0,0 → 1,913 |
/* |
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org> |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* on the rights to use, copy, modify, merge, publish, distribute, sub |
* license, and/or sell copies of the Software, and to permit persons to whom |
* the Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
* USE OR OTHER DEALINGS IN THE SOFTWARE. |
*/ |
#include "r600_pipe.h" |
#include "util/u_surface.h" |
#include "util/u_blitter.h" |
#include "util/u_format.h" |
|
enum r600_blitter_op /* bitmask */ |
{ |
R600_SAVE_FRAGMENT_STATE = 1, |
R600_SAVE_TEXTURES = 2, |
R600_SAVE_FRAMEBUFFER = 4, |
R600_DISABLE_RENDER_COND = 8, |
|
R600_CLEAR = R600_SAVE_FRAGMENT_STATE, |
|
R600_CLEAR_SURFACE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER, |
|
R600_COPY_BUFFER = R600_DISABLE_RENDER_COND, |
|
R600_COPY_TEXTURE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES | |
R600_DISABLE_RENDER_COND, |
|
R600_BLIT = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES | |
R600_DISABLE_RENDER_COND, |
|
R600_DECOMPRESS = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND, |
|
R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND |
}; |
|
static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op) |
{ |
struct r600_context *rctx = (struct r600_context *)ctx; |
|
r600_suspend_nontimer_queries(rctx); |
|
util_blitter_save_vertex_buffer_slot(rctx->blitter, rctx->vertex_buffer_state.vb); |
util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_fetch_shader.cso); |
util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader); |
util_blitter_save_so_targets(rctx->blitter, rctx->streamout.num_targets, |
(struct pipe_stream_output_target**)rctx->streamout.targets); |
util_blitter_save_rasterizer(rctx->blitter, rctx->rasterizer_state.cso); |
|
if (op & R600_SAVE_FRAGMENT_STATE) { |
util_blitter_save_viewport(rctx->blitter, &rctx->viewport.state); |
util_blitter_save_scissor(rctx->blitter, &rctx->scissor.scissor); |
util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader); |
util_blitter_save_blend(rctx->blitter, rctx->blend_state.cso); |
util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->dsa_state.cso); |
util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref.pipe_state); |
util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask); |
} |
|
if (op & R600_SAVE_FRAMEBUFFER) |
util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer.state); |
|
if (op & R600_SAVE_TEXTURES) { |
util_blitter_save_fragment_sampler_states( |
rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].states.enabled_mask), |
(void**)rctx->samplers[PIPE_SHADER_FRAGMENT].states.states); |
|
util_blitter_save_fragment_sampler_views( |
rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].views.enabled_mask), |
(struct pipe_sampler_view**)rctx->samplers[PIPE_SHADER_FRAGMENT].views.views); |
} |
|
if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) { |
util_blitter_save_render_condition(rctx->blitter, |
rctx->current_render_cond, |
rctx->current_render_cond_cond, |
rctx->current_render_cond_mode); |
} |
} |
|
static void r600_blitter_end(struct pipe_context *ctx) |
{ |
struct r600_context *rctx = (struct r600_context *)ctx; |
r600_resume_nontimer_queries(rctx); |
} |
|
static unsigned u_max_sample(struct pipe_resource *r) |
{ |
return r->nr_samples ? r->nr_samples - 1 : 0; |
} |
|
void r600_blit_decompress_depth(struct pipe_context *ctx, |
struct r600_texture *texture, |
struct r600_texture *staging, |
unsigned first_level, unsigned last_level, |
unsigned first_layer, unsigned last_layer, |
unsigned first_sample, unsigned last_sample) |
{ |
struct r600_context *rctx = (struct r600_context *)ctx; |
