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Regard whitespace Rev 4357 → Rev 4358

/contrib/sdk/sources/Mesa/src/gallium/state_trackers/egl/common/egl_g3d.c
0,0 → 1,670
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2009-2010 Chia-I Wu <olv@0xlab.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
 
#include "egldriver.h"
#include "eglcurrent.h"
#include "egllog.h"
 
#include "pipe/p_screen.h"
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_string.h"
#include "util/u_atomic.h"
 
#include "egl_g3d.h"
#include "egl_g3d_api.h"
#include "egl_g3d_st.h"
#include "egl_g3d_loader.h"
#include "native.h"
 
static void
egl_g3d_invalid_surface(struct native_display *ndpy,
struct native_surface *nsurf,
unsigned int seq_num)
{
/* XXX not thread safe? */
struct egl_g3d_surface *gsurf = egl_g3d_surface(nsurf->user_data);
 
if (gsurf && gsurf->stfbi)
p_atomic_inc(&gsurf->stfbi->stamp);
}
 
static struct pipe_screen *
egl_g3d_new_drm_screen(struct native_display *ndpy, const char *name, int fd)
{
_EGLDisplay *dpy = (_EGLDisplay *) ndpy->user_data;
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
return gdpy->loader->create_drm_screen(name, fd);
}
 
static struct pipe_screen *
egl_g3d_new_sw_screen(struct native_display *ndpy, struct sw_winsys *ws)
{
_EGLDisplay *dpy = (_EGLDisplay *) ndpy->user_data;
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
return gdpy->loader->create_sw_screen(ws);
}
 
static struct pipe_resource *
egl_g3d_lookup_egl_image(struct native_display *ndpy, void *egl_image)
{
_EGLDisplay *dpy = (_EGLDisplay *) ndpy->user_data;
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
struct st_egl_image img;
struct pipe_resource *resource = NULL;
 
memset(&img, 0, sizeof(img));
if (gdpy->smapi->get_egl_image(gdpy->smapi, egl_image, &img))
resource = img.texture;
 
return resource;
}
 
static const struct native_event_handler egl_g3d_native_event_handler = {
egl_g3d_invalid_surface,
egl_g3d_new_drm_screen,
egl_g3d_new_sw_screen,
egl_g3d_lookup_egl_image
};
 
/**
* Get the native platform.
*/
static const struct native_platform *
egl_g3d_get_platform(_EGLDriver *drv, _EGLPlatformType plat)
{
struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
 
if (!gdrv->platforms[plat]) {
const char *plat_name = NULL;
const struct native_platform *nplat = NULL;
 
switch (plat) {
case _EGL_PLATFORM_WINDOWS:
plat_name = "Windows";
#ifdef HAVE_GDI_BACKEND
nplat = native_get_gdi_platform(&egl_g3d_native_event_handler);
#endif
break;
case _EGL_PLATFORM_X11:
plat_name = "X11";
#ifdef HAVE_X11_BACKEND
nplat = native_get_x11_platform(&egl_g3d_native_event_handler);
#endif
break;
case _EGL_PLATFORM_WAYLAND:
plat_name = "wayland";
#ifdef HAVE_WAYLAND_BACKEND
nplat = native_get_wayland_platform(&egl_g3d_native_event_handler);
#endif
break;
case _EGL_PLATFORM_DRM:
plat_name = "DRM";
#ifdef HAVE_DRM_BACKEND
nplat = native_get_drm_platform(&egl_g3d_native_event_handler);
#endif
break;
case _EGL_PLATFORM_FBDEV:
plat_name = "FBDEV";
#ifdef HAVE_FBDEV_BACKEND
nplat = native_get_fbdev_platform(&egl_g3d_native_event_handler);
#endif
break;
case _EGL_PLATFORM_NULL:
plat_name = "NULL";
#ifdef HAVE_NULL_BACKEND
nplat = native_get_null_platform(&egl_g3d_native_event_handler);
#endif
break;
case _EGL_PLATFORM_ANDROID:
plat_name = "Android";
#ifdef HAVE_ANDROID_BACKEND
nplat = native_get_android_platform(&egl_g3d_native_event_handler);
#endif
break;
default:
break;
}
 
if (!nplat)
_eglLog(_EGL_WARNING, "unsupported platform %s", plat_name);
 
gdrv->platforms[plat] = nplat;
}
 
return gdrv->platforms[plat];
}
 
#ifdef EGL_MESA_screen_surface
 
static void
egl_g3d_add_screens(_EGLDriver *drv, _EGLDisplay *dpy)
{
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
const struct native_connector **native_connectors;
EGLint num_connectors, i;
 
native_connectors =
gdpy->native->modeset->get_connectors(gdpy->native, &num_connectors, NULL);
if (!num_connectors) {
FREE(native_connectors);
return;
}
 
for (i = 0; i < num_connectors; i++) {
const struct native_connector *nconn = native_connectors[i];
struct egl_g3d_screen *gscr;
const struct native_mode **native_modes;
EGLint num_modes, j;
 
