_FMT(tex_count,
op->mask.is_affine ? TEXCOORDFMT_2D : TEXCOORDFMT_4D);
map[tex_count * 2 + 0] =
op->mask.card_format |
gen3_ms_tiling(op->mask.bo->tiling) |
(op->mask.height - 1) << MS3_HEIGHT_SHIFT |
(op->mask.width - 1) << MS3_WIDTH_SHIFT;
map[tex_count * 2 + 1] =
(op->mask.bo->pitch / 4 - 1) << MS4_PITCH_SHIFT;
 
sampler[tex_count * 2 + 0] = op->mask.filter;
sampler[tex_count * 2 + 1] =
op->mask.repeat |
tex_count << SS3_TEXTUREMAP_INDEX_SHIFT;
bo[tex_count] = op->mask.bo;
tex_count++;
break;
case SHADER_OPACITY:
ss2 &= ~S2_TEXCOORD_FMT(tex_count, TEXCOORDFMT_NOT_PRESENT);
ss2 |= S2_TEXCOORD_FMT(tex_count, TEXCOORDFMT_1D);
break;
}
 
{
uint32_t blend_offset = sna->kgem.nbatch;
 
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(2) | I1_LOAD_S(6) | 1);
OUT_BATCH(ss2);
OUT_BATCH(gen3_get_blend_cntl(op->op,
op->has_component_alpha,
op->dst.format));
 
if (memcmp(sna->kgem.batch + state->last_blend + 1,
sna->kgem.batch + blend_offset + 1,
2 * 4) == 0)
sna->kgem.nbatch = blend_offset;
else
state->last_blend = blend_offset;
}
 
if (op->u.gen3.num_constants) {
int count = op->u.gen3.num_constants;
if (state->last_constants) {
int last = sna->kgem.batch[state->last_constants+1];
if (last == (1 << (count >> 2)) - 1 &&
memcmp(&sna->kgem.batch[state->last_constants+2],
op->u.gen3.constants,
count * sizeof(uint32_t)) == 0)
count = 0;
}
if (count) {
state->last_constants = sna->kgem.nbatch;
OUT_BATCH(_3DSTATE_PIXEL_SHADER_CONSTANTS | count);
OUT_BATCH((1 << (count >> 2)) - 1);
 
memcpy(sna->kgem.batch + sna->kgem.nbatch,
op->u.gen3.constants,
count * sizeof(uint32_t));
sna->kgem.nbatch += count;
}
}
 
if (tex_count != 0) {
uint32_t rewind;
 
n = 0;
if (tex_count == state->tex_count) {
for (; n < tex_count; n++) {
if (map[2*n+0] != state->tex_map[2*n+0] ||
map[2*n+1] != state->tex_map[2*n+1] ||
state->tex_handle[n] != bo[n]->handle ||
state->tex_delta[n] != bo[n]->delta)
break;
}
}
if (n < tex_count) {
OUT_BATCH(_3DSTATE_MAP_STATE | (3 * tex_count));
OUT_BATCH((1 << tex_count) - 1);
for (n = 0; n < tex_count; n++) {
OUT_BATCH(kgem_add_reloc(&sna->kgem,
sna->kgem.nbatch,
bo[n],
I915_GEM_DOMAIN_SAMPLER<< 16,
0));
OUT_BATCH(map[2*n + 0]);
OUT_BATCH(map[2*n + 1]);
 
state->tex_map[2*n+0] = map[2*n+0];
state->tex_map[2*n+1] = map[2*n+1];
state->tex_handle[n] = bo[n]->handle;
state->tex_delta[n] = bo[n]->delta;
}
state->tex_count = n;
}
 
rewind = sna->kgem.nbatch;
OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * tex_count));
OUT_BATCH((1 << tex_count) - 1);
for (n = 0; n < tex_count; n++) {
OUT_BATCH(sampler[2*n + 0]);
OUT_BATCH(sampler[2*n + 1]);
OUT_BATCH(0);
}
if (state->last_sampler &&
memcmp(&sna->kgem.batch[state->last_sampler+1],
&sna->kgem.batch[rewind + 1],
(3*tex_count + 1)*sizeof(uint32_t)) == 0)
sna->kgem.nbatch = rewind;
else
state->last_sampler = rewind;
}
 
gen3_composite_emit_shader(sna, op, op->op);
}
 
static bool gen3_magic_ca_pass(struct sna *sna,
const struct sna_composite_op *op)
{
if (!op->need_magic_ca_pass)
return false;
 
DBG(("%s(%d)\n", __FUNCTION__,
sna->render.vertex_index - sna->render.vertex_start));
 
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(6) | 0);
OUT_BATCH(gen3_get_blend_cntl(PictOpAdd, true, op->dst.format));
gen3_composite_emit_shader(sna, op, PictOpAdd);
 
OUT_BATCH(PRIM3D_RECTLIST | PRIM3D_INDIRECT_SEQUENTIAL |
(sna->render.vertex_index - sna->render.vertex_start));
OUT_BATCH(sna->render.vertex_start);
 
sna->render_state.gen3.last_blend = 0;
return true;
}
 
static void gen3_vertex_flush(struct sna *sna)
{
assert(sna->render.vertex_offset);
 
DBG(("%s[%x] = %d\n", __FUNCTION__,
4*sna->render.vertex_offset,
sna->render.vertex_index - sna->render.vertex_start));
 
sna->kgem.batch[sna->render.vertex_offset] =
PRIM3D_RECTLIST | PRIM3D_INDIRECT_SEQUENTIAL |
(sna->render.vertex_index - sna->render.vertex_start);
sna->kgem.batch[sna->render.vertex_offset + 1] =
sna->render.vertex_start;
 
sna->render.vertex_offset = 0;
}
 
static int gen3_vertex_finish(struct sna *sna)
{
struct kgem_bo *bo;
 
DBG(("%s: used=%d/%d, vbo active? %d\n",
__FUNCTION__, sna->render.vertex_used, sna->render.vertex_size,
sna->render.vbo ? sna->render.vbo->handle : 0));
assert(sna->render.vertex_offset == 0);
assert(sna->render.vertex_used);
assert(sna->render.vertex_used <= sna->render.vertex_size);
 
sna_vertex_wait__locked(&sna->render);
 
bo = sna->render.vbo;
if (bo) {
DBG(("%s: reloc = %d\n", __FUNCTION__,
sna->render.vertex_reloc[0]));
 
if (sna->render.vertex_reloc[0]) {
sna->kgem.batch[sna->render.vertex_reloc[0]] =
kgem_add_reloc(&sna->kgem, sna->render.vertex_reloc[0],
bo, I915_GEM_DOMAIN_VERTEX << 16, 0);
 
sna->render.vertex_reloc[0] = 0;
}
sna->render.vertex_used = 0;
sna->render.vertex_index = 0;
sna->render.vbo = NULL;
 
kgem_bo_destroy(&sna->kgem, bo);
}
 
sna->render.vertices = NULL;
sna->render.vbo = kgem_create_linear(&sna->kgem,
256*1024, CREATE_GTT_MAP);
if (sna->render.vbo)
sna->render.vertices = kgem_bo_map(&sna->kgem, sna->render.vbo);
if (sna->render.vertices == NULL) {
if (sna->render.vbo)
kgem_bo_destroy(&sna->kgem, sna->render.vbo);
sna->render.vbo = NULL;
return 0;
}
assert(sna->render.vbo->snoop == false);
 
if (sna->render.vertex_used) {
memcpy(sna->render.vertices,
sna->render.vertex_data,
sizeof(float)*sna->render.vertex_used);
}
sna->render.vertex_size = 64 * 1024 - 1;
return sna->render.vertex_size - sna->render.vertex_used;
}
 
static void gen3_vertex_close(struct sna *sna)
{
struct kgem_bo *bo, *free_bo = NULL;
unsigned int delta = 0;
 
assert(sna->render.vertex_offset == 0);
if (sna->render.vertex_reloc[0] == 0)
return;
 
DBG(("%s: used=%d/%d, vbo active? %d\n",
__FUNCTION__, sna->render.vertex_used, sna->render.vertex_size,
sna->render.vbo ? sna->render.vbo->handle : 0));
 
bo = sna->render.vbo;
if (bo) {
if (sna->render.vertex_size - sna->render.vertex_used < 64) {
DBG(("%s: discarding full vbo\n", __FUNCTION__));
sna->render.vbo = NULL;
sna->render.vertices = sna->render.vertex_data;
sna->render.vertex_size = ARRAY_SIZE(sna->render.vertex_data);
free_bo = bo;
} else if (IS_CPU_MAP(bo->map)) {
DBG(("%s: converting CPU map to GTT\n", __FUNCTION__));
sna->render.vertices = kgem_bo_map__gtt(&sna->kgem, bo);
if (sna->render.vertices == NULL) {
DBG(("%s: discarding non-mappable vertices\n",__FUNCTION__));
sna->render.vbo = NULL;
sna->render.vertices = sna->render.vertex_data;
sna->render.vertex_size = ARRAY_SIZE(sna->render.vertex_data);
free_bo = bo;
}
}
} else {
if (sna->kgem.nbatch + sna->render.vertex_used <= sna->kgem.surface) {
DBG(("%s: copy to batch: %d @ %d\n", __FUNCTION__,
sna->render.vertex_used, sna->kgem.nbatch));
memcpy(sna->kgem.batch + sna->kgem.nbatch,
sna->render.vertex_data,
sna->render.vertex_used * 4);
delta = sna->kgem.nbatch * 4;
bo = NULL;
sna->kgem.nbatch += sna->render.vertex_used;
} else {
DBG(("%s: new vbo: %d\n", __FUNCTION__,
sna->render.vertex_used));
bo = kgem_create_linear(&sna->kgem,
4*sna->render.vertex_used,
CREATE_NO_THROTTLE);
if (bo) {
assert(bo->snoop == false);
kgem_bo_write(&sna->kgem, bo,
sna->render.vertex_data,
4*sna->render.vertex_used);
}
free_bo = bo;
}
}
 
DBG(("%s: reloc = %d\n", __FUNCTION__, sna->render.vertex_reloc[0]));
sna->kgem.batch[sna->render.vertex_reloc[0]] =
kgem_add_reloc(&sna->kgem, sna->render.vertex_reloc[0],
bo, I915_GEM_DOMAIN_VERTEX << 16, delta);
sna->render.vertex_reloc[0] = 0;
 
if (sna->render.vbo == NULL) {
DBG(("%s: resetting vbo\n", __FUNCTION__));
sna->render.vertex_used = 0;
sna->render.vertex_index = 0;
assert(sna->render.vertices == sna->render.vertex_data);
assert(sna->render.vertex_size == ARRAY_SIZE(sna->render.vertex_data));
}
 
if (free_bo)
kgem_bo_destroy(&sna->kgem, free_bo);
}
 
static bool gen3_rectangle_begin(struct sna *sna,
const struct sna_composite_op *op)
{
struct gen3_render_state *state = &sna->render_state.gen3;
int ndwords, i1_cmd = 0, i1_len = 0;
 
if (sna_vertex_wait__locked(&sna->render) && sna->render.vertex_offset)
return true;
 
ndwords = 2;
if (op->need_magic_ca_pass)
ndwords += 100;
if (sna->render.vertex_reloc[0] == 0)
i1_len++, i1_cmd |= I1_LOAD_S(0), ndwords++;
if (state->floats_per_vertex != op->floats_per_vertex)
i1_len++, i1_cmd |= I1_LOAD_S(1), ndwords++;
 
if (!kgem_check_batch(&sna->kgem, ndwords+1))
return false;
 
if (i1_cmd) {
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | i1_cmd | (i1_len - 1));
if (sna->render.vertex_reloc[0] == 0)
sna->render.vertex_reloc[0] = sna->kgem.nbatch++;
if (state->floats_per_vertex != op->floats_per_vertex) {
state->floats_per_vertex = op->floats_per_vertex;
OUT_BATCH(state->floats_per_vertex << S1_VERTEX_WIDTH_SHIFT |
state->floats_per_vertex << S1_VERTEX_PITCH_SHIFT);
}
}
 
if (sna->kgem.nbatch == 2 + state->last_vertex_offset &&
!op->need_magic_ca_pass) {
sna->render.vertex_offset = state->last_vertex_offset;
} else {
sna->render.vertex_offset = sna->kgem.nbatch;
OUT_BATCH(MI_NOOP); /* to be filled later */
OUT_BATCH(MI_NOOP);
sna->render.vertex_start = sna->render.vertex_index;
state->last_vertex_offset = sna->render.vertex_offset;
}
 
return true;
}
 
static int gen3_get_rectangles__flush(struct sna *sna,
const struct sna_composite_op *op)
{
/* Preventing discarding new vbo after lock contention */
if (sna_vertex_wait__locked(&sna->render)) {
int rem = vertex_space(sna);
if (rem > op->floats_per_rect)
return rem;
}
 
if (!kgem_check_batch(&sna->kgem, op->need_magic_ca_pass ? 105: 5))
return 0;
if (!kgem_check_reloc_and_exec(&sna->kgem, 1))
return 0;
 
if (sna->render.vertex_offset) {
gen3_vertex_flush(sna);
if (gen3_magic_ca_pass(sna, op)) {
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(6) | 0);
OUT_BATCH(gen3_get_blend_cntl(op->op,
op->has_component_alpha,
op->dst.format));
gen3_composite_emit_shader(sna, op, op->op);
}
}
 
return gen3_vertex_finish(sna);
}
 
inline static int gen3_get_rectangles(struct sna *sna,
const struct sna_composite_op *op,
int want)
{
int rem;
 
