Subversion Repositories Kolibri OS

Compare Revisions

Regard whitespace Rev 4357 → Rev 4358

/contrib/sdk/sources/Mesa/src/gallium/state_trackers/dri/common/dri_screen.c
0,0 → 1,434
/**************************************************************************
*
* Copyright 2009, VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Author: Keith Whitwell <keithw@vmware.com>
* Author: Jakob Bornecrantz <wallbraker@gmail.com>
*/
 
#include "utils.h"
#include "xmlpool.h"
 
#include "dri_screen.h"
 
#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "pipe/p_format.h"
#include "state_tracker/st_gl_api.h" /* for st_gl_api_create */
#include "state_tracker/drm_driver.h"
 
#include "util/u_debug.h"
#include "util/u_format_s3tc.h"
 
#define MSAA_VISUAL_MAX_SAMPLES 32
 
#undef false
 
PUBLIC const char __driConfigOptions[] =
DRI_CONF_BEGIN
DRI_CONF_SECTION_QUALITY
DRI_CONF_FORCE_S3TC_ENABLE("false")
DRI_CONF_PP_CELSHADE(0)
DRI_CONF_PP_NORED(0)
DRI_CONF_PP_NOGREEN(0)
DRI_CONF_PP_NOBLUE(0)
DRI_CONF_PP_JIMENEZMLAA(0, 0, 32)
DRI_CONF_PP_JIMENEZMLAA_COLOR(0, 0, 32)
DRI_CONF_SECTION_END
 
DRI_CONF_SECTION_DEBUG
DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN("false")
DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS("false")
DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED("false")
DRI_CONF_DISABLE_SHADER_BIT_ENCODING("false")
DRI_CONF_FORCE_GLSL_VERSION(0)
DRI_CONF_SECTION_END
 
DRI_CONF_SECTION_MISCELLANEOUS
DRI_CONF_ALWAYS_HAVE_DEPTH_BUFFER("false")
DRI_CONF_SECTION_END
DRI_CONF_END;
 
#define false 0
 
static const uint __driNConfigOptions = 13;
 
static const __DRIconfig **
dri_fill_in_modes(struct dri_screen *screen)
{
static const gl_format mesa_formats[3] = {
MESA_FORMAT_ARGB8888,
MESA_FORMAT_XRGB8888,
MESA_FORMAT_RGB565,
};
static const enum pipe_format pipe_formats[3] = {
PIPE_FORMAT_BGRA8888_UNORM,
PIPE_FORMAT_BGRX8888_UNORM,
PIPE_FORMAT_B5G6R5_UNORM,
};
gl_format format;
__DRIconfig **configs = NULL;
uint8_t depth_bits_array[5];
uint8_t stencil_bits_array[5];
unsigned depth_buffer_factor;
unsigned msaa_samples_max;
unsigned i;
struct pipe_screen *p_screen = screen->base.screen;
boolean pf_z16, pf_x8z24, pf_z24x8, pf_s8z24, pf_z24s8, pf_z32;
 
static const GLenum back_buffer_modes[] = {
GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
};
 
if (driQueryOptionb(&screen->optionCache, "always_have_depth_buffer")) {
/* all visuals will have a depth buffer */
depth_buffer_factor = 0;
}
else {
depth_bits_array[0] = 0;
stencil_bits_array[0] = 0;
depth_buffer_factor = 1;
}
msaa_samples_max = (screen->st_api->feature_mask & ST_API_FEATURE_MS_VISUALS_MASK)
? MSAA_VISUAL_MAX_SAMPLES : 1;
 
pf_x8z24 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z24X8_UNORM,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_DEPTH_STENCIL);
pf_z24x8 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_X8Z24_UNORM,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_DEPTH_STENCIL);
pf_s8z24 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z24_UNORM_S8_UINT,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_DEPTH_STENCIL);
pf_z24s8 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_S8_UINT_Z24_UNORM,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_DEPTH_STENCIL);
pf_z16 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z16_UNORM,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_DEPTH_STENCIL);
pf_z32 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z32_UNORM,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_DEPTH_STENCIL);
 
if (pf_z16) {
depth_bits_array[depth_buffer_factor] = 16;
stencil_bits_array[depth_buffer_factor++] = 0;
}
if (pf_x8z24 || pf_z24x8) {
depth_bits_array[depth_buffer_factor] = 24;
stencil_bits_array[depth_buffer_factor++] = 0;
screen->d_depth_bits_last = pf_x8z24;
}
if (pf_s8z24 || pf_z24s8) {
depth_bits_array[depth_buffer_factor] = 24;
stencil_bits_array[depth_buffer_factor++] = 8;
screen->sd_depth_bits_last = pf_s8z24;
}
if (pf_z32) {
depth_bits_array[depth_buffer_factor] = 32;
stencil_bits_array[depth_buffer_factor++] = 0;
}
 
assert(Elements(mesa_formats) == Elements(pipe_formats));
 
