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Regard whitespace Rev 9133 → Rev 9169

/contrib/games/opentyrian/.editorconfig
0,0 → 1,26
root = true
 
[*]
charset = utf-8
trim_trailing_whitespace = true
end_of_line = lf
insert_final_newline = true
 
[Makefile]
indent_style = tab
 
[*.sln]
charset = utf-8-bom
indent_style = tab
end_of_line = crlf
insert_final_newline = false
 
[*.{vcxproj,props.template}]
indent_style = space
indent_size = 2
end_of_line = crlf
insert_final_newline = false
 
[*.rc]
charset = latin1
end_of_line = crlf
/contrib/games/opentyrian/.gitignore
0,0 → 1,36
/data/
 
opentyrian.cfg
tyrian.cfg
tyrian.sav
 
# Text editor detritus
*~
*.swp
 
# Make build output
/obj/
/src/*.gch
/opentyrian
 
# Windows build output
/opentyrian.exe
/SDL.dll
/SDL_net.dll
 
# Windows runtime output
/stderr.txt
/stdout.txt
 
# MSVC build output and project
/opentyrian-*.exe
/opentyrian-*.ilk
/opentyrian-*.pdb
/opentyrian-*.iobj
/opentyrian-*.ipdb
/visualc/.vs/
/visualc/*.props
/visualc/*.user
 
# Doxygen output
/doc/doxygen/
/contrib/games/opentyrian/Makefile
0,0 → 1,88
CC = kos32-gcc
LD = kos32-ld
OBJCOPY = kos32-objcopy
KPACK = kpack
 
TYRIAN = opentyrian
 
SDK_DIR = $(abspath ../../sdk)
 
CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident \
-U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32 -D_KOLIBRI \
-DTYRIAN_DIR='"/kolibrios/games/tyrian"' -DSDL_strlcpy=strncpy \
-D_GNU_SOURCE=1 -D_REENTRANT -DNDEBUG -Wno-missing-field-initializers
 
LDFLAGS = -static -S -nostdlib -T $(SDK_DIR)/sources/newlib/app.lds -Map=output.map --image-base 0 --subsystem native
 
INCLUDES = -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/SDL-1.2.2_newlib/include -Isrc
LIBPATH = -L$(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib -L $(SDK_DIR)/lib
 
OBJS = ./src/scroller.o \
./src/config.o \
./src/game_menu.o \
./src/file.o \
./src/opentyr.o \
./src/sndmast.o \
./src/sizebuf.o \
./src/video_scale.o \
./src/loudness.o \
./src/palette.o \
./src/joystick.o \
./src/lds_play.o \
./src/font.o \
./src/config_file.o \
./src/network.o \
./src/helptext.o \
./src/xmas.o \
./src/keyboard.o \
./src/jukebox.o \
./src/picload.o \
./src/shots.o \
./src/setup.o \
./src/mouse.o \
./src/musmast.o \
./src/nortvars.o \
./src/backgrnd.o \
./src/destruct.o \
./src/lvllib.o \
./src/video_scale_hqNx.o \
./src/std_support.o \
./src/mtrand.o \
./src/sprite.o \
./src/episodes.o \
./src/arg_parse.o \
./src/opl.o \
./src/video.o \
./src/editship.o \
./src/vga_palette.o \
./src/pcxload.o \
./src/fonthand.o \
./src/mainint.o \
./src/tyrian2.o \
./src/lvlmast.o \
./src/animlib.o \
./src/pcxmast.o \
./src/menus.o \
./src/starlib.o \
./src/player.o \
./src/nortsong.o \
./src/vga256d.o \
./src/varz.o \
./src/params.o \
./SDL/joystick_stub.o \
./SDL/SDL_wave.o \
./SDL/SDL_audiocvt.o \
./SDL/uSDL.o
 
LIBS = -lgcc -lSDLn -lsound -lc.dll
 
$(TYRIAN): $(OBJS)
$(LD) $(LDFLAGS) $(LIBPATH) $(OBJS) -o $(TYRIAN) $(LIBS)
$(OBJCOPY) $(TYRIAN) -O binary
$(KPACK) --nologo $(TYRIAN)
 
%.o : %.c
$(CC) $(CFLAGS) $(INCLUDES) -o $@ $<
 
clean:
rm src/*.o
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/games/opentyrian/Makefile.linux
0,0 → 1,141
# BUILD SETTINGS ###############################################################
 
ifneq ($(filter Msys Cygwin, $(shell uname -o)), )
PLATFORM := WIN32
TYRIAN_DIR = C:\\TYRIAN
else
PLATFORM := UNIX
TYRIAN_DIR = $(gamesdir)/tyrian
endif
 
WITH_NETWORK := true
 
################################################################################
 
# see https://www.gnu.org/prep/standards/html_node/Makefile-Conventions.html
 
SHELL = /bin/sh
 
CC ?= gcc
INSTALL ?= install
PKG_CONFIG ?= pkg-config
 
VCS_IDREV ?= (git describe --tags || git rev-parse --short HEAD)
 
INSTALL_PROGRAM ?= $(INSTALL)
INSTALL_DATA ?= $(INSTALL) -m 644
 
prefix ?= /usr/local
exec_prefix ?= $(prefix)
 
bindir ?= $(exec_prefix)/bin
datarootdir ?= $(prefix)/share
datadir ?= $(datarootdir)
docdir ?= $(datarootdir)/doc/opentyrian
mandir ?= $(datarootdir)/man
man6dir ?= $(mandir)/man6
man6ext ?= .6
 
# see http://www.pathname.com/fhs/pub/fhs-2.3.html
 
gamesdir ?= $(datadir)/games
 
###
 
TARGET := opentyrian
 
SRCS := $(wildcard src/*.c)
OBJS := $(SRCS:src/%.c=obj/%.o)
DEPS := $(SRCS:src/%.c=obj/%.d)
 
###
 
ifeq ($(WITH_NETWORK), true)
EXTRA_CPPFLAGS += -DWITH_NETWORK
endif
 
OPENTYRIAN_VERSION := $(shell $(VCS_IDREV) 2>/dev/null && \
touch src/opentyrian_version.h)
ifneq ($(OPENTYRIAN_VERSION), )
EXTRA_CPPFLAGS += -DOPENTYRIAN_VERSION='"$(OPENTYRIAN_VERSION)"'
endif
 
CPPFLAGS := -DNDEBUG
CFLAGS := -pedantic
CFLAGS += -MMD
CFLAGS += -Wall \
-Wextra \
-Wno-missing-field-initializers
CFLAGS += -O2
CFLAGS += -DuSDL_Delay=SDL_Delay
 
LDFLAGS :=
LDLIBS :=
 
ifeq ($(WITH_NETWORK), true)
SDL_CPPFLAGS := $(shell $(PKG_CONFIG) sdl SDL_net --cflags)
SDL_LDFLAGS := $(shell $(PKG_CONFIG) sdl SDL_net --libs-only-L --libs-only-other)
SDL_LDLIBS := $(shell $(PKG_CONFIG) sdl SDL_net --libs-only-l)
else
SDL_CPPFLAGS := $(shell $(PKG_CONFIG) sdl --cflags)
SDL_LDFLAGS := $(shell $(PKG_CONFIG) sdl --libs-only-L --libs-only-other)
SDL_LDLIBS := $(shell $(PKG_CONFIG) sdl --libs-only-l)
endif
 
ALL_CPPFLAGS = -DTARGET_$(PLATFORM) \
-DTYRIAN_DIR='"$(TYRIAN_DIR)"' \
$(EXTRA_CPPFLAGS) \
$(SDL_CPPFLAGS) \
$(CPPFLAGS)
ALL_CFLAGS = -std=iso9899:1999 \
$(CFLAGS)
ALL_LDFLAGS = $(SDL_LDFLAGS) \
$(LDFLAGS)
ALL_LDLIBS = -lm \
$(SDL_LDLIBS) \
$(LDLIBS)
 
###
 
.PHONY : all
all : $(TARGET)
 
.PHONY : debug
debug : CPPFLAGS += -UNDEBUG
debug : CFLAGS += -Werror
debug : CFLAGS += -O0
debug : CFLAGS += -g3
debug : all
 
.PHONY : installdirs
installdirs :
mkdir -p $(DESTDIR)$(bindir)
mkdir -p $(DESTDIR)$(docdir)
mkdir -p $(DESTDIR)$(man6dir)
 
.PHONY : install
install : $(TARGET) installdirs
$(INSTALL_PROGRAM) $(TARGET) $(DESTDIR)$(bindir)/
$(INSTALL_DATA) CREDITS NEWS README $(DESTDIR)$(docdir)/
$(INSTALL_DATA) linux/man/opentyrian.6 $(DESTDIR)$(man6dir)/opentyrian$(man6ext)
 
.PHONY : uninstall
uninstall :
rm -f $(DESTDIR)$(bindir)/$(TARGET)
rm -f $(DESTDIR)$(docdir)/{CREDITS,NEWS,README}
rm -f $(DESTDIR)$(man6dir)/opentyrian$(man6ext)
 
.PHONY : clean
clean :
rm -f $(OBJS)
rm -f $(DEPS)
rm -f $(TARGET)
 
$(TARGET) : $(OBJS)
$(CC) $(ALL_CFLAGS) $(ALL_LDFLAGS) -o $@ $^ $(ALL_LDLIBS)
 
-include $(DEPS)
 
obj/%.o : src/%.c
@mkdir -p "$(dir $@)"
$(CC) $(ALL_CPPFLAGS) $(ALL_CFLAGS) -c -o $@ $<
/contrib/games/opentyrian/SDL/SDL_audiocvt.c
0,0 → 1,642
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_audiocvt.c,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* Functions for audio drivers to perform runtime conversion of audio format */
 
#include <stdio.h>
 
#include "SDL_error.h"
#include "SDL_audio.h"
 
 
/* Effectively mix right and left channels into a single channel */
void SDL_ConvertMono(SDL_AudioCVT *cvt, Uint16 format)
{
int i;
Sint32 sample;
 
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting to mono\n");
#endif
switch (format&0x8018) {
 
case AUDIO_U8: {
Uint8 *src, *dst;
 
src = cvt->buf;
dst = cvt->buf;
for ( i=cvt->len_cvt/2; i; --i ) {
sample = src[0] + src[1];
if ( sample > 255 ) {
*dst = 255;
} else {
*dst = sample;
}
src += 2;
dst += 1;
}
}
break;
 
case AUDIO_S8: {
Sint8 *src, *dst;
 
src = (Sint8 *)cvt->buf;
dst = (Sint8 *)cvt->buf;
for ( i=cvt->len_cvt/2; i; --i ) {
sample = src[0] + src[1];
if ( sample > 127 ) {
*dst = 127;
} else
if ( sample < -128 ) {
*dst = -128;
} else {
*dst = sample;
}
src += 2;
dst += 1;
}
}
break;
 
case AUDIO_U16: {
Uint8 *src, *dst;
 
src = cvt->buf;
dst = cvt->buf;
if ( (format & 0x1000) == 0x1000 ) {
for ( i=cvt->len_cvt/4; i; --i ) {
sample = (Uint16)((src[0]<<8)|src[1])+
(Uint16)((src[2]<<8)|src[3]);
if ( sample > 65535 ) {
dst[0] = 0xFF;
dst[1] = 0xFF;
} else {
dst[1] = (sample&0xFF);
sample >>= 8;
dst[0] = (sample&0xFF);
}
src += 4;
dst += 2;
}
} else {
for ( i=cvt->len_cvt/4; i; --i ) {
sample = (Uint16)((src[1]<<8)|src[0])+
(Uint16)((src[3]<<8)|src[2]);
if ( sample > 65535 ) {
dst[0] = 0xFF;
dst[1] = 0xFF;
} else {
dst[0] = (sample&0xFF);
sample >>= 8;
dst[1] = (sample&0xFF);
}
src += 4;
dst += 2;
}
}
}
break;
 
case AUDIO_S16: {
Uint8 *src, *dst;
 
src = cvt->buf;
dst = cvt->buf;
if ( (format & 0x1000) == 0x1000 ) {
for ( i=cvt->len_cvt/4; i; --i ) {
sample = (Sint16)((src[0]<<8)|src[1])+
(Sint16)((src[2]<<8)|src[3]);
if ( sample > 32767 ) {
dst[0] = 0x7F;
dst[1] = 0xFF;
} else
if ( sample < -32768 ) {
dst[0] = 0x80;
dst[1] = 0x00;
} else {
dst[1] = (sample&0xFF);
sample >>= 8;
dst[0] = (sample&0xFF);
}
src += 4;
dst += 2;
}
} else {
for ( i=cvt->len_cvt/4; i; --i ) {
sample = (Sint16)((src[1]<<8)|src[0])+
(Sint16)((src[3]<<8)|src[2]);
if ( sample > 32767 ) {
dst[1] = 0x7F;
dst[0] = 0xFF;
} else
if ( sample < -32768 ) {
dst[1] = 0x80;
dst[0] = 0x00;
} else {
dst[0] = (sample&0xFF);
sample >>= 8;
dst[1] = (sample&0xFF);
}
src += 4;
dst += 2;
}
}
}
break;
}
cvt->len_cvt /= 2;
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
 
 
/* Duplicate a mono channel to both stereo channels */
void SDL_ConvertStereo(SDL_AudioCVT *cvt, Uint16 format)
{
int i;
 
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting to stereo\n");
#endif
if ( (format & 0xFF) == 16 ) {
Uint16 *src, *dst;
 
src = (Uint16 *)(cvt->buf+cvt->len_cvt);
dst = (Uint16 *)(cvt->buf+cvt->len_cvt*2);
for ( i=cvt->len_cvt/2; i; --i ) {
dst -= 2;
src -= 1;
dst[0] = src[0];
dst[1] = src[0];
}
} else {
Uint8 *src, *dst;
 
src = cvt->buf+cvt->len_cvt;
dst = cvt->buf+cvt->len_cvt*2;
for ( i=cvt->len_cvt; i; --i ) {
dst -= 2;
src -= 1;
dst[0] = src[0];
dst[1] = src[0];
}
}
cvt->len_cvt *= 2;
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
 
/* Convert 8-bit to 16-bit - LSB */
void SDL_Convert16LSB(SDL_AudioCVT *cvt, Uint16 format)
{
int i;
Uint8 *src, *dst;
 
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting to 16-bit LSB\n");
#endif
src = cvt->buf+cvt->len_cvt;
dst = cvt->buf+cvt->len_cvt*2;
for ( i=cvt->len_cvt; i; --i ) {
src -= 1;
dst -= 2;
dst[1] = *src;
dst[0] = 0;
}
format = ((format & ~0x0008) | AUDIO_U16LSB);
cvt->len_cvt *= 2;
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
/* Convert 8-bit to 16-bit - MSB */
void SDL_Convert16MSB(SDL_AudioCVT *cvt, Uint16 format)
{
int i;
Uint8 *src, *dst;
 
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting to 16-bit MSB\n");
#endif
src = cvt->buf+cvt->len_cvt;
dst = cvt->buf+cvt->len_cvt*2;
for ( i=cvt->len_cvt; i; --i ) {
src -= 1;
dst -= 2;
dst[0] = *src;
dst[1] = 0;
}
format = ((format & ~0x0008) | AUDIO_U16MSB);
cvt->len_cvt *= 2;
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
 
/* Convert 16-bit to 8-bit */
void SDL_Convert8(SDL_AudioCVT *cvt, Uint16 format)
{
int i;
Uint8 *src, *dst;
 
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting to 8-bit\n");
#endif
src = cvt->buf;
dst = cvt->buf;
if ( (format & 0x1000) != 0x1000 ) { /* Little endian */
++src;
}
for ( i=cvt->len_cvt/2; i; --i ) {
*dst = *src;
src += 2;
dst += 1;
}
format = ((format & ~0x9010) | AUDIO_U8);
cvt->len_cvt /= 2;
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
 
/* Toggle signed/unsigned */
void SDL_ConvertSign(SDL_AudioCVT *cvt, Uint16 format)
{
int i;
Uint8 *data;
 
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio signedness\n");
#endif
data = cvt->buf;
if ( (format & 0xFF) == 16 ) {
if ( (format & 0x1000) != 0x1000 ) { /* Little endian */
++data;
}
for ( i=cvt->len_cvt/2; i; --i ) {
*data ^= 0x80;
data += 2;
}
} else {
for ( i=cvt->len_cvt; i; --i ) {
*data++ ^= 0x80;
}
}
format = (format ^ 0x8000);
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
 
/* Toggle endianness */
void SDL_ConvertEndian(SDL_AudioCVT *cvt, Uint16 format)
{
int i;
Uint8 *data, tmp;
 
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio endianness\n");
#endif
data = cvt->buf;
for ( i=cvt->len_cvt/2; i; --i ) {
tmp = data[0];
data[0] = data[1];
data[1] = tmp;
data += 2;
}
format = (format ^ 0x1000);
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
 
/* Convert rate up by multiple of 2 */
void SDL_RateMUL2(SDL_AudioCVT *cvt, Uint16 format)
{
int i;
Uint8 *src, *dst;
 
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio rate * 2\n");
#endif
src = cvt->buf+cvt->len_cvt;
dst = cvt->buf+cvt->len_cvt*2;
switch (format & 0xFF) {
case 8:
for ( i=cvt->len_cvt; i; --i ) {
src -= 1;
dst -= 2;
dst[0] = src[0];
dst[1] = src[0];
}
break;
case 16:
for ( i=cvt->len_cvt/2; i; --i ) {
src -= 2;
dst -= 4;
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[0];
dst[3] = src[1];
}
break;
}
cvt->len_cvt *= 2;
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
 
/* Convert rate down by multiple of 2 */
void SDL_RateDIV2(SDL_AudioCVT *cvt, Uint16 format)
{
int i;
Uint8 *src, *dst;
 
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio rate / 2\n");
#endif
src = cvt->buf;
dst = cvt->buf;
switch (format & 0xFF) {
case 8:
for ( i=cvt->len_cvt/2; i; --i ) {
dst[0] = src[0];
src += 2;
dst += 1;
}
break;
case 16:
for ( i=cvt->len_cvt/4; i; --i ) {
dst[0] = src[0];
dst[1] = src[1];
src += 4;
dst += 2;
}
break;
}
cvt->len_cvt /= 2;
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
 
/* Very slow rate conversion routine */
void SDL_RateSLOW(SDL_AudioCVT *cvt, Uint16 format)
{
double ipos;
int i, clen;
 
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio rate * %4.4f\n", 1.0/cvt->rate_incr);
#endif
clen = (int)((double)cvt->len_cvt / cvt->rate_incr);
if ( cvt->rate_incr > 1.0 ) {
switch (format & 0xFF) {
case 8: {
Uint8 *output;
 
output = cvt->buf;
ipos = 0.0;
for ( i=clen; i; --i ) {
*output = cvt->buf[(int)ipos];
ipos += cvt->rate_incr;
output += 1;
}
}
break;
 
case 16: {
Uint16 *output;
 
clen &= ~1;
output = (Uint16 *)cvt->buf;
ipos = 0.0;
for ( i=clen/2; i; --i ) {
*output=((Uint16 *)cvt->buf)[(int)ipos];
ipos += cvt->rate_incr;
output += 1;
}
}
break;
}
} else {
switch (format & 0xFF) {
case 8: {
Uint8 *output;
 
output = cvt->buf+clen;
ipos = (double)cvt->len_cvt;
for ( i=clen; i; --i ) {
ipos -= cvt->rate_incr;
output -= 1;
*output = cvt->buf[(int)ipos];
}
}
break;
 
case 16: {
Uint16 *output;
 
clen &= ~1;
output = (Uint16 *)(cvt->buf+clen);
ipos = (double)cvt->len_cvt/2;
for ( i=clen/2; i; --i ) {
ipos -= cvt->rate_incr;
output -= 1;
*output=((Uint16 *)cvt->buf)[(int)ipos];
}
}
break;
}
}
cvt->len_cvt = clen;
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
 
int SDL_ConvertAudio(SDL_AudioCVT *cvt)
{
/* Make sure there's data to convert */
if ( cvt->buf == NULL ) {
SDL_SetError("No buffer allocated for conversion");
return(-1);
}
/* Return okay if no conversion is necessary */
cvt->len_cvt = cvt->len;
if ( cvt->filters[0] == NULL ) {
return(0);
}
 
/* Set up the conversion and go! */
cvt->filter_index = 0;
cvt->filters[0](cvt, cvt->src_format);
return(0);
}
 
/* Creates a set of audio filters to convert from one format to another.
Returns -1 if the format conversion is not supported, or 1 if the
audio filter is set up.
*/
int SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
Uint16 src_format, Uint8 src_channels, int src_rate,
Uint16 dst_format, Uint8 dst_channels, int dst_rate)
{
/* Start off with no conversion necessary */
cvt->needed = 0;
cvt->filter_index = 0;
cvt->filters[0] = NULL;
cvt->len_mult = 1;
cvt->len_ratio = 1.0;
 
/* First filter: Endian conversion from src to dst */
if ( (src_format & 0x1000) != (dst_format & 0x1000)
&& ((src_format & 0xff) != 8) ) {
cvt->filters[cvt->filter_index++] = SDL_ConvertEndian;
}
/* Second filter: Sign conversion -- signed/unsigned */
if ( (src_format & 0x8000) != (dst_format & 0x8000) ) {
cvt->filters[cvt->filter_index++] = SDL_ConvertSign;
}
 
/* Next filter: Convert 16 bit <--> 8 bit PCM */
if ( (src_format & 0xFF) != (dst_format & 0xFF) ) {
switch (dst_format&0x10FF) {
case AUDIO_U8:
cvt->filters[cvt->filter_index++] =
SDL_Convert8;
cvt->len_ratio /= 2;
break;
case AUDIO_U16LSB:
cvt->filters[cvt->filter_index++] =
SDL_Convert16LSB;
cvt->len_mult *= 2;
cvt->len_ratio *= 2;
break;
case AUDIO_U16MSB:
cvt->filters[cvt->filter_index++] =
SDL_Convert16MSB;
cvt->len_mult *= 2;
cvt->len_ratio *= 2;
break;
}
}
 
/* Last filter: Mono/Stereo conversion */
if ( src_channels != dst_channels ) {
while ( (src_channels*2) <= dst_channels ) {
cvt->filters[cvt->filter_index++] =
SDL_ConvertStereo;
cvt->len_mult *= 2;
src_channels *= 2;
cvt->len_ratio *= 2;
}
/* This assumes that 4 channel audio is in the format:
Left {front/back} + Right {front/back}
so converting to L/R stereo works properly.
*/
while ( ((src_channels%2) == 0) &&
((src_channels/2) >= dst_channels) ) {
cvt->filters[cvt->filter_index++] =
SDL_ConvertMono;
src_channels /= 2;
cvt->len_ratio /= 2;
}
if ( src_channels != dst_channels ) {
/* Uh oh.. */;
}
}
 
/* Do rate conversion */
cvt->rate_incr = 0.0;
if ( (src_rate/100) != (dst_rate/100) ) {
Uint32 hi_rate, lo_rate;
int len_mult;
double len_ratio;
void (*rate_cvt)(SDL_AudioCVT *cvt, Uint16 format);
 
if ( src_rate > dst_rate ) {
hi_rate = src_rate;
lo_rate = dst_rate;
rate_cvt = SDL_RateDIV2;
len_mult = 1;
len_ratio = 0.5;
} else {
hi_rate = dst_rate;
lo_rate = src_rate;
rate_cvt = SDL_RateMUL2;
len_mult = 2;
len_ratio = 2.0;
}
/* If hi_rate = lo_rate*2^x then conversion is easy */
while ( ((lo_rate*2)/100) <= (hi_rate/100) ) {
cvt->filters[cvt->filter_index++] = rate_cvt;
cvt->len_mult *= len_mult;
lo_rate *= 2;
cvt->len_ratio *= len_ratio;
}
/* We may need a slow conversion here to finish up */
if ( (lo_rate/100) != (hi_rate/100) ) {
#if 1
/* The problem with this is that if the input buffer is
say 1K, and the conversion rate is say 1.1, then the
output buffer is 1.1K, which may not be an acceptable
buffer size for the audio driver (not a power of 2)
*/
/* For now, punt and hope the rate distortion isn't great.
*/
#else
if ( src_rate < dst_rate ) {
cvt->rate_incr = (double)lo_rate/hi_rate;
cvt->len_mult *= 2;
cvt->len_ratio /= cvt->rate_incr;
} else {
cvt->rate_incr = (double)hi_rate/lo_rate;
cvt->len_ratio *= cvt->rate_incr;
}
cvt->filters[cvt->filter_index++] = SDL_RateSLOW;
#endif
}
}
 
/* Set up the filter information */
if ( cvt->filter_index != 0 ) {
cvt->needed = 1;
cvt->src_format = src_format;
cvt->dst_format = dst_format;
cvt->len = 0;
cvt->buf = NULL;
cvt->filters[cvt->filter_index] = NULL;
}
return(cvt->needed);
}
/contrib/games/opentyrian/SDL/SDL_mixer.c
0,0 → 1,218
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_mixer.c,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* This provides the default mixing callback for the SDL audio routines */
 
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
 
#include "SDL_audio.h"
#include "SDL_mutex.h"
#include "SDL_timer.h"
#include "SDL_sysaudio.h"
 
SDL_AudioDevice *current_audio = NULL;
 
/* This table is used to add two sound values together and pin
* the value to avoid overflow. (used with permission from ARDI)
* Changed to use 0xFE instead of 0xFF for better sound quality.
*/
static const Uint8 mix8[] =
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03,
0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E,
0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24,
0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A,
0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50,
0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B,
0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66,
0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71,
0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C,
0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92,
0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D,
0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8,
0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3,
0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE,
0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9,
0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4,
0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA,
0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5,
0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE
};
 
/* The volume ranges from 0 - 128 */
#define ADJUST_VOLUME(s, v) (s = (s*v)/SDL_MIX_MAXVOLUME)
#define ADJUST_VOLUME_U8(s, v) (s = (((s-128)*v)/SDL_MIX_MAXVOLUME)+128)
 
void SDL_MixAudio (Uint8 *dst, const Uint8 *src, Uint32 len, int volume)
{
Uint16 format;
 
if ( volume == 0 ) {
return;
}
/* Mix the user-level audio format */
if ( current_audio ) {
if ( current_audio->convert.needed ) {
format = current_audio->convert.src_format;
} else {
format = current_audio->spec.format;
}
} else {
format = AUDIO_S16;
}
format = AUDIO_S16;
switch (format) {
 
case AUDIO_U8: {
Uint8 src_sample;
 
while ( len-- ) {
src_sample = *src;
ADJUST_VOLUME_U8(src_sample, volume);
*dst = mix8[*dst+src_sample];
++dst;
++src;
}
}
break;
 
case AUDIO_S8: {
Sint8 *dst8, *src8;
Sint8 src_sample;
int dst_sample;
const int max_audioval = ((1<<(8-1))-1);
const int min_audioval = -(1<<(8-1));
 
src8 = (Sint8 *)src;
dst8 = (Sint8 *)dst;
while ( len-- ) {
src_sample = *src8;
ADJUST_VOLUME(src_sample, volume);
dst_sample = *dst8 + src_sample;
if ( dst_sample > max_audioval ) {
*dst8 = max_audioval;
} else
if ( dst_sample < min_audioval ) {
*dst8 = min_audioval;
} else {
*dst8 = dst_sample;
}
++dst8;
++src8;
}
}
break;
 
case AUDIO_S16LSB: {
Sint16 src1, src2;
int dst_sample;
const int max_audioval = ((1<<(16-1))-1);
const int min_audioval = -(1<<(16-1));
 
len /= 2;
while ( len-- ) {
src1 = ((src[1])<<8|src[0]);
ADJUST_VOLUME(src1, volume);
src2 = ((dst[1])<<8|dst[0]);
src += 2;
dst_sample = src1+src2;
if ( dst_sample > max_audioval ) {
dst_sample = max_audioval;
} else
if ( dst_sample < min_audioval ) {
dst_sample = min_audioval;
}
dst[0] = dst_sample&0xFF;
dst_sample >>= 8;
dst[1] = dst_sample&0xFF;
dst += 2;
}
}
break;
 
case AUDIO_S16MSB: {
Sint16 src1, src2;
int dst_sample;
const int max_audioval = ((1<<(16-1))-1);
const int min_audioval = -(1<<(16-1));
 
len /= 2;
while ( len-- ) {
src1 = ((src[0])<<8|src[1]);
ADJUST_VOLUME(src1, volume);
src2 = ((dst[0])<<8|dst[1]);
src += 2;
dst_sample = src1+src2;
if ( dst_sample > max_audioval ) {
dst_sample = max_audioval;
} else
if ( dst_sample < min_audioval ) {
dst_sample = min_audioval;
}
dst[1] = dst_sample&0xFF;
dst_sample >>= 8;
dst[0] = dst_sample&0xFF;
dst += 2;
}
}
break;
 
default: /* If this happens... FIXME! */
SDL_SetError("SDL_MixAudio(): unknown audio format");
return;
}
}
/contrib/games/opentyrian/SDL/SDL_sysaudio.h
0,0 → 1,150
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_sysaudio.h,v 1.8 2001/07/23 02:58:42 slouken Exp $";
#endif
 
#ifndef _SDL_sysaudio_h
#define _SDL_sysaudio_h
 
#include "SDL_mutex.h"
#include "SDL_thread.h"
 
/* The SDL audio driver */
typedef struct SDL_AudioDevice SDL_AudioDevice;
 
/* Define the SDL audio driver structure */
#define _THIS SDL_AudioDevice *_this
#ifndef _STATUS
#define _STATUS SDL_status *status
#endif
struct SDL_AudioDevice {
/* * * */
/* The name of this audio driver */
const char *name;
 
/* * * */
/* The description of this audio driver */
const char *desc;
 
/* * * */
/* Public driver functions */
int (*OpenAudio)(_THIS, SDL_AudioSpec *spec);
void (*ThreadInit)(_THIS); /* Called by audio thread at start */
void (*WaitAudio)(_THIS);
void (*PlayAudio)(_THIS);
Uint8 *(*GetAudioBuf)(_THIS);
void (*WaitDone)(_THIS);
void (*CloseAudio)(_THIS);
 
/* * * */
/* Data common to all devices */
 
/* The current audio specification (shared with audio thread) */
SDL_AudioSpec spec;
 
/* An audio conversion block for audio format emulation */
SDL_AudioCVT convert;
 
/* Current state flags */
int enabled;
int paused;
int opened;
 
/* Fake audio buffer for when the audio hardware is busy */
Uint8 *fake_stream;
 
/* A semaphore for locking the mixing buffers */
SDL_mutex *mixer_lock;
 
/* A thread to feed the audio device */
SDL_Thread *thread;
Uint32 threadid;
 
/* * * */
/* Data private to this driver */
struct SDL_PrivateAudioData *hidden;
 
/* * * */
/* The function used to dispose of this structure */
void (*free)(_THIS);
};
#undef _THIS
 
typedef struct AudioBootStrap {
const char *name;
const char *desc;
int (*available)(void);
SDL_AudioDevice *(*create)(int devindex);
} AudioBootStrap;
 
#ifdef OPENBSD_AUDIO_SUPPORT
extern AudioBootStrap OPENBSD_AUDIO_bootstrap;
#endif
#ifdef OSS_SUPPORT
extern AudioBootStrap DSP_bootstrap;
extern AudioBootStrap DMA_bootstrap;
#endif
#ifdef ALSA_SUPPORT
extern AudioBootStrap ALSA_bootstrap;
#endif
#if (defined(unix) && !defined(__CYGWIN32__)) && \
!defined(OSS_SUPPORT) && !defined(ALSA_SUPPORT)
extern AudioBootStrap AUDIO_bootstrap;
#endif
#ifdef ARTSC_SUPPORT
extern AudioBootStrap ARTSC_bootstrap;
#endif
#ifdef ESD_SUPPORT
extern AudioBootStrap ESD_bootstrap;
#endif
#ifdef NAS_SUPPORT
extern AudioBootStrap NAS_bootstrap;
#endif
#ifdef ENABLE_DIRECTX
extern AudioBootStrap DSOUND_bootstrap;
#endif
#ifdef ENABLE_WINDIB
extern AudioBootStrap WAVEOUT_bootstrap;
#endif
#ifdef _AIX
extern AudioBootStrap Paud_bootstrap;
#endif
#ifdef __BEOS__
extern AudioBootStrap BAUDIO_bootstrap;
#endif
#if defined(macintosh) || TARGET_API_MAC_CARBON
extern AudioBootStrap SNDMGR_bootstrap;
#endif
#ifdef ENABLE_AHI
extern AudioBootStrap AHI_bootstrap;
#endif
#ifdef DISKAUD_SUPPORT
extern AudioBootStrap DISKAUD_bootstrap;
#endif
 
/* This is the current audio device */
extern SDL_AudioDevice *current_audio;
 
#endif /* _SDL_sysaudio_h */
/contrib/games/opentyrian/SDL/SDL_wave.c
0,0 → 1,591
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_wave.c,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
#ifndef DISABLE_FILE
 
/* Microsoft WAVE file loading routines */
 
#include <stdlib.h>
#include <string.h>
 
#include "SDL_error.h"
#include "SDL_audio.h"
#include "SDL_wave.h"
#include "SDL_endian.h"
 
#ifndef NELEMS
#define NELEMS(array) ((sizeof array)/(sizeof array[0]))
#endif
 
static int ReadChunk(SDL_RWops *src, Chunk *chunk);
 
struct MS_ADPCM_decodestate {
Uint8 hPredictor;
Uint16 iDelta;
Sint16 iSamp1;
Sint16 iSamp2;
};
static struct MS_ADPCM_decoder {
WaveFMT wavefmt;
Uint16 wSamplesPerBlock;
Uint16 wNumCoef;
Sint16 aCoeff[7][2];
/* * * */
struct MS_ADPCM_decodestate state[2];
} MS_ADPCM_state;
 
static int InitMS_ADPCM(WaveFMT *format)
{
Uint8 *rogue_feel;
Uint16 extra_info;
int i;
 
/* Set the rogue pointer to the MS_ADPCM specific data */
MS_ADPCM_state.wavefmt.encoding = SDL_SwapLE16(format->encoding);
MS_ADPCM_state.wavefmt.channels = SDL_SwapLE16(format->channels);
MS_ADPCM_state.wavefmt.frequency = SDL_SwapLE32(format->frequency);
MS_ADPCM_state.wavefmt.byterate = SDL_SwapLE32(format->byterate);
MS_ADPCM_state.wavefmt.blockalign = SDL_SwapLE16(format->blockalign);
MS_ADPCM_state.wavefmt.bitspersample =
SDL_SwapLE16(format->bitspersample);
rogue_feel = (Uint8 *)format+sizeof(*format);
if ( sizeof(*format) == 16 ) {
extra_info = ((rogue_feel[1]<<8)|rogue_feel[0]);
rogue_feel += sizeof(Uint16);
}
MS_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1]<<8)|rogue_feel[0]);
rogue_feel += sizeof(Uint16);
MS_ADPCM_state.wNumCoef = ((rogue_feel[1]<<8)|rogue_feel[0]);
rogue_feel += sizeof(Uint16);
if ( MS_ADPCM_state.wNumCoef != 7 ) {
SDL_SetError("Unknown set of MS_ADPCM coefficients");
return(-1);
}
for ( i=0; i<MS_ADPCM_state.wNumCoef; ++i ) {
MS_ADPCM_state.aCoeff[i][0] = ((rogue_feel[1]<<8)|rogue_feel[0]);
rogue_feel += sizeof(Uint16);
MS_ADPCM_state.aCoeff[i][1] = ((rogue_feel[1]<<8)|rogue_feel[0]);
rogue_feel += sizeof(Uint16);
}
return(0);
}
 
static Sint32 MS_ADPCM_nibble(struct MS_ADPCM_decodestate *state,
Uint8 nybble, Sint16 *coeff)
{
const Sint32 max_audioval = ((1<<(16-1))-1);
const Sint32 min_audioval = -(1<<(16-1));
const Sint32 adaptive[] = {
230, 230, 230, 230, 307, 409, 512, 614,
768, 614, 512, 409, 307, 230, 230, 230
};
Sint32 new_sample, delta;
 
new_sample = ((state->iSamp1 * coeff[0]) +
(state->iSamp2 * coeff[1]))/256;
if ( nybble & 0x08 ) {
new_sample += state->iDelta * (nybble-0x10);
} else {
new_sample += state->iDelta * nybble;
}
if ( new_sample < min_audioval ) {
new_sample = min_audioval;
} else
if ( new_sample > max_audioval ) {
new_sample = max_audioval;
}
delta = ((Sint32)state->iDelta * adaptive[nybble])/256;
if ( delta < 16 ) {
delta = 16;
}
state->iDelta = delta;
state->iSamp2 = state->iSamp1;
state->iSamp1 = new_sample;
return(new_sample);
}
 
static int MS_ADPCM_decode(Uint8 **audio_buf, Uint32 *audio_len)
{
struct MS_ADPCM_decodestate *state[2];
Uint8 *freeable, *encoded, *decoded;
Sint32 encoded_len, samplesleft;
Sint8 nybble, stereo;
Sint16 *coeff[2];
Sint32 new_sample;
 
/* Allocate the proper sized output buffer */
encoded_len = *audio_len;
encoded = *audio_buf;
freeable = *audio_buf;
*audio_len = (encoded_len/MS_ADPCM_state.wavefmt.blockalign) *
MS_ADPCM_state.wSamplesPerBlock*
MS_ADPCM_state.wavefmt.channels*sizeof(Sint16);
*audio_buf = (Uint8 *)malloc(*audio_len);
if ( *audio_buf == NULL ) {
SDL_Error(SDL_ENOMEM);
return(-1);
}
decoded = *audio_buf;
 
/* Get ready... Go! */
stereo = (MS_ADPCM_state.wavefmt.channels == 2);
state[0] = &MS_ADPCM_state.state[0];
state[1] = &MS_ADPCM_state.state[stereo];
while ( encoded_len >= MS_ADPCM_state.wavefmt.blockalign ) {
/* Grab the initial information for this block */
state[0]->hPredictor = *encoded++;
if ( stereo ) {
state[1]->hPredictor = *encoded++;
}
state[0]->iDelta = ((encoded[1]<<8)|encoded[0]);
encoded += sizeof(Sint16);
if ( stereo ) {
state[1]->iDelta = ((encoded[1]<<8)|encoded[0]);
encoded += sizeof(Sint16);
}
state[0]->iSamp1 = ((encoded[1]<<8)|encoded[0]);
encoded += sizeof(Sint16);
if ( stereo ) {
state[1]->iSamp1 = ((encoded[1]<<8)|encoded[0]);
encoded += sizeof(Sint16);
}
state[0]->iSamp2 = ((encoded[1]<<8)|encoded[0]);
encoded += sizeof(Sint16);
if ( stereo ) {
state[1]->iSamp2 = ((encoded[1]<<8)|encoded[0]);
encoded += sizeof(Sint16);
}
coeff[0] = MS_ADPCM_state.aCoeff[state[0]->hPredictor];
coeff[1] = MS_ADPCM_state.aCoeff[state[1]->hPredictor];
 
/* Store the two initial samples we start with */
decoded[0] = state[0]->iSamp2&0xFF;
decoded[1] = state[0]->iSamp2>>8;
decoded += 2;
if ( stereo ) {
decoded[0] = state[1]->iSamp2&0xFF;
decoded[1] = state[1]->iSamp2>>8;
decoded += 2;
}
decoded[0] = state[0]->iSamp1&0xFF;
decoded[1] = state[0]->iSamp1>>8;
decoded += 2;
if ( stereo ) {
decoded[0] = state[1]->iSamp1&0xFF;
decoded[1] = state[1]->iSamp1>>8;
decoded += 2;
}
 
/* Decode and store the other samples in this block */
samplesleft = (MS_ADPCM_state.wSamplesPerBlock-2)*
MS_ADPCM_state.wavefmt.channels;
while ( samplesleft > 0 ) {
nybble = (*encoded)>>4;
new_sample = MS_ADPCM_nibble(state[0],nybble,coeff[0]);
decoded[0] = new_sample&0xFF;
new_sample >>= 8;
decoded[1] = new_sample&0xFF;
decoded += 2;
 
nybble = (*encoded)&0x0F;
new_sample = MS_ADPCM_nibble(state[1],nybble,coeff[1]);
decoded[0] = new_sample&0xFF;
new_sample >>= 8;
decoded[1] = new_sample&0xFF;
decoded += 2;
 
++encoded;
samplesleft -= 2;
}
encoded_len -= MS_ADPCM_state.wavefmt.blockalign;
}
free(freeable);
return(0);
}
 
struct IMA_ADPCM_decodestate {
Sint32 sample;
Sint8 index;
};
static struct IMA_ADPCM_decoder {
WaveFMT wavefmt;
Uint16 wSamplesPerBlock;
/* * * */
struct IMA_ADPCM_decodestate state[2];
} IMA_ADPCM_state;
 
static int InitIMA_ADPCM(WaveFMT *format)
{
Uint8 *rogue_feel;
Uint16 extra_info;
 
/* Set the rogue pointer to the IMA_ADPCM specific data */
IMA_ADPCM_state.wavefmt.encoding = SDL_SwapLE16(format->encoding);
IMA_ADPCM_state.wavefmt.channels = SDL_SwapLE16(format->channels);
IMA_ADPCM_state.wavefmt.frequency = SDL_SwapLE32(format->frequency);
IMA_ADPCM_state.wavefmt.byterate = SDL_SwapLE32(format->byterate);
IMA_ADPCM_state.wavefmt.blockalign = SDL_SwapLE16(format->blockalign);
IMA_ADPCM_state.wavefmt.bitspersample =
SDL_SwapLE16(format->bitspersample);
rogue_feel = (Uint8 *)format+sizeof(*format);
if ( sizeof(*format) == 16 ) {
extra_info = ((rogue_feel[1]<<8)|rogue_feel[0]);
rogue_feel += sizeof(Uint16);
}
IMA_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1]<<8)|rogue_feel[0]);
return(0);
}
 
static Sint32 IMA_ADPCM_nibble(struct IMA_ADPCM_decodestate *state,Uint8 nybble)
{
const Sint32 max_audioval = ((1<<(16-1))-1);
const Sint32 min_audioval = -(1<<(16-1));
const int index_table[16] = {
-1, -1, -1, -1,
2, 4, 6, 8,
-1, -1, -1, -1,
2, 4, 6, 8
};
const Sint32 step_table[89] = {
7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31,
34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130,
143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408,
449, 494, 544, 598, 658, 724, 796, 876, 963, 1060, 1166, 1282,
1411, 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024, 3327,
3660, 4026, 4428, 4871, 5358, 5894, 6484, 7132, 7845, 8630,
9493, 10442, 11487, 12635, 13899, 15289, 16818, 18500, 20350,
22385, 24623, 27086, 29794, 32767
};
Sint32 delta, step;
 
/* Compute difference and new sample value */
step = step_table[state->index];
delta = step >> 3;
if ( nybble & 0x04 ) delta += step;
if ( nybble & 0x02 ) delta += (step >> 1);
if ( nybble & 0x01 ) delta += (step >> 2);
if ( nybble & 0x08 ) delta = -delta;
state->sample += delta;
 
/* Update index value */
state->index += index_table[nybble];
if ( state->index > 88 ) {
state->index = 88;
} else
if ( state->index < 0 ) {
state->index = 0;
}
 
/* Clamp output sample */
if ( state->sample > max_audioval ) {
state->sample = max_audioval;
} else
if ( state->sample < min_audioval ) {
state->sample = min_audioval;
}
return(state->sample);
}
 
/* Fill the decode buffer with a channel block of data (8 samples) */
static void Fill_IMA_ADPCM_block(Uint8 *decoded, Uint8 *encoded,
int channel, int numchannels, struct IMA_ADPCM_decodestate *state)
{
int i;
Sint8 nybble;
Sint32 new_sample;
 
decoded += (channel * 2);
for ( i=0; i<4; ++i ) {
nybble = (*encoded)&0x0F;
new_sample = IMA_ADPCM_nibble(state, nybble);
decoded[0] = new_sample&0xFF;
new_sample >>= 8;
decoded[1] = new_sample&0xFF;
decoded += 2 * numchannels;
 
nybble = (*encoded)>>4;
new_sample = IMA_ADPCM_nibble(state, nybble);
decoded[0] = new_sample&0xFF;
new_sample >>= 8;
decoded[1] = new_sample&0xFF;
decoded += 2 * numchannels;
 
++encoded;
}
}
 
static int IMA_ADPCM_decode(Uint8 **audio_buf, Uint32 *audio_len)
{
struct IMA_ADPCM_decodestate *state;
Uint8 *freeable, *encoded, *decoded;
Sint32 encoded_len, samplesleft;
int c, channels;
 
/* Check to make sure we have enough variables in the state array */
channels = IMA_ADPCM_state.wavefmt.channels;
if ( channels > NELEMS(IMA_ADPCM_state.state) ) {
SDL_SetError("IMA ADPCM decoder can only handle %d channels",
NELEMS(IMA_ADPCM_state.state));
return(-1);
}
state = IMA_ADPCM_state.state;
 
/* Allocate the proper sized output buffer */
encoded_len = *audio_len;
encoded = *audio_buf;
freeable = *audio_buf;
*audio_len = (encoded_len/IMA_ADPCM_state.wavefmt.blockalign) *
IMA_ADPCM_state.wSamplesPerBlock*
IMA_ADPCM_state.wavefmt.channels*sizeof(Sint16);
*audio_buf = (Uint8 *)malloc(*audio_len);
if ( *audio_buf == NULL ) {
SDL_Error(SDL_ENOMEM);
return(-1);
}
decoded = *audio_buf;
 
/* Get ready... Go! */
while ( encoded_len >= IMA_ADPCM_state.wavefmt.blockalign ) {
/* Grab the initial information for this block */
for ( c=0; c<channels; ++c ) {
/* Fill the state information for this block */
state[c].sample = ((encoded[1]<<8)|encoded[0]);
encoded += 2;
if ( state[c].sample & 0x8000 ) {
state[c].sample -= 0x10000;
}
state[c].index = *encoded++;
/* Reserved byte in buffer header, should be 0 */
if ( *encoded++ != 0 ) {
/* Uh oh, corrupt data? Buggy code? */;
}
 
/* Store the initial sample we start with */
decoded[0] = state[c].sample&0xFF;
decoded[1] = state[c].sample>>8;
decoded += 2;
}
 
/* Decode and store the other samples in this block */
samplesleft = (IMA_ADPCM_state.wSamplesPerBlock-1)*channels;
while ( samplesleft > 0 ) {
for ( c=0; c<channels; ++c ) {
Fill_IMA_ADPCM_block(decoded, encoded,
c, channels, &state[c]);
encoded += 4;
samplesleft -= 8;
}
decoded += (channels * 8 * 2);
}
encoded_len -= IMA_ADPCM_state.wavefmt.blockalign;
}
free(freeable);
return(0);
}
 
SDL_AudioSpec * SDL_LoadWAV_RW (SDL_RWops *src, int freesrc,
SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
{
int was_error;
Chunk chunk;
int lenread;
int MS_ADPCM_encoded, IMA_ADPCM_encoded;
int samplesize;
 
/* WAV magic header */
Uint32 RIFFchunk;
Uint32 wavelen;
Uint32 WAVEmagic;
 
/* FMT chunk */
WaveFMT *format = NULL;
 
/* Make sure we are passed a valid data source */
was_error = 0;
if ( src == NULL ) {
was_error = 1;
goto done;
}
/* Check the magic header */
RIFFchunk = SDL_ReadLE32(src);
wavelen = SDL_ReadLE32(src);
WAVEmagic = SDL_ReadLE32(src);
if ( (RIFFchunk != RIFF) || (WAVEmagic != WAVE) ) {
SDL_SetError("Unrecognized file type (not WAVE)");
was_error = 1;
goto done;
}
 
/* Read the audio data format chunk */
chunk.data = NULL;
do {
if ( chunk.data != NULL ) {
free(chunk.data);
}
lenread = ReadChunk(src, &chunk);
if ( lenread < 0 ) {
was_error = 1;
goto done;
}
} while ( (chunk.magic == FACT) || (chunk.magic == LIST) );
 
/* Decode the audio data format */
format = (WaveFMT *)chunk.data;
if ( chunk.magic != FMT ) {
SDL_SetError("Complex WAVE files not supported");
was_error = 1;
goto done;
}
MS_ADPCM_encoded = IMA_ADPCM_encoded = 0;
switch (SDL_SwapLE16(format->encoding)) {
case PCM_CODE:
/* We can understand this */
break;
case MS_ADPCM_CODE:
/* Try to understand this */
if ( InitMS_ADPCM(format) < 0 ) {
was_error = 1;
goto done;
}
MS_ADPCM_encoded = 1;
break;
case IMA_ADPCM_CODE:
/* Try to understand this */
if ( InitIMA_ADPCM(format) < 0 ) {
was_error = 1;
goto done;
}
IMA_ADPCM_encoded = 1;
break;
default:
SDL_SetError("Unknown WAVE data format: 0x%.4x",
SDL_SwapLE16(format->encoding));
was_error = 1;
goto done;
}
memset(spec, 0, (sizeof *spec));
spec->freq = SDL_SwapLE32(format->frequency);
switch (SDL_SwapLE16(format->bitspersample)) {
case 4:
if ( MS_ADPCM_encoded || IMA_ADPCM_encoded ) {
spec->format = AUDIO_S16;
} else {
was_error = 1;
}
break;
case 8:
spec->format = AUDIO_U8;
break;
case 16:
spec->format = AUDIO_S16;
break;
default:
was_error = 1;
break;
}
if ( was_error ) {
SDL_SetError("Unknown %d-bit PCM data format",
SDL_SwapLE16(format->bitspersample));
goto done;
}
spec->channels = (Uint8)SDL_SwapLE16(format->channels);
spec->samples = 4096; /* Good default buffer size */
 
/* Read the audio data chunk */
*audio_buf = NULL;
do {
if ( *audio_buf != NULL ) {
free(*audio_buf);
}
lenread = ReadChunk(src, &chunk);
if ( lenread < 0 ) {
was_error = 1;
goto done;
}
*audio_len = lenread;
*audio_buf = chunk.data;
} while ( chunk.magic != DATA );
 
if ( MS_ADPCM_encoded ) {
if ( MS_ADPCM_decode(audio_buf, audio_len) < 0 ) {
was_error = 1;
goto done;
}
}
if ( IMA_ADPCM_encoded ) {
if ( IMA_ADPCM_decode(audio_buf, audio_len) < 0 ) {
was_error = 1;
goto done;
}
}
 
/* Don't return a buffer that isn't a multiple of samplesize */
samplesize = ((spec->format & 0xFF)/8)*spec->channels;
*audio_len &= ~(samplesize-1);
 
done:
if ( format != NULL ) {
free(format);
}
if ( freesrc && src ) {
SDL_RWclose(src);
}
if ( was_error ) {
spec = NULL;
}
return(spec);
}
 
/* Since the WAV memory is allocated in the shared library, it must also
be freed here. (Necessary under Win32, VC++)
*/
void SDL_FreeWAV(Uint8 *audio_buf)
{
if ( audio_buf != NULL ) {
free(audio_buf);
}
}
 
static int ReadChunk(SDL_RWops *src, Chunk *chunk)
{
chunk->magic = SDL_ReadLE32(src);
chunk->length = SDL_ReadLE32(src);
chunk->data = (Uint8 *)malloc(chunk->length);
if ( chunk->data == NULL ) {
SDL_Error(SDL_ENOMEM);
return(-1);
}
if ( SDL_RWread(src, chunk->data, chunk->length, 1) != 1 ) {
SDL_Error(SDL_EFREAD);
free(chunk->data);
return(-1);
}
return(chunk->length);
}
 
#endif /* ENABLE_FILE */
/contrib/games/opentyrian/SDL/SDL_wave.h
0,0 → 1,65
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_wave.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* WAVE files are little-endian */
 
/*******************************************/
/* Define values for Microsoft WAVE format */
/*******************************************/
#define RIFF 0x46464952 /* "RIFF" */
#define WAVE 0x45564157 /* "WAVE" */
#define FACT 0x74636166 /* "fact" */
#define LIST 0x5453494c /* "LIST" */
#define FMT 0x20746D66 /* "fmt " */
#define DATA 0x61746164 /* "data" */
#define PCM_CODE 0x0001
#define MS_ADPCM_CODE 0x0002
#define IMA_ADPCM_CODE 0x0011
#define WAVE_MONO 1
#define WAVE_STEREO 2
 
/* Normally, these three chunks come consecutively in a WAVE file */
typedef struct WaveFMT {
/* Not saved in the chunk we read:
Uint32 FMTchunk;
Uint32 fmtlen;
*/
Uint16 encoding;
Uint16 channels; /* 1 = mono, 2 = stereo */
Uint32 frequency; /* One of 11025, 22050, or 44100 Hz */
Uint32 byterate; /* Average bytes per second */
Uint16 blockalign; /* Bytes per sample block */
Uint16 bitspersample; /* One of 8, 12, 16, or 4 for ADPCM */
} WaveFMT;
 
/* The general chunk found in the WAVE file */
typedef struct Chunk {
Uint32 magic;
Uint32 length;
Uint8 *data; /* Data includes magic and length */
} Chunk;
 
/contrib/games/opentyrian/SDL/joystick_stub.c
0,0 → 1,153
/// JOYSTICK STUB FOR Wolfenstein 3D port to KolibriOS
/// Ported by maxcodehack and turbocat2001
 
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
/** @file SDL_joystick.h
* @note In order to use these functions, SDL_Init() must have been called
* with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
* for joysticks, and load appropriate drivers.
*/
 
/** The joystick structure used to identify an SDL joystick */
struct _SDL_Joystick;
typedef struct _SDL_Joystick SDL_Joystick;
 
/* Function prototypes */
/**
* Count the number of joysticks attached to the system
*/
int SDL_NumJoysticks(void){};
 
/**
* Get the implementation dependent name of a joystick.
*
* This can be called before any joysticks are opened.
* If no name can be found, this function returns NULL.
*/
const char * SDL_JoystickName(int device_index){};
 
/**
* Open a joystick for use.
*
* @param[in] device_index
* The index passed as an argument refers to
* the N'th joystick on the system. This index is the value which will
* identify this joystick in future joystick events.
*
* @return This function returns a joystick identifier, or NULL if an error occurred.
*/
SDL_Joystick * SDL_JoystickOpen(int device_index){};
 
/**
* Returns 1 if the joystick has been opened, or 0 if it has not.
*/
int SDL_JoystickOpened(int device_index){};
 
/**
* Get the device index of an opened joystick.
*/
int SDL_JoystickIndex(SDL_Joystick *joystick){};
 
/**
* Get the number of general axis controls on a joystick
*/
int SDL_JoystickNumAxes(SDL_Joystick *joystick){};
 
/**
* Get the number of trackballs on a joystick
*
* Joystick trackballs have only relative motion events associated
* with them and their state cannot be polled.
*/
int SDL_JoystickNumBalls(SDL_Joystick *joystick){};
 
/**
* Get the number of POV hats on a joystick
*/
int SDL_JoystickNumHats(SDL_Joystick *joystick){};
 
/**
* Get the number of buttons on a joystick
*/
int SDL_JoystickNumButtons(SDL_Joystick *joystick){};
 
/**
* Update the current state of the open joysticks.
*
* This is called automatically by the event loop if any joystick
* events are enabled.
*/
void SDL_JoystickUpdate(void){};
 
/**
* Enable/disable joystick event polling.
*
* If joystick events are disabled, you must call SDL_JoystickUpdate()
* yourself and check the state of the joystick when you want joystick
* information.
*
* @param[in] state The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
*/
int SDL_JoystickEventState(int state){};
 
/**
* Get the current state of an axis control on a joystick
*
* @param[in] axis The axis indices start at index 0.
*
* @return The state is a value ranging from -32768 to 32767.
*/
int SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis){};
 
/**
* @name Hat Positions
* The return value of SDL_JoystickGetHat() is one of the following positions:
*/
/*@{*/
#define SDL_HAT_CENTERED 0x00
#define SDL_HAT_UP 0x01
#define SDL_HAT_RIGHT 0x02
#define SDL_HAT_DOWN 0x04
#define SDL_HAT_LEFT 0x08
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
/*@}*/
 
/**
* Get the current state of a POV hat on a joystick
*
* @param[in] hat The hat indices start at index 0.
*/
int SDL_JoystickGetHat(SDL_Joystick *joystick, int hat){};
 
/**
* Get the ball axis change since the last poll
*
* @param[in] ball The ball indices start at index 0.
*
* @return This returns 0, or -1 if you passed it invalid parameters.
*/
int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy){};
 
/**
* Get the current state of a button on a joystick
*
* @param[in] button The button indices start at index 0.
*/
int SDL_JoystickGetButton(SDL_Joystick *joystick, int button){};
 
/**
* Close a joystick previously opened with SDL_JoystickOpen()
*/
void SDL_JoystickClose(SDL_Joystick *joystick){};
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/games/opentyrian/SDL/uSDL.c
0,0 → 1,53
#include <SDL.h>
#include <stdlib.h>
#include <string.h>
 
#define asm_inline __asm__ __volatile__
 
#pragma pack(push,1)
typedef union{
unsigned val;
struct{
short h;
short w;
};
}ksys_screen_t;
#pragma pack(pop)
 
 
static inline
void _ksys_change_window(int new_x, int new_y, int new_w, int new_h)
{
asm_inline(
"int $0x40"
::"a"(67), "b"(new_x), "c"(new_y), "d"(new_w),"S"(new_h)
);
}
 
static inline
ksys_screen_t _ksys_screen_size()
{
ksys_screen_t size;
asm_inline(
"int $0x40"
:"=a"(size)
:"a"(14)
:"memory"
);
return size;
}
 
void uSDL_SetWinCenter(unsigned w, unsigned h){
ksys_screen_t screen_size= _ksys_screen_size();
int new_x = screen_size.w/2-w/2;
int new_y = screen_size.h/2-h/2;
_ksys_change_window(new_x, new_y, -1, -1);
}
 
 
void uSDL_Delay(unsigned ms){
unsigned start = SDL_GetTicks();
do{
asm_inline("int $0x40" :: "a"(5),"b"(1));
}while (SDL_GetTicks()-start < ms);
}
/contrib/games/opentyrian/src/animlib.c
0,0 → 1,431
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "animlib.h"
 
#include "file.h"
#include "keyboard.h"
#include "network.h"
#include "nortsong.h"
#include "palette.h"
#include "sizebuf.h"
#include "video.h"
 
#include <assert.h>
 
/*** Structs ***/
/* The actual header has a lot of fields that are basically useless to us since
* we both set our own framerate and the format itself only allows for
* 320x200x8. Should a (nonexistent) ani be played that doesn't have the same
* assumed values we are going to use, TOO BAD. It'll just be treated as
* corrupt in playback.
*/
#define PALETTE_OFFSET 0x100 // 128 + sizeof(header)
#define PAGEHEADER_OFFSET 0x500 // PALETTE_OFFSET + sizeof(palette)
#define ANIM_OFFSET 0x0B00 // PAGEHEADER_OFFSET + sizeof(largepageheader) * 256
#define ANI_PAGE_SIZE 0x10000 // 65536.
typedef struct anim_FileHeader_s
{
unsigned int nlps; /* Number of 'pages', max 256. */
unsigned int nRecords; /* Number of 'records', max 65535 */
} anim_FileHeader_t;
typedef struct anim_LargePageHeader_s
{
unsigned int baseRecord; /* The first record's number */
unsigned int nRecords; /* Number of records. Supposedly there are bit flags but I saw no such code */
unsigned int nBytes; /* Number of bytes used, excluding headers */
} anim_LargePageHeader_t;
 
 
/*** Globals ***/
Uint8 CurrentPageBuffer[65536];
anim_LargePageHeader_t PageHeader[256];
unsigned int CurrentPageRecordSizes[256];
 
anim_LargePageHeader_t CurrentPageHeader;
anim_FileHeader_t FileHeader;
 
unsigned int Curlpnum;
 
FILE * InFile;
 
 
/*** Function decs ***/
int JE_playRunSkipDump( Uint8 *, unsigned int );
void JE_closeAnim( void );
int JE_loadAnim( const char * );
int JE_renderFrame( unsigned int );
int JE_findPage ( unsigned int );
int JE_drawFrame( unsigned int );
int JE_loadPage( unsigned int );
 
/*** Implementation ***/
 
 
/* Loads the given page into memory.
*
* Returns 0 on success or nonzero on failure (bad data)
*/
int JE_loadPage( unsigned int pagenumber )
{
unsigned int i, pageSize;
 
 
if (Curlpnum == pagenumber) { return(0); } /* Already loaded */
Curlpnum = pagenumber;
 
/* We need to seek to the page and load it into our buffer.
* Pages have a fixed size of 0x10000; any left over space is padded
* unless it's the end of the file.
*
* Pages repeat their headers for some reason. They then have two bytes of
* padding folowed by a word for every record. THEN the data starts.
*/
fseek(InFile, ANIM_OFFSET + (pagenumber * ANI_PAGE_SIZE), SEEK_SET);
efread(&CurrentPageHeader.baseRecord, 2, 1, InFile);
efread(&CurrentPageHeader.nRecords, 2, 1, InFile);
efread(&CurrentPageHeader.nBytes, 2, 1, InFile);
 
fseek(InFile, 2, SEEK_CUR);
for (i = 0; i < CurrentPageHeader.nRecords; i++)
{
efread(&CurrentPageRecordSizes[i], 2, 1, InFile);
}
 
/* What remains is the 'compressed' data */
efread(CurrentPageBuffer, 1, CurrentPageHeader.nBytes, InFile);
 
/* Okay, we've succeeded in all our IO checks. Now, make sure the
* headers aren't lying or damaged or something.
*/
pageSize = 0;
for (i = 0; i < CurrentPageHeader.nRecords; i++)
{
pageSize += CurrentPageRecordSizes[i];
}
 
if(pageSize != CurrentPageHeader.nBytes) { return(-1); }
 
/* So far, so good */
return(0);
}
 
int JE_drawFrame( unsigned int framenumber )
{
int ret;
 
 
ret = JE_loadPage(framenumber);
if (ret) { return(ret); }
 
ret = JE_renderFrame (framenumber);
if (ret) { return(ret); }
 
return(0);
}
 
int JE_findPage( unsigned int framenumber )
{
unsigned int i;
 
 
for (i = 0; i < FileHeader.nlps; i++)
{
if (PageHeader[i].baseRecord <= framenumber
&& PageHeader[i].baseRecord + PageHeader[i].nRecords > framenumber)
{
return(i);
}
}
 
return(-1); /* Did not find */
}
 
int JE_renderFrame( unsigned int framenumber )
{
unsigned int i, offset, destframe;
 
 
destframe = framenumber - CurrentPageHeader.baseRecord;
 
offset = 0;
for (i = 0; i < destframe; i++)
{
offset += CurrentPageRecordSizes[i];
}
 
return (JE_playRunSkipDump(CurrentPageBuffer + offset + 4, CurrentPageRecordSizes[destframe] - 4));
}
 
void JE_playAnim( const char *animfile, JE_byte startingframe, JE_byte speed )
{
unsigned int i;
int pageNum;
 
if (JE_loadAnim(animfile) != 0)
{
return; /* Failed to open or process file */
}
 
/* Blank screen */
JE_clr256(VGAScreen);
JE_showVGA();
 
 
/* re FileHeader.nRecords-1: It's -1 in the pascal too.
* The final frame is a delta of the first, and we don't need that.
* We could also, if we ever ended up needing to loop anis, check
* the bools in the header to see if we should render the last
* frame. But that's never going to be encessary :)
*/
for (i = startingframe; i < FileHeader.nRecords-1; i++)
{
/* Handle boring crap */
setjasondelay(speed);
 
/* Load required frame. The loading function is smart enough to not re-load an already loaded frame */
pageNum = JE_findPage(i);
if(pageNum == -1) { break; }
if (JE_loadPage(pageNum) != 0) { break; }
 
/* render frame. */
if (JE_renderFrame(i) != 0) { break; }
JE_showVGA();
 
 
/* Return early if user presses a key */
service_SDL_events(true);
if (newkey)
{
break;
}
 
/* Wait until we need the next frame */
NETWORK_KEEP_ALIVE();
wait_delay();
}
 
JE_closeAnim();
}
 
/* loadAnim opens the file and loads data from it into the header structs.
* It should take care to clean up after itself should an error occur.
*/
int JE_loadAnim( const char *filename )
{
unsigned int i, fileSize;
char temp[4];
 
 
Curlpnum = -1;
InFile = dir_fopen(data_dir(), filename, "rb");
if(InFile == NULL)
{
return(-1);
}
 
fileSize = ftell_eof(InFile);
if(fileSize < ANIM_OFFSET)
{
/* We don't know the exact size our file should be yet,
* but we do know it should be way more than this */
fclose(InFile);
return(-1);
}
 
/* Read in the header. The header is 256 bytes long or so,
* but that includes a lot of padding as well as several
* vars we really don't care about. We shall check the ID and extract
* the handful of vars we care about. Every value in the header that
* is constant will be ignored.
*/
 
efread(&temp, 1, 4, InFile); /* The ID, should equal "LPF " */
fseek(InFile, 2, SEEK_CUR); /* skip over this word */
efread(&FileHeader.nlps, 2, 1, InFile); /* Number of pages */
efread(&FileHeader.nRecords, 4, 1, InFile); /* Number of records */
 
if (memcmp(temp, "LPF ", 4) != 0
|| FileHeader.nlps == 0 || FileHeader.nRecords == 0
|| FileHeader.nlps > 256 || FileHeader.nRecords > 65535)
{
fclose(InFile);
return(-1);
}
 
/* Read in headers */
fseek(InFile, PAGEHEADER_OFFSET, SEEK_SET);
for (i = 0; i < FileHeader.nlps; i++)
{
efread(&PageHeader[i].baseRecord, 2, 1, InFile);
efread(&PageHeader[i].nRecords, 2, 1, InFile);
efread(&PageHeader[i].nBytes, 2, 1, InFile);
}
 
 
/* Now we have enough information to calculate the 'expected' file size.
* Our calculation SHOULD be equal to fileSize, but we won't begrudge
* padding */
if (fileSize < (FileHeader.nlps-1) * ANI_PAGE_SIZE + ANIM_OFFSET
+ PageHeader[FileHeader.nlps-1].nBytes
+ PageHeader[FileHeader.nlps-1].nRecords * 2 + 8)
{
fclose(InFile);
return(-1);
}
 
 
/* Now read in the palette. */
fseek(InFile, PALETTE_OFFSET, SEEK_SET);
for (i = 0; i < 256; i++)
{
efread(&colors[i].b, 1, 1, InFile);
efread(&colors[i].g, 1, 1, InFile);
efread(&colors[i].r, 1, 1, InFile);
efread(&colors[i].unused, 1, 1, InFile);
}
set_palette(colors, 0, 255);
 
/* Whew! That was hard. Let's go grab some beers! */
return(0);
}
 
void JE_closeAnim( void )
{
fclose(InFile);
}
 
/* RunSkipDump decompresses the video. There are three operations, run, skip,
* and dump. They can be used in either byte or word variations, making six
* possible actions, and there's a seventh 'stop' action, which looks
* like 0x80 0x00 0x00.
*
* Run is a memset.
* Dump is a memcpy.
* Skip leaves the old data intact and simply increments the pointers.
*
* returns 0 on success or 1 if decompressing failed. Failure to decompress
* indicates a broken or malicious file; playback should terminate.
*/
int JE_playRunSkipDump( Uint8 *incomingBuffer, unsigned int IncomingBufferLength )
{
sizebuf_t Buffer_IN, Buffer_OUT;
sizebuf_t * pBuffer_IN = &Buffer_IN, * pBuffer_OUT = &Buffer_OUT;
 
#define ANI_SHORT_RLE 0x00
#define ANI_SHORT_SKIP 0x80
#define ANI_LONG_OP 0x80
#define ANI_LONG_COPY_OR_RLE 0x8000
#define ANI_LONG_RLE 0x4000
#define ANI_STOP 0x0000
 
SZ_Init(pBuffer_IN, incomingBuffer, IncomingBufferLength);
SZ_Init(pBuffer_OUT, VGAScreen->pixels, VGAScreen->h * VGAScreen->pitch);
 
 
/* 320x200 is the only supported format.
* Assert is here as a hint should our screen size ever changes.
* As for how to decompress to the wrong screen size... */
assert(VGAScreen->h * VGAScreen->pitch == 320 * 200);
 
 
while (1)
{
/* Get one byte. This byte may have flags that tell us more */
unsigned int opcode = MSG_ReadByte(pBuffer_IN);
 
/* Before we continue, check the error states/
* We should *probably* check these after every read and write, but
* I've rigged it so that the buffers will never go out of bounds.
* So we can afford to be lazy; if the buffer overflows below it will
* silently fail its writes and we'll catch the failure on our next
* run through the loop. A failure means we should be
* leaving ANYWAY. The contents of our buffers doesn't matter.
*/
if (SZ_Error(pBuffer_IN) || SZ_Error(pBuffer_OUT))
{
return(-1);
}
 
/* Divide into 'short' and 'long' */
if (opcode == ANI_LONG_OP) /* long ops */
{
opcode = MSG_ReadWord(pBuffer_IN);
 
if (opcode == ANI_STOP) /* We are done decompressing. Leave */
{
break;
}
else if (!(opcode & ANI_LONG_COPY_OR_RLE)) /* If it's not those two, it's a skip */
{
unsigned int count = opcode;
SZ_Seek(pBuffer_OUT, count, SEEK_CUR);
}
else /* Now things get a bit more interesting... */
{
opcode &= ~ANI_LONG_COPY_OR_RLE; /* Clear that flag */
 
if (opcode & ANI_LONG_RLE) /* RLE */
{
unsigned int count = opcode & ~ANI_LONG_RLE; /* Clear flag */
 
/* Extract another byte */
unsigned int value = MSG_ReadByte(pBuffer_IN);
 
/* The actual run */
SZ_Memset(pBuffer_OUT, value, count);
}
else
{ /* Long copy */
unsigned int count = opcode;
 
/* Copy */
SZ_Memcpy2(pBuffer_OUT, pBuffer_IN, count);
}
}
} /* End of long ops */
else /* short ops */
{
if (opcode & ANI_SHORT_SKIP) /* Short skip, move pointer only */
{
unsigned int count = opcode & ~ANI_SHORT_SKIP; /* clear flag to get count */
SZ_Seek(pBuffer_OUT, count, SEEK_CUR);
}
else if (opcode == ANI_SHORT_RLE) /* Short RLE, memset the destination */
{
/* Extract a few more bytes */
unsigned int count = MSG_ReadByte(pBuffer_IN);
unsigned int value = MSG_ReadByte(pBuffer_IN);
 
/* Run */
SZ_Memset(pBuffer_OUT, value, count);
}
else /* Short copy, memcpy from src to dest. */
{
unsigned int count = opcode;
 
/* Dump */
SZ_Memcpy2(pBuffer_OUT, pBuffer_IN, count);
}
} /* End of short ops */
}
 
/* And that's that */
return(0);
}
 
/contrib/games/opentyrian/src/animlib.h
0,0 → 1,27
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef ANIMLIB_H
#define ANIMLIB_H
 
#include "opentyr.h"
 
void JE_playAnim( const char *animfile, JE_byte startingframe, JE_byte speed );
 
#endif /* ANIMLIB_H */
 
/contrib/games/opentyrian/src/arg_parse.c
0,0 → 1,248
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "arg_parse.h"
 
#include "std_support.h"
 
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
 
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
 
static void permute( const char *argv[], int *first_nonopt, int *first_opt, int after_opt );
 
static int parse_short_opt( int argc, const char *const argv[], const Options *options, Option *option );
static int parse_long_opt( int argc, const char *const argv[], const Options *options, Option *option );
 
Option parse_args( int argc, const char *argv[], const Options *options )
{
static int argn = 1;
static bool no_more_options = false;
static int first_nonopt = 1;
Option option = { NOT_OPTION, NULL, 0 };
option.argn = first_nonopt;
while (argn < argc)
{
size_t arg_len = strlen(argv[argn]);
if (!no_more_options &&
argv[argn][0] == '-' && // first char is '-'
arg_len > 1) // option is not "-"
{
option.argn = argn;
if (argv[argn][1] == '-') // string begins with "--"
{
if (arg_len == 2) // "--" alone indicates end of options
{
++argn;
no_more_options = true;
}
else
{
argn = parse_long_opt(argc, argv, options, &option);
}
}
else
{
argn = parse_short_opt(argc, argv, options, &option);
}
// shift option in front of non-options
permute(argv, &first_nonopt, &option.argn, argn);
// don't include "--" in non-options
if (no_more_options)
++option.argn;
break;
}
else
{
// skip non-options, permute later when option encountered
++argn;
}
}
return option;
}
 
static void permute( const char *argv[], int *first_nonopt, int *first_opt, int after_opt )
{
const int nonopts = *first_opt - *first_nonopt;
// slide each of the options in front of the non-options
for (int i = *first_opt; i < after_opt; ++i)
{
for (int j = i; j > *first_nonopt; --j)
{
// swap argv[j] and argv[j - 1]
const char *temp = argv[j];
argv[j] = argv[j - 1];
argv[j - 1] = temp;
}
// position of first non-option shifts right once for each option
++(*first_nonopt);
}
// position of first option is initial position of first non-option
*first_opt -= nonopts;
}
 
static int parse_short_opt( int argc, const char *const argv[], const Options *options, Option *option )
{
static size_t offset = 1; // ignore the "-"
int argn = option->argn;
const char *arg = argv[argn];
const size_t arg_len = strlen(arg);
const bool arg_attached = (offset + 1 < arg_len), // possible argument attached?
last_in_argv = (argn == argc - 1);
option->value = INVALID_OPTION;
for (; !(options->short_opt == 0 &&
options->long_opt == NULL); ++options)
{
if (options->short_opt != 0 &&
options->short_opt == arg[offset])
{
option->value = options->value;
if (options->has_arg)
{
if (arg_attached) // arg direclty follows option
{
option->arg = arg + offset + 1;
offset = arg_len;
}
else if (!last_in_argv) // arg is next in argv
{
option->arg = argv[++argn];
offset = arg_len;
}
else
{
option->value = OPTION_MISSING_ARG;
break;
}
}
break;
}
}
switch (option->value)
{
case INVALID_OPTION:
fprintf(stderr, "%s: invalid option -- '%c'\n", argv[0], argv[option->argn][offset]);
break;
case OPTION_MISSING_ARG:
fprintf(stderr, "%s: option requires an argument -- '%c'\n", argv[0], argv[option->argn][offset]);
break;
}
if (++offset >= arg_len)
{
++argn;
offset = 1;
}
return argn; // which arg in argv that parse_args() should examine when called again
}
 
static int parse_long_opt( int argc, const char *const argv[], const Options *options, Option *option )
{
int argn = option->argn;
const char *arg = argv[argn] + 2; // ignore the "--"
const size_t arg_len = strlen(arg),
arg_opt_len = ot_strchrnul(arg, '=') - arg; // length before "="
const bool arg_attached = (arg_opt_len < arg_len), // argument attached using "="?
last_in_argv = (argn == argc - 1);
option->value = INVALID_OPTION;
for (; !(options->short_opt == 0 &&
options->long_opt == NULL); ++options)
{
if (options->long_opt != NULL &&
strncmp(options->long_opt, arg, arg_opt_len) == 0) // matches (partially, at least)
{
if (option->value != INVALID_OPTION) // other match already found
{
option->value = AMBIGUOUS_OPTION;
break;
}
option->value = options->value;
if (options->has_arg)
{
if (arg_attached) // arg is after "="
{
option->arg = arg + arg_opt_len + 1;
}
else if (!last_in_argv) // arg is next in argv
{
option->arg = argv[++argn];
}
else // arg is missing
{
option->value = OPTION_MISSING_ARG;
// can't break, gotta check for ambiguity
}
}
if (arg_opt_len == strlen(options->long_opt)) // exact match
break;
// can't break for partial match, gotta check for ambiguity
}
}
switch (option->value)
{
case INVALID_OPTION:
fprintf(stderr, "%s: unrecognized option '%s'\n", argv[0], argv[option->argn]);
break;
case AMBIGUOUS_OPTION:
fprintf(stderr, "%s: option '%s' is ambiguous\n", argv[0], argv[option->argn]);
break;
case OPTION_MISSING_ARG:
fprintf(stderr, "%s: option '%s' requires an argument\n", argv[0], argv[option->argn]);
break;
}
++argn;
return argn; // which arg in argv that parse_args() should examine when called again
}
/contrib/games/opentyrian/src/arg_parse.h
0,0 → 1,58
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef ARG_PARSE_H
#define ARG_PARSE_H
 
#include <stdbool.h>
 
// this is essentially a reimplementation of getopt_long()
 
typedef struct
{
int value;
char short_opt;
const char *long_opt;
bool has_arg;
}
Options;
 
enum
{
// indicates that argv[argn..argc) are not options
NOT_OPTION = 0,
/* behavior of parse_args() is undefined after
it has returned any of the following values */
INVALID_OPTION = -1,
AMBIGUOUS_OPTION = -2,
OPTION_MISSING_ARG = -3
};
 
typedef struct
{
int value;
const char *arg;
int argn;
}
Option;
 
Option parse_args( int argc, const char *argv[], const Options *options );
 
#endif /* ARG_PARSE_H */
/contrib/games/opentyrian/src/backgrnd.c
0,0 → 1,527
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "backgrnd.h"
 
#include "config.h"
#include "mtrand.h"
#include "opentyr.h"
#include "varz.h"
#include "video.h"
 
#include <assert.h>
 
/*Special Background 2 and Background 3*/
 
/*Back Pos 3*/
JE_word backPos, backPos2, backPos3;
JE_word backMove, backMove2, backMove3;
 
/*Main Maps*/
JE_word mapX, mapY, mapX2, mapX3, mapY2, mapY3;
JE_byte **mapYPos, **mapY2Pos, **mapY3Pos;
JE_word mapXPos, oldMapXOfs, mapXOfs, mapX2Ofs, mapX2Pos, mapX3Pos, oldMapX3Ofs, mapX3Ofs, tempMapXOfs;
intptr_t mapXbpPos, mapX2bpPos, mapX3bpPos;
JE_byte map1YDelay, map1YDelayMax, map2YDelay, map2YDelayMax;
 
 
JE_boolean anySmoothies;
JE_byte smoothie_data[9]; /* [1..9] */
 
void JE_darkenBackground( JE_word neat ) /* wild detail level */
{
Uint8 *s = VGAScreen->pixels; /* screen pointer, 8-bit specific */
int x, y;
s += 24;
for (y = 184; y; y--)
{
for (x = 264; x; x--)
{
*s = ((((*s & 0x0f) << 4) - (*s & 0x0f) + ((((x - neat - y) >> 2) + *(s-2) + (y == 184 ? 0 : *(s-(VGAScreen->pitch-1)))) & 0x0f)) >> 4) | (*s & 0xf0);
s++;
}
s += VGAScreen->pitch - 264;
}
}
 
void blit_background_row( SDL_Surface *surface, int x, int y, Uint8 **map )
{
assert(surface->format->BitsPerPixel == 8);
Uint8 *pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x,
*pixels_ll = (Uint8 *)surface->pixels, // lower limit
*pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
for (int y = 0; y < 28; y++)
{
// not drawing on screen yet; skip y
if ((pixels + (12 * 24)) < pixels_ll)
{
pixels += surface->pitch;
continue;
}
for (int tile = 0; tile < 12; tile++)
{
Uint8 *data = *(map + tile);
// no tile; skip tile
if (data == NULL)
{
pixels += 24;
continue;
}
data += y * 24;
for (int x = 24; x; x--)
{
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll && *data != 0)
*pixels = *data;
pixels++;
data++;
}
}
pixels += surface->pitch - 12 * 24;
}
}
 
void blit_background_row_blend( SDL_Surface *surface, int x, int y, Uint8 **map )
{
assert(surface->format->BitsPerPixel == 8);
Uint8 *pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x,
*pixels_ll = (Uint8 *)surface->pixels, // lower limit
*pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
for (int y = 0; y < 28; y++)
{
// not drawing on screen yet; skip y
if ((pixels + (12 * 24)) < pixels_ll)
{
pixels += surface->pitch;
continue;
}
for (int tile = 0; tile < 12; tile++)
{
Uint8 *data = *(map + tile);
// no tile; skip tile
if (data == NULL)
{
pixels += 24;
continue;
}
data += y * 24;
for (int x = 24; x; x--)
{
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll && *data != 0)
*pixels = (*data & 0xf0) | (((*pixels & 0x0f) + (*data & 0x0f)) / 2);
pixels++;
data++;
}
}
pixels += surface->pitch - 12 * 24;
}
}
 
void draw_background_1( SDL_Surface *surface )
{
SDL_FillRect(surface, NULL, 0);
Uint8 **map = (Uint8 **)mapYPos + mapXbpPos - 12;
for (int i = -1; i < 7; i++)
{
blit_background_row(surface, mapXPos, (i * 28) + backPos, map);
map += 14;
}
}
 
void draw_background_2( SDL_Surface *surface )
{
if (map2YDelayMax > 1 && backMove2 < 2)
backMove2 = (map2YDelay == 1) ? 1 : 0;
if (background2 != 0)
{
// water effect combines background 1 and 2 by syncronizing the x coordinate
int x = smoothies[1] ? mapXPos : mapX2Pos;
Uint8 **map = (Uint8 **)mapY2Pos + (smoothies[1] ? mapXbpPos : mapX2bpPos) - 12;
for (int i = -1; i < 7; i++)
{
blit_background_row(surface, x, (i * 28) + backPos2, map);
map += 14;
}
}
/*Set Movement of background*/
if (--map2YDelay == 0)
{
map2YDelay = map2YDelayMax;
backPos2 += backMove2;
if (backPos2 > 27)
{
backPos2 -= 28;
mapY2--;
mapY2Pos -= 14; /*Map Width*/
}
}
}
 
void draw_background_2_blend( SDL_Surface *surface )
{
if (map2YDelayMax > 1 && backMove2 < 2)
backMove2 = (map2YDelay == 1) ? 1 : 0;
Uint8 **map = (Uint8 **)mapY2Pos + mapX2bpPos - 12;
for (int i = -1; i < 7; i++)
{
blit_background_row_blend(surface, mapX2Pos, (i * 28) + backPos2, map);
map += 14;
}
/*Set Movement of background*/
if (--map2YDelay == 0)
{
map2YDelay = map2YDelayMax;
backPos2 += backMove2;
if (backPos2 > 27)
{
backPos2 -= 28;
mapY2--;
mapY2Pos -= 14; /*Map Width*/
}
}
}
 
void draw_background_3( SDL_Surface *surface )
{
/* Movement of background */
backPos3 += backMove3;
if (backPos3 > 27)
{
backPos3 -= 28;
mapY3--;
mapY3Pos -= 15; /*Map Width*/
}
Uint8 **map = (Uint8 **)mapY3Pos + mapX3bpPos - 12;
for (int i = -1; i < 7; i++)
{
blit_background_row(surface, mapX3Pos, (i * 28) + backPos3, map);
map += 15;
}
}
 
void JE_filterScreen( JE_shortint col, JE_shortint int_)
{
Uint8 *s = NULL; /* screen pointer, 8-bit specific */
int x, y;
unsigned int temp;
if (filterFade)
{
levelBrightness += levelBrightnessChg;
if ((filterFadeStart && levelBrightness < -14) || levelBrightness > 14)
{
levelBrightnessChg = -levelBrightnessChg;
filterFadeStart = false;
levelFilter = levelFilterNew;
}
if (!filterFadeStart && levelBrightness == 0)
{
filterFade = false;
levelBrightness = -99;
}
}
if (col != -99 && filtrationAvail)
{
s = VGAScreen->pixels;
s += 24;
col <<= 4;
for (y = 184; y; y--)
{
for (x = 264; x; x--)
{
*s = col | (*s & 0x0f);
s++;
}
s += VGAScreen->pitch - 264;
}
}
if (int_ != -99 && explosionTransparent)
{
s = VGAScreen->pixels;
s += 24;
for (y = 184; y; y--)
{
for (x = 264; x; x--)
{
temp = (*s & 0x0f) + int_;
*s = (*s & 0xf0) | (temp >= 0x1f ? 0 : (temp >= 0x0f ? 0x0f : temp));
s++;
}
s += VGAScreen->pitch - 264;
}
}
}
 
void JE_checkSmoothies( void )
{
anySmoothies = (processorType > 2 && (smoothies[1-1] || smoothies[2-1])) || (processorType > 1 && (smoothies[3-1] || smoothies[4-1] || smoothies[5-1]));
}
 
void lava_filter( SDL_Surface *dst, SDL_Surface *src )
{
assert(src->format->BitsPerPixel == 8 && dst->format->BitsPerPixel == 8);
/* we don't need to check for over-reading the pixel surfaces since we only
* read from the top 185+1 scanlines, and there should be 320 */
const int dst_pitch = dst->pitch;
Uint8 *dst_pixel = (Uint8 *)dst->pixels + (185 * dst_pitch);
const Uint8 * const dst_pixel_ll = (Uint8 *)dst->pixels; // lower limit
const int src_pitch = src->pitch;
const Uint8 *src_pixel = (Uint8 *)src->pixels + (185 * src->pitch);
const Uint8 * const src_pixel_ll = (Uint8 *)src->pixels; // lower limit
int w = 320 * 185 - 1;
for (int y = 185 - 1; y >= 0; --y)
{
dst_pixel -= (dst_pitch - 320); // in case pitch is not 320
src_pixel -= (src_pitch - 320); // in case pitch is not 320
for (int x = 320 - 1; x >= 0; x -= 8)
{
int waver = abs(((w >> 9) & 0x0f) - 8) - 1;
w -= 8;
for (int xi = 8 - 1; xi >= 0; --xi)
{
--dst_pixel;
--src_pixel;
// value is average value of source pixel (2x), destination pixel above, and destination pixel below (all with waver)
// hue is red
Uint8 value = 0;
if (src_pixel + waver >= src_pixel_ll)
value += (*(src_pixel + waver) & 0x0f) * 2;
value += *(dst_pixel + waver + dst_pitch) & 0x0f;
if (dst_pixel + waver - dst_pitch >= dst_pixel_ll)
value += *(dst_pixel + waver - dst_pitch) & 0x0f;
*dst_pixel = (value / 4) | 0x70;
}
}
}
}
 
void water_filter( SDL_Surface *dst, SDL_Surface *src )
{
assert(src->format->BitsPerPixel == 8 && dst->format->BitsPerPixel == 8);
Uint8 hue = smoothie_data[1] << 4;
/* we don't need to check for over-reading the pixel surfaces since we only
* read from the top 185+1 scanlines, and there should be 320 */
const int dst_pitch = dst->pitch;
Uint8 *dst_pixel = (Uint8 *)dst->pixels + (185 * dst_pitch);
const Uint8 *src_pixel = (Uint8 *)src->pixels + (185 * src->pitch);
int w = 320 * 185 - 1;
for (int y = 185 - 1; y >= 0; --y)
{
dst_pixel -= (dst_pitch - 320); // in case pitch is not 320
src_pixel -= (src->pitch - 320); // in case pitch is not 320
for (int x = 320 - 1; x >= 0; x -= 8)
{
int waver = abs(((w >> 10) & 0x07) - 4) - 1;
w -= 8;
for (int xi = 8 - 1; xi >= 0; --xi)
{
--dst_pixel;
--src_pixel;
// pixel is copied from source if not blue
// otherwise, value is average of value of source pixel and destination pixel below (with waver)
if ((*src_pixel & 0x30) == 0)
{
*dst_pixel = *src_pixel;
}
else
{
Uint8 value = *src_pixel & 0x0f;
value += *(dst_pixel + waver + dst_pitch) & 0x0f;
*dst_pixel = (value / 2) | hue;
}
}
}
}
}
 
void iced_blur_filter( SDL_Surface *dst, SDL_Surface *src )
{
assert(src->format->BitsPerPixel == 8 && dst->format->BitsPerPixel == 8);
Uint8 *dst_pixel = dst->pixels;
const Uint8 *src_pixel = src->pixels;
for (int y = 0; y < 184; ++y)
{
for (int x = 0; x < 320; ++x)
{
// value is average value of source pixel and destination pixel
// hue is icy blue
const Uint8 value = (*src_pixel & 0x0f) + (*dst_pixel & 0x0f);
*dst_pixel = (value / 2) | 0x80;
++dst_pixel;
++src_pixel;
}
dst_pixel += (dst->pitch - 320); // in case pitch is not 320
src_pixel += (src->pitch - 320); // in case pitch is not 320
}
}
 
void blur_filter( SDL_Surface *dst, SDL_Surface *src )
{
assert(src->format->BitsPerPixel == 8 && dst->format->BitsPerPixel == 8);
Uint8 *dst_pixel = dst->pixels;
const Uint8 *src_pixel = src->pixels;
for (int y = 0; y < 184; ++y)
{
for (int x = 0; x < 320; ++x)
{
// value is average value of source pixel and destination pixel
// hue is source pixel hue
const Uint8 value = (*src_pixel & 0x0f) + (*dst_pixel & 0x0f);
*dst_pixel = (value / 2) | (*src_pixel & 0xf0);
++dst_pixel;
++src_pixel;
}
dst_pixel += (dst->pitch - 320); // in case pitch is not 320
src_pixel += (src->pitch - 320); // in case pitch is not 320
}
}
 
 
/* Background Starfield */
typedef struct
{
Uint8 color;
JE_word position; // relies on overflow wrap-around
int speed;
} StarfieldStar;
 
#define MAX_STARS 100
#define STARFIELD_HUE 0x90
static StarfieldStar starfield_stars[MAX_STARS];
int starfield_speed;
 
void initialize_starfield( void )
{
for (int i = MAX_STARS-1; i >= 0; --i)
{
starfield_stars[i].position = mt_rand() % 320 + mt_rand() % 200 * VGAScreen->pitch;
starfield_stars[i].speed = mt_rand() % 3 + 2;
starfield_stars[i].color = mt_rand() % 16 + STARFIELD_HUE;
}
}
 
void update_and_draw_starfield( SDL_Surface* surface, int move_speed )
{
Uint8* p = (Uint8*)surface->pixels;
 
for (int i = MAX_STARS-1; i >= 0; --i)
{
StarfieldStar* star = &starfield_stars[i];
 
star->position += (star->speed + move_speed) * surface->pitch;
 
if (star->position < 177 * surface->pitch)
{
if (p[star->position] == 0)
{
p[star->position] = star->color;
}
 
// If star is bright enough, draw surrounding pixels
if (star->color - 4 >= STARFIELD_HUE)
{
if (p[star->position + 1] == 0)
p[star->position + 1] = star->color - 4;
 
if (star->position > 0 && p[star->position - 1] == 0)
p[star->position - 1] = star->color - 4;
 
if (p[star->position + surface->pitch] == 0)
p[star->position + surface->pitch] = star->color - 4;
 
if (star->position >= surface->pitch && p[star->position - surface->pitch] == 0)
p[star->position - surface->pitch] = star->color - 4;
}
}
}
}
/contrib/games/opentyrian/src/backgrnd.h
0,0 → 1,64
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef BACKGRND_H
#define BACKGRND_H
 
#include "opentyr.h"
 
#include "SDL.h"
 
#include <stdint.h>
 
extern JE_word backPos, backPos2, backPos3;
extern JE_word backMove, backMove2, backMove3;
extern JE_word mapX, mapY, mapX2, mapX3, mapY2, mapY3;
extern JE_byte **mapYPos, **mapY2Pos, **mapY3Pos;
extern JE_word mapXPos, oldMapXOfs, mapXOfs, mapX2Ofs, mapX2Pos, mapX3Pos, oldMapX3Ofs, mapX3Ofs, tempMapXOfs;
extern intptr_t mapXbpPos, mapX2bpPos, mapX3bpPos;
extern JE_byte map1YDelay, map1YDelayMax, map2YDelay, map2YDelayMax;
extern JE_boolean anySmoothies; // if yes, I want one :D
extern JE_byte smoothie_data[9];
 
extern int starfield_speed;
 
void JE_darkenBackground( JE_word neat );
 
void blit_background_row( SDL_Surface *surface, int x, int y, Uint8 **map );
void blit_background_row_blend( SDL_Surface *surface, int x, int y, Uint8 **map );
 
void draw_background_1( SDL_Surface *surface );
void draw_background_2( SDL_Surface *surface );
void draw_background_2_blend( SDL_Surface *surface );
void draw_background_3( SDL_Surface *surface );
 
void JE_filterScreen( JE_shortint col, JE_shortint generic_int );
 
void JE_checkSmoothies( void );
void lava_filter( SDL_Surface *dst, SDL_Surface *src );
void water_filter( SDL_Surface *dst, SDL_Surface *src );
void iced_blur_filter( SDL_Surface *dst, SDL_Surface *src );
void blur_filter( SDL_Surface *dst, SDL_Surface *src );
/*smoothies #5 is used for 3*/
/*smoothies #9 is a vertical flip*/
 
void initialize_starfield( void );
void update_and_draw_starfield( SDL_Surface* surface, int move_speed );
 
#endif /* BACKGRND_H */
 
/contrib/games/opentyrian/src/config.c
0,0 → 1,1014
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "config.h"
 
#include "episodes.h"
#include "file.h"
#include "joystick.h"
#include "loudness.h"
#include "mtrand.h"
#include "nortsong.h"
#include "opentyr.h"
#include "player.h"
#include "varz.h"
#include "vga256d.h"
#include "video.h"
#include "video_scale.h"
 
#include <stdio.h>
#include <sys/stat.h>
 
#ifdef _MSC_VER
#include <direct.h>
#define mkdir _mkdir
#else
#include <unistd.h>
#endif
 
/* Configuration Load/Save handler */
 
const JE_byte cryptKey[10] = /* [1..10] */
{
15, 50, 89, 240, 147, 34, 86, 9, 32, 208
};
 
const JE_KeySettingType defaultKeySettings =
{
SDLK_UP, SDLK_DOWN, SDLK_LEFT, SDLK_RIGHT, SDLK_SPACE, SDLK_RETURN, SDLK_LCTRL, SDLK_LALT
/* 72, 80, 75, 77, 57, 28, 29, 56*/
};
 
const char defaultHighScoreNames[34][23] = /* [1..34] of string [22] */
{/*1P*/
/*TYR*/ "The Prime Chair", /*13*/
"Transon Lohk",
"Javi Onukala",
"Mantori",
"Nortaneous",
"Dougan",
"Reid",
"General Zinglon",
"Late Gyges Phildren",
"Vykromod",
"Beppo",
"Borogar",
"ShipMaster Carlos",
 
/*OTHER*/ "Jill", /*5*/
"Darcy",
"Jake Stone",
"Malvineous Havershim",
"Marta Louise Velasquez",
 
/*JAZZ*/ "Jazz Jackrabbit", /*3*/
"Eva Earlong",
"Devan Shell",
 
/*OMF*/ "Crystal Devroe", /*11*/
"Steffan Tommas",
"Milano Angston",
"Christian",
"Shirro",
"Jean-Paul",
"Ibrahim Hothe",
"Angel",
"Cossette Akira",
"Raven",
"Hans Kreissack",
 
/*DARE*/ "Tyler", /*2*/
"Rennis the Rat Guard"
};
 
const char defaultTeamNames[22][25] = /* [1..22] of string [24] */
{
"Jackrabbits",
"Team Tyrian",
"The Elam Brothers",
"Dare to Dream Team",
"Pinball Freaks",
"Extreme Pinball Freaks",
"Team Vykromod",
"Epic All-Stars",
"Hans Keissack's WARriors",
"Team Overkill",
"Pied Pipers",
"Gencore Growlers",
"Microsol Masters",
"Beta Warriors",
"Team Loco",
"The Shellians",
"Jungle Jills",
"Murderous Malvineous",
"The Traffic Department",
"Clan Mikal",
"Clan Patrok",
"Carlos' Crawlers"
};
 
 
const JE_EditorItemAvailType initialItemAvail =
{
1,1,1,0,0,1,1,0,1,1,1,1,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, /* Front/Rear Weapons 1-38 */
0,0,0,0,0,0,0,0,0,0,1, /* Fill */
1,0,0,0,0,1,0,0,0,1,1,0,1,0,0,0,0,0, /* Sidekicks 51-68 */
0,0,0,0,0,0,0,0,0,0,0, /* Fill */
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* Special Weapons 81-93 */
0,0,0,0,0 /* Fill */
};
 
/* Last 2 bytes = Word
*
* Max Value = 1680
* X div 60 = Armor (1-28)
* X div 168 = Shield (1-12)
* X div 280 = Engine (1-06)
*/
 
 
JE_boolean smoothies[9] = /* [1..9] */
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 };
 
JE_byte starShowVGASpecialCode;
 
/* CubeData */
JE_word lastCubeMax, cubeMax;
JE_word cubeList[4]; /* [1..4] */
 
/* High-Score Stuff */
JE_boolean gameHasRepeated; // can only get highscore on first play-through
 
/* Difficulty */
JE_shortint difficultyLevel, oldDifficultyLevel,
initialDifficulty; // can only get highscore on initial episode
 
/* Player Stuff */
uint power, lastPower, powerAdd;
JE_byte shieldWait, shieldT;
 
JE_byte shotRepeat[11], shotMultiPos[11];
JE_boolean portConfigChange, portConfigDone;
 
/* Level Data */
char lastLevelName[11], levelName[11]; /* string [10] */
JE_byte mainLevel, nextLevel, saveLevel; /*Current Level #*/
 
/* Keyboard Junk */
JE_KeySettingType keySettings;
 
/* Configuration */
JE_shortint levelFilter, levelFilterNew, levelBrightness, levelBrightnessChg;
JE_boolean filtrationAvail, filterActive, filterFade, filterFadeStart;
 
JE_boolean gameJustLoaded;
 
JE_boolean galagaMode;
 
JE_boolean extraGame;
 
JE_boolean twoPlayerMode, twoPlayerLinked, onePlayerAction, superTyrian;
JE_boolean trentWin = false;
JE_byte superArcadeMode;
 
JE_byte superArcadePowerUp;
 
JE_real linkGunDirec;
JE_byte inputDevice[2] = { 1, 2 }; // 0:any 1:keyboard 2:mouse 3+:joystick
 
JE_byte secretHint;
JE_byte background3over;
JE_byte background2over;
JE_byte gammaCorrection;
JE_boolean superPause = false;
JE_boolean explosionTransparent,
youAreCheating,
displayScore,
background2, smoothScroll, wild, superWild, starActive,
topEnemyOver,
skyEnemyOverAll,
background2notTransparent;
 
JE_byte soundEffects; // dummy value for config
JE_byte versionNum; /* SW 1.0 and SW/Reg 1.1 = 0 or 1
* EA 1.2 = 2 */
 
JE_byte fastPlay;
JE_boolean pentiumMode;
 
/* Savegame files */
JE_byte gameSpeed;
JE_byte processorType; /* 1=386 2=486 3=Pentium Hyper */
 
JE_SaveFilesType saveFiles; /*array[1..saveLevelnum] of savefiletype;*/
JE_SaveGameTemp saveTemp;
 
JE_word editorLevel; /*Initial value 800*/
 
Config opentyrian_config; // implicitly initialized
 
bool load_opentyrian_config( void )
{
// defaults
fullscreen_enabled = false;
set_scaler_by_name("Scale2x");
 
Config *config = &opentyrian_config;
 
FILE *file = dir_fopen_warn(get_user_directory(), "opentyrian.cfg", "r");
if (file == NULL)
return false;
 
if (!config_parse(config, file))
{
fclose(file);
 
return false;
}
 
ConfigSection *section;
 
section = config_find_section(config, "video", NULL);
if (section != NULL)
{
config_get_bool_option(section, "fullscreen", &fullscreen_enabled);
 
const char *scaler;
if (config_get_string_option(section, "scaler", &scaler))
set_scaler_by_name(scaler);
}
 
fclose(file);
 
return true;
}
 
bool save_opentyrian_config( void )
{
Config *config = &opentyrian_config;
 
ConfigSection *section;
 
section = config_find_or_add_section(config, "video", NULL);
if (section == NULL)
exit(EXIT_FAILURE); // out of memory
 
config_set_bool_option(section, "fullscreen", fullscreen_enabled, NO_YES);
 
config_set_string_option(section, "scaler", scalers[scaler].name);
 
#ifndef TARGET_WIN32
mkdir(get_user_directory(), 0700);
#else
mkdir(get_user_directory());
#endif
FILE *file = dir_fopen(get_user_directory(), "opentyrian.cfg", "wb");
if (file == NULL)
return false;
 
config_write(config, file);
printf("config write");
 
#if defined(TARGET_UNIX)
fsync(fileno(file));
#endif
fclose(file);
 
return true;
}
 
static void playeritems_to_pitems( JE_PItemsType pItems, PlayerItems *items, JE_byte initial_episode_num )
{
pItems[0] = items->weapon[FRONT_WEAPON].id;
pItems[1] = items->weapon[REAR_WEAPON].id;
pItems[2] = items->super_arcade_mode;
pItems[3] = items->sidekick[LEFT_SIDEKICK];
pItems[4] = items->sidekick[RIGHT_SIDEKICK];
pItems[5] = items->generator;
pItems[6] = items->sidekick_level;
pItems[7] = items->sidekick_series;
pItems[8] = initial_episode_num;
pItems[9] = items->shield;
pItems[10] = items->special;
pItems[11] = items->ship;
}
 
static void pitems_to_playeritems( PlayerItems *items, JE_PItemsType pItems, JE_byte *initial_episode_num )
{
items->weapon[FRONT_WEAPON].id = pItems[0];
items->weapon[REAR_WEAPON].id = pItems[1];
items->super_arcade_mode = pItems[2];
items->sidekick[LEFT_SIDEKICK] = pItems[3];
items->sidekick[RIGHT_SIDEKICK] = pItems[4];
items->generator = pItems[5];
items->sidekick_level = pItems[6];
items->sidekick_series = pItems[7];
if (initial_episode_num != NULL)
*initial_episode_num = pItems[8];
items->shield = pItems[9];
items->special = pItems[10];
items->ship = pItems[11];
}
 
void JE_saveGame( JE_byte slot, const char *name )
{
saveFiles[slot-1].initialDifficulty = initialDifficulty;
saveFiles[slot-1].gameHasRepeated = gameHasRepeated;
saveFiles[slot-1].level = saveLevel;
 
if (superTyrian)
player[0].items.super_arcade_mode = SA_SUPERTYRIAN;
else if (superArcadeMode == SA_NONE && onePlayerAction)
player[0].items.super_arcade_mode = SA_ARCADE;
else
player[0].items.super_arcade_mode = superArcadeMode;
 
playeritems_to_pitems(saveFiles[slot-1].items, &player[0].items, initial_episode_num);
 
if (twoPlayerMode)
playeritems_to_pitems(saveFiles[slot-1].lastItems, &player[1].items, 0);
else
playeritems_to_pitems(saveFiles[slot-1].lastItems, &player[0].last_items, 0);
 
saveFiles[slot-1].score = player[0].cash;
saveFiles[slot-1].score2 = player[1].cash;
 
memcpy(&saveFiles[slot-1].levelName, &lastLevelName, sizeof(lastLevelName));
saveFiles[slot-1].cubes = lastCubeMax;
 
if (strcmp(lastLevelName, "Completed") == 0)
{
temp = episodeNum - 1;
if (temp < 1)
{
temp = EPISODE_AVAILABLE; /* JE: {Episodemax is 4 for completion purposes} */
}
saveFiles[slot-1].episode = temp;
}
else
{
saveFiles[slot-1].episode = episodeNum;
}
 
saveFiles[slot-1].difficulty = difficultyLevel;
saveFiles[slot-1].secretHint = secretHint;
saveFiles[slot-1].input1 = inputDevice[0];
saveFiles[slot-1].input2 = inputDevice[1];
 
strcpy(saveFiles[slot-1].name, name);
 
for (uint port = 0; port < 2; ++port)
{
// if two-player, use first player's front and second player's rear weapon
saveFiles[slot-1].power[port] = player[twoPlayerMode ? port : 0].items.weapon[port].power;
}
 
JE_saveConfiguration();
}
 
void JE_loadGame( JE_byte slot )
{
superTyrian = false;
onePlayerAction = false;
twoPlayerMode = false;
extraGame = false;
galagaMode = false;
 
initialDifficulty = saveFiles[slot-1].initialDifficulty;
gameHasRepeated = saveFiles[slot-1].gameHasRepeated;
twoPlayerMode = (slot-1) > 10;
difficultyLevel = saveFiles[slot-1].difficulty;
 
pitems_to_playeritems(&player[0].items, saveFiles[slot-1].items, &initial_episode_num);
 
superArcadeMode = player[0].items.super_arcade_mode;
 
if (superArcadeMode == SA_SUPERTYRIAN)
superTyrian = true;
if (superArcadeMode != SA_NONE)
onePlayerAction = true;
if (superArcadeMode > SA_NORTSHIPZ)
superArcadeMode = SA_NONE;
 
if (twoPlayerMode)
{
onePlayerAction = false;
 
pitems_to_playeritems(&player[1].items, saveFiles[slot-1].lastItems, NULL);
}
else
{
pitems_to_playeritems(&player[0].last_items, saveFiles[slot-1].lastItems, NULL);
}
 
/* Compatibility with old version */
if (player[1].items.sidekick_level < 101)
{
player[1].items.sidekick_level = 101;
player[1].items.sidekick_series = player[1].items.sidekick[LEFT_SIDEKICK];
}
 
player[0].cash = saveFiles[slot-1].score;
player[1].cash = saveFiles[slot-1].score2;
 
mainLevel = saveFiles[slot-1].level;
cubeMax = saveFiles[slot-1].cubes;
lastCubeMax = cubeMax;
 
secretHint = saveFiles[slot-1].secretHint;
inputDevice[0] = saveFiles[slot-1].input1;
inputDevice[1] = saveFiles[slot-1].input2;
 
for (uint port = 0; port < 2; ++port)
{
// if two-player, use first player's front and second player's rear weapon
player[twoPlayerMode ? port : 0].items.weapon[port].power = saveFiles[slot-1].power[port];
}
 
int episode = saveFiles[slot-1].episode;
 
memcpy(&levelName, &saveFiles[slot-1].levelName, sizeof(levelName));
 
if (strcmp(levelName, "Completed") == 0)
{
if (episode == EPISODE_AVAILABLE)
{
episode = 1;
} else if (episode < EPISODE_AVAILABLE) {
episode++;
}
/* Increment episode. Episode EPISODE_AVAILABLE goes to 1. */
}
 
JE_initEpisode(episode);
saveLevel = mainLevel;
memcpy(&lastLevelName, &levelName, sizeof(levelName));
}
 
void JE_initProcessorType( void )
{
/* SYN: Originally this proc looked at your hardware specs and chose appropriate options. We don't care, so I'll just set
decent defaults here. */
 
wild = false;
superWild = false;
smoothScroll = true;
explosionTransparent = true;
filtrationAvail = false;
background2 = true;
displayScore = true;
 
switch (processorType)
{
case 1: /* 386 */
background2 = false;
displayScore = false;
explosionTransparent = false;
break;
case 2: /* 486 - Default */
break;
case 3: /* High Detail */
smoothScroll = false;
break;
case 4: /* Pentium */
wild = true;
filtrationAvail = true;
break;
case 5: /* Nonstandard VGA */
smoothScroll = false;
break;
case 6: /* SuperWild */
wild = true;
superWild = true;
filtrationAvail = true;
break;
}
 
switch (gameSpeed)
{
case 1: /* Slug Mode */
fastPlay = 3;
break;
case 2: /* Slower */
fastPlay = 4;
break;
case 3: /* Slow */
fastPlay = 5;
break;
case 4: /* Normal */
fastPlay = 0;
break;
case 5: /* Pentium Hyper */
fastPlay = 1;
break;
}
 
}
 
void JE_setNewGameSpeed( void )
{
pentiumMode = false;
 
switch (fastPlay)
{
case 0:
speed = 0x4300;
smoothScroll = true;
frameCountMax = 2;
break;
case 1:
speed = 0x3000;
smoothScroll = true;
frameCountMax = 2;
break;
case 2:
speed = 0x2000;
smoothScroll = false;
frameCountMax = 2;
break;
case 3:
speed = 0x5300;
smoothScroll = true;
frameCountMax = 4;
break;
case 4:
speed = 0x4300;
smoothScroll = true;
frameCountMax = 3;
break;
case 5:
speed = 0x4300;
smoothScroll = true;
frameCountMax = 2;
pentiumMode = true;
break;
}
 
frameCount = frameCountMax;
JE_resetTimerInt();
JE_setTimerInt();
}
 
void JE_encryptSaveTemp( void )
{
JE_SaveGameTemp s3;
JE_word x;
JE_byte y;
 
memcpy(&s3, &saveTemp, sizeof(s3));
 
y = 0;
for (x = 0; x < SAVE_FILE_SIZE; x++)
{
y += s3[x];
}
saveTemp[SAVE_FILE_SIZE] = y;
 
y = 0;
for (x = 0; x < SAVE_FILE_SIZE; x++)
{
y -= s3[x];
}
saveTemp[SAVE_FILE_SIZE+1] = y;
 
y = 1;
for (x = 0; x < SAVE_FILE_SIZE; x++)
{
y = (y * s3[x]) + 1;
}
saveTemp[SAVE_FILE_SIZE+2] = y;
 
y = 0;
for (x = 0; x < SAVE_FILE_SIZE; x++)
{
y = y ^ s3[x];
}
saveTemp[SAVE_FILE_SIZE+3] = y;
 
for (x = 0; x < SAVE_FILE_SIZE; x++)
{
saveTemp[x] = saveTemp[x] ^ cryptKey[(x+1) % 10];
if (x > 0)
{
saveTemp[x] = saveTemp[x] ^ saveTemp[x - 1];
}
}
}
 
void JE_decryptSaveTemp( void )
{
JE_boolean correct = true;
JE_SaveGameTemp s2;
int x;
JE_byte y;
 
/* Decrypt save game file */
for (x = (SAVE_FILE_SIZE - 1); x >= 0; x--)
{
s2[x] = (JE_byte)saveTemp[x] ^ (JE_byte)(cryptKey[(x+1) % 10]);
if (x > 0)
{
s2[x] ^= (JE_byte)saveTemp[x - 1];
}
 
}
 
/* for (x = 0; x < SAVE_FILE_SIZE; x++) printf("%c", s2[x]); */
 
/* Check save file for correctitude */
y = 0;
for (x = 0; x < SAVE_FILE_SIZE; x++)
{
y += s2[x];
}
if (saveTemp[SAVE_FILE_SIZE] != y)
{
correct = false;
printf("Failed additive checksum: %d vs %d\n", saveTemp[SAVE_FILE_SIZE], y);
}
 
y = 0;
for (x = 0; x < SAVE_FILE_SIZE; x++)
{
y -= s2[x];
}
if (saveTemp[SAVE_FILE_SIZE+1] != y)
{
correct = false;
printf("Failed subtractive checksum: %d vs %d\n", saveTemp[SAVE_FILE_SIZE+1], y);
}
 
y = 1;
for (x = 0; x < SAVE_FILE_SIZE; x++)
{
y = (y * s2[x]) + 1;
}
if (saveTemp[SAVE_FILE_SIZE+2] != y)
{
correct = false;
printf("Failed multiplicative checksum: %d vs %d\n", saveTemp[SAVE_FILE_SIZE+2], y);
}
 
y = 0;
for (x = 0; x < SAVE_FILE_SIZE; x++)
{
y = y ^ s2[x];
}
if (saveTemp[SAVE_FILE_SIZE+3] != y)
{
correct = false;
printf("Failed XOR'd checksum: %d vs %d\n", saveTemp[SAVE_FILE_SIZE+3], y);
}
 
/* Barf and die if save file doesn't validate */
if (!correct)
{
fprintf(stderr, "Error reading save file!\n");
exit(255);
}
 
/* Keep decrypted version plz */
memcpy(&saveTemp, &s2, sizeof(s2));
}
 
const char *get_user_directory( void )
{
static char user_dir[500] = "";
 
if (strlen(user_dir) == 0)
{
#if defined(TARGET_UNIX)
char *xdg_config_home = getenv("XDG_CONFIG_HOME");
if (xdg_config_home != NULL)
{
snprintf(user_dir, sizeof(user_dir), "%s/opentyrian", xdg_config_home);
}
else
{
char *home = getenv("HOME");
if (home != NULL)
{
snprintf(user_dir, sizeof(user_dir), "%s/.config/opentyrian", home);
}
else
{
strcpy(user_dir, ".");
}
}
#else
strcpy(user_dir, ".");
#endif
}
 
return user_dir;
}
 
// for compatibility
Uint8 joyButtonAssign[4] = {1, 4, 5, 5};
Uint8 inputDevice_ = 0, jConfigure = 0, midiPort = 1;
 
void JE_loadConfiguration( void )
{
FILE *fi;
int z;
JE_byte *p;
int y;
 
fi = dir_fopen_warn(get_user_directory(), "tyrian.cfg", "rb");
if (fi && ftell_eof(fi) == 20 + sizeof(keySettings))
{
/* SYN: I've hardcoded the sizes here because the .CFG file format is fixed
anyways, so it's not like they'll change. */
background2 = 0;
efread(&background2, 1, 1, fi);
efread(&gameSpeed, 1, 1, fi);
 
efread(&inputDevice_, 1, 1, fi);
efread(&jConfigure, 1, 1, fi);
 
efread(&versionNum, 1, 1, fi);
 
efread(&processorType, 1, 1, fi);
efread(&midiPort, 1, 1, fi);
efread(&soundEffects, 1, 1, fi);
efread(&gammaCorrection, 1, 1, fi);
efread(&difficultyLevel, 1, 1, fi);
 
efread(joyButtonAssign, 1, 4, fi);
 
efread(&tyrMusicVolume, 2, 1, fi);
efread(&fxVolume, 2, 1, fi);
 
efread(inputDevice, 1, 2, fi);
 
efread(keySettings, sizeof(*keySettings), COUNTOF(keySettings), fi);
 
fclose(fi);
}
else
{
printf("\nInvalid or missing TYRIAN.CFG! Continuing using defaults.\n\n");
 
soundEffects = 1;
memcpy(&keySettings, &defaultKeySettings, sizeof(keySettings));
background2 = true;
tyrMusicVolume = fxVolume = 128;
gammaCorrection = 0;
processorType = 3;
gameSpeed = 4;
}
 
load_opentyrian_config();
 
if (tyrMusicVolume > 255)
tyrMusicVolume = 255;
if (fxVolume > 255)
fxVolume = 255;
 
JE_calcFXVol();
 
set_volume(tyrMusicVolume, fxVolume);
 
fi = dir_fopen_warn(get_user_directory(), "tyrian.sav", "rb");
if (fi)
{
 
fseek(fi, 0, SEEK_SET);
efread(saveTemp, 1, sizeof(saveTemp), fi);
JE_decryptSaveTemp();
 
/* SYN: The original mostly blasted the save file into raw memory. However, our lives are not so
easy, because the C struct is necessarily a different size. So instead we have to loop
through each record and load fields manually. *emo tear* :'( */
 
p = saveTemp;
for (z = 0; z < SAVE_FILES_NUM; z++)
{
memcpy(&saveFiles[z].encode, p, sizeof(JE_word)); p += 2;
saveFiles[z].encode = SDL_SwapLE16(saveFiles[z].encode);
 
memcpy(&saveFiles[z].level, p, sizeof(JE_word)); p += 2;
saveFiles[z].level = SDL_SwapLE16(saveFiles[z].level);
 
memcpy(&saveFiles[z].items, p, sizeof(JE_PItemsType)); p += sizeof(JE_PItemsType);
 
memcpy(&saveFiles[z].score, p, sizeof(JE_longint)); p += 4;
saveFiles[z].score = SDL_SwapLE32(saveFiles[z].score);
 
memcpy(&saveFiles[z].score2, p, sizeof(JE_longint)); p += 4;
saveFiles[z].score2 = SDL_SwapLE32(saveFiles[z].score2);
 
/* SYN: Pascal strings are prefixed by a byte holding the length! */
memset(&saveFiles[z].levelName, 0, sizeof(saveFiles[z].levelName));
memcpy(&saveFiles[z].levelName, &p[1], *p);
p += 10;
 
/* This was a BYTE array, not a STRING, in the original. Go fig. */
memcpy(&saveFiles[z].name, p, 14);
p += 14;
 
memcpy(&saveFiles[z].cubes, p, sizeof(JE_byte)); p++;
memcpy(&saveFiles[z].power, p, sizeof(JE_byte) * 2); p += 2;
memcpy(&saveFiles[z].episode, p, sizeof(JE_byte)); p++;
memcpy(&saveFiles[z].lastItems, p, sizeof(JE_PItemsType)); p += sizeof(JE_PItemsType);
memcpy(&saveFiles[z].difficulty, p, sizeof(JE_byte)); p++;
memcpy(&saveFiles[z].secretHint, p, sizeof(JE_byte)); p++;
memcpy(&saveFiles[z].input1, p, sizeof(JE_byte)); p++;
memcpy(&saveFiles[z].input2, p, sizeof(JE_byte)); p++;
 
/* booleans were 1 byte in pascal -- working around it */
Uint8 temp;
memcpy(&temp, p, 1); p++;
saveFiles[z].gameHasRepeated = temp != 0;
 
memcpy(&saveFiles[z].initialDifficulty, p, sizeof(JE_byte)); p++;
 
memcpy(&saveFiles[z].highScore1, p, sizeof(JE_longint)); p += 4;
saveFiles[z].highScore1 = SDL_SwapLE32(saveFiles[z].highScore1);
 
memcpy(&saveFiles[z].highScore2, p, sizeof(JE_longint)); p += 4;
saveFiles[z].highScore2 = SDL_SwapLE32(saveFiles[z].highScore2);
 
memset(&saveFiles[z].highScoreName, 0, sizeof(saveFiles[z].highScoreName));
memcpy(&saveFiles[z].highScoreName, &p[1], *p);
p += 30;
 
memcpy(&saveFiles[z].highScoreDiff, p, sizeof(JE_byte)); p++;
}
 
/* SYN: This is truncating to bytes. I have no idea what this is doing or why. */
/* TODO: Figure out what this is about and make sure it isn't broked. */
editorLevel = (saveTemp[SIZEOF_SAVEGAMETEMP - 5] << 8) | saveTemp[SIZEOF_SAVEGAMETEMP - 6];
 
fclose(fi);
} else {
/* We didn't have a save file! Let's make up random stuff! */
editorLevel = 800;
 
for (z = 0; z < 100; z++)
{
saveTemp[SAVE_FILES_SIZE + z] = initialItemAvail[z];
}
 
for (z = 0; z < SAVE_FILES_NUM; z++)
{
saveFiles[z].level = 0;
 
for (y = 0; y < 14; y++)
{
saveFiles[z].name[y] = ' ';
}
saveFiles[z].name[14] = 0;
 
saveFiles[z].highScore1 = ((mt_rand() % 20) + 1) * 1000;
 
if (z % 6 > 2)
{
saveFiles[z].highScore2 = ((mt_rand() % 20) + 1) * 1000;
strcpy(saveFiles[z].highScoreName, defaultTeamNames[mt_rand() % 22]);
} else {
strcpy(saveFiles[z].highScoreName, defaultHighScoreNames[mt_rand() % 34]);
}
}
}
 
JE_initProcessorType();
}
 
void JE_saveConfiguration( void )
{
FILE *f;
JE_byte *p;
int z;
 
p = saveTemp;
for (z = 0; z < SAVE_FILES_NUM; z++)
{
JE_SaveFileType tempSaveFile;
memcpy(&tempSaveFile, &saveFiles[z], sizeof(tempSaveFile));
 
tempSaveFile.encode = SDL_SwapLE16(tempSaveFile.encode);
memcpy(p, &tempSaveFile.encode, sizeof(JE_word)); p += 2;
 
tempSaveFile.level = SDL_SwapLE16(tempSaveFile.level);
memcpy(p, &tempSaveFile.level, sizeof(JE_word)); p += 2;
 
memcpy(p, &tempSaveFile.items, sizeof(JE_PItemsType)); p += sizeof(JE_PItemsType);
 
tempSaveFile.score = SDL_SwapLE32(tempSaveFile.score);
memcpy(p, &tempSaveFile.score, sizeof(JE_longint)); p += 4;
 
tempSaveFile.score2 = SDL_SwapLE32(tempSaveFile.score2);
memcpy(p, &tempSaveFile.score2, sizeof(JE_longint)); p += 4;
 
/* SYN: Pascal strings are prefixed by a byte holding the length! */
memset(p, 0, sizeof(tempSaveFile.levelName));
*p = strlen(tempSaveFile.levelName);
memcpy(&p[1], &tempSaveFile.levelName, *p);
p += 10;
 
/* This was a BYTE array, not a STRING, in the original. Go fig. */
memcpy(p, &tempSaveFile.name, 14);
p += 14;
 
memcpy(p, &tempSaveFile.cubes, sizeof(JE_byte)); p++;
memcpy(p, &tempSaveFile.power, sizeof(JE_byte) * 2); p += 2;
memcpy(p, &tempSaveFile.episode, sizeof(JE_byte)); p++;
memcpy(p, &tempSaveFile.lastItems, sizeof(JE_PItemsType)); p += sizeof(JE_PItemsType);
memcpy(p, &tempSaveFile.difficulty, sizeof(JE_byte)); p++;
memcpy(p, &tempSaveFile.secretHint, sizeof(JE_byte)); p++;
memcpy(p, &tempSaveFile.input1, sizeof(JE_byte)); p++;
memcpy(p, &tempSaveFile.input2, sizeof(JE_byte)); p++;
 
/* booleans were 1 byte in pascal -- working around it */
Uint8 temp = tempSaveFile.gameHasRepeated != false;
memcpy(p, &temp, 1); p++;
 
memcpy(p, &tempSaveFile.initialDifficulty, sizeof(JE_byte)); p++;
 
tempSaveFile.highScore1 = SDL_SwapLE32(tempSaveFile.highScore1);
memcpy(p, &tempSaveFile.highScore1, sizeof(JE_longint)); p += 4;
 
tempSaveFile.highScore2 = SDL_SwapLE32(tempSaveFile.highScore2);
memcpy(p, &tempSaveFile.highScore2, sizeof(JE_longint)); p += 4;
 
memset(p, 0, sizeof(tempSaveFile.highScoreName));
*p = strlen(tempSaveFile.highScoreName);
memcpy(&p[1], &tempSaveFile.highScoreName, *p);
p += 30;
 
memcpy(p, &tempSaveFile.highScoreDiff, sizeof(JE_byte)); p++;
}
 
saveTemp[SIZEOF_SAVEGAMETEMP - 6] = editorLevel >> 8;
saveTemp[SIZEOF_SAVEGAMETEMP - 5] = editorLevel;
 
JE_encryptSaveTemp();
 
#ifndef TARGET_WIN32
mkdir(get_user_directory(), 0700);
#else
mkdir(get_user_directory());
#endif
 
f = dir_fopen_warn(get_user_directory(), "tyrian.sav", "wb");
if (f != NULL)
{
efwrite(saveTemp, 1, sizeof(saveTemp), f);
 
#if defined(TARGET_UNIX)
fsync(fileno(f));
#endif
fclose(f);
}
 
JE_decryptSaveTemp();
 
f = dir_fopen_warn(get_user_directory(), "tyrian.cfg", "wb");
if (f != NULL)
{
efwrite(&background2, 1, 1, f);
efwrite(&gameSpeed, 1, 1, f);
 
efwrite(&inputDevice_, 1, 1, f);
efwrite(&jConfigure, 1, 1, f);
 
efwrite(&versionNum, 1, 1, f);
efwrite(&processorType, 1, 1, f);
efwrite(&midiPort, 1, 1, f);
efwrite(&soundEffects, 1, 1, f);
efwrite(&gammaCorrection, 1, 1, f);
efwrite(&difficultyLevel, 1, 1, f);
efwrite(joyButtonAssign, 1, 4, f);
 
efwrite(&tyrMusicVolume, 2, 1, f);
efwrite(&fxVolume, 2, 1, f);
 
efwrite(inputDevice, 1, 2, f);
 
efwrite(keySettings, sizeof(*keySettings), COUNTOF(keySettings), f);
 
#if defined(TARGET_UNIX)
fsync(fileno(f));
#endif
fclose(f);
}
 
save_opentyrian_config();
}
 
/contrib/games/opentyrian/src/config.h
0,0 → 1,148
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef CONFIG_H
#define CONFIG_H
 
#include "opentyr.h"
#include "config_file.h"
 
#include "SDL.h"
 
#include <stdio.h>
 
#define SAVE_FILES_NUM (11 * 2)
 
/* These are necessary because the size of the structure has changed from the original, but we
need to know the original sizes in order to find things in TYRIAN.SAV */
#define SAVE_FILES_SIZE 2398
#define SIZEOF_SAVEGAMETEMP SAVE_FILES_SIZE + 4 + 100
#define SAVE_FILE_SIZE (SIZEOF_SAVEGAMETEMP - 4)
 
/*#define SAVE_FILES_SIZE (2502 - 4)
#define SAVE_FILE_SIZE (SAVE_FILES_SIZE)*/
 
typedef SDLKey JE_KeySettingType[8]; /* [1..8] */
typedef JE_byte JE_PItemsType[12]; /* [1..12] */
 
typedef JE_byte JE_EditorItemAvailType[100]; /* [1..100] */
 
typedef struct
{
JE_word encode;
JE_word level;
JE_PItemsType items;
JE_longint score;
JE_longint score2;
char levelName[11]; /* string [9]; */ /* SYN: Added one more byte to match lastLevelName below */
JE_char name[15]; /* [1..14] */ /* SYN: Added extra byte for null */
JE_byte cubes;
JE_byte power[2]; /* [1..2] */
JE_byte episode;
JE_PItemsType lastItems;
JE_byte difficulty;
JE_byte secretHint;
JE_byte input1;
JE_byte input2;
JE_boolean gameHasRepeated; /*See if you went from one episode to another*/
JE_byte initialDifficulty;
 
/* High Scores - Each episode has both sets of 1&2 player selections - with 3 in each */
JE_longint highScore1,
highScore2;
char highScoreName[30]; /* string [29] */
JE_byte highScoreDiff;
} JE_SaveFileType;
 
typedef JE_SaveFileType JE_SaveFilesType[SAVE_FILES_NUM]; /* [1..savefilesnum] */
typedef JE_byte JE_SaveGameTemp[SAVE_FILES_SIZE + 4 + 100]; /* [1..sizeof(savefilestype) + 4 + 100] */
 
extern const JE_byte cryptKey[10];
extern const JE_KeySettingType defaultKeySettings;
extern const char defaultHighScoreNames[34][23];
extern const char defaultTeamNames[22][25];
extern const JE_EditorItemAvailType initialItemAvail;
extern JE_boolean smoothies[9];
extern JE_byte starShowVGASpecialCode;
extern JE_word lastCubeMax, cubeMax;
extern JE_word cubeList[4];
extern JE_boolean gameHasRepeated;
extern JE_shortint difficultyLevel, oldDifficultyLevel, initialDifficulty;
extern uint power, lastPower, powerAdd;
extern JE_byte shieldWait, shieldT;
 
enum
{
SHOT_FRONT,
SHOT_REAR,
SHOT_LEFT_SIDEKICK,
SHOT_RIGHT_SIDEKICK,
SHOT_MISC,
SHOT_P2_CHARGE,
SHOT_P1_SUPERBOMB,
SHOT_P2_SUPERBOMB,
SHOT_SPECIAL,
SHOT_NORTSPARKS,
SHOT_SPECIAL2
};
 
extern JE_byte shotRepeat[11], shotMultiPos[11];
extern JE_boolean portConfigChange, portConfigDone;
extern char lastLevelName[11], levelName[11];
extern JE_byte mainLevel, nextLevel, saveLevel;
extern JE_KeySettingType keySettings;
extern JE_shortint levelFilter, levelFilterNew, levelBrightness, levelBrightnessChg;
extern JE_boolean filtrationAvail, filterActive, filterFade, filterFadeStart;
extern JE_boolean gameJustLoaded;
extern JE_boolean galagaMode;
extern JE_boolean extraGame;
extern JE_boolean twoPlayerMode, twoPlayerLinked, onePlayerAction, superTyrian, trentWin;
extern JE_byte superArcadeMode;
extern JE_byte superArcadePowerUp;
extern JE_real linkGunDirec;
extern JE_byte inputDevice[2];
extern JE_byte secretHint;
extern JE_byte background3over;
extern JE_byte background2over;
extern JE_byte gammaCorrection;
extern JE_boolean superPause, explosionTransparent, youAreCheating, displayScore, background2, smoothScroll, wild, superWild, starActive, topEnemyOver, skyEnemyOverAll, background2notTransparent;
extern JE_byte versionNum;
extern JE_byte fastPlay;
extern JE_boolean pentiumMode;
extern JE_byte gameSpeed;
extern JE_byte processorType;
extern JE_SaveFilesType saveFiles;
extern JE_SaveGameTemp saveTemp;
extern JE_word editorLevel;
 
extern Config opentyrian_config;
 
void JE_initProcessorType( void );
void JE_setNewGameSpeed( void );
const char *get_user_directory( void );
void JE_loadConfiguration( void );
void JE_saveConfiguration( void );
 
void JE_saveGame( JE_byte slot, const char *name );
void JE_loadGame( JE_byte slot );
 
void JE_encryptSaveTemp( void );
void JE_decryptSaveTemp( void );
 
#endif /* CONFIG_H */
 
/contrib/games/opentyrian/src/config_file.c
0,0 → 1,1033
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2015 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/*!
* \file config_file.c
* \author Carl Reinke
* \date 2015
* \copyright GNU General Public License v2+ or Mozilla Public License 2.0
*/
#include "config_file.h"
 
#include <assert.h>
#include <limits.h>
#include <stdbool.h>
#include <stddef.h>
#include <string.h>
 
/* potential size of decimal representation of type */
#define udecsizeof(t) ((CHAR_BIT * sizeof(t) / 3) + 1)
#define sdecsizeof(t) (udecsizeof(t) + 1)
 
extern void config_oom( void );
 
void config_oom( void )
{
fprintf(stderr, "out of memory\n");
exit(EXIT_FAILURE);
}
 
/* string manipulators */
 
static ConfigString string_init_len( const char *s, size_t n )
{
ConfigString string;
if (s == NULL)
{
CONFIG_STRING_LONG_TAG(string) = true;
string.long_buf = NULL;
}
else
{
char is_long = n >= COUNTOF(string.short_buf);
CONFIG_STRING_LONG_TAG(string) = is_long;
char *buffer = is_long ?
string.long_buf = malloc((n + 1) * sizeof(char)) :
string.short_buf;
if (buffer == NULL)
config_oom();
memcpy(buffer, s, n * sizeof(char));
buffer[n] = '\0';
}
return string;
}
 
static void string_deinit( ConfigString *string )
{
char is_long = CONFIG_STRING_LONG_TAG(*string);
if (is_long)
{
free(string->long_buf);
string->long_buf = NULL;
}
}
 
static bool string_equal_len( ConfigString *string, const char *s, size_t n )
{
const char *cstr = config_string_to_cstr(string);
return strncmp(cstr, s, n) == 0 && cstr[n] == '\0';
}
 
/* config manipulators */
 
static void deinit_section( ConfigSection *section );
static void deinit_option( ConfigOption *option );
 
void config_init( Config *config )
{
assert(config != NULL);
config->sections_count = 0;
config->sections = NULL;
}
 
void config_deinit( Config *config )
{
assert(config != NULL);
for (unsigned int s = 0; s < config->sections_count; ++s)
{
ConfigSection *section = &config->sections[s];
deinit_section(section);
}
free(config->sections);
config->sections = NULL;
}
 
/* config section manipulators -- internal */
 
static void init_section( ConfigSection *section, const char *type, size_t type_len, const char *name, size_t name_len )
{
section->type = string_init_len(type, type_len);
section->name = string_init_len(name, name_len);
section->options_count = 0;
section->options = NULL;
}
 
static void deinit_section( ConfigSection *section )
{
for (unsigned int o = 0; o < section->options_count; ++o)
{
ConfigOption *option = &section->options[o];
deinit_option(option);
}
string_deinit(&section->type);
string_deinit(&section->name);
free(section->options);
section->options = NULL;
}
 
/* config section accessors/manipulators -- by type, name */
 
ConfigSection *config_add_section_len( Config *config, const char *type, size_t type_len, const char *name, size_t name_len )
{
assert(config != NULL);
assert(type != NULL);
ConfigSection *sections = realloc(config->sections, (config->sections_count + 1) * sizeof(ConfigSection));
if (sections == NULL)
return NULL;
ConfigSection *section = &sections[config->sections_count];
config->sections_count += 1;
config->sections = sections;
init_section(section, type, type_len, name, name_len);
return section;
}
 
ConfigSection *config_find_sections( Config *config, const char *type, ConfigSection **save )
{
assert(config != NULL);
assert(type != NULL);
ConfigSection *sections_end = &config->sections[config->sections_count];
ConfigSection *section = save != NULL && *save != NULL ?
*save :
&config->sections[0];
for (; section < sections_end; ++section)
if (strcmp(config_string_to_cstr(&section->type), type) == 0)
break;
if (save != NULL)
*save = section;
return section < sections_end ? section : NULL;
}
 
ConfigSection *config_find_section( Config *config, const char *type, const char *name )
{
assert(config != NULL);
assert(type != NULL);
ConfigSection *sections_end = &config->sections[config->sections_count];
for (ConfigSection *section = &config->sections[0]; section < sections_end; ++section)
{
if (strcmp(config_string_to_cstr(&section->type), type) == 0)
{
const char *section_name = config_string_to_cstr(&section->name);
if ((section_name == NULL || name == NULL) ? section_name == name : strcmp(config_string_to_cstr(&section->name), name) == 0)
return section;
}
}
return NULL;
}
 
ConfigSection *config_find_or_add_section( Config *config, const char *type, const char *name )
{
assert(config != NULL);
assert(type != NULL);
ConfigSection *section = config_find_section(config, type, name);
if (section != NULL)
return section;
return config_add_section(config, type, name);
}
 
/* config option manipulators -- internal */
 
static void init_option_value( ConfigOption *option, const char *value, size_t value_len )
{
option->values_count = 0;
option->v.value = string_init_len(value, value_len);
}
 
static void deinit_option_value( ConfigOption *option )
{
if (option->values_count != 0)
{
ConfigString *values_end = &option->v.values[option->values_count];
for (ConfigString *value = &option->v.values[0]; value < values_end; ++value)
string_deinit(value);
free(option->v.values);
option->v.values = NULL;
}
else
{
string_deinit(&option->v.value);
}
}
 
static void init_option( ConfigOption *option, const char *key, size_t key_len, const char *value, size_t value_len )
{
option->key = string_init_len(key, key_len);
init_option_value(option, value, value_len);
}
 
static void deinit_option( ConfigOption *option )
{
string_deinit(&option->key);
deinit_option_value(option);
}
 
static ConfigOption *append_option( ConfigSection *section, const char *key, size_t key_len, const char *value, size_t value_len )
{
ConfigOption *options = realloc(section->options, (section->options_count + 1) * sizeof(ConfigSection));
if (options == NULL)
return NULL;
ConfigOption *option = &options[section->options_count];
section->options_count += 1;
section->options = options;
init_option(option, key, key_len, value, value_len);
return option;
}
 
static ConfigOption *get_option_len( ConfigSection *section, const char *key, size_t key_len )
{
assert(section != NULL);
assert(key != NULL);
ConfigOption *options_end = &section->options[section->options_count];
for (ConfigOption *option = &section->options[0]; option < options_end; ++option)
if (string_equal_len(&option->key, key, key_len))
return option;
return NULL;
}
 
/* config option accessors/manipulators -- by key */
 
ConfigOption *config_set_option_len( ConfigSection *section, const char *key, size_t key_len, const char *value, size_t value_len )
{
assert(section != NULL);
assert(key != NULL);
ConfigOption *option = get_option_len(section, key, key_len);
if (option != NULL)
return config_set_value_len(option, value, value_len);
return append_option(section, key, key_len, value, value_len);
}
 
ConfigOption *config_get_option( const ConfigSection *section, const char *key )
{
assert(section != NULL);
assert(key != NULL);
ConfigOption *options_end = &section->options[section->options_count];
for (ConfigOption *option = &section->options[0]; option < options_end; ++option)
if (strcmp(config_string_to_cstr(&option->key), key) == 0)
return option;
return NULL;
}
 
ConfigOption *config_get_or_set_option_len( ConfigSection *section, const char *key, size_t key_len, const char *value, size_t value_len )
{
assert(section != NULL);
assert(key != NULL);
ConfigOption *option = get_option_len(section, key, key_len);
if (option != NULL)
return option;
return append_option(section, key, key_len, value, value_len);
}
 
void config_set_string_option_len( ConfigSection *section, const char *key, size_t key_len, const char *value, size_t value_len )
{
if (config_set_option_len(section, key, key_len, value, value_len) == NULL)
config_oom();
}
 
bool config_get_string_option( const ConfigSection *section, const char *key, const char **out_value )
{
assert(section != NULL);
assert(key != NULL);
ConfigOption *option = config_get_option(section, key);
if (option != NULL)
{
const char *value = config_get_value(option);
if (value != NULL)
{
*out_value = value;
return true;
}
}
return false;
}
 
const char *config_get_or_set_string_option( ConfigSection *section, const char *key, const char *value )
{
if (!config_get_string_option(section, key, &value))
config_set_string_option_len(section, key, strlen(key), value, value == NULL ? 0 : strlen(value));
return value;
}
 
static const char *bool_values[][2] =
{
{ "0", "1" },
{ "no", "yes" },
{ "off", "on" },
{ "false", "true" },
};
 
void config_set_bool_option( ConfigSection *section, const char *key, bool value, ConfigBoolStyle style )
{
if (config_set_option(section, key, bool_values[style][value ? 1 : 0]) == NULL)
config_oom();
}
 
bool config_get_bool_option( const ConfigSection *section, const char *key, bool *out_value )
{
assert(section != NULL);
assert(key != NULL);
assert(out_value != NULL);
const char *value;
if (config_get_string_option(section, key, &value))
{
for (size_t i = 0; i < COUNTOF(bool_values); ++i)
{
for (size_t j = 0; j < COUNTOF(bool_values[i]); ++j)
{
if (strcmp(value, bool_values[i][j]) == 0)
{
*out_value = j == 0 ? false : true;
return true;
}
}
}
}
return false;
}
 
bool config_get_or_set_bool_option( ConfigSection *section, const char *key, bool value, ConfigBoolStyle style )
{
if (!config_get_bool_option(section, key, &value))
config_set_bool_option(section, key, value, style);
return value;
}
 
void config_set_int_option( ConfigSection *section, const char *key, int value )
{
assert(key != NULL);
char buffer[sdecsizeof(int) + 1];
int buffer_len = snprintf(buffer, sizeof(buffer), "%i", value);
if (config_set_option_len(section, key, strlen(key), buffer, buffer_len) == NULL)
config_oom();
}
 
bool config_get_int_option( const ConfigSection *section, const char *key, int *out_value )
{
assert(section != NULL);
assert(key != NULL);
assert(out_value != NULL);
const char *value;
if (config_get_string_option(section, key, &value))
{
int i;
int n;
if (sscanf(value, "%i%n", &i, &n) > 0 && value[n] == '\0') /* must be entire string */
{
*out_value = i;
return true;
}
}
return false;
}
 
int config_get_or_set_int_option( ConfigSection *section, const char *key, int value )
{
if (!config_get_int_option(section, key, &value))
config_set_int_option(section, key, value);
return value;
}
 
void config_set_uint_option( ConfigSection *section, const char *key, unsigned int value )
{
assert(key != NULL);
char buffer[udecsizeof(unsigned int) + 1];
int buffer_len = snprintf(buffer, sizeof(buffer), "%u", value);
if (config_set_option_len(section, key, strlen(key), buffer, buffer_len) == NULL)
config_oom();
}
 
bool config_get_uint_option( const ConfigSection *section, const char *key, unsigned int *out_value )
{
assert(section != NULL);
assert(key != NULL);
assert(out_value != NULL);
const char *value;
if (config_get_string_option(section, key, &value))
{
unsigned int u;
int n;
if (sscanf(value, "%u%n", &u, &n) > 0 && value[n] == '\0') /* must be entire string */
{
*out_value = u;
return true;
}
}
return false;
}
 
unsigned int config_get_or_set_uint_option( ConfigSection *section, const char *key, unsigned int value )
{
if (!config_get_uint_option(section, key, &value))
config_set_uint_option(section, key, value);
return value;
}
 
/* config option accessors/manipulators -- by reference */
 
ConfigOption *config_set_value_len( ConfigOption *option, const char *value, size_t value_len )
{
assert(option != NULL);
deinit_option_value(option);
init_option_value(option, value, value_len);
return option;
}
 
ConfigOption *config_add_value_len( ConfigOption *option, const char *value, size_t value_len )
{
assert(option != NULL);
assert(value != NULL);
/* convert 'item' to 'list' */
if (option->values_count == 0 && config_string_to_cstr(&option->v.value) != NULL)
{
ConfigString option_value = option->v.value;
ConfigString *values = malloc(2 * sizeof(ConfigString));
if (values == NULL)
return NULL;
option->v.values = values;
option->v.values[0] = option_value;
option->v.values[1] = string_init_len(value, value_len);
option->values_count = 2;
}
else
{
ConfigString *values = realloc(option->v.values, (option->values_count + 1) * sizeof(ConfigString));
if (values == NULL)
return NULL;
option->v.values = values;
option->v.values[option->values_count] = string_init_len(value, value_len);
option->values_count += 1;
}
return option;
}
 
ConfigOption *config_remove_value( ConfigOption *option, unsigned int i )
{
assert(option != NULL);
if (!config_is_value_list(option))
{
if (i > 0)
return NULL;
config_set_value_len(option, NULL, 0);
}
else
{
if (i >= option->values_count)
return NULL;
string_deinit(&option->v.values[i]);
memmove(&option->v.values[i], &option->v.values[i + 1], (option->values_count - i - 1) * sizeof(ConfigString));
if (option->values_count - 1 == 0)
{
option->v.value = string_init_len(NULL, 0);
option->values_count = 0;
}
else
{
ConfigString *values = realloc(option->v.values, (option->values_count - 1) * sizeof(ConfigString));
if (values == NULL)
return NULL;
option->v.values = values;
option->values_count -= 1;
}
}
return option;
}
 
const char *config_get_value( const ConfigOption *option )
{
if (option == NULL || option->values_count != 0)
return NULL;
return config_string_to_cstr(&option->v.value);
}
 
/* config parser */
 
static bool is_whitespace( char c )
{
return c == '\t' || c == ' ';
}
 
static bool is_end( char c )
{
return c == '\0' || c == '\n' || c == '\r';
}
 
static bool is_whitespace_or_end( char c )
{
return is_whitespace(c) || is_end(c);
}
 
typedef enum
{
INVALID_DIRECTIVE = 0,
SECTION_DIRECTIVE,
ITEM_DIRECTIVE,
LIST_DIRECTIVE,
} Directive;
 
static Directive match_directive( const char *buffer, size_t *index )
{
size_t i = *index;
while (is_whitespace(buffer[i]))
++i;
Directive directive;
if (strncmp("section", &buffer[i], 7) == 0)
{
directive = SECTION_DIRECTIVE;
i += 7;
}
else if (strncmp("item", &buffer[i], 4) == 0)
{
directive = ITEM_DIRECTIVE;
i += 4;
}
else if (strncmp("list", &buffer[i], 4) == 0)
{
directive = LIST_DIRECTIVE;
i += 4;
}
else
{
return INVALID_DIRECTIVE;
}
if (!is_whitespace_or_end(buffer[i]))
return INVALID_DIRECTIVE;
*index = i;
return directive;
}
 
static bool match_nonquote_field( const char *buffer, size_t *index, size_t *length )
{
size_t i = *index;
for (; ; ++i)
{
char c = buffer[i];
if (is_whitespace_or_end(c))
{
break;
}
else if (c <= ' ' || c > '~' || c == '#' || c == '\'' || c == '"')
{
return false;
}
}
*length = i - *index;
*index = i;
return *length > 0;
}
 
static bool parse_quote_field( char *buffer, size_t *index, size_t *length )
{
size_t i = *index;
size_t o = *index;
char quote = buffer[i];
for (; ; )
{
char c = buffer[++i];
if (c == quote)
{
++i;
break;
}
else if (c == '\\')
{
c = buffer[++i];
if (c == quote)
{
buffer[o++] = quote;
}
else
{
switch (c)
{
case 't':
buffer[o++] = '\t';
break;
case 'n':
buffer[o++] = '\n';
break;
case 'r':
buffer[o++] = '\r';
break;
case '\\':
buffer[o++] = '\\';
break;
case 'x':
/* parse two hex digits */
c = buffer[++i];
char m = (c >= '0' && c <= '9') ? '0' :
(c >= 'a' && c <= 'f') ? 'a' - 10 :
(c >= 'A' && c <= 'F') ? 'A' - 10 : 0;
if (m == 0)
return false;
char h = c - m;
c = buffer[++i];
m = (c >= '0' && c <= '9') ? '0' :
(c >= 'a' && c <= 'f') ? 'a' - 10 :
(c >= 'A' && c <= 'F') ? 'A' - 10 : 0;
if (m == 0)
return false;
buffer[o++] = (h << 4) | (c - m);
break;
default:
return false;
}
}
}
else if (c >= ' ' && c <= '~')
{
buffer[o++] = c;
}
else
{
return false;
}
}
*length = o - *index;
*index = i;
return true;
}
 
static bool parse_field( char *buffer, size_t *index, size_t *start, size_t *length )
{
size_t i = *index;
while (is_whitespace(buffer[i]))
++i;
*start = i;
if (buffer[i] == '"' || buffer[i] == '\'')
{
if (!parse_quote_field(buffer, &i, length))
return false;
}
else
{
if (!match_nonquote_field(buffer, &i, length))
return false;
}
if (!is_whitespace_or_end(buffer[i]))
return INVALID_DIRECTIVE;
*index = i;
return true;
}
 
bool config_parse( Config *config, FILE *file )
{
assert(config != NULL);
assert(file != NULL);
config_init(config);
ConfigSection *section = NULL;
ConfigOption *option = NULL;
size_t buffer_cap = 128;
char *buffer = malloc(buffer_cap * sizeof(char));
if (buffer == NULL)
config_oom();
size_t buffer_end = 1;
buffer[buffer_end - 1] = '\0';
for (size_t line = 0, next_line = 0; ; line = next_line)
{
/* find begining of next line */
while (next_line < buffer_end)
{
char c = buffer[next_line];
if (c == '\0' && next_line == buffer_end - 1)
{
if (line > 0)
{
/* shift to front */
memmove(&buffer[0], &buffer[line], buffer_end - line);
buffer_end -= line;
next_line -= line;
line = 0;
}
else if (buffer_end > 1)
{
/* need larger capacity */
buffer_cap *= 2;
char *new_buffer = realloc(buffer, buffer_cap * sizeof(char));
if (new_buffer == NULL)
config_oom();
buffer = new_buffer;
}
size_t read = fread(&buffer[buffer_end - 1], sizeof(char), buffer_cap - buffer_end, file);
if (read == 0)
break;
buffer_end += read;
buffer[buffer_end - 1] = '\0';
}
else
{
++next_line;
if (c == '\n' || c == '\r')
break;
}
}
/* if at end of file */
if (next_line == line)
break;
size_t i = line;
Directive directive = match_directive(buffer, &i);
switch (directive)
{
case INVALID_DIRECTIVE:
continue;
case SECTION_DIRECTIVE:
{
size_t type_start;
size_t type_length;
if (!parse_field(buffer, &i, &type_start, &type_length))
continue;
size_t name_start;
size_t name_length;
bool has_name = parse_field(buffer, &i, &name_start, &name_length);
section = config_add_section_len(config,
&buffer[type_start], type_length,
has_name ? &buffer[name_start] : NULL, has_name ? name_length : 0);
if (section == NULL)
config_oom();
option = NULL;
}
break;
case ITEM_DIRECTIVE:
case LIST_DIRECTIVE:
{
if (section == NULL)
continue;
size_t key_start;
size_t key_length;
if (!parse_field(buffer, &i, &key_start, &key_length))
continue;
size_t value_start;
size_t value_length;
if (!parse_field(buffer, &i, &value_start, &value_length))
continue;
if (directive == ITEM_DIRECTIVE)
{
option = config_set_option_len(section,
&buffer[key_start], key_length,
&buffer[value_start], value_length);
}
else
{
if (option == NULL || !string_equal_len(&option->key, &buffer[key_start], key_length))
option = config_get_or_set_option_len(section,
&buffer[key_start], key_length,
NULL, 0);
if (option != NULL)
option = config_add_value_len(option,
&buffer[value_start], value_length);
}
if (option == NULL)
config_oom();
}
break;
}
assert(i <= next_line);
}
free(buffer);
return config;
}
 
/* config writer */
 
static void write_field( const ConfigString *field, FILE *file )
{
fputc('\'', file);
char buffer[128];
size_t o = 0;
for (const char *ci = config_string_to_cstr(field); *ci != '\0'; ++ci)
{
char c = *ci;
size_t l;
switch (c)
{
case '\t':
case '\n':
case '\r':
case '\'':
case '\\':
l = 2;
break;
default:
l = (c >= ' ' && c <= '~') ? 1 : 4;
break;
}
if (o + l > COUNTOF(buffer))
{
fwrite(buffer, sizeof(*buffer), o, file);
o = 0;
}
switch (l)
{
case 1:
buffer[o++] = c;
break;
case 2:
switch (c)
{
case '\t':
buffer[o++] = '\\';
buffer[o++] = 't';
break;
case '\n':
buffer[o++] = '\\';
buffer[o++] = 'n';
break;
case '\r':
buffer[o++] = '\\';
buffer[o++] = 'r';
break;
case '\'':
case '\\':
buffer[o++] = '\\';
buffer[o++] = c;
break;
}
break;
case 4:
buffer[o++] = '\\';
buffer[o++] = 'x';
char n = (c >> 4) & 0x0f;
buffer[o++] = (n < 10 ? '0' : ('a' - 10)) + n;
n = c & 0x0f;
buffer[o++] = (n < 10 ? '0' : ('a' - 10)) + n;
break;
}
}
if (o > 0)
fwrite(buffer, sizeof(*buffer), o, file);
fputc('\'', file);
}
 
void config_write( const Config *config, FILE *file )
{
assert(config != NULL);
assert(file != NULL);
for (unsigned int s = 0; s < config->sections_count; ++s)
{
ConfigSection *section = &config->sections[s];
fputs("section ", file);
write_field(&section->type, file);
if (config_string_to_cstr(&section->name) != NULL)
{
fputc(' ', file);
write_field(&section->name, file);
}
fputc('\n', file);
for (unsigned int o = 0; o < section->options_count; ++o)
{
ConfigOption *option = &section->options[o];
if (option->values_count == 0 && config_string_to_cstr(&option->v.value) != NULL)
{
fputs("\titem ", file);
write_field(&option->key, file);
fputc(' ', file);
write_field(&option->v.value, file);
fputc('\n', file);
}
else
{
ConfigString *values_end = &option->v.values[option->values_count];
for (ConfigString *value = &option->v.values[0]; value < values_end; ++value)
{
fputs("\tlist ", file);
write_field(&option->key, file);
fputc(' ', file);
write_field(value, file);
fputc('\n', file);
}
}
}
fputc('\n', file);
}
}
/contrib/games/opentyrian/src/config_file.h
0,0 → 1,596
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2015 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/*!
* \file config_file.h
* \author Carl Reinke
* \date 2015
* \copyright GNU General Public License v2+ or Mozilla Public License 2.0
*/
#ifndef CONFIG_FILE_H
#define CONFIG_FILE_H
 
#include <assert.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
 
#ifndef COMPILE_TIME_ASSERT
/*!
* \brief Cause compile error if compile-time computable condition fails.
*
* \param[in] name the unique identifier of the assertion
* \param[in] cond the condition
*/
#define COMPILE_TIME_ASSERT(name, cond) typedef int assert_ ## name[(cond) * 2 - 1]
#endif
 
#ifndef COUNTOF
/*!
* \brief Calculate the number of elements in a fixed-length array.
*
* \param[in] a the fixed-length array
* \return the number of elements in the array
*/
#define COUNTOF(a) (sizeof(a) / sizeof(*(a)))
#endif
 
/* string type */
 
/*!
* \brief A short-string-optimizing string type.
*
* This struct allows for storing up to 15 characters (plus a terminating \c '\0') inline. For
* longer strings memory will be allocated.
*
* The tag for this union is the last character of \p short_buf:
* \li if \c '\0' then \p short_buf is valid,
* \li otherwise \p long_buf is valid.
*/
typedef union
{
/*!
* \brief The inline buffer for short strings.
*/
char short_buf[16];
/*!
* \brief The buffer for long strings.
*
* May be \c NULL.
*/
char *long_buf;
} ConfigString;
 
/*! \cond suppress_doxygen */
COMPILE_TIME_ASSERT(string_short_buf_sufficient, sizeof(char *) + 1 <= COUNTOF(((ConfigString *)NULL)->short_buf));
/*! \endcond */
 