DBG(("%s: want=%d, rem=%d\n",
__FUNCTION__, want*op->floats_per_rect, vertex_space(sna)));
 
assert(want);
assert(sna->render.vertex_index * op->floats_per_vertex == sna->render.vertex_used);
 
start:
rem = vertex_space(sna);
if (unlikely(op->floats_per_rect > rem)) {
DBG(("flushing vbo for %s: %d < %d\n",
__FUNCTION__, rem, op->floats_per_rect));
rem = gen3_get_rectangles__flush(sna, op);
if (unlikely(rem == 0))
goto flush;
}
 
if (unlikely(sna->render.vertex_offset == 0)) {
if (!gen3_rectangle_begin(sna, op))
goto flush;
else
goto start;
}
 
assert(op->floats_per_rect >= vertex_space(sna));
assert(rem <= vertex_space(sna));
if (want > 1 && want * op->floats_per_rect > rem)
want = rem / op->floats_per_rect;
sna->render.vertex_index += 3*want;
 
assert(want);
assert(sna->render.vertex_index * op->floats_per_vertex <= sna->render.vertex_size);
return want;
 
flush:
DBG(("%s: flushing batch\n", __FUNCTION__));
if (sna->render.vertex_offset) {
gen3_vertex_flush(sna);
gen3_magic_ca_pass(sna, op);
}
sna_vertex_wait__locked(&sna->render);
_kgem_submit(&sna->kgem);
gen3_emit_composite_state(sna, op);
assert(sna->render.vertex_offset == 0);
assert(sna->render.vertex_reloc[0] == 0);
goto start;
}
 
fastcall static void
gen3_render_composite_blt(struct sna *sna,
const struct sna_composite_op *op,
const struct sna_composite_rectangles *r)
{
DBG(("%s: src=(%d, %d)+(%d, %d), mask=(%d, %d)+(%d, %d), dst=(%d, %d)+(%d, %d), size=(%d, %d)\n", __FUNCTION__,
r->src.x, r->src.y, op->src.offset[0], op->src.offset[1],
r->mask.x, r->mask.y, op->mask.offset[0], op->mask.offset[1],
r->dst.x, r->dst.y, op->dst.x, op->dst.y,
r->width, r->height));
 
gen3_get_rectangles(sna, op, 1);
 
op->prim_emit(sna, op, r);
}
 
static void
gen3_render_composite_done(struct sna *sna,
const struct sna_composite_op *op)
{
DBG(("%s()\n", __FUNCTION__));
 
if (sna->render.vertex_offset) {
gen3_vertex_flush(sna);
gen3_magic_ca_pass(sna, op);
}
 
}
 
static void
discard_vbo(struct sna *sna)
{
kgem_bo_destroy(&sna->kgem, sna->render.vbo);
sna->render.vbo = NULL;
sna->render.vertices = sna->render.vertex_data;
sna->render.vertex_size = ARRAY_SIZE(sna->render.vertex_data);
sna->render.vertex_used = 0;
sna->render.vertex_index = 0;
}
 
static void
gen3_render_reset(struct sna *sna)
{
struct gen3_render_state *state = &sna->render_state.gen3;
 
state->need_invariant = true;
state->current_dst = 0;
state->tex_count = 0;
state->last_drawrect_limit = ~0U;
state->last_target = 0;
state->last_blend = 0;
state->last_constants = 0;
state->last_sampler = 0;
state->last_shader = 0x7fffffff;
state->last_diffuse = 0xcc00ffee;
state->last_specular = 0xcc00ffee;
 
state->floats_per_vertex = 0;
state->last_floats_per_vertex = 0;
state->last_vertex_offset = 0;
 
if (sna->render.vbo != NULL &&
!kgem_bo_is_mappable(&sna->kgem, sna->render.vbo)) {
DBG(("%s: discarding vbo as next access will stall: %d\n",
__FUNCTION__, sna->render.vbo->presumed_offset));
discard_vbo(sna);
}
 
sna->render.vertex_reloc[0] = 0;
sna->render.vertex_offset = 0;
}
 
static void
gen3_render_retire(struct kgem *kgem)
{
struct sna *sna;
 
sna = container_of(kgem, struct sna, kgem);
if (sna->render.vertex_reloc[0] == 0 &&
sna->render.vbo && !kgem_bo_is_busy(sna->render.vbo)) {
DBG(("%s: resetting idle vbo\n", __FUNCTION__));
sna->render.vertex_used = 0;
sna->render.vertex_index = 0;
}
}
 
static void
gen3_render_expire(struct kgem *kgem)
{
struct sna *sna;
 
sna = container_of(kgem, struct sna, kgem);
if (sna->render.vbo && !sna->render.vertex_used) {
DBG(("%s: discarding vbo\n", __FUNCTION__));
discard_vbo(sna);
}
}
 
static bool gen3_composite_channel_set_format(struct sna_composite_channel *channel,
CARD32 format)
{
unsigned int i;
 
for (i = 0; i < ARRAY_SIZE(gen3_tex_formats); i++) {
if (gen3_tex_formats[i].fmt == format) {
channel->card_format = gen3_tex_formats[i].card_fmt;
channel->rb_reversed = gen3_tex_formats[i].rb_reversed;
return true;
}
}
return false;
}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
static void
gen3_align_vertex(struct sna *sna,
const struct sna_composite_op *op)
{
if (op->floats_per_vertex != sna->render_state.gen3.last_floats_per_vertex) {
if (sna->render.vertex_size - sna->render.vertex_used < 2*op->floats_per_rect)
gen3_vertex_finish(sna);
 
DBG(("aligning vertex: was %d, now %d floats per vertex, %d->%d\n",
sna->render_state.gen3.last_floats_per_vertex,
op->floats_per_vertex,
sna->render.vertex_index,
(sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex));
sna->render.vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex;
sna->render.vertex_used = sna->render.vertex_index * op->floats_per_vertex;
assert(sna->render.vertex_used < sna->render.vertex_size - op->floats_per_rect);
sna->render_state.gen3.last_floats_per_vertex = op->floats_per_vertex;
}
}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
static inline bool is_constant_ps(uint32_t type)
{
switch (type) {
case SHADER_NONE: /* be warned! */
case SHADER_ZERO:
case SHADER_BLACK:
case SHADER_WHITE:
case SHADER_CONSTANT:
return true;
default:
return false;
}
}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
static bool
gen3_blit_tex(struct sna *sna,
uint8_t op,
PixmapPtr src, struct kgem_bo *src_bo,
PixmapPtr mask,struct kgem_bo *mask_bo,
PixmapPtr dst, struct kgem_bo *dst_bo,
int32_t src_x, int32_t src_y,
int32_t msk_x, int32_t msk_y,
int32_t dst_x, int32_t dst_y,
int32_t width, int32_t height,
struct sna_composite_op *tmp)
{
 
DBG(("%s: %dx%d, current mode=%d\n", __FUNCTION__,
width, height, sna->kgem.ring));
 
tmp->op = PictOpSrc;
 
tmp->dst.pixmap = dst;
tmp->dst.bo = dst_bo;
tmp->dst.width = dst->drawable.width;
tmp->dst.height = dst->drawable.height;
tmp->dst.format = PICT_x8r8g8b8;
 
tmp->rb_reversed = gen3_dst_rb_reversed(tmp->dst.format);
 
tmp->u.gen3.num_constants = 0;
tmp->src.u.gen3.type = SHADER_TEXTURE;
tmp->src.is_affine = true;
 
 
tmp->src.repeat = RepeatNone;
tmp->src.filter = PictFilterNearest;
 
tmp->src.bo = src_bo;
tmp->src.pict_format = PICT_x8r8g8b8;
gen3_composite_channel_set_format(&tmp->src, tmp->src.pict_format);
tmp->src.width = src->drawable.width;
tmp->src.height = src->drawable.height;
 
tmp->mask.u.gen3.type = SHADER_TEXTURE;
tmp->mask.is_affine = true;
tmp->need_magic_ca_pass = false;
tmp->has_component_alpha = false;
 
 
tmp->mask.repeat = RepeatNone;
tmp->mask.filter = PictFilterNearest;
tmp->mask.is_affine = true;
 
tmp->mask.bo = mask_bo;
tmp->mask.pict_format = PIXMAN_a8;
gen3_composite_channel_set_format(&tmp->mask, tmp->mask.pict_format);
tmp->mask.width = mask->drawable.width;
tmp->mask.height = mask->drawable.height;
 
tmp->src.scale[0] = 1.f/width; //src->width;
tmp->src.scale[1] = 1.f/height; //src->height;
// tmp->src.offset[0] = -dst_x;
// tmp->src.offset[1] = -dst_y;
 
 
tmp->mask.scale[0] = 1.f/mask->drawable.width;
tmp->mask.scale[1] = 1.f/mask->drawable.height;
// tmp->mask.offset[0] = -dst_x;
// tmp->mask.offset[1] = -dst_y;
 
 
tmp->prim_emit = gen3_emit_composite_primitive_identity_source_mask;
 
 
tmp->floats_per_vertex = 2;
if (!is_constant_ps(tmp->src.u.gen3.type))
tmp->floats_per_vertex += tmp->src.is_affine ? 2 : 4;
if (!is_constant_ps(tmp->mask.u.gen3.type))
tmp->floats_per_vertex += tmp->mask.is_affine ? 2 : 4;
DBG(("%s: floats_per_vertex = 2 + %d + %d = %d [specialised emitter? %d]\n", __FUNCTION__,
!is_constant_ps(tmp->src.u.gen3.type) ? tmp->src.is_affine ? 2 : 4 : 0,
!is_constant_ps(tmp->mask.u.gen3.type) ? tmp->mask.is_affine ? 2 : 4 : 0,
tmp->floats_per_vertex,
tmp->prim_emit != gen3_emit_composite_primitive));
tmp->floats_per_rect = 3 * tmp->floats_per_vertex;
 
tmp->blt = gen3_render_composite_blt;
 
tmp->done = gen3_render_composite_done;
 
if (!kgem_check_bo(&sna->kgem,
tmp->dst.bo, tmp->src.bo, tmp->mask.bo,
NULL)) {
kgem_submit(&sna->kgem);
}
 
gen3_emit_composite_state(sna, tmp);
gen3_align_vertex(sna, tmp);
return true;
}
 
static void gen3_render_flush(struct sna *sna)
{
gen3_vertex_close(sna);
 
assert(sna->render.vertex_reloc[0] == 0);
assert(sna->render.vertex_offset == 0);
}
 
static void
gen3_render_fini(struct sna *sna)
{
}
 
bool gen3_render_init(struct sna *sna)
{
struct sna_render *render = &sna->render;
 
 
// render->video = gen3_render_video;
 
sna->render.blit_tex = gen3_blit_tex;
 
render->reset = gen3_render_reset;
render->flush = gen3_render_flush;
render->fini = gen3_render_fini;
 
render->max_3d_size = MAX_3D_SIZE;
render->max_3d_pitch = MAX_3D_PITCH;
 
sna->kgem.retire = gen3_render_retire;
sna->kgem.expire = gen3_render_expire;
return true;
}
/drivers/video/Intel-2D/gen3_render.h
0,0 → 1,1479
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
 
#ifndef _I915_REG_H_
#define _I915_REG_H_
 
#define CMD_3D (3 << 29)
 
#define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
 
#define PRIM3D (CMD_3D | (0x1f<<24))
#define PRIM3D_INDIRECT_SEQUENTIAL ((1<<23) | (0<<17))
#define PRIM3D_TRILIST (PRIM3D | (0x0<<18))
#define PRIM3D_TRISTRIP (PRIM3D | (0x1<<18))
#define PRIM3D_TRISTRIP_RVRSE (PRIM3D | (0x2<<18))
#define PRIM3D_TRIFAN (PRIM3D | (0x3<<18))
#define PRIM3D_POLY (PRIM3D | (0x4<<18))
#define PRIM3D_LINELIST (PRIM3D | (0x5<<18))
#define PRIM3D_LINESTRIP (PRIM3D | (0x6<<18))
#define PRIM3D_RECTLIST (PRIM3D | (0x7<<18))
#define PRIM3D_POINTLIST (PRIM3D | (0x8<<18))
#define PRIM3D_DIB (PRIM3D | (0x9<<18))
#define PRIM3D_CLEAR_RECT (PRIM3D | (0xa<<18))
#define PRIM3D_ZONE_INIT (PRIM3D | (0xd<<18))
#define PRIM3D_MASK (0x1f<<18)
 
 
/* p137 */
#define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24))
#define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16)
#define AA_LINE_ECAAR_WIDTH_0_5 0
#define AA_LINE_ECAAR_WIDTH_1_0 (1<<14)
#define AA_LINE_ECAAR_WIDTH_2_0 (2<<14)
#define AA_LINE_ECAAR_WIDTH_4_0 (3<<14)
#define AA_LINE_REGION_WIDTH_ENABLE (1<<8)
#define AA_LINE_REGION_WIDTH_0_5 0
#define AA_LINE_REGION_WIDTH_1_0 (1<<6)
#define AA_LINE_REGION_WIDTH_2_0 (2<<6)
#define AA_LINE_REGION_WIDTH_4_0 (3<<6)
 
