0,0 → 1,334 |
/* |
* Copyright (C) 2009 Francisco Jerez. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining |
* a copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sublicense, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial |
* portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
*/ |
|
#include "nouveau_driver.h" |
#include "nouveau_fbo.h" |
#include "nouveau_context.h" |
#include "nouveau_texture.h" |
|
#include "main/framebuffer.h" |
#include "main/renderbuffer.h" |
#include "main/fbobject.h" |
|
static GLboolean |
set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat) |
{ |
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; |
|
rb->InternalFormat = internalFormat; |
|
switch (internalFormat) { |
case GL_RGB: |
case GL_RGB8: |
rb->_BaseFormat = GL_RGB; |
rb->Format = MESA_FORMAT_B8G8R8X8_UNORM; |
s->cpp = 4; |
break; |
case GL_RGBA: |
case GL_RGBA8: |
rb->_BaseFormat = GL_RGBA; |
rb->Format = MESA_FORMAT_B8G8R8A8_UNORM; |
s->cpp = 4; |
break; |
case GL_RGB5: |
rb->_BaseFormat = GL_RGB; |
rb->Format = MESA_FORMAT_B5G6R5_UNORM; |
s->cpp = 2; |
break; |
case GL_DEPTH_COMPONENT16: |
rb->_BaseFormat = GL_DEPTH_COMPONENT; |
rb->Format = MESA_FORMAT_Z_UNORM16; |
s->cpp = 2; |
break; |
case GL_DEPTH_COMPONENT: |
case GL_DEPTH_COMPONENT24: |
case GL_STENCIL_INDEX8_EXT: |
case GL_DEPTH24_STENCIL8_EXT: |
rb->_BaseFormat = GL_DEPTH_STENCIL; |
rb->Format = MESA_FORMAT_S8_UINT_Z24_UNORM; |
s->cpp = 4; |
break; |
default: |
return GL_FALSE; |
} |
|
s->format = rb->Format; |
|
return GL_TRUE; |
} |
|
static GLboolean |
nouveau_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, |
GLenum internalFormat, |
GLuint width, GLuint height) |
{ |
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; |
|
if (!set_renderbuffer_format(rb, internalFormat)) |
return GL_FALSE; |
|
rb->Width = width; |
rb->Height = height; |
|
nouveau_surface_alloc(ctx, s, TILED, NOUVEAU_BO_VRAM | NOUVEAU_BO_MAP, |
rb->Format, width, height); |
|
context_dirty(ctx, FRAMEBUFFER); |
return GL_TRUE; |
} |
|
static void |
nouveau_renderbuffer_del(struct gl_context *ctx, struct gl_renderbuffer *rb) |
{ |
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; |
|
nouveau_surface_ref(NULL, s); |
_mesa_delete_renderbuffer(ctx, rb); |
} |
|
static struct gl_renderbuffer * |
nouveau_renderbuffer_new(struct gl_context *ctx, GLuint name) |
{ |
struct gl_renderbuffer *rb; |
|
rb = (struct gl_renderbuffer *) |
CALLOC_STRUCT(nouveau_renderbuffer); |
if (!rb) |
return NULL; |
|
_mesa_init_renderbuffer(rb, name); |
|
rb->AllocStorage = nouveau_renderbuffer_storage; |
rb->Delete = nouveau_renderbuffer_del; |
|
return rb; |
} |
|
static void |
nouveau_renderbuffer_map(struct gl_context *ctx, |
struct gl_renderbuffer *rb, |
GLuint x, GLuint y, GLuint w, GLuint h, |
GLbitfield mode, |
GLubyte **out_map, |
GLint *out_stride) |
{ |
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; |
GLubyte *map; |
int stride; |
int flags = 0; |
|
if (mode & GL_MAP_READ_BIT) |
flags |= NOUVEAU_BO_RD; |
if (mode & GL_MAP_WRITE_BIT) |
flags |= NOUVEAU_BO_WR; |
|
nouveau_bo_map(s->bo, flags, context_client(ctx)); |
|
map = s->bo->map; |
stride = s->pitch; |
|
if (rb->Name == 0) { |
map += stride * (rb->Height - 1); |
stride = -stride; |
} |
|
map += x * s->cpp; |
map += (int)y * stride; |
|
*out_map = map; |
*out_stride = stride; |
} |
|
static void |
nouveau_renderbuffer_unmap(struct gl_context *ctx, |
struct gl_renderbuffer *rb) |
{ |
} |
|
static GLboolean |
nouveau_renderbuffer_dri_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, |
GLenum internalFormat, |
GLuint width, GLuint height) |
{ |
if (!set_renderbuffer_format(rb, internalFormat)) |
return GL_FALSE; |
|
rb->Width = width; |
rb->Height = height; |
|
return GL_TRUE; |
} |
|
struct gl_renderbuffer * |