unsigned layer, level, sample, checked_last_layer, max_layer, max_sample; |
struct r600_texture *flushed_depth_texture = staging ? |
staging : texture->flushed_depth_texture; |
const struct util_format_description *desc = |
util_format_description(texture->resource.b.b.format); |
float depth; |
|
if (!staging && !texture->dirty_level_mask) |
return; |
|
max_sample = u_max_sample(&texture->resource.b.b); |
|
/* XXX Decompressing MSAA depth textures is broken on R6xx. |
* There is also a hardlock if CMASK and FMASK are not present. |
* Just skip this until we find out how to fix it. */ |
if (rctx->chip_class == R600 && max_sample > 0) { |
texture->dirty_level_mask = 0; |
return; |
} |
|
if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 || |
rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635) |
depth = 0.0f; |
else |
depth = 1.0f; |
|
/* Enable decompression in DB_RENDER_CONTROL */ |
rctx->db_misc_state.flush_depthstencil_through_cb = true; |
rctx->db_misc_state.copy_depth = util_format_has_depth(desc); |
rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc); |
rctx->db_misc_state.copy_sample = first_sample; |
rctx->db_misc_state.atom.dirty = true; |
|
for (level = first_level; level <= last_level; level++) { |
if (!staging && !(texture->dirty_level_mask & (1 << level))) |
continue; |
|
/* The smaller the mipmap level, the less layers there are |
* as far as 3D textures are concerned. */ |
max_layer = util_max_layer(&texture->resource.b.b, level); |
checked_last_layer = last_layer < max_layer ? last_layer : max_layer; |
|
for (layer = first_layer; layer <= checked_last_layer; layer++) { |
for (sample = first_sample; sample <= last_sample; sample++) { |
struct pipe_surface *zsurf, *cbsurf, surf_tmpl; |
|
if (sample != rctx->db_misc_state.copy_sample) { |
rctx->db_misc_state.copy_sample = sample; |
rctx->db_misc_state.atom.dirty = true; |
} |
|
surf_tmpl.format = texture->resource.b.b.format; |
surf_tmpl.u.tex.level = level; |
surf_tmpl.u.tex.first_layer = layer; |
surf_tmpl.u.tex.last_layer = layer; |
|
zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl); |
|
surf_tmpl.format = flushed_depth_texture->resource.b.b.format; |
surf_tmpl.u.tex.level = level; |
surf_tmpl.u.tex.first_layer = layer; |
surf_tmpl.u.tex.last_layer = layer; |
cbsurf = ctx->create_surface(ctx, |
&flushed_depth_texture->resource.b.b, &surf_tmpl); |
|
r600_blitter_begin(ctx, R600_DECOMPRESS); |
util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample, |
rctx->custom_dsa_flush, depth); |
r600_blitter_end(ctx); |
|
pipe_surface_reference(&zsurf, NULL); |
pipe_surface_reference(&cbsurf, NULL); |
} |
} |
|
/* The texture will always be dirty if some layers or samples aren't flushed. |
* I don't think this case occurs often though. */ |
if (!staging && |
first_layer == 0 && last_layer == max_layer && |
first_sample == 0 && last_sample == max_sample) { |
texture->dirty_level_mask &= ~(1 << level); |
} |
} |
|
/* reenable compression in DB_RENDER_CONTROL */ |
rctx->db_misc_state.flush_depthstencil_through_cb = false; |
rctx->db_misc_state.atom.dirty = true; |
} |
|
static void r600_blit_decompress_depth_in_place(struct r600_context *rctx, |
struct r600_texture *texture, |
unsigned first_level, unsigned last_level, |
unsigned first_layer, unsigned last_layer) |
{ |
struct pipe_surface *zsurf, surf_tmpl = {{0}}; |
unsigned layer, max_layer, checked_last_layer, level; |
|
/* Enable decompression in DB_RENDER_CONTROL */ |
rctx->db_misc_state.flush_depthstencil_in_place = true; |
rctx->db_misc_state.atom.dirty = true; |
|
surf_tmpl.format = texture->resource.b.b.format; |
|
for (level = first_level; level <= last_level; level++) { |
if (!(texture->dirty_level_mask & (1 << level))) |
continue; |
