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Regard whitespace Rev 5130 → Rev 5131

/contrib/sdk/sources/SDL-1.2.2/SDL_draw/src/Draw_Circle.c
0,0 → 1,101
/*!
\file Draw_Circle.c
\author Mario Palomo <mpalomo@ihman.com>
\author Jose M. de la Huerga Fernández
\author Pepe González Mora
\date 05-2002
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Foundation,
Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
 
#define SDL_DRAW_PUTPIXEL_BPP(A, B, C) \
*(##A##(##B##(Uint8*)super->pixels + (y0+y)*super->pitch + \
(x0+x)*SDL_DRAW_BPP)) = ##C##; \
*(##A##(##B##(Uint8*)super->pixels + (y0-y)*super->pitch + \
(x0+x)*SDL_DRAW_BPP)) = ##C##; \
*(##A##(##B##(Uint8*)super->pixels + (y0+y)*super->pitch + \
(x0-x)*SDL_DRAW_BPP)) = ##C##; \
*(##A##(##B##(Uint8*)super->pixels + (y0-y)*super->pitch + \
(x0-x)*SDL_DRAW_BPP)) = ##C##; \
*(##A##(##B##(Uint8*)super->pixels + (y0+x)*super->pitch + \
(x0+y)*SDL_DRAW_BPP)) = ##C##; \
*(##A##(##B##(Uint8*)super->pixels + (y0-x)*super->pitch + \
(x0+y)*SDL_DRAW_BPP)) = ##C##; \
*(##A##(##B##(Uint8*)super->pixels + (y0+x)*super->pitch + \
(x0-y)*SDL_DRAW_BPP)) = ##C##; \
*(##A##(##B##(Uint8*)super->pixels + (y0-x)*super->pitch + \
(x0-y)*SDL_DRAW_BPP)) = ##C##;
 
#if SDL_DRAW_BPP == 1
#define SDL_DRAW_PUTPIXEL SDL_DRAW_PUTPIXEL_BPP(0+,0+,color)
 
#elif SDL_DRAW_BPP == 2
#define SDL_DRAW_PUTPIXEL SDL_DRAW_PUTPIXEL_BPP((Uint16*),0+,color)
 
#elif SDL_DRAW_BPP == 3
#define SDL_DRAW_PUTPIXEL \
SDL_DRAW_PUTPIXEL_BPP(0+,1+,colorbyte1) \
if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { \
SDL_DRAW_PUTPIXEL_BPP(0+,0+,colorbyte2) \
SDL_DRAW_PUTPIXEL_BPP(0+,2+,colorbyte0) \
}else{ \
SDL_DRAW_PUTPIXEL_BPP(0+,0+,colorbyte0) \
SDL_DRAW_PUTPIXEL_BPP(0+,2+,colorbyte2) \
}
 
#elif SDL_DRAW_BPP == 4
#define SDL_DRAW_PUTPIXEL SDL_DRAW_PUTPIXEL_BPP((Uint32*),0+,color)
 
#endif /*SDL_DRAW_BPP*/
 
 
void SDL_DRAWFUNCTION(SDL_Surface *super,
Sint16 x0, Sint16 y0, Uint16 r,
Uint32 color)
{
#if SDL_DRAW_BPP == 3
Uint8 colorbyte0 = (Uint8) (color & 0xff);
Uint8 colorbyte1 = (Uint8) ((color >> 8) & 0xff);
Uint8 colorbyte2 = (Uint8) ((color >> 16) & 0xff);
#endif
 
Sint16 x = 0;
Sint16 y = r-1; /*radius zero == draw nothing*/
Sint16 d = 3 - 2*r;
Sint16 diagonalInc = 10 - 4*r;
Sint16 rightInc = 6;
 
while (x <= y) {
 
SDL_DRAW_PUTPIXEL
 
if (d >= 0) {
d += diagonalInc;
diagonalInc += 8;
y -= 1;
} else {
d += rightInc;
diagonalInc += 4;
}
rightInc += 4;
x += 1;
}
 
}/*Draw_Circle*/
 
 
#undef SDL_DRAW_PUTPIXEL
#undef SDL_DRAW_PUTPIXEL_BPP