0,0 → 1,109 |
/* |
* Copyright (C) 2009 Francisco Jerez. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining |
* a copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sublicense, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial |
* portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
*/ |
|
#include "nouveau_driver.h" |
#include "nouveau_context.h" |
#include "nouveau_fbo.h" |
#include "nouveau_util.h" |
#include "nv04_3d.xml.h" |
#include "nv04_driver.h" |
|
static inline unsigned |
get_rt_format(gl_format format) |
{ |
switch (format) { |
case MESA_FORMAT_XRGB8888: |
return NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_X8R8G8B8; |
case MESA_FORMAT_ARGB8888: |
return NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_A8R8G8B8; |
case MESA_FORMAT_RGB565: |
return NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_R5G6B5; |
default: |
assert(0); |
} |
} |
|
void |
nv04_emit_framebuffer(struct gl_context *ctx, int emit) |
{ |
struct nouveau_pushbuf *push = context_push(ctx); |
struct gl_framebuffer *fb = ctx->DrawBuffer; |
struct nouveau_surface *s; |
uint32_t rt_format = NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_PITCH; |
uint32_t rt_pitch = 0, zeta_pitch = 0; |
unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR; |
|
if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) |
return; |
|
PUSH_RESET(push, BUFCTX_FB); |
|
/* Render target */ |
if (fb->_ColorDrawBuffers[0]) { |
s = &to_nouveau_renderbuffer( |
fb->_ColorDrawBuffers[0])->surface; |
|
rt_format |= get_rt_format(s->format); |
zeta_pitch = rt_pitch = s->pitch; |
|
BEGIN_NV04(push, NV04_SF3D(OFFSET_COLOR), 1); |
PUSH_MTHDl(push, NV04_SF3D(OFFSET_COLOR), BUFCTX_FB, |
s->bo, 0, bo_flags); |
} |
|
/* depth/stencil */ |
if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { |
s = &to_nouveau_renderbuffer( |
fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; |
|
zeta_pitch = s->pitch; |
|
BEGIN_NV04(push, NV04_SF3D(OFFSET_ZETA), 1); |
PUSH_MTHDl(push, NV04_SF3D(OFFSET_ZETA), BUFCTX_FB, |
s->bo, 0, bo_flags); |
} |
|
BEGIN_NV04(push, NV04_SF3D(FORMAT), 1); |
PUSH_DATA (push, rt_format); |
BEGIN_NV04(push, NV04_SF3D(PITCH), 1); |
PUSH_DATA (push, zeta_pitch << 16 | rt_pitch); |
|
/* Recompute the scissor state. */ |
context_dirty(ctx, SCISSOR); |
} |
|
void |
nv04_emit_scissor(struct gl_context *ctx, int emit) |
{ |
struct nouveau_pushbuf *push = context_push(ctx); |
int x, y, w, h; |
|
get_scissors(ctx->DrawBuffer, &x, &y, &w, &h); |
|
BEGIN_NV04(push, NV04_SF3D(CLIP_HORIZONTAL), 2); |
PUSH_DATA (push, w << 16 | x); |
PUSH_DATA (push, h << 16 | y); |
} |