/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
#define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8<<24))
#define BFO_ENABLE_STENCIL_REF (1<<23)
#define BFO_STENCIL_REF_SHIFT 15
#define BFO_STENCIL_REF_MASK (0xff<<15)
#define BFO_ENABLE_STENCIL_FUNCS (1<<14)
#define BFO_STENCIL_TEST_SHIFT 11
#define BFO_STENCIL_TEST_MASK (0x7<<11)
#define BFO_STENCIL_FAIL_SHIFT 8
#define BFO_STENCIL_FAIL_MASK (0x7<<8)
#define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5
#define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7<<5)
#define BFO_STENCIL_PASS_Z_PASS_SHIFT 2
#define BFO_STENCIL_PASS_Z_PASS_MASK (0x7<<2)
#define BFO_ENABLE_STENCIL_TWO_SIDE (1<<1)
#define BFO_STENCIL_TWO_SIDE (1<<0)
 
/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
#define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9<<24))
#define BFM_ENABLE_STENCIL_TEST_MASK (1<<17)
#define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16)
#define BFM_STENCIL_TEST_MASK_SHIFT 8
#define BFM_STENCIL_TEST_MASK_MASK (0xff<<8)
#define BFM_STENCIL_WRITE_MASK_SHIFT 0
#define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0)
 
/* 3DSTATE_BIN_CONTROL p141 */
 
/* p143 */
#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
/* Dword 1 */
#define BUF_3D_ID_COLOR_BACK (0x3<<24)
#define BUF_3D_ID_DEPTH (0x7<<24)
#define BUF_3D_USE_FENCE (1<<23)
#define BUF_3D_TILED_SURFACE (1<<22)
#define BUF_3D_TILE_WALK_X 0
#define BUF_3D_TILE_WALK_Y (1<<21)
/* Dword 2 */
#define BUF_3D_ADDR(x) ((x) & ~0x3)
 
/* 3DSTATE_CHROMA_KEY */
 
/* 3DSTATE_CLEAR_PARAMETERS, p150 */
#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
/* Dword 1 */
#define CLEARPARAM_CLEAR_RECT (1 << 16)
#define CLEARPARAM_ZONE_INIT (0 << 16)
#define CLEARPARAM_WRITE_COLOR (1 << 2)
#define CLEARPARAM_WRITE_DEPTH (1 << 1)
#define CLEARPARAM_WRITE_STENCIL (1 << 0)
 
/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16))
 
/* 3DSTATE_COORD_SET_BINDINGS, p154 */
#define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16<<24))
#define CSB_TCB(iunit, eunit) ((eunit)<<(iunit*3))
 
/* p156 */
#define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16))
 
/* p157 */
#define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16))
 
/* p158 */
#define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16))
 
/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
#define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d<<24) | (0x97<<16))
/* scale in dword 1 */
 
/* The depth subrectangle is not supported, but must be disabled. */
/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
#define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | (1 << 1) | (0 << 0))
 
/* p161 */
#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16))
/* Dword 1 */
#define TEX_DEFAULT_COLOR_OGL (0<<30)
#define TEX_DEFAULT_COLOR_D3D (1<<30)
#define ZR_EARLY_DEPTH (1<<29)
#define LOD_PRECLAMP_OGL (1<<28)
#define LOD_PRECLAMP_D3D (0<<28)
#define DITHER_FULL_ALWAYS (0<<26)
#define DITHER_FULL_ON_FB_BLEND (1<<26)
#define DITHER_CLAMPED_ALWAYS (2<<26)
#define LINEAR_GAMMA_BLEND_32BPP (1<<25)
#define DEBUG_DISABLE_ENH_DITHER (1<<24)
#define DSTORG_HORT_BIAS(x) ((x)<<20)
#define DSTORG_VERT_BIAS(x) ((x)<<16)
#define COLOR_4_2_2_CHNL_WRT_ALL 0
#define COLOR_4_2_2_CHNL_WRT_Y (1<<12)
#define COLOR_4_2_2_CHNL_WRT_CR (2<<12)
#define COLOR_4_2_2_CHNL_WRT_CB (3<<12)
#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12)
#define COLR_BUF_8BIT 0
#define COLR_BUF_RGB555 (1<<8)
#define COLR_BUF_RGB565 (2<<8)
#define COLR_BUF_ARGB8888 (3<<8)
#define COLR_BUF_ARGB4444 (8<<8)
#define COLR_BUF_ARGB1555 (9<<8)
#define COLR_BUF_ARGB2AAA (0xa<<8)
#define DEPTH_IS_Z 0
#define DEPTH_IS_W (1<<6)
#define DEPTH_FRMT_16_FIXED 0
#define DEPTH_FRMT_16_FLOAT (1<<2)
#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2)
#define DEPTH_FRMT_24_FLOAT_8_OTHER (3<<2)
#define VERT_LINE_STRIDE_1 (1<<1)
#define VERT_LINE_STRIDE_0 0
#define VERT_LINE_STRIDE_OFS_1 1
#define VERT_LINE_STRIDE_OFS_0 0
 
/* p166 */
#define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3)
/* Dword 1 */
#define DRAW_RECT_DIS_DEPTH_OFS (1<<30)
#define DRAW_DITHER_OFS_X(x) ((x)<<26)
#define DRAW_DITHER_OFS_Y(x) ((x)<<24)
/* Dword 2 */
#define DRAW_YMIN(x) ((uint16_t)(x)<<16)
#define DRAW_XMIN(x) ((uint16_t)(x))
/* Dword 3 */
#define DRAW_YMAX(x) ((uint16_t)(x)<<16)
#define DRAW_XMAX(x) ((uint16_t)(x))
/* Dword 4 */
#define DRAW_YORG(x) ((uint16_t)(x)<<16)
#define DRAW_XORG(x) ((uint16_t)(x))
 
/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
 
/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
 
/* _3DSTATE_FOG_COLOR, p173 */
#define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24))
#define FOG_COLOR_RED(x) ((x)<<16)
#define FOG_COLOR_GREEN(x) ((x)<<8)
#define FOG_COLOR_BLUE(x) (x)
 
/* _3DSTATE_FOG_MODE, p174 */
#define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2)
/* Dword 1 */
#define FMC1_FOGFUNC_MODIFY_ENABLE (1<<31)
#define FMC1_FOGFUNC_VERTEX (0<<28)
#define FMC1_FOGFUNC_PIXEL_EXP (1<<28)
#define FMC1_FOGFUNC_PIXEL_EXP2 (2<<28)
#define FMC1_FOGFUNC_PIXEL_LINEAR (3<<28)
#define FMC1_FOGFUNC_MASK (3<<28)
#define FMC1_FOGINDEX_MODIFY_ENABLE (1<<27)
#define FMC1_FOGINDEX_Z (0<<25)
#define FMC1_FOGINDEX_W (1<<25)
#define FMC1_C1_C2_MODIFY_ENABLE (1<<24)
#define FMC1_DENSITY_MODIFY_ENABLE (1<<23)
#define FMC1_C1_ONE (1<<13)
#define FMC1_C1_MASK (0xffff<<4)
/* Dword 2 */
#define FMC2_C2_ONE (1<<16)
/* Dword 3 */
#define FMC3_D_ONE (1<<16)
 
/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24))
#define IAB_MODIFY_ENABLE (1<<23)
#define IAB_ENABLE (1<<22)
#define IAB_MODIFY_FUNC (1<<21)
#define IAB_FUNC_SHIFT 16
#define IAB_MODIFY_SRC_FACTOR (1<<11)
#define IAB_SRC_FACTOR_SHIFT 6
#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6)
#define IAB_MODIFY_DST_FACTOR (1<<5)
#define IAB_DST_FACTOR_SHIFT 0
#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0)
 
#define BLENDFACT_ZERO 0x01
#define BLENDFACT_ONE 0x02
#define BLENDFACT_SRC_COLR 0x03
#define BLENDFACT_INV_SRC_COLR 0x04
#define BLENDFACT_SRC_ALPHA 0x05
#define BLENDFACT_INV_SRC_ALPHA 0x06
#define BLENDFACT_DST_ALPHA 0x07
#define BLENDFACT_INV_DST_ALPHA 0x08
#define BLENDFACT_DST_COLR 0x09
#define BLENDFACT_INV_DST_COLR 0x0a
#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
#define BLENDFACT_CONST_COLOR 0x0c
#define BLENDFACT_INV_CONST_COLOR 0x0d
#define BLENDFACT_CONST_ALPHA 0x0e
#define BLENDFACT_INV_CONST_ALPHA 0x0f
#define BLENDFACT_MASK 0x0f
 
#define BLENDFUNC_ADD 0x0
#define BLENDFUNC_SUBTRACT 0x1
#define BLENDFUNC_REVERSE_SUBTRACT 0x2
#define BLENDFUNC_MIN 0x3
#define BLENDFUNC_MAX 0x4
#define BLENDFUNC_MASK 0x7
 
/* 3DSTATE_LOAD_INDIRECT, p180 */
 
#define _3DSTATE_LOAD_INDIRECT (CMD_3D|(0x1d<<24)|(0x7<<16))
#define LI0_STATE_STATIC_INDIRECT (0x01<<8)
#define LI0_STATE_DYNAMIC_INDIRECT (0x02<<8)
#define LI0_STATE_SAMPLER (0x04<<8)
#define LI0_STATE_MAP (0x08<<8)
#define LI0_STATE_PROGRAM (0x10<<8)
#define LI0_STATE_CONSTANTS (0x20<<8)
 
#define SIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
#define SIS0_FORCE_LOAD (1<<1)
#define SIS0_BUFFER_VALID (1<<0)
#define SIS1_BUFFER_LENGTH(x) ((x)&0xff)
 
#define DIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
#define DIS0_BUFFER_RESET (1<<1)
#define DIS0_BUFFER_VALID (1<<0)
 
#define SSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
#define SSB0_FORCE_LOAD (1<<1)
#define SSB0_BUFFER_VALID (1<<0)
#define SSB1_BUFFER_LENGTH(x) ((x)&0xff)
 
#define MSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
#define MSB0_FORCE_LOAD (1<<1)
#define MSB0_BUFFER_VALID (1<<0)
#define MSB1_BUFFER_LENGTH(x) ((x)&0xff)
 
#define PSP0_BUFFER_ADDRESS(x) ((x)&~0x3)
#define PSP0_FORCE_LOAD (1<<1)
#define PSP0_BUFFER_VALID (1<<0)
#define PSP1_BUFFER_LENGTH(x) ((x)&0xff)
 
#define PSC0_BUFFER_ADDRESS(x) ((x)&~0x3)
#define PSC0_FORCE_LOAD (1<<1)
#define PSC0_BUFFER_VALID (1<<0)
#define PSC1_BUFFER_LENGTH(x) ((x)&0xff)
 
/* _3DSTATE_RASTERIZATION_RULES */
#define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24))
#define ENABLE_POINT_RASTER_RULE (1<<15)
#define OGL_POINT_RASTER_RULE (1<<13)
#define ENABLE_TEXKILL_3D_4D (1<<10)
#define TEXKILL_3D (0<<9)
#define TEXKILL_4D (1<<9)
#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8)
#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5)
#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6)
#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3)
 
/* _3DSTATE_SCISSOR_ENABLE, p256 */
#define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19))
#define ENABLE_SCISSOR_RECT ((1<<1) | 1)
#define DISABLE_SCISSOR_RECT (1<<1)
 
/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
#define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1)
/* Dword 1 */
#define SCISSOR_RECT_0_YMIN(x) ((x)<<16)
#define SCISSOR_RECT_0_XMIN(x) (x)
/* Dword 2 */
#define SCISSOR_RECT_0_YMAX(x) ((x)<<16)
#define SCISSOR_RECT_0_XMAX(x) (x)
 
/* p189 */
#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16))
#define I1_LOAD_S(n) (1<<(4+n))
 
#define S0_VB_OFFSET_MASK 0xffffffc
#define S0_AUTO_CACHE_INV_DISABLE (1<<0)
 
#define S1_VERTEX_WIDTH_SHIFT 24
#define S1_VERTEX_WIDTH_MASK (0x3f<<24)
#define S1_VERTEX_PITCH_SHIFT 16
#define S1_VERTEX_PITCH_MASK (0x3f<<16)
 
#define TEXCOORDFMT_2D 0x0
#define TEXCOORDFMT_3D 0x1
#define TEXCOORDFMT_4D 0x2
#define TEXCOORDFMT_1D 0x3
#define TEXCOORDFMT_2D_16 0x4
#define TEXCOORDFMT_4D_16 0x5
#define TEXCOORDFMT_NOT_PRESENT 0xf
#define S2_TEXCOORD_FMT0_MASK 0xf
#define S2_TEXCOORD_FMT1_SHIFT 4
#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4))
#define S2_TEXCOORD_NONE (~0)
 
#define TEXCOORD_WRAP_SHORTEST_TCX 8
#define TEXCOORD_WRAP_SHORTEST_TCY 4
#define TEXCOORD_WRAP_SHORTEST_TCZ 2
#define TEXCOORD_PERSPECTIVE_DISABLE 1
 
#define S3_WRAP_SHORTEST_TCX(unit) (TEXCOORD_WRAP_SHORTEST_TCX << ((unit) * 4))
#define S3_WRAP_SHORTEST_TCY(unit) (TEXCOORD_WRAP_SHORTEST_TCY << ((unit) * 4))
#define S3_WRAP_SHORTEST_TCZ(unit) (TEXCOORD_WRAP_SHORTEST_TCZ << ((unit) * 4))
#define S3_PERSPECTIVE_DISABLE(unit) (TEXCOORD_PERSPECTIVE_DISABLE << ((unit) * 4))
 