/*! \cond suppress_doxygen */
#define CONFIG_STRING_LONG_TAG(s) ((s).short_buf[COUNTOF((s).short_buf) - 1])
/*! \endcond */
 
/*!
* \brief Return a C-string backed by a string.
*
* \param[in] string the string
* \return the C-string
*/
static inline const char *config_string_to_cstr( const ConfigString *string )
{
assert(string != NULL);
char is_long = CONFIG_STRING_LONG_TAG(*string);
return is_long ?
string->long_buf :
string->short_buf;
}
 
/* config types */
 
/*!
* \brief An option consisting of one (an item) or many (a list) values.
*/
typedef struct
{
/*!
* \brief The key of the option.
*/
ConfigString key;
/*!
* \brief The number of values in the option if it is a 'list' option.
*
* If \c 0 then the option \e may be an 'item' option.
*
* \see ::ConfigOption::value
*/
unsigned int values_count;
/*!
* \brief The value or values.
*
* The tag for this union is \p value_count:
* \li if \c 0 then \p value is valid,
* \li otherwise \p values is valid.
*/
union
{
/*!
* \brief The value of an 'item' option or an empty 'list' option.
*
* If this field is \c NULL then the option is an empty 'list' option.
*/
ConfigString value;
/*!
* \brief The values of a non-empty 'list' option.
*/
ConfigString *values;
} v;
} ConfigOption;
 
/*!
* \brief A section consisting of options.
*/
typedef struct
{
/*!
* \brief The type of the section.
*/
ConfigString type;
/*!
* \brief The optional name of the section.
*
* May be \c NULL.
*/
ConfigString name;
/*!
* \brief The number of options in the section.
*/
unsigned int options_count;
/*!
* \brief The options in the section.
*
* \c NULL if \p options_count is \c 0.
*/
ConfigOption *options;
} ConfigSection;
 
/*!
* \brief A configuration consisting of sections.
*/
typedef struct
{
/*!
* \brief The number of sections in the configuration.
*/
unsigned int sections_count;
/*!
* \brief The sections in the configuration.
*
* \c NULL if \p sections_count is \c 0.
*/
ConfigSection *sections;
} Config;
 
/* config manipulators */
 
/*!
* \brief Initialize a configuration.
*
* \param[in] config the configuration
* \return void
*/
extern void config_init( Config *config );
 
/*!
* \brief Release any memory allocated inside a configuration.
*
* \param[in] config the configuration
* \return void
*/
extern void config_deinit( Config *config );
 
/*!
* \brief Parse a configuration from a file.
*
* \param[in] config the uninitalized configuration
* \param[in] file the file handle
* \return whether parsing succeeded
*/
extern bool config_parse( Config *config, FILE *file );
 
/*!
* \brief Write a configuration to a file.
*
* \param[in] config the configuration
* \param[in] file the file handle
* \return void
*/
extern void config_write( const Config *config, FILE *file );
 
/* config section accessors/manipulators -- by type, name */
 
/*! \see ::config_add_section() */
extern ConfigSection *config_add_section_len( Config *config, const char *type, size_t type_len, const char *name, size_t name_len );
 
/*!
* \brief Add a section to a configuration.
*
* \param[in] config the configuration to contain the section
* \param[in] type the type of the section
* \param[in] name the name of the section; may be \c NULL
* \return the added section; \c NULL if out of memory
*/
static inline ConfigSection *config_add_section( Config *config, const char *type, const char *name)
{
assert(type != NULL);
return config_add_section_len(config, type, strlen(type), name, name == NULL ? 0 : strlen(name));
}
 
// TODO: extern Config *config_remove_section( Config *config, unsigned int i );
 
/*!
* \brief Iterate sections by type.
*
* \param[in] config the configuration containing the sections
* \param[in] type the type of the section
* \param[in,out] save the saved state of the iterator; initialize \c *save to \c NULL before
* iteration
* \return the section; \c NULL if iteration finished
*/
extern ConfigSection *config_find_sections( Config *config, const char *type, ConfigSection **save );
 
/*!
* \brief Find a section by type and name.
*
* \param[in] config the configuration containing the section
* \param[in] type the type of the section
* \param[in] name the name of the section
* \return the section; \c NULL if it does not exist
*/
extern ConfigSection *config_find_section( Config *config, const char *type, const char *name );
 
/*!
* \brief Find a section by type and name, creating the section if it did not exist.
*
* \param[in] config the configuration containing the section
* \param[in] type the type of the section
* \param[in] name the name of the section; may be \c NULL
* \return the section; \c NULL if out of memory
*/
extern ConfigSection *config_find_or_add_section( Config *config, const char *type, const char *name );
 
/* config option accessors/manipulators -- by key */
 
/*! \see ::config_set_option() */
extern ConfigOption *config_set_option_len( ConfigSection *section, const char *key, size_t key_len, const char *value, size_t value_len );
 
/*!
* \brief Set a value of an 'item' option by key, creating the option if necessary.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the item value; \c NULL to set an emtpy 'list' option instead of an 'item'
* option (can be used to delete an 'item' option)
* \return the option; \c NULL if out of memory
*/
static inline ConfigOption *config_set_option( ConfigSection *section, const char *key, const char *value)
{
assert(key != NULL);
return config_set_option_len(section, key, strlen(key), value, value == NULL ? 0 : strlen(value));
}
 
/*!
* \brief Get an option by key.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \return the option; \c NULL if it does not exist
*/
extern ConfigOption *config_get_option( const ConfigSection *section, const char *key );
 
/*! \see ::config_get_or_set_option() */
extern ConfigOption *config_get_or_set_option_len( ConfigSection *section, const char *key, size_t key_len, const char *value, size_t value_len );
 
/*!
* \brief Get an option by key, creating an 'item' option if the option did not exist.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the default item value; \c NULL to set an empty 'list' option instead of an
* 'item' option
* \return the option; \c NULL if out of memory
*/
static inline ConfigOption *config_get_or_set_option( ConfigSection *section, const char *key, const char *value )
{
assert(key != NULL);
return config_get_or_set_option_len(section, key, strlen(key), value, value == NULL ? 0 : strlen(value));
}
 
/*! \see ::config_set_string_option() */
extern void config_set_string_option_len( ConfigSection *section, const char *key, size_t key_len, const char *value, size_t value_len );
 
/*!
* \brief Set a string value of an 'item' option by key, creating the option if necessary.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the item value
* \return void
*/
static inline void config_set_string_option( ConfigSection *section, const char *key, const char *value )
{
assert(key != NULL);
config_set_string_option_len(section, key, strlen(key), value, value == NULL ? 0 : strlen(value));
}
 
/*!
* \brief Get a string value of an 'item' option by key.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[out] out_value the item value if a valid option exists; otherwise unset
* \return whether \p out_value was set
*/
extern bool config_get_string_option( const ConfigSection *section, const char *key, const char **out_value );
 
/*!
* \brief Get a string value of an 'item' option by key, setting the option if it was invalid or
* creating the option if it did not exist.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the default item value
* \return the value
*/
extern const char *config_get_or_set_string_option( ConfigSection *section, const char *key, const char *value );
 
/*!
* \brief The styles of boolean values.
*/
typedef enum
{
ZERO_ONE = 0,
NO_YES = 1,
OFF_ON = 2,
FALSE_TRUE = 3,
} ConfigBoolStyle;
 
/*!
* \brief Set a boolean value of an 'item' option by key, creating the option if necessary.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the item value
* \param[in] style the style of boolean value
* \return void
*/
extern void config_set_bool_option( ConfigSection *section, const char *key, bool value, ConfigBoolStyle style );
 
/*!
* \brief Get a boolean value of an 'item' option by key.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[out] out_value the item value if a valid option exists; otherwise unset
* \return whether \p out_value was set
*/
extern bool config_get_bool_option( const ConfigSection *section, const char *key, bool *out_value );
 
/*!
* \brief Get a boolean value of an 'item' option by key, setting the option if it was invalid or
* creating the option if it did not exist.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the default item value
* \param[in] style the style of boolean value
* \return the value
*/
extern bool config_get_or_set_bool_option( ConfigSection *section, const char *key, bool value, ConfigBoolStyle style );
 
/*!
* \brief Set an integer value of an 'item' option by key, creating the option if necessary.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the item value
* \return void
*/
extern void config_set_int_option( ConfigSection *section, const char *key, int value );
 
/*!
* \brief Get an integer value of an 'item' option by key.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[out] out_value the item value if a valid option exists; otherwise unset
* \return whether \p out_value was set
*/
extern bool config_get_int_option( const ConfigSection *section, const char *key, int *out_value );
 
/*!
* \brief Get an integer value of an 'item' option by key, setting the option if it was invalid or
* creating the option if it did not exist.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the default item value
* \return the value
*/
extern int config_get_or_set_int_option( ConfigSection *section, const char *key, int value );
 
/*!
* \brief Set an unsigned integer value of an 'item' option by key, creating the option if
* necessary.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the item value
* \return void
*/
extern void config_set_uint_option( ConfigSection *section, const char *key, unsigned int value );
 
/*!
* \brief Get an unsigned integer value of an 'item' option by key.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[out] out_value the item value if a valid option exists; otherwise unset
* \return whether \p out_value was set
*/
extern bool config_get_uint_option( const ConfigSection *section, const char *key, unsigned int *out_value );
 
/*!
* \brief Get an unsigned integer value of an 'item' option by key, setting the option if it was
* invalid or creating the option if it did not exist.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the default item value
* \return the value
*/
extern unsigned int config_get_or_set_uint_option( ConfigSection *section, const char *key, unsigned int value );
 
/* config option accessors/manipulators -- by reference */
 
/*! \see ::config_set_value() */
extern ConfigOption *config_set_value_len( ConfigOption *option, const char *value, size_t value_len );
 
/*!
* \brief Set the value of an 'item' option.
*
* \param[in] option the option
* \param[in] value the value
* \return the option; \c NULL if out of memory
*/
static inline ConfigOption *config_set_value( ConfigOption *option, const char *value )
{
return config_set_value_len(option, value, value == NULL ? 0 : strlen(value));
}
 
/*! \see ::config_add_value() */
extern ConfigOption *config_add_value_len( ConfigOption *option, const char *value, size_t value_len );
 
/*!
* \brief Add a value to a 'list' option.
*
* \param[in] option the option
* \param[in] value the value
* \return the option; \c NULL if out of memory
*/
static inline ConfigOption *config_add_value( ConfigOption *option, const char *value )
{
assert(value != NULL);
return config_add_value_len(option, value, strlen(value));
}
 
/*!
* \brief Remove a value from a 'list' option.
*
* \param[in] option the option
* \param[in] i the index of the value
* \return the option; \c NULL if out of memory or invalid \p index
*/
extern ConfigOption *config_remove_value( ConfigOption *option, unsigned int i );
 
/*!
* \brief Get the value of an 'item' option.
*
* \param[in] option the option
* \return the value; \c NULL if \p option was \c NULL or was a 'list' option
*/
extern const char *config_get_value( const ConfigOption *option );
 
/*!
* \brief Get the value that indicates whether the option is a 'list' option.
*
* \param[in] option the option
* \return whether the option is a 'list' option
*/
static inline bool config_is_value_list( const ConfigOption *option )
{
assert(option != NULL);
return option->values_count > 0 ||
config_string_to_cstr(&option->v.value) == NULL;
}
 
/*!
* \brief Get the number of values assigned to the option.
*
* \param[in] option the option
* \return \c 1 if the option is an 'item' option; the number of elements if the option is a 'list'
* option
*/
static inline unsigned int config_get_value_count( const ConfigOption *option )
{
assert(option != NULL);
return option->values_count == 0 ?
(config_string_to_cstr(&option->v.value) == NULL ? 0 : 1) :
option->values_count;
}
 
/*!
* \brief Iterate over the values assigned to the option.
*
* \param[out] string_value the value variable to declare
* \param[in] option the option
*/
#define foreach_option_value( string_value, option ) \
for (ConfigOption *_option = (option); _option != NULL; _option = NULL) \
for (ConfigString *_values_begin = _option->values_count == 0 ? &_option->v.value : &_option->v.values[0], \
*_values_end = _option->values_count == 0 ? _values_begin + 1 : &_option->v.values[_option->values_count], \
*_value = _values_begin; _value < _values_end; ++_value) \
for (const char *(string_value) = config_string_to_cstr(_value); (string_value) != NULL; (string_value) = NULL)
 
/*!
* \brief Iterate over the values assigned to the option.
*
* \param[out] i the index variable to declare
* \param[out] string_value the value variable to declare
* \param[in] option the option
*/
#define foreach_option_i_value( i, string_value, option ) \
for (unsigned int (i) = 0; (i) == 0; (i) = ~0) \
for (ConfigOption *_option = (option); _option != NULL; _option = NULL) \
for (ConfigString *_values_begin = _option->values_count == 0 ? &_option->v.value : &_option->v.values[0], \
*_values_end = _option->values_count == 0 ? _values_begin + 1 : &_option->v.values[_option->values_count], \
*_value = _values_begin; _value < _values_end; ++_value, (i) = _value - _values_begin) \
for (const char *(string_value) = config_string_to_cstr(_value); (string_value) != NULL; (string_value) = NULL)
 
/*!
* \brief Remove a value from an option during iteration. Should be followed by \c continue.
*/
#define foreach_remove_option_value() \
{ \
extern void config_oom( void ); \
unsigned int _value_i = _value - _values_begin; \
if (config_remove_value(_option, _value_i) == NULL) \
config_oom(); \
_values_begin = _option->values_count == 0 ? &_option->v.value : &_option->v.values[0]; \
_values_end = _option->values_count == 0 ? _values_begin + 1 : &_option->v.values[_option->values_count]; \
_value = _values_begin + _value_i - 1; \
}
 
#endif
/contrib/games/opentyrian/src/destruct.c
0,0 → 1,2690
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
 
/* File notes:
* Two players duke it out in a Scorched Earth style game.
* Most of the variables referring to the players are global as
* they are often edited and that's how the original was written.
*
* Currently this file is at its final stage for vanilla destruct.
* Almost all of the left/right code duplications is gone. Most of the
* functions have been examined and tightened up, none of the enums
* start with '1', and the various large functions have been divided into
* smaller chunks.
*
* Destruct also supports some 'hidden' configuration that's just too awesome
* to not have available. Destruct has no configuration options in game, but
* that doesn't stop us from changing various limiting vars and letting
* people remap the keyboard. AIs may also be introduced here; fighting a
* stateless AI isn't really challenging afterall.
*
* This hidden config also allows for a hidden game mode! Though as a custom
* game mode wouldn't show up in the data files it forces us to distinguish
* between the constant DESTRUCT_MODES (5) and MAX_MODES (6). DESTRUCT_MODES
* is only used with loaded data.
*
* Things I wanted to do but can't: Remove references to VGAScreen. For
* a multitude of reasons this just isn't feasable. It would have been nice
* to increase the playing field though...
*/
 
/*** Headers ***/
#include "destruct.h"
 
#include "config.h"
#include "config_file.h"
#include "fonthand.h"
#include "helptext.h"
#include "keyboard.h"
#include "loudness.h"
#include "mtrand.h"
#include "nortsong.h"
#include "opentyr.h"
#include "palette.h"
#include "picload.h"
#include "sprite.h"
#include "varz.h"
#include "vga256d.h"
#include "video.h"
 
#include <assert.h>
 
/*** Defines ***/
#define UNIT_HEIGHT 12
#define MAX_KEY_OPTIONS 4
 
/*** Enums ***/
enum de_state_t { STATE_INIT, STATE_RELOAD, STATE_CONTINUE };
enum de_player_t { PLAYER_LEFT = 0, PLAYER_RIGHT = 1, MAX_PLAYERS = 2 };
enum de_team_t { TEAM_LEFT = 0, TEAM_RIGHT = 1, MAX_TEAMS = 2 };
enum de_mode_t { MODE_5CARDWAR = 0, MODE_TRADITIONAL, MODE_HELIASSAULT,
MODE_HELIDEFENSE, MODE_OUTGUNNED, MODE_CUSTOM,
MODE_FIRST = MODE_5CARDWAR, MODE_LAST = MODE_CUSTOM,
MAX_MODES = 6, MODE_NONE = -1 };
enum de_unit_t { UNIT_TANK = 0, UNIT_NUKE, UNIT_DIRT, UNIT_SATELLITE,
UNIT_MAGNET, UNIT_LASER, UNIT_JUMPER, UNIT_HELI,
UNIT_FIRST = UNIT_TANK, UNIT_LAST = UNIT_HELI,
MAX_UNITS = 8, UNIT_NONE = -1 };
enum de_shot_t { SHOT_TRACER = 0, SHOT_SMALL, SHOT_LARGE, SHOT_MICRO,
SHOT_SUPER, SHOT_DEMO, SHOT_SMALLNUKE, SHOT_LARGENUKE,
SHOT_SMALLDIRT, SHOT_LARGEDIRT, SHOT_MAGNET, SHOT_MINILASER,
SHOT_MEGALASER, SHOT_LASERTRACER, SHOT_MEGABLAST, SHOT_MINI,
SHOT_BOMB,
SHOT_FIRST = SHOT_TRACER, SHOT_LAST = SHOT_BOMB,
MAX_SHOT_TYPES = 17, SHOT_INVALID = -1 };
enum de_expl_t { EXPL_NONE, EXPL_MAGNET, EXPL_DIRT, EXPL_NORMAL }; /* this needs a better name */
enum de_trails_t { TRAILS_NONE, TRAILS_NORMAL, TRAILS_FULL };
enum de_pixel_t { PIXEL_BLACK = 0, PIXEL_DIRT = 25 };
enum de_mapflags_t { MAP_NORMAL = 0x00, MAP_WALLS = 0x01, MAP_RINGS = 0x02,
MAP_HOLES = 0x04, MAP_FUZZY = 0x08, MAP_TALL = 0x10 };
 
/* keys and moves should line up. */
enum de_keys_t { KEY_LEFT = 0, KEY_RIGHT, KEY_UP, KEY_DOWN, KEY_CHANGE, KEY_FIRE, KEY_CYUP, KEY_CYDN, MAX_KEY = 8};
enum de_move_t { MOVE_LEFT = 0, MOVE_RIGHT, MOVE_UP, MOVE_DOWN, MOVE_CHANGE, MOVE_FIRE, MOVE_CYUP, MOVE_CYDN, MAX_MOVE = 8};
 
/* The tracerlaser is dummied out. It works but (probably due to the low
* MAX_SHOTS) is not assigned to anything. The bomb does not work.
*/
 
 
/*** Structs ***/
struct destruct_config_s {
 
unsigned int max_shots;
unsigned int min_walls;
unsigned int max_walls;
unsigned int max_explosions;
unsigned int max_installations;
bool allow_custom;
bool alwaysalias;
bool jumper_straight[2];
bool ai[2];
};
struct destruct_unit_s {
 
/* Positioning/movement */
unsigned int unitX; /* yep, one's an int and the other is a real */
float unitY;
float unitYMov;
bool isYInAir;
 
/* What it is and what it fires */
enum de_unit_t unitType;
enum de_shot_t shotType;
 
/* What it's pointed */
float angle;
float power;
 
/* Misc */
int lastMove;
unsigned int ani_frame;
int health;
};
struct destruct_shot_s {
 
bool isAvailable;
 
float x;
float y;
float xmov;
float ymov;
bool gravity;
unsigned int shottype;
//int shotdur; /* This looks to be unused */
unsigned int trailx[4], traily[4], trailc[4];
};
struct destruct_explo_s {
 
bool isAvailable;
 
unsigned int x, y;
unsigned int explowidth;
unsigned int explomax;
unsigned int explofill;
enum de_expl_t exploType;
};
struct destruct_moves_s {
bool actions[MAX_MOVE];
};
struct destruct_keys_s {
SDLKey Config[MAX_KEY][MAX_KEY_OPTIONS];
};
struct destruct_ai_s {
 
int c_Angle, c_Power, c_Fire;
unsigned int c_noDown;
};
struct destruct_player_s {
 
bool is_cpu;
struct destruct_ai_s aiMemory;
 
struct destruct_unit_s * unit;
struct destruct_moves_s moves;
struct destruct_keys_s keys;
 
enum de_team_t team;
unsigned int unitsRemaining;
unsigned int unitSelected;
unsigned int shotDelay;
unsigned int score;
};
struct destruct_wall_s {
 
bool wallExist;
unsigned int wallX, wallY;
};
struct destruct_world_s {
 
/* Map data & screen pointer */
unsigned int baseMap[320];
SDL_Surface * VGAScreen;
struct destruct_wall_s * mapWalls;
 
/* Map configuration */
enum de_mode_t destructMode;
unsigned int mapFlags;
};
 
/*** Function decs ***/
//Prep functions
static void JE_destructMain( void );
static void JE_introScreen( void );
static enum de_mode_t JE_modeSelect( void );
static void JE_helpScreen( void );
static void JE_pauseScreen( void );
 
//level generating functions
static void JE_generateTerrain( void );
static void DE_generateBaseTerrain( unsigned int, unsigned int *);
static void DE_drawBaseTerrain( unsigned int * );
static void DE_generateUnits( unsigned int * );
static void DE_generateWalls( struct destruct_world_s * );
static void DE_generateRings(SDL_Surface *, Uint8 );
static void DE_ResetLevel( void );
static unsigned int JE_placementPosition( unsigned int, unsigned int, unsigned int * );
 
//drawing functions
static void JE_aliasDirt( SDL_Surface * );
static void DE_RunTickDrawCrosshairs( void );
static void DE_RunTickDrawHUD( void );
static void DE_GravityDrawUnit( enum de_player_t, struct destruct_unit_s * );
static void DE_RunTickAnimate( void );
static void DE_RunTickDrawWalls( void );
static void DE_DrawTrails( struct destruct_shot_s *, unsigned int, unsigned int, unsigned int );
static void JE_tempScreenChecking( void );
static void JE_superPixel( unsigned int, unsigned int );
static void JE_pixCool( unsigned int, unsigned int, Uint8 );
 
//player functions
static void DE_RunTickGetInput( void );
static void DE_ProcessInput( void );
static void DE_ResetPlayers( void );
static void DE_ResetAI( void );
static void DE_ResetActions( void );
static void DE_RunTickAI( void );
 
//unit functions
static void DE_RaiseAngle( struct destruct_unit_s * );
static void DE_LowerAngle( struct destruct_unit_s * );
static void DE_RaisePower( struct destruct_unit_s * );
static void DE_LowerPower( struct destruct_unit_s * );
static void DE_CycleWeaponUp( struct destruct_unit_s * );
static void DE_CycleWeaponDown( struct destruct_unit_s * );
static void DE_RunMagnet( enum de_player_t, struct destruct_unit_s * );
static void DE_GravityFlyUnit( struct destruct_unit_s * );
static void DE_GravityLowerUnit( struct destruct_unit_s * );
static void DE_DestroyUnit( enum de_player_t, struct destruct_unit_s * );
static void DE_ResetUnits( void );
static inline bool DE_isValidUnit( struct destruct_unit_s *);
 
//weapon functions
static void DE_ResetWeapons( void );
static void DE_RunTickShots( void );
static void DE_RunTickExplosions( void );
static void DE_TestExplosionCollision( unsigned int, unsigned int);
static void JE_makeExplosion( unsigned int, unsigned int, enum de_shot_t );
static void DE_MakeShot( enum de_player_t, const struct destruct_unit_s *, int );
 
//gameplay functions
static enum de_state_t DE_RunTick( void );
static void DE_RunTickCycleDeadUnits( void );
static void DE_RunTickGravity( void );
static bool DE_RunTickCheckEndgame( void );
static bool JE_stabilityCheck( unsigned int, unsigned int );
 
//sound
static void DE_RunTickPlaySounds( void );
static void JE_eSound( unsigned int );
 
 
 
/*** Weapon configurations ***/
 
/* Part of me wants to leave these as bytes to save space. */
static const bool demolish[MAX_SHOT_TYPES] = {false, false, false, false, false, true, true, true, false, false, false, false, true, false, true, false, true};
//static const int shotGr[MAX_SHOT_TYPES] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 101};
static const int shotTrail[MAX_SHOT_TYPES] = {TRAILS_NONE, TRAILS_NONE, TRAILS_NONE, TRAILS_NORMAL, TRAILS_NORMAL, TRAILS_NORMAL, TRAILS_FULL, TRAILS_FULL, TRAILS_NONE, TRAILS_NONE, TRAILS_NONE, TRAILS_NORMAL, TRAILS_FULL, TRAILS_NORMAL, TRAILS_FULL, TRAILS_NORMAL, TRAILS_NONE};
//static const int shotFuse[MAX_SHOT_TYPES] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0};
static const int shotDelay[MAX_SHOT_TYPES] = {10, 30, 80, 20, 60, 100, 140, 200, 20, 60, 5, 15, 50, 5, 80, 16, 0};
static const int shotSound[MAX_SHOT_TYPES] = {S_SELECT, S_WEAPON_2, S_WEAPON_1, S_WEAPON_7, S_WEAPON_7, S_EXPLOSION_9, S_EXPLOSION_22, S_EXPLOSION_22, S_WEAPON_5, S_WEAPON_13, S_WEAPON_10, S_WEAPON_15, S_WEAPON_15, S_WEAPON_26, S_WEAPON_14, S_WEAPON_7, S_WEAPON_7};
static const int exploSize[MAX_SHOT_TYPES] = {4, 20, 30, 14, 22, 16, 40, 60, 10, 30, 0, 5, 10, 3, 15, 7, 0};
static const bool shotBounce[MAX_SHOT_TYPES] = {false, false, false, false, false, false, false, false, false, false, false, true, true, true, true, false, true};
static const int exploDensity[MAX_SHOT_TYPES] = { 2, 5, 10, 15, 20, 15, 25, 30, 40, 80, 0, 30, 30, 4, 30, 5, 0};
static const int shotDirt[MAX_SHOT_TYPES] = {EXPL_NORMAL, EXPL_NORMAL, EXPL_NORMAL, EXPL_NORMAL, EXPL_NORMAL, EXPL_NORMAL, EXPL_NORMAL, EXPL_NORMAL, EXPL_DIRT, EXPL_DIRT, EXPL_MAGNET, EXPL_NORMAL, EXPL_NORMAL, EXPL_NORMAL, EXPL_NORMAL, EXPL_NORMAL, EXPL_NONE};
static const int shotColor[MAX_SHOT_TYPES] = {16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 10, 10, 10, 10, 16, 0};
 
static const int defaultWeapon[MAX_UNITS] = {SHOT_SMALL, SHOT_MICRO, SHOT_SMALLDIRT, SHOT_INVALID, SHOT_MAGNET, SHOT_MINILASER, SHOT_MICRO, SHOT_MINI};
static const int defaultCpuWeapon[MAX_UNITS] = {SHOT_SMALL, SHOT_MICRO, SHOT_DEMO, SHOT_INVALID, SHOT_MAGNET, SHOT_MINILASER, SHOT_MICRO, SHOT_MINI};
static const int defaultCpuWeaponB[MAX_UNITS] = {SHOT_DEMO, SHOT_SMALLNUKE, SHOT_DEMO, SHOT_INVALID, SHOT_MAGNET, SHOT_MEGALASER, SHOT_MICRO, SHOT_MINI};
static const int systemAngle[MAX_UNITS] = {true, true, true, false, false, true, false, false};
static const int baseDamage[MAX_UNITS] = {200, 120, 400, 300, 80, 150, 600, 40};
static const int systemAni[MAX_UNITS] = {false, false, false, true, false, false, false, true};
 
static bool weaponSystems[MAX_UNITS][MAX_SHOT_TYPES] =
{
{1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // normal
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // nuke
{0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}, // dirt
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // worthless
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, // magnet
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0}, // laser
{1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, // jumper
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0} // helicopter
};
 
/* More constant configuration settings. */
/* Music that destruct will play. You can check out musmast.c to see what is what. */
static const JE_byte goodsel[14] /*[1..14]*/ = {1, 2, 6, 12, 13, 14, 17, 23, 24, 26, 28, 29, 32, 33};
 
/* Unit creation. Need to move this later: Doesn't belong here */
static JE_byte basetypes[10][11] /*[1..8, 1..11]*/ = /* [0] is amount of units*/
{
{5, UNIT_TANK, UNIT_TANK, UNIT_NUKE, UNIT_DIRT, UNIT_DIRT, UNIT_SATELLITE, UNIT_MAGNET, UNIT_LASER, UNIT_JUMPER, UNIT_HELI}, /*Normal*/
{1, UNIT_TANK, UNIT_TANK, UNIT_TANK, UNIT_TANK, UNIT_TANK, UNIT_TANK, UNIT_TANK, UNIT_TANK, UNIT_TANK, UNIT_TANK}, /*Traditional*/
{4, UNIT_HELI, UNIT_HELI, UNIT_HELI, UNIT_HELI, UNIT_HELI, UNIT_HELI, UNIT_HELI, UNIT_HELI, UNIT_HELI, UNIT_HELI}, /*Weak Heli attack fleet*/
{8, UNIT_TANK, UNIT_TANK, UNIT_TANK, UNIT_NUKE, UNIT_NUKE, UNIT_NUKE, UNIT_DIRT, UNIT_MAGNET, UNIT_LASER, UNIT_JUMPER}, /*Strong Heli defense fleet*/
{8, UNIT_HELI, UNIT_HELI, UNIT_HELI, UNIT_HELI, UNIT_HELI, UNIT_HELI, UNIT_HELI, UNIT_HELI, UNIT_HELI, UNIT_HELI}, /*Strong Heli attack fleet*/
{4, UNIT_TANK, UNIT_TANK, UNIT_TANK, UNIT_TANK, UNIT_NUKE, UNIT_NUKE, UNIT_DIRT, UNIT_MAGNET, UNIT_JUMPER, UNIT_JUMPER}, /*Weak Heli defense fleet*/
{8, UNIT_TANK, UNIT_NUKE, UNIT_DIRT, UNIT_SATELLITE, UNIT_MAGNET, UNIT_LASER, UNIT_JUMPER, UNIT_HELI, UNIT_TANK, UNIT_NUKE}, /*Overpowering fleet*/
{4, UNIT_TANK, UNIT_TANK, UNIT_NUKE, UNIT_DIRT, UNIT_TANK, UNIT_LASER, UNIT_JUMPER, UNIT_HELI, UNIT_NUKE, UNIT_JUMPER}, /*Weak fleet*/
{5, UNIT_TANK, UNIT_TANK, UNIT_NUKE, UNIT_DIRT, UNIT_DIRT, UNIT_SATELLITE, UNIT_MAGNET, UNIT_LASER, UNIT_JUMPER, UNIT_HELI}, /*Left custom*/
{5, UNIT_TANK, UNIT_TANK, UNIT_NUKE, UNIT_DIRT, UNIT_DIRT, UNIT_SATELLITE, UNIT_MAGNET, UNIT_LASER, UNIT_JUMPER, UNIT_HELI}, /*Right custom*/
};
static const unsigned int baseLookup[MAX_PLAYERS][MAX_MODES] =
{
{0, 1, 3, 4, 6, 8},
{0, 1, 2, 5, 7, 9}
};
 
 
static const JE_byte GraphicBase[MAX_PLAYERS][MAX_UNITS] =
{
{ 1, 6, 11, 58, 63, 68, 96, 153},
{ 20, 25, 30, 77, 82, 87, 115, 172}
};
 
static const JE_byte ModeScore[MAX_PLAYERS][MAX_MODES] =
{
{1, 0, 0, 5, 0, 1},
{1, 0, 5, 0, 1, 1}
};
 
static SDLKey defaultKeyConfig[MAX_PLAYERS][MAX_KEY][MAX_KEY_OPTIONS] =
{
{ {SDLK_c},
{SDLK_v},
{SDLK_a},
{SDLK_z},
{SDLK_LALT},
{SDLK_x, SDLK_LSHIFT},
{SDLK_LCTRL},
{SDLK_SPACE}
},
{ {SDLK_LEFT, SDLK_KP4},
{SDLK_RIGHT, SDLK_KP6},
{SDLK_UP, SDLK_KP8},
{SDLK_DOWN, SDLK_KP2},
{SDLK_BACKSLASH, SDLK_KP5},
{SDLK_INSERT, SDLK_RETURN, SDLK_KP0, SDLK_KP_ENTER},
{SDLK_PAGEUP, SDLK_KP9},
{SDLK_PAGEDOWN, SDLK_KP3}
}
};
 
 
/*** Globals ***/
static SDL_Surface *destructTempScreen;
static JE_boolean destructFirstTime;
 
static struct destruct_config_s config = { 40, 20, 20, 40, 10, false, false, {true, false}, {true, false} };
static struct destruct_player_s destruct_player[MAX_PLAYERS];
static struct destruct_world_s world;
static struct destruct_shot_s * shotRec;
static struct destruct_explo_s * exploRec;
 
 
static const char *player_names[] =
{
"left", "right",
};
 
static const char *key_names[] =
{
"left", "right", "up", "down",
"change", "fire", "previous weapon", "next weapon",
};
 
static const char *unit_names[] =
{
"tank", "nuke", "dirt", "satellite",
"magnet", "laser", "jumper", "heli",
};
 
static enum de_unit_t get_unit_by_name( const char *unit_name )
{
for (enum de_unit_t unit = UNIT_FIRST; unit < MAX_UNITS; ++unit)
if (strcmp(unit_name, unit_names[unit]) == 0)
return unit;
return UNIT_NONE;
}
 
static SDLKey get_SDLKey_by_name( const char *key_name )
{
for (SDLKey key = SDLK_FIRST; key < SDLK_LAST; ++key)
if (strcmp(key_name, SDL_GetKeyName(key)) == 0)
return key;
return SDLK_UNKNOWN;
}
 
static void load_destruct_config( Config *config_ )
{
ConfigSection *section;
section = config_find_or_add_section(config_, "destruct", NULL);
if (section == NULL)
exit(EXIT_FAILURE); // out of memory
config.alwaysalias = config_get_or_set_bool_option(section, "antialias craters", false, NO_YES);
weaponSystems[UNIT_LASER][SHOT_LASERTRACER] = config_get_or_set_bool_option(section, "tracer laser", false, OFF_ON);
config.max_shots = config_get_or_set_int_option(section, "max shots", 40);
config.max_explosions = config_get_or_set_int_option(section, "max explosions", 40);
config.min_walls = config_get_or_set_int_option(section, "min walls", 20);
config.max_walls = config_get_or_set_int_option(section, "max walls", 20);
config.ai[0] = config_get_or_set_bool_option(section, "left ai", true, NO_YES);
config.jumper_straight[0] = config_get_or_set_bool_option(section, "left jumper fires straight", true, NO_YES);
config.ai[1] = config_get_or_set_bool_option(section, "right ai", false, NO_YES);
config.jumper_straight[1] = config_get_or_set_bool_option(section, "right jumper fires straight", false, NO_YES);
// keyboard controls
for (int p = 0; p < MAX_PLAYERS; ++p)
{
section = config_find_section(config_, "destruct keyboard", player_names[p]);
if (section == NULL)
if ((section = config_add_section(config_, "destruct keyboard", player_names[p])) == NULL)
exit(-1);
ConfigOption *option;
for (int k = 0; k < MAX_KEY; ++k)
{
if ((option = config_get_or_set_option(section, key_names[k], NULL)) == NULL)
exit(-1);
foreach_option_i_value(i, value, option)
{
SDLKey key = get_SDLKey_by_name(value);
if (key != SDLK_LAST && i < COUNTOF(defaultKeyConfig[p][k]))
{
defaultKeyConfig[p][k][i] = key;
}
else // invalid or excess
{
foreach_remove_option_value();
continue;
}
}
if (config_get_value_count(option) > 0)
{
// unset remaining defaults
for (unsigned int i = config_get_value_count(option); i < COUNTOF(defaultKeyConfig[p][k]); ++i)
defaultKeyConfig[p][k][i] = SDLK_UNKNOWN;
}
else
{
// set defaults
for (unsigned int i = 0; i < COUNTOF(defaultKeyConfig[p][k]); ++i)
if (defaultKeyConfig[p][k][i] != SDLK_UNKNOWN)
config_add_value(option, SDL_GetKeyName(defaultKeyConfig[p][k][i]));
}
}
}
// custom destruct mode
section = config_find_section(config_, "destruct custom", NULL);
if (section == NULL)
if ((section = config_add_section(config_, "destruct custom", NULL)) == NULL)
exit(-1);
config.allow_custom = config_get_or_set_bool_option(section, "enable", false, NO_YES);
char buffer[15 + 1];
for (int p = 0; p < MAX_PLAYERS; ++p)
{
snprintf(buffer, sizeof(buffer), "%s num units", player_names[p]);
basetypes[8 + p][0] = config_get_or_set_int_option(section, buffer, basetypes[8 + p][0]);
ConfigOption *option;
snprintf(buffer, sizeof(buffer), "%s unit", player_names[p]);
if ((option = config_get_or_set_option(section, buffer, NULL)) == NULL)
exit(-1);
foreach_option_i_value(i, value, option)
{
enum de_unit_t unit = get_unit_by_name(value);
if (unit != UNIT_NONE && 1 + i < COUNTOF(basetypes[8 + p]))
{
basetypes[8 + p][1 + i] = unit;
}
else // invalid or excess
{
foreach_remove_option_value();
continue;
}
}
if (config_get_value_count(option) > 0)
{
// set remaining units to tank
for (unsigned int i = config_get_value_count(option); 1 + i < COUNTOF(basetypes[8 + p]); ++i)
{
basetypes[8 + p][1 + i] = UNIT_TANK;
config_add_value(option, unit_names[UNIT_TANK]);
}
}
else
{
// set defaults
for (unsigned int i = 0; 1 + i < COUNTOF(basetypes[8 + p]); ++i)
config_add_value(option, unit_names[basetypes[8 + p][1 + i]]);
}
}
}
 
/*** Startup ***/
 
void JE_destructGame( void )
{
unsigned int i;
 
/* This is the entry function. Any one-time actions we need to
* perform can go in here. */
JE_clr256(VGAScreen);
JE_showVGA();
 
load_destruct_config(&opentyrian_config);
 
//malloc things that have customizable sizes
shotRec = malloc(sizeof(struct destruct_shot_s) * config.max_shots);
exploRec = malloc(sizeof(struct destruct_explo_s) * config.max_explosions);
world.mapWalls = malloc(sizeof(struct destruct_wall_s) * config.max_walls);
 
//Malloc enough structures to cover all of this session's possible needs.
for(i = 0; i < 10; i++) {
config.max_installations = MAX(config.max_installations, basetypes[i][0]);
}
destruct_player[PLAYER_LEFT ].unit = malloc(sizeof(struct destruct_unit_s) * config.max_installations);
destruct_player[PLAYER_RIGHT].unit = malloc(sizeof(struct destruct_unit_s) * config.max_installations);
 
destructTempScreen = game_screen;
world.VGAScreen = VGAScreen;
 
JE_loadCompShapes(&eShapes[0], '~');
fade_black(1);
 
JE_destructMain();
 
//and of course exit actions go here.
free(shotRec);
free(exploRec);
free(world.mapWalls);
free(destruct_player[PLAYER_LEFT ].unit);
free(destruct_player[PLAYER_RIGHT].unit);
}
 
static void JE_destructMain( void )
{
enum de_state_t curState;
 
 
JE_loadPic(VGAScreen, 11, false);
JE_introScreen();
 
DE_ResetPlayers();
 
destruct_player[PLAYER_LEFT ].is_cpu = config.ai[PLAYER_LEFT];
destruct_player[PLAYER_RIGHT].is_cpu = config.ai[PLAYER_RIGHT];
 
while(1)
{
world.destructMode = JE_modeSelect();
 
if(world.destructMode == MODE_NONE) {
break; /* User is quitting */
}
 
do
{
 
destructFirstTime = true;
JE_loadPic(VGAScreen, 11, false);
 
DE_ResetUnits();
DE_ResetLevel();
do {
curState = DE_RunTick();
} while(curState == STATE_CONTINUE);
 
fade_black(25);
}
while (curState == STATE_RELOAD);
}
}
 
static void JE_introScreen( void )
{
memcpy(VGAScreen2->pixels, VGAScreen->pixels, VGAScreen2->h * VGAScreen2->pitch);
JE_outText(VGAScreen, JE_fontCenter(specialName[7], TINY_FONT), 90, specialName[7], 12, 5);
JE_outText(VGAScreen, JE_fontCenter(miscText[64], TINY_FONT), 180, miscText[64], 15, 2);
JE_outText(VGAScreen, JE_fontCenter(miscText[65], TINY_FONT), 190, miscText[65], 15, 2);
JE_showVGA();
fade_palette(colors, 15, 0, 255);
 
newkey = false;
while (!newkey)
{
service_SDL_events(false);
uSDL_Delay(16);
}
 
fade_black(15);
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->h * VGAScreen->pitch);
JE_showVGA();
}
 
/* JE_modeSelect
*
* This function prints the DESTRUCT mode selection menu.
* The return value is the selected mode, or -1 (MODE_NONE)
* if the user quits.
*/
static void DrawModeSelectMenu( enum de_mode_t mode ) {
 
int i;
 
/* Helper function of JE_modeSelect. Do not use elsewhere. */
for (i = 0; i < DESTRUCT_MODES; i++)
{ /* What a large function call. */
JE_textShade(VGAScreen, JE_fontCenter(destructModeName[i], TINY_FONT), 82 + i * 12, destructModeName[i], 12, (i == mode) * 4, FULL_SHADE);
}
if (config.allow_custom == true)
{
JE_textShade(VGAScreen, JE_fontCenter("Custom", TINY_FONT), 82 + i * 12, "Custom", 12, (i == mode) * 4, FULL_SHADE);
}
}
static enum de_mode_t JE_modeSelect( void )
{
enum de_mode_t mode;
 
 
memcpy(VGAScreen2->pixels, VGAScreen->pixels, VGAScreen2->h * VGAScreen2->pitch);
mode = MODE_5CARDWAR;
 
// Draw the menu and fade us in
DrawModeSelectMenu(mode);
 
JE_showVGA();
fade_palette(colors, 15, 0, 255);
 
/* Get input in a loop. */
while(1)
{
/* Re-draw the menu every iteration */
DrawModeSelectMenu(mode);
JE_showVGA();
 
/* Grab keys */
newkey = false;
do {
service_SDL_events(false);
uSDL_Delay(16);
} while(!newkey);
 
/* See what was pressed */
if (keysactive[SDLK_ESCAPE])
{
mode = MODE_NONE; /* User is quitting, return failure */
break;
}
if (keysactive[SDLK_RETURN])
{
break; /* User has selected, return choice */
}
if (keysactive[SDLK_UP])
{
if(mode == MODE_FIRST)
{
if (config.allow_custom == true)
{
mode = MODE_LAST;
} else {
mode = MODE_LAST-1;
}
} else {
mode--;
}
}
if (keysactive[SDLK_DOWN])
{
if(mode >= MODE_LAST-1)
{
if (config.allow_custom == true && mode == MODE_LAST-1)
{
mode++;
} else {
mode = MODE_FIRST;
}
} else {
mode++;
}
}
}
 
fade_black(15);
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->h * VGAScreen->pitch);
JE_showVGA();
return(mode);
}
 
static void JE_generateTerrain( void )
{
/* The unique modifiers:
Altered generation (really tall)
Fuzzy hills
Rings of dirt
 
The non-unique ones;:
Rings of not dirt (holes)
Walls
*/
 
world.mapFlags = MAP_NORMAL;
 
if(mt_rand() % 2 == 0)
{
world.mapFlags |= MAP_WALLS;
}
if(mt_rand() % 4 == 0)
{
world.mapFlags |= MAP_HOLES;
}
switch(mt_rand() % 4)
{
case 0:
world.mapFlags |= MAP_FUZZY;
break;
 
case 1:
world.mapFlags |= MAP_TALL;
break;
 
case 2:
world.mapFlags |= MAP_RINGS;
break;
}
 
play_song(goodsel[mt_rand() % 14] - 1);
 
DE_generateBaseTerrain(world.mapFlags, world.baseMap);
DE_generateUnits(world.baseMap);
DE_generateWalls(&world);
DE_drawBaseTerrain(world.baseMap);
 
if (world.mapFlags & MAP_RINGS)
{
DE_generateRings(world.VGAScreen, PIXEL_DIRT);
}
if (world.mapFlags & MAP_HOLES)
{
DE_generateRings(world.VGAScreen, PIXEL_BLACK);
}
 
JE_aliasDirt(world.VGAScreen);
JE_showVGA();
 
memcpy(destructTempScreen->pixels, VGAScreen->pixels, destructTempScreen->pitch * destructTempScreen->h);
}
static void DE_generateBaseTerrain( unsigned int mapFlags, unsigned int * baseWorld)
{
unsigned int i;
unsigned int newheight, HeightMul;
float sinewave, sinewave2, cosinewave, cosinewave2;
 
 
/* The 'terrain' is actually the video buffer :). If it's brown, flu... er,
* brown pixels are what we check for collisions with. */
 
/* The ranges here are between .01 and roughly 0.07283...*/
sinewave = mt_rand_lt1() * M_PI / 50 + 0.01f;
sinewave2 = mt_rand_lt1() * M_PI / 50 + 0.01f;
cosinewave = mt_rand_lt1() * M_PI / 50 + 0.01f;
cosinewave2 = mt_rand_lt1() * M_PI / 50 + 0.01f;
HeightMul = 20;
 
/* This block just exists to mix things up. */
if(mapFlags & MAP_FUZZY)
{
sinewave = M_PI - mt_rand_lt1() * 0.3f;
sinewave2 = M_PI - mt_rand_lt1() * 0.3f;
}
if(mapFlags & MAP_TALL)
{
HeightMul = 100;
}
 
/* Now compute a height for each of our lines. */
for (i = 1; i <= 318; i++)
{
newheight = roundf(sinf(sinewave * i) * HeightMul + sinf(sinewave2 * i) * 15 +
cosf(cosinewave * i) * 10 + sinf(cosinewave2 * i) * 15) + 130;
 
/* Bind it; we have mins and maxs */
if (newheight < 40)
{
newheight = 40;
}
else if (newheight > 195) {
newheight = 195;
}
baseWorld[i] = newheight;
}
/* The base world has been created. */
}
static void DE_drawBaseTerrain( unsigned int * baseWorld)
{
unsigned int i;
 
 
for (i = 1; i <= 318; i++)
{
JE_rectangle(VGAScreen, i, baseWorld[i], i, 199, PIXEL_DIRT);
}
}
 
static void DE_generateUnits( unsigned int * baseWorld )
{
unsigned int i, j, numSatellites;
 
 
for (i = 0; i < MAX_PLAYERS; i++)
{
numSatellites = 0;
destruct_player[i].unitsRemaining = 0;
 
for (j = 0; j < basetypes[baseLookup[i][world.destructMode]][0]; j++)
{
/* Not everything is the same between players */
if(i == PLAYER_LEFT)
{
destruct_player[i].unit[j].unitX = (mt_rand() % 120) + 10;
}
else
{
destruct_player[i].unit[j].unitX = 320 - ((mt_rand() % 120) + 22);
}
 
destruct_player[i].unit[j].unitY = JE_placementPosition(destruct_player[i].unit[j].unitX - 1, 14, baseWorld);
destruct_player[i].unit[j].unitType = basetypes[baseLookup[i][world.destructMode]][(mt_rand() % 10) + 1];
 
/* Sats are special cases since they are useless. They don't count
* as active units and we can't have a team of all sats */
if (destruct_player[i].unit[j].unitType == UNIT_SATELLITE)
{
if (numSatellites == basetypes[baseLookup[i][world.destructMode]][0])
{
destruct_player[i].unit[j].unitType = UNIT_TANK;
destruct_player[i].unitsRemaining++;
} else {
/* Place the satellite. Note: Earlier we cleared
* space with JE_placementPosition. Now we are randomly
* placing the sat's Y. It can be generated in hills
* and there is a clearing underneath it. This CAN
* be fixed but won't be for classic.
*/
destruct_player[i].unit[j].unitY = 30 + (mt_rand() % 40);
numSatellites++;
}
}
else
{
destruct_player[i].unitsRemaining++;
}
 
/* Now just fill in the rest of the unit's values. */
destruct_player[i].unit[j].lastMove = 0;
destruct_player[i].unit[j].unitYMov = 0;
destruct_player[i].unit[j].isYInAir = false;
destruct_player[i].unit[j].angle = 0;
destruct_player[i].unit[j].power = (destruct_player[i].unit[j].unitType == UNIT_LASER) ? 6 : 3;
destruct_player[i].unit[j].shotType = defaultWeapon[destruct_player[i].unit[j].unitType];
destruct_player[i].unit[j].health = baseDamage[destruct_player[i].unit[j].unitType];
destruct_player[i].unit[j].ani_frame = 0;
}
}
}
static void DE_generateWalls( struct destruct_world_s * gameWorld )
{
unsigned int i, j, wallX;
unsigned int wallHeight, remainWalls;
unsigned int tries;
bool isGood;
 
 
if ((world.mapFlags & MAP_WALLS) == false)
{
/* Just clear them out */
for (i = 0; i < config.max_walls; i++)
{
gameWorld->mapWalls[i].wallExist = false;
}
return;
}
 
remainWalls = (rand() % (config.max_walls - config.min_walls + 1)) + config.min_walls;
 
do {
 
/* Create a wall. Decide how tall the wall will be */
wallHeight = (mt_rand() % 5) + 1;
if(wallHeight > remainWalls)
{
wallHeight = remainWalls;
}
 
/* Now find a good place to put the wall. */
tries = 0;
do {
 
isGood = true;
wallX = (mt_rand() % 300) + 10;
 
/* Is this X already occupied? In the original Tyrian we only
* checked to make sure four units on each side were unobscured.
* That's not very scalable; instead I will check every unit,
* but I'll only try plotting an unobstructed X four times.
* After that we'll cover up what may; having a few units
* stuck behind walls makes things mildly interesting.
*/
for (i = 0; i < MAX_PLAYERS; i++)
{
for (j = 0; j < config.max_installations; j++)
{
if ((wallX > destruct_player[i].unit[j].unitX - 12)
&& (wallX < destruct_player[i].unit[j].unitX + 13))
{
isGood = false;
goto label_outer_break; /* I do feel that outer breaking is a legitimate goto use. */
}
}
}
 
label_outer_break:
tries++;
 
} while(isGood == false && tries < 5);
 
 
/* We now have a valid X. Create the wall. */
for (i = 1; i <= wallHeight; i++)
{
gameWorld->mapWalls[remainWalls - i].wallExist = true;
gameWorld->mapWalls[remainWalls - i].wallX = wallX;
gameWorld->mapWalls[remainWalls - i].wallY = JE_placementPosition(wallX, 12, gameWorld->baseMap) - 14 * i;
}
 
remainWalls -= wallHeight;
 
} while (remainWalls != 0);
}
 
static void DE_generateRings( SDL_Surface * screen, Uint8 pixel )
{
unsigned int i, j, tempSize, rings;
int tempPosX1, tempPosY1, tempPosX2, tempPosY2;
float tempRadian;
 
 
rings = mt_rand() % 6 + 1;
for (i = 1; i <= rings; i++)
{
tempPosX1 = (mt_rand() % 320);
tempPosY1 = (mt_rand() % 160) + 20;
tempSize = (mt_rand() % 40) + 10; /*Size*/
 
for (j = 1; j <= tempSize * tempSize * 2; j++)
{
tempRadian = mt_rand_lt1() * (2 * M_PI);
tempPosY2 = tempPosY1 + roundf(cosf(tempRadian) * (mt_rand_lt1() * 0.1f + 0.9f) * tempSize);
tempPosX2 = tempPosX1 + roundf(sinf(tempRadian) * (mt_rand_lt1() * 0.1f + 0.9f) * tempSize);
if ((tempPosY2 > 12) && (tempPosY2 < 200)
&& (tempPosX2 > 0) && (tempPosX2 < 319))
{
((Uint8 *)screen->pixels)[tempPosX2 + tempPosY2 * screen->pitch] = pixel;
}
}
}
}
 
static unsigned int aliasDirtPixel(const SDL_Surface * screen, unsigned int x, unsigned int y, const Uint8 * s) {
 
//A helper function used when aliasing dirt. That's a messy process;
//let's contain the mess here.
unsigned int newColor = PIXEL_BLACK;
 
 
if ((y > 0) && (*(s - screen->pitch) == PIXEL_DIRT)) { // look up
newColor += 1;
}
if ((y < screen->h - 1u) && (*(s + screen->pitch) == PIXEL_DIRT)) { // look down
newColor += 3;
}
if ((x > 0) && (*(s - 1) == PIXEL_DIRT)) { // look left
newColor += 2;
}
if ((x < screen->pitch - 1u) && (*(s + 1) == PIXEL_DIRT)) { // look right
newColor += 2;
}
if (newColor != PIXEL_BLACK) {
return(newColor + 16); // 16 must be the start of the brown pixels.
}
 
return(PIXEL_BLACK);
}
static void JE_aliasDirt( SDL_Surface * screen )
{
/* This complicated looking function goes through the whole screen
* looking for brown pixels which just happen to be next to non-brown
* pixels. It's an aliaser, just like it says. */
unsigned int x, y;
 
 
/* This is a pointer to a screen. If you don't like pointer arithmetic,
* you won't like this function. */
Uint8 *s = screen->pixels;
s += 12 * screen->pitch;
 
for (y = 12; y < (unsigned)screen->h; y++) {
for (x = 0; x < screen->pitch; x++) {
if (*s == PIXEL_BLACK) {
*s = aliasDirtPixel(screen, x, y, s);
}
 
s++;
}
}
}
 
static unsigned int JE_placementPosition( unsigned int passed_x, unsigned int width, unsigned int * world )
{
unsigned int i, new_y;
 
 
/* This is the function responsible for carving out chunks of land.
* There's a bug here, but it's a pretty major gameplay altering one:
* areas can be carved out for units that are aerial or in mountains.
* This can result in huge caverns. Ergo, it's a feature :)
*
* I wondered if it might be better to not carve out land at all.
* On testing I determined that was distracting and added nothing. */
new_y = 0;
for (i = passed_x; i <= passed_x + width - 1; i++)
{
if (new_y < world[i])
new_y = world[i];
}
 
for (i = passed_x; i <= passed_x + width - 1; i++)
{
world[i] = new_y;
}
 
return new_y;
}
 
static bool JE_stabilityCheck( unsigned int x, unsigned int y )
{
unsigned int i, numDirtPixels;
Uint8 * s;
 
 
numDirtPixels = 0;
s = destructTempScreen->pixels;
s += x + (y * destructTempScreen->pitch) - 1;
 
/* Check the 12 pixels on the bottom border of our object */
for (i = 0; i < 12; i++)
{
if (*s == PIXEL_DIRT)
numDirtPixels++;
 
s++;
}
 
/* If there are fewer than 10 brown pixels we don't consider it a solid base */
return (numDirtPixels < 10);
}
 
static void JE_tempScreenChecking( void ) /*and copy to vgascreen*/
{
Uint8 *s = VGAScreen->pixels;
s += 12 * VGAScreen->pitch;
 
Uint8 *temps = destructTempScreen->pixels;
temps += 12 * destructTempScreen->pitch;
 
for (int y = 12; y < VGAScreen->h; y++)
{
for (int x = 0; x < VGAScreen->pitch; x++)
{
// This block is what fades out explosions. The palette from 241
// to 255 fades from a very dark red to a very bright yellow.
if (*temps >= 241)
{
if (*temps == 241)
*temps = PIXEL_BLACK;
else
(*temps)--;
}
 
// This block is for aliasing dirt. Computers are fast these days,
// and it's fun.
if (config.alwaysalias == true && *temps == PIXEL_BLACK) {
*temps = aliasDirtPixel(VGAScreen, x, y, temps);
}
 
/* This is copying from our temp screen to VGAScreen */
*s = *temps;
 
s++;
temps++;
}
}
}
 
static void JE_makeExplosion( unsigned int tempPosX, unsigned int tempPosY, enum de_shot_t shottype )
{
unsigned int i, tempExploSize;
 
 
/* First find an open explosion. If we can't find one, return.*/
for (i = 0; i < config.max_explosions; i++)
{
if (exploRec[i].isAvailable == true)
break;
}
if (i == config.max_explosions) /* No empty slots */
{
return;
}
 
 
exploRec[i].isAvailable = false;
exploRec[i].x = tempPosX;
exploRec[i].y = tempPosY;
exploRec[i].explowidth = 2;
 
if(shottype != SHOT_INVALID)
{
tempExploSize = exploSize[shottype];
if (tempExploSize < 5)
JE_eSound(3);
else if (tempExploSize < 15)
JE_eSound(4);
else if (tempExploSize < 20)
JE_eSound(12);
else if (tempExploSize < 40)
JE_eSound(11);
else
{
JE_eSound(12);
JE_eSound(11);
}
 
exploRec[i].explomax = tempExploSize;
exploRec[i].explofill = exploDensity[shottype];
exploRec[i].exploType = shotDirt[shottype];
}
else
{
JE_eSound(4);
exploRec[i].explomax = (mt_rand() % 40) + 10;
exploRec[i].explofill = (mt_rand() % 60) + 20;
exploRec[i].exploType = EXPL_NORMAL;
}
}
 
static void JE_eSound( unsigned int sound )
{
static int exploSoundChannel = 0;
 
if (++exploSoundChannel > 5)
{
exploSoundChannel = 1;
}
 
soundQueue[exploSoundChannel] = sound;
}
 
static void JE_superPixel( unsigned int tempPosX, unsigned int tempPosY )
{
const unsigned int starPattern[5][5] = {
{ 0, 0, 246, 0, 0 },
{ 0, 247, 249, 247, 0 },
{ 246, 249, 252, 249, 246 },
{ 0, 247, 249, 247, 0 },
{ 0, 0, 246, 0, 0 }
};
const unsigned int starIntensity[5][5] = {
{ 0, 0, 1, 0, 0 },
{ 0, 1, 2, 1, 0 },
{ 1, 2, 4, 2, 1 },
{ 0, 1, 2, 1, 0 },
{ 0, 0, 1, 0, 0 }
};
 
int x, y, maxX, maxY;
unsigned int rowLen;
Uint8 *s;
 
 
maxX = destructTempScreen->pitch;
maxY = destructTempScreen->h;
 
rowLen = destructTempScreen->pitch;
s = destructTempScreen->pixels;
s += (rowLen * (tempPosY - 2)) + (tempPosX - 2);
 
for (y = 0; y < 5; y++, s += rowLen - 5)
{
if ((signed)tempPosY + y - 2 < 0 /* would be out of bounds */
|| (signed)tempPosY + y - 2 >= maxY) { continue; }
 
for (x = 0; x < 5; x++, s++)
{
if ((signed)tempPosX + x - 2 < 0
|| (signed)tempPosX + x - 2 >= maxX) { continue; }
 
if (starPattern[y][x] == 0) { continue; } /* this is just to speed it up */
 
/* at this point *s is our pixel. Our constant arrays tell us what
* to do with it. */
if (*s < starPattern[y][x])
{
*s = starPattern[y][x];
}
else if (*s + starIntensity[y][x] > 255)
{
*s = 255;
}
else
{
*s += starIntensity[y][x];
}
}
}
}
 
static void JE_helpScreen( void )
{
unsigned int i, j;
 
 
//JE_getVGA(); didn't do anything anyway?
fade_black(15);
memcpy(VGAScreen2->pixels, VGAScreen->pixels, VGAScreen2->h * VGAScreen2->pitch);
JE_clr256(VGAScreen);
 
for(i = 0; i < 2; i++)
{
JE_outText(VGAScreen, 100, 5 + i * 90, destructHelp[i * 12 + 0], 2, 4);
JE_outText(VGAScreen, 100, 15 + i * 90, destructHelp[i * 12 + 1], 2, 1);
for (j = 3; j <= 12; j++)
{
JE_outText(VGAScreen, ((j - 1) % 2) * 160 + 10, 15 + ((j - 1) / 2) * 12 + i * 90, destructHelp[i * 12 + j-1], 1, 3);
}
}
JE_outText(VGAScreen, 30, 190, destructHelp[24], 3, 4);
JE_showVGA();
fade_palette(colors, 15, 0, 255);
 
do /* wait until user hits a key */
{
service_SDL_events(true);
uSDL_Delay(16);
}
while (!newkey);
 
fade_black(15);
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->h * VGAScreen->pitch);
JE_showVGA();
fade_palette(colors, 15, 0, 255);
}
 
 
static void JE_pauseScreen( void )
{
set_volume(tyrMusicVolume / 2, fxVolume);
 
/* Save our current screen/game world. We don't want to screw it up while paused. */
memcpy(VGAScreen2->pixels, VGAScreen->pixels, VGAScreen2->h * VGAScreen2->pitch);
JE_outText(VGAScreen, JE_fontCenter(miscText[22], TINY_FONT), 90, miscText[22], 12, 5);
JE_showVGA();
 
do /* wait until user hits a key */
{
service_SDL_events(true);
uSDL_Delay(16);
}
while (!newkey);
 
/* Restore current screen & volume*/
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->h * VGAScreen->pitch);
JE_showVGA();
 
set_volume(tyrMusicVolume, fxVolume);
}
 
/* DE_ResetX
*
* The reset functions clear the state of whatefer they are assigned to.
*/
static void DE_ResetUnits( void )
{
unsigned int p, u;
 
 
for (p = 0; p < MAX_PLAYERS; ++p)
for (u = 0; u < config.max_installations; ++u)
destruct_player[p].unit[u].health = 0;
}
static void DE_ResetPlayers( void )
{
unsigned int i;
 
 
for (i = 0; i < MAX_PLAYERS; ++i)
{
destruct_player[i].is_cpu = false;
destruct_player[i].unitSelected = 0;
destruct_player[i].shotDelay = 0;
destruct_player[i].score = 0;
destruct_player[i].aiMemory.c_Angle = 0;
destruct_player[i].aiMemory.c_Power = 0;
destruct_player[i].aiMemory.c_Fire = 0;
destruct_player[i].aiMemory.c_noDown = 0;
memcpy(destruct_player[i].keys.Config, defaultKeyConfig[i], sizeof(destruct_player[i].keys.Config));
}
}
static void DE_ResetWeapons( void )
{
unsigned int i;
 
 
for (i = 0; i < config.max_shots; i++)
shotRec[i].isAvailable = true;
 
for (i = 0; i < config.max_explosions; i++)
exploRec[i].isAvailable = true;
}
static void DE_ResetLevel( void )
{
/* Okay, let's prep the arena */
 
DE_ResetWeapons();
 
JE_generateTerrain();
DE_ResetAI();
}
static void DE_ResetAI( void )
{
unsigned int i, j;
struct destruct_unit_s * ptr;
 
 
for (i = PLAYER_LEFT; i < MAX_PLAYERS; i++)
{
if (destruct_player[i].is_cpu == false) { continue; }
ptr = destruct_player[i].unit;
 
for( j = 0; j < config.max_installations; j++, ptr++)
{
if(DE_isValidUnit(ptr) == false)
continue;
 
if (systemAngle[ptr->unitType] || ptr->unitType == UNIT_HELI)
ptr->angle = M_PI_4;
else
ptr->angle = 0;
 
ptr->power = (ptr->unitType == UNIT_LASER) ? 6 : 4;
 
if (world.mapFlags & MAP_WALLS)
ptr->shotType = defaultCpuWeaponB[ptr->unitType];
else
ptr->shotType = defaultCpuWeapon[ptr->unitType];
}
}
}
static void DE_ResetActions( void )
{
unsigned int i;
 
 
for(i = 0; i < MAX_PLAYERS; i++)
{ /* Zero it all. A memset would do the trick */
memset(&(destruct_player[i].moves), 0, sizeof(destruct_player[i].moves));
}
}
/* DE_RunTick
*
* Runs one tick. One tick involves handling physics, drawing crap,
* moving projectiles and explosions, and getting input.
* Returns true while the game is running or false if the game is
* to be terminated.
*/
static enum de_state_t DE_RunTick( void )
{
static unsigned int endDelay;
 
 
setjasondelay(1);
 
memset(soundQueue, 0, sizeof(soundQueue));
JE_tempScreenChecking();
 
DE_ResetActions();
DE_RunTickCycleDeadUnits();
 
 
DE_RunTickGravity();
DE_RunTickAnimate();
DE_RunTickDrawWalls();
DE_RunTickExplosions();
DE_RunTickShots();
DE_RunTickAI();
DE_RunTickDrawCrosshairs();
DE_RunTickDrawHUD();
JE_showVGA();
 
if (destructFirstTime)
{
fade_palette(colors, 25, 0, 255);
destructFirstTime = false;
endDelay = 0;
}
 
DE_RunTickGetInput();
DE_ProcessInput();
 
if (endDelay > 0)
{
if(--endDelay == 0)
{
return(STATE_RELOAD);
}
}
else if ( DE_RunTickCheckEndgame() == true)
{
endDelay = 80;
}
 
DE_RunTickPlaySounds();
 
/* The rest of this cruft needs to be put in appropriate sections */
if (keysactive[SDLK_F10])
{
destruct_player[PLAYER_LEFT].is_cpu = !destruct_player[PLAYER_LEFT].is_cpu;
keysactive[SDLK_F10] = false;
}
if (keysactive[SDLK_F11])
{
destruct_player[PLAYER_RIGHT].is_cpu = !destruct_player[PLAYER_RIGHT].is_cpu;
keysactive[SDLK_F11] = false;
}
if (keysactive[SDLK_p])
{
JE_pauseScreen();
keysactive[lastkey_sym] = false;
}
 
if (keysactive[SDLK_F1])
{
JE_helpScreen();
keysactive[lastkey_sym] = false;
}
 
wait_delay();
 
if (keysactive[SDLK_ESCAPE])
{
keysactive[SDLK_ESCAPE] = false;
return(STATE_INIT); /* STATE_INIT drops us to the mode select */
}
 
if (keysactive[SDLK_BACKSPACE])
{
keysactive[SDLK_BACKSPACE] = false;
return(STATE_RELOAD); /* STATE_RELOAD creates a new map */
}
 
return(STATE_CONTINUE);
}
 
/* DE_RunTickX
*
* Handles something that we do once per tick, such as
* track ammo and move asplosions.
*/
static void DE_RunTickCycleDeadUnits( void )
{
unsigned int i;
struct destruct_unit_s * unit;
 
 
/* This code automatically switches the active unit if it is destroyed
* and skips over the useless satellite */
for (i = 0; i < MAX_PLAYERS; i++)
{
if (destruct_player[i].unitsRemaining == 0) { continue; }
 
unit = &(destruct_player[i].unit[destruct_player[i].unitSelected]);
while(DE_isValidUnit(unit) == false
|| unit->shotType == SHOT_INVALID)
{
destruct_player[i].unitSelected++;
unit++;
if (destruct_player[i].unitSelected >= config.max_installations)
{
destruct_player[i].unitSelected = 0;
unit = destruct_player[i].unit;
}
}
}
}
static void DE_RunTickGravity( void )
{
unsigned int i, j;
struct destruct_unit_s * unit;
 
 
for (i = 0; i < MAX_PLAYERS; i++)
{
 
unit = destruct_player[i].unit;
for (j = 0; j < config.max_installations; j++, unit++)
{
if (DE_isValidUnit(unit) == false) /* invalid unit */
continue;
 
switch(unit->unitType)
{
case UNIT_SATELLITE: /* satellites don't fall down */
break;
 
case UNIT_HELI:
case UNIT_JUMPER:
if (unit->isYInAir == true) /* unit is falling down, at least in theory */
{
DE_GravityFlyUnit(unit);
break;
}
/* else treat as a normal unit */
/* fall through */
default:
DE_GravityLowerUnit(unit);
}
 
/* Draw the unit. */
DE_GravityDrawUnit(i, unit);
}
}
}
static void DE_GravityDrawUnit( enum de_player_t team, struct destruct_unit_s * unit )
{
unsigned int anim_index;
 
 
anim_index = GraphicBase[team][unit->unitType] + unit->ani_frame;
if (unit->unitType == UNIT_HELI)
{
/* Adjust animation index if we are travelling right or left. */
if (unit->lastMove < -2)
anim_index += 5;
else if (unit->lastMove > 2)
anim_index += 10;
}
else /* This handles our cannons and the like */
{
anim_index += floorf(unit->angle * 9.99f / M_PI);
}
 
blit_sprite2(VGAScreen, unit->unitX, roundf(unit->unitY) - 13, eShapes[0], anim_index);
}
static void DE_GravityLowerUnit( struct destruct_unit_s * unit )
{
/* units fall at a constant speed. The heli is an odd case though;
* we simply give it a downward velocity, but due to a buggy implementation
* the chopper didn't lower until you tried to fly it up. Tyrian 2000 fixes
* this by not making the chopper a special case. I've decided to actually
* mix both; the chopper is given a slight downward acceleration (simulating
* a 'rocky' takeoff), and it is lowered like a regular unit, but not as
* quickly.
*/
if(unit->unitY < 199) { /* checking takes time, don't check if it's at the bottom */
if (JE_stabilityCheck(unit->unitX, roundf(unit->unitY)))
{
switch(unit->unitType)
{
case UNIT_HELI:
unit->unitYMov = 1.5f;
unit->unitY += 0.2f;
break;
 
default:
unit->unitY += 1;
}
 
if (unit->unitY > 199) /* could be possible */
unit->unitY = 199;
}
}
}
static void DE_GravityFlyUnit( struct destruct_unit_s * unit )
{
if (unit->unitY + unit->unitYMov > 199) /* would hit bottom of screen */
{
unit->unitY = 199;
unit->unitYMov = 0;
unit->isYInAir = false;
return;
}
 
/* move the unit and alter acceleration */
unit->unitY += unit->unitYMov;
if (unit->unitY < 24) /* This stops units from going above the screen */
{
unit->unitYMov = 0;
unit->unitY = 24;
}
 
if (unit->unitType == UNIT_HELI) /* helicopters fall more slowly */
unit->unitYMov += 0.0001f;
else
unit->unitYMov += 0.03f;
 
if (!JE_stabilityCheck(unit->unitX, roundf(unit->unitY)))
{
unit->unitYMov = 0;
unit->isYInAir = false;
}
}
static void DE_RunTickAnimate( void )
{
unsigned int p, u;
struct destruct_unit_s * ptr;
 
 
for (p = 0; p < MAX_PLAYERS; ++p)
{
ptr = destruct_player[p].unit;
for (u = 0; u < config.max_installations; ++u, ++ptr)
{
/* Don't mess with any unit that is unallocated
* or doesn't animate and is set to frame 0 */
if(DE_isValidUnit(ptr) == false) { continue; }
if(systemAni[ptr->unitType] == false && ptr->ani_frame == 0) { continue; }
 
if (++(ptr->ani_frame) > 3)
{
ptr->ani_frame = 0;
}
}
}
}
static void DE_RunTickDrawWalls( void )
{
unsigned int i;
 
 
for (i = 0; i < config.max_walls; i++)
{
if (world.mapWalls[i].wallExist)
{
blit_sprite2(VGAScreen, world.mapWalls[i].wallX, world.mapWalls[i].wallY, eShapes[0], 42);
}
}
}
static void DE_RunTickExplosions( void )
{
unsigned int i, j;
int tempPosX, tempPosY;
float tempRadian;
 
 
/* Run through all open explosions. They are not sorted in any way */
for (i = 0; i < config.max_explosions; i++)
{
if (exploRec[i].isAvailable == true) { continue; } /* Nothing to do */
 
for (j = 0; j < exploRec[i].explofill; j++)
{
/* An explosion is comprised of multiple 'flares' that fan out.
Calculate where this 'flare' will end up */
tempRadian = mt_rand_lt1() * (2 * M_PI);
tempPosY = exploRec[i].y + roundf(cosf(tempRadian) * mt_rand_lt1() * exploRec[i].explowidth);
tempPosX = exploRec[i].x + roundf(sinf(tempRadian) * mt_rand_lt1() * exploRec[i].explowidth);
 
/* Our game allows explosions to wrap around. This looks to have
* originally been a bug that was left in as being fun, but we are
* going to replicate it w/o risking out of bound arrays. */
 
while(tempPosX < 0) { tempPosX += 320; }
while(tempPosX > 320) { tempPosX -= 320; }
 
/* We don't draw our explosion if it's out of bounds vertically */
if (tempPosY >= 200 || tempPosY <= 15) { continue; }
 
/* And now the drawing. There are only two types of explosions
* right now; dirt and flares. Dirt simply draws a brown pixel;
* flares explode and have a star formation. */
switch(exploRec[i].exploType)
{
case EXPL_DIRT:
((Uint8 *)destructTempScreen->pixels)[tempPosX + tempPosY * destructTempScreen->pitch] = PIXEL_DIRT;
break;
 
case EXPL_NORMAL:
JE_superPixel(tempPosX, tempPosY);
DE_TestExplosionCollision(tempPosX, tempPosY);
break;
 
default:
assert(false);
break;
}
}
 
/* Widen the explosion and delete it if necessary. */
exploRec[i].explowidth++;
if (exploRec[i].explowidth == exploRec[i].explomax)
{
exploRec[i].isAvailable = true;
}
}
}
static void DE_TestExplosionCollision( unsigned int PosX, unsigned int PosY)
{
unsigned int i, j;
struct destruct_unit_s * unit;
 
 
for (i = PLAYER_LEFT; i < MAX_PLAYERS; i++)
{
unit = destruct_player[i].unit;
for (j = 0; j < config.max_installations; j++, unit++)
{
if (DE_isValidUnit(unit) == true
&& PosX > unit->unitX && PosX < unit->unitX + 11
&& PosY < unit->unitY && PosY > unit->unitY - 11)
{
unit->health--;
if (unit->health <= 0)
{
DE_DestroyUnit(i, unit);
}
}
}
}
}
static void DE_DestroyUnit( enum de_player_t playerID, struct destruct_unit_s * unit )
{
/* This function call was an evil evil piece of brilliance before. Go on.
* Look at the older revisions. It passed the result of a comparison.
* MULTIPLIED. This is at least a little clearer... */
JE_makeExplosion(unit->unitX + 5, roundf(unit->unitY) - 5, (unit->unitType == UNIT_HELI) ? SHOT_SMALL : SHOT_INVALID); /* Helicopters explode like small shots do. Invalids are their own special case. */
 
if (unit->unitType != UNIT_SATELLITE) /* increment score */
{ /* todo: change when teams are created. Hacky kludge for now.*/
destruct_player[playerID].unitsRemaining--;
destruct_player[((playerID == PLAYER_LEFT) ? PLAYER_RIGHT : PLAYER_LEFT)].score++;
}
}
 
static void DE_RunTickShots( void )
{
unsigned int i, j, k;
unsigned int tempTrails;
unsigned int tempPosX, tempPosY;
struct destruct_unit_s * unit;
 
 
for (i = 0; i < config.max_shots; i++)
{
if (shotRec[i].isAvailable == true) { continue; } /* Nothing to do */
 
/* Move the shot. Simple displacement */
shotRec[i].x += shotRec[i].xmov;
shotRec[i].y += shotRec[i].ymov;
 
/* If the shot can bounce off the map, bounce it */
if (shotBounce[shotRec[i].shottype])
{
if (shotRec[i].y > 199 || shotRec[i].y < 14)
{
shotRec[i].y -= shotRec[i].ymov;
shotRec[i].ymov = -shotRec[i].ymov;
}
if (shotRec[i].x < 1 || shotRec[i].x > 318)
{
shotRec[i].x -= shotRec[i].xmov;
shotRec[i].xmov = -shotRec[i].xmov;
}
}
else /* If it cannot, apply normal physics */
{
shotRec[i].ymov += 0.05f; /* add gravity */
 
if (shotRec[i].y > 199) /* We hit the floor */
{
shotRec[i].y -= shotRec[i].ymov;
shotRec[i].ymov = -shotRec[i].ymov * 0.8f; /* bounce at reduced velocity */
 
/* Don't allow a bouncing shot to bounce straight up and down */
if (shotRec[i].xmov == 0)
{
shotRec[i].xmov += mt_rand_lt1() - 0.5f;
}
}
}
 
/* Shot has gone out of bounds. Eliminate it. */
if (shotRec[i].x > 318 || shotRec[i].x < 1)
{
shotRec[i].isAvailable = true;
continue;
}
 
/* Now check for collisions. */
 
/* Don't bother checking for collisions above the map :) */
if (shotRec[i].y <= 14)
continue;
 
tempPosX = roundf(shotRec[i].x);
tempPosY = roundf(shotRec[i].y);
 
/*Check building hits*/
for(j = 0; j < MAX_PLAYERS; j++)
{
unit = destruct_player[j].unit;
for(k = 0; k < config.max_installations; k++, unit++)
{
if (DE_isValidUnit(unit) == false)
continue;
 
if (tempPosX > unit->unitX && tempPosX < unit->unitX + 11
&& tempPosY < unit->unitY && tempPosY > unit->unitY - 13)
{
shotRec[i].isAvailable = true;
JE_makeExplosion(tempPosX, tempPosY, shotRec[i].shottype);
}
}
}
 
tempTrails = (shotColor[shotRec[i].shottype] << 4) - 3;
JE_pixCool(tempPosX, tempPosY, tempTrails);
 
/*Draw the shot trail (if applicable) */
switch (shotTrail[shotRec[i].shottype])
{
case TRAILS_NONE:
break;
case TRAILS_NORMAL:
DE_DrawTrails( &(shotRec[i]), 2, 4, tempTrails - 3 );
break;
case TRAILS_FULL:
DE_DrawTrails( &(shotRec[i]), 4, 3, tempTrails - 1 );
break;
}
 
/* Bounce off of or destroy walls */
for (j = 0; j < config.max_walls; j++)
{
if (world.mapWalls[j].wallExist == true
&& tempPosX >= world.mapWalls[j].wallX && tempPosX <= world.mapWalls[j].wallX + 11
&& tempPosY >= world.mapWalls[j].wallY && tempPosY <= world.mapWalls[j].wallY + 14)
{
if (demolish[shotRec[i].shottype])
{
/* Blow up the wall and remove the shot. */
world.mapWalls[j].wallExist = false;
shotRec[i].isAvailable = true;
JE_makeExplosion(tempPosX, tempPosY, shotRec[i].shottype);
continue;
}
else
{
/* Otherwise, bounce. */
if (shotRec[i].x - shotRec[i].xmov < world.mapWalls[j].wallX
|| shotRec[i].x - shotRec[i].xmov > world.mapWalls[j].wallX + 11)
{
shotRec[i].xmov = -shotRec[i].xmov;
}
if (shotRec[i].y - shotRec[i].ymov < world.mapWalls[j].wallY
|| shotRec[i].y - shotRec[i].ymov > world.mapWalls[j].wallY + 14)
{
if (shotRec[i].ymov < 0)
shotRec[i].ymov = -shotRec[i].ymov;
else
shotRec[i].ymov = -shotRec[i].ymov * 0.8f;
}
 
tempPosX = roundf(shotRec[i].x);
tempPosY = roundf(shotRec[i].y);
}
}
}
 
/* Our last collision check, at least for now. We hit dirt. */
if((((Uint8 *)destructTempScreen->pixels)[tempPosX + tempPosY * destructTempScreen->pitch]) == PIXEL_DIRT)
{
shotRec[i].isAvailable = true;
JE_makeExplosion(tempPosX, tempPosY, shotRec[i].shottype);
continue;
}
}
}
static void DE_DrawTrails( struct destruct_shot_s * shot, unsigned int count, unsigned int decay, unsigned int startColor )
{
int i;
 
 
for (i = count-1; i >= 0; i--) /* going in reverse is important as it affects how we draw */
{
if (shot->trailc[i] > 0 && shot->traily[i] > 12) /* If it exists and if it's not out of bounds, draw it. */
{
JE_pixCool(shot->trailx[i], shot->traily[i], shot->trailc[i]);
}
 
if (i == 0) /* The first trail we create. */
{
shot->trailx[i] = roundf(shot->x);
shot->traily[i] = roundf(shot->y);
shot->trailc[i] = startColor;
}
else /* The newer trails decay into the older trails.*/
{
shot->trailx[i] = shot->trailx[i-1];
shot->traily[i] = shot->traily[i-1];
if (shot->trailc[i-1] > 0)
{
shot->trailc[i] = shot->trailc[i-1] - decay;
}
}
}
}
static void DE_RunTickAI( void )
{
unsigned int i, j;
struct destruct_player_s * ptrPlayer, * ptrTarget;
struct destruct_unit_s * ptrUnit, * ptrCurUnit;
 
 
for (i = 0; i < MAX_PLAYERS; i++)
{
ptrPlayer = &(destruct_player[i]);
if (ptrPlayer->is_cpu == false)
{
continue;
}
 
 
/* I've been thinking, purely hypothetically, about what it would take
* to have multiple computer opponents. The answer? A lot of crap
* and a 'target' variable in the destruct_player struct. */
j = i + 1;
if (j >= MAX_PLAYERS)
{
j = 0;
}
 
ptrTarget = &(destruct_player[j]);
ptrCurUnit = &(ptrPlayer->unit[ptrPlayer->unitSelected]);
 
 
/* This is the start of the original AI. Heh. AI. */
 
if (ptrPlayer->aiMemory.c_noDown > 0)
ptrPlayer->aiMemory.c_noDown--;
 
/* Until all structs are properly divvied up this must only apply to player1 */
if (mt_rand() % 100 > 80)
{
ptrPlayer->aiMemory.c_Angle += (mt_rand() % 3) - 1;
 
if (ptrPlayer->aiMemory.c_Angle > 1)
ptrPlayer->aiMemory.c_Angle = 1;
else
if (ptrPlayer->aiMemory.c_Angle < -1)
ptrPlayer->aiMemory.c_Angle = -1;
}
if (mt_rand() % 100 > 90)
{
if (ptrPlayer->aiMemory.c_Angle > 0 && ptrCurUnit->angle > (M_PI_2) - (M_PI / 9))
ptrPlayer->aiMemory.c_Angle = 0;
else
if (ptrPlayer->aiMemory.c_Angle < 0 && ptrCurUnit->angle < M_PI / 8)
ptrPlayer->aiMemory.c_Angle = 0;
}
 
if (mt_rand() % 100 > 93)
{
ptrPlayer->aiMemory.c_Power += (mt_rand() % 3) - 1;
 
if (ptrPlayer->aiMemory.c_Power > 1)
ptrPlayer->aiMemory.c_Power = 1;
else
if (ptrPlayer->aiMemory.c_Power < -1)
ptrPlayer->aiMemory.c_Power = -1;
}
if (mt_rand() % 100 > 90)
{
if (ptrPlayer->aiMemory.c_Power > 0 && ptrCurUnit->power > 4)
ptrPlayer->aiMemory.c_Power = 0;
else
if (ptrPlayer->aiMemory.c_Power < 0 && ptrCurUnit->power < 3)
ptrPlayer->aiMemory.c_Power = 0;
else
if (ptrCurUnit->power < 2)
ptrPlayer->aiMemory.c_Power = 1;
}
 
// prefer helicopter
ptrUnit = ptrPlayer->unit;
for (j = 0; j < config.max_installations; j++, ptrUnit++)
{
if (DE_isValidUnit(ptrUnit) && ptrUnit->unitType == UNIT_HELI)
{
ptrPlayer->unitSelected = j;
break;
}
}
 
if (ptrCurUnit->unitType == UNIT_HELI)
{
if (ptrCurUnit->isYInAir == false)
{
ptrPlayer->aiMemory.c_Power = 1;
}
if (mt_rand() % ptrCurUnit->unitX > 100)
{
ptrPlayer->aiMemory.c_Power = 1;
}
if (mt_rand() % 240 > ptrCurUnit->unitX)
{
ptrPlayer->moves.actions[MOVE_RIGHT] = true;
}
else if ((mt_rand() % 20) + 300 < ptrCurUnit->unitX)
{
ptrPlayer->moves.actions[MOVE_LEFT] = true;
}
else if (mt_rand() % 30 == 1)
{
ptrPlayer->aiMemory.c_Angle = (mt_rand() % 3) - 1;
}
if (ptrCurUnit->unitX > 295 && ptrCurUnit->lastMove > 1)
{
ptrPlayer->moves.actions[MOVE_LEFT] = true;
ptrPlayer->moves.actions[MOVE_RIGHT] = false;
}
if (ptrCurUnit->unitType != UNIT_HELI || ptrCurUnit->lastMove > 3 || (ptrCurUnit->unitX > 160 && ptrCurUnit->lastMove > -3))
{
if (mt_rand() % (int)roundf(ptrCurUnit->unitY) < 150 && ptrCurUnit->unitYMov < 0.01f && (ptrCurUnit->unitX < 160 || ptrCurUnit->lastMove < 2))
{
ptrPlayer->moves.actions[MOVE_FIRE] = true;
}
ptrPlayer->aiMemory.c_noDown = (5 - abs(ptrCurUnit->lastMove)) * (5 - abs(ptrCurUnit->lastMove)) + 3;
ptrPlayer->aiMemory.c_Power = 1;
} else {
ptrPlayer->moves.actions[MOVE_FIRE] = false;
}
 
ptrUnit = ptrTarget->unit;
for (j = 0; j < config.max_installations; j++, ptrUnit++)
{
if (abs(ptrUnit->unitX - ptrCurUnit->unitX) < 8)
{
/* I get it. This makes helicoptors hover over
* their enemies. */
if (ptrUnit->unitType == UNIT_SATELLITE)
{
ptrPlayer->moves.actions[MOVE_FIRE] = false;
}
else
{
ptrPlayer->moves.actions[MOVE_LEFT] = false;
ptrPlayer->moves.actions[MOVE_RIGHT] = false;
if (ptrCurUnit->lastMove < -1)
{
ptrCurUnit->lastMove++;
}
else if (ptrCurUnit->lastMove > 1)
{
ptrCurUnit->lastMove--;
}
}
}
}
} else {
ptrPlayer->moves.actions[MOVE_FIRE] = 1;
}
 
if (mt_rand() % 200 > 198)
{
ptrPlayer->moves.actions[MOVE_CHANGE] = true;
ptrPlayer->aiMemory.c_Angle = 0;
ptrPlayer->aiMemory.c_Power = 0;
ptrPlayer->aiMemory.c_Fire = 0;
}
 
if (mt_rand() % 100 > 98 || ptrCurUnit->shotType == SHOT_TRACER)
{ /* Clearly the CPU doesn't like the tracer :) */
ptrPlayer->moves.actions[MOVE_CYDN] = true;
}
if (ptrPlayer->aiMemory.c_Angle > 0)
{
ptrPlayer->moves.actions[MOVE_LEFT] = true;
}
if (ptrPlayer->aiMemory.c_Angle < 0)
{
ptrPlayer->moves.actions[MOVE_RIGHT] = true;
}
if (ptrPlayer->aiMemory.c_Power > 0)
{
ptrPlayer->moves.actions[MOVE_UP] = true;
}
if (ptrPlayer->aiMemory.c_Power < 0 && ptrPlayer->aiMemory.c_noDown == 0)
{
ptrPlayer->moves.actions[MOVE_DOWN] = true;
}
if (ptrPlayer->aiMemory.c_Fire > 0)
{
ptrPlayer->moves.actions[MOVE_FIRE] = true;
}
 
if (ptrCurUnit->unitYMov < -0.1f && ptrCurUnit->unitType == UNIT_HELI)
{
ptrPlayer->moves.actions[MOVE_FIRE] = false;
}
 
/* This last hack was down in the processing section.
* What exactly it was doing there I do not know */
if(ptrCurUnit->unitType == UNIT_LASER || ptrCurUnit->isYInAir == true) {
ptrPlayer->aiMemory.c_Power = 0;
}
}
}
static void DE_RunTickDrawCrosshairs( void )
{
unsigned int i;
int tempPosX, tempPosY;
int direction;
struct destruct_unit_s * curUnit;
 
 
/* Draw the crosshairs. Most vehicles aim left or right. Helis can aim
* either way and this must be accounted for.
*/
for (i = 0; i < MAX_PLAYERS; i++)
{
direction = (i == PLAYER_LEFT) ? -1 : 1;
curUnit = &(destruct_player[i].unit[destruct_player[i].unitSelected]);
 
if (curUnit->unitType == UNIT_HELI)
{
tempPosX = curUnit->unitX + roundf(0.1f * curUnit->lastMove * curUnit->lastMove * curUnit->lastMove) + 5;
tempPosY = roundf(curUnit->unitY) + 1;
} else {
tempPosX = roundf(curUnit->unitX + 6 - cosf(curUnit->angle) * (curUnit->power * 8 + 7) * direction);
tempPosY = roundf(curUnit->unitY - 7 - sinf(curUnit->angle) * (curUnit->power * 8 + 7));
}
 
/* Draw it. Clip away from the HUD though. */
if(tempPosY > 9)
{
if(tempPosY > 11)
{
if(tempPosY > 13)
{
/* Top pixel */
JE_pix(VGAScreen, tempPosX, tempPosY - 2, 3);
}
/* Middle three pixels */
JE_pix(VGAScreen, tempPosX + 3, tempPosY, 3);
JE_pix(VGAScreen, tempPosX, tempPosY, 14);
JE_pix(VGAScreen, tempPosX - 3, tempPosY, 3);
}
/* Bottom pixel */
JE_pix(VGAScreen, tempPosX, tempPosY + 2, 3);
}
}
}
static void DE_RunTickDrawHUD( void )
{
unsigned int i;
unsigned int startX;
char tempstr[16]; /* Max size needed: 16 assuming 10 digit int max. */
struct destruct_unit_s * curUnit;
 
 
for (i = 0; i < MAX_PLAYERS; i++)
{
curUnit = &(destruct_player[i].unit[destruct_player[i].unitSelected]);
startX = ((i == PLAYER_LEFT) ? 0 : 320 - 150);
 
fill_rectangle_xy(VGAScreen, startX + 5, 3, startX + 14, 8, 241);
JE_rectangle(VGAScreen, startX + 4, 2, startX + 15, 9, 242);
JE_rectangle(VGAScreen, startX + 3, 1, startX + 16, 10, 240);
fill_rectangle_xy(VGAScreen, startX + 18, 3, startX + 140, 8, 241);
JE_rectangle(VGAScreen, startX + 17, 2, startX + 143, 9, 242);
JE_rectangle(VGAScreen, startX + 16, 1, startX + 144, 10, 240);
 
blit_sprite2(VGAScreen, startX + 4, 0, eShapes[0], 191 + curUnit->shotType);
 
JE_outText (VGAScreen, startX + 20, 3, weaponNames[curUnit->shotType], 15, 2);
sprintf (tempstr, "dmg~%d~", curUnit->health);
JE_outText (VGAScreen, startX + 75, 3, tempstr, 15, 0);
sprintf (tempstr, "pts~%d~", destruct_player[i].score);
JE_outText (VGAScreen, startX + 110, 3, tempstr, 15, 0);
}
}
static void DE_RunTickGetInput( void )
{
unsigned int player_index, key_index, slot_index;
SDLKey key;
 
/* destruct_player.keys holds our key config. Players will eventually be
* allowed to can change their key mappings. destruct_player.moves and
* destruct_player.keys line up; rather than manually checking left and
* right we can just loop through the indexes and set the actions as
* needed. */
service_SDL_events(true);
 
for(player_index = 0; player_index < MAX_PLAYERS; player_index++)
{
for(key_index = 0; key_index < MAX_KEY; key_index++)
{
for(slot_index = 0; slot_index < MAX_KEY_OPTIONS; slot_index++)
{
key = destruct_player[player_index].keys.Config[key_index][slot_index];
if(key == SDLK_UNKNOWN) { break; }
if(keysactive[key] == true)
{
/* The right key was clearly pressed */
destruct_player[player_index].moves.actions[key_index] = true;
 
/* Some keys we want to toggle afterwards */
if(key_index == KEY_CHANGE ||
key_index == KEY_CYUP ||
key_index == KEY_CYDN)
{
keysactive[key] = false;
}
break;
}
}
}
}
}
static void DE_ProcessInput( void )
{
int direction;
 
unsigned int player_index;
struct destruct_unit_s * curUnit;
 
 
for (player_index = 0; player_index < MAX_PLAYERS; player_index++)
{
if (destruct_player[player_index].unitsRemaining <= 0) { continue; }
 
direction = (player_index == PLAYER_LEFT) ? -1 : 1;
curUnit = &(destruct_player[player_index].unit[destruct_player[player_index].unitSelected]);
 
if (systemAngle[curUnit->unitType] == true) /* selected unit may change shot angle */
{
if (destruct_player[player_index].moves.actions[MOVE_LEFT] == true)
{
(player_index == PLAYER_LEFT) ? DE_RaiseAngle(curUnit) : DE_LowerAngle(curUnit);
}
if (destruct_player[player_index].moves.actions[MOVE_RIGHT] == true)
{
(player_index == PLAYER_LEFT) ? DE_LowerAngle(curUnit) : DE_RaiseAngle(curUnit);
 
}
} else if (curUnit->unitType == UNIT_HELI) {
if (destruct_player[player_index].moves.actions[MOVE_LEFT] == true && curUnit->unitX > 5)
if (JE_stabilityCheck(curUnit->unitX - 5, roundf(curUnit->unitY)))
{
if (curUnit->lastMove > -5)
{
curUnit->lastMove--;
}
curUnit->unitX--;
if (JE_stabilityCheck(curUnit->unitX, roundf(curUnit->unitY)))
{
curUnit->isYInAir = true;
}
}
if (destruct_player[player_index].moves.actions[MOVE_RIGHT] == true && curUnit->unitX < 305)
{
if (JE_stabilityCheck(curUnit->unitX + 5, roundf(curUnit->unitY)))
{
if (curUnit->lastMove < 5)
{
curUnit->lastMove++;
}
curUnit->unitX++;
if (JE_stabilityCheck(curUnit->unitX, roundf(curUnit->unitY)))
{
curUnit->isYInAir = true;
}
}
}
}
 
if (curUnit->unitType != UNIT_LASER)
 
{ /*increasepower*/
if (destruct_player[player_index].moves.actions[MOVE_UP] == true)
{
if (curUnit->unitType == UNIT_HELI)
{
curUnit->isYInAir = true;
curUnit->unitYMov -= 0.1f;
}
else if (curUnit->unitType == UNIT_JUMPER
&& curUnit->isYInAir == false) {
curUnit->unitYMov = -3;
curUnit->isYInAir = true;
}
else {
DE_RaisePower(curUnit);
}
}
/*decreasepower*/
if (destruct_player[player_index].moves.actions[MOVE_DOWN] == true)
{
if (curUnit->unitType == UNIT_HELI && curUnit->isYInAir == true)
{
curUnit->unitYMov += 0.1f;
} else {
DE_LowerPower(curUnit);
}
}
}
 
/*up/down weapon. These just cycle until a valid weapon is found */
if (destruct_player[player_index].moves.actions[MOVE_CYUP] == true)
{
DE_CycleWeaponUp(curUnit);
}
if (destruct_player[player_index].moves.actions[MOVE_CYDN] == true)
{
DE_CycleWeaponDown(curUnit);
}
 
/* Change. Since change would change out curUnit pointer, let's just do it last.
* Validity checking is performed at the beginning of the tick. */
if (destruct_player[player_index].moves.actions[MOVE_CHANGE] == true)
{
destruct_player[player_index].unitSelected++;
if (destruct_player[player_index].unitSelected >= config.max_installations)
{
destruct_player[player_index].unitSelected = 0;
}
}
 
/*Newshot*/
if (destruct_player[player_index].shotDelay > 0)
{
destruct_player[player_index].shotDelay--;
}
if (destruct_player[player_index].moves.actions[MOVE_FIRE] == true
&& (destruct_player[player_index].shotDelay == 0))
{
destruct_player[player_index].shotDelay = shotDelay[curUnit->shotType];
 
switch(shotDirt[curUnit->shotType])
{
case EXPL_NONE:
break;
 
case EXPL_MAGNET:
DE_RunMagnet(player_index, curUnit);
break;
 
case EXPL_DIRT:
case EXPL_NORMAL:
DE_MakeShot(player_index, curUnit, direction);
break;
 
default:
assert(false);
}
}
}
}
 
static void DE_CycleWeaponUp( struct destruct_unit_s * unit )
{
do
{
unit->shotType++;
if (unit->shotType > SHOT_LAST)
{
unit->shotType = SHOT_FIRST;
}
} while (weaponSystems[unit->unitType][unit->shotType] == 0);
}
static void DE_CycleWeaponDown( struct destruct_unit_s * unit )
{
do
{
unit->shotType--;
if (unit->shotType < SHOT_FIRST)
{
unit->shotType = SHOT_LAST;
}
} while (weaponSystems[unit->unitType][unit->shotType] == 0);
}
 
 
static void DE_MakeShot( enum de_player_t curPlayer, const struct destruct_unit_s * curUnit, int direction )
{
unsigned int i;
unsigned int shotIndex;
 
 
/* First, find an empty shot struct we can use */
for (i = 0; ; i++)
{
if (i >= config.max_shots) { return; } /* no empty slots. Do nothing. */
 
if (shotRec[i].isAvailable)
{
shotIndex = i;
break;
}
}
if (curUnit->unitType == UNIT_HELI && curUnit->isYInAir == false)
{ /* Helis can't fire when they are on the ground. */
return;
}
 
/* Play the firing sound */
soundQueue[curPlayer] = shotSound[curUnit->shotType];
 
/* Create our shot. Some units have differing logic here */
switch (curUnit->unitType)
{
case UNIT_HELI:
 
shotRec[shotIndex].x = curUnit->unitX + curUnit->lastMove * 2 + 5;
shotRec[shotIndex].xmov = 0.02f * curUnit->lastMove * curUnit->lastMove * curUnit->lastMove;
 
/* If we are trying in vain to move up off the screen, act differently.*/
if (destruct_player[curPlayer].moves.actions[MOVE_UP] && curUnit->unitY < 30)
{
shotRec[shotIndex].y = curUnit->unitY;
shotRec[shotIndex].ymov = 0.1f;
 
if (shotRec[shotIndex].xmov < 0)
{
shotRec[shotIndex].xmov += 0.1f;
}
else if (shotRec[shotIndex].xmov > 0)
{
shotRec[shotIndex].xmov -= 0.1f;
}
}
else
{
shotRec[shotIndex].y = curUnit->unitY + 1;
shotRec[shotIndex].ymov = 0.5f + curUnit->unitYMov * 0.1f;
}
break;
 
case UNIT_JUMPER: /* Jumpers are normally only special for the left hand player. Bug? Or feature? */
 
if(config.jumper_straight[curPlayer])
{
/* This is identical to the default case.
* I considered letting the switch fall through
* but that's more confusing to people who aren't used
* to that quirk of switch. */
 
shotRec[shotIndex].x = curUnit->unitX + 6 - cosf(curUnit->angle) * 10 * direction;
shotRec[shotIndex].y = curUnit->unitY - 7 - sinf(curUnit->angle) * 10;
shotRec[shotIndex].xmov = -cosf(curUnit->angle) * curUnit->power * direction;
shotRec[shotIndex].ymov = -sinf(curUnit->angle) * curUnit->power;
}
else
{
/* This is not identical to the default case. */
 
shotRec[shotIndex].x = curUnit->unitX + 2;
shotRec[shotIndex].xmov = -cosf(curUnit->angle) * curUnit->power * direction;
 
if (curUnit->isYInAir == true)
{
shotRec[shotIndex].ymov = 1;
shotRec[shotIndex].y = curUnit->unitY + 2;
} else {
shotRec[shotIndex].ymov = -2;
shotRec[shotIndex].y = curUnit->unitY - 12;
}
}
break;
 
default:
 
shotRec[shotIndex].x = curUnit->unitX + 6 - cosf(curUnit->angle) * 10 * direction;
shotRec[shotIndex].y = curUnit->unitY - 7 - sinf(curUnit->angle) * 10;
shotRec[shotIndex].xmov = -cosf(curUnit->angle) * curUnit->power * direction;
shotRec[shotIndex].ymov = -sinf(curUnit->angle) * curUnit->power;
break;
}
 
/* Now set/clear out a few last details. */
shotRec[shotIndex].isAvailable = false;
 
shotRec[shotIndex].shottype = curUnit->shotType;
//shotRec[shotIndex].shotdur = shotFuse[shotRec[shotIndex].shottype];
 
shotRec[shotIndex].trailc[0] = 0;
shotRec[shotIndex].trailc[1] = 0;
shotRec[shotIndex].trailc[2] = 0;
shotRec[shotIndex].trailc[3] = 0;
}
static void DE_RunMagnet( enum de_player_t curPlayer, struct destruct_unit_s * magnet )
{
unsigned int i;
enum de_player_t curEnemy;
int direction;
struct destruct_unit_s * enemyUnit;
 
 
curEnemy = (curPlayer == PLAYER_LEFT) ? PLAYER_RIGHT : PLAYER_LEFT;
direction = (curPlayer == PLAYER_LEFT) ? -1 : 1;
 
/* Push all shots that are in front of the magnet */
for (i = 0; i < config.max_shots; i++)
{
if (shotRec[i].isAvailable == false)
{
if ((curPlayer == PLAYER_LEFT && shotRec[i].x > magnet->unitX)
|| (curPlayer == PLAYER_RIGHT && shotRec[i].x < magnet->unitX))
{
shotRec[i].xmov += magnet->power * 0.1f * -direction;
}
}
}
 
enemyUnit = destruct_player[curEnemy].unit;
for (i = 0; i < config.max_installations; i++, enemyUnit++) /* magnets push coptors */
{
if (DE_isValidUnit(enemyUnit)
&& enemyUnit->unitType == UNIT_HELI
&& enemyUnit->isYInAir == true)
{
if ((curEnemy == PLAYER_RIGHT && destruct_player[curEnemy].unit[i].unitX + 11 < 318)
|| (curEnemy == PLAYER_LEFT && destruct_player[curEnemy].unit[i].unitX > 1))
{
enemyUnit->unitX -= 2 * direction;
}
}
}
magnet->ani_frame = 1;
}
static void DE_RaiseAngle( struct destruct_unit_s * unit )
{
unit->angle += 0.01f;
if (unit->angle > M_PI_2 - 0.01f)
{
unit->angle = M_PI_2 - 0.01f;
}
}
static void DE_LowerAngle( struct destruct_unit_s * unit )
{
unit->angle -= 0.01f;
if (unit->angle < 0)
{
unit->angle = 0;
}
}
static void DE_RaisePower( struct destruct_unit_s * unit )
{
unit->power += 0.05f;
if (unit->power > 5)
{
unit->power = 5;
}
}
static void DE_LowerPower( struct destruct_unit_s * unit )
{
unit->power -= 0.05f;
if (unit->power < 1)
{
unit->power = 1;
}
}
 
/* DE_isValidUnit
*
* Returns true if the unit's health is above 0 and false
* otherwise. This mainly exists because the 'health' var
* serves two roles and that can get confusing.
*/
static inline bool DE_isValidUnit( struct destruct_unit_s * unit )
{
return(unit->health > 0);
}
 
 
static bool DE_RunTickCheckEndgame( void )
{
if (destruct_player[PLAYER_LEFT].unitsRemaining == 0)
{
destruct_player[PLAYER_RIGHT].score += ModeScore[PLAYER_LEFT][world.destructMode];
soundQueue[7] = V_CLEARED_PLATFORM;
return(true);
}
if (destruct_player[PLAYER_RIGHT].unitsRemaining == 0)
{
destruct_player[PLAYER_LEFT].score += ModeScore[PLAYER_RIGHT][world.destructMode];
soundQueue[7] = V_CLEARED_PLATFORM;
return(true);
}
return(false);
}
static void DE_RunTickPlaySounds( void )
{
unsigned int i, tempSampleIndex, tempVolume;
 
 
for (i = 0; i < COUNTOF(soundQueue); i++)
{
if (soundQueue[i] != S_NONE)
{
tempSampleIndex = soundQueue[i];
if (i == 7)
{
tempVolume = fxPlayVol;
}
else
{
tempVolume = fxPlayVol / 2;
}
 
JE_multiSamplePlay(digiFx[tempSampleIndex-1], fxSize[tempSampleIndex-1], i, tempVolume);
soundQueue[i] = S_NONE;
}
}
}
 
static void JE_pixCool( unsigned int x, unsigned int y, Uint8 c )
{
JE_pix(VGAScreen, x, y, c);
JE_pix(VGAScreen, x - 1, y, c - 2);
JE_pix(VGAScreen, x + 1, y, c - 2);
JE_pix(VGAScreen, x, y - 1, c - 2);
JE_pix(VGAScreen, x, y + 1, c - 2);
}
/contrib/games/opentyrian/src/destruct.h
0,0 → 1,27
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef DESTRUCT_H
#define DESTRUCT_H
 
#include "opentyr.h"
 
void JE_destructGame( void );
 
#endif /* DESTRUCT_H */
 
/contrib/games/opentyrian/src/editship.c
0,0 → 1,92
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "editship.h"
 
#include "config.h"
#include "file.h"
#include "opentyr.h"
 
#define SAS (sizeof(JE_ShipsType) - 4)
 
const JE_byte extraCryptKey[10] = { 58, 23, 16, 192, 254, 82, 113, 147, 62, 99 };
 
JE_boolean extraAvail;
JE_ShipsType extraShips;
void *extraShapes;
JE_word extraShapeSize;
 
void JE_decryptShips( void )
{
JE_boolean correct = true;
JE_ShipsType s2;
JE_byte y;
for (int x = SAS - 1; x >= 0; x--)
{
s2[x] = extraShips[x] ^ extraCryptKey[(x + 1) % 10];
if (x > 0)
s2[x] ^= extraShips[x - 1];
} /* <= Key Decryption Test (Reversed key) */
y = 0;
for (uint x = 0; x < SAS; x++)
y += s2[x];
if (extraShips[SAS + 0] != y)
correct = false;
y = 0;
for (uint x = 0; x < SAS; x++)
y -= s2[x];
if (extraShips[SAS + 1] != y)
correct = false;
y = 1;
for (uint x = 0; x < SAS; x++)
y = y * s2[x] + 1;
if (extraShips[SAS + 2] != y)
correct = false;
y = 0;
for (uint x = 0; x < SAS; x++)
y ^= s2[x];
if (extraShips[SAS + 3] != y)
correct = false;
if (!correct)
exit(255);
memcpy(extraShips, s2, sizeof(extraShips));
}
 
void JE_loadExtraShapes( void )
{
FILE *f = dir_fopen(get_user_directory(), "newsh$.shp", "rb");
if (f)
{
extraAvail = true;
extraShapeSize = ftell_eof(f) - sizeof(extraShips);
extraShapes = malloc(extraShapeSize);
efread(extraShapes, extraShapeSize, 1, f);
efread(extraShips, sizeof(extraShips), 1, f);
JE_decryptShips();
fclose(f);
}
}
 
/contrib/games/opentyrian/src/editship.h
0,0 → 1,36
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef EDITSHIP_H
#define EDITSHIP_H
 
#include "opentyr.h"
 
 
typedef JE_byte JE_ShipsType[154]; /* [1..154] */
 
extern JE_boolean extraAvail;
extern JE_ShipsType extraShips;
extern void *extraShapes;
extern JE_word extraShapeSize;
 
void JE_decryptShips( void );
void JE_loadExtraShapes( void );
 
#endif /* EDITSHIP_H */
 
/contrib/games/opentyrian/src/episodes.c
0,0 → 1,267
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "episodes.h"
 
#include "config.h"
#include "file.h"
#include "lvllib.h"
#include "lvlmast.h"
#include "opentyr.h"
 
 
/* MAIN Weapons Data */
JE_WeaponPortType weaponPort;
JE_WeaponType weapons[WEAP_NUM + 1]; /* [0..weapnum] */
 
/* Items */
JE_PowerType powerSys;
JE_ShipType ships;
JE_OptionType options[OPTION_NUM + 1]; /* [0..optionnum] */
JE_ShieldType shields;
JE_SpecialType special;
 
/* Enemy data */
JE_EnemyDatType enemyDat;
 
/* EPISODE variables */
JE_byte initial_episode_num, episodeNum = 0;
JE_boolean episodeAvail[EPISODE_MAX]; /* [1..episodemax] */
char episode_file[13], cube_file[13];
 
JE_longint episode1DataLoc;
 
/* Tells the game whether the level currently loaded is a bonus level. */
JE_boolean bonusLevel;
 
/* Tells if the game jumped back to Episode 1 */
JE_boolean jumpBackToEpisode1;
 
void JE_loadItemDat( void )
{
FILE *f = NULL;
if (episodeNum <= 3)
{
f = dir_fopen_die(data_dir(), "tyrian.hdt", "rb");
efread(&episode1DataLoc, sizeof(JE_longint), 1, f);
fseek(f, episode1DataLoc, SEEK_SET);
}
else
{
// episode 4 stores item data in the level file
f = dir_fopen_die(data_dir(), levelFile, "rb");
fseek(f, lvlPos[lvlNum-1], SEEK_SET);
}
 
JE_word itemNum[7]; /* [1..7] */
efread(&itemNum, sizeof(JE_word), 7, f);
 
for (int i = 0; i < WEAP_NUM + 1; ++i)
{
efread(&weapons[i].drain, sizeof(JE_word), 1, f);
efread(&weapons[i].shotrepeat, sizeof(JE_byte), 1, f);
efread(&weapons[i].multi, sizeof(JE_byte), 1, f);
efread(&weapons[i].weapani, sizeof(JE_word), 1, f);
efread(&weapons[i].max, sizeof(JE_byte), 1, f);
efread(&weapons[i].tx, sizeof(JE_byte), 1, f);
efread(&weapons[i].ty, sizeof(JE_byte), 1, f);
efread(&weapons[i].aim, sizeof(JE_byte), 1, f);
efread(&weapons[i].attack, sizeof(JE_byte), 8, f);
efread(&weapons[i].del, sizeof(JE_byte), 8, f);
efread(&weapons[i].sx, sizeof(JE_shortint), 8, f);
efread(&weapons[i].sy, sizeof(JE_shortint), 8, f);
efread(&weapons[i].bx, sizeof(JE_shortint), 8, f);
efread(&weapons[i].by, sizeof(JE_shortint), 8, f);
efread(&weapons[i].sg, sizeof(JE_word), 8, f);
efread(&weapons[i].acceleration, sizeof(JE_shortint), 1, f);
efread(&weapons[i].accelerationx, sizeof(JE_shortint), 1, f);
efread(&weapons[i].circlesize, sizeof(JE_byte), 1, f);
efread(&weapons[i].sound, sizeof(JE_byte), 1, f);
efread(&weapons[i].trail, sizeof(JE_byte), 1, f);
efread(&weapons[i].shipblastfilter, sizeof(JE_byte), 1, f);
}
for (int i = 0; i < PORT_NUM + 1; ++i)
{
fseek(f, 1, SEEK_CUR); /* skip string length */
efread(&weaponPort[i].name, 1, 30, f);
weaponPort[i].name[30] = '\0';
efread(&weaponPort[i].opnum, sizeof(JE_byte), 1, f);
for (int j = 0; j < 2; ++j)
{
efread(&weaponPort[i].op[j], sizeof(JE_word), 11, f);
}
efread(&weaponPort[i].cost, sizeof(JE_word), 1, f);
efread(&weaponPort[i].itemgraphic, sizeof(JE_word), 1, f);
efread(&weaponPort[i].poweruse, sizeof(JE_word), 1, f);
}
 
for (int i = 0; i < SPECIAL_NUM + 1; ++i)
{
fseek(f, 1, SEEK_CUR); /* skip string length */
efread(&special[i].name, 1, 30, f);
special[i].name[30] = '\0';
efread(&special[i].itemgraphic, sizeof(JE_word), 1, f);
efread(&special[i].pwr, sizeof(JE_byte), 1, f);
efread(&special[i].stype, sizeof(JE_byte), 1, f);
efread(&special[i].wpn, sizeof(JE_word), 1, f);
}
 
for (int i = 0; i < POWER_NUM + 1; ++i)
{
fseek(f, 1, SEEK_CUR); /* skip string length */
efread(&powerSys[i].name, 1, 30, f);
powerSys[i].name[30] = '\0';
efread(&powerSys[i].itemgraphic, sizeof(JE_word), 1, f);
efread(&powerSys[i].power, sizeof(JE_shortint), 1, f);
efread(&powerSys[i].speed, sizeof(JE_byte), 1, f);
efread(&powerSys[i].cost, sizeof(JE_word), 1, f);
}
 
for (int i = 0; i < SHIP_NUM + 1; ++i)
{
fseek(f, 1, SEEK_CUR); /* skip string length */
efread(&ships[i].name, 1, 30, f);
ships[i].name[30] = '\0';
efread(&ships[i].shipgraphic, sizeof(JE_word), 1, f);
efread(&ships[i].itemgraphic, sizeof(JE_word), 1, f);
efread(&ships[i].ani, sizeof(JE_byte), 1, f);
efread(&ships[i].spd, sizeof(JE_shortint), 1, f);
efread(&ships[i].dmg, sizeof(JE_byte), 1, f);
efread(&ships[i].cost, sizeof(JE_word), 1, f);
efread(&ships[i].bigshipgraphic, sizeof(JE_byte), 1, f);
}
 
for (int i = 0; i < OPTION_NUM + 1; ++i)
{
fseek(f, 1, SEEK_CUR); /* skip string length */
efread(&options[i].name, 1, 30, f);
options[i].name[30] = '\0';
efread(&options[i].pwr, sizeof(JE_byte), 1, f);
efread(&options[i].itemgraphic, sizeof(JE_word), 1, f);
efread(&options[i].cost, sizeof(JE_word), 1, f);
efread(&options[i].tr, sizeof(JE_byte), 1, f);
efread(&options[i].option, sizeof(JE_byte), 1, f);
efread(&options[i].opspd, sizeof(JE_shortint), 1, f);
efread(&options[i].ani, sizeof(JE_byte), 1, f);
efread(&options[i].gr, sizeof(JE_word), 20, f);
efread(&options[i].wport, sizeof(JE_byte), 1, f);
efread(&options[i].wpnum, sizeof(JE_word), 1, f);
efread(&options[i].ammo, sizeof(JE_byte), 1, f);
efread(&options[i].stop, 1, 1, f); /* override sizeof(JE_boolean) */
efread(&options[i].icongr, sizeof(JE_byte), 1, f);
}
 
for (int i = 0; i < SHIELD_NUM + 1; ++i)
{
fseek(f, 1, SEEK_CUR); /* skip string length */
efread(&shields[i].name, 1, 30, f);
shields[i].name[30] = '\0';
efread(&shields[i].tpwr, sizeof(JE_byte), 1, f);
efread(&shields[i].mpwr, sizeof(JE_byte), 1, f);
efread(&shields[i].itemgraphic, sizeof(JE_word), 1, f);
efread(&shields[i].cost, sizeof(JE_word), 1, f);
}
for (int i = 0; i < ENEMY_NUM + 1; ++i)
{
efread(&enemyDat[i].ani, sizeof(JE_byte), 1, f);
efread(&enemyDat[i].tur, sizeof(JE_byte), 3, f);
efread(&enemyDat[i].freq, sizeof(JE_byte), 3, f);
efread(&enemyDat[i].xmove, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].ymove, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].xaccel, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].yaccel, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].xcaccel, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].ycaccel, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].startx, sizeof(JE_integer), 1, f);
efread(&enemyDat[i].starty, sizeof(JE_integer), 1, f);
efread(&enemyDat[i].startxc, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].startyc, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].armor, sizeof(JE_byte), 1, f);
efread(&enemyDat[i].esize, sizeof(JE_byte), 1, f);
efread(&enemyDat[i].egraphic, sizeof(JE_word), 20, f);
efread(&enemyDat[i].explosiontype, sizeof(JE_byte), 1, f);
efread(&enemyDat[i].animate, sizeof(JE_byte), 1, f);
efread(&enemyDat[i].shapebank, sizeof(JE_byte), 1, f);
efread(&enemyDat[i].xrev, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].yrev, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].dgr, sizeof(JE_word), 1, f);
efread(&enemyDat[i].dlevel, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].dani, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].elaunchfreq, sizeof(JE_byte), 1, f);
efread(&enemyDat[i].elaunchtype, sizeof(JE_word), 1, f);
efread(&enemyDat[i].value, sizeof(JE_integer), 1, f);
efread(&enemyDat[i].eenemydie, sizeof(JE_word), 1, f);
}
fclose(f);
}
 
void JE_initEpisode( JE_byte newEpisode )
{
if (newEpisode == episodeNum)
return;
episodeNum = newEpisode;
sprintf(levelFile, "tyrian%d.lvl", episodeNum);
sprintf(cube_file, "cubetxt%d.dat", episodeNum);
sprintf(episode_file, "levels%d.dat", episodeNum);
JE_analyzeLevel();
JE_loadItemDat();
}
 
void JE_scanForEpisodes( void )
{
for (int i = 0; i < EPISODE_MAX; ++i)
{
char ep_file[20];
snprintf(ep_file, sizeof(ep_file), "tyrian%d.lvl", i + 1);
episodeAvail[i] = dir_file_exists(data_dir(), ep_file);
}
}
 
unsigned int JE_findNextEpisode( void )
{
unsigned int newEpisode = episodeNum;
jumpBackToEpisode1 = false;
while (true)
{
newEpisode++;
if (newEpisode > EPISODE_MAX)
{
newEpisode = 1;
jumpBackToEpisode1 = true;
gameHasRepeated = true;
}
if (episodeAvail[newEpisode-1] || newEpisode == episodeNum)
{
break;
}
}
return newEpisode;
}
 
/contrib/games/opentyrian/src/episodes.h
0,0 → 1,173
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef EPISODES_H
#define EPISODES_H
 
#include "opentyr.h"
 
#include "lvlmast.h"
 
 
/* Episodes and general data */
 
#define FIRST_LEVEL 1
#define EPISODE_MAX 5
#define EPISODE_AVAILABLE 4
 
typedef struct
{
JE_word drain;
JE_byte shotrepeat;
JE_byte multi;
JE_word weapani;
JE_byte max;
JE_byte tx, ty, aim;
JE_byte attack[8], del[8]; /* [1..8] */
JE_shortint sx[8], sy[8]; /* [1..8] */
JE_shortint bx[8], by[8]; /* [1..8] */
JE_word sg[8]; /* [1..8] */
JE_shortint acceleration, accelerationx;
JE_byte circlesize;
JE_byte sound;
JE_byte trail;
JE_byte shipblastfilter;
} JE_WeaponType;
 
typedef struct
{
char name[31]; /* string [30] */
JE_byte opnum;
JE_word op[2][11]; /* [1..2, 1..11] */
JE_word cost;
JE_word itemgraphic;
JE_word poweruse;
} JE_WeaponPortType[PORT_NUM + 1]; /* [0..portnum] */
 
typedef struct
{
char name[31]; /* string [30] */
JE_word itemgraphic;
JE_byte power;
JE_shortint speed;
JE_word cost;
} JE_PowerType[POWER_NUM + 1]; /* [0..powernum] */
 
typedef struct
{
char name[31]; /* string [30] */
JE_word itemgraphic;
JE_byte pwr;
JE_byte stype;
JE_word wpn;
} JE_SpecialType[SPECIAL_NUM + 1]; /* [0..specialnum] */
 
typedef struct
{
char name[31]; /* string [30] */
JE_byte pwr;
JE_word itemgraphic;
JE_word cost;
JE_byte tr, option;
JE_shortint opspd;
JE_byte ani;
JE_word gr[20]; /* [1..20] */
JE_byte wport;
JE_word wpnum;
JE_byte ammo;
JE_boolean stop;
JE_byte icongr;
} JE_OptionType;
 
typedef struct
{
char name[31]; /* string [30] */
JE_byte tpwr;
JE_byte mpwr;
JE_word itemgraphic;
JE_word cost;
} JE_ShieldType[SHIELD_NUM + 1]; /* [0..shieldnum] */
 
typedef struct
{
char name[31]; /* string [30] */
JE_word shipgraphic;
JE_word itemgraphic;
JE_byte ani;
JE_shortint spd;
JE_byte dmg;
JE_word cost;
JE_byte bigshipgraphic;
} JE_ShipType[SHIP_NUM + 1]; /* [0..shipnum] */
 
/* EnemyData */
typedef struct
{
JE_byte ani;
JE_byte tur[3]; /* [1..3] */
JE_byte freq[3]; /* [1..3] */
JE_shortint xmove;
JE_shortint ymove;
JE_shortint xaccel;
JE_shortint yaccel;
JE_shortint xcaccel;
JE_shortint ycaccel;
JE_integer startx;
JE_integer starty;
JE_shortint startxc;
JE_shortint startyc;
JE_byte armor;
JE_byte esize;
JE_word egraphic[20]; /* [1..20] */
JE_byte explosiontype;
JE_byte animate; /* 0:Not Yet 1:Always 2:When Firing Only */
JE_byte shapebank; /* See LEVELMAK.DOC */
JE_shortint xrev, yrev;
JE_word dgr;
JE_shortint dlevel;
JE_shortint dani;
JE_byte elaunchfreq;
JE_word elaunchtype;
JE_integer value;
JE_word eenemydie;
} JE_EnemyDatType[ENEMY_NUM + 1]; /* [0..enemynum] */
 
extern JE_WeaponPortType weaponPort;
extern JE_WeaponType weapons[WEAP_NUM + 1]; /* [0..weapnum] */
extern JE_PowerType powerSys;
extern JE_ShipType ships;
extern JE_OptionType options[OPTION_NUM + 1]; /* [0..optionnum] */
extern JE_ShieldType shields;
extern JE_SpecialType special;
extern JE_EnemyDatType enemyDat;
extern JE_byte initial_episode_num, episodeNum;
extern JE_boolean episodeAvail[EPISODE_MAX];
 
extern char episode_file[13], cube_file[13];
 
extern JE_longint episode1DataLoc;
extern JE_boolean bonusLevel;
extern JE_boolean jumpBackToEpisode1;
 
void JE_loadItemDat( void );
void JE_initEpisode( JE_byte newEpisode );
unsigned int JE_findNextEpisode( void );
void JE_scanForEpisodes( void );
 
#endif /* EPISODES_H */
 
/contrib/games/opentyrian/src/file.c
0,0 → 1,208
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "file.h"
 
#include "opentyr.h"
#include "varz.h"
 
#include "SDL.h"
 
#include <errno.h>
#include <stdio.h>
#include <string.h>
 
const char *custom_data_dir = NULL;
 
// finds the Tyrian data directory
const char *data_dir( void )
{
const char *dirs[] =
{
custom_data_dir,
TYRIAN_DIR,
"data",
".",
};
static const char *dir = NULL;
if (dir != NULL)
return dir;
for (uint i = 0; i < COUNTOF(dirs); ++i)
{
if (dirs[i] == NULL)
continue;
FILE *f = dir_fopen(dirs[i], "tyrian1.lvl", "rb");
if (f)
{
fclose(f);
dir = dirs[i];
break;
}
}
if (dir == NULL) // data not found
dir = "";
return dir;
}
 
// prepend directory and fopen
FILE *dir_fopen( const char *dir, const char *file, const char *mode )
{
char *path = malloc(strlen(dir) + 1 + strlen(file) + 1);
sprintf(path, "%s/%s", dir, file);
FILE *f = fopen(path, mode);
fprintf(stderr, "%s\n", path);
free(path);
return f;
}
 
// warn when dir_fopen fails
FILE *dir_fopen_warn( const char *dir, const char *file, const char *mode )
{
FILE *f = dir_fopen(dir, file, mode);
if (f == NULL)
fprintf(stderr, "warning: failed to open '%s': %s\n", file, strerror(errno));
return f;
}
 
// die when dir_fopen fails
FILE *dir_fopen_die( const char *dir, const char *file, const char *mode )
{
FILE *f = dir_fopen(dir, file, mode);
if (f == NULL)
{
fprintf(stderr, "error: failed to open '%s': %s\n", file, strerror(errno));
fprintf(stderr, "error: One or more of the required Tyrian " TYRIAN_VERSION " data files could not be found.\n"
" Please read the README file.\n");
JE_tyrianHalt(1);
}
return f;
}
 
// check if file can be opened for reading
bool dir_file_exists( const char *dir, const char *file )
{
FILE *f = dir_fopen(dir, file, "rb");
if (f != NULL)
fclose(f);
return (f != NULL);
}
 
// returns end-of-file position
long ftell_eof( FILE *f )
{
long pos = ftell(f);
fseek(f, 0, SEEK_END);
long size = ftell(f);
fseek(f, pos, SEEK_SET);
return size;
}
 
// endian-swapping fread that dies if the expected amount cannot be read
size_t efread( void *buffer, size_t size, size_t num, FILE *stream )
{
size_t num_read = fread(buffer, size, num, stream);
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
switch (size)
{
case 2:
for (size_t i = 0; i < num; i++)
((Uint16 *)buffer)[i] = SDL_Swap16(((Uint16 *)buffer)[i]);
break;
case 4:
for (size_t i = 0; i < num; i++)
((Uint32 *)buffer)[i] = SDL_Swap32(((Uint32 *)buffer)[i]);
break;
case 8:
for (size_t i = 0; i < num; i++)
((Uint64 *)buffer)[i] = SDL_Swap64(((Uint64 *)buffer)[i]);
break;
default:
break;
}
#endif
if (num_read != num)
{
fprintf(stderr, "error: An unexpected problem occurred while reading from a file.\n");
JE_tyrianHalt(1);
}
 
return num_read;
}
 
// endian-swapping fwrite that dies if the expected amount cannot be written
size_t efwrite( const void *buffer, size_t size, size_t num, FILE *stream )
{
void *swap_buffer = NULL;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
switch (size)
{
case 2:
swap_buffer = malloc(size * num);
for (size_t i = 0; i < num; i++)
((Uint16 *)swap_buffer)[i] = SDL_SwapLE16(((Uint16 *)buffer)[i]);
buffer = swap_buffer;
break;
case 4:
swap_buffer = malloc(size * num);
for (size_t i = 0; i < num; i++)
((Uint32 *)swap_buffer)[i] = SDL_SwapLE32(((Uint32 *)buffer)[i]);
buffer = swap_buffer;
break;
case 8:
swap_buffer = malloc(size * num);
for (size_t i = 0; i < num; i++)
((Uint64 *)swap_buffer)[i] = SDL_SwapLE64(((Uint64 *)buffer)[i]);
buffer = swap_buffer;
break;
default:
break;
}
#endif
size_t num_written = fwrite(buffer, size, num, stream);
if (swap_buffer != NULL)
free(swap_buffer);
if (num_written != num)
{
fprintf(stderr, "error: An unexpected problem occurred while writing to a file.\n");
JE_tyrianHalt(1);
}
return num_written;
}
/contrib/games/opentyrian/src/file.h
0,0 → 1,44
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef FILE_H
#define FILE_H
 
#include "SDL_endian.h"
 
#include <stdbool.h>
#include <stdio.h>
 
extern const char *custom_data_dir;
 
const char *data_dir( void );
 
FILE *dir_fopen( const char *dir, const char *file, const char *mode );
FILE *dir_fopen_warn( const char *dir, const char *file, const char *mode );
FILE *dir_fopen_die( const char *dir, const char *file, const char *mode );
 
bool dir_file_exists( const char *dir, const char *file );
 
long ftell_eof( FILE *f );
 
// endian-swapping fread/fwrite that die if the expected amount cannot be read/written
size_t efread( void *buffer, size_t size, size_t num, FILE *stream );
size_t efwrite( const void *buffer, size_t size, size_t num, FILE *stream );
 
#endif // FILE_H
 
/contrib/games/opentyrian/src/font.c
0,0 → 1,275
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "font.h"
 
#include "fonthand.h"
#include "sprite.h"
 
/**
* \file font.c
* \brief Text drawing routines.
*/
 
/**
* \brief Draws text in a color specified by hue and value and with a drop
* shadow.
*
* A '~' in the text is not drawn but instead toggles highlighting which
* increases \c value by 4.
*
* \li like JE_dString() if (black == false && shadow_dist == 2 && hue == 15)
* \li like JE_textShade() with PART_SHADE if (black == true && shadow_dist == 1)
* \li like JE_outTextAndDarken() if (black == false && shadow_dist == 1)
* \li like JE_outTextAdjust() with shadow if (black == false && shadow_dist == 2)
*
* @param surface destination surface
* @param x initial x-position in pixels; which direction(s) the text is drawn
* from this position depends on the alignment
* @param y initial upper y-position in pixels
* @param text text to be drawn
* @param font style/size of text
* @param alignment left_aligned, centered, or right_aligned
* @param hue hue component of text color
* @param value value component of text color
* @param black if true the shadow is drawn as solid black, if false the shadow
* is drawn by darkening the pixels of the destination surface
* @param shadow_dist distance in pixels that the shadow will be drawn away from
* the text. (This is added to both the x and y positions, so a value of
* 1 causes the shadow to be drawn 1 pixel right and 1 pixel lower than
* the text.)
*/
void draw_font_hv_shadow( SDL_Surface *surface, int x, int y, const char *text, Font font, FontAlignment alignment, Uint8 hue, Sint8 value, bool black, int shadow_dist )
{
draw_font_dark(surface, x + shadow_dist, y + shadow_dist, text, font, alignment, black);
draw_font_hv(surface, x, y, text, font, alignment, hue, value);
}
 
/**
* \brief Draws text in a color specified by hue and value and with a
* surrounding shadow.
*
* A '~' in the text is not drawn but instead toggles highlighting which
* increases \c value by 4.
*
* \li like JE_textShade() with FULL_SHADE if (black == true && shadow_dist == 1)
*
* @param surface destination surface
* @param x initial x-position in pixels; which direction(s) the text is drawn
* from this position depends on the alignment
* @param y initial upper y-position in pixels
* @param text text to be drawn
* @param font style/size of text
* @param alignment left_aligned, centered, or right_aligned
* @param hue hue component of text color
* @param value value component of text color
* @param black if true the shadow is drawn as solid black, if false the shadow
* is drawn by darkening the pixels of the destination surface
* @param shadow_dist distance in pixels that the shadows will be drawn away
* from the text. (This distance is separately added to and subtracted
* from the x position and y position, resulting in four shadows -- one
* in each cardinal direction. If this shadow distance is small enough,
* this produces a shadow that outlines the text.)
*/
void draw_font_hv_full_shadow( SDL_Surface *surface, int x, int y, const char *text, Font font, FontAlignment alignment, Uint8 hue, Sint8 value, bool black, int shadow_dist )
{
draw_font_dark(surface, x, y - shadow_dist, text, font, alignment, black);
draw_font_dark(surface, x + shadow_dist, y, text, font, alignment, black);
draw_font_dark(surface, x, y + shadow_dist, text, font, alignment, black);
draw_font_dark(surface, x - shadow_dist, y, text, font, alignment, black);
draw_font_hv(surface, x, y, text, font, alignment, hue, value);
}
 
/**
* \brief Draws text in a color specified by hue and value.
*
* A '~' in the text is not drawn but instead toggles highlighting which
* increases \c value by 4.
*
* \li like JE_outText() with (brightness >= 0)
* \li like JE_outTextAdjust() without shadow
*
* @param surface destination surface
* @param x initial x-position in pixels; which direction(s) the text is drawn
* from this position depends on the alignment
* @param y initial upper y-position in pixels
* @param text text to be drawn
* @param font style/size of text
* @param alignment left_aligned, centered, or right_aligned
* @param hue hue component of text color
* @param value value component of text color
*/
void draw_font_hv( SDL_Surface *surface, int x, int y, const char *text, Font font, FontAlignment alignment, Uint8 hue, Sint8 value )
{
switch (alignment)
{
case left_aligned:
break;
case centered:
x -= JE_textWidth(text, font) / 2;
break;
case right_aligned:
x -= JE_textWidth(text, font);
break;
}
bool highlight = false;
for (; *text != '\0'; ++text)
{
int sprite_id = font_ascii[(unsigned char)*text];
switch (*text)
{
case ' ':
x += 6;
break;
case '~':
highlight = !highlight;
if (highlight)
value += 4;
else
value -= 4;
break;
default:
if (sprite_id != -1 && sprite_exists(font, sprite_id))
{
blit_sprite_hv(surface, x, y, font, sprite_id, hue, value);
x += sprite(font, sprite_id)->width + 1;
}
break;
}
}
}
 
/**
* \brief Draws blended text in a color specified by hue and value.
*
* Corresponds to blit_sprite_hv_blend()
*
* \li like JE_outTextModify()
*
* @param surface destination surface
* @param x initial x-position in pixels; which direction(s) the text is drawn
* from this position depends on the alignment
* @param y initial upper y-position in pixels
* @param text text to be drawn
* @param font style/size of text
* @param alignment left_aligned, centered, or right_aligned
* @param hue hue component of text color
* @param value value component of text color
*/
void draw_font_hv_blend( SDL_Surface *surface, int x, int y, const char *text, Font font, FontAlignment alignment, Uint8 hue, Sint8 value )
{
switch (alignment)
{
case left_aligned:
break;
case centered:
x -= JE_textWidth(text, font) / 2;
break;
case right_aligned:
x -= JE_textWidth(text, font);
break;
}
for (; *text != '\0'; ++text)
{
int sprite_id = font_ascii[(unsigned char)*text];
switch (*text)
{
case ' ':
x += 6;
break;
case '~':
break;
default:
if (sprite_id != -1 && sprite_exists(font, sprite_id))
{
blit_sprite_hv_blend(surface, x, y, font, sprite_id, hue, value);
x += sprite(font, sprite_id)->width + 1;
}
break;
}
}
}
 
/**
* \brief Draws darkened text.
*
* Corresponds to blit_sprite_dark()
*
* \li like JE_outText() with (brightness < 0) if (black == true)
*
* @param surface destination surface
* @param x initial x-position in pixels; which direction(s) the text is drawn
* from this position depends on the alignment
* @param y initial upper y-position in pixels
* @param text text to be drawn
* @param font style/size of text
* @param alignment left_aligned, centered, or right_aligned
* @param black if true text is drawn as solid black, if false text is drawn by
* darkening the pixels of the destination surface
*/
void draw_font_dark( SDL_Surface *surface, int x, int y, const char *text, Font font, FontAlignment alignment, bool black )
{
switch (alignment)
{
case left_aligned:
break;
case centered:
x -= JE_textWidth(text, font) / 2;
break;
case right_aligned:
x -= JE_textWidth(text, font);
break;
}
for (; *text != '\0'; ++text)
{
int sprite_id = font_ascii[(unsigned char)*text];
switch (*text)
{
case ' ':
x += 6;
break;
case '~':
break;
default:
if (sprite_id != -1 && sprite_exists(font, sprite_id))
{
blit_sprite_dark(surface, x, y, font, sprite_id, black);
x += sprite(font, sprite_id)->width + 1;
}
break;
}
}
}
/contrib/games/opentyrian/src/font.h
0,0 → 1,49
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef FONT_H
#define FONT_H
 
#include "SDL.h"
 
#include <stdbool.h>
 
typedef enum
{
large_font = 0,
normal_font = 1,
small_font = 2
}
Font;
 
typedef enum
{
left_aligned,
centered,
right_aligned
}
FontAlignment;
 
void draw_font_hv_shadow( SDL_Surface *, int x, int y, const char *text, Font, FontAlignment, Uint8 hue, Sint8 value, bool black, int shadow_dist );
void draw_font_hv_full_shadow( SDL_Surface *, int x, int y, const char *text, Font, FontAlignment, Uint8 hue, Sint8 value, bool black, int shadow_dist );
 
void draw_font_hv( SDL_Surface *, int x, int y, const char *text, Font, FontAlignment, Uint8 hue, Sint8 value );
void draw_font_hv_blend( SDL_Surface *, int x, int y, const char *text, Font, FontAlignment, Uint8 hue, Sint8 value );
void draw_font_dark( SDL_Surface *, int x, int y, const char *text, Font, FontAlignment, bool black );
 
#endif // FONT_H
/contrib/games/opentyrian/src/fonthand.c
0,0 → 1,334
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "fonthand.h"
 
#include "network.h"
#include "nortsong.h"
#include "nortvars.h"
#include "opentyr.h"
#include "params.h"
#include "sprite.h"
#include "vga256d.h"
#include "video.h"
 
const int font_ascii[256] =
{
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, 26, 33, 60, 61, 62, -1, 32, 64, 65, 63, 84, 29, 83, 28, 80, // !"#$%&'()*+,-./
79, 70, 71, 72, 73, 74, 75, 76, 77, 78, 31, 30, -1, 85, -1, 27, // 0123456789:;<=>?
-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, // @ABCDEFGHIJKLMNO
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 68, 82, 69, -1, -1, // PQRSTUVWXYZ[\]^_
-1, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, // `abcdefghijklmno
49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 66, 81, 67, -1, -1, // pqrstuvwxyz{|}~⌂
 
86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, // ÇüéâäàåçêëèïîìÄÅ
102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, // ÉæÆôöòûùÿÖÜ¢£¥₧ƒ
118, 119, 120, 121, 122, 123, 124, 125, 126, -1, -1, -1, -1, -1, -1, -1, // áíóúñѪº¿
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
};
 
/* shape constants included in newshape.h */
 
JE_byte textGlowFont, textGlowBrightness = 6;
 
JE_boolean levelWarningDisplay;
JE_byte levelWarningLines;
char levelWarningText[10][61]; /* [1..10] of string [60] */
JE_boolean warningRed;
 
JE_byte warningSoundDelay;
JE_word armorShipDelay;
JE_byte warningCol;
JE_shortint warningColChange;
 
void JE_dString( SDL_Surface * screen, int x, int y, const char *s, unsigned int font )
{
const int defaultBrightness = -3;
 
int bright = 0;
 
for (int i = 0; s[i] != '\0'; ++i)
{
int sprite_id = font_ascii[(unsigned char)s[i]];
 
switch (s[i])
{
case ' ':
x += 6;
break;
 
case '~':
bright = (bright == 0) ? 2 : 0;
break;
 
default:
if (sprite_id != -1)
{
blit_sprite_dark(screen, x + 2, y + 2, font, sprite_id, false);
blit_sprite_hv_unsafe(screen, x, y, font, sprite_id, 0xf, defaultBrightness + bright);
 
x += sprite(font, sprite_id)->width + 1;
}
break;
}
}
}
 
int JE_fontCenter( const char *s, unsigned int font )
{
return 160 - (JE_textWidth(s, font) / 2);
}
 
int JE_textWidth( const char *s, unsigned int font )
{
int x = 0;
 
for (int i = 0; s[i] != '\0'; ++i)
{
int sprite_id = font_ascii[(unsigned char)s[i]];
 
if (s[i] == ' ')
x += 6;
else if (sprite_id != -1)
x += sprite(font, sprite_id)->width + 1;
}
 
return x;
}
 
void JE_textShade( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, int brightness, unsigned int shadetype )
{
switch (shadetype)
{
case PART_SHADE:
JE_outText(screen, x+1, y+1, s, 0, -1);
JE_outText(screen, x, y, s, colorbank, brightness);
break;
case FULL_SHADE:
JE_outText(screen, x-1, y, s, 0, -1);
JE_outText(screen, x+1, y, s, 0, -1);
JE_outText(screen, x, y-1, s, 0, -1);
JE_outText(screen, x, y+1, s, 0, -1);
JE_outText(screen, x, y, s, colorbank, brightness);
break;
case DARKEN:
JE_outTextAndDarken(screen, x+1, y+1, s, colorbank, brightness, TINY_FONT);
break;
case TRICK:
JE_outTextModify(screen, x, y, s, colorbank, brightness, TINY_FONT);
break;
}
}
 
void JE_outText( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, int brightness )
{
int bright = 0;
 
for (int i = 0; s[i] != '\0'; ++i)
{
int sprite_id = font_ascii[(unsigned char)s[i]];
 
switch (s[i])
{
case ' ':
x += 6;
break;
 
case '~':
bright = (bright == 0) ? 4 : 0;
break;
 
default:
if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id))
{
if (brightness >= 0)
blit_sprite_hv_unsafe(screen, x, y, TINY_FONT, sprite_id, colorbank, brightness + bright);
else
blit_sprite_dark(screen, x, y, TINY_FONT, sprite_id, true);
 
x += sprite(TINY_FONT, sprite_id)->width + 1;
}
break;
}
}
}
 
void JE_outTextModify( SDL_Surface * screen, int x, int y, const char *s, unsigned int filter, unsigned int brightness, unsigned int font )
{
for (int i = 0; s[i] != '\0'; ++i)
{
int sprite_id = font_ascii[(unsigned char)s[i]];
 
if (s[i] == ' ')
{
x += 6;
}
else if (sprite_id != -1)
{
blit_sprite_hv_blend(screen, x, y, font, sprite_id, filter, brightness);
 
x += sprite(font, sprite_id)->width + 1;
}
}
}
 
void JE_outTextAdjust( SDL_Surface * screen, int x, int y, const char *s, unsigned int filter, int brightness, unsigned int font, JE_boolean shadow )
{
int bright = 0;
 
for (int i = 0; s[i] != '\0'; ++i)
{
int sprite_id = font_ascii[(unsigned char)s[i]];
 
switch (s[i])
{
case ' ':
x += 6;
break;
 
case '~':
bright = (bright == 0) ? 4 : 0;
break;
 
default:
if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id))
{
if (shadow)
blit_sprite_dark(screen, x + 2, y + 2, font, sprite_id, false);
blit_sprite_hv(screen, x, y, font, sprite_id, filter, brightness + bright);
 
x += sprite(font, sprite_id)->width + 1;
}
break;
}
}
}
 
void JE_outTextAndDarken( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, unsigned int brightness, unsigned int font )
{
int bright = 0;
 
for (int i = 0; s[i] != '\0'; ++i)
{
int sprite_id = font_ascii[(unsigned char)s[i]];
 
switch (s[i])
{
case ' ':
x += 6;
break;
 
case '~':
bright = (bright == 0) ? 4 : 0;
break;
 
default:
if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id))
{
blit_sprite_dark(screen, x + 1, y + 1, font, sprite_id, false);
blit_sprite_hv_unsafe(screen, x, y, font, sprite_id, colorbank, brightness + bright);
 
x += sprite(font, sprite_id)->width + 1;
}
break;
}
}
}
 
void JE_updateWarning( SDL_Surface * screen )
{
if (delaycount2() == 0)
{ /*Update Color Bars*/
 
warningCol += warningColChange;
if (warningCol > 14 * 16 + 10 || warningCol < 14 * 16 + 4)
{
warningColChange = -warningColChange;
}
fill_rectangle_xy(screen, 0, 0, 319, 5, warningCol);
fill_rectangle_xy(screen, 0, 194, 319, 199, warningCol);
JE_showVGA();
 
setjasondelay2(6);
 
if (warningSoundDelay > 0)
{
warningSoundDelay--;
}
else
{
warningSoundDelay = 14;
JE_playSampleNum(S_WARNING);
}
}
}
 
void JE_outTextGlow( SDL_Surface * screen, int x, int y, const char *s )
{
JE_integer z;
JE_byte c = 15;
 
if (warningRed)
{
c = 7;
}
 
JE_outTextAdjust(screen, x - 1, y, s, 0, -12, textGlowFont, false);
JE_outTextAdjust(screen, x, y - 1, s, 0, -12, textGlowFont, false);
JE_outTextAdjust(screen, x + 1, y, s, 0, -12, textGlowFont, false);
JE_outTextAdjust(screen, x, y + 1, s, 0, -12, textGlowFont, false);
if (frameCountMax > 0)
for (z = 1; z <= 12; z++)
{
setjasondelay(frameCountMax);
JE_outTextAdjust(screen, x, y, s, c, z - 10, textGlowFont, false);
if (JE_anyButton())
{
frameCountMax = 0;
}
 
NETWORK_KEEP_ALIVE();
 
JE_showVGA();
 
wait_delay();
}
for (z = (frameCountMax == 0) ? 6 : 12; z >= textGlowBrightness; z--)
{
setjasondelay(frameCountMax);
JE_outTextAdjust(screen, x, y, s, c, z - 10, textGlowFont, false);
if (JE_anyButton())
{
frameCountMax = 0;
}
 
NETWORK_KEEP_ALIVE();
 
JE_showVGA();
 
wait_delay();
}
textGlowBrightness = 6;
}
 
/contrib/games/opentyrian/src/fonthand.h
0,0 → 1,58
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef FONTHAND_H
#define FONTHAND_H
 
#include "opentyr.h"
 
#include "SDL.h"
 
#define PART_SHADE 0
#define FULL_SHADE 1
#define DARKEN 2
#define TRICK 3
#define NO_SHADE 255
 
extern const int font_ascii[256];
 
extern JE_byte textGlowFont, textGlowBrightness;
extern JE_boolean levelWarningDisplay;
extern JE_byte levelWarningLines;
extern char levelWarningText[10][61];
extern JE_boolean warningRed;
extern JE_byte warningSoundDelay;
extern JE_word armorShipDelay;
extern JE_byte warningCol;
extern JE_shortint warningColChange;
 
void JE_dString( SDL_Surface * screen, int x, int y, const char *s, unsigned int font );
 
int JE_fontCenter( const char *s, unsigned int font );
int JE_textWidth( const char *s, unsigned int font );
void JE_textShade( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, int brightness, unsigned int shadetype );
void JE_outText( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, int brightness );
void JE_outTextModify( SDL_Surface * screen, int x, int y, const char *s, unsigned int filter, unsigned int brightness, unsigned int font );
void JE_outTextAdjust( SDL_Surface * screen, int x, int y, const char *s, unsigned int filter, int brightness, unsigned int font, bool shadow );
void JE_outTextAndDarken( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, unsigned int brightness, unsigned int font );
 
void JE_updateWarning( SDL_Surface * screen );
void JE_outTextGlow( SDL_Surface * screen, int x, int y, const char *s );
 
#endif /* FONTHAND_H */
 
/contrib/games/opentyrian/src/game_menu.c
0,0 → 1,3243
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "game_menu.h"
 
#include "backgrnd.h"
#include "config.h"
#include "file.h"
#include "fonthand.h"
#include "joystick.h"
#include "keyboard.h"
#include "loudness.h"
#include "mainint.h"
#include "mouse.h"
#include "musmast.h"
#include "network.h"
#include "nortsong.h"
#include "nortvars.h"
#include "params.h"
#include "pcxmast.h"
#include "picload.h"
#include "player.h"
#include "shots.h"
#include "sprite.h"
#include "tyrian2.h"
#include "varz.h"
#include "vga256d.h"
#include "video.h"
 
#include <assert.h>
 
/*** Structs ***/
struct cube_struct
{
char title[81];
char header[13];
int face_sprite;
char text[90][36];
int last_line;
};
 
/*** Globals ***/
static int joystick_config = 0; // which joystick is being configured in menu
 
static JE_word yLoc;
static JE_shortint yChg;
static int newPal, curPal, oldPal;
static JE_boolean quikSave;
static JE_byte oldMenu;
static JE_boolean backFromHelp;
static JE_integer lastDirection;
static JE_boolean firstMenu9, paletteChanged;
static JE_MenuChoiceType menuChoices;
static JE_integer col, colC;
static JE_byte lastCurSel;
static JE_integer curMenu;
static JE_byte curSel[MENU_MAX]; /* [1..maxmenu] */
static JE_byte curItemType, curItem, cursor;
static JE_boolean leftPower, rightPower, rightPowerAfford;
static JE_byte currentCube;
static JE_boolean keyboardUsed;
 
static JE_byte planetAni, planetAniWait;
static JE_byte currentDotNum, currentDotWait;
static JE_real navX, navY, newNavX, newNavY;
static JE_integer tempNavX, tempNavY;
static JE_byte planetDots[5]; /* [1..5] */
static JE_integer planetDotX[5][10], planetDotY[5][10]; /* [1..5, 1..10] */
static PlayerItems old_items[2]; // TODO: should not be global if possible
 
static struct cube_struct cube[4];
 
static const JE_MenuChoiceType menuChoicesDefault = { 7, 9, 8, 0, 0, 11, (SAVE_FILES_NUM / 2) + 2, 0, 0, 6, 4, 6, 7, 5 };
static const JE_byte menuEsc[MENU_MAX] = { 0, 1, 1, 1, 2, 3, 3, 1, 8, 0, 0, 11, 3, 0 };
static const JE_byte itemAvailMap[7] = { 1, 2, 3, 9, 4, 6, 7 };
static const JE_word planetX[21] = { 200, 150, 240, 300, 270, 280, 320, 260, 220, 150, 160, 210, 80, 240, 220, 180, 310, 330, 150, 240, 200 };
static const JE_word planetY[21] = { 40, 90, 90, 80, 170, 30, 50, 130, 120, 150, 220, 200, 80, 50, 160, 10, 55, 55, 90, 90, 40 };
static const uint cube_line_chars = sizeof(*cube->text) - 1;
static const uint cube_line_width = 150;
 
 
/*** Functions ***/
static uint *playeritem_map( PlayerItems *items, uint i )
{
uint * const map[] = { &items->ship, &items->weapon[FRONT_WEAPON].id, &items->weapon[REAR_WEAPON].id, &items->shield, &items->generator, &items->sidekick[LEFT_SIDEKICK], &items->sidekick[RIGHT_SIDEKICK] };
assert(i < COUNTOF(map));
return map[i];
}
 
 
JE_longint JE_cashLeft( void )
{
JE_longint tempL = player[0].cash;
JE_word itemNum = *playeritem_map(&player[0].items, curSel[1] - 2);
 
tempL -= JE_getCost(curSel[1], itemNum);
 
tempW = 0;
 
switch (curSel[1])
{
case 3:
case 4:
for (uint i = 1; i < player[0].items.weapon[curSel[1]-3].power; ++i)
{
tempW += weaponPort[itemNum].cost * i;
tempL -= tempW;
}
break;
}
 
return tempL;
}
 
void JE_itemScreen( void )
{
bool quit = false;
 
/* SYN: Okay, here's the menu numbers. All are reindexed by -1 from the original code.
0: full game menu
1: upgrade ship main
2: full game options
3: play next level
4: upgrade ship submenus
5: keyboard settings
6: load/save menu
7: data cube menu
8: read data cube
9: 2 player arcade game menu
10: 1 player arcade game menu
11: network game options
12: joystick settings
13: super tyrian
*/
 
free_sprite2s(&shapes6);
JE_loadCompShapes(&shapes6, '1'); // item sprites
 
load_cubes();
 
VGAScreen = VGAScreenSeg;
 
memcpy(menuChoices, menuChoicesDefault, sizeof(menuChoices));
 
play_song(songBuy);
 
JE_loadPic(VGAScreen, 1, false);
 
curPal = 1;
newPal = 0;
 
JE_showVGA();
 
set_palette(colors, 0, 255);
 
col = 1;
gameLoaded = false;
curItemType = 1;
cursor = 1;
curItem = 0;
 
for (unsigned int i = 0; i < COUNTOF(curSel); ++i)
curSel[i] = 2;
 
curMenu = 0;
 
int temp_weapon_power[7]; // assumes there'll never be more than 6 weapons to choose from, 7th is "Done"
 
/* JE: (* Check for where Pitems and Select match up - if no match then add to the itemavail list *) */
for (int i = 0; i < 7; i++)
{
int item = *playeritem_map(&player[0].last_items, i);
 
int slot = 0;
 
for ( ; slot < itemAvailMax[itemAvailMap[i]-1]; ++slot)
{
if (itemAvail[itemAvailMap[i]-1][slot] == item)
break;
}
 
if (slot == itemAvailMax[itemAvailMap[i]-1])
{
itemAvail[itemAvailMap[i]-1][slot] = item;
itemAvailMax[itemAvailMap[i]-1]++;
}
}
 
memcpy(VGAScreen2->pixels, VGAScreen->pixels, VGAScreen2->pitch * VGAScreen2->h);
 
keyboardUsed = false;
firstMenu9 = false;
backFromHelp = false;
 
/* JE: Sort items in merchant inventory */
for (int x = 0; x < 9; x++)
{
if (itemAvailMax[x] > 1)
{
for (temp = 0; temp < itemAvailMax[x] - 1; temp++)
{
for (temp2 = temp; temp2 < itemAvailMax[x]; temp2++)
{
if (itemAvail[x][temp] == 0 || (itemAvail[x][temp] > itemAvail[x][temp2] && itemAvail[x][temp2] != 0))
{
temp3 = itemAvail[x][temp];
itemAvail[x][temp] = itemAvail[x][temp2];
itemAvail[x][temp2] = temp3;
}
}
}
}
}
 
do
{
quit = false;
 
JE_getShipInfo();
 
/* JE: If curMenu==1 and twoPlayerMode is on, then force move to menu 10 */
if (curMenu == 0)
{
if (twoPlayerMode)
curMenu = 9;
 
if (isNetworkGame || onePlayerAction)
curMenu = 10;
 
if (superTyrian)
curMenu = 13;
}
 
paletteChanged = false;
 
leftPower = false;
rightPower = false;
 
/* SYN: note reindexing... "firstMenu9" refers to Menu 8 here :( */
if (curMenu != 8 || firstMenu9)
{
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->pitch * VGAScreen->h);
}
 
if (curMenu == 1 && (curSel[curMenu] == 3 || curSel[curMenu] == 4))
{
// reset temp_weapon_power[] every time we select upgrading front or back
const uint item = player[0].items.weapon[curSel[1] - 3].id,
item_power = player[0].items.weapon[curSel[1] - 3].power,
i = curSel[1] - 2; // 1 or 2 (front or rear)
 
// set power level of owned weapon
for (int slot = 0; slot < itemAvailMax[itemAvailMap[i]-1]; ++slot)
{
if (itemAvail[itemAvailMap[i]-1][slot] == item)
temp_weapon_power[slot] = item_power;
else
temp_weapon_power[slot] = 1;
}
 
// set power level for "Done"
temp_weapon_power[itemAvailMax[itemAvailMap[i]-1]] = item_power;
}
 
/* play next level menu */
if (curMenu == 3)
{
planetAni = 0;
keyboardUsed = false;
currentDotNum = 0;
currentDotWait = 8;
planetAniWait = 3;
JE_updateNavScreen();
}
 
/* Draw menu title for everything but upgrade ship submenus */
if (curMenu != 4)
{
JE_drawMenuHeader();
}
 
/* Draw menu choices for simple menus */
if ((curMenu >= 0 && curMenu <= 3) || (curMenu >= 9 && curMenu <= 11) || curMenu == 13)
{
JE_drawMenuChoices();
}
 
/* Data cube icons */
if (curMenu == 0)
{
for (int i = 1; i <= cubeMax; i++)
{
blit_sprite_dark(VGAScreen, 190 + i * 18 + 2, 37 + 1, OPTION_SHAPES, 34, false);
blit_sprite(VGAScreen, 190 + i * 18, 37, OPTION_SHAPES, 34); // data cube
}
}
 
/* load/save menu */
if (curMenu == 6)
{
int min, max;
 
if (twoPlayerMode)
{
min = 13;
max = 24;
}
else
{
min = 2;
max = 13;
}
 
for (int x = min; x <= max; x++)
{
/* Highlight if current selection */
temp2 = (x - min + 2 == curSel[curMenu]) ? 15 : 28;
 
/* Write save game slot */
if (x == max)
strcpy(tempStr, miscText[6-1]);
else if (saveFiles[x-2].level == 0)
strcpy(tempStr, miscText[3-1]);
else
strcpy(tempStr, saveFiles[x-2].name);
 
int tempY = 38 + (x - min)*11;
 
JE_textShade(VGAScreen, 163, tempY, tempStr, temp2 / 16, temp2 % 16 - 8, DARKEN);
 
/* If selected with keyboard, move mouse pointer to match? Or something. */
if (x - min + 2 == curSel[curMenu])
{
if (keyboardUsed)
set_mouse_position(305, 38 + (x - min) * 11);
}
 
if (x < max) /* x == max isn't a save slot */
{
/* Highlight if current selection */
temp2 = (x - min + 2 == curSel[curMenu]) ? 252 : 250;
 
if (saveFiles[x-2].level == 0)
{
strcpy(tempStr, "-----"); /* Empty save slot */
}
else
{
char buf[20];
 
strcpy(tempStr, saveFiles[x-2].levelName);
 
snprintf(buf, sizeof buf, "%s%d", miscTextB[1-1], saveFiles[x-2].episode);
JE_textShade(VGAScreen, 297, tempY, buf, temp2 / 16, temp2 % 16 - 8, DARKEN);
}
 
JE_textShade(VGAScreen, 245, tempY, tempStr, temp2 / 16, temp2 % 16 - 8, DARKEN);
}
 
JE_drawMenuHeader();
}
}
 
/* keyboard settings menu */
if (curMenu == 5)
{
for (int x = 2; x <= 11; x++)
{
if (x == curSel[curMenu])
{
temp2 = 15;
if (keyboardUsed)
set_mouse_position(305, 38 + (x - 2) * 12);
}
else
{
temp2 = 28;
}
 
JE_textShade(VGAScreen, 166, 38 + (x - 2)*12, menuInt[curMenu + 1][x-1], temp2 / 16, temp2 % 16 - 8, DARKEN);
 
if (x < 10) /* 10 = reset to defaults, 11 = done */
{
temp2 = (x == curSel[curMenu]) ? 252 : 250;
JE_textShade(VGAScreen, 236, 38 + (x - 2)*12, SDL_GetKeyName(keySettings[x-2]), temp2 / 16, temp2 % 16 - 8, DARKEN);
}
}
 
menuChoices[5] = 11;
}
 
/* Joystick settings menu */
if (curMenu == 12)
{
const char *menu_item[] =
{
"JOYSTICK",
"ANALOG AXES",
" SENSITIVITY",
" THRESHOLD",
menuInt[6][1],
menuInt[6][4],
menuInt[6][2],
menuInt[6][3],
menuInt[6][5],
menuInt[6][6],
menuInt[6][7],
menuInt[6][8],
"MENU",
"PAUSE",
menuInt[6][9],
menuInt[6][10]
};
 
for (uint i = 0; i < COUNTOF(menu_item); i++)
{
int temp = (i == curSel[curMenu] - 2u) ? 15 : 28;
 
JE_textShade(VGAScreen, 166, 38 + i * 8, menu_item[i], temp / 16, temp % 16 - 8, DARKEN);
 
temp = (i == curSel[curMenu] - 2u) ? 252 : 250;
 
char value[30] = "";
if (joysticks == 0 && i < 14) // no joysticks, everything disabled
{
sprintf(value, "-");
}
else if (i == 0) // joystick number
{
sprintf(value, "%d", joystick_config + 1);
}
else if (i == 1) // joystick is analog
{
sprintf(value, "%s", joystick[joystick_config].analog ? "TRUE" : "FALSE");
}
else if (i < 4) // joystick analog settings
{
if (!joystick[joystick_config].analog)
temp -= 3;
sprintf(value, "%d", i == 2 ? joystick[joystick_config].sensitivity : joystick[joystick_config].threshold);
}
else if (i < 14) // assignments
{
joystick_assignments_to_string(value, sizeof(value), joystick[joystick_config].assignment[i - 4]);
}
 
JE_textShade(VGAScreen, 236, 38 + i * 8, value, temp / 16, temp % 16 - 8, DARKEN);
}
 
menuChoices[curMenu] = COUNTOF(menu_item) + 1;
}
 
/* Upgrade weapon submenus, with weapon sim */
if (curMenu == 4)
{
/* Move cursor until we hit either "Done" or a weapon the player can afford */
while (curSel[4] < menuChoices[4] && JE_getCost(curSel[1], itemAvail[itemAvailMap[curSel[1]-2]-1][curSel[4]-2]) > player[0].cash)
{
curSel[4] += lastDirection;
if (curSel[4] < 2)
curSel[4] = menuChoices[4];
else if (curSel[4] > menuChoices[4])
curSel[4] = 2;
}
 
if (curSel[4] == menuChoices[4])
{
/* If cursor on "Done", use previous weapon */
*playeritem_map(&player[0].items, curSel[1] - 2) = *playeritem_map(&old_items[0], curSel[1] - 2);
}
else
{
/* Otherwise display the selected weapon */
*playeritem_map(&player[0].items, curSel[1] - 2) = itemAvail[itemAvailMap[curSel[1]-2]-1][curSel[4]-2];
}
 
/* Get power level info for front and rear weapons */
if ((curSel[1] == 3 && curSel[4] < menuChoices[4]) || (curSel[1] == 4 && curSel[4] < menuChoices[4]-1))
{
const uint port = curSel[1] - 3, // 0 or 1 (front or back)
item_level = player[0].items.weapon[port].power;
 
// calculate upgradeCost
JE_getCost(curSel[1], itemAvail[itemAvailMap[curSel[1]-2]-1][curSel[5]-2]);
 
leftPower = item_level > 1; // can downgrade
rightPower = item_level < 11; // can upgrade
 
if (rightPower)
rightPowerAfford = JE_cashLeft() >= upgradeCost; // can afford upgrade
}
else
{
/* Nothing else can be upgraded / downgraded */
leftPower = false;
rightPower = false;
}
 
/* submenu title e.g., "Left Sidekick" */
JE_dString(VGAScreen, 74 + JE_fontCenter(menuInt[2][curSel[1]-1], FONT_SHAPES), 10, menuInt[2][curSel[1]-1], FONT_SHAPES);
 
/* Iterate through all submenu options */
for (tempW = 1; tempW < menuChoices[curMenu]; tempW++)
{
int tempY = 40 + (tempW-1) * 26; /* Calculate y position */
uint temp_cost;
 
/* Is this a item or None/DONE? */
if (tempW < menuChoices[4] - 1)
{
/* Get base cost for choice */
temp_cost = JE_getCost(curSel[1], itemAvail[itemAvailMap[curSel[1]-2]-1][tempW-1]);
}
else
{
/* "None" is free :) */
temp_cost = 0;
}
 
int afford_shade = (temp_cost > player[0].cash) ? 4 : 0; // can player afford current weapon at all
 
temp = itemAvail[itemAvailMap[curSel[1]-2]-1][tempW-1]; /* Item ID */
switch (curSel[1]-1)
{
case 1: /* ship */
if (temp > 90)
{
snprintf(tempStr, sizeof(tempStr), "Custom Ship %d", temp - 90);
} else {
strcpy(tempStr, ships[temp].name);
}
break;
case 2: /* front and rear weapon */
case 3:
strcpy(tempStr, weaponPort[temp].name);
break;
case 4: /* shields */
strcpy(tempStr, shields[temp].name);
break;
case 5: /* generator */
strcpy(tempStr, powerSys[temp].name);
break;
case 6: /* sidekicks */
case 7:
strcpy(tempStr, options[temp].name);
break;
}
if (tempW == curSel[curMenu]-1)
{
if (keyboardUsed)
{
set_mouse_position(305, tempY + 10);
}
temp2 = 15;
} else {
temp2 = 28;
}
 
JE_getShipInfo();
 
/* item-owned marker */
if (temp == *playeritem_map(&old_items[0], curSel[1] - 2) && temp != 0 && tempW != menuChoices[curMenu]-1)
{
fill_rectangle_xy(VGAScreen, 160, tempY+7, 300, tempY+11, 227);
blit_sprite2(VGAScreen, 298, tempY+2, shapes6, 247);
}
 
/* Draw DONE */
if (tempW == menuChoices[curMenu]-1)
{
strcpy(tempStr, miscText[13]);
}
JE_textShade(VGAScreen, 185, tempY, tempStr, temp2 / 16, temp2 % 16 - 8 - afford_shade, DARKEN);
 
/* Draw icon if not DONE. NOTE: None is a normal item with a blank icon. */
if (tempW < menuChoices[curMenu]-1)
{
JE_drawItem(curSel[1]-1, temp, 160, tempY-4);
}
 
/* Make selected text brigther */
temp2 = (tempW == curSel[curMenu]-1) ? 15 : 28;
 
/* Draw Cost: if it's not the DONE option */
if (tempW != menuChoices[curMenu]-1)
{
char buf[20];
 
snprintf(buf, sizeof buf, "Cost: %d", temp_cost);
JE_textShade(VGAScreen, 187, tempY+10, buf, temp2 / 16, temp2 % 16 - 8 - afford_shade, DARKEN);
}
}
} /* /weapon upgrade */
 
/* Draw current money and shield/armor bars, when appropriate */
/* YKS: Ouch */
if (((curMenu <= 2 || curMenu == 5 || curMenu == 6 || curMenu >= 10) && !twoPlayerMode) || (curMenu == 4 && (curSel[1] >= 1 && curSel[1] <= 6)))
{
if (curMenu != 4)
{
char buf[20];
 
snprintf(buf, sizeof buf, "%lu", player[0].cash);
JE_textShade(VGAScreen, 65, 173, buf, 1, 6, DARKEN);
}
JE_barDrawShadow(VGAScreen, 42, 152, 3, 14, player[0].armor, 2, 13);
JE_barDrawShadow(VGAScreen, 104, 152, 2, 14, shields[player[0].items.shield].mpwr * 2, 2, 13);
}
 
/* Draw crap on the left side of the screen, i.e. two player scores, ship graphic, etc. */
if (((curMenu >= 0 && curMenu <= 2) || curMenu == 5 || curMenu == 6 || curMenu >= 9) || (curMenu == 4 && (curSel[1] == 2 || curSel[1] == 5)))
{
if (twoPlayerMode)
{
char buf[50];
 
for (uint i = 0; i < 2; ++i)
{
snprintf(buf, sizeof(buf), "%s %lu", miscText[40 + i], player[i].cash);
JE_textShade(VGAScreen, 25, 50 + 10 * i, buf, 15, 0, FULL_SHADE);
}
}
else if (superArcadeMode != SA_NONE || superTyrian)
{
helpBoxColor = 15;
helpBoxBrightness = 4;
if (!superTyrian)
JE_helpBox(VGAScreen, 35, 25, superShips[superArcadeMode], 18);
else
JE_helpBox(VGAScreen, 35, 25, superShips[SA+3], 18);
helpBoxBrightness = 1;
 
JE_textShade(VGAScreen, 25, 50, superShips[SA+1], 15, 0, FULL_SHADE);
JE_helpBox(VGAScreen, 25, 60, weaponPort[player[0].items.weapon[FRONT_WEAPON].id].name, 22);
JE_textShade(VGAScreen, 25, 120, superShips[SA+2], 15, 0, FULL_SHADE);
JE_helpBox(VGAScreen, 25, 130, special[player[0].items.special].name, 22);
}
else
{
draw_ship_illustration();
}
}
 
/* Changing the volume? */
if ((curMenu == 2) || (curMenu == 11))
{
JE_barDrawShadow(VGAScreen, 225, 70, 1, music_disabled ? 12 : 16, tyrMusicVolume / 12, 3, 13);
JE_barDrawShadow(VGAScreen, 225, 86, 1, samples_disabled ? 12 : 16, fxVolume / 12, 3, 13);
}
 
/* 7 is data cubes menu, 8 is reading a data cube, "firstmenu9" refers to menu 8 because of reindexing */
if (curMenu == 7 || ( curMenu == 8 && (firstMenu9 || backFromHelp) ) )
{
firstMenu9 = false;
menuChoices[7] = cubeMax + 2;
fill_rectangle_xy(VGAScreen, 1, 1, 145, 170, 0);
 
blit_sprite(VGAScreenSeg, 1, 1, OPTION_SHAPES, 20); /* Portrait area background */
 
if (curMenu == 7)
{
if (cubeMax == 0)
{
JE_helpBox(VGAScreen, 166, 80, miscText[16 - 1], 30);
tempW = 160;
temp2 = 252;
}
else
{
for (int x = 1; x <= cubeMax; x++)
{
JE_drawCube(VGAScreenSeg, 166, 38 + (x - 1) * 28, 13, 0);
if (x + 1 == curSel[curMenu])
{
if (keyboardUsed)
set_mouse_position(305, 38 + (x - 1) * 28 + 6);
temp2 = 252;
}
else
{
temp2 = 250;
}
 
helpBoxColor = temp2 / 16;
helpBoxBrightness = (temp2 % 16) - 8;
helpBoxShadeType = DARKEN;
JE_helpBox(VGAScreen, 192, 44 + (x - 1) * 28, cube[x - 1].title, 24);
}
int x = cubeMax + 1;
if (x + 1 == curSel[curMenu])
{
if (keyboardUsed)
set_mouse_position(305, 38 + (x - 1) * 28 + 6);
temp2 = 252;
}
else
{
temp2 = 250;
}
tempW = 44 + (x - 1) * 28;
}
 
JE_textShade(VGAScreen, 172, tempW, miscText[6 - 1], temp2 / 16, (temp2 % 16) - 8, DARKEN);
}
 
if (curSel[7] < menuChoices[7])
{
const int face_sprite = cube[curSel[7] - 2].face_sprite;
 
if (face_sprite != -1)
{
const int face_x = 77 - (sprite(FACE_SHAPES, face_sprite)->width / 2),
face_y = 92 - (sprite(FACE_SHAPES, face_sprite)->height / 2);
 
blit_sprite(VGAScreenSeg, face_x, face_y, FACE_SHAPES, face_sprite); // datacube face
 
// modify pallete for face
paletteChanged = true;
temp2 = facepal[face_sprite];
newPal = 0;
 
for (temp = 1; temp <= 255 - (3 * 16); temp++)
colors[temp] = palettes[temp2][temp];
}
}
}
 
/* 2 player input devices */
if (curMenu == 9)
{
for (uint i = 0; i < COUNTOF(inputDevice); i++)
{
if (inputDevice[i] > 2 + joysticks)
inputDevice[i] = inputDevice[i == 0 ? 1 : 0] == 1 ? 2 : 1;
 
char temp[64];
if (joysticks > 1 && inputDevice[i] > 2)
sprintf(temp, "%s %d", inputDevices[2], inputDevice[i] - 2);
else
sprintf(temp, "%s", inputDevices[inputDevice[i] - 1]);
JE_dString(VGAScreen, 186, 38 + 2 * (i + 1) * 16, temp, SMALL_FONT_SHAPES);
}
}
 
/* JE: { - Step VI - Help text for current cursor location } */
 
flash = false;
 
/* JE: {Reset player weapons} */
memset(shotMultiPos, 0, sizeof(shotMultiPos));
 
JE_drawScore();
 
JE_drawMainMenuHelpText();
 
if (newPal > 0) /* can't reindex this :( */
{
curPal = newPal;
memcpy(colors, palettes[newPal - 1], sizeof(colors));
set_palette(palettes[newPal - 1], 0, 255);
newPal = 0;
}
 
/* datacube title under face */
if ( ( (curMenu == 7) || (curMenu == 8) ) && (curSel[7] < menuChoices[7]) )
JE_textShade (VGAScreen, 75 - JE_textWidth(cube[curSel[7] - 2].header, TINY_FONT) / 2, 173, cube[curSel[7] - 2].header, 14, 3, DARKEN);
 
/* SYN: Everything above was just drawing the screen. In the rest of it, we process
any user input (and do a few other things) */
 
/* SYN: Let's start by getting fresh events from SDL */
service_SDL_events(true);
 
if (constantPlay)
{
mainLevel = mapSection[mapPNum-1];
jumpSection = true;
}
else
{
do
{
/* Inner loop -- this handles animations on menus that need them and handles
some keyboard events. Events it can't handle end the loop and fall through
to the main keyboard handler below.
 
