0,0 → 1,863 |
/* |
* Copyright 2009 Marek Olšák <maraeo@gmail.com> |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* on the rights to use, copy, modify, merge, publish, distribute, sub |
* license, and/or sell copies of the Software, and to permit persons to whom |
* the Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
* USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
|
#include "r300_context.h" |
#include "r300_emit.h" |
#include "r300_texture.h" |
#include "r300_reg.h" |
|
#include "util/u_format.h" |
#include "util/u_half.h" |
#include "util/u_pack_color.h" |
#include "util/u_surface.h" |
|
enum r300_blitter_op /* bitmask */ |
{ |
R300_STOP_QUERY = 1, |
R300_SAVE_TEXTURES = 2, |
R300_SAVE_FRAMEBUFFER = 4, |
R300_IGNORE_RENDER_COND = 8, |
|
R300_CLEAR = R300_STOP_QUERY, |
|
R300_CLEAR_SURFACE = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER, |
|
R300_COPY = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER | |
R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND, |
|
R300_BLIT = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER | |
R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND, |
|
R300_DECOMPRESS = R300_STOP_QUERY | R300_IGNORE_RENDER_COND, |
}; |
|
static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op) |
{ |
if ((op & R300_STOP_QUERY) && r300->query_current) { |
r300->blitter_saved_query = r300->query_current; |
r300_stop_query(r300); |
} |
|
/* Yeah we have to save all those states to ensure the blitter operation |
* is really transparent. The states will be restored by the blitter once |
* copying is done. */ |
util_blitter_save_blend(r300->blitter, r300->blend_state.state); |
util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state); |
util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref)); |
util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state); |
util_blitter_save_fragment_shader(r300->blitter, r300->fs.state); |
util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state); |
util_blitter_save_viewport(r300->blitter, &r300->viewport); |
util_blitter_save_scissor(r300->blitter, r300->scissor_state.state); |
util_blitter_save_sample_mask(r300->blitter, *(unsigned*)r300->sample_mask.state); |
util_blitter_save_vertex_buffer_slot(r300->blitter, r300->vertex_buffer); |
util_blitter_save_vertex_elements(r300->blitter, r300->velems); |
|
if (op & R300_SAVE_FRAMEBUFFER) { |
util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state); |
} |
|
if (op & R300_SAVE_TEXTURES) { |
struct r300_textures_state* state = |
(struct r300_textures_state*)r300->textures_state.state; |
|
util_blitter_save_fragment_sampler_states( |
r300->blitter, state->sampler_state_count, |
(void**)state->sampler_states); |
|
util_blitter_save_fragment_sampler_views( |
r300->blitter, state->sampler_view_count, |
(struct pipe_sampler_view**)state->sampler_views); |
} |
|
if (op & R300_IGNORE_RENDER_COND) { |
/* Save the flag. */ |
r300->blitter_saved_skip_rendering = r300->skip_rendering+1; |
r300->skip_rendering = FALSE; |
} else { |
r300->blitter_saved_skip_rendering = 0; |
} |
} |
|
static void r300_blitter_end(struct r300_context *r300) |
{ |
if (r300->blitter_saved_query) { |
r300_resume_query(r300, r300->blitter_saved_query); |
r300->blitter_saved_query = NULL; |
} |
|
if (r300->blitter_saved_skip_rendering) { |
/* Restore the flag. */ |
r300->skip_rendering = r300->blitter_saved_skip_rendering-1; |
