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/************************************************************************** |
* |
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
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/* |
* Authors: |
* Keith Whitwell <keith@tungstengraphics.com> |
*/ |
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#ifndef ST_PROGRAM_H |
#define ST_PROGRAM_H |
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#include "main/mtypes.h" |
#include "program/program.h" |
#include "pipe/p_state.h" |
#include "st_context.h" |
#include "st_glsl_to_tgsi.h" |
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/** Fragment program variant key */ |
struct st_fp_variant_key |
{ |
struct st_context *st; /**< variants are per-context */ |
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/** for glBitmap */ |
GLuint bitmap:1; /**< glBitmap variant? */ |
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/** for glDrawPixels */ |
GLuint drawpixels:1; /**< glDrawPixels variant */ |
GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */ |
GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */ |
GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */ |
GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */ |
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/** for ARB_color_buffer_float */ |
GLuint clamp_color:1; |
}; |
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/** |
* Variant of a fragment program. |
*/ |
struct st_fp_variant |
{ |
/** Parameters which generated this version of fragment program */ |
struct st_fp_variant_key key; |
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struct pipe_shader_state tgsi; |
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/** Driver's compiled shader */ |
void *driver_shader; |
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/** For glBitmap variants */ |
struct gl_program_parameter_list *parameters; |
uint bitmap_sampler; |
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/** next in linked list */ |
struct st_fp_variant *next; |
}; |
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/** |
* Derived from Mesa gl_fragment_program: |
*/ |
struct st_fragment_program |
{ |
struct gl_fragment_program Base; |
struct glsl_to_tgsi_visitor* glsl_to_tgsi; |
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struct st_fp_variant *variants; |
}; |
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/** Vertex program variant key */ |
struct st_vp_variant_key |
{ |
struct st_context *st; /**< variants are per-context */ |
boolean passthrough_edgeflags; |
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/** for ARB_color_buffer_float */ |
boolean clamp_color; |
}; |
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/** |
* This represents a vertex program, especially translated to match |
* the inputs of a particular fragment shader. |
*/ |
struct st_vp_variant |
{ |
/* Parameters which generated this translated version of a vertex |
* shader: |
*/ |
struct st_vp_variant_key key; |
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/** |
* TGSI tokens (to later generate a 'draw' module shader for |
* selection/feedback/rasterpos) |
*/ |
struct pipe_shader_state tgsi; |
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/** Driver's compiled shader */ |
void *driver_shader; |
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/** For using our private draw module (glRasterPos) */ |
struct draw_vertex_shader *draw_shader; |
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/** Next in linked list */ |
struct st_vp_variant *next; |
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/** similar to that in st_vertex_program, but with edgeflags info too */ |
GLuint num_inputs; |
}; |
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/** |
* Derived from Mesa gl_fragment_program: |
*/ |
struct st_vertex_program |
{ |
struct gl_vertex_program Base; /**< The Mesa vertex program */ |
struct glsl_to_tgsi_visitor* glsl_to_tgsi; |
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/** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */ |
GLuint input_to_index[VERT_ATTRIB_MAX]; |
/** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */ |
GLuint index_to_input[PIPE_MAX_SHADER_INPUTS]; |
GLuint num_inputs; |
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/** Maps VARYING_SLOT_x to slot */ |
GLuint result_to_output[VARYING_SLOT_MAX]; |
ubyte output_semantic_name[VARYING_SLOT_MAX]; |
ubyte output_semantic_index[VARYING_SLOT_MAX]; |
GLuint num_outputs; |
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/** List of translated variants of this vertex program. |
*/ |
struct st_vp_variant *variants; |
}; |
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/** Geometry program variant key */ |
struct st_gp_variant_key |
{ |
struct st_context *st; /**< variants are per-context */ |
/* no other fields yet */ |
}; |
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/** |
* Geometry program variant. |
*/ |
struct st_gp_variant |
{ |
/* Parameters which generated this translated version of a vertex */ |
struct st_gp_variant_key key; |
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void *driver_shader; |
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struct st_gp_variant *next; |
}; |
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/** |
* Derived from Mesa gl_geometry_program: |
*/ |
struct st_geometry_program |
{ |
struct gl_geometry_program Base; /**< The Mesa geometry program */ |
struct glsl_to_tgsi_visitor* glsl_to_tgsi; |
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/** map GP input back to VP output */ |
GLuint input_map[PIPE_MAX_SHADER_INPUTS]; |
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/** maps a Mesa VARYING_SLOT_x to a packed TGSI input index */ |
GLuint input_to_index[VARYING_SLOT_MAX]; |
/** maps a TGSI input index back to a Mesa VARYING_SLOT_x */ |
GLuint index_to_input[PIPE_MAX_SHADER_INPUTS]; |
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GLuint num_inputs; |
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GLuint input_to_slot[VARYING_SLOT_MAX]; /**< Maps VARYING_SLOT_x to slot */ |
GLuint num_input_slots; |
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ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; |
ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; |
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struct pipe_shader_state tgsi; |
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struct st_gp_variant *variants; |
}; |
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static INLINE struct st_fragment_program * |
st_fragment_program( struct gl_fragment_program *fp ) |
{ |
return (struct st_fragment_program *)fp; |
} |
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static INLINE struct st_vertex_program * |
st_vertex_program( struct gl_vertex_program *vp ) |
{ |
return (struct st_vertex_program *)vp; |
} |
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static INLINE struct st_geometry_program * |
st_geometry_program( struct gl_geometry_program *gp ) |
{ |
return (struct st_geometry_program *)gp; |
} |
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static INLINE void |
st_reference_vertprog(struct st_context *st, |
struct st_vertex_program **ptr, |
struct st_vertex_program *prog) |
{ |
_mesa_reference_program(st->ctx, |
(struct gl_program **) ptr, |
(struct gl_program *) prog); |
} |
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static INLINE void |
st_reference_geomprog(struct st_context *st, |
struct st_geometry_program **ptr, |
struct st_geometry_program *prog) |
{ |
_mesa_reference_program(st->ctx, |
(struct gl_program **) ptr, |
(struct gl_program *) prog); |
} |
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static INLINE void |
st_reference_fragprog(struct st_context *st, |
struct st_fragment_program **ptr, |
struct st_fragment_program *prog) |
{ |
_mesa_reference_program(st->ctx, |
(struct gl_program **) ptr, |
(struct gl_program *) prog); |
} |
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extern struct st_vp_variant * |
st_get_vp_variant(struct st_context *st, |
struct st_vertex_program *stvp, |
const struct st_vp_variant_key *key); |
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extern struct st_fp_variant * |
st_get_fp_variant(struct st_context *st, |
struct st_fragment_program *stfp, |
const struct st_fp_variant_key *key); |
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extern struct st_gp_variant * |
st_get_gp_variant(struct st_context *st, |
struct st_geometry_program *stgp, |
const struct st_gp_variant_key *key); |
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extern void |
st_prepare_vertex_program(struct gl_context *ctx, |
struct st_vertex_program *stvp); |
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extern GLboolean |
st_prepare_fragment_program(struct gl_context *ctx, |
struct st_fragment_program *stfp); |
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extern void |
st_release_vp_variants( struct st_context *st, |
struct st_vertex_program *stvp ); |
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extern void |
st_release_fp_variants( struct st_context *st, |
struct st_fragment_program *stfp ); |
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extern void |
st_release_gp_variants(struct st_context *st, |
struct st_geometry_program *stgp); |
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extern void |
st_print_shaders(struct gl_context *ctx); |
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extern void |
st_destroy_program_variants(struct st_context *st); |
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extern void |
st_print_current_vertex_program(void); |
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#endif |