Also, I think all timing is handled in here. Somehow. */
 
NETWORK_KEEP_ALIVE();
 
mouseCursor = 0;
 
col += colC;
if (col < -2 || col > 6)
{
colC = (-1 * colC);
}
 
// data cube reading
if (curMenu == 8)
{
if (mouseX > 164 && mouseX < 299 && mouseY > 47 && mouseY < 153)
{
if (mouseY > 100)
mouseCursor = 2;
else
mouseCursor = 1;
}
 
fill_rectangle_xy(VGAScreen, 160, 49, 310, 158, 228);
if (yLoc + yChg < 0)
{
yChg = 0;
yLoc = 0;
}
 
yLoc += yChg;
temp = yLoc / 12;
temp2 = yLoc % 12;
tempW = 38 + 12 - temp2;
temp3 = cube[curSel[7] - 2].last_line;
 
for (int x = temp + 1; x <= temp + 10; x++)
{
if (x <= temp3)
{
JE_outTextAndDarken(VGAScreen, 161, tempW, cube[curSel[7] - 2].text[x-1], 14, 3, TINY_FONT);
tempW += 12;
}
}
 
fill_rectangle_xy(VGAScreen, 160, 39, 310, 48, 228);
fill_rectangle_xy(VGAScreen, 160, 157, 310, 166, 228);
 
int percent_read = (cube[currentCube].last_line <= 9)
? 100
: (yLoc * 100) / ((cube[currentCube].last_line - 9) * 12);
 
char buf[20];
snprintf(buf, sizeof(buf), "%s %d%%", miscText[11], percent_read);
JE_outTextAndDarken(VGAScreen, 176, 160, buf, 14, 1, TINY_FONT);
 
JE_dString(VGAScreen, 260, 160, miscText[12], SMALL_FONT_SHAPES);
 
if (temp2 == 0)
yChg = 0;
 
JE_mouseStart();
 
JE_showVGA();
 
if (backFromHelp)
{
fade_palette(colors, 10, 0, 255);
backFromHelp = false;
}
JE_mouseReplace();
 
setjasondelay(1);
}
else
{
/* current menu is not 8 (read data cube) */
 
if (curMenu == 3)
{
JE_updateNavScreen();
JE_drawMainMenuHelpText();
JE_drawMenuHeader();
JE_drawMenuChoices();
if (extraGame)
JE_dString(VGAScreen, 170, 140, miscText[68 - 1], FONT_SHAPES);
}
 
if (curMenu == 7 && curSel[7] < menuChoices[7])
{
/* Draw flashy cube */
blit_sprite_hv_blend(VGAScreenSeg, 166, 38 + (curSel[7] - 2) * 28, OPTION_SHAPES, 25, 13, col);
}
 
/* IF (curmenu = 5) AND (cursel [2] IN [3, 4, 6, 7, 8]) */
if (curMenu == 4 && ( curSel[1] == 3 || curSel[1] == 4 || ( curSel[1] >= 6 && curSel[1] <= 8) ) )
{
setjasondelay(3);
JE_weaponSimUpdate();
JE_drawScore();
service_SDL_events(false);
 
if (newPal > 0)
{
curPal = newPal;
set_palette(palettes[newPal - 1], 0, 255);
newPal = 0;
}
 
JE_mouseStart();
 
if (paletteChanged)
{
set_palette(colors, 0, 255);
paletteChanged = false;
}
 
JE_showVGA(); /* SYN: This is where it updates the screen for the weapon sim */
 
if (backFromHelp)
{
fade_palette(colors, 10, 0, 255);
backFromHelp = false;
}
 
JE_mouseReplace();
 
} else { /* current menu is anything but weapon sim or datacube */
 
setjasondelay(2);
 
JE_drawScore();
//JE_waitRetrace(); didn't do anything anyway?
 
if (newPal > 0)
{
curPal = newPal;
set_palette(palettes[newPal - 1], 0, 255);
newPal = 0;
}
 
JE_mouseStart();
 
if (paletteChanged)
{
set_palette(colors, 0, 255);
paletteChanged = false;
}
 
JE_showVGA(); /* SYN: This is the where the screen updates for most menus */
 
JE_mouseReplace();
 
if (backFromHelp)
{
fade_palette(colors, 10, 0, 255);
backFromHelp = false;
}
 
}
}
 
wait_delay();
 
push_joysticks_as_keyboard();
service_SDL_events(false);
mouseButton = JE_mousePosition(&mouseX, &mouseY);
inputDetected = newkey || mouseButton > 0;
 
if (curMenu != 6)
{
if (keysactive[SDLK_s] && (keysactive[SDLK_LALT] || keysactive[SDLK_RALT]) )
{
if (curMenu == 8 || curMenu == 7)
{
curMenu = 0;
}
quikSave = true;
oldMenu = curMenu;
curMenu = 6;
performSave = true;
newPal = 1;
oldPal = curPal;
}
if (keysactive[SDLK_l] && (keysactive[SDLK_LALT] || keysactive[SDLK_RALT]) )
{
if (curMenu == 8 || curMenu == 7)
{
curMenu = 0;
}
quikSave = true;
oldMenu = curMenu;
curMenu = 6;
performSave = false;
newPal = 1;
oldPal = curPal;
}
}
 
if (curMenu == 8)
{
if (mouseButton > 0 && mouseCursor >= 1)
{
inputDetected = false;
if (mouseCursor == 1)
{
yChg = -1;
} else {
yChg = 1;
}
}
 
if (keysactive[SDLK_PAGEUP])
{
yChg = -2;
inputDetected = false;
}
if (keysactive[SDLK_PAGEDOWN])
{
yChg = 2;
inputDetected = false;
}
 
bool joystick_up = false, joystick_down = false;
for (int j = 0; j < joysticks; j++)
{
joystick_up |= joystick[j].direction[0];
joystick_down |= joystick[j].direction[2];
}
 
if (keysactive[SDLK_UP] || joystick_up)
{
yChg = -1;
inputDetected = false;
}
 
if (keysactive[SDLK_DOWN] || joystick_down)
{
yChg = 1;
inputDetected = false;
}
 
if (yChg < 0 && yLoc == 0)
{
yChg = 0;
}
if (yChg > 0 && (yLoc / 12) > cube[currentCube].last_line - 10)
{
yChg = 0;
}
}
 
} while (!inputDetected);
}
 
keyboardUsed = false;
 
/* The rest of this just grabs input events, handles them, then proceeds on. */
 
if (mouseButton > 0)
{
lastDirection = 1;
 
mouseButton = JE_mousePosition(&mouseX, &mouseY);
 
if (curMenu == 7 && cubeMax == 0)
{
curMenu = 0;
JE_playSampleNum(S_SPRING);
newPal = 1;
JE_wipeKey();
}
 
if (curMenu == 8)
{
if ((mouseX > 258) && (mouseX < 290) && (mouseY > 159) && (mouseY < 171))
{
curMenu = 7;
JE_playSampleNum(S_SPRING);
}
}
 
if (curMenu == 2 || curMenu == 11)
{
if ((mouseX >= (225 - 4)) && (mouseY >= 70) && (mouseY <= 82))
{
if (music_disabled)
{
music_disabled = false;
restart_song();
}
 
curSel[2] = 4;
 
tyrMusicVolume = (mouseX - (225 - 4)) / 4 * 12;
if (tyrMusicVolume > 255)
tyrMusicVolume = 255;
}
 
if ((mouseX >= (225 - 4)) && (mouseY >= 86) && (mouseY <= 98))
{
samples_disabled = false;
 
curSel[2] = 5;
 
fxVolume = (mouseX - (225 - 4)) / 4 * 12;
if (fxVolume > 255)
fxVolume = 255;
}
 
JE_calcFXVol();
 
set_volume(tyrMusicVolume, fxVolume);
 
JE_playSampleNum(S_CURSOR);
}
 
if ((mouseY > 20) && (mouseX > 170) && (mouseX < 308) && (curMenu != 8))
{
const JE_byte mouseSelectionY[MENU_MAX] = { 16, 16, 16, 16, 26, 12, 11, 28, 0, 16, 16, 16, 8, 16 };
 
int selection = (mouseY - 38) / mouseSelectionY[curMenu]+2;
 
if (curMenu == 9)
{
if (selection > 5)
selection--;
if (selection > 3)
selection--;
}
 
if (curMenu == 0)
{
if (selection > 7)
selection = 7;
}
 
// is play next level screen?
if (curMenu == 3)
{
if (selection == menuChoices[curMenu] + 1)
selection = menuChoices[curMenu];
}
 
if (selection <= menuChoices[curMenu])
{
if ((curMenu == 4) && (selection == menuChoices[4]))
{
player[0].cash = JE_cashLeft();
curMenu = 1;
JE_playSampleNum(S_ITEM);
}
else
{
JE_playSampleNum(S_CLICK);
if (curSel[curMenu] == selection)
{
JE_menuFunction(curSel[curMenu]);
}
else
{
if ((curMenu == 4) && (JE_getCost(curSel[1], itemAvail[itemAvailMap[curSel[1]-2]-1][selection-2]) > player[0].cash))
{
JE_playSampleNum(S_CLINK);
}
else
{
if (curSel[1] == 4)
player[0].weapon_mode = 1;
 
curSel[curMenu] = selection;
}
 
// in front or rear weapon upgrade screen?
if ((curMenu == 4) && ((curSel[1] == 3) || (curSel[1] == 4)))
player[0].items.weapon[curSel[1]-3].power = temp_weapon_power[curSel[4]-2];
}
}
}
 
wait_noinput(false, true, false);
}
 
if ((curMenu == 4) && ((curSel[1] == 3) || (curSel[1] == 4)))
{
if ((mouseX >= 23) && (mouseX <= 36) && (mouseY >= 149) && (mouseY <= 168))
{
JE_playSampleNum(S_CURSOR);
switch (curSel[1])
{
case 3:
case 4:
if (leftPower)
player[0].items.weapon[curSel[1]-3].power = --temp_weapon_power[curSel[4]-2];
else
JE_playSampleNum(S_CLINK);
 
break;
}
wait_noinput(false, true, false);
}
 
if ((mouseX >= 119) && (mouseX <= 131) && (mouseY >= 149) && (mouseY <= 168))
{
JE_playSampleNum(S_CURSOR);
switch (curSel[1])
{
case 3:
case 4:
if (rightPower && rightPowerAfford)
player[0].items.weapon[curSel[1]-3].power = ++temp_weapon_power[curSel[4]-2];
else
JE_playSampleNum(S_CLINK);
 
break;
}
wait_noinput(false, true, false);
}
}
}
else if (newkey)
{
switch (lastkey_sym)
{
case SDLK_SLASH:
// if in rear weapon upgrade screen
if ( (curMenu == 4) && (curSel[1] == 4))
{
// cycle weapon modes
if (++player[0].weapon_mode > weaponPort[player[0].items.weapon[REAR_WEAPON].id].opnum)
player[0].weapon_mode = 1;
}
break;
 
case SDLK_SPACE:
case SDLK_RETURN:
keyboardUsed = true;
 
// if front or rear weapon, update "Done" power level
if (curMenu == 4 && (curSel[1] == 3 || curSel[1] == 4))
temp_weapon_power[itemAvailMax[itemAvailMap[curSel[1]-2]-1]] = player[0].items.weapon[curSel[1]-3].power;
 
JE_menuFunction(curSel[curMenu]);
break;
 
case SDLK_ESCAPE:
keyboardUsed = true;
 
JE_playSampleNum(S_SPRING);
if ( (curMenu == 6) && quikSave)
{
curMenu = oldMenu;
newPal = oldPal;
}
else if (menuEsc[curMenu] == 0)
{
if (JE_quitRequest())
{
gameLoaded = true;
mainLevel = 0;
}
}
else
{
if (curMenu == 4) // leaving upgrade menu without buying
{
player[0].items = old_items[0];
curSel[4] = lastCurSel;
player[0].cash = JE_cashLeft();
}
 
if (curMenu != 8) // not data cube
newPal = 1;
 
curMenu = menuEsc[curMenu] - 1;
}
break;
 
case SDLK_F1:
if (!isNetworkGame)
{
JE_helpSystem(2);
fade_black(10);
 
play_song(songBuy);
 
JE_loadPic(VGAScreen, 1, false);
newPal = 1;
 
switch (curMenu)
{
case 3:
newPal = 18;
break;
case 7:
case 8:
break;
}
 
memcpy(VGAScreen2->pixels, VGAScreen->pixels, VGAScreen2->pitch * VGAScreen2->h);
 
curPal = newPal;
memcpy(colors, palettes[newPal-1], sizeof(colors));
JE_showVGA();
newPal = 0;
backFromHelp = true;
}
break;
 
case SDLK_UP:
keyboardUsed = true;
lastDirection = -1;
 
if (curMenu != 8) // not data cube
JE_playSampleNum(S_CURSOR);
 
curSel[curMenu]--;
if (curSel[curMenu] < 2)
curSel[curMenu] = menuChoices[curMenu];
 
// if in front or rear weapon upgrade screen
if (curMenu == 4 && (curSel[1] == 3 || curSel[1] == 4))
{
player[0].items.weapon[curSel[1]-3].power = temp_weapon_power[curSel[4]-2];
if (curSel[curMenu] == 4)
player[0].weapon_mode = 1;
}
 
// if joystick config, skip disabled items when digital
if (curMenu == 12 && joysticks > 0 && !joystick[joystick_config].analog && curSel[curMenu] == 5)
curSel[curMenu] = 3;
 
break;
 
case SDLK_DOWN:
keyboardUsed = true;
lastDirection = 1;
 
if (curMenu != 8) // not data cube
JE_playSampleNum(S_CURSOR);
 
curSel[curMenu]++;
if (curSel[curMenu] > menuChoices[curMenu])
curSel[curMenu] = 2;
 
// if in front or rear weapon upgrade screen
if (curMenu == 4 && (curSel[1] == 3 || curSel[1] == 4))
{
player[0].items.weapon[curSel[1]-3].power = temp_weapon_power[curSel[4]-2];
if (curSel[curMenu] == 4)
player[0].weapon_mode = 1;
}
 
// if in joystick config, skip disabled items when digital
if (curMenu == 12 && joysticks > 0 && !joystick[joystick_config].analog && curSel[curMenu] == 4)
curSel[curMenu] = 6;
 
break;
 
case SDLK_HOME:
if (curMenu == 8) // data cube
yLoc = 0;
break;
 
case SDLK_END:
if (curMenu == 8) // data cube
yLoc = (cube[currentCube].last_line - 9) * 12;
break;
 
case SDLK_LEFT:
if (curMenu == 12) // joystick settings menu
{
if (joysticks > 0)
{
switch (curSel[curMenu])
{
case 2:
if (joystick_config == 0)
joystick_config = joysticks;
joystick_config--;
break;
case 3:
joystick[joystick_config].analog = !joystick[joystick_config].analog;
break;
case 4:
if (joystick[joystick_config].sensitivity == 0)
joystick[joystick_config].sensitivity = 10;
else
joystick[joystick_config].sensitivity--;
break;
case 5:
if (joystick[joystick_config].threshold == 0)
joystick[joystick_config].threshold = 10;
else
joystick[joystick_config].threshold--;
break;
default:
break;
}
}
}
 
if (curMenu == 9)
{
switch (curSel[curMenu])
{
case 3:
case 4:
JE_playSampleNum(S_CURSOR);
 
int temp = curSel[curMenu] - 3;
do {
if (joysticks == 0)
{
inputDevice[temp == 0 ? 1 : 0] = inputDevice[temp]; // swap controllers
}
if (inputDevice[temp] <= 1)
{
inputDevice[temp] = 2 + joysticks;
} else {
inputDevice[temp]--;
}
} while (inputDevice[temp] == inputDevice[temp == 0 ? 1 : 0]);
break;
}
}
 
if (curMenu == 2 || curMenu == 4 || curMenu == 11)
{
JE_playSampleNum(S_CURSOR);
}
 
switch (curMenu)
{
case 2:
case 11:
switch (curSel[curMenu])
{
case 4:
JE_changeVolume(&tyrMusicVolume, -12, &fxVolume, 0);
if (music_disabled)
{
music_disabled = false;
restart_song();
}
break;
case 5:
JE_changeVolume(&tyrMusicVolume, 0, &fxVolume, -12);
samples_disabled = false;
break;
}
break;
case 4:
switch (curSel[1])
{
case 3:
case 4:
if (leftPower)
player[0].items.weapon[curSel[1]-3].power = --temp_weapon_power[curSel[4]-2];
else
JE_playSampleNum(S_CLINK);
 
break;
}
break;
}
break;
 
case SDLK_RIGHT:
if (curMenu == 12) // joystick settings menu
{
if (joysticks > 0)
{
switch (curSel[curMenu])
{
case 2:
joystick_config++;
joystick_config %= joysticks;
break;
case 3:
joystick[joystick_config].analog = !joystick[joystick_config].analog;
break;
case 4:
joystick[joystick_config].sensitivity++;
joystick[joystick_config].sensitivity %= 11;
break;
case 5:
joystick[joystick_config].threshold++;
joystick[joystick_config].threshold %= 11;
break;
default:
break;
}
}
}
 
if (curMenu == 9)
{
switch (curSel[curMenu])
{
case 3:
case 4:
JE_playSampleNum(S_CURSOR);
 
int temp = curSel[curMenu] - 3;
do {
if (joysticks == 0)
{
inputDevice[temp == 0 ? 1 : 0] = inputDevice[temp]; // swap controllers
}
if (inputDevice[temp] >= 2 + joysticks)
{
inputDevice[temp] = 1;
} else {
inputDevice[temp]++;
}
} while (inputDevice[temp] == inputDevice[temp == 0 ? 1 : 0]);
break;
}
}
 
if (curMenu == 2 || curMenu == 4 || curMenu == 11)
{
JE_playSampleNum(S_CURSOR);
}
 
switch (curMenu)
{
case 2:
case 11:
switch (curSel[curMenu])
{
case 4:
JE_changeVolume(&tyrMusicVolume, 12, &fxVolume, 0);
if (music_disabled)
{
music_disabled = false;
restart_song();
}
break;
case 5:
JE_changeVolume(&tyrMusicVolume, 0, &fxVolume, 12);
samples_disabled = false;
break;
}
break;
case 4:
switch (curSel[1])
{
case 3:
case 4:
if (rightPower && rightPowerAfford)
player[0].items.weapon[curSel[1]-3].power = ++temp_weapon_power[curSel[4]-2];
else
JE_playSampleNum(S_CLINK);
 
break;
}
break;
}
break;
 
default:
break;
}
}
 
} while (!(quit || gameLoaded || jumpSection));
 
#ifdef WITH_NETWORK
if (!quit && isNetworkGame)
{
JE_barShade(VGAScreen, 3, 3, 316, 196);
JE_barShade(VGAScreen, 1, 1, 318, 198);
JE_dString(VGAScreen, 10, 160, "Waiting for other player.", SMALL_FONT_SHAPES);
 
network_prepare(PACKET_WAITING);
network_send(4); // PACKET_WAITING
 
while (true)
{
service_SDL_events(false);
JE_showVGA();
 
if (packet_in[0] && SDLNet_Read16(&packet_in[0]->data[0]) == PACKET_WAITING)
{
network_update();
break;
}
 
network_update();
network_check();
 
uSDL_Delay(16);
}
 
network_state_reset();
}
 
if (isNetworkGame)
{
while (!network_is_sync())
{
service_SDL_events(false);
JE_showVGA();
 
network_check();
uSDL_Delay(16);
}
}
#endif
 
if (gameLoaded)
fade_black(10);
}
 
void draw_ship_illustration( void )
{
// full of evil hardcoding
 
// ship
{
assert(player[0].items.ship > 0);
 
const int sprite_id = (player[0].items.ship < COUNTOF(ships)) // shipedit ships get a default
? ships[player[0].items.ship].bigshipgraphic - 1
: 31;
 
const int ship_x[6] = { 31, 0, 0, 0, 35, 31 },
ship_y[6] = { 36, 0, 0, 0, 33, 35 };
 
const int x = ship_x[sprite_id - 27],
y = ship_y[sprite_id - 27];
 
blit_sprite(VGAScreenSeg, x, y, OPTION_SHAPES, sprite_id);
}
 
// generator
{
assert(player[0].items.generator > 0 && player[0].items.generator < 7);
 
const int sprite_id = (player[0].items.generator == 1) // generator 1 and generator 2 have the same sprite
? player[0].items.generator + 15
: player[0].items.generator + 14;
 
const int generator_x[5] = { 62, 64, 67, 66, 63 },
generator_y[5] = { 84, 85, 86, 84, 97 };
const int x = generator_x[sprite_id - 16],
y = generator_y[sprite_id - 16];
 
blit_sprite(VGAScreenSeg, x, y, WEAPON_SHAPES, sprite_id);
}
 
const int weapon_sprites[43] =
{
-1, 0, 1, 2, 3, 4, 5, 6, 7, 8,
9, 10, 11, 21, 5, 13, -1, 14, 15, 0,
14, 9, 8, 2, 15, 0, 13, 0, 8, 8,
11, 1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 2, 1
};
 
// front weapon
if (player[0].items.weapon[FRONT_WEAPON].id > 0)
{
const int front_weapon_xy_list[43] =
{
-1, 4, 9, 3, 8, 2, 5, 10, 1, -1,
-1, -1, -1, 7, 8, -1, -1, 0, -1, 4,
0, -1, -1, 3, -1, 4, -1, 4, -1, -1,
-1, 9, 0, 0, 0, 0, 0, 0, 0, 0,
0, 3, 9
};
 
const int front_weapon_x[12] = { 59, 66, 66, 54, 61, 51, 58, 51, 61, 52, 53, 58 };
const int front_weapon_y[12] = { 38, 53, 41, 36, 48, 35, 41, 35, 53, 41, 39, 31 };
const int x = front_weapon_x[front_weapon_xy_list[player[0].items.weapon[FRONT_WEAPON].id]],
y = front_weapon_y[front_weapon_xy_list[player[0].items.weapon[FRONT_WEAPON].id]];
 
blit_sprite(VGAScreenSeg, x, y, WEAPON_SHAPES, weapon_sprites[player[0].items.weapon[FRONT_WEAPON].id]); // ship illustration: front weapon
}
 
// rear weapon
if (player[0].items.weapon[REAR_WEAPON].id > 0)
{
const int rear_weapon_xy_list[43] =
{
-1, -1, -1, -1, -1, -1, -1, -1, -1, 0,
1, 2, 3, -1, 4, 5, -1, -1, 6, -1,
-1, 1, 0, -1, 6, -1, 5, -1, 0, 0,
3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, -1, -1
};
 
const int rear_weapon_x[7] = { 41, 27, 49, 43, 51, 39, 41 };
const int rear_weapon_y[7] = { 92, 92, 113, 102, 97, 96, 76 };
const int x = rear_weapon_x[rear_weapon_xy_list[player[0].items.weapon[REAR_WEAPON].id]],
y = rear_weapon_y[rear_weapon_xy_list[player[0].items.weapon[REAR_WEAPON].id]];
 
blit_sprite(VGAScreenSeg, x, y, WEAPON_SHAPES, weapon_sprites[player[0].items.weapon[REAR_WEAPON].id]);
}
 
// sidekicks
JE_drawItem(6, player[0].items.sidekick[LEFT_SIDEKICK], 3, 84);
JE_drawItem(7, player[0].items.sidekick[RIGHT_SIDEKICK], 129, 84);
 
// shield
blit_sprite_hv(VGAScreenSeg, 28, 23, OPTION_SHAPES, 26, 15, shields[player[0].items.shield].mpwr - 10);
}
 
void load_cubes( void )
{
for (int cube_slot = 0; cube_slot < cubeMax; ++cube_slot)
{
memset(cube[cube_slot].text, 0, sizeof(cube->text));
 
load_cube(cube_slot, cubeList[cube_slot]);
}
}
 
bool load_cube( int cube_slot, int cube_index )
{
FILE *f = dir_fopen_die(data_dir(), cube_file, "rb");
 
char buf[256];
 
// seek to the cube
while (cube_index > 0)
{
read_encrypted_pascal_string(buf, sizeof(buf), f);
if (buf[0] == '*')
--cube_index;
 
if (feof(f))
{
fclose(f);
 
return false;
}
}
 
str_pop_int(&buf[4], &cube[cube_slot].face_sprite);
--cube[cube_slot].face_sprite;
 
read_encrypted_pascal_string(cube[cube_slot].title, sizeof(cube[cube_slot].title), f);
read_encrypted_pascal_string(cube[cube_slot].header, sizeof(cube[cube_slot].header), f);
 
uint line = 0, line_chars = 0, line_width = 0;
 
// for each line of decrypted text, split the line into words
// and add them individually to the lines of wrapped text
for (; ; )
{
read_encrypted_pascal_string(buf, sizeof(buf), f);
 
// end of data
if (feof(f) || buf[0] == '*')
break;
 
// new paragraph
if (strlen(buf) == 0)
{
if (line_chars == 0)
line += 4; // subsequent new paragaphs indicate 4-line break
else
++line;
line_chars = 0;
line_width = 0;
 
continue;
}
 
uint word_start = 0;
for (uint i = 0; ; ++i)
{
bool end_of_line = (buf[i] == '\0'),
end_of_word = end_of_line || (buf[i] == ' ');
 
if (end_of_word)
{
buf[i] = '\0';
 
char *word = &buf[word_start];
word_start = i + 1;
 
uint word_chars = strlen(word),
word_width = JE_textWidth(word, TINY_FONT);
 
// word won't fit; no can do
if (word_chars > cube_line_chars || word_width > cube_line_width)
break;
 
bool prepend_space = true;
 
line_chars += word_chars + (prepend_space ? 1 : 0);
line_width += word_width + (prepend_space ? 6 : 0);
 
// word won't fit on current line; use next
if (line_chars > cube_line_chars || line_width > cube_line_width)
{
++line;
line_chars = word_chars;
line_width = word_width;
 
prepend_space = false;
}
 
// append word
if (line < COUNTOF(cube->text))
{
if (prepend_space)
strcat(cube[cube_slot].text[line], " ");
strcat(cube[cube_slot].text[line], word);
 
// track last line with text
cube[cube_slot].last_line = line + 1;
}
}
 
if (end_of_line)
break;
}
}
 
fclose(f);
 
return true;
}
 
void JE_drawItem( JE_byte itemType, JE_word itemNum, JE_word x, JE_word y )
{
JE_word tempW = 0;
 
if (itemNum > 0)
{
switch (itemType)
{
case 2:
case 3:
tempW = weaponPort[itemNum].itemgraphic;
break;
case 5:
tempW = powerSys[itemNum].itemgraphic;
break;
case 6:
case 7:
tempW = options[itemNum].itemgraphic;
break;
case 4:
tempW = shields[itemNum].itemgraphic;
break;
}
 
if (itemType == 1)
{
if (itemNum > 90)
{
shipGrPtr = &shapes9;
shipGr = JE_SGr(itemNum - 90, &shipGrPtr);
blit_sprite2x2(VGAScreen, x, y, *shipGrPtr, shipGr);
}
else
{
blit_sprite2x2(VGAScreen, x, y, shapes9, ships[itemNum].shipgraphic);
}
}
else if (tempW > 0)
{
blit_sprite2x2(VGAScreen, x, y, shapes6, tempW);
}
}
}
 
void JE_drawMenuHeader( void )
{
switch (curMenu)
{
case 8:
strcpy(tempStr, cube[curSel[7]-2].header);
break;
case 7:
strcpy(tempStr, menuInt[1][1]);
break;
case 6:
strcpy(tempStr, menuInt[3][performSave + 1]);
break;
default:
strcpy(tempStr, menuInt[curMenu + 1][0]);
break;
}
JE_dString(VGAScreen, 74 + JE_fontCenter(tempStr, FONT_SHAPES), 10, tempStr, FONT_SHAPES);
}
 
void JE_drawMenuChoices( void )
{
JE_byte x;
char *str;
 
for (x = 2; x <= menuChoices[curMenu]; x++)
{
int tempY = 38 + (x-1) * 16;
 
if (curMenu == 0)
{
if (x == 7)
{
tempY += 16;
}
}
 
if (curMenu == 9)
{
if (x > 3)
{
tempY += 16;
}
if (x > 4)
{
tempY += 16;
}
}
 
if (!(curMenu == 3 && x == menuChoices[curMenu]))
{
tempY -= 16;
}
 
str = malloc(strlen(menuInt[curMenu + 1][x-1])+2);
if (curSel[curMenu] == x)
{
str[0] = '~';
strcpy(str+1, menuInt[curMenu + 1][x-1]);
} else {
strcpy(str, menuInt[curMenu + 1][x-1]);
}
JE_dString(VGAScreen, 166, tempY, str, SMALL_FONT_SHAPES);
free(str);
 
if (keyboardUsed && curSel[curMenu] == x)
{
set_mouse_position(305, tempY + 6);
}
}
}
 
void JE_updateNavScreen( void )
{
JE_byte x;
 
/* minor issues: */
/* TODO: The scroll to the new planet is too fast, I think */
/* TODO: The starting coordinates for the scrolling effect may be wrong, the
yellowish planet below Tyrian isn't visible for as many frames as in the
original. */
 
tempNavX = roundf(navX);
tempNavY = roundf(navY);
fill_rectangle_xy(VGAScreen, 19, 16, 135, 169, 2);
JE_drawNavLines(true);
JE_drawNavLines(false);
JE_drawDots();
 
for (x = 0; x < 11; x++)
JE_drawPlanet(x);
 
for (x = 0; x < menuChoices[3]-1; x++)
{
if (mapPlanet[x] > 11)
JE_drawPlanet(mapPlanet[x] - 1);
}
 
if (mapOrigin > 11)
JE_drawPlanet(mapOrigin - 1);
 
blit_sprite(VGAScreenSeg, 0, 0, OPTION_SHAPES, 28); // navigation screen interface
 
if (curSel[3] < menuChoices[3])
{
const unsigned int origin_x_offset = sprite(PLANET_SHAPES, PGR[mapOrigin-1]-1)->width / 2,
origin_y_offset = sprite(PLANET_SHAPES, PGR[mapOrigin-1]-1)->height / 2,
dest_x_offset = sprite(PLANET_SHAPES, PGR[mapPlanet[curSel[3]-2] - 1]-1)->width / 2,
dest_y_offset = sprite(PLANET_SHAPES, PGR[mapPlanet[curSel[3]-2] - 1]-1)->height / 2;
 
newNavX = (planetX[mapOrigin-1] - origin_x_offset
+ planetX[mapPlanet[curSel[3]-2] - 1] - dest_x_offset) / 2.0f;
newNavY = (planetY[mapOrigin-1] - origin_y_offset
+ planetY[mapPlanet[curSel[3]-2] - 1] - dest_y_offset) / 2.0f;
}
 
navX = navX + (newNavX - navX) / 2.0f;
navY = navY + (newNavY - navY) / 2.0f;
 
if (fabsf(newNavX - navX) < 1)
navX = newNavX;
if (fabsf(newNavY - navY) < 1)
navY = newNavY;
 
fill_rectangle_xy(VGAScreen, 314, 0, 319, 199, 230);
 
if (planetAniWait > 0)
{
planetAniWait--;
}
else
{
planetAni++;
if (planetAni > 14)
planetAni = 0;
planetAniWait = 3;
}
 
if (currentDotWait > 0)
{
currentDotWait--;
}
else
{
if (currentDotNum < planetDots[curSel[3]-2])
currentDotNum++;
currentDotWait = 5;
}
}
 
void JE_drawLines( SDL_Surface *surface, JE_boolean dark )
{
JE_byte x, y;
JE_integer tempX, tempY;
JE_integer tempX2, tempY2;
JE_word tempW, tempW2;
 
tempX2 = -10;
tempY2 = 0;
 
tempW = 0;
for (x = 0; x < 20; x++)
{
tempW += 15;
tempX = tempW - tempX2;
 
if (tempX > 18 && tempX < 135)
{
if (dark)
{
JE_rectangle(surface, tempX + 1, 0, tempX + 1, 199, 32+3);
} else {
JE_rectangle(surface, tempX, 0, tempX, 199, 32+5);
}
}
}
 
tempW = 0;
for (y = 0; y < 20; y++)
{
tempW += 15;
tempY = tempW - tempY2;
 
if (tempY > 15 && tempY < 169)
{
if (dark)
{
JE_rectangle(surface, 0, tempY + 1, 319, tempY + 1, 32+3);
} else {
JE_rectangle(surface, 0, tempY, 319, tempY, 32+5);
}
 
tempW2 = 0;
 
for (x = 0; x < 20; x++)
{
tempW2 += 15;
tempX = tempW2 - tempX2;
if (tempX > 18 && tempX < 135)
{
JE_pix3(surface, tempX, tempY, 32+6);
}
}
}
}
}
 
/* SYN: This was originally PROC drawlines... yes, there were two different procs called
drawlines in different scopes in the same file. Dammit, Jason, why do you do this to me? */
 
void JE_drawNavLines( JE_boolean dark )
{
JE_byte x, y;
JE_integer tempX, tempY;
JE_integer tempX2, tempY2;
JE_word tempW, tempW2;
 
tempX2 = tempNavX >> 1;
tempY2 = tempNavY >> 1;
 
tempW = 0;
for (x = 1; x <= 20; x++)
{
tempW += 15;
tempX = tempW - tempX2;
 
if (tempX > 18 && tempX < 135)
{
if (dark)
JE_rectangle(VGAScreen, tempX + 1, 16, tempX + 1, 169, 1);
else
JE_rectangle(VGAScreen, tempX, 16, tempX, 169, 5);
}
}
 
tempW = 0;
for (y = 1; y <= 20; y++)
{
tempW += 15;
tempY = tempW - tempY2;
 
if (tempY > 15 && tempY < 169)
{
if (dark)
JE_rectangle(VGAScreen, 19, tempY + 1, 135, tempY + 1, 1);
else
JE_rectangle(VGAScreen, 8, tempY, 160, tempY, 5);
 
tempW2 = 0;
 
for (x = 0; x < 20; x++)
{
tempW2 += 15;
tempX = tempW2 - tempX2;
if (tempX > 18 && tempX < 135)
JE_pix3(VGAScreen, tempX, tempY, 7);
}
}
}
}
 
void JE_drawDots( void )
{
JE_byte x, y;
JE_integer tempX, tempY;
 
for (x = 0; x < mapPNum; x++)
{
for (y = 0; y < planetDots[x]; y++)
{
tempX = planetDotX[x][y] - tempNavX + 66 - 2;
tempY = planetDotY[x][y] - tempNavY + 85 - 2;
if (tempX > 0 && tempX < 140 && tempY > 0 && tempY < 168)
blit_sprite(VGAScreenSeg, tempX, tempY, OPTION_SHAPES, (x == curSel[3]-2 && y < currentDotNum) ? 30 : 29); // navigation dots
}
}
}
 
void JE_drawPlanet( JE_byte planetNum )
{
JE_integer tempZ = PGR[planetNum]-1,
tempX = planetX[planetNum] + 66 - tempNavX - sprite(PLANET_SHAPES, tempZ)->width / 2,
tempY = planetY[planetNum] + 85 - tempNavY - sprite(PLANET_SHAPES, tempZ)->height / 2;
 
if (tempX > -7 && tempX + sprite(PLANET_SHAPES, tempZ)->width < 170 && tempY > 0 && tempY < 160)
{
if (PAni[planetNum])
tempZ += planetAni;
 
blit_sprite_dark(VGAScreenSeg, tempX + 3, tempY + 3, PLANET_SHAPES, tempZ, false);
blit_sprite(VGAScreenSeg, tempX, tempY, PLANET_SHAPES, tempZ); // planets
}
}
 
void JE_scaleBitmap( SDL_Surface *dst_bitmap, const SDL_Surface *src_bitmap, int x1, int y1, int x2, int y2 )
{
/* This function scales one screen and writes the result to another.
* The only code that calls it is the code run when you select 'ship
* specs' from the main menu.
*
* Originally this used fixed point math. I haven't seen that in ages :).
* But we're well past the point of needing that.*/
 
assert(src_bitmap != NULL && dst_bitmap != NULL);
assert(x1 >= 0 && y1 >= 0 && x2 < src_bitmap->pitch && y2 < src_bitmap->h);
 
int w = x2 - x1 + 1,
h = y2 - y1 + 1;
float base_skip_w = src_bitmap->pitch / (float)w,
base_skip_h = src_bitmap->h / (float)h;
float cumulative_skip_w, cumulative_skip_h;
 
 
//Okay, it's time to loop through and add bits of A to a rectangle in B
Uint8 *dst = dst_bitmap->pixels; /* 8-bit specific */
const Uint8 *src, *src_w; /* 8-bit specific */
 
dst += y1 * dst_bitmap->pitch + x1;
cumulative_skip_h = 0;
 
for (int i = 0; i < h; i++)
{
//this sets src to the beginning of our desired line
src = src_w = (Uint8 *)(src_bitmap->pixels) + (src_bitmap->w * ((unsigned int)cumulative_skip_h));
cumulative_skip_h += base_skip_h;
cumulative_skip_w = 0;
 
for (int j = 0; j < w; j++)
{
//copy and move pointers
*dst = *src;
dst++;
 
cumulative_skip_w += base_skip_w;
src = src_w + ((unsigned int)cumulative_skip_w); //value is floored
}
 
dst += dst_bitmap->pitch - w;
}
}
 
void JE_initWeaponView( void )
{
fill_rectangle_xy(VGAScreen, 8, 8, 144, 177, 0);
 
player[0].sidekick[LEFT_SIDEKICK].x = 72 - 15;
player[0].sidekick[LEFT_SIDEKICK].y = 120;
player[0].sidekick[RIGHT_SIDEKICK].x = 72 + 15;
player[0].sidekick[RIGHT_SIDEKICK].y = 120;
 
player[0].x = 72;
player[0].y = 110;
player[0].delta_x_shot_move = 0;
player[0].delta_y_shot_move = 0;
player[0].last_x_explosion_follow = 72;
player[0].last_y_explosion_follow = 110;
power = 500;
lastPower = 500;
 
memset(shotAvail, 0, sizeof(shotAvail));
 
memset(shotRepeat, 1, sizeof(shotRepeat));
memset(shotMultiPos, 0, sizeof(shotMultiPos));
 
initialize_starfield();
}
 
void JE_computeDots( void )
{
JE_integer tempX, tempY;
JE_longint distX, distY;
JE_byte x, y;
 
for (x = 0; x < mapPNum; x++)
{
distX = (int)(planetX[mapPlanet[x]-1]) - (int)(planetX[mapOrigin-1]);
distY = (int)(planetY[mapPlanet[x]-1]) - (int)(planetY[mapOrigin-1]);
tempX = abs(distX) + abs(distY);
 
if (tempX != 0)
{
planetDots[x] = roundf(sqrtf(sqrtf((distX * distX) + (distY * distY)))) - 1;
} else {
planetDots[x] = 0;
}
 
if (planetDots[x] > 10)
{
planetDots[x] = 10;
}
 
for (y = 0; y < planetDots[x]; y++)
{
tempX = JE_partWay(planetX[mapOrigin-1], planetX[mapPlanet[x]-1], planetDots[x], y);
tempY = JE_partWay(planetY[mapOrigin-1], planetY[mapPlanet[x]-1], planetDots[x], y);
/* ??? Why does it use temp? =P */
planetDotX[x][y] = tempX;
planetDotY[x][y] = tempY;
}
}
}
 
JE_integer JE_partWay( JE_integer start, JE_integer finish, JE_byte dots, JE_byte dist )
{
return (finish - start) / (dots + 2) * (dist + 1) + start;
}
 
void JE_doShipSpecs( void )
{
/* This function is called whenever you select 'ship specs' in the
* game menu. It draws the nice green tech screen and scales it onto
* the main window. To do this we need two temp buffers, so we're going
* to use VGAScreen and game_screen for the purpose (making things more
* complex than they would be if we just malloc'd, but faster)
*
* Originally the whole system was pretty oddly designed. So I changed it.
* Currently drawFunkyScreen creates the image, scaleInPicture draws it,
* and doFunkyScreen ties everything together. Before it was more like
* an oddly designed, unreusable, global sharing hierarchy. */
 
//create the image we want
wait_noinput(true, true, true);
JE_drawShipSpecs(game_screen, VGAScreen2);
 
//reset VGAScreen2, which we clobbered
JE_loadPic(VGAScreen2, 1, false);
 
//draw it
JE_playSampleNum(S_SPRING);
JE_scaleInPicture(VGAScreen, game_screen);
wait_input(true, true, true);
}
 
void JE_drawMainMenuHelpText( void )
{
char tempStr[67];
JE_byte temp;
 
temp = curSel[curMenu] - 2;
if (curMenu == 12) // joystick settings menu help
{
int help[16] = { 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 24, 11 };
memcpy(tempStr, mainMenuHelp[help[curSel[curMenu] - 2]], sizeof(tempStr));
}
else if (curMenu < 3 || curMenu == 9 || curMenu > 10)
{
memcpy(tempStr, mainMenuHelp[(menuHelp[curMenu][temp])-1], sizeof(tempStr));
}
else if (curMenu == 5 && curSel[5] == 10)
{
memcpy(tempStr, mainMenuHelp[25-1], sizeof(tempStr));
}
else if (leftPower || rightPower)
{
memcpy(tempStr, mainMenuHelp[24-1], sizeof(tempStr));
}
else if ( (temp == menuChoices[curMenu] - 1) || ( (curMenu == 7) && (cubeMax == 0) ) )
{
memcpy(tempStr, mainMenuHelp[12-1], sizeof(tempStr));
}
else
{
memcpy(tempStr, mainMenuHelp[17 + curMenu - 3], sizeof(tempStr));
}
JE_textShade(VGAScreen, 10, 187, tempStr, 14, 1, DARKEN);
}
 
JE_boolean JE_quitRequest( void )
{
bool quit_selected = true, done = false;
 
JE_clearKeyboard();
JE_wipeKey();
wait_noinput(true, true, true);
 
JE_barShade(VGAScreen, 65, 55, 255, 155);
 
while (!done)
{
Uint8 col = 8;
int colC = 1;
 
do
{
service_SDL_events(true);
setjasondelay(4);
 
blit_sprite(VGAScreen, 50, 50, OPTION_SHAPES, 35); // message box
JE_textShade(VGAScreen, 70, 60, miscText[28], 0, 5, FULL_SHADE);
JE_helpBox(VGAScreen, 70, 90, miscText[30], 30);
 
col += colC;
if (col > 8 || col < 2)
colC = -colC;
 
int temp_x, temp_c;
 
temp_x = 54 + 45 - (JE_textWidth(miscText[9], FONT_SHAPES) / 2);
temp_c = quit_selected ? col - 12 : -5;
 
JE_outTextAdjust(VGAScreen, temp_x, 128, miscText[9], 15, temp_c, FONT_SHAPES, true);
 
temp_x = 149 + 45 - (JE_textWidth(miscText[10], FONT_SHAPES) / 2);
temp_c = !quit_selected ? col - 12 : -5;
 
JE_outTextAdjust(VGAScreen, temp_x, 128, miscText[10], 15, temp_c, FONT_SHAPES, true);
 
if (has_mouse)
{
JE_mouseStart();
JE_showVGA();
JE_mouseReplace();
}
else
{
JE_showVGA();
}
 
wait_delay();
 
push_joysticks_as_keyboard();
service_SDL_events(false);
 
} while (!newkey && !mousedown);
 
if (mousedown)
{
if (lastmouse_y > 123 && lastmouse_y < 149)
{
if (lastmouse_x > 56 && lastmouse_x < 142)
{
quit_selected = true;
done = true;
}
else if (lastmouse_x > 151 && lastmouse_x < 237)
{
quit_selected = false;
done = true;
}
}
mousedown = false;
}
else if (newkey)
{
switch (lastkey_sym)
{
case SDLK_LEFT:
case SDLK_RIGHT:
case SDLK_TAB:
quit_selected = !quit_selected;
JE_playSampleNum(S_CURSOR);
break;
case SDLK_RETURN:
case SDLK_SPACE:
done = true;
break;
case SDLK_ESCAPE:
quit_selected = false;
done = true;
break;
default:
break;
}
}
}
 
JE_playSampleNum(quit_selected ? S_SPRING : S_CLICK);
 
#ifdef WITH_NETWORK
if (isNetworkGame && quit_selected)
{
network_prepare(PACKET_QUIT);
network_send(4); // PACKET QUIT
 
network_tyrian_halt(0, true);
}
#endif
 
return quit_selected;
}
 
void JE_genItemMenu( JE_byte itemNum )
{
menuChoices[4] = itemAvailMax[itemAvailMap[itemNum - 2] - 1] + 2;
 
temp3 = 2;
temp2 = *playeritem_map(&player[0].items, itemNum - 2);
 
strcpy(menuInt[5][0], menuInt[2][itemNum - 1]);
 
for (tempW = 0; tempW < itemAvailMax[itemAvailMap[itemNum - 2] - 1]; tempW++)
{
temp = itemAvail[itemAvailMap[itemNum - 2] - 1][tempW];
switch (itemNum)
{
case 2:
strcpy(tempStr, ships[temp].name);
break;
case 3:
case 4:
strcpy(tempStr, weaponPort[temp].name);
break;
case 5:
strcpy(tempStr, shields[temp].name);
break;
case 6:
strcpy(tempStr, powerSys[temp].name);
break;
case 7:
case 8:
strcpy(tempStr, options[temp].name);
break;
}
if (temp == temp2)
{
temp3 = tempW + 2;
}
strcpy(menuInt[5][tempW], tempStr);
}
 
strcpy(menuInt[5][tempW], miscText[13]);
 
curSel[4] = temp3;
}
 
void JE_scaleInPicture( SDL_Surface *dst, const SDL_Surface *src )
{
for (int i = 2; i <= 160; i += 2)
{
if (JE_anyButton()) { break; }
 
JE_scaleBitmap(dst, src, 160 - i, 0, 160 + i - 1, 100 + roundf(i * 0.625f) - 1);
JE_showVGA();
 
uSDL_Delay(1);
}
}
 
 
void JE_drawScore( void )
{
char cl[24];
if (curMenu == 4)
{
sprintf(cl, "%d", JE_cashLeft());
JE_textShade(VGAScreen, 65, 173, cl, 1, 6, DARKEN);
}
}
 
void JE_menuFunction( JE_byte select )
{
JE_byte x;
JE_word curSelect;
 
col = 0;
colC = -1;
JE_playSampleNum(S_CLICK);
 
curSelect = curSel[curMenu];
 
switch (curMenu)
{
case 0: //root menu
switch (select)
{
case 2: //cubes
curMenu = 7;
curSel[7] = 2;
break;
case 3: //shipspecs
JE_doShipSpecs();
break;
case 4://upgradeship
curMenu = 1;
break;
case 5: //options
curMenu = 2;
break;
case 6: //nextlevel
curMenu = 3;
newPal = 18;
JE_computeDots();
navX = planetX[mapOrigin - 1];
navY = planetY[mapOrigin - 1];
newNavX = navX;
newNavY = navY;
menuChoices[3] = mapPNum + 2;
curSel[3] = 2;
strcpy(menuInt[4][0], "Next Level");
for (x = 0; x < mapPNum; x++)
{
temp = mapPlanet[x];
strcpy(menuInt[4][x + 1], pName[temp - 1]);
}
strcpy(menuInt[4][x + 1], miscText[5]);
break;
case 7: //quit
if (JE_quitRequest())
{
gameLoaded = true;
mainLevel = 0;
}
break;
}
break;
 
case 1: //upgradeship
if (select == 9) //done
{
curMenu = 0;
}
else // selected item to upgrade
{
old_items[0] = player[0].items;
 
lastDirection = 1;
JE_genItemMenu(select);
JE_initWeaponView();
curMenu = 4;
lastCurSel = curSel[4];
player[0].cash = player[0].cash * 2 - JE_cashLeft();
}
break;
 
case 2: //options
switch (select)
{
case 2:
curMenu = 6;
performSave = false;
quikSave = false;
break;
case 3:
curMenu = 6;
performSave = true;
quikSave = false;
break;
case 6:
curMenu = 12;
break;
case 7:
curMenu = 5;
break;
case 8:
curMenu = 0;
break;
}
break;
 
case 3: //nextlevel
if (select == menuChoices[3]) //exit
{
curMenu = 0;
newPal = 1;
} else {
mainLevel = mapSection[curSelect - 2];
jumpSection = true;
}
break;
 
case 4: //buying
if (curSel[4] < menuChoices[4])
{
// select done
curSel[4] = menuChoices[4];
}
else // if done is selected
{
JE_playSampleNum(S_ITEM);
 
player[0].cash = JE_cashLeft();
curMenu = 1;
}
break;
 
case 5: /* keyboard settings */
if (curSelect == 10) /* reset to defaults */
{
memcpy(keySettings, defaultKeySettings, sizeof(keySettings));
}
else if (curSelect == 11) /* done */
{
if (isNetworkGame || onePlayerAction)
{
curMenu = 11;
} else {
curMenu = 2;
}
}
else /* change key */
{
temp2 = 254;
int tempY = 38 + (curSelect - 2) * 12;
JE_textShade(VGAScreen, 236, tempY, SDL_GetKeyName(keySettings[curSelect-2]), (temp2 / 16), (temp2 % 16) - 8, DARKEN);
JE_showVGA();
 
wait_noinput(true, true, true);
 
col = 248;
colC = 1;
 
do {
setjasondelay(1);
 
col += colC;
if (col < 243 || col > 248)
{
colC *= -1;
}
JE_rectangle(VGAScreen, 230, tempY - 2, 300, tempY + 7, col);
 
poll_joysticks();
service_SDL_events(true);
 
JE_showVGA();
 
wait_delay();
} while (!newkey && !mousedown && !joydown);
if (newkey)
{
// already used? then swap
for (uint i = 0; i < COUNTOF(keySettings); ++i)
{
if (keySettings[i] == lastkey_sym)
{
keySettings[i] = keySettings[curSelect-2];
break;
}
}
if (lastkey_sym != SDLK_ESCAPE && // reserved for menu
lastkey_sym != SDLK_F11 && // reserved for gamma
lastkey_sym != SDLK_p) // reserved for pause
{
JE_playSampleNum(S_CLICK);
keySettings[curSelect-2] = lastkey_sym;
++curSelect;
}
JE_wipeKey();
}
}
break;
 
case 6: //save
if (curSelect == 13)
{
if (quikSave)
{
curMenu = oldMenu;
newPal = oldPal;
} else {
curMenu = 2;
}
} else {
if (twoPlayerMode)
{
temp = 11;
} else {
temp = 0;
}
JE_operation(curSelect - 1 + temp);
if (quikSave)
{
curMenu = oldMenu;
newPal = oldPal;
}
}
break;
 
case 7: //cubes
if (curSelect == menuChoices[curMenu])
{
curMenu = 0;
newPal = 1;
} else {
if (cubeMax > 0)
{
firstMenu9 = true;
curMenu = 8;
yLoc = 0;
yChg = 0;
currentCube = curSel[7] - 2;
} else {
curMenu = 0;
newPal = 1;
}
}
break;
 
case 8: //cubes 2
curMenu = 7;
break;
 
case 9: //2player
switch (curSel[curMenu])
{
case 2:
mainLevel = mapSection[mapPNum-1];
jumpSection = true;
break;
case 3:
case 4:
JE_playSampleNum(S_CURSOR);
 
int temp = curSel[curMenu] - 3;
do {
if (joysticks == 0)
{
inputDevice[temp == 0 ? 1 : 0] = inputDevice[temp]; // swap controllers
}
if (inputDevice[temp] >= 2 + joysticks)
{
inputDevice[temp] = 1;
} else {
inputDevice[temp]++;
}
} while (inputDevice[temp] == inputDevice[temp == 0 ? 1 : 0]);
break;
case 5:
curMenu = 2;
break;
case 6:
if (JE_quitRequest())
{
gameLoaded = true;
mainLevel = 0;
}
break;
}
break;
 
case 10: //arcade
switch (curSel[curMenu])
{
case 2:
mainLevel = mapSection[mapPNum-1];
jumpSection = true;
break;
case 3:
curMenu = 2;
break;
case 4:
if (JE_quitRequest())
{
gameLoaded = true;
mainLevel = 0;
}
break;
}
break;
 
case 11: //dunno, possibly online multiplayer
switch (select)
{
case 2:
curMenu = 12;
break;
case 3:
curMenu = 5;
break;
case 6:
curMenu = 10;
break;
}
break;
 
case 12: //joy
if (joysticks == 0 && select != 17)
break;
 
switch (select)
{
case 2:
joystick_config++;
joystick_config %= joysticks;
break;
case 3:
joystick[joystick_config].analog = !joystick[joystick_config].analog;
break;
case 4:
if (joystick[joystick_config].analog)
{
joystick[joystick_config].sensitivity++;
joystick[joystick_config].sensitivity %= 11;
}
break;
case 5:
if (joystick[joystick_config].analog)
{
joystick[joystick_config].threshold++;
joystick[joystick_config].threshold %= 11;
}
break;
case 16:
reset_joystick_assignments(joystick_config);
break;
case 17:
if (isNetworkGame || onePlayerAction)
{
curMenu = 11;
} else {
curMenu = 2;
}
break;
default:
if (joysticks == 0)
break;
 
// int temp = 254;
// JE_textShade(VGAScreen, 236, 38 + i * 8, value, temp / 16, temp % 16 - 8, DARKEN);
 
JE_rectangle(VGAScreen, 235, 21 + select * 8, 310, 30 + select * 8, 248);
 
Joystick_assignment temp;
if (detect_joystick_assignment(joystick_config, &temp))
{
// if the detected assignment was already set, unset it
for (uint i = 0; i < COUNTOF(*joystick->assignment); i++)
{
if (joystick_assignment_cmp(&temp, &joystick[joystick_config].assignment[select - 6][i]))
{
joystick[joystick_config].assignment[select - 6][i].type = NONE;
goto joystick_assign_done;
}
}
 
// if there is an empty assignment, set it
for (uint i = 0; i < COUNTOF(*joystick->assignment); i++)
{
if (joystick[joystick_config].assignment[select - 6][i].type == NONE)
{
joystick[joystick_config].assignment[select - 6][i] = temp;
goto joystick_assign_done;
}
}
 
// if no assignments are empty, shift them all forward and set the last one
for (uint i = 0; i < COUNTOF(*joystick->assignment); i++)
{
if (i == COUNTOF(*joystick->assignment) - 1)
joystick[joystick_config].assignment[select - 6][i] = temp;
else
joystick[joystick_config].assignment[select - 6][i] = joystick[joystick_config].assignment[select - 6][i + 1];
}
 
joystick_assign_done:
curSelect++;
 
poll_joysticks();
}
}
break;
 
case 13: //engage
switch (curSel[curMenu])
{
case 2:
mainLevel = mapSection[mapPNum-1];
jumpSection = true;
break;
case 3:
JE_doShipSpecs();
break;
case 4:
curMenu = 2;
break;
case 5:
if (JE_quitRequest())
{
if (isNetworkGame)
{
JE_tyrianHalt(0);
}
gameLoaded = true;
mainLevel = 0;
}
}
break;
}
 
old_items[0] = player[0].items;
}
 
void JE_drawShipSpecs( SDL_Surface * screen, SDL_Surface * temp_screen )
{
/* In this function we create our ship description image.
*
* We use a temp screen for convenience. Bad design maybe (Jason!),
* but it'll be okay (and the alternative is malloc/a large stack) */
 
int temp_x = 0, temp_y = 0, temp_index;
Uint8 *src, *dst;
 
 
//first, draw the text and other assorted flavoring.
JE_clr256(screen);
JE_drawLines(screen, true);
JE_drawLines(screen, false);
JE_rectangle(screen, 0, 0, 319, 199, 37);
JE_rectangle(screen, 1, 1, 318, 198, 35);
 
verticalHeight = 9;
JE_outText(screen, 10, 2, ships[player[0].items.ship].name, 12, 3);
JE_helpBox(screen, 100, 20, shipInfo[player[0].items.ship-1][0], 40);
JE_helpBox(screen, 100, 100, shipInfo[player[0].items.ship-1][1], 40);
verticalHeight = 7;
 
JE_outText(screen, JE_fontCenter(miscText[4], TINY_FONT), 190, miscText[4], 12, 2);
 
 
//now draw the green ship over that.
//This hardcoded stuff is for positioning our little ship graphic
if (player[0].items.ship > 90)
{
temp_index = 32;
}
else if (player[0].items.ship > 0)
{
temp_index = ships[player[0].items.ship].bigshipgraphic;
}
else
{
temp_index = ships[old_items[0].ship].bigshipgraphic;
}
 
switch (temp_index)
{
case 32:
temp_x = 35;
temp_y = 33;
break;
case 28:
temp_x = 31;
temp_y = 36;
break;
case 33:
temp_x = 31;
temp_y = 35;
break;
default:
assert(0);
}
temp_x -= 30;
 
 
//draw the ship into our temp buffer.
JE_clr256(temp_screen);
blit_sprite(temp_screen, temp_x, temp_y, OPTION_SHAPES, temp_index - 1); // ship illustration
 
/* But wait! Our ship is fully colored, not green!
* With a little work we could get the sprite dimensions and greenify
* the area it resides in. For now, let's just greenify the (almost
* entirely) black screen.
 
* We can't work in place. In fact we'll need to overlay the result
* To avoid our temp screen dependence this has been rewritten to
* only write one line at a time.*/
dst = screen->pixels;
src = temp_screen->pixels;
for (int y = 0; y < screen->h; y++)
{
for (int x = 0; x < screen->pitch; x++)
{
int avg = 0;
if (y > 0)
avg += *(src - screen->pitch) & 0x0f;
if (y < screen->h - 1)
avg += *(src + screen->pitch) & 0x0f;
if (x > 0)
avg += *(src - 1) & 0x0f;
if (x < screen->pitch - 1)
avg += *(src + 1) & 0x0f;
avg /= 4;
 
if ((*src & 0x0f) > avg)
{
*dst = (*src & 0x0f) | 0xc0;
//} else {
// *dst = 0;
}
 
src++;
dst++;
}
}
}
 
void JE_weaponSimUpdate( void )
{
char buf[32];
 
JE_weaponViewFrame();
 
if ( (curSel[1] == 3 && curSel[4] < menuChoices[4]) || (curSel[1] == 4 && curSel[4] < menuChoices[4] - 1) )
{
if (leftPower)
{
sprintf(buf, "%d", downgradeCost);
JE_outText(VGAScreen, 26, 137, buf, 1, 4);
}
else
{
blit_sprite(VGAScreenSeg, 24, 149, OPTION_SHAPES, 13); // downgrade disabled
}
 
if (rightPower)
{
if (!rightPowerAfford)
{
sprintf(buf, "%d", upgradeCost);
JE_outText(VGAScreen, 108, 137, buf, 7, 4);
blit_sprite(VGAScreenSeg, 119, 149, OPTION_SHAPES, 14); // upgrade disabled
}
else
{
sprintf(buf, "%d", upgradeCost);
JE_outText(VGAScreen, 108, 137, buf, 1, 4);
}
}
else
{
blit_sprite(VGAScreenSeg, 119, 149, OPTION_SHAPES, 14); // upgrade disabled
}
 
temp = player[0].items.weapon[curSel[1]-3].power;
 
for (int x = 1; x <= temp; x++)
{
fill_rectangle_xy(VGAScreen, 39 + x * 6, 151, 39 + x * 6 + 4, 151, 251);
JE_pix(VGAScreen, 39 + x * 6, 151, 252);
fill_rectangle_xy(VGAScreen, 39 + x * 6, 152, 39 + x * 6 + 4, 164, 250);
fill_rectangle_xy(VGAScreen, 39 + x * 6, 165, 39 + x * 6 + 4, 165, 249);
}
 
sprintf(buf, "POWER: %d", temp);
JE_outText(VGAScreen, 58, 137, buf, 15, 4);
}
else
{
leftPower = false;
rightPower = false;
blit_sprite(VGAScreenSeg, 20, 146, OPTION_SHAPES, 17); // hide power level interface
}
 
JE_drawItem(1, player[0].items.ship, player[0].x - 5, player[0].y - 7);
}
 
void JE_weaponViewFrame( void )
{
fill_rectangle_xy(VGAScreen, 8, 8, 143, 182, 0);
 
/* JE: (* Port Configuration Display *)
(* drawportconfigbuttons;*/
 
update_and_draw_starfield(VGAScreen, 1);
 
mouseX = player[0].x;
mouseY = player[0].y;
 
// create shots in weapon simulator
for (uint i = 0; i < 2; ++i)
{
if (shotRepeat[i] > 0)
{
--shotRepeat[i];
}
else
{
const uint item = player[0].items.weapon[i].id,
item_power = player[0].items.weapon[i].power - 1,
item_mode = (i == REAR_WEAPON) ? player[0].weapon_mode - 1 : 0;
 
b = player_shot_create(item, i, player[0].x, player[0].y, mouseX, mouseY, weaponPort[item].op[item_mode][item_power], 1);
}
}
 
if (options[player[0].items.sidekick[LEFT_SIDEKICK]].wport > 0)
{
if (shotRepeat[SHOT_LEFT_SIDEKICK] > 0)
{
--shotRepeat[SHOT_LEFT_SIDEKICK];
}
else
{
const uint item = player[0].items.sidekick[LEFT_SIDEKICK];
const int x = player[0].sidekick[LEFT_SIDEKICK].x,
y = player[0].sidekick[LEFT_SIDEKICK].y;
 
b = player_shot_create(options[item].wport, SHOT_LEFT_SIDEKICK, x, y, mouseX, mouseY, options[item].wpnum, 1);
}
}
 
if (options[player[0].items.sidekick[RIGHT_SIDEKICK]].tr == 2)
{
player[0].sidekick[RIGHT_SIDEKICK].x = player[0].x;
player[0].sidekick[RIGHT_SIDEKICK].y = MAX(10, player[0].y - 20);
}
else
{
player[0].sidekick[RIGHT_SIDEKICK].x = 72 + 15;
player[0].sidekick[RIGHT_SIDEKICK].y = 120;
}
 
if (options[player[0].items.sidekick[RIGHT_SIDEKICK]].wport > 0)
{
if (shotRepeat[SHOT_RIGHT_SIDEKICK] > 0)
{
--shotRepeat[SHOT_RIGHT_SIDEKICK];
}
else
{
const uint item = player[0].items.sidekick[RIGHT_SIDEKICK];
const int x = player[0].sidekick[RIGHT_SIDEKICK].x,
y = player[0].sidekick[RIGHT_SIDEKICK].y;
 
b = player_shot_create(options[item].wport, SHOT_RIGHT_SIDEKICK, x, y, mouseX, mouseY, options[item].wpnum, 1);
}
}
 
simulate_player_shots();
 
blit_sprite(VGAScreenSeg, 0, 0, OPTION_SHAPES, 12); // upgrade interface
 
 
/*========================Power Bar=========================*/
 
power += powerAdd;
if (power > 900)
power = 900;
 
temp = power / 10;
 
for (temp = 147 - temp; temp <= 146; temp++)
{
temp2 = 113 + (146 - temp) / 9 + 2;
temp3 = (temp + 1) % 6;
if (temp3 == 1)
temp2 += 3;
else if (temp3 != 0)
temp2 += 2;
 
JE_pix(VGAScreen, 141, temp, temp2 - 3);
JE_pix(VGAScreen, 142, temp, temp2 - 3);
JE_pix(VGAScreen, 143, temp, temp2 - 2);
JE_pix(VGAScreen, 144, temp, temp2 - 1);
fill_rectangle_xy(VGAScreen, 145, temp, 149, temp, temp2);
 
if (temp2 - 3 < 112)
temp2++;
}
 
temp = 147 - (power / 10);
temp2 = 113 + (146 - temp) / 9 + 4;
 
JE_pix(VGAScreen, 141, temp - 1, temp2 - 1);
JE_pix(VGAScreen, 142, temp - 1, temp2 - 1);
JE_pix(VGAScreen, 143, temp - 1, temp2 - 1);
JE_pix(VGAScreen, 144, temp - 1, temp2 - 1);
 
fill_rectangle_xy(VGAScreen, 145, temp-1, 149, temp-1, temp2);
 
lastPower = temp;
 
//JE_waitFrameCount(); TODO: didn't do anything?
}
 
/contrib/games/opentyrian/src/game_menu.h
0,0 → 1,58
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef GAME_MENU_H
#define GAME_MENU_H
 
#include "helptext.h"
#include "opentyr.h"
 
typedef JE_byte JE_MenuChoiceType[MENU_MAX];
 
JE_longint JE_cashLeft( void );
void JE_itemScreen( void );
 
void load_cubes( void );
bool load_cube( int cube_slot, int cube_index );
 
void JE_drawItem( JE_byte itemType, JE_word itemNum, JE_word x, JE_word y );
void JE_drawMenuHeader( void );
void JE_drawMenuChoices( void );
void JE_updateNavScreen( void );
void JE_drawNavLines( JE_boolean dark );
void JE_drawLines( SDL_Surface *surface, JE_boolean dark );
void JE_drawDots( void );
void JE_drawPlanet( JE_byte planetNum );
void draw_ship_illustration( void );
void JE_scaleBitmap( SDL_Surface *dst, const SDL_Surface *src, int x1, int y1, int x2, int y2 );
void JE_initWeaponView( void );
void JE_computeDots( void );
JE_integer JE_partWay( JE_integer start, JE_integer finish, JE_byte dots, JE_byte dist );
void JE_doShipSpecs( void );
void JE_drawMainMenuHelpText( void );
JE_boolean JE_quitRequest( void );
void JE_genItemMenu( JE_byte itemnum );
void JE_scaleInPicture( SDL_Surface *dst, const SDL_Surface *src );
void JE_drawScore( void );
void JE_menuFunction( JE_byte select );
void JE_drawShipSpecs( SDL_Surface *, SDL_Surface * );
void JE_weaponSimUpdate( void );
void JE_weaponViewFrame( void );
 
#endif // GAME_MENU_H
 
/contrib/games/opentyrian/src/helptext.c
0,0 → 1,381
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "helptext.h"
 
#include "config.h"
#include "episodes.h"
#include "file.h"
#include "fonthand.h"
#include "menus.h"
#include "opentyr.h"
#include "video.h"
 
#include <assert.h>
#include <string.h>
 
 
const JE_byte menuHelp[MENU_MAX][11] = /* [1..maxmenu, 1..11] */
{
{ 1, 34, 2, 3, 4, 5, 0, 0, 0, 0, 0 },
{ 6, 7, 8, 9, 10, 11, 11, 12, 0, 0, 0 },
{ 13, 14, 15, 15, 16, 17, 12, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 4, 30, 30, 3, 5, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 16, 17, 15, 15, 12, 0, 0, 0, 0, 0, 0 },
{ 31, 31, 31, 31, 32, 12, 0, 0, 0, 0, 0 },
{ 4, 34, 3, 5, 0, 0, 0, 0, 0, 0, 0 }
};
 
JE_byte verticalHeight = 7;
JE_byte helpBoxColor = 12;
JE_byte helpBoxBrightness = 1;
JE_byte helpBoxShadeType = FULL_SHADE;
 
char helpTxt[39][231]; /* [1..39] of string [230] */
char pName[21][16]; /* [1..21] of string [15] */
char miscText[HELPTEXT_MISCTEXT_COUNT][42]; /* [1..68] of string [41] */
char miscTextB[HELPTEXT_MISCTEXTB_COUNT][HELPTEXT_MISCTEXTB_SIZE]; /* [1..5] of string [10] */
char keyName[8][18]; /* [1..8] of string [17] */
char menuText[7][HELPTEXT_MENUTEXT_SIZE]; /* [1..7] of string [20] */
char outputs[9][31]; /* [1..9] of string [30] */
char topicName[6][21]; /* [1..6] of string [20] */
char mainMenuHelp[HELPTEXT_MAINMENUHELP_COUNT][66]; /* [1..34] of string [65] */
char inGameText[6][21]; /* [1..6] of string [20] */
char detailLevel[6][13]; /* [1..6] of string [12] */
char gameSpeedText[5][13]; /* [1..5] of string [12] */
char inputDevices[3][13]; /* [1..3] of string [12] */
char networkText[HELPTEXT_NETWORKTEXT_COUNT][HELPTEXT_NETWORKTEXT_SIZE]; /* [1..4] of string [20] */
char difficultyNameB[11][21]; /* [0..9] of string [20] */
char joyButtonNames[5][21]; /* [1..5] of string [20] */
char superShips[HELPTEXT_SUPERSHIPS_COUNT][26]; /* [0..10] of string [25] */
char specialName[HELPTEXT_SPECIALNAME_COUNT][10]; /* [1..9] of string [9] */
char destructHelp[25][22]; /* [1..25] of string [21] */
char weaponNames[17][17]; /* [1..17] of string [16] */
char destructModeName[DESTRUCT_MODES][13]; /* [1..destructmodes] of string [12] */
char shipInfo[HELPTEXT_SHIPINFO_COUNT][2][256]; /* [1..13, 1..2] of string */
char menuInt[MENU_MAX+1][11][18]; /* [0..14, 1..11] of string [17] */
 
 
void decrypt_pascal_string( char *s, int len )
{
static const unsigned char crypt_key[] = { 204, 129, 63, 255, 71, 19, 25, 62, 1, 99 };
 
for (int i = len - 1; i >= 0; --i)
{
s[i] ^= crypt_key[i % sizeof(crypt_key)];
if (i > 0)
s[i] ^= s[i - 1];
}
}
 
void read_encrypted_pascal_string( char *s, int size, FILE *f )
{
int len = getc(f);
if (len != EOF)
{
int skip = MAX((len + 1) - size, 0);
assert(skip == 0);
 
len -= skip;
efread(s, 1, len, f);
if (size > 0)
s[len] = '\0';
fseek(f, skip, SEEK_CUR);
 
decrypt_pascal_string(s, len);
}
}
 
void skip_pascal_string( FILE *f )
{
int len = getc(f);
fseek(f, len, SEEK_CUR);
}
 
void JE_helpBox( SDL_Surface *screen, int x, int y, const char *message, unsigned int boxwidth )
{
JE_byte startpos, endpos, pos;
JE_boolean endstring;
 
char substring[256];
 
if (strlen(message) == 0)
{
return;
}
 
pos = 1;
endpos = 0;
endstring = false;
 
do
{
startpos = endpos + 1;
 
do
{
endpos = pos;
do
{
pos++;
if (pos == strlen(message))
{
endstring = true;
if ((unsigned)(pos - startpos) < boxwidth)
{
endpos = pos + 1;
}
}
 
} while (!(message[pos-1] == ' ' || endstring));
 
} while (!((unsigned)(pos - startpos) > boxwidth || endstring));
 
SDL_strlcpy(substring, message + startpos - 1, MIN((size_t)(endpos - startpos + 1), sizeof(substring)));
JE_textShade(screen, x, y, substring, helpBoxColor, helpBoxBrightness, helpBoxShadeType);
 
y += verticalHeight;
 
} while (!endstring);
 
if (endpos != pos + 1)
{
JE_textShade(screen, x, y, message + endpos, helpBoxColor, helpBoxBrightness, helpBoxShadeType);
}
 
helpBoxColor = 12;
helpBoxShadeType = FULL_SHADE;
}
 
void JE_HBox( SDL_Surface *screen, int x, int y, unsigned int messagenum, unsigned int boxwidth )
{
JE_helpBox(screen, x, y, helpTxt[messagenum-1], boxwidth);
}
 
void JE_loadHelpText( void )
{
const unsigned int menuInt_entries[MENU_MAX + 1] = { -1, 7, 9, 8, -1, -1, 11, -1, -1, -1, 6, 4, 6, 7, 5 };
FILE *f = dir_fopen_die(data_dir(), "tyrian.hdt", "rb");
efread(&episode1DataLoc, sizeof(JE_longint), 1, f);
 
/*Online Help*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(helpTxt); ++i)
read_encrypted_pascal_string(helpTxt[i], sizeof(helpTxt[i]), f);
skip_pascal_string(f);
 
/*Planet names*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(pName); ++i)
read_encrypted_pascal_string(pName[i], sizeof(pName[i]), f);
skip_pascal_string(f);
 
/*Miscellaneous text*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(miscText); ++i)
read_encrypted_pascal_string(miscText[i], sizeof(miscText[i]), f);
skip_pascal_string(f);
 
/*Little Miscellaneous text*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(miscTextB); ++i)
read_encrypted_pascal_string(miscTextB[i], sizeof(miscTextB[i]), f);
skip_pascal_string(f);
 
/*Key names*/
skip_pascal_string(f);
for (unsigned int i = 0; i < menuInt_entries[6]; ++i)
read_encrypted_pascal_string(menuInt[6][i], sizeof(menuInt[6][i]), f);
skip_pascal_string(f);
 
/*Main Menu*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(menuText); ++i)
read_encrypted_pascal_string(menuText[i], sizeof(menuText[i]), f);
skip_pascal_string(f);
 
/*Event text*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(outputs); ++i)
read_encrypted_pascal_string(outputs[i], sizeof(outputs[i]), f);
skip_pascal_string(f);
 
/*Help topics*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(topicName); ++i)
read_encrypted_pascal_string(topicName[i], sizeof(topicName[i]), f);
skip_pascal_string(f);
 
/*Main Menu Help*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(mainMenuHelp); ++i)
read_encrypted_pascal_string(mainMenuHelp[i], sizeof(mainMenuHelp[i]), f);
skip_pascal_string(f);
 
/*Menu 1 - Main*/
skip_pascal_string(f);
for (unsigned int i = 0; i < menuInt_entries[1]; ++i)
read_encrypted_pascal_string(menuInt[1][i], sizeof(menuInt[1][i]), f);
skip_pascal_string(f);
 
/*Menu 2 - Items*/
skip_pascal_string(f);
for (unsigned int i = 0; i < menuInt_entries[2]; ++i)
read_encrypted_pascal_string(menuInt[2][i], sizeof(menuInt[2][i]), f);
skip_pascal_string(f);
 
/*Menu 3 - Options*/
skip_pascal_string(f);
for (unsigned int i = 0; i < menuInt_entries[3]; ++i)
read_encrypted_pascal_string(menuInt[3][i], sizeof(menuInt[3][i]), f);
skip_pascal_string(f);
 
/*InGame Menu*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(inGameText); ++i)
read_encrypted_pascal_string(inGameText[i], sizeof(inGameText[i]), f);
skip_pascal_string(f);
 
/*Detail Level*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(detailLevel); ++i)
read_encrypted_pascal_string(detailLevel[i], sizeof(detailLevel[i]), f);
skip_pascal_string(f);
 
/*Game speed text*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(gameSpeedText); ++i)
read_encrypted_pascal_string(gameSpeedText[i], sizeof(gameSpeedText[i]), f);
skip_pascal_string(f);
 
// episode names
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(episode_name); ++i)
read_encrypted_pascal_string(episode_name[i], sizeof(episode_name[i]), f);
skip_pascal_string(f);
 
// difficulty names
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(difficulty_name); ++i)
read_encrypted_pascal_string(difficulty_name[i], sizeof(difficulty_name[i]), f);
skip_pascal_string(f);
 
// gameplay mode names
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(gameplay_name); ++i)
read_encrypted_pascal_string(gameplay_name[i], sizeof(gameplay_name[i]), f);
skip_pascal_string(f);
 
/*Menu 10 - 2Player Main*/
skip_pascal_string(f);
for (unsigned int i = 0; i < menuInt_entries[10]; ++i)
read_encrypted_pascal_string(menuInt[10][i], sizeof(menuInt[10][i]), f);
skip_pascal_string(f);
 
/*Input Devices*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(inputDevices); ++i)
read_encrypted_pascal_string(inputDevices[i], sizeof(inputDevices[i]), f);
skip_pascal_string(f);
 
/*Network text*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(networkText); ++i)
read_encrypted_pascal_string(networkText[i], sizeof(networkText[i]), f);
skip_pascal_string(f);
 
/*Menu 11 - 2Player Network*/
skip_pascal_string(f);
for (unsigned int i = 0; i < menuInt_entries[11]; ++i)
read_encrypted_pascal_string(menuInt[11][i], sizeof(menuInt[11][i]), f);
skip_pascal_string(f);
 
/*HighScore Difficulty Names*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(difficultyNameB); ++i)
read_encrypted_pascal_string(difficultyNameB[i], sizeof(difficultyNameB[i]), f);
skip_pascal_string(f);
 
/*Menu 12 - Network Options*/
skip_pascal_string(f);
for (unsigned int i = 0; i < menuInt_entries[12]; ++i)
read_encrypted_pascal_string(menuInt[12][i], sizeof(menuInt[12][i]), f);
skip_pascal_string(f);
 
/*Menu 13 - Joystick*/
skip_pascal_string(f);
for (unsigned int i = 0; i < menuInt_entries[13]; ++i)
read_encrypted_pascal_string(menuInt[13][i], sizeof(menuInt[13][i]), f);
skip_pascal_string(f);
 
/*Joystick Button Assignments*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(joyButtonNames); ++i)
read_encrypted_pascal_string(joyButtonNames[i], sizeof(joyButtonNames[i]), f);
skip_pascal_string(f);
 
/*SuperShips - For Super Arcade Mode*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(superShips); ++i)
read_encrypted_pascal_string(superShips[i], sizeof(superShips[i]), f);
skip_pascal_string(f);
 
/*SuperShips - For Super Arcade Mode*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(specialName); ++i)
read_encrypted_pascal_string(specialName[i], sizeof(specialName[i]), f);
skip_pascal_string(f);
 
/*Secret DESTRUCT game*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(destructHelp); ++i)
read_encrypted_pascal_string(destructHelp[i], sizeof(destructHelp[i]), f);
skip_pascal_string(f);
 
/*Secret DESTRUCT weapons*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(weaponNames); ++i)
read_encrypted_pascal_string(weaponNames[i], sizeof(weaponNames[i]), f);
skip_pascal_string(f);
 
/*Secret DESTRUCT modes*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(destructModeName); ++i)
read_encrypted_pascal_string(destructModeName[i], sizeof(destructModeName[i]), f);
skip_pascal_string(f);
 
/*NEW: Ship Info*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(shipInfo); ++i)
{
read_encrypted_pascal_string(shipInfo[i][0], sizeof(shipInfo[i][0]), f);
read_encrypted_pascal_string(shipInfo[i][1], sizeof(shipInfo[i][1]), f);
}
skip_pascal_string(f);
fclose(f);
}
 
/contrib/games/opentyrian/src/helptext.h
0,0 → 1,80
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef HELPTEXT_H
#define HELPTEXT_H
 
#include "opentyr.h"
 
#include "SDL.h"
 
#include <stdio.h>
 
#define MENU_MAX 14
 
#define DESTRUCT_MODES 5
 
extern const JE_byte menuHelp[MENU_MAX][11]; /* [1..14, 1..11] */
 
extern JE_byte verticalHeight;
extern JE_byte helpBoxColor, helpBoxBrightness, helpBoxShadeType;
 
#define HELPTEXT_MISCTEXT_COUNT 68
#define HELPTEXT_MISCTEXTB_COUNT 5
#define HELPTEXT_MISCTEXTB_SIZE 11
#define HELPTEXT_MENUTEXT_SIZE 21
#define HELPTEXT_MAINMENUHELP_COUNT 34
#define HELPTEXT_NETWORKTEXT_COUNT 4
#define HELPTEXT_NETWORKTEXT_SIZE 22
#define HELPTEXT_SUPERSHIPS_COUNT 11
#define HELPTEXT_SPECIALNAME_COUNT 9
#define HELPTEXT_SHIPINFO_COUNT 13
 
extern char helpTxt[39][231];
extern char pName[21][16];
extern char miscText[HELPTEXT_MISCTEXT_COUNT][42];
extern char miscTextB[HELPTEXT_MISCTEXTB_COUNT][HELPTEXT_MISCTEXTB_SIZE];
extern char keyName[8][18];
extern char menuText[7][HELPTEXT_MENUTEXT_SIZE];
extern char outputs[9][31];
extern char topicName[6][21];
extern char mainMenuHelp[HELPTEXT_MAINMENUHELP_COUNT][66];
extern char inGameText[6][21];
extern char detailLevel[6][13];
extern char gameSpeedText[5][13];
extern char inputDevices[3][13];
extern char networkText[HELPTEXT_NETWORKTEXT_COUNT][HELPTEXT_NETWORKTEXT_SIZE];
extern char difficultyNameB[11][21];
extern char joyButtonNames[5][21];
extern char superShips[HELPTEXT_SUPERSHIPS_COUNT][26];
extern char specialName[HELPTEXT_SPECIALNAME_COUNT][10];
extern char destructHelp[25][22];
extern char weaponNames[17][17];
extern char destructModeName[DESTRUCT_MODES][13];
extern char shipInfo[HELPTEXT_SHIPINFO_COUNT][2][256];
extern char menuInt[MENU_MAX+1][11][18];
 
void read_encrypted_pascal_string( char *s, int size, FILE *f );
void skip_pascal_string( FILE *f );
 
void JE_helpBox( SDL_Surface *screen, int x, int y, const char *message, unsigned int boxwidth );
void JE_HBox( SDL_Surface *screen, int x, int y, unsigned int messagenum, unsigned int boxwidth );
void JE_loadHelpText( void );
 
#endif /* HELPTEXT_H */
 
/contrib/games/opentyrian/src/joystick.c
0,0 → 1,653
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "joystick.h"
 
#include "config.h"
#include "config_file.h"
#include "file.h"
#include "keyboard.h"
#include "nortsong.h"
#include "opentyr.h"
#include "params.h"
#include "varz.h"
#include "video.h"
 
#include <assert.h>
#include <ctype.h>
#include <string.h>
 
int joystick_axis_threshold( int j, int value );
int check_assigned( SDL_Joystick *joystick_handle, const Joystick_assignment assignment[2] );
 
const char *assignment_to_code( const Joystick_assignment *assignment );
void code_to_assignment( Joystick_assignment *assignment, const char *buffer );
 
int joystick_repeat_delay = 300; // milliseconds, repeat delay for buttons
bool joydown = false; // any joystick buttons down, updated by poll_joysticks()
bool ignore_joystick = false;
 
int joysticks = 0;
Joystick *joystick = NULL;
 
static const int joystick_analog_max = 32767;
 
// eliminates axis movement below the threshold
int joystick_axis_threshold( int j, int value )
{
assert(j < joysticks);
bool negative = value < 0;
if (negative)
value = -value;
if (value <= joystick[j].threshold * 1000)
return 0;
value -= joystick[j].threshold * 1000;
return negative ? -value : value;
}
 
// converts joystick axis to sane Tyrian-usable value (based on sensitivity)
int joystick_axis_reduce( int j, int value )
{
assert(j < joysticks);
value = joystick_axis_threshold(j, value);
if (value == 0)
return 0;
return value / (3000 - 200 * joystick[j].sensitivity);
}
 
// converts analog joystick axes to an angle
// returns false if axes are centered (there is no angle)
bool joystick_analog_angle( int j, float *angle )
{
assert(j < joysticks);
float x = joystick_axis_threshold(j, joystick[j].x), y = joystick_axis_threshold(j, joystick[j].y);
if (x != 0)
{
*angle += atanf(-y / x);
*angle += (x < 0) ? -M_PI_2 : M_PI_2;
return true;
}
else if (y != 0)
{
*angle += y < 0 ? M_PI : 0;
return true;
}
return false;
}
 
/* gives back value 0..joystick_analog_max indicating that one of the assigned
* buttons has been pressed or that one of the assigned axes/hats has been moved
* in the assigned direction
*/
int check_assigned( SDL_Joystick *joystick_handle, const Joystick_assignment assignment[2] )
{
int result = 0;
for (int i = 0; i < 2; i++)
{
int temp = 0;
switch (assignment[i].type)
{
case NONE:
continue;
case AXIS:
temp = SDL_JoystickGetAxis(joystick_handle, assignment[i].num);
if (assignment[i].negative_axis)
temp = -temp;
break;
case BUTTON:
temp = SDL_JoystickGetButton(joystick_handle, assignment[i].num) == 1 ? joystick_analog_max : 0;
break;
case HAT:
temp = SDL_JoystickGetHat(joystick_handle, assignment[i].num);
if (assignment[i].x_axis)
temp &= SDL_HAT_LEFT | SDL_HAT_RIGHT;
else
temp &= SDL_HAT_UP | SDL_HAT_DOWN;
if (assignment[i].negative_axis)
temp &= SDL_HAT_LEFT | SDL_HAT_UP;
else
temp &= SDL_HAT_RIGHT | SDL_HAT_DOWN;
temp = temp ? joystick_analog_max : 0;
break;
}
if (temp > result)
result = temp;
}
return result;
}
 
// updates joystick state
void poll_joystick( int j )
{
assert(j < joysticks);
if (joystick[j].handle == NULL)
return;
SDL_JoystickUpdate();
// indicates that a direction/action was pressed since last poll
joystick[j].input_pressed = false;
// indicates that an direction/action has been held long enough to fake a repeat press
bool repeat = joystick[j].joystick_delay < SDL_GetTicks();
// update direction state
for (uint d = 0; d < COUNTOF(joystick[j].direction); d++)
{
bool old = joystick[j].direction[d];
joystick[j].analog_direction[d] = check_assigned(joystick[j].handle, joystick[j].assignment[d]);
joystick[j].direction[d] = joystick[j].analog_direction[d] > (joystick_analog_max / 2);
joydown |= joystick[j].direction[d];
joystick[j].direction_pressed[d] = joystick[j].direction[d] && (!old || repeat);
joystick[j].input_pressed |= joystick[j].direction_pressed[d];
}
joystick[j].x = -joystick[j].analog_direction[3] + joystick[j].analog_direction[1];
joystick[j].y = -joystick[j].analog_direction[0] + joystick[j].analog_direction[2];
// update action state
for (uint d = 0; d < COUNTOF(joystick[j].action); d++)
{
bool old = joystick[j].action[d];
joystick[j].action[d] = check_assigned(joystick[j].handle, joystick[j].assignment[d + COUNTOF(joystick[j].direction)]) > (joystick_analog_max / 2);
joydown |= joystick[j].action[d];
joystick[j].action_pressed[d] = joystick[j].action[d] && (!old || repeat);
joystick[j].input_pressed |= joystick[j].action_pressed[d];
}
joystick[j].confirm = joystick[j].action[0] || joystick[j].action[4];
joystick[j].cancel = joystick[j].action[1] || joystick[j].action[5];
// if new input, reset press-repeat delay
if (joystick[j].input_pressed)
joystick[j].joystick_delay = SDL_GetTicks() + joystick_repeat_delay;
}
 
// updates all joystick states
void poll_joysticks( void )
{
joydown = false;
for (int j = 0; j < joysticks; j++)
poll_joystick(j);
}
 
// sends SDL KEYDOWN and KEYUP events for a key
void push_key( SDLKey key )
{
SDL_Event e;
memset(&e.key.keysym, 0, sizeof(e.key.keysym));
e.key.keysym.sym = key;
e.key.keysym.unicode = key;
e.key.state = SDL_RELEASED;
e.type = SDL_KEYDOWN;
SDL_PushEvent(&e);
e.type = SDL_KEYUP;
SDL_PushEvent(&e);
}
 
// helps us be lazy by pretending joysticks are a keyboard (useful for menus)
void push_joysticks_as_keyboard( void )
{
const SDLKey confirm = SDLK_RETURN, cancel = SDLK_ESCAPE;
const SDLKey direction[4] = { SDLK_UP, SDLK_RIGHT, SDLK_DOWN, SDLK_LEFT };
poll_joysticks();
for (int j = 0; j < joysticks; j++)
{
if (!joystick[j].input_pressed)
continue;
if (joystick[j].confirm)
push_key(confirm);
if (joystick[j].cancel)
push_key(cancel);
for (uint d = 0; d < COUNTOF(joystick[j].direction_pressed); d++)
{
if (joystick[j].direction_pressed[d])
push_key(direction[d]);
}
}
}
 
// initializes SDL joystick system and loads assignments for joysticks found
void init_joysticks( void )
{
if (ignore_joystick)
return;
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK))
{
fprintf(stderr, "warning: failed to initialize joystick system: %s\n", SDL_GetError());
ignore_joystick = true;
return;
}
SDL_JoystickEventState(SDL_IGNORE);
joysticks = SDL_NumJoysticks();
joystick = malloc(joysticks * sizeof(*joystick));
for (int j = 0; j < joysticks; j++)
{
memset(&joystick[j], 0, sizeof(*joystick));
joystick[j].handle = SDL_JoystickOpen(j);
if (joystick[j].handle != NULL)
{
printf("joystick detected: %s ", SDL_JoystickName(j));
printf("(%d axes, %d buttons, %d hats)\n",
SDL_JoystickNumAxes(joystick[j].handle),
SDL_JoystickNumButtons(joystick[j].handle),
SDL_JoystickNumHats(joystick[j].handle));
if (!load_joystick_assignments(&opentyrian_config, j))
reset_joystick_assignments(j);
}
}
if (joysticks == 0)
printf("no joysticks detected\n");
}
 
// deinitializes SDL joystick system and saves joystick assignments
void deinit_joysticks( void )
{
if (ignore_joystick)
return;
for (int j = 0; j < joysticks; j++)
{
if (joystick[j].handle != NULL)
{
save_joystick_assignments(&opentyrian_config, j);
SDL_JoystickClose(joystick[j].handle);
}
}
free(joystick);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
 
void reset_joystick_assignments( int j )
{
assert(j < joysticks);
// defaults: first 2 axes, first hat, first 6 buttons
for (uint a = 0; a < COUNTOF(joystick[j].assignment); a++)
{
// clear assignments
for (uint i = 0; i < COUNTOF(joystick[j].assignment[a]); i++)
joystick[j].assignment[a][i].type = NONE;
if (a < 4)
{
if (SDL_JoystickNumAxes(joystick[j].handle) >= 2)
{
joystick[j].assignment[a][0].type = AXIS;
joystick[j].assignment[a][0].num = (a + 1) % 2;
joystick[j].assignment[a][0].negative_axis = (a == 0 || a == 3);
}
if (SDL_JoystickNumHats(joystick[j].handle) >= 1)
{
joystick[j].assignment[a][1].type = HAT;
joystick[j].assignment[a][1].num = 0;
joystick[j].assignment[a][1].x_axis = (a == 1 || a == 3);
joystick[j].assignment[a][1].negative_axis = (a == 0 || a == 3);
}
}
else
{
if (a - 4 < (unsigned)SDL_JoystickNumButtons(joystick[j].handle))
{
joystick[j].assignment[a][0].type = BUTTON;
joystick[j].assignment[a][0].num = a - 4;
}
}
}
joystick[j].analog = false;
joystick[j].sensitivity = 5;
joystick[j].threshold = 5;
}
 
static const char* const assignment_names[] =
{
"up",
"right",
"down",
"left",
"fire",
"change fire",
"left sidekick",
"right sidekick",
"menu",
"pause",
};
 
bool load_joystick_assignments( Config *config, int j )
{
ConfigSection *section = config_find_section(config, "joystick", SDL_JoystickName(j));
if (section == NULL)
return false;
if (!config_get_bool_option(section, "analog", &joystick[j].analog))
joystick[j].analog = false;
joystick[j].sensitivity = config_get_or_set_int_option(section, "sensitivity", 5);
 
joystick[j].threshold = config_get_or_set_int_option(section, "threshold", 5);
for (size_t a = 0; a < COUNTOF(assignment_names); ++a)
{
for (unsigned int i = 0; i < COUNTOF(joystick[j].assignment[a]); ++i)
joystick[j].assignment[a][i].type = NONE;
ConfigOption *option = config_get_option(section, assignment_names[a]);
if (option == NULL)
continue;
foreach_option_i_value(i, value, option)
{
if (i >= COUNTOF(joystick[j].assignment[a]))
break;
code_to_assignment(&joystick[j].assignment[a][i], value);
}
}
return true;
}
 
bool save_joystick_assignments( Config *config, int j )
{
ConfigSection *section = config_find_or_add_section(config, "joystick", SDL_JoystickName(j));
if (section == NULL)
exit(EXIT_FAILURE); // out of memory
config_set_bool_option(section, "analog", joystick[j].analog, NO_YES);
config_set_int_option(section, "sensitivity", joystick[j].sensitivity);
config_set_int_option(section, "threshold", joystick[j].threshold);
for (size_t a = 0; a < COUNTOF(assignment_names); ++a)
{
ConfigOption *option = config_set_option(section, assignment_names[a], NULL);
if (option == NULL)
exit(EXIT_FAILURE); // out of memory
option = config_set_value(option, NULL);
if (option == NULL)
exit(EXIT_FAILURE); // out of memory
 
for (size_t i = 0; i < COUNTOF(joystick[j].assignment[a]); ++i)
{
if (joystick[j].assignment[a][i].type == NONE)
continue;
option = config_add_value(option, assignment_to_code(&joystick[j].assignment[a][i]));
if (option == NULL)
exit(EXIT_FAILURE); // out of memory
}
}
return true;
}
 
// fills buffer with comma separated list of assigned joystick functions
void joystick_assignments_to_string( char *buffer, size_t buffer_len, const Joystick_assignment *assignments )
{
strncpy(buffer, "", buffer_len);
bool comma = false;
for (uint i = 0; i < COUNTOF(*joystick->assignment); ++i)
{
if (assignments[i].type == NONE)
continue;
size_t len = snprintf(buffer, buffer_len, "%s%s",
comma ? ", " : "",
assignment_to_code(&assignments[i]));
buffer += len;
buffer_len -= len;
comma = true;
}
}
 
// reverse of assignment_to_code()
void code_to_assignment( Joystick_assignment *assignment, const char *buffer )
{
memset(assignment, 0, sizeof(*assignment));
char axis = 0, direction = 0;
if (sscanf(buffer, " AX %d%c", &assignment->num, &direction) == 2)
assignment->type = AXIS;
else if (sscanf(buffer, " BTN %d", &assignment->num) == 1)
assignment->type = BUTTON;
else if (sscanf(buffer, " H %d%c%c", &assignment->num, &axis, &direction) == 3)
assignment->type = HAT;
if (assignment->num == 0)
assignment->type = NONE;
else
--assignment->num;
assignment->x_axis = (toupper(axis) == 'X');
assignment->negative_axis = (toupper(direction) == '-');
}
 
/* gives the short (6 or less characters) identifier for a joystick assignment
*
* two of these per direction/action is all that can fit on the joystick config screen,
* assuming two digits for the axis/button/hat number
*/
const char *assignment_to_code( const Joystick_assignment *assignment )
{
static char name[7];
switch (assignment->type)
{
case NONE:
strcpy(name, "");
break;
case AXIS:
snprintf(name, sizeof(name), "AX %d%c",
assignment->num + 1,
assignment->negative_axis ? '-' : '+');
break;
case BUTTON:
snprintf(name, sizeof(name), "BTN %d",
assignment->num + 1);
break;
case HAT:
snprintf(name, sizeof(name), "H %d%c%c",
assignment->num + 1,
assignment->x_axis ? 'X' : 'Y',
assignment->negative_axis ? '-' : '+');
break;
}
return name;
}
 
// captures joystick input for configuring assignments
// returns false if non-joystick input was detected
// TODO: input from joystick other than the one being configured probably should not be ignored
bool detect_joystick_assignment( int j, Joystick_assignment *assignment )
{
// get initial joystick state to compare against to see if anything was pressed
const int axes = SDL_JoystickNumAxes(joystick[j].handle);
Sint16 *axis = malloc(axes * sizeof(*axis));
for (int i = 0; i < axes; i++)
axis[i] = SDL_JoystickGetAxis(joystick[j].handle, i);
const int buttons = SDL_JoystickNumButtons(joystick[j].handle);
Uint8 *button = malloc(buttons * sizeof(*button));
for (int i = 0; i < buttons; i++)
button[i] = SDL_JoystickGetButton(joystick[j].handle, i);
const int hats = SDL_JoystickNumHats(joystick[j].handle);
Uint8 *hat = malloc(hats * sizeof(*hat));
for (int i = 0; i < hats; i++)
hat[i] = SDL_JoystickGetHat(joystick[j].handle, i);
bool detected = false;
do
{
setjasondelay(1);
SDL_JoystickUpdate();
for (int i = 0; i < axes; ++i)
{
Sint16 temp = SDL_JoystickGetAxis(joystick[j].handle, i);
if (abs(temp - axis[i]) > joystick_analog_max * 2 / 3)
{
assignment->type = AXIS;
assignment->num = i;
assignment->negative_axis = temp < axis[i];
detected = true;
break;
}
}
for (int i = 0; i < buttons; ++i)
{
Uint8 new_button = SDL_JoystickGetButton(joystick[j].handle, i),
changed = button[i] ^ new_button;
if (!changed)
continue;
if (new_button == 0) // button was released
{
button[i] = new_button;
}
else // button was pressed
{
assignment->type = BUTTON;
assignment->num = i;
detected = true;
break;
}
}
for (int i = 0; i < hats; ++i)
{
Uint8 new_hat = SDL_JoystickGetHat(joystick[j].handle, i),
changed = hat[i] ^ new_hat;
if (!changed)
continue;
if ((new_hat & changed) == SDL_HAT_CENTERED) // hat was centered
{
hat[i] = new_hat;
}
else
{
assignment->type = HAT;
assignment->num = i;
assignment->x_axis = changed & (SDL_HAT_LEFT | SDL_HAT_RIGHT);
assignment->negative_axis = changed & (SDL_HAT_LEFT | SDL_HAT_UP);
detected = true;
}
}
service_SDL_events(true);
JE_showVGA();
wait_delay();
}
while (!detected && !newkey && !newmouse);
free(axis);
free(button);
free(hat);
return detected;
}
 
// compares relevant parts of joystick assignments for equality
bool joystick_assignment_cmp( const Joystick_assignment *a, const Joystick_assignment *b )
{
if (a->type == b->type)
{
switch (a->type)
{
case NONE:
return true;
case AXIS:
return (a->num == b->num) &&
(a->negative_axis == b->negative_axis);
case BUTTON:
return (a->num == b->num);
case HAT:
return (a->num == b->num) &&
(a->x_axis == b->x_axis) &&
(a->negative_axis == b->negative_axis);
}
}
return false;
}
 
/contrib/games/opentyrian/src/joystick.h
0,0 → 1,98
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef JOYSTICK_H
#define JOYSTICK_H
 
#include "opentyr.h"
#include "config_file.h"
 
#include "SDL.h"
 
typedef enum
{
NONE,
AXIS,
BUTTON,
HAT
}
Joystick_assignment_types;
 
typedef struct
{
Joystick_assignment_types type;
int num;
// if hat
bool x_axis; // else y_axis
// if hat or axis
bool negative_axis; // else positive
}
Joystick_assignment;
 
typedef struct
{
SDL_Joystick *handle;
Joystick_assignment assignment[10][2]; // 0-3: directions, 4-9: actions
bool analog;
int sensitivity, threshold;
signed int x, y;
int analog_direction[4];
bool direction[4], direction_pressed[4]; // up, right, down, left (_pressed, for emulating key presses)
bool confirm, cancel;
bool action[6], action_pressed[6]; // fire, mode swap, left fire, right fire, menu, pause
Uint32 joystick_delay;
bool input_pressed;
}
Joystick;
 
extern int joystick_repeat_delay;
extern bool joydown;
extern bool ignore_joystick;
extern int joysticks;
extern Joystick *joystick;
 
int joystick_axis_reduce( int j, int value );
bool joystick_analog_angle( int j, float *angle );
 
void poll_joystick( int j );
void poll_joysticks( void );
 
void push_key( SDLKey key );
void push_joysticks_as_keyboard( void );
 
void init_joysticks( void );
void deinit_joysticks( void );
 
void reset_joystick_assignments( int j );
bool load_joystick_assignments( Config* config, int j );
bool save_joystick_assignments( Config* config, int j );
 
void joystick_assignments_to_string( char *buffer, size_t buffer_len, const Joystick_assignment *assignments );
 
bool detect_joystick_assignment( int j, Joystick_assignment *assignment );
bool joystick_assignment_cmp( const Joystick_assignment *, const Joystick_assignment * );
 
#endif /* JOYSTICK_H */
 
/contrib/games/opentyrian/src/jukebox.c
0,0 → 1,203
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "jukebox.h"
 
#include "font.h"
#include "joystick.h"
#include "keyboard.h"
#include "lds_play.h"
#include "loudness.h"
#include "mtrand.h"
#include "nortsong.h"
#include "opentyr.h"
#include "palette.h"
#include "sprite.h"
#include "starlib.h"
#include "vga_palette.h"
#include "video.h"
 
#include <stdio.h>
 
void jukebox( void )
{
bool trigger_quit = false, // true when user wants to quit
quitting = false;
bool hide_text = false;
 
bool fade_looped_songs = true, fading_song = false;
bool stopped = false;
 
bool fx = false;
int fx_num = 0;
 
int palette_fade_steps = 15;
 
int diff[256][3];
init_step_fade_palette(diff, vga_palette, 0, 255);
 
JE_starlib_init();
 
int fade_volume = tyrMusicVolume;
for (; ; )
{
if (!stopped && !audio_disabled)
{
if (songlooped && fade_looped_songs)
fading_song = true;
 
if (fading_song)
{
if (fade_volume > 5)
{
fade_volume -= 2;
}
else
{
fade_volume = tyrMusicVolume;
 
fading_song = false;
}
 
set_volume(fade_volume, fxVolume);
}
 
if (!playing || (songlooped && fade_looped_songs && !fading_song))
play_song(mt_rand() % MUSIC_NUM);
}
 
setdelay(1);
 
SDL_FillRect(VGAScreenSeg, NULL, 0);
 
// starlib input needs to be rewritten
JE_starlib_main();
 
push_joysticks_as_keyboard();
service_SDL_events(true);
 
if (!hide_text)
{
char buffer[60];
if (fx)
snprintf(buffer, sizeof(buffer), "%d %s", fx_num + 1, soundTitle[fx_num]);
else
snprintf(buffer, sizeof(buffer), "%d %s", song_playing + 1, musicTitle[song_playing]);
const int x = VGAScreen->w / 2;
draw_font_hv(VGAScreen, x, 170, "Press ESC to quit the jukebox.", small_font, centered, 1, 0);
draw_font_hv(VGAScreen, x, 180, "Arrow keys change the song being played.", small_font, centered, 1, 0);
draw_font_hv(VGAScreen, x, 190, buffer, small_font, centered, 1, 4);
}
 
if (palette_fade_steps > 0)
step_fade_palette(diff, palette_fade_steps--, 0, 255);
JE_showVGA();
 
wait_delay();
 
// quit on mouse click
Uint16 x, y;
if (JE_mousePosition(&x, &y) > 0)
trigger_quit = true;
 
if (newkey)
{
switch (lastkey_sym)
{
case SDLK_ESCAPE: // quit jukebox
case SDLK_q:
trigger_quit = true;
break;
 
case SDLK_SPACE:
hide_text = !hide_text;
break;
 
case SDLK_f:
fading_song = !fading_song;
break;
case SDLK_n:
fade_looped_songs = !fade_looped_songs;
break;
 
case SDLK_SLASH: // switch to sfx mode
fx = !fx;
break;
case SDLK_COMMA:
if (fx && --fx_num < 0)
fx_num = SAMPLE_COUNT - 1;
break;
case SDLK_PERIOD:
if (fx && ++fx_num >= SAMPLE_COUNT)
fx_num = 0;
break;
case SDLK_SEMICOLON:
if (fx)
JE_playSampleNum(fx_num + 1);
break;
 
case SDLK_LEFT:
case SDLK_UP:
play_song((song_playing > 0 ? song_playing : MUSIC_NUM) - 1);
stopped = false;
break;
case SDLK_RETURN:
case SDLK_RIGHT:
case SDLK_DOWN:
play_song((song_playing + 1) % MUSIC_NUM);
stopped = false;
break;
case SDLK_s: // stop song
stop_song();
stopped = true;
break;
case SDLK_r: // restart song
restart_song();
stopped = false;
break;
 
default:
break;
}
}
// user wants to quit, start fade-out
if (trigger_quit && !quitting)
{
palette_fade_steps = 15;
SDL_Color black = { 0, 0, 0 };
init_step_fade_solid(diff, black, 0, 255);
quitting = true;
}
// if fade-out finished, we can finally quit
if (quitting && palette_fade_steps == 0)
break;
}
 
set_volume(tyrMusicVolume, fxVolume);
}
 
/contrib/games/opentyrian/src/jukebox.h
0,0 → 1,27
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef JUKEBOX_H
#define JUKEBOX_H
 
#include "opentyr.h"
 
void jukebox( void );
 
#endif /* JUKEBOX_H */
 
/contrib/games/opentyrian/src/keyboard.c
0,0 → 1,255
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "keyboard.h"
 
#include "joystick.h"
#include "network.h"
#include "opentyr.h"
#include "video.h"
#include "video_scale.h"
 
#include "SDL.h"
 
#include <stdio.h>
 
 
JE_boolean ESCPressed;
 
JE_boolean newkey, newmouse, keydown, mousedown;
SDLKey lastkey_sym;
SDLMod lastkey_mod;
unsigned char lastkey_char;
Uint8 lastmouse_but;
Uint16 lastmouse_x, lastmouse_y;
JE_boolean mouse_pressed[3] = {false, false, false};
Uint16 mouse_x, mouse_y;
 
Uint8 keysactive[SDLK_LAST];
 
#ifdef NDEBUG
bool input_grab_enabled = true;
#else
bool input_grab_enabled = false;
#endif
 
 
void flush_events_buffer( void )
{
SDL_Event ev;
 
while (SDL_PollEvent(&ev));
}
 
void wait_input( JE_boolean keyboard, JE_boolean mouse, JE_boolean joystick )
{
service_SDL_events(false);
while (!((keyboard && keydown) || (mouse && mousedown) || (joystick && joydown)))
{
uSDL_Delay(SDL_POLL_INTERVAL);
push_joysticks_as_keyboard();
service_SDL_events(false);
#ifdef WITH_NETWORK
if (isNetworkGame)
network_check();
#endif
}
}
 
void wait_noinput( JE_boolean keyboard, JE_boolean mouse, JE_boolean joystick )
{
service_SDL_events(false);
while ((keyboard && keydown) || (mouse && mousedown) || (joystick && joydown))
{
uSDL_Delay(SDL_POLL_INTERVAL);
poll_joysticks();
service_SDL_events(false);
#ifdef WITH_NETWORK
if (isNetworkGame)
network_check();
#endif
}
}
 
void init_keyboard( void )
{
SDL_EnableKeyRepeat(500, 60);
 
newkey = newmouse = false;
keydown = mousedown = false;
 
SDL_EnableUNICODE(1);
}
 
void input_grab( bool enable )
{
#if defined(TARGET_GP2X) || defined(TARGET_DINGUX)
enable = true;
#endif
input_grab_enabled = enable || fullscreen_enabled;
SDL_ShowCursor(input_grab_enabled ? SDL_DISABLE : SDL_ENABLE);
#ifdef NDEBUG
SDL_WM_GrabInput(input_grab_enabled ? SDL_GRAB_ON : SDL_GRAB_OFF);
#endif
}
 
JE_word JE_mousePosition( JE_word *mouseX, JE_word *mouseY )
{
service_SDL_events(false);
*mouseX = mouse_x;
*mouseY = mouse_y;
return mousedown ? lastmouse_but : 0;
}
 
void set_mouse_position( int x, int y )
{
if (input_grab_enabled)
{
SDL_WarpMouse(x * scalers[scaler].width / vga_width, y * scalers[scaler].height / vga_height);
mouse_x = x;
mouse_y = y;
}
}
 
void service_SDL_events( JE_boolean clear_new )
{
SDL_Event ev;
if (clear_new)
newkey = newmouse = false;
while (SDL_PollEvent(&ev))
{
switch (ev.type)
{
case SDL_ACTIVEEVENT:
if (ev.active.state == SDL_APPINPUTFOCUS && !ev.active.gain)
input_grab(false);
break;
case SDL_MOUSEMOTION:
mouse_x = ev.motion.x * vga_width / scalers[scaler].width;
mouse_y = ev.motion.y * vga_height / scalers[scaler].height;
break;
case SDL_KEYDOWN:
if (ev.key.keysym.mod & KMOD_CTRL)
{
/* <ctrl><bksp> emergency kill */
if (ev.key.keysym.sym == SDLK_BACKSPACE)
{
puts("\n\n\nCtrl+Backspace pressed. Doing emergency quit.\n");
SDL_Quit();
exit(1);
}
/* <ctrl><f10> toggle input grab */
if (ev.key.keysym.sym == SDLK_F10)
{
input_grab(!input_grab_enabled);
break;
}
}
if (ev.key.keysym.mod & KMOD_ALT)
{
/* <alt><enter> toggle fullscreen */
if (ev.key.keysym.sym == SDLK_RETURN)
{
if (!init_scaler(scaler, !fullscreen_enabled) && // try new fullscreen state
!init_any_scaler(!fullscreen_enabled) && // try any scaler in new fullscreen state
!init_scaler(scaler, fullscreen_enabled)) // revert on fail
{
exit(EXIT_FAILURE);
}
break;
}
/* <alt><tab> disable input grab and fullscreen */
if (ev.key.keysym.sym == SDLK_TAB)
{
if (!init_scaler(scaler, false) && // try windowed
!init_any_scaler(false) && // try any scaler windowed
!init_scaler(scaler, fullscreen_enabled)) // revert on fail
{
exit(EXIT_FAILURE);
}
input_grab(false);
break;
}
}
 
keysactive[ev.key.keysym.sym] = 1;
newkey = true;
lastkey_sym = ev.key.keysym.sym;
lastkey_mod = ev.key.keysym.mod;
lastkey_char = ev.key.keysym.unicode;
keydown = true;
return;
case SDL_KEYUP:
keysactive[ev.key.keysym.sym] = 0;
keydown = false;
return;
case SDL_MOUSEBUTTONDOWN:
if (!input_grab_enabled)
{
input_grab(true);
break;
}
// fall through
case SDL_MOUSEBUTTONUP:
if (ev.type == SDL_MOUSEBUTTONDOWN)
{
newmouse = true;
lastmouse_but = ev.button.button;
lastmouse_x = ev.button.x * vga_width / scalers[scaler].width;
lastmouse_y = ev.button.y * vga_height / scalers[scaler].height;
mousedown = true;
}
else
{
mousedown = false;
}
switch (ev.button.button)
{
case SDL_BUTTON_LEFT:
mouse_pressed[0] = mousedown; break;
case SDL_BUTTON_RIGHT:
mouse_pressed[1] = mousedown; break;
case SDL_BUTTON_MIDDLE:
mouse_pressed[2] = mousedown; break;
}
break;
case SDL_QUIT:
/* TODO: Call the cleanup code here. */
exit(0);
break;
}
}
}
 
void JE_clearKeyboard( void )
{
// /!\ Doesn't seems important. I think. D:
}
 
/contrib/games/opentyrian/src/keyboard.h
0,0 → 1,57
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef KEYBOARD_H
#define KEYBOARD_H
 
#include "opentyr.h"
 
#include "SDL.h"
 
 
#define SDL_POLL_INTERVAL 5
 
extern JE_boolean ESCPressed;
extern JE_boolean newkey, newmouse, keydown, mousedown;
extern SDLKey lastkey_sym;
extern SDLMod lastkey_mod;
extern unsigned char lastkey_char;
extern Uint8 lastmouse_but;
extern Uint16 lastmouse_x, lastmouse_y;
extern JE_boolean mouse_pressed[3];
extern Uint16 mouse_x, mouse_y;
extern Uint8 keysactive[SDLK_LAST];
 
extern bool input_grab_enabled;
 
void flush_events_buffer( void );
void wait_input( JE_boolean keyboard, JE_boolean mouse, JE_boolean joystick );
void wait_noinput( JE_boolean keyboard, JE_boolean mouse, JE_boolean joystick );
void init_keyboard( void );
void input_grab( bool enable );
JE_word JE_mousePosition( JE_word *mouseX, JE_word *mouseY );
void set_mouse_position( int x, int y );
 
void service_SDL_events( JE_boolean clear_new );
 
void sleep_game( void );
 
void JE_clearKeyboard( void );
 
#endif /* KEYBOARD_H */
 
/contrib/games/opentyrian/src/lds_play.c
0,0 → 1,769
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "lds_play.h"
 
#include "file.h"
#include "loudness.h"
#include "opentyr.h"
 
#include <assert.h>
 
const unsigned char op_table[9] = {0x00, 0x01, 0x02, 0x08, 0x09, 0x0a, 0x10, 0x11, 0x12};
 
/* A substantial amount of this code has been copied and adapted from adplug.
Thanks, guys! Adplug is awesome! :D */
 
/* Note frequency table (16 notes / octave) */
static const Uint16 frequency[(13 * 15) - 3] = {
343, 344, 345, 347, 348, 349, 350, 352, 353, 354, 356, 357, 358,
359, 361, 362, 363, 365, 366, 367, 369, 370, 371, 373, 374, 375,
377, 378, 379, 381, 382, 384, 385, 386, 388, 389, 391, 392, 393,
395, 396, 398, 399, 401, 402, 403, 405, 406, 408, 409, 411, 412,
414, 415, 417, 418, 420, 421, 423, 424, 426, 427, 429, 430, 432,
434, 435, 437, 438, 440, 442, 443, 445, 446, 448, 450, 451, 453,
454, 456, 458, 459, 461, 463, 464, 466, 468, 469, 471, 473, 475,
476, 478, 480, 481, 483, 485, 487, 488, 490, 492, 494, 496, 497,
499, 501, 503, 505, 506, 508, 510, 512, 514, 516, 518, 519, 521,
523, 525, 527, 529, 531, 533, 535, 537, 538, 540, 542, 544, 546,
548, 550, 552, 554, 556, 558, 560, 562, 564, 566, 568, 571, 573,
575, 577, 579, 581, 583, 585, 587, 589, 591, 594, 596, 598, 600,
602, 604, 607, 609, 611, 613, 615, 618, 620, 622, 624, 627, 629,
631, 633, 636, 638, 640, 643, 645, 647, 650, 652, 654, 657, 659,
662, 664, 666, 669, 671, 674, 676, 678, 681, 683
};
 
/* Vibrato (sine) table */
static const Uint8 vibtab[25 + (13 * 3)] = {
0, 13, 25, 37, 50, 62, 74, 86, 98, 109, 120, 131, 142, 152, 162,
171, 180, 189, 197, 205, 212, 219, 225, 231, 236, 240, 244, 247,
250, 252, 254, 255, 255, 255, 254, 252, 250, 247, 244, 240, 236,
231, 225, 219, 212, 205, 197, 189, 180, 171, 162, 152, 142, 131,
120, 109, 98, 86, 74, 62, 50, 37, 25, 13
};
 
/* Tremolo (sine * sine) table */
static const Uint8 tremtab[128] = {
0, 0, 1, 1, 2, 4, 5, 7, 10, 12, 15, 18, 21, 25, 29, 33, 37, 42, 47,
52, 57, 62, 67, 73, 79, 85, 90, 97, 103, 109, 115, 121, 128, 134,
140, 146, 152, 158, 165, 170, 176, 182, 188, 193, 198, 203, 208,
213, 218, 222, 226, 230, 234, 237, 240, 243, 245, 248, 250, 251,
253, 254, 254, 255, 255, 255, 254, 254, 253, 251, 250, 248, 245,
243, 240, 237, 234, 230, 226, 222, 218, 213, 208, 203, 198, 193,
188, 182, 176, 170, 165, 158, 152, 146, 140, 134, 127, 121, 115,
109, 103, 97, 90, 85, 79, 73, 67, 62, 57, 52, 47, 42, 37, 33, 29,
25, 21, 18, 15, 12, 10, 7, 5, 4, 2, 1, 1, 0
};
 
static const Uint16 maxsound = 0x3f, maxpos = 0xff;
 
static SoundBank *soundbank = NULL;
static Channel channel[9];
static Position *positions = NULL;
 
static Uint8 fmchip[0xff], jumping, fadeonoff, allvolume, hardfade, tempo_now, pattplay, tempo, regbd, chandelay[9], mode, pattlen;
static Uint16 posplay, jumppos, speed;
static Uint16 *patterns = NULL;
static Uint16 numpatch, numposi, mainvolume;
 
bool playing, songlooped;
 
bool lds_load( FILE *f, unsigned int music_offset, unsigned int music_size )
{
SoundBank *sb;
fseek(f, music_offset, SEEK_SET);
 
/* load header */
mode = fgetc(f);
if (mode > 2)
{
fprintf(stderr, "error: failed to load music\n");
return false;
}
efread(&speed, 2, 1, f);
tempo = fgetc(f);
pattlen = fgetc(f);
for (unsigned int i = 0; i < 9; i++)
chandelay[i] = fgetc(f);
regbd = fgetc(f);
 
/* load patches */
efread(&numpatch, 2, 1, f);
 
free(soundbank);
soundbank = malloc(sizeof(SoundBank) * numpatch);
 
for (unsigned int i = 0; i < numpatch; i++)
{
sb = &soundbank[i];
sb->mod_misc = fgetc(f);
sb->mod_vol = fgetc(f);
sb->mod_ad = fgetc(f);
sb->mod_sr = fgetc(f);
sb->mod_wave = fgetc(f);
sb->car_misc = fgetc(f);
sb->car_vol = fgetc(f);
sb->car_ad = fgetc(f);
sb->car_sr = fgetc(f);
sb->car_wave = fgetc(f);
sb->feedback = fgetc(f);
sb->keyoff = fgetc(f);
sb->portamento = fgetc(f);
sb->glide = fgetc(f);
sb->finetune = fgetc(f);
sb->vibrato = fgetc(f);
sb->vibdelay = fgetc(f);
sb->mod_trem = fgetc(f);
sb->car_trem = fgetc(f);
sb->tremwait = fgetc(f);
sb->arpeggio = fgetc(f);
for (unsigned int j = 0; j < 12; j++)
sb->arp_tab[j] = fgetc(f);
efread(&sb->start, 2, 1, f);
efread(&sb->size, 2, 1, f);
sb->fms = fgetc(f);
efread(&sb->transp, 2, 1, f);
sb->midinst = fgetc(f);
sb->midvelo = fgetc(f);
sb->midkey = fgetc(f);
sb->midtrans = fgetc(f);
sb->middum1 = fgetc(f);
sb->middum2 = fgetc(f);
}
/* load positions */
efread(&numposi, 2, 1, f);
free(positions);
positions = malloc(sizeof(Position) * 9 * numposi);
for (unsigned int i = 0; i < numposi; i++)
{
for (unsigned int j = 0; j < 9; j++)
{
/*
* patnum is a pointer inside the pattern space, but patterns are 16bit
* word fields anyway, so it ought to be an even number (hopefully) and
* we can just divide it by 2 to get our array index of 16bit words.
*/
Uint16 temp;
efread(&temp, 2, 1, f);
positions[i * 9 + j].patnum = temp / 2;
positions[i * 9 + j].transpose = fgetc(f);
}
}
/* load patterns */
fseek(f, 2, SEEK_CUR); /* ignore # of digital sounds (dunno what this is for) */
unsigned int remaining = music_size - (ftell(f) - music_offset);
free(patterns);
patterns = malloc(sizeof(Uint16) * (remaining / 2));
for (unsigned int i = 0; i < remaining / 2; i++)
efread(&patterns[i], 2, 1, f);
lds_rewind();
return true;
}
 
void lds_free( void )
{
free(soundbank);
soundbank = NULL;
free(positions);
positions = NULL;
free(patterns);
patterns = NULL;
}
 
void lds_rewind( void )
{
int i;
 
/* init all with 0 */
tempo_now = 3;
playing = true; songlooped = false;
jumping = fadeonoff = allvolume = hardfade = pattplay = posplay = jumppos = mainvolume = 0;
memset(channel, 0, sizeof(channel));
memset(fmchip, 0, sizeof(fmchip));
 
/* OPL2 init */
opl_init(); /* Reset OPL chip */
opl_write(1, 0x20);
opl_write(8, 0);
opl_write(0xbd, regbd);
 
for(i = 0; i < 9; i++) {
opl_write(0x20 + op_table[i], 0);
opl_write(0x23 + op_table[i], 0);
opl_write(0x40 + op_table[i], 0x3f);
opl_write(0x43 + op_table[i], 0x3f);
opl_write(0x60 + op_table[i], 0xff);
opl_write(0x63 + op_table[i], 0xff);
opl_write(0x80 + op_table[i], 0xff);
opl_write(0x83 + op_table[i], 0xff);
opl_write(0xe0 + op_table[i], 0);
opl_write(0xe3 + op_table[i], 0);
opl_write(0xa0 + i, 0);
opl_write(0xb0 + i, 0);
opl_write(0xc0 + i, 0);
}
}
 
void lds_setregs(Uint8 reg, Uint8 val)
{
if(fmchip[reg] == val) return;
 
fmchip[reg] = val;
opl_write(reg, val);
}
 
void lds_setregs_adv(Uint8 reg, Uint8 mask, Uint8 val)
{
lds_setregs(reg, (fmchip[reg] & mask) | val);
}
 
int lds_update( void )
{
Uint16 comword, freq, octave, chan, tune, wibc, tremc, arpreg;
int vbreak;
Uint8 level, regnum, comhi, comlo;
int i;
Channel *c;
 
if(!playing) return false;
 
/* handle fading */
if(fadeonoff)
{
if(fadeonoff <= 128) {
if(allvolume > fadeonoff || allvolume == 0)
{
allvolume -= fadeonoff;
} else {
allvolume = 1;
fadeonoff = 0;
if(hardfade != 0) {
playing = false;
hardfade = 0;
for(i = 0; i < 9; i++)
{
channel[i].keycount = 1;
}
}
}
 
} else {
if( (Uint8) ((allvolume + (0x100 - fadeonoff)) & 0xff) <= mainvolume)
{
allvolume += 0x100 - fadeonoff;
} else {
allvolume = mainvolume;
fadeonoff = 0;
}
}
}
 
/* handle channel delay */
for(chan = 0; chan < 9; chan++) {
c = &channel[chan];
if(c->chancheat.chandelay) {
if(!(--c->chancheat.chandelay)) {
lds_playsound(c->chancheat.sound, chan, c->chancheat.high);
}
}
}
 
/* handle notes */
if(!tempo_now && positions)
{
vbreak = false;
for(chan = 0; chan < 9; chan++)
{
c = &channel[chan];
if(!c->packwait) {
Uint16 patnum = positions[posplay * 9 + chan].patnum;
Uint8 transpose = positions[posplay * 9 + chan].transpose;
/*printf("> %p", positions);*/
 
comword = patterns[patnum + c->packpos];
comhi = comword >> 8; comlo = comword & 0xff;
if(comword) {
if(comhi == 0x80)
{
c->packwait = comlo;
} else {
if(comhi >= 0x80)
{
switch(comhi)
{
case 0xff:
c->volcar = (((c->volcar & 0x3f) * comlo) >> 6) & 0x3f;
if(fmchip[0xc0 + chan] & 1)
c->volmod = (((c->volmod & 0x3f) * comlo) >> 6) & 0x3f;
break;
 
case 0xfe:
tempo = comword & 0x3f;
break;
 
case 0xfd:
c->nextvol = comlo;
break;
 
case 0xfc:
playing = false;
/* in real player there's also full keyoff here, but we don't need it */
break;
 
case 0xfb:
c->keycount = 1;
break;
 
case 0xfa:
vbreak = true;
jumppos = (posplay + 1) & maxpos;
break;
 
case 0xf9:
vbreak = true;
jumppos = comlo & maxpos;
jumping = 1;
if(jumppos < posplay)
{
songlooped = true;
}
break;
 
case 0xf8:
c->lasttune = 0;
break;
 
case 0xf7:
c->vibwait = 0;
/* PASCAL: c->vibspeed = ((comlo >> 4) & 15) + 2; */
c->vibspeed = (comlo >> 4) + 2;
c->vibrate = (comlo & 15) + 1;
break;
 
case 0xf6:
c->glideto = comlo;
break;
 
case 0xf5:
c->finetune = comlo;
break;
 
case 0xf4:
if(!hardfade)
{
allvolume = mainvolume = comlo;
fadeonoff = 0;
}
break;
 
case 0xf3:
if(!hardfade)
{
fadeonoff = comlo;
}
break;
 
case 0xf2:
c->trmstay = comlo;
break;
 
case 0xf1: /* panorama */
 
case 0xf0: /* progch */
/* MIDI commands (unhandled) */
/*AdPlug_LogWrite("CldsPlayer(): not handling MIDI command 0x%x, "
"value = 0x%x\n", comhi);*/
break;
 
default:
if(comhi < 0xa0)
{
c->glideto = comhi & 0x1f;
} else {
/*AdPlug_LogWrite("CldsPlayer(): unknown command 0x%x encountered!"
" value = 0x%x\n", comhi, comlo);*/
}
break;
}
} else {
Uint8 sound;
Uint16 high;
Sint8 transp = transpose & 127;
/*
* Originally, in assembler code, the player first shifted
* logically left the transpose byte by 1 and then shifted
* arithmetically right the same byte to achieve the final,
* signed transpose value. Since we can't do arithmetic shifts
* in C, we just duplicate the 7th bit into the 8th one and
* discard the 8th one completely.
*/
 
if(transpose & 64)
{
transp |= 128;
}
 
if(transpose & 128)
{
sound = (comlo + transp) & maxsound;
high = comhi << 4;
} else {
sound = comlo & maxsound;
high = (comhi + transp) << 4;
}
 
/*
PASCAL:
sound = comlo & maxsound;
high = (comhi + (((transpose + 0x24) & 0xff) - 0x24)) << 4;
*/
 
if(!chandelay[chan]) {
lds_playsound(sound, chan, high);
} else {
c->chancheat.chandelay = chandelay[chan];
c->chancheat.sound = sound;
c->chancheat.high = high;
}
}
}
}
 
c->packpos++;
} else {
c->packwait--;
}
}
 
tempo_now = tempo;
/*
The continue table is updated here, but this is only used in the
original player, which can be paused in the middle of a song and then
unpaused. Since AdPlug does all this for us automatically, we don't
have a continue table here. The continue table update code is noted
here for reference only.
 
if(!pattplay) {
conttab[speed & maxcont].position = posplay & 0xff;
conttab[speed & maxcont].tempo = tempo;
}
*/
pattplay++;
if(vbreak)
{
pattplay = 0;
for(i = 0; i < 9; i++)
{
channel[i].packpos = channel[i].packwait = 0;
}
posplay = jumppos;
} else {
if(pattplay >= pattlen) {
pattplay = 0;
for(i = 0; i < 9; i++)
{
channel[i].packpos = channel[i].packwait = 0;
}
posplay = (posplay + 1) & maxpos;
}
}
} else {
tempo_now--;
}
 
/* make effects */
for(chan = 0; chan < 9; chan++) {
c = &channel[chan];
regnum = op_table[chan];
if(c->keycount > 0) {
if(c->keycount == 1)
lds_setregs_adv(0xb0 + chan, 0xdf, 0);
c->keycount--;
}
 
/* arpeggio */
if(c->arp_size == 0)
arpreg = 0;
else {
arpreg = c->arp_tab[c->arp_pos] << 4;
if(arpreg == 0x800) {
if(c->arp_pos > 0) c->arp_tab[0] = c->arp_tab[c->arp_pos - 1];
c->arp_size = 1; c->arp_pos = 0;
arpreg = c->arp_tab[0] << 4;
}
if(c->arp_count == c->arp_speed) {
c->arp_pos++;
if(c->arp_pos >= c->arp_size) c->arp_pos = 0;
c->arp_count = 0;
} else
c->arp_count++;
}
/* glide & portamento */
if(c->lasttune && (c->lasttune != c->gototune)) {
if(c->lasttune > c->gototune) {
if(c->lasttune - c->gototune < c->portspeed)
c->lasttune = c->gototune;
else
c->lasttune -= c->portspeed;
} else {
if(c->gototune - c->lasttune < c->portspeed)
c->lasttune = c->gototune;
else
c->lasttune += c->portspeed;
}
if(arpreg >= 0x800)
arpreg = c->lasttune - (arpreg ^ 0xff0) - 16;
else
arpreg += c->lasttune;
freq = frequency[arpreg % (12 * 16)];
octave = arpreg / (12 * 16) - 1;
lds_setregs(0xa0 + chan, freq & 0xff);
lds_setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf);
} else {
/* vibrato */
if(!c->vibwait) {
if(c->vibrate) {
wibc = vibtab[c->vibcount & 0x3f] * c->vibrate;
if((c->vibcount & 0x40) == 0)
tune = c->lasttune + (wibc >> 8);
else
tune = c->lasttune - (wibc >> 8);
if(arpreg >= 0x800)
tune = tune - (arpreg ^ 0xff0) - 16;
else
tune += arpreg;
freq = frequency[tune % (12 * 16)];
octave = tune / (12 * 16) - 1;
lds_setregs(0xa0 + chan, freq & 0xff);
lds_setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf);
c->vibcount += c->vibspeed;
} else if(c->arp_size != 0) { /* no vibrato, just arpeggio */
if(arpreg >= 0x800)
tune = c->lasttune - (arpreg ^ 0xff0) - 16;
else
tune = c->lasttune + arpreg;
freq = frequency[tune % (12 * 16)];
octave = tune / (12 * 16) - 1;
lds_setregs(0xa0 + chan, freq & 0xff);
lds_setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf);
}
} else { /* no vibrato, just arpeggio */
c->vibwait--;
if(c->arp_size != 0) {
if(arpreg >= 0x800)
tune = c->lasttune - (arpreg ^ 0xff0) - 16;
else
tune = c->lasttune + arpreg;
freq = frequency[tune % (12 * 16)];
octave = tune / (12 * 16) - 1;
lds_setregs(0xa0 + chan, freq & 0xff);
lds_setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf);
}
}
}
/* tremolo (modulator) */
if(!c->trmwait) {
if(c->trmrate) {
tremc = tremtab[c->trmcount & 0x7f] * c->trmrate;
if((tremc >> 8) <= (c->volmod & 0x3f))
level = (c->volmod & 0x3f) - (tremc >> 8);
else
level = 0;
if(allvolume != 0 && (fmchip[0xc0 + chan] & 1))
lds_setregs_adv(0x40 + regnum, 0xc0, ((level * allvolume) >> 8) ^ 0x3f);
else
lds_setregs_adv(0x40 + regnum, 0xc0, level ^ 0x3f);
c->trmcount += c->trmspeed;
} else if(allvolume != 0 && (fmchip[0xc0 + chan] & 1))
lds_setregs_adv(0x40 + regnum, 0xc0, ((((c->volmod & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f);
else
lds_setregs_adv(0x40 + regnum, 0xc0, (c->volmod ^ 0x3f) & 0x3f);
} else {
c->trmwait--;
if(allvolume != 0 && (fmchip[0xc0 + chan] & 1))
lds_setregs_adv(0x40 + regnum, 0xc0, ((((c->volmod & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f);
}
/* tremolo (carrier) */
if(!c->trcwait) {
if(c->trcrate) {
tremc = tremtab[c->trccount & 0x7f] * c->trcrate;
if((tremc >> 8) <= (c->volcar & 0x3f))
level = (c->volcar & 0x3f) - (tremc >> 8);
else
level = 0;
if(allvolume != 0)
lds_setregs_adv(0x43 + regnum, 0xc0, ((level * allvolume) >> 8) ^ 0x3f);
else
lds_setregs_adv(0x43 + regnum, 0xc0, level ^ 0x3f);
c->trccount += c->trcspeed;
} else if(allvolume != 0)
lds_setregs_adv(0x43 + regnum, 0xc0, ((((c->volcar & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f);
else
lds_setregs_adv(0x43 + regnum, 0xc0, (c->volcar ^ 0x3f) & 0x3f);
} else {
c->trcwait--;
if(allvolume != 0)
lds_setregs_adv(0x43 + regnum, 0xc0, ((((c->volcar & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f);
}
}
 
return (!playing || songlooped) ? false : true;
}
 
void lds_playsound(int inst_number, int channel_number, int tunehigh)
{
Channel *c = &channel[channel_number]; /* current channel */
SoundBank *i = &soundbank[inst_number]; /* current instrument */
Uint32 regnum = op_table[channel_number]; /* channel's OPL2 register */
Uint8 volcalc, octave;
Uint16 freq;
/* set fine tune */
tunehigh += ((i->finetune + c->finetune + 0x80) & 0xff) - 0x80;
/* arpeggio handling */
if(!i->arpeggio) {
Uint16 arpcalc = i->arp_tab[0] << 4;
if(arpcalc > 0x800)
tunehigh = tunehigh - (arpcalc ^ 0xff0) - 16;
else
tunehigh += arpcalc;
}
/* glide handling */
if(c->glideto != 0) {
c->gototune = tunehigh;
c->portspeed = c->glideto;
c->glideto = c->finetune = 0;
return;
}
/* set modulator registers */
lds_setregs(0x20 + regnum, i->mod_misc);
volcalc = i->mod_vol;
if(!c->nextvol || !(i->feedback & 1))
c->volmod = volcalc;
else
c->volmod = (volcalc & 0xc0) | ((((volcalc & 0x3f) * c->nextvol) >> 6));
if((i->feedback & 1) == 1 && allvolume != 0)
lds_setregs(0x40 + regnum, ((c->volmod & 0xc0) | (((c->volmod & 0x3f) * allvolume) >> 8)) ^ 0x3f);
else
lds_setregs(0x40 + regnum, c->volmod ^ 0x3f);
lds_setregs(0x60 + regnum, i->mod_ad);
lds_setregs(0x80 + regnum, i->mod_sr);
lds_setregs(0xe0 + regnum, i->mod_wave);
/* Set carrier registers */
lds_setregs(0x23 + regnum, i->car_misc);
volcalc = i->car_vol;
if(!c->nextvol)
c->volcar = volcalc;
else
c->volcar = (volcalc & 0xc0) | ((((volcalc & 0x3f) * c->nextvol) >> 6));
if(allvolume)
lds_setregs(0x43 + regnum, ((c->volcar & 0xc0) | (((c->volcar & 0x3f) * allvolume) >> 8)) ^ 0x3f);
else
lds_setregs(0x43 + regnum, c->volcar ^ 0x3f);
lds_setregs(0x63 + regnum, i->car_ad);
lds_setregs(0x83 + regnum, i->car_sr);
lds_setregs(0xe3 + regnum, i->car_wave);
lds_setregs(0xc0 + channel_number, i->feedback);
lds_setregs_adv(0xb0 + channel_number, 0xdf, 0); /* key off */
freq = frequency[tunehigh % (12 * 16)];
octave = tunehigh / (12 * 16) - 1;
if(!i->glide) {
if(!i->portamento || !c->lasttune) {
lds_setregs(0xa0 + channel_number, freq & 0xff);
lds_setregs(0xb0 + channel_number, (octave << 2) + 0x20 + (freq >> 8));
c->lasttune = c->gototune = tunehigh;
} else {
c->gototune = tunehigh;
c->portspeed = i->portamento;
lds_setregs_adv(0xb0 + channel_number, 0xdf, 0x20); /* key on */
}
} else {
lds_setregs(0xa0 + channel_number, freq & 0xff);
lds_setregs(0xb0 + channel_number, (octave << 2) + 0x20 + (freq >> 8));
c->lasttune = tunehigh;
c->gototune = tunehigh + ((i->glide + 0x80) & 0xff) - 0x80; /* set destination */
c->portspeed = i->portamento;
}
if(!i->vibrato)
c->vibwait = c->vibspeed = c->vibrate = 0;
else {
c->vibwait = i->vibdelay;
/* PASCAL: c->vibspeed = ((i->vibrato >> 4) & 15) + 1; */
c->vibspeed = (i->vibrato >> 4) + 2;
c->vibrate = (i->vibrato & 15) + 1;
}
if(!(c->trmstay & 0xf0)) {
c->trmwait = (i->tremwait & 0xf0) >> 3;
/* PASCAL: c->trmspeed = (i->mod_trem >> 4) & 15; */
c->trmspeed = i->mod_trem >> 4;
c->trmrate = i->mod_trem & 15;
c->trmcount = 0;
}
if(!(c->trmstay & 0x0f)) {
c->trcwait = (i->tremwait & 15) << 1;
/* PASCAL: c->trcspeed = (i->car_trem >> 4) & 15; */
c->trcspeed = i->car_trem >> 4;
c->trcrate = i->car_trem & 15;
c->trccount = 0;
}
c->arp_size = i->arpeggio & 15;
c->arp_speed = i->arpeggio >> 4;
memcpy(c->arp_tab, i->arp_tab, 12);
c->keycount = i->keyoff;
c->nextvol = c->glideto = c->finetune = c->vibcount = c->arp_pos = c->arp_count = 0;
}
 
