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Regard whitespace Rev 6145 → Rev 6146

/contrib/sdk/sources/vaapi/intel-driver-1.6.2/src/shaders/post_processing/gen5_6/Core_Kernels/PL_DNDI_ALG_UVCopy_NV11.asm
0,0 → 1,133
/*
* All Video Processing kernels
* Copyright © <2010>, Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* This file was originally licensed under the following license
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
 
#define DI_ENABLE
 
#include "DNDI.inc"
#undef nY_NUM_OF_ROWS
#define nY_NUM_OF_ROWS 8 // Number of Y rows per block (4 rows for each frame)
#undef nUV_NUM_OF_ROWS
#define nUV_NUM_OF_ROWS 8 // Number of U/V rows per block
 
#undef nSMPL_RESP_LEN
#define nSMPL_RESP_LEN nSMPL_RESP_LEN_DNDI // set the number of GRF
#undef nDPW_BLOCK_SIZE_HIST
#define nDPW_BLOCK_SIZE_HIST nBLOCK_WIDTH_4+nBLOCK_HEIGHT_1 // HIST Block Size for Write is 4x2
#undef nDPW_BLOCK_SIZE_DN
#define nDPW_BLOCK_SIZE_DN nBLOCK_WIDTH_16+nBLOCK_HEIGHT_4 // DN Block Size for Write is 16x4
#undef nDPR_BLOCK_SIZE_UV
#define nDPR_BLOCK_SIZE_UV nBLOCK_WIDTH_8+nBLOCK_HEIGHT_4 // DN Block Size for UV Write/Read is 8x4
////////////////////////////////////// Run the DN Algorithm ///////////////////////////////////////
#include "DNDI_Command.asm"
 
////////////////////////////////////// Rearrange for Internal Planar //////////////////////////////
// move the previous frame Y component to internal planar format
$for (0; <nY_NUM_OF_ROWS/2; 1) {
mov (16) uwDEST_Y(%1,0)<1> ubRESP(nDI_PREV_FRAME_LUMA_OFFSET,%1*16)
}
// move the previous frame U,V components to internal planar format
$for (0; <nUV_NUM_OF_ROWS/2; 1) {
mov (8) uwDEST_U(0,%1*8)<1> ubRESP(nDI_PREV_FRAME_CHROMA_OFFSET,%1*16+1)<16;8,2> //U pixels
mov (8) uwDEST_V(0,%1*8)<1> ubRESP(nDI_PREV_FRAME_CHROMA_OFFSET,%1*16)<16;8,2> //V pixels
}
// move the current frame Y component to internal planar format
$for (0; <nY_NUM_OF_ROWS/2; 1) {
mov (16) uwDEST_Y(%1+4,0)<1> ubRESP(nDI_CURR_FRAME_LUMA_OFFSET,%1*16)
}
// move the current frame U,V components to internal planar format
$for (0; <nUV_NUM_OF_ROWS/2; 1) {
mov (8) uwDEST_U(2,%1*8)<1> ubRESP(nDI_CURR_FRAME_CHROMA_OFFSET,%1*16+1)<16;8,2> //U pixels
mov (8) uwDEST_V(2,%1*8)<1> ubRESP(nDI_CURR_FRAME_CHROMA_OFFSET,%1*16)<16;8,2> //V pixels
}
 
////////////////////////////////////// Save the STMM Data for Next Run /////////////////////////
// Write STMM to memory
shr (1) rMSGSRC.0<1>:ud wORIX<0;1,0>:w 1:w // X origin / 2
mov (1) rMSGSRC.1<1>:ud wORIY<0;1,0>:w // Y origin
mov (1) rMSGSRC.2<1>:ud nDPW_BLOCK_SIZE_STMM:ud // block width and height (8x4)
mov (8) mudMSGHDR_STMM(0)<1> rMSGSRC.0<8;8,1>:ud // message header
mov (8) mudMSGHDR_STMM(1)<1> udRESP(nDI_STMM_OFFSET,0) // Move STMM to MRF
send (8) dNULLREG mMSGHDR_STMM udDUMMY_NULL nDATAPORT_WRITE nDPMW_MSGDSC+nDPMW_MSG_LEN_STMM+nBI_STMM_HISTORY_OUTPUT:ud
 
