0,0 → 1,116 |
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ |
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/* |
* Copyright (C) 2013 Rob Clark <robclark@freedesktop.org> |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
* SOFTWARE. |
* |
* Authors: |
* Rob Clark <robclark@freedesktop.org> |
*/ |
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#ifndef FD3_PROGRAM_H_ |
#define FD3_PROGRAM_H_ |
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#include "pipe/p_context.h" |
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#include "freedreno_context.h" |
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#include "ir-a3xx.h" |
#include "disasm.h" |
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struct fd3_shader_stateobj { |
enum shader_t type; |
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struct fd_bo *bo; |
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struct ir3_shader_info info; |
struct ir3_shader *ir; |
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/* is shader using (or more precisely, is color_regid) half- |
* precision register? |
*/ |
bool half_precision; |
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/* special output register locations: */ |
uint8_t pos_regid, psize_regid, color_regid; |
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/* the instructions length is in units of instruction groups |
* (4 instructions, 8 dwords): |
*/ |
unsigned instrlen; |
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/* the constants length is in units of vec4's, and is the sum of |
* the uniforms and the built-in compiler constants |
*/ |
unsigned constlen; |
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/* About Linkage: |
* + Let the frag shader determine the position/compmask for the |
* varyings, since it is the place where we know if the varying |
* is actually used, and if so, which components are used. So |
* what the hw calls "outloc" is taken from the "inloc" of the |
* frag shader. |
* + From the vert shader, we only need the output regid |
*/ |
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/* varyings/outputs: */ |
unsigned outputs_count; |
struct { |
uint8_t regid; |
} outputs[16]; |
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/* vertices/inputs: */ |
unsigned inputs_count; |
struct { |
uint8_t regid; |
uint8_t compmask; |
/* in theory inloc of fs should match outloc of vs: */ |
uint8_t inloc; |
} inputs[16]; |
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unsigned total_in; /* sum of inputs (scalar) */ |
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/* samplers: */ |
unsigned samplers_count; |
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/* const reg # of first immediate, ie. 1 == c1 |
* (not regid, because TGSI thinks in terms of vec4 registers, |
* not scalar registers) |
*/ |
unsigned first_immediate; |
unsigned immediates_count; |
struct { |
uint32_t val[4]; |
} immediates[64]; |
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/* so far, only used for blit_prog shader.. values for |
* VPC_VARYING_INTERP[i].MODE and VPC_VARYING_PS_REPL[i].MODE |
*/ |
uint32_t vinterp[4], vpsrepl[4]; |
}; |
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void fd3_program_emit(struct fd_ringbuffer *ring, |
struct fd_program_stateobj *prog); |
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void fd3_prog_init(struct pipe_context *pctx); |
void fd3_prog_fini(struct pipe_context *pctx); |
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#endif /* FD3_PROGRAM_H_ */ |