/* S3 not interesting */
 
#define S4_POINT_WIDTH_SHIFT 23
#define S4_POINT_WIDTH_MASK (0x1ff<<23)
#define S4_LINE_WIDTH_SHIFT 19
#define S4_LINE_WIDTH_ONE (0x2<<19)
#define S4_LINE_WIDTH_MASK (0xf<<19)
#define S4_FLATSHADE_ALPHA (1<<18)
#define S4_FLATSHADE_FOG (1<<17)
#define S4_FLATSHADE_SPECULAR (1<<16)
#define S4_FLATSHADE_COLOR (1<<15)
#define S4_CULLMODE_BOTH (0<<13)
#define S4_CULLMODE_NONE (1<<13)
#define S4_CULLMODE_CW (2<<13)
#define S4_CULLMODE_CCW (3<<13)
#define S4_CULLMODE_MASK (3<<13)
#define S4_VFMT_POINT_WIDTH (1<<12)
#define S4_VFMT_SPEC_FOG (1<<11)
#define S4_VFMT_COLOR (1<<10)
#define S4_VFMT_DEPTH_OFFSET (1<<9)
#define S4_VFMT_XYZ (1<<6)
#define S4_VFMT_XYZW (2<<6)
#define S4_VFMT_XY (3<<6)
#define S4_VFMT_XYW (4<<6)
#define S4_VFMT_XYZW_MASK (7<<6)
#define S4_FORCE_DEFAULT_DIFFUSE (1<<5)
#define S4_FORCE_DEFAULT_SPECULAR (1<<4)
#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3)
#define S4_VFMT_FOG_PARAM (1<<2)
#define S4_SPRITE_POINT_ENABLE (1<<1)
#define S4_LINE_ANTIALIAS_ENABLE (1<<0)
 
#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \
S4_VFMT_SPEC_FOG | \
S4_VFMT_COLOR | \
S4_VFMT_DEPTH_OFFSET | \
S4_VFMT_XYZW_MASK | \
S4_VFMT_FOG_PARAM)
 
#define S5_WRITEDISABLE_ALPHA (1<<31)
#define S5_WRITEDISABLE_RED (1<<30)
#define S5_WRITEDISABLE_GREEN (1<<29)
#define S5_WRITEDISABLE_BLUE (1<<28)
#define S5_WRITEDISABLE_MASK (0xf<<28)
#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27)
#define S5_LAST_PIXEL_ENABLE (1<<26)
#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25)
#define S5_FOG_ENABLE (1<<24)
#define S5_STENCIL_REF_SHIFT 16
#define S5_STENCIL_REF_MASK (0xff<<16)
#define S5_STENCIL_TEST_FUNC_SHIFT 13
#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13)
#define S5_STENCIL_FAIL_SHIFT 10
#define S5_STENCIL_FAIL_MASK (0x7<<10)
#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7)
#define S5_STENCIL_PASS_Z_PASS_SHIFT 4
#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4)
#define S5_STENCIL_WRITE_ENABLE (1<<3)
#define S5_STENCIL_TEST_ENABLE (1<<2)
#define S5_COLOR_DITHER_ENABLE (1<<1)
#define S5_LOGICOP_ENABLE (1<<0)
 
#define S6_ALPHA_TEST_ENABLE (1<<31)
#define S6_ALPHA_TEST_FUNC_SHIFT 28
#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28)
#define S6_ALPHA_REF_SHIFT 20
#define S6_ALPHA_REF_MASK (0xff<<20)
#define S6_DEPTH_TEST_ENABLE (1<<19)
#define S6_DEPTH_TEST_FUNC_SHIFT 16
#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16)
#define S6_CBUF_BLEND_ENABLE (1<<15)
#define S6_CBUF_BLEND_FUNC_SHIFT 12
#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12)
#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8)
#define S6_CBUF_DST_BLEND_FACT_SHIFT 4
#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4)
#define S6_DEPTH_WRITE_ENABLE (1<<3)
#define S6_COLOR_WRITE_ENABLE (1<<2)
#define S6_TRISTRIP_PV_SHIFT 0
#define S6_TRISTRIP_PV_MASK (0x3<<0)
 
#define S7_DEPTH_OFFSET_CONST_MASK ~0
 
/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
 
/* _3DSTATE_MODES_4, p218 */
#define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24))
#define ENABLE_LOGIC_OP_FUNC (1<<23)
#define LOGIC_OP_FUNC(x) ((x)<<18)
#define LOGICOP_MASK (0xf<<18)
#define LOGICOP_COPY 0xc
#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
#define ENABLE_STENCIL_TEST_MASK (1<<17)
#define STENCIL_TEST_MASK(x) ((x)<<8)
#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff))
#define ENABLE_STENCIL_WRITE_MASK (1<<16)
#define STENCIL_WRITE_MASK(x) ((x)&0xff)
 
/* _3DSTATE_MODES_5, p220 */
#define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24))
#define PIPELINE_FLUSH_RENDER_CACHE (1<<18)
#define PIPELINE_FLUSH_TEXTURE_CACHE (1<<16)
 
/* p221 */
#define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D|(0x1d<<24)|(0x6<<16))
#define PS1_REG(n) (1<<(n))
#define PS2_CONST_X(n) (n)
#define PS3_CONST_Y(n) (n)
#define PS4_CONST_Z(n) (n)
#define PS5_CONST_W(n) (n)
 
/* p222 */
 
#define I915_MAX_TEX_INDIRECT 4
#define I915_MAX_TEX_INSN 32
#define I915_MAX_ALU_INSN 64
#define I915_MAX_DECL_INSN 27
#define I915_MAX_TEMPORARY 16
 
/* Each instruction is 3 dwords long, though most don't require all
* this space. Maximum of 123 instructions. Smaller maxes per insn
* type.
*/
#define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16))
 
#define REG_TYPE_R 0 /* temporary regs, no need to
* dcl, must be written before
* read -- Preserved between
* phases.
*/
#define REG_TYPE_T 1 /* Interpolated values, must be
* dcl'ed before use.
*
* 0..7: texture coord,
* 8: diffuse spec,
* 9: specular color,
* 10: fog parameter in w.
*/
#define REG_TYPE_CONST 2 /* Restriction: only one const
* can be referenced per
* instruction, though it may be
* selected for multiple inputs.
* Constants not initialized
* default to zero.
*/
#define REG_TYPE_S 3 /* sampler */
#define REG_TYPE_OC 4 /* output color (rgba) */
#define REG_TYPE_OD 5 /* output depth (w), xyz are
* temporaries. If not written,
* interpolated depth is used?
*/
#define REG_TYPE_U 6 /* unpreserved temporaries */
#define REG_TYPE_MASK 0x7
#define REG_NR_MASK 0xf
 
/* REG_TYPE_T:
*/
#define T_TEX0 0
#define T_TEX1 1
#define T_TEX2 2
#define T_TEX3 3
#define T_TEX4 4
#define T_TEX5 5
#define T_TEX6 6
#define T_TEX7 7
#define T_DIFFUSE 8
#define T_SPECULAR 9
#define T_FOG_W 10 /* interpolated fog is in W coord */
 
/* Arithmetic instructions */
 
/* .replicate_swizzle == selection and replication of a particular
* scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
*/
#define A0_NOP (0x0<<24) /* no operation */
#define A0_ADD (0x1<<24) /* dst = src0 + src1 */
#define A0_MOV (0x2<<24) /* dst = src0 */
#define A0_MUL (0x3<<24) /* dst = src0 * src1 */
#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */
#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */
#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */
#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */
#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */
#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */
#define A0_FLR (0x10<<24) /* dst = floor(src0) */
#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */
#define A0_TRC (0x12<<24) /* dst = int(src0) */
#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */
#define A0_DEST_SATURATE (1<<22)
#define A0_DEST_TYPE_SHIFT 19
/* Allow: R, OC, OD, U */
#define A0_DEST_NR_SHIFT 14
/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
#define A0_DEST_CHANNEL_X (1<<10)
#define A0_DEST_CHANNEL_Y (2<<10)
#define A0_DEST_CHANNEL_Z (4<<10)
#define A0_DEST_CHANNEL_W (8<<10)
#define A0_DEST_CHANNEL_ALL (0xf<<10)
#define A0_DEST_CHANNEL_SHIFT 10
#define A0_SRC0_TYPE_SHIFT 7
#define A0_SRC0_NR_SHIFT 2
 
#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
 
#define SRC_X 0
#define SRC_Y 1
#define SRC_Z 2
#define SRC_W 3
#define SRC_ZERO 4
#define SRC_ONE 5
 
#define A1_SRC0_CHANNEL_X_NEGATE (1<<31)
#define A1_SRC0_CHANNEL_X_SHIFT 28
#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27)
#define A1_SRC0_CHANNEL_Y_SHIFT 24
#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23)
#define A1_SRC0_CHANNEL_Z_SHIFT 20
#define A1_SRC0_CHANNEL_W_NEGATE (1<<19)
#define A1_SRC0_CHANNEL_W_SHIFT 16
#define A1_SRC1_TYPE_SHIFT 13
#define A1_SRC1_NR_SHIFT 8
#define A1_SRC1_CHANNEL_X_NEGATE (1<<7)
#define A1_SRC1_CHANNEL_X_SHIFT 4
#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3)
#define A1_SRC1_CHANNEL_Y_SHIFT 0
 
#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31)
#define A2_SRC1_CHANNEL_Z_SHIFT 28
#define A2_SRC1_CHANNEL_W_NEGATE (1<<27)
#define A2_SRC1_CHANNEL_W_SHIFT 24
#define A2_SRC2_TYPE_SHIFT 21
#define A2_SRC2_NR_SHIFT 16
#define A2_SRC2_CHANNEL_X_NEGATE (1<<15)
#define A2_SRC2_CHANNEL_X_SHIFT 12
#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11)
#define A2_SRC2_CHANNEL_Y_SHIFT 8
#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7)
#define A2_SRC2_CHANNEL_Z_SHIFT 4
#define A2_SRC2_CHANNEL_W_NEGATE (1<<3)
#define A2_SRC2_CHANNEL_W_SHIFT 0
 
/* Texture instructions */
#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared
* sampler and address, and output
* filtered texel data to destination
* register */
#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a
* perspective divide of the texture
* coordinate .xyz values by .w before
* sampling. */
#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the
* computed LOD by w. Only S4.6 two's
* comp is used. This implies that a
* float to fixed conversion is
* done. */
#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling
* operation. Simply kills the pixel
* if any channel of the address
* register is < 0.0. */
#define T0_DEST_TYPE_SHIFT 19
/* Allow: R, OC, OD, U */
/* Note: U (unpreserved) regs do not retain their values between
* phases (cannot be used for feedback)
*
* Note: oC and OD registers can only be used as the destination of a
* texture instruction once per phase (this is an implementation
* restriction).
*/
#define T0_DEST_NR_SHIFT 14
/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
#define T0_SAMPLER_NR_MASK (0xf<<0)
 
#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
#define T1_ADDRESS_REG_NR_SHIFT 17
#define T2_MBZ 0
 
/* Declaration instructions */
#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib)
* register or an s (sampler)
* register. */
#define D0_SAMPLE_TYPE_SHIFT 22
#define D0_SAMPLE_TYPE_2D (0x0<<22)
#define D0_SAMPLE_TYPE_CUBE (0x1<<22)
#define D0_SAMPLE_TYPE_VOLUME (0x2<<22)
#define D0_SAMPLE_TYPE_MASK (0x3<<22)
 
#define D0_TYPE_SHIFT 19
/* Allow: T, S */
#define D0_NR_SHIFT 14
/* Allow T: 0..10, S: 0..15 */
#define D0_CHANNEL_X (1<<10)
#define D0_CHANNEL_Y (2<<10)
#define D0_CHANNEL_Z (4<<10)
#define D0_CHANNEL_W (8<<10)
#define D0_CHANNEL_ALL (0xf<<10)
#define D0_CHANNEL_NONE (0<<10)
 
#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y)
#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z)
 
/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
* or specular declarations.
*
* For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
*
* Must be zero for S (sampler) dcls
*/
#define D1_MBZ 0
#define D2_MBZ 0
 
/* p207.
* The DWORD count is 3 times the number of bits set in MS1_MAPMASK_MASK
*/
#define _3DSTATE_MAP_STATE (CMD_3D|(0x1d<<24)|(0x0<<16))
 
#define MS1_MAPMASK_SHIFT 0
#define MS1_MAPMASK_MASK (0x8fff<<0)
 
#define MS2_UNTRUSTED_SURFACE (1<<31)
#define MS2_ADDRESS_MASK 0xfffffffc
#define MS2_VERTICAL_LINE_STRIDE (1<<1)
#define MS2_VERTICAL_OFFSET (1<<1)
 