nouveau_renderbuffer_dri_new(GLenum format, __DRIdrawable *drawable) |
{ |
struct gl_renderbuffer *rb; |
|
rb = nouveau_renderbuffer_new(NULL, 0); |
if (!rb) |
return NULL; |
|
rb->AllocStorage = nouveau_renderbuffer_dri_storage; |
|
if (!set_renderbuffer_format(rb, format)) { |
nouveau_renderbuffer_del(NULL, rb); |
return NULL; |
} |
|
return rb; |
} |
|
static struct gl_framebuffer * |
nouveau_framebuffer_new(struct gl_context *ctx, GLuint name) |
{ |
struct nouveau_framebuffer *nfb; |
|
nfb = CALLOC_STRUCT(nouveau_framebuffer); |
if (!nfb) |
return NULL; |
|
_mesa_initialize_user_framebuffer(&nfb->base, name); |
|
return &nfb->base; |
} |
|
struct gl_framebuffer * |
nouveau_framebuffer_dri_new(const struct gl_config *visual) |
{ |
struct nouveau_framebuffer *nfb; |
|
nfb = CALLOC_STRUCT(nouveau_framebuffer); |
if (!nfb) |
return NULL; |
|
_mesa_initialize_window_framebuffer(&nfb->base, visual); |
nfb->need_front = !visual->doubleBufferMode; |
|
return &nfb->base; |
} |
|
static void |
nouveau_bind_framebuffer(struct gl_context *ctx, GLenum target, |
struct gl_framebuffer *dfb, |
struct gl_framebuffer *rfb) |
{ |
context_dirty(ctx, FRAMEBUFFER); |
} |
|
static void |
nouveau_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, |
GLenum attachment, struct gl_renderbuffer *rb) |
{ |
_mesa_FramebufferRenderbuffer_sw(ctx, fb, attachment, rb); |
|
context_dirty(ctx, FRAMEBUFFER); |
} |
|
static void |
nouveau_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb, |
struct gl_renderbuffer_attachment *att) |
{ |
struct gl_renderbuffer *rb = att->Renderbuffer; |
struct gl_texture_image *ti = rb->TexImage; |
|
/* Update the renderbuffer fields from the texture. */ |
nouveau_surface_ref(&to_nouveau_teximage(ti)->surface, |
&to_nouveau_renderbuffer(rb)->surface); |
|
context_dirty(ctx, FRAMEBUFFER); |
} |
|
static void |
nouveau_finish_render_texture(struct gl_context *ctx, |
struct gl_renderbuffer *rb) |
{ |
if (rb && rb->TexImage) |
texture_dirty(rb->TexImage->TexObject); |
} |
|
static int |
validate_format_bpp(mesa_format format) |
{ |
switch (format) { |
case MESA_FORMAT_B8G8R8X8_UNORM: |
case MESA_FORMAT_B8G8R8A8_UNORM: |
case MESA_FORMAT_S8_UINT_Z24_UNORM: |
return 32; |
case MESA_FORMAT_B5G6R5_UNORM: |
case MESA_FORMAT_Z_UNORM16: |
return 16; |
default: |
return 0; |
} |
} |
|
static void |
nouveau_check_framebuffer_complete(struct gl_context *ctx, |
struct gl_framebuffer *fb) |
{ |
struct gl_renderbuffer_attachment *color = |
&fb->Attachment[BUFFER_COLOR0]; |
struct gl_renderbuffer_attachment *depth = |
&fb->Attachment[BUFFER_DEPTH]; |
int color_bpp = 0, zeta_bpp; |
|
if (color->Type == GL_TEXTURE) { |
color_bpp = validate_format_bpp( |
color->Renderbuffer->TexImage->TexFormat); |
if (!color_bpp) |
goto err; |
} |
|
if (depth->Type == GL_TEXTURE) { |
zeta_bpp = validate_format_bpp( |
depth->Renderbuffer->TexImage->TexFormat); |
if (!zeta_bpp) |
goto err; |
/* NV04/NV05 requires same bpp-ness for color/zeta */ |
if (context_chipset(ctx) < 0x10 && |
color_bpp && color_bpp != zeta_bpp) |
goto err; |
} |
|
return; |
err: |
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; |
return; |
} |
|
void |
nouveau_fbo_functions_init(struct dd_function_table *functions) |
{ |
functions->NewFramebuffer = nouveau_framebuffer_new; |
functions->NewRenderbuffer = nouveau_renderbuffer_new; |
functions->MapRenderbuffer = nouveau_renderbuffer_map; |
functions->UnmapRenderbuffer = nouveau_renderbuffer_unmap; |
functions->BindFramebuffer = nouveau_bind_framebuffer; |
functions->FramebufferRenderbuffer = nouveau_framebuffer_renderbuffer; |
functions->RenderTexture = nouveau_render_texture; |
functions->FinishRenderTexture = nouveau_finish_render_texture; |
functions->ValidateFramebuffer = nouveau_check_framebuffer_complete; |
} |