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/************************************************************************** |
* |
* Copyright 2009 VMware, Inc. All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
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#ifndef VG_CONTEXT_H |
#define VG_CONTEXT_H |
|
#include "vg_state.h" |
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#include "pipe/p_format.h" |
#include "pipe/p_state.h" |
#include "util/u_pointer.h" |
#include "util/u_math.h" |
#include "state_tracker/st_api.h" |
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#include "cso_cache/cso_hash.h" |
#include "cso_cache/cso_context.h" |
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struct renderer; |
struct shaders_cache; |
struct shader; |
struct vg_shader; |
struct mapi_table; |
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struct st_renderbuffer { |
enum pipe_format format; |
struct pipe_surface *surface; |
struct pipe_resource *texture; |
VGint width, height; |
}; |
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struct st_framebuffer { |
VGint width, height; |
struct st_renderbuffer *strb; |
struct st_renderbuffer *dsrb; |
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struct pipe_sampler_view *surface_mask_view; |
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struct pipe_sampler_view *blend_texture_view; |
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struct st_framebuffer_iface *iface; |
enum st_attachment_type strb_att; |
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void *privateData; |
int32_t stamp; |
int32_t iface_stamp; |
}; |
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enum vg_object_type { |
VG_OBJECT_UNKNOWN = 0, |
VG_OBJECT_PAINT, |
VG_OBJECT_IMAGE, |
VG_OBJECT_MASK, |
VG_OBJECT_FONT, |
VG_OBJECT_PATH, |
|
VG_OBJECT_LAST |
}; |
enum dirty_state { |
BLEND_DIRTY = 1 << 0, |
FRAMEBUFFER_DIRTY = 1 << 1, |
DEPTH_STENCIL_DIRTY = 1 << 2, |
PAINT_DIRTY = 1 << 3, |
|
ALL_DIRTY = BLEND_DIRTY | |
FRAMEBUFFER_DIRTY | |
DEPTH_STENCIL_DIRTY | |
PAINT_DIRTY |
}; |
|
struct vg_context |
{ |
struct st_context_iface iface; |
struct mapi_table *dispatch; |
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struct pipe_context *pipe; |
enum pipe_format ds_format; |
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struct { |
struct vg_state vg; |
VGbitfield dirty; |
} state; |
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VGErrorCode _error; |
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struct st_framebuffer *draw_buffer; |
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struct cso_hash *owned_objects[VG_OBJECT_LAST]; |
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struct { |
struct pipe_resource *cbuf; |
struct pipe_sampler_state sampler; |
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struct vg_shader *union_fs; |
struct vg_shader *intersect_fs; |
struct vg_shader *subtract_fs; |
struct vg_shader *set_fs; |
} mask; |
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struct cso_context *cso_context; |
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struct renderer *renderer; |
struct shaders_cache *sc; |
struct shader *shader; |
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struct pipe_sampler_state blend_sampler; |
struct vg_paint *default_paint; |
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struct blit_state *blit; |
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int32_t draw_stamp; |
}; |
|
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/** |
* Base class for VG objects like paths, images, fonts. |
*/ |
struct vg_object { |
enum vg_object_type type; |
VGHandle handle; |
struct vg_context *ctx; |
}; |
|
|
void vg_init_object(struct vg_object *obj, struct vg_context *ctx, enum vg_object_type type); |
void vg_free_object(struct vg_object *obj); |
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VGboolean vg_object_is_valid(VGHandle object, enum vg_object_type type); |