#define MS3_HEIGHT_SHIFT 21
#define MS3_WIDTH_SHIFT 10
#define MS3_PALETTE_SELECT (1<<9)
#define MS3_MAPSURF_FORMAT_SHIFT 7
#define MS3_MAPSURF_FORMAT_MASK (0x7<<7)
#define MAPSURF_8BIT (1<<7)
#define MAPSURF_16BIT (2<<7)
#define MAPSURF_32BIT (3<<7)
#define MAPSURF_422 (5<<7)
#define MAPSURF_COMPRESSED (6<<7)
#define MAPSURF_4BIT_INDEXED (7<<7)
#define MS3_MT_FORMAT_MASK (0x7 << 3)
#define MS3_MT_FORMAT_SHIFT 3
#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */
#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */
#define MT_8BIT_L8 (1<<3)
#define MT_8BIT_A8 (4<<3)
#define MT_8BIT_MONO8 (5<<3)
#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */
#define MT_16BIT_ARGB1555 (1<<3)
#define MT_16BIT_ARGB4444 (2<<3)
#define MT_16BIT_AY88 (3<<3)
#define MT_16BIT_88DVDU (5<<3)
#define MT_16BIT_BUMP_655LDVDU (6<<3)
#define MT_16BIT_I16 (7<<3)
#define MT_16BIT_L16 (8<<3)
#define MT_16BIT_A16 (9<<3)
#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
#define MT_32BIT_ABGR8888 (1<<3)
#define MT_32BIT_XRGB8888 (2<<3)
#define MT_32BIT_XBGR8888 (3<<3)
#define MT_32BIT_QWVU8888 (4<<3)
#define MT_32BIT_AXVU8888 (5<<3)
#define MT_32BIT_LXVU8888 (6<<3)
#define MT_32BIT_XLVU8888 (7<<3)
#define MT_32BIT_ARGB2101010 (8<<3)
#define MT_32BIT_ABGR2101010 (9<<3)
#define MT_32BIT_AWVU2101010 (0xA<<3)
#define MT_32BIT_GR1616 (0xB<<3)
#define MT_32BIT_VU1616 (0xC<<3)
#define MT_32BIT_xI824 (0xD<<3)
#define MT_32BIT_xA824 (0xE<<3)
#define MT_32BIT_xL824 (0xF<<3)
#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
#define MT_422_YCRCB_NORMAL (1<<3)
#define MT_422_YCRCB_SWAPUV (2<<3)
#define MT_422_YCRCB_SWAPUVY (3<<3)
#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */
#define MT_COMPRESS_DXT2_3 (1<<3)
#define MT_COMPRESS_DXT4_5 (2<<3)
#define MT_COMPRESS_FXT1 (3<<3)
#define MT_COMPRESS_DXT1_RGB (4<<3)
#define MS3_USE_FENCE_REGS (1<<2)
#define MS3_TILED_SURFACE (1<<1)
#define MS3_TILE_WALK (1<<0)
 
/* The pitch is the pitch measured in DWORDS, minus 1 */
#define MS4_PITCH_SHIFT 21
#define MS4_CUBE_FACE_ENA_NEGX (1<<20)
#define MS4_CUBE_FACE_ENA_POSX (1<<19)
#define MS4_CUBE_FACE_ENA_NEGY (1<<18)
#define MS4_CUBE_FACE_ENA_POSY (1<<17)
#define MS4_CUBE_FACE_ENA_NEGZ (1<<16)
#define MS4_CUBE_FACE_ENA_POSZ (1<<15)
#define MS4_CUBE_FACE_ENA_MASK (0x3f<<15)
#define MS4_MAX_LOD_SHIFT 9
#define MS4_MAX_LOD_MASK (0x3f<<9)
#define MS4_MIP_LAYOUT_LEGACY (0<<8)
#define MS4_MIP_LAYOUT_BELOW_LPT (0<<8)
#define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8)
#define MS4_VOLUME_DEPTH_SHIFT 0
#define MS4_VOLUME_DEPTH_MASK (0xff<<0)
 
/* p244.
* The DWORD count is 3 times the number of bits set in SS1_MAPMASK_MASK.
*/
#define _3DSTATE_SAMPLER_STATE (CMD_3D|(0x1d<<24)|(0x1<<16))
 
#define SS1_MAPMASK_SHIFT 0
#define SS1_MAPMASK_MASK (0x8fff<<0)
 
#define SS2_REVERSE_GAMMA_ENABLE (1<<31)
#define SS2_PACKED_TO_PLANAR_ENABLE (1<<30)
#define SS2_COLORSPACE_CONVERSION (1<<29)
#define SS2_CHROMAKEY_SHIFT 27
#define SS2_BASE_MIP_LEVEL_SHIFT 22
#define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22)
#define SS2_MIP_FILTER_SHIFT 20
#define SS2_MIP_FILTER_MASK (0x3<<20)
#define MIPFILTER_NONE 0
#define MIPFILTER_NEAREST 1
#define MIPFILTER_LINEAR 3
#define SS2_MAG_FILTER_SHIFT 17
#define SS2_MAG_FILTER_MASK (0x7<<17)
#define FILTER_NEAREST 0
#define FILTER_LINEAR 1
#define FILTER_ANISOTROPIC 2
#define FILTER_4X4_1 3
#define FILTER_4X4_2 4
#define FILTER_4X4_FLAT 5
#define FILTER_6X5_MONO 6 /* XXX - check */
#define SS2_MIN_FILTER_SHIFT 14
#define SS2_MIN_FILTER_MASK (0x7<<14)
#define SS2_LOD_BIAS_SHIFT 5
#define SS2_LOD_BIAS_ONE (0x10<<5)
#define SS2_LOD_BIAS_MASK (0x1ff<<5)
/* Shadow requires:
* MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
* FILTER_4X4_x MIN and MAG filters
*/
#define SS2_SHADOW_ENABLE (1<<4)
#define SS2_MAX_ANISO_MASK (1<<3)
#define SS2_MAX_ANISO_2 (0<<3)
#define SS2_MAX_ANISO_4 (1<<3)
#define SS2_SHADOW_FUNC_SHIFT 0
#define SS2_SHADOW_FUNC_MASK (0x7<<0)
/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
 
#define SS3_MIN_LOD_SHIFT 24
#define SS3_MIN_LOD_ONE (0x10<<24)
#define SS3_MIN_LOD_MASK (0xff<<24)
#define SS3_KILL_PIXEL_ENABLE (1<<17)
#define SS3_TCX_ADDR_MODE_SHIFT 12
#define SS3_TCX_ADDR_MODE_MASK (0x7<<12)
#define TEXCOORDMODE_WRAP 0
#define TEXCOORDMODE_MIRROR 1
#define TEXCOORDMODE_CLAMP_EDGE 2
#define TEXCOORDMODE_CUBE 3
#define TEXCOORDMODE_CLAMP_BORDER 4
#define TEXCOORDMODE_MIRROR_ONCE 5
#define SS3_TCY_ADDR_MODE_SHIFT 9
#define SS3_TCY_ADDR_MODE_MASK (0x7<<9)
#define SS3_TCZ_ADDR_MODE_SHIFT 6
#define SS3_TCZ_ADDR_MODE_MASK (0x7<<6)
#define SS3_NORMALIZED_COORDS (1<<5)
#define SS3_TEXTUREMAP_INDEX_SHIFT 1
#define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1)
#define SS3_DEINTERLACER_ENABLE (1<<0)
 
#define SS4_BORDER_COLOR_MASK (~0)
 
/* 3DSTATE_SPAN_STIPPLE, p258
*/
#define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16))
#define ST1_ENABLE (1<<16)
#define ST1_MASK (0xffff)
 
#define FLUSH_MAP_CACHE (1<<0)
#define FLUSH_RENDER_CACHE (1<<1)
 
#endif
/* -*- c-basic-offset: 4 -*- */
/*
* Copyright © 2006,2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
* Chris Wilson <chris@chris-wilson.co.uk>
*
*/
 
/* Each instruction is 3 dwords long, though most don't require all
* this space. Maximum of 123 instructions. Smaller maxes per insn
* type.
*/
#define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16))
 
#define REG_TYPE_R 0 /* temporary regs, no need to
* dcl, must be written before
* read -- Preserved between
* phases.
*/
#define REG_TYPE_T 1 /* Interpolated values, must be
* dcl'ed before use.
*
* 0..7: texture coord,
* 8: diffuse spec,
* 9: specular color,
* 10: fog parameter in w.
*/
#define REG_TYPE_CONST 2 /* Restriction: only one const
* can be referenced per
* instruction, though it may be
* selected for multiple inputs.
* Constants not initialized
* default to zero.
*/
#define REG_TYPE_S 3 /* sampler */
#define REG_TYPE_OC 4 /* output color (rgba) */
#define REG_TYPE_OD 5 /* output depth (w), xyz are
* temporaries. If not written,
* interpolated depth is used?
*/
#define REG_TYPE_U 6 /* unpreserved temporaries */
#define REG_TYPE_MASK 0x7
#define REG_TYPE_SHIFT 4
#define REG_NR_MASK 0xf
 
/* REG_TYPE_T:
*/
#define T_TEX0 0
#define T_TEX1 1
#define T_TEX2 2
#define T_TEX3 3
#define T_TEX4 4
#define T_TEX5 5
#define T_TEX6 6
#define T_TEX7 7
#define T_DIFFUSE 8
#define T_SPECULAR 9
#define T_FOG_W 10 /* interpolated fog is in W coord */
 
/* Arithmetic instructions */
 
/* .replicate_swizzle == selection and replication of a particular
* scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
*/
#define A0_NOP (0x0<<24) /* no operation */
#define A0_ADD (0x1<<24) /* dst = src0 + src1 */
#define A0_MOV (0x2<<24) /* dst = src0 */
#define A0_MUL (0x3<<24) /* dst = src0 * src1 */
#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */
#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */
#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */
#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */
#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */
#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */
#define A0_FLR (0x10<<24) /* dst = floor(src0) */
#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */
#define A0_TRC (0x12<<24) /* dst = int(src0) */
#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */
#define A0_DEST_SATURATE (1<<22)
#define A0_DEST_TYPE_SHIFT 19
/* Allow: R, OC, OD, U */
#define A0_DEST_NR_SHIFT 14
/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
#define A0_DEST_CHANNEL_X (1<<10)
#define A0_DEST_CHANNEL_Y (2<<10)
#define A0_DEST_CHANNEL_Z (4<<10)
#define A0_DEST_CHANNEL_W (8<<10)
#define A0_DEST_CHANNEL_ALL (0xf<<10)
#define A0_DEST_CHANNEL_SHIFT 10
#define A0_SRC0_TYPE_SHIFT 7
#define A0_SRC0_NR_SHIFT 2
 
#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
 
#define SRC_X 0
#define SRC_Y 1
#define SRC_Z 2
#define SRC_W 3
#define SRC_ZERO 4
#define SRC_ONE 5
 
#define A1_SRC0_CHANNEL_X_NEGATE (1<<31)
#define A1_SRC0_CHANNEL_X_SHIFT 28
#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27)
#define A1_SRC0_CHANNEL_Y_SHIFT 24
#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23)
#define A1_SRC0_CHANNEL_Z_SHIFT 20
#define A1_SRC0_CHANNEL_W_NEGATE (1<<19)
#define A1_SRC0_CHANNEL_W_SHIFT 16
#define A1_SRC1_TYPE_SHIFT 13
#define A1_SRC1_NR_SHIFT 8
#define A1_SRC1_CHANNEL_X_NEGATE (1<<7)
#define A1_SRC1_CHANNEL_X_SHIFT 4
#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3)
#define A1_SRC1_CHANNEL_Y_SHIFT 0
 
#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31)
#define A2_SRC1_CHANNEL_Z_SHIFT 28
#define A2_SRC1_CHANNEL_W_NEGATE (1<<27)
#define A2_SRC1_CHANNEL_W_SHIFT 24
#define A2_SRC2_TYPE_SHIFT 21
#define A2_SRC2_NR_SHIFT 16
#define A2_SRC2_CHANNEL_X_NEGATE (1<<15)
#define A2_SRC2_CHANNEL_X_SHIFT 12
#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11)
#define A2_SRC2_CHANNEL_Y_SHIFT 8
#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7)
#define A2_SRC2_CHANNEL_Z_SHIFT 4
#define A2_SRC2_CHANNEL_W_NEGATE (1<<3)
#define A2_SRC2_CHANNEL_W_SHIFT 0
 
/* Texture instructions */
#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared
* sampler and address, and output
* filtered texel data to destination
* register */
#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a
* perspective divide of the texture
* coordinate .xyz values by .w before
* sampling. */
#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the
* computed LOD by w. Only S4.6 two's
* comp is used. This implies that a
* float to fixed conversion is
* done. */
#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling
* operation. Simply kills the pixel
* if any channel of the address
* register is < 0.0. */
#define T0_DEST_TYPE_SHIFT 19
/* Allow: R, OC, OD, U */
/* Note: U (unpreserved) regs do not retain their values between
* phases (cannot be used for feedback)
*
* Note: oC and OD registers can only be used as the destination of a
* texture instruction once per phase (this is an implementation
* restriction).
*/
#define T0_DEST_NR_SHIFT 14
/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
#define T0_SAMPLER_NR_MASK (0xf<<0)
 
#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
#define T1_ADDRESS_REG_NR_SHIFT 17
#define T2_MBZ 0
 
/* Declaration instructions */
#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib)
* register or an s (sampler)
* register. */
#define D0_SAMPLE_TYPE_SHIFT 22
#define D0_SAMPLE_TYPE_2D (0x0<<22)
#define D0_SAMPLE_TYPE_CUBE (0x1<<22)
#define D0_SAMPLE_TYPE_VOLUME (0x2<<22)
#define D0_SAMPLE_TYPE_MASK (0x3<<22)
 
#define D0_TYPE_SHIFT 19
/* Allow: T, S */
#define D0_NR_SHIFT 14
/* Allow T: 0..10, S: 0..15 */
#define D0_CHANNEL_X (1<<10)
#define D0_CHANNEL_Y (2<<10)
#define D0_CHANNEL_Z (4<<10)
#define D0_CHANNEL_W (8<<10)
#define D0_CHANNEL_ALL (0xf<<10)
#define D0_CHANNEL_NONE (0<<10)
 