|
surf_tmpl.u.tex.level = level; |
|
/* The smaller the mipmap level, the less layers there are |
* as far as 3D textures are concerned. */ |
max_layer = util_max_layer(&texture->resource.b.b, level); |
checked_last_layer = last_layer < max_layer ? last_layer : max_layer; |
|
for (layer = first_layer; layer <= checked_last_layer; layer++) { |
surf_tmpl.u.tex.first_layer = layer; |
surf_tmpl.u.tex.last_layer = layer; |
|
zsurf = rctx->context.create_surface(&rctx->context, &texture->resource.b.b, &surf_tmpl); |
|
r600_blitter_begin(&rctx->context, R600_DECOMPRESS); |
util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0, |
rctx->custom_dsa_flush, 1.0f); |
r600_blitter_end(&rctx->context); |
|
pipe_surface_reference(&zsurf, NULL); |
} |
|
/* The texture will always be dirty if some layers or samples aren't flushed. |
* I don't think this case occurs often though. */ |
if (first_layer == 0 && last_layer == max_layer) { |
texture->dirty_level_mask &= ~(1 << level); |
} |
} |
|
/* Disable decompression in DB_RENDER_CONTROL */ |
rctx->db_misc_state.flush_depthstencil_in_place = false; |
rctx->db_misc_state.atom.dirty = true; |
} |
|
void r600_decompress_depth_textures(struct r600_context *rctx, |
struct r600_samplerview_state *textures) |
{ |
unsigned i; |
unsigned depth_texture_mask = textures->compressed_depthtex_mask; |
|
while (depth_texture_mask) { |
struct pipe_sampler_view *view; |
struct r600_texture *tex; |
|
i = u_bit_scan(&depth_texture_mask); |
|
view = &textures->views[i]->base; |
assert(view); |
|
tex = (struct r600_texture *)view->texture; |
assert(tex->is_depth && !tex->is_flushing_texture); |
|
if (rctx->chip_class >= EVERGREEN || |
r600_can_read_depth(tex)) { |
r600_blit_decompress_depth_in_place(rctx, tex, |
view->u.tex.first_level, view->u.tex.last_level, |
0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level)); |
} else { |
r600_blit_decompress_depth(&rctx->context, tex, NULL, |
view->u.tex.first_level, view->u.tex.last_level, |
0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level), |
0, u_max_sample(&tex->resource.b.b)); |
} |
} |
} |
|
static void r600_blit_decompress_color(struct pipe_context *ctx, |
struct r600_texture *rtex, |
unsigned first_level, unsigned last_level, |
unsigned first_layer, unsigned last_layer) |
{ |
struct r600_context *rctx = (struct r600_context *)ctx; |
unsigned layer, level, checked_last_layer, max_layer; |
|
if (!rtex->dirty_level_mask) |
return; |
|
for (level = first_level; level <= last_level; level++) { |
if (!(rtex->dirty_level_mask & (1 << level))) |
continue; |
|
/* The smaller the mipmap level, the less layers there are |
* as far as 3D textures are concerned. */ |
max_layer = util_max_layer(&rtex->resource.b.b, level); |
checked_last_layer = last_layer < max_layer ? last_layer : max_layer; |
|
for (layer = first_layer; layer <= checked_last_layer; layer++) { |
struct pipe_surface *cbsurf, surf_tmpl; |
|
surf_tmpl.format = rtex->resource.b.b.format; |
surf_tmpl.u.tex.level = level; |
surf_tmpl.u.tex.first_layer = layer; |
surf_tmpl.u.tex.last_layer = layer; |
cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl); |
|
r600_blitter_begin(ctx, R600_DECOMPRESS); |
util_blitter_custom_color(rctx->blitter, cbsurf, rctx->custom_blend_decompress); |
r600_blitter_end(ctx); |
|
pipe_surface_reference(&cbsurf, NULL); |
} |
|
/* The texture will always be dirty if some layers aren't flushed. |
* I don't think this case occurs often though. */ |
if (first_layer == 0 && last_layer == max_layer) { |
rtex->dirty_level_mask &= ~(1 << level); |
} |
} |
} |
|
void r600_decompress_color_textures(struct r600_context *rctx, |
struct r600_samplerview_state *textures) |
{ |
unsigned i; |