/* Add configs. */
for (format = 0; format < Elements(mesa_formats); format++) {
__DRIconfig **new_configs = NULL;
unsigned num_msaa_modes = 0; /* includes a single-sample mode */
uint8_t msaa_modes[MSAA_VISUAL_MAX_SAMPLES];
 
for (i = 1; i <= msaa_samples_max; i++) {
int samples = i > 1 ? i : 0;
 
if (p_screen->is_format_supported(p_screen, pipe_formats[format],
PIPE_TEXTURE_2D, samples,
PIPE_BIND_RENDER_TARGET)) {
msaa_modes[num_msaa_modes++] = samples;
}
}
 
if (num_msaa_modes) {
/* Single-sample configs with an accumulation buffer. */
new_configs = driCreateConfigs(mesa_formats[format],
depth_bits_array, stencil_bits_array,
depth_buffer_factor, back_buffer_modes,
Elements(back_buffer_modes),
msaa_modes, 1,
GL_TRUE);
configs = driConcatConfigs(configs, new_configs);
 
/* Multi-sample configs without an accumulation buffer. */
if (num_msaa_modes > 1) {
new_configs = driCreateConfigs(mesa_formats[format],
depth_bits_array, stencil_bits_array,
depth_buffer_factor, back_buffer_modes,
Elements(back_buffer_modes),
msaa_modes+1, num_msaa_modes-1,
GL_FALSE);
configs = driConcatConfigs(configs, new_configs);
}
}
}
 
if (configs == NULL) {
debug_printf("%s: driCreateConfigs failed\n", __FUNCTION__);
return NULL;
}
 
return (const __DRIconfig **)configs;
}
 
/* The Gallium way to force MSAA. */
DEBUG_GET_ONCE_NUM_OPTION(msaa, "GALLIUM_MSAA", 0);
 
/* The NVIDIA way to force MSAA. The same variable is used by the NVIDIA
* driver. */
DEBUG_GET_ONCE_NUM_OPTION(msaa_nv, "__GL_FSAA_MODE", 0);
 
static void
dri_force_msaa_visual(struct st_visual *stvis,
struct pipe_screen *screen)
{
int i;
int samples = debug_get_option_msaa();
 
if (!samples)
samples = debug_get_option_msaa_nv();
 
if (samples <= 1)
return; /* nothing to do */
 
/* Choose a supported sample count greater than or equal to samples. */
for (i = samples; i <= MSAA_VISUAL_MAX_SAMPLES; i++) {
if (screen->is_format_supported(screen, stvis->color_format,
PIPE_TEXTURE_2D, i,
PIPE_BIND_RENDER_TARGET)) {
stvis->samples = i;
break;
}
}
}
 
/**
* Roughly the converse of dri_fill_in_modes.
*/
void
dri_fill_st_visual(struct st_visual *stvis, struct dri_screen *screen,
const struct gl_config *mode)
{
memset(stvis, 0, sizeof(*stvis));
 
if (!mode)
return;
 
if (mode->redBits == 8) {
if (mode->alphaBits == 8)
stvis->color_format = PIPE_FORMAT_BGRA8888_UNORM;
else
stvis->color_format = PIPE_FORMAT_BGRX8888_UNORM;
} else {
stvis->color_format = PIPE_FORMAT_B5G6R5_UNORM;
}
 
if (mode->sampleBuffers) {
stvis->samples = mode->samples;
}
else {
/* This must be done after stvis->color_format is set. */
dri_force_msaa_visual(stvis, screen->base.screen);
}
 
switch (mode->depthBits) {
default:
case 0:
stvis->depth_stencil_format = PIPE_FORMAT_NONE;
break;
case 16:
stvis->depth_stencil_format = PIPE_FORMAT_Z16_UNORM;
break;
case 24:
if (mode->stencilBits == 0) {
stvis->depth_stencil_format = (screen->d_depth_bits_last) ?
PIPE_FORMAT_Z24X8_UNORM:
PIPE_FORMAT_X8Z24_UNORM;
} else {
stvis->depth_stencil_format = (screen->sd_depth_bits_last) ?
PIPE_FORMAT_Z24_UNORM_S8_UINT:
PIPE_FORMAT_S8_UINT_Z24_UNORM;
}
break;
case 32:
stvis->depth_stencil_format = PIPE_FORMAT_Z32_UNORM;
break;
}
 