/* TODO support for hotplug */
native_modes =
gdpy->native->modeset->get_modes(gdpy->native, nconn, &num_modes);
if (!num_modes) {
FREE(native_modes);
continue;
}
 
gscr = CALLOC_STRUCT(egl_g3d_screen);
if (!gscr) {
FREE(native_modes);
continue;
}
 
_eglInitScreen(&gscr->base, dpy, num_modes);
for (j = 0; j < gscr->base.NumModes; j++) {
const struct native_mode *nmode = native_modes[j];
_EGLMode *mode = &gscr->base.Modes[j];
 
mode->Width = nmode->width;
mode->Height = nmode->height;
mode->RefreshRate = nmode->refresh_rate;
mode->Optimal = EGL_FALSE;
mode->Interlaced = EGL_FALSE;
/* no need to strdup() */
mode->Name = nmode->desc;
}
 
gscr->native = nconn;
gscr->native_modes = native_modes;
 
_eglLinkScreen(&gscr->base);
}
 
FREE(native_connectors);
}
 
#endif /* EGL_MESA_screen_surface */
 
/**
* Initialize and validate the EGL config attributes.
*/
static EGLBoolean
init_config_attributes(_EGLConfig *conf, const struct native_config *nconf,
EGLint api_mask, enum pipe_format depth_stencil_format,
EGLint preserve_buffer, EGLint max_swap_interval,
EGLBoolean pre_alpha)
{
uint rgba[4], depth_stencil[2], buffer_size;
EGLint surface_type;
EGLint i;
 
/* get the color and depth/stencil component sizes */
assert(nconf->color_format != PIPE_FORMAT_NONE);
buffer_size = 0;
for (i = 0; i < 4; i++) {
rgba[i] = util_format_get_component_bits(nconf->color_format,
UTIL_FORMAT_COLORSPACE_RGB, i);
buffer_size += rgba[i];
}
for (i = 0; i < 2; i++) {
if (depth_stencil_format != PIPE_FORMAT_NONE) {
depth_stencil[i] =
util_format_get_component_bits(depth_stencil_format,
UTIL_FORMAT_COLORSPACE_ZS, i);
}
else {
depth_stencil[i] = 0;
}
}
 
surface_type = 0x0;
/* pixmap surfaces should be EGL_SINGLE_BUFFER */
if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_FRONT_LEFT)) {
if (nconf->pixmap_bit)
surface_type |= EGL_PIXMAP_BIT;
}
/* the others surfaces should be EGL_BACK_BUFFER (or settable) */
if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_BACK_LEFT)) {
if (nconf->window_bit)
surface_type |= EGL_WINDOW_BIT;
#ifdef EGL_MESA_screen_surface
if (nconf->scanout_bit)
surface_type |= EGL_SCREEN_BIT_MESA;
#endif
surface_type |= EGL_PBUFFER_BIT;
}
 
if (preserve_buffer)
surface_type |= EGL_SWAP_BEHAVIOR_PRESERVED_BIT;
 
if (pre_alpha && rgba[3]) {
surface_type |= EGL_VG_ALPHA_FORMAT_PRE_BIT;
/* st/vega does not support premultiplied alpha yet */
api_mask &= ~EGL_OPENVG_BIT;
}
 
conf->Conformant = api_mask;
conf->RenderableType = api_mask;
 
conf->RedSize = rgba[0];
conf->GreenSize = rgba[1];
conf->BlueSize = rgba[2];
conf->AlphaSize = rgba[3];
conf->BufferSize = buffer_size;
 
conf->DepthSize = depth_stencil[0];
conf->StencilSize = depth_stencil[1];
 