} |
} |
|
static uint32_t r300_depth_clear_cb_value(enum pipe_format format, |
const float* rgba) |
{ |
union util_color uc; |
util_pack_color(rgba, format, &uc); |
|
if (util_format_get_blocksizebits(format) == 32) |
return uc.ui; |
else |
return uc.us | (uc.us << 16); |
} |
|
static boolean r300_cbzb_clear_allowed(struct r300_context *r300, |
unsigned clear_buffers) |
{ |
struct pipe_framebuffer_state *fb = |
(struct pipe_framebuffer_state*)r300->fb_state.state; |
|
/* Only color clear allowed, and only one colorbuffer. */ |
if (clear_buffers != PIPE_CLEAR_COLOR || fb->nr_cbufs != 1) |
return FALSE; |
|
return r300_surface(fb->cbufs[0])->cbzb_allowed; |
} |
|
static boolean r300_fast_zclear_allowed(struct r300_context *r300, |
unsigned clear_buffers) |
{ |
struct pipe_framebuffer_state *fb = |
(struct pipe_framebuffer_state*)r300->fb_state.state; |
|
return r300_resource(fb->zsbuf->texture)->tex.zmask_dwords[fb->zsbuf->u.tex.level] != 0; |
} |
|
static boolean r300_hiz_clear_allowed(struct r300_context *r300) |
{ |
struct pipe_framebuffer_state *fb = |
(struct pipe_framebuffer_state*)r300->fb_state.state; |
|
return r300_resource(fb->zsbuf->texture)->tex.hiz_dwords[fb->zsbuf->u.tex.level] != 0; |
} |
|
static uint32_t r300_depth_clear_value(enum pipe_format format, |
double depth, unsigned stencil) |
{ |
switch (format) { |
case PIPE_FORMAT_Z16_UNORM: |
case PIPE_FORMAT_X8Z24_UNORM: |
return util_pack_z(format, depth); |
|
case PIPE_FORMAT_S8_UINT_Z24_UNORM: |
return util_pack_z_stencil(format, depth, stencil); |
|
default: |
assert(0); |
return 0; |
} |
} |
|
static uint32_t r300_hiz_clear_value(double depth) |
{ |
uint32_t r = (uint32_t)(CLAMP(depth, 0, 1) * 255.5); |
assert(r <= 255); |
return r | (r << 8) | (r << 16) | (r << 24); |
} |
|
static void r300_set_clear_color(struct r300_context *r300, |
const union pipe_color_union *color) |
{ |
struct pipe_framebuffer_state *fb = |
(struct pipe_framebuffer_state*)r300->fb_state.state; |
union util_color uc; |
|
memset(&uc, 0, sizeof(uc)); |
util_pack_color(color->f, fb->cbufs[0]->format, &uc); |
|
if (fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16A16_FLOAT || |
fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16X16_FLOAT) { |
/* (0,1,2,3) maps to (B,G,R,A) */ |
r300->color_clear_value_gb = uc.h[0] | ((uint32_t)uc.h[1] << 16); |
r300->color_clear_value_ar = uc.h[2] | ((uint32_t)uc.h[3] << 16); |
} else { |
r300->color_clear_value = uc.ui; |
} |
} |
|
DEBUG_GET_ONCE_BOOL_OPTION(hyperz, "RADEON_HYPERZ", FALSE) |
|
/* Clear currently bound buffers. */ |
static void r300_clear(struct pipe_context* pipe, |
unsigned buffers, |
const union pipe_color_union *color, |
double depth, |
unsigned stencil) |
{ |
/* My notes about Zbuffer compression: |
* |
* 1) The zbuffer must be micro-tiled and whole microtiles must be |
* written if compression is enabled. If microtiling is disabled, |
* it locks up. |
* |
* 2) There is ZMASK RAM which contains a compressed zbuffer. |
* Each dword of the Z Mask contains compression information |
* for 16 4x4 pixel tiles, that is 2 bits for each tile. |
* On chips with 2 Z pipes, every other dword maps to a different |
* pipe. On newer chipsets, there is a new compression mode |
* with 8x8 pixel tiles per 2 bits. |
* |
* 3) The FASTFILL bit has nothing to do with filling. It only tells hw |
* it should look in the ZMASK RAM first before fetching from a real |
* zbuffer. |
