0,0 → 1,877 |
/************************************************************************** |
* |
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
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|
|
#include "main/glheader.h" |
#include "main/mtypes.h" |
#include "main/imports.h" |
#include "main/macros.h" |
#include "main/colormac.h" |
#include "main/renderbuffer.h" |
#include "main/framebuffer.h" |
|
#include "tnl/tnl.h" |
#include "tnl/t_context.h" |
#include "tnl/t_vertex.h" |
#include "swrast_setup/swrast_setup.h" |
|
#include "intel_batchbuffer.h" |
#include "intel_mipmap_tree.h" |
#include "intel_regions.h" |
#include "intel_tris.h" |
#include "intel_fbo.h" |
#include "intel_buffers.h" |
|
#include "i915_reg.h" |
#include "i915_context.h" |
|
static void |
i915_render_prevalidate(struct intel_context *intel) |
{ |
struct i915_context *i915 = i915_context(&intel->ctx); |
|
i915ValidateFragmentProgram(i915); |
} |
|
static void |
i915_render_start(struct intel_context *intel) |
{ |
intel_prepare_render(intel); |
} |
|
|
static void |
i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim) |
{ |
struct i915_context *i915 = i915_context(&intel->ctx); |
GLuint st1 = i915->state.Stipple[I915_STPREG_ST1]; |
|
st1 &= ~ST1_ENABLE; |
|
switch (rprim) { |
case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */ |
case GL_TRIANGLES: |
if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple) |
st1 |= ST1_ENABLE; |
break; |
case GL_LINES: |
case GL_POINTS: |
default: |
break; |
} |
|
i915->intel.reduced_primitive = rprim; |
|
if (st1 != i915->state.Stipple[I915_STPREG_ST1]) { |
INTEL_FIREVERTICES(intel); |
|
I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); |
i915->state.Stipple[I915_STPREG_ST1] = st1; |
} |
} |
|
|
/* Pull apart the vertex format registers and figure out how large a |
* vertex is supposed to be. |
*/ |
static bool |
i915_check_vertex_size(struct intel_context *intel, GLuint expected) |
{ |
struct i915_context *i915 = i915_context(&intel->ctx); |
int lis2 = i915->state.Ctx[I915_CTXREG_LIS2]; |
int lis4 = i915->state.Ctx[I915_CTXREG_LIS4]; |
int i, sz = 0; |
|
switch (lis4 & S4_VFMT_XYZW_MASK) { |
case S4_VFMT_XY: |
sz = 2; |
break; |
case S4_VFMT_XYZ: |
sz = 3; |
break; |
case S4_VFMT_XYW: |
sz = 3; |
break; |
case S4_VFMT_XYZW: |
sz = 4; |
break; |
default: |
fprintf(stderr, "no xyzw specified\n"); |
return 0; |
} |
|
if (lis4 & S4_VFMT_SPEC_FOG) |
sz++; |
if (lis4 & S4_VFMT_COLOR) |
sz++; |
if (lis4 & S4_VFMT_DEPTH_OFFSET) |
sz++; |
if (lis4 & S4_VFMT_POINT_WIDTH) |
sz++; |
if (lis4 & S4_VFMT_FOG_PARAM) |
sz++; |
|
for (i = 0; i < 8; i++) { |
switch (lis2 & S2_TEXCOORD_FMT0_MASK) { |
case TEXCOORDFMT_2D: |
sz += 2; |
break; |
case TEXCOORDFMT_3D: |
sz += 3; |
break; |
case TEXCOORDFMT_4D: |
sz += 4; |
break; |
case TEXCOORDFMT_1D: |
sz += 1; |
break; |
case TEXCOORDFMT_2D_16: |
sz += 1; |
break; |
case TEXCOORDFMT_4D_16: |
sz += 2; |
break; |
case TEXCOORDFMT_NOT_PRESENT: |
break; |
default: |
fprintf(stderr, "bad texcoord fmt %d\n", i); |
return false; |
} |
lis2 >>= S2_TEXCOORD_FMT1_SHIFT; |
} |
|
if (sz != expected) |
fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected); |
|
return sz == expected; |
} |
|
|
static void |
i915_emit_invarient_state(struct intel_context *intel) |
{ |
BATCH_LOCALS; |
|
BEGIN_BATCH(17); |
|
OUT_BATCH(_3DSTATE_AA_CMD | |
AA_LINE_ECAAR_WIDTH_ENABLE | |
AA_LINE_ECAAR_WIDTH_1_0 | |
AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0); |
|
OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); |
OUT_BATCH(0); |
|
OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD); |
OUT_BATCH(0); |
|
OUT_BATCH(_3DSTATE_DFLT_Z_CMD); |
OUT_BATCH(0); |
|
/* Don't support texture crossbar yet */ |
OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS | |
CSB_TCB(0, 0) | |
CSB_TCB(1, 1) | |
CSB_TCB(2, 2) | |
CSB_TCB(3, 3) | |
CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7)); |
|
/* Need to initialize this to zero. |
*/ |
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0)); |
OUT_BATCH(0); |
|
/* XXX: Use this */ |
OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); |
|
OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD); |
OUT_BATCH(0); |
OUT_BATCH(0); |
|
OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE); |
|
OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */ |
OUT_BATCH(0); |
|
ADVANCE_BATCH(); |
} |
|
|
#define emit(intel, state, size ) \ |
intel_batchbuffer_data(intel, state, size) |
|
static GLuint |
get_dirty(struct i915_hw_state *state) |
{ |
GLuint dirty; |
|
/* Workaround the multitex hang - if one texture unit state is |
* modified, emit all texture units. |
*/ |
dirty = state->active & ~state->emitted; |
if (dirty & I915_UPLOAD_TEX_ALL) |
state->emitted &= ~I915_UPLOAD_TEX_ALL; |
dirty = state->active & ~state->emitted; |
return dirty; |
} |
|
|
static GLuint |
get_state_size(struct i915_hw_state *state) |
{ |
GLuint dirty = get_dirty(state); |
GLuint i; |
GLuint sz = 0; |
|
if (dirty & I915_UPLOAD_INVARIENT) |
sz += 30 * 4; |
|
if (dirty & I915_UPLOAD_RASTER_RULES) |
sz += sizeof(state->RasterRules); |
|
if (dirty & I915_UPLOAD_CTX) |
sz += sizeof(state->Ctx); |
|
if (dirty & I915_UPLOAD_BLEND) |
sz += sizeof(state->Blend); |
|
if (dirty & I915_UPLOAD_BUFFERS) |
sz += sizeof(state->Buffer); |
|
if (dirty & I915_UPLOAD_STIPPLE) |
sz += sizeof(state->Stipple); |
|
if (dirty & I915_UPLOAD_TEX_ALL) { |
int nr = 0; |
for (i = 0; i < I915_TEX_UNITS; i++) |
if (dirty & I915_UPLOAD_TEX(i)) |
nr++; |
|
sz += (2 + nr * 3) * sizeof(GLuint) * 2; |
} |
|
if (dirty & I915_UPLOAD_CONSTANTS) |
sz += state->ConstantSize * sizeof(GLuint); |
|
if (dirty & I915_UPLOAD_PROGRAM) |
sz += state->ProgramSize * sizeof(GLuint); |
|
return sz; |
} |
|
/* Push the state into the sarea and/or texture memory. |
*/ |
static void |
i915_emit_state(struct intel_context *intel) |
{ |
struct i915_context *i915 = i915_context(&intel->ctx); |
struct i915_hw_state *state = &i915->state; |
int i, count, aper_count; |
GLuint dirty; |
drm_intel_bo *aper_array[3 + I915_TEX_UNITS]; |
GET_CURRENT_CONTEXT(ctx); |
BATCH_LOCALS; |
|
/* We don't hold the lock at this point, so want to make sure that |
* there won't be a buffer wrap between the state emits and the primitive |
* emit header. |
* |
* It might be better to talk about explicit places where |
* scheduling is allowed, rather than assume that it is whenever a |
* batchbuffer fills up. |
*/ |
intel_batchbuffer_require_space(intel, |
get_state_size(state) + |
INTEL_PRIM_EMIT_SIZE); |
count = 0; |
again: |
if (intel->batch.bo == NULL) { |
_mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state"); |
assert(0); |
} |
aper_count = 0; |
dirty = get_dirty(state); |
|
aper_array[aper_count++] = intel->batch.bo; |
if (dirty & I915_UPLOAD_BUFFERS) { |
if (state->draw_region) |
aper_array[aper_count++] = state->draw_region->bo; |
if (state->depth_region) |
aper_array[aper_count++] = state->depth_region->bo; |
} |