/* st/vega will allocate the mask on demand */
if (api_mask & EGL_OPENVG_BIT)
conf->AlphaMaskSize = 8;
 
conf->SurfaceType = surface_type;
 
conf->NativeRenderable = EGL_TRUE;
if (surface_type & EGL_WINDOW_BIT) {
conf->NativeVisualID = nconf->native_visual_id;
conf->NativeVisualType = nconf->native_visual_type;
}
 
if (surface_type & EGL_PBUFFER_BIT) {
conf->BindToTextureRGB = EGL_TRUE;
if (rgba[3])
conf->BindToTextureRGBA = EGL_TRUE;
 
conf->MaxPbufferWidth = 4096;
conf->MaxPbufferHeight = 4096;
conf->MaxPbufferPixels = 4096 * 4096;
}
 
conf->Level = nconf->level;
 
if (nconf->transparent_rgb) {
conf->TransparentType = EGL_TRANSPARENT_RGB;
conf->TransparentRedValue = nconf->transparent_rgb_values[0];
conf->TransparentGreenValue = nconf->transparent_rgb_values[1];
conf->TransparentBlueValue = nconf->transparent_rgb_values[2];
}
 
conf->MinSwapInterval = 0;
conf->MaxSwapInterval = max_swap_interval;
 
return _eglValidateConfig(conf, EGL_FALSE);
}
 
/**
* Initialize an EGL config from the native config.
*/
static EGLBoolean
egl_g3d_init_config(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLConfig *conf, const struct native_config *nconf,
enum pipe_format depth_stencil_format,
int preserve_buffer, int max_swap_interval,
int pre_alpha)
{
struct egl_g3d_config *gconf = egl_g3d_config(conf);
EGLint buffer_mask;
EGLBoolean valid;
 
buffer_mask = 0x0;
if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_FRONT_LEFT))
buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK;
if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_BACK_LEFT))
buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_FRONT_RIGHT))
buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_BACK_RIGHT))
buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
 
gconf->stvis.buffer_mask = buffer_mask;
gconf->stvis.color_format = nconf->color_format;
gconf->stvis.depth_stencil_format = depth_stencil_format;
gconf->stvis.accum_format = PIPE_FORMAT_NONE;
gconf->stvis.samples = 0;
 
/* will be overridden per surface */
gconf->stvis.render_buffer = (buffer_mask & ST_ATTACHMENT_BACK_LEFT_MASK) ?
ST_ATTACHMENT_BACK_LEFT : ST_ATTACHMENT_FRONT_LEFT;
 
valid = init_config_attributes(&gconf->base,
nconf, dpy->ClientAPIs, depth_stencil_format,
preserve_buffer, max_swap_interval, pre_alpha);
if (!valid) {
_eglLog(_EGL_DEBUG, "skip invalid config 0x%x", nconf->native_visual_id);
return EGL_FALSE;
}
 
gconf->native = nconf;
 
return EGL_TRUE;
}
 
/**
* Get all interested depth/stencil formats of a display.
*/
static EGLint
egl_g3d_fill_depth_stencil_formats(_EGLDisplay *dpy,
enum pipe_format formats[8])
{
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
struct pipe_screen *screen = gdpy->native->screen;
const EGLint candidates[] = {
1, PIPE_FORMAT_Z16_UNORM,
1, PIPE_FORMAT_Z32_UNORM,
2, PIPE_FORMAT_Z24_UNORM_S8_UINT, PIPE_FORMAT_S8_UINT_Z24_UNORM,
2, PIPE_FORMAT_Z24X8_UNORM, PIPE_FORMAT_X8Z24_UNORM,
0
};
const EGLint *fmt = candidates;
EGLint count;
 
count = 0;
formats[count++] = PIPE_FORMAT_NONE;
 
while (*fmt) {
EGLint i, n = *fmt++;
 
/* pick the first supported format */
for (i = 0; i < n; i++) {
if (screen->is_format_supported(screen, fmt[i],
PIPE_TEXTURE_2D, 0, PIPE_BIND_DEPTH_STENCIL)) {
formats[count++] = fmt[i];
break;
}
}
 
fmt += n;
}
 
return count;
}
 
/**
* Add configs to display and return the next config ID.
*/
static EGLint
egl_g3d_add_configs(_EGLDriver *drv, _EGLDisplay *dpy, EGLint id)
{
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
const struct native_config **native_configs;
enum pipe_format depth_stencil_formats[8];
int num_formats, num_configs, i, j;
int preserve_buffer, max_swap_interval, premultiplied_alpha;
 