* |
* 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned |
* during zbuffer reads instead of the value that is actually stored |
* in the zbuffer memory. A pixel is in a cleared state when its ZMASK |
* is equal to 0. Therefore, if you clear ZMASK with zeros, you may |
* leave the zbuffer memory uninitialized, but then you must enable |
* compression, so that the ZMASK RAM is actually used. |
* |
* 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed |
* during zbuffer updates. A special decompressing operation should be |
* used to fully decompress a zbuffer, which basically just stores all |
* compressed tiles in ZMASK to the zbuffer memory. |
* |
* 6) For a 16-bit zbuffer, compression causes a hung with one or |
* two samples and should not be used. |
* |
* 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears |
* to avoid needless decompression. |
* |
* 8) Fastfill must not be used if reading of compressed Z data is disabled |
* and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE), |
* i.e. it cannot be used to compress the zbuffer. |
* |
* 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way. |
* |
* - Marek |
*/ |
|
struct r300_context* r300 = r300_context(pipe); |
struct pipe_framebuffer_state *fb = |
(struct pipe_framebuffer_state*)r300->fb_state.state; |
struct r300_hyperz_state *hyperz = |
(struct r300_hyperz_state*)r300->hyperz_state.state; |
uint32_t width = fb->width; |
uint32_t height = fb->height; |
uint32_t hyperz_dcv = hyperz->zb_depthclearvalue; |
|
/* Use fast Z clear. |
* The zbuffer must be in micro-tiled mode, otherwise it locks up. */ |
if (buffers & PIPE_CLEAR_DEPTHSTENCIL) { |
boolean zmask_clear, hiz_clear; |
|
/* If both depth and stencil are present, they must be cleared together. */ |
if (fb->zsbuf->texture->format == PIPE_FORMAT_S8_UINT_Z24_UNORM && |
(buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) { |
zmask_clear = FALSE; |
hiz_clear = FALSE; |
} else { |
zmask_clear = r300_fast_zclear_allowed(r300, buffers); |
hiz_clear = r300_hiz_clear_allowed(r300); |
} |
|
/* If we need Hyper-Z. */ |
if (zmask_clear || hiz_clear) { |
/* Try to obtain the access to Hyper-Z buffers if we don't have one. */ |
if (!r300->hyperz_enabled && |
(r300->screen->caps.is_r500 || debug_get_option_hyperz())) { |
r300->hyperz_enabled = |
r300->rws->cs_request_feature(r300->cs, |
RADEON_FID_R300_HYPERZ_ACCESS, |
TRUE); |
if (r300->hyperz_enabled) { |
/* Need to emit HyperZ buffer regs for the first time. */ |
r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG); |
} |
} |
|
/* Setup Hyper-Z clears. */ |
if (r300->hyperz_enabled) { |
if (zmask_clear) { |
hyperz_dcv = hyperz->zb_depthclearvalue = |
r300_depth_clear_value(fb->zsbuf->format, depth, stencil); |
|
r300_mark_atom_dirty(r300, &r300->zmask_clear); |
r300_mark_atom_dirty(r300, &r300->gpu_flush); |
buffers &= ~PIPE_CLEAR_DEPTHSTENCIL; |
} |
|
if (hiz_clear) { |
r300->hiz_clear_value = r300_hiz_clear_value(depth); |
r300_mark_atom_dirty(r300, &r300->hiz_clear); |
r300_mark_atom_dirty(r300, &r300->gpu_flush); |
} |
r300->num_z_clears++; |
} |
} |
} |
|
/* Use fast color clear for an AA colorbuffer. |
* The CMASK is shared between all colorbuffers, so we use it |
* if there is only one colorbuffer bound. */ |
if ((buffers & PIPE_CLEAR_COLOR) && fb->nr_cbufs == 1 && |
r300_resource(fb->cbufs[0]->texture)->tex.cmask_dwords) { |
/* Try to obtain the access to the CMASK if we don't have one. */ |