/contrib/games/opentyrian/src/lds_play.h
0,0 → 1,74
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef LDS_PLAY_H
#define LDS_PLAY_H
 
#include "opentyr.h"
 
#include <stdio.h>
 
extern bool playing, songlooped;
 
int lds_update( void );
bool lds_load( FILE *f, unsigned int music_offset, unsigned int music_size );
void lds_free( void );
void lds_rewind( void );
 
#define REFRESH 70.0f
 
/*unsigned int getorders() { return numposi; }
unsigned int getorder() { return posplay; }
unsigned int getrow() { return pattplay; }
unsigned int getspeed() { return speed; }
unsigned int getinstruments() { return numpatch; }*/
 
typedef struct {
unsigned char mod_misc, mod_vol, mod_ad, mod_sr, mod_wave,
car_misc, car_vol, car_ad, car_sr, car_wave, feedback, keyoff,
portamento, glide, finetune, vibrato, vibdelay, mod_trem, car_trem,
tremwait, arpeggio, arp_tab[12];
unsigned short start, size;
unsigned char fms;
unsigned short transp;
unsigned char midinst, midvelo, midkey, midtrans, middum1, middum2;
} SoundBank;
 
typedef struct {
unsigned short gototune, lasttune, packpos;
unsigned char finetune, glideto, portspeed, nextvol, volmod, volcar,
vibwait, vibspeed, vibrate, trmstay, trmwait, trmspeed, trmrate, trmcount,
trcwait, trcspeed, trcrate, trccount, arp_size, arp_speed, keycount,
vibcount, arp_pos, arp_count, packwait, arp_tab[12];
struct {
unsigned char chandelay, sound;
unsigned short high;
} chancheat;
} Channel;
 
typedef struct {
unsigned short patnum;
unsigned char transpose;
} Position;
 
void lds_playsound(int inst_number, int channel_number, int tunehigh);
void lds_setregs(unsigned char reg, unsigned char val);
void lds_setregs_adv(unsigned char reg, unsigned char mask, unsigned char val);
 
#endif /* LDS_PLAY_H */
 
/contrib/games/opentyrian/src/loudness.c
0,0 → 1,294
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "loudness.h"
 
#include "file.h"
#include "lds_play.h"
#include "nortsong.h"
#include "opentyr.h"
#include "params.h"
 
float music_volume = 0, sample_volume = 0;
 
bool music_stopped = true;
unsigned int song_playing = 0;
 
bool audio_disabled = false, music_disabled = false, samples_disabled = false;
 
/* SYN: These shouldn't be used outside this file. Hands off! */
FILE *music_file = NULL;
Uint32 *song_offset;
Uint16 song_count = 0;
 
 
SAMPLE_TYPE *channel_buffer[SFX_CHANNELS] = { NULL };
SAMPLE_TYPE *channel_pos[SFX_CHANNELS] = { NULL };
Uint32 channel_len[SFX_CHANNELS] = { 0 };
Uint8 channel_vol[SFX_CHANNELS];
 
int sound_init_state = false;
int freq = 11025 * OUTPUT_QUALITY;
 
static SDL_AudioCVT audio_cvt; // used for format conversion
 
void audio_cb( void *userdata, unsigned char *feedme, int howmuch );
 
void load_song( unsigned int song_num );
 
bool init_audio( void )
{
if (audio_disabled)
return false;
SDL_AudioSpec ask, got;
ask.freq = freq;
ask.format = (BYTES_PER_SAMPLE == 2) ? AUDIO_S16SYS : AUDIO_S8;
ask.channels = 1;
ask.samples = 2048;
ask.callback = audio_cb;
printf("\trequested %d Hz, %d channels, %d samples\n", ask.freq, ask.channels, ask.samples);
#ifdef _KOLIBRI
SDL_AudioInit(NULL);
#endif
 
if (SDL_OpenAudio(&ask, &got) == -1)
{
fprintf(stderr, "error: failed to initialize SDL audio: %s\n", SDL_GetError());
audio_disabled = true;
return false;
}
printf("\tobtained %d Hz, %d channels, %d samples\n", got.freq, got.channels, got.samples);
SDL_BuildAudioCVT(&audio_cvt, ask.format, ask.channels, ask.freq, got.format, got.channels, got.freq);
opl_init();
SDL_PauseAudio(0); // unpause
return true;
}
 
void audio_cb( void *user_data, unsigned char *sdl_buffer, int howmuch )
{
(void)user_data;
// prepare for conversion
howmuch /= audio_cvt.len_mult;
audio_cvt.buf = sdl_buffer;
audio_cvt.len = howmuch;
static long ct = 0;
SAMPLE_TYPE *feedme = (SAMPLE_TYPE *)sdl_buffer;
 
if (!music_disabled && !music_stopped)
{
/* SYN: Simulate the fm synth chip */
SAMPLE_TYPE *music_pos = feedme;
long remaining = howmuch / BYTES_PER_SAMPLE;
while (remaining > 0)
{
while (ct < 0)
{
ct += freq;
lds_update(); /* SYN: Do I need to use the return value for anything here? */
}
/* SYN: Okay, about the calculations below. I still don't 100% get what's going on, but...
- freq is samples/time as output by SDL.
- REFRESH is how often the play proc would have been called in Tyrian. Standard speed is
70Hz, which is the default value of 70.0f
- ct represents the margin between play time (representing # of samples) and tick speed of
the songs (70Hz by default). It keeps track of which one is ahead, because they don't
synch perfectly. */
/* set i to smaller of data requested by SDL and a value calculated from the refresh rate */
long i = (long)((ct / REFRESH) + 4) & ~3;
i = (i > remaining) ? remaining : i; /* i should now equal the number of samples we get */
opl_update((SAMPLE_TYPE *)music_pos, i);
music_pos += i;
remaining -= i;
ct -= (long)(REFRESH * i);
}
/* Reduce the music volume. */
int qu = howmuch / BYTES_PER_SAMPLE;
for (int smp = 0; smp < qu; smp++)
{
feedme[smp] *= music_volume;
}
}
if (!samples_disabled)
{
/* SYN: Mix sound channels and shove into audio buffer */
for (int ch = 0; ch < SFX_CHANNELS; ch++)
{
float volume = sample_volume * (channel_vol[ch] / (float)SFX_CHANNELS);
/* SYN: Don't copy more data than is in the channel! */
unsigned int qu = ((unsigned)howmuch > channel_len[ch] ? channel_len[ch] : (unsigned)howmuch) / BYTES_PER_SAMPLE;
for (unsigned int smp = 0; smp < qu; smp++)
{
#if (BYTES_PER_SAMPLE == 2)
Sint32 clip = (Sint32)feedme[smp] + (Sint32)(channel_pos[ch][smp] * volume);
feedme[smp] = (clip > 0x7fff) ? 0x7fff : (clip <= -0x8000) ? -0x8000 : (Sint16)clip;
#else /* BYTES_PER_SAMPLE */
Sint16 clip = (Sint16)feedme[smp] + (Sint16)(channel_pos[ch][smp] * volume);
feedme[smp] = (clip > 0x7f) ? 0x7f : (clip <= -0x80) ? -0x80 : (Sint8)clip;
#endif /* BYTES_PER_SAMPLE */
}
channel_pos[ch] += qu;
channel_len[ch] -= qu * BYTES_PER_SAMPLE;
/* SYN: If we've emptied a channel buffer, let's free the memory and clear the channel. */
if (channel_len[ch] == 0)
{
free(channel_buffer[ch]);
channel_buffer[ch] = channel_pos[ch] = NULL;
}
}
}
// do conversion
SDL_ConvertAudio(&audio_cvt);
}
 
void deinit_audio( void )
{
if (audio_disabled)
return;
SDL_PauseAudio(1); // pause
SDL_CloseAudio();
for (unsigned int i = 0; i < SFX_CHANNELS; i++)
{
free(channel_buffer[i]);
channel_buffer[i] = channel_pos[i] = NULL;
channel_len[i] = 0;
}
lds_free();
}
 
 
void load_music( void )
{
if (music_file == NULL)
{
music_file = dir_fopen_die(data_dir(), "music.mus", "rb");
efread(&song_count, sizeof(song_count), 1, music_file);
song_offset = malloc((song_count + 1) * sizeof(*song_offset));
efread(song_offset, 4, song_count, music_file);
song_offset[song_count] = ftell_eof(music_file);
}
}
 
void load_song( unsigned int song_num )
{
if (audio_disabled)
return;
SDL_LockAudio();
if (song_num < song_count)
{
unsigned int song_size = song_offset[song_num + 1] - song_offset[song_num];
lds_load(music_file, song_offset[song_num], song_size);
}
else
{
fprintf(stderr, "warning: failed to load song %d\n", song_num + 1);
}
SDL_UnlockAudio();
}
 
void play_song( unsigned int song_num )
{
if (song_num != song_playing)
{
load_song(song_num);
song_playing = song_num;
}
music_stopped = false;
}
 
void restart_song( void )
{
unsigned int temp = song_playing;
song_playing = -1;
play_song(temp);
}
 
void stop_song( void )
{
music_stopped = true;
}
 
void fade_song( void )
{
/* STUB: we have no implementation of this to port */
}
 
void set_volume( unsigned int music, unsigned int sample )
{
music_volume = music * (1.5f / 255.0f);
sample_volume = sample * (1.0f / 255.0f);
}
 
void JE_multiSamplePlay(JE_byte *buffer, JE_word size, JE_byte chan, JE_byte vol)
{
if (audio_disabled || samples_disabled)
return;
SDL_LockAudio();
free(channel_buffer[chan]);
channel_len[chan] = size * BYTES_PER_SAMPLE * SAMPLE_SCALING;
channel_buffer[chan] = malloc(channel_len[chan]);
channel_pos[chan] = channel_buffer[chan];
channel_vol[chan] = vol + 1;
 
for (int i = 0; i < size; i++)
{
for (int ex = 0; ex < SAMPLE_SCALING; ex++)
{
#if (BYTES_PER_SAMPLE == 2)
channel_buffer[chan][(i * SAMPLE_SCALING) + ex] = (Sint8)buffer[i] << 8;
#else /* BYTES_PER_SAMPLE */
channel_buffer[chan][(i * SAMPLE_SCALING) + ex] = (Sint8)buffer[i];
#endif /* BYTES_PER_SAMPLE */
}
}
 
SDL_UnlockAudio();
}
 
/contrib/games/opentyrian/src/loudness.h
0,0 → 1,59
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef LOUDNESS_H
#define LOUDNESS_H
 
#include "opentyr.h"
#include "opl.h"
 
#include "SDL.h"
 
#define SFX_CHANNELS 8
 
#if defined(TARGET_GP2X) || defined(TARGET_DINGUX)
#define OUTPUT_QUALITY 2 // 22 kHz
#else
#define OUTPUT_QUALITY 4 // 44 kHz
#endif
 
#define SAMPLE_SCALING OUTPUT_QUALITY
#define SAMPLE_TYPE Bit16s
#define BYTES_PER_SAMPLE 2
 
extern float music_volume, sample_volume;
 
extern unsigned int song_playing;
 
extern bool audio_disabled, music_disabled, samples_disabled;
 
bool init_audio( void );
void deinit_audio( void );
 
void load_music( void );
void play_song( unsigned int song_num );
void restart_song( void );
void stop_song( void );
void fade_song( void );
 
void set_volume( unsigned int music, unsigned int sample );
 
void JE_multiSamplePlay(JE_byte *buffer, JE_word size, JE_byte chan, JE_byte vol);
 
#endif /* LOUDNESS_H */
 
/contrib/games/opentyrian/src/lvllib.c
0,0 → 1,42
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "lvllib.h"
 
#include "file.h"
#include "opentyr.h"
 
JE_LvlPosType lvlPos;
 
char levelFile[13]; /* string [12] */
JE_word lvlNum;
 
void JE_analyzeLevel( void )
{
FILE *f = dir_fopen_die(data_dir(), levelFile, "rb");
efread(&lvlNum, sizeof(JE_word), 1, f);
for (int x = 0; x < lvlNum; x++)
efread(&lvlPos[x], sizeof(JE_longint), 1, f);
lvlPos[lvlNum] = ftell_eof(f);
fclose(f);
}
 
/contrib/games/opentyrian/src/lvllib.h
0,0 → 1,34
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef LVLLIB_H
#define LVLLIB_H
 
#include "opentyr.h"
 
 
typedef JE_longint JE_LvlPosType[43]; /* [1..42 + 1] */
 
extern JE_LvlPosType lvlPos;
extern char levelFile[13]; /* string [12] */
extern JE_word lvlNum;
 
void JE_analyzeLevel( void );
 
#endif /* LVLLIB_H */
 
/contrib/games/opentyrian/src/lvlmast.c
0,0 → 1,173
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "lvlmast.h"
 
#include "opentyr.h"
 
const JE_char shapeFile[34] = /* [1..34] */
{
'2', '4', '7', '8', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', '5', '#', 'V', '0', '@', '3', '^', '5', '9'
};
 
const char lvlFile[LVL_NUM][9] = /* [1..LVLnum] of string [8] */
{
/* 1*/ "ASTROID4", "MAINMAPE",
/* 2*/ "ASTROID5", "MAINMAPD",
/* 3*/ "ASTROID7", "MAINMAPC",
/* 4*/ "BUBBLES", "MAINMAPT",
/* 5*/ "DELI", "MAINMAPS",
/* 6*/ "MINES2", "MAINMAPQ",
/* 7*/ "MINES", "MAINMAPI",
/* 8*/ "SAVARA", "MAINMAPY",
/* 9*/ "TYRLEV", "MAINMAPZ",
/*10*/ "BONUS1-1", "MAINMAP0",
/*11*/ "HOLES", "MAINMAP8",
/*12*/ "SAVARA3", "MAINMAP3",
/*13*/ "DESERT", "MAINMAAA",
/*14*/ "WINDY", "MAINMAAB",
/*15*/ "TYRLEV3", "MAINMAPZ",
/*16*/ "UNDERTYR", "MAINMAAU",
/*17*/ "SAVARA5", "MAINMAAW",
/*18*/ "BEER", "MAINMAAX"
};
 
const char lvlFile2[LVL_NUM_2][9] = /* [1..LVLnum2] of string [8] */
{
"JUNGLE", "MAINMAPF",
"GIGER", "MAINMAPR",
"BONUS1-2", "MAINMAP0",
"ASTCITY2", "MAINMAP1",
"SPACEATK", "MAINMAPH",
"STATION", "MAINMAPV",
"GEMWAR", "MAINMAPH",
"MARKERS", "MAINMAPH",
"PATHS", "MAINMAPH",
"JUNGLE2", "MAINMAP5",
"JUNGLE3", "MAINMAP7",
"JUNGLE4", "MAINMAAP"
};
 
const char lvlFile3[LVL_NUM_3][9] = /* [1..LVLnum3] of string [8] */
{
"ICE", "MAINMAPX",
"ASTCITY", "MAINMAPP",
"MINES3", "MAINMAPO",
"TUNNEL", "MAINMAPW",
"DELI2", "MAINMAPU", /*Bonus 3*/
"FLEET", "MAINMAPB",
"STARGATE", "MAINMAP2", /*Bubbly*/
"TYRLEV2", "MAINMAPZ",
"TUNNEL2", "MAINMAPA", /*Tunnel*/
"SAVARA2", "MAINMAPY",
"DELI3", "MAINMAPS",
"MACES", "MAINMAP9" /*Bonus Maces*/
};
 
const char lvlFile4[LVL_NUM_4][9] = /* [1..LVLnum4] of string [8] */
{
"HARVEST", "MAINMAAC", /*Harvest World ooooo */
"MAZE", "MAINMAAD", /*Windy 2 ooooo */
"SAVARA4", "MAINMAAF", /*Savara IV ooooo */
"DESERT3", "MAINMAAG", /*Desert ooooo */
"LAVA1", "MAINMAAH", /*Lava Core ooooo */
"LAVA2", "MAINMAAJ", /*Lava Center ooooo */
"CORE", "MAINMAAI", /*Tec tiles ooooo */
"ICE1", "MAINMAAK", /*Ice exit ooooo */
"LAVA3", "MAINMAAL", /*Lava Exit ooooo */
"DESERT4", "MAINMAAM", /*Desert Run ooooo */
"TUNNEL3", "MAINMAAN", /*Secret Tunnel ooooo */
"LAVA4", "MAINMAAO", /*Lava Run ooooo */
"EYESPY", "MAINMAAQ", /*Giger Eye ooooo */
"FLEET2", "MAINMAPH", /*Dread Not ooooo */
"BRAIN", "MAINMAAR", /*Brainiac ooooo */
"NOSE", "MAINMAAS", /*Nose ooooo */
"DESERT5", "MAINMAAT", /*Time War ooooo */
"GALAGA", "MAINMAAV", /*Galaga ooooo */
/*19*/ "SAVARA6", "MAINMAAY", /*Savara Approach ooooo */
/*20*/ "SPACEAT2", "MAINMABB" /*Camanis Go ooooo */
};
 
const char lvlFile5[LVL_NUM_5][9] = /* [1..lvlnum5] of string [8] */
{
/* 1*/ "E5LVL01", "MAINMA51" /*FogWalls ----- */
};
 
/*! JE_LvlPosType lvlPos;*/
 
/*
Episode 4 uses...
NEWSH(.SHP
NEWSH^.SHP
NEWSH7.SHP
NEWSHP.SHP
NEWSH&.SHP
NEWSHE.SHP
NEWSHV.SHP
NEWSH#.SHP
NEWSHJ.SHP
NEWSH{.SHP
NEWSHK.SHP
 
SHAPESZ.DAT
SHAPESW.DAT
SHAPESX.DAT
SHAPES}.DAT
*/
 
/*
TYPE 5: Shape Files
 
SHAPES1.DAT o - - - - Items
SHAPES3.DAT o - - - - Shots
SHAPES6.DAT o - - - - Explosions
SHAPES9.DAT o - - - - Player ships/options
 
1 SHAPES2.DAT - o - - - Tyrian ships
2 SHAPES4.DAT - o - - - TyrianBoss
3 SHAPES7.DAT - - - - - Iceships
4 SHAPES8.DAT - - - - - Tunnel World
5 SHAPESA.DAT o - - - - Mine Stuff
6 SHAPESB.DAT - - - - - IceBoss
7 SHAPESC.DAT - o - - - Deliani Stuff
8 SHAPESD.DAT o - - - - Asteroid Stuff I
9 SHAPESE.DAT - o - - - Tyrian Bonus Rock + Bubbles
10 SHAPESF.DAT - o - - - Savara Stuff I
11 SHAPESG.DAT - - - - - Giger Stuff
12 SHAPESH.DAT - - - - - Giger Stuff
13 SHAPESI.DAT - o - - - Savara Stuff II + Savara Boss
14 SHAPESJ.DAT - - - - - Jungle Stuff
15 SHAPESK.DAT - - - - - Snowballs
16 SHAPESL.DAT - - - - o Satellites
17 SHAPESM.DAT o - - - - Asteroid Stuff IV
18 SHAPESN.DAT - - - - - Giger Boss
19 SHAPESO.DAT - o - - - Savara Boss
20 SHAPESP.DAT o - - - - Asteroid Stuff III
21 SHAPESQ.DAT o - - - - Coins and Gems
22 SHAPESR.DAT - - - - - TunnelWorld Boss
23 SHAPESS.DAT o - - - - Asteroid Stuff II
24 SHAPEST.DAT - o - - - Deli Boss
25 SHAPESU.DAT - - - - - Deli Stuff II
28 SHAPESV.DAT - - o - o Misc Stuff/Cars
27 SHAPES#.DAT - - - o o Sawblades
31 SHAPES(.DAT - - - - o Desert/Lava
 
M 1 2 3 4 episode
*/
 
/contrib/games/opentyrian/src/lvlmast.h
0,0 → 1,47
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef LVLMAST_H
#define LVLMAST_H
 
#include "opentyr.h"
 
#define EVENT_MAXIMUM 2500
 
#define WEAP_NUM 780
#define PORT_NUM 42
#define ARMOR_NUM 4
#define POWER_NUM 6
#define ENGINE_NUM 6
#define OPTION_NUM 30
#define SHIP_NUM 13
#define SHIELD_NUM 10
#define SPECIAL_NUM 46
 
#define ENEMY_NUM 850
 
#define LVL_NUM (18 * 2)
#define LVL_NUM_2 (12 * 2)
#define LVL_NUM_3 (12 * 2)
#define LVL_NUM_4 (20 * 2)
#define LVL_NUM_5 (1 * 2)
 
extern const JE_char shapeFile[34]; /* [1..34] */
 
#endif /* LVLMAST_H */
 
/contrib/games/opentyrian/src/mainint.c
0,0 → 1,4538
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "mainint.h"
 
#include "backgrnd.h"
#include "config.h"
#include "editship.h"
#include "episodes.h"
#include "file.h"
#include "fonthand.h"
#include "helptext.h"
#include "helptext.h"
#include "joystick.h"
#include "keyboard.h"
#include "lds_play.h"
#include "loudness.h"
#include "menus.h"
#include "mouse.h"
#include "mtrand.h"
#include "network.h"
#include "nortsong.h"
#include "nortvars.h"
#include "opentyr.h"
#include "palette.h"
#include "params.h"
#include "pcxmast.h"
#include "picload.h"
#include "player.h"
#include "setup.h"
#include "shots.h"
#include "sndmast.h"
#include "sprite.h"
#include "varz.h"
#include "vga256d.h"
#include "video.h"
 
#include <assert.h>
#include <ctype.h>
#include <string.h>
 
bool button[4];
 
#define MAX_PAGE 8
#define TOPICS 6
const JE_byte topicStart[TOPICS] = { 0, 1, 2, 3, 7, 255 };
 
JE_shortint constantLastX;
JE_word textErase;
JE_word upgradeCost;
JE_word downgradeCost;
JE_boolean performSave;
JE_boolean jumpSection;
JE_boolean useLastBank; /* See if I want to use the last 16 colors for DisplayText */
 
bool pause_pressed = false, ingamemenu_pressed = false;
 
/* Draws a message at the bottom text window on the playing screen */
void JE_drawTextWindow( const char *text )
{
if (textErase > 0) // erase current text
blit_sprite(VGAScreenSeg, 16, 189, OPTION_SHAPES, 36); // in-game text area
 
textErase = 100;
JE_outText(VGAScreenSeg, 20, 190, text, 0, 4);
}
 
void JE_outCharGlow( JE_word x, JE_word y, const char *s )
{
JE_integer maxloc, loc, z;
JE_shortint glowcol[60]; /* [1..60] */
JE_shortint glowcolc[60]; /* [1..60] */
JE_word textloc[60]; /* [1..60] */
JE_byte bank;
 
setjasondelay2(1);
 
bank = (warningRed) ? 7 : ((useLastBank) ? 15 : 14);
 
if (s[0] == '\0')
return;
 
if (frameCountMax == 0)
{
JE_textShade(VGAScreen, x, y, s, bank, 0, PART_SHADE);
JE_showVGA();
}
else
{
maxloc = strlen(s);
for (z = 0; z < 60; z++)
{
glowcol[z] = -8;
glowcolc[z] = 1;
}
 
loc = x;
for (z = 0; z < maxloc; z++)
{
textloc[z] = loc;
 
int sprite_id = font_ascii[(unsigned char)s[z]];
 
if (s[z] == ' ')
loc += 6;
else if (sprite_id != -1)
loc += sprite(TINY_FONT, sprite_id)->width + 1;
}
 
for (loc = 0; (unsigned)loc < strlen(s) + 28; loc++)
{
if (!ESCPressed)
{
setjasondelay(frameCountMax);
 
NETWORK_KEEP_ALIVE();
 
int sprite_id = -1;
 
for (z = loc - 28; z <= loc; z++)
{
if (z >= 0 && z < maxloc)
{
sprite_id = font_ascii[(unsigned char)s[z]];
 
if (sprite_id != -1)
{
blit_sprite_hv(VGAScreen, textloc[z], y, TINY_FONT, sprite_id, bank, glowcol[z]);
 
glowcol[z] += glowcolc[z];
if (glowcol[z] > 9)
glowcolc[z] = -1;
}
}
}
if (sprite_id != -1 && --z < maxloc)
blit_sprite_dark(VGAScreen, textloc[z] + 1, y + 1, TINY_FONT, sprite_id, true);
 
if (JE_anyButton())
frameCountMax = 0;
 
do
{
if (levelWarningDisplay)
JE_updateWarning(VGAScreen);
 
uSDL_Delay(16);
}
while (!(delaycount() == 0 || ESCPressed));
 
JE_showVGA();
}
}
}
}
 
void JE_drawPortConfigButtons( void ) // rear weapon pattern indicator
{
if (twoPlayerMode)
return;
 
if (player[0].weapon_mode == 1)
{
blit_sprite(VGAScreenSeg, 285, 44, OPTION_SHAPES, 18); // lit
blit_sprite(VGAScreenSeg, 302, 44, OPTION_SHAPES, 19); // unlit
}
else // == 2
{
blit_sprite(VGAScreenSeg, 285, 44, OPTION_SHAPES, 19); // unlit
blit_sprite(VGAScreenSeg, 302, 44, OPTION_SHAPES, 18); // lit
}
}
 
void JE_helpSystem( JE_byte startTopic )
{
JE_integer page, lastPage = 0;
JE_byte menu;
 
page = topicStart[startTopic-1];
 
fade_black(10);
JE_loadPic(VGAScreen, 2, false);
 
play_song(SONG_MAPVIEW);
 
JE_showVGA();
fade_palette(colors, 10, 0, 255);
 
memcpy(VGAScreen2->pixels, VGAScreen->pixels, VGAScreen2->pitch * VGAScreen2->h);
 
do
{
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->pitch * VGAScreen->h);
 
temp2 = 0;
 
for (temp = 0; temp < TOPICS; temp++)
{
if (topicStart[temp] <= page)
{
temp2 = temp;
}
}
 
if (page > 0)
{
JE_char buf[128];
 
sprintf(buf, "%s %d", miscText[24], page-topicStart[temp2]+1);
JE_outText(VGAScreen, 10, 192, buf, 13, 5);
 
sprintf(buf, "%s %d of %d", miscText[25], page, MAX_PAGE);
JE_outText(VGAScreen, 220, 192, buf, 13, 5);
 
JE_dString(VGAScreen, JE_fontCenter(topicName[temp2], SMALL_FONT_SHAPES), 1, topicName[temp2], SMALL_FONT_SHAPES);
}
 
menu = 0;
 
helpBoxBrightness = 3;
verticalHeight = 8;
 
switch (page)
{
case 0:
menu = 2;
if (lastPage == MAX_PAGE)
{
menu = TOPICS;
}
JE_dString(VGAScreen, JE_fontCenter(topicName[0], FONT_SHAPES), 30, topicName[0], FONT_SHAPES);
 
do
{
for (temp = 1; temp <= TOPICS; temp++)
{
char buf[21+1];
 
if (temp == menu-1)
{
strcpy(buf+1, topicName[temp]);
buf[0] = '~';
} else {
strcpy(buf, topicName[temp]);
}
 
JE_dString(VGAScreen, JE_fontCenter(topicName[temp], SMALL_FONT_SHAPES), temp * 20 + 40, buf, SMALL_FONT_SHAPES);
}
 
//JE_waitRetrace(); didn't do anything anyway?
JE_showVGA();
 
tempW = 0;
JE_textMenuWait(&tempW, false);
if (newkey)
{
switch (lastkey_sym)
{
case SDLK_UP:
menu--;
if (menu < 2)
{
menu = TOPICS;
}
JE_playSampleNum(S_CURSOR);
break;
case SDLK_DOWN:
menu++;
if (menu > TOPICS)
{
menu = 2;
}
JE_playSampleNum(S_CURSOR);
break;
default:
break;
}
}
} while (!(lastkey_sym == SDLK_ESCAPE || lastkey_sym == SDLK_RETURN));
 
if (lastkey_sym == SDLK_RETURN)
{
page = topicStart[menu-1];
JE_playSampleNum(S_CLICK);
}
 
break;
case 1: /* One-Player Menu */
JE_HBox(VGAScreen, 10, 20, 2, 60);
JE_HBox(VGAScreen, 10, 50, 5, 60);
JE_HBox(VGAScreen, 10, 80, 21, 60);
JE_HBox(VGAScreen, 10, 110, 1, 60);
JE_HBox(VGAScreen, 10, 140, 28, 60);
break;
case 2: /* Two-Player Menu */
JE_HBox(VGAScreen, 10, 20, 1, 60);
JE_HBox(VGAScreen, 10, 60, 2, 60);
JE_HBox(VGAScreen, 10, 100, 21, 60);
JE_HBox(VGAScreen, 10, 140, 28, 60);
break;
case 3: /* Upgrade Ship */
JE_HBox(VGAScreen, 10, 20, 5, 60);
JE_HBox(VGAScreen, 10, 70, 6, 60);
JE_HBox(VGAScreen, 10, 110, 7, 60);
break;
case 4:
JE_HBox(VGAScreen, 10, 20, 8, 60);
JE_HBox(VGAScreen, 10, 55, 9, 60);
JE_HBox(VGAScreen, 10, 87, 10, 60);
JE_HBox(VGAScreen, 10, 120, 11, 60);
JE_HBox(VGAScreen, 10, 170, 13, 60);
break;
case 5:
JE_HBox(VGAScreen, 10, 20, 14, 60);
JE_HBox(VGAScreen, 10, 80, 15, 60);
JE_HBox(VGAScreen, 10, 120, 16, 60);
break;
case 6:
JE_HBox(VGAScreen, 10, 20, 17, 60);
JE_HBox(VGAScreen, 10, 40, 18, 60);
JE_HBox(VGAScreen, 10, 130, 20, 60);
break;
case 7: /* Options */
JE_HBox(VGAScreen, 10, 20, 21, 60);
JE_HBox(VGAScreen, 10, 70, 22, 60);
JE_HBox(VGAScreen, 10, 110, 23, 60);
JE_HBox(VGAScreen, 10, 140, 24, 60);
break;
case 8:
JE_HBox(VGAScreen, 10, 20, 25, 60);
JE_HBox(VGAScreen, 10, 60, 26, 60);
JE_HBox(VGAScreen, 10, 100, 27, 60);
JE_HBox(VGAScreen, 10, 140, 28, 60);
JE_HBox(VGAScreen, 10, 170, 29, 60);
break;
}
 
helpBoxBrightness = 1;
verticalHeight = 7;
 
lastPage = page;
 
if (menu == 0)
{
do {
setjasondelay(3);
 
push_joysticks_as_keyboard();
service_SDL_events(true);
 
JE_showVGA();
 
wait_delay();
} while (!newkey && !newmouse);
 
wait_noinput(false, true, false);
 
if (newmouse)
{
switch (lastmouse_but)
{
case SDL_BUTTON_LEFT:
lastkey_sym = SDLK_RIGHT;
break;
case SDL_BUTTON_RIGHT:
lastkey_sym = SDLK_LEFT;
break;
case SDL_BUTTON_MIDDLE:
lastkey_sym = SDLK_ESCAPE;
break;
}
do
{
service_SDL_events(false);
} while (mousedown);
newkey = true;
}
 
if (newkey)
{
switch (lastkey_sym)
{
case SDLK_LEFT:
case SDLK_UP:
case SDLK_PAGEUP:
page--;
JE_playSampleNum(S_CURSOR);
break;
case SDLK_RIGHT:
case SDLK_DOWN:
case SDLK_PAGEDOWN:
case SDLK_RETURN:
case SDLK_SPACE:
if (page == MAX_PAGE)
{
page = 0;
} else {
page++;
}
JE_playSampleNum(S_CURSOR);
break;
case SDLK_F1:
page = 0;
JE_playSampleNum(S_CURSOR);
break;
default:
break;
}
}
}
 
if (page == 255)
{
lastkey_sym = SDLK_ESCAPE;
}
} while (lastkey_sym != SDLK_ESCAPE);
}
 
// cost to upgrade a weapon power from power-1 (where power == 0 indicates an unupgraded weapon)
long weapon_upgrade_cost( long base_cost, unsigned int power )
{
assert(power <= 11);
 
unsigned int temp = 0;
 
// 0 1 3 6 10 15 21 29 ...
for (; power > 0; power--)
temp += power;
 
return base_cost * temp;
}
 
ulong JE_getCost( JE_byte itemType, JE_word itemNum )
{
long cost = 0;
 
switch (itemType)
{
case 2:
cost = (itemNum > 90) ? 100 : ships[itemNum].cost;
break;
case 3:
case 4:
cost = weaponPort[itemNum].cost;
 
const uint port = itemType - 3,
item_power = player[0].items.weapon[port].power - 1;
 
downgradeCost = weapon_upgrade_cost(cost, item_power);
upgradeCost = weapon_upgrade_cost(cost, item_power + 1);
break;
case 5:
cost = shields[itemNum].cost;
break;
case 6:
cost = powerSys[itemNum].cost;
break;
case 7:
case 8:
cost = options[itemNum].cost;
break;
}
 
return cost;
}
 
void JE_loadScreen( void )
{
JE_boolean quit;
JE_byte sel, screen, min = 0, max = 0;
char *tempstr;
char *tempstr2;
JE_boolean mal_str = false;
int len;
 
tempstr = NULL;
 
free_sprite2s(&shapes6);
JE_loadCompShapes(&shapes6, '1'); // need arrow sprites
 
fade_black(10);
JE_loadPic(VGAScreen, 2, false);
JE_showVGA();
fade_palette(colors, 10, 0, 255);
 
screen = 1;
sel = 1;
quit = false;
 
memcpy(VGAScreen2->pixels, VGAScreen->pixels, VGAScreen2->pitch * VGAScreen2->h);
 
do
{
while (mousedown)
{
service_SDL_events(false);
tempX = mouse_x;
tempY = mouse_y;
}
 
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->pitch * VGAScreen->h);
 
JE_dString(VGAScreen, JE_fontCenter(miscText[38 + screen - 1], FONT_SHAPES), 5, miscText[38 + screen - 1], FONT_SHAPES);
 
switch (screen)
{
case 1:
min = 1;
max = 12;
break;
case 2:
min = 12;
max = 23;
}
 
/* SYN: Go through text line by line */
for (x = min; x <= max; x++)
{
tempY = 30 + (x - min) * 13;
 
if (x == max)
{
/* Last line is return to main menu, not a save game */
if (mal_str)
{
free(tempstr);
mal_str = false;
}
tempstr = miscText[34 - 1];
 
if (x == sel) /* Highlight if selected */
{
temp2 = 254;
} else {
temp2 = 250;
}
} else {
if (x == sel) /* Highlight if selected */
{
temp2 = 254;
} else {
temp2 = 250 - ((saveFiles[x - 1].level == 0) << 1);
}
 
if (saveFiles[x - 1].level == 0) /* I think this means the save file is unused */
{
if (mal_str)
{
free(tempstr);
mal_str = false;
}
tempstr = miscText[3 - 1];
} else {
if (mal_str)
{
free(tempstr);
mal_str = false;
}
tempstr = saveFiles[x - 1].name;
}
}
 
/* Write first column text */
JE_textShade(VGAScreen, 10, tempY, tempstr, 13, (temp2 % 16) - 8, FULL_SHADE);
 
if (x < max) /* Write additional columns for all but the last row */
{
if (saveFiles[x - 1].level == 0)
{
if (mal_str)
{
free(tempstr);
}
tempstr = malloc(7);
mal_str = true;
strcpy(tempstr, "-----"); /* Unused save slot */
} else {
tempstr = saveFiles[x - 1].levelName;
tempstr2 = malloc(5 + strlen(miscTextB[2-1]));
sprintf(tempstr2, "%s %d", miscTextB[2-1], saveFiles[x - 1].episode);
JE_textShade(VGAScreen, 250, tempY, tempstr2, 5, (temp2 % 16) - 8, FULL_SHADE);
free(tempstr2);
}
 
len = strlen(miscTextB[3-1]) + 2 + strlen(tempstr);
tempstr2 = malloc(len);
sprintf(tempstr2, "%s %s", miscTextB[3 - 1], tempstr);
JE_textShade(VGAScreen, 120, tempY, tempstr2, 5, (temp2 % 16) - 8, FULL_SHADE);
free(tempstr2);
}
 
}
 
if (screen == 2)
{
blit_sprite2x2(VGAScreen, 90, 180, shapes6, 279);
}
if (screen == 1)
{
blit_sprite2x2(VGAScreen, 220, 180, shapes6, 281);
}
 
helpBoxColor = 15;
JE_helpBox(VGAScreen, 110, 182, miscText[56-1], 25);
 
JE_showVGA();
 
tempW = 0;
JE_textMenuWait(&tempW, false);
 
 
if (newkey)
{
switch (lastkey_sym)
{
case SDLK_UP:
sel--;
if (sel < min)
{
sel = max;
}
JE_playSampleNum(S_CURSOR);
break;
case SDLK_DOWN:
sel++;
if (sel > max)
{
sel = min;
}
JE_playSampleNum(S_CURSOR);
break;
case SDLK_LEFT:
case SDLK_RIGHT:
if (screen == 1)
{
screen = 2;
sel += 11;
} else {
screen = 1;
sel -= 11;
}
break;
case SDLK_RETURN:
if (sel < max)
{
if (saveFiles[sel - 1].level > 0)
{
JE_playSampleNum(S_SELECT);
performSave = false;
JE_operation(sel);
quit = true;
} else {
JE_playSampleNum(S_CLINK);
}
} else {
quit = true;
}
 
 
break;
case SDLK_ESCAPE:
quit = true;
break;
default:
break;
}
 
}
} while (!quit);
}
 
ulong JE_totalScore( const Player *this_player )
{
ulong temp = this_player->cash;
 
temp += JE_getValue(2, this_player->items.ship);
temp += JE_getValue(3, this_player->items.weapon[FRONT_WEAPON].id);
temp += JE_getValue(4, this_player->items.weapon[REAR_WEAPON].id);
temp += JE_getValue(5, this_player->items.shield);
temp += JE_getValue(6, this_player->items.generator);
temp += JE_getValue(7, this_player->items.sidekick[LEFT_SIDEKICK]);
temp += JE_getValue(8, this_player->items.sidekick[RIGHT_SIDEKICK]);
 
return temp;
}
 
JE_longint JE_getValue( JE_byte itemType, JE_word itemNum )
{
long value = 0;
 
switch (itemType)
{
case 2:
value = ships[itemNum].cost;
break;
case 3:
case 4:;
const long base_value = weaponPort[itemNum].cost;
 
// if two-player, use first player's front and second player's rear weapon
const uint port = itemType - 3;
const uint item_power = player[twoPlayerMode ? port : 0].items.weapon[port].power - 1;
 
value = base_value;
for (unsigned int i = 1; i <= item_power; ++i)
value += weapon_upgrade_cost(base_value, i);
break;
case 5:
value = shields[itemNum].cost;
break;
case 6:
value = powerSys[itemNum].cost;
break;
case 7:
case 8:
value = options[itemNum].cost;
break;
}
 
return value;
}
 
void JE_nextEpisode( void )
{
strcpy(lastLevelName, "Completed");
 
if (episodeNum == initial_episode_num && !gameHasRepeated && episodeNum != EPISODE_AVAILABLE &&
!isNetworkGame && !constantPlay)
{
JE_highScoreCheck();
}
 
unsigned int newEpisode = JE_findNextEpisode();
 
if (jumpBackToEpisode1)
{
// shareware version check
if (episodeNum == 1 &&
!isNetworkGame && !constantPlay)
{
// JE_loadOrderingInfo();
}
 
if (episodeNum > 2 &&
!constantPlay)
{
JE_playCredits();
}
 
// randomly give player the SuperCarrot
if ((mt_rand() % 6) == 0)
{
player[0].items.ship = 2; // SuperCarrot
player[0].items.weapon[FRONT_WEAPON].id = 23; // Banana Blast
player[0].items.weapon[REAR_WEAPON].id = 24; // Banana Blast Rear
 
for (uint i = 0; i < COUNTOF(player[0].items.weapon); ++i)
player[0].items.weapon[i].power = 1;
 
player[1].items.weapon[REAR_WEAPON].id = 24; // Banana Blast Rear
 
player[0].last_items = player[0].items;
}
}
 
if (newEpisode != episodeNum)
JE_initEpisode(newEpisode);
 
gameLoaded = true;
mainLevel = FIRST_LEVEL;
saveLevel = FIRST_LEVEL;
 
play_song(26);
 
JE_clr256(VGAScreen);
memcpy(colors, palettes[6-1], sizeof(colors));
 
JE_dString(VGAScreen, JE_fontCenter(episode_name[episodeNum], SMALL_FONT_SHAPES), 130, episode_name[episodeNum], SMALL_FONT_SHAPES);
JE_dString(VGAScreen, JE_fontCenter(miscText[5-1], SMALL_FONT_SHAPES), 185, miscText[5-1], SMALL_FONT_SHAPES);
 
JE_showVGA();
fade_palette(colors, 15, 0, 255);
 
JE_wipeKey();
if (!constantPlay)
{
do
{
NETWORK_KEEP_ALIVE();
 
uSDL_Delay(16);
} while (!JE_anyButton());
}
 
fade_black(15);
}
 
void JE_initPlayerData( void )
{
/* JE: New Game Items/Data */
 
player[0].items.ship = 1; // USP Talon
player[0].items.weapon[FRONT_WEAPON].id = 1; // Pulse Cannon
player[0].items.weapon[REAR_WEAPON].id = 0; // None
player[0].items.shield = 4; // Gencore High Energy Shield
player[0].items.generator = 2; // Advanced MR-12
for (uint i = 0; i < COUNTOF(player[0].items.sidekick); ++i)
player[0].items.sidekick[i] = 0; // None
player[0].items.special = 0; // None
 
player[0].last_items = player[0].items;
 
player[1].items = player[0].items;
player[1].items.weapon[REAR_WEAPON].id = 15; // Vulcan Cannon
player[1].items.sidekick_level = 101; // 101, 102, 103
player[1].items.sidekick_series = 0; // None
 
gameHasRepeated = false;
onePlayerAction = false;
superArcadeMode = SA_NONE;
superTyrian = false;
twoPlayerMode = false;
 
secretHint = (mt_rand() % 3) + 1;
 
for (uint p = 0; p < COUNTOF(player); ++p)
{
for (uint i = 0; i < COUNTOF(player->items.weapon); ++i)
{
player[p].items.weapon[i].power = 1;
}
 
player[p].weapon_mode = 1;
player[p].armor = ships[player[p].items.ship].dmg;
 
player[p].is_dragonwing = (p == 1);
player[p].lives = &player[p].items.weapon[p].power;
 
}
 
mainLevel = FIRST_LEVEL;
saveLevel = FIRST_LEVEL;
 
strcpy(lastLevelName, miscText[19]);
}
 
void JE_sortHighScores( void )
{
JE_byte x;
 
temp = 0;
for (x = 0; x < 6; x++)
{
JE_sort();
temp += 3;
}
}
 
void JE_highScoreScreen( void )
{
int min = 1;
int max = 3;
 
int x, z;
short int chg;
int quit;
char scoretemp[32];
 
free_sprite2s(&shapes6);
JE_loadCompShapes(&shapes6, '1'); // need arrow sprites
 
fade_black(10);
JE_loadPic(VGAScreen, 2, false);
JE_showVGA();
fade_palette(colors, 10, 0, 255);
 
quit = false;
x = 1;
chg = 1;
 
memcpy(VGAScreen2->pixels, VGAScreen->pixels, VGAScreen2->pitch * VGAScreen2->h);
 
do
{
if (episodeAvail[x-1])
{
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->pitch * VGAScreen->h);
 
JE_dString(VGAScreen, JE_fontCenter(miscText[51 - 1], FONT_SHAPES), 03, miscText[51 - 1], FONT_SHAPES);
JE_dString(VGAScreen, JE_fontCenter(episode_name[x], SMALL_FONT_SHAPES), 30, episode_name[x], SMALL_FONT_SHAPES);
 
/* Player 1 */
temp = (x * 6) - 6;
 
JE_dString(VGAScreen, JE_fontCenter(miscText[47 - 1], SMALL_FONT_SHAPES), 55, miscText[47 - 1], SMALL_FONT_SHAPES);
 
for (z = 0; z < 3; z++)
{
int difficulty = saveFiles[temp + z].highScoreDiff;
if (difficulty > 9)
{
saveFiles[temp + z].highScoreDiff = 0;
difficulty = 0;
}
sprintf(scoretemp, "~#%d:~ %d", z + 1, saveFiles[temp+z].highScore1);
JE_textShade(VGAScreen, 250, ((z+1) * 10) + 65 , difficultyNameB[difficulty], 15, difficulty + (difficulty == 0 ? 0 : -1), FULL_SHADE);
JE_textShade(VGAScreen, 20, ((z+1) * 10) + 65 , scoretemp, 15, 0, FULL_SHADE);
JE_textShade(VGAScreen, 110, ((z+1) * 10) + 65 , saveFiles[temp + z].highScoreName, 15, 2, FULL_SHADE);
}
 
/* Player 2 */
temp += 3;
 
JE_dString(VGAScreen, JE_fontCenter( miscText[48 - 1], SMALL_FONT_SHAPES), 120, miscText[48 - 1], SMALL_FONT_SHAPES);
 
/*{ textshade(20,125,misctext[49],15,3,_FullShade);
textshade(80,125,misctext[50],15,3,_FullShade);}*/
 
for (z = 0; z < 3; z++)
{
int difficulty = saveFiles[temp + z].highScoreDiff;
if (difficulty > 9)
{
saveFiles[temp + z].highScoreDiff = 0;
difficulty = 0;
}
sprintf(scoretemp, "~#%d:~ %d", z + 1, saveFiles[temp+z].highScore1); /* Not .highScore2 for some reason */
JE_textShade(VGAScreen, 250, ((z+1) * 10) + 125 , difficultyNameB[difficulty], 15, difficulty + (difficulty == 0 ? 0 : -1), FULL_SHADE);
JE_textShade(VGAScreen, 20, ((z+1) * 10) + 125 , scoretemp, 15, 0, FULL_SHADE);
JE_textShade(VGAScreen, 110, ((z+1) * 10) + 125 , saveFiles[temp + z].highScoreName, 15, 2, FULL_SHADE);
}
 
if (x > 1)
{
blit_sprite2x2(VGAScreen, 90, 180, shapes6, 279);
}
 
if ( ( (x < 2) && episodeAvail[2-1] ) || ( (x < 3) && episodeAvail[3-1] ) )
{
blit_sprite2x2(VGAScreen, 220, 180, shapes6, 281);
}
 
helpBoxColor = 15;
JE_helpBox(VGAScreen, 110, 182, miscText[57 - 1], 25);
 
/* {Dstring(fontcenter(misctext[57],_SmallFontShapes),190,misctext[57],_SmallFontShapes);} */
 
JE_showVGA();
 
tempW = 0;
JE_textMenuWait(&tempW, false);
 
if (newkey)
{
switch (lastkey_sym)
{
case SDLK_LEFT:
x--;
chg = -1;
break;
case SDLK_RIGHT:
x++;
chg = 1;
break;
default:
break;
}
}
 
} else {
x += chg;
}
 
x = ( x < min ) ? max : ( x > max ) ? min : x;
 
if (newkey)
{
switch (lastkey_sym)
{
case SDLK_RETURN:
case SDLK_ESCAPE:
quit = true;
break;
default:
break;
}
}
 
} while (!quit);
 
}
 
void JE_gammaCorrect_func( JE_byte *col, JE_real r )
{
int temp = roundf(*col * r);
if (temp > 255)
{
temp = 255;
}
*col = temp;
}
 
void JE_gammaCorrect( Palette *colorBuffer, JE_byte gamma )
{
int x;
JE_real r = 1 + (JE_real)gamma / 10;
 
for (x = 0; x < 256; x++)
{
JE_gammaCorrect_func(&(*colorBuffer)[x].r, r);
JE_gammaCorrect_func(&(*colorBuffer)[x].g, r);
JE_gammaCorrect_func(&(*colorBuffer)[x].b, r);
}
}
 
JE_boolean JE_gammaCheck( void )
{
bool temp = keysactive[SDLK_F11] != 0;
if (temp)
{
keysactive[SDLK_F11] = false;
newkey = false;
gammaCorrection = (gammaCorrection + 1) % 4;
memcpy(colors, palettes[pcxpal[3-1]], sizeof(colors));
JE_gammaCorrect(&colors, gammaCorrection);
set_palette(colors, 0, 255);
}
return temp;
}
 
void JE_doInGameSetup( void )
{
haltGame = false;
 
#ifdef WITH_NETWORK
if (isNetworkGame)
{
network_prepare(PACKET_GAME_MENU);
network_send(4); // PACKET_GAME_MENU
 
while (true)
{
service_SDL_events(false);
 
if (packet_in[0] && SDLNet_Read16(&packet_in[0]->data[0]) == PACKET_GAME_MENU)
{
network_update();
break;
}
 
network_update();
network_check();
 
uSDL_Delay(16);
}
}
#endif
 
if (yourInGameMenuRequest)
{
if (JE_inGameSetup())
{
reallyEndLevel = true;
playerEndLevel = true;
}
quitRequested = false;
 
keysactive[SDLK_ESCAPE] = false;
 
#ifdef WITH_NETWORK
if (isNetworkGame)
{
if (!playerEndLevel)
{
network_prepare(PACKET_WAITING);
network_send(4); // PACKET_WAITING
} else {
network_prepare(PACKET_GAME_QUIT);
network_send(4); // PACKET_GAMEQUIT
}
}
#endif
}
 
#ifdef WITH_NETWORK
if (isNetworkGame)
{
SDL_Surface *temp_surface = VGAScreen;
VGAScreen = VGAScreenSeg; /* side-effect of game_screen */
 
if (!yourInGameMenuRequest)
{
JE_barShade(VGAScreen, 3, 60, 257, 80); /*Help Box*/
JE_barShade(VGAScreen, 5, 62, 255, 78);
JE_dString(VGAScreen, 10, 65, "Other player in options menu.", SMALL_FONT_SHAPES);
JE_showVGA();
 
while (true)
{
service_SDL_events(false);
JE_showVGA();
 
if (packet_in[0])
{
if (SDLNet_Read16(&packet_in[0]->data[0]) == PACKET_WAITING)
{
network_check();
break;
} else if (SDLNet_Read16(&packet_in[0]->data[0]) == PACKET_GAME_QUIT) {
reallyEndLevel = true;
playerEndLevel = true;
 
network_check();
break;
}
}
 
network_update();
network_check();
 
uSDL_Delay(16);
}
} else {
/*
JE_barShade(3, 160, 257, 180); /-*Help Box*-/
JE_barShade(5, 162, 255, 178);
tempScreenSeg = VGAScreen;
JE_dString(VGAScreen, 10, 165, "Waiting for other player.", SMALL_FONT_SHAPES);
JE_showVGA();
*/
}
 
while (!network_is_sync())
{
service_SDL_events(false);
 
network_check();
uSDL_Delay(16);
}
 
VGAScreen = temp_surface; /* side-effect of game_screen */
}
#endif
 
yourInGameMenuRequest = false;
 
//skipStarShowVGA = true;
}
 
JE_boolean JE_inGameSetup( void )
{
SDL_Surface *temp_surface = VGAScreen;
VGAScreen = VGAScreenSeg; /* side-effect of game_screen */
 
JE_boolean returnvalue = false;
 
const JE_byte help[6] /* [1..6] */ = {15, 15, 28, 29, 26, 27};
JE_byte sel;
JE_boolean quit;
 
bool first = true;
 
//tempScreenSeg = VGAScreenSeg; /* <MXD> ? should work as VGAScreen */
 
quit = false;
sel = 1;
 
JE_barShade(VGAScreen, 3, 13, 217, 137); /*Main Box*/
JE_barShade(VGAScreen, 5, 15, 215, 135);
 
JE_barShade(VGAScreen, 3, 143, 257, 157); /*Help Box*/
JE_barShade(VGAScreen, 5, 145, 255, 155);
memcpy(VGAScreen2->pixels, VGAScreen->pixels, VGAScreen2->pitch * VGAScreen2->h);
 
do
{
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->pitch * VGAScreen->h);
 
for (x = 0; x < 6; x++)
{
JE_outTextAdjust(VGAScreen, 10, (x + 1) * 20, inGameText[x], 15, ((sel == x+1) << 1) - 4, SMALL_FONT_SHAPES, true);
}
 
JE_outTextAdjust(VGAScreen, 120, 3 * 20, detailLevel[processorType-1], 15, ((sel == 3) << 1) - 4, SMALL_FONT_SHAPES, true);
JE_outTextAdjust(VGAScreen, 120, 4 * 20, gameSpeedText[gameSpeed-1], 15, ((sel == 4) << 1) - 4, SMALL_FONT_SHAPES, true);
 
JE_outTextAdjust(VGAScreen, 10, 147, mainMenuHelp[help[sel-1]-1], 14, 6, TINY_FONT, true);
 
JE_barDrawShadow(VGAScreen, 120, 20, 1, music_disabled ? 12 : 16, tyrMusicVolume / 12, 3, 13);
JE_barDrawShadow(VGAScreen, 120, 40, 1, samples_disabled ? 12 : 16, fxVolume / 12, 3, 13);
 
JE_showVGA();
 
if (first)
{
first = false;
wait_noinput(false, false, true); // TODO: should up the joystick repeat temporarily instead
}
 
tempW = 0;
JE_textMenuWait(&tempW, true);
 
if (inputDetected)
{
switch (lastkey_sym)
{
case SDLK_RETURN:
JE_playSampleNum(S_SELECT);
switch (sel)
{
case 1:
music_disabled = !music_disabled;
break;
case 2:
samples_disabled = !samples_disabled;
break;
case 3:
case 4:
sel = 5;
break;
case 5:
quit = true;
break;
case 6:
returnvalue = true;
quit = true;
if (constantPlay)
{
JE_tyrianHalt(0);
}
 
if (isNetworkGame)
{ /*Tell other computer to exit*/
haltGame = true;
playerEndLevel = true;
}
break;
}
break;
case SDLK_ESCAPE:
quit = true;
JE_playSampleNum(S_SPRING);
break;
case SDLK_UP:
if (--sel < 1)
{
sel = 6;
}
JE_playSampleNum(S_CURSOR);
break;
case SDLK_DOWN:
if (++sel > 6)
{
sel = 1;
}
JE_playSampleNum(S_CURSOR);
break;
case SDLK_LEFT:
switch (sel)
{
case 1:
JE_changeVolume(&tyrMusicVolume, -12, &fxVolume, 0);
if (music_disabled)
{
music_disabled = false;
restart_song();
}
break;
case 2:
JE_changeVolume(&tyrMusicVolume, 0, &fxVolume, -12);
samples_disabled = false;
break;
case 3:
if (--processorType < 1)
{
processorType = 4;
}
JE_initProcessorType();
JE_setNewGameSpeed();
break;
case 4:
if (--gameSpeed < 1)
{
gameSpeed = 5;
}
JE_initProcessorType();
JE_setNewGameSpeed();
break;
}
if (sel < 5)
{
JE_playSampleNum(S_CURSOR);
}
break;
case SDLK_RIGHT:
switch (sel)
{
case 1:
JE_changeVolume(&tyrMusicVolume, 12, &fxVolume, 0);
if (music_disabled)
{
music_disabled = false;
restart_song();
}
break;
case 2:
JE_changeVolume(&tyrMusicVolume, 0, &fxVolume, 12);
samples_disabled = false;
break;
case 3:
if (++processorType > 4)
{
processorType = 1;
}
JE_initProcessorType();
JE_setNewGameSpeed();
break;
case 4:
if (++gameSpeed > 5)
{
gameSpeed = 1;
}
JE_initProcessorType();
JE_setNewGameSpeed();
break;
}
if (sel < 5)
{
JE_playSampleNum(S_CURSOR);
}
break;
case SDLK_w:
if (sel == 3)
{
processorType = 6;
JE_initProcessorType();
}
default:
break;
}
}
 
} while (!(quit || haltGame));
 
VGAScreen = temp_surface; /* side-effect of game_screen */
 
return returnvalue;
}
 
void JE_inGameHelp( void )
{
SDL_Surface *temp_surface = VGAScreen;
VGAScreen = VGAScreenSeg; /* side-effect of game_screen */
 
//tempScreenSeg = VGAScreenSeg;
 
JE_clearKeyboard();
JE_wipeKey();
 
JE_barShade(VGAScreen, 1, 1, 262, 182); /*Main Box*/
JE_barShade(VGAScreen, 3, 3, 260, 180);
JE_barShade(VGAScreen, 5, 5, 258, 178);
JE_barShade(VGAScreen, 7, 7, 256, 176);
fill_rectangle_xy(VGAScreen, 9, 9, 254, 174, 0);
 
if (twoPlayerMode) // Two-Player Help
{
helpBoxColor = 3;
helpBoxBrightness = 3;
JE_HBox(VGAScreen, 20, 4, 36, 50);
 
// weapon help
blit_sprite(VGAScreenSeg, 2, 21, OPTION_SHAPES, 43);
helpBoxColor = 5;
helpBoxBrightness = 3;
JE_HBox(VGAScreen, 55, 20, 37, 40);
 
// sidekick help
blit_sprite(VGAScreenSeg, 5, 36, OPTION_SHAPES, 41);
helpBoxColor = 5;
helpBoxBrightness = 3;
JE_HBox(VGAScreen, 40, 43, 34, 44);
 
// sheild/armor help
blit_sprite(VGAScreenSeg, 2, 79, OPTION_SHAPES, 42);
helpBoxColor = 5;
helpBoxBrightness = 3;
JE_HBox(VGAScreen, 54, 84, 35, 40);
 
helpBoxColor = 5;
helpBoxBrightness = 3;
JE_HBox(VGAScreen, 5, 126, 38, 55);
helpBoxColor = 5;
helpBoxBrightness = 3;
JE_HBox(VGAScreen, 5, 160, 39, 55);
}
else
{
// power bar help
blit_sprite(VGAScreenSeg, 15, 5, OPTION_SHAPES, 40);
helpBoxColor = 5;
helpBoxBrightness = 3;
JE_HBox(VGAScreen, 40, 10, 31, 45);
 
// weapon help
blit_sprite(VGAScreenSeg, 5, 37, OPTION_SHAPES, 39);
helpBoxColor = 5;
helpBoxBrightness = 3;
JE_HBox(VGAScreen, 40, 40, 32, 44);
helpBoxColor = 5;
helpBoxBrightness = 3;
JE_HBox(VGAScreen, 40, 60, 33, 44);
 
// sidekick help
blit_sprite(VGAScreenSeg, 5, 98, OPTION_SHAPES, 41);
helpBoxColor = 5;
helpBoxBrightness = 3;
JE_HBox(VGAScreen, 40, 103, 34, 44);
 
// shield/armor help
blit_sprite(VGAScreenSeg, 2, 138, OPTION_SHAPES, 42);
helpBoxColor = 5;
helpBoxBrightness = 3;
JE_HBox(VGAScreen, 54, 143, 35, 40);
}
 
// "press a key"
blit_sprite(VGAScreenSeg, 16, 189, OPTION_SHAPES, 36); // in-game text area
JE_outText(VGAScreenSeg, 120 - JE_textWidth(miscText[5-1], TINY_FONT) / 2 + 20, 190, miscText[5-1], 0, 4);
 
JE_showVGA();
 
do
{
tempW = 0;
JE_textMenuWait(&tempW, true);
}
while (!inputDetected);
 
textErase = 1;
 
VGAScreen = temp_surface;
}
 
void JE_highScoreCheck( void )
{
free_sprite2s(&shapes6);
JE_loadCompShapes(&shapes6, '1'); // need mouse cursor sprite
 
Sint32 temp_score;
 
for (int temp_p = 0; temp_p < (twoPlayerMode ? 2 : 1); ++temp_p)
{
JE_sortHighScores();
 
int p = temp_p;
 
if (twoPlayerMode)
{
// ask for the highest scorer first
if (player[0].cash < player[1].cash)
p = (temp_p == 0) ? 1 : 0;
 
temp_score = (p == 0) ? player[0].cash : player[1].cash;
}
else
{
// single player highscore includes cost of upgrades
temp_score = JE_totalScore(&player[0]);
}
 
int slot;
const int first_slot = (initial_episode_num - 1) * 6 + (twoPlayerMode ? 3 : 0),
slot_limit = first_slot + 3;
 
for (slot = first_slot; slot < slot_limit; ++slot)
{
if (temp_score > saveFiles[slot].highScore1)
break;
}
 
// did you get a high score?
if (slot < slot_limit)
{
// shift down old scores
for (int i = slot_limit - 1; i > slot; --i)
{
saveFiles[i].highScore1 = saveFiles[i - 1].highScore1;
strcpy(saveFiles[i].highScoreName, saveFiles[i - 1].highScoreName);
}
 
wait_noinput(false, true, false);
 
JE_clr256(VGAScreen);
JE_showVGA();
memcpy(colors, palettes[0], sizeof(colors));
 
play_song(33);
 
{
/* Enter Thy name */
 
JE_byte flash = 8 * 16 + 10;
JE_boolean fadein = true;
JE_boolean quit = false, cancel = false;
char stemp[30], tempstr[30];
char buffer[256];
 
strcpy(stemp, " ");
temp = 0;
 
JE_barShade(VGAScreen, 65, 55, 255, 155);
 
do
{
service_SDL_events(true);
 
JE_dString(VGAScreen, JE_fontCenter(miscText[51], FONT_SHAPES), 3, miscText[51], FONT_SHAPES);
 
temp3 = twoPlayerMode ? 58 + p : 53;
 
JE_dString(VGAScreen, JE_fontCenter(miscText[temp3-1], SMALL_FONT_SHAPES), 30, miscText[temp3-1], SMALL_FONT_SHAPES);
 
blit_sprite(VGAScreenSeg, 50, 50, OPTION_SHAPES, 35); // message box
 
if (twoPlayerMode)
{
sprintf(buffer, "%s %s", miscText[48 + p], miscText[53]);
JE_textShade(VGAScreen, 60, 55, buffer, 11, 4, FULL_SHADE);
}
else
{
JE_textShade(VGAScreen, 60, 55, miscText[53], 11, 4, FULL_SHADE);
}
 
sprintf(buffer, "%s %d", miscText[37], temp_score);
JE_textShade(VGAScreen, 70, 70, buffer, 11, 4, FULL_SHADE);
 
do
{
flash = (flash == 8 * 16 + 10) ? 8 * 16 + 2 : 8 * 16 + 10;
temp3 = (temp3 == 6) ? 2 : 6;
 
strncpy(tempstr, stemp, temp);
tempstr[temp] = '\0';
JE_outText(VGAScreen, 65, 89, tempstr, 8, 3);
tempW = 65 + JE_textWidth(tempstr, TINY_FONT);
JE_barShade(VGAScreen, tempW + 2, 90, tempW + 6, 95);
fill_rectangle_xy(VGAScreen, tempW + 1, 89, tempW + 5, 94, flash);
 
for (int i = 0; i < 14; i++)
{
setjasondelay(1);
 
JE_mouseStart();
JE_showVGA();
if (fadein)
{
fade_palette(colors, 15, 0, 255);
fadein = false;
}
JE_mouseReplace();
 
push_joysticks_as_keyboard();
service_wait_delay();
 
if (newkey || newmouse)
break;
}
 
} while (!newkey && !newmouse);
 
if (!playing)
play_song(31);
 
if (mouseButton > 0)
{
if (mouseX > 56 && mouseX < 142 && mouseY > 123 && mouseY < 149)
{
quit = true;
}
else if (mouseX > 151 && mouseX < 237 && mouseY > 123 && mouseY < 149)
{
quit = true;
cancel = true;
}
}
else if (newkey)
{
bool validkey = false;
lastkey_char = toupper(lastkey_char);
switch(lastkey_char)
{
case ' ':
case '-':
case '.':
case ',':
case ':':
case '!':
case '?':
case '#':
case '@':
case '$':
case '%':
case '*':
case '(':
case ')':
case '/':
case '=':
case '+':
case '<':
case '>':
case ';':
case '"':
case '\'':
validkey = true;
// fall through
default:
if (temp < 28 && (validkey || (lastkey_char >= 'A' && lastkey_char <= 'Z') || (lastkey_char >= '0' && lastkey_char <= '9')))
{
stemp[temp] = lastkey_char;
temp++;
}
break;
case SDLK_BACKSPACE:
case SDLK_DELETE:
if (temp)
{
temp--;
stemp[temp] = ' ';
}
break;
case SDLK_ESCAPE:
quit = true;
cancel = true;
break;
case SDLK_RETURN:
quit = true;
break;
}
}
}
while (!quit);
 
if (!cancel)
{
saveFiles[slot].highScore1 = temp_score;
strcpy(saveFiles[slot].highScoreName, stemp);
saveFiles[slot].highScoreDiff = difficultyLevel;
}
 
fade_black(15);
JE_loadPic(VGAScreen, 2, false);
 
JE_dString(VGAScreen, JE_fontCenter(miscText[50], FONT_SHAPES), 10, miscText[50], FONT_SHAPES);
JE_dString(VGAScreen, JE_fontCenter(episode_name[episodeNum], SMALL_FONT_SHAPES), 35, episode_name[episodeNum], SMALL_FONT_SHAPES);
 
for (int i = first_slot; i < slot_limit; ++i)
{
if (i != slot)
{
sprintf(buffer, "~#%d:~ %d", (i - first_slot + 1), saveFiles[i].highScore1);
JE_textShade(VGAScreen, 20, ((i - first_slot + 1) * 12) + 65, buffer, 15, 0, FULL_SHADE);
JE_textShade(VGAScreen, 150, ((i - first_slot + 1) * 12) + 65, saveFiles[i].highScoreName, 15, 2, FULL_SHADE);
}
}
 
JE_showVGA();
 
fade_palette(colors, 15, 0, 255);
 
sprintf(buffer, "~#%d:~ %d", (slot - first_slot + 1), saveFiles[slot].highScore1);
 
frameCountMax = 6;
textGlowFont = TINY_FONT;
 
textGlowBrightness = 10;
JE_outTextGlow(VGAScreenSeg, 20, (slot - first_slot + 1) * 12 + 65, buffer);
textGlowBrightness = 10;
JE_outTextGlow(VGAScreenSeg, 150, (slot - first_slot + 1) * 12 + 65, saveFiles[slot].highScoreName);
textGlowBrightness = 10;
JE_outTextGlow(VGAScreenSeg, JE_fontCenter(miscText[4], TINY_FONT), 180, miscText[4]);
 
JE_showVGA();
 
if (frameCountMax != 0)
wait_input(true, true, true);
 
fade_black(15);
}
 
}
}
}
 
// increases game difficulty based on player's total score / total of players' scores
void adjust_difficulty( void )
{
const float score_multiplier[10] =
{
0, // Wimp (doesn't exist)
0.4f, // Easy
0.8f, // Normal
1.3f, // Hard
1.6f, // Impossible
2, // Insanity
2, // Suicide
3, // Maniacal
3, // Zinglon
3, // Nortaneous
};
 
assert(initialDifficulty > 0 && initialDifficulty < 10);
 
const ulong score = twoPlayerMode ? (player[0].cash + player[1].cash) : JE_totalScore(&player[0]),
adjusted_score = roundf(score * score_multiplier[initialDifficulty]);
 
uint new_difficulty = 0;
 
if (twoPlayerMode)
{
if (adjusted_score < 10000)
new_difficulty = 1; // Easy
else if (adjusted_score < 20000)
new_difficulty = 2; // Normal
else if (adjusted_score < 50000)
new_difficulty = 3; // Hard
else if (adjusted_score < 80000)
new_difficulty = 4; // Impossible
else if (adjusted_score < 125000)
new_difficulty = 5; // Insanity
else if (adjusted_score < 200000)
new_difficulty = 6; // Suicide
else if (adjusted_score < 400000)
new_difficulty = 7; // Maniacal
else if (adjusted_score < 600000)
new_difficulty = 8; // Zinglon
else
new_difficulty = 9; // Nortaneous
}
else
{
if (adjusted_score < 40000)
new_difficulty = 1; // Easy
else if (adjusted_score < 70000)
new_difficulty = 2; // Normal
else if (adjusted_score < 150000)
new_difficulty = 3; // Hard
else if (adjusted_score < 300000)
new_difficulty = 4; // Impossible
else if (adjusted_score < 600000)
new_difficulty = 5; // Insanity
else if (adjusted_score < 1000000)
new_difficulty = 6; // Suicide
else if (adjusted_score < 2000000)
new_difficulty = 7; // Maniacal
else if (adjusted_score < 3000000)
new_difficulty = 8; // Zinglon
else
new_difficulty = 9; // Nortaneous
}
 
difficultyLevel = MAX((unsigned)difficultyLevel, new_difficulty);
}
 
bool load_next_demo( void )
{
if (++demo_num > 5)
demo_num = 1;
 
char demo_filename[9];
snprintf(demo_filename, sizeof(demo_filename), "demo.%d", demo_num);
demo_file = dir_fopen_die(data_dir(), demo_filename, "rb"); // TODO: only play demos from existing file (instead of dying)
 
difficultyLevel = 2;
bonusLevelCurrent = false;
 
Uint8 temp = fgetc(demo_file);
JE_initEpisode(temp);
efread(levelName, 1, 10, demo_file); levelName[10] = '\0';
lvlFileNum = fgetc(demo_file);
 
player[0].items.weapon[FRONT_WEAPON].id = fgetc(demo_file);
player[0].items.weapon[REAR_WEAPON].id = fgetc(demo_file);
player[0].items.super_arcade_mode = fgetc(demo_file);
player[0].items.sidekick[LEFT_SIDEKICK] = fgetc(demo_file);
player[0].items.sidekick[RIGHT_SIDEKICK] = fgetc(demo_file);
player[0].items.generator = fgetc(demo_file);
 
player[0].items.sidekick_level = fgetc(demo_file); // could probably ignore
player[0].items.sidekick_series = fgetc(demo_file); // could probably ignore
 
initial_episode_num = fgetc(demo_file); // could probably ignore
 
player[0].items.shield = fgetc(demo_file);
player[0].items.special = fgetc(demo_file);
player[0].items.ship = fgetc(demo_file);
 
for (uint i = 0; i < 2; ++i)
player[0].items.weapon[i].power = fgetc(demo_file);
 
fseek(demo_file, 3, SEEK_CUR);
 
levelSong = fgetc(demo_file);
 
demo_keys_wait = 0;
demo_keys = next_demo_keys = 0;
 
printf("loaded demo '%s'\n", demo_filename);
 
return true;
}
 
bool replay_demo_keys( void )
{
if (demo_keys_wait == 0)
if (read_demo_keys() == false)
return false; // no more keys
 
if (demo_keys_wait > 0)
demo_keys_wait--;
 
if (demo_keys & (1 << 0))
player[0].y -= CURRENT_KEY_SPEED;
if (demo_keys & (1 << 1))
player[0].y += CURRENT_KEY_SPEED;
 
if (demo_keys & (1 << 2))
player[0].x -= CURRENT_KEY_SPEED;
if (demo_keys & (1 << 3))
player[0].x += CURRENT_KEY_SPEED;
 
button[0] = (bool)(demo_keys & (1 << 4));
button[3] = (bool)(demo_keys & (1 << 5));
button[1] = (bool)(demo_keys & (1 << 6));
button[2] = (bool)(demo_keys & (1 << 7));
 
return true;
}
 
bool read_demo_keys( void )
{
demo_keys = next_demo_keys;
 
efread(&demo_keys_wait, sizeof(Uint16), 1, demo_file);
demo_keys_wait = SDL_Swap16(demo_keys_wait);
 
next_demo_keys = getc(demo_file);
 
return !feof(demo_file);
}
 
/*Street Fighter codes*/
void JE_SFCodes( JE_byte playerNum_, JE_integer PX_, JE_integer PY_, JE_integer mouseX_, JE_integer mouseY_ )
{
JE_byte temp, temp2, temp3, temp4, temp5;
 
uint ship = player[playerNum_-1].items.ship;
 
/*Get direction*/
if (playerNum_ == 2 && ship < 15)
{
ship = 0;
}
 
if (ship < 15)
{
 
temp2 = (mouseY_ > PY_) + /*UP*/
(mouseY_ < PY_) + /*DOWN*/
(PX_ < mouseX_) + /*LEFT*/
(PX_ > mouseX_); /*RIGHT*/
temp = (mouseY_ > PY_) * 1 + /*UP*/
(mouseY_ < PY_) * 2 + /*DOWN*/
(PX_ < mouseX_) * 3 + /*LEFT*/
(PX_ > mouseX_) * 4; /*RIGHT*/
 
if (temp == 0) // no direction being pressed
{
if (!button[0]) // if fire button is released
{
temp = 9;
temp2 = 1;
} else {
temp2 = 0;
temp = 99;
}
}
 
if (temp2 == 1) // if exactly one direction pressed or firebutton is released
{
temp += button[0] * 4;
 
temp3 = superTyrian ? 21 : 3;
for (temp2 = 0; temp2 < temp3; temp2++)
{
 
/*Use SuperTyrian ShipCombos or not?*/
temp5 = superTyrian ? shipCombosB[temp2] : shipCombos[ship][temp2];
 
// temp5 == selected combo in ship
if (temp5 == 0) /* combo doesn't exists */
{
// mark twiddles as cancelled/finished
SFCurrentCode[playerNum_-1][temp2] = 0;
} else {
// get next combo key
temp4 = keyboardCombos[temp5-1][SFCurrentCode[playerNum_-1][temp2]];
 
// correct key
if (temp4 == temp)
{
SFCurrentCode[playerNum_-1][temp2]++;
 
temp4 = keyboardCombos[temp5-1][SFCurrentCode[playerNum_-1][temp2]];
if (temp4 > 100 && temp4 <= 100 + SPECIAL_NUM)
{
SFCurrentCode[playerNum_-1][temp2] = 0;
SFExecuted[playerNum_-1] = temp4 - 100;
}
} else {
if ((temp != 9) &&
(temp4 - 1) % 4 != (temp - 1) % 4 &&
(SFCurrentCode[playerNum_-1][temp2] == 0 ||
keyboardCombos[temp5-1][SFCurrentCode[playerNum_-1][temp2]-1] != temp))
{
SFCurrentCode[playerNum_-1][temp2] = 0;
}
}
}
}
}
 
}
}
 
void JE_sort( void )
{
JE_byte a, b;
 
for (a = 0; a < 2; a++)
{
for (b = a + 1; b < 3; b++)
{
if (saveFiles[temp + a].highScore1 < saveFiles[temp + b].highScore1)
{
JE_longint tempLI;
char tempStr[30];
JE_byte tempByte;
 
tempLI = saveFiles[temp + a].highScore1;
saveFiles[temp + a].highScore1 = saveFiles[temp + b].highScore1;
saveFiles[temp + b].highScore1 = tempLI;
 
strcpy(tempStr, saveFiles[temp + a].highScoreName);
strcpy(saveFiles[temp + a].highScoreName, saveFiles[temp + b].highScoreName);
strcpy(saveFiles[temp + b].highScoreName, tempStr);
 
tempByte = saveFiles[temp + a].highScoreDiff;
saveFiles[temp + a].highScoreDiff = saveFiles[temp + b].highScoreDiff;
saveFiles[temp + b].highScoreDiff = tempByte;
}
}
}
}
 
void JE_playCredits( void )
{
enum { lines_max = 132 };
enum { line_max_length = 65 };
char credstr[lines_max][line_max_length + 1];
int lines = 0;
JE_byte currentpic = 0, fade = 0;
JE_shortint fadechg = 1;
JE_byte currentship = 0;
JE_integer shipx = 0, shipxwait = 0;
JE_shortint shipxc = 0, shipxca = 0;
 
load_sprites_file(EXTRA_SHAPES, "estsc.shp");
 
setjasondelay2(1000);
 
play_song(8);
// load credits text
FILE *f = dir_fopen_die(data_dir(), "tyrian.cdt", "rb");
for (lines = 0; !feof(f) && lines < lines_max; ++lines)
{
read_encrypted_pascal_string(credstr[lines], sizeof(credstr[lines]), f);
}
if (lines == lines_max)
--lines;
fclose(f);
memcpy(colors, palettes[6-1], sizeof(colors));
JE_clr256(VGAScreen);
JE_showVGA();
fade_palette(colors, 2, 0, 255);
//tempScreenSeg = VGAScreenSeg;
const int ticks_max = lines * 20 * 3;
for (int ticks = 0; ticks < ticks_max; ++ticks)
{
setjasondelay(1);
JE_clr256(VGAScreen);
blit_sprite_hv(VGAScreenSeg, 319 - sprite(EXTRA_SHAPES, currentpic)->width, 100 - (sprite(EXTRA_SHAPES, currentpic)->height / 2), EXTRA_SHAPES, currentpic, 0x0, fade - 15);
fade += fadechg;
if (fade == 0 && fadechg == -1)
{
fadechg = 1;
++currentpic;
if (currentpic >= sprite_table[EXTRA_SHAPES].count)
currentpic = 0;
}
if (fade == 15)
fadechg = 0;
 
if (delaycount2() == 0)
{
fadechg = -1;
setjasondelay2(900);
}
 
if (ticks % 200 == 0)
{
currentship = (mt_rand() % 11) + 1;
shipxwait = (mt_rand() % 80) + 10;
if ((mt_rand() % 2) == 1)
{
shipx = 1;
shipxc = 0;
shipxca = 1;
}
else
{
shipx = 900;
shipxc = 0;
shipxca = -1;
}
}
 
shipxwait--;
if (shipxwait == 0)
{
if (shipx == 1 || shipx == 900)
shipxc = 0;
shipxca = -shipxca;
shipxwait = (mt_rand() % 40) + 15;
}
shipxc += shipxca;
shipx += shipxc;
if (shipx < 1)
{
shipx = 1;
shipxwait = 1;
}
if (shipx > 900)
{
shipx = 900;
shipxwait = 1;
}
int tmp_unknown = shipxc * shipxc;
if (450 + tmp_unknown < 0 || 450 + tmp_unknown > 900)
{
if (shipxca < 0 && shipxc < 0)
shipxwait = 1;
if (shipxca > 0 && shipxc > 0)
shipxwait = 1;
}
uint ship_sprite = ships[currentship].shipgraphic;
if (shipxc < -10)
ship_sprite -= (shipxc < -20) ? 4 : 2;
else if (shipxc > 10)
ship_sprite += (shipxc > 20) ? 4 : 2;
blit_sprite2x2(VGAScreen, shipx / 40, 184 - (ticks % 200), shapes9, ship_sprite);
const int bottom_line = (ticks / 3) / 20;
int y = 20 - ((ticks / 3) % 20);
for (int line = bottom_line - 10; line < bottom_line; ++line)
{
if (line >= 0 && line < lines_max)
{
if (strcmp(&credstr[line][0], ".") != 0 && strlen(credstr[line]))
{
const Uint8 color = credstr[line][0] - 65;
const char *text = &credstr[line][1];
const int x = 110 - JE_textWidth(text, SMALL_FONT_SHAPES) / 2;
JE_outTextAdjust(VGAScreen, x + abs((y / 18) % 4 - 2) - 1, y - 1, text, color, -8, SMALL_FONT_SHAPES, false);
JE_outTextAdjust(VGAScreen, x, y, text, color, -2, SMALL_FONT_SHAPES, false);
}
}
y += 20;
}
fill_rectangle_xy(VGAScreen, 0, 0, 319, 10, 0);
fill_rectangle_xy(VGAScreen, 0, 190, 319, 199, 0);
if (currentpic == sprite_table[EXTRA_SHAPES].count - 1)
JE_outTextAdjust(VGAScreen, 5, 180, miscText[54], 2, -2, SMALL_FONT_SHAPES, false); // levels-in-episode
if (bottom_line == lines_max - 8)
fade_song();
if (ticks == ticks_max - 1)
{
--ticks;
play_song(9);
}
NETWORK_KEEP_ALIVE();
JE_showVGA();
wait_delay();
if (JE_anyButton())
break;
}
fade_black(10);
free_sprites(EXTRA_SHAPES);
}
 
void JE_endLevelAni( void )
{
JE_word x, y;
JE_byte temp;
char tempStr[256];
 
Sint8 i;
 
if (!constantPlay)
{
// grant shipedit privileges
 
// special
if (player[0].items.special < 21)
saveTemp[SAVE_FILES_SIZE + 81 + player[0].items.special] = 1;
 
for (uint p = 0; p < COUNTOF(player); ++p)
{
// front, rear
for (uint i = 0; i < COUNTOF(player[p].items.weapon); ++i)
saveTemp[SAVE_FILES_SIZE + player[p].items.weapon[i].id] = 1;
 
// options
for (uint i = 0; i < COUNTOF(player[p].items.sidekick); ++i)
saveTemp[SAVE_FILES_SIZE + 51 + player[p].items.sidekick[i]] = 1;
}
}
 
adjust_difficulty();
 
player[0].last_items = player[0].items;
strcpy(lastLevelName, levelName);
 
JE_wipeKey();
frameCountMax = 4;
textGlowFont = SMALL_FONT_SHAPES;
 
SDL_Color white = { 255, 255, 255 };
set_colors(white, 254, 254);
 
if (!levelTimer || levelTimerCountdown > 0 || !(episodeNum == 4))
JE_playSampleNum(V_LEVEL_END);
else
play_song(21);
 
if (bonusLevel)
{
JE_outTextGlow(VGAScreenSeg, 20, 20, miscText[17-1]);
}
else if (all_players_alive())
{
sprintf(tempStr, "%s %s", miscText[27-1], levelName); // "Completed"
JE_outTextGlow(VGAScreenSeg, 20, 20, tempStr);
}
else
{
sprintf(tempStr, "%s %s", miscText[62-1], levelName); // "Exiting"
JE_outTextGlow(VGAScreenSeg, 20, 20, tempStr);
}
 
if (twoPlayerMode)
{
for (uint i = 0; i < 2; ++i)
{
snprintf(tempStr, sizeof(tempStr), "%s %lu", miscText[40 + i], player[i].cash);
JE_outTextGlow(VGAScreenSeg, 30, 50 + 20 * i, tempStr);
}
}
else
{
sprintf(tempStr, "%s %lu", miscText[28-1], player[0].cash);
JE_outTextGlow(VGAScreenSeg, 30, 50, tempStr);
}
 
temp = (totalEnemy == 0) ? 0 : roundf(enemyKilled * 100 / totalEnemy);
sprintf(tempStr, "%s %d%%", miscText[63-1], temp);
JE_outTextGlow(VGAScreenSeg, 40, 90, tempStr);
 
if (!constantPlay)
editorLevel += temp / 5;
 
if (!onePlayerAction && !twoPlayerMode)
{
JE_outTextGlow(VGAScreenSeg, 30, 120, miscText[4-1]); /*Cubes*/
 
if (cubeMax > 0)
{
if (cubeMax > 4)
cubeMax = 4;
 
if (frameCountMax != 0)
frameCountMax = 1;
 
for (temp = 1; temp <= cubeMax; temp++)
{
NETWORK_KEEP_ALIVE();
 
JE_playSampleNum(S_ITEM);
x = 20 + 30 * temp;
y = 135;
JE_drawCube(VGAScreenSeg, x, y, 9, 0);
JE_showVGA();
 
for (i = -15; i <= 10; i++)
{
setjasondelay(frameCountMax);
 
blit_sprite_hv(VGAScreenSeg, x, y, OPTION_SHAPES, 25, 0x9, i);
 
if (JE_anyButton())
frameCountMax = 0;
 
JE_showVGA();
 
wait_delay();
}
for (i = 10; i >= 0; i--)
{
setjasondelay(frameCountMax);
 
blit_sprite_hv(VGAScreenSeg, x, y, OPTION_SHAPES, 25, 0x9, i);
 
if (JE_anyButton())
frameCountMax = 0;
 
JE_showVGA();
 
wait_delay();
}
}
}
else
{
JE_outTextGlow(VGAScreenSeg, 50, 135, miscText[15-1]);
}
 
}
 
if (frameCountMax != 0)
{
frameCountMax = 6;
temp = 1;
} else {
temp = 0;
}
temp2 = twoPlayerMode ? 150 : 160;
JE_outTextGlow(VGAScreenSeg, 90, temp2, miscText[5-1]);
 
if (!constantPlay)
{
do
{
setjasondelay(1);
 
NETWORK_KEEP_ALIVE();
 
wait_delay();
} while (!(JE_anyButton() || (frameCountMax == 0 && temp == 1)));
}
 
wait_noinput(false, false, true); // TODO: should up the joystick repeat temporarily instead
 
fade_black(15);
JE_clr256(VGAScreen);
}
 
void JE_drawCube( SDL_Surface * screen, JE_word x, JE_word y, JE_byte filter, JE_byte brightness )
{
blit_sprite_dark(screen, x + 4, y + 4, OPTION_SHAPES, 25, false);
blit_sprite_dark(screen, x + 3, y + 3, OPTION_SHAPES, 25, false);
blit_sprite_hv(screen, x, y, OPTION_SHAPES, 25, filter, brightness);
}
 
void JE_handleChat( void )
{
// STUB(); Annoying piece of crap =P
}
 
bool str_pop_int( char *str, int *val )
{
bool success = false;
 
char buf[256];
assert(strlen(str) < sizeof(buf));
 
// grab the value from str
char *end;
*val = strtol(str, &end, 10);
 
if (end != str)
{
success = true;
 
// shift the rest to the beginning
strcpy(buf, end);
strcpy(str, buf);
}
 
return success;
}
 
void JE_operation( JE_byte slot )
{
JE_byte flash;
char stemp[21];
char tempStr[51];
 
if (!performSave)
{
if (saveFiles[slot-1].level > 0)
{
gameJustLoaded = true;
JE_loadGame(slot);
gameLoaded = true;
}
}
else if (slot % 11 != 0)
{
strcpy(stemp, " ");
memcpy(stemp, saveFiles[slot-1].name, strlen(saveFiles[slot-1].name));
temp = strlen(stemp);
while (stemp[temp-1] == ' ' && --temp);
 
flash = 8 * 16 + 10;
 
wait_noinput(false, true, false);
 
JE_barShade(VGAScreen, 65, 55, 255, 155);
 
bool quit = false;
while (!quit)
{
service_SDL_events(true);
 
blit_sprite(VGAScreen, 50, 50, OPTION_SHAPES, 35); // message box
 
JE_textShade(VGAScreen, 60, 55, miscText[1-1], 11, 4, DARKEN);
JE_textShade(VGAScreen, 70, 70, levelName, 11, 4, DARKEN);
 
do
{
flash = (flash == 8 * 16 + 10) ? 8 * 16 + 2 : 8 * 16 + 10;
temp3 = (temp3 == 6) ? 2 : 6;
 
strcpy(tempStr, miscText[2-1]);
strncat(tempStr, stemp, temp);
JE_outText(VGAScreen, 65, 89, tempStr, 8, 3);
tempW = 65 + JE_textWidth(tempStr, TINY_FONT);
JE_barShade(VGAScreen, tempW + 2, 90, tempW + 6, 95);
fill_rectangle_xy(VGAScreen, tempW + 1, 89, tempW + 5, 94, flash);
 
for (int i = 0; i < 14; i++)
{
setjasondelay(1);
 
JE_mouseStart();
JE_showVGA();
JE_mouseReplace();
 
push_joysticks_as_keyboard();
service_wait_delay();
 
if (newkey || newmouse)
break;
}
 
}
while (!newkey && !newmouse);
 
if (mouseButton > 0)
{
if (mouseX > 56 && mouseX < 142 && mouseY > 123 && mouseY < 149)
{
quit = true;
JE_saveGame(slot, stemp);
JE_playSampleNum(S_SELECT);
}
else if (mouseX > 151 && mouseX < 237 && mouseY > 123 && mouseY < 149)
{
quit = true;
JE_playSampleNum(S_SPRING);
}
}
else if (newkey)
{
bool validkey = false;
lastkey_char = toupper(lastkey_char);
switch (lastkey_char)
{
case ' ':
case '-':
case '.':
case ',':
case ':':
case '!':
case '?':
case '#':
case '@':
case '$':
case '%':
case '*':
case '(':
case ')':
case '/':
case '=':
case '+':
case '<':
case '>':
case ';':
case '"':
case '\'':
validkey = true;
// fall through
default:
if (temp < 14 && (validkey || (lastkey_char >= 'A' && lastkey_char <= 'Z') || (lastkey_char >= '0' && lastkey_char <= '9')))
{
JE_playSampleNum(S_CURSOR);
stemp[temp] = lastkey_char;
temp++;
}
break;
case SDLK_BACKSPACE:
case SDLK_DELETE:
if (temp)
{
temp--;
stemp[temp] = ' ';
JE_playSampleNum(S_CLICK);
}
break;
case SDLK_ESCAPE:
quit = true;
JE_playSampleNum(S_SPRING);
break;
case SDLK_RETURN:
quit = true;
JE_saveGame(slot, stemp);
JE_playSampleNum(S_SELECT);
break;
}
 
}
}
}
 
wait_noinput(false, true, false);
}
 
void JE_inGameDisplays( void )
{
char stemp[21];
char tempstr[256];
 
for (uint i = 0; i < ((twoPlayerMode && !galagaMode) ? 2 : 1); ++i)
{
snprintf(tempstr, sizeof(tempstr), "%lu", player[i].cash);
JE_textShade(VGAScreen, 30 + 200 * i, 175, tempstr, 2, 4, FULL_SHADE);
}
 
/*Special Weapon?*/
if (player[0].items.special > 0)
blit_sprite2x2(VGAScreen, 25, 1, eShapes[5], special[player[0].items.special].itemgraphic);
 
/*Lives Left*/
if (onePlayerAction || twoPlayerMode)
{
for (int temp = 0; temp < (onePlayerAction ? 1 : 2); temp++)
{
const uint extra_lives = *player[temp].lives - 1;
 
int y = (temp == 0 && player[0].items.special > 0) ? 35 : 15;
tempW = (temp == 0) ? 30: 270;
 
if (extra_lives >= 5)
{
blit_sprite2(VGAScreen, tempW, y, shapes9, 285);
tempW = (temp == 0) ? 45 : 250;
sprintf(tempstr, "%d", extra_lives);
JE_textShade(VGAScreen, tempW, y + 3, tempstr, 15, 1, FULL_SHADE);
}
else if (extra_lives >= 1)
{
for (uint i = 0; i < extra_lives; ++i)
{
blit_sprite2(VGAScreen, tempW, y, shapes9, 285);
 
tempW += (temp == 0) ? 12 : -12;
}
}
 
strcpy(stemp, (temp == 0) ? miscText[49-1] : miscText[50-1]);
if (isNetworkGame)
{
strcpy(stemp, JE_getName(temp+1));
}
 
tempW = (temp == 0) ? 28 : (285 - JE_textWidth(stemp, TINY_FONT));
JE_textShade(VGAScreen, tempW, y - 7, stemp, 2, 6, FULL_SHADE);
}
}
 
/*Super Bombs!!*/
for (uint i = 0; i < COUNTOF(player); ++i)
{
int x = (i == 0) ? 30 : 270;
 
for (uint j = player[i].superbombs; j > 0; --j)
{
blit_sprite2(VGAScreen, x, 160, shapes9, 304);
x += (i == 0) ? 12 : -12;
}
}
 
if (youAreCheating)
{
JE_outText(VGAScreen, 90, 170, "Cheaters always prosper.", 3, 4);
}
}
 
void JE_mainKeyboardInput( void )
{
JE_gammaCheck();
 
/* { Network Request Commands } */
 
if (!isNetworkGame)
{
/* { Edited Ships } for Player 1 */
if (extraAvail && keysactive[SDLK_TAB] && !isNetworkGame && !superTyrian)
{
for (x = SDLK_0; x <= SDLK_9; x++)
{
if (keysactive[x])
{
int z = x == SDLK_0 ? 10 : x - SDLK_0;
player[0].items.ship = 90 + z; /*Ships*/
z = (z - 1) * 15;
player[0].items.weapon[FRONT_WEAPON].id = extraShips[z + 1];
player[0].items.weapon[REAR_WEAPON].id = extraShips[z + 2];
player[0].items.special = extraShips[z + 3];
player[0].items.sidekick[LEFT_SIDEKICK] = extraShips[z + 4];
player[0].items.sidekick[RIGHT_SIDEKICK] = extraShips[z + 5];
player[0].items.generator = extraShips[z + 6];
/*Armor*/
player[0].items.shield = extraShips[z + 8];
memset(shotMultiPos, 0, sizeof(shotMultiPos));
 
if (player[0].weapon_mode > JE_portConfigs())
player[0].weapon_mode = 1;
 
tempW = player[0].armor;
JE_getShipInfo();
if (player[0].armor > tempW && editShip1)
player[0].armor = tempW;
else
editShip1 = true;
 
SDL_Surface *temp_surface = VGAScreen;
VGAScreen = VGAScreenSeg;
JE_wipeShieldArmorBars();
JE_drawArmor();
JE_drawShield();
VGAScreen = temp_surface;
JE_drawOptions();
 
keysactive[x] = false;
}
}
}
 
/* for Player 2 */
if (extraAvail && keysactive[SDLK_CAPSLOCK] && !isNetworkGame && !superTyrian)
{
for (x = SDLK_0; x <= SDLK_9; x++)
{
if (keysactive[x])
{
int z = x == SDLK_0 ? 10 : x - SDLK_0;
player[1].items.ship = 90 + z;
z = (z - 1) * 15;
player[1].items.weapon[FRONT_WEAPON].id = extraShips[z + 1];
player[1].items.weapon[REAR_WEAPON].id = extraShips[z + 2];
player[1].items.special = extraShips[z + 3];
player[1].items.sidekick[LEFT_SIDEKICK] = extraShips[z + 4];
player[1].items.sidekick[RIGHT_SIDEKICK] = extraShips[z + 5];
player[1].items.generator = extraShips[z + 6];
/*Armor*/
player[1].items.shield = extraShips[z + 8];
memset(shotMultiPos, 0, sizeof(shotMultiPos));
 
if (player[1].weapon_mode > JE_portConfigs())
player[1].weapon_mode = 1;
 
tempW = player[1].armor;
JE_getShipInfo();
if (player[1].armor > tempW && editShip2)
player[1].armor = tempW;
else
editShip2 = true;
 
SDL_Surface *temp_surface = VGAScreen;
VGAScreen = VGAScreenSeg;
JE_wipeShieldArmorBars();
JE_drawArmor();
JE_drawShield();
VGAScreen = temp_surface;
JE_drawOptions();
 
keysactive[x] = false;
}
}
}
}
 
/* { In-Game Help } */
if (keysactive[SDLK_F1])
{
if (isNetworkGame)
{
helpRequest = true;
} else {
JE_inGameHelp();
skipStarShowVGA = true;
}
}
 
/* {!Activate Nort Ship!} */
if (keysactive[SDLK_F2] && keysactive[SDLK_F4] && keysactive[SDLK_F6] && keysactive[SDLK_F7] &&
keysactive[SDLK_F9] && keysactive[SDLK_BACKSLASH] && keysactive[SDLK_SLASH])
{
if (isNetworkGame)
{
nortShipRequest = true;
}
else
{
player[0].items.ship = 12; // Nort Ship
player[0].items.special = 13; // Astral Zone
player[0].items.weapon[FRONT_WEAPON].id = 36; // NortShip Super Pulse
player[0].items.weapon[REAR_WEAPON].id = 37; // NortShip Spreader
shipGr = 1;
}
}
 
/* {Cheating} */
if (!isNetworkGame && !twoPlayerMode && !superTyrian && superArcadeMode == SA_NONE)
{
if (keysactive[SDLK_F2] && keysactive[SDLK_F3] && keysactive[SDLK_F6])
{
youAreCheating = !youAreCheating;
keysactive[SDLK_F2] = false;
}
 
if (keysactive[SDLK_F2] && keysactive[SDLK_F3] && (keysactive[SDLK_F4] || keysactive[SDLK_F5]))
{
for (uint i = 0; i < COUNTOF(player); ++i)
player[i].armor = 0;
 
youAreCheating = !youAreCheating;
JE_drawTextWindow(miscText[63-1]);
}
 
if (constantPlay && keysactive[SDLK_c])
{
youAreCheating = !youAreCheating;
keysactive[SDLK_c] = false;
}
}
 
if (superTyrian)
{
youAreCheating = false;
}
 
/* {Personal Commands} */
 
/* {DEBUG} */
if (keysactive[SDLK_F10] && keysactive[SDLK_BACKSPACE])
{
keysactive[SDLK_F10] = false;
debug = !debug;
 
debugHist = 1;
debugHistCount = 1;
 
/* YKS: clock ticks since midnight replaced by SDL_GetTicks */
lastDebugTime = SDL_GetTicks();
}
 
/* {CHEAT-SKIP LEVEL} */
if (keysactive[SDLK_F2] && keysactive[SDLK_F6] && (keysactive[SDLK_F7] || keysactive[SDLK_F8]) && !keysactive[SDLK_F9]
&& !superTyrian && superArcadeMode == SA_NONE)
{
if (isNetworkGame)
{
skipLevelRequest = true;
} else {
levelTimer = true;
levelTimerCountdown = 0;
endLevel = true;
levelEnd = 40;
}
}
 
/* pause game */
pause_pressed = pause_pressed || keysactive[SDLK_p];
 
/* in-game setup */
ingamemenu_pressed = ingamemenu_pressed || keysactive[SDLK_ESCAPE];
 
if (keysactive[SDLK_BACKSPACE])
{
/* toggle screenshot pause */
if (keysactive[SDLK_NUMLOCK])
{
superPause = !superPause;
}
 
/* {SMOOTHIES} */
if (keysactive[SDLK_F12] && keysactive[SDLK_SCROLLOCK])
{
for (temp = SDLK_2; temp <= SDLK_9; temp++)
{
if (keysactive[temp])
{
smoothies[temp-SDLK_2] = !smoothies[temp-SDLK_2];
}
}
if (keysactive[SDLK_0])
{
smoothies[8] = !smoothies[8];
}
} else
 
/* {CYCLE THROUGH FILTER COLORS} */
if (keysactive[SDLK_MINUS])
{
if (levelFilter == -99)
{
levelFilter = 0;
} else {
levelFilter++;
if (levelFilter == 16)
{
levelFilter = -99;
}
}
} else
 
/* {HYPER-SPEED} */
if (keysactive[SDLK_1])
{
fastPlay++;
if (fastPlay > 2)
{
fastPlay = 0;
}
keysactive[SDLK_1] = false;
JE_setNewGameSpeed();
}
 
/* {IN-GAME RANDOM MUSIC SELECTION} */
if (keysactive[SDLK_SCROLLOCK])
{
play_song(mt_rand() % MUSIC_NUM);
}
}
}
 
void JE_pauseGame( void )
{
JE_boolean done = false;
JE_word mouseX, mouseY;
 
//tempScreenSeg = VGAScreenSeg; // sega000
if (!superPause)
{
JE_dString(VGAScreenSeg, 120, 90, miscText[22], FONT_SHAPES);
 
VGAScreen = VGAScreenSeg;
JE_showVGA();
}
 
set_volume(tyrMusicVolume / 2, fxVolume);
 
#ifdef WITH_NETWORK
if (isNetworkGame)
{
network_prepare(PACKET_GAME_PAUSE);
network_send(4); // PACKET_GAME_PAUSE
 
while (true)
{
service_SDL_events(false);
 
if (packet_in[0] && SDLNet_Read16(&packet_in[0]->data[0]) == PACKET_GAME_PAUSE)
{
network_update();
break;
}
 
network_update();
network_check();
 
uSDL_Delay(16);
}
}
#endif
 
wait_noinput(false, false, true); // TODO: should up the joystick repeat temporarily instead
 
do
{
setjasondelay(2);
 
push_joysticks_as_keyboard();
service_SDL_events(true);
 
if ((newkey && lastkey_sym != SDLK_LCTRL && lastkey_sym != SDLK_RCTRL && lastkey_sym != SDLK_LALT && lastkey_sym != SDLK_RALT)
|| JE_mousePosition(&mouseX, &mouseY) > 0)
{
#ifdef WITH_NETWORK
if (isNetworkGame)
{
network_prepare(PACKET_WAITING);
network_send(4); // PACKET_WAITING
}
#endif
done = true;
}
 
#ifdef WITH_NETWORK
if (isNetworkGame)
{
network_check();
 
if (packet_in[0] && SDLNet_Read16(&packet_in[0]->data[0]) == PACKET_WAITING)
{
network_check();
 
done = true;
}
}
#endif
 
wait_delay();
} while (!done);
 
#ifdef WITH_NETWORK
if (isNetworkGame)
{
while (!network_is_sync())
{
service_SDL_events(false);
 
network_check();
uSDL_Delay(16);
}
}
#endif
 
set_volume(tyrMusicVolume, fxVolume);
 
//skipStarShowVGA = true;
}
 
void JE_playerMovement( Player *this_player,
JE_byte inputDevice,
JE_byte playerNum_,
JE_word shipGr_,
Sprite2_array *shapes9ptr_,
JE_word *mouseX_, JE_word *mouseY_ )
{
JE_integer mouseXC, mouseYC;
JE_integer accelXC, accelYC;
 
if (playerNum_ == 2 || !twoPlayerMode)
{
tempW = weaponPort[this_player->items.weapon[REAR_WEAPON].id].opnum;
 
if (this_player->weapon_mode > tempW)
this_player->weapon_mode = 1;
}
 
#ifdef WITH_NETWORK
if (isNetworkGame && thisPlayerNum == playerNum_)
{
network_state_prepare();
memset(&packet_state_out[0]->data[4], 0, 10);
}
#endif
 
redo:
 
if (isNetworkGame)
{
inputDevice = 0;
}
 
mouseXC = 0;
mouseYC = 0;
accelXC = 0;
accelYC = 0;
 
bool link_gun_analog = false;
float link_gun_angle = 0;
 
/* Draw Player */
if (!this_player->is_alive)
{
if (this_player->exploding_ticks > 0)
{
--this_player->exploding_ticks;
 
if (levelEndFxWait > 0)
{
levelEndFxWait--;
}
else
{
levelEndFxWait = (mt_rand() % 6) + 3;
if ((mt_rand() % 3) == 1)
soundQueue[6] = S_EXPLOSION_9;
else
soundQueue[5] = S_EXPLOSION_11;
}
 
int explosion_x = this_player->x + (mt_rand() % 32) - 16;
int explosion_y = this_player->y + (mt_rand() % 32) - 16;
JE_setupExplosionLarge(false, 0, explosion_x, explosion_y + 7);
JE_setupExplosionLarge(false, 0, this_player->x, this_player->y + 7);
 
if (levelEnd > 0)
levelEnd--;
}
else
{
if (twoPlayerMode || onePlayerAction) // if arcade mode
{
if (*this_player->lives > 1) // respawn if any extra lives
{
--(*this_player->lives);
 
reallyEndLevel = false;
shotMultiPos[playerNum_-1] = 0;
calc_purple_balls_needed(this_player);
twoPlayerLinked = false;
if (galagaMode)
twoPlayerMode = false;
this_player->y = 160;
this_player->invulnerable_ticks = 100;
this_player->is_alive = true;
endLevel = false;
 
if (galagaMode || episodeNum == 4)
this_player->armor = this_player->initial_armor;
else
this_player->armor = this_player->initial_armor / 2;
 
if (galagaMode)
this_player->shield = 0;
else
this_player->shield = this_player->shield_max / 2;
 
VGAScreen = VGAScreenSeg; /* side-effect of game_screen */
JE_drawArmor();
JE_drawShield();
VGAScreen = game_screen; /* side-effect of game_screen */
goto redo;
}
else
{
if (galagaMode)
twoPlayerMode = false;
if (allPlayersGone && isNetworkGame)
reallyEndLevel = true;
}
 
}
}
}
else if (constantDie)
{
// finished exploding? start dying again
if (this_player->exploding_ticks == 0)
{
this_player->shield = 0;
 
if (this_player->armor > 0)
{
--this_player->armor;
}
else
{
this_player->is_alive = false;
this_player->exploding_ticks = 60;
levelEnd = 40;
}
 
JE_wipeShieldArmorBars();
VGAScreen = VGAScreenSeg; /* side-effect of game_screen */
JE_drawArmor();
VGAScreen = game_screen; /* side-effect of game_screen */
 
// as if instant death weren't enough, player also gets infinite lives in order to enjoy an infinite number of deaths -_-
if (*player[0].lives < 11)
++(*player[0].lives);
}
}
 
 
if (!this_player->is_alive)
{
explosionFollowAmountX = explosionFollowAmountY = 0;
return;
}
 
if (!endLevel)
{
*mouseX_ = this_player->x;
*mouseY_ = this_player->y;
button[1-1] = false;
button[2-1] = false;
button[3-1] = false;
button[4-1] = false;
 
/* --- Movement Routine Beginning --- */
 
if (!isNetworkGame || playerNum_ == thisPlayerNum)
{
if (endLevel)
{
this_player->y -= 2;
}
else
{
if (record_demo || play_demo)
inputDevice = 1; // keyboard is required device for demo recording
 
// demo playback input
if (play_demo)
{
if (!replay_demo_keys())
{
endLevel = true;
levelEnd = 40;
}
}
 
/* joystick input */
if ((inputDevice == 0 || inputDevice >= 3) && joysticks > 0)
{
int j = inputDevice == 0 ? 0 : inputDevice - 3;
int j_max = inputDevice == 0 ? joysticks : inputDevice - 3 + 1;
for (; j < j_max; j++)
{
poll_joystick(j);
 
if (joystick[j].analog)
{
mouseXC += joystick_axis_reduce(j, joystick[j].x);
mouseYC += joystick_axis_reduce(j, joystick[j].y);
 
link_gun_analog = joystick_analog_angle(j, &link_gun_angle);
}
else
{
this_player->x += (joystick[j].direction[3] ? -CURRENT_KEY_SPEED : 0) + (joystick[j].direction[1] ? CURRENT_KEY_SPEED : 0);
this_player->y += (joystick[j].direction[0] ? -CURRENT_KEY_SPEED : 0) + (joystick[j].direction[2] ? CURRENT_KEY_SPEED : 0);
}
 
button[0] |= joystick[j].action[0];
button[1] |= joystick[j].action[2];
button[2] |= joystick[j].action[3];
button[3] |= joystick[j].action_pressed[1];
 
ingamemenu_pressed |= joystick[j].action_pressed[4];
pause_pressed |= joystick[j].action_pressed[5];
}
}
 
service_SDL_events(false);
 
/* mouse input */
if ((inputDevice == 0 || inputDevice == 2) && has_mouse)
{
button[0] |= mouse_pressed[0];
button[1] |= mouse_pressed[1];
button[2] |= mouse_has_three_buttons ? mouse_pressed[2] : mouse_pressed[1];
 
if (input_grab_enabled)
{
mouseXC += mouse_x - 159;
mouseYC += mouse_y - 100;
}
 
if ((!isNetworkGame || playerNum_ == thisPlayerNum)
&& (!galagaMode || (playerNum_ == 2 || !twoPlayerMode || player[1].exploding_ticks > 0)))
{
set_mouse_position(159, 100);
}
}
 
/* keyboard input */
if ((inputDevice == 0 || inputDevice == 1) && !play_demo)
{
if (keysactive[keySettings[0]])
this_player->y -= CURRENT_KEY_SPEED;
if (keysactive[keySettings[1]])
this_player->y += CURRENT_KEY_SPEED;
 
if (keysactive[keySettings[2]])
this_player->x -= CURRENT_KEY_SPEED;
if (keysactive[keySettings[3]])
this_player->x += CURRENT_KEY_SPEED;
 
button[0] = button[0] || keysactive[keySettings[4]];
button[3] = button[3] || keysactive[keySettings[5]];
button[1] = button[1] || keysactive[keySettings[6]];
button[2] = button[2] || keysactive[keySettings[7]];
 
if (constantPlay)
{
for (unsigned int i = 0; i < 4; i++)
button[i] = true;
 
++this_player->y;
this_player->x += constantLastX;
}
 
// TODO: check if demo recording still works
if (record_demo)
{
bool new_input = false;
 
for (unsigned int i = 0; i < 8; i++)
{
bool temp = demo_keys & (1 << i);
if (temp != keysactive[keySettings[i]])
new_input = true;
}
 
demo_keys_wait++;
 
if (new_input)
{
demo_keys_wait = SDL_Swap16(demo_keys_wait);
efwrite(&demo_keys_wait, sizeof(Uint16), 1, demo_file);
 
demo_keys = 0;
for (unsigned int i = 0; i < 8; i++)
demo_keys |= keysactive[keySettings[i]] ? (1 << i) : 0;
 
fputc(demo_keys, demo_file);
 
demo_keys_wait = 0;
}
}
}
 
if (smoothies[9-1])
{
*mouseY_ = this_player->y - (*mouseY_ - this_player->y);
mouseYC = -mouseYC;
}
 
accelXC += this_player->x - *mouseX_;
accelYC += this_player->y - *mouseY_;
 
if (mouseXC > 30)
mouseXC = 30;
else if (mouseXC < -30)
mouseXC = -30;
if (mouseYC > 30)
mouseYC = 30;
else if (mouseYC < -30)
mouseYC = -30;
 
if (mouseXC > 0)
this_player->x += (mouseXC + 3) / 4;
else if (mouseXC < 0)
this_player->x += (mouseXC - 3) / 4;
if (mouseYC > 0)
this_player->y += (mouseYC + 3) / 4;
else if (mouseYC < 0)
this_player->y += (mouseYC - 3) / 4;
 
if (mouseXC > 3)
accelXC++;
else if (mouseXC < -2)
accelXC--;
if (mouseYC > 2)
accelYC++;
else if (mouseYC < -2)
accelYC--;
 
} /*endLevel*/
 
#ifdef WITH_NETWORK
if (isNetworkGame && playerNum_ == thisPlayerNum)
{
Uint16 buttons = 0;
for (int i = 4 - 1; i >= 0; i--)
{
buttons <<= 1;
buttons |= button[i];
}
 
SDLNet_Write16(this_player->x - *mouseX_, &packet_state_out[0]->data[4]);
SDLNet_Write16(this_player->y - *mouseY_, &packet_state_out[0]->data[6]);
SDLNet_Write16(accelXC, &packet_state_out[0]->data[8]);
SDLNet_Write16(accelYC, &packet_state_out[0]->data[10]);
SDLNet_Write16(buttons, &packet_state_out[0]->data[12]);
 
this_player->x = *mouseX_;
this_player->y = *mouseY_;
 
button[0] = false;
button[1] = false;
button[2] = false;
button[3] = false;
 
accelXC = 0;
accelYC = 0;
}
#endif
} /*isNetworkGame*/
 
/* --- Movement Routine Ending --- */
 
moveOk = true;
 
#ifdef WITH_NETWORK
if (isNetworkGame && !network_state_is_reset())
{
if (playerNum_ != thisPlayerNum)
{
if (thisPlayerNum == 2)
difficultyLevel = SDLNet_Read16(&packet_state_in[0]->data[16]);
 
Uint16 buttons = SDLNet_Read16(&packet_state_in[0]->data[12]);
for (int i = 0; i < 4; i++)
{
button[i] = buttons & 1;
buttons >>= 1;
}
 
this_player->x += (Sint16)SDLNet_Read16(&packet_state_in[0]->data[4]);
this_player->y += (Sint16)SDLNet_Read16(&packet_state_in[0]->data[6]);
accelXC = (Sint16)SDLNet_Read16(&packet_state_in[0]->data[8]);
accelYC = (Sint16)SDLNet_Read16(&packet_state_in[0]->data[10]);
}
else
{
Uint16 buttons = SDLNet_Read16(&packet_state_out[network_delay]->data[12]);
for (int i = 0; i < 4; i++)
{
button[i] = buttons & 1;
buttons >>= 1;
}
 
this_player->x += (Sint16)SDLNet_Read16(&packet_state_out[network_delay]->data[4]);
this_player->y += (Sint16)SDLNet_Read16(&packet_state_out[network_delay]->data[6]);
accelXC = (Sint16)SDLNet_Read16(&packet_state_out[network_delay]->data[8]);
accelYC = (Sint16)SDLNet_Read16(&packet_state_out[network_delay]->data[10]);
}
}
#endif
 
/*Street-Fighter codes*/
JE_SFCodes(playerNum_, this_player->x, this_player->y, *mouseX_, *mouseY_);
 
if (moveOk)
{
/* END OF MOVEMENT ROUTINES */
 
/*Linking Routines*/
 
if (twoPlayerMode && !twoPlayerLinked && this_player->x == *mouseX_ && this_player->y == *mouseY_
&& abs(player[0].x - player[1].x) < 8 && abs(player[0].y - player[1].y) < 8
&& player[0].is_alive && player[1].is_alive && !galagaMode)
{
twoPlayerLinked = true;
}
 
if (playerNum_ == 1 && (button[3-1] || button[2-1]) && !galagaMode)
twoPlayerLinked = false;
 
if (twoPlayerMode && twoPlayerLinked && playerNum_ == 2
&& (this_player->x != *mouseX_ || this_player->y != *mouseY_))
{
if (button[0])
{
if (link_gun_analog)
{
linkGunDirec = link_gun_angle;
}
else
{
JE_real tempR;
 
if (abs(this_player->x - *mouseX_) > abs(this_player->y - *mouseY_))
tempR = (this_player->x - *mouseX_ > 0) ? M_PI_2 : (M_PI + M_PI_2);
else
tempR = (this_player->y - *mouseY_ > 0) ? 0 : M_PI;
 
if (fabsf(linkGunDirec - tempR) < 0.3f)
linkGunDirec = tempR;
else if (linkGunDirec < tempR && linkGunDirec - tempR > -3.24f)
linkGunDirec += 0.2f;
else if (linkGunDirec - tempR < M_PI)
linkGunDirec -= 0.2f;
else
linkGunDirec += 0.2f;
}
 
if (linkGunDirec >= (2 * M_PI))
linkGunDirec -= (2 * M_PI);
else if (linkGunDirec < 0)
linkGunDirec += (2 * M_PI);
}
else if (!galagaMode)
{
twoPlayerLinked = false;
}
}
}
}
 
if (levelEnd > 0 && all_players_dead())
reallyEndLevel = true;
 
/* End Level Fade-Out */
if (this_player->is_alive && endLevel)
{
if (levelEnd == 0)
{
reallyEndLevel = true;
}
else
{
this_player->y -= levelEndWarp;
if (this_player->y < -200)
reallyEndLevel = true;
 
int trail_spacing = 1;
int trail_y = this_player->y;
int num_trails = abs(41 - levelEnd);
if (num_trails > 20)
num_trails = 20;
 
for (int i = 0; i < num_trails; i++)
{
trail_y += trail_spacing;
trail_spacing++;
}
 
for (int i = 1; i < num_trails; i++)
{
trail_y -= trail_spacing;
trail_spacing--;
 
if (trail_y > 0 && trail_y < 170)
{
if (shipGr_ == 0)
{
blit_sprite2x2(VGAScreen, this_player->x - 17, trail_y - 7, *shapes9ptr_, 13);
blit_sprite2x2(VGAScreen, this_player->x + 7 , trail_y - 7, *shapes9ptr_, 51);
}
else if (shipGr_ == 1)
{
blit_sprite2x2(VGAScreen, this_player->x - 17, trail_y - 7, *shapes9ptr_, 220);
blit_sprite2x2(VGAScreen, this_player->x + 7 , trail_y - 7, *shapes9ptr_, 222);
}
else
{
blit_sprite2x2(VGAScreen, this_player->x - 5, trail_y - 7, *shapes9ptr_, shipGr_);
}
}
}
}
}
 
if (play_demo)
JE_dString(VGAScreen, 115, 10, miscText[7], SMALL_FONT_SHAPES); // insert coin
 
if (this_player->is_alive && !endLevel)
{
if (!twoPlayerLinked || playerNum_ < 2)
{
if (!twoPlayerMode || shipGr2 != 0) // if not dragonwing
{
if (this_player->sidekick[LEFT_SIDEKICK].style == 0)
{
this_player->sidekick[LEFT_SIDEKICK].x = *mouseX_ - 14;
this_player->sidekick[LEFT_SIDEKICK].y = *mouseY_;
}
 
if (this_player->sidekick[RIGHT_SIDEKICK].style == 0)
{
this_player->sidekick[RIGHT_SIDEKICK].x = *mouseX_ + 16;
this_player->sidekick[RIGHT_SIDEKICK].y = *mouseY_;
}
}
 
if (this_player->x_friction_ticks > 0)
{
--this_player->x_friction_ticks;
}
else
{
this_player->x_friction_ticks = 1;
 
if (this_player->x_velocity < 0)
++this_player->x_velocity;
else if (this_player->x_velocity > 0)
--this_player->x_velocity;
}
 
if (this_player->y_friction_ticks > 0)
{
--this_player->y_friction_ticks;
}
else
{
this_player->y_friction_ticks = 2;
 
if (this_player->y_velocity < 0)
++this_player->y_velocity;
else if (this_player->y_velocity > 0)
--this_player->y_velocity;
}
 
this_player->x_velocity += accelXC;
this_player->y_velocity += accelYC;
 
this_player->x_velocity = MIN(MAX(-4, this_player->x_velocity), 4);
this_player->y_velocity = MIN(MAX(-4, this_player->y_velocity), 4);
 
this_player->x += this_player->x_velocity;
this_player->y += this_player->y_velocity;
 
// if player moved, add new ship x, y history entry
if (this_player->x - *mouseX_ != 0 || this_player->y - *mouseY_ != 0)
{
for (uint i = 1; i < COUNTOF(player->old_x); ++i)
{
this_player->old_x[i - 1] = this_player->old_x[i];
this_player->old_y[i - 1] = this_player->old_y[i];
}
this_player->old_x[COUNTOF(player->old_x) - 1] = this_player->x;
this_player->old_y[COUNTOF(player->old_x) - 1] = this_player->y;
}
}
else /*twoPlayerLinked*/
{
if (shipGr_ == 0)
this_player->x = player[0].x - 1;
else
this_player->x = player[0].x;
this_player->y = player[0].y + 8;
 
this_player->x_velocity = player[0].x_velocity;
this_player->y_velocity = 4;
 
// turret direction marker/shield
shotMultiPos[SHOT_MISC] = 0;
b = player_shot_create(0, SHOT_MISC, this_player->x + 1 + roundf(sinf(linkGunDirec + 0.2f) * 26), this_player->y + roundf(cosf(linkGunDirec + 0.2f) * 26), *mouseX_, *mouseY_, 148, playerNum_);
shotMultiPos[SHOT_MISC] = 0;
b = player_shot_create(0, SHOT_MISC, this_player->x + 1 + roundf(sinf(linkGunDirec - 0.2f) * 26), this_player->y + roundf(cosf(linkGunDirec - 0.2f) * 26), *mouseX_, *mouseY_, 148, playerNum_);
shotMultiPos[SHOT_MISC] = 0;
b = player_shot_create(0, SHOT_MISC, this_player->x + 1 + roundf(sinf(linkGunDirec) * 26), this_player->y + roundf(cosf(linkGunDirec) * 26), *mouseX_, *mouseY_, 147, playerNum_);
 
if (shotRepeat[SHOT_REAR] > 0)
{
--shotRepeat[SHOT_REAR];
}
else if (button[1-1])
{
shotMultiPos[SHOT_REAR] = 0;
b = player_shot_create(0, SHOT_REAR, this_player->x + 1 + roundf(sinf(linkGunDirec) * 20), this_player->y + roundf(cosf(linkGunDirec) * 20), *mouseX_, *mouseY_, linkGunWeapons[this_player->items.weapon[REAR_WEAPON].id-1], playerNum_);
player_shot_set_direction(b, this_player->items.weapon[REAR_WEAPON].id, linkGunDirec);
}
}
}
 
if (!endLevel)
{
if (this_player->x > 256)
{
this_player->x = 256;
constantLastX = -constantLastX;
}
if (this_player->x < 40)
{
this_player->x = 40;
constantLastX = -constantLastX;
}
 
if (isNetworkGame && playerNum_ == 1)
{
if (this_player->y > 154)
this_player->y = 154;
}
else
{
if (this_player->y > 160)
this_player->y = 160;
}
 
if (this_player->y < 10)
this_player->y = 10;
 
// Determines the ship banking sprite to display, depending on horizontal velocity and acceleration
int ship_banking = this_player->x_velocity / 2 + (this_player->x - *mouseX_) / 6;
ship_banking = MAX(-2, MIN(ship_banking, 2));
 
int ship_sprite = ship_banking * 2 + shipGr_;
 
explosionFollowAmountX = this_player->x - this_player->last_x_explosion_follow;
explosionFollowAmountY = this_player->y - this_player->last_y_explosion_follow;
 
if (explosionFollowAmountY < 0)
explosionFollowAmountY = 0;
 
this_player->last_x_explosion_follow = this_player->x;
this_player->last_y_explosion_follow = this_player->y;
 
if (shipGr_ == 0)
{
if (background2)
{
blit_sprite2x2_darken(VGAScreen, this_player->x - 17 - mapX2Ofs + 30, this_player->y - 7 + shadowYDist, *shapes9ptr_, ship_sprite + 13);
blit_sprite2x2_darken(VGAScreen, this_player->x + 7 - mapX2Ofs + 30, this_player->y - 7 + shadowYDist, *shapes9ptr_, ship_sprite + 51);
if (superWild)
{
blit_sprite2x2_darken(VGAScreen, this_player->x - 16 - mapX2Ofs + 30, this_player->y - 7 + shadowYDist, *shapes9ptr_, ship_sprite + 13);
blit_sprite2x2_darken(VGAScreen, this_player->x + 6 - mapX2Ofs + 30, this_player->y - 7 + shadowYDist, *shapes9ptr_, ship_sprite + 51);
}
}
}
else if (shipGr_ == 1)
{
if (background2)
{
blit_sprite2x2_darken(VGAScreen, this_player->x - 17 - mapX2Ofs + 30, this_player->y - 7 + shadowYDist, *shapes9ptr_, 220);
blit_sprite2x2_darken(VGAScreen, this_player->x + 7 - mapX2Ofs + 30, this_player->y - 7 + shadowYDist, *shapes9ptr_, 222);
}
}
else
{
if (background2)
{
blit_sprite2x2_darken(VGAScreen, this_player->x - 5 - mapX2Ofs + 30, this_player->y - 7 + shadowYDist, *shapes9ptr_, ship_sprite);
if (superWild)
{
blit_sprite2x2_darken(VGAScreen, this_player->x - 4 - mapX2Ofs + 30, this_player->y - 7 + shadowYDist, *shapes9ptr_, ship_sprite);
}
}
}
 
if (this_player->invulnerable_ticks > 0)
{
--this_player->invulnerable_ticks;
 
if (shipGr_ == 0)
{
blit_sprite2x2_blend(VGAScreen, this_player->x - 17, this_player->y - 7, *shapes9ptr_, ship_sprite + 13);
blit_sprite2x2_blend(VGAScreen, this_player->x + 7 , this_player->y - 7, *shapes9ptr_, ship_sprite + 51);
}
else if (shipGr_ == 1)
{
blit_sprite2x2_blend(VGAScreen, this_player->x - 17, this_player->y - 7, *shapes9ptr_, 220);
blit_sprite2x2_blend(VGAScreen, this_player->x + 7 , this_player->y - 7, *shapes9ptr_, 222);
}
else
blit_sprite2x2_blend(VGAScreen, this_player->x - 5, this_player->y - 7, *shapes9ptr_, ship_sprite);
}
else
{
if (shipGr_ == 0)
{
blit_sprite2x2(VGAScreen, this_player->x - 17, this_player->y - 7, *shapes9ptr_, ship_sprite + 13);
blit_sprite2x2(VGAScreen, this_player->x + 7, this_player->y - 7, *shapes9ptr_, ship_sprite + 51);
}
else if (shipGr_ == 1)
{
blit_sprite2x2(VGAScreen, this_player->x - 17, this_player->y - 7, *shapes9ptr_, 220);
blit_sprite2x2(VGAScreen, this_player->x + 7, this_player->y - 7, *shapes9ptr_, 222);
 
int ship_banking = 0;
switch (ship_sprite)
{
case 5:
blit_sprite2(VGAScreen, this_player->x - 17, this_player->y + 7, *shapes9ptr_, 40);
tempW = this_player->x - 7;
ship_banking = -2;
break;
case 3:
blit_sprite2(VGAScreen, this_player->x - 17, this_player->y + 7, *shapes9ptr_, 39);
tempW = this_player->x - 7;
ship_banking = -1;
break;
case 1:
ship_banking = 0;
break;
case -1:
blit_sprite2(VGAScreen, this_player->x + 19, this_player->y + 7, *shapes9ptr_, 58);
tempW = this_player->x + 9;
ship_banking = 1;
break;
case -3:
blit_sprite2(VGAScreen, this_player->x + 19, this_player->y + 7, *shapes9ptr_, 59);
tempW = this_player->x + 9;
ship_banking = 2;
break;
}
if (ship_banking != 0) // NortSparks
{
if (shotRepeat[SHOT_NORTSPARKS] > 0)
{
--shotRepeat[SHOT_NORTSPARKS];
}
else
{
b = player_shot_create(0, SHOT_NORTSPARKS, tempW + (mt_rand() % 8) - 4, this_player->y + (mt_rand() % 8) - 4, *mouseX_, *mouseY_, 671, 1);
shotRepeat[SHOT_NORTSPARKS] = abs(ship_banking) - 1;
}
}
}
else
{
blit_sprite2x2(VGAScreen, this_player->x - 5, this_player->y - 7, *shapes9ptr_, ship_sprite);
}
}
 
/*Options Location*/
if (playerNum_ == 2 && shipGr_ == 0) // if dragonwing
{
if (this_player->sidekick[LEFT_SIDEKICK].style == 0)
{
this_player->sidekick[LEFT_SIDEKICK].x = this_player->x - 14 + ship_banking * 2;
this_player->sidekick[LEFT_SIDEKICK].y = this_player->y;
}
 
if (this_player->sidekick[RIGHT_SIDEKICK].style == 0)
{
this_player->sidekick[RIGHT_SIDEKICK].x = this_player->x + 17 + ship_banking * 2;
this_player->sidekick[RIGHT_SIDEKICK].y = this_player->y;
}
}
} // !endLevel
 
if (moveOk)
{
if (this_player->is_alive)
{
if (!endLevel)
{
this_player->delta_x_shot_move = this_player->x - this_player->last_x_shot_move;
this_player->delta_y_shot_move = this_player->y - this_player->last_y_shot_move;
 
/* PLAYER SHOT Change */
if (button[4-1])
{
portConfigChange = true;
if (portConfigDone)
{
shotMultiPos[SHOT_REAR] = 0;
 
if (superArcadeMode != SA_NONE && superArcadeMode <= SA_NORTSHIPZ)
{
shotMultiPos[SHOT_SPECIAL] = 0;
shotMultiPos[SHOT_SPECIAL2] = 0;
if (player[0].items.special == SASpecialWeapon[superArcadeMode-1])
{
player[0].items.special = SASpecialWeaponB[superArcadeMode-1];
this_player->weapon_mode = 2;
}
else
{
player[0].items.special = SASpecialWeapon[superArcadeMode-1];
this_player->weapon_mode = 1;
}
}
else if (++this_player->weapon_mode > JE_portConfigs())
this_player->weapon_mode = 1;
 
JE_drawPortConfigButtons();
portConfigDone = false;
}
}
 
/* PLAYER SHOT Creation */
 
/*SpecialShot*/
if (!galagaMode)
JE_doSpecialShot(playerNum_, &this_player->armor, &this_player->shield);
 
/*Normal Main Weapons*/
if (!(twoPlayerLinked && playerNum_ == 2))
{
int min, max;
 
if (!twoPlayerMode)
min = 1, max = 2;
else
min = max = playerNum_;
 
for (temp = min - 1; temp < max; temp++)
{
const uint item = this_player->items.weapon[temp].id;
 
if (item > 0)
{
if (shotRepeat[temp] > 0)
{
--shotRepeat[temp];
}
else if (button[1-1])
{
const uint item_power = galagaMode ? 0 : this_player->items.weapon[temp].power - 1,
item_mode = (temp == REAR_WEAPON) ? this_player->weapon_mode - 1 : 0;
 
b = player_shot_create(item, temp, this_player->x, this_player->y, *mouseX_, *mouseY_, weaponPort[item].op[item_mode][item_power], playerNum_);
}
}
}
}
 
/*Super Charge Weapons*/
if (playerNum_ == 2)
{
 
if (!twoPlayerLinked)
blit_sprite2(VGAScreen, this_player->x + (shipGr_ == 0) + 1, this_player->y - 13, eShapes[5], 77 + chargeLevel + chargeGr * 19);
 
if (chargeGrWait > 0)
{
chargeGrWait--;
}
else
{
chargeGr++;
if (chargeGr == 4)
chargeGr = 0;
chargeGrWait = 3;
}
 
if (chargeLevel > 0)
{
fill_rectangle_xy(VGAScreenSeg, 269, 107 + (chargeLevel - 1) * 3, 275, 108 + (chargeLevel - 1) * 3, 193);
}
 
if (chargeWait > 0)
{
chargeWait--;
}
else
{
if (chargeLevel < chargeMax)
chargeLevel++;
 
chargeWait = 28 - this_player->items.weapon[REAR_WEAPON].power * 2;
if (difficultyLevel > 3)
chargeWait -= 5;
}
 
if (chargeLevel > 0)
fill_rectangle_xy(VGAScreenSeg, 269, 107 + (chargeLevel - 1) * 3, 275, 108 + (chargeLevel - 1) * 3, 204);
 
if (shotRepeat[SHOT_P2_CHARGE] > 0)
{
--shotRepeat[SHOT_P2_CHARGE];
}
else if (button[1-1] && (!twoPlayerLinked || chargeLevel > 0))
{
shotMultiPos[SHOT_P2_CHARGE] = 0;
b = player_shot_create(16, SHOT_P2_CHARGE, this_player->x, this_player->y, *mouseX_, *mouseY_, chargeGunWeapons[player[1].items.weapon[REAR_WEAPON].id-1] + chargeLevel, playerNum_);
 
if (chargeLevel > 0)
fill_rectangle_xy(VGAScreenSeg, 269, 107 + (chargeLevel - 1) * 3, 275, 108 + (chargeLevel - 1) * 3, 193);
 
chargeLevel = 0;
chargeWait = 30 - this_player->items.weapon[REAR_WEAPON].power * 2;
}
}
 
/*SUPER BOMB*/
temp = playerNum_;
if (temp == 0)
temp = 1; /*Get whether player 1 or 2*/
 
if (player[temp-1].superbombs > 0)
{
if (shotRepeat[SHOT_P1_SUPERBOMB + temp-1] > 0)
{
--shotRepeat[SHOT_P1_SUPERBOMB + temp-1];
}
else if (button[3-1] || button[2-1])
{
--player[temp-1].superbombs;
shotMultiPos[SHOT_P1_SUPERBOMB + temp-1] = 0;
b = player_shot_create(16, SHOT_P1_SUPERBOMB + temp-1, this_player->x, this_player->y, *mouseX_, *mouseY_, 535, playerNum_);
}
}
 
// sidekicks
 
if (this_player->sidekick[LEFT_SIDEKICK].style == 4 && this_player->sidekick[RIGHT_SIDEKICK].style == 4)
optionSatelliteRotate += 0.2f;
else if (this_player->sidekick[LEFT_SIDEKICK].style == 4 || this_player->sidekick[RIGHT_SIDEKICK].style == 4)
optionSatelliteRotate += 0.15f;
 
switch (this_player->sidekick[LEFT_SIDEKICK].style)
{
case 1: // trailing
case 3:
this_player->sidekick[LEFT_SIDEKICK].x = this_player->old_x[COUNTOF(player->old_x) / 2 - 1];
this_player->sidekick[LEFT_SIDEKICK].y = this_player->old_y[COUNTOF(player->old_x) / 2 - 1];
break;
case 2: // front-mounted
this_player->sidekick[LEFT_SIDEKICK].x = this_player->x;
this_player->sidekick[LEFT_SIDEKICK].y = MAX(10, this_player->y - 20);
break;
case 4: // orbitting
this_player->sidekick[LEFT_SIDEKICK].x = this_player->x + roundf(sinf(optionSatelliteRotate) * 20);
this_player->sidekick[LEFT_SIDEKICK].y = this_player->y + roundf(cosf(optionSatelliteRotate) * 20);
break;
}
 
switch (this_player->sidekick[RIGHT_SIDEKICK].style)
{
case 4: // orbitting
this_player->sidekick[RIGHT_SIDEKICK].x = this_player->x - roundf(sinf(optionSatelliteRotate) * 20);
this_player->sidekick[RIGHT_SIDEKICK].y = this_player->y - roundf(cosf(optionSatelliteRotate) * 20);
break;
case 1: // trailing
case 3:
this_player->sidekick[RIGHT_SIDEKICK].x = this_player->old_x[0];
this_player->sidekick[RIGHT_SIDEKICK].y = this_player->old_y[0];
break;
case 2: // front-mounted
if (!optionAttachmentLinked)
{
this_player->sidekick[RIGHT_SIDEKICK].y += optionAttachmentMove / 2;
if (optionAttachmentMove >= -2)
{
if (optionAttachmentReturn)
temp = 2;
else
temp = 0;
 
if (this_player->sidekick[RIGHT_SIDEKICK].y > (this_player->y - 20) + 5)
{
temp = 2;
optionAttachmentMove -= 1 + optionAttachmentReturn;
}
else if (this_player->sidekick[RIGHT_SIDEKICK].y > (this_player->y - 20) - 0)
{
temp = 3;
if (optionAttachmentMove > 0)
optionAttachmentMove--;
else
optionAttachmentMove++;
}
else if (this_player->sidekick[RIGHT_SIDEKICK].y > (this_player->y - 20) - 5)
{
temp = 2;
optionAttachmentMove++;
}
else if (optionAttachmentMove < 2 + optionAttachmentReturn * 4)
{
optionAttachmentMove += 1 + optionAttachmentReturn;
}
 
if (optionAttachmentReturn)
temp = temp * 2;
if (abs(this_player->sidekick[RIGHT_SIDEKICK].x - this_player->x) < temp)
temp = 1;
 
if (this_player->sidekick[RIGHT_SIDEKICK].x > this_player->x)
this_player->sidekick[RIGHT_SIDEKICK].x -= temp;
else if (this_player->sidekick[RIGHT_SIDEKICK].x < this_player->x)
this_player->sidekick[RIGHT_SIDEKICK].x += temp;
 
if (abs(this_player->sidekick[RIGHT_SIDEKICK].y - (this_player->y - 20)) + abs(this_player->sidekick[RIGHT_SIDEKICK].x - this_player->x) < 8)
{
optionAttachmentLinked = true;
soundQueue[2] = S_CLINK;
}
 
if (button[3-1])
optionAttachmentReturn = true;
}
else // sidekick needs to catch up to player
{
optionAttachmentMove += 1 + optionAttachmentReturn;
JE_setupExplosion(this_player->sidekick[RIGHT_SIDEKICK].x + 1, this_player->sidekick[RIGHT_SIDEKICK].y + 10, 0, 0, false, false);
}
}
else
{
this_player->sidekick[RIGHT_SIDEKICK].x = this_player->x;
this_player->sidekick[RIGHT_SIDEKICK].y = this_player->y - 20;
if (button[3-1])
{
optionAttachmentLinked = false;
optionAttachmentReturn = false;
optionAttachmentMove = -20;
soundQueue[3] = S_WEAPON_26;
}
}
 
if (this_player->sidekick[RIGHT_SIDEKICK].y < 10)
this_player->sidekick[RIGHT_SIDEKICK].y = 10;
break;
}
 
if (playerNum_ == 2 || !twoPlayerMode) // if player has sidekicks
{
for (uint i = 0; i < COUNTOF(player->items.sidekick); ++i)
{
uint shot_i = (i == 0) ? SHOT_LEFT_SIDEKICK : SHOT_RIGHT_SIDEKICK;
 
JE_OptionType *this_option = &options[this_player->items.sidekick[i]];
 
// fire/refill sidekick
if (this_option->wport > 0)
{
if (shotRepeat[shot_i] > 0)
{
--shotRepeat[shot_i];
}
else
{
const int ammo_max = this_player->sidekick[i].ammo_max;
 
if (ammo_max > 0) // sidekick has limited ammo
{
if (this_player->sidekick[i].ammo_refill_ticks > 0)
{
--this_player->sidekick[i].ammo_refill_ticks;
}
else // refill one ammo
{
this_player->sidekick[i].ammo_refill_ticks = this_player->sidekick[i].ammo_refill_ticks_max;
 
if (this_player->sidekick[i].ammo < ammo_max)
++this_player->sidekick[i].ammo;
 
// draw sidekick refill ammo gauge
const int y = hud_sidekick_y[twoPlayerMode ? 1 : 0][i] + 13;
draw_segmented_gauge(VGAScreenSeg, 284, y, 112, 2, 2, MAX(1, ammo_max / 10), this_player->sidekick[i].ammo);
}
 
if (button[1 + i] && this_player->sidekick[i].ammo > 0)
{
b = player_shot_create(this_option->wport, shot_i, this_player->sidekick[i].x, this_player->sidekick[i].y, *mouseX_, *mouseY_, this_option->wpnum + this_player->sidekick[i].charge, playerNum_);
 
--this_player->sidekick[i].ammo;
if (this_player->sidekick[i].charge > 0)
{
shotMultiPos[shot_i] = 0;
this_player->sidekick[i].charge = 0;
}
this_player->sidekick[i].charge_ticks = 20;
this_player->sidekick[i].animation_enabled = true;
 
// draw sidekick discharge ammo gauge
const int y = hud_sidekick_y[twoPlayerMode ? 1 : 0][i] + 13;
fill_rectangle_xy(VGAScreenSeg, 284, y, 312, y + 2, 0);
draw_segmented_gauge(VGAScreenSeg, 284, y, 112, 2, 2, MAX(1, ammo_max / 10), this_player->sidekick[i].ammo);
}
}
else // has infinite ammo
{
if (button[0] || button[1 + i])
{
b = player_shot_create(this_option->wport, shot_i, this_player->sidekick[i].x, this_player->sidekick[i].y, *mouseX_, *mouseY_, this_option->wpnum + this_player->sidekick[i].charge, playerNum_);
 
if (this_player->sidekick[i].charge > 0)
{
shotMultiPos[shot_i] = 0;
this_player->sidekick[i].charge = 0;
}
this_player->sidekick[i].charge_ticks = 20;
this_player->sidekick[i].animation_enabled = true;
}
}
}
}
}
} // end of if player has sidekicks
} // !endLevel
} // this_player->is_alive
} // moveOK
 
// draw sidekicks
if ((playerNum_ == 2 || !twoPlayerMode) && !endLevel)
{
for (uint i = 0; i < COUNTOF(this_player->sidekick); ++i)
{
JE_OptionType *this_option = &options[this_player->items.sidekick[i]];
 
if (this_option->option > 0)
{
if (this_player->sidekick[i].animation_enabled)
{
if (++this_player->sidekick[i].animation_frame >= this_option->ani)
{
this_player->sidekick[i].animation_frame = 0;
this_player->sidekick[i].animation_enabled = (this_option->option == 1);
}
}
 
const int x = this_player->sidekick[i].x,
y = this_player->sidekick[i].y;
const uint sprite = this_option->gr[this_player->sidekick[i].animation_frame] + this_player->sidekick[i].charge;
 
if (this_player->sidekick[i].style == 1 || this_player->sidekick[i].style == 2)
blit_sprite2x2(VGAScreen, x - 6, y, eShapes[5], sprite);
else
blit_sprite2(VGAScreen, x, y, shapes9, sprite);
}
 
if (--this_player->sidekick[i].charge_ticks == 0)
{
if (this_player->sidekick[i].charge < this_option->pwr)
++this_player->sidekick[i].charge;
this_player->sidekick[i].charge_ticks = 20;
}
}
}
}
 
void JE_mainGamePlayerFunctions( void )
{
/*PLAYER MOVEMENT/MOUSE ROUTINES*/
 
if (endLevel && levelEnd > 0)
{
levelEnd--;
levelEndWarp++;
}
 
/*Reset Street-Fighter commands*/
memset(SFExecuted, 0, sizeof(SFExecuted));
 
portConfigChange = false;
 
if (twoPlayerMode)
{
JE_playerMovement(&player[0],
!galagaMode ? inputDevice[0] : 0, 1, shipGr, shipGrPtr,
&mouseX, &mouseY);
JE_playerMovement(&player[1],
!galagaMode ? inputDevice[1] : 0, 2, shipGr2, shipGr2ptr,
&mouseXB, &mouseYB);
}
else
{
JE_playerMovement(&player[0],
0, 1, shipGr, shipGrPtr,
&mouseX, &mouseY);
}
 
/* == Parallax Map Scrolling == */
if (twoPlayerMode)
{
tempX = (player[0].x + player[1].x) / 2;
} else {
tempX = player[0].x;
}
 
tempW = floorf((260.0f - (tempX - 36.0f)) / (260.0f - 36.0f) * (24.0f * 3.0f) - 1.0f);
mapX3Ofs = tempW;
mapX3Pos = mapX3Ofs % 24;
mapX3bpPos = 1 - (mapX3Ofs / 24);
 
mapX2Ofs = (tempW * 2) / 3;
mapX2Pos = mapX2Ofs % 24;
mapX2bpPos = 1 - (mapX2Ofs / 24);
 
oldMapXOfs = mapXOfs;
mapXOfs = mapX2Ofs / 2;
mapXPos = mapXOfs % 24;
mapXbpPos = 1 - (mapXOfs / 24);
 
if (background3x1)
{
mapX3Ofs = mapXOfs;
mapX3Pos = mapXPos;
mapX3bpPos = mapXbpPos - 1;
}
}
 
const char *JE_getName( JE_byte pnum )
{
if (pnum == thisPlayerNum && network_player_name[0] != '\0')
return network_player_name;
else if (network_opponent_name[0] != '\0')
return network_opponent_name;
 
return miscText[47 + pnum];
}
 
void JE_playerCollide( Player *this_player, JE_byte playerNum_ )
{
char tempStr[256];
 
for (int z = 0; z < 100; z++)
{
if (enemyAvail[z] != 1)
{
int enemy_screen_x = enemy[z].ex + enemy[z].mapoffset;
 
if (abs(this_player->x - enemy_screen_x) < 12 && abs(this_player->y - enemy[z].ey) < 14)
{ /*Collide*/
int evalue = enemy[z].evalue;
if (evalue > 29999)
{
if (evalue == 30000) // spawn dragonwing in galaga mode, otherwise just a purple ball
{
this_player->cash += 100;
 
if (!galagaMode)
{
handle_got_purple_ball(this_player);
}
else
{
// spawn the dragonwing?
if (twoPlayerMode)
this_player->cash += 2400;
twoPlayerMode = true;
twoPlayerLinked = true;
player[1].items.weapon[REAR_WEAPON].power = 1;
player[1].armor = 10;
player[1].is_alive = true;
}
enemyAvail[z] = 1;
soundQueue[7] = S_POWERUP;
}
else if (superArcadeMode != SA_NONE && evalue > 30000)
{
shotMultiPos[SHOT_FRONT] = 0;
shotRepeat[SHOT_FRONT] = 10;
 
tempW = SAWeapon[superArcadeMode-1][evalue - 30000-1];
 
// if picked up already-owned weapon, power weapon up
if (tempW == player[0].items.weapon[FRONT_WEAPON].id)
{
this_player->cash += 1000;
power_up_weapon(this_player, FRONT_WEAPON);
}
// else weapon also gives purple ball
else
{
handle_got_purple_ball(this_player);
}
 
player[0].items.weapon[FRONT_WEAPON].id = tempW;
this_player->cash += 200;
soundQueue[7] = S_POWERUP;
enemyAvail[z] = 1;
}
else if (evalue > 32100)
{
if (playerNum_ == 1)
{
this_player->cash += 250;
player[0].items.special = evalue - 32100;
shotMultiPos[SHOT_SPECIAL] = 0;
shotRepeat[SHOT_SPECIAL] = 10;
shotMultiPos[SHOT_SPECIAL2] = 0;
shotRepeat[SHOT_SPECIAL2] = 0;
 
if (isNetworkGame)
sprintf(tempStr, "%s %s %s", JE_getName(1), miscTextB[4-1], special[evalue - 32100].name);
else if (twoPlayerMode)
sprintf(tempStr, "%s %s", miscText[43-1], special[evalue - 32100].name);
else
sprintf(tempStr, "%s %s", miscText[64-1], special[evalue - 32100].name);
JE_drawTextWindow(tempStr);
soundQueue[7] = S_POWERUP;
enemyAvail[z] = 1;
}
}
else if (evalue > 32000)
{
if (playerNum_ == 2)
{
enemyAvail[z] = 1;
if (isNetworkGame)
sprintf(tempStr, "%s %s %s", JE_getName(2), miscTextB[4-1], options[evalue - 32000].name);
else
sprintf(tempStr, "%s %s", miscText[44-1], options[evalue - 32000].name);
JE_drawTextWindow(tempStr);
 
// if picked up a different sidekick than player already has, then reset sidekicks to least powerful, else power them up
if (evalue - 32000u != player[1].items.sidekick_series)
{
player[1].items.sidekick_series = evalue - 32000;
player[1].items.sidekick_level = 101;
}
else if (player[1].items.sidekick_level < 103)
{
++player[1].items.sidekick_level;
}
 
uint temp = player[1].items.sidekick_level - 100 - 1;
for (uint i = 0; i < COUNTOF(player[1].items.sidekick); ++i)
player[1].items.sidekick[i] = optionSelect[player[1].items.sidekick_series][temp][i];
 
 
shotMultiPos[SHOT_LEFT_SIDEKICK] = 0;
shotMultiPos[SHOT_RIGHT_SIDEKICK] = 0;
JE_drawOptions();
soundQueue[7] = S_POWERUP;
}
else if (onePlayerAction)
{
enemyAvail[z] = 1;
sprintf(tempStr, "%s %s", miscText[64-1], options[evalue - 32000].name);
JE_drawTextWindow(tempStr);
 
for (uint i = 0; i < COUNTOF(player[0].items.sidekick); ++i)
player[0].items.sidekick[i] = evalue - 32000;
shotMultiPos[SHOT_LEFT_SIDEKICK] = 0;
shotMultiPos[SHOT_RIGHT_SIDEKICK] = 0;
 
JE_drawOptions();
soundQueue[7] = S_POWERUP;
}
if (enemyAvail[z] == 1)
this_player->cash += 250;
}
else if (evalue > 31000)
{
this_player->cash += 250;
if (playerNum_ == 2)
{
if (isNetworkGame)
sprintf(tempStr, "%s %s %s", JE_getName(2), miscTextB[4-1], weaponPort[evalue - 31000].name);
else
sprintf(tempStr, "%s %s", miscText[44-1], weaponPort[evalue - 31000].name);
JE_drawTextWindow(tempStr);
player[1].items.weapon[REAR_WEAPON].id = evalue - 31000;
shotMultiPos[SHOT_REAR] = 0;
enemyAvail[z] = 1;
soundQueue[7] = S_POWERUP;
}
else if (onePlayerAction)
{
sprintf(tempStr, "%s %s", miscText[64-1], weaponPort[evalue - 31000].name);
JE_drawTextWindow(tempStr);
player[0].items.weapon[REAR_WEAPON].id = evalue - 31000;
shotMultiPos[SHOT_REAR] = 0;
enemyAvail[z] = 1;
soundQueue[7] = S_POWERUP;
 
if (player[0].items.weapon[REAR_WEAPON].power == 0) // does this ever happen?
player[0].items.weapon[REAR_WEAPON].power = 1;
}
}
else if (evalue > 30000)
{
if (playerNum_ == 1 && twoPlayerMode)
{
if (isNetworkGame)
sprintf(tempStr, "%s %s %s", JE_getName(1), miscTextB[4-1], weaponPort[evalue - 30000].name);
else
sprintf(tempStr, "%s %s", miscText[43-1], weaponPort[evalue - 30000].name);
JE_drawTextWindow(tempStr);
player[0].items.weapon[FRONT_WEAPON].id = evalue - 30000;
shotMultiPos[SHOT_FRONT] = 0;
enemyAvail[z] = 1;
soundQueue[7] = S_POWERUP;
}
else if (onePlayerAction)
{
sprintf(tempStr, "%s %s", miscText[64-1], weaponPort[evalue - 30000].name);
JE_drawTextWindow(tempStr);
player[0].items.weapon[FRONT_WEAPON].id = evalue - 30000;
shotMultiPos[SHOT_FRONT] = 0;
enemyAvail[z] = 1;
soundQueue[7] = S_POWERUP;
}
 
if (enemyAvail[z] == 1)
{
player[0].items.special = specialArcadeWeapon[evalue - 30000-1];
if (player[0].items.special > 0)
{
shotMultiPos[SHOT_SPECIAL] = 0;
shotRepeat[SHOT_SPECIAL] = 0;
shotMultiPos[SHOT_SPECIAL2] = 0;
shotRepeat[SHOT_SPECIAL2] = 0;
}
this_player->cash += 250;
}
 
}
}
else if (evalue > 20000)
{
if (twoPlayerLinked)
{
// share the armor evenly between linked players
for (uint i = 0; i < COUNTOF(player); ++i)
{
player[i].armor += (evalue - 20000) / COUNTOF(player);
if (player[i].armor > 28)
player[i].armor = 28;
}
}
else
{
this_player->armor += evalue - 20000;
if (this_player->armor > 28)
this_player->armor = 28;
}
enemyAvail[z] = 1;
VGAScreen = VGAScreenSeg; /* side-effect of game_screen */
JE_drawArmor();
VGAScreen = game_screen; /* side-effect of game_screen */
soundQueue[7] = S_POWERUP;
}
else if (evalue > 10000 && enemyAvail[z] == 2)
{
if (!bonusLevel)
{
play_song(30); /*Zanac*/
bonusLevel = true;
nextLevel = evalue - 10000;
enemyAvail[z] = 1;
displayTime = 150;
}
}
else if (enemy[z].scoreitem)
{
enemyAvail[z] = 1;
soundQueue[7] = S_ITEM;
if (evalue == 1)
{
cubeMax++;
soundQueue[3] = V_DATA_CUBE;
}
else if (evalue == -1) // got front weapon powerup
{
if (isNetworkGame)
sprintf(tempStr, "%s %s %s", JE_getName(1), miscTextB[4-1], miscText[45-1]);
else if (twoPlayerMode)
sprintf(tempStr, "%s %s", miscText[43-1], miscText[45-1]);
else
strcpy(tempStr, miscText[45-1]);
JE_drawTextWindow(tempStr);
 
power_up_weapon(&player[0], FRONT_WEAPON);
soundQueue[7] = S_POWERUP;
}
else if (evalue == -2) // got rear weapon powerup
{
if (isNetworkGame)
sprintf(tempStr, "%s %s %s", JE_getName(2), miscTextB[4-1], miscText[46-1]);
else if (twoPlayerMode)
sprintf(tempStr, "%s %s", miscText[44-1], miscText[46-1]);
else
strcpy(tempStr, miscText[46-1]);
JE_drawTextWindow(tempStr);
 
power_up_weapon(twoPlayerMode ? &player[1] : &player[0], REAR_WEAPON);
soundQueue[7] = S_POWERUP;
}
else if (evalue == -3)
{
// picked up orbiting asteroid killer
shotMultiPos[SHOT_MISC] = 0;
b = player_shot_create(0, SHOT_MISC, this_player->x, this_player->y, mouseX, mouseY, 104, playerNum_);
shotAvail[z] = 0;
}
else if (evalue == -4)
{
if (player[playerNum_-1].superbombs < 10)
++player[playerNum_-1].superbombs;
}
else if (evalue == -5)
{
player[0].items.weapon[FRONT_WEAPON].id = 25; // HOT DOG!
player[0].items.weapon[REAR_WEAPON].id = 26;
player[1].items.weapon[REAR_WEAPON].id = 26;
 
player[0].last_items = player[0].items;
 
for (uint i = 0; i < COUNTOF(player); ++i)
player[i].weapon_mode = 1;
 
memset(shotMultiPos, 0, sizeof(shotMultiPos));
}
else if (twoPlayerLinked)
{
// players get equal share of pick-up cash when linked
for (uint i = 0; i < COUNTOF(player); ++i)
player[i].cash += evalue / COUNTOF(player);
}
else
{
this_player->cash += evalue;
}
JE_setupExplosion(enemy_screen_x, enemy[z].ey, 0, enemyDat[enemy[z].enemytype].explosiontype, true, false);
}
else if (this_player->invulnerable_ticks == 0 && enemyAvail[z] == 0 &&
(enemyDat[enemy[z].enemytype].explosiontype & 1) == 0) // explosiontype & 1 == 0: not ground enemy
{
int armorleft = enemy[z].armorleft;
if (armorleft > damageRate)
armorleft = damageRate;
 
JE_playerDamage(armorleft, this_player);
 
// player ship gets push-back from collision
if (enemy[z].armorleft > 0)
{
this_player->x_velocity += (enemy[z].exc * enemy[z].armorleft) / 2;
this_player->y_velocity += (enemy[z].eyc * enemy[z].armorleft) / 2;
}
 
int armorleft2 = enemy[z].armorleft;
if (armorleft2 == 255)
armorleft2 = 30000;
 
temp = enemy[z].linknum;
if (temp == 0)
temp = 255;
 
b = z;
 
if (armorleft2 > armorleft)
{
// damage enemy
if (enemy[z].armorleft != 255)
enemy[z].armorleft -= armorleft;
soundQueue[5] = S_ENEMY_HIT;
}
else
{
// kill enemy
for (temp2 = 0; temp2 < 100; temp2++)
{
if (enemyAvail[temp2] != 1)
{
temp3 = enemy[temp2].linknum;
if (temp2 == b ||
(temp != 255 &&
(temp == temp3 || temp - 100 == temp3
|| (temp3 > 40 && temp3 / 20 == temp / 20 && temp3 <= temp))))
{
int enemy_screen_x = enemy[temp2].ex + enemy[temp2].mapoffset;
 
enemy[temp2].linknum = 0;
 
enemyAvail[temp2] = 1;
 
if (enemyDat[enemy[temp2].enemytype].esize == 1)
{
JE_setupExplosionLarge(enemy[temp2].enemyground, enemy[temp2].explonum, enemy_screen_x, enemy[temp2].ey);
soundQueue[6] = S_EXPLOSION_9;
}
else
{
JE_setupExplosion(enemy_screen_x, enemy[temp2].ey, 0, 1, false, false);
soundQueue[5] = S_EXPLOSION_4;
}
}
}
}
enemyAvail[z] = 1;
}
}
}
 
}
}
}
 
/contrib/games/opentyrian/src/mainint.h
0,0 → 1,93
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef MAININT_H
#define MAININT_H
 
#include "config.h"
#include "opentyr.h"
#include "palette.h"
#include "player.h"
#include "sprite.h"
 
extern bool button[4]; // fire, left fire, right fire, mode swap
 
extern JE_shortint constantLastX;
extern JE_word textErase;
extern JE_word upgradeCost;
extern JE_word downgradeCost;
extern JE_boolean performSave;
extern JE_boolean jumpSection;
extern JE_boolean useLastBank;
 
extern bool pause_pressed, ingamemenu_pressed;
 
/*void JE_textMenuWait ( JE_word waittime, JE_boolean dogamma );*/
 
void JE_drawTextWindow( const char *text );
void JE_initPlayerData( void );
void JE_highScoreScreen( void );
void JE_gammaCorrect_func( JE_byte *col, JE_real r );
void JE_gammaCorrect( Palette *colorBuffer, JE_byte gamma );
JE_boolean JE_gammaCheck( void );
/* void JE_textMenuWait( JE_word *waitTime, JE_boolean doGamma ); /!\ In setup.h */
void JE_loadOrderingInfo( void );
void JE_nextEpisode( void );
void JE_helpSystem( JE_byte startTopic );
void JE_doInGameSetup( void );
JE_boolean JE_inGameSetup( void );
void JE_inGameHelp( void );
void JE_sortHighScores( void );
void JE_highScoreCheck( void );
void adjust_difficulty( void );
 
bool load_next_demo( void );
bool replay_demo_keys( void );
bool read_demo_keys( void );
 
void JE_SFCodes( JE_byte playerNum_, JE_integer PX_, JE_integer PY_, JE_integer mouseX_, JE_integer mouseY_ );
void JE_sort( void );
 
long weapon_upgrade_cost( long base_cost, unsigned int power );
ulong JE_getCost( JE_byte itemType, JE_word itemNum );
JE_longint JE_getValue( JE_byte itemType, JE_word itemNum );
ulong JE_totalScore( const Player * );
 
void JE_drawPortConfigButtons( void );
void JE_outCharGlow( JE_word x, JE_word y, const char *s );
 
void JE_playCredits( void );
void JE_endLevelAni( void );
void JE_drawCube( SDL_Surface * screen, JE_word x, JE_word y, JE_byte filter, JE_byte brightness );
void JE_handleChat( void );
bool str_pop_int( char *str, int *val );
void JE_loadScreen( void );
void JE_operation( JE_byte slot );
void JE_inGameDisplays( void );
void JE_mainKeyboardInput( void );
void JE_pauseGame( void );
 
void JE_playerMovement( Player *this_player, JE_byte inputDevice, JE_byte playerNum, JE_word shipGr, Sprite2_array *shapes9ptr_, JE_word *mouseX, JE_word *mouseY );
void JE_mainGamePlayerFunctions( void );
const char *JE_getName( JE_byte pnum );
 
void JE_playerCollide( Player *this_player, JE_byte playerNum );
 
 
#endif /* MAININT_H */
 
/contrib/games/opentyrian/src/menus.c
0,0 → 1,262
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "menus.h"
 
#include "config.h"
#include "episodes.h"
#include "fonthand.h"
#include "keyboard.h"
#include "nortsong.h"
#include "opentyr.h"
#include "palette.h"
#include "picload.h"
#include "setup.h"
#include "sprite.h"
#include "video.h"
 
char episode_name[6][31], difficulty_name[7][21], gameplay_name[GAMEPLAY_NAME_COUNT][26];
 
bool select_gameplay( void )
{
JE_loadPic(VGAScreen, 2, false);
JE_dString(VGAScreen, JE_fontCenter(gameplay_name[0], FONT_SHAPES), 20, gameplay_name[0], FONT_SHAPES);
 
int gameplay = 1,
gameplay_max = GAMEPLAY_NAME_COUNT - 1;
 
bool fade_in = true;
for (; ; )
{
for (int i = 1; i <= gameplay_max; i++)
{
JE_outTextAdjust(VGAScreen, JE_fontCenter(gameplay_name[i], SMALL_FONT_SHAPES), i * 24 + 30, gameplay_name[i], 15, -4 + (i == gameplay ? 2 : 0) - (i == (GAMEPLAY_NAME_COUNT - 1) ? 4 : 0), SMALL_FONT_SHAPES, true);
}
JE_showVGA();
 
if (fade_in)
{
fade_palette(colors, 10, 0, 255);
fade_in = false;
}
 
JE_word temp = 0;
JE_textMenuWait(&temp, false);
 
if (newkey)
{
switch (lastkey_sym)
{
case SDLK_UP:
if (--gameplay < 1)
gameplay = gameplay_max;
JE_playSampleNum(S_CURSOR);
break;
case SDLK_DOWN:
if (++gameplay > gameplay_max)
gameplay = 1;
JE_playSampleNum(S_CURSOR);
break;
 
case SDLK_RETURN:
if (gameplay == GAMEPLAY_NAME_COUNT - 1)
{
JE_playSampleNum(S_SPRING);
/* TODO: NETWORK */
fprintf(stderr, "error: networking via menu not implemented\n");
break;
}
JE_playSampleNum(S_SELECT);
fade_black(10);
 
onePlayerAction = (gameplay == 2);
twoPlayerMode = (gameplay == GAMEPLAY_NAME_COUNT - 2);
return true;
 
case SDLK_ESCAPE:
JE_playSampleNum(S_SPRING);
/* fading handled elsewhere
fade_black(10); */
 
return false;
 
default:
break;
}
}
}
}
 
bool select_episode( void )
{
JE_loadPic(VGAScreen, 2, false);
JE_dString(VGAScreen, JE_fontCenter(episode_name[0], FONT_SHAPES), 20, episode_name[0], FONT_SHAPES);
 
int episode = 1, episode_max = EPISODE_AVAILABLE;
 
bool fade_in = true;
for (; ; )
{
for (int i = 1; i <= episode_max; i++)
{
JE_outTextAdjust(VGAScreen, 20, i * 30 + 20, episode_name[i], 15, -4 + (i == episode ? 2 : 0) - (!episodeAvail[i - 1] ? 4 : 0), SMALL_FONT_SHAPES, true);
}
JE_showVGA();
 
if (fade_in)
{
fade_palette(colors, 10, 0, 255);
fade_in = false;
}
 
JE_word temp = 0;
JE_textMenuWait(&temp, false);
 
if (newkey)
{
switch (lastkey_sym)
{
case SDLK_UP:
episode--;
if (episode < 1)
{
episode = episode_max;
}
JE_playSampleNum(S_CURSOR);
break;
case SDLK_DOWN:
episode++;
if (episode > episode_max)
{
episode = 1;
}
JE_playSampleNum(S_CURSOR);
break;
 
case SDLK_RETURN:
if (!episodeAvail[episode - 1])
{
JE_playSampleNum(S_SPRING);
break;
}
JE_playSampleNum(S_SELECT);
fade_black(10);
 
JE_initEpisode(episode);
initial_episode_num = episodeNum;
return true;
 
case SDLK_ESCAPE:
JE_playSampleNum(S_SPRING);
/* fading handled elsewhere
fade_black(10); */
 
return false;
 
default:
break;
}
}
}
}
 
bool select_difficulty( void )
{
JE_loadPic(VGAScreen, 2, false);
JE_dString(VGAScreen, JE_fontCenter(difficulty_name[0], FONT_SHAPES), 20, difficulty_name[0], FONT_SHAPES);
 
difficultyLevel = 2;
int difficulty_max = 3;
 
bool fade_in = true;
for (; ; )
{
for (int i = 1; i <= difficulty_max; i++)
{
JE_outTextAdjust(VGAScreen, JE_fontCenter(difficulty_name[i], SMALL_FONT_SHAPES), i * 24 + 30, difficulty_name[i], 15, -4 + (i == difficultyLevel ? 2 : 0), SMALL_FONT_SHAPES, true);
}
JE_showVGA();
 
if (fade_in)
{
fade_palette(colors, 10, 0, 255);
fade_in = false;
}
 
JE_word temp = 0;
JE_textMenuWait(&temp, false);
 
if (SDL_GetModState() & KMOD_SHIFT)
{
if ((difficulty_max < 4 && keysactive[SDLK_g]) ||
(difficulty_max == 4 && keysactive[SDLK_RIGHTBRACKET]))
{
difficulty_max++;
}
} else if (difficulty_max == 5 && keysactive[SDLK_l] && keysactive[SDLK_o] && keysactive[SDLK_r] && keysactive[SDLK_d]) {
difficulty_max++;
}
 
if (newkey)
{
switch (lastkey_sym)
{
case SDLK_UP:
difficultyLevel--;
if (difficultyLevel < 1)
{
difficultyLevel = difficulty_max;
}
JE_playSampleNum(S_CURSOR);
break;
case SDLK_DOWN:
difficultyLevel++;
if (difficultyLevel > difficulty_max)
{
difficultyLevel = 1;
}
JE_playSampleNum(S_CURSOR);
break;
 
case SDLK_RETURN:
JE_playSampleNum(S_SELECT);
/* fading handled elsewhere
fade_black(10); */
 
if (difficultyLevel == 6)
{
difficultyLevel = 8;
} else if (difficultyLevel == 5) {
difficultyLevel = 6;
}
return true;
 
case SDLK_ESCAPE:
JE_playSampleNum(S_SPRING);
/* fading handled elsewhere
fade_black(10); */
 
return false;
 
default:
break;
}
}
}
}
 
/contrib/games/opentyrian/src/menus.h
0,0 → 1,32
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef MENUS_H
#define MENUS_H
 
#include "opentyr.h"
 
#define GAMEPLAY_NAME_COUNT 5
extern char episode_name[6][31], difficulty_name[7][21], gameplay_name[GAMEPLAY_NAME_COUNT][26];
 
bool select_gameplay( void );
bool select_episode( void );
bool select_difficulty( void );
 
#endif /* MENUS_H */
 
/contrib/games/opentyrian/src/mouse.c
0,0 → 1,115
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "mouse.h"
 
#include "keyboard.h"
#include "nortvars.h"
#include "sprite.h"
#include "video.h"
#include "vga256d.h"
 
#if defined(TARGET_GP2X) || defined(TARGET_DINGUX)
bool has_mouse = false;
#else
bool has_mouse = true;
#endif
bool mouse_has_three_buttons = true;
 
JE_word lastMouseX, lastMouseY;
JE_byte mouseCursor;
JE_word mouseX, mouseY, mouseButton;
JE_word mouseXB, mouseYB;
 
JE_byte mouseGrabShape[24 * 28]; /* [1..24*28] */
 
void JE_drawShapeTypeOne( JE_word x, JE_word y, JE_byte *shape )
{
JE_word xloop = 0, yloop = 0;
JE_byte *p = shape; /* shape pointer */
Uint8 *s; /* screen pointer, 8-bit specific */
Uint8 *s_limit; /* buffer boundary */
 
s = (Uint8 *)VGAScreen->pixels;
s += y * VGAScreen->pitch + x;
 
s_limit = (Uint8 *)VGAScreen->pixels;
s_limit += VGAScreen->h * VGAScreen->pitch;
 
for (yloop = 0; yloop < 28; yloop++)
{
for (xloop = 0; xloop < 24; xloop++)
{
if (s >= s_limit) return;
*s = *p;
s++; p++;
}
s -= 24;
s += VGAScreen->pitch;
}
}
 
void JE_grabShapeTypeOne( JE_word x, JE_word y, JE_byte *shape )
{
JE_word xloop = 0, yloop = 0;
JE_byte *p = shape; /* shape pointer */
Uint8 *s; /* screen pointer, 8-bit specific */
Uint8 *s_limit; /* buffer boundary */
 
s = (Uint8 *)VGAScreen->pixels;
s += y * VGAScreen->pitch + x;
 
s_limit = (Uint8 *)VGAScreen->pixels;
s_limit += VGAScreen->h * VGAScreen->pitch;
 
for (yloop = 0; yloop < 28; yloop++)
{
for (xloop = 0; xloop < 24; xloop++)
{
if (s >= s_limit) return;
*p = *s;
s++; p++;
}
s -= 24;
s += VGAScreen->pitch;
}
}
 
void JE_mouseStart( void )
{
const JE_word mouseCursorGr[3] /* [1..3] */ = {273, 275, 277};
if (has_mouse)
{
service_SDL_events(false);
mouseButton = mousedown ? lastmouse_but : 0; /* incorrect, possibly unimportant */
lastMouseX = MIN(mouse_x, 320 - 13);
lastMouseY = MIN(mouse_y, 200 - 16);
JE_grabShapeTypeOne(lastMouseX, lastMouseY, mouseGrabShape);
blit_sprite2x2(VGAScreen, lastMouseX, lastMouseY, shapes6, mouseCursorGr[mouseCursor]);
}
}
 
void JE_mouseReplace( void )
{
if (has_mouse)
JE_drawShapeTypeOne(lastMouseX, lastMouseY, mouseGrabShape);
}
 
/contrib/games/opentyrian/src/mouse.h
0,0 → 1,43
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef MOUSE_H
#define MOUSE_H
 
#include "opentyr.h"
 
#include "SDL.h"
 
extern bool has_mouse;
extern bool mouse_has_three_buttons;
 
extern JE_word lastMouseX, lastMouseY;
extern JE_byte mouseCursor;
extern JE_word mouseX, mouseY, mouseButton;
extern JE_word mouseXB, mouseYB;
 
extern JE_byte mouseGrabShape[24 * 28];
 
void JE_drawShapeTypeOne( JE_word x, JE_word y, JE_byte *shape );
void JE_grabShapeTypeOne( JE_word x, JE_word y, JE_byte *shape );
 
void JE_mouseStart( void );
void JE_mouseReplace( void );
 
#endif /* MOUSE_H */
 
/contrib/games/opentyrian/src/mtrand.c
0,0 → 1,107
/*
Copyright (C) 1997--2004, Makoto Matsumoto, Takuji Nishimura, and
Eric Landry; All rights reserved.
 