unsigned mask = textures->compressed_colortex_mask; |
|
while (mask) { |
struct pipe_sampler_view *view; |
struct r600_texture *tex; |
|
i = u_bit_scan(&mask); |
|
view = &textures->views[i]->base; |
assert(view); |
|
tex = (struct r600_texture *)view->texture; |
assert(tex->cmask_size && tex->fmask_size); |
|
r600_blit_decompress_color(&rctx->context, tex, |
view->u.tex.first_level, view->u.tex.last_level, |
0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level)); |
} |
} |
|
/* Helper for decompressing a portion of a color or depth resource before |
* blitting if any decompression is needed. |
* The driver doesn't decompress resources automatically while u_blitter is |
* rendering. */ |
static bool r600_decompress_subresource(struct pipe_context *ctx, |
struct pipe_resource *tex, |
unsigned level, |
unsigned first_layer, unsigned last_layer) |
{ |
struct r600_context *rctx = (struct r600_context *)ctx; |
struct r600_texture *rtex = (struct r600_texture*)tex; |
|
if (rtex->is_depth && !rtex->is_flushing_texture) { |
if (rctx->chip_class >= EVERGREEN || |
r600_can_read_depth(rtex)) { |
r600_blit_decompress_depth_in_place(rctx, rtex, |
level, level, |
first_layer, last_layer); |
} else { |
if (!r600_init_flushed_depth_texture(ctx, tex, NULL)) |
return false; /* error */ |
|
r600_blit_decompress_depth(ctx, rtex, NULL, |
level, level, |
first_layer, last_layer, |
0, u_max_sample(tex)); |
} |
} else if (rtex->fmask_size && rtex->cmask_size) { |
r600_blit_decompress_color(ctx, rtex, level, level, |
first_layer, last_layer); |
} |
return true; |
} |
|
static boolean is_simple_msaa_resolve(const struct pipe_blit_info *info) |
{ |
unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level); |
unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level); |
struct r600_texture *dst = (struct r600_texture*)info->dst.resource; |
unsigned dst_tile_mode = dst->surface.level[info->dst.level].mode; |
|
return info->dst.resource->format == info->src.resource->format && |
info->dst.resource->format == info->dst.format && |
info->src.resource->format == info->src.format && |
!info->scissor_enable && |
info->mask == PIPE_MASK_RGBA && |
dst_width == info->src.resource->width0 && |
dst_height == info->src.resource->height0 && |
info->dst.box.x == 0 && |
info->dst.box.y == 0 && |
info->dst.box.width == dst_width && |
info->dst.box.height == dst_height && |
info->src.box.x == 0 && |
info->src.box.y == 0 && |
info->src.box.width == dst_width && |
info->src.box.height == dst_height && |
/* Dst must be tiled. If it's not, we have to use a temporary |
* resource which is tiled. */ |
dst_tile_mode >= RADEON_SURF_MODE_1D; |
} |
|
static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst, |
unsigned offset, unsigned size, unsigned char value); |
|
static void evergreen_set_clear_color(struct pipe_surface *cbuf, |
const union pipe_color_union *color) |
{ |
unsigned *clear_value = ((struct r600_texture *)cbuf->texture)->color_clear_value; |
union util_color uc; |
|
memset(&uc, 0, sizeof(uc)); |
|
if (util_format_is_pure_uint(cbuf->format)) { |
util_format_write_4ui(cbuf->format, color->ui, 0, &uc, 0, 0, 0, 1, 1); |
} else if (util_format_is_pure_sint(cbuf->format)) { |
util_format_write_4i(cbuf->format, color->i, 0, &uc, 0, 0, 0, 1, 1); |
} else { |
util_pack_color(color->f, cbuf->format, &uc); |
} |
|
memcpy(clear_value, &uc, 2 * sizeof(uint32_t)); |
} |
|
static bool can_fast_clear_color(struct pipe_context *ctx) |
{ |
struct r600_context *rctx = (struct r600_context *)ctx; |
struct pipe_framebuffer_state *fb = &rctx->framebuffer.state; |
int i; |
|
if (rctx->chip_class < EVERGREEN) { |
return false; |
} |
|
for (i = 0; i < fb->nr_cbufs; i++) { |