if (!r300->cmask_access) { |
r300->cmask_access = |
r300->rws->cs_request_feature(r300->cs, |
RADEON_FID_R300_CMASK_ACCESS, |
TRUE); |
} |
|
/* Setup the clear. */ |
if (r300->cmask_access) { |
/* Pair the resource with the CMASK to avoid other resources |
* accessing it. */ |
if (!r300->screen->cmask_resource) { |
pipe_mutex_lock(r300->screen->cmask_mutex); |
/* Double checking (first unlocked, then locked). */ |
if (!r300->screen->cmask_resource) { |
/* Don't reference this, so that the texture can be |
* destroyed while set in cmask_resource. |
* Then in texture_destroy, we set cmask_resource to NULL. */ |
r300->screen->cmask_resource = fb->cbufs[0]->texture; |
} |
pipe_mutex_unlock(r300->screen->cmask_mutex); |
} |
|
if (r300->screen->cmask_resource == fb->cbufs[0]->texture) { |
r300_set_clear_color(r300, color); |
r300_mark_atom_dirty(r300, &r300->cmask_clear); |
r300_mark_atom_dirty(r300, &r300->gpu_flush); |
buffers &= ~PIPE_CLEAR_COLOR; |
} |
} |
} |
/* Enable CBZB clear. */ |
else if (r300_cbzb_clear_allowed(r300, buffers)) { |
struct r300_surface *surf = r300_surface(fb->cbufs[0]); |
|
hyperz->zb_depthclearvalue = |
r300_depth_clear_cb_value(surf->base.format, color->f); |
|
width = surf->cbzb_width; |
height = surf->cbzb_height; |
|
r300->cbzb_clear = TRUE; |
r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG); |
} |
|
/* Clear. */ |
if (buffers) { |
/* Clear using the blitter. */ |
r300_blitter_begin(r300, R300_CLEAR); |
util_blitter_clear(r300->blitter, |
width, |
height, |
buffers, color, depth, stencil); |
r300_blitter_end(r300); |
} else if (r300->zmask_clear.dirty || |
r300->hiz_clear.dirty || |
r300->cmask_clear.dirty) { |
/* Just clear zmask and hiz now, this does not use the standard draw |
* procedure. */ |
/* Calculate zmask_clear and hiz_clear atom sizes. */ |
unsigned dwords = |
r300->gpu_flush.size + |
(r300->zmask_clear.dirty ? r300->zmask_clear.size : 0) + |
(r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) + |
(r300->cmask_clear.dirty ? r300->cmask_clear.size : 0) + |
r300_get_num_cs_end_dwords(r300); |
|
/* Reserve CS space. */ |
if (dwords > (RADEON_MAX_CMDBUF_DWORDS - r300->cs->cdw)) { |
r300_flush(&r300->context, RADEON_FLUSH_ASYNC, NULL); |
} |
|
/* Emit clear packets. */ |
r300_emit_gpu_flush(r300, r300->gpu_flush.size, r300->gpu_flush.state); |
r300->gpu_flush.dirty = FALSE; |
|
if (r300->zmask_clear.dirty) { |
r300_emit_zmask_clear(r300, r300->zmask_clear.size, |
r300->zmask_clear.state); |
r300->zmask_clear.dirty = FALSE; |
} |
if (r300->hiz_clear.dirty) { |
r300_emit_hiz_clear(r300, r300->hiz_clear.size, |
r300->hiz_clear.state); |
r300->hiz_clear.dirty = FALSE; |
} |
if (r300->cmask_clear.dirty) { |
r300_emit_cmask_clear(r300, r300->cmask_clear.size, |
r300->cmask_clear.state); |
r300->cmask_clear.dirty = FALSE; |
} |
} else { |
assert(0); |
} |
|
/* Disable CBZB clear. */ |
if (r300->cbzb_clear) { |
r300->cbzb_clear = FALSE; |
hyperz->zb_depthclearvalue = hyperz_dcv; |
r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG); |
} |
|
/* Enable fastfill and/or hiz. |
* |
* If we cleared zmask/hiz, it's in use now. The Hyper-Z state update |
* looks if zmask/hiz is in use and programs hardware accordingly. */ |
if (r300->zmask_in_use || r300->hiz_in_use) { |
r300_mark_atom_dirty(r300, &r300->hyperz_state); |
} |
} |
|
/* Clear a region of a color surface to a constant value. */ |
