0,0 → 1,301 |
/* |
* Copyright © 2012 Intel Corporation |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
* IN THE SOFTWARE. |
*/ |
|
#include "brw_context.h" |
#include "brw_state.h" |
#include "brw_defines.h" |
#include "brw_util.h" |
#include "brw_wm.h" |
#include "intel_batchbuffer.h" |
#include "main/macros.h" |
#include "main/enums.h" |
#include "main/glformats.h" |
|
#define blend_factor(x) brw_translate_blend_factor(x) |
#define blend_eqn(x) brw_translate_blend_equation(x) |
|
static void |
gen8_upload_blend_state(struct brw_context *brw) |
{ |
struct gl_context *ctx = &brw->ctx; |
|
/* We need at least one BLEND_STATE written, because we might do |
* thread dispatch even if _NumColorDrawBuffers is 0 (for example |
* for computed depth or alpha test), which will do an FB write |
* with render target 0, which will reference BLEND_STATE[0] for |
* alpha test enable. |
*/ |
int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; |
if (nr_draw_buffers == 0 && ctx->Color.AlphaEnabled) |
nr_draw_buffers = 1; |
|
int size = 4 + 8 * nr_draw_buffers; |
uint32_t *blend = brw_state_batch(brw, AUB_TRACE_BLEND_STATE, |
size, 64, &brw->cc.blend_state_offset); |
memset(blend, 0, size); |
|
/* OpenGL specification 3.3 (page 196), section 4.1.3 says: |
* "If drawbuffer zero is not NONE and the buffer it references has an |
* integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE |
* operations are skipped." |
*/ |
struct gl_renderbuffer *rb0 = ctx->DrawBuffer->_ColorDrawBuffers[0]; |
GLenum rb_zero_type = |
rb0 ? _mesa_get_format_datatype(rb0->Format) : GL_UNSIGNED_NORMALIZED; |
|
if (rb_zero_type != GL_INT && rb_zero_type != GL_UNSIGNED_INT) { |
/* _NEW_MULTISAMPLE */ |
if (ctx->Multisample._Enabled) { |
if (ctx->Multisample.SampleAlphaToCoverage) { |
blend[0] |= GEN8_BLEND_ALPHA_TO_COVERAGE_ENABLE; |
blend[0] |= GEN8_BLEND_ALPHA_TO_COVERAGE_DITHER_ENABLE; |
} |
if (ctx->Multisample.SampleAlphaToOne) |
blend[0] |= GEN8_BLEND_ALPHA_TO_ONE_ENABLE; |
} |
|
/* _NEW_COLOR */ |
if (ctx->Color.AlphaEnabled) { |
blend[0] |= |
GEN8_BLEND_ALPHA_TEST_ENABLE | |
SET_FIELD(intel_translate_compare_func(ctx->Color.AlphaFunc), |
GEN8_BLEND_ALPHA_TEST_FUNCTION); |
} |
|
if (ctx->Color.DitherFlag) { |
blend[0] |= GEN8_BLEND_COLOR_DITHER_ENABLE; |
} |
} |
|
for (int i = 0; i < nr_draw_buffers; i++) { |
/* _NEW_BUFFERS */ |
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i]; |
GLenum rb_type = |
rb ? _mesa_get_format_datatype(rb->Format) : GL_UNSIGNED_NORMALIZED; |
|
/* Used for implementing the following bit of GL_EXT_texture_integer: |
* "Per-fragment operations that require floating-point color |
* components, including multisample alpha operations, alpha test, |
* blending, and dithering, have no effect when the corresponding |
* colors are written to an integer color buffer." |
*/ |
bool integer = rb_type == GL_INT || rb_type == GL_UNSIGNED_INT; |
|
/* _NEW_COLOR */ |
if (ctx->Color.ColorLogicOpEnabled) { |
blend[1 + 2*i+1] |= |
GEN8_BLEND_LOGIC_OP_ENABLE | |
SET_FIELD(intel_translate_logic_op(ctx->Color.LogicOp), |
GEN8_BLEND_LOGIC_OP_FUNCTION); |
} else if (ctx->Color.BlendEnabled & (1 << i) && !integer) { |
GLenum eqRGB = ctx->Color.Blend[i].EquationRGB; |
GLenum eqA = ctx->Color.Blend[i].EquationA; |
GLenum srcRGB = ctx->Color.Blend[i].SrcRGB; |