native_configs = gdpy->native->get_configs(gdpy->native, &num_configs);
if (!num_configs) {
FREE(native_configs);
return id;
}
 
preserve_buffer =
gdpy->native->get_param(gdpy->native, NATIVE_PARAM_PRESERVE_BUFFER);
max_swap_interval =
gdpy->native->get_param(gdpy->native, NATIVE_PARAM_MAX_SWAP_INTERVAL);
premultiplied_alpha =
gdpy->native->get_param(gdpy->native, NATIVE_PARAM_PREMULTIPLIED_ALPHA);
 
num_formats = egl_g3d_fill_depth_stencil_formats(dpy,
depth_stencil_formats);
 
for (i = 0; i < num_configs; i++) {
for (j = 0; j < num_formats; j++) {
struct egl_g3d_config *gconf;
 
gconf = CALLOC_STRUCT(egl_g3d_config);
if (gconf) {
_eglInitConfig(&gconf->base, dpy, id);
if (!egl_g3d_init_config(drv, dpy, &gconf->base,
native_configs[i], depth_stencil_formats[j],
preserve_buffer, max_swap_interval,
premultiplied_alpha)) {
FREE(gconf);
break;
}
 
_eglLinkConfig(&gconf->base);
id++;
}
}
}
 
FREE(native_configs);
return id;
}
 
static void
egl_g3d_free_config(void *conf)
{
struct egl_g3d_config *gconf = egl_g3d_config((_EGLConfig *) conf);
FREE(gconf);
}
 
static void
egl_g3d_free_screen(void *scr)
{
#ifdef EGL_MESA_screen_surface
struct egl_g3d_screen *gscr = egl_g3d_screen((_EGLScreen *) scr);
FREE(gscr->native_modes);
FREE(gscr);
#endif
}
 
static EGLBoolean
egl_g3d_terminate(_EGLDriver *drv, _EGLDisplay *dpy)
{
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
 
_eglReleaseDisplayResources(drv, dpy);
 
if (dpy->Configs) {
_eglDestroyArray(dpy->Configs, egl_g3d_free_config);
dpy->Configs = NULL;
}
if (dpy->Screens) {
_eglDestroyArray(dpy->Screens, egl_g3d_free_screen);
dpy->Screens = NULL;
}
 
_eglCleanupDisplay(dpy);
 
if (gdpy->smapi)
egl_g3d_destroy_st_manager(gdpy->smapi);
 
if (gdpy->native)
gdpy->native->destroy(gdpy->native);
 
FREE(gdpy);
dpy->DriverData = NULL;
 
return EGL_TRUE;
}
 
static EGLBoolean
egl_g3d_initialize(_EGLDriver *drv, _EGLDisplay *dpy)
{
struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
struct egl_g3d_display *gdpy;
const struct native_platform *nplat;
 
nplat = egl_g3d_get_platform(drv, dpy->Platform);
if (!nplat)
return EGL_FALSE;
 
if (dpy->Options.TestOnly)
return EGL_TRUE;
 
gdpy = CALLOC_STRUCT(egl_g3d_display);
if (!gdpy) {
_eglError(EGL_BAD_ALLOC, "eglInitialize");
goto fail;
}
gdpy->loader = gdrv->loader;
dpy->DriverData = gdpy;
 
_eglLog(_EGL_INFO, "use %s for display %p",
nplat->name, dpy->PlatformDisplay);
gdpy->native =
nplat->create_display(dpy->PlatformDisplay, dpy->Options.UseFallback);
if (!gdpy->native) {
_eglError(EGL_NOT_INITIALIZED, "eglInitialize(no usable display)");
goto fail;
}
gdpy->native->user_data = (void *) dpy;
if (!gdpy->native->init_screen(gdpy->native)) {
_eglError(EGL_NOT_INITIALIZED,
"eglInitialize(failed to initialize screen)");
goto fail;
}
 
if (gdpy->loader->profile_masks[ST_API_OPENGL] & ST_PROFILE_DEFAULT_MASK)
dpy->ClientAPIs |= EGL_OPENGL_BIT;
if (gdpy->loader->profile_masks[ST_API_OPENGL] & ST_PROFILE_OPENGL_ES1_MASK)
dpy->ClientAPIs |= EGL_OPENGL_ES_BIT;
if (gdpy->loader->profile_masks[ST_API_OPENGL] & ST_PROFILE_OPENGL_ES2_MASK)
dpy->ClientAPIs |= EGL_OPENGL_ES2_BIT;
if (gdpy->loader->profile_masks[ST_API_OPENVG] & ST_PROFILE_DEFAULT_MASK)
dpy->ClientAPIs |= EGL_OPENVG_BIT;
 
gdpy->smapi = egl_g3d_create_st_manager(dpy);
if (!gdpy->smapi) {
_eglError(EGL_NOT_INITIALIZED,
"eglInitialize(failed to create st manager)");
goto fail;
}
 