struct r600_texture *tex = (struct r600_texture *)fb->cbufs[i]->texture; |
|
if (tex->cmask_size == 0) { |
return false; |
} |
|
/* 128-bit formats are unuspported */ |
if (util_format_get_blocksizebits(fb->cbufs[i]->format) > 64) { |
return false; |
} |
|
/* the clear is allowed if all layers are bound */ |
if (fb->cbufs[i]->u.tex.first_layer != 0 || |
fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) { |
return false; |
} |
} |
|
return true; |
} |
|
static void r600_clear(struct pipe_context *ctx, unsigned buffers, |
const union pipe_color_union *color, |
double depth, unsigned stencil) |
{ |
struct r600_context *rctx = (struct r600_context *)ctx; |
struct pipe_framebuffer_state *fb = &rctx->framebuffer.state; |
|
/* fast color clear on AA framebuffers (EG+) */ |
if ((buffers & PIPE_CLEAR_COLOR) && can_fast_clear_color(ctx)) { |
int i; |
|
for (i = 0; i < fb->nr_cbufs; i++) { |
struct r600_texture *tex = (struct r600_texture *)fb->cbufs[i]->texture; |
|
evergreen_set_clear_color(fb->cbufs[i], color); |
r600_clear_buffer(ctx, fb->cbufs[i]->texture, |
tex->cmask_offset, tex->cmask_size, 0); |
tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level; |
} |
|
rctx->framebuffer.atom.dirty = true; |
|
buffers &= ~PIPE_CLEAR_COLOR; |
if (!buffers) |
return; |
} |
|
/* if hyperz enabled just clear hyperz */ |
if (fb->zsbuf && (buffers & PIPE_CLEAR_DEPTH)) { |
struct r600_texture *rtex; |
unsigned level = fb->zsbuf->u.tex.level; |
|
rtex = (struct r600_texture*)fb->zsbuf->texture; |
|
/* We can't use hyperz fast clear if each slice of a texture |
* array are clear to different value. To simplify code just |
* disable fast clear for texture array. |
*/ |
/* Only use htile for first level */ |
if (rtex->htile && !level && rtex->surface.array_size == 1) { |
if (rtex->depth_clear != depth) { |
rtex->depth_clear = depth; |
rctx->db_state.atom.dirty = true; |
} |
rctx->db_misc_state.htile_clear = true; |
rctx->db_misc_state.atom.dirty = true; |
} |
} |
|
r600_blitter_begin(ctx, R600_CLEAR); |
util_blitter_clear(rctx->blitter, fb->width, fb->height, |
buffers, color, depth, stencil); |
r600_blitter_end(ctx); |
|
/* disable fast clear */ |
if (rctx->db_misc_state.htile_clear) { |
rctx->db_misc_state.htile_clear = false; |
rctx->db_misc_state.atom.dirty = true; |
} |
} |
|
static void r600_clear_render_target(struct pipe_context *ctx, |
struct pipe_surface *dst, |
const union pipe_color_union *color, |
unsigned dstx, unsigned dsty, |
unsigned width, unsigned height) |
{ |
struct r600_context *rctx = (struct r600_context *)ctx; |
|
r600_blitter_begin(ctx, R600_CLEAR_SURFACE); |
util_blitter_clear_render_target(rctx->blitter, dst, color, |
dstx, dsty, width, height); |
r600_blitter_end(ctx); |
} |
|
static void r600_clear_depth_stencil(struct pipe_context *ctx, |
struct pipe_surface *dst, |
unsigned clear_flags, |
double depth, |
unsigned stencil, |
unsigned dstx, unsigned dsty, |
unsigned width, unsigned height) |
{ |
struct r600_context *rctx = (struct r600_context *)ctx; |
|
r600_blitter_begin(ctx, R600_CLEAR_SURFACE); |
util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil, |
dstx, dsty, width, height); |
r600_blitter_end(ctx); |
} |
|
void r600_copy_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx, |
struct pipe_resource *src, const struct pipe_box *src_box) |
{ |
struct r600_context *rctx = (struct r600_context*)ctx; |
|
if (rctx->screen->has_cp_dma) { |
r600_cp_dma_copy_buffer(rctx, dst, dstx, src, src_box->x, src_box->width); |
} |
else if (rctx->screen->has_streamout && |
/* Require 4-byte alignment. */ |
dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) { |
|
/* Flush both resources. */ |
r600_flag_resource_cache_flush(rctx, src); |
r600_flag_resource_cache_flush(rctx, dst); |