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
 
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
 
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
 
3. The names of its contributors may not be used to endorse or
promote products derived from this software without specific
prior written permission.
 
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
Any feedback is very welcome.
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
 
Reference: M. Matsumoto and T. Nishimura, "Mersenne Twister:
A 623-Dimensionally Equidistributed Uniform Pseudo-Random Number
Generator", ACM Transactions on Modeling and Computer Simulation,
Vol. 8, No. 1, January 1998, pp 3--30.
*/
 
#include "mtrand.h"
 
/* Period parameters */
#define N 624
#define M 397
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
#define UPPER_MASK 0x80000000UL /* most significant w-r bits */
#define LOWER_MASK 0x7fffffffUL /* least significant r bits */
 
static unsigned long x[N]; /* the array for the state vector */
static unsigned long *p0, *p1, *pm;
 
void mt_srand( unsigned long s )
{
int i;
x[0] = s & 0xffffffffUL;
for (i = 1; i < N; ++i) {
x[i] = (1812433253UL * (x[i - 1] ^ (x[i - 1] >> 30)) + i)
& 0xffffffffUL; /* for >32 bit machines */
}
p0 = x;
p1 = x + 1;
pm = x + M;
}
 
/* generates a random number on the interval [0,0xffffffff] */
unsigned long mt_rand( void )
{
unsigned long y;
 
if (!p0) {
/* Default seed */
mt_srand(5489UL);
}
/* Twisted feedback */
y = *p0 = *pm++ ^ (((*p0 & UPPER_MASK) | (*p1 & LOWER_MASK)) >> 1) ^ ((~(*p1 & 1)+1) & MATRIX_A);
p0 = p1++;
if (pm == x + N) {
pm = x;
}
if (p1 == x + N) {
p1 = x;
}
/* Temper */
y ^= y >> 11;
y ^= y << 7 & 0x9d2c5680UL;
y ^= y << 15 & 0xefc60000UL;
y ^= y >> 18;
return y;
}
 
/* generates a random number on the interval [0,1]. */
float mt_rand_1( void )
{
return ((float)mt_rand() / (float)MT_RAND_MAX);
}
 
/* generates a random number on the interval [0,1). */
float mt_rand_lt1( void )
{
/* MT_RAND_MAX must be a float before adding one to it! */
return ((float)mt_rand() / ((float)MT_RAND_MAX + 1.0f));
}
 
/contrib/games/opentyrian/src/mtrand.h
0,0 → 1,30
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef MTRAND_H
#define MTRAND_H
 
#define MT_RAND_MAX 0xffffffffUL
 
void mt_srand( unsigned long s );
unsigned long mt_rand( void );
float mt_rand_1( void );
float mt_rand_lt1( void );
 
#endif /* MTRAND_H */
 
/contrib/games/opentyrian/src/musmast.c
0,0 → 1,116
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "musmast.h"
 
#include "opentyr.h"
 
JE_byte songBuy;
 
const char musicFile[MUSIC_NUM][13] =
{
/* 1 */ "ASTEROI2.DAT",
/* 2 */ "ASTEROID.DAT",
/* 3 */ "BUY.DAT",
/* 4 */ "CAMANIS.DAT",
/* 5 */ "CAMANISE.DAT",
/* 6 */ "DELIANI.DAT",
/* 7 */ "DELIANI2.DAT",
/* 8 */ "ENDING1.DAT",
/* 9 */ "ENDING2.DAT",
/* 10 */ "ENDLEVEL.DAT",
/* 11 */ "GAMEOVER.DAT",
/* 12 */ "GRYPHON.DAT",
/* 13 */ "GRYPHONE.DAT",
/* 14 */ "GYGES.DAT",
/* 15 */ "GYGESE.DAT",
/* 16 */ "HALLOWS.DAT",
/* 17 */ "ZICA.DAT",
/* 18 */ "TYRSONG2.DAT",
/* 19 */ "LOUDNESS.DAT",
/* 20 */ "NAVC.DAT",
/* 21 */ "SAVARA.DAT",
/* 22 */ "SAVARAE.DAT",
/* 23 */ "SPACE1.DAT",
/* 24 */ "SPACE2.DAT",
/* 25 */ "STARENDB.DAT",
/* 26 */ "START5.DAT",
/* 27 */ "TALK.DAT",
/* 28 */ "TORM.DAT",
/* 29 */ "TRANSON.DAT",
/* 30 */ "TYRSONG.DAT",
/* 31 */ "ZANAC3.DAT",
/* 32 */ "ZANACS.DAT",
/* 33 */ "SAVARA2.DAT",
/* 34 */ "HISCORE.DAT",
/* 35 */ "TYR4-1.DAT", /* OMF */
/* 36 */ "TYR4-3.DAT", /* SARAH */
/* 37 */ "TYR4-2.DAT", /* MAGFIELD */
/* 38 */ "TYR4-0.DAT", /* ROCKME */
/* 39 */ "TYR4-4.DAT", /* quiet music */
/* 40 */ "TYR4-5.DAT", /* piano */
/* 41 */ "TYR-BEER.DAT" /* BEER */
};
 
const char musicTitle[MUSIC_NUM][48] =
{
"Asteroid Dance Part 2",
"Asteroid Dance Part 1",
"Buy/Sell Music",
"CAMANIS",
"CAMANISE",
"Deli Shop Quartet",
"Deli Shop Quartet No. 2",
"Ending Number 1",
"Ending Number 2",
"End of Level",
"Game Over Solo",
"Gryphons of the West",
"Somebody pick up the Gryphone",
"Gyges, Will You Please Help Me?",
"I speak Gygese",
"Halloween Ramble",
"Tunneling Trolls",
"Tyrian, The Level",
"The MusicMan",
"The Navigator",
"Come Back to Me, Savara",
"Come Back again to Savara",
"Space Journey 1",
"Space Journey 2",
"The final edge",
"START5",
"Parlance",
"Torm - The Gathering",
"TRANSON",
"Tyrian: The Song",
"ZANAC3",
"ZANACS",
"Return me to Savara",
"High Score Table",
"One Mustn't Fall",
"Sarah's Song",
"A Field for Mag",
"Rock Garden",
"Quest for Peace",
"Composition in Q",
"BEER"
};
 
JE_boolean musicFade;
 
/contrib/games/opentyrian/src/musmast.h
0,0 → 1,41
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef MUSMAST_H
#define MUSMAST_H
 
#include "opentyr.h"
 
 
#define DEFAULT_SONG_BUY 2
#define SONG_LEVELEND 9
#define SONG_GAMEOVER 10
#define SONG_MAPVIEW 19
#define SONG_ENDGAME1 7
#define SONG_ZANAC 31
#define SONG_TITLE 29
 
#define MUSIC_NUM 41
 
extern JE_byte songBuy;
extern const char musicFile[MUSIC_NUM][13];
extern const char musicTitle[MUSIC_NUM][48];
extern JE_boolean musicFade;
 
#endif /* MUSMAST_H */
 
/contrib/games/opentyrian/src/network.c
0,0 → 1,791
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "network.h"
 
#include "episodes.h"
#include "fonthand.h"
#include "helptext.h"
#include "joystick.h"
#include "keyboard.h"
#include "mainint.h"
#include "nortvars.h"
#include "opentyr.h"
#include "picload.h"
#include "sprite.h"
#include "varz.h"
#include "video.h"
 
#include <assert.h>
 
/* HERE BE DRAGONS!
*
* When I wrote this code I thought it was wonderful... that thought was very
* wrong. It works, but good luck understanding how... I don't anymore.
*
* Hopefully it'll be rewritten some day.
*/
 
#define NET_VERSION 2 // increment whenever networking changes might create incompatability
#define NET_PORT 1333 // UDP
 
#define NET_PACKET_SIZE 256
#define NET_PACKET_QUEUE 16
 
#define NET_RETRY 640 // ticks to wait for packet acknowledgement before resending
#define NET_RESEND 320 // ticks to wait before requesting unreceived game packet
#define NET_KEEP_ALIVE 1600 // ticks to wait between keep-alive packets
#define NET_TIME_OUT 16000 // ticks to wait before considering connection dead
 
bool isNetworkGame = false;
int network_delay = 1 + 1; // minimum is 1 + 0
 
char *network_opponent_host = NULL;
 
Uint16 network_player_port = NET_PORT,
network_opponent_port = NET_PORT;
 
static char empty_string[] = "";
char *network_player_name = empty_string,
*network_opponent_name = empty_string;
 
#ifdef WITH_NETWORK
static UDPsocket socket;
static IPaddress ip;
 
UDPpacket *packet_out_temp;
static UDPpacket *packet_temp;
 
UDPpacket *packet_in[NET_PACKET_QUEUE] = { NULL },
*packet_out[NET_PACKET_QUEUE] = { NULL };
 
static Uint16 last_out_sync = 0, queue_in_sync = 0, queue_out_sync = 0, last_ack_sync = 0;
static Uint32 last_in_tick = 0, last_out_tick = 0;
 
UDPpacket *packet_state_in[NET_PACKET_QUEUE] = { NULL };
static UDPpacket *packet_state_in_xor[NET_PACKET_QUEUE] = { NULL };
UDPpacket *packet_state_out[NET_PACKET_QUEUE] = { NULL };
 
static Uint16 last_state_in_sync = 0, last_state_out_sync = 0;
static Uint32 last_state_in_tick = 0;
 
static bool net_initialized = false;
static bool connected = false, quit = false;
#endif
 
uint thisPlayerNum = 0; /* Player number on this PC (1 or 2) */
 
JE_boolean haltGame = false;
 
JE_boolean moveOk;
 
/* Special Requests */
JE_boolean pauseRequest, skipLevelRequest, helpRequest, nortShipRequest;
JE_boolean yourInGameMenuRequest, inGameMenuRequest;
 
#ifdef WITH_NETWORK
static void packet_copy( UDPpacket *dst, UDPpacket *src )
{
void *temp = dst->data;
memcpy(dst, src, sizeof(*dst));
dst->data = temp;
memcpy(dst->data, src->data, src->len);
}
 
static void packets_shift_up( UDPpacket **packet, int max_packets )
{
if (packet[0])
{
SDLNet_FreePacket(packet[0]);
}
for (int i = 0; i < max_packets - 1; i++)
{
packet[i] = packet[i + 1];
}
packet[max_packets - 1] = NULL;
}
 
static void packets_shift_down( UDPpacket **packet, int max_packets )
{
if (packet[max_packets - 1])
{
SDLNet_FreePacket(packet[max_packets - 1]);
}
for (int i = max_packets - 1; i > 0; i--)
{
packet[i] = packet[i - 1];
}
packet[0] = NULL;
}
 
// prepare new packet for sending
void network_prepare( Uint16 type )
{
SDLNet_Write16(type, &packet_out_temp->data[0]);
SDLNet_Write16(last_out_sync, &packet_out_temp->data[2]);
}
 
// send packet but don't expect acknoledgment of delivery
static bool network_send_no_ack( int len )
{
packet_out_temp->len = len;
 
if (!SDLNet_UDP_Send(socket, 0, packet_out_temp))
{
printf("SDLNet_UDP_Send: %s\n", SDL_GetError());
return false;
}
 
return true;
}
 
// send packet and place it in queue to be acknowledged
bool network_send( int len )
{
bool temp = network_send_no_ack(len);
 
Uint16 i = last_out_sync - queue_out_sync;
if (i < NET_PACKET_QUEUE)
{
packet_out[i] = SDLNet_AllocPacket(NET_PACKET_SIZE);
packet_copy(packet_out[i], packet_out_temp);
} else {
// connection is probably bad now
fprintf(stderr, "warning: outbound packet queue overflow\n");
return false;
}
 
last_out_sync++;
 
if (network_is_sync())
last_out_tick = SDL_GetTicks();
 
return temp;
}
 
// send acknowledgement packet
static int network_acknowledge( Uint16 sync )
{
SDLNet_Write16(PACKET_ACKNOWLEDGE, &packet_out_temp->data[0]);
SDLNet_Write16(sync, &packet_out_temp->data[2]);
network_send_no_ack(4);
 
return 0;
}
 
// activity lately?
static bool network_is_alive( void )
{
return (SDL_GetTicks() - last_in_tick < NET_TIME_OUT || SDL_GetTicks() - last_state_in_tick < NET_TIME_OUT);
}
 
// poll for new packets received, check that connection is alive, resend queued packets if necessary
int network_check( void )
{
if (!net_initialized)
return -1;
 
if (connected)
{
// timeout
if (!network_is_alive())
{
if (!quit)
network_tyrian_halt(2, false);
}
 
// keep-alive
static Uint32 keep_alive_tick = 0;
if (SDL_GetTicks() - keep_alive_tick > NET_KEEP_ALIVE)
{
network_prepare(PACKET_KEEP_ALIVE);
network_send_no_ack(4);
 
keep_alive_tick = SDL_GetTicks();
}
}
 
// retry
if (packet_out[0] && SDL_GetTicks() - last_out_tick > NET_RETRY)
{
if (!SDLNet_UDP_Send(socket, 0, packet_out[0]))
{
printf("SDLNet_UDP_Send: %s\n", SDL_GetError());
return -1;
}
 
last_out_tick = SDL_GetTicks();
}
 
switch (SDLNet_UDP_Recv(socket, packet_temp))
{
case -1:
printf("SDLNet_UDP_Recv: %s\n", SDL_GetError());
return -1;
break;
case 0:
break;
default:
if (packet_temp->channel == 0 && packet_temp->len >= 4)
{
switch (SDLNet_Read16(&packet_temp->data[0]))
{
case PACKET_ACKNOWLEDGE:
if ((Uint16)(SDLNet_Read16(&packet_temp->data[2]) - last_ack_sync) < NET_PACKET_QUEUE)
{
last_ack_sync = SDLNet_Read16(&packet_temp->data[2]);
}
 
{
Uint16 i = SDLNet_Read16(&packet_temp->data[2]) - queue_out_sync;
if (i < NET_PACKET_QUEUE)
{
if (packet_out[i])
{
SDLNet_FreePacket(packet_out[i]);
packet_out[i] = NULL;
}
}
}
 
// remove acknowledged packets from queue
while (packet_out[0] == NULL && (Uint16)(last_ack_sync - queue_out_sync) < NET_PACKET_QUEUE)
{
packets_shift_up(packet_out, NET_PACKET_QUEUE);
 
queue_out_sync++;
}
 
last_in_tick = SDL_GetTicks();
break;
 
case PACKET_CONNECT:
queue_in_sync = SDLNet_Read16(&packet_temp->data[2]);
 
for (int i = 0; i < NET_PACKET_QUEUE; i++)
{
if (packet_in[i])
{
SDLNet_FreePacket(packet_in[i]);
packet_in[i] = NULL;
}
}
// fall through
 
case PACKET_DETAILS:
case PACKET_WAITING:
case PACKET_BUSY:
case PACKET_GAME_QUIT:
case PACKET_GAME_PAUSE:
case PACKET_GAME_MENU:
{
Uint16 i = SDLNet_Read16(&packet_temp->data[2]) - queue_in_sync;
if (i < NET_PACKET_QUEUE)
{
if (packet_in[i] == NULL)
packet_in[i] = SDLNet_AllocPacket(NET_PACKET_SIZE);
packet_copy(packet_in[i], packet_temp);
} else {
// inbound packet queue overflow/underflow
// under normal circumstances, this is okay
}
}
 
network_acknowledge(SDLNet_Read16(&packet_temp->data[2]));
// fall through
 
case PACKET_KEEP_ALIVE:
last_in_tick = SDL_GetTicks();
break;
 
case PACKET_QUIT:
if (!quit)
{
network_prepare(PACKET_QUIT);
network_send(4); // PACKET_QUIT
}
 
network_acknowledge(SDLNet_Read16(&packet_temp->data[2]));
 
if (!quit)
network_tyrian_halt(1, true);
break;
 
case PACKET_STATE:
// place packet in queue if within limits
{
Uint16 i = SDLNet_Read16(&packet_temp->data[2]) - last_state_in_sync + 1;
if (i < NET_PACKET_QUEUE)
{
if (packet_state_in[i] == NULL)
packet_state_in[i] = SDLNet_AllocPacket(NET_PACKET_SIZE);
packet_copy(packet_state_in[i], packet_temp);
}
}
break;
 
case PACKET_STATE_XOR:
// place packet in queue if within limits
{
Uint16 i = SDLNet_Read16(&packet_temp->data[2]) - last_state_in_sync + 1;
if (i < NET_PACKET_QUEUE)
{
if (packet_state_in_xor[i] == NULL)
{
packet_state_in_xor[i] = SDLNet_AllocPacket(NET_PACKET_SIZE);
packet_copy(packet_state_in_xor[i], packet_temp);
} else if (SDLNet_Read16(&packet_state_in_xor[i]->data[0]) != PACKET_STATE_XOR) {
for (int j = 4; j < packet_state_in_xor[i]->len; j++)
packet_state_in_xor[i]->data[j] ^= packet_temp->data[j];
SDLNet_Write16(PACKET_STATE_XOR, &packet_state_in_xor[i]->data[0]);
}
}
}
break;
 
case PACKET_STATE_RESEND:
// resend requested state packet if still available
{
Uint16 i = last_state_out_sync - SDLNet_Read16(&packet_temp->data[2]);
if (i > 0 && i < NET_PACKET_QUEUE)
{
if (packet_state_out[i])
{
if (!SDLNet_UDP_Send(socket, 0, packet_state_out[i]))
{
printf("SDLNet_UDP_Send: %s\n", SDL_GetError());
return -1;
}
}
}
}
break;
 
default:
fprintf(stderr, "warning: bad packet %d received\n", SDLNet_Read16(&packet_temp->data[0]));
return 0;
break;
}
 
return 1;
}
break;
}
 
return 0;
}
 
// discard working packet, now processing next packet in queue
bool network_update( void )
{
if (packet_in[0])
{
packets_shift_up(packet_in, NET_PACKET_QUEUE);
 
queue_in_sync++;
 
return true;
}
 
return false;
}
 
// has opponent gotten all the packets we've sent?
bool network_is_sync( void )
{
return (queue_out_sync - last_ack_sync == 1);
}
 
 
// prepare new state for sending
void network_state_prepare( void )
{
if (packet_state_out[0])
{
fprintf(stderr, "warning: state packet overwritten (previous packet remains unsent)\n");
} else {
packet_state_out[0] = SDLNet_AllocPacket(NET_PACKET_SIZE);
packet_state_out[0]->len = 28;
}
 
SDLNet_Write16(PACKET_STATE, &packet_state_out[0]->data[0]);
SDLNet_Write16(last_state_out_sync, &packet_state_out[0]->data[2]);
memset(&packet_state_out[0]->data[4], 0, 28 - 4);
}
 
// send state packet, xor packet if applicable
int network_state_send( void )
{
if (!SDLNet_UDP_Send(socket, 0, packet_state_out[0]))
{
printf("SDLNet_UDP_Send: %s\n", SDL_GetError());
return -1;
}
 
// send xor of last network_delay packets
if (network_delay > 1 && (last_state_out_sync + 1) % network_delay == 0 && packet_state_out[network_delay - 1] != NULL)
{
packet_copy(packet_temp, packet_state_out[0]);
SDLNet_Write16(PACKET_STATE_XOR, &packet_temp->data[0]);
for (int i = 1; i < network_delay; i++)
for (int j = 4; j < packet_temp->len; j++)
packet_temp->data[j] ^= packet_state_out[i]->data[j];
 
if (!SDLNet_UDP_Send(socket, 0, packet_temp))
{
printf("SDLNet_UDP_Send: %s\n", SDL_GetError());
return -1;
}
}
 
packets_shift_down(packet_state_out, NET_PACKET_QUEUE);
 
last_state_out_sync++;
 
return 0;
}
 
// receive state packet, wait until received
bool network_state_update( void )
{
if (network_state_is_reset())
{
return 0;
} else {
packets_shift_up(packet_state_in, NET_PACKET_QUEUE);
 
packets_shift_up(packet_state_in_xor, NET_PACKET_QUEUE);
 
last_state_in_sync++;
 
// current xor packet index
int x = network_delay - (last_state_in_sync - 1) % network_delay - 1;
 
// loop until needed packet is available
while (!packet_state_in[0])
{
// xor the packet from thin air, if possible
if (packet_state_in_xor[x] && SDLNet_Read16(&packet_state_in_xor[x]->data[0]) == PACKET_STATE_XOR)
{
// check for all other required packets
bool okay = true;
for (int i = 1; i <= x; i++)
{
if (packet_state_in[i] == NULL)
{
okay = false;
break;
}
}
if (okay)
{
packet_state_in[0] = SDLNet_AllocPacket(NET_PACKET_SIZE);
packet_copy(packet_state_in[0], packet_state_in_xor[x]);
for (int i = 1; i <= x; i++)
for (int j = 4; j < packet_state_in[0]->len; j++)
packet_state_in[0]->data[j] ^= packet_state_in[i]->data[j];
break;
}
}
 
static Uint32 resend_tick = 0;
if (SDL_GetTicks() - last_state_in_tick > NET_RESEND && SDL_GetTicks() - resend_tick > NET_RESEND)
{
SDLNet_Write16(PACKET_STATE_RESEND, &packet_out_temp->data[0]);
SDLNet_Write16(last_state_in_sync - 1, &packet_out_temp->data[2]);
network_send_no_ack(4); // PACKET_RESEND
 
resend_tick = SDL_GetTicks();
}
 
if (network_check() == 0)
uSDL_Delay(1);
}
 
if (network_delay > 1)
{
// process the current in packet against the xor queue
if (packet_state_in_xor[x] == NULL)
{
packet_state_in_xor[x] = SDLNet_AllocPacket(NET_PACKET_SIZE);
packet_copy(packet_state_in_xor[x], packet_state_in[0]);
packet_state_in_xor[x]->status = 0;
} else {
for (int j = 4; j < packet_state_in_xor[x]->len; j++)
packet_state_in_xor[x]->data[j] ^= packet_state_in[0]->data[j];
}
}
 
last_state_in_tick = SDL_GetTicks();
}
 
return 1;
}
 
// ignore first network_delay states of level
bool network_state_is_reset( void )
{
return (last_state_out_sync < network_delay);
}
 
// reset queues for new level
void network_state_reset( void )
{
last_state_in_sync = last_state_out_sync = 0;
 
for (int i = 0; i < NET_PACKET_QUEUE; i++)
{
if (packet_state_in[i])
{
SDLNet_FreePacket(packet_state_in[i]);
packet_state_in[i] = NULL;
}
}
for (int i = 0; i < NET_PACKET_QUEUE; i++)
{
if (packet_state_in_xor[i])
{
SDLNet_FreePacket(packet_state_in_xor[i]);
packet_state_in_xor[i] = NULL;
}
}
for (int i = 0; i < NET_PACKET_QUEUE; i++)
{
if (packet_state_out[i])
{
SDLNet_FreePacket(packet_state_out[i]);
packet_state_out[i] = NULL;
}
}
 
last_state_in_tick = SDL_GetTicks();
}
 
 
// attempt to punch through firewall by firing off UDP packets at the opponent
// exchange game information
int network_connect( void )
{
SDLNet_ResolveHost(&ip, network_opponent_host, network_opponent_port);
 
SDLNet_UDP_Bind(socket, 0, &ip);
 
Uint16 episodes = 0, episodes_local = 0;
assert(EPISODE_MAX <= 16);
for (int i = EPISODE_MAX - 1; i >= 0; i--)
{
episodes <<= 1;
episodes |= (episodeAvail[i] != 0);
}
episodes_local = episodes;
 
assert(NET_PACKET_SIZE - 12 >= 20 + 1);
if (strlen(network_player_name) > 20)
network_player_name[20] = '\0';
 
connect_reset:
network_prepare(PACKET_CONNECT);
SDLNet_Write16(NET_VERSION, &packet_out_temp->data[4]);
SDLNet_Write16(network_delay, &packet_out_temp->data[6]);
SDLNet_Write16(episodes_local, &packet_out_temp->data[8]);
SDLNet_Write16(thisPlayerNum, &packet_out_temp->data[10]);
strcpy((char *)&packet_out_temp->data[12], network_player_name);
network_send(12 + strlen(network_player_name) + 1); // PACKET_CONNECT
 
// until opponent sends connect packet
while (true)
{
push_joysticks_as_keyboard();
service_SDL_events(false);
 
if (newkey && lastkey_sym == SDLK_ESCAPE)
network_tyrian_halt(0, false);
 
// never timeout
last_in_tick = SDL_GetTicks();
 
if (packet_in[0] && SDLNet_Read16(&packet_in[0]->data[0]) == PACKET_CONNECT)
break;
 
network_update();
network_check();
 
uSDL_Delay(16);
}
 
connect_again:
if (SDLNet_Read16(&packet_in[0]->data[4]) != NET_VERSION)
{
fprintf(stderr, "error: network version did not match opponent's\n");
network_tyrian_halt(4, true);
}
if (SDLNet_Read16(&packet_in[0]->data[6]) != network_delay)
{
fprintf(stderr, "error: network delay did not match opponent's\n");
network_tyrian_halt(5, true);
}
if (SDLNet_Read16(&packet_in[0]->data[10]) == thisPlayerNum)
{
fprintf(stderr, "error: player number conflicts with opponent's\n");
network_tyrian_halt(6, true);
}
 
episodes = SDLNet_Read16(&packet_in[0]->data[8]);
for (int i = 0; i < EPISODE_MAX; i++) {
episodeAvail[i] &= (episodes & 1);
episodes >>= 1;
}
 
network_opponent_name = malloc(packet_in[0]->len - 12 + 1);
strcpy(network_opponent_name, (char *)&packet_in[0]->data[12]);
 
network_update();
 
// until opponent has acknowledged
while (!network_is_sync())
{
service_SDL_events(false);
 
// got a duplicate packet; process it again (but why?)
if (packet_in[0] && SDLNet_Read16(&packet_in[0]->data[0]) == PACKET_CONNECT)
goto connect_again;
 
network_check();
 
// maybe opponent didn't get our packet
if (SDL_GetTicks() - last_out_tick > NET_RETRY)
goto connect_reset;
 
uSDL_Delay(16);
}
 
// send another packet since sometimes the network syncs without both connect packets exchanged
// there should be a better way to handle this
network_prepare(PACKET_CONNECT);
SDLNet_Write16(NET_VERSION, &packet_out_temp->data[4]);
SDLNet_Write16(network_delay, &packet_out_temp->data[6]);
SDLNet_Write16(episodes_local, &packet_out_temp->data[8]);
SDLNet_Write16(thisPlayerNum, &packet_out_temp->data[10]);
strcpy((char *)&packet_out_temp->data[12], network_player_name);
network_send(12 + strlen(network_player_name) + 1); // PACKET_CONNECT
 
connected = true;
 
return 0;
}
 
// something has gone wrong :(
void network_tyrian_halt( unsigned int err, bool attempt_sync )
{
const char *err_msg[] = {
"Quitting...",
"Other player quit the game.",
"Network connection was lost.",
"Network connection failed.",
"Network version mismatch.",
"Network delay mismatch.",
"Network player number conflict.",
};
 
quit = true;
 
if (err >= COUNTOF(err_msg))
err = 0;
 
fade_black(10);
 
VGAScreen = VGAScreenSeg;
 
JE_loadPic(VGAScreen, 2, false);
JE_dString(VGAScreen, JE_fontCenter(err_msg[err], SMALL_FONT_SHAPES), 140, err_msg[err], SMALL_FONT_SHAPES);
 
JE_showVGA();
fade_palette(colors, 10, 0, 255);
 
if (attempt_sync)
{
while (!network_is_sync() && network_is_alive())
{
service_SDL_events(false);
 
network_check();
uSDL_Delay(16);
}
}
 
if (err)
{
while (!JE_anyButton())
uSDL_Delay(16);
}
 
fade_black(10);
 
SDLNet_Quit();
 
JE_tyrianHalt(5);
}
 
int network_init( void )
{
printf("Initializing network...\n");
 
if (network_delay * 2 > NET_PACKET_QUEUE - 2)
{
fprintf(stderr, "error: network delay would overflow packet queue\n");
return -4;
}
 
if (SDLNet_Init() == -1)
{
fprintf(stderr, "error: SDLNet_Init: %s\n", SDLNet_GetError());
return -1;
}
 
socket = SDLNet_UDP_Open(network_player_port);
if (!socket)
{
fprintf(stderr, "error: SDLNet_UDP_Open: %s\n", SDLNet_GetError());
return -2;
}
 
packet_temp = SDLNet_AllocPacket(NET_PACKET_SIZE);
packet_out_temp = SDLNet_AllocPacket(NET_PACKET_SIZE);
 
if (!packet_temp || !packet_out_temp)
{
printf("SDLNet_AllocPacket: %s\n", SDLNet_GetError());
return -3;
}
 
net_initialized = true;
 
return 0;
}
 
#endif
 
void JE_clearSpecialRequests( void )
{
pauseRequest = false;
inGameMenuRequest = false;
skipLevelRequest = false;
helpRequest = false;
nortShipRequest = false;
}
 
/contrib/games/opentyrian/src/network.h
0,0 → 1,101
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef NETWORK_H
#define NETWORK_H
 
#include "opentyr.h"
 
#include "SDL.h"
#ifdef WITH_NETWORK
# include "SDL_net.h"
#endif
 
 
#define PACKET_ACKNOWLEDGE 0x00 //
#define PACKET_KEEP_ALIVE 0x01 //
 
#define PACKET_CONNECT 0x10 // version, delay, episodes, player_number, name
#define PACKET_DETAILS 0x11 // episode, difficulty
 
#define PACKET_QUIT 0x20 //
#define PACKET_WAITING 0x21 //
#define PACKET_BUSY 0x22 //
 
#define PACKET_GAME_QUIT 0x30 //
#define PACKET_GAME_PAUSE 0x31 //
#define PACKET_GAME_MENU 0x32 //
 
#define PACKET_STATE_RESEND 0x40 // state_id
#define PACKET_STATE 0x41 // <state> (not acknowledged)
#define PACKET_STATE_XOR 0x42 // <xor state> (not acknowledged)
 
extern bool isNetworkGame;
extern int network_delay;
 
extern char *network_opponent_host;
extern Uint16 network_player_port, network_opponent_port;
extern char *network_player_name, *network_opponent_name;
 
#ifdef WITH_NETWORK
extern UDPpacket *packet_out_temp;
extern UDPpacket *packet_in[], *packet_out[],
*packet_state_in[], *packet_state_out[];
#endif
 
extern uint thisPlayerNum;
extern JE_boolean haltGame;
extern JE_boolean moveOk;
extern JE_boolean pauseRequest, skipLevelRequest, helpRequest, nortShipRequest;
extern JE_boolean yourInGameMenuRequest, inGameMenuRequest;
 
#ifdef WITH_NETWORK
void network_prepare( Uint16 type );
bool network_send( int len );
 
int network_check( void );
bool network_update( void );
 
bool network_is_sync( void );
 
void network_state_prepare( void );
int network_state_send( void );
bool network_state_update( void );
bool network_state_is_reset( void );
void network_state_reset( void );
 
int network_connect( void );
void network_tyrian_halt( unsigned int err, bool attempt_sync );
 
int network_init( void );
 
void JE_clearSpecialRequests( void );
 
#define NETWORK_KEEP_ALIVE() \
if (isNetworkGame) \
network_check();
 
#else
 
#define NETWORK_KEEP_ALIVE()
 
#endif
 
 
#endif /* NETWORK_H */
 
/contrib/games/opentyrian/src/nortsong.c
0,0 → 1,225
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "nortsong.h"
 
#include "file.h"
#include "joystick.h"
#include "keyboard.h"
#include "loudness.h"
#include "musmast.h"
#include "opentyr.h"
#include "params.h"
#include "sndmast.h"
#include "vga256d.h"
 
#include "SDL.h"
 
Uint32 target, target2;
 
JE_boolean notYetLoadedSound = true;
 
JE_word frameCount, frameCount2, frameCountMax;
 
JE_byte *digiFx[SAMPLE_COUNT] = { NULL }; /* [1..soundnum + 9] */
JE_word fxSize[SAMPLE_COUNT]; /* [1..soundnum + 9] */
 
JE_word tyrMusicVolume, fxVolume;
JE_word fxPlayVol;
JE_word tempVolume;
 
JE_word speed; /* JE: holds timer speed for 70Hz */
 
float jasondelay = 1000.0f / (1193180.0f / 0x4300);
 
void setdelay( JE_byte delay )
{
target = (delay * 16) + SDL_GetTicks();
}
 
void setjasondelay( int delay )
{
target = SDL_GetTicks() + delay * jasondelay;
}
 
void setjasondelay2( int delay )
{
target2 = SDL_GetTicks() + delay * jasondelay;
}
 
int delaycount( void )
{
return (SDL_GetTicks() < target ? target - SDL_GetTicks() : 0);
}
 
int delaycount2( void )
{
return (SDL_GetTicks() < target2 ? target2 - SDL_GetTicks() : 0);
}
 
void wait_delay( void )
{
Sint32 delay = target - SDL_GetTicks();
if (delay > 0)
uSDL_Delay(delay);
}
 
void service_wait_delay( void )
{
while (SDL_GetTicks() < target)
{
uSDL_Delay(SDL_GetTicks() - target > SDL_POLL_INTERVAL ? SDL_POLL_INTERVAL : SDL_GetTicks() - target);
service_SDL_events(false);
}
}
 
void wait_delayorinput( JE_boolean keyboard, JE_boolean mouse, JE_boolean joystick )
{
service_SDL_events(true);
while (SDL_GetTicks() < target && !((keyboard && keydown) || (mouse && mousedown) || (joystick && joydown)))
{
uSDL_Delay(SDL_GetTicks() - target > SDL_POLL_INTERVAL ? SDL_POLL_INTERVAL : SDL_GetTicks() - target);
push_joysticks_as_keyboard();
service_SDL_events(false);
}
}
 
void JE_loadSndFile( const char *effects_sndfile, const char *voices_sndfile )
{
JE_byte y, z;
JE_word x;
JE_longint templ;
JE_longint sndPos[2][SAMPLE_COUNT + 1];
JE_word sndNum;
 
FILE *fi;
/* SYN: Loading offsets into TYRIAN.SND */
fi = dir_fopen_die(data_dir(), effects_sndfile, "rb");
efread(&sndNum, sizeof(sndNum), 1, fi);
 
for (x = 0; x < sndNum; x++)
{
efread(&sndPos[0][x], sizeof(sndPos[0][x]), 1, fi);
}
fseek(fi, 0, SEEK_END);
sndPos[0][sndNum] = ftell(fi); /* Store file size */
 
for (z = 0; z < sndNum; z++)
{
fseek(fi, sndPos[0][z], SEEK_SET);
fxSize[z] = (sndPos[0][z+1] - sndPos[0][z]); /* Store sample sizes */
free(digiFx[z]);
digiFx[z] = malloc(fxSize[z]);
efread(digiFx[z], 1, fxSize[z], fi); /* JE: Load sample to buffer */
}
 
fclose(fi);
 
/* SYN: Loading offsets into VOICES.SND */
fi = dir_fopen_die(data_dir(), voices_sndfile, "rb");
efread(&sndNum, sizeof(sndNum), 1, fi);
 
for (x = 0; x < sndNum; x++)
{
efread(&sndPos[1][x], sizeof(sndPos[1][x]), 1, fi);
}
fseek(fi, 0, SEEK_END);
sndPos[1][sndNum] = ftell(fi); /* Store file size */
 
z = SAMPLE_COUNT - 9;
 
for (y = 0; y < sndNum; y++)
{
fseek(fi, sndPos[1][y], SEEK_SET);
 
templ = (sndPos[1][y+1] - sndPos[1][y]) - 100; /* SYN: I'm not entirely sure what's going on here. */
if (templ < 1) templ = 1;
fxSize[z + y] = templ; /* Store sample sizes */
digiFx[z + y] = malloc(fxSize[z + y]);
efread(digiFx[z + y], 1, fxSize[z + y], fi); /* JE: Load sample to buffer */
}
 
fclose(fi);
 
notYetLoadedSound = false;
 
}
 
void JE_playSampleNum( JE_byte samplenum )
{
JE_multiSamplePlay(digiFx[samplenum-1], fxSize[samplenum-1], 0, fxPlayVol);
}
 
void JE_calcFXVol( void ) // TODO: not sure *exactly* what this does
{
fxPlayVol = (fxVolume - 1) >> 5;
}
 
void JE_setTimerInt( void )
{
jasondelay = 1000.0f / (1193180.0f / speed);
}
 
void JE_resetTimerInt( void )
{
jasondelay = 1000.0f / (1193180.0f / 0x4300);
}
 
void JE_changeVolume( JE_word *music, int music_delta, JE_word *sample, int sample_delta )
{
int music_temp = *music + music_delta,
sample_temp = *sample + sample_delta;
if (music_delta)
{
if (music_temp > 255)
{
music_temp = 255;
JE_playSampleNum(S_CLINK);
}
else if (music_temp < 0)
{
music_temp = 0;
JE_playSampleNum(S_CLINK);
}
}
if (sample_delta)
{
if (sample_temp > 255)
{
sample_temp = 255;
JE_playSampleNum(S_CLINK);
}
else if (sample_temp < 0)
{
sample_temp = 0;
JE_playSampleNum(S_CLINK);
}
}
*music = music_temp;
*sample = sample_temp;
JE_calcFXVol();
set_volume(*music, *sample);
}
 
/contrib/games/opentyrian/src/nortsong.h
0,0 → 1,64
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef NORTSONG_H
#define NORTSONG_H
 
#include "opentyr.h"
 
#include "musmast.h"
#include "sndmast.h"
 
#include "SDL.h"
 
extern Uint32 target, target2;
 
extern JE_word frameCount, frameCount2, frameCountMax;
 
extern JE_byte *digiFx[SAMPLE_COUNT];
extern JE_word fxSize[SAMPLE_COUNT];
 
extern JE_word tyrMusicVolume, fxVolume;
extern JE_word fxPlayVol;
extern JE_word tempVolume;
 
extern JE_word speed;
 
extern float jasondelay;
 
void setdelay( JE_byte delay );
void setjasondelay( int delay );
void setjasondelay2( int delay );
int delaycount( void );
int delaycount2( void );
 
void wait_delay( void );
void service_wait_delay( void );
void wait_delayorinput( JE_boolean keyboard, JE_boolean mouse, JE_boolean joystick );
 
void JE_resetTimerInt( void );
void JE_setTimerInt( void );
 
void JE_calcFXVol( void );
void JE_changeVolume( JE_word *music, int music_delta, JE_word *sample, int sample_delta );
 
void JE_loadSndFile( const char *effects_sndfile, const char *voices_sndfile );
void JE_playSampleNum( JE_byte samplenum );
 
#endif /* NORTSONG_H */
 
/contrib/games/opentyrian/src/nortvars.c
0,0 → 1,88
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "nortvars.h"
 
#include "file.h"
#include "joystick.h"
#include "keyboard.h"
#include "opentyr.h"
#include "vga256d.h"
#include "video.h"
 
#include <assert.h>
#include <ctype.h>
 
JE_boolean inputDetected;
 
JE_boolean JE_anyButton( void )
{
poll_joysticks();
service_SDL_events(true);
return newkey || mousedown || joydown;
}
 
void JE_dBar3( SDL_Surface *surface, JE_integer x, JE_integer y, JE_integer num, JE_integer col )
{
JE_byte z;
JE_byte zWait = 2;
 
col += 2;
 
for (z = 0; z <= num; z++)
{
JE_rectangle(surface, x, y - 1, x + 8, y, col); /* <MXD> SEGa000 */
if (zWait > 0)
{
zWait--;
} else {
col++;
zWait = 1;
}
y -= 2;
}
}
 
void JE_barDrawShadow( SDL_Surface *surface, JE_word x, JE_word y, JE_word res, JE_word col, JE_word amt, JE_word xsize, JE_word ysize )
{
xsize--;
ysize--;
 
for (int z = 1; z <= amt / res; z++)
{
JE_barShade(surface, x+2, y+2, x+xsize+2, y+ysize+2);
fill_rectangle_xy(surface, x, y, x+xsize, y+ysize, col+12);
fill_rectangle_xy(surface, x, y, x+xsize, y, col+13);
JE_pix(surface, x, y, col+15);
fill_rectangle_xy(surface, x, y+ysize, x+xsize, y+ysize, col+11);
x += xsize + 2;
}
 
amt %= res;
if (amt > 0)
{
JE_barShade(surface, x+2, y+2, x+xsize+2, y+ysize+2);
fill_rectangle_xy(surface, x,y, x+xsize, y+ysize, col+(12 / res * amt));
}
}
 
void JE_wipeKey( void )
{
// /!\ Doesn't seems to affect anything.
}
 
/contrib/games/opentyrian/src/nortvars.h
0,0 → 1,37
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef NORTVARS_H
#define NORTVARS_H
 
#include "opentyr.h"
 
#include "SDL.h"
 
extern JE_boolean inputDetected;
 
JE_boolean JE_buttonPressed( void );
 
JE_boolean JE_anyButton( void );
 
void JE_dBar3( SDL_Surface *surface, JE_integer x, JE_integer y, JE_integer num, JE_integer col );
void JE_barDrawShadow( SDL_Surface *surface, JE_word x, JE_word y, JE_word res, JE_word col, JE_word amt, JE_word xsize, JE_word ysize );
void JE_wipeKey( void );
 
#endif /* NORTVARS_H */
 
/contrib/games/opentyrian/src/opentyr.c
0,0 → 1,392
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "opentyr.h"
 
#include "config.h"
#include "destruct.h"
#include "editship.h"
#include "episodes.h"
#include "file.h"
#include "font.h"
#include "helptext.h"
#include "joystick.h"
#include "jukebox.h"
#include "keyboard.h"
#include "loudness.h"
#include "mainint.h"
#include "mtrand.h"
#include "musmast.h"
#include "network.h"
#include "nortsong.h"
#include "opentyrian_version.h"
#include "params.h"
#include "picload.h"
#include "scroller.h"
#include "setup.h"
#include "sprite.h"
#include "tyrian2.h"
#include "xmas.h"
#include "varz.h"
#include "vga256d.h"
#include "video.h"
#include "video_scale.h"
 
#include "SDL.h"
 
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
 
const char *opentyrian_str = "OpenTyrian";
const char *opentyrian_version = OPENTYRIAN_VERSION;
 
void opentyrian_menu( void )
{
typedef enum
{
MENU_ABOUT = 0,
MENU_FULLSCREEN,
MENU_SCALER,
// MENU_DESTRUCT,
MENU_JUKEBOX,
MENU_RETURN,
MenuOptions_MAX
} MenuOptions;
 
static const char *menu_items[] =
{
"About OpenTyrian",
"Toggle Fullscreen",
"Scaler: None",
// "Play Destruct",
"Jukebox",
"Return to Main Menu",
};
bool menu_items_disabled[] =
{
false,
!can_init_any_scaler(false) || !can_init_any_scaler(true),
false,
// false,
false,
false,
};
assert(COUNTOF(menu_items) == MenuOptions_MAX);
assert(COUNTOF(menu_items_disabled) == MenuOptions_MAX);
 
fade_black(10);
JE_loadPic(VGAScreen, 13, false);
 
draw_font_hv(VGAScreen, VGAScreen->w / 2, 5, opentyrian_str, large_font, centered, 15, -3);
 
memcpy(VGAScreen2->pixels, VGAScreen->pixels, VGAScreen2->pitch * VGAScreen2->h);
 
JE_showVGA();
 
play_song(36); // A Field for Mag
 
MenuOptions sel = 0;
 
uint temp_scaler = scaler;
 
bool fade_in = true, quit = false;
do
{
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->pitch * VGAScreen->h);
 
for (MenuOptions i = 0; i < MenuOptions_MAX; i++)
{
const char *text = menu_items[i];
char buffer[100];
 
if (i == MENU_SCALER)
{
snprintf(buffer, sizeof(buffer), "Scaler: %s", scalers[temp_scaler].name);
text = buffer;
}
 
int y = i != MENU_RETURN ? i * 16 + 32 : 118;
draw_font_hv(VGAScreen, VGAScreen->w / 2, y, text, normal_font, centered, 15, menu_items_disabled[i] ? -8 : i != sel ? -4 : -2);
}
 
JE_showVGA();
 
if (fade_in)
{
fade_in = false;
fade_palette(colors, 20, 0, 255);
wait_noinput(true, false, false);
}
 
tempW = 0;
JE_textMenuWait(&tempW, false);
 
if (newkey)
{
switch (lastkey_sym)
{
case SDLK_UP:
do
{
if (sel-- == 0)
sel = MenuOptions_MAX - 1;
}
while (menu_items_disabled[sel]);
JE_playSampleNum(S_CURSOR);
break;
case SDLK_DOWN:
do
{
if (++sel >= MenuOptions_MAX)
sel = 0;
}
while (menu_items_disabled[sel]);
JE_playSampleNum(S_CURSOR);
break;
case SDLK_LEFT:
if (sel == MENU_SCALER)
{
do
{
if (temp_scaler == 0)
temp_scaler = scalers_count;
temp_scaler--;
}
while (!can_init_scaler(temp_scaler, fullscreen_enabled));
JE_playSampleNum(S_CURSOR);
}
break;
case SDLK_RIGHT:
if (sel == MENU_SCALER)
{
do
{
temp_scaler++;
if (temp_scaler == scalers_count)
temp_scaler = 0;
}
while (!can_init_scaler(temp_scaler, fullscreen_enabled));
JE_playSampleNum(S_CURSOR);
}
break;
case SDLK_RETURN:
switch (sel)
{
case MENU_ABOUT:
JE_playSampleNum(S_SELECT);
 
scroller_sine(about_text);
 
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->pitch * VGAScreen->h);
JE_showVGA();
fade_in = true;
break;
case MENU_FULLSCREEN:
JE_playSampleNum(S_SELECT);
 
if (!init_scaler(scaler, !fullscreen_enabled) && // try new fullscreen state
!init_any_scaler(!fullscreen_enabled) && // try any scaler in new fullscreen state
!init_scaler(scaler, fullscreen_enabled)) // revert on fail
{
exit(EXIT_FAILURE);
}
set_palette(colors, 0, 255); // for switching between 8 bpp scalers
break;
case MENU_SCALER:
JE_playSampleNum(S_SELECT);
 
if (scaler != temp_scaler)
{
if (!init_scaler(temp_scaler, fullscreen_enabled) && // try new scaler
!init_scaler(temp_scaler, !fullscreen_enabled) && // try other fullscreen state
!init_scaler(scaler, fullscreen_enabled)) // revert on fail
{
exit(EXIT_FAILURE);
}
set_palette(colors, 0, 255); // for switching between 8 bpp scalers
}
break;
case MENU_JUKEBOX:
JE_playSampleNum(S_SELECT);
 
fade_black(10);
jukebox();
 
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->pitch * VGAScreen->h);
JE_showVGA();
fade_in = true;
break;
case MENU_RETURN:
quit = true;
JE_playSampleNum(S_SPRING);
break;
case MenuOptions_MAX:
assert(false);
break;
}
break;
case SDLK_ESCAPE:
quit = true;
JE_playSampleNum(S_SPRING);
break;
default:
break;
}
}
} while (!quit);
}
 
int main( int argc, char *argv[] )
{
mt_srand(time(NULL));
 
printf("\nWelcome to... >> %s %s <<\n\n", opentyrian_str, opentyrian_version);
 
printf("Copyright (C) 2007-2013 The OpenTyrian Development Team\n\n");
 
printf("This program comes with ABSOLUTELY NO WARRANTY.\n");
printf("This is free software, and you are welcome to redistribute it\n");
printf("under certain conditions. See the file GPL.txt for details.\n\n");
 
if (SDL_Init(0))
{
printf("Failed to initialize SDL: %s\n", SDL_GetError());
return -1;
}
 
JE_loadConfiguration();
 
xmas = xmas_time(); // arg handler may override
 
JE_paramCheck(argc, argv);
 
JE_scanForEpisodes();
 
init_video();
init_keyboard();
#ifndef _KOLIBRI
init_joysticks();
printf("assuming mouse detected\n"); // SDL can't tell us if there isn't one
#endif
 
if (xmas && (!dir_file_exists(data_dir(), "tyrianc.shp") || !dir_file_exists(data_dir(), "voicesc.snd")))
{
xmas = false;
 
fprintf(stderr, "warning: Christmas is missing.\n");
}
 
JE_loadPals();
JE_loadMainShapeTables(xmas ? "tyrianc.shp" : "tyrian.shp");
 
if (xmas && !xmas_prompt())
{
xmas = false;
 
free_main_shape_tables();
JE_loadMainShapeTables("tyrian.shp");
}
 
 
/* Default Options */
youAreCheating = false;
smoothScroll = true;
loadDestruct = false;
 
if (!audio_disabled)
{
printf("initializing SDL audio...\n");
 
init_audio();
 
load_music();
 
JE_loadSndFile("tyrian.snd", xmas ? "voicesc.snd" : "voices.snd");
}
else
{
printf("audio disabled\n");
}
 
if (record_demo)
printf("demo recording enabled (input limited to keyboard)\n");
 
JE_loadExtraShapes(); /*Editship*/
 
JE_loadHelpText();
/*debuginfo("Help text complete");*/
 
if (isNetworkGame)
{
#ifdef WITH_NETWORK
if (network_init())
{
network_tyrian_halt(3, false);
}
#else
fprintf(stderr, "OpenTyrian was compiled without networking support.");
JE_tyrianHalt(5);
#endif
}
 
#ifdef NDEBUG
if (!isNetworkGame)
intro_logos();
#endif
 
for (; ; )
{
JE_initPlayerData();
JE_sortHighScores();
 
if (JE_titleScreen(true))
break; // user quit from title screen
 
if (loadDestruct)
{
JE_destructGame();
loadDestruct = false;
}
else
{
JE_main();
}
}
 
JE_tyrianHalt(0);
 
return 0;
}
 
/contrib/games/opentyrian/src/opentyr.h
0,0 → 1,69
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef OPENTYR_H
#define OPENTYR_H
 
#include "SDL_types.h"
 
#include <math.h>
#include <stdbool.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
 
#define COUNTOF(x) ((unsigned)(sizeof(x) / sizeof *(x))) // use only on arrays!
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define MAX(a, b) ((a) > (b) ? (a) : (b))
 
#ifndef M_PI
#define M_PI 3.14159265358979323846 // pi
#endif
#ifndef M_PI_2
#define M_PI_2 1.57079632679489661923 // pi/2
#endif
#ifndef M_PI_4
#define M_PI_4 0.78539816339744830962 // pi/4
#endif
 
typedef unsigned int uint;
typedef unsigned long ulong;
 
// Pascal types, yuck.
typedef Sint32 JE_longint;
typedef Sint16 JE_integer;
typedef Sint8 JE_shortint;
typedef Uint16 JE_word;
typedef Uint8 JE_byte;
typedef bool JE_boolean;
typedef char JE_char;
typedef float JE_real;
 
#define TYRIAN_VERSION "2.1"
 
extern const char *opentyrian_str;
extern const char *opentyrian_version;
 
void opentyrian_menu( void );
#ifdef _KOLIBRI
extern void uSDL_SetWinCenter(uint w, uint h);
extern void uSDL_Delay(uint ms);
#endif
 
#endif /* OPENTYR_H */
 
/contrib/games/opentyrian/src/opentyrian_version.h
0,0 → 1,8
#ifndef OPENTYRIAN_VERSION_H
#define OPENTYRIAN_VERSION_H
 
#ifndef OPENTYRIAN_VERSION
#define OPENTYRIAN_VERSION "v2.1.???"
#endif
 
#endif // OPENTYRIAN_VERSION_H
/contrib/games/opentyrian/src/opl.c
0,0 → 1,1613
/*
* Copyright (C) 2002-2010 The DOSBox Team
* OPL2/OPL3 emulation library
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
 
 
/*
* Originally based on ADLIBEMU.C, an AdLib/OPL2 emulation library by Ken Silverman
* Copyright (C) 1998-2001 Ken Silverman
* Ken Silverman's official web site: "http://www.advsys.net/ken"
*/
#include "opl.h"
 
#include <math.h>
#include <stdbool.h>
#include <stdlib.h> // rand()
#include <string.h> // memset()
 
#define fltype double
 
/*
define attribution that inlines/forces inlining of a function (optional)
*/
#define OPL_INLINE inline
 
 
#undef NUM_CHANNELS
#if defined(OPLTYPE_IS_OPL3)
#define NUM_CHANNELS 18
#else
#define NUM_CHANNELS 9
#endif
 
#define MAXOPERATORS (NUM_CHANNELS*2)
 
 
#define FL05 ((fltype)0.5)
#define FL2 ((fltype)2.0)
#define PI ((fltype)3.1415926535897932384626433832795)
 
 
#define FIXEDPT 0x10000 // fixed-point calculations using 16+16
#define FIXEDPT_LFO 0x1000000 // fixed-point calculations using 8+24
 
#define WAVEPREC 1024 // waveform precision (10 bits)
 
#define INTFREQU ((fltype)(14318180.0 / 288.0)) // clocking of the chip
 
 
#define OF_TYPE_ATT 0
#define OF_TYPE_DEC 1
#define OF_TYPE_REL 2
#define OF_TYPE_SUS 3
#define OF_TYPE_SUS_NOKEEP 4
#define OF_TYPE_OFF 5
 
#define ARC_CONTROL 0x00
#define ARC_TVS_KSR_MUL 0x20
#define ARC_KSL_OUTLEV 0x40
#define ARC_ATTR_DECR 0x60
#define ARC_SUSL_RELR 0x80
#define ARC_FREQ_NUM 0xa0
#define ARC_KON_BNUM 0xb0
#define ARC_PERC_MODE 0xbd
#define ARC_FEEDBACK 0xc0
#define ARC_WAVE_SEL 0xe0
 
#define ARC_SECONDSET 0x100 // second operator set for OPL3
 
 
#define OP_ACT_OFF 0x00
#define OP_ACT_NORMAL 0x01 // regular channel activated (bitmasked)
#define OP_ACT_PERC 0x02 // percussion channel activated (bitmasked)
 
#define BLOCKBUF_SIZE 512
 
 
// vibrato constants
#define VIBTAB_SIZE 8
#define VIBFAC 70/50000 // no braces, integer mul/div
 
// tremolo constants and table
#define TREMTAB_SIZE 53
#define TREM_FREQ ((fltype)(3.7)) // tremolo at 3.7hz
 
 
/* operator struct definition
For OPL2 all 9 channels consist of two operators each, carrier and modulator.
Channel x has operators x as modulator and operators (9+x) as carrier.
For OPL3 all 18 channels consist either of two operators (2op mode) or four
operators (4op mode) which is determined through register4 of the second
adlib register set.
Only the channels 0,1,2 (first set) and 9,10,11 (second set) can act as
4op channels. The two additional operators for a channel y come from the
2op channel y+3 so the operatorss y, (9+y), y+3, (9+y)+3 make up a 4op
channel.
*/
typedef struct operator_struct {
Bit32s cval, lastcval; // current output/last output (used for feedback)
Bit32u tcount, wfpos, tinc; // time (position in waveform) and time increment
fltype amp, step_amp; // and amplification (envelope)
fltype vol; // volume
fltype sustain_level; // sustain level
Bit32s mfbi; // feedback amount
fltype a0, a1, a2, a3; // attack rate function coefficients
fltype decaymul, releasemul; // decay/release rate functions
Bit32u op_state; // current state of operator (attack/decay/sustain/release/off)
Bit32u toff;
Bit32s freq_high; // highest three bits of the frequency, used for vibrato calculations
Bit16s* cur_wform; // start of selected waveform
Bit32u cur_wmask; // mask for selected waveform
Bit32u act_state; // activity state (regular, percussion)
bool sus_keep; // keep sustain level when decay finished
bool vibrato,tremolo; // vibrato/tremolo enable bits
 
// variables used to provide non-continuous envelopes
Bit32u generator_pos; // for non-standard sample rates we need to determine how many samples have passed
Bits cur_env_step; // current (standardized) sample position
Bits env_step_a,env_step_d,env_step_r; // number of std samples of one step (for attack/decay/release mode)
Bit8u step_skip_pos_a; // position of 8-cyclic step skipping (always 2^x to check against mask)
Bits env_step_skip_a; // bitmask that determines if a step is skipped (respective bit is zero then)
 
#if defined(OPLTYPE_IS_OPL3)
bool is_4op,is_4op_attached; // base of a 4op channel/part of a 4op channel
Bit32s left_pan,right_pan; // opl3 stereo panning amount
#endif
} op_type;
 
// per-chip variables
static op_type op[MAXOPERATORS];
 
static Bits int_samplerate;
 
static Bit8u status;
static Bit32u opl_index;
#if defined(OPLTYPE_IS_OPL3)
static Bit8u adlibreg[512]; // adlib register set (including second set)
static Bit8u wave_sel[44]; // waveform selection
#else
static Bit8u adlibreg[256]; // adlib register set
static Bit8u wave_sel[22]; // waveform selection
#endif
 
 
// vibrato/tremolo increment/counter
static Bit32u vibtab_pos;
static Bit32u vibtab_add;
static Bit32u tremtab_pos;
static Bit32u tremtab_add;
 
 
// enable an operator
void enable_operator(Bitu regbase, op_type* op_pt, Bit32u act_type);
 
// functions to change parameters of an operator
void change_frequency(Bitu chanbase, Bitu regbase, op_type* op_pt);
 
void change_attackrate(Bitu regbase, op_type* op_pt);
void change_decayrate(Bitu regbase, op_type* op_pt);
void change_releaserate(Bitu regbase, op_type* op_pt);
void change_sustainlevel(Bitu regbase, op_type* op_pt);
void change_waveform(Bitu regbase, op_type* op_pt);
void change_keepsustain(Bitu regbase, op_type* op_pt);
void change_vibrato(Bitu regbase, op_type* op_pt);
void change_feedback(Bitu chanbase, op_type* op_pt);
 
 
static Bit32u generator_add; // should be a chip parameter
 
static fltype recipsamp; // inverse of sampling rate
static Bit16s wavtable[WAVEPREC*3]; // wave form table
 
// vibrato/tremolo tables
static Bit32s vib_table[VIBTAB_SIZE];
static Bit32s trem_table[TREMTAB_SIZE*2];
 
static Bit32s vibval_const[BLOCKBUF_SIZE];
static Bit32s tremval_const[BLOCKBUF_SIZE];
 
// vibrato value tables (used per-operator)
static Bit32s vibval_var1[BLOCKBUF_SIZE];
static Bit32s vibval_var2[BLOCKBUF_SIZE];
//static Bit32s vibval_var3[BLOCKBUF_SIZE];
//static Bit32s vibval_var4[BLOCKBUF_SIZE];
 
// vibrato/trmolo value table pointers
static Bit32s *vibval1, *vibval2, *vibval3, *vibval4;
static Bit32s *tremval1, *tremval2, *tremval3, *tremval4;
 
 
// key scale level lookup table
static const fltype kslmul[4] = {
0.0, 0.5, 0.25, 1.0 // -> 0, 3, 1.5, 6 dB/oct
};
 
// frequency multiplicator lookup table
static const fltype frqmul_tab[16] = {
0.5,1,2,3,4,5,6,7,8,9,10,10,12,12,15,15
};
// calculated frequency multiplication values (depend on sampling rate)
static fltype frqmul[16];
 
// key scale levels
static Bit8u kslev[8][16];
 
// map a channel number to the register offset of the modulator (=register base)
static const Bit8u modulatorbase[9] = {
0,1,2,
8,9,10,
16,17,18
};
 
// map a register base to a modulator operator number or operator number
#if defined(OPLTYPE_IS_OPL3)
static const Bit8u regbase2modop[44] = {
0,1,2,0,1,2,0,0,3,4,5,3,4,5,0,0,6,7,8,6,7,8, // first set
18,19,20,18,19,20,0,0,21,22,23,21,22,23,0,0,24,25,26,24,25,26 // second set
};
static const Bit8u regbase2op[44] = {
0,1,2,9,10,11,0,0,3,4,5,12,13,14,0,0,6,7,8,15,16,17, // first set
18,19,20,27,28,29,0,0,21,22,23,30,31,32,0,0,24,25,26,33,34,35 // second set
};
#else
static const Bit8u regbase2modop[22] = {
0,1,2,0,1,2,0,0,3,4,5,3,4,5,0,0,6,7,8,6,7,8
};
static const Bit8u regbase2op[22] = {
0,1,2,9,10,11,0,0,3,4,5,12,13,14,0,0,6,7,8,15,16,17
};
#endif
 
 
// start of the waveform
static Bit32u waveform[8] = {
WAVEPREC,
WAVEPREC>>1,
WAVEPREC,
(WAVEPREC*3)>>2,
0,
0,
(WAVEPREC*5)>>2,
WAVEPREC<<1
};
 
// length of the waveform as mask
static Bit32u wavemask[8] = {
WAVEPREC-1,
WAVEPREC-1,
(WAVEPREC>>1)-1,
(WAVEPREC>>1)-1,
WAVEPREC-1,
((WAVEPREC*3)>>2)-1,
WAVEPREC>>1,
WAVEPREC-1
};
 
// where the first entry resides
static Bit32u wavestart[8] = {
0,
WAVEPREC>>1,
0,
WAVEPREC>>2,
0,
0,
0,
WAVEPREC>>3
};
 
// envelope generator function constants
static fltype attackconst[4] = {
(fltype)(1/2.82624),
(fltype)(1/2.25280),
(fltype)(1/1.88416),
(fltype)(1/1.59744)
};
static fltype decrelconst[4] = {
(fltype)(1/39.28064),
(fltype)(1/31.41608),
(fltype)(1/26.17344),
(fltype)(1/22.44608)
};
 
 
void operator_advance(op_type* op_pt, Bit32s vib) {
op_pt->wfpos = op_pt->tcount; // waveform position
// advance waveform time
op_pt->tcount += op_pt->tinc;
op_pt->tcount += (Bit32s)(op_pt->tinc)*vib/FIXEDPT;
 
op_pt->generator_pos += generator_add;
}
 
void operator_advance_drums(op_type* op_pt1, Bit32s vib1, op_type* op_pt2, Bit32s vib2, op_type* op_pt3, Bit32s vib3) {
Bit32u c1 = op_pt1->tcount/FIXEDPT;
Bit32u c3 = op_pt3->tcount/FIXEDPT;
Bit32u phasebit = (((c1 & 0x88) ^ ((c1<<5) & 0x80)) | ((c3 ^ (c3<<2)) & 0x20)) ? 0x02 : 0x00;
 
Bit32u noisebit = rand()&1;
 
Bit32u snare_phase_bit = (((Bitu)((op_pt1->tcount/FIXEDPT) / 0x100))&1);
 
//Hihat
Bit32u inttm = (phasebit<<8) | (0x34<<(phasebit ^ (noisebit<<1)));
op_pt1->wfpos = inttm*FIXEDPT; // waveform position
// advance waveform time
op_pt1->tcount += op_pt1->tinc;
op_pt1->tcount += (Bit32s)(op_pt1->tinc)*vib1/FIXEDPT;
op_pt1->generator_pos += generator_add;
 
//Snare
inttm = ((1+snare_phase_bit) ^ noisebit)<<8;
op_pt2->wfpos = inttm*FIXEDPT; // waveform position
// advance waveform time
op_pt2->tcount += op_pt2->tinc;
op_pt2->tcount += (Bit32s)(op_pt2->tinc)*vib2/FIXEDPT;
op_pt2->generator_pos += generator_add;
 
//Cymbal
inttm = (1+phasebit)<<8;
op_pt3->wfpos = inttm*FIXEDPT; // waveform position
// advance waveform time
op_pt3->tcount += op_pt3->tinc;
op_pt3->tcount += (Bit32s)(op_pt3->tinc)*vib3/FIXEDPT;
op_pt3->generator_pos += generator_add;
}
 
 
// output level is sustained, mode changes only when operator is turned off (->release)
// or when the keep-sustained bit is turned off (->sustain_nokeep)
void operator_output(op_type* op_pt, Bit32s modulator, Bit32s trem) {
if (op_pt->op_state != OF_TYPE_OFF) {
op_pt->lastcval = op_pt->cval;
Bit32u i = (Bit32u)((op_pt->wfpos+modulator)/FIXEDPT);
 
// wform: -16384 to 16383 (0x4000)
// trem : 32768 to 65535 (0x10000)
// step_amp: 0.0 to 1.0
// vol : 1/2^14 to 1/2^29 (/0x4000; /1../0x8000)
 
op_pt->cval = (Bit32s)(op_pt->step_amp*op_pt->vol*op_pt->cur_wform[i&op_pt->cur_wmask]*trem/16.0);
}
}
 
 
// no action, operator is off
void operator_off(op_type* op_pt) {
(void) op_pt;
}
 
// output level is sustained, mode changes only when operator is turned off (->release)
// or when the keep-sustained bit is turned off (->sustain_nokeep)
void operator_sustain(op_type* op_pt) {
Bit32u num_steps_add = op_pt->generator_pos/FIXEDPT; // number of (standardized) samples
for (Bit32u ct=0; ct<num_steps_add; ct++) {
op_pt->cur_env_step++;
}
op_pt->generator_pos -= num_steps_add*FIXEDPT;
}
 
// operator in release mode, if output level reaches zero the operator is turned off
void operator_release(op_type* op_pt) {
// ??? boundary?
if (op_pt->amp > 0.00000001) {
// release phase
op_pt->amp *= op_pt->releasemul;
}
 
Bit32u num_steps_add = op_pt->generator_pos/FIXEDPT; // number of (standardized) samples
for (Bit32u ct=0; ct<num_steps_add; ct++) {
op_pt->cur_env_step++; // sample counter
if ((op_pt->cur_env_step & op_pt->env_step_r)==0) {
if (op_pt->amp <= 0.00000001) {
// release phase finished, turn off this operator
op_pt->amp = 0.0;
if (op_pt->op_state == OF_TYPE_REL) {
op_pt->op_state = OF_TYPE_OFF;
}
}
op_pt->step_amp = op_pt->amp;
}
}
op_pt->generator_pos -= num_steps_add*FIXEDPT;
}
 
// operator in decay mode, if sustain level is reached the output level is either
// kept (sustain level keep enabled) or the operator is switched into release mode
void operator_decay(op_type* op_pt) {
if (op_pt->amp > op_pt->sustain_level) {
// decay phase
op_pt->amp *= op_pt->decaymul;
}
 
Bit32u num_steps_add = op_pt->generator_pos/FIXEDPT; // number of (standardized) samples
for (Bit32u ct=0; ct<num_steps_add; ct++) {
op_pt->cur_env_step++;
if ((op_pt->cur_env_step & op_pt->env_step_d)==0) {
if (op_pt->amp <= op_pt->sustain_level) {
// decay phase finished, sustain level reached
if (op_pt->sus_keep) {
// keep sustain level (until turned off)
op_pt->op_state = OF_TYPE_SUS;
op_pt->amp = op_pt->sustain_level;
} else {
// next: release phase
op_pt->op_state = OF_TYPE_SUS_NOKEEP;
}
}
op_pt->step_amp = op_pt->amp;
}
}
op_pt->generator_pos -= num_steps_add*FIXEDPT;
}
 
// operator in attack mode, if full output level is reached,
// the operator is switched into decay mode
void operator_attack(op_type* op_pt) {
op_pt->amp = ((op_pt->a3*op_pt->amp + op_pt->a2)*op_pt->amp + op_pt->a1)*op_pt->amp + op_pt->a0;
 
Bit32u num_steps_add = op_pt->generator_pos/FIXEDPT; // number of (standardized) samples
for (Bit32u ct=0; ct<num_steps_add; ct++) {
op_pt->cur_env_step++; // next sample
if ((op_pt->cur_env_step & op_pt->env_step_a)==0) { // check if next step already reached
if (op_pt->amp > 1.0) {
// attack phase finished, next: decay
op_pt->op_state = OF_TYPE_DEC;
op_pt->amp = 1.0;
op_pt->step_amp = 1.0;
}
op_pt->step_skip_pos_a <<= 1;
if (op_pt->step_skip_pos_a==0) op_pt->step_skip_pos_a = 1;
if (op_pt->step_skip_pos_a & op_pt->env_step_skip_a) { // check if required to skip next step
op_pt->step_amp = op_pt->amp;
}
}
}
op_pt->generator_pos -= num_steps_add*FIXEDPT;
}
 
 
typedef void (*optype_fptr)(op_type*);
 
optype_fptr opfuncs[6] = {
operator_attack,
operator_decay,
operator_release,
operator_sustain, // sustain phase (keeping level)
operator_release, // sustain_nokeep phase (release-style)
operator_off
};
 
void change_attackrate(Bitu regbase, op_type* op_pt) {
Bits attackrate = adlibreg[ARC_ATTR_DECR+regbase]>>4;
if (attackrate) {
fltype f = (fltype)(pow(FL2,(fltype)attackrate+(op_pt->toff>>2)-1)*attackconst[op_pt->toff&3]*recipsamp);
// attack rate coefficients
op_pt->a0 = (fltype)(0.0377*f);
op_pt->a1 = (fltype)(10.73*f+1);
op_pt->a2 = (fltype)(-17.57*f);
op_pt->a3 = (fltype)(7.42*f);
 
Bits step_skip = attackrate*4 + op_pt->toff;
Bits steps = step_skip >> 2;
op_pt->env_step_a = (1<<(steps<=12?12-steps:0))-1;
 
Bits step_num = (step_skip<=48)?(4-(step_skip&3)):0;
static Bit8u step_skip_mask[5] = {0xff, 0xfe, 0xee, 0xba, 0xaa};
op_pt->env_step_skip_a = step_skip_mask[step_num];
 
#if defined(OPLTYPE_IS_OPL3)
if (step_skip>=60) {
#else
if (step_skip>=62) {
#endif
op_pt->a0 = (fltype)(2.0); // something that triggers an immediate transition to amp:=1.0
op_pt->a1 = (fltype)(0.0);
op_pt->a2 = (fltype)(0.0);
op_pt->a3 = (fltype)(0.0);
}
} else {
// attack disabled
op_pt->a0 = 0.0;
op_pt->a1 = 1.0;
op_pt->a2 = 0.0;
op_pt->a3 = 0.0;
op_pt->env_step_a = 0;
op_pt->env_step_skip_a = 0;
}
}
 
void change_decayrate(Bitu regbase, op_type* op_pt) {
Bits decayrate = adlibreg[ARC_ATTR_DECR+regbase]&15;
// decaymul should be 1.0 when decayrate==0
if (decayrate) {
fltype f = (fltype)(-7.4493*decrelconst[op_pt->toff&3]*recipsamp);
op_pt->decaymul = (fltype)(pow(FL2,f*pow(FL2,(fltype)(decayrate+(op_pt->toff>>2)))));
Bits steps = (decayrate*4 + op_pt->toff) >> 2;
op_pt->env_step_d = (1<<(steps<=12?12-steps:0))-1;
} else {
op_pt->decaymul = 1.0;
op_pt->env_step_d = 0;
}
}
 
void change_releaserate(Bitu regbase, op_type* op_pt) {
Bits releaserate = adlibreg[ARC_SUSL_RELR+regbase]&15;
// releasemul should be 1.0 when releaserate==0
if (releaserate) {
fltype f = (fltype)(-7.4493*decrelconst[op_pt->toff&3]*recipsamp);
op_pt->releasemul = (fltype)(pow(FL2,f*pow(FL2,(fltype)(releaserate+(op_pt->toff>>2)))));
Bits steps = (releaserate*4 + op_pt->toff) >> 2;
op_pt->env_step_r = (1<<(steps<=12?12-steps:0))-1;
} else {
op_pt->releasemul = 1.0;
op_pt->env_step_r = 0;
}
}
 
void change_sustainlevel(Bitu regbase, op_type* op_pt) {
Bits sustainlevel = adlibreg[ARC_SUSL_RELR+regbase]>>4;
// sustainlevel should be 0.0 when sustainlevel==15 (max)
if (sustainlevel<15) {
op_pt->sustain_level = (fltype)(pow(FL2,(fltype)sustainlevel * (-FL05)));
} else {
op_pt->sustain_level = 0.0;
}
}
 
void change_waveform(Bitu regbase, op_type* op_pt) {
#if defined(OPLTYPE_IS_OPL3)
if (regbase>=ARC_SECONDSET) regbase -= (ARC_SECONDSET-22); // second set starts at 22
#endif
// waveform selection
op_pt->cur_wmask = wavemask[wave_sel[regbase]];
op_pt->cur_wform = &wavtable[waveform[wave_sel[regbase]]];
// (might need to be adapted to waveform type here...)
}
 
void change_keepsustain(Bitu regbase, op_type* op_pt) {
op_pt->sus_keep = (adlibreg[ARC_TVS_KSR_MUL+regbase]&0x20)>0;
if (op_pt->op_state==OF_TYPE_SUS) {
if (!op_pt->sus_keep) op_pt->op_state = OF_TYPE_SUS_NOKEEP;
} else if (op_pt->op_state==OF_TYPE_SUS_NOKEEP) {
if (op_pt->sus_keep) op_pt->op_state = OF_TYPE_SUS;
}
}
 
// enable/disable vibrato/tremolo LFO effects
void change_vibrato(Bitu regbase, op_type* op_pt) {
op_pt->vibrato = (adlibreg[ARC_TVS_KSR_MUL+regbase]&0x40)!=0;
op_pt->tremolo = (adlibreg[ARC_TVS_KSR_MUL+regbase]&0x80)!=0;
}
 
// change amount of self-feedback
void change_feedback(Bitu chanbase, op_type* op_pt) {
Bits feedback = adlibreg[ARC_FEEDBACK+chanbase]&14;
if (feedback) op_pt->mfbi = (Bit32s)(pow(FL2,(fltype)((feedback>>1)+8)));
else op_pt->mfbi = 0;
}
 
void change_frequency(Bitu chanbase, Bitu regbase, op_type* op_pt) {
// frequency
Bit32u frn = ((((Bit32u)adlibreg[ARC_KON_BNUM+chanbase])&3)<<8) + (Bit32u)adlibreg[ARC_FREQ_NUM+chanbase];
// block number/octave
Bit32u oct = ((((Bit32u)adlibreg[ARC_KON_BNUM+chanbase])>>2)&7);
op_pt->freq_high = (Bit32s)((frn>>7)&7);
 
// keysplit
Bit32u note_sel = (adlibreg[8]>>6)&1;
op_pt->toff = ((frn>>9)&(note_sel^1)) | ((frn>>8)&note_sel);
op_pt->toff += (oct<<1);
 
// envelope scaling (KSR)
if (!(adlibreg[ARC_TVS_KSR_MUL+regbase]&0x10)) op_pt->toff >>= 2;
 
// 20+a0+b0:
op_pt->tinc = (Bit32u)((((fltype)(frn<<oct))*frqmul[adlibreg[ARC_TVS_KSR_MUL+regbase]&15]));
// 40+a0+b0:
fltype vol_in = (fltype)((fltype)(adlibreg[ARC_KSL_OUTLEV+regbase]&63) +
kslmul[adlibreg[ARC_KSL_OUTLEV+regbase]>>6]*kslev[oct][frn>>6]);
op_pt->vol = (fltype)(pow(FL2,(fltype)(vol_in * -0.125 - 14)));
 
// operator frequency changed, care about features that depend on it
change_attackrate(regbase,op_pt);
change_decayrate(regbase,op_pt);
change_releaserate(regbase,op_pt);
}
 
void enable_operator(Bitu regbase, op_type* op_pt, Bit32u act_type) {
// check if this is really an off-on transition
if (op_pt->act_state == OP_ACT_OFF) {
Bits wselbase = regbase;
if (wselbase>=ARC_SECONDSET) wselbase -= (ARC_SECONDSET-22); // second set starts at 22
 
op_pt->tcount = wavestart[wave_sel[wselbase]]*FIXEDPT;
 
// start with attack mode
op_pt->op_state = OF_TYPE_ATT;
op_pt->act_state |= act_type;
}
}
 
void disable_operator(op_type* op_pt, Bit32u act_type) {
// check if this is really an on-off transition
if (op_pt->act_state != OP_ACT_OFF) {
op_pt->act_state &= (~act_type);
if (op_pt->act_state == OP_ACT_OFF) {
if (op_pt->op_state != OF_TYPE_OFF) op_pt->op_state = OF_TYPE_REL;
}
}
}
 
void adlib_init(Bit32u samplerate) {
Bits i, j, oct;
 
int_samplerate = samplerate;
 
generator_add = (Bit32u)(INTFREQU*FIXEDPT/int_samplerate);
 
 
memset((void *)adlibreg,0,sizeof(adlibreg));
memset((void *)op,0,sizeof(op_type)*MAXOPERATORS);
memset((void *)wave_sel,0,sizeof(wave_sel));
 
for (i=0;i<MAXOPERATORS;i++) {
op[i].op_state = OF_TYPE_OFF;
op[i].act_state = OP_ACT_OFF;
op[i].amp = 0.0;
op[i].step_amp = 0.0;
op[i].vol = 0.0;
op[i].tcount = 0;
op[i].tinc = 0;
op[i].toff = 0;
op[i].cur_wmask = wavemask[0];
op[i].cur_wform = &wavtable[waveform[0]];
op[i].freq_high = 0;
 
op[i].generator_pos = 0;
op[i].cur_env_step = 0;
op[i].env_step_a = 0;
op[i].env_step_d = 0;
op[i].env_step_r = 0;
op[i].step_skip_pos_a = 0;
op[i].env_step_skip_a = 0;
 
#if defined(OPLTYPE_IS_OPL3)
op[i].is_4op = false;
op[i].is_4op_attached = false;
op[i].left_pan = 1;
op[i].right_pan = 1;
#endif
}
 
recipsamp = 1.0 / (fltype)int_samplerate;
for (i=15;i>=0;i--) {
frqmul[i] = (fltype)(frqmul_tab[i]*INTFREQU/(fltype)WAVEPREC*(fltype)FIXEDPT*recipsamp);
}
 
status = 0;
opl_index = 0;
 
 
// create vibrato table
vib_table[0] = 8;
vib_table[1] = 4;
vib_table[2] = 0;
vib_table[3] = -4;
for (i=4; i<VIBTAB_SIZE; i++) vib_table[i] = vib_table[i-4]*-1;
 
// vibrato at ~6.1 ?? (opl3 docs say 6.1, opl4 docs say 6.0, y8950 docs say 6.4)
vibtab_add = (Bit32u)(VIBTAB_SIZE*FIXEDPT_LFO/8192*INTFREQU/int_samplerate);
vibtab_pos = 0;
 
for (i=0; i<BLOCKBUF_SIZE; i++) vibval_const[i] = 0;
 
 
// create tremolo table
Bit32s trem_table_int[TREMTAB_SIZE];
for (i=0; i<14; i++) trem_table_int[i] = i-13; // upwards (13 to 26 -> -0.5/6 to 0)
for (i=14; i<41; i++) trem_table_int[i] = -i+14; // downwards (26 to 0 -> 0 to -1/6)
for (i=41; i<53; i++) trem_table_int[i] = i-40-26; // upwards (1 to 12 -> -1/6 to -0.5/6)
 
for (i=0; i<TREMTAB_SIZE; i++) {
// 0.0 .. -26/26*4.8/6 == [0.0 .. -0.8], 4/53 steps == [1 .. 0.57]
fltype trem_val1=(fltype)(((fltype)trem_table_int[i])*4.8/26.0/6.0); // 4.8db
fltype trem_val2=(fltype)((fltype)((Bit32s)(trem_table_int[i]/4))*1.2/6.0/6.0); // 1.2db (larger stepping)
 
trem_table[i] = (Bit32s)(pow(FL2,trem_val1)*FIXEDPT);
trem_table[TREMTAB_SIZE+i] = (Bit32s)(pow(FL2,trem_val2)*FIXEDPT);
}
 
// tremolo at 3.7hz
tremtab_add = (Bit32u)((fltype)TREMTAB_SIZE * TREM_FREQ * FIXEDPT_LFO / (fltype)int_samplerate);
tremtab_pos = 0;
 
for (i=0; i<BLOCKBUF_SIZE; i++) tremval_const[i] = FIXEDPT;
 
 
static Bitu initfirstime = 0;
if (!initfirstime) {
initfirstime = 1;
 
// create waveform tables
for (i=0;i<(WAVEPREC>>1);i++) {
wavtable[(i<<1) +WAVEPREC] = (Bit16s)(16384*sin((fltype)((i<<1) )*PI*2/WAVEPREC));
wavtable[(i<<1)+1+WAVEPREC] = (Bit16s)(16384*sin((fltype)((i<<1)+1)*PI*2/WAVEPREC));
wavtable[i] = wavtable[(i<<1) +WAVEPREC];
// alternative: (zero-less)
/* wavtable[(i<<1) +WAVEPREC] = (Bit16s)(16384*sin((fltype)((i<<2)+1)*PI/WAVEPREC));
wavtable[(i<<1)+1+WAVEPREC] = (Bit16s)(16384*sin((fltype)((i<<2)+3)*PI/WAVEPREC));
wavtable[i] = wavtable[(i<<1)-1+WAVEPREC]; */
}
for (i=0;i<(WAVEPREC>>3);i++) {
wavtable[i+(WAVEPREC<<1)] = wavtable[i+(WAVEPREC>>3)]-16384;
wavtable[i+((WAVEPREC*17)>>3)] = wavtable[i+(WAVEPREC>>2)]+16384;
}
 
// key scale level table verified ([table in book]*8/3)
kslev[7][0] = 0; kslev[7][1] = 24; kslev[7][2] = 32; kslev[7][3] = 37;
kslev[7][4] = 40; kslev[7][5] = 43; kslev[7][6] = 45; kslev[7][7] = 47;
kslev[7][8] = 48;
for (i=9;i<16;i++) kslev[7][i] = (Bit8u)(i+41);
for (j=6;j>=0;j--) {
for (i=0;i<16;i++) {
oct = (Bits)kslev[j+1][i]-8;
if (oct < 0) oct = 0;
kslev[j][i] = (Bit8u)oct;
}
}
}
 
}
 
 
 
void adlib_write(Bitu idx, Bit8u val) {
Bit32u second_set = idx&0x100;
adlibreg[idx] = val;
 
switch (idx&0xf0) {
case ARC_CONTROL:
// here we check for the second set registers, too:
switch (idx) {
case 0x02: // timer1 counter
case 0x03: // timer2 counter
break;
case 0x04:
// IRQ reset, timer mask/start
if (val&0x80) {
// clear IRQ bits in status register
status &= ~0x60;
} else {
status = 0;
}
break;
#if defined(OPLTYPE_IS_OPL3)
case 0x04|ARC_SECONDSET:
// 4op enable/disable switches for each possible channel
op[0].is_4op = (val&1)>0;
op[3].is_4op_attached = op[0].is_4op;
op[1].is_4op = (val&2)>0;
op[4].is_4op_attached = op[1].is_4op;
op[2].is_4op = (val&4)>0;
op[5].is_4op_attached = op[2].is_4op;
op[18].is_4op = (val&8)>0;
op[21].is_4op_attached = op[18].is_4op;
op[19].is_4op = (val&16)>0;
op[22].is_4op_attached = op[19].is_4op;
op[20].is_4op = (val&32)>0;
op[23].is_4op_attached = op[20].is_4op;
break;
case 0x05|ARC_SECONDSET:
break;
#endif
case 0x08:
// CSW, note select
break;
default:
break;
}
break;
case ARC_TVS_KSR_MUL:
case ARC_TVS_KSR_MUL+0x10: {
// tremolo/vibrato/sustain keeping enabled; key scale rate; frequency multiplication
int num = idx&7;
Bitu base = (idx-ARC_TVS_KSR_MUL)&0xff;
if ((num<6) && (base<22)) {
Bitu modop = regbase2modop[second_set?(base+22):base];
Bitu regbase = base+second_set;
Bitu chanbase = second_set?(modop-18+ARC_SECONDSET):modop;
 
// change tremolo/vibrato and sustain keeping of this operator
op_type* op_ptr = &op[modop+((num<3) ? 0 : 9)];
change_keepsustain(regbase,op_ptr);
change_vibrato(regbase,op_ptr);
 
// change frequency calculations of this operator as
// key scale rate and frequency multiplicator can be changed
#if defined(OPLTYPE_IS_OPL3)
if ((adlibreg[0x105]&1) && (op[modop].is_4op_attached)) {
// operator uses frequency of channel
change_frequency(chanbase-3,regbase,op_ptr);
} else {
change_frequency(chanbase,regbase,op_ptr);
}
#else
change_frequency(chanbase,base,op_ptr);
#endif
}
}
break;
case ARC_KSL_OUTLEV:
case ARC_KSL_OUTLEV+0x10: {
// key scale level; output rate
int num = idx&7;
Bitu base = (idx-ARC_KSL_OUTLEV)&0xff;
if ((num<6) && (base<22)) {
Bitu modop = regbase2modop[second_set?(base+22):base];
Bitu chanbase = second_set?(modop-18+ARC_SECONDSET):modop;
 
// change frequency calculations of this operator as
// key scale level and output rate can be changed
op_type* op_ptr = &op[modop+((num<3) ? 0 : 9)];
#if defined(OPLTYPE_IS_OPL3)
Bitu regbase = base+second_set;
if ((adlibreg[0x105]&1) && (op[modop].is_4op_attached)) {
// operator uses frequency of channel
change_frequency(chanbase-3,regbase,op_ptr);
} else {
change_frequency(chanbase,regbase,op_ptr);
}
#else
change_frequency(chanbase,base,op_ptr);
#endif
}
}
break;
case ARC_ATTR_DECR:
case ARC_ATTR_DECR+0x10: {
// attack/decay rates
int num = idx&7;
Bitu base = (idx-ARC_ATTR_DECR)&0xff;
if ((num<6) && (base<22)) {
Bitu regbase = base+second_set;
 
// change attack rate and decay rate of this operator
op_type* op_ptr = &op[regbase2op[second_set?(base+22):base]];
change_attackrate(regbase,op_ptr);
change_decayrate(regbase,op_ptr);
}
}
break;
case ARC_SUSL_RELR:
case ARC_SUSL_RELR+0x10: {
// sustain level; release rate
int num = idx&7;
Bitu base = (idx-ARC_SUSL_RELR)&0xff;
if ((num<6) && (base<22)) {
Bitu regbase = base+second_set;
 
// change sustain level and release rate of this operator
op_type* op_ptr = &op[regbase2op[second_set?(base+22):base]];
change_releaserate(regbase,op_ptr);
change_sustainlevel(regbase,op_ptr);
}
}
break;
case ARC_FREQ_NUM: {
// 0xa0-0xa8 low8 frequency
Bitu base = (idx-ARC_FREQ_NUM)&0xff;
if (base<9) {
Bits opbase = second_set?(base+18):base;
#if defined(OPLTYPE_IS_OPL3)
if ((adlibreg[0x105]&1) && op[opbase].is_4op_attached) break;
#endif
// regbase of modulator:
Bits modbase = modulatorbase[base]+second_set;
 
Bitu chanbase = base+second_set;
 
change_frequency(chanbase,modbase,&op[opbase]);
change_frequency(chanbase,modbase+3,&op[opbase+9]);
#if defined(OPLTYPE_IS_OPL3)
// for 4op channels all four operators are modified to the frequency of the channel
if ((adlibreg[0x105]&1) && op[second_set?(base+18):base].is_4op) {
change_frequency(chanbase,modbase+8,&op[opbase+3]);
change_frequency(chanbase,modbase+3+8,&op[opbase+3+9]);
}
#endif
}
}
break;
case ARC_KON_BNUM: {
if (idx == ARC_PERC_MODE) {
#if defined(OPLTYPE_IS_OPL3)
if (second_set) return;
#endif
 
if ((val&0x30) == 0x30) { // BassDrum active
enable_operator(16,&op[6],OP_ACT_PERC);
change_frequency(6,16,&op[6]);
enable_operator(16+3,&op[6+9],OP_ACT_PERC);
change_frequency(6,16+3,&op[6+9]);
} else {
disable_operator(&op[6],OP_ACT_PERC);
disable_operator(&op[6+9],OP_ACT_PERC);
}
if ((val&0x28) == 0x28) { // Snare active
enable_operator(17+3,&op[16],OP_ACT_PERC);
change_frequency(7,17+3,&op[16]);
} else {
disable_operator(&op[16],OP_ACT_PERC);
}
if ((val&0x24) == 0x24) { // TomTom active
enable_operator(18,&op[8],OP_ACT_PERC);
change_frequency(8,18,&op[8]);
} else {
disable_operator(&op[8],OP_ACT_PERC);
}
if ((val&0x22) == 0x22) { // Cymbal active
enable_operator(18+3,&op[8+9],OP_ACT_PERC);
change_frequency(8,18+3,&op[8+9]);
} else {
disable_operator(&op[8+9],OP_ACT_PERC);
}
if ((val&0x21) == 0x21) { // Hihat active
enable_operator(17,&op[7],OP_ACT_PERC);
change_frequency(7,17,&op[7]);
} else {
disable_operator(&op[7],OP_ACT_PERC);
}
 
break;
}
// regular 0xb0-0xb8
Bitu base = (idx-ARC_KON_BNUM)&0xff;
if (base<9) {
Bits opbase = second_set?(base+18):base;
#if defined(OPLTYPE_IS_OPL3)
if ((adlibreg[0x105]&1) && op[opbase].is_4op_attached) break;
#endif
// regbase of modulator:
Bits modbase = modulatorbase[base]+second_set;
 
if (val&32) {
// operator switched on
enable_operator(modbase,&op[opbase],OP_ACT_NORMAL); // modulator (if 2op)
enable_operator(modbase+3,&op[opbase+9],OP_ACT_NORMAL); // carrier (if 2op)
#if defined(OPLTYPE_IS_OPL3)
// for 4op channels all four operators are switched on
if ((adlibreg[0x105]&1) && op[opbase].is_4op) {
// turn on chan+3 operators as well
enable_operator(modbase+8,&op[opbase+3],OP_ACT_NORMAL);
enable_operator(modbase+3+8,&op[opbase+3+9],OP_ACT_NORMAL);
}
#endif
} else {
// operator switched off
disable_operator(&op[opbase],OP_ACT_NORMAL);
disable_operator(&op[opbase+9],OP_ACT_NORMAL);
#if defined(OPLTYPE_IS_OPL3)
// for 4op channels all four operators are switched off
if ((adlibreg[0x105]&1) && op[opbase].is_4op) {
// turn off chan+3 operators as well
disable_operator(&op[opbase+3],OP_ACT_NORMAL);
disable_operator(&op[opbase+3+9],OP_ACT_NORMAL);
}
#endif
}
 
Bitu chanbase = base+second_set;
 
// change frequency calculations of modulator and carrier (2op) as
// the frequency of the channel has changed
change_frequency(chanbase,modbase,&op[opbase]);
change_frequency(chanbase,modbase+3,&op[opbase+9]);
#if defined(OPLTYPE_IS_OPL3)
// for 4op channels all four operators are modified to the frequency of the channel
if ((adlibreg[0x105]&1) && op[second_set?(base+18):base].is_4op) {
// change frequency calculations of chan+3 operators as well
change_frequency(chanbase,modbase+8,&op[opbase+3]);
change_frequency(chanbase,modbase+3+8,&op[opbase+3+9]);
}
#endif
}
}
break;
case ARC_FEEDBACK: {
// 0xc0-0xc8 feedback/modulation type (AM/FM)
Bitu base = (idx-ARC_FEEDBACK)&0xff;
if (base<9) {
Bits opbase = second_set?(base+18):base;
Bitu chanbase = base+second_set;
change_feedback(chanbase,&op[opbase]);
#if defined(OPLTYPE_IS_OPL3)
// OPL3 panning
op[opbase].left_pan = ((val&0x10)>>4);
op[opbase].right_pan = ((val&0x20)>>5);
#endif
}
}
break;
case ARC_WAVE_SEL:
case ARC_WAVE_SEL+0x10: {
int num = idx&7;
Bitu base = (idx-ARC_WAVE_SEL)&0xff;
if ((num<6) && (base<22)) {
#if defined(OPLTYPE_IS_OPL3)
Bits wselbase = second_set?(base+22):base; // for easier mapping onto wave_sel[]
// change waveform
if (adlibreg[0x105]&1) wave_sel[wselbase] = val&7; // opl3 mode enabled, all waveforms accessible
else wave_sel[wselbase] = val&3;
op_type* op_ptr = &op[regbase2modop[wselbase]+((num<3) ? 0 : 9)];
change_waveform(wselbase,op_ptr);
#else
if (adlibreg[0x01]&0x20) {
// wave selection enabled, change waveform
wave_sel[base] = val&3;
op_type* op_ptr = &op[regbase2modop[base]+((num<3) ? 0 : 9)];
change_waveform(base,op_ptr);
}
#endif
}
}
break;
default:
break;
}
}
 
 
Bitu adlib_reg_read(Bitu port) {
#if defined(OPLTYPE_IS_OPL3)
// opl3-detection routines require ret&6 to be zero
if ((port&1)==0) {
return status;
}
return 0x00;
#else
// opl2-detection routines require ret&6 to be 6
if ((port&1)==0) {
return status|6;
}
return 0xff;
#endif
}
 
void adlib_write_index(Bitu port, Bit8u val) {
(void) port;
opl_index = val;
#if defined(OPLTYPE_IS_OPL3)
if ((port&3)!=0) {
// possibly second set
if (((adlibreg[0x105]&1)!=0) || (opl_index==5)) opl_index |= ARC_SECONDSET;
}
#endif
}
 
OPL_INLINE static void clipit16(Bit32s ival, Bit16s* outval) {
if (ival<32768) {
if (ival>-32769) {
*outval=(Bit16s)ival;
} else {
*outval = -32768;
}
} else {
*outval = 32767;
}
}
 
 
 
// be careful with this
// uses cptr and chanval, outputs into outbufl(/outbufr)
// for opl3 check if opl3-mode is enabled (which uses stereo panning)
#undef CHANVAL_OUT
#if defined(OPLTYPE_IS_OPL3)
#define CHANVAL_OUT \
if (adlibreg[0x105]&1) { \
outbufl[i] += chanval*cptr[0].left_pan; \
outbufr[i] += chanval*cptr[0].right_pan; \
} else { \
outbufl[i] += chanval; \
}
#else
#define CHANVAL_OUT \
outbufl[i] += chanval;
#endif
 
void adlib_getsample(Bit16s* sndptr, Bits numsamples) {
Bits i, endsamples;
op_type* cptr;
 
Bit32s outbufl[BLOCKBUF_SIZE];
#if defined(OPLTYPE_IS_OPL3)
// second output buffer (right channel for opl3 stereo)
Bit32s outbufr[BLOCKBUF_SIZE];
#endif
 
// vibrato/tremolo lookup tables (global, to possibly be used by all operators)
Bit32s vib_lut[BLOCKBUF_SIZE];
Bit32s trem_lut[BLOCKBUF_SIZE];
 
Bits samples_to_process = numsamples;
 
for (Bits cursmp=0; cursmp<samples_to_process; cursmp+=endsamples) {
endsamples = samples_to_process-cursmp;
if (endsamples>BLOCKBUF_SIZE) endsamples = BLOCKBUF_SIZE;
 
memset((void*)&outbufl,0,endsamples*sizeof(Bit32s));
#if defined(OPLTYPE_IS_OPL3)
// clear second output buffer (opl3 stereo)
if (adlibreg[0x105]&1) memset((void*)&outbufr,0,endsamples*sizeof(Bit32s));
#endif
 
// calculate vibrato/tremolo lookup tables
Bit32s vib_tshift = ((adlibreg[ARC_PERC_MODE]&0x40)==0) ? 1 : 0; // 14cents/7cents switching
for (i=0;i<endsamples;i++) {
// cycle through vibrato table
vibtab_pos += vibtab_add;
if (vibtab_pos/FIXEDPT_LFO>=VIBTAB_SIZE) vibtab_pos-=VIBTAB_SIZE*FIXEDPT_LFO;
vib_lut[i] = vib_table[vibtab_pos/FIXEDPT_LFO]>>vib_tshift; // 14cents (14/100 of a semitone) or 7cents
 
// cycle through tremolo table
tremtab_pos += tremtab_add;
if (tremtab_pos/FIXEDPT_LFO>=TREMTAB_SIZE) tremtab_pos-=TREMTAB_SIZE*FIXEDPT_LFO;
if (adlibreg[ARC_PERC_MODE]&0x80) trem_lut[i] = trem_table[tremtab_pos/FIXEDPT_LFO];
else trem_lut[i] = trem_table[TREMTAB_SIZE+tremtab_pos/FIXEDPT_LFO];
}
 
if (adlibreg[ARC_PERC_MODE]&0x20) {
//BassDrum
cptr = &op[6];
if (adlibreg[ARC_FEEDBACK+6]&1) {
// additive synthesis
if (cptr[9].op_state != OF_TYPE_OFF) {
if (cptr[9].vibrato) {
vibval1 = vibval_var1;
for (i=0;i<endsamples;i++)
vibval1[i] = (Bit32s)((vib_lut[i]*cptr[9].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval1 = vibval_const;
if (cptr[9].tremolo) tremval1 = trem_lut; // tremolo enabled, use table
else tremval1 = tremval_const;
 
// calculate channel output
for (i=0;i<endsamples;i++) {
operator_advance(&cptr[9],vibval1[i]);
opfuncs[cptr[9].op_state](&cptr[9]);
operator_output(&cptr[9],0,tremval1[i]);
Bit32s chanval = cptr[9].cval*2;
CHANVAL_OUT
}
}
} else {
// frequency modulation
if ((cptr[9].op_state != OF_TYPE_OFF) || (cptr[0].op_state != OF_TYPE_OFF)) {
if ((cptr[0].vibrato) && (cptr[0].op_state != OF_TYPE_OFF)) {
vibval1 = vibval_var1;
for (i=0;i<endsamples;i++)
vibval1[i] = (Bit32s)((vib_lut[i]*cptr[0].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval1 = vibval_const;
if ((cptr[9].vibrato) && (cptr[9].op_state != OF_TYPE_OFF)) {
vibval2 = vibval_var2;
for (i=0;i<endsamples;i++)
vibval2[i] = (Bit32s)((vib_lut[i]*cptr[9].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval2 = vibval_const;
if (cptr[0].tremolo) tremval1 = trem_lut; // tremolo enabled, use table
else tremval1 = tremval_const;
if (cptr[9].tremolo) tremval2 = trem_lut; // tremolo enabled, use table
else tremval2 = tremval_const;
 
// calculate channel output
for (i=0;i<endsamples;i++) {
operator_advance(&cptr[0],vibval1[i]);
opfuncs[cptr[0].op_state](&cptr[0]);
operator_output(&cptr[0],(cptr[0].lastcval+cptr[0].cval)*cptr[0].mfbi/2,tremval1[i]);
 
operator_advance(&cptr[9],vibval2[i]);
opfuncs[cptr[9].op_state](&cptr[9]);
operator_output(&cptr[9],cptr[0].cval*FIXEDPT,tremval2[i]);
Bit32s chanval = cptr[9].cval*2;
CHANVAL_OUT
}
}
}
 
//TomTom (j=8)
if (op[8].op_state != OF_TYPE_OFF) {
cptr = &op[8];
if (cptr[0].vibrato) {
vibval3 = vibval_var1;
for (i=0;i<endsamples;i++)
vibval3[i] = (Bit32s)((vib_lut[i]*cptr[0].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval3 = vibval_const;
 
if (cptr[0].tremolo) tremval3 = trem_lut; // tremolo enabled, use table
else tremval3 = tremval_const;
 
// calculate channel output
for (i=0;i<endsamples;i++) {
operator_advance(&cptr[0],vibval3[i]);
opfuncs[cptr[0].op_state](&cptr[0]); //TomTom
operator_output(&cptr[0],0,tremval3[i]);
Bit32s chanval = cptr[0].cval*2;
CHANVAL_OUT
}
}
 
//Snare/Hihat (j=7), Cymbal (j=8)
if ((op[7].op_state != OF_TYPE_OFF) || (op[16].op_state != OF_TYPE_OFF) ||
(op[17].op_state != OF_TYPE_OFF)) {
cptr = &op[7];
if ((cptr[0].vibrato) && (cptr[0].op_state != OF_TYPE_OFF)) {
vibval1 = vibval_var1;
for (i=0;i<endsamples;i++)
vibval1[i] = (Bit32s)((vib_lut[i]*cptr[0].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval1 = vibval_const;
if ((cptr[9].vibrato) && (cptr[9].op_state == OF_TYPE_OFF)) {
vibval2 = vibval_var2;
for (i=0;i<endsamples;i++)
vibval2[i] = (Bit32s)((vib_lut[i]*cptr[9].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval2 = vibval_const;
 
if (cptr[0].tremolo) tremval1 = trem_lut; // tremolo enabled, use table
else tremval1 = tremval_const;
if (cptr[9].tremolo) tremval2 = trem_lut; // tremolo enabled, use table
else tremval2 = tremval_const;
 
cptr = &op[8];
if ((cptr[9].vibrato) && (cptr[9].op_state == OF_TYPE_OFF)) {
vibval4 = vibval_var2;
for (i=0;i<endsamples;i++)
vibval4[i] = (Bit32s)((vib_lut[i]*cptr[9].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval4 = vibval_const;
 
if (cptr[9].tremolo) tremval4 = trem_lut; // tremolo enabled, use table
else tremval4 = tremval_const;
 
// calculate channel output
for (i=0;i<endsamples;i++) {
operator_advance_drums(&op[7],vibval1[i],&op[7+9],vibval2[i],&op[8+9],vibval4[i]);
 
opfuncs[op[7].op_state](&op[7]); //Hihat
operator_output(&op[7],0,tremval1[i]);
 
opfuncs[op[7+9].op_state](&op[7+9]); //Snare
operator_output(&op[7+9],0,tremval2[i]);
 
opfuncs[op[8+9].op_state](&op[8+9]); //Cymbal
operator_output(&op[8+9],0,tremval4[i]);
 
Bit32s chanval = (op[7].cval + op[7+9].cval + op[8+9].cval)*2;
CHANVAL_OUT
}
}
}
 
Bitu max_channel = NUM_CHANNELS;
#if defined(OPLTYPE_IS_OPL3)
if ((adlibreg[0x105]&1)==0) max_channel = NUM_CHANNELS/2;
#endif
for (Bits cur_ch=max_channel-1; cur_ch>=0; cur_ch--) {
// skip drum/percussion operators
if ((adlibreg[ARC_PERC_MODE]&0x20) && (cur_ch >= 6) && (cur_ch < 9)) continue;
 
Bitu k = cur_ch;
#if defined(OPLTYPE_IS_OPL3)
if (cur_ch < 9) {
cptr = &op[cur_ch];
} else {
cptr = &op[cur_ch+9]; // second set is operator18-operator35
k += (-9+256); // second set uses registers 0x100 onwards
}
// check if this operator is part of a 4-op
if ((adlibreg[0x105]&1) && cptr->is_4op_attached) continue;
#else
cptr = &op[cur_ch];
#endif
 
// check for FM/AM
if (adlibreg[ARC_FEEDBACK+k]&1) {
#if defined(OPLTYPE_IS_OPL3)
if ((adlibreg[0x105]&1) && cptr->is_4op) {
if (adlibreg[ARC_FEEDBACK+k+3]&1) {
// AM-AM-style synthesis (op1[fb] + (op2 * op3) + op4)
if (cptr[0].op_state != OF_TYPE_OFF) {
if (cptr[0].vibrato) {
vibval1 = vibval_var1;
for (i=0;i<endsamples;i++)
vibval1[i] = (Bit32s)((vib_lut[i]*cptr[0].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval1 = vibval_const;
if (cptr[0].tremolo) tremval1 = trem_lut; // tremolo enabled, use table
else tremval1 = tremval_const;
 
// calculate channel output
for (i=0;i<endsamples;i++) {
operator_advance(&cptr[0],vibval1[i]);
opfuncs[cptr[0].op_state](&cptr[0]);
operator_output(&cptr[0],(cptr[0].lastcval+cptr[0].cval)*cptr[0].mfbi/2,tremval1[i]);
 
Bit32s chanval = cptr[0].cval;
CHANVAL_OUT
}
}
 
if ((cptr[3].op_state != OF_TYPE_OFF) || (cptr[9].op_state != OF_TYPE_OFF)) {
if ((cptr[9].vibrato) && (cptr[9].op_state != OF_TYPE_OFF)) {
vibval1 = vibval_var1;
for (i=0;i<endsamples;i++)
vibval1[i] = (Bit32s)((vib_lut[i]*cptr[9].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval1 = vibval_const;
if (cptr[9].tremolo) tremval1 = trem_lut; // tremolo enabled, use table
else tremval1 = tremval_const;
if (cptr[3].tremolo) tremval2 = trem_lut; // tremolo enabled, use table
else tremval2 = tremval_const;
 
// calculate channel output
for (i=0;i<endsamples;i++) {
operator_advance(&cptr[9],vibval1[i]);
opfuncs[cptr[9].op_state](&cptr[9]);
operator_output(&cptr[9],0,tremval1[i]);
 
operator_advance(&cptr[3],0);
opfuncs[cptr[3].op_state](&cptr[3]);
operator_output(&cptr[3],cptr[9].cval*FIXEDPT,tremval2[i]);
 
Bit32s chanval = cptr[3].cval;
CHANVAL_OUT
}
}
 
if (cptr[3+9].op_state != OF_TYPE_OFF) {
if (cptr[3+9].tremolo) tremval1 = trem_lut; // tremolo enabled, use table
else tremval1 = tremval_const;
 
// calculate channel output
for (i=0;i<endsamples;i++) {
operator_advance(&cptr[3+9],0);
opfuncs[cptr[3+9].op_state](&cptr[3+9]);
operator_output(&cptr[3+9],0,tremval1[i]);
 
Bit32s chanval = cptr[3+9].cval;
CHANVAL_OUT
}
}
} else {
// AM-FM-style synthesis (op1[fb] + (op2 * op3 * op4))
if (cptr[0].op_state != OF_TYPE_OFF) {
if (cptr[0].vibrato) {
vibval1 = vibval_var1;
for (i=0;i<endsamples;i++)
vibval1[i] = (Bit32s)((vib_lut[i]*cptr[0].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval1 = vibval_const;
if (cptr[0].tremolo) tremval1 = trem_lut; // tremolo enabled, use table
else tremval1 = tremval_const;
 
// calculate channel output
for (i=0;i<endsamples;i++) {
operator_advance(&cptr[0],vibval1[i]);
opfuncs[cptr[0].op_state](&cptr[0]);
operator_output(&cptr[0],(cptr[0].lastcval+cptr[0].cval)*cptr[0].mfbi/2,tremval1[i]);
 
Bit32s chanval = cptr[0].cval;
CHANVAL_OUT
}
}
 
if ((cptr[9].op_state != OF_TYPE_OFF) || (cptr[3].op_state != OF_TYPE_OFF) || (cptr[3+9].op_state != OF_TYPE_OFF)) {
if ((cptr[9].vibrato) && (cptr[9].op_state != OF_TYPE_OFF)) {
vibval1 = vibval_var1;
for (i=0;i<endsamples;i++)
vibval1[i] = (Bit32s)((vib_lut[i]*cptr[9].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval1 = vibval_const;
if (cptr[9].tremolo) tremval1 = trem_lut; // tremolo enabled, use table
else tremval1 = tremval_const;
if (cptr[3].tremolo) tremval2 = trem_lut; // tremolo enabled, use table
else tremval2 = tremval_const;
if (cptr[3+9].tremolo) tremval3 = trem_lut; // tremolo enabled, use table
else tremval3 = tremval_const;
 
// calculate channel output
for (i=0;i<endsamples;i++) {
operator_advance(&cptr[9],vibval1[i]);
opfuncs[cptr[9].op_state](&cptr[9]);
operator_output(&cptr[9],0,tremval1[i]);
 
operator_advance(&cptr[3],0);
opfuncs[cptr[3].op_state](&cptr[3]);
operator_output(&cptr[3],cptr[9].cval*FIXEDPT,tremval2[i]);
 
operator_advance(&cptr[3+9],0);
opfuncs[cptr[3+9].op_state](&cptr[3+9]);
operator_output(&cptr[3+9],cptr[3].cval*FIXEDPT,tremval3[i]);
 
Bit32s chanval = cptr[3+9].cval;
CHANVAL_OUT
}
}
}
continue;
}
#endif
// 2op additive synthesis
if ((cptr[9].op_state == OF_TYPE_OFF) && (cptr[0].op_state == OF_TYPE_OFF)) continue;
if ((cptr[0].vibrato) && (cptr[0].op_state != OF_TYPE_OFF)) {
vibval1 = vibval_var1;
for (i=0;i<endsamples;i++)
vibval1[i] = (Bit32s)((vib_lut[i]*cptr[0].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval1 = vibval_const;
if ((cptr[9].vibrato) && (cptr[9].op_state != OF_TYPE_OFF)) {
vibval2 = vibval_var2;
for (i=0;i<endsamples;i++)
vibval2[i] = (Bit32s)((vib_lut[i]*cptr[9].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval2 = vibval_const;
if (cptr[0].tremolo) tremval1 = trem_lut; // tremolo enabled, use table
else tremval1 = tremval_const;
if (cptr[9].tremolo) tremval2 = trem_lut; // tremolo enabled, use table
else tremval2 = tremval_const;
 
// calculate channel output
for (i=0;i<endsamples;i++) {
// carrier1
operator_advance(&cptr[0],vibval1[i]);
opfuncs[cptr[0].op_state](&cptr[0]);
operator_output(&cptr[0],(cptr[0].lastcval+cptr[0].cval)*cptr[0].mfbi/2,tremval1[i]);
 
// carrier2
operator_advance(&cptr[9],vibval2[i]);
opfuncs[cptr[9].op_state](&cptr[9]);
operator_output(&cptr[9],0,tremval2[i]);
 
Bit32s chanval = cptr[9].cval + cptr[0].cval;
CHANVAL_OUT
}
} else {
#if defined(OPLTYPE_IS_OPL3)
if ((adlibreg[0x105]&1) && cptr->is_4op) {
if (adlibreg[ARC_FEEDBACK+k+3]&1) {
// FM-AM-style synthesis ((op1[fb] * op2) + (op3 * op4))
if ((cptr[0].op_state != OF_TYPE_OFF) || (cptr[9].op_state != OF_TYPE_OFF)) {
if ((cptr[0].vibrato) && (cptr[0].op_state != OF_TYPE_OFF)) {
vibval1 = vibval_var1;
for (i=0;i<endsamples;i++)
vibval1[i] = (Bit32s)((vib_lut[i]*cptr[0].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval1 = vibval_const;
if ((cptr[9].vibrato) && (cptr[9].op_state != OF_TYPE_OFF)) {
vibval2 = vibval_var2;
for (i=0;i<endsamples;i++)
vibval2[i] = (Bit32s)((vib_lut[i]*cptr[9].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval2 = vibval_const;
if (cptr[0].tremolo) tremval1 = trem_lut; // tremolo enabled, use table
else tremval1 = tremval_const;
if (cptr[9].tremolo) tremval2 = trem_lut; // tremolo enabled, use table
else tremval2 = tremval_const;
 
// calculate channel output
for (i=0;i<endsamples;i++) {
operator_advance(&cptr[0],vibval1[i]);
opfuncs[cptr[0].op_state](&cptr[0]);
operator_output(&cptr[0],(cptr[0].lastcval+cptr[0].cval)*cptr[0].mfbi/2,tremval1[i]);
 
operator_advance(&cptr[9],vibval2[i]);
opfuncs[cptr[9].op_state](&cptr[9]);
operator_output(&cptr[9],cptr[0].cval*FIXEDPT,tremval2[i]);
 
Bit32s chanval = cptr[9].cval;
CHANVAL_OUT
}
}
 
if ((cptr[3].op_state != OF_TYPE_OFF) || (cptr[3+9].op_state != OF_TYPE_OFF)) {
if (cptr[3].tremolo) tremval1 = trem_lut; // tremolo enabled, use table
else tremval1 = tremval_const;
if (cptr[3+9].tremolo) tremval2 = trem_lut; // tremolo enabled, use table
else tremval2 = tremval_const;
 
// calculate channel output
for (i=0;i<endsamples;i++) {
operator_advance(&cptr[3],0);
opfuncs[cptr[3].op_state](&cptr[3]);
operator_output(&cptr[3],0,tremval1[i]);
 
operator_advance(&cptr[3+9],0);
opfuncs[cptr[3+9].op_state](&cptr[3+9]);
operator_output(&cptr[3+9],cptr[3].cval*FIXEDPT,tremval2[i]);
 
Bit32s chanval = cptr[3+9].cval;
CHANVAL_OUT
}
}
 
} else {
// FM-FM-style synthesis (op1[fb] * op2 * op3 * op4)
if ((cptr[0].op_state != OF_TYPE_OFF) || (cptr[9].op_state != OF_TYPE_OFF) ||
(cptr[3].op_state != OF_TYPE_OFF) || (cptr[3+9].op_state != OF_TYPE_OFF)) {
if ((cptr[0].vibrato) && (cptr[0].op_state != OF_TYPE_OFF)) {
vibval1 = vibval_var1;
for (i=0;i<endsamples;i++)
vibval1[i] = (Bit32s)((vib_lut[i]*cptr[0].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval1 = vibval_const;
if ((cptr[9].vibrato) && (cptr[9].op_state != OF_TYPE_OFF)) {
vibval2 = vibval_var2;
for (i=0;i<endsamples;i++)
vibval2[i] = (Bit32s)((vib_lut[i]*cptr[9].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval2 = vibval_const;
if (cptr[0].tremolo) tremval1 = trem_lut; // tremolo enabled, use table
else tremval1 = tremval_const;
if (cptr[9].tremolo) tremval2 = trem_lut; // tremolo enabled, use table
else tremval2 = tremval_const;
if (cptr[3].tremolo) tremval3 = trem_lut; // tremolo enabled, use table
else tremval3 = tremval_const;
if (cptr[3+9].tremolo) tremval4 = trem_lut; // tremolo enabled, use table
else tremval4 = tremval_const;
 
// calculate channel output
for (i=0;i<endsamples;i++) {
operator_advance(&cptr[0],vibval1[i]);
opfuncs[cptr[0].op_state](&cptr[0]);
operator_output(&cptr[0],(cptr[0].lastcval+cptr[0].cval)*cptr[0].mfbi/2,tremval1[i]);
 
operator_advance(&cptr[9],vibval2[i]);
opfuncs[cptr[9].op_state](&cptr[9]);
operator_output(&cptr[9],cptr[0].cval*FIXEDPT,tremval2[i]);
 
operator_advance(&cptr[3],0);
opfuncs[cptr[3].op_state](&cptr[3]);
operator_output(&cptr[3],cptr[9].cval*FIXEDPT,tremval3[i]);
 
operator_advance(&cptr[3+9],0);
opfuncs[cptr[3+9].op_state](&cptr[3+9]);
operator_output(&cptr[3+9],cptr[3].cval*FIXEDPT,tremval4[i]);
 
Bit32s chanval = cptr[3+9].cval;
CHANVAL_OUT
}
}
}
continue;
}
#endif
// 2op frequency modulation
if ((cptr[9].op_state == OF_TYPE_OFF) && (cptr[0].op_state == OF_TYPE_OFF)) continue;
if ((cptr[0].vibrato) && (cptr[0].op_state != OF_TYPE_OFF)) {
vibval1 = vibval_var1;
for (i=0;i<endsamples;i++)
vibval1[i] = (Bit32s)((vib_lut[i]*cptr[0].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval1 = vibval_const;
if ((cptr[9].vibrato) && (cptr[9].op_state != OF_TYPE_OFF)) {
vibval2 = vibval_var2;
for (i=0;i<endsamples;i++)
vibval2[i] = (Bit32s)((vib_lut[i]*cptr[9].freq_high/8)*FIXEDPT*VIBFAC);
} else vibval2 = vibval_const;
if (cptr[0].tremolo) tremval1 = trem_lut; // tremolo enabled, use table
else tremval1 = tremval_const;
if (cptr[9].tremolo) tremval2 = trem_lut; // tremolo enabled, use table
else tremval2 = tremval_const;
 
// calculate channel output
for (i=0;i<endsamples;i++) {
// modulator
operator_advance(&cptr[0],vibval1[i]);
opfuncs[cptr[0].op_state](&cptr[0]);
operator_output(&cptr[0],(cptr[0].lastcval+cptr[0].cval)*cptr[0].mfbi/2,tremval1[i]);
 
// carrier
operator_advance(&cptr[9],vibval2[i]);
opfuncs[cptr[9].op_state](&cptr[9]);
operator_output(&cptr[9],cptr[0].cval*FIXEDPT,tremval2[i]);
 
Bit32s chanval = cptr[9].cval;
CHANVAL_OUT
}
}
}
 
#if defined(OPLTYPE_IS_OPL3)
if (adlibreg[0x105]&1) {
// convert to 16bit samples (stereo)
for (i=0;i<endsamples;i++) {
clipit16(outbufl[i],sndptr++);
clipit16(outbufr[i],sndptr++);
}
} else {
// convert to 16bit samples (mono)
for (i=0;i<endsamples;i++) {
clipit16(outbufl[i],sndptr++);
clipit16(outbufl[i],sndptr++);
}
}
#else
// convert to 16bit samples
for (i=0;i<endsamples;i++)
clipit16(outbufl[i],sndptr++);
#endif
 
}
}
/contrib/games/opentyrian/src/opl.h
0,0 → 1,51
/*
* Copyright (C) 2002-2010 The DOSBox Team
* OPL2/OPL3 emulation library
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
 
#ifndef OPL_H
#define OPL_H
/*
* Originally based on ADLIBEMU.C, an AdLib/OPL2 emulation library by Ken Silverman
* Copyright (C) 1998-2001 Ken Silverman
* Ken Silverman's official web site: "http://www.advsys.net/ken"
*/
 
#include <stdint.h>
 
typedef uintptr_t Bitu;
typedef intptr_t Bits;
typedef uint32_t Bit32u;
typedef int32_t Bit32s;
typedef uint16_t Bit16u;
typedef int16_t Bit16s;
typedef uint8_t Bit8u;
typedef int8_t Bit8s;
 
// general functions
void adlib_init(Bit32u samplerate);
void adlib_write(Bitu idx, Bit8u val);
void adlib_getsample(Bit16s* sndptr, Bits numsamples);
 
Bitu adlib_reg_read(Bitu port);
void adlib_write_index(Bitu port, Bit8u val);
 
#define opl_init() adlib_init(OUTPUT_QUALITY * 11025)
#define opl_write(reg, val) adlib_write(reg, val)
#define opl_update(buf, num) adlib_getsample(buf, num)
 
#endif /* OPL_H */
/contrib/games/opentyrian/src/palette.c
0,0 → 1,225
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "palette.h"
 
#include "file.h"
#include "nortsong.h"
#include "opentyr.h"
#include "video.h"
 
#include <assert.h>
 
static Uint32 rgb_to_yuv( int r, int g, int b );
 
#define PALETTE_COUNT 23
 
Palette palettes[PALETTE_COUNT];
int palette_count;
 
static Palette palette;
Uint32 rgb_palette[256], yuv_palette[256];
 
Palette colors;
 
void JE_loadPals( void )
{
FILE *f = dir_fopen_die(data_dir(), "palette.dat", "rb");
palette_count = ftell_eof(f) / (256 * 3);
assert(palette_count == PALETTE_COUNT);
for (int p = 0; p < palette_count; ++p)
{
for (int i = 0; i < 256; ++i)
{
// The VGA hardware palette used only 6 bits per component, so the values need to be rescaled to
// 8 bits. The naive way to do this is to simply do (c << 2), padding it with 0's, however this
// makes the maximum value 252 instead of the proper 255. A trick to fix this is to use the upper 2
// bits of the original value instead. This ensures that the value goes to 255 as the original goes
// to 63.
 
int c = getc(f);
palettes[p][i].r = (c << 2) | (c >> 4);
c = getc(f);
palettes[p][i].g = (c << 2) | (c >> 4);
c = getc(f);
palettes[p][i].b = (c << 2) | (c >> 4);
}
}
fclose(f);
}
 
void set_palette( Palette colors, unsigned int first_color, unsigned int last_color )
{
SDL_Surface *const surface = SDL_GetVideoSurface();
const uint bpp = surface->format->BitsPerPixel;
for (uint i = first_color; i <= last_color; ++i)
{
palette[i] = colors[i];
if (bpp != 8)
{
rgb_palette[i] = SDL_MapRGB(surface->format, palette[i].r, palette[i].g, palette[i].b);
yuv_palette[i] = rgb_to_yuv(palette[i].r, palette[i].g, palette[i].b);
}
}
if (bpp == 8)
SDL_SetColors(surface, palette, first_color, last_color - first_color + 1);
}
 
void set_colors( SDL_Color color, unsigned int first_color, unsigned int last_color )
{
SDL_Surface *const surface = SDL_GetVideoSurface();
const uint bpp = surface->format->BitsPerPixel;
for (uint i = first_color; i <= last_color; ++i)
{
palette[i] = color;
if (bpp != 8)
{
rgb_palette[i] = SDL_MapRGB(surface->format, palette[i].r, palette[i].g, palette[i].b);
yuv_palette[i] = rgb_to_yuv(palette[i].r, palette[i].g, palette[i].b);
}
}
if (bpp == 8)
SDL_SetColors(surface, palette, first_color, last_color - first_color + 1);
}
 
void init_step_fade_palette( int diff[256][3], Palette colors, unsigned int first_color, unsigned int last_color )
{
for (unsigned int i = first_color; i <= last_color; i++)
{
diff[i][0] = (int)colors[i].r - palette[i].r;
diff[i][1] = (int)colors[i].g - palette[i].g;
diff[i][2] = (int)colors[i].b - palette[i].b;
}
}
 
void init_step_fade_solid( int diff[256][3], SDL_Color color, unsigned int first_color, unsigned int last_color )
{
for (unsigned int i = first_color; i <= last_color; i++)
{
diff[i][0] = (int)color.r - palette[i].r;
diff[i][1] = (int)color.g - palette[i].g;
diff[i][2] = (int)color.b - palette[i].b;
}
}
 
void step_fade_palette( int diff[256][3], int steps, unsigned int first_color, unsigned int last_color )
{
assert(steps > 0);
SDL_Surface *const surface = SDL_GetVideoSurface();
const uint bpp = surface->format->BitsPerPixel;
for (unsigned int i = first_color; i <= last_color; i++)
{
int delta[3] = { diff[i][0] / steps, diff[i][1] / steps, diff[i][2] / steps };
diff[i][0] -= delta[0];
diff[i][1] -= delta[1];
diff[i][2] -= delta[2];
palette[i].r += delta[0];
palette[i].g += delta[1];
palette[i].b += delta[2];
if (bpp != 8)
{
rgb_palette[i] = SDL_MapRGB(surface->format, palette[i].r, palette[i].g, palette[i].b);
yuv_palette[i] = rgb_to_yuv(palette[i].r, palette[i].g, palette[i].b);
}
}
if (bpp == 8)
SDL_SetColors(surface, palette, 0, 256);
}
 
 
void fade_palette( Palette colors, int steps, unsigned int first_color, unsigned int last_color )
{
assert(steps > 0);
SDL_Surface *const surface = SDL_GetVideoSurface();
const uint bpp = surface->format->BitsPerPixel;
static int diff[256][3];
init_step_fade_palette(diff, colors, first_color, last_color);
for (; steps > 0; steps--)
{
setdelay(1);
step_fade_palette(diff, steps, first_color, last_color);
if (bpp != 8)
JE_showVGA();
wait_delay();
}
}
 
void fade_solid( SDL_Color color, int steps, unsigned int first_color, unsigned int last_color )
{
assert(steps > 0);
SDL_Surface *const surface = SDL_GetVideoSurface();
const uint bpp = surface->format->BitsPerPixel;
static int diff[256][3];
init_step_fade_solid(diff, color, first_color, last_color);
for (; steps > 0; steps--)
{
setdelay(1);
step_fade_palette(diff, steps, first_color, last_color);
if (bpp != 8)
JE_showVGA();
wait_delay();
}
}
 
void fade_black( int steps )
{
SDL_Color black = { 0, 0, 0 };
fade_solid(black, steps, 0, 255);
}
 
void fade_white( int steps )
{
SDL_Color white = { 255, 255, 255 };
fade_solid(white, steps, 0, 255);
}
 
static Uint32 rgb_to_yuv( int r, int g, int b )
{
int y = (r + g + b) >> 2,
u = 128 + ((r - b) >> 2),
v = 128 + ((-r + 2 * g - b) >> 3);
return (y << 16) + (u << 8) + v;
}
 
/contrib/games/opentyrian/src/palette.h
0,0 → 1,51
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PALETTE_H
#define PALETTE_H
 
#include "opentyr.h"
 
#include "SDL.h"
 
typedef SDL_Color Palette[256];
 
extern Palette palettes[];
extern int palette_count;
 
extern Uint32 rgb_palette[256], yuv_palette[256];
 
extern Palette colors; // TODO: get rid of this
 
void JE_loadPals( void );
 
void set_palette( Palette colors, unsigned int first_color, unsigned int last_color );
void set_colors( SDL_Color color, unsigned int first_color, unsigned int last_color );
 
void init_step_fade_palette( int diff[256][3], Palette colors, unsigned int first_color, unsigned int last_color );
void init_step_fade_solid( int diff[256][3], SDL_Color color, unsigned int first_color, unsigned int last_color );
void step_fade_palette( int diff[256][3], int steps, unsigned int first_color, unsigned int last_color );
 
void fade_palette( Palette colors, int steps, unsigned int first_color, unsigned int last_color );
void fade_solid( SDL_Color color, int steps, unsigned int first_color, unsigned int last_color );
 
void fade_black( int steps );
void fade_white( int steps );
 
#endif /* PALETTE_H */
 
/contrib/games/opentyrian/src/params.c
0,0 → 1,267
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "params.h"
 
#include "arg_parse.h"
#include "file.h"
#include "joystick.h"
#include "loudness.h"
#include "network.h"
#include "opentyr.h"
#include "varz.h"
#include "xmas.h"
 
#include <assert.h>
#include <ctype.h>
#include <errno.h>
#include <stdint.h>
#include <string.h>
 
JE_boolean richMode = false, constantPlay = false, constantDie = false;
 
/* YKS: Note: LOOT cheat had non letters removed. */
const char pars[][9] = {
"LOOT", "RECORD", "NOJOY", "CONSTANT", "DEATH", "NOSOUND", "NOXMAS", "YESXMAS"
};
 
void JE_paramCheck( int argc, char *argv[] )
{
const Options options[] =
{
{ 'h', 'h', "help", false },
{ 's', 's', "no-sound", false },
{ 'j', 'j', "no-joystick", false },
{ 'x', 'x', "no-xmas", false },
{ 't', 't', "data", true },
{ 'n', 'n', "net", true },
{ 256, 0, "net-player-name", true }, // TODO: no short codes because there should
{ 257, 0, "net-player-number", true }, // be a menu for entering these in the future
{ 'p', 'p', "net-port", true },
{ 'd', 'd', "net-delay", true },
{ 'X', 'X', "xmas", false },
{ 'c', 'c', "constant", false },
{ 'k', 'k', "death", false },
{ 'r', 'r', "record", false },
{ 'l', 'l', "loot", false },
{ 0, 0, NULL, false}
};
Option option;
for (; ; )
{
option = parse_args(argc, (const char **)argv, options);
if (option.value == NOT_OPTION)
break;
switch (option.value)
{
case INVALID_OPTION:
case AMBIGUOUS_OPTION:
case OPTION_MISSING_ARG:
fprintf(stderr, "Try `%s --help' for more information.\n", argv[0]);
exit(EXIT_FAILURE);
break;
case 'h':
printf("Usage: %s [OPTION...]\n\n"
"Options:\n"
" -h, --help Show help about options\n\n"
" -s, --no-sound Disable audio\n"
" -j, --no-joystick Disable joystick/gamepad input\n"
" -x, --no-xmas Disable Christmas mode\n\n"
" -t, --data=DIR Set Tyrian data directory\n\n"
" -n, --net=HOST[:PORT] Start a networked game\n"
" --net-player-name=NAME Sets local player name in a networked game\n"
" --net-player-number=NUMBER Sets local player number in a networked game\n"
" (1 or 2)\n"
" -p, --net-port=PORT Local port to bind (default is 1333)\n"
" -d, --net-delay=FRAMES Set lag-compensation delay (default is 1)\n", argv[0]);
exit(0);
break;
case 's':
// Disables sound/music usage
audio_disabled = true;
break;
case 'j':
// Disables joystick detection
ignore_joystick = true;
break;
case 'x':
xmas = false;
break;
// set custom Tyrian data directory
case 't':
custom_data_dir = option.arg;
break;
case 'n':
isNetworkGame = true;
intptr_t temp = (intptr_t)strchr(option.arg, ':');
if (temp)
{
temp -= (intptr_t)option.arg;
int temp_port = atoi(&option.arg[temp + 1]);
if (temp_port > 0 && temp_port < 49152)
network_opponent_port = temp_port;
else
{
fprintf(stderr, "%s: error: invalid network port number\n", argv[0]);
exit(EXIT_FAILURE);
}
network_opponent_host = malloc(temp + 1);
SDL_strlcpy(network_opponent_host, option.arg, temp + 1);
}
else
{
network_opponent_host = malloc(strlen(option.arg) + 1);
strcpy(network_opponent_host, option.arg);
}
break;
case 256: // --net-player-name
network_player_name = malloc(strlen(option.arg) + 1);
strcpy(network_player_name, option.arg);
break;
case 257: // --net-player-number
{
int temp = atoi(option.arg);
if (temp >= 1 && temp <= 2)
thisPlayerNum = temp;
else
{
fprintf(stderr, "%s: error: invalid network player number\n", argv[0]);
exit(EXIT_FAILURE);
}
break;
}
case 'p':
{
int temp = atoi(option.arg);
if (temp > 0 && temp < 49152)
network_player_port = temp;
else
{
fprintf(stderr, "%s: error: invalid network port number\n", argv[0]);
exit(EXIT_FAILURE);
}
break;
}
case 'd':
{
int temp;
if (sscanf(option.arg, "%d", &temp) == 1)
network_delay = 1 + temp;
else
{
fprintf(stderr, "%s: error: invalid network delay value\n", argv[0]);
exit(EXIT_FAILURE);
}
break;
}
case 'X':
xmas = true;
break;
case 'c':
/* Constant play for testing purposes (C key activates invincibility)
This might be useful for publishers to see everything - especially
those who can't play it */
constantPlay = true;
break;
case 'k':
constantDie = true;
break;
case 'r':
record_demo = true;
break;
case 'l':
// Gives you mucho bucks
richMode = true;
break;
default:
assert(false);
break;
}
}
// legacy parameter support
for (int i = option.argn; i < argc; ++i)
{
for (uint j = 0; j < strlen(argv[i]); ++j)
argv[i][j] = toupper((unsigned char)argv[i][j]);
for (uint j = 0; j < COUNTOF(pars); ++j)
{
if (strcmp(argv[i], pars[j]) == 0)
{
switch (j)
{
case 0:
richMode = true;
break;
case 1:
record_demo = true;
break;
case 2:
ignore_joystick = true;
break;
case 3:
constantPlay = true;
break;
case 4:
constantDie = true;
break;
case 5:
audio_disabled = true;
break;
case 6:
xmas = false;
break;
case 7:
xmas = true;
break;
default:
assert(false);
break;
}
}
}
}
}
 
/contrib/games/opentyrian/src/params.h
0,0 → 1,29
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PARAMS_H
#define PARAMS_H
 
#include "opentyr.h"
 
extern JE_boolean richMode, constantPlay, constantDie;
 
void JE_paramCheck( int argc, char *argv[] );
 
#endif /* PARAMS_H */
 
/contrib/games/opentyrian/src/pcxload.c
0,0 → 1,67
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "pcxload.h"
 
#include "file.h"
#include "opentyr.h"
#include "palette.h"
#include "video.h"
 
void JE_loadPCX( const char *file ) // this is only meant to load tshp2.pcx
{
Uint8 *s = VGAScreen->pixels; /* 8-bit specific */
FILE *f = dir_fopen_die(data_dir(), file, "rb");
fseek(f, -769, SEEK_END);
if (fgetc(f) == 12)
{
for (int i = 0; i < 256; i++)
{
efread(&colors[i].r, 1, 1, f);
efread(&colors[i].g, 1, 1, f);
efread(&colors[i].b, 1, 1, f);
}
}
fseek(f, 128, SEEK_SET);
for (int i = 0; i < 320 * 200; )
{
Uint8 p = fgetc(f);
if ((p & 0xc0) == 0xc0)
{
i += (p & 0x3f);
memset(s, fgetc(f), (p & 0x3f));
s += (p & 0x3f);
} else {
i++;
*s = p;
s++;
}
if (i && (i % 320 == 0))
{
s += VGAScreen->pitch - 320;
}
}
fclose(f);
}
 
/contrib/games/opentyrian/src/pcxload.h
0,0 → 1,27
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PCXLOAD_H
#define PCXLOAD_H
 
#include "opentyr.h"
 
void JE_loadPCX( const char *file );
 
#endif /* PCXLOAD_H */
 
/contrib/games/opentyrian/src/pcxmast.c
0,0 → 1,48
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "pcxmast.h"
 
#include "opentyr.h"
 
const char *pcxfile[PCX_NUM] = /* [1..PCXnum] */
{
"INTSHPB.PCX",
"SETUP2.PCX",
"TYRPLAY.PCX",
"TYRLOG2.PCX",
"P1.PCX",
"TYRPLAY2.PCX",
"BUC4.PCX",
"GMOVR4a.PCX",
"GMOVR4b.PCX",
"EPICSKY.PCX",
"DESTRUCT.PCX",
"ECLIPSE.PCX",
"FIREPICA.PCX"
};
 
const JE_byte pcxpal[PCX_NUM] = /* [1..PCXnum] */
{ 0, 7, 5, 8, 10, 5, 18, 19, 19, 20, 21, 22, 5};
 
/*FACEMAX*/
const JE_byte facepal[12] = /* [1..12] */
{ 1, 2, 3, 4, 6, 9, 11, 12, 16, 13, 14, 15};
 
JE_pcxpostype pcxpos;
 
/contrib/games/opentyrian/src/pcxmast.h
0,0 → 1,35
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PCXMAST_H
#define PCXMAST_H
 
#include "opentyr.h"
 
 
#define PCX_NUM 13
 
typedef JE_longint JE_pcxpostype[PCX_NUM + 1]; /* [1..PCXnum + 1] */
 
extern const char *pcxfile[PCX_NUM]; /* [1..PCXnum] */
extern const JE_byte pcxpal[PCX_NUM]; /* [1..PCXnum] */
extern const JE_byte facepal[12]; /* [1..12] */
extern JE_pcxpostype pcxpos;
 
#endif /* PCXMAST_H */
 
/contrib/games/opentyrian/src/picload.c
0,0 → 1,87
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "picload.h"
 
#include "file.h"
#include "opentyr.h"
#include "palette.h"
#include "pcxmast.h"
#include "video.h"
 
#include <string.h>
 
void JE_loadPic(SDL_Surface *screen, JE_byte PCXnumber, JE_boolean storepal )
{
PCXnumber--;
 
FILE *f = dir_fopen_die(data_dir(), "tyrian.pic", "rb");
 
static bool first = true;
if (first)
{
first = false;
 
Uint16 temp;
efread(&temp, sizeof(Uint16), 1, f);
for (int i = 0; i < PCX_NUM; i++)
{
efread(&pcxpos[i], sizeof(JE_longint), 1, f);
}
 
pcxpos[PCX_NUM] = ftell_eof(f);
}
 
unsigned int size = pcxpos[PCXnumber + 1] - pcxpos[PCXnumber];
Uint8 *buffer = malloc(size);
 
fseek(f, pcxpos[PCXnumber], SEEK_SET);
efread(buffer, sizeof(Uint8), size, f);
fclose(f);
 
Uint8 *p = buffer;
Uint8 *s; /* screen pointer, 8-bit specific */
 
s = (Uint8 *)screen->pixels;
 
for (int i = 0; i < 320 * 200; )
{
if ((*p & 0xc0) == 0xc0)
{
i += (*p & 0x3f);
memset(s, *(p + 1), (*p & 0x3f));
s += (*p & 0x3f); p += 2;
} else {
i++;
*s = *p;
s++; p++;
}
if (i && (i % 320 == 0))
{
s += screen->pitch - 320;
}
}
 
free(buffer);
 
memcpy(colors, palettes[pcxpal[PCXnumber]], sizeof(colors));
 
if (storepal)
set_palette(colors, 0, 255);
}
 
/contrib/games/opentyrian/src/picload.h
0,0 → 1,29
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PICLOAD_H
#define PICLOAD_H
 
#include "opentyr.h"
 
#include "SDL.h"
 
void JE_loadPic(SDL_Surface *screen, JE_byte PCXnumber, JE_boolean storepal );
 
#endif /* PICLOAD_H */
 
/contrib/games/opentyrian/src/player.c
0,0 → 1,55
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "player.h"
 
Player player[2];
 
void calc_purple_balls_needed( Player *this_player )
{
static const uint purple_balls_required[12] = { 1, 1, 2, 4, 8, 12, 16, 20, 25, 30, 40, 50 };
this_player->purple_balls_needed = purple_balls_required[*this_player->lives];
}
 
bool power_up_weapon( Player *this_player, uint port )
{
const bool can_power_up = this_player->items.weapon[port].id != 0 && // not None
this_player->items.weapon[port].power < 11; // not at max power
if (can_power_up)
{
++this_player->items.weapon[port].power;
shotMultiPos[port] = 0; // TODO: should be part of Player structure
calc_purple_balls_needed(this_player);
}
else // cash consolation prize
{
this_player->cash += 1000;
}
return can_power_up;
}
 
void handle_got_purple_ball( Player *this_player )
{
if (this_player->purple_balls_needed > 1)
--this_player->purple_balls_needed;
else
power_up_weapon(this_player, this_player->is_dragonwing ? REAR_WEAPON : FRONT_WEAPON);
}
/contrib/games/opentyrian/src/player.h
0,0 → 1,129
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PLAYER_H
#define PLAYER_H
 