#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y)
#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z)
 
/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
* or specular declarations.
*
* For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
*
* Must be zero for S (sampler) dcls
*/
#define D1_MBZ 0
#define D2_MBZ 0
 
 
/* MASK_* are the unshifted bitmasks of the destination mask in arithmetic
* operations
*/
#define MASK_X 0x1
#define MASK_Y 0x2
#define MASK_Z 0x4
#define MASK_W 0x8
#define MASK_XYZ (MASK_X | MASK_Y | MASK_Z)
#define MASK_XYZW (MASK_XYZ | MASK_W)
#define MASK_SATURATE 0x10
 
/* Temporary, undeclared regs. Preserved between phases */
#define FS_R0 ((REG_TYPE_R << REG_TYPE_SHIFT) | 0)
#define FS_R1 ((REG_TYPE_R << REG_TYPE_SHIFT) | 1)
#define FS_R2 ((REG_TYPE_R << REG_TYPE_SHIFT) | 2)
#define FS_R3 ((REG_TYPE_R << REG_TYPE_SHIFT) | 3)
 
/* Texture coordinate regs. Must be declared. */
#define FS_T0 ((REG_TYPE_T << REG_TYPE_SHIFT) | 0)
#define FS_T1 ((REG_TYPE_T << REG_TYPE_SHIFT) | 1)
#define FS_T2 ((REG_TYPE_T << REG_TYPE_SHIFT) | 2)
#define FS_T3 ((REG_TYPE_T << REG_TYPE_SHIFT) | 3)
#define FS_T4 ((REG_TYPE_T << REG_TYPE_SHIFT) | 4)
#define FS_T5 ((REG_TYPE_T << REG_TYPE_SHIFT) | 5)
#define FS_T6 ((REG_TYPE_T << REG_TYPE_SHIFT) | 6)
#define FS_T7 ((REG_TYPE_T << REG_TYPE_SHIFT) | 7)
#define FS_T8 ((REG_TYPE_T << REG_TYPE_SHIFT) | 8)
#define FS_T9 ((REG_TYPE_T << REG_TYPE_SHIFT) | 9)
#define FS_T10 ((REG_TYPE_T << REG_TYPE_SHIFT) | 10)
 
/* Constant values */
#define FS_C0 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 0)
#define FS_C1 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 1)
#define FS_C2 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 2)
#define FS_C3 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 3)
#define FS_C4 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 4)
#define FS_C5 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 5)
#define FS_C6 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 6)
#define FS_C7 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 7)
 
/* Sampler regs */
#define FS_S0 ((REG_TYPE_S << REG_TYPE_SHIFT) | 0)
#define FS_S1 ((REG_TYPE_S << REG_TYPE_SHIFT) | 1)
#define FS_S2 ((REG_TYPE_S << REG_TYPE_SHIFT) | 2)
#define FS_S3 ((REG_TYPE_S << REG_TYPE_SHIFT) | 3)
 
/* Output color */
#define FS_OC ((REG_TYPE_OC << REG_TYPE_SHIFT) | 0)
 
/* Output depth */
#define FS_OD ((REG_TYPE_OD << REG_TYPE_SHIFT) | 0)
 
/* Unpreserved temporary regs */
#define FS_U0 ((REG_TYPE_U << REG_TYPE_SHIFT) | 0)
#define FS_U1 ((REG_TYPE_U << REG_TYPE_SHIFT) | 1)
#define FS_U2 ((REG_TYPE_U << REG_TYPE_SHIFT) | 2)
#define FS_U3 ((REG_TYPE_U << REG_TYPE_SHIFT) | 3)
 
#define X_CHANNEL_SHIFT (REG_TYPE_SHIFT + 3)
#define Y_CHANNEL_SHIFT (X_CHANNEL_SHIFT + 4)
#define Z_CHANNEL_SHIFT (Y_CHANNEL_SHIFT + 4)
#define W_CHANNEL_SHIFT (Z_CHANNEL_SHIFT + 4)
 
#define REG_CHANNEL_MASK 0xf
 
#define REG_NR(reg) ((reg) & REG_NR_MASK)
#define REG_TYPE(reg) (((reg) >> REG_TYPE_SHIFT) & REG_TYPE_MASK)
#define REG_X(reg) (((reg) >> X_CHANNEL_SHIFT) & REG_CHANNEL_MASK)
#define REG_Y(reg) (((reg) >> Y_CHANNEL_SHIFT) & REG_CHANNEL_MASK)
#define REG_Z(reg) (((reg) >> Z_CHANNEL_SHIFT) & REG_CHANNEL_MASK)
#define REG_W(reg) (((reg) >> W_CHANNEL_SHIFT) & REG_CHANNEL_MASK)
 
enum gen3_fs_channel {
X_CHANNEL_VAL = 0,
Y_CHANNEL_VAL,
Z_CHANNEL_VAL,
W_CHANNEL_VAL,
ZERO_CHANNEL_VAL,
ONE_CHANNEL_VAL,
 
NEG_X_CHANNEL_VAL = X_CHANNEL_VAL | 0x8,
NEG_Y_CHANNEL_VAL = Y_CHANNEL_VAL | 0x8,
NEG_Z_CHANNEL_VAL = Z_CHANNEL_VAL | 0x8,
NEG_W_CHANNEL_VAL = W_CHANNEL_VAL | 0x8,
NEG_ONE_CHANNEL_VAL = ONE_CHANNEL_VAL | 0x8
};
 
#define gen3_fs_operand(reg, x, y, z, w) \
(reg) | \
(x##_CHANNEL_VAL << X_CHANNEL_SHIFT) | \
(y##_CHANNEL_VAL << Y_CHANNEL_SHIFT) | \
(z##_CHANNEL_VAL << Z_CHANNEL_SHIFT) | \
(w##_CHANNEL_VAL << W_CHANNEL_SHIFT)
 
/**
* Construct an operand description for using a register with no swizzling
*/
#define gen3_fs_operand_reg(reg) \
gen3_fs_operand(reg, X, Y, Z, W)
 
#define gen3_fs_operand_reg_negate(reg) \
gen3_fs_operand(reg, NEG_X, NEG_Y, NEG_Z, NEG_W)
 
/**
* Returns an operand containing (0.0, 0.0, 0.0, 0.0).
*/
#define gen3_fs_operand_zero() gen3_fs_operand(FS_R0, ZERO, ZERO, ZERO, ZERO)
 
/**
* Returns an unused operand
*/
#define gen3_fs_operand_none() gen3_fs_operand_zero()
 
/**
* Returns an operand containing (1.0, 1.0, 1.0, 1.0).
*/
#define gen3_fs_operand_one() gen3_fs_operand(FS_R0, ONE, ONE, ONE, ONE)
 
#define gen3_get_hardware_channel_val(val, shift, negate) \
(((val & 0x7) << shift) | ((val & 0x8) ? negate : 0))
 
/**
* Outputs a fragment shader command to declare a sampler or texture register.
*/
#define gen3_fs_dcl(reg) \
do { \
OUT_BATCH(D0_DCL | \
(REG_TYPE(reg) << D0_TYPE_SHIFT) | \
(REG_NR(reg) << D0_NR_SHIFT) | \
((REG_TYPE(reg) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0)); \
OUT_BATCH(0); \
OUT_BATCH(0); \
} while (0)
 
#define gen3_fs_texld(dest_reg, sampler_reg, address_reg) \
do { \
OUT_BATCH(T0_TEXLD | \
(REG_TYPE(dest_reg) << T0_DEST_TYPE_SHIFT) | \
(REG_NR(dest_reg) << T0_DEST_NR_SHIFT) | \
(REG_NR(sampler_reg) << T0_SAMPLER_NR_SHIFT)); \
OUT_BATCH((REG_TYPE(address_reg) << T1_ADDRESS_REG_TYPE_SHIFT) | \
(REG_NR(address_reg) << T1_ADDRESS_REG_NR_SHIFT)); \
OUT_BATCH(0); \
} while (0)
 
#define gen3_fs_texldp(dest_reg, sampler_reg, address_reg) \
do { \
OUT_BATCH(T0_TEXLDP | \
(REG_TYPE(dest_reg) << T0_DEST_TYPE_SHIFT) | \
(REG_NR(dest_reg) << T0_DEST_NR_SHIFT) | \
(REG_NR(sampler_reg) << T0_SAMPLER_NR_SHIFT)); \
OUT_BATCH((REG_TYPE(address_reg) << T1_ADDRESS_REG_TYPE_SHIFT) | \
(REG_NR(address_reg) << T1_ADDRESS_REG_NR_SHIFT)); \
OUT_BATCH(0); \
} while (0)
 
#define gen3_fs_arith_masked(op, dest_reg, dest_mask, operand0, operand1, operand2) \
_gen3_fs_arith_masked(A0_##op, dest_reg, dest_mask, operand0, operand1, operand2)
 
#define gen3_fs_arith(op, dest_reg, operand0, operand1, operand2) \
_gen3_fs_arith(A0_##op, dest_reg, operand0, operand1, operand2)
 
#define _gen3_fs_arith_masked(cmd, dest_reg, dest_mask, operand0, operand1, operand2) \
do { \
/* Set up destination register and write mask */ \
OUT_BATCH(cmd | \
(REG_TYPE(dest_reg) << A0_DEST_TYPE_SHIFT) | \
(REG_NR(dest_reg) << A0_DEST_NR_SHIFT) | \
(((dest_mask) & ~MASK_SATURATE) << A0_DEST_CHANNEL_SHIFT) | \
(((dest_mask) & MASK_SATURATE) ? A0_DEST_SATURATE : 0) | \
/* Set up operand 0 */ \
(REG_TYPE(operand0) << A0_SRC0_TYPE_SHIFT) | \
(REG_NR(operand0) << A0_SRC0_NR_SHIFT)); \
OUT_BATCH(gen3_get_hardware_channel_val(REG_X(operand0), \
A1_SRC0_CHANNEL_X_SHIFT, \
A1_SRC0_CHANNEL_X_NEGATE) | \
gen3_get_hardware_channel_val(REG_Y(operand0), \
A1_SRC0_CHANNEL_Y_SHIFT, \
A1_SRC0_CHANNEL_Y_NEGATE) | \
gen3_get_hardware_channel_val(REG_Z(operand0), \
A1_SRC0_CHANNEL_Z_SHIFT, \
A1_SRC0_CHANNEL_Z_NEGATE) | \
gen3_get_hardware_channel_val(REG_W(operand0), \
A1_SRC0_CHANNEL_W_SHIFT, \
A1_SRC0_CHANNEL_W_NEGATE) | \
/* Set up operand 1 */ \
(REG_TYPE(operand1) << A1_SRC1_TYPE_SHIFT) | \
(REG_NR(operand1) << A1_SRC1_NR_SHIFT) | \
gen3_get_hardware_channel_val(REG_X(operand1), \
A1_SRC1_CHANNEL_X_SHIFT, \
A1_SRC1_CHANNEL_X_NEGATE) | \
gen3_get_hardware_channel_val(REG_Y(operand1), \
A1_SRC1_CHANNEL_Y_SHIFT, \
A1_SRC1_CHANNEL_Y_NEGATE)); \
OUT_BATCH(gen3_get_hardware_channel_val(REG_Z(operand1), \
A2_SRC1_CHANNEL_Z_SHIFT, \
A2_SRC1_CHANNEL_Z_NEGATE) | \
gen3_get_hardware_channel_val(REG_W(operand1), \
A2_SRC1_CHANNEL_W_SHIFT, \
A2_SRC1_CHANNEL_W_NEGATE) | \
/* Set up operand 2 */ \
(REG_TYPE(operand2) << A2_SRC2_TYPE_SHIFT) | \
(REG_NR(operand2) << A2_SRC2_NR_SHIFT) | \
gen3_get_hardware_channel_val(REG_X(operand2), \
A2_SRC2_CHANNEL_X_SHIFT, \
A2_SRC2_CHANNEL_X_NEGATE) | \
gen3_get_hardware_channel_val(REG_Y(operand2), \
A2_SRC2_CHANNEL_Y_SHIFT, \
A2_SRC2_CHANNEL_Y_NEGATE) | \
gen3_get_hardware_channel_val(REG_Z(operand2), \
A2_SRC2_CHANNEL_Z_SHIFT, \
A2_SRC2_CHANNEL_Z_NEGATE) | \
gen3_get_hardware_channel_val(REG_W(operand2), \
A2_SRC2_CHANNEL_W_SHIFT, \
A2_SRC2_CHANNEL_W_NEGATE)); \
} while (0)
 
