0,0 → 1,54 |
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_______ _______ _______ _______ _______ ______ |
| | | |_____| |______ | |______ |_____/ |
| | | | | ______| | |______ | \_ |
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PD 2011 Shiru |
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How to play: On every level you have a set of computers and fragments |
of wires. Your goal is to connect together all the computers |
on a level. To do this, you should rotate wire fragments or |
the computers themselves using A, B or Select buttons. Time |
is limited. If you haven't made it in time, the game is over, |
and you have to use pass code to try again. |
Final levels of the game has more complex networks, more wire |
types, unused wire segments, and the network starts to |
degradate over the time. There are 50 levels in the game. |
After completing a level, you receive a pass code, also |
displayed in the pause menu. You can enter it in the main menu |
using Code item to resume play later. It is also entered |
automatically every new level, so you can easily continue |
game when the game is over or interrupted. |
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Credits: Everything made by Shiru |
Tested by Alone Coder, B00daW, Pinball Wizzard, MrFTBN |
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Website: www.shiru.untergrund.net |
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The game is not licensed or endorsed by Nintendo company in any way. It is free |
of charge, released into Public Domain, and provided "as is", without warranty |
or responsibility of any kind. |
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If you like it and think you would pay for it, please consider to visit Donate |
link at http://shiru.untergrund.net and make a donation. Donations will be |
redirected to a charity, providing a little bit of help for those in need, and |
encourangement for the author to further work on projects like this. |