#include "config.h"
#include "opentyr.h"
 
enum
{
FRONT_WEAPON = 0,
REAR_WEAPON = 1
};
 
enum
{
LEFT_SIDEKICK = 0,
RIGHT_SIDEKICK = 1
};
 
typedef struct
{
uint ship;
uint generator;
uint shield;
struct { uint id; uint power; } weapon[2];
uint sidekick[2];
uint special;
// Dragonwing only:
// repeatedly collecting the same powerup gives a series of sidekick upgrades
uint sidekick_series;
uint sidekick_level;
// Single-player only
uint super_arcade_mode; // stored as an item for compatibility :(
}
PlayerItems;
 
typedef struct
{
ulong cash;
PlayerItems items, last_items;
bool is_dragonwing; // i.e., is player 2
uint *lives;
// calculatable
uint shield_max;
uint initial_armor;
uint shot_hit_area_x, shot_hit_area_y;
// state
bool is_alive;
uint invulnerable_ticks; // ticks until ship can be damaged
uint exploding_ticks; // ticks until ship done exploding
uint shield;
uint armor;
uint weapon_mode;
uint superbombs;
uint purple_balls_needed;
int x, y;
int old_x[20], old_y[20];
int x_velocity, y_velocity;
uint x_friction_ticks, y_friction_ticks; // ticks until friction is applied
int delta_x_shot_move, delta_y_shot_move;
int last_x_shot_move, last_y_shot_move;
int last_x_explosion_follow, last_y_explosion_follow;
struct
{
// calculatable
int ammo_max;
uint ammo_refill_ticks_max;
uint style; // affects movement and size
// state
int x, y;
int ammo;
uint ammo_refill_ticks;
bool animation_enabled;
uint animation_frame;
uint charge;
uint charge_ticks;
}
sidekick[2];
}
Player;
 
extern Player player[2];
 
static inline bool all_players_dead( void )
{
return (!player[0].is_alive && (!twoPlayerMode || !player[1].is_alive));
}
 
static inline bool all_players_alive( void )
{
return (player[0].is_alive && (!twoPlayerMode || player[1].is_alive));
}
 
void calc_purple_balls_needed( Player * );
bool power_up_weapon( Player *, uint port );
void handle_got_purple_ball( Player * );
 
#endif // PLAYER_H
/contrib/games/opentyrian/src/scroller.c
0,0 → 1,315
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "scroller.h"
 
#include "font.h"
#include "joystick.h"
#include "jukebox.h"
#include "keyboard.h"
#include "loudness.h"
#include "mtrand.h"
#include "nortsong.h"
#include "nortvars.h"
#include "opentyr.h"
#include "palette.h"
#include "sprite.h"
#include "varz.h"
#include "vga256d.h"
#include "video.h"
 
#include <string.h>
 
const struct about_text_type about_text[] =
{
{0x30, "----- ~OpenTyrian~ -----"},
{0x00, ""},
{0x0b, "...eliminating Microsol,"},
{0x0b, "one planet at a time..."},
{0x00, ""},
{0x00, ""},
{0x30, "----- ~Developers~ -----"},
{0x00, ""},
{0x03, "Carl Reinke // Mindless"},
{0x07, "Yuri Schlesner // yuriks"},
{0x04, "Casey McCann // syntaxglitch"},
{0x00, ""},
{0x00, ""},
{0x30, "----- ~Thanks~ -----"},
{0x00, ""},
{0x0e, "Thanks to everyone who has"},
{0x0e, "assisted the developers by testing"},
{0x0e, "the game and reporting bugs."},
{0x00, ""},
{0x00, ""},
{0x05, "Thanks to ~DOSBox~ for the"},
{0x05, "FM-Synthesis emulator and"},
{0x05, "~AdPlug~ for the Loudness player."},
{0x00, ""},
{0x00, ""},
{0x32, "And special thanks to ~Jason Emery~"},
{0x32, "for making all this possible"},
{0x32, "by giving Tyrian to its fans."},
{0x00, ""},
{0x00, ""},
/* {0x00, "This is line color test ~0~."},
{0x01, "This is line color test ~1~."},
{0x02, "This is line color test ~2~."},
{0x03, "This is line color test ~3~."},
{0x04, "This is line color test ~4~."},
{0x05, "This is line color test ~5~."},
{0x06, "This is line color test ~6~."},
{0x07, "This is line color test ~7~."},
{0x08, "This is line color test ~8~."},
{0x09, "This is line color test ~9~."},
{0x0a, "This is line color test ~A~."},
{0x0b, "This is line color test ~B~."},
{0x0c, "This is line color test ~C~."},
{0x0d, "This is line color test ~D~."},
{0x0e, "This is line color test ~E~."},
{0x0f, "This is line color test ~F~."},*/
{0x00, ""},
{0x00, ""},
{0x00, ""},
{0x00, ""},
{0x00, ""},
{0x00, ""},
{0x00, "Press a key to leave."},
{0x00, NULL}
};
 
#define LINE_HEIGHT 15
 
#define MAX_BEER 5
#define BEER_SHAPE 241
 
struct coin_def_type {
int shape_num;
int frame_count;
bool reverse_anim;
};
 
#define MAX_COINS 20
struct coin_def_type coin_defs[] =
{
{1, 6}, {7, 6}, {20, 6}, {26, 6}, // Coins
{14, 5, true}, {32, 5, true}, {51, 5, true} // Gems
};
 
/* Text is an array of strings terminated by a NULL */
void scroller_sine( const struct about_text_type text[] )
{
bool ale = mt_rand() % 2;
 
int visible_lines = vga_height / LINE_HEIGHT + 1;
int current_line = -visible_lines;
int y = 0;
bool fade_in = true;
 
struct coin_type { int x, y, vel, type, cur_frame; bool backwards; } coins[MAX_COINS];
struct { int x, y, ay, vx, vy; } beer[MAX_BEER];
 
if (ale)
{
memset(beer, 0, sizeof(beer));
} else {
for (int i = 0; i < MAX_COINS; i++)
{
coins[i].x = mt_rand() % (vga_width - 12);
coins[i].y = mt_rand() % (vga_height - 20 - 14);
 
coins[i].vel = (mt_rand() % 4) + 1;
coins[i].type = mt_rand() % COUNTOF(coin_defs);
coins[i].cur_frame = mt_rand() % coin_defs[coins[i].type].frame_count;
coins[i].backwards = false;
}
}
 
fade_black(10);
 
wait_noinput(true, true, true);
 
play_song(40); // BEER
 
while (!JE_anyButton())
{
setdelay(3);
 
JE_clr256(VGAScreen);
 
if (!ale)
{
for (int i = 0; i < MAX_COINS/2; i++)
{
struct coin_type *coin = &coins[i];
blit_sprite2(VGAScreen, coin->x, coin->y, eShapes[4], coin_defs[coin->type].shape_num + coin->cur_frame);
}
}
 
for (int i = 0; i < visible_lines; i++)
{
if (current_line + i >= 0)
{
if (text[current_line + i].text == NULL)
{
break;
}
 
int line_x = VGAScreen->w / 2;
int line_y = i * LINE_HEIGHT - y;
 
// smooths edges on sine-wave text
if (text[i + current_line].effect & 0x20)
{
draw_font_hv(VGAScreen, line_x + 1, line_y, text[i + current_line].text, normal_font, centered, text[i + current_line].effect & 0x0f, -10);
draw_font_hv(VGAScreen, line_x - 1, line_y, text[i + current_line].text, normal_font, centered, text[i + current_line].effect & 0x0f, -10);
}
 
draw_font_hv(VGAScreen, line_x, line_y, text[i + current_line].text, normal_font, centered, text[i + current_line].effect & 0x0f, -4);
 
if (text[i + current_line].effect & 0x10)
{
for (int j = 0; j < LINE_HEIGHT; j++)
{
if (line_y + j >= 10 && line_y + j <= vga_height - 10)
{
int waver = sinf((((line_y + j) / 2) % 10) / 5.0f * M_PI) * 3;
memmove(&((Uint8 *)VGAScreen->pixels)[VGAScreen->pitch * (line_y + j) + waver],
&((Uint8 *)VGAScreen->pixels)[VGAScreen->pitch * (line_y + j)],
VGAScreen->pitch);
}
}
}
}
}
 
if (++y == LINE_HEIGHT)
{
y = 0;
 
if (current_line < 0 || text[current_line].text != NULL)
++current_line;
else
current_line = -visible_lines;
}
 
if (!ale)
{
for (int i = MAX_COINS/2; i < MAX_COINS; i++)
{
struct coin_type *coin = &coins[i];
blit_sprite2(VGAScreen, coin->x, coin->y, eShapes[4], coin_defs[coin->type].shape_num + coin->cur_frame);
}
}
 
fill_rectangle_xy(VGAScreen, 0, 0, vga_width - 1, 14, 0);
fill_rectangle_xy(VGAScreen, 0, vga_height - 14, vga_width - 1, vga_height - 1, 0);
 
if (!ale)
{
for (int i = 0; i < MAX_COINS; i++)
{
struct coin_type *coin = &coins[i];
 
if (coin->backwards)
{
coin->cur_frame--;
} else {
coin->cur_frame++;
}
if (coin->cur_frame == coin_defs[coin->type].frame_count)
{
if (coin_defs[coin->type].reverse_anim)
{
coin->backwards = true;
coin->cur_frame -= 2;
} else {
coin->cur_frame = 0;
}
}
if (coin->cur_frame == -1)
{
coin->cur_frame = 1;
coin->backwards = false;
}
 
coin->y += coin->vel;
if (coin->y > vga_height - 14)
{
coin->x = mt_rand() % (vga_width - 12);
coin->y = 0;
 
coin->vel = (mt_rand() % 4) + 1;
coin->type = mt_rand() % COUNTOF(coin_defs);
coin->cur_frame = mt_rand() % coin_defs[coin->type].frame_count;
}
}
} else {
for (uint i = 0; i < COUNTOF(beer); i++)
{
while (beer[i].vx == 0)
{
beer[i].x = mt_rand() % (vga_width - 24);
beer[i].y = mt_rand() % (vga_height - 28 - 50);
 
beer[i].vx = (mt_rand() % 5) - 2;
}
 
beer[i].vy++;
 
if (beer[i].x + beer[i].vx > vga_width - 24 || beer[i].x + beer[i].vx < 0) // check if the beer hit the sides
{
beer[i].vx = -beer[i].vx;
}
beer[i].x += beer[i].vx;
 
if (beer[i].y + beer[i].vy > vga_height - 28) // check if the beer hit the bottom
{
if ((beer[i].vy) < 8) // make sure the beer bounces!
{
beer[i].vy += mt_rand() % 2;
} else if (beer[i].vy > 16) { // make sure the beer doesn't bounce too high
beer[i].vy = 16;
}
beer[i].vy = -beer[i].vy + (mt_rand() % 3 - 1);
 
beer[i].x += (beer[i].vx > 0 ? 1 : -1) * (i % 2 ? 1 : -1);
}
beer[i].y += beer[i].vy;
 
blit_sprite2x2(VGAScreen, beer[i].x, beer[i].y, eShapes[4], BEER_SHAPE);
}
}
 
JE_showVGA();
 
if (fade_in)
{
fade_in = false;
fade_palette(colors, 10, 0, 255);
 
SDL_Color white = { 255, 255, 255 };
set_colors(white, 254, 254);
}
 
wait_delay();
}
 
fade_black(10);
}
 
/contrib/games/opentyrian/src/scroller.h
0,0 → 1,32
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SCROLLER_H
#define SCROLLER_H
 
#include "opentyr.h"
 
extern const struct about_text_type {
int effect;
const char *text;
} about_text[];
 
void scroller_sine( const struct about_text_type text[] );
 
#endif /* SCROLLER_H */
 
/contrib/games/opentyrian/src/setup.c
0,0 → 1,95
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "setup.h"
 
#include "joystick.h"
#include "keyboard.h"
#include "network.h"
#include "nortvars.h"
#include "opentyr.h"
#include "mainint.h"
#include "mouse.h"
#include "video.h"
 
#include "SDL.h"
 
void JE_textMenuWait( JE_word *waitTime, JE_boolean doGamma )
{
set_mouse_position(160, 100);
do
{
JE_showVGA();
push_joysticks_as_keyboard();
service_SDL_events(true);
if (doGamma)
JE_gammaCheck();
inputDetected = newkey | mousedown;
if (lastkey_sym == SDLK_SPACE)
{
lastkey_sym = SDLK_RETURN;
}
if (mousedown)
{
newkey = true;
lastkey_sym = SDLK_RETURN;
}
if (has_mouse && input_grab_enabled)
{
if (abs(mouse_y - 100) > 10)
{
inputDetected = true;
if (mouse_y - 100 < 0)
{
lastkey_sym = SDLK_UP;
} else {
lastkey_sym = SDLK_DOWN;
}
newkey = true;
}
if (abs(mouse_x - 160) > 10)
{
inputDetected = true;
if (mouse_x - 160 < 0)
{
lastkey_sym = SDLK_LEFT;
} else {
lastkey_sym = SDLK_RIGHT;
}
newkey = true;
}
}
NETWORK_KEEP_ALIVE();
uSDL_Delay(16);
if (*waitTime > 0)
{
(*waitTime)--;
}
} while (!(inputDetected || *waitTime == 1 || haltGame));
}
 
/contrib/games/opentyrian/src/setup.h
0,0 → 1,27
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SETUP_H
#define SETUP_H
 
#include "opentyr.h"
 
void JE_textMenuWait( JE_word *waitTime, JE_boolean doGamma );
 
#endif /* SETUP_H */
 
/contrib/games/opentyrian/src/shots.c
0,0 → 1,500
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2013 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "shots.h"
 
#include "player.h"
#include "sprite.h"
#include "video.h"
#include "varz.h"
 
// I'm pretty sure the last extra entry is never used.
PlayerShotDataType playerShotData[MAX_PWEAPON + 1]; /* [1..MaxPWeapon+1] */
JE_byte shotAvail[MAX_PWEAPON]; /* [1..MaxPWeapon] */ /*0:Avail 1-255:Duration left*/
 
void simulate_player_shots( void )
{
/* Player Shot Images */
for (int z = 0; z < MAX_PWEAPON; z++)
{
if (shotAvail[z] != 0)
{
shotAvail[z]--;
if (z != MAX_PWEAPON - 1)
{
PlayerShotDataType* shot = &playerShotData[z];
 
shot->shotXM += shot->shotXC;
 
if (shot->shotXM <= 100)
shot->shotX += shot->shotXM;
 
shot->shotYM += shot->shotYC;
shot->shotY += shot->shotYM;
 
if (shot->shotYM > 100)
{
shot->shotY -= 120;
shot->shotY += player[0].delta_y_shot_move;
}
 
if (shot->shotComplicated != 0)
{
shot->shotDevX += shot->shotDirX;
shot->shotX += shot->shotDevX;
 
if (abs(shot->shotDevX) == shot->shotCirSizeX)
shot->shotDirX = -shot->shotDirX;
 
shot->shotDevY += shot->shotDirY;
shot->shotY += shot->shotDevY;
 
if (abs(shot->shotDevY) == shot->shotCirSizeY)
shot->shotDirY = -shot->shotDirY;
/*Double Speed Circle Shots - add a second copy of above loop*/
}
 
int tempShotX = shot->shotX;
int tempShotY = shot->shotY;
 
if (shot->shotX < 0 || shot->shotX > 140 ||
shot->shotY < 0 || shot->shotY > 170)
{
shotAvail[z] = 0;
goto draw_player_shot_loop_end;
}
 
/* if (shot->shotTrail != 255)
{
if (shot->shotTrail == 98)
{
JE_setupExplosion(shot->shotX - shot->shotXM, shot->shotY - shot->shotYM, shot->shotTrail);
} else {
JE_setupExplosion(shot->shotX, shot->shotY, shot->shotTrail);
}
}*/
 
JE_word anim_frame = shot->shotGr + shot->shotAni;
if (++shot->shotAni == shot->shotAniMax)
shot->shotAni = 0;
 
if (anim_frame < 6000)
{
if (anim_frame > 1000)
anim_frame = anim_frame % 1000;
if (anim_frame > 500)
blit_sprite2(VGAScreen, tempShotX+1, tempShotY, shapesW2, anim_frame - 500);
else
blit_sprite2(VGAScreen, tempShotX+1, tempShotY, shapesC1, anim_frame);
}
}
 
draw_player_shot_loop_end:
;
}
}
}
 
static const JE_word linkMultiGr[17] /* [0..16] */ =
{77,221,183,301,1,282,164,202,58,201,163,281,39,300,182,220,77};
static const JE_word linkSonicGr[17] /* [0..16] */ =
{85,242,131,303,47,284,150,223,66,224,149,283,9,302,130,243,85};
static const JE_word linkMult2Gr[17] /* [0..16] */ =
{78,299,295,297,2,278,276,280,59,279,275,277,40,296,294,298,78};
 
void player_shot_set_direction( JE_integer shot_id, uint weapon_id, JE_real direction )
{
PlayerShotDataType* shot = &playerShotData[shot_id];
 
shot->shotXM = -roundf(sinf(direction) * shot->shotYM);
shot->shotYM = -roundf(cosf(direction) * shot->shotYM);
 
// Some weapons have sprites for each direction, use those.
int rounded_dir;
 
switch (weapon_id)
{
case 27:
case 32:
case 10:
rounded_dir = roundf(direction * (16 / (2 * M_PI))); /*16 directions*/
shot->shotGr = linkMultiGr[rounded_dir];
break;
case 28:
case 33:
case 11:
rounded_dir = roundf(direction * (16 / (2 * M_PI))); /*16 directions*/
shot->shotGr = linkSonicGr[rounded_dir];
break;
case 30:
case 35:
case 14:
if (direction > M_PI_2 && direction < M_PI + M_PI_2)
{
shot->shotYC = 1;
}
break;
case 38:
case 22:
rounded_dir = roundf(direction * (16 / (2 * M_PI))); /*16 directions*/
shot->shotGr = linkMult2Gr[rounded_dir];
break;
}
}
 
bool player_shot_move_and_draw(
int shot_id, bool* out_is_special,
int* out_shotx, int* out_shoty,
JE_integer* out_shot_damage, JE_byte* out_blast_filter,
JE_byte* out_chain, JE_byte* out_playerNum,
JE_word* out_special_radiusw, JE_word* out_special_radiush )
{
PlayerShotDataType* shot = &playerShotData[shot_id];
 
shotAvail[shot_id]--;
if (shot_id != MAX_PWEAPON - 1)
{
shot->shotXM += shot->shotXC;
shot->shotX += shot->shotXM;
JE_integer tmp_shotXM = shot->shotXM;
 
if (shot->shotXM > 100)
{
if (shot->shotXM == 101)
{
shot->shotX -= 101;
shot->shotX += player[shot->playerNumber-1].delta_x_shot_move;
shot->shotY += player[shot->playerNumber-1].delta_y_shot_move;
}
else
{
shot->shotX -= 120;
shot->shotX += player[shot->playerNumber-1].delta_x_shot_move;
}
}
 
shot->shotYM += shot->shotYC;
shot->shotY += shot->shotYM;
 
if (shot->shotYM > 100)
{
shot->shotY -= 120;
shot->shotY += player[shot->playerNumber-1].delta_y_shot_move;
}
 
if (shot->shotComplicated != 0)
{
shot->shotDevX += shot->shotDirX;
shot->shotX += shot->shotDevX;
 
if (abs(shot->shotDevX) == shot->shotCirSizeX)
shot->shotDirX = -shot->shotDirX;
 
shot->shotDevY += shot->shotDirY;
shot->shotY += shot->shotDevY;
 
if (abs(shot->shotDevY) == shot->shotCirSizeY)
shot->shotDirY = -shot->shotDirY;
 
/*Double Speed Circle Shots - add a second copy of above loop*/
}
 
*out_shotx = shot->shotX;
*out_shoty = shot->shotY;
 
if (shot->shotX < -34 || shot->shotX > 290 ||
shot->shotY < -15 || shot->shotY > 190)
{
shotAvail[shot_id] = 0;
return false;
}
 
if (shot->shotTrail != 255)
{
if (shot->shotTrail == 98)
JE_setupExplosion(shot->shotX - shot->shotXM, shot->shotY - shot->shotYM, 0, shot->shotTrail, false, false);
else
JE_setupExplosion(shot->shotX, shot->shotY, 0, shot->shotTrail, false, false);
}
 
if (shot->aimAtEnemy != 0)
{
if (--shot->aimDelay == 0)
{
shot->aimDelay = shot->aimDelayMax;
 
if (enemyAvail[shot->aimAtEnemy - 1] != 1)
{
if (shot->shotX < enemy[shot->aimAtEnemy - 1].ex)
shot->shotXM++;
else
shot->shotXM--;
 
if (shot->shotY < enemy[shot->aimAtEnemy - 1].ey)
shot->shotYM++;
else
shot->shotYM--;
}
else
{
if (shot->shotXM > 0)
shot->shotXM++;
else
shot->shotXM--;
}
}
}
 
JE_word sprite_frame = shot->shotGr + shot->shotAni;
if (++shot->shotAni == shot->shotAniMax)
shot->shotAni = 0;
 
*out_shot_damage = shot->shotDmg;
*out_blast_filter = shot->shotBlastFilter;
*out_chain = shot->chainReaction;
*out_playerNum = shot->playerNumber;
 
*out_is_special = sprite_frame > 60000;
 
if (*out_is_special)
{
blit_sprite_blend(VGAScreen, *out_shotx+1, *out_shoty, OPTION_SHAPES, sprite_frame - 60001);
 
*out_special_radiusw = sprite(OPTION_SHAPES, sprite_frame - 60001)->width / 2;
*out_special_radiush = sprite(OPTION_SHAPES, sprite_frame - 60001)->height / 2;
}
else
{
if (sprite_frame > 1000)
{
JE_doSP(*out_shotx+1 + 6, *out_shoty + 6, 5, 3, (sprite_frame / 1000) << 4);
sprite_frame = sprite_frame % 1000;
}
if (sprite_frame > 500)
{
if (background2 && *out_shoty + shadowYDist < 190 && tmp_shotXM < 100)
blit_sprite2_darken(VGAScreen, *out_shotx+1, *out_shoty + shadowYDist, shapesW2, sprite_frame - 500);
blit_sprite2(VGAScreen, *out_shotx+1, *out_shoty, shapesW2, sprite_frame - 500);
}
else
{
if (background2 && *out_shoty + shadowYDist < 190 && tmp_shotXM < 100)
blit_sprite2_darken(VGAScreen, *out_shotx+1, *out_shoty + shadowYDist, shapesC1, sprite_frame);
blit_sprite2(VGAScreen, *out_shotx+1, *out_shoty, shapesC1, sprite_frame);
}
}
}
 
return true;
}
 
JE_integer player_shot_create( JE_word portNum, uint bay_i, JE_word PX, JE_word PY, JE_word mouseX, JE_word mouseY, JE_word wpNum, JE_byte playerNum )
{
static const JE_byte soundChannel[11] /* [1..11] */ = {0, 2, 4, 4, 2, 2, 5, 5, 1, 4, 1};
 
// Bounds check
if (portNum > PORT_NUM || wpNum <= 0 || wpNum > WEAP_NUM)
return MAX_PWEAPON;
 
const JE_WeaponType* weapon = &weapons[wpNum];
 
if (power < weaponPort[portNum].poweruse)
return MAX_PWEAPON;
power -= weaponPort[portNum].poweruse;
 
if (weapon->sound > 0)
soundQueue[soundChannel[bay_i]] = weapon->sound;
 
int shot_id = MAX_PWEAPON;
/*Rot*/
for (int multi_i = 1; multi_i <= weapon->multi; multi_i++)
{
for (shot_id = 0; shot_id < MAX_PWEAPON; shot_id++)
if (shotAvail[shot_id] == 0)
break;
if (shot_id == MAX_PWEAPON)
return MAX_PWEAPON;
 
if (shotMultiPos[bay_i] == weapon->max || shotMultiPos[bay_i] > 8)
shotMultiPos[bay_i] = 1;
else
shotMultiPos[bay_i]++;
 
PlayerShotDataType* shot = &playerShotData[shot_id];
shot->chainReaction = 0;
 
shot->playerNumber = playerNum;
 
shot->shotAni = 0;
 
shot->shotComplicated = weapon->circlesize != 0;
 
if (weapon->circlesize == 0)
{
shot->shotDevX = 0;
shot->shotDirX = 0;
shot->shotDevY = 0;
shot->shotDirY = 0;
shot->shotCirSizeX = 0;
shot->shotCirSizeY = 0;
}
else
{
JE_byte circsize = weapon->circlesize;
 
if (circsize > 19)
{
JE_byte circsize_mod20 = circsize % 20;
shot->shotCirSizeX = circsize_mod20;
shot->shotDevX = circsize_mod20 >> 1;
 
circsize = circsize / 20;
shot->shotCirSizeY = circsize;
shot->shotDevY = circsize >> 1;
}
else
{
shot->shotCirSizeX = circsize;
shot->shotCirSizeY = circsize;
shot->shotDevX = circsize >> 1;
shot->shotDevY = circsize >> 1;
}
shot->shotDirX = 1;
shot->shotDirY = -1;
}
 
shot->shotTrail = weapon->trail;
 
if (weapon->attack[shotMultiPos[bay_i]-1] > 99 && weapon->attack[shotMultiPos[bay_i]-1] < 250)
{
shot->chainReaction = weapon->attack[shotMultiPos[bay_i]-1] - 100;
shot->shotDmg = 1;
}
else
{
shot->shotDmg = weapon->attack[shotMultiPos[bay_i]-1];
}
 
shot->shotBlastFilter = weapon->shipblastfilter;
 
JE_integer tmp_by = weapon->by[shotMultiPos[bay_i]-1];
 
/*Note: Only front selection used for player shots...*/
 
shot->shotX = PX + weapon->bx[shotMultiPos[bay_i]-1];
 
shot->shotY = PY + tmp_by;
shot->shotYC = -weapon->acceleration;
shot->shotXC = weapon->accelerationx;
 
shot->shotXM = weapon->sx[shotMultiPos[bay_i]-1];
 
// Not sure what this field does exactly.
JE_byte del = weapon->del[shotMultiPos[bay_i]-1];
 
if (del == 121)
{
shot->shotTrail = 0;
del = 255;
}
 
shot->shotGr = weapon->sg[shotMultiPos[bay_i]-1];
if (shot->shotGr == 0)
shotAvail[shot_id] = 0;
else
shotAvail[shot_id] = del;
 
if (del > 100 && del < 120)
shot->shotAniMax = (del - 100 + 1);
else
shot->shotAniMax = weapon->weapani + 1;
 
if (del == 99 || del == 98)
{
tmp_by = PX - mouseX;
if (tmp_by < -5)
tmp_by = -5;
else if (tmp_by > 5)
tmp_by = 5;
shot->shotXM += tmp_by;
}
 
if (del == 99 || del == 100)
{
tmp_by = PY - mouseY - weapon->sy[shotMultiPos[bay_i]-1];
if (tmp_by < -4)
tmp_by = -4;
else if (tmp_by > 4)
tmp_by = 4;
shot->shotYM = tmp_by;
}
else if (weapon->sy[shotMultiPos[bay_i]-1] == 98)
{
shot->shotYM = 0;
shot->shotYC = -1;
}
else if (weapon->sy[shotMultiPos[bay_i]-1] > 100)
{
shot->shotYM = weapon->sy[shotMultiPos[bay_i]-1];
shot->shotY -= player[shot->playerNumber-1].delta_y_shot_move;
}
else
{
shot->shotYM = -weapon->sy[shotMultiPos[bay_i]-1];
}
 
if (weapon->sx[shotMultiPos[bay_i]-1] > 100)
{
shot->shotXM = weapon->sx[shotMultiPos[bay_i]-1];
shot->shotX -= player[shot->playerNumber-1].delta_x_shot_move;
if (shot->shotXM == 101)
shot->shotY -= player[shot->playerNumber-1].delta_y_shot_move;
}
 
 
if (weapon->aim > 5) /*Guided Shot*/
{
uint best_dist = 65000;
JE_byte closest_enemy = 0;
/*Find Closest Enemy*/
for (x = 0; x < 100; x++)
{
if (enemyAvail[x] != 1 && !enemy[x].scoreitem)
{
y = abs(enemy[x].ex - shot->shotX) + abs(enemy[x].ey - shot->shotY);
if (y < best_dist)
{
best_dist = y;
closest_enemy = x + 1;
}
}
}
shot->aimAtEnemy = closest_enemy;
shot->aimDelay = 5;
shot->aimDelayMax = weapon->aim - 5;
}
else
{
shot->aimAtEnemy = 0;
}
 
shotRepeat[bay_i] = weapon->shotrepeat;
}
 
return shot_id;
}
/contrib/games/opentyrian/src/shots.h
0,0 → 1,58
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2013 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SHOTS_H
#define SHOTS_H
#include "opentyr.h"
 
typedef struct {
JE_integer shotX, shotY, shotXM, shotYM, shotXC, shotYC;
JE_boolean shotComplicated;
JE_integer shotDevX, shotDirX, shotDevY, shotDirY, shotCirSizeX, shotCirSizeY;
JE_byte shotTrail;
JE_word shotGr, shotAni, shotAniMax;
Uint8 shotDmg;
JE_byte shotBlastFilter, chainReaction, playerNumber, aimAtEnemy, aimDelay, aimDelayMax;
} PlayerShotDataType;
 
#define MAX_PWEAPON 81 /* 81*/
extern PlayerShotDataType playerShotData[MAX_PWEAPON + 1];
extern JE_byte shotAvail[MAX_PWEAPON];
 
/** Used in the shop to show weapon previews. */
void simulate_player_shots( void );
 
/** Points shot movement in the specified direction. Used for the turret gun. */
void player_shot_set_direction( JE_integer shot_id, uint weapon_id, JE_real direction );
 
/** Moves and draws a shot. Does \b not collide it with enemies.
* \return False if the shot went offscreen, true otherwise.
*/
bool player_shot_move_and_draw(
int shot_id, bool* out_is_special,
int* out_shotx, int* out_shoty,
JE_integer* out_shot_damage, JE_byte* out_blast_filter,
JE_byte* out_chain, JE_byte* out_playerNum,
JE_word* out_special_radiusw, JE_word* out_special_radiush );
 
/** Creates a player shot. */
JE_integer player_shot_create( JE_word portnum, uint shot_i, JE_word px, JE_word py,
JE_word mousex, JE_word mousey,
JE_word wpnum, JE_byte playernum );
 
#endif // SHOTS_H
/contrib/games/opentyrian/src/sizebuf.c
0,0 → 1,224
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
 
/*
* This file is largely based on (and named after) a set of common reading/
* writing functions used in Quake engines. Its purpose is to allow extraction
* of bytes, words, and dwords in a safe, endian adjused environment and should
* probably be used in any situation where checking for buffer overflows
* manually makes the code a godawful mess.
*
* Currently this is only used by the animation decoding.
*
* This file is written with the intention of being easily converted into a
* class capable of throwing exceptions if data is out of range.
*
* If an operation fails, subsequent operations will also fail. The sizebuf
* is assumed to be in an invalid state. This COULD be changed pretty easily
* and in normal Quake IIRC it is. But our MO is to bail on failure, not
* figure out what went wrong (making throws perfect).
*/
#include "sizebuf.h"
 
#include "SDL_endian.h"
 
#include <assert.h>
#include <stdio.h>
#include <string.h>
 
/* Construct buffer with the passed array and size */
void SZ_Init(sizebuf_t * sz, Uint8 * buf, unsigned int size)
{
sz->data = buf;
sz->bufferLen = size;
sz->bufferPos = 0;
sz->error = false;
}
/* Check error flags */
bool SZ_Error(sizebuf_t * sz)
{
return(sz->error);
}
/* mimic memset */
void SZ_Memset(sizebuf_t * sz, int value, size_t count)
{
/* Do bounds checking before writing */
if (sz->error || sz->bufferPos + count > sz->bufferLen)
{
sz->error = true;
return;
}
 
/* Memset and increment pointer */
memset(sz->data + sz->bufferPos, value, count);
sz->bufferPos += count;
}
/* Mimic memcpy. Two versions, one for buffers, one for sizebuf objects.
* Overload in C++. */
void SZ_Memcpy(sizebuf_t * sz, const Uint8 * buf, size_t count)
{
/* State checking */
if (sz->error || sz->bufferPos + count > sz->bufferLen)
{
sz->error = true;
return;
}
 
/* Memcpy & increment */
memcpy(sz->data + sz->bufferPos, buf, count);
sz->bufferPos += count;
}
void SZ_Memcpy2(sizebuf_t * sz, sizebuf_t * bf, size_t count)
{
/* State checking */
if (sz->error || sz->bufferPos + count > sz->bufferLen)
{
sz->error = true;
return;
}
if (bf->error || bf->bufferPos + count > bf->bufferLen)
{
bf->error = true;
return;
}
 
/* Memcpy & increment */
memcpy(sz->data + sz->bufferPos, bf->data + bf->bufferPos, count);
sz->bufferPos += count;
bf->bufferPos += count;
}
/* Reposition buffer pointer */
void SZ_Seek(sizebuf_t * sz, long count, int mode)
{
/* Okay, it's reasonable to reset the error bool on seeking... */
 
switch(mode)
{
case SEEK_SET:
sz->bufferPos = count;
break;
case SEEK_CUR:
sz->bufferPos += count;
break;
case SEEK_END:
sz->bufferPos = sz->bufferLen - count;
break;
default:
assert(false);
}
 
/* Check errors */
if (sz->bufferPos > sz->bufferLen)
{
sz->error = true;
} else {
sz->error = false;
}
}
const Uint8 * SZ_GetCurBufferPtr (sizebuf_t * sz)
{
return(sz->data);
}
 
/* The code below makes use of pointer casts, similar to what is in efread.
* It's not the ONLY way to write ints to a stream, but it's probably the
* cleanest of the lot. Better to have it here than littered all over the code.
*/
void MSG_WriteByte(sizebuf_t * sz, unsigned int value)
{
if (sz->error || sz->bufferPos + 1 > sz->bufferLen)
{
sz->error = true;
return;
}
 
sz->data[sz->bufferPos] = value;
sz->bufferPos++;
}
void MSG_WriteWord(sizebuf_t * sz, unsigned int value)
{
if (sz->error || sz->bufferPos + 2 > sz->bufferLen)
{
sz->error = true;
return;
}
 
*((Uint16 *)(sz->data + sz->bufferPos)) = SDL_SwapLE16( ((Uint16)value) );
sz->bufferPos += 2;
}
void MSG_WriteDWord(sizebuf_t * sz, unsigned int value)
{
if (sz->error || sz->bufferPos + 4 > sz->bufferLen)
{
sz->error = true;
return;
}
 
*((Uint32 *)(sz->data + sz->bufferPos)) = SDL_SwapLE32( ((Uint32)value) );
sz->bufferPos += 4;
}
 
unsigned int MSG_ReadByte(sizebuf_t * sz)
{
unsigned int ret;
 
 
if (sz->error || sz->bufferPos + 1 > sz->bufferLen)
{
sz->error = true;
return(0);
}
 
ret = sz->data[sz->bufferPos];
sz->bufferPos += 1;
 
return(ret);
}
unsigned int MSG_ReadWord(sizebuf_t * sz)
{
unsigned int ret;
 
 
if (sz->error || sz->bufferPos + 2 > sz->bufferLen)
{
sz->error = true;
return(0);
}
 
ret = SDL_SwapLE16(*((Uint16 *)(sz->data + sz->bufferPos)));
sz->bufferPos += 2;
 
return(ret);
}
unsigned int MSG_ReadDWord(sizebuf_t * sz)
{
unsigned int ret;
 
 
if (sz->error || sz->bufferPos + 4 > sz->bufferLen)
{
sz->error = true;
return(0);
}
 
ret = SDL_SwapLE32(*((Uint32 *)(sz->data + sz->bufferPos)));
sz->bufferPos += 4;
 
return(ret);
}
/contrib/games/opentyrian/src/sizebuf.h
0,0 → 1,50
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
 
#ifndef SIZEBUF_H
#define SIZEBUF_H
 
#include "opentyr.h"
 
typedef struct sizebuf_s
{
Uint8 *data;
unsigned int bufferLen;
unsigned int bufferPos;
bool error;
} sizebuf_t;
 
void SZ_Init ( sizebuf_t *, Uint8 *, unsigned int ); /* C style constructor */
bool SZ_Error ( sizebuf_t * );
void SZ_Memset ( sizebuf_t *, int, size_t ); /* memset with a sizebuf */
void SZ_Memcpy ( sizebuf_t *, const Uint8 *, size_t ); /* memcpy with a normal buffer */
void SZ_Memcpy2 ( sizebuf_t *, sizebuf_t *, size_t ); /* memcpy with a sizebuf */
void SZ_Seek ( sizebuf_t *, long, int ); /* fseek with a sizebuf. */
 
const Uint8 * SZ_GetCurBufferPtr ( sizebuf_t * ); /* Mimic private member, const return */
 
void MSG_WriteByte ( sizebuf_t *, unsigned int );
void MSG_WriteWord ( sizebuf_t *, unsigned int );
void MSG_WriteDWord ( sizebuf_t *, unsigned int );
 
unsigned int MSG_ReadByte ( sizebuf_t * );
unsigned int MSG_ReadWord ( sizebuf_t * );
unsigned int MSG_ReadDWord ( sizebuf_t * );
 
#endif
/contrib/games/opentyrian/src/sndmast.c
0,0 → 1,77
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "sndmast.h"
 
#include "opentyr.h"
 
const char soundTitle[SAMPLE_COUNT][9] = /* [1..soundnum + 9] of string [8] */
{
"SCALEDN2", /*1*/
"F2", /*2*/
"TEMP10",
"EXPLSM",
"PASS3", /*5*/
"TEMP2",
"BYPASS1",
"EXP1RT",
"EXPLLOW",
"TEMP13", /*10*/
"EXPRETAP",
"MT2BOOM",
"TEMP3",
"LAZB", /*28K*/
"LAZGUN2", /*15*/
"SPRING",
"WARNING",
"ITEM",
"HIT2", /*14K*/
"MACHNGUN", /*20*/
"HYPERD2",
"EXPLHUG",
"CLINK1",
"CLICK",
"SCALEDN1", /*25*/
"TEMP11",
"TEMP16",
"SMALL1",
"POWERUP",
"VOICE1",
"VOICE2",
"VOICE3",
"VOICE4",
"VOICE5",
"VOICE6",
"VOICE7",
"VOICE8",
"VOICE9"
};
 
const JE_byte windowTextSamples[9] = /* [1..9] */
{
V_DANGER,
V_BOSS,
V_ENEMIES,
V_CLEARED_PLATFORM,
V_DANGER,
V_SPIKES,
V_ACCELERATE,
V_DANGER,
V_ENEMIES
};
 
/contrib/games/opentyrian/src/sndmast.h
0,0 → 1,74
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SNDMAST_H
#define SNDMAST_H
 
#include "opentyr.h"
 
#define SAMPLE_COUNT 38
 
enum
{
S_NONE = 0,
S_WEAPON_1 = 1,
S_WEAPON_2 = 2,
S_ENEMY_HIT = 3,
S_EXPLOSION_4 = 4,
S_WEAPON_5 = 5,
S_WEAPON_6 = 6,
S_WEAPON_7 = 7,
S_SELECT = 8,
S_EXPLOSION_8 = 8,
S_EXPLOSION_9 = 9,
S_WEAPON_10 = 10,
S_EXPLOSION_11 = 11,
S_EXPLOSION_12 = 12,
S_WEAPON_13 = 13,
S_WEAPON_14 = 14,
S_WEAPON_15 = 15,
S_SPRING = 16,
S_WARNING = 17,
S_ITEM = 18,
S_HULL_HIT = 19,
S_MACHINE_GUN = 20,
S_SOUL_OF_ZINGLON = 21,
S_EXPLOSION_22 = 22,
S_CLINK = 23,
S_CLICK = 24,
S_WEAPON_25 = 25,
S_WEAPON_26 = 26,
S_SHIELD_HIT = 27,
S_CURSOR = 28,
S_POWERUP = 29,
V_CLEARED_PLATFORM = 30, // "Cleared enemy platform."
V_BOSS = 31, // "Large enemy approaching."
V_ENEMIES = 32, // "Enemies ahead."
V_GOOD_LUCK = 33, // "Good luck."
V_LEVEL_END = 34, // "Level completed."
V_DANGER = 35, // "Danger."
V_SPIKES = 36, // "Warning: spikes ahead."
V_DATA_CUBE = 37, // "Data acquired."
V_ACCELERATE = 38, // "Unexplained speed increase."
};
 
extern const char soundTitle[SAMPLE_COUNT][9];
extern const JE_byte windowTextSamples[9];
 
#endif /* SNDMAST_H */
 
/contrib/games/opentyrian/src/sprite.c
0,0 → 1,734
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "sprite.h"
 
#include "file.h"
#include "opentyr.h"
#include "video.h"
 
#include <assert.h>
#include <ctype.h>
 
Sprite_array sprite_table[SPRITE_TABLES_MAX];
 
Sprite2_array eShapes[6];
Sprite2_array shapesC1, shapes6, shapes9, shapesW2;
 
void load_sprites_file( unsigned int table, const char *filename )
{
free_sprites(table);
FILE *f = dir_fopen_die(data_dir(), filename, "rb");
load_sprites(table, f);
fclose(f);
}
 
void load_sprites( unsigned int table, FILE *f )
{
free_sprites(table);
Uint16 temp;
efread(&temp, sizeof(Uint16), 1, f);
sprite_table[table].count = temp;
assert(sprite_table[table].count <= SPRITES_PER_TABLE_MAX);
for (unsigned int i = 0; i < sprite_table[table].count; ++i)
{
Sprite * const cur_sprite = sprite(table, i);
if (!getc(f)) // sprite is empty
continue;
efread(&cur_sprite->width, sizeof(Uint16), 1, f);
efread(&cur_sprite->height, sizeof(Uint16), 1, f);
efread(&cur_sprite->size, sizeof(Uint16), 1, f);
cur_sprite->data = malloc(cur_sprite->size);
efread(cur_sprite->data, sizeof(Uint8), cur_sprite->size, f);
}
}
 
void free_sprites( unsigned int table )
{
for (unsigned int i = 0; i < sprite_table[table].count; ++i)
{
Sprite * const cur_sprite = sprite(table, i);
cur_sprite->width = 0;
cur_sprite->height = 0;
cur_sprite->size = 0;
free(cur_sprite->data);
cur_sprite->data = NULL;
}
sprite_table[table].count = 0;
}
 
// does not clip on left or right edges of surface
void blit_sprite( SDL_Surface *surface, int x, int y, unsigned int table, unsigned int index )
{
if (index >= sprite_table[table].count || !sprite_exists(table, index))
{
assert(false);
return;
}
const Sprite * const cur_sprite = sprite(table, index);
const Uint8 *data = cur_sprite->data;
const Uint8 * const data_ul = data + cur_sprite->size;
const unsigned int width = cur_sprite->width;
unsigned int x_offset = 0;
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
for (; data < data_ul; ++data)
{
switch (*data)
{
case 255: // transparent pixels
data++; // next byte tells how many
pixels += *data;
x_offset += *data;
break;
case 254: // next pixel row
pixels += width - x_offset;
x_offset = width;
break;
case 253: // 1 transparent pixel
pixels++;
x_offset++;
break;
default: // set a pixel
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
*pixels = *data;
pixels++;
x_offset++;
break;
}
if (x_offset >= width)
{
pixels += surface->pitch - x_offset;
x_offset = 0;
}
}
}
 
// does not clip on left or right edges of surface
void blit_sprite_blend( SDL_Surface *surface, int x, int y, unsigned int table, unsigned int index )
{
if (index >= sprite_table[table].count || !sprite_exists(table, index))
{
assert(false);
return;
}
const Sprite * const cur_sprite = sprite(table, index);
const Uint8 *data = cur_sprite->data;
const Uint8 * const data_ul = data + cur_sprite->size;
const unsigned int width = cur_sprite->width;
unsigned int x_offset = 0;
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
for (; data < data_ul; ++data)
{
switch (*data)
{
case 255: // transparent pixels
data++; // next byte tells how many
pixels += *data;
x_offset += *data;
break;
case 254: // next pixel row
pixels += width - x_offset;
x_offset = width;
break;
case 253: // 1 transparent pixel
pixels++;
x_offset++;
break;
default: // set a pixel
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
*pixels = (*data & 0xf0) | (((*pixels & 0x0f) + (*data & 0x0f)) / 2);
pixels++;
x_offset++;
break;
}
if (x_offset >= width)
{
pixels += surface->pitch - x_offset;
x_offset = 0;
}
}
}
 
// does not clip on left or right edges of surface
// unsafe because it doesn't check that value won't overflow into hue
// we can replace it when we know that we don't rely on that 'feature'
void blit_sprite_hv_unsafe( SDL_Surface *surface, int x, int y, unsigned int table, unsigned int index, Uint8 hue, Sint8 value )
{
if (index >= sprite_table[table].count || !sprite_exists(table, index))
{
assert(false);
return;
}
hue <<= 4;
const Sprite * const cur_sprite = sprite(table, index);
const Uint8 *data = cur_sprite->data;
const Uint8 * const data_ul = data + cur_sprite->size;
const unsigned int width = cur_sprite->width;
unsigned int x_offset = 0;
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
for (; data < data_ul; ++data)
{
switch (*data)
{
case 255: // transparent pixels
data++; // next byte tells how many
pixels += *data;
x_offset += *data;
break;
case 254: // next pixel row
pixels += width - x_offset;
x_offset = width;
break;
case 253: // 1 transparent pixel
pixels++;
x_offset++;
break;
default: // set a pixel
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
*pixels = hue | ((*data & 0x0f) + value);
pixels++;
x_offset++;
break;
}
if (x_offset >= width)
{
pixels += surface->pitch - x_offset;
x_offset = 0;
}
}
}
 
// does not clip on left or right edges of surface
void blit_sprite_hv( SDL_Surface *surface, int x, int y, unsigned int table, unsigned int index, Uint8 hue, Sint8 value )
{
if (index >= sprite_table[table].count || !sprite_exists(table, index))
{
assert(false);
return;
}
hue <<= 4;
const Sprite * const cur_sprite = sprite(table, index);
const Uint8 *data = cur_sprite->data;
const Uint8 * const data_ul = data + cur_sprite->size;
const unsigned int width = cur_sprite->width;
unsigned int x_offset = 0;
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
for (; data < data_ul; ++data)
{
switch (*data)
{
case 255: // transparent pixels
data++; // next byte tells how many
pixels += *data;
x_offset += *data;
break;
case 254: // next pixel row
pixels += width - x_offset;
x_offset = width;
break;
case 253: // 1 transparent pixel
pixels++;
x_offset++;
break;
default: // set a pixel
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
{
Uint8 temp_value = (*data & 0x0f) + value;
if (temp_value > 0xf)
temp_value = (temp_value >= 0x1f) ? 0x0 : 0xf;
*pixels = hue | temp_value;
}
pixels++;
x_offset++;
break;
}
if (x_offset >= width)
{
pixels += surface->pitch - x_offset;
x_offset = 0;
}
}
}
 
// does not clip on left or right edges of surface
void blit_sprite_hv_blend( SDL_Surface *surface, int x, int y, unsigned int table, unsigned int index, Uint8 hue, Sint8 value )
{
if (index >= sprite_table[table].count || !sprite_exists(table, index))
{
assert(false);
return;
}
hue <<= 4;
const Sprite * const cur_sprite = sprite(table, index);
const Uint8 *data = cur_sprite->data;
const Uint8 * const data_ul = data + cur_sprite->size;
const unsigned int width = cur_sprite->width;
unsigned int x_offset = 0;
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
for (; data < data_ul; ++data)
{
switch (*data)
{
case 255: // transparent pixels
data++; // next byte tells how many
pixels += *data;
x_offset += *data;
break;
case 254: // next pixel row
pixels += width - x_offset;
x_offset = width;
break;
case 253: // 1 transparent pixel
pixels++;
x_offset++;
break;
default: // set a pixel
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
{
Uint8 temp_value = (*data & 0x0f) + value;
if (temp_value > 0xf)
temp_value = (temp_value >= 0x1f) ? 0x0 : 0xf;
*pixels = hue | (((*pixels & 0x0f) + temp_value) / 2);
}
pixels++;
x_offset++;
break;
}
if (x_offset >= width)
{
pixels += surface->pitch - x_offset;
x_offset = 0;
}
}
}
 
// does not clip on left or right edges of surface
void blit_sprite_dark( SDL_Surface *surface, int x, int y, unsigned int table, unsigned int index, bool black )
{
if (index >= sprite_table[table].count || !sprite_exists(table, index))
{
assert(false);
return;
}
const Sprite * const cur_sprite = sprite(table, index);
const Uint8 *data = cur_sprite->data;
const Uint8 * const data_ul = data + cur_sprite->size;
const unsigned int width = cur_sprite->width;
unsigned int x_offset = 0;
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
for (; data < data_ul; ++data)
{
switch (*data)
{
case 255: // transparent pixels
data++; // next byte tells how many
pixels += *data;
x_offset += *data;
break;
case 254: // next pixel row
pixels += width - x_offset;
x_offset = width;
break;
case 253: // 1 transparent pixel
pixels++;
x_offset++;
break;
default: // set a pixel
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
*pixels = black ? 0x00 : ((*pixels & 0xf0) | ((*pixels & 0x0f) / 2));
pixels++;
x_offset++;
break;
}
if (x_offset >= width)
{
pixels += surface->pitch - x_offset;
x_offset = 0;
}
}
}
 
 
void JE_loadCompShapes( Sprite2_array *sprite2s, char s )
{
char buffer[20];
snprintf(buffer, sizeof(buffer), "newsh%c.shp", tolower((unsigned char)s));
FILE *f = dir_fopen_die(data_dir(), buffer, "rb");
sprite2s->size = ftell_eof(f);
JE_loadCompShapesB(sprite2s, f);
fclose(f);
}
 
void JE_loadCompShapesB( Sprite2_array *sprite2s, FILE *f )
{
free_sprite2s(sprite2s);
sprite2s->data = malloc(sizeof(Uint8) * sprite2s->size);
efread(sprite2s->data, sizeof(Uint8), sprite2s->size, f);
}
 
void free_sprite2s( Sprite2_array *sprite2s )
{
free(sprite2s->data);
sprite2s->data = NULL;
}
 
// does not clip on left or right edges of surface
void blit_sprite2( SDL_Surface *surface, int x, int y, Sprite2_array sprite2s, unsigned int index )
{
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
const Uint8 *data = sprite2s.data + SDL_SwapLE16(((Uint16 *)sprite2s.data)[index - 1]);
for (; *data != 0x0f; ++data)
{
pixels += *data & 0x0f; // second nibble: transparent pixel count
unsigned int count = (*data & 0xf0) >> 4; // first nibble: opaque pixel count
if (count == 0) // move to next pixel row
{
pixels += VGAScreen->pitch - 12;
}
else
{
while (count--)
{
++data;
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
*pixels = *data;
++pixels;
}
}
}
}
 
// does not clip on left or right edges of surface
void blit_sprite2_blend( SDL_Surface *surface, int x, int y, Sprite2_array sprite2s, unsigned int index )
{
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
const Uint8 *data = sprite2s.data + SDL_SwapLE16(((Uint16 *)sprite2s.data)[index - 1]);
for (; *data != 0x0f; ++data)
{
pixels += *data & 0x0f; // second nibble: transparent pixel count
unsigned int count = (*data & 0xf0) >> 4; // first nibble: opaque pixel count
if (count == 0) // move to next pixel row
{
pixels += VGAScreen->pitch - 12;
}
else
{
while (count--)
{
++data;
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
*pixels = (((*data & 0x0f) + (*pixels & 0x0f)) / 2) | (*data & 0xf0);
++pixels;
}
}
}
}
 
// does not clip on left or right edges of surface
void blit_sprite2_darken( SDL_Surface *surface, int x, int y, Sprite2_array sprite2s, unsigned int index )
{
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
const Uint8 *data = sprite2s.data + SDL_SwapLE16(((Uint16 *)sprite2s.data)[index - 1]);
for (; *data != 0x0f; ++data)
{
pixels += *data & 0x0f; // second nibble: transparent pixel count
unsigned int count = (*data & 0xf0) >> 4; // first nibble: opaque pixel count
if (count == 0) // move to next pixel row
{
pixels += VGAScreen->pitch - 12;
}
else
{
while (count--)
{
++data;
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
*pixels = ((*pixels & 0x0f) / 2) + (*pixels & 0xf0);
++pixels;
}
}
}
}
 
// does not clip on left or right edges of surface
void blit_sprite2_filter( SDL_Surface *surface, int x, int y, Sprite2_array sprite2s, unsigned int index, Uint8 filter )
{
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
const Uint8 *data = sprite2s.data + SDL_SwapLE16(((Uint16 *)sprite2s.data)[index - 1]);
for (; *data != 0x0f; ++data)
{
pixels += *data & 0x0f; // second nibble: transparent pixel count
unsigned int count = (*data & 0xf0) >> 4; // first nibble: opaque pixel count
if (count == 0) // move to next pixel row
{
pixels += VGAScreen->pitch - 12;
}
else
{
while (count--)
{
++data;
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
*pixels = filter | (*data & 0x0f);
++pixels;
}
}
}
}
 
// does not clip on left or right edges of surface
void blit_sprite2x2( SDL_Surface *surface, int x, int y, Sprite2_array sprite2s, unsigned int index )
{
blit_sprite2(surface, x, y, sprite2s, index);
blit_sprite2(surface, x + 12, y, sprite2s, index + 1);
blit_sprite2(surface, x, y + 14, sprite2s, index + 19);
blit_sprite2(surface, x + 12, y + 14, sprite2s, index + 20);
}
 
// does not clip on left or right edges of surface
void blit_sprite2x2_blend( SDL_Surface *surface, int x, int y, Sprite2_array sprite2s, unsigned int index )
{
blit_sprite2_blend(surface, x, y, sprite2s, index);
blit_sprite2_blend(surface, x + 12, y, sprite2s, index + 1);
blit_sprite2_blend(surface, x, y + 14, sprite2s, index + 19);
blit_sprite2_blend(surface, x + 12, y + 14, sprite2s, index + 20);
}
 
// does not clip on left or right edges of surface
void blit_sprite2x2_darken( SDL_Surface *surface, int x, int y, Sprite2_array sprite2s, unsigned int index )
{
blit_sprite2_darken(surface, x, y, sprite2s, index);
blit_sprite2_darken(surface, x + 12, y, sprite2s, index + 1);
blit_sprite2_darken(surface, x, y + 14, sprite2s, index + 19);
blit_sprite2_darken(surface, x + 12, y + 14, sprite2s, index + 20);
}
 
 
void JE_loadMainShapeTables( const char *shpfile )
{
enum { SHP_NUM = 12 };
FILE *f = dir_fopen_die(data_dir(), shpfile, "rb");
JE_word shpNumb;
JE_longint shpPos[SHP_NUM + 1]; // +1 for storing file length
efread(&shpNumb, sizeof(JE_word), 1, f);
assert(shpNumb + 1u == COUNTOF(shpPos));
for (unsigned int i = 0; i < shpNumb; ++i)
efread(&shpPos[i], sizeof(JE_longint), 1, f);
fseek(f, 0, SEEK_END);
for (unsigned int i = shpNumb; i < COUNTOF(shpPos); ++i)
shpPos[i] = ftell(f);
int i;
// fonts, interface, option sprites
for (i = 0; i < 7; i++)
{
fseek(f, shpPos[i], SEEK_SET);
load_sprites(i, f);
}
// player shot sprites
shapesC1.size = shpPos[i + 1] - shpPos[i];
JE_loadCompShapesB(&shapesC1, f);
i++;
// player ship sprites
shapes9.size = shpPos[i + 1] - shpPos[i];
JE_loadCompShapesB(&shapes9 , f);
i++;
// power-up sprites
eShapes[5].size = shpPos[i + 1] - shpPos[i];
JE_loadCompShapesB(&eShapes[5], f);
i++;
// coins, datacubes, etc sprites
eShapes[4].size = shpPos[i + 1] - shpPos[i];
JE_loadCompShapesB(&eShapes[4], f);
i++;
// more player shot sprites
shapesW2.size = shpPos[i + 1] - shpPos[i];
JE_loadCompShapesB(&shapesW2, f);
fclose(f);
}
 
void free_main_shape_tables( void )
{
for (uint i = 0; i < COUNTOF(sprite_table); ++i)
free_sprites(i);
free_sprite2s(&shapesC1);
free_sprite2s(&shapes9);
free_sprite2s(&eShapes[5]);
free_sprite2s(&eShapes[4]);
free_sprite2s(&shapesW2);
}
/contrib/games/opentyrian/src/sprite.h
0,0 → 1,116
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SPRITE_H
#define SPRITE_H
 
#include "opentyr.h"
 
#include "SDL.h"
 
#include <assert.h>
#include <stdio.h>
 
#define FONT_SHAPES 0
#define SMALL_FONT_SHAPES 1
#define TINY_FONT 2
#define PLANET_SHAPES 3
#define FACE_SHAPES 4
#define OPTION_SHAPES 5 /*Also contains help shapes*/
#define WEAPON_SHAPES 6
#define EXTRA_SHAPES 7 /*Used for Ending pics*/
 
#define SPRITE_TABLES_MAX 8
#define SPRITES_PER_TABLE_MAX 151
 
typedef struct
{
Uint16 width, height;
Uint16 size;
Uint8 *data;
}
Sprite;
 
typedef struct
{
unsigned int count;
Sprite sprite[SPRITES_PER_TABLE_MAX];
}
Sprite_array;
 
extern Sprite_array sprite_table[SPRITE_TABLES_MAX];
 
static inline Sprite *sprite( unsigned int table, unsigned int index )
{
assert(table < COUNTOF(sprite_table));
assert(index < COUNTOF(sprite_table->sprite));
return &sprite_table[table].sprite[index];
}
 
static inline bool sprite_exists( unsigned int table, unsigned int index )
{
return (sprite(table, index)->data != NULL);
}
static inline Uint16 get_sprite_width( unsigned int table, unsigned int index )
{
return (sprite_exists(table, index) ? sprite(table, index)->width : 0);
}
static inline Uint16 get_sprite_height( unsigned int table, unsigned int index )
{
return (sprite_exists(table, index) ? sprite(table, index)->height : 0);
}
 
void load_sprites_file( unsigned table, const char *filename );
void load_sprites( unsigned int table, FILE *f );
void free_sprites( unsigned int table );
 
void blit_sprite( SDL_Surface *, int x, int y, unsigned int table, unsigned int index ); // JE_newDrawCShapeNum
void blit_sprite_blend( SDL_Surface *, int x, int y, unsigned int table, unsigned int index ); // JE_newDrawCShapeTrick
void blit_sprite_hv_unsafe( SDL_Surface *, int x, int y, unsigned int table, unsigned int index, Uint8 hue, Sint8 value ); // JE_newDrawCShapeBright
void blit_sprite_hv( SDL_Surface *, int x, int y, unsigned int table, unsigned int index, Uint8 hue, Sint8 value ); // JE_newDrawCShapeAdjust
void blit_sprite_hv_blend( SDL_Surface *, int x, int y, unsigned int table, unsigned int index, Uint8 hue, Sint8 value ); // JE_newDrawCShapeModify
void blit_sprite_dark( SDL_Surface *, int x, int y, unsigned int table, unsigned int index, bool black ); // JE_newDrawCShapeDarken, JE_newDrawCShapeShadow
 
typedef struct
{
unsigned int size;
Uint8 *data;
}
Sprite2_array;
 
extern Sprite2_array eShapes[6];
extern Sprite2_array shapesC1, shapes6, shapes9, shapesW2;
 
void JE_loadCompShapes( Sprite2_array *, JE_char s );
void JE_loadCompShapesB( Sprite2_array *, FILE *f );
void free_sprite2s( Sprite2_array * );
 
void blit_sprite2( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
void blit_sprite2_blend( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
void blit_sprite2_darken( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
void blit_sprite2_filter( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index, Uint8 filter );
 
void blit_sprite2x2( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
void blit_sprite2x2_blend( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
void blit_sprite2x2_darken( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
 
void JE_loadMainShapeTables( const char *shpfile );
void free_main_shape_tables( void );
 
#endif // SPRITE_H
 
/contrib/games/opentyrian/src/starlib.c
0,0 → 1,431
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "starlib.h"
 
#include "keyboard.h"
#include "mtrand.h"
#include "opentyr.h"
#include "video.h"
 
#include <ctype.h>
 
#define starlib_MAX_STARS 1000
#define MAX_TYPES 14
 
struct JE_StarType
{
JE_integer spX, spY, spZ;
JE_integer lastX, lastY;
};
 
static int tempX, tempY;
static JE_boolean run;
static struct JE_StarType star[starlib_MAX_STARS];
 
static JE_byte setup;
static JE_word stepCounter;
 
static JE_word nsp2;
static JE_shortint nspVar2Inc;
 
/* JE: new sprite pointer */
static JE_real nsp;
static JE_real nspVarInc;
static JE_real nspVarVarInc;
 
static JE_word changeTime;
static JE_boolean doChange;
 
static JE_boolean grayB;
 
static JE_integer starlib_speed;
static JE_shortint speedChange;
 
static JE_byte pColor;
 
 
void JE_starlib_main( void )
{
int off;
JE_word i;
JE_integer tempZ;
JE_byte tempCol;
struct JE_StarType *stars;
Uint8 *surf;
 
JE_wackyCol();
 
grayB = false;
 
starlib_speed += speedChange;
 
 
for(stars = star, i = starlib_MAX_STARS; i > 0; stars++, i--)
{
/* Make a pointer to the screen... */
surf = VGAScreen->pixels;
 
/* Calculate the offset to where we wish to draw */
off = (stars->lastX)+(stars->lastY)*320;
 
 
/* We don't want trails in our star field. Erase the old graphic */
if (off >= 640 && off < (320*200)-640)
{
surf[off] = 0; /* Shade Level 0 */
 
surf[off-1] = 0; /* Shade Level 1, 2 */
surf[off+1] = 0;
surf[off-2] = 0;
surf[off+2] = 0;
 
surf[off-320] = 0;
surf[off+320] = 0;
surf[off-640] = 0;
surf[off+640] = 0;
}
 
/* Move star */
tempZ = stars->spZ;
tempX = (stars->spX / tempZ) + 160;
tempY = (stars->spY / tempZ) + 100;
tempZ -= starlib_speed;
 
 
/* If star is out of range, make a new one */
if (tempZ <= 0 ||
tempY == 0 || tempY > 198 ||
tempX > 318 || tempX < 1)
{
stars->spZ = 500;
 
JE_newStar();
 
stars->spX = tempX;
stars->spY = tempY;
}
else /* Otherwise, update & draw it */
{
stars->lastX = tempX;
stars->lastY = tempY;
stars->spZ = tempZ;
 
off = tempX+tempY*320;
 
if (grayB)
{
tempCol = tempZ >> 1;
} else {
tempCol = pColor+((tempZ >> 4) & 31);
}
 
/* Draw the pixel! */
if (off >= 640 && off < (320*200)-640)
{
surf[off] = tempCol;
 
tempCol += 72;
surf[off-1] = tempCol;
surf[off+1] = tempCol;
surf[off-320] = tempCol;
surf[off+320] = tempCol;
 
tempCol += 72;
surf[off-2] = tempCol;
surf[off+2] = tempCol;
surf[off-640] = tempCol;
surf[off+640] = tempCol;
}
}
}
 
if (newkey)
{
switch (toupper(lastkey_char))
{
case '+':
starlib_speed++;
speedChange = 0;
break;
case '-':
starlib_speed--;
speedChange = 0;
break;
case '1':
JE_changeSetup(1);
break;
case '2':
JE_changeSetup(2);
break;
case '3':
JE_changeSetup(3);
break;
case '4':
JE_changeSetup(4);
break;
case '5':
JE_changeSetup(5);
break;
case '6':
JE_changeSetup(6);
break;
case '7':
JE_changeSetup(7);
break;
case '8':
JE_changeSetup(8);
break;
case '9':
JE_changeSetup(9);
break;
case '0':
JE_changeSetup(10);
break;
case '!':
JE_changeSetup(11);
break;
case '@':
JE_changeSetup(12);
break;
case '#':
JE_changeSetup(13);
break;
case '$':
JE_changeSetup(14);
break;
 
case 'C':
JE_resetValues();
break;
case 'S':
nspVarVarInc = mt_rand_1() * 0.01f - 0.005f;
break;
case 'X':
case 27:
run = false;
break;
case '[':
pColor--;
break;
case ']':
pColor++;
break;
case '{':
pColor -= 72;
break;
case '}':
pColor += 72;
break;
case '`': /* ` */
doChange = !doChange;
break;
case 'P':
wait_noinput(true, false, false);
wait_input(true, false, false);
break;
default:
break;
}
}
 
if (doChange)
{
stepCounter++;
if (stepCounter > changeTime)
{
JE_changeSetup(0);
}
}
 
if ((mt_rand() % 1000) == 1)
{
nspVarVarInc = mt_rand_1() * 0.01f - 0.005f;
}
 
nspVarInc += nspVarVarInc;
}
 
void JE_wackyCol( void )
{
/* YKS: Does nothing */
}
 
void JE_starlib_init( void )
{
static JE_boolean initialized = false;
 
if (!initialized)
{
initialized = true;
 
JE_resetValues();
JE_changeSetup(2);
doChange = true;
 
/* RANDOMIZE; */
for (int x = 0; x < starlib_MAX_STARS; x++)
{
star[x].spX = (mt_rand() % 64000) - 32000;
star[x].spY = (mt_rand() % 40000) - 20000;
star[x].spZ = x+1;
}
}
}
 
void JE_resetValues( void )
{
nsp2 = 1;
nspVar2Inc = 1;
nspVarInc = 0.1f;
nspVarVarInc = 0.0001f;
nsp = 0;
pColor = 32;
starlib_speed = 2;
speedChange = 0;
}
 
void JE_changeSetup( JE_byte setupType )
{
stepCounter = 0;
changeTime = (mt_rand() % 1000);
 
if (setupType > 0)
{
setup = setupType;
} else {
setup = mt_rand() % (MAX_TYPES + 1);
}
 
if (setup == 1)
{
nspVarInc = 0.1f;
}
if (nspVarInc > 2.2f)
{
nspVarInc = 0.1f;
}
}
 
void JE_newStar( void )
{
if (setup == 0)
{
tempX = (mt_rand() % 64000) - 32000;
tempY = (mt_rand() % 40000) - 20000;
} else {
nsp = nsp + nspVarInc; /* YKS: < lol */
switch (setup)
{
case 1:
tempX = (int)(sinf(nsp / 30) * 20000);
tempY = (mt_rand() % 40000) - 20000;
break;
case 2:
tempX = (int)(cosf(nsp) * 20000);
tempY = (int)(sinf(nsp) * 20000);
break;
case 3:
tempX = (int)(cosf(nsp * 15) * 100) * ((int)(nsp / 6) % 200);
tempY = (int)(sinf(nsp * 15) * 100) * ((int)(nsp / 6) % 200);
break;
case 4:
tempX = (int)(sinf(nsp / 60) * 20000);
tempY = (int)(cosf(nsp) * (int)(sinf(nsp / 200) * 300) * 100);
break;
case 5:
tempX = (int)(sinf(nsp / 2) * 20000);
tempY = (int)(cosf(nsp) * (int)(sinf(nsp / 200) * 300) * 100);
break;
case 6:
tempX = (int)(sinf(nsp) * 40000);
tempY = (int)(cosf(nsp) * 20000);
break;
case 8:
tempX = (int)(sinf(nsp / 2) * 40000);
tempY = (int)(cosf(nsp) * 20000);
break;
case 7:
tempX = mt_rand() % 65535;
if ((mt_rand() % 2) == 0)
{
tempY = (int)(cosf(nsp / 80) * 10000) + 15000;
} else {
tempY = 50000 - (int)(cosf(nsp / 80) * 13000);
}
break;
case 9:
nsp2 += nspVar2Inc;
if ((nsp2 == 65535) || (nsp2 == 0))
{
nspVar2Inc = -nspVar2Inc;
}
tempX = (int)(cosf(sinf(nsp2 / 10.0f) + (nsp / 500)) * 32000);
tempY = (int)(sinf(cosf(nsp2 / 10.0f) + (nsp / 500)) * 30000);
break;
case 10:
nsp2 += nspVar2Inc;
if ((nsp2 == 65535) || (nsp2 == 0))
{
nspVar2Inc = -nspVar2Inc;
}
tempX = (int)(cosf(sinf(nsp2 / 5.0f) + (nsp / 100)) * 32000);
tempY = (int)(sinf(cosf(nsp2 / 5.0f) + (nsp / 100)) * 30000);
break;;
case 11:
nsp2 += nspVar2Inc;
if ((nsp2 == 65535) || (nsp2 == 0))
{
nspVar2Inc = -nspVar2Inc;
}
tempX = (int)(cosf(sinf(nsp2 / 1000.0f) + (nsp / 2)) * 32000);
tempY = (int)(sinf(cosf(nsp2 / 1000.0f) + (nsp / 2)) * 30000);
break;
case 12:
if (nsp != 0)
{
nsp2 += nspVar2Inc;
if ((nsp2 == 65535) || (nsp2 == 0))
{
nspVar2Inc = -nspVar2Inc;
}
tempX = (int)(cosf(sinf(nsp2 / 2.0f) / (sqrtf(fabsf(nsp)) / 10.0f + 1) + (nsp2 / 100.0f)) * 32000);
tempY = (int)(sinf(cosf(nsp2 / 2.0f) / (sqrtf(fabsf(nsp)) / 10.0f + 1) + (nsp2 / 100.0f)) * 30000);
}
break;
case 13:
if (nsp != 0)
{
nsp2 += nspVar2Inc;
if ((nsp2 == 65535) || (nsp2 == 0))
{
nspVar2Inc = -nspVar2Inc;
}
tempX = (int)(cosf(sinf(nsp2 / 10.0f) / 2 + (nsp / 20)) * 32000);
tempY = (int)(sinf(sinf(nsp2 / 11.0f) / 2 + (nsp / 20)) * 30000);
}
break;
case 14:
nsp2 += nspVar2Inc;
tempX = (int)((sinf(nsp) + cosf(nsp2 / 1000.0f) * 3) * 12000);
tempY = (int)(cosf(nsp) * 10000) + nsp2;
break;
}
}
}
 
/contrib/games/opentyrian/src/starlib.h
0,0 → 1,32
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef STARLIB_H
#define STARLIB_H
 
#include "opentyr.h"
 
void JE_starlib_main( void );
void JE_wackyCol( void );
void JE_starlib_init( void );
void JE_resetValues( void );
void JE_changeSetup( JE_byte setupType );
void JE_newStar( void );
 
#endif /* STARLIB_H */
 
/contrib/games/opentyrian/src/std_support.c
0,0 → 1,26
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "std_support.h"
 
char *ot_strchrnul( const char *s, int c )
{
for (; *s != c && *s != '\0'; ++s)
;
return (char *)s;
}
/contrib/games/opentyrian/src/std_support.h
0,0 → 1,37
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef STD_SUPPORT_H
#define STD_SUPPORT_H
 
/*!
* \file std_support.h
* \brief Standard library support functions
*/
 
/*!
* \brief Locate a character in a a string.
*
* \param[in] s the string
* \param[in] c the character
* \return the pointer to the first occurrence of \p c in \p s if there is an occurrences;
* otherwise the pointer to the terminating null character of \p s
*/
char *ot_strchrnul( const char *s, int c );
 
#endif // STD_SUPPORT_H
/contrib/games/opentyrian/src/tyrian2.c
0,0 → 1,5112
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "tyrian2.h"
 
#include "animlib.h"
#include "backgrnd.h"
#include "episodes.h"
#include "file.h"
#include "font.h"
#include "fonthand.h"
#include "game_menu.h"
#include "joystick.h"
#include "keyboard.h"
#include "lds_play.h"
#include "loudness.h"
#include "lvllib.h"
#include "menus.h"
#include "mainint.h"
#include "mouse.h"
#include "mtrand.h"
#include "network.h"
#include "nortsong.h"
#include "nortvars.h"
#include "opentyr.h"
#include "params.h"
#include "pcxload.h"
#include "pcxmast.h"
#include "picload.h"
#include "setup.h"
#include "shots.h"
#include "sprite.h"
#include "vga256d.h"
#include "video.h"
 
#include <assert.h>
#include <ctype.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
 
inline static void blit_enemy( SDL_Surface *surface, unsigned int i, signed int x_offset, signed int y_offset, signed int sprite_offset );
 
boss_bar_t boss_bar[2];
 
/* Level Event Data */
JE_boolean quit, loadLevelOk;
 
struct JE_EventRecType eventRec[EVENT_MAXIMUM]; /* [1..eventMaximum] */
JE_word levelEnemyMax;
JE_word levelEnemyFrequency;
JE_word levelEnemy[40]; /* [1..40] */
 
char tempStr[31];
 
/* Data used for ItemScreen procedure to indicate items available */
JE_byte itemAvail[9][10]; /* [1..9, 1..10] */
JE_byte itemAvailMax[9]; /* [1..9] */
 
void JE_starShowVGA( void )
{
JE_byte *src;
Uint8 *s = NULL; /* screen pointer, 8-bit specific */
 
int x, y, lightx, lighty, lightdist;
 
if (!playerEndLevel && !skipStarShowVGA)
{
 
s = VGAScreenSeg->pixels;
 
src = game_screen->pixels;
src += 24;
 
if (smoothScroll != 0 /*&& thisPlayerNum != 2*/)
{
wait_delay();
setjasondelay(frameCountMax);
}
 
if (starShowVGASpecialCode == 1)
{
src += game_screen->pitch * 183;
for (y = 0; y < 184; y++)
{
memmove(s, src, 264);
s += VGAScreenSeg->pitch;
src -= game_screen->pitch;
}
}
else if (starShowVGASpecialCode == 2 && processorType >= 2)
{
lighty = 172 - player[0].y;
lightx = 281 - player[0].x;
 
for (y = 184; y; y--)
{
if (lighty > y)
{
for (x = 320 - 56; x; x--)
{
*s = (*src & 0xf0) | ((*src >> 2) & 0x03);
s++;
src++;
}
}
else
{
for (x = 320 - 56; x; x--)
{
lightdist = abs(lightx - x) + lighty;
if (lightdist < y)
*s = *src;
else if (lightdist - y <= 5)
*s = (*src & 0xf0) | (((*src & 0x0f) + (3 * (5 - (lightdist - y)))) / 4);
else
*s = (*src & 0xf0) | ((*src & 0x0f) >> 2);
s++;
src++;
}
}
s += 56 + VGAScreenSeg->pitch - 320;
src += 56 + VGAScreenSeg->pitch - 320;
}
}
else
{
for (y = 0; y < 184; y++)
{
memmove(s, src, 264);
s += VGAScreenSeg->pitch;
src += game_screen->pitch;
}
}
JE_showVGA();
}
 
quitRequested = false;
skipStarShowVGA = false;
}
 
inline static void blit_enemy( SDL_Surface *surface, unsigned int i, signed int x_offset, signed int y_offset, signed int sprite_offset )
{
if (enemy[i].sprite2s == NULL)
{
fprintf(stderr, "warning: enemy %d sprite missing\n", i);
return;
}
const int x = enemy[i].ex + x_offset + tempMapXOfs,
y = enemy[i].ey + y_offset;
const unsigned int index = enemy[i].egr[enemy[i].enemycycle - 1] + sprite_offset;
 
if (enemy[i].filter != 0)
blit_sprite2_filter(surface, x, y, *enemy[i].sprite2s, index, enemy[i].filter);
else
blit_sprite2(surface, x, y, *enemy[i].sprite2s, index);
}
 
void JE_drawEnemy( int enemyOffset ) // actually does a whole lot more than just drawing
{
player[0].x -= 25;
 
for (int i = enemyOffset - 25; i < enemyOffset; i++)
{
if (enemyAvail[i] != 1)
{
enemy[i].mapoffset = tempMapXOfs;
 
if (enemy[i].xaccel && enemy[i].xaccel - 89u > mt_rand() % 11)
{
if (player[0].x > enemy[i].ex)
{
if (enemy[i].exc < enemy[i].xaccel - 89)
enemy[i].exc++;
}
else
{
if (enemy[i].exc >= 0 || -enemy[i].exc < enemy[i].xaccel - 89)
enemy[i].exc--;
}
}
 
if (enemy[i].yaccel && enemy[i].yaccel - 89u > mt_rand() % 11)
{
if (player[0].y > enemy[i].ey)
{
if (enemy[i].eyc < enemy[i].yaccel - 89)
enemy[i].eyc++;
}
else
{
if (enemy[i].eyc >= 0 || -enemy[i].eyc < enemy[i].yaccel - 89)
enemy[i].eyc--;
}
}
 
if (enemy[i].ex + tempMapXOfs > -29 && enemy[i].ex + tempMapXOfs < 300)
{
if (enemy[i].aniactive == 1)
{
enemy[i].enemycycle++;
 
if (enemy[i].enemycycle == enemy[i].animax)
enemy[i].aniactive = enemy[i].aniwhenfire;
else if (enemy[i].enemycycle > enemy[i].ani)
enemy[i].enemycycle = enemy[i].animin;
}
 
if (enemy[i].egr[enemy[i].enemycycle - 1] == 999)
goto enemy_gone;
 
if (enemy[i].size == 1) // 2x2 enemy
{
if (enemy[i].ey > -13)
{
blit_enemy(VGAScreen, i, -6, -7, 0);
blit_enemy(VGAScreen, i, 6, -7, 1);
}
if (enemy[i].ey > -26 && enemy[i].ey < 182)
{
blit_enemy(VGAScreen, i, -6, 7, 19);
blit_enemy(VGAScreen, i, 6, 7, 20);
}
}
else
{
if (enemy[i].ey > -13)
blit_enemy(VGAScreen, i, 0, 0, 0);
}
 
enemy[i].filter = 0;
}
 
if (enemy[i].excc)
{
if (--enemy[i].exccw <= 0)
{
if (enemy[i].exc == enemy[i].exrev)
{
enemy[i].excc = -enemy[i].excc;
enemy[i].exrev = -enemy[i].exrev;
enemy[i].exccadd = -enemy[i].exccadd;
}
else
{
enemy[i].exc += enemy[i].exccadd;
enemy[i].exccw = enemy[i].exccwmax;
if (enemy[i].exc == enemy[i].exrev)
{
enemy[i].excc = -enemy[i].excc;
enemy[i].exrev = -enemy[i].exrev;
enemy[i].exccadd = -enemy[i].exccadd;
}
}
}
}
 
if (enemy[i].eycc)
{
if (--enemy[i].eyccw <= 0)
{
if (enemy[i].eyc == enemy[i].eyrev)
{
enemy[i].eycc = -enemy[i].eycc;
enemy[i].eyrev = -enemy[i].eyrev;
enemy[i].eyccadd = -enemy[i].eyccadd;
}
else
{
enemy[i].eyc += enemy[i].eyccadd;
enemy[i].eyccw = enemy[i].eyccwmax;
if (enemy[i].eyc == enemy[i].eyrev)
{
enemy[i].eycc = -enemy[i].eycc;
enemy[i].eyrev = -enemy[i].eyrev;
enemy[i].eyccadd = -enemy[i].eyccadd;
}
}
}
}
 
enemy[i].ey += enemy[i].fixedmovey;
 
enemy[i].ex += enemy[i].exc;
if (enemy[i].ex < -80 || enemy[i].ex > 340)
goto enemy_gone;
 
enemy[i].ey += enemy[i].eyc;
if (enemy[i].ey < -112 || enemy[i].ey > 190)
goto enemy_gone;
 
goto enemy_still_exists;
 
enemy_gone:
/* enemy[i].egr[10] &= 0x00ff; <MXD> madness? */
enemyAvail[i] = 1;
goto draw_enemy_end;
 
enemy_still_exists:
 
/*X bounce*/
if (enemy[i].ex <= enemy[i].xminbounce || enemy[i].ex >= enemy[i].xmaxbounce)
enemy[i].exc = -enemy[i].exc;
 
/*Y bounce*/
if (enemy[i].ey <= enemy[i].yminbounce || enemy[i].ey >= enemy[i].ymaxbounce)
enemy[i].eyc = -enemy[i].eyc;
 
/* Evalue != 0 - score item at boundary */
if (enemy[i].scoreitem)
{
if (enemy[i].ex < -5)
enemy[i].ex++;
if (enemy[i].ex > 245)
enemy[i].ex--;
}
 
enemy[i].ey += tempBackMove;
 
if (enemy[i].ex <= -24 || enemy[i].ex >= 296)
goto draw_enemy_end;
 
tempX = enemy[i].ex;
tempY = enemy[i].ey;
 
temp = enemy[i].enemytype;
 
/* Enemy Shots */
if (enemy[i].edamaged == 1)
goto draw_enemy_end;
 
enemyOnScreen++;
 
if (enemy[i].iced)
{
enemy[i].iced--;
if (enemy[i].enemyground != 0)
{
enemy[i].filter = 0x09;
}
goto draw_enemy_end;
}
 
for (int j = 3; j > 0; j--)
{
if (enemy[i].freq[j-1])
{
temp3 = enemy[i].tur[j-1];
 
if (--enemy[i].eshotwait[j-1] == 0 && temp3)
{
enemy[i].eshotwait[j-1] = enemy[i].freq[j-1];
if (difficultyLevel > 2)
{
enemy[i].eshotwait[j-1] = (enemy[i].eshotwait[j-1] / 2) + 1;
if (difficultyLevel > 7)
enemy[i].eshotwait[j-1] = (enemy[i].eshotwait[j-1] / 2) + 1;
}
 
if (galagaMode && (enemy[i].eyc == 0 || (mt_rand() % 400) >= galagaShotFreq))
goto draw_enemy_end;
 
switch (temp3)
{
case 252: /* Savara Boss DualMissile */
if (enemy[i].ey > 20)
{
JE_setupExplosion(tempX - 8 + tempMapXOfs, tempY - 20 - backMove * 8, -2, 6, false, false);
JE_setupExplosion(tempX + 4 + tempMapXOfs, tempY - 20 - backMove * 8, -2, 6, false, false);
}
break;
case 251:; /* Suck-O-Magnet */
const int attractivity = 4 - (abs(player[0].x - tempX) + abs(player[0].y - tempY)) / 100;
player[0].x_velocity += (player[0].x > tempX) ? -attractivity : attractivity;
break;
case 253: /* Left ShortRange Magnet */
if (abs(player[0].x + 25 - 14 - tempX) < 24 && abs(player[0].y - tempY) < 28)
{
player[0].x_velocity += 2;
}
if (twoPlayerMode &&
(abs(player[1].x - 14 - tempX) < 24 && abs(player[1].y - tempY) < 28))
{
player[1].x_velocity += 2;
}
break;
case 254: /* Left ShortRange Magnet */
if (abs(player[0].x + 25 - 14 - tempX) < 24 && abs(player[0].y - tempY) < 28)
{
player[0].x_velocity -= 2;
}
if (twoPlayerMode &&
(abs(player[1].x - 14 - tempX) < 24 && abs(player[1].y - tempY) < 28))
{
player[1].x_velocity -= 2;
}
break;
case 255: /* Magneto RePulse!! */
if (difficultyLevel != 1) /*DIF*/
{
if (j == 3)
{
enemy[i].filter = 0x70;
}
else
{
const int repulsivity = 4 - (abs(player[0].x - tempX) + abs(player[0].y - tempY)) / 20;
if (repulsivity > 0)
player[0].x_velocity += (player[0].x > tempX) ? repulsivity : -repulsivity;
}
}
break;
default:
/*Rot*/
for (int tempCount = weapons[temp3].multi; tempCount > 0; tempCount--)
{
for (b = 0; b < ENEMY_SHOT_MAX; b++)
{
if (enemyShotAvail[b] == 1)
break;
}
if (b == ENEMY_SHOT_MAX)
goto draw_enemy_end;
 
enemyShotAvail[b] = !enemyShotAvail[b];
 
if (weapons[temp3].sound > 0)
{
do
temp = mt_rand() % 8;
while (temp == 3);
soundQueue[temp] = weapons[temp3].sound;
}
 
if (enemy[i].aniactive == 2)
enemy[i].aniactive = 1;
 
if (++enemy[i].eshotmultipos[j-1] > weapons[temp3].max)
enemy[i].eshotmultipos[j-1] = 1;
 
int tempPos = enemy[i].eshotmultipos[j-1] - 1;
 
if (j == 1)
temp2 = 4;
 
enemyShot[b].sx = tempX + weapons[temp3].bx[tempPos] + tempMapXOfs;
enemyShot[b].sy = tempY + weapons[temp3].by[tempPos];
enemyShot[b].sdmg = weapons[temp3].attack[tempPos];
enemyShot[b].tx = weapons[temp3].tx;
enemyShot[b].ty = weapons[temp3].ty;
enemyShot[b].duration = weapons[temp3].del[tempPos];
enemyShot[b].animate = 0;
enemyShot[b].animax = weapons[temp3].weapani;
 
enemyShot[b].sgr = weapons[temp3].sg[tempPos];
switch (j)
{
case 1:
enemyShot[b].syc = weapons[temp3].acceleration;
enemyShot[b].sxc = weapons[temp3].accelerationx;
 
enemyShot[b].sxm = weapons[temp3].sx[tempPos];
enemyShot[b].sym = weapons[temp3].sy[tempPos];
break;
case 3:
enemyShot[b].sxc = -weapons[temp3].acceleration;
enemyShot[b].syc = weapons[temp3].accelerationx;
 
enemyShot[b].sxm = -weapons[temp3].sy[tempPos];
enemyShot[b].sym = -weapons[temp3].sx[tempPos];
break;
case 2:
enemyShot[b].sxc = weapons[temp3].acceleration;
enemyShot[b].syc = -weapons[temp3].acceleration;
 
enemyShot[b].sxm = weapons[temp3].sy[tempPos];
enemyShot[b].sym = -weapons[temp3].sx[tempPos];
break;
}
 
if (weapons[temp3].aim > 0)
{
int aim = weapons[temp3].aim;
 
/*DIF*/
if (difficultyLevel > 2)
{
aim += difficultyLevel - 2;
}
 
JE_word target_x = player[0].x;
JE_word target_y = player[0].y;
 
if (twoPlayerMode)
{
// fire at live player(s)
if (player[0].is_alive && !player[1].is_alive)
temp = 0;
else if (player[1].is_alive && !player[0].is_alive)
temp = 1;
else
temp = mt_rand() % 2;
 
if (temp == 1)
{
target_x = player[1].x - 25;
target_y = player[1].y;
}
}
 
int relative_x = (target_x + 25) - tempX - tempMapXOfs - 4;
if (relative_x == 0)
relative_x = 1;
int relative_y = target_y - tempY;
if (relative_y == 0)
relative_y = 1;
const int longest_side = MAX(abs(relative_x), abs(relative_y));
enemyShot[b].sxm = roundf((float)relative_x / longest_side * aim);
enemyShot[b].sym = roundf((float)relative_y / longest_side * aim);
}
}
break;
}
}
}
}
 
/* Enemy Launch Routine */
if (enemy[i].launchfreq)
{
if (--enemy[i].launchwait == 0)
{
enemy[i].launchwait = enemy[i].launchfreq;
 
if (enemy[i].launchspecial != 0)
{
/*Type 1 : Must be inline with player*/
if (abs(enemy[i].ey - player[0].y) > 5)
goto draw_enemy_end;
}
 
if (enemy[i].aniactive == 2)
{
enemy[i].aniactive = 1;
}
 
if (enemy[i].launchtype == 0)
goto draw_enemy_end;
 
tempW = enemy[i].launchtype;
b = JE_newEnemy(enemyOffset == 50 ? 75 : enemyOffset - 25, tempW, 0);
 
/*Launch Enemy Placement*/
if (b > 0)
{
struct JE_SingleEnemyType* e = &enemy[b-1];
 
e->ex = tempX;
e->ey = tempY + enemyDat[e->enemytype].startyc;
if (e->size == 0)
e->ey -= 7;
 
if (e->launchtype > 0 && e->launchfreq == 0)
{
if (e->launchtype > 90)
{
e->ex += mt_rand() % ((e->launchtype - 90) * 4) - (e->launchtype - 90) * 2;
}
else
{
int target_x = (player[0].x + 25) - tempX - tempMapXOfs - 4;
if (target_x == 0)
target_x = 1;
int tempI5 = player[0].y - tempY;
if (tempI5 == 0)
tempI5 = 1;
const int longest_side = MAX(abs(target_x), abs(tempI5));
e->exc = roundf(((float)target_x / longest_side) * e->launchtype);
e->eyc = roundf(((float)tempI5 / longest_side) * e->launchtype);
}
}
 
do
temp = mt_rand() % 8;
while (temp == 3);
soundQueue[temp] = randomEnemyLaunchSounds[(mt_rand() % 3)];
 
if (enemy[i].launchspecial == 1
&& enemy[i].linknum < 100)
{
e->linknum = enemy[i].linknum;
}
}
}
}
}
draw_enemy_end:
;
}
 
player[0].x += 25;
}
 
void JE_main( void )
{
char buffer[256];
 
int lastEnemyOnScreen;
 
/* NOTE: BEGIN MAIN PROGRAM HERE AFTER LOADING A GAME OR STARTING A NEW ONE */
 
/* ----------- GAME ROUTINES ------------------------------------- */
/* We need to jump to the beginning to make space for the routines */
/* --------------------------------------------------------------- */
goto start_level_first;
 
 
/*------------------------------GAME LOOP-----------------------------------*/
 
 
/* Startlevel is called after a previous level is over. If the first level
is started for a gaming session, startlevelfirst is called instead and
this code is skipped. The code here finishes the level and prepares for
the loadmap function. */
 
start_level:
 
if (galagaMode)
twoPlayerMode = false;
 
JE_clearKeyboard();
 
free_sprite2s(&eShapes[0]);
free_sprite2s(&eShapes[1]);
free_sprite2s(&eShapes[2]);
free_sprite2s(&eShapes[3]);
 
/* Normal speed */
if (fastPlay != 0)
{
smoothScroll = true;
speed = 0x4300;
JE_resetTimerInt();
JE_setTimerInt();
}
 
if (play_demo || record_demo)
{
if (demo_file)
{
fclose(demo_file);
demo_file = NULL;
}
 
if (play_demo)
{
stop_song();
fade_black(10);
 
wait_noinput(true, true, true);
}
}
 
difficultyLevel = oldDifficultyLevel; /*Return difficulty to normal*/
 
if (!play_demo)
{
if ((!all_players_dead() || normalBonusLevelCurrent || bonusLevelCurrent) && !playerEndLevel)
{
mainLevel = nextLevel;
JE_endLevelAni();
 
fade_song();
}
else
{
fade_song();
fade_black(10);
 
JE_loadGame(twoPlayerMode ? 22 : 11);
if (doNotSaveBackup)
{
superTyrian = false;
onePlayerAction = false;
player[0].items.super_arcade_mode = SA_NONE;
}
if (bonusLevelCurrent && !playerEndLevel)
{
mainLevel = nextLevel;
}
}
}
doNotSaveBackup = false;
 
if (play_demo)
return;
 
start_level_first:
 
set_volume(tyrMusicVolume, fxVolume);
 
endLevel = false;
reallyEndLevel = false;
playerEndLevel = false;
extraGame = false;
 
doNotSaveBackup = false;
JE_loadMap();
 
if (mainLevel == 0) // if quit itemscreen
return; // back to titlescreen
 
fade_song();
 
for (uint i = 0; i < COUNTOF(player); ++i)
player[i].is_alive = true;
 
oldDifficultyLevel = difficultyLevel;
if (episodeNum == EPISODE_AVAILABLE)
difficultyLevel--;
if (difficultyLevel < 1)
difficultyLevel = 1;
 
player[0].x = 100;
player[0].y = 180;
 
player[1].x = 190;
player[1].y = 180;
 
assert(COUNTOF(player->old_x) == COUNTOF(player->old_y));
 
for (uint i = 0; i < COUNTOF(player); ++i)
{
for (uint j = 0; j < COUNTOF(player->old_x); ++j)
{
player[i].old_x[j] = player[i].x - (19 - j);
player[i].old_y[j] = player[i].y - 18;
}
player[i].last_x_shot_move = player[i].x;
player[i].last_y_shot_move = player[i].y;
}
JE_loadPic(VGAScreen, twoPlayerMode ? 6 : 3, false);
 
JE_drawOptions();
 
JE_outText(VGAScreen, 268, twoPlayerMode ? 76 : 118, levelName, 12, 4);
 
JE_showVGA();
JE_gammaCorrect(&colors, gammaCorrection);
fade_palette(colors, 50, 0, 255);
 
free_sprite2s(&shapes6);
JE_loadCompShapes(&shapes6, '6'); // explosion sprites
 
/* MAPX will already be set correctly */
mapY = 300 - 8;
mapY2 = 600 - 8;
mapY3 = 600 - 8;
mapYPos = &megaData1.mainmap[mapY][0] - 1;
mapY2Pos = &megaData2.mainmap[mapY2][0] - 1;
mapY3Pos = &megaData3.mainmap[mapY3][0] - 1;
mapXPos = 0;
mapXOfs = 0;
mapX2Pos = 0;
mapX3Pos = 0;
mapX3Ofs = 0;
mapXbpPos = 0;
mapX2bpPos = 0;
mapX3bpPos = 0;
 
map1YDelay = 1;
map1YDelayMax = 1;
map2YDelay = 1;
map2YDelayMax = 1;
 
musicFade = false;
 
backPos = 0;
backPos2 = 0;
backPos3 = 0;
power = 0;
starfield_speed = 1;
 
/* Setup player ship graphics */
JE_getShipInfo();
 
for (uint i = 0; i < COUNTOF(player); ++i)
{
player[i].x_velocity = 0;
player[i].y_velocity = 0;
 
player[i].invulnerable_ticks = 100;
}
 
newkey = newmouse = false;
 
/* Initialize Level Data and Debug Mode */
levelEnd = 255;
levelEndWarp = -4;
levelEndFxWait = 0;
warningCol = 120;
warningColChange = 1;
warningSoundDelay = 0;
armorShipDelay = 50;
 
bonusLevel = false;
readyToEndLevel = false;
firstGameOver = true;
eventLoc = 1;
curLoc = 0;
backMove = 1;
backMove2 = 2;
backMove3 = 3;
explodeMove = 2;
enemiesActive = true;
for(temp = 0; temp < 3; temp++)
{
button[temp] = false;
}
stopBackgrounds = false;
stopBackgroundNum = 0;
background3x1 = false;
background3x1b = false;
background3over = 0;
background2over = 1;
topEnemyOver = false;
skyEnemyOverAll = false;
smallEnemyAdjust = false;
starActive = true;
enemyContinualDamage = false;
levelEnemyFrequency = 96;
quitRequested = false;
 
for (unsigned int i = 0; i < COUNTOF(boss_bar); i++)
boss_bar[i].link_num = 0;
 
forceEvents = false; /*Force events to continue if background movement = 0*/
 
superEnemy254Jump = 0; /*When Enemy with PL 254 dies*/
 
/* Filter Status */
filterActive = true;
filterFade = true;
filterFadeStart = false;
levelFilter = -99;
levelBrightness = -14;
levelBrightnessChg = 1;
 
background2notTransparent = false;
 
uint old_weapon_bar[2] = { 0, 0 }; // only redrawn when they change
 
/* Initially erase power bars */
lastPower = power / 10;
 
/* Initial Text */
JE_drawTextWindow(miscText[20]);
 
/* Setup Armor/Shield Data */
shieldWait = 1;
shieldT = shields[player[0].items.shield].tpwr * 20;
 
for (uint i = 0; i < COUNTOF(player); ++i)
{
player[i].shield = shields[player[i].items.shield].mpwr;
player[i].shield_max = player[i].shield * 2;
}
 
JE_drawShield();
JE_drawArmor();
 
for (uint i = 0; i < COUNTOF(player); ++i)
player[i].superbombs = 0;
 
/* Set cubes to 0 */
cubeMax = 0;
 
/* Secret Level Display */
flash = 0;
flashChange = 1;
displayTime = 0;
 
play_song(levelSong - 1);
 
JE_drawPortConfigButtons();
 
/* --- MAIN LOOP --- */
 
newkey = false;
 
#ifdef WITH_NETWORK
if (isNetworkGame)
{
JE_clearSpecialRequests();
mt_srand(32402394);
}
#endif
 
initialize_starfield();
 
JE_setNewGameSpeed();
 
/* JE_setVol(tyrMusicVolume, fxPlayVol >> 2); NOTE: MXD killed this because it was broken */
 
/*Save backup game*/
if (!play_demo && !doNotSaveBackup)
{
temp = twoPlayerMode ? 22 : 11;
JE_saveGame(temp, "LAST LEVEL ");
}
 
if (!play_demo && record_demo)
{
Uint8 new_demo_num = 0;
 
do
{
sprintf(tempStr, "demorec.%d", new_demo_num++);
}
while (dir_file_exists(get_user_directory(), tempStr)); // until file doesn't exist
 
demo_file = dir_fopen_warn(get_user_directory(), tempStr, "wb");
if (!demo_file)
exit(1);
 
efwrite(&episodeNum, 1, 1, demo_file);
efwrite(levelName, 1, 10, demo_file);
efwrite(&lvlFileNum, 1, 1, demo_file);
 
fputc(player[0].items.weapon[FRONT_WEAPON].id, demo_file);
fputc(player[0].items.weapon[REAR_WEAPON].id, demo_file);
fputc(player[0].items.super_arcade_mode, demo_file);
fputc(player[0].items.sidekick[LEFT_SIDEKICK], demo_file);
fputc(player[0].items.sidekick[RIGHT_SIDEKICK], demo_file);
fputc(player[0].items.generator, demo_file);
 
fputc(player[0].items.sidekick_level, demo_file);
fputc(player[0].items.sidekick_series, demo_file);
 
fputc(initial_episode_num, demo_file);
 
fputc(player[0].items.shield, demo_file);
fputc(player[0].items.special, demo_file);
fputc(player[0].items.ship, demo_file);
 
for (uint i = 0; i < 2; ++i)
fputc(player[0].items.weapon[i].power, demo_file);
 
for (uint i = 0; i < 3; ++i)
fputc(0, demo_file);
 
efwrite(&levelSong, 1, 1, demo_file);
 
demo_keys = 0;
demo_keys_wait = 0;
}
 
twoPlayerLinked = false;
linkGunDirec = M_PI;
 
for (uint i = 0; i < COUNTOF(player); ++i)
calc_purple_balls_needed(&player[i]);
 
damageRate = 2; /*Normal Rate for Collision Damage*/
 
chargeWait = 5;
chargeLevel = 0;
chargeMax = 5;
chargeGr = 0;
chargeGrWait = 3;
 
portConfigChange = false;
 
/*Destruction Ratio*/
totalEnemy = 0;
enemyKilled = 0;
 
astralDuration = 0;
 
superArcadePowerUp = 1;
 
yourInGameMenuRequest = false;
 
constantLastX = -1;
 
for (uint i = 0; i < COUNTOF(player); ++i)
player[i].exploding_ticks = 0;
 
if (isNetworkGame)
{
JE_loadItemDat();
}
 
memset(enemyAvail, 1, sizeof(enemyAvail));
for (uint i = 0; i < COUNTOF(enemyShotAvail); i++)
enemyShotAvail[i] = 1;
 
/*Initialize Shots*/
memset(playerShotData, 0, sizeof(playerShotData));
memset(shotAvail, 0, sizeof(shotAvail));
memset(shotMultiPos, 0, sizeof(shotMultiPos));
memset(shotRepeat, 1, sizeof(shotRepeat));
 
memset(button, 0, sizeof(button));
 
memset(globalFlags, 0, sizeof(globalFlags));
 
memset(explosions, 0, sizeof(explosions));
memset(rep_explosions, 0, sizeof(rep_explosions));
 
/* --- Clear Sound Queue --- */
memset(soundQueue, 0, sizeof(soundQueue));
soundQueue[3] = V_GOOD_LUCK;
 
memset(enemyShapeTables, 0, sizeof(enemyShapeTables));
memset(enemy, 0, sizeof(enemy));
 
memset(SFCurrentCode, 0, sizeof(SFCurrentCode));
memset(SFExecuted, 0, sizeof(SFExecuted));
 
zinglonDuration = 0;
specialWait = 0;
nextSpecialWait = 0;
optionAttachmentMove = 0; /*Launch the Attachments!*/
optionAttachmentLinked = true;
 
editShip1 = false;
editShip2 = false;
 
memset(smoothies, 0, sizeof(smoothies));
 
levelTimer = false;
randomExplosions = false;
 
last_superpixel = 0;
memset(superpixels, 0, sizeof(superpixels));
 
returnActive = false;
 
galagaShotFreq = 0;
 
if (galagaMode)
{
difficultyLevel = 2;
}
galagaLife = 10000;
 
JE_drawOptionLevel();
 
// keeps map from scrolling past the top
BKwrap1 = BKwrap1to = &megaData1.mainmap[1][0];
BKwrap2 = BKwrap2to = &megaData2.mainmap[1][0];
BKwrap3 = BKwrap3to = &megaData3.mainmap[1][0];
 
level_loop:
 
//tempScreenSeg = game_screen; /* side-effect of game_screen */
 
if (isNetworkGame)
{
smoothies[9-1] = false;
smoothies[6-1] = false;
} else {
starShowVGASpecialCode = smoothies[9-1] + (smoothies[6-1] << 1);
}
 
/*Background Wrapping*/
if (mapYPos <= BKwrap1)
{
mapYPos = BKwrap1to;
}
if (mapY2Pos <= BKwrap2)
{
mapY2Pos = BKwrap2to;
}
if (mapY3Pos <= BKwrap3)
{
mapY3Pos = BKwrap3to;
}
 
 
allPlayersGone = all_players_dead() &&
((*player[0].lives == 1 && player[0].exploding_ticks == 0) || (!onePlayerAction && !twoPlayerMode)) &&
((*player[1].lives == 1 && player[1].exploding_ticks == 0) || !twoPlayerMode);
 
 
/*-----MUSIC FADE------*/
if (musicFade)
{
if (tempVolume > 10)
{
tempVolume--;
set_volume(tempVolume, fxVolume);
}
else
{
musicFade = false;
}
}
 
if (!allPlayersGone && levelEnd > 0 && endLevel)
{
play_song(9);
musicFade = false;
}
else if (!playing && firstGameOver)
{
play_song(levelSong - 1);
}
 
 
if (!endLevel) // draw HUD
{
VGAScreen = VGAScreenSeg; /* side-effect of game_screen */
 
/*-----------------------Message Bar------------------------*/
if (textErase > 0 && --textErase == 0)
blit_sprite(VGAScreenSeg, 16, 189, OPTION_SHAPES, 36); // in-game message area
 
/*------------------------Shield Gen-------------------------*/
if (galagaMode)
{
for (uint i = 0; i < COUNTOF(player); ++i)
player[i].shield = 0;
 
// spawned dragonwing died :(
if (*player[1].lives == 0 || player[1].armor == 0)
twoPlayerMode = false;
 
if (player[0].cash >= (unsigned)galagaLife)
{
soundQueue[6] = S_EXPLOSION_11;
soundQueue[7] = S_SOUL_OF_ZINGLON;
 
if (*player[0].lives < 11)
++(*player[0].lives);
else
player[0].cash += 1000;
 
if (galagaLife == 10000)
galagaLife = 20000;
else
galagaLife += 25000;
}
}
else // not galagaMode
{
if (twoPlayerMode)
{
if (--shieldWait == 0)
{
shieldWait = 15;
 
for (uint i = 0; i < COUNTOF(player); ++i)
{
if (player[i].shield < player[i].shield_max && player[i].is_alive)
++player[i].shield;
}
 
JE_drawShield();
}
}
else if (player[0].is_alive && player[0].shield < player[0].shield_max && power > shieldT)
{
if (--shieldWait == 0)
{
shieldWait = 15;
 
power -= shieldT;
 
++player[0].shield;
if (player[1].shield < player[0].shield_max)
++player[1].shield;
 
JE_drawShield();
}
}
}
 
/*---------------------Weapon Display-------------------------*/
for (uint i = 0; i < 2; ++i)
{
uint item_power = player[twoPlayerMode ? i : 0].items.weapon[i].power;
 
if (old_weapon_bar[i] != item_power)
{
old_weapon_bar[i] = item_power;
 
int x = twoPlayerMode ? 286 : 289,
y = (i == 0) ? (twoPlayerMode ? 6 : 17) : (twoPlayerMode ? 100 : 38);
 
fill_rectangle_xy(VGAScreenSeg, x, y, x + 1 + 10 * 2, y + 2, 0);
 
for (uint j = 1; j <= item_power; ++j)
{
JE_rectangle(VGAScreen, x, y, x + 1, y + 2, 115 + j); /* SEGa000 */
x += 2;
}
}
}
 
/*------------------------Power Bar-------------------------*/
if (twoPlayerMode || onePlayerAction)
{
power = 900;
}
else
{
power += powerAdd;
if (power > 900)
power = 900;
 
temp = power / 10;
 
if (temp != lastPower)
{
if (temp > lastPower)
fill_rectangle_xy(VGAScreenSeg, 269, 113 - 11 - temp, 276, 114 - 11 - lastPower, 113 + temp / 7);
else
fill_rectangle_xy(VGAScreenSeg, 269, 113 - 11 - lastPower, 276, 114 - 11 - temp, 0);
lastPower = temp;
}
}
 
oldMapX3Ofs = mapX3Ofs;
 
enemyOnScreen = 0;
}
 
/* use game_screen for all the generic drawing functions */
VGAScreen = game_screen;
 
/*---------------------------EVENTS-------------------------*/
while (eventRec[eventLoc-1].eventtime <= curLoc && eventLoc <= maxEvent)
JE_eventSystem();
 
if (isNetworkGame && reallyEndLevel)
goto start_level;
 
 
/* SMOOTHIES! */
JE_checkSmoothies();
if (anySmoothies)
VGAScreen = VGAScreen2; // this makes things complicated, but we do it anyway :(
 
/* --- BACKGROUNDS --- */
/* --- BACKGROUND 1 --- */
 
if (forceEvents && !backMove)
curLoc++;
 
if (map1YDelayMax > 1 && backMove < 2)
backMove = (map1YDelay == 1) ? 1 : 0;
 
/*Draw background*/
if (astralDuration == 0)
draw_background_1(VGAScreen);
else
JE_clr256(VGAScreen);
 
/*Set Movement of background 1*/
if (--map1YDelay == 0)
{
map1YDelay = map1YDelayMax;
 
curLoc += backMove;
 
backPos += backMove;
 
if (backPos > 27)
{
backPos -= 28;
mapY--;
mapYPos -= 14; /*Map Width*/
}
}
 
if (starActive || astralDuration > 0)
{
update_and_draw_starfield(VGAScreen, starfield_speed);
}
 
if (processorType > 1 && smoothies[5-1])
{
iced_blur_filter(game_screen, VGAScreen);
VGAScreen = game_screen;
}
 
/*-----------------------BACKGROUNDS------------------------*/
/*-----------------------BACKGROUND 2------------------------*/
if (background2over == 3)
{
draw_background_2(VGAScreen);
background2 = true;
}
 
if (background2over == 0)
{
if (!(smoothies[2-1] && processorType < 4) && !(smoothies[1-1] && processorType == 3))
{
if (wild && !background2notTransparent)
draw_background_2_blend(VGAScreen);
else
draw_background_2(VGAScreen);
}
}
 
if (smoothies[0] && processorType > 2 && smoothie_data[0] == 0)
{
lava_filter(game_screen, VGAScreen);
VGAScreen = game_screen;
}
if (smoothies[2-1] && processorType > 2)
{
water_filter(game_screen, VGAScreen);
VGAScreen = game_screen;
}
 
/*-----------------------Ground Enemy------------------------*/
lastEnemyOnScreen = enemyOnScreen;
 
tempMapXOfs = mapXOfs;
tempBackMove = backMove;
JE_drawEnemy(50);
JE_drawEnemy(100);
 
if (enemyOnScreen == 0 || enemyOnScreen == lastEnemyOnScreen)
{
if (stopBackgroundNum == 1)
stopBackgroundNum = 9;
}
 
if (smoothies[0] && processorType > 2 && smoothie_data[0] > 0)
{
lava_filter(game_screen, VGAScreen);
VGAScreen = game_screen;
}
 
if (superWild)
{
neat += 3;
JE_darkenBackground(neat);
}
 
/*-----------------------BACKGROUNDS------------------------*/
/*-----------------------BACKGROUND 2------------------------*/
if (!(smoothies[2-1] && processorType < 4) &&
!(smoothies[1-1] && processorType == 3))
{
if (background2over == 1)
{
if (wild && !background2notTransparent)
draw_background_2_blend(VGAScreen);
else
draw_background_2(VGAScreen);
}
}
 
if (superWild)
{
neat++;
JE_darkenBackground(neat);
}
 
if (background3over == 2)
draw_background_3(VGAScreen);
 
/* New Enemy */
if (enemiesActive && mt_rand() % 100 > levelEnemyFrequency)
{
tempW = levelEnemy[mt_rand() % levelEnemyMax];
if (tempW == 2)
soundQueue[3] = S_WEAPON_7;
b = JE_newEnemy(0, tempW, 0);
}
 
if (processorType > 1 && smoothies[3-1])
{
iced_blur_filter(game_screen, VGAScreen);
VGAScreen = game_screen;
}
if (processorType > 1 && smoothies[4-1])
{
blur_filter(game_screen, VGAScreen);
VGAScreen = game_screen;
}
 
/* Draw Sky Enemy */
if (!skyEnemyOverAll)
{
lastEnemyOnScreen = enemyOnScreen;
 
tempMapXOfs = mapX2Ofs;
tempBackMove = 0;
JE_drawEnemy(25);
 
if (enemyOnScreen == lastEnemyOnScreen)
{
if (stopBackgroundNum == 2)
stopBackgroundNum = 9;
}
}
 
if (background3over == 0)
draw_background_3(VGAScreen);
 
/* Draw Top Enemy */
if (!topEnemyOver)
{
tempMapXOfs = (background3x1 == 0) ? oldMapX3Ofs : mapXOfs;
tempBackMove = backMove3;
JE_drawEnemy(75);
}
 
/* Player Shot Images */
for (int z = 0; z < MAX_PWEAPON; z++)
{
if (shotAvail[z] != 0)
{
bool is_special = false;
int tempShotX = 0, tempShotY = 0;
JE_byte chain;
JE_byte playerNum;
JE_word tempX2, tempY2;
JE_integer damage;
if (!player_shot_move_and_draw(z, &is_special, &tempShotX, &tempShotY, &damage, &temp2, &chain, &playerNum, &tempX2, &tempY2))
{
goto draw_player_shot_loop_end;
}
 
for (b = 0; b < 100; b++)
{
if (enemyAvail[b] == 0)
{
bool collided;
 
if (z == MAX_PWEAPON - 1)
{
temp = 25 - abs(zinglonDuration - 25);
collided = abs(enemy[b].ex + enemy[b].mapoffset - (player[0].x + 7)) < temp;
temp2 = 9;
chain = 0;
damage = 10;
}
else if (is_special)
{
collided = ((enemy[b].enemycycle == 0) &&
(abs(enemy[b].ex + enemy[b].mapoffset - tempShotX - tempX2) < (25 + tempX2)) &&
(abs(enemy[b].ey - tempShotY - 12 - tempY2) < (29 + tempY2))) ||
((enemy[b].enemycycle > 0) &&
(abs(enemy[b].ex + enemy[b].mapoffset - tempShotX - tempX2) < (13 + tempX2)) &&
(abs(enemy[b].ey - tempShotY - 6 - tempY2) < (15 + tempY2)));
}
else
{
collided = ((enemy[b].enemycycle == 0) &&
(abs(enemy[b].ex + enemy[b].mapoffset - tempShotX) < 25) && (abs(enemy[b].ey - tempShotY - 12) < 29)) ||
((enemy[b].enemycycle > 0) &&
(abs(enemy[b].ex + enemy[b].mapoffset - tempShotX) < 13) && (abs(enemy[b].ey - tempShotY - 6) < 15));
}
 
if (collided)
{
if (chain > 0)
{
shotMultiPos[SHOT_MISC] = 0;
b = player_shot_create(0, SHOT_MISC, tempShotX, tempShotY, mouseX, mouseY, chain, playerNum);
shotAvail[z] = 0;
goto draw_player_shot_loop_end;
}
 
infiniteShot = false;
 
if (damage == 99)
{
damage = 0;
doIced = 40;
enemy[b].iced = 40;
}
else
{
doIced = 0;
if (damage >= 250)
{
damage = damage - 250;
infiniteShot = true;
}
}
 
int armorleft = enemy[b].armorleft;
 
temp = enemy[b].linknum;
if (temp == 0)
temp = 255;
 
if (enemy[b].armorleft < 255)
{
for (unsigned int i = 0; i < COUNTOF(boss_bar); i++)
if (temp == boss_bar[i].link_num)
boss_bar[i].color = 6;
 
if (enemy[b].enemyground)
enemy[b].filter = temp2;
 
for (unsigned int e = 0; e < COUNTOF(enemy); e++)
{
if (enemy[e].linknum == temp &&
enemyAvail[e] != 1 &&
enemy[e].enemyground != 0)
{
if (doIced)
enemy[e].iced = doIced;
enemy[e].filter = temp2;
}
}
}
 
if (armorleft > damage)
{
if (z != MAX_PWEAPON - 1)
{
if (enemy[b].armorleft != 255)
{
enemy[b].armorleft -= damage;
JE_setupExplosion(tempShotX, tempShotY, 0, 0, false, false);
}
else
{
JE_doSP(tempShotX + 6, tempShotY + 6, damage / 2 + 3, damage / 4 + 2, temp2);
}
}
 
soundQueue[5] = S_ENEMY_HIT;
 
if ((armorleft - damage <= enemy[b].edlevel) &&
((!enemy[b].edamaged) ^ (enemy[b].edani < 0)))
{
 
for (temp3 = 0; temp3 < 100; temp3++)
{
if (enemyAvail[temp3] != 1)
{
int linknum = enemy[temp3].linknum;
if (
(temp3 == b) ||
(
(temp != 255) &&
(
((enemy[temp3].edlevel > 0) && (linknum == temp)) ||
(
(enemyContinualDamage && (temp - 100 == linknum)) ||
((linknum > 40) && (linknum / 20 == temp / 20) && (linknum <= temp))
)
)
)
)
{
enemy[temp3].enemycycle = 1;
 
enemy[temp3].edamaged = !enemy[temp3].edamaged;
 
if (enemy[temp3].edani != 0)
{
enemy[temp3].ani = abs(enemy[temp3].edani);
enemy[temp3].aniactive = 1;
enemy[temp3].animax = 0;
enemy[temp3].animin = enemy[temp3].edgr;
enemy[temp3].enemycycle = enemy[temp3].animin - 1;
 
}
else if (enemy[temp3].edgr > 0)
{
enemy[temp3].egr[1-1] = enemy[temp3].edgr;
enemy[temp3].ani = 1;
enemy[temp3].aniactive = 0;
enemy[temp3].animax = 0;
enemy[temp3].animin = 1;
}
else
{
enemyAvail[temp3] = 1;
enemyKilled++;
}
 
enemy[temp3].aniwhenfire = 0;
 
if (enemy[temp3].armorleft > (unsigned char)enemy[temp3].edlevel)
enemy[temp3].armorleft = enemy[temp3].edlevel;
 
tempX = enemy[temp3].ex + enemy[temp3].mapoffset;
tempY = enemy[temp3].ey;
 
if (enemyDat[enemy[temp3].enemytype].esize != 1)
JE_setupExplosion(tempX, tempY - 6, 0, 1, false, false);
else
JE_setupExplosionLarge(enemy[temp3].enemyground, enemy[temp3].explonum / 2, tempX, tempY);
}
}
}
}
}
else
{
 
if ((temp == 254) && (superEnemy254Jump > 0))
JE_eventJump(superEnemy254Jump);
 
for (temp2 = 0; temp2 < 100; temp2++)
{
if (enemyAvail[temp2] != 1)
{
temp3 = enemy[temp2].linknum;
if ((temp2 == b) || (temp == 254) ||
((temp != 255) && ((temp == temp3) || (temp - 100 == temp3)
|| ((temp3 > 40) && (temp3 / 20 == temp / 20) && (temp3 <= temp)))))
{
 
int enemy_screen_x = enemy[temp2].ex + enemy[temp2].mapoffset;
 
if (enemy[temp2].special)
{
assert((unsigned int) enemy[temp2].flagnum-1 < COUNTOF(globalFlags));
globalFlags[enemy[temp2].flagnum-1] = enemy[temp2].setto;
}
 
if ((enemy[temp2].enemydie > 0) &&
!((superArcadeMode != SA_NONE) &&
(enemyDat[enemy[temp2].enemydie].value == 30000)))
{
int temp_b = b;
tempW = enemy[temp2].enemydie;
int enemy_offset = temp2 - (temp2 % 25);
if (enemyDat[tempW].value > 30000)
{
enemy_offset = 0;
}
b = JE_newEnemy(enemy_offset, tempW, 0);
if (b != 0) {
if ((superArcadeMode != SA_NONE) && (enemy[b-1].evalue > 30000))
{
superArcadePowerUp++;
if (superArcadePowerUp > 5)
superArcadePowerUp = 1;
enemy[b-1].egr[1-1] = 5 + superArcadePowerUp * 2;
enemy[b-1].evalue = 30000 + superArcadePowerUp;
}
 
if (enemy[b-1].evalue != 0)
enemy[b-1].scoreitem = true;
else
enemy[b-1].scoreitem = false;
 
enemy[b-1].ex = enemy[temp2].ex;
enemy[b-1].ey = enemy[temp2].ey;
}
b = temp_b;
}
 
if ((enemy[temp2].evalue > 0) && (enemy[temp2].evalue < 10000))
{
if (enemy[temp2].evalue == 1)
{
cubeMax++;
}
else
{
// in galaga mode player 2 is sidekick, so give cash to player 1
player[galagaMode ? 0 : playerNum - 1].cash += enemy[temp2].evalue;
}
}
 
if ((enemy[temp2].edlevel == -1) && (temp == temp3))
{
enemy[temp2].edlevel = 0;
enemyAvail[temp2] = 2;
enemy[temp2].egr[1-1] = enemy[temp2].edgr;
enemy[temp2].ani = 1;
enemy[temp2].aniactive = 0;
enemy[temp2].animax = 0;
enemy[temp2].animin = 1;
enemy[temp2].edamaged = true;
enemy[temp2].enemycycle = 1;
} else {
enemyAvail[temp2] = 1;
enemyKilled++;
}
 
if (enemyDat[enemy[temp2].enemytype].esize == 1)
{
JE_setupExplosionLarge(enemy[temp2].enemyground, enemy[temp2].explonum, enemy_screen_x, enemy[temp2].ey);
soundQueue[6] = S_EXPLOSION_9;
}
else
{
JE_setupExplosion(enemy_screen_x, enemy[temp2].ey, 0, 1, false, false);
soundQueue[6] = S_EXPLOSION_8;
}
}
}
}
}
 
if (infiniteShot)
{
damage += 250;
}
else if (z != MAX_PWEAPON - 1)
{
if (damage <= armorleft)
{
shotAvail[z] = 0;
goto draw_player_shot_loop_end;
}
else
{
playerShotData[z].shotDmg -= armorleft;
}
}
}
}
}
 
draw_player_shot_loop_end:
;
}
}
 
/* Player movement indicators for shots that track your ship */
for (uint i = 0; i < COUNTOF(player); ++i)
{
player[i].last_x_shot_move = player[i].x;
player[i].last_y_shot_move = player[i].y;
}
/*=================================*/
/*=======Collisions Detection======*/
/*=================================*/
for (uint i = 0; i < (twoPlayerMode ? 2 : 1); ++i)
if (player[i].is_alive && !endLevel)
JE_playerCollide(&player[i], i + 1);
if (firstGameOver)
JE_mainGamePlayerFunctions(); /*--------PLAYER DRAW+MOVEMENT---------*/
 
if (!endLevel)
{ /*MAIN DRAWING IS STOPPED STARTING HERE*/
 
/* Draw Enemy Shots */
for (int z = 0; z < ENEMY_SHOT_MAX; z++)
{
if (enemyShotAvail[z] == 0)
{
enemyShot[z].sxm += enemyShot[z].sxc;
enemyShot[z].sx += enemyShot[z].sxm;
 
if (enemyShot[z].tx != 0)
{
if (enemyShot[z].sx > player[0].x)
{
if (enemyShot[z].sxm > -enemyShot[z].tx)
{
enemyShot[z].sxm--;
}
} else {
if (enemyShot[z].sxm < enemyShot[z].tx)
{
enemyShot[z].sxm++;
}
}
}
 
enemyShot[z].sym += enemyShot[z].syc;
enemyShot[z].sy += enemyShot[z].sym;
 
if (enemyShot[z].ty != 0)
{
if (enemyShot[z].sy > player[0].y)
{
if (enemyShot[z].sym > -enemyShot[z].ty)
{
enemyShot[z].sym--;
}
} else {
if (enemyShot[z].sym < enemyShot[z].ty)
{
enemyShot[z].sym++;
}
}
}
 
if (enemyShot[z].duration-- == 0 || enemyShot[z].sy > 190 || enemyShot[z].sy <= -14 || enemyShot[z].sx > 275 || enemyShot[z].sx <= 0)
{
enemyShotAvail[z] = true;
}
else // check if shot collided with player
{
for (uint i = 0; i < (twoPlayerMode ? 2 : 1); ++i)
{
if (player[i].is_alive &&
enemyShot[z].sx > player[i].x - (signed)player[i].shot_hit_area_x &&
enemyShot[z].sx < player[i].x + (signed)player[i].shot_hit_area_x &&
enemyShot[z].sy > player[i].y - (signed)player[i].shot_hit_area_y &&
enemyShot[z].sy < player[i].y + (signed)player[i].shot_hit_area_y)
{
tempX = enemyShot[z].sx;
tempY = enemyShot[z].sy;
temp = enemyShot[z].sdmg;
 
enemyShotAvail[z] = true;
 
JE_setupExplosion(tempX, tempY, 0, 0, false, false);
 
if (player[i].invulnerable_ticks == 0)
{
if ((temp = JE_playerDamage(temp, &player[i])) > 0)
{
player[i].x_velocity += (enemyShot[z].sxm * temp) / 2;
player[i].y_velocity += (enemyShot[z].sym * temp) / 2;
}
}
 
break;
}
}
 
if (enemyShotAvail[z] == false)
{
if (enemyShot[z].animax != 0)
{
if (++enemyShot[z].animate >= enemyShot[z].animax)
enemyShot[z].animate = 0;
}
 
if (enemyShot[z].sgr >= 500)
blit_sprite2(VGAScreen, enemyShot[z].sx, enemyShot[z].sy, shapesW2, enemyShot[z].sgr + enemyShot[z].animate - 500);
else
blit_sprite2(VGAScreen, enemyShot[z].sx, enemyShot[z].sy, shapesC1, enemyShot[z].sgr + enemyShot[z].animate);
}
}
 
}
}
}
 
if (background3over == 1)
draw_background_3(VGAScreen);
 
/* Draw Top Enemy */
if (topEnemyOver)
{
tempMapXOfs = (background3x1 == 0) ? oldMapX3Ofs : oldMapXOfs;
tempBackMove = backMove3;
JE_drawEnemy(75);
}
 
/* Draw Sky Enemy */
if (skyEnemyOverAll)
{
lastEnemyOnScreen = enemyOnScreen;
 
tempMapXOfs = mapX2Ofs;
tempBackMove = 0;
JE_drawEnemy(25);
 
if (enemyOnScreen == lastEnemyOnScreen)
{
if (stopBackgroundNum == 2)
stopBackgroundNum = 9;
}
}
 
/*-------------------------- Sequenced Explosions -------------------------*/
enemyStillExploding = false;
for (int i = 0; i < MAX_REPEATING_EXPLOSIONS; i++)
{
if (rep_explosions[i].ttl != 0)
{
enemyStillExploding = true;
 
if (rep_explosions[i].delay > 0)
{
rep_explosions[i].delay--;
continue;
}
 
rep_explosions[i].y += backMove2 + 1;
tempX = rep_explosions[i].x + (mt_rand() % 24) - 12;
tempY = rep_explosions[i].y + (mt_rand() % 27) - 24;
 
if (rep_explosions[i].big)
{
JE_setupExplosionLarge(false, 2, tempX, tempY);
 
if (rep_explosions[i].ttl == 1 || mt_rand() % 5 == 1)
soundQueue[7] = S_EXPLOSION_11;
else
soundQueue[6] = S_EXPLOSION_9;
 
rep_explosions[i].delay = 4 + (mt_rand() % 3);
}
else
{
JE_setupExplosion(tempX, tempY, 0, 1, false, false);
 
soundQueue[5] = S_EXPLOSION_4;
 
rep_explosions[i].delay = 3;
}
 
rep_explosions[i].ttl--;
}
}
 
/*---------------------------- Draw Explosions ----------------------------*/
for (int j = 0; j < MAX_EXPLOSIONS; j++)
{
if (explosions[j].ttl != 0)
{
if (explosions[j].fixed_position != true)
{
explosions[j].sprite++;
explosions[j].y += explodeMove;
}
else if (explosions[j].follow_player == true)
{
explosions[j].x += explosionFollowAmountX;
explosions[j].y += explosionFollowAmountY;
}
explosions[j].y += explosions[j].delta_y;
explosions[j].x += explosions[j].delta_x;
 
if (explosions[j].y > 200 - 14)
{
explosions[j].ttl = 0;
}
else
{
if (explosionTransparent)
blit_sprite2_blend(VGAScreen, explosions[j].x, explosions[j].y, shapes6, explosions[j].sprite + 1);
else
blit_sprite2(VGAScreen, explosions[j].x, explosions[j].y, shapes6, explosions[j].sprite + 1);
 
explosions[j].ttl--;
}
}
}
 
if (!portConfigChange)
portConfigDone = true;
 
 
/*-----------------------BACKGROUNDS------------------------*/
/*-----------------------BACKGROUND 2------------------------*/
if (!(smoothies[2-1] && processorType < 4) &&
!(smoothies[1-1] && processorType == 3))
{
if (background2over == 2)
{
if (wild && !background2notTransparent)
draw_background_2_blend(VGAScreen);
else
draw_background_2(VGAScreen);
}
}
 
/*-------------------------Warning---------------------------*/
if ((player[0].is_alive && player[0].armor < 6) ||
(twoPlayerMode && !galagaMode && player[1].is_alive && player[1].armor < 6))
{
int armor_amount = (player[0].is_alive && player[0].armor < 6) ? player[0].armor : player[1].armor;
 
if (armorShipDelay > 0)
{
armorShipDelay--;
}
else
{
tempW = 560;
b = JE_newEnemy(50, tempW, 0);
if (b > 0)
{
enemy[b-1].enemydie = 560 + (mt_rand() % 3) + 1;
enemy[b-1].eyc -= backMove3;
enemy[b-1].armorleft = 4;
}
armorShipDelay = 500;
}
 
if ((player[0].is_alive && player[0].armor < 6 && (!isNetworkGame || thisPlayerNum == 1)) ||
(twoPlayerMode && player[1].is_alive && player[1].armor < 6 && (!isNetworkGame || thisPlayerNum == 2)))
{
 
tempW = armor_amount * 4 + 8;
if (warningSoundDelay > tempW)
warningSoundDelay = tempW;
 
if (warningSoundDelay > 1)
{
warningSoundDelay--;
}
else
{
soundQueue[7] = S_WARNING;
warningSoundDelay = tempW;
}
 
warningCol += warningColChange;
if (warningCol > 113 + (14 - (armor_amount * 2)))
{
warningColChange = -warningColChange;
warningCol = 113 + (14 - (armor_amount * 2));
}
else if (warningCol < 113)
{
warningColChange = -warningColChange;
}
fill_rectangle_xy(VGAScreen, 24, 181, 138, 183, warningCol);
fill_rectangle_xy(VGAScreen, 175, 181, 287, 183, warningCol);
fill_rectangle_xy(VGAScreen, 24, 0, 287, 3, warningCol);
 
JE_outText(VGAScreen, 140, 178, "WARNING", 7, (warningCol % 16) / 2);
 
}
}
 
/*------- Random Explosions --------*/
if (randomExplosions && mt_rand() % 10 == 1)
JE_setupExplosionLarge(false, 20, mt_rand() % 280, mt_rand() % 180);
 
/*=================================*/
/*=======The Sound Routine=========*/
/*=================================*/
if (firstGameOver)
{
temp = 0;
for (temp2 = 0; temp2 < SFX_CHANNELS; temp2++)
{
if (soundQueue[temp2] != S_NONE)
{
temp = soundQueue[temp2];
if (temp2 == 3)
temp3 = fxPlayVol;
else if (temp == 15)
temp3 = fxPlayVol / 4;
else /*Lightning*/
temp3 = fxPlayVol / 2;
 
JE_multiSamplePlay(digiFx[temp-1], fxSize[temp-1], temp2, temp3);
 
soundQueue[temp2] = S_NONE;
}
}
}
 
if (returnActive && enemyOnScreen == 0)
{
JE_eventJump(65535);
returnActive = false;
}
 
/*------- DEbug ---------*/
debugTime = SDL_GetTicks();
tempW = lastmouse_but;
tempX = mouse_x;
tempY = mouse_y;
 
if (debug)
{
for (size_t i = 0; i < 9; i++)
{
tempStr[i] = '0' + smoothies[i];
}
tempStr[9] = '\0';
sprintf(buffer, "SM = %s", tempStr);
JE_outText(VGAScreen, 30, 70, buffer, 4, 0);
 
sprintf(buffer, "Memory left = %d", -1);
JE_outText(VGAScreen, 30, 80, buffer, 4, 0);
sprintf(buffer, "Enemies onscreen = %d", enemyOnScreen);
JE_outText(VGAScreen, 30, 90, buffer, 6, 0);
 
debugHist = debugHist + abs((JE_longint)debugTime - (JE_longint)lastDebugTime);
debugHistCount++;
sprintf(tempStr, "%2.3f", 1000.0f / roundf(debugHist / debugHistCount));
sprintf(buffer, "X:%d Y:%-5d %s FPS %d %d %d %d", (mapX - 1) * 12 + player[0].x, curLoc, tempStr, player[0].x_velocity, player[0].y_velocity, player[0].x, player[0].y);
JE_outText(VGAScreen, 45, 175, buffer, 15, 3);
lastDebugTime = debugTime;
}
 
if (displayTime > 0)
{
displayTime--;
JE_outTextAndDarken(VGAScreen, 90, 10, miscText[59], 15, (JE_byte)flash - 8, FONT_SHAPES);
flash += flashChange;
if (flash > 4 || flash == 0)
flashChange = -flashChange;
}
 
/*Pentium Speed Mode?*/
if (pentiumMode)
{
frameCountMax = (frameCountMax == 2) ? 3 : 2;
}
 
/*-------- Level Timer ---------*/
if (levelTimer && levelTimerCountdown > 0)
{
levelTimerCountdown--;
if (levelTimerCountdown == 0)
JE_eventJump(levelTimerJumpTo);
 
if (levelTimerCountdown > 200)
{
if (levelTimerCountdown % 100 == 0)
soundQueue[7] = S_WARNING;
 
if (levelTimerCountdown % 10 == 0)
soundQueue[6] = S_CLICK;
}
else if (levelTimerCountdown % 20 == 0)
{
soundQueue[7] = S_WARNING;
}
 
JE_textShade (VGAScreen, 140, 6, miscText[66], 7, (levelTimerCountdown % 20) / 3, FULL_SHADE);
sprintf(buffer, "%.1f", levelTimerCountdown / 100.0f);
JE_dString (VGAScreen, 100, 2, buffer, SMALL_FONT_SHAPES);
}
 
/*GAME OVER*/
if (!constantPlay && !constantDie)
{
if (allPlayersGone)
{
if (player[0].exploding_ticks > 0 || player[1].exploding_ticks > 0)
{
if (galagaMode)
player[1].exploding_ticks = 0;
 
musicFade = true;
}
else
{
if (play_demo || normalBonusLevelCurrent || bonusLevelCurrent)
reallyEndLevel = true;
else
JE_dString(VGAScreen, 120, 60, miscText[21], FONT_SHAPES); // game over
 
set_mouse_position(159, 100);
if (firstGameOver)
{
if (!play_demo)
{
play_song(SONG_GAMEOVER);
set_volume(tyrMusicVolume, fxVolume);
}
firstGameOver = false;
}
 
if (!play_demo)
{
push_joysticks_as_keyboard();
service_SDL_events(true);
if ((newkey || button[0] || button[1] || button[2]) || newmouse)
{
reallyEndLevel = true;
}
}
 
if (isNetworkGame)
reallyEndLevel = true;
}
}
}
 
if (play_demo) // input kills demo
{
push_joysticks_as_keyboard();
service_SDL_events(false);
 
if (newkey || newmouse)
{
reallyEndLevel = true;
 
stopped_demo = true;
}
}
else // input handling for pausing, menu, cheats
{
service_SDL_events(false);
 
if (newkey)
{
skipStarShowVGA = false;
JE_mainKeyboardInput();
newkey = false;
if (skipStarShowVGA)
goto level_loop;
}
 
if (pause_pressed)
{
pause_pressed = false;
 
if (isNetworkGame)
pauseRequest = true;
else
JE_pauseGame();
}
 
if (ingamemenu_pressed)
{
ingamemenu_pressed = false;
 
if (isNetworkGame)
{
inGameMenuRequest = true;
}
else
{
yourInGameMenuRequest = true;
JE_doInGameSetup();
skipStarShowVGA = true;
}
}
}
 
/*Network Update*/
#ifdef WITH_NETWORK
if (isNetworkGame)
{
if (!reallyEndLevel)
{
Uint16 requests = (pauseRequest == true) |
(inGameMenuRequest == true) << 1 |
(skipLevelRequest == true) << 2 |
(nortShipRequest == true) << 3;
SDLNet_Write16(requests, &packet_state_out[0]->data[14]);
 
SDLNet_Write16(difficultyLevel, &packet_state_out[0]->data[16]);
SDLNet_Write16(player[0].x, &packet_state_out[0]->data[18]);
SDLNet_Write16(player[1].x, &packet_state_out[0]->data[20]);
SDLNet_Write16(player[0].y, &packet_state_out[0]->data[22]);
SDLNet_Write16(player[1].y, &packet_state_out[0]->data[24]);
SDLNet_Write16(curLoc, &packet_state_out[0]->data[26]);
 
network_state_send();
 
if (network_state_update())
{
assert(SDLNet_Read16(&packet_state_in[0]->data[26]) == SDLNet_Read16(&packet_state_out[network_delay]->data[26]));
 
requests = SDLNet_Read16(&packet_state_in[0]->data[14]) ^ SDLNet_Read16(&packet_state_out[network_delay]->data[14]);
if (requests & 1)
{
JE_pauseGame();
}
if (requests & 2)
{
yourInGameMenuRequest = SDLNet_Read16(&packet_state_out[network_delay]->data[14]) & 2;
JE_doInGameSetup();
yourInGameMenuRequest = false;
if (haltGame)
reallyEndLevel = true;
}
if (requests & 4)
{
levelTimer = true;
levelTimerCountdown = 0;
endLevel = true;
levelEnd = 40;
}
if (requests & 8) // nortship
{
player[0].items.ship = 12; // Nort Ship
player[0].items.special = 13; // Astral Zone
player[0].items.weapon[FRONT_WEAPON].id = 36; // NortShip Super Pulse
player[0].items.weapon[REAR_WEAPON].id = 37; // NortShip Spreader
shipGr = 1;
}
 
for (int i = 0; i < 2; i++)
{
if (SDLNet_Read16(&packet_state_in[0]->data[18 + i * 2]) != SDLNet_Read16(&packet_state_out[network_delay]->data[18 + i * 2]) || SDLNet_Read16(&packet_state_in[0]->data[20 + i * 2]) != SDLNet_Read16(&packet_state_out[network_delay]->data[20 + i * 2]))
{
char temp[64];
sprintf(temp, "Player %d is unsynchronized!", i + 1);
 
JE_textShade(game_screen, 40, 110 + i * 10, temp, 9, 2, FULL_SHADE);
}
}
}
}
 
JE_clearSpecialRequests();
}
#endif
 
/** Test **/
JE_drawSP();
 
/*Filtration*/
if (filterActive)
{
JE_filterScreen(levelFilter, levelBrightness);
}
 
draw_boss_bar();
 
JE_inGameDisplays();
 
VGAScreen = VGAScreenSeg; /* side-effect of game_screen */
 
JE_starShowVGA();
 
/*Start backgrounds if no enemies on screen
End level if number of enemies left to kill equals 0.*/
if (stopBackgroundNum == 9 && backMove == 0 && !enemyStillExploding)
{
backMove = 1;
backMove2 = 2;
backMove3 = 3;
explodeMove = 2;
stopBackgroundNum = 0;
stopBackgrounds = false;
if (waitToEndLevel)
{
endLevel = true;
levelEnd = 40;
}
if (allPlayersGone)
{
reallyEndLevel = true;
}
}
 
if (!endLevel && enemyOnScreen == 0)
{
if (readyToEndLevel && !enemyStillExploding)
{
if (levelTimerCountdown > 0)
{
levelTimer = false;
}
readyToEndLevel = false;
endLevel = true;
levelEnd = 40;
if (allPlayersGone)
{
reallyEndLevel = true;
}
}
if (stopBackgrounds)
{
stopBackgrounds = false;
backMove = 1;
backMove2 = 2;
backMove3 = 3;
explodeMove = 2;
}
}
 
 
/*Other Network Functions*/
JE_handleChat();
 
if (reallyEndLevel)
{
goto start_level;
}
goto level_loop;
}
 
/* --- Load Level/Map Data --- */
void JE_loadMap( void )
{
JE_DanCShape shape;
 
JE_word x, y;
JE_integer yy;
JE_word mapSh[3][128]; /* [1..3, 0..127] */
JE_byte *ref[3][128]; /* [1..3, 0..127] */
char s[256];
 
JE_byte mapBuf[15 * 600]; /* [1..15 * 600] */
JE_word bufLoc;
 
char buffer[256];
int i;
Uint8 pic_buffer[320*200]; /* screen buffer, 8-bit specific */
Uint8 *vga, *pic, *vga2; /* screen pointer, 8-bit specific */
 
lastCubeMax = cubeMax;
 
/*Defaults*/
songBuy = DEFAULT_SONG_BUY; /*Item Screen default song*/
 
/* Load LEVELS.DAT - Section = MAINLEVEL */
saveLevel = mainLevel;
 
new_game:
galagaMode = false;
useLastBank = false;
extraGame = false;
haltGame = false;
 
gameLoaded = false;
 
if (!play_demo)
{
do
{
FILE *ep_f = dir_fopen_die(data_dir(), episode_file, "rb");
 
jumpSection = false;
loadLevelOk = false;
 
/* Seek Section # Mainlevel */
int x = 0;
while (x < mainLevel)
{
read_encrypted_pascal_string(s, sizeof(s), ep_f);
if (s[0] == '*')
{
x++;
s[0] = ' ';
}
}
 
ESCPressed = false;
 
do
{
if (gameLoaded)
{
fclose(ep_f);
 
if (mainLevel == 0) // if quit itemscreen
return; // back to title screen
else
goto new_game;
}
 
strcpy(s, " ");
read_encrypted_pascal_string(s, sizeof(s), ep_f);
 
if (s[0] == ']')
{
switch (s[1])
{
case 'A':
JE_playAnim("tyrend.anm", 0, 7);
break;
 
case 'G':
mapOrigin = atoi(s + 4);
mapPNum = atoi(s + 7);
for (i = 0; i < mapPNum; i++)
{
mapPlanet[i] = atoi(s + 1 + (i + 1) * 8);
mapSection[i] = atoi(s + 4 + (i + 1) * 8);
}
break;
 
case '?':
temp = atoi(s + 4);
for (i = 0; i < temp; i++)
{
cubeList[i] = atoi(s + 3 + (i + 1) * 4);
}
if (cubeMax > temp)
cubeMax = temp;
break;
 
case '!':
cubeMax = atoi(s + 4); /*Auto set CubeMax*/
break;
 
case '+':
temp = atoi(s + 4);
cubeMax += temp;
if (cubeMax > 4)
cubeMax = 4;
break;
 
case 'g':
galagaMode = true; /*GALAGA mode*/
 
player[1].items = player[0].items;
player[1].items.weapon[REAR_WEAPON].id = 15; // Vulcan Cannon
for (uint i = 0; i < COUNTOF(player[1].items.sidekick); ++i)
player[1].items.sidekick[i] = 0; // None
break;
 
case 'x':
extraGame = true;
break;
 
case 'e': // ENGAGE mode, used for mini-games
doNotSaveBackup = true;
constantDie = false;
onePlayerAction = true;
superTyrian = true;
twoPlayerMode = false;
 
player[0].cash = 0;
 
player[0].items.ship = 13; // The Stalker 21.126
player[0].items.weapon[FRONT_WEAPON].id = 39; // Atomic RailGun
player[0].items.weapon[REAR_WEAPON].id = 0; // None
for (uint i = 0; i < COUNTOF(player[0].items.sidekick); ++i)
player[0].items.sidekick[i] = 0; // None
player[0].items.generator = 2; // Advanced MR-12
player[0].items.shield = 4; // Advanced Integrity Field
player[0].items.special = 0; // None
 
player[0].items.weapon[FRONT_WEAPON].power = 3;
player[0].items.weapon[REAR_WEAPON].power = 1;
break;
 
case 'J': // section jump
temp = atoi(s + 3);
mainLevel = temp;
jumpSection = true;
break;
 
case '2': // two-player section jump
temp = atoi(s + 3);
if (twoPlayerMode || onePlayerAction)
{
mainLevel = temp;
jumpSection = true;
}
break;
 
case 'w': // Stalker 21.126 section jump
temp = atoi(s + 3); /*Allowed to go to Time War?*/
if (player[0].items.ship == 13)
{
mainLevel = temp;
jumpSection = true;
}
break;
 
case 't':
temp = atoi(s + 3);
if (levelTimer && levelTimerCountdown == 0)
{
mainLevel = temp;
jumpSection = true;
}
break;
 
case 'l':
temp = atoi(s + 3);
if (!all_players_alive())
{
mainLevel = temp;
jumpSection = true;
}
break;
 
case 's':
saveLevel = mainLevel;
break; /*store savepoint*/
 
case 'b':
if (twoPlayerMode)
{
temp = 22;
} else {
temp = 11;
}
JE_saveGame(11, "LAST LEVEL ");
break;
 
case 'i':
temp = atoi(s + 3);
songBuy = temp - 1;
break;
 
case 'I': /*Load Items Available Information*/
memset(&itemAvail, 0, sizeof(itemAvail));
 
for (int i = 0; i < 9; ++i)
{
read_encrypted_pascal_string(s, sizeof(s), ep_f);
 
char buf[256];
strncpy(buf, (strlen(s) > 8) ? s + 8 : "", sizeof(buf));
 
int j = 0, temp;
while (str_pop_int(buf, &temp))
itemAvail[i][j++] = temp;
itemAvailMax[i] = j;
}
 
JE_itemScreen();
break;
 
case 'L':
nextLevel = atoi(s + 9);
SDL_strlcpy(levelName, s + 13, 10);
levelSong = atoi(s + 22);
if (nextLevel == 0)
{
nextLevel = mainLevel + 1;
}
lvlFileNum = atoi(s + 25);
loadLevelOk = true;
bonusLevelCurrent = (strlen(s) > 28) & (s[28] == '$');
normalBonusLevelCurrent = (strlen(s) > 27) & (s[27] == '$');
gameJustLoaded = false;
break;
 
case '@':
useLastBank = !useLastBank;
break;
 
case 'Q':
ESCPressed = false;
temp = secretHint + (mt_rand() % 3) * 3;
 
if (twoPlayerMode)
{
for (uint i = 0; i < 2; ++i)
snprintf(levelWarningText[i], sizeof(*levelWarningText), "%s %lu", miscText[40], player[i].cash);
strcpy(levelWarningText[2], "");
levelWarningLines = 3;
}
else
{
sprintf(levelWarningText[0], "%s %lu", miscText[37], JE_totalScore(&player[0]));
strcpy(levelWarningText[1], "");
levelWarningLines = 2;
}
 
for (x = 0; x < temp - 1; x++)
{
do
read_encrypted_pascal_string(s, sizeof(s), ep_f);
while (s[0] != '#');
}
 
do
{
read_encrypted_pascal_string(s, sizeof(s), ep_f);
strcpy(levelWarningText[levelWarningLines], s);
levelWarningLines++;
}
while (s[0] != '#');
levelWarningLines--;
 
JE_wipeKey();
frameCountMax = 4;
if (!constantPlay)
JE_displayText();
 
fade_black(15);
 
JE_nextEpisode();
 
if (jumpBackToEpisode1 && !twoPlayerMode)
{
JE_loadPic(VGAScreen, 1, false); // huh?
JE_clr256(VGAScreen);
 
if (superTyrian)
{
// if completed Zinglon's Revenge, show SuperTyrian and Destruct codes
// if completed SuperTyrian, show Nort-Ship Z code
superArcadeMode = (initialDifficulty == 8) ? 8 : 1;
}
 
if (superArcadeMode < SA_ENGAGE)
{
if (SANextShip[superArcadeMode] == SA_ENGAGE)
{
sprintf(buffer, "%s %s", miscTextB[4], pName[0]);
JE_dString(VGAScreen, JE_fontCenter(buffer, FONT_SHAPES), 100, buffer, FONT_SHAPES);
 
sprintf(buffer, "Or play... %s", specialName[7]);
JE_dString(VGAScreen, 80, 180, buffer, SMALL_FONT_SHAPES);
}
else
{
JE_dString(VGAScreen, JE_fontCenter(superShips[0], FONT_SHAPES), 30, superShips[0], FONT_SHAPES);
JE_dString(VGAScreen, JE_fontCenter(superShips[SANextShip[superArcadeMode]], SMALL_FONT_SHAPES), 100, superShips[SANextShip[superArcadeMode]], SMALL_FONT_SHAPES);
}
 
if (SANextShip[superArcadeMode] < SA_NORTSHIPZ)
blit_sprite2x2(VGAScreen, 148, 70, shapes9, ships[SAShip[SANextShip[superArcadeMode]-1]].shipgraphic);
else if (SANextShip[superArcadeMode] == SA_NORTSHIPZ)
trentWin = true;
 
sprintf(buffer, "Type %s at Title", specialName[SANextShip[superArcadeMode]-1]);
JE_dString(VGAScreen, JE_fontCenter(buffer, SMALL_FONT_SHAPES), 160, buffer, SMALL_FONT_SHAPES);
JE_showVGA();
 
fade_palette(colors, 50, 0, 255);
 
if (!constantPlay)
wait_input(true, true, true);
}
 
jumpSection = true;
 
if (isNetworkGame)
JE_readTextSync();
 
if (superTyrian)
{
fade_black(10);
 
// back to titlescreen
mainLevel = 0;
return;
}
}
break;
 
case 'P':
if (!constantPlay)
{
tempX = atoi(s + 3);
if (tempX > 900)
{
memcpy(colors, palettes[pcxpal[tempX-1 - 900]], sizeof(colors));
JE_clr256(VGAScreen);
JE_showVGA();
fade_palette(colors, 1, 0, 255);
}
else
{
if (tempX == 0)
JE_loadPCX("tshp2.pcx");
else
JE_loadPic(VGAScreen, tempX, false);
 
JE_showVGA();
fade_palette(colors, 10, 0, 255);
}
}
break;
 
case 'U':
if (!constantPlay)
{
memcpy(VGAScreen2->pixels, VGAScreen->pixels, VGAScreen2->pitch * VGAScreen2->h);
 
tempX = atoi(s + 3);
JE_loadPic(VGAScreen, tempX, false);
memcpy(pic_buffer, VGAScreen->pixels, sizeof(pic_buffer));
 
service_SDL_events(true);
 
for (int z = 0; z <= 199; z++)
{
if (!newkey)
{
vga = VGAScreen->pixels;
vga2 = VGAScreen2->pixels;
pic = pic_buffer + (199 - z) * 320;
 
setjasondelay(1); /* attempting to emulate JE_waitRetrace();*/
 
for (y = 0; y <= 199; y++)
{
if (y <= z)
{
memcpy(vga, pic, 320);
pic += 320;
}
else
{
memcpy(vga, vga2, VGAScreen->pitch);
vga2 += VGAScreen->pitch;
}
vga += VGAScreen->pitch;
}
 
JE_showVGA();
 
if (isNetworkGame)
{
/* TODO: NETWORK */
}
 
service_wait_delay();
}
}
 
memcpy(VGAScreen->pixels, pic_buffer, sizeof(pic_buffer));
}
break;
 
case 'V':
if (!constantPlay)
{
/* TODO: NETWORK */
memcpy(VGAScreen2->pixels, VGAScreen->pixels, VGAScreen2->pitch * VGAScreen2->h);
 
tempX = atoi(s + 3);
JE_loadPic(VGAScreen, tempX, false);
memcpy(pic_buffer, VGAScreen->pixels, sizeof(pic_buffer));
 
service_SDL_events(true);
for (int z = 0; z <= 199; z++)
{
if (!newkey)
{
vga = VGAScreen->pixels;
vga2 = VGAScreen2->pixels;
pic = pic_buffer;
 
setjasondelay(1); /* attempting to emulate JE_waitRetrace();*/
 
for (y = 0; y < 199; y++)
{
if (y <= 199 - z)
{
memcpy(vga, vga2, VGAScreen->pitch);
vga2 += VGAScreen->pitch;
}
else
{
memcpy(vga, pic, 320);
pic += 320;
}
vga += VGAScreen->pitch;
}
 
JE_showVGA();
 
if (isNetworkGame)
{
/* TODO: NETWORK */
}
 
service_wait_delay();
}
}
 
memcpy(VGAScreen->pixels, pic_buffer, sizeof(pic_buffer));
}
break;
 
case 'R':
if (!constantPlay)
{
/* TODO: NETWORK */
memcpy(VGAScreen2->pixels, VGAScreen->pixels, VGAScreen2->pitch * VGAScreen2->h);
 
tempX = atoi(s + 3);
JE_loadPic(VGAScreen, tempX, false);
memcpy(pic_buffer, VGAScreen->pixels, sizeof(pic_buffer));
 
service_SDL_events(true);
 
for (int z = 0; z <= 318; z++)
{
if (!newkey)
{
vga = VGAScreen->pixels;
vga2 = VGAScreen2->pixels;
pic = pic_buffer;
 
setjasondelay(1); /* attempting to emulate JE_waitRetrace();*/
 
for(y = 0; y < 200; y++)
{
memcpy(vga, vga2 + z, 319 - z);
vga += 320 - z;
vga2 += VGAScreen2->pitch;
memcpy(vga, pic, z + 1);
vga += z;
pic += 320;
}
 
JE_showVGA();
 
if (isNetworkGame)
{
/* TODO: NETWORK */
}
 
service_wait_delay();
}
}
 
memcpy(VGAScreen->pixels, pic_buffer, sizeof(pic_buffer));
}
break;
 
case 'C':
if (!isNetworkGame)
{
fade_black(10);
}
JE_clr256(VGAScreen);
JE_showVGA();
memcpy(colors, palettes[7], sizeof(colors));
set_palette(colors, 0, 255);
break;
 
case 'B':
if (!isNetworkGame)
{
fade_black(10);
}
break;
case 'F':
if (!isNetworkGame)
{
fade_white(100);
fade_black(30);
}
JE_clr256(VGAScreen);
JE_showVGA();
break;
 
case 'W':
if (!constantPlay)
{
if (!ESCPressed)
{
JE_wipeKey();
warningCol = 14 * 16 + 5;
warningColChange = 1;
warningSoundDelay = 0;
levelWarningDisplay = (s[2] == 'y');
levelWarningLines = 0;
frameCountMax = atoi(s + 4);
setjasondelay2(6);
warningRed = frameCountMax / 10;
frameCountMax = frameCountMax % 10;
 
do
{
read_encrypted_pascal_string(s, sizeof(s), ep_f);
 
if (s[0] != '#')
{
strcpy(levelWarningText[levelWarningLines], s);
levelWarningLines++;
}
}
while (!(s[0] == '#'));
 
JE_displayText();
newkey = false;
}
}
break;
 
case 'H':
if (initialDifficulty < 3)
{
mainLevel = atoi(s + 4);
jumpSection = true;
}
break;
 
case 'h':
if (initialDifficulty > 2)
{
read_encrypted_pascal_string(s, sizeof(s), ep_f);
}
break;
 
case 'S':
if (isNetworkGame)
{
JE_readTextSync();
}
break;
 
case 'n':
ESCPressed = false;
break;
 
case 'M':
temp = atoi(s + 3);
play_song(temp - 1);
break;
}
}
 
} while (!(loadLevelOk || jumpSection));
 
 
fclose(ep_f);
 