|
struct vg_context *vg_create_context(struct pipe_context *pipe, |
const void *visual, |
struct vg_context *share); |
void vg_destroy_context(struct vg_context *ctx); |
struct vg_context *vg_current_context(void); |
void vg_set_current_context(struct vg_context *ctx); |
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VGboolean vg_context_is_object_valid(struct vg_context *ctx, |
enum vg_object_type type, |
VGHandle object); |
void vg_context_add_object(struct vg_context *ctx, |
struct vg_object *obj); |
void vg_context_remove_object(struct vg_context *ctx, |
struct vg_object *obj); |
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void vg_validate_state(struct vg_context *ctx); |
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void vg_set_error(struct vg_context *ctx, |
VGErrorCode code); |
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struct pipe_sampler_view *vg_prepare_blend_surface(struct vg_context *ctx); |
struct pipe_sampler_view *vg_prepare_blend_surface_from_mask(struct vg_context *ctx); |
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struct pipe_sampler_view *vg_get_surface_mask(struct vg_context *ctx); |
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VGboolean vg_get_paint_matrix(struct vg_context *ctx, |
const struct matrix *paint_to_user, |
const struct matrix *user_to_surface, |
struct matrix *mat); |
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static INLINE VGboolean is_aligned_to(const void *ptr, VGbyte alignment) |
{ |
void *aligned = align_pointer(ptr, alignment); |
return (ptr == aligned) ? VG_TRUE : VG_FALSE; |
} |
|
static INLINE VGboolean is_aligned(const void *ptr) |
{ |
return is_aligned_to(ptr, 4); |
} |
|
static INLINE void vg_shift_rectx(VGfloat coords[4], |
const VGfloat *bounds, |
const VGfloat shift) |
{ |
coords[0] += shift; |
coords[2] -= shift; |
if (bounds) { |
coords[2] = MIN2(coords[2], bounds[2]); |
/* bound x/y + width/height */ |
if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) { |
coords[2] = (bounds[0] + bounds[2]) - coords[0]; |
} |
} |
} |
|
static INLINE void vg_shift_recty(VGfloat coords[4], |
const VGfloat *bounds, |
const VGfloat shift) |
{ |
coords[1] += shift; |
coords[3] -= shift; |
if (bounds) { |
coords[3] = MIN2(coords[3], bounds[3]); |
if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) { |
coords[3] = (bounds[1] + bounds[3]) - coords[1]; |
} |
} |
} |
|
static INLINE void vg_bound_rect(VGfloat coords[4], |
const VGfloat bounds[4], |
VGfloat shift[4]) |
{ |
/* if outside the bounds */ |
if (coords[0] > (bounds[0] + bounds[2]) || |
coords[1] > (bounds[1] + bounds[3]) || |
(coords[0] + coords[2]) < bounds[0] || |
(coords[1] + coords[3]) < bounds[1]) { |
coords[0] = 0.f; |
coords[1] = 0.f; |
coords[2] = 0.f; |
coords[3] = 0.f; |
shift[0] = 0.f; |
shift[1] = 0.f; |
return; |
} |
|
/* bound x */ |
if (coords[0] < bounds[0]) { |
shift[0] = bounds[0] - coords[0]; |
coords[2] -= shift[0]; |
coords[0] = bounds[0]; |
} else |
shift[0] = 0.f; |
|
/* bound y */ |
if (coords[1] < bounds[1]) { |
shift[1] = bounds[1] - coords[1]; |
coords[3] -= shift[1]; |
coords[1] = bounds[1]; |
} else |
shift[1] = 0.f; |
|
shift[2] = bounds[2] - coords[2]; |
shift[3] = bounds[3] - coords[3]; |
/* bound width/height */ |
coords[2] = MIN2(coords[2], bounds[2]); |
coords[3] = MIN2(coords[3], bounds[3]); |
|
/* bound x/y + width/height */ |
if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) { |
coords[2] = (bounds[0] + bounds[2]) - coords[0]; |
} |
if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) { |
coords[3] = (bounds[1] + bounds[3]) - coords[1]; |
} |
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/* if outside the bounds */ |
if ((coords[0] + coords[2]) < bounds[0] || |
(coords[1] + coords[3]) < bounds[1]) { |
coords[0] = 0.f; |
coords[1] = 0.f; |
coords[2] = 0.f; |
coords[3] = 0.f; |
return; |
} |
} |
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#endif |