GLenum dstRGB = ctx->Color.Blend[i].DstRGB; |
GLenum srcA = ctx->Color.Blend[i].SrcA; |
GLenum dstA = ctx->Color.Blend[i].DstA; |
|
if (eqRGB == GL_MIN || eqRGB == GL_MAX) |
srcRGB = dstRGB = GL_ONE; |
|
if (eqA == GL_MIN || eqA == GL_MAX) |
srcA = dstA = GL_ONE; |
|
/* Due to hardware limitations, the destination may have information |
* in an alpha channel even when the format specifies no alpha |
* channel. In order to avoid getting any incorrect blending due to |
* that alpha channel, coerce the blend factors to values that will |
* not read the alpha channel, but will instead use the correct |
* implicit value for alpha. |
*/ |
if (rb && !_mesa_base_format_has_channel(rb->_BaseFormat, GL_TEXTURE_ALPHA_TYPE)) { |
srcRGB = brw_fix_xRGB_alpha(srcRGB); |
srcA = brw_fix_xRGB_alpha(srcA); |
dstRGB = brw_fix_xRGB_alpha(dstRGB); |
dstA = brw_fix_xRGB_alpha(dstA); |
} |
|
blend[1 + 2*i] |= |
GEN8_BLEND_COLOR_BUFFER_BLEND_ENABLE | |
SET_FIELD(blend_factor(dstRGB), GEN8_BLEND_DST_BLEND_FACTOR) | |
SET_FIELD(blend_factor(srcRGB), GEN8_BLEND_SRC_BLEND_FACTOR) | |
SET_FIELD(blend_factor(dstA), GEN8_BLEND_DST_ALPHA_BLEND_FACTOR) | |
SET_FIELD(blend_factor(srcA), GEN8_BLEND_SRC_ALPHA_BLEND_FACTOR) | |
SET_FIELD(blend_eqn(eqRGB), GEN8_BLEND_COLOR_BLEND_FUNCTION) | |
SET_FIELD(blend_eqn(eqA), GEN8_BLEND_ALPHA_BLEND_FUNCTION); |
|
if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) |
blend[0] |= GEN8_BLEND_INDEPENDENT_ALPHA_BLEND_ENABLE; |
} |
|
/* See section 8.1.6 "Pre-Blend Color Clamping" of the |
* SandyBridge PRM Volume 2 Part 1 for HW requirements. |
* |
* We do our ARB_color_buffer_float CLAMP_FRAGMENT_COLOR |
* clamping in the fragment shader. For its clamping of |
* blending, the spec says: |
* |
* "RESOLVED: For fixed-point color buffers, the inputs and |
* the result of the blending equation are clamped. For |
* floating-point color buffers, no clamping occurs." |
* |
* So, generally, we want clamping to the render target's range. |
* And, good news, the hardware tables for both pre- and |
* post-blend color clamping are either ignored, or any are |
* allowed, or clamping is required but RT range clamping is a |
* valid option. |
*/ |
blend[1 + 2*i+1] |= |
GEN8_BLEND_PRE_BLEND_COLOR_CLAMP_ENABLE | |
GEN8_BLEND_POST_BLEND_COLOR_CLAMP_ENABLE | |
GEN8_BLEND_COLOR_CLAMP_RANGE_RTFORMAT; |
|
if (!ctx->Color.ColorMask[i][0]) |
blend[1 + 2*i] |= GEN8_BLEND_WRITE_DISABLE_RED; |
if (!ctx->Color.ColorMask[i][1]) |
blend[1 + 2*i] |= GEN8_BLEND_WRITE_DISABLE_GREEN; |
if (!ctx->Color.ColorMask[i][2]) |
blend[1 + 2*i] |= GEN8_BLEND_WRITE_DISABLE_BLUE; |
if (!ctx->Color.ColorMask[i][3]) |
blend[1 + 2*i] |= GEN8_BLEND_WRITE_DISABLE_ALPHA; |
|
/* From the BLEND_STATE docs, DWord 0, Bit 29 (AlphaToOne Enable): |
* "If Dual Source Blending is enabled, this bit must be disabled." |
*/ |
WARN_ONCE(ctx->Color.Blend[i]._UsesDualSrc && |
ctx->Multisample._Enabled && |
ctx->Multisample.SampleAlphaToOne, |
"HW workaround: disabling alpha to one with dual src " |
"blending\n"); |
if (ctx->Color.Blend[i]._UsesDualSrc) |
blend[0] &= ~GEN8_BLEND_ALPHA_TO_ONE_ENABLE; |
} |
|
BEGIN_BATCH(2); |
OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2)); |
OUT_BATCH(brw->cc.blend_state_offset | 1); |
ADVANCE_BATCH(); |
} |
|
const struct brw_tracked_state gen8_blend_state = { |
.dirty = { |