|
r600_blitter_begin(ctx, R600_COPY_BUFFER); |
util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width); |
r600_blitter_end(ctx); |
|
/* Flush the dst in case the 3D engine has been prefetching the resource. */ |
r600_flag_resource_cache_flush(rctx, dst); |
} else { |
util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box); |
} |
} |
|
static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst, |
unsigned offset, unsigned size, unsigned char value) |
{ |
struct r600_context *rctx = (struct r600_context*)ctx; |
uint32_t v = value; |
|
if (rctx->screen->has_cp_dma && |
rctx->chip_class >= EVERGREEN && |
offset % 4 == 0 && size % 4 == 0) { |
uint32_t clear_value = v | (v << 8) | (v << 16) | (v << 24); |
|
evergreen_cp_dma_clear_buffer(rctx, dst, offset, size, clear_value); |
} else if (rctx->screen->has_streamout && offset % 4 == 0 && size % 4 == 0) { |
union pipe_color_union clear_value; |
|
clear_value.ui[0] = v | (v << 8) | (v << 16) | (v << 24); |
|
r600_flag_resource_cache_flush(rctx, dst); |
|
r600_blitter_begin(ctx, R600_DISABLE_RENDER_COND); |
util_blitter_clear_buffer(rctx->blitter, dst, offset, size, |
1, &clear_value); |
r600_blitter_end(ctx); |
|
/* Flush again in case the 3D engine has been prefetching the resource. */ |
r600_flag_resource_cache_flush(rctx, dst); |
} else { |
char *map = r600_buffer_mmap_sync_with_rings(rctx, r600_resource(dst), |
PIPE_TRANSFER_WRITE); |
memset(map + offset, value, size); |
} |
} |
|
void r600_screen_clear_buffer(struct r600_screen *rscreen, struct pipe_resource *dst, |
unsigned offset, unsigned size, unsigned char value) |
{ |
pipe_mutex_lock(rscreen->aux_context_lock); |
r600_clear_buffer(rscreen->aux_context, dst, offset, size, value); |
rscreen->aux_context->flush(rscreen->aux_context, NULL, 0); |
pipe_mutex_unlock(rscreen->aux_context_lock); |
} |
|
static bool util_format_is_subsampled_2x1_32bpp(enum pipe_format format) |
{ |
const struct util_format_description *desc = util_format_description(format); |
|
return desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED && |
desc->block.width == 2 && |
desc->block.height == 1 && |
desc->block.bits == 32; |
} |
|
static void r600_resource_copy_region(struct pipe_context *ctx, |
struct pipe_resource *dst, |
unsigned dst_level, |
unsigned dstx, unsigned dsty, unsigned dstz, |
struct pipe_resource *src, |
unsigned src_level, |
const struct pipe_box *src_box) |
{ |
struct r600_context *rctx = (struct r600_context *)ctx; |
struct pipe_surface *dst_view, dst_templ; |
struct pipe_sampler_view src_templ, *src_view; |
unsigned dst_width, dst_height, src_width0, src_height0, src_widthFL, src_heightFL; |
struct pipe_box sbox, dstbox; |
|
/* Handle buffers first. */ |
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { |
r600_copy_buffer(ctx, dst, dstx, src, src_box); |
return; |
} |
|
assert(u_max_sample(dst) == u_max_sample(src)); |
|
/* The driver doesn't decompress resources automatically while |
* u_blitter is rendering. */ |
if (!r600_decompress_subresource(ctx, src, src_level, |
src_box->z, src_box->z + src_box->depth - 1)) { |
return; /* error */ |
} |
|
dst_width = u_minify(dst->width0, dst_level); |
dst_height = u_minify(dst->height0, dst_level); |
src_width0 = src->width0; |
src_height0 = src->height0; |
src_widthFL = u_minify(src->width0, src_level); |
src_heightFL = u_minify(src->height0, src_level); |
|
util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz); |
util_blitter_default_src_texture(&src_templ, src, src_level); |
|
if (util_format_is_compressed(src->format)) { |
unsigned blocksize = util_format_get_blocksize(src->format); |
|
if (blocksize == 8) |
src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */ |
else |
src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */ |
dst_templ.format = src_templ.format; |
|
dst_width = util_format_get_nblocksx(dst->format, dst_width); |
dst_height = util_format_get_nblocksy(dst->format, dst_height); |
src_width0 = util_format_get_nblocksx(src->format, src_width0); |
src_height0 = util_format_get_nblocksy(src->format, src_height0); |
src_widthFL = util_format_get_nblocksx(src->format, src_widthFL); |
src_heightFL = util_format_get_nblocksy(src->format, src_heightFL); |
|
dstx = util_format_get_nblocksx(dst->format, dstx); |
dsty = util_format_get_nblocksy(dst->format, dsty); |
|
sbox.x = util_format_get_nblocksx(src->format, src_box->x); |
sbox.y = util_format_get_nblocksy(src->format, src_box->y); |
sbox.z = src_box->z; |
sbox.width = util_format_get_nblocksx(src->format, src_box->width); |
sbox.height = util_format_get_nblocksy(src->format, src_box->height); |
sbox.depth = src_box->depth; |
src_box = &sbox; |
} else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src, |
PIPE_MASK_RGBAZS)) { |
if (util_format_is_subsampled_2x1_32bpp(src->format)) { |
|
src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT; |
dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT; |
|
dst_width = util_format_get_nblocksx(dst->format, dst_width); |
src_width0 = util_format_get_nblocksx(src->format, src_width0); |
src_widthFL = util_format_get_nblocksx(src->format, src_widthFL); |
|
dstx = util_format_get_nblocksx(dst->format, dstx); |
|
sbox = *src_box; |
sbox.x = util_format_get_nblocksx(src->format, src_box->x); |
sbox.width = util_format_get_nblocksx(src->format, src_box->width); |
src_box = &sbox; |
} else { |
unsigned blocksize = util_format_get_blocksize(src->format); |
|
switch (blocksize) { |
case 1: |
dst_templ.format = PIPE_FORMAT_R8_UNORM; |
src_templ.format = PIPE_FORMAT_R8_UNORM; |
break; |
case 2: |
dst_templ.format = PIPE_FORMAT_R8G8_UNORM; |
src_templ.format = PIPE_FORMAT_R8G8_UNORM; |
break; |
case 4: |
dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; |
src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; |
break; |
case 8: |
dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; |
src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; |
break; |
case 16: |
dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; |
src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; |
break; |
default: |
fprintf(stderr, "Unhandled format %s with blocksize %u\n", |
util_format_short_name(src->format), blocksize); |
assert(0); |
} |
} |
} |
|
dst_view = r600_create_surface_custom(ctx, dst, &dst_templ, dst_width, dst_height); |
|
if (rctx->chip_class >= EVERGREEN) { |
src_view = evergreen_create_sampler_view_custom(ctx, src, &src_templ, |
src_width0, src_height0); |
} else { |
src_view = r600_create_sampler_view_custom(ctx, src, &src_templ, |
src_widthFL, src_heightFL); |
} |
|
u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), |
abs(src_box->depth), &dstbox); |
|
/* Copy. */ |
r600_blitter_begin(ctx, R600_COPY_TEXTURE); |
util_blitter_blit_generic(rctx->blitter, dst_view, &dstbox, |
src_view, src_box, src_width0, src_height0, |
PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL, |
TRUE); |
r600_blitter_end(ctx); |
|
pipe_surface_reference(&dst_view, NULL); |
pipe_sampler_view_reference(&src_view, NULL); |
} |
|
/* For MSAA integer resolving to work, we change the format to NORM using this function. */ |
static enum pipe_format int_to_norm_format(enum pipe_format format) |
{ |
switch (format) { |
#define REPLACE_FORMAT_SIGN(format,sign) \ |
case PIPE_FORMAT_##format##_##sign##INT: \ |
return PIPE_FORMAT_##format##_##sign##NORM |
#define REPLACE_FORMAT(format) \ |