static void r300_clear_render_target(struct pipe_context *pipe, |
struct pipe_surface *dst, |
const union pipe_color_union *color, |
unsigned dstx, unsigned dsty, |
unsigned width, unsigned height) |
{ |
struct r300_context *r300 = r300_context(pipe); |
|
r300_blitter_begin(r300, R300_CLEAR_SURFACE); |
util_blitter_clear_render_target(r300->blitter, dst, color, |
dstx, dsty, width, height); |
r300_blitter_end(r300); |
} |
|
/* Clear a region of a depth stencil surface. */ |
static void r300_clear_depth_stencil(struct pipe_context *pipe, |
struct pipe_surface *dst, |
unsigned clear_flags, |
double depth, |
unsigned stencil, |
unsigned dstx, unsigned dsty, |
unsigned width, unsigned height) |
{ |
struct r300_context *r300 = r300_context(pipe); |
struct pipe_framebuffer_state *fb = |
(struct pipe_framebuffer_state*)r300->fb_state.state; |
|
if (r300->zmask_in_use && !r300->locked_zbuffer) { |
if (fb->zsbuf->texture == dst->texture) { |
r300_decompress_zmask(r300); |
} |
} |
|
/* XXX Do not decompress ZMask of the currently-set zbuffer. */ |
r300_blitter_begin(r300, R300_CLEAR_SURFACE); |
util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil, |
dstx, dsty, width, height); |
r300_blitter_end(r300); |
} |
|
void r300_decompress_zmask(struct r300_context *r300) |
{ |
struct pipe_framebuffer_state *fb = |
(struct pipe_framebuffer_state*)r300->fb_state.state; |
|
if (!r300->zmask_in_use || r300->locked_zbuffer) |
return; |
|
r300->zmask_decompress = TRUE; |
r300_mark_atom_dirty(r300, &r300->hyperz_state); |
|
r300_blitter_begin(r300, R300_DECOMPRESS); |
util_blitter_custom_clear_depth(r300->blitter, fb->width, fb->height, 0, |
r300->dsa_decompress_zmask); |
r300_blitter_end(r300); |
|
r300->zmask_decompress = FALSE; |
r300->zmask_in_use = FALSE; |
r300_mark_atom_dirty(r300, &r300->hyperz_state); |
} |
|
void r300_decompress_zmask_locked_unsafe(struct r300_context *r300) |
{ |
struct pipe_framebuffer_state fb; |
|
memset(&fb, 0, sizeof(fb)); |
fb.width = r300->locked_zbuffer->width; |
fb.height = r300->locked_zbuffer->height; |
fb.zsbuf = r300->locked_zbuffer; |
|
r300->context.set_framebuffer_state(&r300->context, &fb); |
r300_decompress_zmask(r300); |
} |
|
void r300_decompress_zmask_locked(struct r300_context *r300) |
{ |
struct pipe_framebuffer_state saved_fb; |
|
memset(&saved_fb, 0, sizeof(saved_fb)); |
util_copy_framebuffer_state(&saved_fb, r300->fb_state.state); |
r300_decompress_zmask_locked_unsafe(r300); |
r300->context.set_framebuffer_state(&r300->context, &saved_fb); |
util_unreference_framebuffer_state(&saved_fb); |
|
pipe_surface_reference(&r300->locked_zbuffer, NULL); |
} |
|
bool r300_is_blit_supported(enum pipe_format format) |
{ |
const struct util_format_description *desc = |
util_format_description(format); |
|
return desc->layout == UTIL_FORMAT_LAYOUT_PLAIN || |
desc->layout == UTIL_FORMAT_LAYOUT_S3TC || |
desc->layout == UTIL_FORMAT_LAYOUT_RGTC; |
} |
|
/* Copy a block of pixels from one surface to another. */ |
static void r300_resource_copy_region(struct pipe_context *pipe, |
struct pipe_resource *dst, |
unsigned dst_level, |
unsigned dstx, unsigned dsty, unsigned dstz, |
struct pipe_resource *src, |
unsigned src_level, |
const struct pipe_box *src_box) |
{ |
struct pipe_screen *screen = pipe->screen; |
struct r300_context *r300 = r300_context(pipe); |
struct pipe_framebuffer_state *fb = |
(struct pipe_framebuffer_state*)r300->fb_state.state; |
