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Regard whitespace Rev 4357 → Rev 4358

/contrib/sdk/sources/Mesa/src/mesa/swrast/s_clear.c.bak
0,0 → 1,259
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
 
#include "main/glheader.h"
#include "main/accum.h"
#include "main/condrender.h"
#include "main/format_pack.h"
#include "main/macros.h"
#include "main/imports.h"
#include "main/mtypes.h"
 
#include "s_context.h"
#include "s_depth.h"
#include "s_stencil.h"
 
 
 
/**
* Clear an rgba color buffer with masking if needed.
*/
static void
clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb,
const GLubyte colorMask[4])
{
const GLint x = ctx->DrawBuffer->_Xmin;
const GLint y = ctx->DrawBuffer->_Ymin;
const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
const GLuint pixelSize = _mesa_get_format_bytes(rb->Format);
const GLboolean doMasking = (colorMask[0] == 0 ||
colorMask[1] == 0 ||
colorMask[2] == 0 ||
colorMask[3] == 0);
const GLfloat (*clearColor)[4] =
(const GLfloat (*)[4]) ctx->Color.ClearColor.f;
GLbitfield mapMode = GL_MAP_WRITE_BIT;
GLubyte *map;
GLint rowStride;
GLint i, j;
 
if (doMasking) {
/* we'll need to read buffer values too */
mapMode |= GL_MAP_READ_BIT;
}
 
/* map dest buffer */
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
mapMode, &map, &rowStride);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear(color)");
return;
}
 
/* for 1, 2, 4-byte clearing */
#define SIMPLE_TYPE_CLEAR(TYPE) \
do { \
TYPE pixel, pixelMask; \
_mesa_pack_float_rgba_row(rb->Format, 1, clearColor, &pixel); \
if (doMasking) { \
_mesa_pack_colormask(rb->Format, colorMask, &pixelMask); \
pixel &= pixelMask; \
pixelMask = ~pixelMask; \
} \
for (i = 0; i < height; i++) { \
TYPE *row = (TYPE *) map; \
if (doMasking) { \
for (j = 0; j < width; j++) { \
row[j] = (row[j] & pixelMask) | pixel; \
} \
} \
else { \
for (j = 0; j < width; j++) { \
row[j] = pixel; \
} \
} \
map += rowStride; \
} \
} while (0)
 
 
/* for 3, 6, 8, 12, 16-byte clearing */
#define MULTI_WORD_CLEAR(TYPE, N) \
do { \
TYPE pixel[N], pixelMask[N]; \
GLuint k; \
_mesa_pack_float_rgba_row(rb->Format, 1, clearColor, pixel); \
if (doMasking) { \
_mesa_pack_colormask(rb->Format, colorMask, pixelMask); \
for (k = 0; k < N; k++) { \
pixel[k] &= pixelMask[k]; \
pixelMask[k] = ~pixelMask[k]; \
} \
} \
for (i = 0; i < height; i++) { \
TYPE *row = (TYPE *) map; \
if (doMasking) { \
for (j = 0; j < width; j++) { \
for (k = 0; k < N; k++) { \
row[j * N + k] = \
(row[j * N + k] & pixelMask[k]) | pixel[k]; \
} \
} \
} \
else { \
for (j = 0; j < width; j++) { \
for (k = 0; k < N; k++) { \
row[j * N + k] = pixel[k]; \
} \
} \
} \
map += rowStride; \
} \
} while(0)
 
switch (pixelSize) {
case 1:
SIMPLE_TYPE_CLEAR(GLubyte);
break;
case 2:
SIMPLE_TYPE_CLEAR(GLushort);
break;
case 3:
MULTI_WORD_CLEAR(GLubyte, 3);
break;
case 4:
SIMPLE_TYPE_CLEAR(GLuint);
break;
case 6:
MULTI_WORD_CLEAR(GLushort, 3);
break;
case 8:
MULTI_WORD_CLEAR(GLuint, 2);
break;
case 12:
MULTI_WORD_CLEAR(GLuint, 3);
break;
case 16:
MULTI_WORD_CLEAR(GLuint, 4);
break;
default:
_mesa_problem(ctx, "bad pixel size in clear_rgba_buffer()");
}
 
/* unmap buffer */
ctx->Driver.UnmapRenderbuffer(ctx, rb);
}
 
 
/**
* Clear the front/back/left/right/aux color buffers.
* This function is usually only called if the device driver can't
* clear its own color buffers for some reason (such as with masking).
*/
static void
clear_color_buffers(struct gl_context *ctx)
{
GLuint buf;
 
for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
 
/* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
* the framebuffer can be complete with some attachments be missing. In
* this case the _ColorDrawBuffers pointer will be NULL.
*/
if (rb == NULL)
continue;
 
clear_rgba_buffer(ctx, rb, ctx->Color.ColorMask[buf]);
}
}
 
 
/**
* Called via the device driver's ctx->Driver.Clear() function if the
* device driver can't clear one or more of the buffers itself.
* \param buffers bitfield of BUFFER_BIT_* values indicating which
* renderbuffers are to be cleared.
* \param all if GL_TRUE, clear whole buffer, else clear specified region.
*/
void
_swrast_Clear(struct gl_context *ctx, GLbitfield buffers)
{
const GLbitfield BUFFER_DS = BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL;
ENTER();
 
#ifdef DEBUG_FOO
{
const GLbitfield legalBits =
BUFFER_BIT_FRONT_LEFT |
BUFFER_BIT_FRONT_RIGHT |
BUFFER_BIT_BACK_LEFT |
BUFFER_BIT_BACK_RIGHT |
BUFFER_BIT_DEPTH |
BUFFER_BIT_STENCIL |
BUFFER_BIT_ACCUM |
BUFFER_BIT_AUX0;
assert((buffers & (~legalBits)) == 0);
}
#endif
 
if (!_mesa_check_conditional_render(ctx))
return; /* don't clear */
 
if (SWRAST_CONTEXT(ctx)->NewState)
_swrast_validate_derived(ctx);
 
if ((buffers & BUFFER_BITS_COLOR)
&& (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) {
clear_color_buffers(ctx);
}
 
if (buffers & BUFFER_BIT_ACCUM) {
_mesa_clear_accum_buffer(ctx);
}
 
if (buffers & BUFFER_DS) {
struct gl_renderbuffer *depthRb =
ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
struct gl_renderbuffer *stencilRb =
ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
 
if ((buffers & BUFFER_DS) == BUFFER_DS && depthRb == stencilRb) {
/* clear depth and stencil together */
_swrast_clear_depth_stencil_buffer(ctx);
}
else {
/* clear depth, stencil separately */
if (buffers & BUFFER_BIT_DEPTH) {
_swrast_clear_depth_buffer(ctx);
}
if (buffers & BUFFER_BIT_STENCIL) {
_swrast_clear_stencil_buffer(ctx);
}
}
}
LEAVE();
}