#ifdef EGL_MESA_screen_surface
/* enable MESA_screen_surface before adding (and validating) configs */
if (gdpy->native->modeset) {
dpy->Extensions.MESA_screen_surface = EGL_TRUE;
egl_g3d_add_screens(drv, dpy);
}
#endif
 
dpy->Extensions.KHR_image_base = EGL_TRUE;
if (gdpy->native->get_param(gdpy->native, NATIVE_PARAM_USE_NATIVE_BUFFER))
dpy->Extensions.KHR_image_pixmap = EGL_TRUE;
 
dpy->Extensions.KHR_reusable_sync = EGL_TRUE;
dpy->Extensions.KHR_fence_sync = EGL_TRUE;
 
dpy->Extensions.KHR_surfaceless_context = EGL_TRUE;
 
if (dpy->Platform == _EGL_PLATFORM_DRM) {
dpy->Extensions.MESA_drm_display = EGL_TRUE;
if (gdpy->native->buffer)
dpy->Extensions.MESA_drm_image = EGL_TRUE;
}
 
if (dpy->Platform == _EGL_PLATFORM_WAYLAND && gdpy->native->buffer)
dpy->Extensions.MESA_drm_image = EGL_TRUE;
 
#ifdef EGL_ANDROID_image_native_buffer
if (dpy->Platform == _EGL_PLATFORM_ANDROID && gdpy->native->buffer)
dpy->Extensions.ANDROID_image_native_buffer = EGL_TRUE;
#endif
 
#ifdef EGL_WL_bind_wayland_display
if (gdpy->native->wayland_bufmgr)
dpy->Extensions.WL_bind_wayland_display = EGL_TRUE;
#endif
 
if (gdpy->native->get_param(gdpy->native, NATIVE_PARAM_PRESENT_REGION) &&
gdpy->native->get_param(gdpy->native, NATIVE_PARAM_PRESERVE_BUFFER)) {
#ifdef EGL_NOK_swap_region
dpy->Extensions.NOK_swap_region = EGL_TRUE;
#endif
dpy->Extensions.NV_post_sub_buffer = EGL_TRUE;
}
 
if (egl_g3d_add_configs(drv, dpy, 1) == 1) {
_eglError(EGL_NOT_INITIALIZED, "eglInitialize(unable to add configs)");
goto fail;
}
 
dpy->VersionMajor = 1;
dpy->VersionMinor = 4;
 
return EGL_TRUE;
 
fail:
if (gdpy)
egl_g3d_terminate(drv, dpy);
return EGL_FALSE;
}
 
static _EGLProc
egl_g3d_get_proc_address(_EGLDriver *drv, const char *procname)
{
struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
struct st_api *stapi = NULL;
 
if (procname && procname[0] == 'v' && procname[1] == 'g')
stapi = gdrv->loader->get_st_api(ST_API_OPENVG);
else if (procname && procname[0] == 'g' && procname[1] == 'l')
stapi = gdrv->loader->get_st_api(ST_API_OPENGL);
 
return (_EGLProc) ((stapi) ?
stapi->get_proc_address(stapi, procname) : NULL);
}
 
_EGLDriver *
egl_g3d_create_driver(const struct egl_g3d_loader *loader)
{
struct egl_g3d_driver *gdrv;
 
gdrv = CALLOC_STRUCT(egl_g3d_driver);
if (!gdrv)
return NULL;
 
gdrv->loader = loader;
 
egl_g3d_init_driver_api(&gdrv->base);
gdrv->base.API.Initialize = egl_g3d_initialize;
gdrv->base.API.Terminate = egl_g3d_terminate;
gdrv->base.API.GetProcAddress = egl_g3d_get_proc_address;
 
/* to be filled by the caller */
gdrv->base.Name = NULL;
gdrv->base.Unload = NULL;
 
return &gdrv->base;
}
 
void
egl_g3d_destroy_driver(_EGLDriver *drv)
{
struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
FREE(gdrv);
}