|
if (dirty & I915_UPLOAD_TEX_ALL) { |
for (i = 0; i < I915_TEX_UNITS; i++) { |
if (dirty & I915_UPLOAD_TEX(i)) { |
if (state->tex_buffer[i]) { |
aper_array[aper_count++] = state->tex_buffer[i]; |
} |
} |
} |
} |
|
if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) { |
if (count == 0) { |
count++; |
intel_batchbuffer_flush(intel); |
goto again; |
} else { |
_mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state"); |
assert(0); |
} |
} |
|
/* work out list of buffers to emit */ |
|
/* Do this here as we may have flushed the batchbuffer above, |
* causing more state to be dirty! |
*/ |
dirty = get_dirty(state); |
state->emitted |= dirty; |
assert(get_dirty(state) == 0); |
|
if (INTEL_DEBUG & DEBUG_STATE) |
fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty); |
|
if (dirty & I915_UPLOAD_INVARIENT) { |
if (INTEL_DEBUG & DEBUG_STATE) |
fprintf(stderr, "I915_UPLOAD_INVARIENT:\n"); |
i915_emit_invarient_state(intel); |
} |
|
if (dirty & I915_UPLOAD_RASTER_RULES) { |
if (INTEL_DEBUG & DEBUG_STATE) |
fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n"); |
emit(intel, state->RasterRules, sizeof(state->RasterRules)); |
} |
|
if (dirty & I915_UPLOAD_CTX) { |
if (INTEL_DEBUG & DEBUG_STATE) |
fprintf(stderr, "I915_UPLOAD_CTX:\n"); |
|
emit(intel, state->Ctx, sizeof(state->Ctx)); |
} |
|
if (dirty & I915_UPLOAD_BLEND) { |
if (INTEL_DEBUG & DEBUG_STATE) |
fprintf(stderr, "I915_UPLOAD_BLEND:\n"); |
|
emit(intel, state->Blend, sizeof(state->Blend)); |
} |
|
if (dirty & I915_UPLOAD_BUFFERS) { |
GLuint count; |
|
if (INTEL_DEBUG & DEBUG_STATE) |
fprintf(stderr, "I915_UPLOAD_BUFFERS:\n"); |
|
count = 17; |
if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP) |
count++; |
|
BEGIN_BATCH(count); |
OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]); |
OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]); |
if (state->draw_region) { |
OUT_RELOC(state->draw_region->bo, |
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0); |
} else { |
OUT_BATCH(0); |
} |
|
OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]); |
OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]); |
if (state->depth_region) { |
OUT_RELOC(state->depth_region->bo, |
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0); |
} else { |
OUT_BATCH(0); |
} |
|
OUT_BATCH(state->Buffer[I915_DESTREG_DV0]); |
OUT_BATCH(state->Buffer[I915_DESTREG_DV1]); |
OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]); |
OUT_BATCH(state->Buffer[I915_DESTREG_SR0]); |
OUT_BATCH(state->Buffer[I915_DESTREG_SR1]); |
OUT_BATCH(state->Buffer[I915_DESTREG_SR2]); |
|
if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP) |
OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]); |
OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]); |
OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]); |
OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]); |
OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]); |
OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]); |
|
ADVANCE_BATCH(); |
} |
|
if (dirty & I915_UPLOAD_STIPPLE) { |
if (INTEL_DEBUG & DEBUG_STATE) |
fprintf(stderr, "I915_UPLOAD_STIPPLE:\n"); |
emit(intel, state->Stipple, sizeof(state->Stipple)); |
} |
|
/* Combine all the dirty texture state into a single command to |
* avoid lockups on I915 hardware. |
*/ |
if (dirty & I915_UPLOAD_TEX_ALL) { |
int nr = 0; |
GLuint unwind; |
|
for (i = 0; i < I915_TEX_UNITS; i++) |
if (dirty & I915_UPLOAD_TEX(i)) |
nr++; |
|
BEGIN_BATCH(2 + nr * 3); |
OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr)); |
OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT); |
for (i = 0; i < I915_TEX_UNITS; i++) |
if (dirty & I915_UPLOAD_TEX(i)) { |
OUT_RELOC(state->tex_buffer[i], |
I915_GEM_DOMAIN_SAMPLER, 0, |
state->tex_offset[i]); |
|
OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]); |
OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]); |
} |
ADVANCE_BATCH(); |
|
unwind = intel->batch.used; |
BEGIN_BATCH(2 + nr * 3); |
OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr)); |
OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT); |
for (i = 0; i < I915_TEX_UNITS; i++) |
if (dirty & I915_UPLOAD_TEX(i)) { |
OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]); |
OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]); |
OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]); |
} |
ADVANCE_BATCH(); |
if (i915->last_sampler && |
memcmp(intel->batch.map + i915->last_sampler, |
intel->batch.map + unwind, |
(2 + nr*3)*sizeof(int)) == 0) |
intel->batch.used = unwind; |
else |
i915->last_sampler = unwind; |
} |
|
if (dirty & I915_UPLOAD_CONSTANTS) { |
if (INTEL_DEBUG & DEBUG_STATE) |
fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n"); |
emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint)); |
} |
|
if (dirty & I915_UPLOAD_PROGRAM) { |
if (state->ProgramSize) { |
if (INTEL_DEBUG & DEBUG_STATE) |
fprintf(stderr, "I915_UPLOAD_PROGRAM:\n"); |
|
assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize); |
|
emit(intel, state->Program, state->ProgramSize * sizeof(GLuint)); |
if (INTEL_DEBUG & DEBUG_STATE) |
i915_disassemble_program(state->Program, state->ProgramSize); |
} |
} |
|
assert(get_dirty(state) == 0); |
} |
|
static void |
i915_destroy_context(struct intel_context *intel) |
{ |
GLuint i; |
struct i915_context *i915 = i915_context(&intel->ctx); |
|
intel_region_release(&i915->state.draw_region); |
intel_region_release(&i915->state.depth_region); |
|
for (i = 0; i < I915_TEX_UNITS; i++) { |
if (i915->state.tex_buffer[i] != NULL) { |
drm_intel_bo_unreference(i915->state.tex_buffer[i]); |
i915->state.tex_buffer[i] = NULL; |
} |
} |
|
_tnl_free_vertices(&intel->ctx); |
} |
|
void |
i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region, |
uint32_t buffer_id) |
{ |
state[0] = _3DSTATE_BUF_INFO_CMD; |
state[1] = buffer_id; |
|
if (region != NULL) { |
state[1] |= BUF_3D_PITCH(region->pitch); |
|
if (region->tiling != I915_TILING_NONE) { |
state[1] |= BUF_3D_TILED_SURFACE; |
if (region->tiling == I915_TILING_Y) |
state[1] |= BUF_3D_TILE_WALK_Y; |
} |
} else { |
/* Fill in a default pitch, since 0 is invalid. We'll be |
* setting the buffer offset to 0 and not referencing the |
* buffer, so the pitch could really be any valid value. |
*/ |
state[1] |= BUF_3D_PITCH(4096); |
} |
} |
|
static uint32_t i915_render_target_format_for_mesa_format[MESA_FORMAT_COUNT] = |
{ |
[MESA_FORMAT_ARGB8888] = DV_PF_8888, |
[MESA_FORMAT_XRGB8888] = DV_PF_8888, |
[MESA_FORMAT_RGB565] = DV_PF_565 | DITHER_FULL_ALWAYS, |
[MESA_FORMAT_ARGB1555] = DV_PF_1555 | DITHER_FULL_ALWAYS, |
[MESA_FORMAT_ARGB4444] = DV_PF_4444 | DITHER_FULL_ALWAYS, |
}; |
|
static bool |
i915_render_target_supported(struct intel_context *intel, |
struct gl_renderbuffer *rb) |
{ |
gl_format format = rb->Format; |
|
if (format == MESA_FORMAT_S8_Z24 || |
format == MESA_FORMAT_X8_Z24 || |
format == MESA_FORMAT_Z16) { |
return true; |
} |
|
return i915_render_target_format_for_mesa_format[format] != 0; |