.mesa = _NEW_BUFFERS | |
_NEW_COLOR | |
_NEW_MULTISAMPLE, |
.brw = BRW_NEW_BATCH | |
BRW_NEW_STATE_BASE_ADDRESS, |
}, |
.emit = gen8_upload_blend_state, |
}; |
|
static void |
gen8_upload_ps_blend(struct brw_context *brw) |
{ |
struct gl_context *ctx = &brw->ctx; |
uint32_t dw1 = 0; |
|
/* _NEW_BUFFERS */ |
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; |
|
/* BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR */ |
if (brw_color_buffer_write_enabled(brw)) |
dw1 |= GEN8_PS_BLEND_HAS_WRITEABLE_RT; |
|
/* _NEW_COLOR */ |
if (ctx->Color.AlphaEnabled) |
dw1 |= GEN8_PS_BLEND_ALPHA_TEST_ENABLE; |
|
/* _NEW_MULTISAMPLE */ |
if (ctx->Multisample._Enabled && ctx->Multisample.SampleAlphaToCoverage) |
dw1 |= GEN8_PS_BLEND_ALPHA_TO_COVERAGE_ENABLE; |
|
/* Used for implementing the following bit of GL_EXT_texture_integer: |
* "Per-fragment operations that require floating-point color |
* components, including multisample alpha operations, alpha test, |
* blending, and dithering, have no effect when the corresponding |
* colors are written to an integer color buffer." |
* |
* The OpenGL specification 3.3 (page 196), section 4.1.3 says: |
* "If drawbuffer zero is not NONE and the buffer it references has an |
* integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE |
* operations are skipped." |
*/ |
GLenum rb_type = |
rb ? _mesa_get_format_datatype(rb->Format) : GL_UNSIGNED_NORMALIZED; |
|
if (rb && rb_type != GL_INT && rb_type != GL_UNSIGNED_INT && |
(ctx->Color.BlendEnabled & 1)) { |
GLenum eqRGB = ctx->Color.Blend[0].EquationRGB; |
GLenum eqA = ctx->Color.Blend[0].EquationA; |
GLenum srcRGB = ctx->Color.Blend[0].SrcRGB; |
GLenum dstRGB = ctx->Color.Blend[0].DstRGB; |
GLenum srcA = ctx->Color.Blend[0].SrcA; |
GLenum dstA = ctx->Color.Blend[0].DstA; |
|
if (eqRGB == GL_MIN || eqRGB == GL_MAX) |
srcRGB = dstRGB = GL_ONE; |
|
if (eqA == GL_MIN || eqA == GL_MAX) |
srcA = dstA = GL_ONE; |
|
/* Due to hardware limitations, the destination may have information |
* in an alpha channel even when the format specifies no alpha |
* channel. In order to avoid getting any incorrect blending due to |
* that alpha channel, coerce the blend factors to values that will |
* not read the alpha channel, but will instead use the correct |
* implicit value for alpha. |
*/ |
if (!_mesa_base_format_has_channel(rb->_BaseFormat, GL_TEXTURE_ALPHA_TYPE)) { |
srcRGB = brw_fix_xRGB_alpha(srcRGB); |
srcA = brw_fix_xRGB_alpha(srcA); |
dstRGB = brw_fix_xRGB_alpha(dstRGB); |
dstA = brw_fix_xRGB_alpha(dstA); |
} |
|
dw1 |= |
GEN8_PS_BLEND_COLOR_BUFFER_BLEND_ENABLE | |
SET_FIELD(blend_factor(dstRGB), GEN8_PS_BLEND_DST_BLEND_FACTOR) | |
SET_FIELD(blend_factor(srcRGB), GEN8_PS_BLEND_SRC_BLEND_FACTOR) | |
SET_FIELD(blend_factor(dstA), GEN8_PS_BLEND_DST_ALPHA_BLEND_FACTOR) | |
SET_FIELD(blend_factor(srcA), GEN8_PS_BLEND_SRC_ALPHA_BLEND_FACTOR); |
|
if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) |
dw1 |= GEN8_PS_BLEND_INDEPENDENT_ALPHA_BLEND_ENABLE; |
} |
|
BEGIN_BATCH(2); |
OUT_BATCH(_3DSTATE_PS_BLEND << 16 | (2 - 2)); |
OUT_BATCH(dw1); |
ADVANCE_BATCH(); |
} |
|
const struct brw_tracked_state gen8_ps_blend = { |
.dirty = { |
.mesa = _NEW_BUFFERS | |
_NEW_COLOR | |
_NEW_MULTISAMPLE, |
.brw = BRW_NEW_CONTEXT | |
BRW_NEW_FRAGMENT_PROGRAM, |
}, |
.emit = gen8_upload_ps_blend |
}; |