REPLACE_FORMAT_SIGN(format, U); \ |
REPLACE_FORMAT_SIGN(format, S) |
|
REPLACE_FORMAT_SIGN(B10G10R10A2, U); |
REPLACE_FORMAT(R8); |
REPLACE_FORMAT(R8G8); |
REPLACE_FORMAT(R8G8B8X8); |
REPLACE_FORMAT(R8G8B8A8); |
REPLACE_FORMAT(A8); |
REPLACE_FORMAT(I8); |
REPLACE_FORMAT(L8); |
REPLACE_FORMAT(L8A8); |
REPLACE_FORMAT(R16); |
REPLACE_FORMAT(R16G16); |
REPLACE_FORMAT(R16G16B16X16); |
REPLACE_FORMAT(R16G16B16A16); |
REPLACE_FORMAT(A16); |
REPLACE_FORMAT(I16); |
REPLACE_FORMAT(L16); |
REPLACE_FORMAT(L16A16); |
|
#undef REPLACE_FORMAT |
#undef REPLACE_FORMAT_SIGN |
default: |
return format; |
} |
} |
|
static void r600_msaa_color_resolve(struct pipe_context *ctx, |
const struct pipe_blit_info *info) |
{ |
struct r600_context *rctx = (struct r600_context *)ctx; |
struct pipe_screen *screen = ctx->screen; |
struct pipe_resource *tmp, templ; |
struct pipe_blit_info blit; |
unsigned sample_mask = |
rctx->chip_class == CAYMAN ? ~0 : |
((1ull << MAX2(1, info->src.resource->nr_samples)) - 1); |
|
assert(info->src.level == 0); |
assert(info->src.box.depth == 1); |
assert(info->dst.box.depth == 1); |
|
if (is_simple_msaa_resolve(info)) { |
r600_blitter_begin(ctx, R600_COLOR_RESOLVE); |
util_blitter_custom_resolve_color(rctx->blitter, |
info->dst.resource, info->dst.level, |
info->dst.box.z, |
info->src.resource, info->src.box.z, |
sample_mask, rctx->custom_blend_resolve, |
int_to_norm_format(info->dst.format)); |
r600_blitter_end(ctx); |
return; |
} |
|
/* resolve into a temporary texture, then blit */ |
templ.target = PIPE_TEXTURE_2D; |
templ.format = info->src.resource->format; |
templ.width0 = info->src.resource->width0; |
templ.height0 = info->src.resource->height0; |
templ.depth0 = 1; |
templ.array_size = 1; |
templ.last_level = 0; |
templ.nr_samples = 0; |
templ.usage = PIPE_USAGE_STATIC; |
templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW; |
templ.flags = R600_RESOURCE_FLAG_FORCE_TILING; /* dst must not have a linear layout */ |
|
tmp = screen->resource_create(screen, &templ); |
|
/* resolve */ |
r600_blitter_begin(ctx, R600_COLOR_RESOLVE); |
util_blitter_custom_resolve_color(rctx->blitter, |
tmp, 0, 0, |
info->src.resource, info->src.box.z, |
sample_mask, rctx->custom_blend_resolve, |
int_to_norm_format(tmp->format)); |
r600_blitter_end(ctx); |
|
/* blit */ |
blit = *info; |
blit.src.resource = tmp; |
blit.src.box.z = 0; |
|
r600_blitter_begin(ctx, R600_BLIT); |
util_blitter_blit(rctx->blitter, &blit); |
r600_blitter_end(ctx); |
|
pipe_resource_reference(&tmp, NULL); |
} |
|
static void r600_blit(struct pipe_context *ctx, |
const struct pipe_blit_info *info) |
{ |
struct r600_context *rctx = (struct r600_context*)ctx; |
|
assert(util_blitter_is_blit_supported(rctx->blitter, info)); |
|
if (info->src.resource->nr_samples > 1 && |
info->dst.resource->nr_samples <= 1 && |
!util_format_is_depth_or_stencil(info->src.resource->format) && |
!util_format_is_pure_integer(int_to_norm_format(info->src.resource->format))) { |
r600_msaa_color_resolve(ctx, info); |
return; |
} |
|
/* The driver doesn't decompress resources automatically while |
* u_blitter is rendering. */ |
if (!r600_decompress_subresource(ctx, info->src.resource, info->src.level, |
info->src.box.z, |
info->src.box.z + info->src.box.depth - 1)) { |
return; /* error */ |
} |
|
r600_blitter_begin(ctx, R600_BLIT); |
util_blitter_blit(rctx->blitter, info); |
r600_blitter_end(ctx); |
} |
|
void r600_init_blit_functions(struct r600_context *rctx) |
{ |
rctx->context.clear = r600_clear; |
rctx->context.clear_render_target = r600_clear_render_target; |
rctx->context.clear_depth_stencil = r600_clear_depth_stencil; |
rctx->context.resource_copy_region = r600_resource_copy_region; |
rctx->context.blit = r600_blit; |
} |