} |
|
static void |
i915_set_draw_region(struct intel_context *intel, |
struct intel_region *color_regions[], |
struct intel_region *depth_region, |
GLuint num_regions) |
{ |
struct i915_context *i915 = i915_context(&intel->ctx); |
struct gl_context *ctx = &intel->ctx; |
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; |
struct intel_renderbuffer *irb = intel_renderbuffer(rb); |
struct gl_renderbuffer *drb; |
struct intel_renderbuffer *idrb = NULL; |
GLuint value; |
struct i915_hw_state *state = &i915->state; |
uint32_t draw_x, draw_y, draw_offset; |
|
if (state->draw_region != color_regions[0]) { |
intel_region_reference(&state->draw_region, color_regions[0]); |
} |
if (state->depth_region != depth_region) { |
intel_region_reference(&state->depth_region, depth_region); |
} |
|
/* |
* Set stride/cpp values |
*/ |
i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0], |
color_regions[0], BUF_3D_ID_COLOR_BACK); |
|
i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0], |
depth_region, BUF_3D_ID_DEPTH); |
|
/* |
* Compute/set I915_DESTREG_DV1 value |
*/ |
value = (DSTORG_HORT_BIAS(0x8) | /* .5 */ |
DSTORG_VERT_BIAS(0x8) | /* .5 */ |
LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL); |
if (irb != NULL) { |
value |= i915_render_target_format_for_mesa_format[intel_rb_format(irb)]; |
} else { |
value |= DV_PF_8888; |
} |
|
/* This isn't quite safe, thus being hidden behind an option. When changing |
* the value of this bit, the pipeline needs to be MI_FLUSHed. And it |
* can only be set when a depth buffer is already defined. |
*/ |
if (intel->is_945 && intel->use_early_z && |
depth_region->tiling != I915_TILING_NONE) |
value |= CLASSIC_EARLY_DEPTH; |
|
if (depth_region && depth_region->cpp == 4) { |
value |= DEPTH_FRMT_24_FIXED_8_OTHER; |
} |
else { |
value |= DEPTH_FRMT_16_FIXED; |
} |
state->Buffer[I915_DESTREG_DV1] = value; |
|
drb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; |
if (!drb) |
drb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; |
|
if (drb) |
idrb = intel_renderbuffer(drb); |
|
/* We set up the drawing rectangle to be offset into the color |
* region's location in the miptree. If it doesn't match with |
* depth's offsets, we can't render to it. |
* |
* (Well, not actually true -- the hw grew a bit to let depth's |
* offset get forced to 0,0. We may want to use that if people are |
* hitting that case. Also, some configurations may be supportable |
* by tweaking the start offset of the buffers around, which we |
* can't do in general due to tiling) |
*/ |
FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET, |
idrb && irb && (idrb->draw_x != irb->draw_x || |
idrb->draw_y != irb->draw_y)); |
|
if (irb) { |
draw_x = irb->draw_x; |
draw_y = irb->draw_y; |
} else if (idrb) { |
draw_x = idrb->draw_x; |
draw_y = idrb->draw_y; |
} else { |
draw_x = 0; |
draw_y = 0; |
} |
|
draw_offset = (draw_y << 16) | draw_x; |
|
FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET, |
(ctx->DrawBuffer->Width + draw_x > 2048) || |
(ctx->DrawBuffer->Height + draw_y > 2048)); |
/* When changing drawing rectangle offset, an MI_FLUSH is first required. */ |
if (draw_offset != i915->last_draw_offset) { |
state->Buffer[I915_DESTREG_DRAWRECT0] = MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE; |
i915->last_draw_offset = draw_offset; |
} else |
state->Buffer[I915_DESTREG_DRAWRECT0] = MI_NOOP; |
|
state->Buffer[I915_DESTREG_DRAWRECT1] = _3DSTATE_DRAWRECT_INFO; |