unsigned src_width0 = r300_resource(src)->tex.width0; |
unsigned src_height0 = r300_resource(src)->tex.height0; |
unsigned dst_width0 = r300_resource(dst)->tex.width0; |
unsigned dst_height0 = r300_resource(dst)->tex.height0; |
unsigned layout; |
struct pipe_box box, dstbox; |
struct pipe_sampler_view src_templ, *src_view; |
struct pipe_surface dst_templ, *dst_view; |
|
/* Fallback for buffers. */ |
if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) || |
!r300_is_blit_supported(dst->format)) { |
util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz, |
src, src_level, src_box); |
return; |
} |
|
/* Can't read MSAA textures. */ |
if (src->nr_samples > 1 || dst->nr_samples > 1) { |
return; |
} |
|
/* The code below changes the texture format so that the copy can be done |
* on hardware. E.g. depth-stencil surfaces are copied as RGBA |
* colorbuffers. */ |
|
util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz); |
util_blitter_default_src_texture(&src_templ, src, src_level); |
|
layout = util_format_description(dst_templ.format)->layout; |
|
/* Handle non-renderable plain formats. */ |
if (layout == UTIL_FORMAT_LAYOUT_PLAIN && |
(!screen->is_format_supported(screen, src_templ.format, src->target, |
src->nr_samples, |
PIPE_BIND_SAMPLER_VIEW) || |
!screen->is_format_supported(screen, dst_templ.format, dst->target, |
dst->nr_samples, |
PIPE_BIND_RENDER_TARGET))) { |
switch (util_format_get_blocksize(dst_templ.format)) { |
case 1: |
dst_templ.format = PIPE_FORMAT_I8_UNORM; |
break; |
case 2: |
dst_templ.format = PIPE_FORMAT_B4G4R4A4_UNORM; |
break; |
case 4: |
dst_templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; |
break; |
case 8: |
dst_templ.format = PIPE_FORMAT_R16G16B16A16_UNORM; |
break; |
default: |
debug_printf("r300: copy_region: Unhandled format: %s. Falling back to software.\n" |
"r300: copy_region: Software fallback doesn't work for tiled textures.\n", |
util_format_short_name(dst_templ.format)); |
} |
src_templ.format = dst_templ.format; |
} |
|
/* Handle compressed formats. */ |
if (layout == UTIL_FORMAT_LAYOUT_S3TC || |
layout == UTIL_FORMAT_LAYOUT_RGTC) { |
assert(src_templ.format == dst_templ.format); |
|
box = *src_box; |
src_box = &box; |
|
dst_width0 = align(dst_width0, 4); |
dst_height0 = align(dst_height0, 4); |
src_width0 = align(src_width0, 4); |
src_height0 = align(src_height0, 4); |
box.width = align(box.width, 4); |
box.height = align(box.height, 4); |
|
switch (util_format_get_blocksize(dst_templ.format)) { |
case 8: |
/* one 4x4 pixel block has 8 bytes. |
* we set 1 pixel = 4 bytes ===> 1 block corrensponds to 2 pixels. */ |
dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; |
dst_width0 = dst_width0 / 2; |
src_width0 = src_width0 / 2; |
dstx /= 2; |
box.x /= 2; |
box.width /= 2; |
break; |
case 16: |
/* one 4x4 pixel block has 16 bytes. |
* we set 1 pixel = 4 bytes ===> 1 block corresponds to 4 pixels. */ |
dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; |
break; |
} |
src_templ.format = dst_templ.format; |
|
dst_height0 = dst_height0 / 4; |
src_height0 = src_height0 / 4; |
dsty /= 4; |
box.y /= 4; |
box.height /= 4; |
} |
|
/* Fallback for textures. */ |
if (!screen->is_format_supported(screen, dst_templ.format, |
dst->target, dst->nr_samples, |
PIPE_BIND_RENDER_TARGET) || |
!screen->is_format_supported(screen, src_templ.format, |
src->target, src->nr_samples, |
PIPE_BIND_SAMPLER_VIEW)) { |
