0,0 → 1,73 |
/************************************************************************** |
* |
* Copyright 2010 VMware, Inc. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
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#include "pipe/p_shader_tokens.h" |
|
#include "util/u_math.h" |
#include "util/u_memory.h" |
#include "util/u_prim.h" |
|
#include "tgsi/tgsi_parse.h" |
|
#include "draw_fs.h" |
#include "draw_private.h" |
#include "draw_context.h" |
|
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struct draw_fragment_shader * |
draw_create_fragment_shader(struct draw_context *draw, |
const struct pipe_shader_state *shader) |
{ |
struct draw_fragment_shader *dfs; |
|
dfs = CALLOC_STRUCT(draw_fragment_shader); |
if (dfs) { |
dfs->base = *shader; |
tgsi_scan_shader(shader->tokens, &dfs->info); |
} |
|
return dfs; |
} |
|
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void |
draw_bind_fragment_shader(struct draw_context *draw, |
struct draw_fragment_shader *dfs) |
{ |
draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); |
|
draw->fs.fragment_shader = dfs; |
} |
|
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void |
draw_delete_fragment_shader(struct draw_context *draw, |
struct draw_fragment_shader *dfs) |
{ |
FREE(dfs); |
} |
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