state->Buffer[I915_DESTREG_DRAWRECT2] = 0; |
state->Buffer[I915_DESTREG_DRAWRECT3] = draw_offset; |
state->Buffer[I915_DESTREG_DRAWRECT4] = |
((ctx->DrawBuffer->Width + draw_x - 1) & 0xffff) | |
((ctx->DrawBuffer->Height + draw_y - 1) << 16); |
state->Buffer[I915_DESTREG_DRAWRECT5] = draw_offset; |
|
I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); |
} |
|
static void |
i915_update_color_write_enable(struct i915_context *i915, bool enable) |
{ |
uint32_t dw = i915->state.Ctx[I915_CTXREG_LIS6]; |
if (enable) |
dw |= S6_COLOR_WRITE_ENABLE; |
else |
dw &= ~S6_COLOR_WRITE_ENABLE; |
if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) { |
I915_STATECHANGE(i915, I915_UPLOAD_CTX); |
i915->state.Ctx[I915_CTXREG_LIS6] = dw; |
} |
} |
|
/** |
* Update the hardware state for drawing into a window or framebuffer object. |
* |
* Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other |
* places within the driver. |
* |
* Basically, this needs to be called any time the current framebuffer |
* changes, the renderbuffers change, or we need to draw into different |
* color buffers. |
*/ |
static void |
i915_update_draw_buffer(struct intel_context *intel) |
{ |
struct i915_context *i915 = (struct i915_context *)intel; |
struct gl_context *ctx = &intel->ctx; |
struct gl_framebuffer *fb = ctx->DrawBuffer; |
struct intel_region *colorRegion = NULL, *depthRegion = NULL; |
struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL; |
|
if (!fb) { |
/* this can happen during the initial context initialization */ |
return; |
} |
|
irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH); |
irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL); |
|
/* Do this here, not core Mesa, since this function is called from |
* many places within the driver. |
*/ |
if (ctx->NewState & _NEW_BUFFERS) { |
/* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */ |
_mesa_update_framebuffer(ctx); |
/* this updates the DrawBuffer's Width/Height if it's a FBO */ |
_mesa_update_draw_buffer_bounds(ctx); |
} |
|
if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { |
/* this may occur when we're called by glBindFrameBuffer() during |
* the process of someone setting up renderbuffers, etc. |
*/ |
/*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/ |
return; |
} |
|
/* How many color buffers are we drawing into? |
* |
* If there is more than one drawbuffer (GL_FRONT_AND_BACK), or the |
* drawbuffers are too big, we have to fallback to software. |
*/ |
if ((fb->Width > ctx->Const.MaxRenderbufferSize) |
|| (fb->Height > ctx->Const.MaxRenderbufferSize)) { |
FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true); |
} else if (fb->_NumColorDrawBuffers > 1) { |
FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true); |
} else { |
struct intel_renderbuffer *irb; |
irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]); |
colorRegion = (irb && irb->mt) ? irb->mt->region : NULL; |
FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false); |
} |
|
/* Check for depth fallback. */ |
if (irbDepth && irbDepth->mt) { |
FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false); |
depthRegion = irbDepth->mt->region; |
} else if (irbDepth && !irbDepth->mt) { |
FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true); |
depthRegion = NULL; |
} else { /* !irbDepth */ |
/* No fallback is needed because there is no depth buffer. */ |
FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false); |
depthRegion = NULL; |
} |
|