assert(0 && "this shouldn't happen, update r300_is_blit_supported"); |
util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz, |
src, src_level, src_box); |
return; |
} |
|
/* Decompress ZMASK. */ |
if (r300->zmask_in_use && !r300->locked_zbuffer) { |
if (fb->zsbuf->texture == src || |
fb->zsbuf->texture == dst) { |
r300_decompress_zmask(r300); |
} |
} |
|
dst_view = r300_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0); |
src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0); |
|
u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), |
abs(src_box->depth), &dstbox); |
|
r300_blitter_begin(r300, R300_COPY); |
util_blitter_blit_generic(r300->blitter, dst_view, &dstbox, |
src_view, src_box, src_width0, src_height0, |
PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL, |
FALSE); |
r300_blitter_end(r300); |
|
pipe_surface_reference(&dst_view, NULL); |
pipe_sampler_view_reference(&src_view, NULL); |
} |
|
static boolean r300_is_simple_msaa_resolve(const struct pipe_blit_info *info) |
{ |
unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level); |
unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level); |
|
return info->dst.resource->format == info->src.resource->format && |
info->dst.resource->format == info->dst.format && |
info->src.resource->format == info->src.format && |
!info->scissor_enable && |
info->mask == PIPE_MASK_RGBA && |
dst_width == info->src.resource->width0 && |
dst_height == info->src.resource->height0 && |
info->dst.box.x == 0 && |
info->dst.box.y == 0 && |
info->dst.box.width == dst_width && |
info->dst.box.height == dst_height && |
info->src.box.x == 0 && |
info->src.box.y == 0 && |
info->src.box.width == dst_width && |
info->src.box.height == dst_height && |
(r300_resource(info->dst.resource)->tex.microtile != RADEON_LAYOUT_LINEAR || |
r300_resource(info->dst.resource)->tex.macrotile[info->dst.level] != RADEON_LAYOUT_LINEAR); |
} |
|
static void r300_simple_msaa_resolve(struct pipe_context *pipe, |
struct pipe_resource *dst, |
unsigned dst_level, |
unsigned dst_layer, |
struct pipe_resource *src, |
enum pipe_format format) |
{ |
struct r300_context *r300 = r300_context(pipe); |
struct r300_surface *srcsurf, *dstsurf; |
struct pipe_surface surf_tmpl; |
struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state; |
|
memset(&surf_tmpl, 0, sizeof(surf_tmpl)); |
surf_tmpl.format = format; |
srcsurf = r300_surface(pipe->create_surface(pipe, src, &surf_tmpl)); |
|
surf_tmpl.format = format; |
surf_tmpl.u.tex.level = dst_level; |
surf_tmpl.u.tex.first_layer = |
surf_tmpl.u.tex.last_layer = dst_layer; |
dstsurf = r300_surface(pipe->create_surface(pipe, dst, &surf_tmpl)); |
|
/* COLORPITCH should contain the tiling info of the resolve buffer. |
* The tiling of the AA buffer isn't programmable anyway. */ |
srcsurf->pitch &= ~(R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3)); |
srcsurf->pitch |= dstsurf->pitch & (R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3)); |
|
/* Enable AA resolve. */ |
aa->dest = dstsurf; |
r300->aa_state.size = 8; |
r300_mark_atom_dirty(r300, &r300->aa_state); |
|
/* Resolve the surface. */ |
r300_blitter_begin(r300, R300_CLEAR_SURFACE); |
util_blitter_custom_color(r300->blitter, &srcsurf->base, NULL); |
r300_blitter_end(r300); |
|
/* Disable AA resolve. */ |
aa->dest = NULL; |
r300->aa_state.size = 4; |
r300_mark_atom_dirty(r300, &r300->aa_state); |
|