} while (!loadLevelOk);
}
 
if (play_demo)
load_next_demo();
else
fade_black(50);
 
FILE *level_f = dir_fopen_die(data_dir(), levelFile, "rb");
fseek(level_f, lvlPos[(lvlFileNum-1) * 2], SEEK_SET);
 
fgetc(level_f); // char_mapFile
JE_char char_shapeFile = fgetc(level_f);
efread(&mapX, sizeof(JE_word), 1, level_f);
efread(&mapX2, sizeof(JE_word), 1, level_f);
efread(&mapX3, sizeof(JE_word), 1, level_f);
 
efread(&levelEnemyMax, sizeof(JE_word), 1, level_f);
for (x = 0; x < levelEnemyMax; x++)
{
efread(&levelEnemy[x], sizeof(JE_word), 1, level_f);
}
 
efread(&maxEvent, sizeof(JE_word), 1, level_f);
for (x = 0; x < maxEvent; x++)
{
efread(&eventRec[x].eventtime, sizeof(JE_word), 1, level_f);
efread(&eventRec[x].eventtype, sizeof(JE_byte), 1, level_f);
efread(&eventRec[x].eventdat, sizeof(JE_integer), 1, level_f);
efread(&eventRec[x].eventdat2, sizeof(JE_integer), 1, level_f);
efread(&eventRec[x].eventdat3, sizeof(JE_shortint), 1, level_f);
efread(&eventRec[x].eventdat5, sizeof(JE_shortint), 1, level_f);
efread(&eventRec[x].eventdat6, sizeof(JE_shortint), 1, level_f);
efread(&eventRec[x].eventdat4, sizeof(JE_byte), 1, level_f);
}
eventRec[x].eventtime = 65500; /*Not needed but just in case*/
 
/*debuginfo('Level loaded.');*/
 
/*debuginfo('Loading Map');*/
 
/* MAP SHAPE LOOKUP TABLE - Each map is directly after level */
efread(mapSh, sizeof(JE_word), sizeof(mapSh) / sizeof(JE_word), level_f);
for (temp = 0; temp < 3; temp++)
{
for (temp2 = 0; temp2 < 128; temp2++)
{
mapSh[temp][temp2] = SDL_Swap16(mapSh[temp][temp2]);
}
}
 
/* Read Shapes.DAT */
sprintf(tempStr, "shapes%c.dat", tolower((unsigned char)char_shapeFile));
FILE *shpFile = dir_fopen_die(data_dir(), tempStr, "rb");
 
for (int z = 0; z < 600; z++)
{
JE_boolean shapeBlank = fgetc(shpFile);
 
if (shapeBlank)
memset(shape, 0, sizeof(shape));
else
efread(shape, sizeof(JE_byte), sizeof(shape), shpFile);
 
/* Match 1 */
for (int x = 0; x <= 71; ++x)
{
if (mapSh[0][x] == z+1)
{
memcpy(megaData1.shapes[x].sh, shape, sizeof(JE_DanCShape));
 
ref[0][x] = (JE_byte *)megaData1.shapes[x].sh;
}
}
 
/* Match 2 */
for (int x = 0; x <= 71; ++x)
{
if (mapSh[1][x] == z+1)
{
if (x != 71 && !shapeBlank)
{
memcpy(megaData2.shapes[x].sh, shape, sizeof(JE_DanCShape));
 
y = 1;
for (yy = 0; yy < (24 * 28) >> 1; yy++)
if (shape[yy] == 0)
y = 0;
 
megaData2.shapes[x].fill = y;
ref[1][x] = (JE_byte *)megaData2.shapes[x].sh;
}
else
{
ref[1][x] = NULL;
}
}
}
 
/*Match 3*/
for (int x = 0; x <= 71; ++x)
{
if (mapSh[2][x] == z+1)
{
if (x < 70 && !shapeBlank)
{
memcpy(megaData3.shapes[x].sh, shape, sizeof(JE_DanCShape));
 
y = 1;
for (yy = 0; yy < (24 * 28) >> 1; yy++)
if (shape[yy] == 0)
y = 0;
 
megaData3.shapes[x].fill = y;
ref[2][x] = (JE_byte *)megaData3.shapes[x].sh;
}
else
{
ref[2][x] = NULL;
}
}
}
}
 
fclose(shpFile);
 
efread(mapBuf, sizeof(JE_byte), 14 * 300, level_f);
bufLoc = 0; /* MAP NUMBER 1 */
for (y = 0; y < 300; y++)
{
for (x = 0; x < 14; x++)
{
megaData1.mainmap[y][x] = ref[0][mapBuf[bufLoc]];
bufLoc++;
}
}
 
efread(mapBuf, sizeof(JE_byte), 14 * 600, level_f);
bufLoc = 0; /* MAP NUMBER 2 */
for (y = 0; y < 600; y++)
{
for (x = 0; x < 14; x++)
{
megaData2.mainmap[y][x] = ref[1][mapBuf[bufLoc]];
bufLoc++;
}
}
 
efread(mapBuf, sizeof(JE_byte), 15 * 600, level_f);
bufLoc = 0; /* MAP NUMBER 3 */
for (y = 0; y < 600; y++)
{
for (x = 0; x < 15; x++)
{
megaData3.mainmap[y][x] = ref[2][mapBuf[bufLoc]];
bufLoc++;
}
}
 
fclose(level_f);
 
/* Note: The map data is automatically calculated with the correct mapsh
value and then the pointer is calculated using the formula (MAPSH-1)*168.
Then, we'll automatically add S2Ofs to get the exact offset location into
the shape table! This makes it VERY FAST! */
 
/*debuginfo('Map file done.');*/
/* End of find loop for LEVEL??.DAT */
}
 
bool JE_titleScreen( JE_boolean animate )
{
bool quit = false;
 
const int menunum = 7;
 
unsigned int arcade_code_i[SA_ENGAGE] = { 0 };
 
JE_word waitForDemo;
JE_byte menu = 0;
JE_boolean redraw = true,
fadeIn = false;
 
JE_word temp; /* JE_byte temp; from varz.h will overflow in for loop */
 
play_demo = false;
stopped_demo = false;
 
redraw = true;
fadeIn = false;
 
gameLoaded = false;
jumpSection = false;
 
#ifdef WITH_NETWORK
if (isNetworkGame)
{
JE_loadPic(VGAScreen, 2, false);
memcpy(VGAScreen2->pixels, VGAScreen->pixels, VGAScreen2->pitch * VGAScreen2->h);
JE_dString(VGAScreen, JE_fontCenter("Waiting for other player.", SMALL_FONT_SHAPES), 140, "Waiting for other player.", SMALL_FONT_SHAPES);
JE_showVGA();
fade_palette(colors, 10, 0, 255);
 
network_connect();
 
twoPlayerMode = true;
if (thisPlayerNum == 1)
{
fade_black(10);
 
if (select_episode() && select_difficulty())
{
initialDifficulty = difficultyLevel;
 
difficultyLevel++; /*Make it one step harder for 2-player mode!*/
 
network_prepare(PACKET_DETAILS);
SDLNet_Write16(episodeNum, &packet_out_temp->data[4]);
SDLNet_Write16(difficultyLevel, &packet_out_temp->data[6]);
network_send(8); // PACKET_DETAILS
}
else
{
network_prepare(PACKET_QUIT);
network_send(4); // PACKET QUIT
 
network_tyrian_halt(0, true);
}
}
else
{
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->pitch * VGAScreen->h);
JE_dString(VGAScreen, JE_fontCenter(networkText[4-1], SMALL_FONT_SHAPES), 140, networkText[4-1], SMALL_FONT_SHAPES);
JE_showVGA();
 
// until opponent sends details packet
while (true)
{
service_SDL_events(false);
JE_showVGA();
 
if (packet_in[0] && SDLNet_Read16(&packet_in[0]->data[0]) == PACKET_DETAILS)
break;
 
network_update();
network_check();
 
uSDL_Delay(16);
}
 
JE_initEpisode(SDLNet_Read16(&packet_in[0]->data[4]));
difficultyLevel = SDLNet_Read16(&packet_in[0]->data[6]);
initialDifficulty = difficultyLevel - 1;
fade_black(10);
 
network_update();
}
 
for (uint i = 0; i < COUNTOF(player); ++i)
player[i].cash = 0;
 
player[0].items.ship = 11; // Silver Ship
 
while (!network_is_sync())
{
service_SDL_events(false);
JE_showVGA();
 
network_check();
uSDL_Delay(16);
}
}
else
#endif
{
do
{
/* Animate instead of quickly fading in */
if (redraw)
{
play_song(SONG_TITLE);
 
menu = 0;
redraw = false;
if (animate)
{
if (fadeIn)
{
fade_black(10);
fadeIn = false;
}
 
JE_loadPic(VGAScreen, 4, false);
 
draw_font_hv_shadow(VGAScreen, 2, 192, opentyrian_version, small_font, left_aligned, 15, 0, false, 1);
 
memcpy(VGAScreen2->pixels, VGAScreen->pixels, VGAScreen2->pitch * VGAScreen2->h);
 
temp = moveTyrianLogoUp ? 62 : 4;
 
blit_sprite(VGAScreenSeg, 11, temp, PLANET_SHAPES, 146); // tyrian logo
 
JE_showVGA();
 
fade_palette(colors, 10, 0, 255 - 16);
 
if (moveTyrianLogoUp)
{
for (temp = 61; temp >= 4; temp -= 2)
{
setjasondelay(2);
 
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->pitch * VGAScreen->h);
 
blit_sprite(VGAScreenSeg, 11, temp, PLANET_SHAPES, 146); // tyrian logo
 
JE_showVGA();
 
service_wait_delay();
}
moveTyrianLogoUp = false;
}
 
strcpy(menuText[4], opentyrian_str); // OpenTyrian override
 
/* Draw Menu Text on Screen */
for (int i = 0; i < menunum; ++i)
{
int x = VGAScreen->w / 2, y = 104 + i * 13;
 
draw_font_hv(VGAScreen, x - 1, y - 1, menuText[i], normal_font, centered, 15, -10);
draw_font_hv(VGAScreen, x + 1, y + 1, menuText[i], normal_font, centered, 15, -10);
draw_font_hv(VGAScreen, x + 1, y - 1, menuText[i], normal_font, centered, 15, -10);
draw_font_hv(VGAScreen, x - 1, y + 1, menuText[i], normal_font, centered, 15, -10);
draw_font_hv(VGAScreen, x, y, menuText[i], normal_font, centered, 15, -3);
}
 
JE_showVGA();
 
fade_palette(colors, 20, 255 - 16 + 1, 255); // fade in menu items
 
memcpy(VGAScreen2->pixels, VGAScreen->pixels, VGAScreen2->pitch * VGAScreen2->h);
}
}
 
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->pitch * VGAScreen->h);
 
// highlight selected menu item
draw_font_hv(VGAScreen, VGAScreen->w / 2, 104 + menu * 13, menuText[menu], normal_font, centered, 15, -1);
 
JE_showVGA();
 
if (trentWin)
{
quit = true;
goto trentWinsGame;
}
 
waitForDemo = 2000;
JE_textMenuWait(&waitForDemo, false);
 
if (waitForDemo == 1)
play_demo = true;
 
if (newkey)
{
switch (lastkey_sym)
{
case SDLK_UP:
if (menu == 0)
menu = menunum-1;
else
menu--;
JE_playSampleNum(S_CURSOR);
break;
case SDLK_DOWN:
if (menu == menunum-1)
menu = 0;
else
menu++;
JE_playSampleNum(S_CURSOR);
break;
default:
break;
}
}
 
for (unsigned int i = 0; i < SA_ENGAGE; i++)
{
if (toupper(lastkey_char) == specialName[i][arcade_code_i[i]])
arcade_code_i[i]++;
else
arcade_code_i[i] = 0;
 
if (arcade_code_i[i] > 0 && arcade_code_i[i] == strlen(specialName[i]))
{
if (i+1 == SA_DESTRUCT)
{
loadDestruct = true;
}
else if (i+1 == SA_ENGAGE)
{
/* SuperTyrian */
 
JE_playSampleNum(V_DATA_CUBE);
JE_whoa();
 
initialDifficulty = keysactive[SDLK_SCROLLOCK] ? 6 : 8;
 
JE_clr256(VGAScreen);
JE_outText(VGAScreen, 10, 10, "Cheat codes have been disabled.", 15, 4);
if (initialDifficulty == 8)
JE_outText(VGAScreen, 10, 20, "Difficulty level has been set to Lord of Game.", 15, 4);
else
JE_outText(VGAScreen, 10, 20, "Difficulty level has been set to Suicide.", 15, 4);
JE_outText(VGAScreen, 10, 30, "It is imperative that you discover the special codes.", 15, 4);
if (initialDifficulty == 8)
JE_outText(VGAScreen, 10, 40, "(Next time, for an easier challenge hold down SCROLL LOCK.)", 15, 4);
JE_outText(VGAScreen, 10, 60, "Prepare to play...", 15, 4);
 
char buf[10+1+15+1];
snprintf(buf, sizeof(buf), "%s %s", miscTextB[4], pName[0]);
JE_dString(VGAScreen, JE_fontCenter(buf, FONT_SHAPES), 110, buf, FONT_SHAPES);
 
play_song(16);
JE_playSampleNum(V_DANGER);
JE_showVGA();
 
wait_noinput(true, true, true);
wait_input(true, true, true);
 
JE_initEpisode(1);
constantDie = false;
superTyrian = true;
onePlayerAction = true;
gameLoaded = true;
difficultyLevel = initialDifficulty;
 
player[0].cash = 0;
 
player[0].items.ship = 13; // The Stalker 21.126
player[0].items.weapon[FRONT_WEAPON].id = 39; // Atomic RailGun
}
else
{
player[0].items.ship = SAShip[i];
 
fade_black(10);
if (select_episode() && select_difficulty())
{
/* Start special mode! */
fade_black(10);
JE_loadPic(VGAScreen, 1, false);
JE_clr256(VGAScreen);
JE_dString(VGAScreen, JE_fontCenter(superShips[0], FONT_SHAPES), 30, superShips[0], FONT_SHAPES);
JE_dString(VGAScreen, JE_fontCenter(superShips[i+1], SMALL_FONT_SHAPES), 100, superShips[i+1], SMALL_FONT_SHAPES);
tempW = ships[player[0].items.ship].shipgraphic;
if (tempW != 1)
blit_sprite2x2(VGAScreen, 148, 70, shapes9, tempW);
 
JE_showVGA();
fade_palette(colors, 50, 0, 255);
 
wait_input(true, true, true);
 
twoPlayerMode = false;
onePlayerAction = true;
superArcadeMode = i+1;
gameLoaded = true;
initialDifficulty = ++difficultyLevel;
 
player[0].cash = 0;
 
player[0].items.weapon[FRONT_WEAPON].id = SAWeapon[i][0];
player[0].items.special = SASpecialWeapon[i];
if (superArcadeMode == SA_NORTSHIPZ)
{
for (uint i = 0; i < COUNTOF(player[0].items.sidekick); ++i)
player[0].items.sidekick[i] = 24; // Companion Ship Quicksilver
}
}
else
{
redraw = true;
fadeIn = true;
}
}
newkey = false;
}
}
lastkey_char = '\0';
 
if (newkey)
{
switch (lastkey_sym)
{
case SDLK_ESCAPE:
quit = true;
break;
case SDLK_RETURN:
JE_playSampleNum(S_SELECT);
switch (menu)
{
case 0: /* New game */
fade_black(10);
if (select_gameplay())
{
if (select_episode() && select_difficulty())
gameLoaded = true;
 
initialDifficulty = difficultyLevel;
 
if (onePlayerAction)
{
player[0].cash = 0;
 
player[0].items.ship = 8; // Stalker
}
else if (twoPlayerMode)
{
for (uint i = 0; i < COUNTOF(player); ++i)
player[i].cash = 0;
player[0].items.ship = 11; // Silver Ship
difficultyLevel++;
inputDevice[0] = 1;
inputDevice[1] = 2;
}
else if (richMode)
{
player[0].cash = 1000000;
}
else if (gameLoaded)
{
// allows player to smuggle arcade/super-arcade ships into full game
ulong initial_cash[] = { 10000, 15000, 20000, 30000 };
 
assert(episodeNum >= 1 && episodeNum <= EPISODE_AVAILABLE);
player[0].cash = initial_cash[episodeNum-1];
}
}
fadeIn = true;
break;
case 1: /* Load game */
JE_loadScreen();
fadeIn = true;
break;
case 2: /* High scores */
JE_highScoreScreen();
fadeIn = true;
break;
case 3: /* Instructions */
JE_helpSystem(1);
fadeIn = true;
break;
case 4: /* Ordering info, now OpenTyrian menu */
opentyrian_menu();
fadeIn = true;
break;
case 5: /* Demo */
play_demo = true;
break;
case 6: /* Quit */
quit = true;
break;
}
redraw = true;
break;
default:
break;
}
}
}
while (!(quit || gameLoaded || jumpSection || play_demo || loadDestruct));
 
trentWinsGame:
fade_black(15);
}
 
return quit;
}
 
void intro_logos( void )
{
SDL_FillRect(VGAScreen, NULL, 0);
 
fade_white(50);
 
JE_loadPic(VGAScreen, 10, false);
JE_showVGA();
 
fade_palette(colors, 50, 0, 255);
 
setjasondelay(200);
wait_delayorinput(true, true, true);
 
fade_black(10);
 
JE_loadPic(VGAScreen, 12, false);
JE_showVGA();
 
fade_palette(colors, 10, 0, 255);
 
setjasondelay(200);
wait_delayorinput(true, true, true);
 
fade_black(10);
}
 
void JE_readTextSync( void )
{
#if 0 // this function seems to be unnecessary
JE_clr256(VGAScreen);
JE_showVGA();
JE_loadPic(VGAScreen, 1, true);
 
JE_barShade(VGAScreen, 3, 3, 316, 196);
JE_barShade(VGAScreen, 1, 1, 318, 198);
JE_dString(VGAScreen, 10, 160, "Waiting for other player.", SMALL_FONT_SHAPES);
JE_showVGA();
 
/* TODO: NETWORK */
 
do
{
setjasondelay(2);
 
/* TODO: NETWORK */
 
wait_delay();
 
} while (0 /* TODO: NETWORK */);
#endif
}
 
 
void JE_displayText( void )
{
/* Display Warning Text */
tempY = 55;
if (warningRed)
{
tempY = 2;
}
for (temp = 0; temp < levelWarningLines; temp++)
{
if (!ESCPressed)
{
JE_outCharGlow(10, tempY, levelWarningText[temp]);
 
if (haltGame)
{
JE_tyrianHalt(5);
}
 
tempY += 10;
}
}
if (frameCountMax != 0)
{
frameCountMax = 6;
temp = 1;
} else {
temp = 0;
}
textGlowFont = TINY_FONT;
tempW = 184;
if (warningRed)
{
tempW = 7 * 16 + 6;
}
 
JE_outCharGlow(JE_fontCenter(miscText[4], TINY_FONT), tempW, miscText[4]);
 
do
{
if (levelWarningDisplay)
{
JE_updateWarning(VGAScreen);
}
 
setjasondelay(1);
 
NETWORK_KEEP_ALIVE();
 
wait_delay();
 
} while (!(JE_anyButton() || (frameCountMax == 0 && temp == 1) || ESCPressed));
levelWarningDisplay = false;
}
 
Sint16 JE_newEnemy( int enemyOffset, Uint16 eDatI, Sint16 uniqueShapeTableI )
{
for (int i = enemyOffset; i < enemyOffset + 25; ++i)
{
if (enemyAvail[i] == 1)
{
enemyAvail[i] = JE_makeEnemy(&enemy[i], eDatI, uniqueShapeTableI);
return i + 1;
}
}
return 0;
}
 
uint JE_makeEnemy( struct JE_SingleEnemyType *enemy, Uint16 eDatI, Sint16 uniqueShapeTableI )
{
uint avail;
 
JE_byte shapeTableI;
 
if (superArcadeMode != SA_NONE && eDatI == 534)
eDatI = 533;
 
enemyShapeTables[5-1] = 21; /*Coins&Gems*/
enemyShapeTables[6-1] = 26; /*Two-Player Stuff*/
 
if (uniqueShapeTableI > 0)
{
shapeTableI = uniqueShapeTableI;
}
else
{
shapeTableI = enemyDat[eDatI].shapebank;
}
Sprite2_array *sprite2s = NULL;
for (uint i = 0; i < 6; ++i)
if (shapeTableI == enemyShapeTables[i])
sprite2s = &eShapes[i];
if (sprite2s != NULL)
enemy->sprite2s = sprite2s;
else
// maintain buggy Tyrian behavior (use shape table value from previous enemy that occupied this index in the enemy array)
fprintf(stderr, "warning: ignoring sprite from unloaded shape table %d\n", shapeTableI);
 
enemy->enemydatofs = &enemyDat[eDatI];
 
enemy->mapoffset = 0;
 
for (uint i = 0; i < 3; ++i)
{
enemy->eshotmultipos[i] = 0;
}
 
enemy->enemyground = (enemyDat[eDatI].explosiontype & 1) == 0;
enemy->explonum = enemyDat[eDatI].explosiontype >> 1;
 
enemy->launchfreq = enemyDat[eDatI].elaunchfreq;
enemy->launchwait = enemyDat[eDatI].elaunchfreq;
enemy->launchtype = enemyDat[eDatI].elaunchtype % 1000;
enemy->launchspecial = enemyDat[eDatI].elaunchtype / 1000;
 
enemy->xaccel = enemyDat[eDatI].xaccel;
enemy->yaccel = enemyDat[eDatI].yaccel;
 
enemy->xminbounce = -10000;
enemy->xmaxbounce = 10000;
enemy->yminbounce = -10000;
enemy->ymaxbounce = 10000;
/*Far enough away to be impossible to reach*/
 
for (uint i = 0; i < 3; ++i)
{
enemy->tur[i] = enemyDat[eDatI].tur[i];
}
 
enemy->ani = enemyDat[eDatI].ani;
enemy->animin = 1;
 
switch (enemyDat[eDatI].animate)
{
case 0:
enemy->enemycycle = 1;
enemy->aniactive = 0;
enemy->animax = 0;
enemy->aniwhenfire = 0;
break;
case 1:
enemy->enemycycle = 0;
enemy->aniactive = 1;
enemy->animax = 0;
enemy->aniwhenfire = 0;
break;
case 2:
enemy->enemycycle = 1;
enemy->aniactive = 2;
enemy->animax = enemy->ani;
enemy->aniwhenfire = 2;
break;
}
 
if (enemyDat[eDatI].startxc != 0)
enemy->ex = enemyDat[eDatI].startx + (mt_rand() % (enemyDat[eDatI].startxc * 2)) - enemyDat[eDatI].startxc + 1;
else
enemy->ex = enemyDat[eDatI].startx + 1;
 
if (enemyDat[eDatI].startyc != 0)
enemy->ey = enemyDat[eDatI].starty + (mt_rand() % (enemyDat[eDatI].startyc * 2)) - enemyDat[eDatI].startyc + 1;
else
enemy->ey = enemyDat[eDatI].starty + 1;
 
enemy->exc = enemyDat[eDatI].xmove;
enemy->eyc = enemyDat[eDatI].ymove;
enemy->excc = enemyDat[eDatI].xcaccel;
enemy->eycc = enemyDat[eDatI].ycaccel;
enemy->exccw = abs(enemy->excc);
enemy->exccwmax = enemy->exccw;
enemy->eyccw = abs(enemy->eycc);
enemy->eyccwmax = enemy->eyccw;
enemy->exccadd = (enemy->excc > 0) ? 1 : -1;
enemy->eyccadd = (enemy->eycc > 0) ? 1 : -1;
enemy->special = false;
enemy->iced = 0;
 
if (enemyDat[eDatI].xrev == 0)
enemy->exrev = 100;
else if (enemyDat[eDatI].xrev == -99)
enemy->exrev = 0;
else
enemy->exrev = enemyDat[eDatI].xrev;
 
if (enemyDat[eDatI].yrev == 0)
enemy->eyrev = 100;
else if (enemyDat[eDatI].yrev == -99)
enemy->eyrev = 0;
else
enemy->eyrev = enemyDat[eDatI].yrev;
 
enemy->exca = (enemy->xaccel > 0) ? 1 : -1;
enemy->eyca = (enemy->yaccel > 0) ? 1 : -1;
 
enemy->enemytype = eDatI;
 
for (uint i = 0; i < 3; ++i)
{
if (enemy->tur[i] == 252)
enemy->eshotwait[i] = 1;
else if (enemy->tur[i] > 0)
enemy->eshotwait[i] = 20;
else
enemy->eshotwait[i] = 255;
}
for (uint i = 0; i < 20; ++i)
enemy->egr[i] = enemyDat[eDatI].egraphic[i];
enemy->size = enemyDat[eDatI].esize;
enemy->linknum = 0;
enemy->edamaged = enemyDat[eDatI].dani < 0;
enemy->enemydie = enemyDat[eDatI].eenemydie;
 
enemy->freq[1-1] = enemyDat[eDatI].freq[1-1];
enemy->freq[2-1] = enemyDat[eDatI].freq[2-1];
enemy->freq[3-1] = enemyDat[eDatI].freq[3-1];
 
enemy->edani = enemyDat[eDatI].dani;
enemy->edgr = enemyDat[eDatI].dgr;
enemy->edlevel = enemyDat[eDatI].dlevel;
 
enemy->fixedmovey = 0;
 
enemy->filter = 0x00;
 
int tempValue = 0;
if (enemyDat[eDatI].value > 1 && enemyDat[eDatI].value < 10000)
{
switch (difficultyLevel)
{
case -1:
case 0:
tempValue = enemyDat[eDatI].value * 0.75f;
break;
case 1:
case 2:
tempValue = enemyDat[eDatI].value;
break;
case 3:
tempValue = enemyDat[eDatI].value * 1.125f;
break;
case 4:
tempValue = enemyDat[eDatI].value * 1.5f;
break;
case 5:
tempValue = enemyDat[eDatI].value * 2;
break;
case 6:
tempValue = enemyDat[eDatI].value * 2.5f;
break;
case 7:
case 8:
tempValue = enemyDat[eDatI].value * 4;
break;
case 9:
case 10:
tempValue = enemyDat[eDatI].value * 8;
break;
}
if (tempValue > 10000)
tempValue = 10000;
enemy->evalue = tempValue;
}
else
{
enemy->evalue = enemyDat[eDatI].value;
}
 
int tempArmor = 1;
if (enemyDat[eDatI].armor > 0)
{
if (enemyDat[eDatI].armor != 255)
{
switch (difficultyLevel)
{
case -1:
case 0:
tempArmor = enemyDat[eDatI].armor * 0.5f + 1;
break;
case 1:
tempArmor = enemyDat[eDatI].armor * 0.75f + 1;
break;
case 2:
tempArmor = enemyDat[eDatI].armor;
break;
case 3:
tempArmor = enemyDat[eDatI].armor * 1.2f;
break;
case 4:
tempArmor = enemyDat[eDatI].armor * 1.5f;
break;
case 5:
tempArmor = enemyDat[eDatI].armor * 1.8f;
break;
case 6:
tempArmor = enemyDat[eDatI].armor * 2;
break;
case 7:
tempArmor = enemyDat[eDatI].armor * 3;
break;
case 8:
tempArmor = enemyDat[eDatI].armor * 4;
break;
case 9:
case 10:
tempArmor = enemyDat[eDatI].armor * 8;
break;
}
 
if (tempArmor > 254)
{
tempArmor = 254;
}
}
else
{
tempArmor = 255;
}
 
enemy->armorleft = tempArmor;
 
avail = 0;
enemy->scoreitem = false;
}
else
{
avail = 2;
enemy->armorleft = 255;
if (enemy->evalue != 0)
enemy->scoreitem = true;
}
 
if (!enemy->scoreitem)
{
totalEnemy++; /*Destruction ratio*/
}
 
/* indicates what to set ENEMYAVAIL to */
return avail;
}
 
void JE_createNewEventEnemy( JE_byte enemyTypeOfs, JE_word enemyOffset, Sint16 uniqueShapeTableI )
{
int i;
 
b = 0;
 
for(i = enemyOffset; i < enemyOffset + 25; i++)
{
if (enemyAvail[i] == 1)
{
b = i + 1;
break;
}
}
 
if (b == 0)
{
return;
}
 
tempW = eventRec[eventLoc-1].eventdat + enemyTypeOfs;
 
enemyAvail[b-1] = JE_makeEnemy(&enemy[b-1], tempW, uniqueShapeTableI);
 
if (eventRec[eventLoc-1].eventdat2 != -99)
{
switch (enemyOffset)
{
case 0:
enemy[b-1].ex = eventRec[eventLoc-1].eventdat2 - (mapX - 1) * 24;
enemy[b-1].ey -= backMove2;
break;
case 25:
case 75:
enemy[b-1].ex = eventRec[eventLoc-1].eventdat2 - (mapX - 1) * 24 - 12;
enemy[b-1].ey -= backMove;
break;
case 50:
if (background3x1)
{
enemy[b-1].ex = eventRec[eventLoc-1].eventdat2 - (mapX - 1) * 24 - 12;
} else {
enemy[b-1].ex = eventRec[eventLoc-1].eventdat2 - mapX3 * 24 - 24 * 2 + 6;
}
enemy[b-1].ey -= backMove3;
 
if (background3x1b)
{
enemy[b-1].ex -= 6;
}
break;
}
enemy[b-1].ey = -28;
if (background3x1b && enemyOffset == 50)
{
enemy[b-1].ey += 4;
}
}
 
if (smallEnemyAdjust && enemy[b-1].size == 0)
{
enemy[b-1].ex -= 10;
enemy[b-1].ey -= 7;
}
 
enemy[b-1].ey += eventRec[eventLoc-1].eventdat5;
enemy[b-1].eyc += eventRec[eventLoc-1].eventdat3;
enemy[b-1].linknum = eventRec[eventLoc-1].eventdat4;
enemy[b-1].fixedmovey = eventRec[eventLoc-1].eventdat6;
}
 
void JE_eventJump( JE_word jump )
{
JE_word tempW;
 
if (jump == 65535)
{
curLoc = returnLoc;
}
else
{
returnLoc = curLoc + 1;
curLoc = jump;
}
tempW = 0;
do
{
tempW++;
}
while (!(eventRec[tempW-1].eventtime >= curLoc));
eventLoc = tempW - 1;
}
 
bool JE_searchFor/*enemy*/( JE_byte PLType, JE_byte* out_index )
{
int found_id = -1;
 
for (int i = 0; i < 100; i++)
{
if (enemyAvail[i] == 0 && enemy[i].linknum == PLType)
{
found_id = i;
if (galagaMode)
{
enemy[i].evalue += enemy[i].evalue;
}
}
}
 
if (found_id != -1) {
if (out_index) {
*out_index = found_id;
}
return true;
} else {
return false;
}
}
 
void JE_eventSystem( void )
{
switch (eventRec[eventLoc-1].eventtype)
{
case 1:
starfield_speed = eventRec[eventLoc-1].eventdat;
break;
 
case 2:
map1YDelay = 1;
map1YDelayMax = 1;
map2YDelay = 1;
map2YDelayMax = 1;
 
backMove = eventRec[eventLoc-1].eventdat;
backMove2 = eventRec[eventLoc-1].eventdat2;
 
if (backMove2 > 0)
explodeMove = backMove2;
else
explodeMove = backMove;
 
backMove3 = eventRec[eventLoc-1].eventdat3;
 
if (backMove > 0)
stopBackgroundNum = 0;
break;
 
case 3:
backMove = 1;
map1YDelay = 3;
map1YDelayMax = 3;
backMove2 = 1;
map2YDelay = 2;
map2YDelayMax = 2;
backMove3 = 1;
break;
 
case 4:
stopBackgrounds = true;
switch (eventRec[eventLoc-1].eventdat)
{
case 0:
case 1:
stopBackgroundNum = 1;
break;
case 2:
stopBackgroundNum = 2;
break;
case 3:
stopBackgroundNum = 3;
break;
}
break;
 
case 5: // load enemy shape banks
{
Uint8 newEnemyShapeTables[] =
{
eventRec[eventLoc-1].eventdat > 0 ? eventRec[eventLoc-1].eventdat : 0,
eventRec[eventLoc-1].eventdat2 > 0 ? eventRec[eventLoc-1].eventdat2 : 0,
eventRec[eventLoc-1].eventdat3 > 0 ? eventRec[eventLoc-1].eventdat3 : 0,
eventRec[eventLoc-1].eventdat4 > 0 ? eventRec[eventLoc-1].eventdat4 : 0,
};
for (unsigned int i = 0; i < COUNTOF(newEnemyShapeTables); ++i)
{
if (enemyShapeTables[i] != newEnemyShapeTables[i])
{
if (newEnemyShapeTables[i] > 0)
{
assert(newEnemyShapeTables[i] <= COUNTOF(shapeFile));
JE_loadCompShapes(&eShapes[i], shapeFile[newEnemyShapeTables[i] - 1]);
}
else
free_sprite2s(&eShapes[i]);
 
enemyShapeTables[i] = newEnemyShapeTables[i];
}
}
}
break;
 
case 6: /* Ground Enemy */
JE_createNewEventEnemy(0, 25, 0);
break;
 
case 7: /* Top Enemy */
JE_createNewEventEnemy(0, 50, 0);
break;
 
case 8:
starActive = false;
break;
 
case 9:
starActive = true;
break;
 
case 10: /* Ground Enemy 2 */
JE_createNewEventEnemy(0, 75, 0);
break;
 
case 11:
if (allPlayersGone || eventRec[eventLoc-1].eventdat == 1)
reallyEndLevel = true;
else
if (!endLevel)
{
readyToEndLevel = false;
endLevel = true;
levelEnd = 40;
}
break;
 
case 12: /* Custom 4x4 Ground Enemy */
{
uint temp = 0;
switch (eventRec[eventLoc-1].eventdat6)
{
case 0:
case 1:
temp = 25;
break;
case 2:
temp = 0;
break;
case 3:
temp = 50;
break;
case 4:
temp = 75;
break;
}
eventRec[eventLoc-1].eventdat6 = 0; /* We use EVENTDAT6 for the background */
JE_createNewEventEnemy(0, temp, 0);
JE_createNewEventEnemy(1, temp, 0);
if (b > 0)
enemy[b-1].ex += 24;
JE_createNewEventEnemy(2, temp, 0);
if (b > 0)
enemy[b-1].ey -= 28;
JE_createNewEventEnemy(3, temp, 0);
if (b > 0)
{
enemy[b-1].ex += 24;
enemy[b-1].ey -= 28;
}
break;
}
case 13:
enemiesActive = false;
break;
 
case 14:
enemiesActive = true;
break;
 
case 15: /* Sky Enemy */
JE_createNewEventEnemy(0, 0, 0);
break;
 
case 16:
if (eventRec[eventLoc-1].eventdat > 9)
{
fprintf(stderr, "warning: event 16: bad event data\n");
}
else
{
JE_drawTextWindow(outputs[eventRec[eventLoc-1].eventdat-1]);
soundQueue[3] = windowTextSamples[eventRec[eventLoc-1].eventdat-1];
}
break;
 
case 17: /* Ground Bottom */
JE_createNewEventEnemy(0, 25, 0);
if (b > 0)
{
enemy[b-1].ey = 190 + eventRec[eventLoc-1].eventdat5;
}
break;
 
case 18: /* Sky Enemy on Bottom */
JE_createNewEventEnemy(0, 0, 0);
if (b > 0)
{
enemy[b-1].ey = 190 + eventRec[eventLoc-1].eventdat5;
}
break;
 
case 19: /* Enemy Global Move */
{
int initial_i = 0, max_i = 0;
bool all_enemies = false;
 
if (eventRec[eventLoc-1].eventdat3 > 79 && eventRec[eventLoc-1].eventdat3 < 90)
{
initial_i = 0;
max_i = 100;
all_enemies = false;
eventRec[eventLoc-1].eventdat4 = newPL[eventRec[eventLoc-1].eventdat3 - 80];
}
else
{
switch (eventRec[eventLoc-1].eventdat3)
{
case 0:
initial_i = 0;
max_i = 100;
all_enemies = false;
break;
case 2:
initial_i = 0;
max_i = 25;
all_enemies = true;
break;
case 1:
initial_i = 25;
max_i = 50;
all_enemies = true;
break;
case 3:
initial_i = 50;
max_i = 75;
all_enemies = true;
break;
case 99:
initial_i = 0;
max_i = 100;
all_enemies = true;
break;
}
}
 
for (int i = initial_i; i < max_i; i++)
{
if (all_enemies || enemy[i].linknum == eventRec[eventLoc-1].eventdat4)
{
if (eventRec[eventLoc-1].eventdat != -99)
enemy[i].exc = eventRec[eventLoc-1].eventdat;
 
if (eventRec[eventLoc-1].eventdat2 != -99)
enemy[i].eyc = eventRec[eventLoc-1].eventdat2;
 
if (eventRec[eventLoc-1].eventdat6 != 0)
enemy[i].fixedmovey = eventRec[eventLoc-1].eventdat6;
 
if (eventRec[eventLoc-1].eventdat6 == -99)
enemy[i].fixedmovey = 0;
 
if (eventRec[eventLoc-1].eventdat5 > 0)
enemy[i].enemycycle = eventRec[eventLoc-1].eventdat5;
}
}
break;
}
 
case 20: /* Enemy Global Accel */
if (eventRec[eventLoc-1].eventdat3 > 79 && eventRec[eventLoc-1].eventdat3 < 90)
eventRec[eventLoc-1].eventdat4 = newPL[eventRec[eventLoc-1].eventdat3 - 80];
 
for (temp = 0; temp < 100; temp++)
{
if (enemyAvail[temp] != 1
&& (enemy[temp].linknum == eventRec[eventLoc-1].eventdat4 || eventRec[eventLoc-1].eventdat4 == 0))
{
if (eventRec[eventLoc-1].eventdat != -99)
{
enemy[temp].excc = eventRec[eventLoc-1].eventdat;
enemy[temp].exccw = abs(eventRec[eventLoc-1].eventdat);
enemy[temp].exccwmax = abs(eventRec[eventLoc-1].eventdat);
if (eventRec[eventLoc-1].eventdat > 0)
enemy[temp].exccadd = 1;
else
enemy[temp].exccadd = -1;
}
 
if (eventRec[eventLoc-1].eventdat2 != -99)
{
enemy[temp].eycc = eventRec[eventLoc-1].eventdat2;
enemy[temp].eyccw = abs(eventRec[eventLoc-1].eventdat2);
enemy[temp].eyccwmax = abs(eventRec[eventLoc-1].eventdat2);
if (eventRec[eventLoc-1].eventdat2 > 0)
enemy[temp].eyccadd = 1;
else
enemy[temp].eyccadd = -1;
}
 
if (eventRec[eventLoc-1].eventdat5 > 0)
{
enemy[temp].enemycycle = eventRec[eventLoc-1].eventdat5;
}
if (eventRec[eventLoc-1].eventdat6 > 0)
{
enemy[temp].ani = eventRec[eventLoc-1].eventdat6;
enemy[temp].animin = eventRec[eventLoc-1].eventdat5;
enemy[temp].animax = 0;
enemy[temp].aniactive = 1;
}
}
}
break;
 
case 21:
background3over = 1;
break;
 
case 22:
background3over = 0;
break;
 
case 23: /* Sky Enemy on Bottom */
JE_createNewEventEnemy(0, 50, 0);
if (b > 0)
enemy[b-1].ey = 180 + eventRec[eventLoc-1].eventdat5;
break;
 
case 24: /* Enemy Global Animate */
for (temp = 0; temp < 100; temp++)
{
if (enemy[temp].linknum == eventRec[eventLoc-1].eventdat4)
{
enemy[temp].aniactive = 1;
enemy[temp].aniwhenfire = 0;
if (eventRec[eventLoc-1].eventdat2 > 0)
{
enemy[temp].enemycycle = eventRec[eventLoc-1].eventdat2;
enemy[temp].animin = enemy[temp].enemycycle;
}
else
{
enemy[temp].enemycycle = 0;
}
 
if (eventRec[eventLoc-1].eventdat > 0)
enemy[temp].ani = eventRec[eventLoc-1].eventdat;
 
if (eventRec[eventLoc-1].eventdat3 == 1)
{
enemy[temp].animax = enemy[temp].ani;
}
else if (eventRec[eventLoc-1].eventdat3 == 2)
{
enemy[temp].aniactive = 2;
enemy[temp].animax = enemy[temp].ani;
enemy[temp].aniwhenfire = 2;
}
}
}
break;
 
case 25: /* Enemy Global Damage change */
for (temp = 0; temp < 100; temp++)
{
if (eventRec[eventLoc-1].eventdat4 == 0 || enemy[temp].linknum == eventRec[eventLoc-1].eventdat4)
{
if (galagaMode)
enemy[temp].armorleft = roundf(eventRec[eventLoc-1].eventdat * (difficultyLevel / 2));
else
enemy[temp].armorleft = eventRec[eventLoc-1].eventdat;
}
}
break;
 
case 26:
smallEnemyAdjust = eventRec[eventLoc-1].eventdat;
break;
 
case 27: /* Enemy Global AccelRev */
if (eventRec[eventLoc-1].eventdat3 > 79 && eventRec[eventLoc-1].eventdat3 < 90)
eventRec[eventLoc-1].eventdat4 = newPL[eventRec[eventLoc-1].eventdat3 - 80];
 
for (temp = 0; temp < 100; temp++)
{
if (eventRec[eventLoc-1].eventdat4 == 0 || enemy[temp].linknum == eventRec[eventLoc-1].eventdat4)
{
if (eventRec[eventLoc-1].eventdat != -99)
enemy[temp].exrev = eventRec[eventLoc-1].eventdat;
if (eventRec[eventLoc-1].eventdat2 != -99)
enemy[temp].eyrev = eventRec[eventLoc-1].eventdat2;
if (eventRec[eventLoc-1].eventdat3 != 0 && eventRec[eventLoc-1].eventdat3 < 17)
enemy[temp].filter = eventRec[eventLoc-1].eventdat3;
}
}
break;
 
case 28:
topEnemyOver = false;
break;
 
case 29:
topEnemyOver = true;
break;
 
case 30:
map1YDelay = 1;
map1YDelayMax = 1;
map2YDelay = 1;
map2YDelayMax = 1;
 
backMove = eventRec[eventLoc-1].eventdat;
backMove2 = eventRec[eventLoc-1].eventdat2;
explodeMove = backMove2;
backMove3 = eventRec[eventLoc-1].eventdat3;
break;
 
case 31: /* Enemy Fire Override */
for (temp = 0; temp < 100; temp++)
{
if (eventRec[eventLoc-1].eventdat4 == 99 || enemy[temp].linknum == eventRec[eventLoc-1].eventdat4)
{
enemy[temp].freq[1-1] = eventRec[eventLoc-1].eventdat ;
enemy[temp].freq[2-1] = eventRec[eventLoc-1].eventdat2;
enemy[temp].freq[3-1] = eventRec[eventLoc-1].eventdat3;
for (temp2 = 0; temp2 < 3; temp2++)
{
enemy[temp].eshotwait[temp2] = 1;
}
if (enemy[temp].launchtype > 0)
{
enemy[temp].launchfreq = eventRec[eventLoc-1].eventdat5;
enemy[temp].launchwait = 1;
}
}
}
break;
 
case 32: // create enemy
JE_createNewEventEnemy(0, 50, 0);
if (b > 0)
enemy[b-1].ey = 190;
break;
 
case 33: /* Enemy From other Enemies */
if (!((eventRec[eventLoc-1].eventdat == 512 || eventRec[eventLoc-1].eventdat == 513) && (twoPlayerMode || onePlayerAction || superTyrian)))
{
if (superArcadeMode != SA_NONE)
{
if (eventRec[eventLoc-1].eventdat == 534)
eventRec[eventLoc-1].eventdat = 827;
}
else if (!superTyrian)
{
const uint lives = *player[0].lives;
 
if (eventRec[eventLoc-1].eventdat == 533 && (lives == 11 || (mt_rand() % 15) < lives))
{
// enemy will drop random special weapon
eventRec[eventLoc-1].eventdat = 829 + (mt_rand() % 6);
}
}
if (eventRec[eventLoc-1].eventdat == 534 && superTyrian)
eventRec[eventLoc-1].eventdat = 828 + superTyrianSpecials[mt_rand() % 4];
 
for (temp = 0; temp < 100; temp++)
{
if (enemy[temp].linknum == eventRec[eventLoc-1].eventdat4)
enemy[temp].enemydie = eventRec[eventLoc-1].eventdat;
}
}
break;
 
case 34: /* Start Music Fade */
if (firstGameOver)
{
musicFade = true;
tempVolume = tyrMusicVolume;
}
break;
 
case 35: /* Play new song */
if (firstGameOver)
{
play_song(eventRec[eventLoc-1].eventdat - 1);
set_volume(tyrMusicVolume, fxVolume);
}
musicFade = false;
break;
 
case 36:
readyToEndLevel = true;
break;
 
case 37:
levelEnemyFrequency = eventRec[eventLoc-1].eventdat;
break;
 
case 38:
curLoc = eventRec[eventLoc-1].eventdat;
int new_event_loc = 1;
for (tempW = 0; tempW < maxEvent; tempW++)
{
if (eventRec[tempW].eventtime <= curLoc)
{
new_event_loc = tempW+1 - 1;
}
}
eventLoc = new_event_loc;
break;
 
case 39: /* Enemy Global Linknum Change */
for (temp = 0; temp < 100; temp++)
{
if (enemy[temp].linknum == eventRec[eventLoc-1].eventdat)
enemy[temp].linknum = eventRec[eventLoc-1].eventdat2;
}
break;
 
case 40: /* Enemy Continual Damage */
enemyContinualDamage = true;
break;
 
case 41:
if (eventRec[eventLoc-1].eventdat == 0)
{
memset(enemyAvail, 1, sizeof(enemyAvail));
}
else
{
for (x = 0; x <= 24; x++)
enemyAvail[x] = 1;
}
break;
 
case 42:
background3over = 2;
break;
 
case 43:
background2over = eventRec[eventLoc-1].eventdat;
break;
 
case 44:
filterActive = (eventRec[eventLoc-1].eventdat > 0);
filterFade = (eventRec[eventLoc-1].eventdat == 2);
levelFilter = eventRec[eventLoc-1].eventdat2;
levelBrightness = eventRec[eventLoc-1].eventdat3;
levelFilterNew = eventRec[eventLoc-1].eventdat4;
levelBrightnessChg = eventRec[eventLoc-1].eventdat5;
filterFadeStart = (eventRec[eventLoc-1].eventdat6 == 0);
break;
 
case 45: /* arcade-only enemy from other enemies */
if (!superTyrian)
{
const uint lives = *player[0].lives;
 
if (eventRec[eventLoc-1].eventdat == 533 && (lives == 11 || (mt_rand() % 15) < lives))
{
eventRec[eventLoc-1].eventdat = 829 + (mt_rand() % 6);
}
if (twoPlayerMode || onePlayerAction)
{
for (temp = 0; temp < 100; temp++)
{
if (enemy[temp].linknum == eventRec[eventLoc-1].eventdat4)
enemy[temp].enemydie = eventRec[eventLoc-1].eventdat;
}
}
}
break;
 
case 46: // change difficulty
if (eventRec[eventLoc-1].eventdat3 != 0)
damageRate = eventRec[eventLoc-1].eventdat3;
 
if (eventRec[eventLoc-1].eventdat2 == 0 || twoPlayerMode || onePlayerAction)
{
difficultyLevel += eventRec[eventLoc-1].eventdat;
if (difficultyLevel < 1)
difficultyLevel = 1;
if (difficultyLevel > 10)
difficultyLevel = 10;
}
break;
 
case 47: /* Enemy Global AccelRev */
for (temp = 0; temp < 100; temp++)
{
if (eventRec[eventLoc-1].eventdat4 == 0 || enemy[temp].linknum == eventRec[eventLoc-1].eventdat4)
enemy[temp].armorleft = eventRec[eventLoc-1].eventdat;
}
break;
 
case 48: /* Background 2 Cannot be Transparent */
background2notTransparent = true;
break;
 
case 49:
case 50:
case 51:
case 52:
tempDat2 = eventRec[eventLoc-1].eventdat;
eventRec[eventLoc-1].eventdat = 0;
tempDat = eventRec[eventLoc-1].eventdat3;
eventRec[eventLoc-1].eventdat3 = 0;
tempDat3 = eventRec[eventLoc-1].eventdat6;
eventRec[eventLoc-1].eventdat6 = 0;
enemyDat[0].armor = tempDat3;
enemyDat[0].egraphic[1-1] = tempDat2;
switch (eventRec[eventLoc-1].eventtype - 48)
{
case 1:
temp = 25;
break;
case 2:
temp = 0;
break;
case 3:
temp = 50;
break;
case 4:
temp = 75;
break;
}
JE_createNewEventEnemy(0, temp, tempDat);
eventRec[eventLoc-1].eventdat = tempDat2;
eventRec[eventLoc-1].eventdat3 = tempDat;
eventRec[eventLoc-1].eventdat6 = tempDat3;
break;
 
case 53:
forceEvents = (eventRec[eventLoc-1].eventdat != 99);
break;
 
case 54:
JE_eventJump(eventRec[eventLoc-1].eventdat);
break;
 
case 55: /* Enemy Global AccelRev */
if (eventRec[eventLoc-1].eventdat3 > 79 && eventRec[eventLoc-1].eventdat3 < 90)
eventRec[eventLoc-1].eventdat4 = newPL[eventRec[eventLoc-1].eventdat3 - 80];
 
for (temp = 0; temp < 100; temp++)
{
if (eventRec[eventLoc-1].eventdat4 == 0 || enemy[temp].linknum == eventRec[eventLoc-1].eventdat4)
{
if (eventRec[eventLoc-1].eventdat != -99)
enemy[temp].xaccel = eventRec[eventLoc-1].eventdat;
if (eventRec[eventLoc-1].eventdat2 != -99)
enemy[temp].yaccel = eventRec[eventLoc-1].eventdat2;
}
}
break;
 
case 56: /* Ground2 Bottom */
JE_createNewEventEnemy(0, 75, 0);
if (b > 0)
enemy[b-1].ey = 190;
break;
 
case 57:
superEnemy254Jump = eventRec[eventLoc-1].eventdat;
break;
 
case 60: /*Assign Special Enemy*/
for (temp = 0; temp < 100; temp++)
{
if (enemy[temp].linknum == eventRec[eventLoc-1].eventdat4)
{
enemy[temp].special = true;
enemy[temp].flagnum = eventRec[eventLoc-1].eventdat;
enemy[temp].setto = (eventRec[eventLoc-1].eventdat2 == 1);
}
}
break;
 
case 61: // if specific flag set to specific value, skip events
if (globalFlags[eventRec[eventLoc-1].eventdat-1] == eventRec[eventLoc-1].eventdat2)
eventLoc += eventRec[eventLoc-1].eventdat3;
break;
 
case 62: /*Play sound effect*/
soundQueue[3] = eventRec[eventLoc-1].eventdat;
break;
 
case 63: // skip events if not in 2-player mode
if (!twoPlayerMode && !onePlayerAction)
eventLoc += eventRec[eventLoc-1].eventdat;
break;
 
case 64:
if (!(eventRec[eventLoc-1].eventdat == 6 && twoPlayerMode && difficultyLevel > 2))
{
smoothies[eventRec[eventLoc-1].eventdat-1] = eventRec[eventLoc-1].eventdat2;
temp = eventRec[eventLoc-1].eventdat;
if (temp == 5)
temp = 3;
smoothie_data[temp-1] = eventRec[eventLoc-1].eventdat3;
}
break;
 
case 65:
background3x1 = (eventRec[eventLoc-1].eventdat == 0);
break;
 
case 66: /*If not on this difficulty level or higher then...*/
if (initialDifficulty <= eventRec[eventLoc-1].eventdat)
eventLoc += eventRec[eventLoc-1].eventdat2;
break;
 
case 67:
levelTimer = (eventRec[eventLoc-1].eventdat == 1);
levelTimerCountdown = eventRec[eventLoc-1].eventdat3 * 100;
levelTimerJumpTo = eventRec[eventLoc-1].eventdat2;
break;
 
case 68:
randomExplosions = (eventRec[eventLoc-1].eventdat == 1);
break;
 
case 69:
for (uint i = 0; i < COUNTOF(player); ++i)
player[i].invulnerable_ticks = eventRec[eventLoc-1].eventdat;
break;
 
case 70:
if (eventRec[eventLoc-1].eventdat2 == 0)
{ /*1-10*/
bool found = false;
 
for (temp = 1; temp <= 19; temp++)
found = found || JE_searchFor(temp, NULL);
 
if (!found)
JE_eventJump(eventRec[eventLoc-1].eventdat);
}
else if (!JE_searchFor(eventRec[eventLoc-1].eventdat2, NULL)
&& (eventRec[eventLoc-1].eventdat3 == 0 || !JE_searchFor(eventRec[eventLoc-1].eventdat3, NULL))
&& (eventRec[eventLoc-1].eventdat4 == 0 || !JE_searchFor(eventRec[eventLoc-1].eventdat4, NULL)))
{
JE_eventJump(eventRec[eventLoc-1].eventdat);
}
break;
 
case 71:
if (((((intptr_t)mapYPos - (intptr_t)&megaData1.mainmap) / sizeof(JE_byte *)) * 2) <= (unsigned)eventRec[eventLoc-1].eventdat2)
{
JE_eventJump(eventRec[eventLoc-1].eventdat);
}
break;
 
case 72:
background3x1b = (eventRec[eventLoc-1].eventdat == 1);
break;
 
case 73:
skyEnemyOverAll = (eventRec[eventLoc-1].eventdat == 1);
break;
 
case 74: /* Enemy Global BounceParams */
for (temp = 0; temp < 100; temp++)
{
if (eventRec[eventLoc-1].eventdat4 == 0 || enemy[temp].linknum == eventRec[eventLoc-1].eventdat4)
{
if (eventRec[eventLoc-1].eventdat5 != -99)
enemy[temp].xminbounce = eventRec[eventLoc-1].eventdat5;
 
if (eventRec[eventLoc-1].eventdat6 != -99)
enemy[temp].yminbounce = eventRec[eventLoc-1].eventdat6;
 
if (eventRec[eventLoc-1].eventdat != -99)
enemy[temp].xmaxbounce = eventRec[eventLoc-1].eventdat;
 
if (eventRec[eventLoc-1].eventdat2 != -99)
enemy[temp].ymaxbounce = eventRec[eventLoc-1].eventdat2;
}
}
break;
 
case 75:;
bool temp_no_clue = false; // TODO: figure out what this is doing
 
for (temp = 0; temp < 100; temp++)
{
if (enemyAvail[temp] == 0
&& enemy[temp].eyc == 0
&& enemy[temp].linknum >= eventRec[eventLoc-1].eventdat
&& enemy[temp].linknum <= eventRec[eventLoc-1].eventdat2)
{
temp_no_clue = true;
}
}
 
if (temp_no_clue)
{
JE_byte enemy_i;
do
{
temp = (mt_rand() % (eventRec[eventLoc-1].eventdat2 + 1 - eventRec[eventLoc-1].eventdat)) + eventRec[eventLoc-1].eventdat;
}
while (!(JE_searchFor(temp, &enemy_i) && enemy[enemy_i].eyc == 0));
 
newPL[eventRec[eventLoc-1].eventdat3 - 80] = temp;
}
else
{
newPL[eventRec[eventLoc-1].eventdat3 - 80] = 255;
if (eventRec[eventLoc-1].eventdat4 > 0)
{ /*Skip*/
curLoc = eventRec[eventLoc-1 + eventRec[eventLoc-1].eventdat4].eventtime - 1;
eventLoc += eventRec[eventLoc-1].eventdat4 - 1;
}
}
 
break;
 
case 76:
returnActive = true;
break;
 
case 77:
mapYPos = &megaData1.mainmap[0][0];
mapYPos += eventRec[eventLoc-1].eventdat / 2;
if (eventRec[eventLoc-1].eventdat2 > 0)
{
mapY2Pos = &megaData2.mainmap[0][0];
mapY2Pos += eventRec[eventLoc-1].eventdat2 / 2;
}
else
{
mapY2Pos = &megaData2.mainmap[0][0];
mapY2Pos += eventRec[eventLoc-1].eventdat / 2;
}
break;
 
case 78:
if (galagaShotFreq < 10)
galagaShotFreq++;
break;
 
case 79:
boss_bar[0].link_num = eventRec[eventLoc-1].eventdat;
boss_bar[1].link_num = eventRec[eventLoc-1].eventdat2;
break;
 
case 80: // skip events if in 2-player mode
if (twoPlayerMode)
eventLoc += eventRec[eventLoc-1].eventdat;
break;
 
case 81: /*WRAP2*/
BKwrap2 = &megaData2.mainmap[0][0];
BKwrap2 += eventRec[eventLoc-1].eventdat / 2;
BKwrap2to = &megaData2.mainmap[0][0];
BKwrap2to += eventRec[eventLoc-1].eventdat2 / 2;
break;
 
case 82: /*Give SPECIAL WEAPON*/
player[0].items.special = eventRec[eventLoc-1].eventdat;
shotMultiPos[SHOT_SPECIAL] = 0;
shotRepeat[SHOT_SPECIAL] = 0;
shotMultiPos[SHOT_SPECIAL2] = 0;
shotRepeat[SHOT_SPECIAL2] = 0;
break;
 
default:
fprintf(stderr, "warning: ignoring unknown event %d\n", eventRec[eventLoc-1].eventtype);
break;
}
 
eventLoc++;
}
 
void JE_whoa( void )
{
unsigned int i, j, color, offset, timer;
unsigned int screenSize, topBorder, bottomBorder;
Uint8 * TempScreen1, * TempScreen2, * TempScreenSwap;
 
/* 'whoa' gets us that nifty screen fade used when you type in
* 'engage'. We need two temporary screen buffers (char arrays can
* work too, but these screens already exist) for our effect.
* This could probably be a lot more efficient (there's probably a
* way to get vgascreen as one of the temp buffers), but it's only called
* once so don't worry about it. */
 
TempScreen1 = game_screen->pixels;
TempScreen2 = VGAScreen2->pixels;
 
screenSize = VGAScreenSeg->h * VGAScreenSeg->pitch;
topBorder = VGAScreenSeg->pitch * 4; /* Seems an arbitrary number of lines */
bottomBorder = VGAScreenSeg->pitch * 7;
 
/* Okay, one disadvantage to using other screens as temp buffers: they
* need to be the right size. I doubt they'l ever be anything but 320x200,
* but just in case, these asserts will clue in whoever stumbles across
* the problem. You can fix it with the stack or malloc. */
assert( (unsigned)VGAScreen2->h * VGAScreen2->pitch >= screenSize
&& (unsigned)game_screen->h * game_screen->pitch >= screenSize);
 
 
/* Clear the top and bottom borders. We don't want to process
* them and we don't want to draw them. */
memset((Uint8 *)VGAScreenSeg->pixels, 0, topBorder);
memset((Uint8 *)VGAScreenSeg->pixels + screenSize - bottomBorder, 0, bottomBorder);
 
/* Copy our test subject to one of the temporary buffers. Blank the other */
memset(TempScreen1, 0, screenSize);
memcpy(TempScreen2, VGAScreenSeg->pixels, VGAScreenSeg->h * VGAScreenSeg->pitch);
 
 
service_SDL_events(true);
timer = 300; /* About 300 rounds is enough to make the screen mostly black */
 
do
{
setjasondelay(1);
 
/* This gets us our 'whoa' effect with pixel bleeding magic.
* I'm willing to bet the guy who originally wrote the asm was goofing
* around on acid and thought this looked good enough to use. */
for (i = screenSize - bottomBorder, j = topBorder / 2; i > 0; i--, j++)
{
offset = j + i/8192 - 4;
color = (TempScreen2[offset ] * 12 +
TempScreen1[offset-VGAScreenSeg->pitch] +
TempScreen1[offset-1 ] +
TempScreen1[offset+1 ] +
TempScreen1[offset+VGAScreenSeg->pitch]) / 16;
 
TempScreen1[j] = color;
}
 
/* Now copy that mess to the buffer. */
memcpy((Uint8 *)VGAScreenSeg->pixels + topBorder, TempScreen1 + topBorder, screenSize - bottomBorder);
 
JE_showVGA();
 
timer--;
wait_delay();
 
/* Flip the buffer. */
TempScreenSwap = TempScreen1;
TempScreen1 = TempScreen2;
TempScreen2 = TempScreenSwap;
 
} while (!(timer == 0 || JE_anyButton()));
 
levelWarningLines = 4;
}
 
void JE_barX( JE_word x1, JE_word y1, JE_word x2, JE_word y2, JE_byte col )
{
fill_rectangle_xy(VGAScreen, x1, y1, x2, y1, col + 1);
fill_rectangle_xy(VGAScreen, x1, y1 + 1, x2, y2 - 1, col );
fill_rectangle_xy(VGAScreen, x1, y2, x2, y2, col - 1);
}
 
void draw_boss_bar( void )
{
for (unsigned int b = 0; b < COUNTOF(boss_bar); b++)
{
if (boss_bar[b].link_num == 0)
continue;
 
unsigned int armor = 256; // higher than armor max
 
for (unsigned int e = 0; e < COUNTOF(enemy); e++) // find most damaged
{
if (enemyAvail[e] != 1 && enemy[e].linknum == boss_bar[b].link_num)
if (enemy[e].armorleft < armor)
armor = enemy[e].armorleft;
}
 
if (armor > 255 || armor == 0) // boss dead?
boss_bar[b].link_num = 0;
else
boss_bar[b].armor = (armor == 255) ? 254 : armor; // 255 would make the bar too long
}
 
unsigned int bars = (boss_bar[0].link_num != 0 ? 1 : 0)
+ (boss_bar[1].link_num != 0 ? 1 : 0);
 
// if only one bar left, make it the first one
if (bars == 1 && boss_bar[0].link_num == 0)
{
memcpy(&boss_bar[0], &boss_bar[1], sizeof(boss_bar_t));
boss_bar[1].link_num = 0;
}
 
for (unsigned int b = 0; b < bars; b++)
{
unsigned int x = (bars == 2)
? ((b == 0) ? 125 : 185)
: ((levelTimer) ? 250 : 155); // level timer and boss bar would overlap
 
JE_barX(x - 25, 7, x + 25, 12, 115);
JE_barX(x - (boss_bar[b].armor / 10), 7, x + (boss_bar[b].armor + 5) / 10, 12, 118 + boss_bar[b].color);
 
if (boss_bar[b].color > 0)
boss_bar[b].color--;
}
}
 
/contrib/games/opentyrian/src/tyrian2.h
0,0 → 1,70
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef TYRIAN2_H
#define TYRIAN2_H
 
#include "opentyr.h"
 
#include "varz.h"
#include "helptext.h"
 
void intro_logos( void );
 
typedef struct
{
Uint8 link_num;
Uint8 armor;
Uint8 color;
}
boss_bar_t;
 
extern boss_bar_t boss_bar[2];
 
extern char tempStr[31];
extern JE_byte itemAvail[9][10], itemAvailMax[9];
 
void JE_createNewEventEnemy( JE_byte enemytypeofs, JE_word enemyoffset, Sint16 uniqueShapeTableI );
 
void JE_doNetwork( void );
 
uint JE_makeEnemy( struct JE_SingleEnemyType *enemy, Uint16 eDatI, Sint16 uniqueShapeTableI );
 
void JE_eventJump( JE_word jump );
 
void JE_whoa( void );
 
void JE_barX ( JE_word x1, JE_word y1, JE_word x2, JE_word y2, JE_byte col );
 
Sint16 JE_newEnemy( int enemyOffset, Uint16 eDatI, Sint16 uniqueShapeTableI );
void JE_drawEnemy( int enemyOffset );
void JE_starShowVGA( void );
 
void JE_main( void );
void JE_loadMap( void );
bool JE_titleScreen( JE_boolean animate );
void JE_readTextSync( void );
void JE_displayText( void );
 
bool JE_searchFor( JE_byte PLType, JE_byte* out_index );
void JE_eventSystem( void );
 
void draw_boss_bar( void );
 
#endif /* TYRIAN2_H */
 
/contrib/games/opentyrian/src/varz.c
0,0 → 1,1185
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "varz.h"
 
#include "config.h"
#include "editship.h"
#include "episodes.h"
#include "joystick.h"
#include "lds_play.h"
#include "loudness.h"
#include "mainint.h"
#include "mouse.h"
#include "mtrand.h"
#include "network.h"
#include "nortsong.h"
#include "nortvars.h"
#include "opentyr.h"
#include "shots.h"
#include "sprite.h"
#include "vga256d.h"
#include "video.h"
 
JE_integer tempDat, tempDat2, tempDat3;
 
const JE_byte SANextShip[SA + 2] /* [0..SA + 1] */ = { 3, 9, 6, 2, 5, 1, 4, 3, 7 }; // 0 -> 3 -> 2 -> 6 -> 4 -> 5 -> 1 -> 9 -> 7
const JE_word SASpecialWeapon[SA] /* [1..SA] */ = { 7, 8, 9, 10, 11, 12, 13 };
const JE_word SASpecialWeaponB[SA] /* [1..SA] */ = {37, 6, 15, 40, 16, 14, 41 };
const JE_byte SAShip[SA] /* [1..SA] */ = { 3, 1, 5, 10, 2, 11, 12 };
const JE_word SAWeapon[SA][5] /* [1..SA, 1..5] */ =
{ /* R Bl Bk G P */
{ 9, 31, 32, 33, 34 }, /* Stealth Ship */
{ 19, 8, 22, 41, 34 }, /* StormWind */
{ 27, 5, 20, 42, 31 }, /* Techno */
{ 15, 3, 28, 22, 12 }, /* Enemy */
{ 23, 35, 25, 14, 6 }, /* Weird */
{ 2, 5, 21, 4, 7 }, /* Unknown */
{ 40, 38, 37, 41, 36 } /* NortShip Z */
};
 
const JE_byte specialArcadeWeapon[PORT_NUM] /* [1..Portnum] */ =
{
17,17,18,0,0,0,10,0,0,0,0,0,44,0,10,0,19,0,0,-0,0,0,0,0,0,0,
-0,0,0,0,45,0,0,0,0,0,0,0,0,0,0,0
};
 
const JE_byte optionSelect[16][3][2] /* [0..15, 1..3, 1..2] */ =
{ /* MAIN OPT FRONT */
{ { 0, 0},{ 0, 0},{ 0, 0} }, /**/
{ { 1, 1},{16,16},{30,30} }, /*Single Shot*/
{ { 2, 2},{29,29},{29,20} }, /*Dual Shot*/
{ { 3, 3},{21,21},{12, 0} }, /*Charge Cannon*/
{ { 4, 4},{18,18},{16,23} }, /*Vulcan*/
{ { 0, 0},{ 0, 0},{ 0, 0} }, /**/
{ { 6, 6},{29,16},{ 0,22} }, /*Super Missile*/
{ { 7, 7},{19,19},{19,28} }, /*Atom Bomb*/
{ { 0, 0},{ 0, 0},{ 0, 0} }, /**/
{ { 0, 0},{ 0, 0},{ 0, 0} }, /**/
{ {10,10},{21,21},{21,27} }, /*Mini Missile*/
{ { 0, 0},{ 0, 0},{ 0, 0} }, /**/
{ { 0, 0},{ 0, 0},{ 0, 0} }, /**/
{ {13,13},{17,17},{13,26} }, /*MicroBomb*/
{ { 0, 0},{ 0, 0},{ 0, 0} }, /**/
{ {15,15},{15,16},{15,16} } /*Post-It*/
};
 
const JE_word PGR[21] /* [1..21] */ =
{
4,
1,2,3,
41-21,57-21,73-21,89-21,105-21,
121-21,137-21,153-21,
151,151,151,151,73-21,73-21,1,2,4
/*151,151,151*/
};
const JE_byte PAni[21] /* [1..21] */ = {1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1};
 
const JE_word linkGunWeapons[38] /* [1..38] */ =
{
0,0,0,0,0,0,0,0,444,445,446,447,0,448,449,0,0,0,0,0,450,451,0,506,0,564,
445,446,447,448,449,445,446,447,448,449,450,451
};
const JE_word chargeGunWeapons[38] /* [1..38] */ =
{
0,0,0,0,0,0,0,0,476,458,464,482,0,488,470,0,0,0,0,0,494,500,0,528,0,558,
458,458,458,458,458,458,458,458,458,458,458,458
};
const JE_byte randomEnemyLaunchSounds[3] /* [1..3] */ = {13,6,26};
 
/* YKS: Twiddle cheat sheet:
* 1: UP
* 2: DOWN
* 3: LEFT
* 4: RIGHT
* 5: UP+FIRE
* 6: DOWN+FIRE
* 7: LEFT+FIRE
* 8: RIGHT+FIRE
* 9: Release all keys (directions and fire)
*/
const JE_byte keyboardCombos[26][8] /* [1..26, 1..8] */ =
{
{ 2, 1, 2, 5, 137, 0, 0, 0}, /*Invulnerability*/
{ 4, 3, 2, 5, 138, 0, 0, 0}, /*Atom Bomb*/
{ 3, 4, 6, 139, 0, 0, 0, 0}, /*Seeker Bombs*/
{ 2, 5, 142, 0, 0, 0, 0, 0}, /*Ice Blast*/
{ 6, 2, 6, 143, 0, 0, 0, 0}, /*Auto Repair*/
{ 6, 7, 5, 8, 6, 7, 5, 112 }, /*Spin Wave*/
{ 7, 8, 101, 0, 0, 0, 0, 0}, /*Repulsor*/
{ 1, 7, 6, 146, 0, 0, 0, 0}, /*Protron Field*/
{ 8, 6, 7, 1, 120, 0, 0, 0}, /*Minefield*/
{ 3, 6, 8, 5, 121, 0, 0, 0}, /*Post-It Blast*/
{ 1, 2, 7, 8, 119, 0, 0, 0}, /*Drone Ship - TBC*/
{ 3, 4, 3, 6, 123, 0, 0, 0}, /*Repair Player 2*/
{ 6, 7, 5, 8, 124, 0, 0, 0}, /*Super Bomb - TBC*/
{ 1, 6, 125, 0, 0, 0, 0, 0}, /*Hot Dog*/
{ 9, 5, 126, 0, 0, 0, 0, 0}, /*Lightning UP */
{ 1, 7, 127, 0, 0, 0, 0, 0}, /*Lightning UP+LEFT */
{ 1, 8, 128, 0, 0, 0, 0, 0}, /*Lightning UP+RIGHT*/
{ 9, 7, 129, 0, 0, 0, 0, 0}, /*Lightning LEFT */
{ 9, 8, 130, 0, 0, 0, 0, 0}, /*Lightning RIGHT*/
{ 4, 2, 3, 5, 131, 0, 0, 0}, /*Warfly */
{ 3, 1, 2, 8, 132, 0, 0, 0}, /*FrontBlaster */
{ 2, 4, 5, 133, 0, 0, 0, 0}, /*Gerund */
{ 3, 4, 2, 8, 134, 0, 0, 0}, /*FireBomb */
{ 1, 4, 6, 135, 0, 0, 0, 0}, /*Indigo */
{ 1, 3, 6, 137, 0, 0, 0, 0}, /*Invulnerability [easier] */
{ 1, 4, 3, 4, 7, 136, 0, 0} /*D-Media Protron Drone */
};
 
const JE_byte shipCombosB[21] /* [1..21] */ =
{15,16,17,18,19,20,21,22,23,24, 7, 8, 5,25,14, 4, 6, 3, 9, 2,26};
/*!! SUPER Tyrian !!*/
const JE_byte superTyrianSpecials[4] /* [1..4] */ = {1,2,4,5};
 
const JE_byte shipCombos[14][3] /* [0..12, 1..3] */ =
{
{ 5, 4, 7}, /*2nd Player ship*/
{ 1, 2, 0}, /*USP Talon*/
{14, 4, 0}, /*Super Carrot*/
{ 4, 5, 0}, /*Gencore Phoenix*/
{ 6, 5, 0}, /*Gencore Maelstrom*/
{ 7, 8, 0}, /*MicroCorp Stalker*/
{ 7, 9, 0}, /*MicroCorp Stalker-B*/
{10, 3, 5}, /*Prototype Stalker-C*/
{ 5, 8, 9}, /*Stalker*/
{ 1, 3, 0}, /*USP Fang*/
{ 7,16,17}, /*U-Ship*/
{ 2,11,12}, /*1st Player ship*/
{ 3, 8,10}, /*Nort ship*/
{ 0, 0, 0} // Dummy entry added for Stalker 21.126
};
 
/*Street-Fighter Commands*/
JE_byte SFCurrentCode[2][21]; /* [1..2, 1..21] */
JE_byte SFExecuted[2]; /* [1..2] */
 
/*Special General Data*/
JE_byte lvlFileNum;
JE_word maxEvent, eventLoc;
/*JE_word maxenemies;*/
JE_word tempBackMove, explodeMove; /*Speed of background movement*/
JE_byte levelEnd;
JE_word levelEndFxWait;
JE_shortint levelEndWarp;
JE_boolean endLevel, reallyEndLevel, waitToEndLevel, playerEndLevel,
normalBonusLevelCurrent, bonusLevelCurrent,
smallEnemyAdjust, readyToEndLevel, quitRequested;
 
JE_byte newPL[10]; /* [0..9] */ /*Eventsys event 75 parameter*/
JE_word returnLoc;
JE_boolean returnActive;
JE_word galagaShotFreq;
JE_longint galagaLife;
 
JE_boolean debug = false; /*Debug Mode*/
Uint32 debugTime, lastDebugTime;
JE_longint debugHistCount;
JE_real debugHist;
JE_word curLoc; /*Current Pixel location of background 1*/
 
JE_boolean firstGameOver, gameLoaded, enemyStillExploding;
 
 
/* Destruction Ratio */
JE_word totalEnemy;
JE_word enemyKilled;
 
/* Shape/Map Data - All in one Segment! */
struct JE_MegaDataType1 megaData1;
struct JE_MegaDataType2 megaData2;
struct JE_MegaDataType3 megaData3;
 
/* Secret Level Display */
JE_byte flash;
JE_shortint flashChange;
JE_byte displayTime;
 
/* Demo Stuff */
bool play_demo = false, record_demo = false, stopped_demo = false;
Uint8 demo_num = 0;
FILE *demo_file = NULL;
 
Uint8 demo_keys, next_demo_keys;
Uint16 demo_keys_wait;
 
/* Sound Effects Queue */
JE_byte soundQueue[8]; /* [0..7] */
 
/*Level Event Data*/
JE_boolean enemyContinualDamage;
JE_boolean enemiesActive;
JE_boolean forceEvents;
JE_boolean stopBackgrounds;
JE_byte stopBackgroundNum;
JE_byte damageRate; /*Rate at which a player takes damage*/
JE_boolean background3x1; /*Background 3 enemies use Background 1 X offset*/
JE_boolean background3x1b; /*Background 3 enemies moved 8 pixels left*/
 
JE_boolean levelTimer;
JE_word levelTimerCountdown;
JE_word levelTimerJumpTo;
JE_boolean randomExplosions;
 
JE_boolean editShip1, editShip2;
 
JE_boolean globalFlags[10]; /* [1..10] */
JE_byte levelSong;
 
/* DESTRUCT game */
JE_boolean loadDestruct;
 
/* MapView Data */
JE_word mapOrigin, mapPNum;
JE_byte mapPlanet[5], mapSection[5]; /* [1..5] */
 
/* Interface Constants */
JE_boolean moveTyrianLogoUp;
JE_boolean skipStarShowVGA;
 
/*EnemyData*/
JE_MultiEnemyType enemy;
JE_EnemyAvailType enemyAvail; /* values: 0: used, 1: free, 2: secret pick-up */
JE_word enemyOffset;
JE_word enemyOnScreen;
JE_byte enemyShapeTables[6]; /* [1..6] */
JE_word superEnemy254Jump;
 
/*EnemyShotData*/
JE_boolean fireButtonHeld;
JE_boolean enemyShotAvail[ENEMY_SHOT_MAX]; /* [1..Enemyshotmax] */
EnemyShotType enemyShot[ENEMY_SHOT_MAX]; /* [1..Enemyshotmax] */
 
/* Player Shot Data */
JE_byte zinglonDuration;
JE_byte astralDuration;
JE_word flareDuration;
JE_boolean flareStart;
JE_shortint flareColChg;
JE_byte specialWait;
JE_byte nextSpecialWait;
JE_boolean spraySpecial;
JE_byte doIced;
JE_boolean infiniteShot;
 
/*PlayerData*/
JE_boolean allPlayersGone; /*Both players dead and finished exploding*/
 
const uint shadowYDist = 10;
 
JE_real optionSatelliteRotate;
 
JE_integer optionAttachmentMove;
JE_boolean optionAttachmentLinked, optionAttachmentReturn;
 
 
JE_byte chargeWait, chargeLevel, chargeMax, chargeGr, chargeGrWait;
 
JE_word neat;
 
 
/*ExplosionData*/
explosion_type explosions[MAX_EXPLOSIONS]; /* [1..ExplosionMax] */
JE_integer explosionFollowAmountX, explosionFollowAmountY;
 
/*Repeating Explosions*/
rep_explosion_type rep_explosions[MAX_REPEATING_EXPLOSIONS]; /* [1..20] */
 
/*SuperPixels*/
superpixel_type superpixels[MAX_SUPERPIXELS]; /* [0..MaxSP] */
unsigned int last_superpixel;
 
/*Temporary Numbers*/
JE_byte temp, temp2, temp3;
JE_word tempX, tempY;
JE_word tempW;
 
JE_boolean doNotSaveBackup;
 
JE_word x, y;
JE_integer b;
 
JE_byte **BKwrap1to, **BKwrap2to, **BKwrap3to,
**BKwrap1, **BKwrap2, **BKwrap3;
 
JE_shortint specialWeaponFilter, specialWeaponFreq;
JE_word specialWeaponWpn;
JE_boolean linkToPlayer;
 
JE_word shipGr, shipGr2;
Sprite2_array *shipGrPtr, *shipGr2ptr;
 
void JE_getShipInfo( void )
{
JE_boolean extraShip, extraShip2;
 
shipGrPtr = &shapes9;
shipGr2ptr = &shapes9;
 
powerAdd = powerSys[player[0].items.generator].power;
 
extraShip = player[0].items.ship > 90;
if (extraShip)
{
JE_byte base = (player[0].items.ship - 91) * 15;
shipGr = JE_SGr(player[0].items.ship - 90, &shipGrPtr);
player[0].armor = extraShips[base + 7];
}
else
{
shipGr = ships[player[0].items.ship].shipgraphic;
player[0].armor = ships[player[0].items.ship].dmg;
}
 
extraShip2 = player[1].items.ship > 90;
if (extraShip2)
{
JE_byte base2 = (player[1].items.ship - 91) * 15;
shipGr2 = JE_SGr(player[1].items.ship - 90, &shipGr2ptr);
player[1].armor = extraShips[base2 + 7]; /* bug? */
}
else
{
shipGr2 = 0;
player[1].armor = 10;
}
 
for (uint i = 0; i < COUNTOF(player); ++i)
{
player[i].initial_armor = player[i].armor;
 
 
uint temp = ((i == 0 && extraShip) ||
(i == 1 && extraShip2)) ? 2 : ships[player[i].items.ship].ani;
 
if (temp == 0)
{
player[i].shot_hit_area_x = 12;
player[i].shot_hit_area_y = 10;
}
else
{
player[i].shot_hit_area_x = 11;
player[i].shot_hit_area_y = 14;
}
}
}
 
JE_word JE_SGr( JE_word ship, Sprite2_array **ptr )
{
const JE_word GR[15] /* [1..15] */ = {233, 157, 195, 271, 81, 0, 119, 5, 43, 81, 119, 157, 195, 233, 271};
 
JE_word tempW = extraShips[(ship - 1) * 15];
if (tempW > 7)
*ptr = extraShapes;
 
return GR[tempW-1];
}
 
void JE_drawOptions( void )
{
SDL_Surface *temp_surface = VGAScreen;
VGAScreen = VGAScreenSeg;
 
Player *this_player = &player[twoPlayerMode ? 1 : 0];
 
for (uint i = 0; i < COUNTOF(this_player->sidekick); ++i)
{
JE_OptionType *this_option = &options[this_player->items.sidekick[i]];
 
this_player->sidekick[i].ammo =
this_player->sidekick[i].ammo_max = this_option->ammo;
 
this_player->sidekick[i].ammo_refill_ticks =
this_player->sidekick[i].ammo_refill_ticks_max = (105 - this_player->sidekick[i].ammo) * 4;
 
this_player->sidekick[i].style = this_option->tr;
 
this_player->sidekick[i].animation_enabled = (this_option->option == 1);
this_player->sidekick[i].animation_frame = 0;
 
this_player->sidekick[i].charge = 0;
this_player->sidekick[i].charge_ticks = 20;
 
 
// draw initial sidekick HUD
const int y = hud_sidekick_y[twoPlayerMode ? 1 : 0][i];
 
fill_rectangle_xy(VGAScreenSeg, 284, y, 284 + 28, y + 15, 0);
if (this_option->icongr > 0)
blit_sprite(VGAScreenSeg, 284, y, OPTION_SHAPES, this_option->icongr - 1); // sidekick HUD icon
draw_segmented_gauge(VGAScreenSeg, 284, y + 13, 112, 2, 2, MAX(1, this_player->sidekick[i].ammo_max / 10), this_player->sidekick[i].ammo);
}
 
VGAScreen = temp_surface;
 
JE_drawOptionLevel();
}
 
void JE_drawOptionLevel( void )
{
if (twoPlayerMode)
{
for (temp = 1; temp <= 3; temp++)
{
fill_rectangle_xy(VGAScreenSeg, 268, 127 + (temp - 1) * 6, 269, 127 + 3 + (temp - 1) * 6, 193 + ((player[1].items.sidekick_level - 100) == temp) * 11);
}
}
}
 
void JE_tyrianHalt( JE_byte code )
{
deinit_audio();
deinit_video();
deinit_joysticks();
 
/* TODO: NETWORK */
 
free_main_shape_tables();
 
free_sprite2s(&shapes6);
 
for (int i = 0; i < SAMPLE_COUNT; i++)
{
free(digiFx[i]);
}
 
if (code != 9)
{
/*
TODO?
JE_drawANSI("exitmsg.bin");
JE_gotoXY(1,22);*/
 
JE_saveConfiguration();
}
 
/* endkeyboard; */
 
if (code == 9)
{
/* OutputString('call=file0002.EXE' + #0'); TODO? */
}
 
if (code == 5)
{
code = 0;
}
 
if (trentWin)
{
printf("\n"
"\n"
"\n"
"\n"
"Sleep well, Trent, you deserve the rest.\n"
"You now have permission to borrow my ship on your next mission.\n"
"\n"
"Also, you might want to try out the YESXMAS parameter.\n"
" Type: File0001 YESXMAS\n"
"\n"
"You'll need the 2.1 patch, though!\n"
"\n");
}
 
SDL_Quit();
exit(code);
}
 
void JE_specialComplete( JE_byte playerNum, JE_byte specialType )
{
nextSpecialWait = 0;
switch (special[specialType].stype)
{
/*Weapon*/
case 1:
if (playerNum == 1)
b = player_shot_create(0, SHOT_SPECIAL2, player[0].x, player[0].y, mouseX, mouseY, special[specialType].wpn, playerNum);
else
b = player_shot_create(0, SHOT_SPECIAL2, player[1].x, player[1].y, mouseX, mouseY, special[specialType].wpn, playerNum);
 
shotRepeat[SHOT_SPECIAL] = shotRepeat[SHOT_SPECIAL2];
break;
/*Repulsor*/
case 2:
for (temp = 0; temp < ENEMY_SHOT_MAX; temp++)
{
if (!enemyShotAvail[temp])
{
if (player[0].x > enemyShot[temp].sx)
enemyShot[temp].sxm--;
else if (player[0].x < enemyShot[temp].sx)
enemyShot[temp].sxm++;
 
if (player[0].y > enemyShot[temp].sy)
enemyShot[temp].sym--;
else if (player[0].y < enemyShot[temp].sy)
enemyShot[temp].sym++;
}
}
break;
/*Zinglon Blast*/
case 3:
zinglonDuration = 50;
shotRepeat[SHOT_SPECIAL] = 100;
soundQueue[7] = S_SOUL_OF_ZINGLON;
break;
/*Attractor*/
case 4:
for (temp = 0; temp < 100; temp++)
{
if (enemyAvail[temp] != 1 && enemy[temp].scoreitem
&& enemy[temp].evalue != 0)
{
if (player[0].x > enemy[temp].ex)
enemy[temp].exc++;
else if (player[0].x < enemy[temp].ex)
enemy[temp].exc--;
 
if (player[0].y > enemy[temp].ey)
enemy[temp].eyc++;
else if (player[0].y < enemy[temp].ey)
enemy[temp].eyc--;
}
}
break;
/*Flare*/
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 16:
if (flareDuration == 0)
flareStart = true;
 
specialWeaponWpn = special[specialType].wpn;
linkToPlayer = false;
spraySpecial = false;
switch (special[specialType].stype)
{
case 5:
specialWeaponFilter = 7;
specialWeaponFreq = 2;
flareDuration = 50;
break;
case 6:
specialWeaponFilter = 1;
specialWeaponFreq = 7;
flareDuration = 200 + 25 * player[0].items.weapon[FRONT_WEAPON].power;
break;
case 7:
specialWeaponFilter = 3;
specialWeaponFreq = 3;
flareDuration = 50 + 10 * player[0].items.weapon[FRONT_WEAPON].power;
zinglonDuration = 50;
shotRepeat[SHOT_SPECIAL] = 100;
soundQueue[7] = S_SOUL_OF_ZINGLON;
break;
case 8:
specialWeaponFilter = -99;
specialWeaponFreq = 7;
flareDuration = 10 + player[0].items.weapon[FRONT_WEAPON].power;
break;
case 9:
specialWeaponFilter = -99;
specialWeaponFreq = 8;
flareDuration = 8 + 2 * player[0].items.weapon[FRONT_WEAPON].power;
linkToPlayer = true;
nextSpecialWait = special[specialType].pwr;
break;
case 10:
specialWeaponFilter = -99;
specialWeaponFreq = 8;
flareDuration = 14 + 4 * player[0].items.weapon[FRONT_WEAPON].power;
linkToPlayer = true;
break;
case 11:
specialWeaponFilter = -99;
specialWeaponFreq = special[specialType].pwr;
flareDuration = 10 + 10 * player[0].items.weapon[FRONT_WEAPON].power;
astralDuration = 20 + 10 * player[0].items.weapon[FRONT_WEAPON].power;
break;
case 16:
specialWeaponFilter = -99;
specialWeaponFreq = 8;
flareDuration = temp2 * 16 + 8;
linkToPlayer = true;
spraySpecial = true;
break;
}
break;
case 12:
player[playerNum-1].invulnerable_ticks = temp2 * 10;
 
if (superArcadeMode > 0 && superArcadeMode <= SA)
{
shotRepeat[SHOT_SPECIAL] = 250;
b = player_shot_create(0, SHOT_SPECIAL2, player[0].x, player[0].y, mouseX, mouseY, 707, 1);
player[0].invulnerable_ticks = 100;
}
break;
case 13:
player[0].armor += temp2 / 4 + 1;
 
soundQueue[3] = S_POWERUP;
break;
case 14:
player[1].armor += temp2 / 4 + 1;
 
soundQueue[3] = S_POWERUP;
break;
 
case 17: // spawn left or right sidekick
soundQueue[3] = S_POWERUP;
 
if (player[0].items.sidekick[LEFT_SIDEKICK] == special[specialType].wpn)
{
player[0].items.sidekick[RIGHT_SIDEKICK] = special[specialType].wpn;
shotMultiPos[RIGHT_SIDEKICK] = 0;
}
else
{
player[0].items.sidekick[LEFT_SIDEKICK] = special[specialType].wpn;
shotMultiPos[LEFT_SIDEKICK] = 0;
}
 
JE_drawOptions();
break;
 
case 18: // spawn right sidekick
player[0].items.sidekick[RIGHT_SIDEKICK] = special[specialType].wpn;
 
JE_drawOptions();
 
soundQueue[4] = S_POWERUP;
 
shotMultiPos[RIGHT_SIDEKICK] = 0;
break;
}
}
 
void JE_doSpecialShot( JE_byte playerNum, uint *armor, uint *shield )
{
if (player[0].items.special > 0)
{
if (shotRepeat[SHOT_SPECIAL] == 0 && specialWait == 0 && flareDuration < 2 && zinglonDuration < 2)
blit_sprite2(VGAScreen, 47, 4, shapes9, 94);
else
blit_sprite2(VGAScreen, 47, 4, shapes9, 93);
}
 
if (shotRepeat[SHOT_SPECIAL] > 0)
{
--shotRepeat[SHOT_SPECIAL];
}
if (specialWait > 0)
{
specialWait--;
}
temp = SFExecuted[playerNum-1];
if (temp > 0 && shotRepeat[SHOT_SPECIAL] == 0 && flareDuration == 0)
{
temp2 = special[temp].pwr;
 
bool can_afford = true;
 
if (temp2 > 0)
{
if (temp2 < 98) // costs some shield
{
if (*shield >= temp2)
*shield -= temp2;
else
can_afford = false;
}
else if (temp2 == 98) // costs all shield
{
if (*shield < 4)
can_afford = false;
temp2 = *shield;
*shield = 0;
}
else if (temp2 == 99) // costs half shield
{
temp2 = *shield / 2;
*shield = temp2;
}
else // costs some armor
{
temp2 -= 100;
if (*armor > temp2)
*armor -= temp2;
else
can_afford = false;
}
}
 
shotMultiPos[SHOT_SPECIAL] = 0;
shotMultiPos[SHOT_SPECIAL2] = 0;
 
if (can_afford)
JE_specialComplete(playerNum, temp);
 
SFExecuted[playerNum-1] = 0;
 
JE_wipeShieldArmorBars();
VGAScreen = VGAScreenSeg; /* side-effect of game_screen */
JE_drawShield();
JE_drawArmor();
VGAScreen = game_screen; /* side-effect of game_screen */
}
 
if (playerNum == 1 && player[0].items.special > 0)
{ /*Main Begin*/
 
if (superArcadeMode > 0 && (button[2-1] || button[3-1]))
{
fireButtonHeld = false;
}
if (!button[1-1] && !(superArcadeMode != SA_NONE && (button[2-1] || button[3-1])))
{
fireButtonHeld = false;
}
else if (shotRepeat[SHOT_SPECIAL] == 0 && !fireButtonHeld && !(flareDuration > 0) && specialWait == 0)
{
fireButtonHeld = true;
JE_specialComplete(playerNum, player[0].items.special);
}
 
} /*Main End*/
 
if (astralDuration > 0)
astralDuration--;
 
shotAvail[MAX_PWEAPON-1] = 0;
if (flareDuration > 1)
{
if (specialWeaponFilter != -99)
{
if (levelFilter == -99 && levelBrightness == -99)
{
filterActive = false;
}
if (!filterActive)
{
levelFilter = specialWeaponFilter;
if (levelFilter == 7)
{
levelBrightness = 0;
}
filterActive = true;
}
 
if (mt_rand() % 2 == 0)
flareColChg = -1;
else
flareColChg = 1;
 
if (levelFilter == 7)
{
if (levelBrightness < -6)
{
flareColChg = 1;
}
if (levelBrightness > 6)
{
flareColChg = -1;
}
levelBrightness += flareColChg;
}
}
 
if ((signed)(mt_rand() % 6) < specialWeaponFreq)
{
b = MAX_PWEAPON;
 
if (linkToPlayer)
{
if (shotRepeat[SHOT_SPECIAL] == 0)
{
b = player_shot_create(0, SHOT_SPECIAL, player[0].x, player[0].y, mouseX, mouseY, specialWeaponWpn, playerNum);
}
}
else
{
b = player_shot_create(0, SHOT_SPECIAL, mt_rand() % 280, mt_rand() % 180, mouseX, mouseY, specialWeaponWpn, playerNum);
}
 
if (spraySpecial && b != MAX_PWEAPON)
{
playerShotData[b].shotXM = (mt_rand() % 5) - 2;
playerShotData[b].shotYM = (mt_rand() % 5) - 2;
if (playerShotData[b].shotYM == 0)
{
playerShotData[b].shotYM++;
}
}
}
 
flareDuration--;
if (flareDuration == 1)
{
specialWait = nextSpecialWait;
}
}
else if (flareStart)
{
flareStart = false;
shotRepeat[SHOT_SPECIAL] = linkToPlayer ? 15 : 200;
flareDuration = 0;
if (levelFilter == specialWeaponFilter)
{
levelFilter = -99;
levelBrightness = -99;
filterActive = false;
}
}
 
if (zinglonDuration > 1)
{
temp = 25 - abs(zinglonDuration - 25);
 
JE_barBright(VGAScreen, player[0].x + 7 - temp, 0, player[0].x + 7 + temp, 184);
JE_barBright(VGAScreen, player[0].x + 7 - temp - 2, 0, player[0].x + 7 + temp + 2, 184);
 
zinglonDuration--;
if (zinglonDuration % 5 == 0)
{
shotAvail[MAX_PWEAPON-1] = 1;
}
}
}
 
void JE_setupExplosion( signed int x, signed int y, signed int delta_y, unsigned int type, bool fixed_position, bool follow_player )
{
const struct {
JE_word sprite;
JE_byte ttl;
} explosion_data[53] /* [1..53] */ = {
{ 144, 7 },
{ 120, 12 },
{ 190, 12 },
{ 209, 12 },
{ 152, 12 },
{ 171, 12 },
{ 133, 7 }, /*White Smoke*/
{ 1, 12 },
{ 20, 12 },
{ 39, 12 },
{ 58, 12 },
{ 110, 3 },
{ 76, 7 },
{ 91, 3 },
/*15*/ { 227, 3 },
{ 230, 3 },
{ 233, 3 },
{ 252, 3 },
{ 246, 3 },
/*20*/ { 249, 3 },
{ 265, 3 },
{ 268, 3 },
{ 271, 3 },
{ 236, 3 },
/*25*/ { 239, 3 },
{ 242, 3 },
{ 261, 3 },
{ 274, 3 },
{ 277, 3 },
/*30*/ { 280, 3 },
{ 299, 3 },
{ 284, 3 },
{ 287, 3 },
{ 290, 3 },
/*35*/ { 293, 3 },
{ 165, 8 }, /*Coin Values*/
{ 184, 8 },
{ 203, 8 },
{ 222, 8 },
{ 168, 8 },
{ 187, 8 },
{ 206, 8 },
{ 225, 10 },
{ 169, 10 },
{ 188, 10 },
{ 207, 20 },
{ 226, 14 },
{ 170, 14 },
{ 189, 14 },
{ 208, 14 },
{ 246, 14 },
{ 227, 14 },
{ 265, 14 }
};
 
if (y > -16 && y < 190)
{
for (int i = 0; i < MAX_EXPLOSIONS; i++)
{
if (explosions[i].ttl == 0)
{
explosions[i].x = x;
explosions[i].y = y;
if (type == 6)
{
explosions[i].y += 12;
explosions[i].x += 2;
} else if (type == 98)
{
type = 6;
}
explosions[i].sprite = explosion_data[type].sprite;
explosions[i].ttl = explosion_data[type].ttl;
explosions[i].follow_player = follow_player;
explosions[i].fixed_position = fixed_position;
explosions[i].delta_x = 0;
explosions[i].delta_y = delta_y;
break;
}
}
}
}
 
void JE_setupExplosionLarge( JE_boolean enemyGround, JE_byte exploNum, JE_integer x, JE_integer y )
{
if (y >= 0)
{
if (enemyGround)
{
JE_setupExplosion(x - 6, y - 14, 0, 2, false, false);
JE_setupExplosion(x + 6, y - 14, 0, 4, false, false);
JE_setupExplosion(x - 6, y, 0, 3, false, false);
JE_setupExplosion(x + 6, y, 0, 5, false, false);
} else {
JE_setupExplosion(x - 6, y - 14, 0, 7, false, false);
JE_setupExplosion(x + 6, y - 14, 0, 9, false, false);
JE_setupExplosion(x - 6, y, 0, 8, false, false);
JE_setupExplosion(x + 6, y, 0, 10, false, false);
}
 
bool big;
 
if (exploNum > 10)
{
exploNum -= 10;
big = true;
}
else
{
big = false;
}
 
if (exploNum)
{
for (int i = 0; i < MAX_REPEATING_EXPLOSIONS; i++)
{
if (rep_explosions[i].ttl == 0)
{
rep_explosions[i].ttl = exploNum;
rep_explosions[i].delay = 2;
rep_explosions[i].x = x;
rep_explosions[i].y = y;
rep_explosions[i].big = big;
break;
}
}
}
}
}
 
void JE_wipeShieldArmorBars( void )
{
if (!twoPlayerMode || galagaMode)
{
fill_rectangle_xy(VGAScreenSeg, 270, 137, 278, 194 - player[0].shield * 2, 0);
}
else
{
fill_rectangle_xy(VGAScreenSeg, 270, 60 - 44, 278, 60, 0);
fill_rectangle_xy(VGAScreenSeg, 270, 194 - 44, 278, 194, 0);
}
if (!twoPlayerMode || galagaMode)
{
fill_rectangle_xy(VGAScreenSeg, 307, 137, 315, 194 - player[0].armor * 2, 0);
}
else
{
fill_rectangle_xy(VGAScreenSeg, 307, 60 - 44, 315, 60, 0);
fill_rectangle_xy(VGAScreenSeg, 307, 194 - 44, 315, 194, 0);
}
}
 
JE_byte JE_playerDamage( JE_byte temp,
Player *this_player )
{
int playerDamage = 0;
soundQueue[7] = S_SHIELD_HIT;
 
/* Player Damage Routines */
if (this_player->shield < temp)
{
playerDamage = temp;
temp -= this_player->shield;
this_player->shield = 0;
 
if (temp > 0)
{
/*Through Shields - Now Armor */
 
if (this_player->armor < temp)
{
temp -= this_player->armor;
this_player->armor = 0;
 
if (this_player->is_alive && !youAreCheating)
{
levelTimer = false;
this_player->is_alive = false;
this_player->exploding_ticks = 60;
levelEnd = 40;
tempVolume = tyrMusicVolume;
soundQueue[1] = S_EXPLOSION_22;
}
}
else
{
this_player->armor -= temp;
soundQueue[7] = S_HULL_HIT;
}
}
}
else
{
this_player->shield -= temp;
 
JE_setupExplosion(this_player->x - 17, this_player->y - 12, 0, 14, false, !twoPlayerMode);
JE_setupExplosion(this_player->x - 5 , this_player->y - 12, 0, 15, false, !twoPlayerMode);
JE_setupExplosion(this_player->x + 7 , this_player->y - 12, 0, 16, false, !twoPlayerMode);
JE_setupExplosion(this_player->x + 19, this_player->y - 12, 0, 17, false, !twoPlayerMode);
 
JE_setupExplosion(this_player->x - 17, this_player->y + 2, 0, 18, false, !twoPlayerMode);
JE_setupExplosion(this_player->x + 19, this_player->y + 2, 0, 19, false, !twoPlayerMode);
 
JE_setupExplosion(this_player->x - 17, this_player->y + 16, 0, 20, false, !twoPlayerMode);
JE_setupExplosion(this_player->x - 5 , this_player->y + 16, 0, 21, false, !twoPlayerMode);
JE_setupExplosion(this_player->x + 7 , this_player->y + 16, 0, 22, false, !twoPlayerMode);
}
 
JE_wipeShieldArmorBars();
VGAScreen = VGAScreenSeg; /* side-effect of game_screen */
JE_drawShield();
JE_drawArmor();
VGAScreen = game_screen; /* side-effect of game_screen */
 
return playerDamage;
}
 
JE_word JE_portConfigs( void )
{
const uint player_index = twoPlayerMode ? 1 : 0;
return tempW = weaponPort[player[player_index].items.weapon[REAR_WEAPON].id].opnum;
}
 
void JE_drawShield( void )
{
if (twoPlayerMode && !galagaMode)
{
for (uint i = 0; i < COUNTOF(player); ++i)
JE_dBar3(VGAScreen, 270, 60 + 134 * i, roundf(player[i].shield * 0.8f), 144);
}
else
{
JE_dBar3(VGAScreen, 270, 194, player[0].shield, 144);
if (player[0].shield != player[0].shield_max)
{
const uint y = 193 - (player[0].shield_max * 2);
JE_rectangle(VGAScreen, 270, y, 278, y, 68); /* <MXD> SEGa000 */
}
}
}
 
void JE_drawArmor( void )
{
for (uint i = 0; i < COUNTOF(player); ++i)
if (player[i].armor > 28)
player[i].armor = 28;
 
if (twoPlayerMode && !galagaMode)
{
for (uint i = 0; i < COUNTOF(player); ++i)
JE_dBar3(VGAScreen, 307, 60 + 134 * i, roundf(player[i].armor * 0.8f), 224);
}
else
{
JE_dBar3(VGAScreen, 307, 194, player[0].armor, 224);
}
}
 
void JE_doSP( JE_word x, JE_word y, JE_word num, JE_byte explowidth, JE_byte color ) /* superpixels */
{
for (temp = 0; temp < num; temp++)
{
JE_real tempr = mt_rand_lt1() * (2 * M_PI);
signed int tempy = roundf(cosf(tempr) * mt_rand_1() * explowidth);
signed int tempx = roundf(sinf(tempr) * mt_rand_1() * explowidth);
 
if (++last_superpixel >= MAX_SUPERPIXELS)
last_superpixel = 0;
superpixels[last_superpixel].x = tempx + x;
superpixels[last_superpixel].y = tempy + y;
superpixels[last_superpixel].delta_x = tempx;
superpixels[last_superpixel].delta_y = tempy + 1;
superpixels[last_superpixel].color = color;
superpixels[last_superpixel].z = 15;
}
}
 
void JE_drawSP( void )
{
for (int i = MAX_SUPERPIXELS; i--; )
{
if (superpixels[i].z)
{
superpixels[i].x += superpixels[i].delta_x;
superpixels[i].y += superpixels[i].delta_y;
 
if (superpixels[i].x < (unsigned)VGAScreen->w && superpixels[i].y < (unsigned)VGAScreen->h)
{
Uint8 *s = (Uint8 *)VGAScreen->pixels; /* screen pointer, 8-bit specific */
s += superpixels[i].y * VGAScreen->pitch;
s += superpixels[i].x;
 
*s = (((*s & 0x0f) + superpixels[i].z) >> 1) + superpixels[i].color;
if (superpixels[i].x > 0)
*(s - 1) = (((*(s - 1) & 0x0f) + (superpixels[i].z >> 1)) >> 1) + superpixels[i].color;
if (superpixels[i].x < VGAScreen->w - 1u)
*(s + 1) = (((*(s + 1) & 0x0f) + (superpixels[i].z >> 1)) >> 1) + superpixels[i].color;
if (superpixels[i].y > 0)
*(s - VGAScreen->pitch) = (((*(s - VGAScreen->pitch) & 0x0f) + (superpixels[i].z >> 1)) >> 1) + superpixels[i].color;
if (superpixels[i].y < VGAScreen->h - 1u)
*(s + VGAScreen->pitch) = (((*(s + VGAScreen->pitch) & 0x0f) + (superpixels[i].z >> 1)) >> 1) + superpixels[i].color;
}
 
superpixels[i].z--;
}
}
}
 
/contrib/games/opentyrian/src/varz.h
0,0 → 1,359
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef VARZ_H
#define VARZ_H
 
#include "episodes.h"
#include "opentyr.h"
#include "player.h"
#include "sprite.h"
 
#include <stdbool.h>
 
#define SA 7
 
enum
{
SA_NONE = 0,
SA_NORTSHIPZ = 7,
// only used for code entry
SA_DESTRUCT = 8,
SA_ENGAGE = 9,
// only used in pItems[P_SUPERARCADE]
SA_SUPERTYRIAN = 254,
SA_ARCADE = 255
};
 
#define ENEMY_SHOT_MAX 60 /* 60*/
 
#define CURRENT_KEY_SPEED 1 /*Keyboard/Joystick movement rate*/
 
#define MAX_EXPLOSIONS 200
#define MAX_REPEATING_EXPLOSIONS 20
#define MAX_SUPERPIXELS 101
 
struct JE_SingleEnemyType
{
JE_byte fillbyte;
JE_integer ex, ey; /* POSITION */
JE_shortint exc, eyc; /* CURRENT SPEED */
JE_shortint exca, eyca; /* RANDOM ACCELERATION */
JE_shortint excc, eycc; /* FIXED ACCELERATION WAITTIME */
JE_shortint exccw, eyccw;
JE_byte armorleft;
JE_byte eshotwait[3], eshotmultipos[3]; /* [1..3] */
JE_byte enemycycle;
JE_byte ani;
JE_word egr[20]; /* [1..20] */
JE_byte size;
JE_byte linknum;
JE_byte aniactive;
JE_byte animax;
JE_byte aniwhenfire;
Sprite2_array *sprite2s;
JE_shortint exrev, eyrev;
JE_integer exccadd, eyccadd;
JE_byte exccwmax, eyccwmax;
void *enemydatofs;
JE_boolean edamaged;
JE_word enemytype;
JE_byte animin;
JE_word edgr;
JE_shortint edlevel;
JE_shortint edani;
JE_byte fill1;
JE_byte filter;
JE_integer evalue;
JE_integer fixedmovey;
JE_byte freq[3]; /* [1..3] */
JE_byte launchwait;
JE_word launchtype;
JE_byte launchfreq;
JE_byte xaccel;
JE_byte yaccel;
JE_byte tur[3]; /* [1..3] */
JE_word enemydie; /* Enemy created when this one dies */
JE_boolean enemyground;
JE_byte explonum;
JE_word mapoffset;
JE_boolean scoreitem;
 
JE_boolean special;
JE_byte flagnum;
JE_boolean setto;
 
JE_byte iced; /*Duration*/
 
JE_byte launchspecial;
 
JE_integer xminbounce;
JE_integer xmaxbounce;
JE_integer yminbounce;
JE_integer ymaxbounce;
JE_byte fill[3]; /* [1..3] */
};
 
typedef struct JE_SingleEnemyType JE_MultiEnemyType[100]; /* [1..100] */
 
typedef JE_word JE_DanCShape[(24 * 28) / 2]; /* [1..(24*28) div 2] */
 
typedef JE_char JE_CharString[256]; /* [1..256] */
 
typedef JE_byte JE_Map1Buffer[24 * 28 * 13 * 4]; /* [1..24*28*13*4] */
 
typedef JE_byte *JE_MapType[300][14]; /* [1..300, 1..14] */
typedef JE_byte *JE_MapType2[600][14]; /* [1..600, 1..14] */
typedef JE_byte *JE_MapType3[600][15]; /* [1..600, 1..15] */
 
struct JE_EventRecType
{
JE_word eventtime;
JE_byte eventtype;
JE_integer eventdat, eventdat2;
JE_shortint eventdat3, eventdat5, eventdat6;
JE_byte eventdat4;
};
 
struct JE_MegaDataType1
{
JE_MapType mainmap;
struct
{
JE_DanCShape sh;
} shapes[72]; /* [0..71] */
JE_byte tempdat1;
/*JE_DanCShape filler;*/
};
 
struct JE_MegaDataType2
{
JE_MapType2 mainmap;
struct
{
JE_byte nothing[3]; /* [1..3] */
JE_byte fill;
JE_DanCShape sh;
} shapes[71]; /* [0..70] */
JE_byte tempdat2;
};
 
struct JE_MegaDataType3
{
JE_MapType3 mainmap;
struct
{
JE_byte nothing[3]; /* [1..3] */
JE_byte fill;
JE_DanCShape sh;
} shapes[70]; /* [0..69] */
JE_byte tempdat3;
};
 
typedef JE_byte JE_EnemyAvailType[100]; /* [1..100] */
 
typedef struct {
JE_integer sx, sy;
JE_integer sxm, sym;
JE_shortint sxc, syc;
JE_byte tx, ty;
JE_word sgr;
JE_byte sdmg;
JE_byte duration;
JE_word animate;
JE_word animax;
JE_byte fill[12];
} EnemyShotType;
 
typedef struct {
unsigned int ttl;
signed int x, y;
signed int delta_x, delta_y;
bool fixed_position;
bool follow_player;
unsigned int sprite;
} explosion_type;
 
typedef struct {
unsigned int delay;
unsigned int ttl;
unsigned int x, y;
bool big;
} rep_explosion_type;
 
typedef struct {
unsigned int x, y, z;
signed int delta_x, delta_y;
Uint8 color;
} superpixel_type;
 
extern JE_integer tempDat, tempDat2, tempDat3;
extern const JE_byte SANextShip[SA + 2];
extern const JE_word SASpecialWeapon[SA];
extern const JE_word SASpecialWeaponB[SA];
extern const JE_byte SAShip[SA];
extern const JE_word SAWeapon[SA][5];
extern const JE_byte specialArcadeWeapon[PORT_NUM];
extern const JE_byte optionSelect[16][3][2];
extern const JE_word PGR[21];
extern const JE_byte PAni[21];
extern const JE_word linkGunWeapons[38];
extern const JE_word chargeGunWeapons[38];
extern const JE_byte randomEnemyLaunchSounds[3];
extern const JE_byte keyboardCombos[26][8];
extern const JE_byte shipCombosB[21];
extern const JE_byte superTyrianSpecials[4];
extern const JE_byte shipCombos[14][3];
extern JE_byte SFCurrentCode[2][21];
extern JE_byte SFExecuted[2];
extern JE_byte lvlFileNum;
extern JE_word maxEvent, eventLoc;
extern JE_word tempBackMove, explodeMove;
extern JE_byte levelEnd;
extern JE_word levelEndFxWait;
extern JE_shortint levelEndWarp;
extern JE_boolean endLevel, reallyEndLevel, waitToEndLevel, playerEndLevel, normalBonusLevelCurrent, bonusLevelCurrent, smallEnemyAdjust, readyToEndLevel, quitRequested;
extern JE_byte newPL[10];
extern JE_word returnLoc;
extern JE_boolean returnActive;
extern JE_word galagaShotFreq;
extern JE_longint galagaLife;
extern JE_boolean debug;
extern Uint32 debugTime, lastDebugTime;
extern JE_longint debugHistCount;
extern JE_real debugHist;
extern JE_word curLoc;
extern JE_boolean firstGameOver, gameLoaded, enemyStillExploding;
extern JE_word totalEnemy;
extern JE_word enemyKilled;
extern struct JE_MegaDataType1 megaData1;
extern struct JE_MegaDataType2 megaData2;
extern struct JE_MegaDataType3 megaData3;
extern JE_byte flash;
extern JE_shortint flashChange;
extern JE_byte displayTime;
 
extern bool play_demo, record_demo, stopped_demo;
extern Uint8 demo_num;
extern FILE *demo_file;
 
extern Uint8 demo_keys, next_demo_keys;
extern Uint16 demo_keys_wait;
 
extern JE_byte soundQueue[8];
extern JE_boolean enemyContinualDamage;
extern JE_boolean enemiesActive;
extern JE_boolean forceEvents;
extern JE_boolean stopBackgrounds;
extern JE_byte stopBackgroundNum;
extern JE_byte damageRate;
extern JE_boolean background3x1;
extern JE_boolean background3x1b;
extern JE_boolean levelTimer;
extern JE_word levelTimerCountdown;
extern JE_word levelTimerJumpTo;
extern JE_boolean randomExplosions;
extern JE_boolean editShip1, editShip2;
extern JE_boolean globalFlags[10];
extern JE_byte levelSong;
extern JE_boolean loadDestruct;
extern JE_word mapOrigin, mapPNum;
extern JE_byte mapPlanet[5], mapSection[5];
extern JE_boolean moveTyrianLogoUp;
extern JE_boolean skipStarShowVGA;
extern JE_MultiEnemyType enemy;
extern JE_EnemyAvailType enemyAvail;
extern JE_word enemyOffset;
extern JE_word enemyOnScreen;
extern JE_byte enemyShapeTables[6];
extern JE_word superEnemy254Jump;
extern explosion_type explosions[MAX_EXPLOSIONS];
extern JE_integer explosionFollowAmountX, explosionFollowAmountY;
extern JE_boolean fireButtonHeld;
extern JE_boolean enemyShotAvail[ENEMY_SHOT_MAX];
extern EnemyShotType enemyShot[ENEMY_SHOT_MAX];
extern JE_byte zinglonDuration;
extern JE_byte astralDuration;
extern JE_word flareDuration;
extern JE_boolean flareStart;
extern JE_shortint flareColChg;
extern JE_byte specialWait;
extern JE_byte nextSpecialWait;
extern JE_boolean spraySpecial;
extern JE_byte doIced;
extern JE_boolean infiniteShot;
extern JE_boolean allPlayersGone;
extern const uint shadowYDist;
extern JE_real optionSatelliteRotate;
extern JE_integer optionAttachmentMove;
extern JE_boolean optionAttachmentLinked, optionAttachmentReturn;
extern JE_byte chargeWait, chargeLevel, chargeMax, chargeGr, chargeGrWait;
extern JE_word neat;
extern rep_explosion_type rep_explosions[MAX_REPEATING_EXPLOSIONS];
extern superpixel_type superpixels[MAX_SUPERPIXELS];
extern unsigned int last_superpixel;
extern JE_byte temp, temp2, temp3;
extern JE_word tempX, tempY;
extern JE_word tempW;
extern JE_boolean doNotSaveBackup;
extern JE_word x, y;
extern JE_integer b;
extern JE_byte **BKwrap1to, **BKwrap2to, **BKwrap3to, **BKwrap1, **BKwrap2, **BKwrap3;
extern JE_shortint specialWeaponFilter, specialWeaponFreq;
extern JE_word specialWeaponWpn;
extern JE_boolean linkToPlayer;
extern JE_word shipGr, shipGr2;
extern Sprite2_array *shipGrPtr, *shipGr2ptr;
 
static const int hud_sidekick_y[2][2] =
{
{ 64, 82 }, // one player HUD
{ 108, 126 }, // two player HUD
};
 
void JE_getShipInfo( void );
JE_word JE_SGr( JE_word ship, Sprite2_array **ptr );
 
void JE_drawOptions( void );
 
void JE_tyrianHalt( JE_byte code ); /* This ends the game */
void JE_specialComplete( JE_byte playernum, JE_byte specialType );
void JE_doSpecialShot( JE_byte playernum, uint *armor, uint *shield );
 
void JE_wipeShieldArmorBars( void );
JE_byte JE_playerDamage( JE_byte temp, Player * );
 
void JE_setupExplosion( signed int x, signed int y, signed int delta_y, unsigned int type, bool fixed_position, bool follow_player );
void JE_setupExplosionLarge( JE_boolean enemyground, JE_byte explonum, JE_integer x, JE_integer y );
 
void JE_drawShield( void );
void JE_drawArmor( void );
 
JE_word JE_portConfigs( void );
 
/*SuperPixels*/
void JE_doSP( JE_word x, JE_word y, JE_word num, JE_byte explowidth, JE_byte color );
void JE_drawSP( void );
 
void JE_drawOptionLevel( void );
 
 
#endif /* VARZ_H */
 
/contrib/games/opentyrian/src/vga256d.c
0,0 → 1,161
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "vga256d.h"
 
#include "config.h" // For fullscreen stuff
#include "keyboard.h"
#include "opentyr.h"
#include "palette.h"
#include "video.h"
 
#include "SDL.h"
 
#include <assert.h>
#include <ctype.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
 
void JE_pix( SDL_Surface *surface, int x, int y, JE_byte c )
{
/* Bad things happen if we don't clip */
if (x < surface->pitch && y < surface->h)
{
Uint8 *vga = surface->pixels;
vga[y * surface->pitch + x] = c;
}
}
 
void JE_pix3( SDL_Surface *surface, int x, int y, JE_byte c )
{
/* Originally impemented as several direct accesses */
JE_pix(surface, x, y, c);
JE_pix(surface, x - 1, y, c);
JE_pix(surface, x + 1, y, c);
JE_pix(surface, x, y - 1, c);
JE_pix(surface, x, y + 1, c);
}
 
void JE_rectangle( SDL_Surface *surface, int a, int b, int c, int d, int e ) /* x1, y1, x2, y2, color */
{
if (a < surface->pitch && b < surface->h &&
c < surface->pitch && d < surface->h)
{
Uint8 *vga = surface->pixels;
int i;
 
/* Top line */
memset(&vga[b * surface->pitch + a], e, c - a + 1);
 
/* Bottom line */
memset(&vga[d * surface->pitch + a], e, c - a + 1);
 
/* Left line */
for (i = (b + 1) * surface->pitch + a; i < (d * surface->pitch + a); i += surface->pitch)
{
vga[i] = e;
}
 
/* Right line */
for (i = (b + 1) * surface->pitch + c; i < (d * surface->pitch + c); i += surface->pitch)
{
vga[i] = e;
}
} else {
printf("!!! WARNING: Rectangle clipped: %d %d %d %d %d\n", a, b, c, d, e);
}
}
 
void fill_rectangle_xy( SDL_Surface *surface, int x, int y, int x2, int y2, Uint8 color )
{
SDL_Rect rect = { x, y, x2 - x + 1, y2 - y + 1 };
SDL_FillRect(surface, &rect, color);
}
 
void JE_barShade( SDL_Surface *surface, int a, int b, int c, int d ) /* x1, y1, x2, y2 */
{
if (a < surface->pitch && b < surface->h &&
c < surface->pitch && d < surface->h)
{
Uint8 *vga = surface->pixels;
int i, j, width;
 
width = c - a + 1;
 
for (i = b * surface->pitch + a; i <= d * surface->pitch + a; i += surface->pitch)
{
for (j = 0; j < width; j++)
{
vga[i + j] = ((vga[i + j] & 0x0F) >> 1) | (vga[i + j] & 0xF0);
}
}
} else {
printf("!!! WARNING: Darker Rectangle clipped: %d %d %d %d\n", a,b,c,d);
}
}
 
void JE_barBright( SDL_Surface *surface, int a, int b, int c, int d ) /* x1, y1, x2, y2 */
{
if (a < surface->pitch && b < surface->h &&
c < surface->pitch && d < surface->h)
{
Uint8 *vga = surface->pixels;
int i, j, width;
 
width = c-a+1;
 
for (i = b * surface->pitch + a; i <= d * surface->pitch + a; i += surface->pitch)
{
for (j = 0; j < width; j++)
{
JE_byte al, ah;
al = ah = vga[i + j];
 
ah &= 0xF0;
al = (al & 0x0F) + 2;
 
if (al > 0x0F)
{
al = 0x0F;
}
 
vga[i + j] = al + ah;
}
}
} else {
printf("!!! WARNING: Brighter Rectangle clipped: %d %d %d %d\n", a,b,c,d);
}
}
 
void draw_segmented_gauge( SDL_Surface *surface, int x, int y, Uint8 color, uint segment_width, uint segment_height, uint segment_value, uint value )
{
assert(segment_width > 0 && segment_height > 0);
 
const uint segments = value / segment_value,
partial_segment = value % segment_value;
 
for (uint i = 0; i < segments; ++i)
{
fill_rectangle_hw(surface, x, y, segment_width, segment_height, color + 12);
x += segment_width + 1;
}
if (partial_segment > 0)
fill_rectangle_hw(surface, x, y, segment_width, segment_height, color + (12 * partial_segment / segment_value));
}
 
/contrib/games/opentyrian/src/vga256d.h
0,0 → 1,44
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef VGA256D_H
#define VGA256D_H
 
#include "opentyr.h"
 
#include "SDL.h"
 
void JE_pix( SDL_Surface *surface, int x, int y, JE_byte c );
void JE_pix3( SDL_Surface *surface, int x, int y, JE_byte c );
void JE_rectangle( SDL_Surface *surface, int a, int b, int c, int d, int e );
 
void fill_rectangle_xy( SDL_Surface *, int x, int y, int x2, int y2, Uint8 color );
 
void JE_barShade( SDL_Surface *surface, int a, int b, int c, int d );
void JE_barBright( SDL_Surface *surface, int a, int b, int c, int d );
 
static inline void fill_rectangle_hw( SDL_Surface *surface, int x, int y, uint h, uint w, Uint8 color )
{
SDL_Rect rect = { x, y, h, w };
SDL_FillRect(surface, &rect, color);
}
 
void draw_segmented_gauge( SDL_Surface *surface, int x, int y, Uint8 color, uint segment_width, uint segment_height, uint segment_value, uint value );
 
#endif /* VGA256D_H */
 
/contrib/games/opentyrian/src/vga_palette.c
0,0 → 1,71
#include "vga_palette.h"
 
// only used for the jukebox
 
Palette vga_palette =
{
{ 0, 0, 0}, { 0, 0, 168}, { 0, 168, 0}, { 0, 168, 168},
{168, 0, 0}, {168, 0, 168}, {168, 84, 0}, {168, 168, 168},
{ 84, 84, 84}, { 84, 84, 252}, { 84, 252, 84}, { 84, 252, 252},
{252, 84, 84}, {252, 84, 252}, {252, 252, 84}, {252, 252, 252},
{ 0, 0, 0}, { 20, 20, 20}, { 32, 32, 32}, { 44, 44, 44},
{ 56, 56, 56}, { 68, 68, 68}, { 80, 80, 80}, { 96, 96, 96},
{112, 112, 112}, {128, 128, 128}, {144, 144, 144}, {160, 160, 160},
{180, 180, 180}, {200, 200, 200}, {224, 224, 224}, {252, 252, 252},
{ 0, 0, 252}, { 64, 0, 252}, {124, 0, 252}, {188, 0, 252},
{252, 0, 252}, {252, 0, 188}, {252, 0, 124}, {252, 0, 64},
{252, 0, 0}, {252, 64, 0}, {252, 124, 0}, {252, 188, 0},
{252, 252, 0}, {188, 252, 0}, {124, 252, 0}, { 64, 252, 0},
{ 0, 252, 0}, { 0, 252, 64}, { 0, 252, 124}, { 0, 252, 188},
{ 0, 252, 252}, { 0, 188, 252}, { 0, 124, 252}, { 0, 64, 252},
{124, 124, 252}, {156, 124, 252}, {188, 124, 252}, {220, 124, 252},
{252, 124, 252}, {252, 124, 220}, {252, 124, 188}, {252, 124, 156},
{252, 124, 124}, {252, 156, 124}, {252, 188, 124}, {252, 220, 124},
{252, 252, 124}, {220, 252, 124}, {188, 252, 124}, {156, 252, 124},
{124, 252, 124}, {124, 252, 156}, {124, 252, 188}, {124, 252, 220},
{124, 252, 252}, {124, 220, 252}, {124, 188, 252}, {124, 156, 252},
{180, 180, 252}, {196, 180, 252}, {216, 180, 252}, {232, 180, 252},
{252, 180, 252}, {252, 180, 232}, {252, 180, 216}, {252, 180, 196},
{252, 180, 180}, {252, 196, 180}, {252, 216, 180}, {252, 232, 180},
{252, 252, 180}, {232, 252, 180}, {216, 252, 180}, {196, 252, 180},
{180, 252, 180}, {180, 252, 196}, {180, 252, 216}, {180, 252, 232},
{180, 252, 252}, {180, 232, 252}, {180, 216, 252}, {180, 196, 252},
{ 0, 0, 112}, { 28, 0, 112}, { 56, 0, 112}, { 84, 0, 112},
{112, 0, 112}, {112, 0, 84}, {112, 0, 56}, {112, 0, 28},
{112, 0, 0}, {112, 28, 0}, {112, 56, 0}, {112, 84, 0},
{112, 112, 0}, { 84, 112, 0}, { 56, 112, 0}, { 28, 112, 0},
{ 0, 112, 0}, { 0, 112, 28}, { 0, 112, 56}, { 0, 112, 84},
{ 0, 112, 112}, { 0, 84, 112}, { 0, 56, 112}, { 0, 28, 112},
{ 56, 56, 112}, { 68, 56, 112}, { 84, 56, 112}, { 96, 56, 112},
{112, 56, 112}, {112, 56, 96}, {112, 56, 84}, {112, 56, 68},
{112, 56, 56}, {112, 68, 56}, {112, 84, 56}, {112, 96, 56},
{112, 112, 56}, { 96, 112, 56}, { 84, 112, 56}, { 68, 112, 56},
{ 56, 112, 56}, { 56, 112, 68}, { 56, 112, 84}, { 56, 112, 96},
{ 56, 112, 112}, { 56, 96, 112}, { 56, 84, 112}, { 56, 68, 112},
{ 80, 80, 112}, { 88, 80, 112}, { 96, 80, 112}, {104, 80, 112},
{112, 80, 112}, {112, 80, 104}, {112, 80, 96}, {112, 80, 88},
{112, 80, 80}, {112, 88, 80}, {112, 96, 80}, {112, 104, 80},
{112, 112, 80}, {104, 112, 80}, { 96, 112, 80}, { 88, 112, 80},
{ 80, 112, 80}, { 80, 112, 88}, { 80, 112, 96}, { 80, 112, 104},
{ 80, 112, 112}, { 80, 104, 112}, { 80, 96, 112}, { 80, 88, 112},
{ 0, 0, 64}, { 16, 0, 64}, { 32, 0, 64}, { 48, 0, 64},
{ 64, 0, 64}, { 64, 0, 48}, { 64, 0, 32}, { 64, 0, 16},
{ 64, 0, 0}, { 64, 16, 0}, { 64, 32, 0}, { 64, 48, 0},
{ 64, 64, 0}, { 48, 64, 0}, { 32, 64, 0}, { 16, 64, 0},
{ 0, 64, 0}, { 0, 64, 16}, { 0, 64, 32}, { 0, 64, 48},
{ 0, 64, 64}, { 0, 48, 64}, { 0, 32, 64}, { 0, 16, 64},
{ 32, 32, 64}, { 40, 32, 64}, { 48, 32, 64}, { 56, 32, 64},
{ 64, 32, 64}, { 64, 32, 56}, { 64, 32, 48}, { 64, 32, 40},
{ 64, 32, 32}, { 64, 40, 32}, { 64, 48, 32}, { 64, 56, 32},
{ 64, 64, 32}, { 56, 64, 32}, { 48, 64, 32}, { 40, 64, 32},
{ 32, 64, 32}, { 32, 64, 40}, { 32, 64, 48}, { 32, 64, 56},
{ 32, 64, 64}, { 32, 56, 64}, { 32, 48, 64}, { 32, 40, 64},
{ 44, 44, 64}, { 48, 44, 64}, { 52, 44, 64}, { 60, 44, 64},
{ 64, 44, 64}, { 64, 44, 60}, { 64, 44, 52}, { 64, 44, 48},
{ 64, 44, 44}, { 64, 48, 44}, { 64, 52, 44}, { 64, 60, 44},
{ 64, 64, 44}, { 60, 64, 44}, { 52, 64, 44}, { 48, 64, 44},
{ 44, 64, 44}, { 44, 64, 48}, { 44, 64, 52}, { 44, 64, 60},
{ 44, 64, 64}, { 44, 60, 64}, { 44, 52, 64}, { 44, 48, 64},
{ 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0},
{ 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}
};
/contrib/games/opentyrian/src/vga_palette.h
0,0 → 1,8
#ifndef VGA_PALETTE_H
#define VGA_PALETTE_H
 
#include "palette.h"
 
extern Palette vga_palette;
 
#endif // VGA_PALETTE_H
/contrib/games/opentyrian/src/video.c
0,0 → 1,204
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "video.h"
 
#include "keyboard.h"
#include "opentyr.h"
#include "palette.h"
#include "video_scale.h"
 
#include <assert.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
 
bool fullscreen_enabled = false;
 
SDL_Surface *VGAScreen, *VGAScreenSeg;
SDL_Surface *VGAScreen2;
SDL_Surface *game_screen;
 
static ScalerFunction scaler_function;
 
void init_video( void )
{
SDL_ShowCursor(0);
if (SDL_WasInit(SDL_INIT_VIDEO))
return;
 
if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
{
fprintf(stderr, "error: failed to initialize SDL video: %s\n", SDL_GetError());
exit(1);
}
 
SDL_WM_SetCaption("OpenTyrian", NULL);
 
VGAScreen = VGAScreenSeg = SDL_CreateRGBSurface(SDL_SWSURFACE, vga_width, vga_height, 8, 0, 0, 0, 0);
VGAScreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, vga_width, vga_height, 8, 0, 0, 0, 0);
game_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, vga_width, vga_height, 8, 0, 0, 0, 0);
 
SDL_FillRect(VGAScreen, NULL, 0);
if (!init_scaler(scaler, fullscreen_enabled) && // try desired scaler and desired fullscreen state
!init_any_scaler(fullscreen_enabled) && // try any scaler in desired fullscreen state
!init_any_scaler(!fullscreen_enabled)) // try any scaler in other fullscreen state
{
fprintf(stderr, "error: failed to initialize any supported video mode\n");
exit(EXIT_FAILURE);
}
}
 
int can_init_scaler( unsigned int new_scaler, bool fullscreen )
{
if (new_scaler >= scalers_count)
return false;
 
int w = scalers[new_scaler].width,
h = scalers[new_scaler].height;
int flags = SDL_SWSURFACE | SDL_HWPALETTE | (fullscreen ? SDL_FULLSCREEN : 0);
 
// test each bitdepth
for (uint bpp = 32; bpp > 0; bpp -= 8)
{
uint temp_bpp = SDL_VideoModeOK(w, h, bpp, flags);
 
if ((temp_bpp == 32 && scalers[new_scaler].scaler32) ||
(temp_bpp == 16 && scalers[new_scaler].scaler16) ||
(temp_bpp == 8 && scalers[new_scaler].scaler8 ))
{
return temp_bpp;
}
else if (temp_bpp == 24 && scalers[new_scaler].scaler32)
{
// scalers don't support 24 bpp because it's a pain
// so let SDL handle the conversion
return 32;
}
}
 
return 0;
}
 
bool init_scaler( unsigned int new_scaler, bool fullscreen )
{
int w = scalers[new_scaler].width,
h = scalers[new_scaler].height;
int bpp = can_init_scaler(new_scaler, fullscreen);
int flags = SDL_SWSURFACE | SDL_HWPALETTE | (fullscreen ? SDL_FULLSCREEN : 0);
 
if (bpp == 0)
return false;
#ifdef _KOLIBRI
bpp=16; // DEBUG
#endif
SDL_Surface *const surface = SDL_SetVideoMode(w, h, bpp, flags);
 
if (surface == NULL)
{
fprintf(stderr, "error: failed to initialize %s video mode %dx%dx%d: %s\n", fullscreen ? "fullscreen" : "windowed", w, h, bpp, SDL_GetError());
return false;
}
 
w = surface->w;
h = surface->h;
 
#ifdef _KOLIBRI
uSDL_SetWinCenter(w,h);
#endif
//bpp = surface->format->BitsPerPixel;
 
printf("initialized video: %dx%dx%d %s\n", w, h, bpp, fullscreen ? "fullscreen" : "windowed");
 
scaler = new_scaler;
fullscreen_enabled = fullscreen;
 
switch (bpp)
{
case 32:
scaler_function = scalers[scaler].scaler32;
break;
case 16:
scaler_function = scalers[scaler].scaler16;
break;
case 8:
scaler_function = scalers[scaler].scaler8;
break;
default:
scaler_function = NULL;
break;
}
 
if (scaler_function == NULL)
{
assert(false);
return false;
}
 
input_grab(input_grab_enabled);
JE_showVGA();
 
return true;
}
 
bool can_init_any_scaler( bool fullscreen )
{
for (int i = scalers_count - 1; i >= 0; --i)
if (can_init_scaler(i, fullscreen) != 0)
return true;
 
return false;
}
 
bool init_any_scaler( bool fullscreen )
{
// attempts all scalers from last to first
for (int i = scalers_count - 1; i >= 0; --i)
if (init_scaler(i, fullscreen))
return true;
 
return false;
}
 
void deinit_video( void )
{
SDL_FreeSurface(VGAScreenSeg);
SDL_FreeSurface(VGAScreen2);
SDL_FreeSurface(game_screen);
 
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
 
void JE_clr256( SDL_Surface * screen)
{
memset(screen->pixels, 0, screen->pitch * screen->h);
}
void JE_showVGA( void ) { scale_and_flip(VGAScreen); }
 
void scale_and_flip( SDL_Surface *src_surface )
{
assert(src_surface->format->BitsPerPixel == 8);
 
SDL_Surface *dst_surface = SDL_GetVideoSurface();
 
assert(scaler_function != NULL);
scaler_function(src_surface, dst_surface);
 
SDL_Flip(dst_surface);
}
 
/contrib/games/opentyrian/src/video.h
0,0 → 1,49
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef VIDEO_H
#define VIDEO_H
 
#include "opentyr.h"
 
#include "SDL.h"
 
#define vga_width 320
#define vga_height 200
 
extern bool fullscreen_enabled;
 
extern SDL_Surface *VGAScreen, *VGAScreenSeg;
extern SDL_Surface *game_screen;
extern SDL_Surface *VGAScreen2;
 
void init_video( void );
 
int can_init_scaler( unsigned int new_scaler, bool fullscreen );
bool init_scaler( unsigned int new_scaler, bool fullscreen );
bool can_init_any_scaler( bool fullscreen );
bool init_any_scaler( bool fullscreen );
 
void deinit_video( void );
 
void JE_clr256( SDL_Surface * );
void JE_showVGA( void );
void scale_and_flip( SDL_Surface * );
 
#endif /* VIDEO_H */
 
/contrib/games/opentyrian/src/video_scale.c
0,0 → 1,437
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2010 The OpenTyrian Development Team
*
* Scale2x, Scale3x
* Copyright (C) 2001, 2002, 2003, 2004 Andrea Mazzoleni
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "video_scale.h"
 
#include "palette.h"
#include "video.h"
 
#include <assert.h>
 
static void no_scale( SDL_Surface *src_surface, SDL_Surface *dst_surface );
static void nn_32( SDL_Surface *src_surface, SDL_Surface *dst_surface );
static void nn_16( SDL_Surface *src_surface, SDL_Surface *dst_surface );
 
static void scale2x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface );
static void scale2x_16( SDL_Surface *src_surface, SDL_Surface *dst_surface );
static void scale3x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface );
static void scale3x_16( SDL_Surface *src_surface, SDL_Surface *dst_surface );
 
void hq2x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface );
void hq3x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface );
void hq4x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface );
 
uint scaler;
 
const struct Scalers scalers[] =
{
#if defined(TARGET_GP2X) || defined(TARGET_DINGUX)
{ 320, 240, no_scale, nn_16, nn_32, "None" },
#else
{ 1 * vga_width, 1 * vga_height, no_scale, nn_16, nn_32, "None" },
{ 2 * vga_width, 2 * vga_height, NULL, nn_16, nn_32, "2x" },
{ 2 * vga_width, 2 * vga_height, NULL, scale2x_16, scale2x_32, "Scale2x" },
{ 2 * vga_width, 2 * vga_height, NULL, NULL, hq2x_32, "hq2x" },
{ 3 * vga_width, 3 * vga_height, NULL, nn_16, nn_32, "3x" },
{ 3 * vga_width, 3 * vga_height, NULL, scale3x_16, scale3x_32, "Scale3x" },
{ 3 * vga_width, 3 * vga_height, NULL, NULL, hq3x_32, "hq3x" },
{ 4 * vga_width, 4 * vga_height, NULL, nn_16, nn_32, "4x" },
{ 4 * vga_width, 4 * vga_height, NULL, NULL, hq4x_32, "hq4x" },
#endif
};
const uint scalers_count = COUNTOF(scalers);
 
void set_scaler_by_name( const char *name )
{
for (uint i = 0; i < scalers_count; ++i)
{
if (strcmp(name, scalers[i].name) == 0)
{
scaler = i;
break;
}
}
}
 
#if defined(TARGET_GP2X) || defined(TARGET_DINGUX)
#define VGA_CENTERED
#endif
 
void no_scale( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = src_surface->pixels,
*dst = dst_surface->pixels;
#ifdef VGA_CENTERED
size_t blank = (dst_surface->h - src_surface->h) / 2 * dst_surface->pitch;
memset(dst, 0, blank);
dst += blank;
#endif
memcpy(dst, src, src_surface->pitch * src_surface->h);
#ifdef VGA_CENTERED
dst += src_surface->pitch * src_surface->h;
memset(dst, 0, blank);
#endif
}
 
 
void nn_32( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = src_surface->pixels, *src_temp,
*dst = dst_surface->pixels, *dst_temp;
int src_pitch = src_surface->pitch,
dst_pitch = dst_surface->pitch;
const int dst_Bpp = 4; // dst_surface->format->BytesPerPixel
const int height = vga_height, // src_surface->h
width = vga_width, // src_surface->w
scale = dst_surface->w / width;
assert(scale == dst_surface->h / height);
#ifdef VGA_CENTERED
size_t blank = (dst_surface->h - src_surface->h) / 2 * dst_surface->pitch;
memset(dst, 0, blank);
dst += blank;
#endif
for (int y = height; y > 0; y--)
{
src_temp = src;
dst_temp = dst;
for (int x = width; x > 0; x--)
{
for (int z = scale; z > 0; z--)
{
*(Uint32 *)dst = rgb_palette[*src];
dst += dst_Bpp;
}
src++;
}
src = src_temp + src_pitch;
dst = dst_temp + dst_pitch;
for (int z = scale; z > 1; z--)
{
memcpy(dst, dst_temp, dst_pitch);
dst += dst_pitch;
}
}
#ifdef VGA_CENTERED
memset(dst, 0, blank);
#endif
}
 
void nn_16( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = src_surface->pixels, *src_temp,
*dst = dst_surface->pixels, *dst_temp;
int src_pitch = src_surface->pitch,
dst_pitch = dst_surface->pitch;
const int dst_Bpp = 2; // dst_surface->format->BytesPerPixel
const int height = vga_height, // src_surface->h
width = vga_width, // src_surface->w
scale = dst_surface->w / width;
assert(scale == dst_surface->h / height);
#ifdef VGA_CENTERED
size_t blank = (dst_surface->h - src_surface->h) / 2 * dst_surface->pitch;
memset(dst, 0, blank);
dst += blank;
#endif
for (int y = height; y > 0; y--)
{
src_temp = src;
dst_temp = dst;
for (int x = width; x > 0; x--)
{
for (int z = scale; z > 0; z--)
{
*(Uint16 *)dst = rgb_palette[*src];
dst += dst_Bpp;
}
src++;
}
src = src_temp + src_pitch;
dst = dst_temp + dst_pitch;
for (int z = scale; z > 1; z--)
{
memcpy(dst, dst_temp, dst_pitch);
dst += dst_pitch;
}
}
#ifdef VGA_CENTERED
memset(dst, 0, blank);
#endif
}
 
 
void scale2x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = src_surface->pixels, *src_temp,
*dst = dst_surface->pixels, *dst_temp;
int src_pitch = src_surface->pitch,
dst_pitch = dst_surface->pitch;
const int dst_Bpp = 4; // dst_surface->format->BytesPerPixel
const int height = vga_height, // src_surface->h
width = vga_width; // src_surface->w
int prevline, nextline;
Uint32 E0, E1, E2, E3, B, D, E, F, H;
for (int y = 0; y < height; y++)
{
src_temp = src;
dst_temp = dst;
prevline = (y > 0) ? -src_pitch : 0;
nextline = (y < height - 1) ? src_pitch : 0;
for (int x = 0; x < width; x++)
{
B = rgb_palette[*(src + prevline)];
D = rgb_palette[*(x > 0 ? src - 1 : src)];
E = rgb_palette[*src];
F = rgb_palette[*(x < width - 1 ? src + 1 : src)];
H = rgb_palette[*(src + nextline)];
if (B != H && D != F) {
E0 = D == B ? D : E;
E1 = B == F ? F : E;
E2 = D == H ? D : E;
E3 = H == F ? F : E;
} else {
E0 = E1 = E2 = E3 = E;
}
*(Uint32 *)dst = E0;
*(Uint32 *)(dst + dst_Bpp) = E1;
*(Uint32 *)(dst + dst_pitch) = E2;
*(Uint32 *)(dst + dst_pitch + dst_Bpp) = E3;
src++;
dst += 2 * dst_Bpp;
}
src = src_temp + src_pitch;
dst = dst_temp + 2 * dst_pitch;
}
}
 
void scale2x_16( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = src_surface->pixels, *src_temp,
*dst = dst_surface->pixels, *dst_temp;
int src_pitch = src_surface->pitch,
dst_pitch = dst_surface->pitch;
const int dst_Bpp = 2; // dst_surface->format->BytesPerPixel
const int height = vga_height, // src_surface->h
width = vga_width; // src_surface->w
int prevline, nextline;
Uint16 E0, E1, E2, E3, B, D, E, F, H;
for (int y = 0; y < height; y++)
{
src_temp = src;
dst_temp = dst;
prevline = (y > 0) ? -src_pitch : 0;
nextline = (y < height - 1) ? src_pitch : 0;
for (int x = 0; x < width; x++)
{
B = rgb_palette[*(src + prevline)];
D = rgb_palette[*(x > 0 ? src - 1 : src)];
E = rgb_palette[*src];
F = rgb_palette[*(x < width - 1 ? src + 1 : src)];
H = rgb_palette[*(src + nextline)];
if (B != H && D != F) {
E0 = D == B ? D : E;
E1 = B == F ? F : E;
E2 = D == H ? D : E;
E3 = H == F ? F : E;
} else {
E0 = E1 = E2 = E3 = E;
}
*(Uint16 *)dst = E0;
*(Uint16 *)(dst + dst_Bpp) = E1;
*(Uint16 *)(dst + dst_pitch) = E2;
*(Uint16 *)(dst + dst_pitch + dst_Bpp) = E3;
src++;
dst += 2 * dst_Bpp;
}
src = src_temp + src_pitch;
dst = dst_temp + 2 * dst_pitch;
}
}
 
 
void scale3x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = src_surface->pixels, *src_temp,
*dst = dst_surface->pixels, *dst_temp;
int src_pitch = src_surface->pitch,
dst_pitch = dst_surface->pitch;
const int dst_Bpp = 4; // dst_surface->format->BytesPerPixel
const int height = vga_height, // src_surface->h
width = vga_width; // src_surface->w
int prevline, nextline;
Uint32 E0, E1, E2, E3, E4, E5, E6, E7, E8, A, B, C, D, E, F, G, H, I;
for (int y = 0; y < height; y++)
{
src_temp = src;
dst_temp = dst;
prevline = (y > 0) ? -src_pitch : 0;
nextline = (y < height - 1) ? src_pitch : 0;
for (int x = 0; x < width; x++)
{
A = rgb_palette[*(src + prevline - (x > 0 ? 1 : 0))];
B = rgb_palette[*(src + prevline)];
C = rgb_palette[*(src + prevline + (x < width - 1 ? 1 : 0))];
D = rgb_palette[*(src - (x > 0 ? 1 : 0))];
E = rgb_palette[*src];
F = rgb_palette[*(src + (x < width - 1 ? 1 : 0))];
G = rgb_palette[*(src + nextline - (x > 0 ? 1 : 0))];
H = rgb_palette[*(src + nextline)];
I = rgb_palette[*(src + nextline + (x < width - 1 ? 1 : 0))];
if (B != H && D != F) {
E0 = D == B ? D : E;
E1 = (D == B && E != C) || (B == F && E != A) ? B : E;
E2 = B == F ? F : E;
E3 = (D == B && E != G) || (D == H && E != A) ? D : E;
E4 = E;
E5 = (B == F && E != I) || (H == F && E != C) ? F : E;
E6 = D == H ? D : E;
E7 = (D == H && E != I) || (H == F && E != G) ? H : E;
E8 = H == F ? F : E;
} else {
E0 = E1 = E2 = E3 = E4 = E5 = E6 = E7 = E8 = E;
}
*(Uint32 *)dst = E0;
*(Uint32 *)(dst + dst_Bpp) = E1;
*(Uint32 *)(dst + 2 * dst_Bpp) = E2;
*(Uint32 *)(dst + dst_pitch) = E3;
*(Uint32 *)(dst + dst_pitch + dst_Bpp) = E4;
*(Uint32 *)(dst + dst_pitch + 2 * dst_Bpp) = E5;
*(Uint32 *)(dst + 2 * dst_pitch) = E6;
*(Uint32 *)(dst + 2 * dst_pitch + dst_Bpp) = E7;
*(Uint32 *)(dst + 2 * dst_pitch + 2 * dst_Bpp) = E8;
src++;
dst += 3 * dst_Bpp;
}
src = src_temp + src_pitch;
dst = dst_temp + 3 * dst_pitch;
}
}
 
void scale3x_16( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = src_surface->pixels, *src_temp,
*dst = dst_surface->pixels, *dst_temp;
int src_pitch = src_surface->pitch,
dst_pitch = dst_surface->pitch;
const int dst_Bpp = 2; // dst_surface->format->BytesPerPixel
const int height = vga_height, // src_surface->h
width = vga_width; // src_surface->w
int prevline, nextline;
Uint16 E0, E1, E2, E3, E4, E5, E6, E7, E8, A, B, C, D, E, F, G, H, I;
for (int y = 0; y < height; y++)
{
src_temp = src;
dst_temp = dst;
prevline = (y > 0) ? -src_pitch : 0;
nextline = (y < height - 1) ? src_pitch : 0;
for (int x = 0; x < width; x++)
{
A = rgb_palette[*(src + prevline - (x > 0 ? 1 : 0))];
B = rgb_palette[*(src + prevline)];
C = rgb_palette[*(src + prevline + (x < width - 1 ? 1 : 0))];
D = rgb_palette[*(src - (x > 0 ? 1 : 0))];
E = rgb_palette[*src];
F = rgb_palette[*(src + (x < width - 1 ? 1 : 0))];
G = rgb_palette[*(src + nextline - (x > 0 ? 1 : 0))];
H = rgb_palette[*(src + nextline)];
I = rgb_palette[*(src + nextline + (x < width - 1 ? 1 : 0))];
if (B != H && D != F) {
E0 = D == B ? D : E;
E1 = (D == B && E != C) || (B == F && E != A) ? B : E;
E2 = B == F ? F : E;
E3 = (D == B && E != G) || (D == H && E != A) ? D : E;
E4 = E;
E5 = (B == F && E != I) || (H == F && E != C) ? F : E;
E6 = D == H ? D : E;
E7 = (D == H && E != I) || (H == F && E != G) ? H : E;
E8 = H == F ? F : E;
} else {
E0 = E1 = E2 = E3 = E4 = E5 = E6 = E7 = E8 = E;
}
*(Uint16 *)dst = E0;
*(Uint16 *)(dst + dst_Bpp) = E1;
*(Uint16 *)(dst + 2 * dst_Bpp) = E2;
*(Uint16 *)(dst + dst_pitch) = E3;
*(Uint16 *)(dst + dst_pitch + dst_Bpp) = E4;
*(Uint16 *)(dst + dst_pitch + 2 * dst_Bpp) = E5;
*(Uint16 *)(dst + 2 * dst_pitch) = E6;
*(Uint16 *)(dst + 2 * dst_pitch + dst_Bpp) = E7;
*(Uint16 *)(dst + 2 * dst_pitch + 2 * dst_Bpp) = E8;
src++;
dst += 3 * dst_Bpp;
}
src = src_temp + src_pitch;
dst = dst_temp + 3 * dst_pitch;
}
}
 
/contrib/games/opentyrian/src/video_scale.h
0,0 → 1,42
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2010 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef VIDEO_SCALE_H
#define VIDEO_SCALE_H
 
#include "opentyr.h"
 
#include "SDL.h"
 
typedef void (*ScalerFunction)( SDL_Surface *dst, SDL_Surface *src );
 
struct Scalers
{
int width, height;
ScalerFunction scaler8, scaler16, scaler32;
const char *name;
};
 
extern uint scaler;
extern const struct Scalers scalers[];
extern const uint scalers_count;
 
void set_scaler_by_name( const char *name );
 
#endif /* VIDEO_SCALE_H */
 
/contrib/games/opentyrian/src/video_scale_hqNx.c
0,0 → 1,11895
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2010 The OpenTyrian Development Team
*
* hq2x, hq3x, hq4x
* Copyright (C) 2003 MaxSt ( maxst@hiend3d.com )
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "palette.h"
#include "video.h"
 
void interp1(Uint32 *pc, Uint32 c1, Uint32 c2);
void interp2(Uint32 *pc, Uint32 c1, Uint32 c2, Uint32 c3);
void interp3(Uint32 *pc, Uint32 c1, Uint32 c2);
void interp4(Uint32 *pc, Uint32 c1, Uint32 c2, Uint32 c3);
void interp5(Uint32 *pc, Uint32 c1, Uint32 c2);
void interp6(Uint32 *pc, Uint32 c1, Uint32 c2, Uint32 c3);
void interp7(Uint32 *pc, Uint32 c1, Uint32 c2, Uint32 c3);
void interp8(Uint32 *pc, Uint32 c1, Uint32 c2);
void interp9(Uint32 *pc, Uint32 c1, Uint32 c2, Uint32 c3);
void interp10(Uint32 *pc, Uint32 c1, Uint32 c2, Uint32 c3);
bool diff(unsigned int w1, unsigned int w2);
 
void hq2x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface );
void hq3x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface );
void hq4x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface );
 
static int YUV1, YUV2;
const int Ymask = 0x00FF0000;
const int Umask = 0x0000FF00;
const int Vmask = 0x000000FF;
const int trY = 0x00300000;
const int trU = 0x00000700;
const int trV = 0x00000006;
 
inline void interp1(Uint32 *pc, Uint32 c1, Uint32 c2)
{
*pc = (c1*3+c2) >> 2;
}
 
inline void interp2(Uint32 *pc, Uint32 c1, Uint32 c2, Uint32 c3)
{
*pc = (c1*2+c2+c3) >> 2;
}
 
inline void interp3(Uint32 *pc, Uint32 c1, Uint32 c2)
{
//*((int*)pc) = (c1*7+c2)/8;
*((int*)pc) = ((((c1 & 0x00FF00)*7 + (c2 & 0x00FF00) ) & 0x0007F800) +
(((c1 & 0xFF00FF)*7 + (c2 & 0xFF00FF) ) & 0x07F807F8)) >> 3;
}
 
inline void interp4(Uint32 *pc, Uint32 c1, Uint32 c2, Uint32 c3)
{
//*((int*)pc) = (c1*2+(c2+c3)*7)/16;
*((int*)pc) = ((((c1 & 0x00FF00)*2 + ((c2 & 0x00FF00) + (c3 & 0x00FF00))*7 ) & 0x000FF000) +
(((c1 & 0xFF00FF)*2 + ((c2 & 0xFF00FF) + (c3 & 0xFF00FF))*7 ) & 0x0FF00FF0)) >> 4;
}
 
inline void interp5(Uint32 *pc, Uint32 c1, Uint32 c2)
{
*pc = (c1+c2) >> 1;
}
 
inline void interp6(Uint32 *pc, Uint32 c1, Uint32 c2, Uint32 c3)
{
//*pc = (c1*5+c2*2+c3)/8;
*pc = ((((c1 & 0x00FF00)*5 + (c2 & 0x00FF00)*2 + (c3 & 0x00FF00) ) & 0x0007F800) +
(((c1 & 0xFF00FF)*5 + (c2 & 0xFF00FF)*2 + (c3 & 0xFF00FF) ) & 0x07F807F8)) >> 3;
}
 
inline void interp7(Uint32 *pc, Uint32 c1, Uint32 c2, Uint32 c3)
{
//*pc = (c1*6+c2+c3)/8;
*pc = ((((c1 & 0x00FF00)*6 + (c2 & 0x00FF00) + (c3 & 0x00FF00) ) & 0x0007F800) +
(((c1 & 0xFF00FF)*6 + (c2 & 0xFF00FF) + (c3 & 0xFF00FF) ) & 0x07F807F8)) >> 3;
}
 
inline void interp8(Uint32 *pc, Uint32 c1, Uint32 c2)
{
//*pc = (c1*5+c2*3)/8;
*pc = ((((c1 & 0x00FF00)*5 + (c2 & 0x00FF00)*3 ) & 0x0007F800) +
(((c1 & 0xFF00FF)*5 + (c2 & 0xFF00FF)*3 ) & 0x07F807F8)) >> 3;
}
 
inline void interp9(Uint32 *pc, Uint32 c1, Uint32 c2, Uint32 c3)
{
//*pc = (c1*2+(c2+c3)*3)/8;
*pc = ((((c1 & 0x00FF00)*2 + ((c2 & 0x00FF00) + (c3 & 0x00FF00))*3 ) & 0x0007F800) +
(((c1 & 0xFF00FF)*2 + ((c2 & 0xFF00FF) + (c3 & 0xFF00FF))*3 ) & 0x07F807F8)) >> 3;
}
 
inline void interp10(Uint32 *pc, Uint32 c1, Uint32 c2, Uint32 c3)
{
//*pc = (c1*14+c2+c3)/16;
*pc = ((((c1 & 0x00FF00)*14 + (c2 & 0x00FF00) + (c3 & 0x00FF00) ) & 0x000FF000) +
(((c1 & 0xFF00FF)*14 + (c2 & 0xFF00FF) + (c3 & 0xFF00FF) ) & 0x0FF00FF0)) >> 4;
}
 
inline bool diff(unsigned int w1, unsigned int w2)
{
Uint32 YUV1 = yuv_palette[w1];
Uint32 YUV2 = yuv_palette[w2];
return ( ( abs((YUV1 & Ymask) - (YUV2 & Ymask)) > trY ) ||
( abs((YUV1 & Umask) - (YUV2 & Umask)) > trU ) ||
( abs((YUV1 & Vmask) - (YUV2 & Vmask)) > trV ) );
}
 
