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/contrib/sdk/sources/Mesa/src/glsl/tests/copy_constant_to_storage_tests.cpp
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/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <gtest/gtest.h>
#include "main/compiler.h"
#include "main/mtypes.h"
#include "main/macros.h"
#include "ralloc.h"
#include "uniform_initializer_utils.h"
 
namespace linker {
extern void
copy_constant_to_storage(union gl_constant_value *storage,
const ir_constant *val,
const enum glsl_base_type base_type,
const unsigned int elements);
}
 
class copy_constant_to_storage : public ::testing::Test {
public:
void int_test(unsigned rows);
void uint_test(unsigned rows);
void bool_test(unsigned rows);
void sampler_test();
void float_test(unsigned columns, unsigned rows);
 
virtual void SetUp();
virtual void TearDown();
 
gl_constant_value storage[17];
void *mem_ctx;
};
 
void
copy_constant_to_storage::SetUp()
{
this->mem_ctx = ralloc_context(NULL);
}
 
void
copy_constant_to_storage::TearDown()
{
ralloc_free(this->mem_ctx);
this->mem_ctx = NULL;
}
 
void
copy_constant_to_storage::int_test(unsigned rows)
{
ir_constant *val;
generate_data(mem_ctx, GLSL_TYPE_INT, 1, rows, val);
 
const unsigned red_zone_size = Elements(storage) - val->type->components();
fill_storage_array_with_sentinels(storage,
val->type->components(),
red_zone_size);
 
linker::copy_constant_to_storage(storage,
val,
val->type->base_type,
val->type->components());
 
verify_data(storage, 0, val, red_zone_size);
}
 
void
copy_constant_to_storage::uint_test(unsigned rows)
{
ir_constant *val;
generate_data(mem_ctx, GLSL_TYPE_UINT, 1, rows, val);
 
const unsigned red_zone_size = Elements(storage) - val->type->components();
fill_storage_array_with_sentinels(storage,
val->type->components(),
red_zone_size);
 
linker::copy_constant_to_storage(storage,
val,
val->type->base_type,
val->type->components());
 
verify_data(storage, 0, val, red_zone_size);
}
 
void
copy_constant_to_storage::float_test(unsigned columns, unsigned rows)
{
ir_constant *val;
generate_data(mem_ctx, GLSL_TYPE_FLOAT, columns, rows, val);
 
const unsigned red_zone_size = Elements(storage) - val->type->components();
fill_storage_array_with_sentinels(storage,
val->type->components(),
red_zone_size);
 
linker::copy_constant_to_storage(storage,
val,
val->type->base_type,
val->type->components());
 
verify_data(storage, 0, val, red_zone_size);
}
 
void
copy_constant_to_storage::bool_test(unsigned rows)
{
ir_constant *val;
generate_data(mem_ctx, GLSL_TYPE_BOOL, 1, rows, val);
 
const unsigned red_zone_size = Elements(storage) - val->type->components();
fill_storage_array_with_sentinels(storage,
val->type->components(),
red_zone_size);
 
linker::copy_constant_to_storage(storage,
val,
val->type->base_type,
val->type->components());
 
verify_data(storage, 0, val, red_zone_size);
}
 
/**
* The only difference between this test and int_test is that the base type
* passed to \c linker::copy_constant_to_storage is hard-coded to \c
* GLSL_TYPE_SAMPLER instead of using the base type from the constant.
*/
void
copy_constant_to_storage::sampler_test(void)
{
ir_constant *val;
generate_data(mem_ctx, GLSL_TYPE_INT, 1, 1, val);
 
const unsigned red_zone_size = Elements(storage) - val->type->components();
fill_storage_array_with_sentinels(storage,
val->type->components(),
red_zone_size);
 
linker::copy_constant_to_storage(storage,
val,
GLSL_TYPE_SAMPLER,
val->type->components());
 
verify_data(storage, 0, val, red_zone_size);
}
 
TEST_F(copy_constant_to_storage, bool_uniform)
{
bool_test(1);
}
 
TEST_F(copy_constant_to_storage, bvec2_uniform)
{
bool_test(2);
}
 
TEST_F(copy_constant_to_storage, bvec3_uniform)
{
bool_test(3);
}
 
TEST_F(copy_constant_to_storage, bvec4_uniform)
{
bool_test(4);
}
 
TEST_F(copy_constant_to_storage, int_uniform)
{
int_test(1);
}
 
TEST_F(copy_constant_to_storage, ivec2_uniform)
{
int_test(2);
}
 
TEST_F(copy_constant_to_storage, ivec3_uniform)
{
int_test(3);
}
 
TEST_F(copy_constant_to_storage, ivec4_uniform)
{
int_test(4);
}
 
TEST_F(copy_constant_to_storage, uint_uniform)
{
uint_test(1);
}
 
TEST_F(copy_constant_to_storage, uvec2_uniform)
{
uint_test(2);
}
 
TEST_F(copy_constant_to_storage, uvec3_uniform)
{
uint_test(3);
}
 
TEST_F(copy_constant_to_storage, uvec4_uniform)
{
uint_test(4);
}
 
TEST_F(copy_constant_to_storage, float_uniform)
{
float_test(1, 1);
}
 
TEST_F(copy_constant_to_storage, vec2_uniform)
{
float_test(1, 2);
}
 
TEST_F(copy_constant_to_storage, vec3_uniform)
{
float_test(1, 3);
}
 
TEST_F(copy_constant_to_storage, vec4_uniform)
{
float_test(1, 4);
}
 
TEST_F(copy_constant_to_storage, mat2x2_uniform)
{
float_test(2, 2);
}
 
TEST_F(copy_constant_to_storage, mat2x3_uniform)
{
float_test(2, 3);
}
 
TEST_F(copy_constant_to_storage, mat2x4_uniform)
{
float_test(2, 4);
}
 
TEST_F(copy_constant_to_storage, mat3x2_uniform)
{
float_test(3, 2);
}
 
TEST_F(copy_constant_to_storage, mat3x3_uniform)
{
float_test(3, 3);
}
 
TEST_F(copy_constant_to_storage, mat3x4_uniform)
{
float_test(3, 4);
}
 
TEST_F(copy_constant_to_storage, mat4x2_uniform)
{
float_test(4, 2);
}
 
TEST_F(copy_constant_to_storage, mat4x3_uniform)
{
float_test(4, 3);
}
 
TEST_F(copy_constant_to_storage, mat4x4_uniform)
{
float_test(4, 4);
}
 
TEST_F(copy_constant_to_storage, sampler_uniform)
{
sampler_test();
}