/* Check for stencil fallback. */ |
if (irbStencil && irbStencil->mt) { |
assert(intel_rb_format(irbStencil) == MESA_FORMAT_S8_Z24); |
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false); |
} else if (irbStencil && !irbStencil->mt) { |
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, true); |
} else { /* !irbStencil */ |
/* No fallback is needed because there is no stencil buffer. */ |
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false); |
} |
|
/* If we have a (packed) stencil buffer attached but no depth buffer, |
* we still need to set up the shared depth/stencil state so we can use it. |
*/ |
if (depthRegion == NULL && irbStencil && irbStencil->mt |
&& intel_rb_format(irbStencil) == MESA_FORMAT_S8_Z24) { |
depthRegion = irbStencil->mt->region; |
} |
|
/* |
* Update depth and stencil test state |
*/ |
ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test); |
ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled); |
|
i915_update_color_write_enable(i915, colorRegion != NULL); |
|
intel->vtbl.set_draw_region(intel, &colorRegion, depthRegion, |
fb->_NumColorDrawBuffers); |
intel->NewGLState |= _NEW_BUFFERS; |
|
/* update viewport since it depends on window size */ |
intelCalcViewport(ctx); |
|
/* Set state we know depends on drawable parameters: |
*/ |
ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, |
ctx->Scissor.Width, ctx->Scissor.Height); |
ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far); |
|
/* Update culling direction which changes depending on the |
* orientation of the buffer: |
*/ |
ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); |
} |
|
static void |
i915_new_batch(struct intel_context *intel) |
{ |
struct i915_context *i915 = i915_context(&intel->ctx); |
|
/* Mark all state as needing to be emitted when starting a new batchbuffer. |
* Using hardware contexts would be an alternative, but they have some |
* difficulties associated with them (physical address requirements). |
*/ |
i915->state.emitted = 0; |
i915->last_draw_offset = 0; |
i915->last_sampler = 0; |
|
i915->current_vb_bo = NULL; |
i915->current_vertex_size = 0; |
} |
|
static void |
i915_assert_not_dirty( struct intel_context *intel ) |
{ |
struct i915_context *i915 = i915_context(&intel->ctx); |
GLuint dirty = get_dirty(&i915->state); |
assert(!dirty); |
(void) dirty; |
} |
|
static void |
i915_invalidate_state(struct intel_context *intel, GLuint new_state) |
{ |
struct gl_context *ctx = &intel->ctx; |
|
_swsetup_InvalidateState(ctx, new_state); |
_tnl_InvalidateState(ctx, new_state); |
_tnl_invalidate_vertex_state(ctx, new_state); |
} |
|
void |
i915InitVtbl(struct i915_context *i915) |
{ |
i915->intel.vtbl.check_vertex_size = i915_check_vertex_size; |
i915->intel.vtbl.destroy = i915_destroy_context; |
i915->intel.vtbl.emit_state = i915_emit_state; |
i915->intel.vtbl.new_batch = i915_new_batch; |
i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state; |
i915->intel.vtbl.render_start = i915_render_start; |
i915->intel.vtbl.render_prevalidate = i915_render_prevalidate; |
i915->intel.vtbl.set_draw_region = i915_set_draw_region; |
i915->intel.vtbl.update_draw_buffer = i915_update_draw_buffer; |
i915->intel.vtbl.update_texture_state = i915UpdateTextureState; |
i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty; |
i915->intel.vtbl.finish_batch = intel_finish_vb; |
i915->intel.vtbl.invalidate_state = i915_invalidate_state; |
i915->intel.vtbl.render_target_supported = i915_render_target_supported; |
} |