 
#define PIXEL00_0 *(Uint32 *)dst = c[5];
#define PIXEL00_10 interp1((Uint32 *)dst, c[5], c[1]);
#define PIXEL00_11 interp1((Uint32 *)dst, c[5], c[4]);
#define PIXEL00_12 interp1((Uint32 *)dst, c[5], c[2]);
#define PIXEL00_20 interp2((Uint32 *)dst, c[5], c[4], c[2]);
#define PIXEL00_21 interp2((Uint32 *)dst, c[5], c[1], c[2]);
#define PIXEL00_22 interp2((Uint32 *)dst, c[5], c[1], c[4]);
#define PIXEL00_60 interp6((Uint32 *)dst, c[5], c[2], c[4]);
#define PIXEL00_61 interp6((Uint32 *)dst, c[5], c[4], c[2]);
#define PIXEL00_70 interp7((Uint32 *)dst, c[5], c[4], c[2]);
#define PIXEL00_90 interp9((Uint32 *)dst, c[5], c[4], c[2]);
#define PIXEL00_100 interp10((Uint32 *)dst, c[5], c[4], c[2]);
#define PIXEL01_0 *(Uint32 *)(dst + dst_Bpp) = c[5];
#define PIXEL01_10 interp1((Uint32 *)(dst + dst_Bpp), c[5], c[3]);
#define PIXEL01_11 interp1((Uint32 *)(dst + dst_Bpp), c[5], c[2]);
#define PIXEL01_12 interp1((Uint32 *)(dst + dst_Bpp), c[5], c[6]);
#define PIXEL01_20 interp2((Uint32 *)(dst + dst_Bpp), c[5], c[2], c[6]);
#define PIXEL01_21 interp2((Uint32 *)(dst + dst_Bpp), c[5], c[3], c[6]);
#define PIXEL01_22 interp2((Uint32 *)(dst + dst_Bpp), c[5], c[3], c[2]);
#define PIXEL01_60 interp6((Uint32 *)(dst + dst_Bpp), c[5], c[6], c[2]);
#define PIXEL01_61 interp6((Uint32 *)(dst + dst_Bpp), c[5], c[2], c[6]);
#define PIXEL01_70 interp7((Uint32 *)(dst + dst_Bpp), c[5], c[2], c[6]);
#define PIXEL01_90 interp9((Uint32 *)(dst + dst_Bpp), c[5], c[2], c[6]);
#define PIXEL01_100 interp10((Uint32 *)(dst + dst_Bpp), c[5], c[2], c[6]);
#define PIXEL10_0 *(Uint32 *)(dst + dst_pitch) = c[5];
#define PIXEL10_10 interp1((Uint32 *)(dst + dst_pitch), c[5], c[7]);
#define PIXEL10_11 interp1((Uint32 *)(dst + dst_pitch), c[5], c[8]);
#define PIXEL10_12 interp1((Uint32 *)(dst + dst_pitch), c[5], c[4]);
#define PIXEL10_20 interp2((Uint32 *)(dst + dst_pitch), c[5], c[8], c[4]);
#define PIXEL10_21 interp2((Uint32 *)(dst + dst_pitch), c[5], c[7], c[4]);
#define PIXEL10_22 interp2((Uint32 *)(dst + dst_pitch), c[5], c[7], c[8]);
#define PIXEL10_60 interp6((Uint32 *)(dst + dst_pitch), c[5], c[4], c[8]);
#define PIXEL10_61 interp6((Uint32 *)(dst + dst_pitch), c[5], c[8], c[4]);
#define PIXEL10_70 interp7((Uint32 *)(dst + dst_pitch), c[5], c[8], c[4]);
#define PIXEL10_90 interp9((Uint32 *)(dst + dst_pitch), c[5], c[8], c[4]);
#define PIXEL10_100 interp10((Uint32 *)(dst + dst_pitch), c[5], c[8], c[4]);
#define PIXEL11_0 *(Uint32 *)(dst + dst_pitch + dst_Bpp) = c[5];
#define PIXEL11_10 interp1((Uint32 *)(dst + dst_pitch + dst_Bpp), c[5], c[9]);
#define PIXEL11_11 interp1((Uint32 *)(dst + dst_pitch + dst_Bpp), c[5], c[6]);
#define PIXEL11_12 interp1((Uint32 *)(dst + dst_pitch + dst_Bpp), c[5], c[8]);
#define PIXEL11_20 interp2((Uint32 *)(dst + dst_pitch + dst_Bpp), c[5], c[6], c[8]);
#define PIXEL11_21 interp2((Uint32 *)(dst + dst_pitch + dst_Bpp), c[5], c[9], c[8]);
#define PIXEL11_22 interp2((Uint32 *)(dst + dst_pitch + dst_Bpp), c[5], c[9], c[6]);
#define PIXEL11_60 interp6((Uint32 *)(dst + dst_pitch + dst_Bpp), c[5], c[8], c[6]);
#define PIXEL11_61 interp6((Uint32 *)(dst + dst_pitch + dst_Bpp), c[5], c[6], c[8]);
#define PIXEL11_70 interp7((Uint32 *)(dst + dst_pitch + dst_Bpp), c[5], c[6], c[8]);
#define PIXEL11_90 interp9((Uint32 *)(dst + dst_pitch + dst_Bpp), c[5], c[6], c[8]);
#define PIXEL11_100 interp10((Uint32 *)(dst + dst_pitch + dst_Bpp), c[5], c[6], c[8]);
 
void hq2x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = src_surface->pixels, *src_temp,
*dst = dst_surface->pixels, *dst_temp;
int src_pitch = src_surface->pitch,
dst_pitch = dst_surface->pitch;
const int dst_Bpp = 4; // dst_surface->format->BytesPerPixel
const int height = vga_height, // src_surface->h
width = vga_width; // src_surface->w
int prevline, nextline;
Uint32 w[10];
Uint32 c[10];
// +----+----+----+
// | | | |
// | w1 | w2 | w3 |
// +----+----+----+
// | | | |
// | w4 | w5 | w6 |
// +----+----+----+
// | | | |
// | w7 | w8 | w9 |
// +----+----+----+
for (int j = 0; j < height; j++)
{
src_temp = src;
dst_temp = dst;
prevline = (j > 0) ? -width : 0;
nextline = (j < height - 1) ? width : 0;
for (int i = 0; i < width; i++)
{
w[2] = *(src + prevline);
w[5] = *src;
w[8] = *(src + nextline);
if (i > 0)
{
w[1] = *(src + prevline - 1);
w[4] = *(src - 1);
w[7] = *(src + nextline - 1);
} else {
w[1] = w[2];
w[4] = w[5];
w[7] = w[8];
}
if (i < width - 1)
{
w[3] = *(src + prevline + 1);
w[6] = *(src + 1);
w[9] = *(src + nextline + 1);
} else {
w[3] = w[2];
w[6] = w[5];
w[9] = w[8];
}
int pattern = 0;
int flag = 1;
YUV1 = yuv_palette[w[5]];
for (int k=1; k<=9; k++)
{
if (k==5) continue;
if ( w[k] != w[5] )
{
YUV2 = yuv_palette[w[k]];
if ( ( abs((YUV1 & Ymask) - (YUV2 & Ymask)) > trY ) ||
( abs((YUV1 & Umask) - (YUV2 & Umask)) > trU ) ||
( abs((YUV1 & Vmask) - (YUV2 & Vmask)) > trV ) )
pattern |= flag;
}
flag <<= 1;
}
for (int k=1; k<=9; k++)
c[k] = rgb_palette[w[k]] & 0xfcfcfcfc; // hq2x has a nasty inability to accept more than 6 bits for each component
switch (pattern)
{
case 0:
case 1:
case 4:
case 32:
case 128:
case 5:
case 132:
case 160:
case 33:
case 129:
case 36:
case 133:
case 164:
case 161:
case 37:
case 165:
{
PIXEL00_20
PIXEL01_20
PIXEL10_20
PIXEL11_20
break;
}
case 2:
case 34:
case 130:
case 162:
{
PIXEL00_22
PIXEL01_21
PIXEL10_20
PIXEL11_20
break;
}
case 16:
case 17:
case 48:
case 49:
{
PIXEL00_20
PIXEL01_22
PIXEL10_20
PIXEL11_21
break;
}
case 64:
case 65:
case 68:
case 69:
{
PIXEL00_20
PIXEL01_20
PIXEL10_21
PIXEL11_22
break;
}
case 8:
case 12:
case 136:
case 140:
{
PIXEL00_21
PIXEL01_20
PIXEL10_22
PIXEL11_20
break;
}
case 3:
case 35:
case 131:
case 163:
{
PIXEL00_11
PIXEL01_21
PIXEL10_20
PIXEL11_20
break;
}
case 6:
case 38:
case 134:
case 166:
{
PIXEL00_22
PIXEL01_12
PIXEL10_20
PIXEL11_20
break;
}
case 20:
case 21:
case 52:
case 53:
{
PIXEL00_20
PIXEL01_11
PIXEL10_20
PIXEL11_21
break;
}
case 144:
case 145:
case 176:
case 177:
{
PIXEL00_20
PIXEL01_22
PIXEL10_20
PIXEL11_12
break;
}
case 192:
case 193:
case 196:
case 197:
{
PIXEL00_20
PIXEL01_20
PIXEL10_21
PIXEL11_11
break;
}
case 96:
case 97:
case 100:
case 101:
{
PIXEL00_20
PIXEL01_20
PIXEL10_12
PIXEL11_22
break;
}
case 40:
case 44:
case 168:
case 172:
{
PIXEL00_21
PIXEL01_20
PIXEL10_11
PIXEL11_20
break;
}
case 9:
case 13:
case 137:
case 141:
{
PIXEL00_12
PIXEL01_20
PIXEL10_22
PIXEL11_20
break;
}
case 18:
case 50:
{
PIXEL00_22
if (diff(w[2], w[6]))
{
PIXEL01_10
}
else
{
PIXEL01_20
}
PIXEL10_20
PIXEL11_21
break;
}
case 80:
case 81:
{
PIXEL00_20
PIXEL01_22
PIXEL10_21
if (diff(w[6], w[8]))
{
PIXEL11_10
}
else
{
PIXEL11_20
}
break;
}
case 72:
case 76:
{
PIXEL00_21
PIXEL01_20
if (diff(w[8], w[4]))
{
PIXEL10_10
}
else
{
PIXEL10_20
}
PIXEL11_22
break;
}
case 10:
case 138:
{
if (diff(w[4], w[2]))
{
PIXEL00_10
}
else
{
PIXEL00_20
}
PIXEL01_21
PIXEL10_22
PIXEL11_20
break;
}
case 66:
{
PIXEL00_22
PIXEL01_21
PIXEL10_21
PIXEL11_22
break;
}
case 24:
{
PIXEL00_21
PIXEL01_22
PIXEL10_22
PIXEL11_21
break;
}
case 7:
case 39:
case 135:
{
PIXEL00_11
PIXEL01_12
PIXEL10_20
PIXEL11_20
break;
}
case 148:
case 149:
case 180:
{
PIXEL00_20
PIXEL01_11
PIXEL10_20
PIXEL11_12
break;
}
case 224:
case 228:
case 225:
{
PIXEL00_20
PIXEL01_20
PIXEL10_12
PIXEL11_11
break;
}
case 41:
case 169:
case 45:
{
PIXEL00_12
PIXEL01_20
PIXEL10_11
PIXEL11_20
break;
}
case 22:
case 54:
{
PIXEL00_22
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_20
}
PIXEL10_20
PIXEL11_21
break;
}
case 208:
case 209:
{
PIXEL00_20
PIXEL01_22
PIXEL10_21
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_20
}
break;
}
case 104:
case 108:
{
PIXEL00_21
PIXEL01_20
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_20
}
PIXEL11_22
break;
}
case 11:
case 139:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_20
}
PIXEL01_21
PIXEL10_22
PIXEL11_20
break;
}
case 19:
case 51:
{
if (diff(w[2], w[6]))
{
PIXEL00_11
PIXEL01_10
}
else
{
PIXEL00_60
PIXEL01_90
}
PIXEL10_20
PIXEL11_21
break;
}
case 146:
case 178:
{
PIXEL00_22
if (diff(w[2], w[6]))
{
PIXEL01_10
PIXEL11_12
}
else
{
PIXEL01_90
PIXEL11_61
}
PIXEL10_20
break;
}
case 84:
case 85:
{
PIXEL00_20
if (diff(w[6], w[8]))
{
PIXEL01_11
PIXEL11_10
}
else
{
PIXEL01_60
PIXEL11_90
}
PIXEL10_21
break;
}
case 112:
case 113:
{
PIXEL00_20
PIXEL01_22
if (diff(w[6], w[8]))
{
PIXEL10_12
PIXEL11_10
}
else
{
PIXEL10_61
PIXEL11_90
}
break;
}
case 200:
case 204:
{
PIXEL00_21
PIXEL01_20
if (diff(w[8], w[4]))
{
PIXEL10_10
PIXEL11_11
}
else
{
PIXEL10_90
PIXEL11_60
}
break;
}
case 73:
case 77:
{
if (diff(w[8], w[4]))
{
PIXEL00_12
PIXEL10_10
}
else
{
PIXEL00_61
PIXEL10_90
}
PIXEL01_20
PIXEL11_22
break;
}
case 42:
case 170:
{
if (diff(w[4], w[2]))
{
PIXEL00_10
PIXEL10_11
}
else
{
PIXEL00_90
PIXEL10_60
}
PIXEL01_21
PIXEL11_20
break;
}
case 14:
case 142:
{
if (diff(w[4], w[2]))
{
PIXEL00_10
PIXEL01_12
}
else
{
PIXEL00_90
PIXEL01_61
}
PIXEL10_22
PIXEL11_20
break;
}
case 67:
{
PIXEL00_11
PIXEL01_21
PIXEL10_21
PIXEL11_22
break;
}
case 70:
{
PIXEL00_22
PIXEL01_12
PIXEL10_21
PIXEL11_22
break;
}
case 28:
{
PIXEL00_21
PIXEL01_11
PIXEL10_22
PIXEL11_21
break;
}
case 152:
{
PIXEL00_21
PIXEL01_22
PIXEL10_22
PIXEL11_12
break;
}
case 194:
{
PIXEL00_22
PIXEL01_21
PIXEL10_21
PIXEL11_11
break;
}
case 98:
{
PIXEL00_22
PIXEL01_21
PIXEL10_12
PIXEL11_22
break;
}
case 56:
{
PIXEL00_21
PIXEL01_22
PIXEL10_11
PIXEL11_21
break;
}
case 25:
{
PIXEL00_12
PIXEL01_22
PIXEL10_22
PIXEL11_21
break;
}
case 26:
case 31:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_20
}
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_20
}
PIXEL10_22
PIXEL11_21
break;
}
case 82:
case 214:
{
PIXEL00_22
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_20
}
PIXEL10_21
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_20
}
break;
}
case 88:
case 248:
{
PIXEL00_21
PIXEL01_22
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_20
}
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_20
}
break;
}
case 74:
case 107:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_20
}
PIXEL01_21
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_20
}
PIXEL11_22
break;
}
case 27:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_20
}
PIXEL01_10
PIXEL10_22
PIXEL11_21
break;
}
case 86:
{
PIXEL00_22
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_20
}
PIXEL10_21
PIXEL11_10
break;
}
case 216:
{
PIXEL00_21
PIXEL01_22
PIXEL10_10
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_20
}
break;
}
case 106:
{
PIXEL00_10
PIXEL01_21
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_20
}
PIXEL11_22
break;
}
case 30:
{
PIXEL00_10
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_20
}
PIXEL10_22
PIXEL11_21
break;
}
case 210:
{
PIXEL00_22
PIXEL01_10
PIXEL10_21
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_20
}
break;
}
case 120:
{
PIXEL00_21
PIXEL01_22
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_20
}
PIXEL11_10
break;
}
case 75:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_20
}
PIXEL01_21
PIXEL10_10
PIXEL11_22
break;
}
case 29:
{
PIXEL00_12
PIXEL01_11
PIXEL10_22
PIXEL11_21
break;
}
case 198:
{
PIXEL00_22
PIXEL01_12
PIXEL10_21
PIXEL11_11
break;
}
case 184:
{
PIXEL00_21
PIXEL01_22
PIXEL10_11
PIXEL11_12
break;
}
case 99:
{
PIXEL00_11
PIXEL01_21
PIXEL10_12
PIXEL11_22
break;
}
case 57:
{
PIXEL00_12
PIXEL01_22
PIXEL10_11
PIXEL11_21
break;
}
case 71:
{
PIXEL00_11
PIXEL01_12
PIXEL10_21
PIXEL11_22
break;
}
case 156:
{
PIXEL00_21
PIXEL01_11
PIXEL10_22
PIXEL11_12
break;
}
case 226:
{
PIXEL00_22
PIXEL01_21
PIXEL10_12
PIXEL11_11
break;
}
case 60:
{
PIXEL00_21
PIXEL01_11
PIXEL10_11
PIXEL11_21
break;
}
case 195:
{
PIXEL00_11
PIXEL01_21
PIXEL10_21
PIXEL11_11
break;
}
case 102:
{
PIXEL00_22
PIXEL01_12
PIXEL10_12
PIXEL11_22
break;
}
case 153:
{
PIXEL00_12
PIXEL01_22
PIXEL10_22
PIXEL11_12
break;
}
case 58:
{
if (diff(w[4], w[2]))
{
PIXEL00_10
}
else
{
PIXEL00_70
}
if (diff(w[2], w[6]))
{
PIXEL01_10
}
else
{
PIXEL01_70
}
PIXEL10_11
PIXEL11_21
break;
}
case 83:
{
PIXEL00_11
if (diff(w[2], w[6]))
{
PIXEL01_10
}
else
{
PIXEL01_70
}
PIXEL10_21
if (diff(w[6], w[8]))
{
PIXEL11_10
}
else
{
PIXEL11_70
}
break;
}
case 92:
{
PIXEL00_21
PIXEL01_11
if (diff(w[8], w[4]))
{
PIXEL10_10
}
else
{
PIXEL10_70
}
if (diff(w[6], w[8]))
{
PIXEL11_10
}
else
{
PIXEL11_70
}
break;
}
case 202:
{
if (diff(w[4], w[2]))
{
PIXEL00_10
}
else
{
PIXEL00_70
}
PIXEL01_21
if (diff(w[8], w[4]))
{
PIXEL10_10
}
else
{
PIXEL10_70
}
PIXEL11_11
break;
}
case 78:
{
if (diff(w[4], w[2]))
{
PIXEL00_10
}
else
{
PIXEL00_70
}
PIXEL01_12
if (diff(w[8], w[4]))
{
PIXEL10_10
}
else
{
PIXEL10_70
}
PIXEL11_22
break;
}
case 154:
{
if (diff(w[4], w[2]))
{
PIXEL00_10
}
else
{
PIXEL00_70
}
if (diff(w[2], w[6]))
{
PIXEL01_10
}
else
{
PIXEL01_70
}
PIXEL10_22
PIXEL11_12
break;
}
case 114:
{
PIXEL00_22
if (diff(w[2], w[6]))
{
PIXEL01_10
}
else
{
PIXEL01_70
}
PIXEL10_12
if (diff(w[6], w[8]))
{
PIXEL11_10
}
else
{
PIXEL11_70
}
break;
}
case 89:
{
PIXEL00_12
PIXEL01_22
if (diff(w[8], w[4]))
{
PIXEL10_10
}
else
{
PIXEL10_70
}
if (diff(w[6], w[8]))
{
PIXEL11_10
}
else
{
PIXEL11_70
}
break;
}
case 90:
{
if (diff(w[4], w[2]))
{
PIXEL00_10
}
else
{
PIXEL00_70
}
if (diff(w[2], w[6]))
{
PIXEL01_10
}
else
{
PIXEL01_70
}
if (diff(w[8], w[4]))
{
PIXEL10_10
}
else
{
PIXEL10_70
}
if (diff(w[6], w[8]))
{
PIXEL11_10
}
else
{
PIXEL11_70
}
break;
}
case 55:
case 23:
{
if (diff(w[2], w[6]))
{
PIXEL00_11
PIXEL01_0
}
else
{
PIXEL00_60
PIXEL01_90
}
PIXEL10_20
PIXEL11_21
break;
}
case 182:
case 150:
{
PIXEL00_22
if (diff(w[2], w[6]))
{
PIXEL01_0
PIXEL11_12
}
else
{
PIXEL01_90
PIXEL11_61
}
PIXEL10_20
break;
}
case 213:
case 212:
{
PIXEL00_20
if (diff(w[6], w[8]))
{
PIXEL01_11
PIXEL11_0
}
else
{
PIXEL01_60
PIXEL11_90
}
PIXEL10_21
break;
}
case 241:
case 240:
{
PIXEL00_20
PIXEL01_22
if (diff(w[6], w[8]))
{
PIXEL10_12
PIXEL11_0
}
else
{
PIXEL10_61
PIXEL11_90
}
break;
}
case 236:
case 232:
{
PIXEL00_21
PIXEL01_20
if (diff(w[8], w[4]))
{
PIXEL10_0
PIXEL11_11
}
else
{
PIXEL10_90
PIXEL11_60
}
break;
}
case 109:
case 105:
{
if (diff(w[8], w[4]))
{
PIXEL00_12
PIXEL10_0
}
else
{
PIXEL00_61
PIXEL10_90
}
PIXEL01_20
PIXEL11_22
break;
}
case 171:
case 43:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
PIXEL10_11
}
else
{
PIXEL00_90
PIXEL10_60
}
PIXEL01_21
PIXEL11_20
break;
}
case 143:
case 15:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
PIXEL01_12
}
else
{
PIXEL00_90
PIXEL01_61
}
PIXEL10_22
PIXEL11_20
break;
}
case 124:
{
PIXEL00_21
PIXEL01_11
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_20
}
PIXEL11_10
break;
}
case 203:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_20
}
PIXEL01_21
PIXEL10_10
PIXEL11_11
break;
}
case 62:
{
PIXEL00_10
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_20
}
PIXEL10_11
PIXEL11_21
break;
}
case 211:
{
PIXEL00_11
PIXEL01_10
PIXEL10_21
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_20
}
break;
}
case 118:
{
PIXEL00_22
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_20
}
PIXEL10_12
PIXEL11_10
break;
}
case 217:
{
PIXEL00_12
PIXEL01_22
PIXEL10_10
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_20
}
break;
}
case 110:
{
PIXEL00_10
PIXEL01_12
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_20
}
PIXEL11_22
break;
}
case 155:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_20
}
PIXEL01_10
PIXEL10_22
PIXEL11_12
break;
}
case 188:
{
PIXEL00_21
PIXEL01_11
PIXEL10_11
PIXEL11_12
break;
}
case 185:
{
PIXEL00_12
PIXEL01_22
PIXEL10_11
PIXEL11_12
break;
}
case 61:
{
PIXEL00_12
PIXEL01_11
PIXEL10_11
PIXEL11_21
break;
}
case 157:
{
PIXEL00_12
PIXEL01_11
PIXEL10_22
PIXEL11_12
break;
}
case 103:
{
PIXEL00_11
PIXEL01_12
PIXEL10_12
PIXEL11_22
break;
}
case 227:
{
PIXEL00_11
PIXEL01_21
PIXEL10_12
PIXEL11_11
break;
}
case 230:
{
PIXEL00_22
PIXEL01_12
PIXEL10_12
PIXEL11_11
break;
}
case 199:
{
PIXEL00_11
PIXEL01_12
PIXEL10_21
PIXEL11_11
break;
}
case 220:
{
PIXEL00_21
PIXEL01_11
if (diff(w[8], w[4]))
{
PIXEL10_10
}
else
{
PIXEL10_70
}
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_20
}
break;
}
case 158:
{
if (diff(w[4], w[2]))
{
PIXEL00_10
}
else
{
PIXEL00_70
}
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_20
}
PIXEL10_22
PIXEL11_12
break;
}
case 234:
{
if (diff(w[4], w[2]))
{
PIXEL00_10
}
else
{
PIXEL00_70
}
PIXEL01_21
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_20
}
PIXEL11_11
break;
}
case 242:
{
PIXEL00_22
if (diff(w[2], w[6]))
{
PIXEL01_10
}
else
{
PIXEL01_70
}
PIXEL10_12
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_20
}
break;
}
case 59:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_20
}
if (diff(w[2], w[6]))
{
PIXEL01_10
}
else
{
PIXEL01_70
}
PIXEL10_11
PIXEL11_21
break;
}
case 121:
{
PIXEL00_12
PIXEL01_22
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_20
}
if (diff(w[6], w[8]))
{
PIXEL11_10
}
else
{
PIXEL11_70
}
break;
}
case 87:
{
PIXEL00_11
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_20
}
PIXEL10_21
if (diff(w[6], w[8]))
{
PIXEL11_10
}
else
{
PIXEL11_70
}
break;
}
case 79:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_20
}
PIXEL01_12
if (diff(w[8], w[4]))
{
PIXEL10_10
}
else
{
PIXEL10_70
}
PIXEL11_22
break;
}
case 122:
{
if (diff(w[4], w[2]))
{
PIXEL00_10
}
else
{
PIXEL00_70
}
if (diff(w[2], w[6]))
{
PIXEL01_10
}
else
{
PIXEL01_70
}
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_20
}
if (diff(w[6], w[8]))
{
PIXEL11_10
}
else
{
PIXEL11_70
}
break;
}
case 94:
{
if (diff(w[4], w[2]))
{
PIXEL00_10
}
else
{
PIXEL00_70
}
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_20
}
if (diff(w[8], w[4]))
{
PIXEL10_10
}
else
{
PIXEL10_70
}
if (diff(w[6], w[8]))
{
PIXEL11_10
}
else
{
PIXEL11_70
}
break;
}
case 218:
{
if (diff(w[4], w[2]))
{
PIXEL00_10
}
else
{
PIXEL00_70
}
if (diff(w[2], w[6]))
{
PIXEL01_10
}
else
{
PIXEL01_70
}
if (diff(w[8], w[4]))
{
PIXEL10_10
}
else
{
PIXEL10_70
}
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_20
}
break;
}
case 91:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_20
}
if (diff(w[2], w[6]))
{
PIXEL01_10
}
else
{
PIXEL01_70
}
if (diff(w[8], w[4]))
{
PIXEL10_10
}
else
{
PIXEL10_70
}
if (diff(w[6], w[8]))
{
PIXEL11_10
}
else
{
PIXEL11_70
}
break;
}
case 229:
{
PIXEL00_20
PIXEL01_20
PIXEL10_12
PIXEL11_11
break;
}
case 167:
{
PIXEL00_11
PIXEL01_12
PIXEL10_20
PIXEL11_20
break;
}
case 173:
{
PIXEL00_12
PIXEL01_20
PIXEL10_11
PIXEL11_20
break;
}
case 181:
{
PIXEL00_20
PIXEL01_11
PIXEL10_20
PIXEL11_12
break;
}
case 186:
{
if (diff(w[4], w[2]))
{
PIXEL00_10
}
else
{
PIXEL00_70
}
if (diff(w[2], w[6]))
{
PIXEL01_10
}
else
{
PIXEL01_70
}
PIXEL10_11
PIXEL11_12
break;
}
case 115:
{
PIXEL00_11
if (diff(w[2], w[6]))
{
PIXEL01_10
}
else
{
PIXEL01_70
}
PIXEL10_12
if (diff(w[6], w[8]))
{
PIXEL11_10
}
else
{
PIXEL11_70
}
break;
}
case 93:
{
PIXEL00_12
PIXEL01_11
if (diff(w[8], w[4]))
{
PIXEL10_10
}
else
{
PIXEL10_70
}
if (diff(w[6], w[8]))
{
PIXEL11_10
}
else
{
PIXEL11_70
}
break;
}
case 206:
{
if (diff(w[4], w[2]))
{
PIXEL00_10
}
else
{
PIXEL00_70
}
PIXEL01_12
if (diff(w[8], w[4]))
{
PIXEL10_10
}
else
{
PIXEL10_70
}
PIXEL11_11
break;
}
case 205:
case 201:
{
PIXEL00_12
PIXEL01_20
if (diff(w[8], w[4]))
{
PIXEL10_10
}
else
{
PIXEL10_70
}
PIXEL11_11
break;
}
case 174:
case 46:
{
if (diff(w[4], w[2]))
{
PIXEL00_10
}
else
{
PIXEL00_70
}
PIXEL01_12
PIXEL10_11
PIXEL11_20
break;
}
case 179:
case 147:
{
PIXEL00_11
if (diff(w[2], w[6]))
{
PIXEL01_10
}
else
{
PIXEL01_70
}
PIXEL10_20
PIXEL11_12
break;
}
case 117:
case 116:
{
PIXEL00_20
PIXEL01_11
PIXEL10_12
if (diff(w[6], w[8]))
{
PIXEL11_10
}
else
{
PIXEL11_70
}
break;
}
case 189:
{
PIXEL00_12
PIXEL01_11
PIXEL10_11
PIXEL11_12
break;
}
case 231:
{
PIXEL00_11
PIXEL01_12
PIXEL10_12
PIXEL11_11
break;
}
case 126:
{
PIXEL00_10
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_20
}
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_20
}
PIXEL11_10
break;
}
case 219:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_20
}
PIXEL01_10
PIXEL10_10
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_20
}
break;
}
case 125:
{
if (diff(w[8], w[4]))
{
PIXEL00_12
PIXEL10_0
}
else
{
PIXEL00_61
PIXEL10_90
}
PIXEL01_11
PIXEL11_10
break;
}
case 221:
{
PIXEL00_12
if (diff(w[6], w[8]))
{
PIXEL01_11
PIXEL11_0
}
else
{
PIXEL01_60
PIXEL11_90
}
PIXEL10_10
break;
}
case 207:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
PIXEL01_12
}
else
{
PIXEL00_90
PIXEL01_61
}
PIXEL10_10
PIXEL11_11
break;
}
case 238:
{
PIXEL00_10
PIXEL01_12
if (diff(w[8], w[4]))
{
PIXEL10_0
PIXEL11_11
}
else
{
PIXEL10_90
PIXEL11_60
}
break;
}
case 190:
{
PIXEL00_10
if (diff(w[2], w[6]))
{
PIXEL01_0
PIXEL11_12
}
else
{
PIXEL01_90
PIXEL11_61
}
PIXEL10_11
break;
}
case 187:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
PIXEL10_11
}
else
{
PIXEL00_90
PIXEL10_60
}
PIXEL01_10
PIXEL11_12
break;
}
case 243:
{
PIXEL00_11
PIXEL01_10
if (diff(w[6], w[8]))
{
PIXEL10_12
PIXEL11_0
}
else
{
PIXEL10_61
PIXEL11_90
}
break;
}
case 119:
{
if (diff(w[2], w[6]))
{
PIXEL00_11
PIXEL01_0
}
else
{
PIXEL00_60
PIXEL01_90
}
PIXEL10_12
PIXEL11_10
break;
}
case 237:
case 233:
{
PIXEL00_12
PIXEL01_20
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_100
}
PIXEL11_11
break;
}
case 175:
case 47:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_100
}
PIXEL01_12
PIXEL10_11
PIXEL11_20
break;
}
case 183:
case 151:
{
PIXEL00_11
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_100
}
PIXEL10_20
PIXEL11_12
break;
}
case 245:
case 244:
{
PIXEL00_20
PIXEL01_11
PIXEL10_12
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_100
}
break;
}
case 250:
{
PIXEL00_10
PIXEL01_10
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_20
}
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_20
}
break;
}
case 123:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_20
}
PIXEL01_10
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_20
}
PIXEL11_10
break;
}
case 95:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_20
}
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_20
}
PIXEL10_10
PIXEL11_10
break;
}
case 222:
{
PIXEL00_10
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_20
}
PIXEL10_10
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_20
}
break;
}
case 252:
{
PIXEL00_21
PIXEL01_11
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_20
}
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_100
}
break;
}
case 249:
{
PIXEL00_12
PIXEL01_22
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_100
}
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_20
}
break;
}
case 235:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_20
}
PIXEL01_21
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_100
}
PIXEL11_11
break;
}
case 111:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_100
}
PIXEL01_12
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_20
}
PIXEL11_22
break;
}
case 63:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_100
}
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_20
}
PIXEL10_11
PIXEL11_21
break;
}
case 159:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_20
}
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_100
}
PIXEL10_22
PIXEL11_12
break;
}
case 215:
{
PIXEL00_11
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_100
}
PIXEL10_21
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_20
}
break;
}
case 246:
{
PIXEL00_22
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_20
}
PIXEL10_12
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_100
}
break;
}
case 254:
{
PIXEL00_10
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_20
}
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_20
}
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_100
}
break;
}
case 253:
{
PIXEL00_12
PIXEL01_11
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_100
}
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_100
}
break;
}
case 251:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_20
}
PIXEL01_10
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_100
}
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_20
}
break;
}
case 239:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_100
}
PIXEL01_12
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_100
}
PIXEL11_11
break;
}
case 127:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_100
}
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_20
}
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_20
}
PIXEL11_10
break;
}
case 191:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_100
}
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_100
}
PIXEL10_11
PIXEL11_12
break;
}
case 223:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_20
}
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_100
}
PIXEL10_10
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_20
}
break;
}
case 247:
{
PIXEL00_11
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_100
}
PIXEL10_12
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_100
}
break;
}
case 255:
{
if (diff(w[4], w[2]))
{
PIXEL00_0
}
else
{
PIXEL00_100
}
if (diff(w[2], w[6]))
{
PIXEL01_0
}
else
{
PIXEL01_100
}
if (diff(w[8], w[4]))
{
PIXEL10_0
}
else
{
PIXEL10_100
}
if (diff(w[6], w[8]))
{
PIXEL11_0
}
else
{
PIXEL11_100
}
break;
}
}
src++;
dst += 2 * dst_Bpp;
}
src = src_temp + src_pitch;
dst = dst_temp + 2 * dst_pitch;
}
}
 
 
#define PIXEL00_1M interp1((Uint32 *)dst, c[5], c[1]);
#define PIXEL00_1U interp1((Uint32 *)dst, c[5], c[2]);
#define PIXEL00_1L interp1((Uint32 *)dst, c[5], c[4]);
#define PIXEL00_2 interp2((Uint32 *)dst, c[5], c[4], c[2]);
#define PIXEL00_4 interp4((Uint32 *)dst, c[5], c[4], c[2]);
#define PIXEL00_5 interp5((Uint32 *)dst, c[4], c[2]);
#define PIXEL00_C *(Uint32 *)dst = c[5];
 
#define PIXEL01_1 interp1((Uint32 *)(dst + dst_Bpp), c[5], c[2]);
#define PIXEL01_3 interp3((Uint32 *)(dst + dst_Bpp), c[5], c[2]);
#define PIXEL01_6 interp1((Uint32 *)(dst + dst_Bpp), c[2], c[5]);
#define PIXEL01_C *(Uint32 *)(dst + dst_Bpp) = c[5];
 
#define PIXEL02_1M interp1((Uint32 *)(dst + 2 * dst_Bpp), c[5], c[3]);
#define PIXEL02_1U interp1((Uint32 *)(dst + 2 * dst_Bpp), c[5], c[2]);
#define PIXEL02_1R interp1((Uint32 *)(dst + 2 * dst_Bpp), c[5], c[6]);
#define PIXEL02_2 interp2((Uint32 *)(dst + 2 * dst_Bpp), c[5], c[2], c[6]);
#define PIXEL02_4 interp4((Uint32 *)(dst + 2 * dst_Bpp), c[5], c[2], c[6]);
#define PIXEL02_5 interp5((Uint32 *)(dst + 2 * dst_Bpp), c[2], c[6]);
#define PIXEL02_C *(Uint32 *)(dst + 2 * dst_Bpp) = c[5];
 
#define PIXEL10_1 interp1((Uint32 *)(dst + dst_pitch), c[5], c[4]);
#define PIXEL10_3 interp3((Uint32 *)(dst + dst_pitch), c[5], c[4]);
#define PIXEL10_6 interp1((Uint32 *)(dst + dst_pitch), c[4], c[5]);
#define PIXEL10_C *(Uint32 *)(dst + dst_pitch) = c[5];
 
#define PIXEL11 *(Uint32 *)(dst + dst_pitch + dst_Bpp) = c[5];
 
#define PIXEL12_1 interp1((Uint32 *)(dst + dst_pitch + 2 * dst_Bpp), c[5], c[6]);
#define PIXEL12_3 interp3((Uint32 *)(dst + dst_pitch + 2 * dst_Bpp), c[5], c[6]);
#define PIXEL12_6 interp1((Uint32 *)(dst + dst_pitch + 2 * dst_Bpp), c[6], c[5]);
#define PIXEL12_C *(Uint32 *)(dst + dst_pitch + 2 * dst_Bpp) = c[5];
 
#define PIXEL20_1M interp1((Uint32 *)(dst + 2 * dst_pitch), c[5], c[7]);
#define PIXEL20_1D interp1((Uint32 *)(dst + 2 * dst_pitch), c[5], c[8]);
#define PIXEL20_1L interp1((Uint32 *)(dst + 2 * dst_pitch), c[5], c[4]);
#define PIXEL20_2 interp2((Uint32 *)(dst + 2 * dst_pitch), c[5], c[8], c[4]);
#define PIXEL20_4 interp4((Uint32 *)(dst + 2 * dst_pitch), c[5], c[8], c[4]);
#define PIXEL20_5 interp5((Uint32 *)(dst + 2 * dst_pitch), c[8], c[4]);
#define PIXEL20_C *(Uint32 *)(dst + 2 * dst_pitch) = c[5];
 
#define PIXEL21_1 interp1((Uint32 *)(dst + 2 * dst_pitch + dst_Bpp), c[5], c[8]);
#define PIXEL21_3 interp3((Uint32 *)(dst + 2 * dst_pitch + dst_Bpp), c[5], c[8]);
#define PIXEL21_6 interp1((Uint32 *)(dst + 2 * dst_pitch + dst_Bpp), c[8], c[5]);
#define PIXEL21_C *(Uint32 *)(dst + 2 * dst_pitch + dst_Bpp) = c[5];
 
#define PIXEL22_1M interp1((Uint32 *)(dst + 2 * dst_pitch + 2 * dst_Bpp), c[5], c[9]);
#define PIXEL22_1D interp1((Uint32 *)(dst + 2 * dst_pitch + 2 * dst_Bpp), c[5], c[8]);
#define PIXEL22_1R interp1((Uint32 *)(dst + 2 * dst_pitch + 2 * dst_Bpp), c[5], c[6]);
#define PIXEL22_2 interp2((Uint32 *)(dst + 2 * dst_pitch + 2 * dst_Bpp), c[5], c[6], c[8]);
#define PIXEL22_4 interp4((Uint32 *)(dst + 2 * dst_pitch + 2 * dst_Bpp), c[5], c[6], c[8]);
#define PIXEL22_5 interp5((Uint32 *)(dst + 2 * dst_pitch + 2 * dst_Bpp), c[6], c[8]);
#define PIXEL22_C *(Uint32 *)(dst + 2 * dst_pitch + 2 * dst_Bpp) = c[5];
 
void hq3x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = src_surface->pixels, *src_temp,
*dst = dst_surface->pixels, *dst_temp;
int src_pitch = src_surface->pitch,
dst_pitch = dst_surface->pitch;
const int dst_Bpp = 4; // dst_surface->format->BytesPerPixel
const int height = vga_height, // src_surface->h
width = vga_width; // src_surface->w
int prevline, nextline;
Uint32 w[10];
Uint32 c[10];
// +----+----+----+
// | | | |
// | w1 | w2 | w3 |
// +----+----+----+
// | | | |
// | w4 | w5 | w6 |
// +----+----+----+
// | | | |
// | w7 | w8 | w9 |
// +----+----+----+
for (int j = 0; j < height; j++)
{
src_temp = src;
dst_temp = dst;
prevline = (j > 0) ? -width : 0;
nextline = (j < height - 1) ? width : 0;
for (int i = 0; i < width; i++)
{
w[2] = *(src + prevline);
w[5] = *src;
w[8] = *(src + nextline);
if (i>0)
{
w[1] = *(src + prevline - 1);
w[4] = *(src - 1);
w[7] = *(src + nextline - 1);
} else {
w[1] = w[2];
w[4] = w[5];
w[7] = w[8];
}
if (i < width - 1)
{
w[3] = *(src + prevline + 1);
w[6] = *(src + 1);
w[9] = *(src + nextline + 1);
} else {
w[3] = w[2];
w[6] = w[5];
w[9] = w[8];
}
int pattern = 0;
int flag = 1;
YUV1 = yuv_palette[w[5]];
for (int k=1; k<=9; k++)
{
if (k==5) continue;
if ( w[k] != w[5] )
{
YUV2 = yuv_palette[w[k]];
if ( ( abs((YUV1 & Ymask) - (YUV2 & Ymask)) > trY ) ||
( abs((YUV1 & Umask) - (YUV2 & Umask)) > trU ) ||
( abs((YUV1 & Vmask) - (YUV2 & Vmask)) > trV ) )
pattern |= flag;
}
flag <<= 1;
}
for (int k=1; k<=9; k++)
c[k] = rgb_palette[w[k]] & 0xfcfcfcfc; // hq3x has a nasty inability to accept more than 6 bits for each component
switch (pattern)
{
case 0:
case 1:
case 4:
case 32:
case 128:
case 5:
case 132:
case 160:
case 33:
case 129:
case 36:
case 133:
case 164:
case 161:
case 37:
case 165:
{
PIXEL00_2
PIXEL01_1
PIXEL02_2
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_2
PIXEL21_1
PIXEL22_2
break;
}
case 2:
case 34:
case 130:
case 162:
{
PIXEL00_1M
PIXEL01_C
PIXEL02_1M
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_2
PIXEL21_1
PIXEL22_2
break;
}
case 16:
case 17:
case 48:
case 49:
{
PIXEL00_2
PIXEL01_1
PIXEL02_1M
PIXEL10_1
PIXEL11
PIXEL12_C
PIXEL20_2
PIXEL21_1
PIXEL22_1M
break;
}
case 64:
case 65:
case 68:
case 69:
{
PIXEL00_2
PIXEL01_1
PIXEL02_2
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_C
PIXEL22_1M
break;
}
case 8:
case 12:
case 136:
case 140:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_2
PIXEL10_C
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_1
PIXEL22_2
break;
}
case 3:
case 35:
case 131:
case 163:
{
PIXEL00_1L
PIXEL01_C
PIXEL02_1M
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_2
PIXEL21_1
PIXEL22_2
break;
}
case 6:
case 38:
case 134:
case 166:
{
PIXEL00_1M
PIXEL01_C
PIXEL02_1R
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_2
PIXEL21_1
PIXEL22_2
break;
}
case 20:
case 21:
case 52:
case 53:
{
PIXEL00_2
PIXEL01_1
PIXEL02_1U
PIXEL10_1
PIXEL11
PIXEL12_C
PIXEL20_2
PIXEL21_1
PIXEL22_1M
break;
}
case 144:
case 145:
case 176:
case 177:
{
PIXEL00_2
PIXEL01_1
PIXEL02_1M
PIXEL10_1
PIXEL11
PIXEL12_C
PIXEL20_2
PIXEL21_1
PIXEL22_1D
break;
}
case 192:
case 193:
case 196:
case 197:
{
PIXEL00_2
PIXEL01_1
PIXEL02_2
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_C
PIXEL22_1R
break;
}
case 96:
case 97:
case 100:
case 101:
{
PIXEL00_2
PIXEL01_1
PIXEL02_2
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1L
PIXEL21_C
PIXEL22_1M
break;
}
case 40:
case 44:
case 168:
case 172:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_2
PIXEL10_C
PIXEL11
PIXEL12_1
PIXEL20_1D
PIXEL21_1
PIXEL22_2
break;
}
case 9:
case 13:
case 137:
case 141:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_2
PIXEL10_C
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_1
PIXEL22_2
break;
}
case 18:
case 50:
{
PIXEL00_1M
if (diff(w[2], w[6]))
{
PIXEL01_C
PIXEL02_1M
PIXEL12_C
}
else
{
PIXEL01_3
PIXEL02_4
PIXEL12_3
}
PIXEL10_1
PIXEL11
PIXEL20_2
PIXEL21_1
PIXEL22_1M
break;
}
case 80:
case 81:
{
PIXEL00_2
PIXEL01_1
PIXEL02_1M
PIXEL10_1
PIXEL11
PIXEL20_1M
if (diff(w[6], w[8]))
{
PIXEL12_C
PIXEL21_C
PIXEL22_1M
}
else
{
PIXEL12_3
PIXEL21_3
PIXEL22_4
}
break;
}
case 72:
case 76:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_2
PIXEL11
PIXEL12_1
if (diff(w[8], w[4]))
{
PIXEL10_C
PIXEL20_1M
PIXEL21_C
}
else
{
PIXEL10_3
PIXEL20_4
PIXEL21_3
}
PIXEL22_1M
break;
}
case 10:
case 138:
{
if (diff(w[4], w[2]))
{
PIXEL00_1M
PIXEL01_C
PIXEL10_C
}
else
{
PIXEL00_4
PIXEL01_3
PIXEL10_3
}
PIXEL02_1M
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_1
PIXEL22_2
break;
}
case 66:
{
PIXEL00_1M
PIXEL01_C
PIXEL02_1M
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_C
PIXEL22_1M
break;
}
case 24:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_1M
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1M
PIXEL21_1
PIXEL22_1M
break;
}
case 7:
case 39:
case 135:
{
PIXEL00_1L
PIXEL01_C
PIXEL02_1R
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_2
PIXEL21_1
PIXEL22_2
break;
}
case 148:
case 149:
case 180:
{
PIXEL00_2
PIXEL01_1
PIXEL02_1U
PIXEL10_1
PIXEL11
PIXEL12_C
PIXEL20_2
PIXEL21_1
PIXEL22_1D
break;
}
case 224:
case 228:
case 225:
{
PIXEL00_2
PIXEL01_1
PIXEL02_2
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1L
PIXEL21_C
PIXEL22_1R
break;
}
case 41:
case 169:
case 45:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_2
PIXEL10_C
PIXEL11
PIXEL12_1
PIXEL20_1D
PIXEL21_1
PIXEL22_2
break;
}
case 22:
case 54:
{
PIXEL00_1M
if (diff(w[2], w[6]))
{
PIXEL01_C
PIXEL02_C
PIXEL12_C
}
else
{
PIXEL01_3
PIXEL02_4
PIXEL12_3
}
PIXEL10_1
PIXEL11
PIXEL20_2
PIXEL21_1
PIXEL22_1M
break;
}
case 208:
case 209:
{
PIXEL00_2
PIXEL01_1
PIXEL02_1M
PIXEL10_1
PIXEL11
PIXEL20_1M
if (diff(w[6], w[8]))
{
PIXEL12_C
PIXEL21_C
PIXEL22_C
}
else
{
PIXEL12_3
PIXEL21_3
PIXEL22_4
}
break;
}
case 104:
case 108:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_2
PIXEL11
PIXEL12_1
if (diff(w[8], w[4]))
{
PIXEL10_C
PIXEL20_C
PIXEL21_C
}
else
{
PIXEL10_3
PIXEL20_4
PIXEL21_3
}
PIXEL22_1M
break;
}
case 11:
case 139:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL01_C
PIXEL10_C
}
else
{
PIXEL00_4
PIXEL01_3
PIXEL10_3
}
PIXEL02_1M
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_1
PIXEL22_2
break;
}
case 19:
case 51:
{
if (diff(w[2], w[6]))
{
PIXEL00_1L
PIXEL01_C
PIXEL02_1M
PIXEL12_C
}
else
{
PIXEL00_2
PIXEL01_6
PIXEL02_5
PIXEL12_1
}
PIXEL10_1
PIXEL11
PIXEL20_2
PIXEL21_1
PIXEL22_1M
break;
}
case 146:
case 178:
{
if (diff(w[2], w[6]))
{
PIXEL01_C
PIXEL02_1M
PIXEL12_C
PIXEL22_1D
}
else
{
PIXEL01_1
PIXEL02_5
PIXEL12_6
PIXEL22_2
}
PIXEL00_1M
PIXEL10_1
PIXEL11
PIXEL20_2
PIXEL21_1
break;
}
case 84:
case 85:
{
if (diff(w[6], w[8]))
{
PIXEL02_1U
PIXEL12_C
PIXEL21_C
PIXEL22_1M
}
else
{
PIXEL02_2
PIXEL12_6
PIXEL21_1
PIXEL22_5
}
PIXEL00_2
PIXEL01_1
PIXEL10_1
PIXEL11
PIXEL20_1M
break;
}
case 112:
case 113:
{
if (diff(w[6], w[8]))
{
PIXEL12_C
PIXEL20_1L
PIXEL21_C
PIXEL22_1M
}
else
{
PIXEL12_1
PIXEL20_2
PIXEL21_6
PIXEL22_5
}
PIXEL00_2
PIXEL01_1
PIXEL02_1M
PIXEL10_1
PIXEL11
break;
}
case 200:
case 204:
{
if (diff(w[8], w[4]))
{
PIXEL10_C
PIXEL20_1M
PIXEL21_C
PIXEL22_1R
}
else
{
PIXEL10_1
PIXEL20_5
PIXEL21_6
PIXEL22_2
}
PIXEL00_1M
PIXEL01_1
PIXEL02_2
PIXEL11
PIXEL12_1
break;
}
case 73:
case 77:
{
if (diff(w[8], w[4]))
{
PIXEL00_1U
PIXEL10_C
PIXEL20_1M
PIXEL21_C
}
else
{
PIXEL00_2
PIXEL10_6
PIXEL20_5
PIXEL21_1
}
PIXEL01_1
PIXEL02_2
PIXEL11
PIXEL12_1
PIXEL22_1M
break;
}
case 42:
case 170:
{
if (diff(w[4], w[2]))
{
PIXEL00_1M
PIXEL01_C
PIXEL10_C
PIXEL20_1D
}
else
{
PIXEL00_5
PIXEL01_1
PIXEL10_6
PIXEL20_2
}
PIXEL02_1M
PIXEL11
PIXEL12_1
PIXEL21_1
PIXEL22_2
break;
}
case 14:
case 142:
{
if (diff(w[4], w[2]))
{
PIXEL00_1M
PIXEL01_C
PIXEL02_1R
PIXEL10_C
}
else
{
PIXEL00_5
PIXEL01_6
PIXEL02_2
PIXEL10_1
}
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_1
PIXEL22_2
break;
}
case 67:
{
PIXEL00_1L
PIXEL01_C
PIXEL02_1M
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_C
PIXEL22_1M
break;
}
case 70:
{
PIXEL00_1M
PIXEL01_C
PIXEL02_1R
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_C
PIXEL22_1M
break;
}
case 28:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_1U
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1M
PIXEL21_1
PIXEL22_1M
break;
}
case 152:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_1M
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1M
PIXEL21_1
PIXEL22_1D
break;
}
case 194:
{
PIXEL00_1M
PIXEL01_C
PIXEL02_1M
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_C
PIXEL22_1R
break;
}
case 98:
{
PIXEL00_1M
PIXEL01_C
PIXEL02_1M
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1L
PIXEL21_C
PIXEL22_1M
break;
}
case 56:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_1M
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1D
PIXEL21_1
PIXEL22_1M
break;
}
case 25:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_1M
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1M
PIXEL21_1
PIXEL22_1M
break;
}
case 26:
case 31:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL10_C
}
else
{
PIXEL00_4
PIXEL10_3
}
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_C
PIXEL12_C
}
else
{
PIXEL02_4
PIXEL12_3
}
PIXEL11
PIXEL20_1M
PIXEL21_1
PIXEL22_1M
break;
}
case 82:
case 214:
{
PIXEL00_1M
if (diff(w[2], w[6]))
{
PIXEL01_C
PIXEL02_C
}
else
{
PIXEL01_3
PIXEL02_4
}
PIXEL10_1
PIXEL11
PIXEL12_C
PIXEL20_1M
if (diff(w[6], w[8]))
{
PIXEL21_C
PIXEL22_C
}
else
{
PIXEL21_3
PIXEL22_4
}
break;
}
case 88:
case 248:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_1M
PIXEL11
if (diff(w[8], w[4]))
{
PIXEL10_C
PIXEL20_C
}
else
{
PIXEL10_3
PIXEL20_4
}
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL12_C
PIXEL22_C
}
else
{
PIXEL12_3
PIXEL22_4
}
break;
}
case 74:
case 107:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL01_C
}
else
{
PIXEL00_4
PIXEL01_3
}
PIXEL02_1M
PIXEL10_C
PIXEL11
PIXEL12_1
if (diff(w[8], w[4]))
{
PIXEL20_C
PIXEL21_C
}
else
{
PIXEL20_4
PIXEL21_3
}
PIXEL22_1M
break;
}
case 27:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL01_C
PIXEL10_C
}
else
{
PIXEL00_4
PIXEL01_3
PIXEL10_3
}
PIXEL02_1M
PIXEL11
PIXEL12_C
PIXEL20_1M
PIXEL21_1
PIXEL22_1M
break;
}
case 86:
{
PIXEL00_1M
if (diff(w[2], w[6]))
{
PIXEL01_C
PIXEL02_C
PIXEL12_C
}
else
{
PIXEL01_3
PIXEL02_4
PIXEL12_3
}
PIXEL10_1
PIXEL11
PIXEL20_1M
PIXEL21_C
PIXEL22_1M
break;
}
case 216:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_1M
PIXEL10_C
PIXEL11
PIXEL20_1M
if (diff(w[6], w[8]))
{
PIXEL12_C
PIXEL21_C
PIXEL22_C
}
else
{
PIXEL12_3
PIXEL21_3
PIXEL22_4
}
break;
}
case 106:
{
PIXEL00_1M
PIXEL01_C
PIXEL02_1M
PIXEL11
PIXEL12_1
if (diff(w[8], w[4]))
{
PIXEL10_C
PIXEL20_C
PIXEL21_C
}
else
{
PIXEL10_3
PIXEL20_4
PIXEL21_3
}
PIXEL22_1M
break;
}
case 30:
{
PIXEL00_1M
if (diff(w[2], w[6]))
{
PIXEL01_C
PIXEL02_C
PIXEL12_C
}
else
{
PIXEL01_3
PIXEL02_4
PIXEL12_3
}
PIXEL10_C
PIXEL11
PIXEL20_1M
PIXEL21_1
PIXEL22_1M
break;
}
case 210:
{
PIXEL00_1M
PIXEL01_C
PIXEL02_1M
PIXEL10_1
PIXEL11
PIXEL20_1M
if (diff(w[6], w[8]))
{
PIXEL12_C
PIXEL21_C
PIXEL22_C
}
else
{
PIXEL12_3
PIXEL21_3
PIXEL22_4
}
break;
}
case 120:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_1M
PIXEL11
PIXEL12_C
if (diff(w[8], w[4]))
{
PIXEL10_C
PIXEL20_C
PIXEL21_C
}
else
{
PIXEL10_3
PIXEL20_4
PIXEL21_3
}
PIXEL22_1M
break;
}
case 75:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL01_C
PIXEL10_C
}
else
{
PIXEL00_4
PIXEL01_3
PIXEL10_3
}
PIXEL02_1M
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_C
PIXEL22_1M
break;
}
case 29:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_1U
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1M
PIXEL21_1
PIXEL22_1M
break;
}
case 198:
{
PIXEL00_1M
PIXEL01_C
PIXEL02_1R
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_C
PIXEL22_1R
break;
}
case 184:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_1M
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1D
PIXEL21_1
PIXEL22_1D
break;
}
case 99:
{
PIXEL00_1L
PIXEL01_C
PIXEL02_1M
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1L
PIXEL21_C
PIXEL22_1M
break;
}
case 57:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_1M
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1D
PIXEL21_1
PIXEL22_1M
break;
}
case 71:
{
PIXEL00_1L
PIXEL01_C
PIXEL02_1R
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_C
PIXEL22_1M
break;
}
case 156:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_1U
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1M
PIXEL21_1
PIXEL22_1D
break;
}
case 226:
{
PIXEL00_1M
PIXEL01_C
PIXEL02_1M
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1L
PIXEL21_C
PIXEL22_1R
break;
}
case 60:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_1U
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1D
PIXEL21_1
PIXEL22_1M
break;
}
case 195:
{
PIXEL00_1L
PIXEL01_C
PIXEL02_1M
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_C
PIXEL22_1R
break;
}
case 102:
{
PIXEL00_1M
PIXEL01_C
PIXEL02_1R
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1L
PIXEL21_C
PIXEL22_1M
break;
}
case 153:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_1M
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1M
PIXEL21_1
PIXEL22_1D
break;
}
case 58:
{
if (diff(w[4], w[2]))
{
PIXEL00_1M
}
else
{
PIXEL00_2
}
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_1M
}
else
{
PIXEL02_2
}
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1D
PIXEL21_1
PIXEL22_1M
break;
}
case 83:
{
PIXEL00_1L
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_1M
}
else
{
PIXEL02_2
}
PIXEL10_1
PIXEL11
PIXEL12_C
PIXEL20_1M
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL22_1M
}
else
{
PIXEL22_2
}
break;
}
case 92:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_1U
PIXEL10_C
PIXEL11
PIXEL12_C
if (diff(w[8], w[4]))
{
PIXEL20_1M
}
else
{
PIXEL20_2
}
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL22_1M
}
else
{
PIXEL22_2
}
break;
}
case 202:
{
if (diff(w[4], w[2]))
{
PIXEL00_1M
}
else
{
PIXEL00_2
}
PIXEL01_C
PIXEL02_1M
PIXEL10_C
PIXEL11
PIXEL12_1
if (diff(w[8], w[4]))
{
PIXEL20_1M
}
else
{
PIXEL20_2
}
PIXEL21_C
PIXEL22_1R
break;
}
case 78:
{
if (diff(w[4], w[2]))
{
PIXEL00_1M
}
else
{
PIXEL00_2
}
PIXEL01_C
PIXEL02_1R
PIXEL10_C
PIXEL11
PIXEL12_1
if (diff(w[8], w[4]))
{
PIXEL20_1M
}
else
{
PIXEL20_2
}
PIXEL21_C
PIXEL22_1M
break;
}
case 154:
{
if (diff(w[4], w[2]))
{
PIXEL00_1M
}
else
{
PIXEL00_2
}
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_1M
}
else
{
PIXEL02_2
}
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1M
PIXEL21_1
PIXEL22_1D
break;
}
case 114:
{
PIXEL00_1M
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_1M
}
else
{
PIXEL02_2
}
PIXEL10_1
PIXEL11
PIXEL12_C
PIXEL20_1L
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL22_1M
}
else
{
PIXEL22_2
}
break;
}
case 89:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_1M
PIXEL10_C
PIXEL11
PIXEL12_C
if (diff(w[8], w[4]))
{
PIXEL20_1M
}
else
{
PIXEL20_2
}
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL22_1M
}
else
{
PIXEL22_2
}
break;
}
case 90:
{
if (diff(w[4], w[2]))
{
PIXEL00_1M
}
else
{
PIXEL00_2
}
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_1M
}
else
{
PIXEL02_2
}
PIXEL10_C
PIXEL11
PIXEL12_C
if (diff(w[8], w[4]))
{
PIXEL20_1M
}
else
{
PIXEL20_2
}
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL22_1M
}
else
{
PIXEL22_2
}
break;
}
case 55:
case 23:
{
if (diff(w[2], w[6]))
{
PIXEL00_1L
PIXEL01_C
PIXEL02_C
PIXEL12_C
}
else
{
PIXEL00_2
PIXEL01_6
PIXEL02_5
PIXEL12_1
}
PIXEL10_1
PIXEL11
PIXEL20_2
PIXEL21_1
PIXEL22_1M
break;
}
case 182:
case 150:
{
if (diff(w[2], w[6]))
{
PIXEL01_C
PIXEL02_C
PIXEL12_C
PIXEL22_1D
}
else
{
PIXEL01_1
PIXEL02_5
PIXEL12_6
PIXEL22_2
}
PIXEL00_1M
PIXEL10_1
PIXEL11
PIXEL20_2
PIXEL21_1
break;
}
case 213:
case 212:
{
if (diff(w[6], w[8]))
{
PIXEL02_1U
PIXEL12_C
PIXEL21_C
PIXEL22_C
}
else
{
PIXEL02_2
PIXEL12_6
PIXEL21_1
PIXEL22_5
}
PIXEL00_2
PIXEL01_1
PIXEL10_1
PIXEL11
PIXEL20_1M
break;
}
case 241:
case 240:
{
if (diff(w[6], w[8]))
{
PIXEL12_C
PIXEL20_1L
PIXEL21_C
PIXEL22_C
}
else
{
PIXEL12_1
PIXEL20_2
PIXEL21_6
PIXEL22_5
}
PIXEL00_2
PIXEL01_1
PIXEL02_1M
PIXEL10_1
PIXEL11
break;
}
case 236:
case 232:
{
if (diff(w[8], w[4]))
{
PIXEL10_C
PIXEL20_C
PIXEL21_C
PIXEL22_1R
}
else
{
PIXEL10_1
PIXEL20_5
PIXEL21_6
PIXEL22_2
}
PIXEL00_1M
PIXEL01_1
PIXEL02_2
PIXEL11
PIXEL12_1
break;
}
case 109:
case 105:
{
if (diff(w[8], w[4]))
{
PIXEL00_1U
PIXEL10_C
PIXEL20_C
PIXEL21_C
}
else
{
PIXEL00_2
PIXEL10_6
PIXEL20_5
PIXEL21_1
}
PIXEL01_1
PIXEL02_2
PIXEL11
PIXEL12_1
PIXEL22_1M
break;
}
case 171:
case 43:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL01_C
PIXEL10_C
PIXEL20_1D
}
else
{
PIXEL00_5
PIXEL01_1
PIXEL10_6
PIXEL20_2
}
PIXEL02_1M
PIXEL11
PIXEL12_1
PIXEL21_1
PIXEL22_2
break;
}
case 143:
case 15:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL01_C
PIXEL02_1R
PIXEL10_C
}
else
{
PIXEL00_5
PIXEL01_6
PIXEL02_2
PIXEL10_1
}
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_1
PIXEL22_2
break;
}
case 124:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_1U
PIXEL11
PIXEL12_C
if (diff(w[8], w[4]))
{
PIXEL10_C
PIXEL20_C
PIXEL21_C
}
else
{
PIXEL10_3
PIXEL20_4
PIXEL21_3
}
PIXEL22_1M
break;
}
case 203:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL01_C
PIXEL10_C
}
else
{
PIXEL00_4
PIXEL01_3
PIXEL10_3
}
PIXEL02_1M
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_C
PIXEL22_1R
break;
}
case 62:
{
PIXEL00_1M
if (diff(w[2], w[6]))
{
PIXEL01_C
PIXEL02_C
PIXEL12_C
}
else
{
PIXEL01_3
PIXEL02_4
PIXEL12_3
}
PIXEL10_C
PIXEL11
PIXEL20_1D
PIXEL21_1
PIXEL22_1M
break;
}
case 211:
{
PIXEL00_1L
PIXEL01_C
PIXEL02_1M
PIXEL10_1
PIXEL11
PIXEL20_1M
if (diff(w[6], w[8]))
{
PIXEL12_C
PIXEL21_C
PIXEL22_C
}
else
{
PIXEL12_3
PIXEL21_3
PIXEL22_4
}
break;
}
case 118:
{
PIXEL00_1M
if (diff(w[2], w[6]))
{
PIXEL01_C
PIXEL02_C
PIXEL12_C
}
else
{
PIXEL01_3
PIXEL02_4
PIXEL12_3
}
PIXEL10_1
PIXEL11
PIXEL20_1L
PIXEL21_C
PIXEL22_1M
break;
}
case 217:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_1M
PIXEL10_C
PIXEL11
PIXEL20_1M
if (diff(w[6], w[8]))
{
PIXEL12_C
PIXEL21_C
PIXEL22_C
}
else
{
PIXEL12_3
PIXEL21_3
PIXEL22_4
}
break;
}
case 110:
{
PIXEL00_1M
PIXEL01_C
PIXEL02_1R
PIXEL11
PIXEL12_1
if (diff(w[8], w[4]))
{
PIXEL10_C
PIXEL20_C
PIXEL21_C
}
else
{
PIXEL10_3
PIXEL20_4
PIXEL21_3
}
PIXEL22_1M
break;
}
case 155:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL01_C
PIXEL10_C
}
else
{
PIXEL00_4
PIXEL01_3
PIXEL10_3
}
PIXEL02_1M
PIXEL11
PIXEL12_C
PIXEL20_1M
PIXEL21_1
PIXEL22_1D
break;
}
case 188:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_1U
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1D
PIXEL21_1
PIXEL22_1D
break;
}
case 185:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_1M
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1D
PIXEL21_1
PIXEL22_1D
break;
}
case 61:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_1U
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1D
PIXEL21_1
PIXEL22_1M
break;
}
case 157:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_1U
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1M
PIXEL21_1
PIXEL22_1D
break;
}
case 103:
{
PIXEL00_1L
PIXEL01_C
PIXEL02_1R
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1L
PIXEL21_C
PIXEL22_1M
break;
}
case 227:
{
PIXEL00_1L
PIXEL01_C
PIXEL02_1M
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1L
PIXEL21_C
PIXEL22_1R
break;
}
case 230:
{
PIXEL00_1M
PIXEL01_C
PIXEL02_1R
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1L
PIXEL21_C
PIXEL22_1R
break;
}
case 199:
{
PIXEL00_1L
PIXEL01_C
PIXEL02_1R
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_C
PIXEL22_1R
break;
}
case 220:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_1U
PIXEL10_C
PIXEL11
if (diff(w[8], w[4]))
{
PIXEL20_1M
}
else
{
PIXEL20_2
}
if (diff(w[6], w[8]))
{
PIXEL12_C
PIXEL21_C
PIXEL22_C
}
else
{
PIXEL12_3
PIXEL21_3
PIXEL22_4
}
break;
}
case 158:
{
if (diff(w[4], w[2]))
{
PIXEL00_1M
}
else
{
PIXEL00_2
}
if (diff(w[2], w[6]))
{
PIXEL01_C
PIXEL02_C
PIXEL12_C
}
else
{
PIXEL01_3
PIXEL02_4
PIXEL12_3
}
PIXEL10_C
PIXEL11
PIXEL20_1M
PIXEL21_1
PIXEL22_1D
break;
}
case 234:
{
if (diff(w[4], w[2]))
{
PIXEL00_1M
}
else
{
PIXEL00_2
}
PIXEL01_C
PIXEL02_1M
PIXEL11
PIXEL12_1
if (diff(w[8], w[4]))
{
PIXEL10_C
PIXEL20_C
PIXEL21_C
}
else
{
PIXEL10_3
PIXEL20_4
PIXEL21_3
}
PIXEL22_1R
break;
}
case 242:
{
PIXEL00_1M
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_1M
}
else
{
PIXEL02_2
}
PIXEL10_1
PIXEL11
PIXEL20_1L
if (diff(w[6], w[8]))
{
PIXEL12_C
PIXEL21_C
PIXEL22_C
}
else
{
PIXEL12_3
PIXEL21_3
PIXEL22_4
}
break;
}
case 59:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL01_C
PIXEL10_C
}
else
{
PIXEL00_4
PIXEL01_3
PIXEL10_3
}
if (diff(w[2], w[6]))
{
PIXEL02_1M
}
else
{
PIXEL02_2
}
PIXEL11
PIXEL12_C
PIXEL20_1D
PIXEL21_1
PIXEL22_1M
break;
}
case 121:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_1M
PIXEL11
PIXEL12_C
if (diff(w[8], w[4]))
{
PIXEL10_C
PIXEL20_C
PIXEL21_C
}
else
{
PIXEL10_3
PIXEL20_4
PIXEL21_3
}
if (diff(w[6], w[8]))
{
PIXEL22_1M
}
else
{
PIXEL22_2
}
break;
}
case 87:
{
PIXEL00_1L
if (diff(w[2], w[6]))
{
PIXEL01_C
PIXEL02_C
PIXEL12_C
}
else
{
PIXEL01_3
PIXEL02_4
PIXEL12_3
}
PIXEL10_1
PIXEL11
PIXEL20_1M
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL22_1M
}
else
{
PIXEL22_2
}
break;
}
case 79:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL01_C
PIXEL10_C
}
else
{
PIXEL00_4
PIXEL01_3
PIXEL10_3
}
PIXEL02_1R
PIXEL11
PIXEL12_1
if (diff(w[8], w[4]))
{
PIXEL20_1M
}
else
{
PIXEL20_2
}
PIXEL21_C
PIXEL22_1M
break;
}
case 122:
{
if (diff(w[4], w[2]))
{
PIXEL00_1M
}
else
{
PIXEL00_2
}
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_1M
}
else
{
PIXEL02_2
}
PIXEL11
PIXEL12_C
if (diff(w[8], w[4]))
{
PIXEL10_C
PIXEL20_C
PIXEL21_C
}
else
{
PIXEL10_3
PIXEL20_4
PIXEL21_3
}
if (diff(w[6], w[8]))
{
PIXEL22_1M
}
else
{
PIXEL22_2
}
break;
}
case 94:
{
if (diff(w[4], w[2]))
{
PIXEL00_1M
}
else
{
PIXEL00_2
}
if (diff(w[2], w[6]))
{
PIXEL01_C
PIXEL02_C
PIXEL12_C
}
else
{
PIXEL01_3
PIXEL02_4
PIXEL12_3
}
PIXEL10_C
PIXEL11
if (diff(w[8], w[4]))
{
PIXEL20_1M
}
else
{
PIXEL20_2
}
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL22_1M
}
else
{
PIXEL22_2
}
break;
}
case 218:
{
if (diff(w[4], w[2]))
{
PIXEL00_1M
}
else
{
PIXEL00_2
}
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_1M
}
else
{
PIXEL02_2
}
PIXEL10_C
PIXEL11
if (diff(w[8], w[4]))
{
PIXEL20_1M
}
else
{
PIXEL20_2
}
if (diff(w[6], w[8]))
{
PIXEL12_C
PIXEL21_C
PIXEL22_C
}
else
{
PIXEL12_3
PIXEL21_3
PIXEL22_4
}
break;
}
case 91:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL01_C
PIXEL10_C
}
else
{
PIXEL00_4
PIXEL01_3
PIXEL10_3
}
if (diff(w[2], w[6]))
{
PIXEL02_1M
}
else
{
PIXEL02_2
}
PIXEL11
PIXEL12_C
if (diff(w[8], w[4]))
{
PIXEL20_1M
}
else
{
PIXEL20_2
}
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL22_1M
}
else
{
PIXEL22_2
}
break;
}
case 229:
{
PIXEL00_2
PIXEL01_1
PIXEL02_2
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1L
PIXEL21_C
PIXEL22_1R
break;
}
case 167:
{
PIXEL00_1L
PIXEL01_C
PIXEL02_1R
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_2
PIXEL21_1
PIXEL22_2
break;
}
case 173:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_2
PIXEL10_C
PIXEL11
PIXEL12_1
PIXEL20_1D
PIXEL21_1
PIXEL22_2
break;
}
case 181:
{
PIXEL00_2
PIXEL01_1
PIXEL02_1U
PIXEL10_1
PIXEL11
PIXEL12_C
PIXEL20_2
PIXEL21_1
PIXEL22_1D
break;
}
case 186:
{
if (diff(w[4], w[2]))
{
PIXEL00_1M
}
else
{
PIXEL00_2
}
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_1M
}
else
{
PIXEL02_2
}
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1D
PIXEL21_1
PIXEL22_1D
break;
}
case 115:
{
PIXEL00_1L
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_1M
}
else
{
PIXEL02_2
}
PIXEL10_1
PIXEL11
PIXEL12_C
PIXEL20_1L
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL22_1M
}
else
{
PIXEL22_2
}
break;
}
case 93:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_1U
PIXEL10_C
PIXEL11
PIXEL12_C
if (diff(w[8], w[4]))
{
PIXEL20_1M
}
else
{
PIXEL20_2
}
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL22_1M
}
else
{
PIXEL22_2
}
break;
}
case 206:
{
if (diff(w[4], w[2]))
{
PIXEL00_1M
}
else
{
PIXEL00_2
}
PIXEL01_C
PIXEL02_1R
PIXEL10_C
PIXEL11
PIXEL12_1
if (diff(w[8], w[4]))
{
PIXEL20_1M
}
else
{
PIXEL20_2
}
PIXEL21_C
PIXEL22_1R
break;
}
case 205:
case 201:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_2
PIXEL10_C
PIXEL11
PIXEL12_1
if (diff(w[8], w[4]))
{
PIXEL20_1M
}
else
{
PIXEL20_2
}
PIXEL21_C
PIXEL22_1R
break;
}
case 174:
case 46:
{
if (diff(w[4], w[2]))
{
PIXEL00_1M
}
else
{
PIXEL00_2
}
PIXEL01_C
PIXEL02_1R
PIXEL10_C
PIXEL11
PIXEL12_1
PIXEL20_1D
PIXEL21_1
PIXEL22_2
break;
}
case 179:
case 147:
{
PIXEL00_1L
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_1M
}
else
{
PIXEL02_2
}
PIXEL10_1
PIXEL11
PIXEL12_C
PIXEL20_2
PIXEL21_1
PIXEL22_1D
break;
}
case 117:
case 116:
{
PIXEL00_2
PIXEL01_1
PIXEL02_1U
PIXEL10_1
PIXEL11
PIXEL12_C
PIXEL20_1L
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL22_1M
}
else
{
PIXEL22_2
}
break;
}
case 189:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_1U
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1D
PIXEL21_1
PIXEL22_1D
break;
}
case 231:
{
PIXEL00_1L
PIXEL01_C
PIXEL02_1R
PIXEL10_1
PIXEL11
PIXEL12_1
PIXEL20_1L
PIXEL21_C
PIXEL22_1R
break;
}
case 126:
{
PIXEL00_1M
if (diff(w[2], w[6]))
{
PIXEL01_C
PIXEL02_C
PIXEL12_C
}
else
{
PIXEL01_3
PIXEL02_4
PIXEL12_3
}
PIXEL11
if (diff(w[8], w[4]))
{
PIXEL10_C
PIXEL20_C
PIXEL21_C
}
else
{
PIXEL10_3
PIXEL20_4
PIXEL21_3
}
PIXEL22_1M
break;
}
case 219:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL01_C
PIXEL10_C
}
else
{
PIXEL00_4
PIXEL01_3
PIXEL10_3
}
PIXEL02_1M
PIXEL11
PIXEL20_1M
if (diff(w[6], w[8]))
{
PIXEL12_C
PIXEL21_C
PIXEL22_C
}
else
{
PIXEL12_3
PIXEL21_3
PIXEL22_4
}
break;
}
case 125:
{
if (diff(w[8], w[4]))
{
PIXEL00_1U
PIXEL10_C
PIXEL20_C
PIXEL21_C
}
else
{
PIXEL00_2
PIXEL10_6
PIXEL20_5
PIXEL21_1
}
PIXEL01_1
PIXEL02_1U
PIXEL11
PIXEL12_C
PIXEL22_1M
break;
}
case 221:
{
if (diff(w[6], w[8]))
{
PIXEL02_1U
PIXEL12_C
PIXEL21_C
PIXEL22_C
}
else
{
PIXEL02_2
PIXEL12_6
PIXEL21_1
PIXEL22_5
}
PIXEL00_1U
PIXEL01_1
PIXEL10_C
PIXEL11
PIXEL20_1M
break;
}
case 207:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL01_C
PIXEL02_1R
PIXEL10_C
}
else
{
PIXEL00_5
PIXEL01_6
PIXEL02_2
PIXEL10_1
}
PIXEL11
PIXEL12_1
PIXEL20_1M
PIXEL21_C
PIXEL22_1R
break;
}
case 238:
{
if (diff(w[8], w[4]))
{
PIXEL10_C
PIXEL20_C
PIXEL21_C
PIXEL22_1R
}
else
{
PIXEL10_1
PIXEL20_5
PIXEL21_6
PIXEL22_2
}
PIXEL00_1M
PIXEL01_C
PIXEL02_1R
PIXEL11
PIXEL12_1
break;
}
case 190:
{
if (diff(w[2], w[6]))
{
PIXEL01_C
PIXEL02_C
PIXEL12_C
PIXEL22_1D
}
else
{
PIXEL01_1
PIXEL02_5
PIXEL12_6
PIXEL22_2
}
PIXEL00_1M
PIXEL10_C
PIXEL11
PIXEL20_1D
PIXEL21_1
break;
}
case 187:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL01_C
PIXEL10_C
PIXEL20_1D
}
else
{
PIXEL00_5
PIXEL01_1
PIXEL10_6
PIXEL20_2
}
PIXEL02_1M
PIXEL11
PIXEL12_C
PIXEL21_1
PIXEL22_1D
break;
}
case 243:
{
if (diff(w[6], w[8]))
{
PIXEL12_C
PIXEL20_1L
PIXEL21_C
PIXEL22_C
}
else
{
PIXEL12_1
PIXEL20_2
PIXEL21_6
PIXEL22_5
}
PIXEL00_1L
PIXEL01_C
PIXEL02_1M
PIXEL10_1
PIXEL11
break;
}
case 119:
{
if (diff(w[2], w[6]))
{
PIXEL00_1L
PIXEL01_C
PIXEL02_C
PIXEL12_C
}
else
{
PIXEL00_2
PIXEL01_6
PIXEL02_5
PIXEL12_1
}
PIXEL10_1
PIXEL11
PIXEL20_1L
PIXEL21_C
PIXEL22_1M
break;
}
case 237:
case 233:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_2
PIXEL10_C
PIXEL11
PIXEL12_1
if (diff(w[8], w[4]))
{
PIXEL20_C
}
else
{
PIXEL20_2
}
PIXEL21_C
PIXEL22_1R
break;
}
case 175:
case 47:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
}
else
{
PIXEL00_2
}
PIXEL01_C
PIXEL02_1R
PIXEL10_C
PIXEL11
PIXEL12_1
PIXEL20_1D
PIXEL21_1
PIXEL22_2
break;
}
case 183:
case 151:
{
PIXEL00_1L
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_C
}
else
{
PIXEL02_2
}
PIXEL10_1
PIXEL11
PIXEL12_C
PIXEL20_2
PIXEL21_1
PIXEL22_1D
break;
}
case 245:
case 244:
{
PIXEL00_2
PIXEL01_1
PIXEL02_1U
PIXEL10_1
PIXEL11
PIXEL12_C
PIXEL20_1L
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL22_C
}
else
{
PIXEL22_2
}
break;
}
case 250:
{
PIXEL00_1M
PIXEL01_C
PIXEL02_1M
PIXEL11
if (diff(w[8], w[4]))
{
PIXEL10_C
PIXEL20_C
}
else
{
PIXEL10_3
PIXEL20_4
}
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL12_C
PIXEL22_C
}
else
{
PIXEL12_3
PIXEL22_4
}
break;
}
case 123:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL01_C
}
else
{
PIXEL00_4
PIXEL01_3
}
PIXEL02_1M
PIXEL10_C
PIXEL11
PIXEL12_C
if (diff(w[8], w[4]))
{
PIXEL20_C
PIXEL21_C
}
else
{
PIXEL20_4
PIXEL21_3
}
PIXEL22_1M
break;
}
case 95:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL10_C
}
else
{
PIXEL00_4
PIXEL10_3
}
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_C
PIXEL12_C
}
else
{
PIXEL02_4
PIXEL12_3
}
PIXEL11
PIXEL20_1M
PIXEL21_C
PIXEL22_1M
break;
}
case 222:
{
PIXEL00_1M
if (diff(w[2], w[6]))
{
PIXEL01_C
PIXEL02_C
}
else
{
PIXEL01_3
PIXEL02_4
}
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1M
if (diff(w[6], w[8]))
{
PIXEL21_C
PIXEL22_C
}
else
{
PIXEL21_3
PIXEL22_4
}
break;
}
case 252:
{
PIXEL00_1M
PIXEL01_1
PIXEL02_1U
PIXEL11
PIXEL12_C
if (diff(w[8], w[4]))
{
PIXEL10_C
PIXEL20_C
}
else
{
PIXEL10_3
PIXEL20_4
}
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL22_C
}
else
{
PIXEL22_2
}
break;
}
case 249:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_1M
PIXEL10_C
PIXEL11
if (diff(w[8], w[4]))
{
PIXEL20_C
}
else
{
PIXEL20_2
}
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL12_C
PIXEL22_C
}
else
{
PIXEL12_3
PIXEL22_4
}
break;
}
case 235:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL01_C
}
else
{
PIXEL00_4
PIXEL01_3
}
PIXEL02_1M
PIXEL10_C
PIXEL11
PIXEL12_1
if (diff(w[8], w[4]))
{
PIXEL20_C
}
else
{
PIXEL20_2
}
PIXEL21_C
PIXEL22_1R
break;
}
case 111:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
}
else
{
PIXEL00_2
}
PIXEL01_C
PIXEL02_1R
PIXEL10_C
PIXEL11
PIXEL12_1
if (diff(w[8], w[4]))
{
PIXEL20_C
PIXEL21_C
}
else
{
PIXEL20_4
PIXEL21_3
}
PIXEL22_1M
break;
}
case 63:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
}
else
{
PIXEL00_2
}
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_C
PIXEL12_C
}
else
{
PIXEL02_4
PIXEL12_3
}
PIXEL10_C
PIXEL11
PIXEL20_1D
PIXEL21_1
PIXEL22_1M
break;
}
case 159:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL10_C
}
else
{
PIXEL00_4
PIXEL10_3
}
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_C
}
else
{
PIXEL02_2
}
PIXEL11
PIXEL12_C
PIXEL20_1M
PIXEL21_1
PIXEL22_1D
break;
}
case 215:
{
PIXEL00_1L
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_C
}
else
{
PIXEL02_2
}
PIXEL10_1
PIXEL11
PIXEL12_C
PIXEL20_1M
if (diff(w[6], w[8]))
{
PIXEL21_C
PIXEL22_C
}
else
{
PIXEL21_3
PIXEL22_4
}
break;
}
case 246:
{
PIXEL00_1M
if (diff(w[2], w[6]))
{
PIXEL01_C
PIXEL02_C
}
else
{
PIXEL01_3
PIXEL02_4
}
PIXEL10_1
PIXEL11
PIXEL12_C
PIXEL20_1L
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL22_C
}
else
{
PIXEL22_2
}
break;
}
case 254:
{
PIXEL00_1M
if (diff(w[2], w[6]))
{
PIXEL01_C
PIXEL02_C
}
else
{
PIXEL01_3
PIXEL02_4
}
PIXEL11
if (diff(w[8], w[4]))
{
PIXEL10_C
PIXEL20_C
}
else
{
PIXEL10_3
PIXEL20_4
}
if (diff(w[6], w[8]))
{
PIXEL12_C
PIXEL21_C
PIXEL22_C
}
else
{
PIXEL12_3
PIXEL21_3
PIXEL22_2
}
break;
}
case 253:
{
PIXEL00_1U
PIXEL01_1
PIXEL02_1U
PIXEL10_C
PIXEL11
PIXEL12_C
if (diff(w[8], w[4]))
{
PIXEL20_C
}
else
{
PIXEL20_2
}
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL22_C
}
else
{
PIXEL22_2
}
break;
}
case 251:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL01_C
}
else
{
PIXEL00_4
PIXEL01_3
}
PIXEL02_1M
PIXEL11
if (diff(w[8], w[4]))
{
PIXEL10_C
PIXEL20_C
PIXEL21_C
}
else
{
PIXEL10_3
PIXEL20_2
PIXEL21_3
}
if (diff(w[6], w[8]))
{
PIXEL12_C
PIXEL22_C
}
else
{
PIXEL12_3
PIXEL22_4
}
break;
}
case 239:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
}
else
{
PIXEL00_2
}
PIXEL01_C
PIXEL02_1R
PIXEL10_C
PIXEL11
PIXEL12_1
if (diff(w[8], w[4]))
{
PIXEL20_C
}
else
{
PIXEL20_2
}
PIXEL21_C
PIXEL22_1R
break;
}
case 127:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL01_C
PIXEL10_C
}
else
{
PIXEL00_2
PIXEL01_3
PIXEL10_3
}
if (diff(w[2], w[6]))
{
PIXEL02_C
PIXEL12_C
}
else
{
PIXEL02_4
PIXEL12_3
}
PIXEL11
if (diff(w[8], w[4]))
{
PIXEL20_C
PIXEL21_C
}
else
{
PIXEL20_4
PIXEL21_3
}
PIXEL22_1M
break;
}
case 191:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
}
else
{
PIXEL00_2
}
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_C
}
else
{
PIXEL02_2
}
PIXEL10_C
PIXEL11
PIXEL12_C
PIXEL20_1D
PIXEL21_1
PIXEL22_1D
break;
}
case 223:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
PIXEL10_C
}
else
{
PIXEL00_4
PIXEL10_3
}
if (diff(w[2], w[6]))
{
PIXEL01_C
PIXEL02_C
PIXEL12_C
}
else
{
PIXEL01_3
PIXEL02_2
PIXEL12_3
}
PIXEL11
PIXEL20_1M
if (diff(w[6], w[8]))
{
PIXEL21_C
PIXEL22_C
}
else
{
PIXEL21_3
PIXEL22_4
}
break;
}
case 247:
{
PIXEL00_1L
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_C
}
else
{
PIXEL02_2
}
PIXEL10_1
PIXEL11
PIXEL12_C
PIXEL20_1L
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL22_C
}
else
{
PIXEL22_2
}
break;
}
case 255:
{
if (diff(w[4], w[2]))
{
PIXEL00_C
}
else
{
PIXEL00_2
}
PIXEL01_C
if (diff(w[2], w[6]))
{
PIXEL02_C
}
else
{
PIXEL02_2
}
PIXEL10_C
PIXEL11
PIXEL12_C
if (diff(w[8], w[4]))
{
PIXEL20_C
}
else
{
PIXEL20_2
}
PIXEL21_C
if (diff(w[6], w[8]))
{
PIXEL22_C
}
else
{
PIXEL22_2
}
break;
}
}
src++;
dst += 3 * dst_Bpp;
}
src = src_temp + src_pitch;
dst = dst_temp + 3 * dst_pitch;
}
}
 
 
#define PIXEL4_00_0 *(Uint32 *)(dst) = c[5];
#define PIXEL4_00_11 interp1((Uint32 *)(dst), c[5], c[4]);
#define PIXEL4_00_12 interp1((Uint32 *)(dst), c[5], c[2]);
#define PIXEL4_00_20 interp2((Uint32 *)(dst), c[5], c[2], c[4]);
#define PIXEL4_00_50 interp5((Uint32 *)(dst), c[2], c[4]);
#define PIXEL4_00_80 interp8((Uint32 *)(dst), c[5], c[1]);
#define PIXEL4_00_81 interp8((Uint32 *)(dst), c[5], c[4]);
#define PIXEL4_00_82 interp8((Uint32 *)(dst), c[5], c[2]);
#define PIXEL4_01_0 *(Uint32 *)(dst + dst_Bpp) = c[5];
#define PIXEL4_01_10 interp1((Uint32 *)(dst + dst_Bpp), c[5], c[1]);
#define PIXEL4_01_12 interp1((Uint32 *)(dst + dst_Bpp), c[5], c[2]);
#define PIXEL4_01_14 interp1((Uint32 *)(dst + dst_Bpp), c[2], c[5]);
#define PIXEL4_01_21 interp2((Uint32 *)(dst + dst_Bpp), c[2], c[5], c[4]);
#define PIXEL4_01_31 interp3((Uint32 *)(dst + dst_Bpp), c[5], c[4]);
#define PIXEL4_01_50 interp5((Uint32 *)(dst + dst_Bpp), c[2], c[5]);
#define PIXEL4_01_60 interp6((Uint32 *)(dst + dst_Bpp), c[5], c[2], c[4]);
#define PIXEL4_01_61 interp6((Uint32 *)(dst + dst_Bpp), c[5], c[2], c[1]);
#define PIXEL4_01_82 interp8((Uint32 *)(dst + dst_Bpp), c[5], c[2]);
#define PIXEL4_01_83 interp8((Uint32 *)(dst + dst_Bpp), c[2], c[4]);
#define PIXEL4_02_0 *(Uint32 *)(dst + 2 * dst_Bpp) = c[5];
#define PIXEL4_02_10 interp1((Uint32 *)(dst + 2 * dst_Bpp), c[5], c[3]);
#define PIXEL4_02_11 interp1((Uint32 *)(dst + 2 * dst_Bpp), c[5], c[2]);
#define PIXEL4_02_13 interp1((Uint32 *)(dst + 2 * dst_Bpp), c[2], c[5]);
#define PIXEL4_02_21 interp2((Uint32 *)(dst + 2 * dst_Bpp), c[2], c[5], c[6]);
#define PIXEL4_02_32 interp3((Uint32 *)(dst + 2 * dst_Bpp), c[5], c[6]);
#define PIXEL4_02_50 interp5((Uint32 *)(dst + 2 * dst_Bpp), c[2], c[5]);
#define PIXEL4_02_60 interp6((Uint32 *)(dst + 2 * dst_Bpp), c[5], c[2], c[6]);
#define PIXEL4_02_61 interp6((Uint32 *)(dst + 2 * dst_Bpp), c[5], c[2], c[3]);
#define PIXEL4_02_81 interp8((Uint32 *)(dst + 2 * dst_Bpp), c[5], c[2]);
#define PIXEL4_02_83 interp8((Uint32 *)(dst + 2 * dst_Bpp), c[2], c[6]);
#define PIXEL4_03_0 *(Uint32 *)(dst + 3 * dst_Bpp) = c[5];
#define PIXEL4_03_11 interp1((Uint32 *)(dst + 3 * dst_Bpp), c[5], c[2]);
#define PIXEL4_03_12 interp1((Uint32 *)(dst + 3 * dst_Bpp), c[5], c[6]);
#define PIXEL4_03_20 interp2((Uint32 *)(dst + 3 * dst_Bpp), c[5], c[2], c[6]);
#define PIXEL4_03_50 interp5((Uint32 *)(dst + 3 * dst_Bpp), c[2], c[6]);
#define PIXEL4_03_80 interp8((Uint32 *)(dst + 3 * dst_Bpp), c[5], c[3]);
#define PIXEL4_03_81 interp8((Uint32 *)(dst + 3 * dst_Bpp), c[5], c[2]);
#define PIXEL4_03_82 interp8((Uint32 *)(dst + 3 * dst_Bpp), c[5], c[6]);
#define PIXEL4_10_0 *(Uint32 *)(dst + dst_pitch) = c[5];
#define PIXEL4_10_10 interp1((Uint32 *)(dst + dst_pitch ), c[5], c[1]);
#define PIXEL4_10_11 interp1((Uint32 *)(dst + dst_pitch ), c[5], c[4]);
#define PIXEL4_10_13 interp1((Uint32 *)(dst + dst_pitch ), c[4], c[5]);
#define PIXEL4_10_21 interp2((Uint32 *)(dst + dst_pitch ), c[4], c[5], c[2]);
#define PIXEL4_10_32 interp3((Uint32 *)(dst + dst_pitch ), c[5], c[2]);
#define PIXEL4_10_50 interp5((Uint32 *)(dst + dst_pitch ), c[4], c[5]);
#define PIXEL4_10_60 interp6((Uint32 *)(dst + dst_pitch ), c[5], c[4], c[2]);
#define PIXEL4_10_61 interp6((Uint32 *)(dst + dst_pitch ), c[5], c[4], c[1]);
#define PIXEL4_10_81 interp8((Uint32 *)(dst + dst_pitch ), c[5], c[4]);
#define PIXEL4_10_83 interp8((Uint32 *)(dst + dst_pitch ), c[4], c[2]);
#define PIXEL4_11_0 *(Uint32 *)(dst + dst_pitch + dst_Bpp) = c[5];
#define PIXEL4_11_30 interp3((Uint32 *)(dst + dst_pitch + dst_Bpp), c[5], c[1]);
#define PIXEL4_11_31 interp3((Uint32 *)(dst + dst_pitch + dst_Bpp), c[5], c[4]);
#define PIXEL4_11_32 interp3((Uint32 *)(dst + dst_pitch + dst_Bpp), c[5], c[2]);
#define PIXEL4_11_70 interp7((Uint32 *)(dst + dst_pitch + dst_Bpp), c[5], c[4], c[2]);
#define PIXEL4_12_0 *(Uint32 *)(dst + dst_pitch + 2 * dst_Bpp) = c[5];
#define PIXEL4_12_30 interp3((Uint32 *)(dst + dst_pitch + 2 * dst_Bpp), c[5], c[3]);
#define PIXEL4_12_31 interp3((Uint32 *)(dst + dst_pitch + 2 * dst_Bpp), c[5], c[2]);
#define PIXEL4_12_32 interp3((Uint32 *)(dst + dst_pitch + 2 * dst_Bpp), c[5], c[6]);
#define PIXEL4_12_70 interp7((Uint32 *)(dst + dst_pitch + 2 * dst_Bpp), c[5], c[6], c[2]);
#define PIXEL4_13_0 *(Uint32 *)(dst + dst_pitch + 3 * dst_Bpp) = c[5];
#define PIXEL4_13_10 interp1((Uint32 *)(dst + dst_pitch + 3 * dst_Bpp), c[5], c[3]);
#define PIXEL4_13_12 interp1((Uint32 *)(dst + dst_pitch + 3 * dst_Bpp), c[5], c[6]);
#define PIXEL4_13_14 interp1((Uint32 *)(dst + dst_pitch + 3 * dst_Bpp), c[6], c[5]);
#define PIXEL4_13_21 interp2((Uint32 *)(dst + dst_pitch + 3 * dst_Bpp), c[6], c[5], c[2]);
#define PIXEL4_13_31 interp3((Uint32 *)(dst + dst_pitch + 3 * dst_Bpp), c[5], c[2]);
#define PIXEL4_13_50 interp5((Uint32 *)(dst + dst_pitch + 3 * dst_Bpp), c[6], c[5]);
#define PIXEL4_13_60 interp6((Uint32 *)(dst + dst_pitch + 3 * dst_Bpp), c[5], c[6], c[2]);
#define PIXEL4_13_61 interp6((Uint32 *)(dst + dst_pitch + 3 * dst_Bpp), c[5], c[6], c[3]);
#define PIXEL4_13_82 interp8((Uint32 *)(dst + dst_pitch + 3 * dst_Bpp), c[5], c[6]);
#define PIXEL4_13_83 interp8((Uint32 *)(dst + dst_pitch + 3 * dst_Bpp), c[6], c[2]);
#define PIXEL4_20_0 *(Uint32 *)(dst + 2 * dst_pitch) = c[5];
#define PIXEL4_20_10 interp1((Uint32 *)(dst + 2 * dst_pitch ), c[5], c[7]);
#define PIXEL4_20_12 interp1((Uint32 *)(dst + 2 * dst_pitch ), c[5], c[4]);
#define PIXEL4_20_14 interp1((Uint32 *)(dst + 2 * dst_pitch ), c[4], c[5]);
#define PIXEL4_20_21 interp2((Uint32 *)(dst + 2 * dst_pitch ), c[4], c[5], c[8]);
#define PIXEL4_20_31 interp3((Uint32 *)(dst + 2 * dst_pitch ), c[5], c[8]);
#define PIXEL4_20_50 interp5((Uint32 *)(dst + 2 * dst_pitch ), c[4], c[5]);
#define PIXEL4_20_60 interp6((Uint32 *)(dst + 2 * dst_pitch ), c[5], c[4], c[8]);
#define PIXEL4_20_61 interp6((Uint32 *)(dst + 2 * dst_pitch ), c[5], c[4], c[7]);
#define PIXEL4_20_82 interp8((Uint32 *)(dst + 2 * dst_pitch ), c[5], c[4]);
#define PIXEL4_20_83 interp8((Uint32 *)(dst + 2 * dst_pitch ), c[4], c[8]);
#define PIXEL4_21_0 *(Uint32 *)(dst + 2 * dst_pitch + dst_Bpp) = c[5];
#define PIXEL4_21_30 interp3((Uint32 *)(dst + 2 * dst_pitch + dst_Bpp), c[5], c[7]);
#define PIXEL4_21_31 interp3((Uint32 *)(dst + 2 * dst_pitch + dst_Bpp), c[5], c[8]);
#define PIXEL4_21_32 interp3((Uint32 *)(dst + 2 * dst_pitch + dst_Bpp), c[5], c[4]);
#define PIXEL4_21_70 interp7((Uint32 *)(dst + 2 * dst_pitch + dst_Bpp), c[5], c[4], c[8]);
#define PIXEL4_22_0 *(Uint32 *)(dst + 2 * dst_pitch + 2 * dst_Bpp) = c[5];
#define PIXEL4_22_30 interp3((Uint32 *)(dst + 2 * dst_pitch + 2 * dst_Bpp), c[5], c[9]);
#define PIXEL4_22_31 interp3((Uint32 *)(dst + 2 * dst_pitch + 2 * dst_Bpp), c[5], c[6]);
#define PIXEL4_22_32 interp3((Uint32 *)(dst + 2 * dst_pitch + 2 * dst_Bpp), c[5], c[8]);
#define PIXEL4_22_70 interp7((Uint32 *)(dst + 2 * dst_pitch + 2 * dst_Bpp), c[5], c[6], c[8]);
#define PIXEL4_23_0 *(Uint32 *)(dst + 2 * dst_pitch + 3 * dst_Bpp) = c[5];
#define PIXEL4_23_10 interp1((Uint32 *)(dst + 2 * dst_pitch + 3 * dst_Bpp), c[5], c[9]);
#define PIXEL4_23_11 interp1((Uint32 *)(dst + 2 * dst_pitch + 3 * dst_Bpp), c[5], c[6]);
#define PIXEL4_23_13 interp1((Uint32 *)(dst + 2 * dst_pitch + 3 * dst_Bpp), c[6], c[5]);
#define PIXEL4_23_21 interp2((Uint32 *)(dst + 2 * dst_pitch + 3 * dst_Bpp), c[6], c[5], c[8]);
#define PIXEL4_23_32 interp3((Uint32 *)(dst + 2 * dst_pitch + 3 * dst_Bpp), c[5], c[8]);
#define PIXEL4_23_50 interp5((Uint32 *)(dst + 2 * dst_pitch + 3 * dst_Bpp), c[6], c[5]);
#define PIXEL4_23_60 interp6((Uint32 *)(dst + 2 * dst_pitch + 3 * dst_Bpp), c[5], c[6], c[8]);
#define PIXEL4_23_61 interp6((Uint32 *)(dst + 2 * dst_pitch + 3 * dst_Bpp), c[5], c[6], c[9]);
#define PIXEL4_23_81 interp8((Uint32 *)(dst + 2 * dst_pitch + 3 * dst_Bpp), c[5], c[6]);
#define PIXEL4_23_83 interp8((Uint32 *)(dst + 2 * dst_pitch + 3 * dst_Bpp), c[6], c[8]);
#define PIXEL4_30_0 *(Uint32 *)(dst + 3 * dst_pitch) = c[5];
#define PIXEL4_30_11 interp1((Uint32 *)(dst + 3 * dst_pitch ), c[5], c[8]);
#define PIXEL4_30_12 interp1((Uint32 *)(dst + 3 * dst_pitch ), c[5], c[4]);
#define PIXEL4_30_20 interp2((Uint32 *)(dst + 3 * dst_pitch ), c[5], c[8], c[4]);
#define PIXEL4_30_50 interp5((Uint32 *)(dst + 3 * dst_pitch ), c[8], c[4]);
#define PIXEL4_30_80 interp8((Uint32 *)(dst + 3 * dst_pitch ), c[5], c[7]);
#define PIXEL4_30_81 interp8((Uint32 *)(dst + 3 * dst_pitch ), c[5], c[8]);
#define PIXEL4_30_82 interp8((Uint32 *)(dst + 3 * dst_pitch ), c[5], c[4]);
#define PIXEL4_31_0 *(Uint32 *)(dst + 3 * dst_pitch + dst_Bpp) = c[5];
#define PIXEL4_31_10 interp1((Uint32 *)(dst + 3 * dst_pitch + dst_Bpp), c[5], c[7]);
#define PIXEL4_31_11 interp1((Uint32 *)(dst + 3 * dst_pitch + dst_Bpp), c[5], c[8]);
#define PIXEL4_31_13 interp1((Uint32 *)(dst + 3 * dst_pitch + dst_Bpp), c[8], c[5]);
#define PIXEL4_31_21 interp2((Uint32 *)(dst + 3 * dst_pitch + dst_Bpp), c[8], c[5], c[4]);
#define PIXEL4_31_32 interp3((Uint32 *)(dst + 3 * dst_pitch + dst_Bpp), c[5], c[4]);
#define PIXEL4_31_50 interp5((Uint32 *)(dst + 3 * dst_pitch + dst_Bpp), c[8], c[5]);
#define PIXEL4_31_60 interp6((Uint32 *)(dst + 3 * dst_pitch + dst_Bpp), c[5], c[8], c[4]);
#define PIXEL4_31_61 interp6((Uint32 *)(dst + 3 * dst_pitch + dst_Bpp), c[5], c[8], c[7]);
#define PIXEL4_31_81 interp8((Uint32 *)(dst + 3 * dst_pitch + dst_Bpp), c[5], c[8]);
#define PIXEL4_31_83 interp8((Uint32 *)(dst + 3 * dst_pitch + dst_Bpp), c[8], c[4]);
#define PIXEL4_32_0 *(Uint32 *)(dst + 3 * dst_pitch + 2 * dst_Bpp) = c[5];
#define PIXEL4_32_10 interp1((Uint32 *)(dst + 3 * dst_pitch + 2 * dst_Bpp), c[5], c[9]);
#define PIXEL4_32_12 interp1((Uint32 *)(dst + 3 * dst_pitch + 2 * dst_Bpp), c[5], c[8]);
#define PIXEL4_32_14 interp1((Uint32 *)(dst + 3 * dst_pitch + 2 * dst_Bpp), c[8], c[5]);
#define PIXEL4_32_21 interp2((Uint32 *)(dst + 3 * dst_pitch + 2 * dst_Bpp), c[8], c[5], c[6]);
#define PIXEL4_32_31 interp3((Uint32 *)(dst + 3 * dst_pitch + 2 * dst_Bpp), c[5], c[6]);
#define PIXEL4_32_50 interp5((Uint32 *)(dst + 3 * dst_pitch + 2 * dst_Bpp), c[8], c[5]);
#define PIXEL4_32_60 interp6((Uint32 *)(dst + 3 * dst_pitch + 2 * dst_Bpp), c[5], c[8], c[6]);
#define PIXEL4_32_61 interp6((Uint32 *)(dst + 3 * dst_pitch + 2 * dst_Bpp), c[5], c[8], c[9]);
#define PIXEL4_32_82 interp8((Uint32 *)(dst + 3 * dst_pitch + 2 * dst_Bpp), c[5], c[8]);
#define PIXEL4_32_83 interp8((Uint32 *)(dst + 3 * dst_pitch + 2 * dst_Bpp), c[8], c[6]);
#define PIXEL4_33_0 *(Uint32 *)(dst + 3 * dst_pitch + 3 * dst_Bpp) = c[5];
#define PIXEL4_33_11 interp1((Uint32 *)(dst + 3 * dst_pitch + 3 * dst_Bpp), c[5], c[6]);
#define PIXEL4_33_12 interp1((Uint32 *)(dst + 3 * dst_pitch + 3 * dst_Bpp), c[5], c[8]);
#define PIXEL4_33_20 interp2((Uint32 *)(dst + 3 * dst_pitch + 3 * dst_Bpp), c[5], c[8], c[6]);
#define PIXEL4_33_50 interp5((Uint32 *)(dst + 3 * dst_pitch + 3 * dst_Bpp), c[8], c[6]);
#define PIXEL4_33_80 interp8((Uint32 *)(dst + 3 * dst_pitch + 3 * dst_Bpp), c[5], c[9]);
#define PIXEL4_33_81 interp8((Uint32 *)(dst + 3 * dst_pitch + 3 * dst_Bpp), c[5], c[6]);
#define PIXEL4_33_82 interp8((Uint32 *)(dst + 3 * dst_pitch + 3 * dst_Bpp), c[5], c[8]);
 
void hq4x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = src_surface->pixels, *src_temp,
*dst = dst_surface->pixels, *dst_temp;
int src_pitch = src_surface->pitch,
dst_pitch = dst_surface->pitch;
const int dst_Bpp = 4; // dst_surface->format->BytesPerPixel
const int height = vga_height, // src_surface->h
width = vga_width; // src_surface->w
int prevline, nextline;
Uint32 w[10];
Uint32 c[10];
// +----+----+----+
// | | | |
// | w1 | w2 | w3 |
// +----+----+----+
// | | | |
// | w4 | w5 | w6 |
// +----+----+----+
// | | | |
// | w7 | w8 | w9 |
// +----+----+----+
for (int j = 0; j < height; j++)
{
src_temp = src;
dst_temp = dst;
prevline = (j > 0) ? -width : 0;
nextline = (j < height - 1) ? width : 0;
for (int i = 0; i < width; i++)
{
w[2] = *(src + prevline);
w[5] = *src;
w[8] = *(src + nextline);
if (i>0)
{
w[1] = *(src + prevline - 1);
w[4] = *(src - 1);
w[7] = *(src + nextline - 1);
} else {
w[1] = w[2];
w[4] = w[5];
w[7] = w[8];
}
if (i < width - 1)
{
w[3] = *(src + prevline + 1);
w[6] = *(src + 1);
w[9] = *(src + nextline + 1);
} else {
w[3] = w[2];
w[6] = w[5];
w[9] = w[8];
}
int pattern = 0;
int flag = 1;
YUV1 = yuv_palette[w[5]];
for (int k=1; k<=9; k++)
{
if (k==5) continue;
if ( w[k] != w[5] )
{
YUV2 = yuv_palette[w[k]];
if ( ( abs((YUV1 & Ymask) - (YUV2 & Ymask)) > trY ) ||
( abs((YUV1 & Umask) - (YUV2 & Umask)) > trU ) ||
( abs((YUV1 & Vmask) - (YUV2 & Vmask)) > trV ) )
pattern |= flag;
}
flag <<= 1;
}
for (int k=1; k<=9; k++)
c[k] = rgb_palette[w[k]] & 0xfcfcfcfc; // hq4x has a nasty inability to accept more than 6 bits for each component
switch (pattern)
{
case 0:
case 1:
case 4:
case 32:
case 128:
case 5:
case 132:
case 160:
case 33:
case 129:
case 36:
case 133:
case 164:
case 161:
case 37:
case 165:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_70
PIXEL4_13_60
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 2:
case 34:
case 130:
case 162:
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_12_30
PIXEL4_13_61
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 16:
case 17:
case 48:
case 49:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 64:
case 65:
case 68:
case 69:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_70
PIXEL4_13_60
PIXEL4_20_61
PIXEL4_21_30
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_30_80
PIXEL4_31_10
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 8:
case 12:
case 136:
case 140:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_70
PIXEL4_13_60
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 3:
case 35:
case 131:
case 163:
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_12_30
PIXEL4_13_61
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 6:
case 38:
case 134:
case 166:
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_12_32
PIXEL4_13_82
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 20:
case 21:
case 52:
case 53:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_31
PIXEL4_13_31
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 144:
case 145:
case 176:
case 177:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 192:
case 193:
case 196:
case 197:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_70
PIXEL4_13_60
PIXEL4_20_61
PIXEL4_21_30
PIXEL4_22_31
PIXEL4_23_81
PIXEL4_30_80
PIXEL4_31_10
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 96:
case 97:
case 100:
case 101:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_70
PIXEL4_13_60
PIXEL4_20_82
PIXEL4_21_32
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 40:
case 44:
case 168:
case 172:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_70
PIXEL4_13_60
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 9:
case 13:
case 137:
case 141:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_70
PIXEL4_13_60
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 18:
case 50:
{
PIXEL4_00_80
PIXEL4_01_10
if (diff(w[2], w[6]))
{
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_10
}
else
{
PIXEL4_02_50
PIXEL4_03_50
PIXEL4_12_0
PIXEL4_13_50
}
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 80:
case 81:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_61
PIXEL4_21_30
if (diff(w[6], w[8]))
{
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
}
else
{
PIXEL4_22_0
PIXEL4_23_50
PIXEL4_32_50
PIXEL4_33_50
}
PIXEL4_30_80
PIXEL4_31_10
break;
}
case 72:
case 76:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_70
PIXEL4_13_60
if (diff(w[8], w[4]))
{
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
}
else
{
PIXEL4_20_50
PIXEL4_21_0
PIXEL4_30_50
PIXEL4_31_50
}
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 10:
case 138:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_10_10
PIXEL4_11_30
}
else
{
PIXEL4_00_50
PIXEL4_01_50
PIXEL4_10_50
PIXEL4_11_0
}
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_61
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 66:
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_12_30
PIXEL4_13_61
PIXEL4_20_61
PIXEL4_21_30
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_30_80
PIXEL4_31_10
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 24:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 7:
case 39:
case 135:
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_12_32
PIXEL4_13_82
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 148:
case 149:
case 180:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_31
PIXEL4_13_31
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 224:
case 228:
case 225:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_70
PIXEL4_13_60
PIXEL4_20_82
PIXEL4_21_32
PIXEL4_22_31
PIXEL4_23_81
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 41:
case 169:
case 45:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_70
PIXEL4_13_60
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 22:
case 54:
{
PIXEL4_00_80
PIXEL4_01_10
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_13_0
}
else
{
PIXEL4_02_50
PIXEL4_03_50
PIXEL4_13_50
}
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_12_0
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 208:
case 209:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_61
PIXEL4_21_30
PIXEL4_22_0
if (diff(w[6], w[8]))
{
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_23_50
PIXEL4_32_50
PIXEL4_33_50
}
PIXEL4_30_80
PIXEL4_31_10
break;
}
case 104:
case 108:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_70
PIXEL4_13_60
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_20_50
PIXEL4_30_50
PIXEL4_31_50
}
PIXEL4_21_0
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 11:
case 139:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
}
else
{
PIXEL4_00_50
PIXEL4_01_50
PIXEL4_10_50
}
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_11_0
PIXEL4_12_30
PIXEL4_13_61
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 19:
case 51:
{
if (diff(w[2], w[6]))
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_10
}
else
{
PIXEL4_00_12
PIXEL4_01_14
PIXEL4_02_83
PIXEL4_03_50
PIXEL4_12_70
PIXEL4_13_21
}
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 146:
case 178:
{
PIXEL4_00_80
PIXEL4_01_10
if (diff(w[2], w[6]))
{
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_23_32
PIXEL4_33_82
}
else
{
PIXEL4_02_21
PIXEL4_03_50
PIXEL4_12_70
PIXEL4_13_83
PIXEL4_23_13
PIXEL4_33_11
}
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_32
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_82
break;
}
case 84:
case 85:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_81
if (diff(w[6], w[8]))
{
PIXEL4_03_81
PIXEL4_13_31
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
}
else
{
PIXEL4_03_12
PIXEL4_13_14
PIXEL4_22_70
PIXEL4_23_83
PIXEL4_32_21
PIXEL4_33_50
}
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_31
PIXEL4_20_61
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
break;
}
case 112:
case 113:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_82
PIXEL4_21_32
if (diff(w[6], w[8]))
{
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_10
PIXEL4_33_80
}
else
{
PIXEL4_22_70
PIXEL4_23_21
PIXEL4_30_11
PIXEL4_31_13
PIXEL4_32_83
PIXEL4_33_50
}
break;
}
case 200:
case 204:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_70
PIXEL4_13_60
if (diff(w[8], w[4]))
{
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
PIXEL4_32_31
PIXEL4_33_81
}
else
{
PIXEL4_20_21
PIXEL4_21_70
PIXEL4_30_50
PIXEL4_31_83
PIXEL4_32_14
PIXEL4_33_12
}
PIXEL4_22_31
PIXEL4_23_81
break;
}
case 73:
case 77:
{
if (diff(w[8], w[4]))
{
PIXEL4_00_82
PIXEL4_10_32
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
}
else
{
PIXEL4_00_11
PIXEL4_10_13
PIXEL4_20_83
PIXEL4_21_70
PIXEL4_30_50
PIXEL4_31_21
}
PIXEL4_01_82
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_11_32
PIXEL4_12_70
PIXEL4_13_60
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 42:
case 170:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_20_31
PIXEL4_30_81
}
else
{
PIXEL4_00_50
PIXEL4_01_21
PIXEL4_10_83
PIXEL4_11_70
PIXEL4_20_14
PIXEL4_30_12
}
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_61
PIXEL4_21_31
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_31_81
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 14:
case 142:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_10
PIXEL4_11_30
}
else
{
PIXEL4_00_50
PIXEL4_01_83
PIXEL4_02_13
PIXEL4_03_11
PIXEL4_10_21
PIXEL4_11_70
}
PIXEL4_12_32
PIXEL4_13_82
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 67:
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_12_30
PIXEL4_13_61
PIXEL4_20_61
PIXEL4_21_30
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_30_80
PIXEL4_31_10
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 70:
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_12_32
PIXEL4_13_82
PIXEL4_20_61
PIXEL4_21_30
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_30_80
PIXEL4_31_10
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 28:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_31
PIXEL4_13_31
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 152:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 194:
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_12_30
PIXEL4_13_61
PIXEL4_20_61
PIXEL4_21_30
PIXEL4_22_31
PIXEL4_23_81
PIXEL4_30_80
PIXEL4_31_10
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 98:
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_12_30
PIXEL4_13_61
PIXEL4_20_82
PIXEL4_21_32
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 56:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 25:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 26:
case 31:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
}
else
{
PIXEL4_00_50
PIXEL4_01_50
PIXEL4_10_50
}
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_13_0
}
else
{
PIXEL4_02_50
PIXEL4_03_50
PIXEL4_13_50
}
PIXEL4_11_0
PIXEL4_12_0
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 82:
case 214:
{
PIXEL4_00_80
PIXEL4_01_10
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_13_0
}
else
{
PIXEL4_02_50
PIXEL4_03_50
PIXEL4_13_50
}
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_12_0
PIXEL4_20_61
PIXEL4_21_30
PIXEL4_22_0
if (diff(w[6], w[8]))
{
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_23_50
PIXEL4_32_50
PIXEL4_33_50
}
PIXEL4_30_80
PIXEL4_31_10
break;
}
case 88:
case 248:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_30
PIXEL4_13_10
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_20_50
PIXEL4_30_50
PIXEL4_31_50
}
PIXEL4_21_0
PIXEL4_22_0
if (diff(w[6], w[8]))
{
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_23_50
PIXEL4_32_50
PIXEL4_33_50
}
break;
}
case 74:
case 107:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
}
else
{
PIXEL4_00_50
PIXEL4_01_50
PIXEL4_10_50
}
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_11_0
PIXEL4_12_30
PIXEL4_13_61
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_20_50
PIXEL4_30_50
PIXEL4_31_50
}
PIXEL4_21_0
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 27:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
}
else
{
PIXEL4_00_50
PIXEL4_01_50
PIXEL4_10_50
}
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_11_0
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 86:
{
PIXEL4_00_80
PIXEL4_01_10
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_13_0
}
else
{
PIXEL4_02_50
PIXEL4_03_50
PIXEL4_13_50
}
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_12_0
PIXEL4_20_61
PIXEL4_21_30
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_80
PIXEL4_31_10
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 216:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_0
if (diff(w[6], w[8]))
{
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_23_50
PIXEL4_32_50
PIXEL4_33_50
}
PIXEL4_30_80
PIXEL4_31_10
break;
}
case 106:
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_30
PIXEL4_13_61
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_20_50
PIXEL4_30_50
PIXEL4_31_50
}
PIXEL4_21_0
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 30:
{
PIXEL4_00_80
PIXEL4_01_10
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_13_0
}
else
{
PIXEL4_02_50
PIXEL4_03_50
PIXEL4_13_50
}
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_0
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 210:
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_61
PIXEL4_21_30
PIXEL4_22_0
if (diff(w[6], w[8]))
{
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_23_50
PIXEL4_32_50
PIXEL4_33_50
}
PIXEL4_30_80
PIXEL4_31_10
break;
}
case 120:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_30
PIXEL4_13_10
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_20_50
PIXEL4_30_50
PIXEL4_31_50
}
PIXEL4_21_0
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 75:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
}
else
{
PIXEL4_00_50
PIXEL4_01_50
PIXEL4_10_50
}
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_11_0
PIXEL4_12_30
PIXEL4_13_61
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_30_80
PIXEL4_31_10
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 29:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_31
PIXEL4_13_31
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 198:
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_12_32
PIXEL4_13_82
PIXEL4_20_61
PIXEL4_21_30
PIXEL4_22_31
PIXEL4_23_81
PIXEL4_30_80
PIXEL4_31_10
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 184:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 99:
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_12_30
PIXEL4_13_61
PIXEL4_20_82
PIXEL4_21_32
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 57:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 71:
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_12_32
PIXEL4_13_82
PIXEL4_20_61
PIXEL4_21_30
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_30_80
PIXEL4_31_10
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 156:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_31
PIXEL4_13_31
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 226:
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_12_30
PIXEL4_13_61
PIXEL4_20_82
PIXEL4_21_32
PIXEL4_22_31
PIXEL4_23_81
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 60:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_31
PIXEL4_13_31
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 195:
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_12_30
PIXEL4_13_61
PIXEL4_20_61
PIXEL4_21_30
PIXEL4_22_31
PIXEL4_23_81
PIXEL4_30_80
PIXEL4_31_10
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 102:
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_12_32
PIXEL4_13_82
PIXEL4_20_82
PIXEL4_21_32
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 153:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 58:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_10_10
PIXEL4_11_30
}
else
{
PIXEL4_00_20
PIXEL4_01_12
PIXEL4_10_11
PIXEL4_11_0
}
if (diff(w[2], w[6]))
{
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_10
}
else
{
PIXEL4_02_11
PIXEL4_03_20
PIXEL4_12_0
PIXEL4_13_12
}
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 83:
{
PIXEL4_00_81
PIXEL4_01_31
if (diff(w[2], w[6]))
{
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_10
}
else
{
PIXEL4_02_11
PIXEL4_03_20
PIXEL4_12_0
PIXEL4_13_12
}
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_20_61
PIXEL4_21_30
if (diff(w[6], w[8]))
{
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
}
else
{
PIXEL4_22_0
PIXEL4_23_11
PIXEL4_32_12
PIXEL4_33_20
}
PIXEL4_30_80
PIXEL4_31_10
break;
}
case 92:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_31
PIXEL4_13_31
if (diff(w[8], w[4]))
{
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
}
else
{
PIXEL4_20_12
PIXEL4_21_0
PIXEL4_30_20
PIXEL4_31_11
}
if (diff(w[6], w[8]))
{
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
}
else
{
PIXEL4_22_0
PIXEL4_23_11
PIXEL4_32_12
PIXEL4_33_20
}
break;
}
case 202:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_10_10
PIXEL4_11_30
}
else
{
PIXEL4_00_20
PIXEL4_01_12
PIXEL4_10_11
PIXEL4_11_0
}
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_61
if (diff(w[8], w[4]))
{
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
}
else
{
PIXEL4_20_12
PIXEL4_21_0
PIXEL4_30_20
PIXEL4_31_11
}
PIXEL4_22_31
PIXEL4_23_81
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 78:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_10_10
PIXEL4_11_30
}
else
{
PIXEL4_00_20
PIXEL4_01_12
PIXEL4_10_11
PIXEL4_11_0
}
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_12_32
PIXEL4_13_82
if (diff(w[8], w[4]))
{
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
}
else
{
PIXEL4_20_12
PIXEL4_21_0
PIXEL4_30_20
PIXEL4_31_11
}
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 154:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_10_10
PIXEL4_11_30
}
else
{
PIXEL4_00_20
PIXEL4_01_12
PIXEL4_10_11
PIXEL4_11_0
}
if (diff(w[2], w[6]))
{
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_10
}
else
{
PIXEL4_02_11
PIXEL4_03_20
PIXEL4_12_0
PIXEL4_13_12
}
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 114:
{
PIXEL4_00_80
PIXEL4_01_10
if (diff(w[2], w[6]))
{
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_10
}
else
{
PIXEL4_02_11
PIXEL4_03_20
PIXEL4_12_0
PIXEL4_13_12
}
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_20_82
PIXEL4_21_32
if (diff(w[6], w[8]))
{
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
}
else
{
PIXEL4_22_0
PIXEL4_23_11
PIXEL4_32_12
PIXEL4_33_20
}
PIXEL4_30_82
PIXEL4_31_32
break;
}
case 89:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_30
PIXEL4_13_10
if (diff(w[8], w[4]))
{
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
}
else
{
PIXEL4_20_12
PIXEL4_21_0
PIXEL4_30_20
PIXEL4_31_11
}
if (diff(w[6], w[8]))
{
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
}
else
{
PIXEL4_22_0
PIXEL4_23_11
PIXEL4_32_12
PIXEL4_33_20
}
break;
}
case 90:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_10_10
PIXEL4_11_30
}
else
{
PIXEL4_00_20
PIXEL4_01_12
PIXEL4_10_11
PIXEL4_11_0
}
if (diff(w[2], w[6]))
{
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_10
}
else
{
PIXEL4_02_11
PIXEL4_03_20
PIXEL4_12_0
PIXEL4_13_12
}
if (diff(w[8], w[4]))
{
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
}
else
{
PIXEL4_20_12
PIXEL4_21_0
PIXEL4_30_20
PIXEL4_31_11
}
if (diff(w[6], w[8]))
{
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
}
else
{
PIXEL4_22_0
PIXEL4_23_11
PIXEL4_32_12
PIXEL4_33_20
}
break;
}
case 55:
case 23:
{
if (diff(w[2], w[6]))
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_12_0
PIXEL4_13_0
}
else
{
PIXEL4_00_12
PIXEL4_01_14
PIXEL4_02_83
PIXEL4_03_50
PIXEL4_12_70
PIXEL4_13_21
}
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 182:
case 150:
{
PIXEL4_00_80
PIXEL4_01_10
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_12_0
PIXEL4_13_0
PIXEL4_23_32
PIXEL4_33_82
}
else
{
PIXEL4_02_21
PIXEL4_03_50
PIXEL4_12_70
PIXEL4_13_83
PIXEL4_23_13
PIXEL4_33_11
}
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_32
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_82
break;
}
case 213:
case 212:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_81
if (diff(w[6], w[8]))
{
PIXEL4_03_81
PIXEL4_13_31
PIXEL4_22_0
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_03_12
PIXEL4_13_14
PIXEL4_22_70
PIXEL4_23_83
PIXEL4_32_21
PIXEL4_33_50
}
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_31
PIXEL4_20_61
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
break;
}
case 241:
case 240:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_82
PIXEL4_21_32
if (diff(w[6], w[8]))
{
PIXEL4_22_0
PIXEL4_23_0
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_22_70
PIXEL4_23_21
PIXEL4_30_11
PIXEL4_31_13
PIXEL4_32_83
PIXEL4_33_50
}
break;
}
case 236:
case 232:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_70
PIXEL4_13_60
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_21_0
PIXEL4_30_0
PIXEL4_31_0
PIXEL4_32_31
PIXEL4_33_81
}
else
{
PIXEL4_20_21
PIXEL4_21_70
PIXEL4_30_50
PIXEL4_31_83
PIXEL4_32_14
PIXEL4_33_12
}
PIXEL4_22_31
PIXEL4_23_81
break;
}
case 109:
case 105:
{
if (diff(w[8], w[4]))
{
PIXEL4_00_82
PIXEL4_10_32
PIXEL4_20_0
PIXEL4_21_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_00_11
PIXEL4_10_13
PIXEL4_20_83
PIXEL4_21_70
PIXEL4_30_50
PIXEL4_31_21
}
PIXEL4_01_82
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_11_32
PIXEL4_12_70
PIXEL4_13_60
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 171:
case 43:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
PIXEL4_11_0
PIXEL4_20_31
PIXEL4_30_81
}
else
{
PIXEL4_00_50
PIXEL4_01_21
PIXEL4_10_83
PIXEL4_11_70
PIXEL4_20_14
PIXEL4_30_12
}
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_61
PIXEL4_21_31
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_31_81
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 143:
case 15:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_0
PIXEL4_11_0
}
else
{
PIXEL4_00_50
PIXEL4_01_83
PIXEL4_02_13
PIXEL4_03_11
PIXEL4_10_21
PIXEL4_11_70
}
PIXEL4_12_32
PIXEL4_13_82
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 124:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_31
PIXEL4_13_31
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_20_50
PIXEL4_30_50
PIXEL4_31_50
}
PIXEL4_21_0
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 203:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
}
else
{
PIXEL4_00_50
PIXEL4_01_50
PIXEL4_10_50
}
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_11_0
PIXEL4_12_30
PIXEL4_13_61
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_31
PIXEL4_23_81
PIXEL4_30_80
PIXEL4_31_10
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 62:
{
PIXEL4_00_80
PIXEL4_01_10
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_13_0
}
else
{
PIXEL4_02_50
PIXEL4_03_50
PIXEL4_13_50
}
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_0
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 211:
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_61
PIXEL4_21_30
PIXEL4_22_0
if (diff(w[6], w[8]))
{
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_23_50
PIXEL4_32_50
PIXEL4_33_50
}
PIXEL4_30_80
PIXEL4_31_10
break;
}
case 118:
{
PIXEL4_00_80
PIXEL4_01_10
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_13_0
}
else
{
PIXEL4_02_50
PIXEL4_03_50
PIXEL4_13_50
}
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_12_0
PIXEL4_20_82
PIXEL4_21_32
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 217:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_0
if (diff(w[6], w[8]))
{
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_23_50
PIXEL4_32_50
PIXEL4_33_50
}
PIXEL4_30_80
PIXEL4_31_10
break;
}
case 110:
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_32
PIXEL4_13_82
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_20_50
PIXEL4_30_50
PIXEL4_31_50
}
PIXEL4_21_0
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 155:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
}
else
{
PIXEL4_00_50
PIXEL4_01_50
PIXEL4_10_50
}
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_11_0
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 188:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_31
PIXEL4_13_31
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 185:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 61:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_31
PIXEL4_13_31
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 157:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_31
PIXEL4_13_31
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 103:
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_12_32
PIXEL4_13_82
PIXEL4_20_82
PIXEL4_21_32
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 227:
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_12_30
PIXEL4_13_61
PIXEL4_20_82
PIXEL4_21_32
PIXEL4_22_31
PIXEL4_23_81
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 230:
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_12_32
PIXEL4_13_82
PIXEL4_20_82
PIXEL4_21_32
PIXEL4_22_31
PIXEL4_23_81
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 199:
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_12_32
PIXEL4_13_82
PIXEL4_20_61
PIXEL4_21_30
PIXEL4_22_31
PIXEL4_23_81
PIXEL4_30_80
PIXEL4_31_10
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 220:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_31
PIXEL4_13_31
if (diff(w[8], w[4]))
{
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
}
else
{
PIXEL4_20_12
PIXEL4_21_0
PIXEL4_30_20
PIXEL4_31_11
}
PIXEL4_22_0
if (diff(w[6], w[8]))
{
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_23_50
PIXEL4_32_50
PIXEL4_33_50
}
break;
}
case 158:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_10_10
PIXEL4_11_30
}
else
{
PIXEL4_00_20
PIXEL4_01_12
PIXEL4_10_11
PIXEL4_11_0
}
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_13_0
}
else
{
PIXEL4_02_50
PIXEL4_03_50
PIXEL4_13_50
}
PIXEL4_12_0
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 234:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_10_10
PIXEL4_11_30
}
else
{
PIXEL4_00_20
PIXEL4_01_12
PIXEL4_10_11
PIXEL4_11_0
}
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_61
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_20_50
PIXEL4_30_50
PIXEL4_31_50
}
PIXEL4_21_0
PIXEL4_22_31
PIXEL4_23_81
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 242:
{
PIXEL4_00_80
PIXEL4_01_10
if (diff(w[2], w[6]))
{
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_10
}
else
{
PIXEL4_02_11
PIXEL4_03_20
PIXEL4_12_0
PIXEL4_13_12
}
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_20_82
PIXEL4_21_32
PIXEL4_22_0
if (diff(w[6], w[8]))
{
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_23_50
PIXEL4_32_50
PIXEL4_33_50
}
PIXEL4_30_82
PIXEL4_31_32
break;
}
case 59:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
}
else
{
PIXEL4_00_50
PIXEL4_01_50
PIXEL4_10_50
}
if (diff(w[2], w[6]))
{
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_10
}
else
{
PIXEL4_02_11
PIXEL4_03_20
PIXEL4_12_0
PIXEL4_13_12
}
PIXEL4_11_0
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 121:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_30
PIXEL4_13_10
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_20_50
PIXEL4_30_50
PIXEL4_31_50
}
PIXEL4_21_0
if (diff(w[6], w[8]))
{
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
}
else
{
PIXEL4_22_0
PIXEL4_23_11
PIXEL4_32_12
PIXEL4_33_20
}
break;
}
case 87:
{
PIXEL4_00_81
PIXEL4_01_31
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_13_0
}
else
{
PIXEL4_02_50
PIXEL4_03_50
PIXEL4_13_50
}
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_12_0
PIXEL4_20_61
PIXEL4_21_30
if (diff(w[6], w[8]))
{
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
}
else
{
PIXEL4_22_0
PIXEL4_23_11
PIXEL4_32_12
PIXEL4_33_20
}
PIXEL4_30_80
PIXEL4_31_10
break;
}
case 79:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
}
else
{
PIXEL4_00_50
PIXEL4_01_50
PIXEL4_10_50
}
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_11_0
PIXEL4_12_32
PIXEL4_13_82
if (diff(w[8], w[4]))
{
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
}
else
{
PIXEL4_20_12
PIXEL4_21_0
PIXEL4_30_20
PIXEL4_31_11
}
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 122:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_10_10
PIXEL4_11_30
}
else
{
PIXEL4_00_20
PIXEL4_01_12
PIXEL4_10_11
PIXEL4_11_0
}
if (diff(w[2], w[6]))
{
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_10
}
else
{
PIXEL4_02_11
PIXEL4_03_20
PIXEL4_12_0
PIXEL4_13_12
}
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_20_50
PIXEL4_30_50
PIXEL4_31_50
}
PIXEL4_21_0
if (diff(w[6], w[8]))
{
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
}
else
{
PIXEL4_22_0
PIXEL4_23_11
PIXEL4_32_12
PIXEL4_33_20
}
break;
}
case 94:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_10_10
PIXEL4_11_30
}
else
{
PIXEL4_00_20
PIXEL4_01_12
PIXEL4_10_11
PIXEL4_11_0
}
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_13_0
}
else
{
PIXEL4_02_50
PIXEL4_03_50
PIXEL4_13_50
}
PIXEL4_12_0
if (diff(w[8], w[4]))
{
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
}
else
{
PIXEL4_20_12
PIXEL4_21_0
PIXEL4_30_20
PIXEL4_31_11
}
if (diff(w[6], w[8]))
{
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
}
else
{
PIXEL4_22_0
PIXEL4_23_11
PIXEL4_32_12
PIXEL4_33_20
}
break;
}
case 218:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_10_10
PIXEL4_11_30
}
else
{
PIXEL4_00_20
PIXEL4_01_12
PIXEL4_10_11
PIXEL4_11_0
}
if (diff(w[2], w[6]))
{
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_10
}
else
{
PIXEL4_02_11
PIXEL4_03_20
PIXEL4_12_0
PIXEL4_13_12
}
if (diff(w[8], w[4]))
{
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
}
else
{
PIXEL4_20_12
PIXEL4_21_0
PIXEL4_30_20
PIXEL4_31_11
}
PIXEL4_22_0
if (diff(w[6], w[8]))
{
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_23_50
PIXEL4_32_50
PIXEL4_33_50
}
break;
}
case 91:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
}
else
{
PIXEL4_00_50
PIXEL4_01_50
PIXEL4_10_50
}
if (diff(w[2], w[6]))
{
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_10
}
else
{
PIXEL4_02_11
PIXEL4_03_20
PIXEL4_12_0
PIXEL4_13_12
}
PIXEL4_11_0
if (diff(w[8], w[4]))
{
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
}
else
{
PIXEL4_20_12
PIXEL4_21_0
PIXEL4_30_20
PIXEL4_31_11
}
if (diff(w[6], w[8]))
{
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
}
else
{
PIXEL4_22_0
PIXEL4_23_11
PIXEL4_32_12
PIXEL4_33_20
}
break;
}
case 229:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_70
PIXEL4_13_60
PIXEL4_20_82
PIXEL4_21_32
PIXEL4_22_31
PIXEL4_23_81
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 167:
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_12_32
PIXEL4_13_82
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 173:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_70
PIXEL4_13_60
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 181:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_31
PIXEL4_13_31
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 186:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_10_10
PIXEL4_11_30
}
else
{
PIXEL4_00_20
PIXEL4_01_12
PIXEL4_10_11
PIXEL4_11_0
}
if (diff(w[2], w[6]))
{
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_10
}
else
{
PIXEL4_02_11
PIXEL4_03_20
PIXEL4_12_0
PIXEL4_13_12
}
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 115:
{
PIXEL4_00_81
PIXEL4_01_31
if (diff(w[2], w[6]))
{
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_10
}
else
{
PIXEL4_02_11
PIXEL4_03_20
PIXEL4_12_0
PIXEL4_13_12
}
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_20_82
PIXEL4_21_32
if (diff(w[6], w[8]))
{
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
}
else
{
PIXEL4_22_0
PIXEL4_23_11
PIXEL4_32_12
PIXEL4_33_20
}
PIXEL4_30_82
PIXEL4_31_32
break;
}
case 93:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_31
PIXEL4_13_31
if (diff(w[8], w[4]))
{
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
}
else
{
PIXEL4_20_12
PIXEL4_21_0
PIXEL4_30_20
PIXEL4_31_11
}
if (diff(w[6], w[8]))
{
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
}
else
{
PIXEL4_22_0
PIXEL4_23_11
PIXEL4_32_12
PIXEL4_33_20
}
break;
}
case 206:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_10_10
PIXEL4_11_30
}
else
{
PIXEL4_00_20
PIXEL4_01_12
PIXEL4_10_11
PIXEL4_11_0
}
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_12_32
PIXEL4_13_82
if (diff(w[8], w[4]))
{
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
}
else
{
PIXEL4_20_12
PIXEL4_21_0
PIXEL4_30_20
PIXEL4_31_11
}
PIXEL4_22_31
PIXEL4_23_81
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 205:
case 201:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_70
PIXEL4_13_60
if (diff(w[8], w[4]))
{
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
}
else
{
PIXEL4_20_12
PIXEL4_21_0
PIXEL4_30_20
PIXEL4_31_11
}
PIXEL4_22_31
PIXEL4_23_81
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 174:
case 46:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_10_10
PIXEL4_11_30
}
else
{
PIXEL4_00_20
PIXEL4_01_12
PIXEL4_10_11
PIXEL4_11_0
}
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_12_32
PIXEL4_13_82
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 179:
case 147:
{
PIXEL4_00_81
PIXEL4_01_31
if (diff(w[2], w[6]))
{
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_10
}
else
{
PIXEL4_02_11
PIXEL4_03_20
PIXEL4_12_0
PIXEL4_13_12
}
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 117:
case 116:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_31
PIXEL4_13_31
PIXEL4_20_82
PIXEL4_21_32
if (diff(w[6], w[8]))
{
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
}
else
{
PIXEL4_22_0
PIXEL4_23_11
PIXEL4_32_12
PIXEL4_33_20
}
PIXEL4_30_82
PIXEL4_31_32
break;
}
case 189:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_31
PIXEL4_13_31
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 231:
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_12_32
PIXEL4_13_82
PIXEL4_20_82
PIXEL4_21_32
PIXEL4_22_31
PIXEL4_23_81
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 126:
{
PIXEL4_00_80
PIXEL4_01_10
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_13_0
}
else
{
PIXEL4_02_50
PIXEL4_03_50
PIXEL4_13_50
}
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_0
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_20_50
PIXEL4_30_50
PIXEL4_31_50
}
PIXEL4_21_0
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 219:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
}
else
{
PIXEL4_00_50
PIXEL4_01_50
PIXEL4_10_50
}
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_11_0
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_0
if (diff(w[6], w[8]))
{
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_23_50
PIXEL4_32_50
PIXEL4_33_50
}
PIXEL4_30_80
PIXEL4_31_10
break;
}
case 125:
{
if (diff(w[8], w[4]))
{
PIXEL4_00_82
PIXEL4_10_32
PIXEL4_20_0
PIXEL4_21_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_00_11
PIXEL4_10_13
PIXEL4_20_83
PIXEL4_21_70
PIXEL4_30_50
PIXEL4_31_21
}
PIXEL4_01_82
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_11_32
PIXEL4_12_31
PIXEL4_13_31
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 221:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_81
if (diff(w[6], w[8]))
{
PIXEL4_03_81
PIXEL4_13_31
PIXEL4_22_0
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_03_12
PIXEL4_13_14
PIXEL4_22_70
PIXEL4_23_83
PIXEL4_32_21
PIXEL4_33_50
}
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_31
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_30_80
PIXEL4_31_10
break;
}
case 207:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_0
PIXEL4_11_0
}
else
{
PIXEL4_00_50
PIXEL4_01_83
PIXEL4_02_13
PIXEL4_03_11
PIXEL4_10_21
PIXEL4_11_70
}
PIXEL4_12_32
PIXEL4_13_82
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_31
PIXEL4_23_81
PIXEL4_30_80
PIXEL4_31_10
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 238:
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_32
PIXEL4_13_82
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_21_0
PIXEL4_30_0
PIXEL4_31_0
PIXEL4_32_31
PIXEL4_33_81
}
else
{
PIXEL4_20_21
PIXEL4_21_70
PIXEL4_30_50
PIXEL4_31_83
PIXEL4_32_14
PIXEL4_33_12
}
PIXEL4_22_31
PIXEL4_23_81
break;
}
case 190:
{
PIXEL4_00_80
PIXEL4_01_10
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_12_0
PIXEL4_13_0
PIXEL4_23_32
PIXEL4_33_82
}
else
{
PIXEL4_02_21
PIXEL4_03_50
PIXEL4_12_70
PIXEL4_13_83
PIXEL4_23_13
PIXEL4_33_11
}
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_32
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_82
break;
}
case 187:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
PIXEL4_11_0
PIXEL4_20_31
PIXEL4_30_81
}
else
{
PIXEL4_00_50
PIXEL4_01_21
PIXEL4_10_83
PIXEL4_11_70
PIXEL4_20_14
PIXEL4_30_12
}
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_21_31
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_31_81
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 243:
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_82
PIXEL4_21_32
if (diff(w[6], w[8]))
{
PIXEL4_22_0
PIXEL4_23_0
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_22_70
PIXEL4_23_21
PIXEL4_30_11
PIXEL4_31_13
PIXEL4_32_83
PIXEL4_33_50
}
break;
}
case 119:
{
if (diff(w[2], w[6]))
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_12_0
PIXEL4_13_0
}
else
{
PIXEL4_00_12
PIXEL4_01_14
PIXEL4_02_83
PIXEL4_03_50
PIXEL4_12_70
PIXEL4_13_21
}
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_20_82
PIXEL4_21_32
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 237:
case 233:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_60
PIXEL4_03_20
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_70
PIXEL4_13_60
PIXEL4_20_0
PIXEL4_21_0
PIXEL4_22_31
PIXEL4_23_81
if (diff(w[8], w[4]))
{
PIXEL4_30_0
}
else
{
PIXEL4_30_20
}
PIXEL4_31_0
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 175:
case 47:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
}
else
{
PIXEL4_00_20
}
PIXEL4_01_0
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_0
PIXEL4_11_0
PIXEL4_12_32
PIXEL4_13_82
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_70
PIXEL4_23_60
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_60
PIXEL4_33_20
break;
}
case 183:
case 151:
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_0
if (diff(w[2], w[6]))
{
PIXEL4_03_0
}
else
{
PIXEL4_03_20
}
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_12_0
PIXEL4_13_0
PIXEL4_20_60
PIXEL4_21_70
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_20
PIXEL4_31_60
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 245:
case 244:
{
PIXEL4_00_20
PIXEL4_01_60
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_60
PIXEL4_11_70
PIXEL4_12_31
PIXEL4_13_31
PIXEL4_20_82
PIXEL4_21_32
PIXEL4_22_0
PIXEL4_23_0
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_0
if (diff(w[6], w[8]))
{
PIXEL4_33_0
}
else
{
PIXEL4_33_20
}
break;
}
case 250:
{
PIXEL4_00_80
PIXEL4_01_10
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_30
PIXEL4_13_10
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_20_50
PIXEL4_30_50
PIXEL4_31_50
}
PIXEL4_21_0
PIXEL4_22_0
if (diff(w[6], w[8]))
{
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_23_50
PIXEL4_32_50
PIXEL4_33_50
}
break;
}
case 123:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
}
else
{
PIXEL4_00_50
PIXEL4_01_50
PIXEL4_10_50
}
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_11_0
PIXEL4_12_30
PIXEL4_13_10
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_20_50
PIXEL4_30_50
PIXEL4_31_50
}
PIXEL4_21_0
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 95:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
}
else
{
PIXEL4_00_50
PIXEL4_01_50
PIXEL4_10_50
}
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_13_0
}
else
{
PIXEL4_02_50
PIXEL4_03_50
PIXEL4_13_50
}
PIXEL4_11_0
PIXEL4_12_0
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_80
PIXEL4_31_10
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 222:
{
PIXEL4_00_80
PIXEL4_01_10
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_13_0
}
else
{
PIXEL4_02_50
PIXEL4_03_50
PIXEL4_13_50
}
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_0
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_0
if (diff(w[6], w[8]))
{
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_23_50
PIXEL4_32_50
PIXEL4_33_50
}
PIXEL4_30_80
PIXEL4_31_10
break;
}
case 252:
{
PIXEL4_00_80
PIXEL4_01_61
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_31
PIXEL4_13_31
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_20_50
PIXEL4_30_50
PIXEL4_31_50
}
PIXEL4_21_0
PIXEL4_22_0
PIXEL4_23_0
PIXEL4_32_0
if (diff(w[6], w[8]))
{
PIXEL4_33_0
}
else
{
PIXEL4_33_20
}
break;
}
case 249:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_61
PIXEL4_03_80
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_0
PIXEL4_21_0
PIXEL4_22_0
if (diff(w[6], w[8]))
{
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_23_50
PIXEL4_32_50
PIXEL4_33_50
}
if (diff(w[8], w[4]))
{
PIXEL4_30_0
}
else
{
PIXEL4_30_20
}
PIXEL4_31_0
break;
}
case 235:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
}
else
{
PIXEL4_00_50
PIXEL4_01_50
PIXEL4_10_50
}
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_11_0
PIXEL4_12_30
PIXEL4_13_61
PIXEL4_20_0
PIXEL4_21_0
PIXEL4_22_31
PIXEL4_23_81
if (diff(w[8], w[4]))
{
PIXEL4_30_0
}
else
{
PIXEL4_30_20
}
PIXEL4_31_0
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 111:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
}
else
{
PIXEL4_00_20
}
PIXEL4_01_0
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_0
PIXEL4_11_0
PIXEL4_12_32
PIXEL4_13_82
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_20_50
PIXEL4_30_50
PIXEL4_31_50
}
PIXEL4_21_0
PIXEL4_22_30
PIXEL4_23_61
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 63:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
}
else
{
PIXEL4_00_20
}
PIXEL4_01_0
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_13_0
}
else
{
PIXEL4_02_50
PIXEL4_03_50
PIXEL4_13_50
}
PIXEL4_10_0
PIXEL4_11_0
PIXEL4_12_0
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_61
PIXEL4_33_80
break;
}
case 159:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
}
else
{
PIXEL4_00_50
PIXEL4_01_50
PIXEL4_10_50
}
PIXEL4_02_0
if (diff(w[2], w[6]))
{
PIXEL4_03_0
}
else
{
PIXEL4_03_20
}
PIXEL4_11_0
PIXEL4_12_0
PIXEL4_13_0
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_80
PIXEL4_31_61
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 215:
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_0
if (diff(w[2], w[6]))
{
PIXEL4_03_0
}
else
{
PIXEL4_03_20
}
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_12_0
PIXEL4_13_0
PIXEL4_20_61
PIXEL4_21_30
PIXEL4_22_0
if (diff(w[6], w[8]))
{
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_23_50
PIXEL4_32_50
PIXEL4_33_50
}
PIXEL4_30_80
PIXEL4_31_10
break;
}
case 246:
{
PIXEL4_00_80
PIXEL4_01_10
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_13_0
}
else
{
PIXEL4_02_50
PIXEL4_03_50
PIXEL4_13_50
}
PIXEL4_10_61
PIXEL4_11_30
PIXEL4_12_0
PIXEL4_20_82
PIXEL4_21_32
PIXEL4_22_0
PIXEL4_23_0
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_0
if (diff(w[6], w[8]))
{
PIXEL4_33_0
}
else
{
PIXEL4_33_20
}
break;
}
case 254:
{
PIXEL4_00_80
PIXEL4_01_10
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_13_0
}
else
{
PIXEL4_02_50
PIXEL4_03_50
PIXEL4_13_50
}
PIXEL4_10_10
PIXEL4_11_30
PIXEL4_12_0
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_20_50
PIXEL4_30_50
PIXEL4_31_50
}
PIXEL4_21_0
PIXEL4_22_0
PIXEL4_23_0
PIXEL4_32_0
if (diff(w[6], w[8]))
{
PIXEL4_33_0
}
else
{
PIXEL4_33_20
}
break;
}
case 253:
{
PIXEL4_00_82
PIXEL4_01_82
PIXEL4_02_81
PIXEL4_03_81
PIXEL4_10_32
PIXEL4_11_32
PIXEL4_12_31
PIXEL4_13_31
PIXEL4_20_0
PIXEL4_21_0
PIXEL4_22_0
PIXEL4_23_0
if (diff(w[8], w[4]))
{
PIXEL4_30_0
}
else
{
PIXEL4_30_20
}
PIXEL4_31_0
PIXEL4_32_0
if (diff(w[6], w[8]))
{
PIXEL4_33_0
}
else
{
PIXEL4_33_20
}
break;
}
case 251:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
}
else
{
PIXEL4_00_50
PIXEL4_01_50
PIXEL4_10_50
}
PIXEL4_02_10
PIXEL4_03_80
PIXEL4_11_0
PIXEL4_12_30
PIXEL4_13_10
PIXEL4_20_0
PIXEL4_21_0
PIXEL4_22_0
if (diff(w[6], w[8]))
{
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_23_50
PIXEL4_32_50
PIXEL4_33_50
}
if (diff(w[8], w[4]))
{
PIXEL4_30_0
}
else
{
PIXEL4_30_20
}
PIXEL4_31_0
break;
}
case 239:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
}
else
{
PIXEL4_00_20
}
PIXEL4_01_0
PIXEL4_02_32
PIXEL4_03_82
PIXEL4_10_0
PIXEL4_11_0
PIXEL4_12_32
PIXEL4_13_82
PIXEL4_20_0
PIXEL4_21_0
PIXEL4_22_31
PIXEL4_23_81
if (diff(w[8], w[4]))
{
PIXEL4_30_0
}
else
{
PIXEL4_30_20
}
PIXEL4_31_0
PIXEL4_32_31
PIXEL4_33_81
break;
}
case 127:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
}
else
{
PIXEL4_00_20
}
PIXEL4_01_0
if (diff(w[2], w[6]))
{
PIXEL4_02_0
PIXEL4_03_0
PIXEL4_13_0
}
else
{
PIXEL4_02_50
PIXEL4_03_50
PIXEL4_13_50
}
PIXEL4_10_0
PIXEL4_11_0
PIXEL4_12_0
if (diff(w[8], w[4]))
{
PIXEL4_20_0
PIXEL4_30_0
PIXEL4_31_0
}
else
{
PIXEL4_20_50
PIXEL4_30_50
PIXEL4_31_50
}
PIXEL4_21_0
PIXEL4_22_30
PIXEL4_23_10
PIXEL4_32_10
PIXEL4_33_80
break;
}
case 191:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
}
else
{
PIXEL4_00_20
}
PIXEL4_01_0
PIXEL4_02_0
if (diff(w[2], w[6]))
{
PIXEL4_03_0
}
else
{
PIXEL4_03_20
}
PIXEL4_10_0
PIXEL4_11_0
PIXEL4_12_0
PIXEL4_13_0
PIXEL4_20_31
PIXEL4_21_31
PIXEL4_22_32
PIXEL4_23_32
PIXEL4_30_81
PIXEL4_31_81
PIXEL4_32_82
PIXEL4_33_82
break;
}
case 223:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
PIXEL4_01_0
PIXEL4_10_0
}
else
{
PIXEL4_00_50
PIXEL4_01_50
PIXEL4_10_50
}
PIXEL4_02_0
if (diff(w[2], w[6]))
{
PIXEL4_03_0
}
else
{
PIXEL4_03_20
}
PIXEL4_11_0
PIXEL4_12_0
PIXEL4_13_0
PIXEL4_20_10
PIXEL4_21_30
PIXEL4_22_0
if (diff(w[6], w[8]))
{
PIXEL4_23_0
PIXEL4_32_0
PIXEL4_33_0
}
else
{
PIXEL4_23_50
PIXEL4_32_50
PIXEL4_33_50
}
PIXEL4_30_80
PIXEL4_31_10
break;
}
case 247:
{
PIXEL4_00_81
PIXEL4_01_31
PIXEL4_02_0
if (diff(w[2], w[6]))
{
PIXEL4_03_0
}
else
{
PIXEL4_03_20
}
PIXEL4_10_81
PIXEL4_11_31
PIXEL4_12_0
PIXEL4_13_0
PIXEL4_20_82
PIXEL4_21_32
PIXEL4_22_0
PIXEL4_23_0
PIXEL4_30_82
PIXEL4_31_32
PIXEL4_32_0
if (diff(w[6], w[8]))
{
PIXEL4_33_0
}
else
{
PIXEL4_33_20
}
break;
}
case 255:
{
if (diff(w[4], w[2]))
{
PIXEL4_00_0
}
else
{
PIXEL4_00_20
}
PIXEL4_01_0
PIXEL4_02_0
if (diff(w[2], w[6]))
{
PIXEL4_03_0
}
else
{
PIXEL4_03_20
}
PIXEL4_10_0
PIXEL4_11_0
PIXEL4_12_0
PIXEL4_13_0
PIXEL4_20_0
PIXEL4_21_0
PIXEL4_22_0
PIXEL4_23_0
if (diff(w[8], w[4]))
{
PIXEL4_30_0
}
else
{
PIXEL4_30_20
}
PIXEL4_31_0
PIXEL4_32_0
if (diff(w[6], w[8]))
{
PIXEL4_33_0
}
else
{
PIXEL4_33_20
}
break;
}
}
src++;
dst += 4 * dst_Bpp;
}
src = src_temp + src_pitch;
dst = dst_temp + 4 * dst_pitch;
}
}
 
// kate: tab-width 4; vim: set noet:
/contrib/games/opentyrian/src/xmas.c
0,0 → 1,100
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "xmas.h"
 
#include "font.h"
#include "keyboard.h"
#include "palette.h"
#include "setup.h"
#include "sprite.h"
#include "video.h"
 
#include <stdio.h>
#include <time.h>
 
bool xmas = false;
 
bool xmas_time( void )
{
time_t now = time(NULL);
return localtime(&now)->tm_mon == 11;
}
 
bool xmas_prompt( void )
{
const char *prompt[] =
{
"Christmas has been detected.",
"Activate Christmas?",
};
const char *choice[] =
{
"Yes",
"No",
};
set_palette(palettes[0], 0, 255);
for (uint i = 0; i < COUNTOF(prompt); ++i)
draw_font_hv(VGAScreen, 320 / 2, 85 + 15 * i, prompt[i], normal_font, centered, (i % 2) ? 2 : 4, -2);
uint selection = 0;
bool decided = false, quit = false;
while (!decided)
{
for (uint i = 0; i < COUNTOF(choice); ++i)
draw_font_hv(VGAScreen, 320 / 2 - 20 + 40 * i, 120, choice[i], normal_font, centered, 15, (selection == i) ? -2 : -4);
JE_showVGA();
JE_word temp = 0;
JE_textMenuWait(&temp, false);
if (newkey)
{
switch (lastkey_sym)
{
case SDLK_LEFT:
if (selection == 0)
selection = 2;
selection--;
break;
case SDLK_RIGHT:
selection++;
selection %= 2;
break;
case SDLK_RETURN:
decided = true;
break;
case SDLK_ESCAPE:
decided = true;
quit = true;
break;
default:
break;
}
}
}
fade_black(10);
return (selection == 0 && quit == false);
}
/contrib/games/opentyrian/src/xmas.h
0,0 → 1,30
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef XMAS_H
#define XMAS_H
 
#include <stdbool.h>
 
extern bool xmas;
 
bool xmas_time( void );
bool xmas_prompt( void );
 
#endif /* XMAS_H */