0,0 → 1,127 |
/************************************************************************** |
* |
* Copyright 2009 VMware, Inc. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
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#include "pipe/p_screen.h" |
#include "util/u_memory.h" |
#include "lp_debug.h" |
#include "lp_fence.h" |
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/** |
* Create a new fence object. |
* |
* The rank will be the number of bins in the scene. Whenever a rendering |
* thread hits a fence command, it'll increment the fence counter. When |
* the counter == the rank, the fence is finished. |
* |
* \param rank the expected finished value of the fence counter. |
*/ |
struct lp_fence * |
lp_fence_create(unsigned rank) |
{ |
static int fence_id; |
struct lp_fence *fence = CALLOC_STRUCT(lp_fence); |
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if (!fence) |
return NULL; |
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pipe_reference_init(&fence->reference, 1); |
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pipe_mutex_init(fence->mutex); |
pipe_condvar_init(fence->signalled); |
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fence->id = fence_id++; |
fence->rank = rank; |
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if (LP_DEBUG & DEBUG_FENCE) |
debug_printf("%s %d\n", __FUNCTION__, fence->id); |
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return fence; |
} |
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/** Destroy a fence. Called when refcount hits zero. */ |
void |
lp_fence_destroy(struct lp_fence *fence) |
{ |
if (LP_DEBUG & DEBUG_FENCE) |
debug_printf("%s %d\n", __FUNCTION__, fence->id); |
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pipe_mutex_destroy(fence->mutex); |
pipe_condvar_destroy(fence->signalled); |
FREE(fence); |
} |
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/** |
* Called by the rendering threads to increment the fence counter. |
* When the counter == the rank, the fence is finished. |
*/ |
void |
lp_fence_signal(struct lp_fence *fence) |
{ |
if (LP_DEBUG & DEBUG_FENCE) |
debug_printf("%s %d\n", __FUNCTION__, fence->id); |
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pipe_mutex_lock(fence->mutex); |
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fence->count++; |
assert(fence->count <= fence->rank); |
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if (LP_DEBUG & DEBUG_FENCE) |
debug_printf("%s count=%u rank=%u\n", __FUNCTION__, |
fence->count, fence->rank); |
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/* Wakeup all threads waiting on the mutex: |
*/ |
pipe_condvar_broadcast(fence->signalled); |
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pipe_mutex_unlock(fence->mutex); |
} |
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boolean |
lp_fence_signalled(struct lp_fence *f) |
{ |
return f->count == f->rank; |
} |
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void |
lp_fence_wait(struct lp_fence *f) |
{ |
if (LP_DEBUG & DEBUG_FENCE) |
debug_printf("%s %d\n", __FUNCTION__, f->id); |
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pipe_mutex_lock(f->mutex); |
assert(f->issued); |
while (f->count < f->rank) { |
pipe_condvar_wait(f->signalled, f->mutex); |
} |
pipe_mutex_unlock(f->mutex); |
} |
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