#define _gen3_fs_arith(cmd, dest_reg, operand0, operand1, operand2) do {\
/* Set up destination register and write mask */ \
OUT_BATCH(cmd | \
(REG_TYPE(dest_reg) << A0_DEST_TYPE_SHIFT) | \
(REG_NR(dest_reg) << A0_DEST_NR_SHIFT) | \
(A0_DEST_CHANNEL_ALL) | \
/* Set up operand 0 */ \
(REG_TYPE(operand0) << A0_SRC0_TYPE_SHIFT) | \
(REG_NR(operand0) << A0_SRC0_NR_SHIFT)); \
OUT_BATCH(gen3_get_hardware_channel_val(REG_X(operand0), \
A1_SRC0_CHANNEL_X_SHIFT, \
A1_SRC0_CHANNEL_X_NEGATE) | \
gen3_get_hardware_channel_val(REG_Y(operand0), \
A1_SRC0_CHANNEL_Y_SHIFT, \
A1_SRC0_CHANNEL_Y_NEGATE) | \
gen3_get_hardware_channel_val(REG_Z(operand0), \
A1_SRC0_CHANNEL_Z_SHIFT, \
A1_SRC0_CHANNEL_Z_NEGATE) | \
gen3_get_hardware_channel_val(REG_W(operand0), \
A1_SRC0_CHANNEL_W_SHIFT, \
A1_SRC0_CHANNEL_W_NEGATE) | \
/* Set up operand 1 */ \
(REG_TYPE(operand1) << A1_SRC1_TYPE_SHIFT) | \
(REG_NR(operand1) << A1_SRC1_NR_SHIFT) | \
gen3_get_hardware_channel_val(REG_X(operand1), \
A1_SRC1_CHANNEL_X_SHIFT, \
A1_SRC1_CHANNEL_X_NEGATE) | \
gen3_get_hardware_channel_val(REG_Y(operand1), \
A1_SRC1_CHANNEL_Y_SHIFT, \
A1_SRC1_CHANNEL_Y_NEGATE)); \
OUT_BATCH(gen3_get_hardware_channel_val(REG_Z(operand1), \
A2_SRC1_CHANNEL_Z_SHIFT, \
A2_SRC1_CHANNEL_Z_NEGATE) | \
gen3_get_hardware_channel_val(REG_W(operand1), \
A2_SRC1_CHANNEL_W_SHIFT, \
A2_SRC1_CHANNEL_W_NEGATE) | \
/* Set up operand 2 */ \
(REG_TYPE(operand2) << A2_SRC2_TYPE_SHIFT) | \
(REG_NR(operand2) << A2_SRC2_NR_SHIFT) | \
gen3_get_hardware_channel_val(REG_X(operand2), \
A2_SRC2_CHANNEL_X_SHIFT, \
A2_SRC2_CHANNEL_X_NEGATE) | \
gen3_get_hardware_channel_val(REG_Y(operand2), \
A2_SRC2_CHANNEL_Y_SHIFT, \
A2_SRC2_CHANNEL_Y_NEGATE) | \
gen3_get_hardware_channel_val(REG_Z(operand2), \
A2_SRC2_CHANNEL_Z_SHIFT, \
A2_SRC2_CHANNEL_Z_NEGATE) | \
gen3_get_hardware_channel_val(REG_W(operand2), \
A2_SRC2_CHANNEL_W_SHIFT, \
A2_SRC2_CHANNEL_W_NEGATE)); \
} while (0)
 
#define gen3_fs_mov(dest_reg, operand0) \
gen3_fs_arith(MOV, dest_reg, \
operand0, \
gen3_fs_operand_none(), \
gen3_fs_operand_none())
 
#define gen3_fs_mov_masked(dest_reg, dest_mask, operand0) \
gen3_fs_arith_masked (MOV, dest_reg, dest_mask, \
operand0, \
gen3_fs_operand_none(), \
gen3_fs_operand_none())
 
 
#define gen3_fs_frc(dest_reg, operand0) \
gen3_fs_arith (FRC, dest_reg, \
operand0, \
gen3_fs_operand_none(), \
gen3_fs_operand_none())
 
/** Add operand0 and operand1 and put the result in dest_reg */
#define gen3_fs_add(dest_reg, operand0, operand1) \
gen3_fs_arith (ADD, dest_reg, \
operand0, operand1, \
gen3_fs_operand_none())
 
/** Multiply operand0 and operand1 and put the result in dest_reg */
#define gen3_fs_mul(dest_reg, operand0, operand1) \
gen3_fs_arith (MUL, dest_reg, \
operand0, operand1, \
gen3_fs_operand_none())
 
/** Computes 1/(operand0.replicate_swizzle) puts the result in dest_reg */
#define gen3_fs_rcp(dest_reg, dest_mask, operand0) \
do { \
if (dest_mask) { \
gen3_fs_arith_masked (RCP, dest_reg, dest_mask, \
operand0, \
gen3_fs_operand_none (), \
gen3_fs_operand_none ()); \
} else { \
gen3_fs_arith (RCP, dest_reg, \
operand0, \
gen3_fs_operand_none (), \
gen3_fs_operand_none ()); \
} \
} while (0)
 
/** Computes 1/sqrt(operand0.replicate_swizzle) puts the result in dest_reg */
#define gen3_fs_rsq(dest_reg, dest_mask, operand0) \
do { \
if (dest_mask) { \
gen3_fs_arith_masked (RSQ, dest_reg, dest_mask, \
operand0, \
gen3_fs_operand_none (), \
gen3_fs_operand_none ()); \
} else { \
gen3_fs_arith (RSQ, dest_reg, \
operand0, \
gen3_fs_operand_none (), \
gen3_fs_operand_none ()); \
} \
} while (0)
 
/** Puts the minimum of operand0 and operand1 in dest_reg */
#define gen3_fs_min(dest_reg, operand0, operand1) \
gen3_fs_arith (MIN, dest_reg, \
operand0, operand1, \
gen3_fs_operand_none())
 
/** Puts the maximum of operand0 and operand1 in dest_reg */
#define gen3_fs_max(dest_reg, operand0, operand1) \
gen3_fs_arith (MAX, dest_reg, \
operand0, operand1, \
gen3_fs_operand_none())
 
#define gen3_fs_cmp(dest_reg, operand0, operand1, operand2) \
gen3_fs_arith (CMP, dest_reg, operand0, operand1, operand2)
 
/** Perform operand0 * operand1 + operand2 and put the result in dest_reg */
#define gen3_fs_mad(dest_reg, dest_mask, op0, op1, op2) \
do { \
if (dest_mask) { \
gen3_fs_arith_masked (MAD, dest_reg, dest_mask, op0, op1, op2); \
} else { \
gen3_fs_arith (MAD, dest_reg, op0, op1, op2); \
} \
} while (0)
 
#define gen3_fs_dp2add(dest_reg, dest_mask, op0, op1, op2) \
do { \
if (dest_mask) { \
gen3_fs_arith_masked (DP2ADD, dest_reg, dest_mask, op0, op1, op2); \
} else { \
gen3_fs_arith (DP2ADD, dest_reg, op0, op1, op2); \
} \
} while (0)
 
/**
* Perform a 3-component dot-product of operand0 and operand1 and put the
* resulting scalar in the channels of dest_reg specified by the dest_mask.
*/
#define gen3_fs_dp3(dest_reg, dest_mask, op0, op1) \
do { \
if (dest_mask) { \
gen3_fs_arith_masked (DP3, dest_reg, dest_mask, \
op0, op1,\
gen3_fs_operand_none()); \
} else { \
gen3_fs_arith (DP3, dest_reg, op0, op1,\
gen3_fs_operand_none()); \
} \
} while (0)
 
/**
* Perform a 4-component dot-product of operand0 and operand1 and put the
* resulting scalar in the channels of dest_reg specified by the dest_mask.
*/
#define gen3_fs_dp4(dest_reg, dest_mask, op0, op1) \
do { \
if (dest_mask) { \
gen3_fs_arith_masked (DP4, dest_reg, dest_mask, \
op0, op1,\
gen3_fs_operand_none()); \
} else { \
gen3_fs_arith (DP4, dest_reg, op0, op1,\
gen3_fs_operand_none()); \
} \
} while (0)
 
#define SHADER_TRAPEZOIDS (1 << 24)
/drivers/video/Intel-2D/kgem-sna.c
44,7 → 44,6
}
 
 
 
unsigned int cpu_cache_size();
 
static struct kgem_bo *
794,8 → 793,8
 
static bool kgem_init_pinned_batches(struct kgem *kgem)
{
int count[2] = { 4, 2 };
int size[2] = { 1, 4 };
int count[2] = { 2, 1 };
int size[2] = { 1, 2 };
int n, i;
 
if (kgem->wedged)
1339,7 → 1338,6
static void kgem_bo_free(struct kgem *kgem, struct kgem_bo *bo)
{
DBG(("%s: handle=%d\n", __FUNCTION__, bo->handle));
printf("%s: handle=%d\n", __FUNCTION__, bo->handle);
 
assert(bo->refcnt == 0);
assert(bo->exec == NULL);
1601,8 → 1599,6
{
DBG(("%s: handle=%d\n", __FUNCTION__, bo->handle));
 
printf("%s: handle=%d\n", __FUNCTION__, bo->handle);
assert(list_is_empty(&bo->list));
assert(bo->refcnt == 0);
assert(!bo->purged);
4208,8 → 4204,8
bo->scanout = 1;
fb->fb_bo = bo;
 
printf("fb width %d height %d pitch %d bo %p\n",
fb->width, fb->height, fb->pitch, fb->fb_bo);
// printf("fb width %d height %d pitch %d bo %p\n",
// fb->width, fb->height, fb->pitch, fb->fb_bo);
return 1;
};
/drivers/video/Intel-2D/kgem.h
28,7 → 28,7
#ifndef KGEM_H
#define KGEM_H
 
#define HAS_DEBUG_FULL 1
#define HAS_DEBUG_FULL 0
 
#include <stdint.h>
#include <stdbool.h>
40,6 → 40,13
#include "compiler.h"
#include "intel_list.h"
 
static inline void delay(uint32_t time)
{
__asm__ __volatile__(
"int $0x40"
::"a"(5), "b"(time)
:"memory");
};
 