stvis->accum_format = (mode->haveAccumBuffer) ?
PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
 
stvis->buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK;
stvis->render_buffer = ST_ATTACHMENT_FRONT_LEFT;
if (mode->doubleBufferMode) {
stvis->buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
stvis->render_buffer = ST_ATTACHMENT_BACK_LEFT;
}
if (mode->stereoMode) {
stvis->buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
if (mode->doubleBufferMode)
stvis->buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
}
 
if (mode->haveDepthBuffer || mode->haveStencilBuffer)
stvis->buffer_mask |= ST_ATTACHMENT_DEPTH_STENCIL_MASK;
/* let the state tracker allocate the accum buffer */
}
 
static boolean
dri_get_egl_image(struct st_manager *smapi,
void *egl_image,
struct st_egl_image *stimg)
{
struct dri_screen *screen = (struct dri_screen *)smapi;
__DRIimage *img = NULL;
 
if (screen->lookup_egl_image) {
img = screen->lookup_egl_image(screen, egl_image);
}
 
if (!img)
return FALSE;
 
stimg->texture = NULL;
pipe_resource_reference(&stimg->texture, img->texture);
stimg->level = img->level;
stimg->layer = img->layer;
 
return TRUE;
}
 
static int
dri_get_param(struct st_manager *smapi,
enum st_manager_param param)
{
struct dri_screen *screen = (struct dri_screen *)smapi;
 
switch(param) {
case ST_MANAGER_BROKEN_INVALIDATE:
return screen->broken_invalidate;
default:
return 0;
}
}
 
static void
dri_destroy_option_cache(struct dri_screen * screen)
{
int i;
 
if (screen->optionCache.info) {
for (i = 0; i < (1 << screen->optionCache.tableSize); ++i) {
free(screen->optionCache.info[i].name);
free(screen->optionCache.info[i].ranges);
}
free(screen->optionCache.info);
}
 
free(screen->optionCache.values);
}
 
void
dri_destroy_screen_helper(struct dri_screen * screen)
{
if (screen->st_api && screen->st_api->destroy)
screen->st_api->destroy(screen->st_api);
 
if (screen->base.screen)
screen->base.screen->destroy(screen->base.screen);
 
dri_destroy_option_cache(screen);
}
 
void
dri_destroy_screen(__DRIscreen * sPriv)
{
struct dri_screen *screen = dri_screen(sPriv);
 
dri_destroy_screen_helper(screen);
 
free(screen);
sPriv->driverPrivate = NULL;
sPriv->extensions = NULL;
}
 
const __DRIconfig **
dri_init_screen_helper(struct dri_screen *screen,
struct pipe_screen *pscreen)
{
screen->base.screen = pscreen;
if (!screen->base.screen) {
debug_printf("%s: failed to create pipe_screen\n", __FUNCTION__);
return NULL;
}
 
screen->base.get_egl_image = dri_get_egl_image;
screen->base.get_param = dri_get_param;
 
screen->st_api = st_gl_api_create();
if (!screen->st_api)
return NULL;
 
if(pscreen->get_param(pscreen, PIPE_CAP_NPOT_TEXTURES))
screen->target = PIPE_TEXTURE_2D;
else
screen->target = PIPE_TEXTURE_RECT;
 
driParseOptionInfo(&screen->optionCacheDefaults,
__driConfigOptions, __driNConfigOptions);
 
driParseConfigFiles(&screen->optionCache,
&screen->optionCacheDefaults,
screen->sPriv->myNum,
driver_descriptor.name);
 
/* Handle force_s3tc_enable. */
if (!util_format_s3tc_enabled &&
driQueryOptionb(&screen->optionCache, "force_s3tc_enable")) {
/* Ensure libtxc_dxtn has been loaded if available.
* Forcing S3TC on before calling this would prevent loading
* the library.
* This is just a precaution, the driver should have called it
* already.
*/
util_format_s3tc_init();
 
util_format_s3tc_enabled = TRUE;
}
 
return dri_fill_in_modes(screen);
}
 
/* vim: set sw=3 ts=8 sts=3 expandtab: */