pipe_surface_reference((struct pipe_surface**)&srcsurf, NULL); |
pipe_surface_reference((struct pipe_surface**)&dstsurf, NULL); |
} |
|
static void r300_msaa_resolve(struct pipe_context *pipe, |
const struct pipe_blit_info *info) |
{ |
struct r300_context *r300 = r300_context(pipe); |
struct pipe_screen *screen = pipe->screen; |
struct pipe_resource *tmp, templ; |
struct pipe_blit_info blit; |
|
assert(info->src.level == 0); |
assert(info->src.box.z == 0); |
assert(info->src.box.depth == 1); |
assert(info->dst.box.depth == 1); |
|
if (r300_is_simple_msaa_resolve(info)) { |
r300_simple_msaa_resolve(pipe, info->dst.resource, info->dst.level, |
info->dst.box.z, info->src.resource, |
info->src.format); |
return; |
} |
|
/* resolve into a temporary texture, then blit */ |
memset(&templ, 0, sizeof(templ)); |
templ.target = PIPE_TEXTURE_2D; |
templ.format = info->src.resource->format; |
templ.width0 = info->src.resource->width0; |
templ.height0 = info->src.resource->height0; |
templ.depth0 = 1; |
templ.array_size = 1; |
templ.usage = PIPE_USAGE_STATIC; |
templ.flags = R300_RESOURCE_FORCE_MICROTILING; |
|
tmp = screen->resource_create(screen, &templ); |
|
/* resolve */ |
r300_simple_msaa_resolve(pipe, tmp, 0, 0, info->src.resource, |
info->src.format); |
|
/* blit */ |
blit = *info; |
blit.src.resource = tmp; |
blit.src.box.z = 0; |
|
r300_blitter_begin(r300, R300_BLIT); |
util_blitter_blit(r300->blitter, &blit); |
r300_blitter_end(r300); |
|
pipe_resource_reference(&tmp, NULL); |
} |
|
static void r300_blit(struct pipe_context *pipe, |
const struct pipe_blit_info *blit) |
{ |
struct r300_context *r300 = r300_context(pipe); |
struct pipe_framebuffer_state *fb = |
(struct pipe_framebuffer_state*)r300->fb_state.state; |
struct pipe_blit_info info = *blit; |
|
/* MSAA resolve. */ |
if (info.src.resource->nr_samples > 1 && |
info.dst.resource->nr_samples <= 1 && |
!util_format_is_depth_or_stencil(info.src.resource->format)) { |
r300_msaa_resolve(pipe, &info); |
return; |
} |
|
/* Can't read MSAA textures. */ |
if (info.src.resource->nr_samples > 1) { |
return; |
} |
|
/* Blit a combined depth-stencil resource as color. |
* S8Z24 is the only supported stencil format. */ |
if ((info.mask & PIPE_MASK_S) && |
info.src.format == PIPE_FORMAT_S8_UINT_Z24_UNORM && |
info.dst.format == PIPE_FORMAT_S8_UINT_Z24_UNORM) { |
if (info.dst.resource->nr_samples > 1) { |
/* Cannot do that with MSAA buffers. */ |
info.mask &= ~PIPE_MASK_S; |
if (!(info.mask & PIPE_MASK_Z)) { |
return; |
} |
} else { |
/* Single-sample buffer. */ |
info.src.format = PIPE_FORMAT_B8G8R8A8_UNORM; |
info.dst.format = PIPE_FORMAT_B8G8R8A8_UNORM; |
if (info.mask & PIPE_MASK_Z) { |
info.mask = PIPE_MASK_RGBA; /* depth+stencil */ |
} else { |
info.mask = PIPE_MASK_B; /* stencil only */ |
} |
} |
} |
|
/* Decompress ZMASK. */ |
if (r300->zmask_in_use && !r300->locked_zbuffer) { |
if (fb->zsbuf->texture == info.src.resource || |
fb->zsbuf->texture == info.dst.resource) { |
r300_decompress_zmask(r300); |
} |
} |
|
r300_blitter_begin(r300, R300_BLIT); |
util_blitter_blit(r300->blitter, &info); |
r300_blitter_end(r300); |
} |
|
void r300_init_blit_functions(struct r300_context *r300) |
{ |
r300->context.clear = r300_clear; |
r300->context.clear_render_target = r300_clear_render_target; |
r300->context.clear_depth_stencil = r300_clear_depth_stencil; |
r300->context.resource_copy_region = r300_resource_copy_region; |
r300->context.blit = r300_blit; |
} |