 
#if HAS_DEBUG_FULL
/drivers/video/Intel-2D/render/exa_sf.g5b
0,0 → 1,7
{ 0x00400031, 0x20c01fbd, 0x1069002c, 0x02100001 },
{ 0x00400001, 0x206003be, 0x00690060, 0x00000000 },
{ 0x00400040, 0x20e077bd, 0x00690080, 0x006940a0 },
{ 0x00400041, 0x202077be, 0x006900e0, 0x000000c0 },
{ 0x00400040, 0x20e077bd, 0x006900a0, 0x00694060 },
{ 0x00400041, 0x204077be, 0x006900e0, 0x000000c8 },
{ 0x00600031, 0x20001fbc, 0x648d0000, 0x8808c800 },
/drivers/video/Intel-2D/render/exa_sf_mask.g5b
0,0 → 1,7
{ 0x00400031, 0x20c01fbd, 0x1069002c, 0x02100001 },
{ 0x00600001, 0x206003be, 0x008d0060, 0x00000000 },
{ 0x00600040, 0x20e077bd, 0x008d0080, 0x008d40a0 },
{ 0x00600041, 0x202077be, 0x008d00e0, 0x000000c0 },
{ 0x00600040, 0x20e077bd, 0x008d00a0, 0x008d4060 },
{ 0x00600041, 0x204077be, 0x008d00e0, 0x000000c8 },
{ 0x00600031, 0x20001fbc, 0x648d0000, 0x8808c800 },
/drivers/video/Intel-2D/render/exa_wm_ca.g5b
0,0 → 1,4
{ 0x00802041, 0x21c077bd, 0x008d01c0, 0x008d02c0 },
{ 0x00802041, 0x220077bd, 0x008d0200, 0x008d0300 },
{ 0x00802041, 0x224077bd, 0x008d0240, 0x008d0340 },
{ 0x00802041, 0x228077bd, 0x008d0280, 0x008d0380 },
/drivers/video/Intel-2D/render/exa_wm_ca_srcalpha.g5b
0,0 → 1,4
{ 0x00802041, 0x21c077bd, 0x008d02c0, 0x008d0280 },
{ 0x00802041, 0x220077bd, 0x008d0300, 0x008d0280 },
{ 0x00802041, 0x224077bd, 0x008d0340, 0x008d0280 },
{ 0x00802041, 0x228077bd, 0x008d0380, 0x008d0280 },
/drivers/video/Intel-2D/render/exa_wm_mask_affine.g5b
0,0 → 1,4
{ 0x00802059, 0x200077bc, 0x000000a0, 0x008d0100 },
{ 0x00802048, 0x210077be, 0x000000a4, 0x008d0140 },
{ 0x00802059, 0x200077bc, 0x000000b0, 0x008d0100 },
{ 0x00802048, 0x214077be, 0x000000b4, 0x008d0140 },
/drivers/video/Intel-2D/render/exa_wm_mask_affine.g7b
0,0 → 1,4
{ 0x0060005a, 0x290077bd, 0x00000100, 0x008d0040 },
{ 0x0060005a, 0x292077bd, 0x00000100, 0x008d0080 },
{ 0x0060005a, 0x294077bd, 0x00000110, 0x008d0040 },
{ 0x0060005a, 0x296077bd, 0x00000110, 0x008d0080 },
/drivers/video/Intel-2D/render/exa_wm_mask_projective.g5b
0,0 → 1,16
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x000000c0 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x000000c4 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x000000cc },
{ 0x00600031, 0x21801fbd, 0x108d03c0, 0x02100001 },
{ 0x00600031, 0x21a01fbd, 0x108d03e0, 0x02100001 },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x000000a0 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x000000a4 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x000000ac },
{ 0x00802041, 0x210077be, 0x008d03c0, 0x008d0180 },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x000000b0 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x000000b4 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x000000bc },
{ 0x00802041, 0x214077be, 0x008d03c0, 0x008d0180 },
/drivers/video/Intel-2D/render/exa_wm_mask_projective.g7b
0,0 → 1,12
{ 0x0060005a, 0x23c077bd, 0x00000120, 0x008d0040 },
{ 0x0060005a, 0x23e077bd, 0x00000120, 0x008d0080 },
{ 0x01600038, 0x218003bd, 0x008d03c0, 0x00000000 },
{ 0x01600038, 0x21a003bd, 0x008d03e0, 0x00000000 },
{ 0x0060005a, 0x23c077bd, 0x00000100, 0x008d0040 },
{ 0x0060005a, 0x23e077bd, 0x00000100, 0x008d0080 },
{ 0x00600041, 0x290077bd, 0x008d03c0, 0x008d0180 },
{ 0x00600041, 0x292077bd, 0x008d03e0, 0x008d01a0 },
{ 0x0060005a, 0x23c077bd, 0x00000110, 0x008d0040 },
{ 0x0060005a, 0x23e077bd, 0x00000110, 0x008d0080 },
{ 0x00600041, 0x294077bd, 0x008d03c0, 0x008d0180 },
{ 0x00600041, 0x296077bd, 0x008d03e0, 0x008d01a0 },
/drivers/video/Intel-2D/render/exa_wm_mask_sample_a.g5b
0,0 → 1,3
{ 0x00000201, 0x20080061, 0x00000000, 0x00007000 },
{ 0x00600001, 0x20e00022, 0x008d0000, 0x00000000 },
{ 0x07800031, 0x23801c09, 0x20000000, 0x0a2a0102 },
/drivers/video/Intel-2D/render/exa_wm_mask_sample_a.g7b
0,0 → 1,3
{ 0x00000201, 0x20080061, 0x00000000, 0x00007000 },
{ 0x00600001, 0x28e00021, 0x008d0000, 0x00000000 },
{ 0x02800031, 0x23801ca9, 0x000008e0, 0x0a2c0102 },
/drivers/video/Intel-2D/render/exa_wm_mask_sample_argb.g5b
0,0 → 1,3
{ 0x00000201, 0x20080061, 0x00000000, 0x00000000 },
{ 0x00600001, 0x20e00022, 0x008d0000, 0x00000000 },
{ 0x07800031, 0x22c01c09, 0x20000000, 0x0a8a0102 },
/drivers/video/Intel-2D/render/exa_wm_mask_sample_argb.g7b
0,0 → 1,3
{ 0x00000201, 0x20080061, 0x00000000, 0x00000000 },
{ 0x00600001, 0x28e00021, 0x008d0000, 0x00000000 },
{ 0x02800031, 0x22c01ca9, 0x000008e0, 0x0a8c0102 },
/drivers/video/Intel-2D/render/exa_wm_noca.g5b
0,0 → 1,4
{ 0x00802041, 0x21c077bd, 0x008d01c0, 0x008d0380 },
{ 0x00802041, 0x220077bd, 0x008d0200, 0x008d0380 },
{ 0x00802041, 0x224077bd, 0x008d0240, 0x008d0380 },
{ 0x00802041, 0x228077bd, 0x008d0280, 0x008d0380 },
/drivers/video/Intel-2D/render/exa_wm_src_affine.g5b
0,0 → 1,4
{ 0x00802059, 0x200077bc, 0x00000060, 0x008d0100 },
{ 0x00802048, 0x204077be, 0x00000064, 0x008d0140 },
{ 0x00802059, 0x200077bc, 0x00000070, 0x008d0100 },
{ 0x00802048, 0x208077be, 0x00000074, 0x008d0140 },
/drivers/video/Intel-2D/render/exa_wm_src_affine.g7b
0,0 → 1,4
{ 0x0060005a, 0x284077bd, 0x000000c0, 0x008d0040 },
{ 0x0060005a, 0x286077bd, 0x000000c0, 0x008d0080 },
{ 0x0060005a, 0x288077bd, 0x000000d0, 0x008d0040 },
{ 0x0060005a, 0x28a077bd, 0x000000d0, 0x008d0080 },
/drivers/video/Intel-2D/render/exa_wm_src_projective.g5b
0,0 → 1,16
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x00000080 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x00000084 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x0000008c },
{ 0x00600031, 0x21801fbd, 0x108d03c0, 0x02100001 },
{ 0x00600031, 0x21a01fbd, 0x108d03e0, 0x02100001 },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x00000060 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x00000064 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x0000006c },
{ 0x00802041, 0x204077be, 0x008d03c0, 0x008d0180 },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x00000070 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x00000074 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x0000007c },
{ 0x00802041, 0x208077be, 0x008d03c0, 0x008d0180 },
/drivers/video/Intel-2D/render/exa_wm_src_projective.g7b
0,0 → 1,12
{ 0x0060005a, 0x23c077bd, 0x000000e0, 0x008d0040 },
{ 0x0060005a, 0x23e077bd, 0x000000e0, 0x008d0080 },
{ 0x01600038, 0x218003bd, 0x008d03c0, 0x00000000 },
{ 0x01600038, 0x21a003bd, 0x008d03e0, 0x00000000 },
{ 0x0060005a, 0x23c077bd, 0x000000c0, 0x008d0040 },
{ 0x0060005a, 0x23e077bd, 0x000000c0, 0x008d0080 },
{ 0x00600041, 0x284077bd, 0x008d03c0, 0x008d0180 },
{ 0x00600041, 0x286077bd, 0x008d03e0, 0x008d01a0 },
{ 0x0060005a, 0x23c077bd, 0x000000d0, 0x008d0040 },
{ 0x0060005a, 0x23e077bd, 0x000000d0, 0x008d0080 },
{ 0x00600041, 0x288077bd, 0x008d03c0, 0x008d0180 },
{ 0x00600041, 0x28a077bd, 0x008d03e0, 0x008d01a0 },
/drivers/video/Intel-2D/render/exa_wm_src_sample_a.g5b
0,0 → 1,3
{ 0x00000201, 0x20080061, 0x00000000, 0x00007000 },
{ 0x00600001, 0x20200022, 0x008d0000, 0x00000000 },
{ 0x01800031, 0x22801c09, 0x20000000, 0x0a2a0001 },
/drivers/video/Intel-2D/render/exa_wm_src_sample_a.g7b
0,0 → 1,3
{ 0x00000201, 0x20080061, 0x00000000, 0x00007000 },
{ 0x00600001, 0x28200021, 0x008d0000, 0x00000000 },
{ 0x02800031, 0x22801ca9, 0x00000820, 0x0a2c0001 },
/drivers/video/Intel-2D/render/exa_wm_src_sample_argb.g5b
0,0 → 1,2
{ 0x00000201, 0x20080061, 0x00000000, 0x00000000 },
{ 0x01800031, 0x21c01d29, 0x208d0000, 0x0a8a0001 },
/drivers/video/Intel-2D/render/exa_wm_src_sample_argb.g7b
0,0 → 1,3
{ 0x00000201, 0x20080061, 0x00000000, 0x00000000 },
{ 0x00600001, 0x28200021, 0x008d0000, 0x00000000 },
{ 0x02800031, 0x21c01ca9, 0x00000820, 0x0a8c0001 },
/drivers/video/Intel-2D/render/exa_wm_src_sample_planar.g5b
0,0 → 1,5
{ 0x00000201, 0x20080061, 0x00000000, 0x0000e000 },
{ 0x00600001, 0x20200022, 0x008d0000, 0x00000000 },
{ 0x01800031, 0x22001c09, 0x20000000, 0x0a2a0001 },
{ 0x01800031, 0x21c01c09, 0x20000000, 0x0a2a0003 },
{ 0x01800031, 0x22401c09, 0x20000000, 0x0a2a0005 },
/drivers/video/Intel-2D/render/exa_wm_src_sample_planar.g7b
0,0 → 1,5
{ 0x00000201, 0x20080061, 0x00000000, 0x0000e000 },
{ 0x00600001, 0x28200021, 0x008d0000, 0x00000000 },
{ 0x02800031, 0x22001ca9, 0x00000820, 0x0a2c0001 },
{ 0x02800031, 0x21c01ca9, 0x00000820, 0x0a2c0003 },
{ 0x02800031, 0x22401ca9, 0x00000820, 0x0a2c0005 },
/drivers/video/Intel-2D/render/exa_wm_write.g5b
0,0 → 1,6
{ 0x00802001, 0x304003be, 0x008d01c0, 0x00000000 },
{ 0x00802001, 0x306003be, 0x008d0200, 0x00000000 },
{ 0x00802001, 0x308003be, 0x008d0240, 0x00000000 },
{ 0x00802001, 0x30a003be, 0x008d0280, 0x00000000 },
{ 0x00600201, 0x202003be, 0x008d0020, 0x00000000 },
{ 0x00800031, 0x24001d28, 0x548d0000, 0x94084800 },
/drivers/video/Intel-2D/render/exa_wm_write.g7b
0,0 → 1,17
{ 0x00600001, 0x284003bd, 0x008d01c0, 0x00000000 },
{ 0x00600001, 0x286003bd, 0x008d01e0, 0x00000000 },
{ 0x00600001, 0x288003bd, 0x008d0200, 0x00000000 },
{ 0x00600001, 0x28a003bd, 0x008d0220, 0x00000000 },
{ 0x00600001, 0x28c003bd, 0x008d0240, 0x00000000 },
{ 0x00600001, 0x28e003bd, 0x008d0260, 0x00000000 },
{ 0x00600001, 0x290003bd, 0x008d0280, 0x00000000 },
{ 0x00600001, 0x292003bd, 0x008d02a0, 0x00000000 },
{ 0x05800031, 0x24001ca8, 0x00000840, 0x90031000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
/drivers/video/Intel-2D/render/exa_wm_xy.g5b
0,0 → 1,4
{ 0x00800040, 0x23c06d29, 0x00480028, 0x10101010 },
{ 0x00800040, 0x23806d29, 0x0048002a, 0x11001100 },
{ 0x00802040, 0x2100753d, 0x008d03c0, 0x00004020 },
{ 0x00802040, 0x2140753d, 0x008d0380, 0x00004024 },
/drivers/video/Intel-2D/render/exa_wm_yuv_rgb.g5b
0,0 → 1,12
{ 0x00802040, 0x23007fbd, 0x008d0200, 0xbd808081 },
{ 0x00802041, 0x23007fbd, 0x008d0300, 0x3f94fdf4 },
{ 0x00802040, 0x22c07fbd, 0x008d01c0, 0xbf008084 },
{ 0x00802040, 0x23407fbd, 0x008d0240, 0xbf008084 },
{ 0x00802001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x80802048, 0x21c07fbd, 0x008d02c0, 0x3fcc49ba },
{ 0x00802001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x00802048, 0x24007fbc, 0x008d02c0, 0xbf5020c5 },
{ 0x80802048, 0x22007fbd, 0x008d0340, 0xbec8b439 },
{ 0x00802001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x80802048, 0x22407fbd, 0x008d0340, 0x40011687 },
{ 0x00802001, 0x228003fd, 0x00000000, 0x3f800000 },
/drivers/video/Intel-2D/render/exa_wm_yuv_rgb.g7b
0,0 → 1,12
{ 0x00800040, 0x23007fbd, 0x008d0200, 0xbd808081 },
{ 0x00800041, 0x23007fbd, 0x008d0300, 0x3f94fdf4 },
{ 0x00800040, 0x22c07fbd, 0x008d01c0, 0xbf008084 },
{ 0x00800040, 0x23407fbd, 0x008d0240, 0xbf008084 },
{ 0x00800001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x80800048, 0x21c07fbd, 0x008d02c0, 0x3fcc49ba },
{ 0x00800001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x00800048, 0x24007fbc, 0x008d02c0, 0xbf5020c5 },
{ 0x80800048, 0x22007fbd, 0x008d0340, 0xbec8b439 },
{ 0x00800001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x80800048, 0x22407fbd, 0x008d0340, 0x40011687 },
{ 0x00800001, 0x228003fd, 0x00000000, 0x3f800000 },
/drivers/video/Intel-2D/sna.c
12,14 → 12,6
 
static int mask_width, mask_height;
 
static inline void delay(uint32_t time)
{
__asm__ __volatile__(
"int $0x40"
::"a"(5), "b"(time)
:"memory");
};
 
typedef struct __attribute__((packed))
{
unsigned handle;
135,9 → 127,9
} else if (sna->info->gen >= 040) {
if (gen4_render_init(sna))
backend = "Broadwater/Crestline";
/* } else if (sna->info->gen >= 030) {
} else if (sna->info->gen >= 030) {
if (gen3_render_init(sna))
backend = "gen3"; */
backend = "gen3";
}
 
DBG(("%s(backend=%s, prefer_gpu=%x)\n",
188,7 → 180,6
 
kgem_init(&sna->kgem, service, sna->PciInfo, sna->info->gen);
delay(10);
/*
if (!xf86ReturnOptValBool(sna->Options,
OPTION_RELAXED_FENCING,
466,7 → 457,7
int width, height;
int i;
 
printf("%s width %d height %d\n", __FUNCTION__, sna_fb.width, sna_fb.height);
// printf("%s width %d height %d\n", __FUNCTION__, sna_fb.width, sna_fb.height);
bo = kgem_create_2d(&sna_device->kgem, sna_fb.width, sna_fb.height,
8,I915_TILING_NONE, CREATE_CPU_MAP);
/drivers/video/Intel-2D/sna.h
135,6 → 135,7
} PictFormatShort;
 
#define PIXMAN_FORMAT_A(f) (((f) >> 12) & 0x0f)
#define PIXMAN_FORMAT_RGB(f) (((f) ) & 0xfff)
 
#define PICT_FORMAT_A(f) PIXMAN_FORMAT_A(f)