////////////////////////////////////// Save the History Data for Next Run /////////////////////////
#include "DI_Hist_Save.asm"
 
////////////////////////////////////// Save the DN Curr Frame for Next Run ////////////////////////
add (4) pCF_Y_OFFSET<1>:uw ubSRC_CF_OFFSET<4;4,1>:ub npDN_YUV:w
// check top/bottom field first
cmp.e.f0.0 (1) null<1>:w ubTFLD_FIRST<0;1,0>:ub 1:w
(f0.0) jmpi (1) TOP_FIELD_FIRST
 
BOTTOM_FIELD_FIRST:
$for (0,0; <nY_NUM_OF_ROWS/2; 2,1) {
mov (4) mudMSGHDR_DN(1,%1*4)<1> udRESP(nDI_CURR_2ND_FIELD_LUMA_OFFSET,%2*4)<4;4,1> // 2nd field luma from current frame (line 0,2)
mov (4) mudMSGHDR_DN(1,%1*4+4)<1> udRESP(nDI_CURR_FRAME_LUMA_OFFSET+%2,4)<4;4,1> // 1st field luma from current frame (line 1,3)
}
jmpi (1) SAVE_DN_CURR
TOP_FIELD_FIRST:
$for (0,0; <nY_NUM_OF_ROWS/2; 2,1) {
mov (4) mudMSGHDR_DN(1,%1*4)<1> udRESP(nDI_CURR_FRAME_LUMA_OFFSET+%2,0)<4;4,1> // 2nd field luma from current frame (line 0,2)
mov (4) mudMSGHDR_DN(1,%1*4+4)<1> udRESP(nDI_CURR_2ND_FIELD_LUMA_OFFSET,%2*4)<4;4,1> // 1st field luma from current frame (line 1,3)
}
SAVE_DN_CURR:
mov (2) rMSGSRC.0<1>:ud wORIX<2;2,1>:w // X origin and Y origin
mov (1) rMSGSRC.2<1>:ud nDPW_BLOCK_SIZE_DN:ud // block width and height (16x4)
mov (8) mudMSGHDR_DN(0)<1> rMSGSRC.0<8;8,1>:ud
send (8) dNULLREG mMSGHDR_DN udDUMMY_NULL nDATAPORT_WRITE nDPMW_MSGDSC+nDPMW_MSG_LEN_PL_DN_DI+nBI_DESTINATION_Y:ud
 
 
/////////////////////////////P208 UV Copy 422/////////////////////////////////////////////////////
//Read UV through DATAPORT
add (2) rMSGSRC.0<1>:d wORIX<2;2,1>:w wSRC_H_ORI_OFFSET<2;2,1>:w // Source Y Block origin
asr (1) rMSGSRC.0<1>:d rMSGSRC.0<0;1,0>:d 1:w // U/V block origin should be half of Y's
mov (1) rMSGSRC.2<1>:ud nDPR_BLOCK_SIZE_UV:ud // U/V block width and height (16x2)
mov (8) mudMSGHDR_DN<1> rMSGSRC<8;8,1>:ud
send (8) udBOT_U_IO(0)<1> mMSGHDR_DN udDUMMY_NULL nDATAPORT_READ nDPMR_MSGDSC+nRESLEN_1+nBI_CURRENT_SRC_UV:ud
 
//Write UV through DATAPORT
mov (2) rMSGSRC.0<1>:ud wORIX<2;2,1>:w // X origin and Y origin
asr (1) rMSGSRC.0<1>:d rMSGSRC.0<0;1,0>:d 1:w // U/V block origin should be half of Y's
mov (1) rMSGSRC.2<1>:ud nDPR_BLOCK_SIZE_UV:ud // block width and height (16x2)
mov (8) mudMSGHDR_DN(0)<1> rMSGSRC.0<8;8,1>:ud
mov (8) mudMSGHDR_DN(1)<1> udBOT_U_IO(0)<8;8,1>
send (8) dNULLREG mMSGHDR_DN udDUMMY_NULL nDATAPORT_WRITE nDPMW_MSGDSC+nMSGLEN_1+nBI_DESTINATION_UV:ud