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/contrib/sdk/sources/Mesa/mesa-10.6.0/src/mesa/drivers/dri/i965/gen8_blend_state.c
0,0 → 1,301
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
 
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
#include "brw_wm.h"
#include "intel_batchbuffer.h"
#include "main/macros.h"
#include "main/enums.h"
#include "main/glformats.h"
 
#define blend_factor(x) brw_translate_blend_factor(x)
#define blend_eqn(x) brw_translate_blend_equation(x)
 
static void
gen8_upload_blend_state(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
 
/* We need at least one BLEND_STATE written, because we might do
* thread dispatch even if _NumColorDrawBuffers is 0 (for example
* for computed depth or alpha test), which will do an FB write
* with render target 0, which will reference BLEND_STATE[0] for
* alpha test enable.
*/
int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
if (nr_draw_buffers == 0 && ctx->Color.AlphaEnabled)
nr_draw_buffers = 1;
 
int size = 4 + 8 * nr_draw_buffers;
uint32_t *blend = brw_state_batch(brw, AUB_TRACE_BLEND_STATE,
size, 64, &brw->cc.blend_state_offset);
memset(blend, 0, size);
 
/* OpenGL specification 3.3 (page 196), section 4.1.3 says:
* "If drawbuffer zero is not NONE and the buffer it references has an
* integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE
* operations are skipped."
*/
struct gl_renderbuffer *rb0 = ctx->DrawBuffer->_ColorDrawBuffers[0];
GLenum rb_zero_type =
rb0 ? _mesa_get_format_datatype(rb0->Format) : GL_UNSIGNED_NORMALIZED;
 
if (rb_zero_type != GL_INT && rb_zero_type != GL_UNSIGNED_INT) {
/* _NEW_MULTISAMPLE */
if (ctx->Multisample._Enabled) {
if (ctx->Multisample.SampleAlphaToCoverage) {
blend[0] |= GEN8_BLEND_ALPHA_TO_COVERAGE_ENABLE;
blend[0] |= GEN8_BLEND_ALPHA_TO_COVERAGE_DITHER_ENABLE;
}
if (ctx->Multisample.SampleAlphaToOne)
blend[0] |= GEN8_BLEND_ALPHA_TO_ONE_ENABLE;
}
 
/* _NEW_COLOR */
if (ctx->Color.AlphaEnabled) {
blend[0] |=
GEN8_BLEND_ALPHA_TEST_ENABLE |
SET_FIELD(intel_translate_compare_func(ctx->Color.AlphaFunc),
GEN8_BLEND_ALPHA_TEST_FUNCTION);
}
 
if (ctx->Color.DitherFlag) {
blend[0] |= GEN8_BLEND_COLOR_DITHER_ENABLE;
}
}
 
for (int i = 0; i < nr_draw_buffers; i++) {
/* _NEW_BUFFERS */
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
GLenum rb_type =
rb ? _mesa_get_format_datatype(rb->Format) : GL_UNSIGNED_NORMALIZED;
 
/* Used for implementing the following bit of GL_EXT_texture_integer:
* "Per-fragment operations that require floating-point color
* components, including multisample alpha operations, alpha test,
* blending, and dithering, have no effect when the corresponding
* colors are written to an integer color buffer."
*/
bool integer = rb_type == GL_INT || rb_type == GL_UNSIGNED_INT;
 
/* _NEW_COLOR */
if (ctx->Color.ColorLogicOpEnabled) {
blend[1 + 2*i+1] |=
GEN8_BLEND_LOGIC_OP_ENABLE |
SET_FIELD(intel_translate_logic_op(ctx->Color.LogicOp),
GEN8_BLEND_LOGIC_OP_FUNCTION);
} else if (ctx->Color.BlendEnabled & (1 << i) && !integer) {
GLenum eqRGB = ctx->Color.Blend[i].EquationRGB;
GLenum eqA = ctx->Color.Blend[i].EquationA;
GLenum srcRGB = ctx->Color.Blend[i].SrcRGB;
GLenum dstRGB = ctx->Color.Blend[i].DstRGB;
GLenum srcA = ctx->Color.Blend[i].SrcA;
GLenum dstA = ctx->Color.Blend[i].DstA;
 
if (eqRGB == GL_MIN || eqRGB == GL_MAX)
srcRGB = dstRGB = GL_ONE;
 
if (eqA == GL_MIN || eqA == GL_MAX)
srcA = dstA = GL_ONE;
 
/* Due to hardware limitations, the destination may have information
* in an alpha channel even when the format specifies no alpha
* channel. In order to avoid getting any incorrect blending due to
* that alpha channel, coerce the blend factors to values that will
* not read the alpha channel, but will instead use the correct
* implicit value for alpha.
*/
if (rb && !_mesa_base_format_has_channel(rb->_BaseFormat, GL_TEXTURE_ALPHA_TYPE)) {
srcRGB = brw_fix_xRGB_alpha(srcRGB);
srcA = brw_fix_xRGB_alpha(srcA);
dstRGB = brw_fix_xRGB_alpha(dstRGB);
dstA = brw_fix_xRGB_alpha(dstA);
}
 
blend[1 + 2*i] |=
GEN8_BLEND_COLOR_BUFFER_BLEND_ENABLE |
SET_FIELD(blend_factor(dstRGB), GEN8_BLEND_DST_BLEND_FACTOR) |
SET_FIELD(blend_factor(srcRGB), GEN8_BLEND_SRC_BLEND_FACTOR) |
SET_FIELD(blend_factor(dstA), GEN8_BLEND_DST_ALPHA_BLEND_FACTOR) |
SET_FIELD(blend_factor(srcA), GEN8_BLEND_SRC_ALPHA_BLEND_FACTOR) |
SET_FIELD(blend_eqn(eqRGB), GEN8_BLEND_COLOR_BLEND_FUNCTION) |
SET_FIELD(blend_eqn(eqA), GEN8_BLEND_ALPHA_BLEND_FUNCTION);
 
if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
blend[0] |= GEN8_BLEND_INDEPENDENT_ALPHA_BLEND_ENABLE;
}
 
/* See section 8.1.6 "Pre-Blend Color Clamping" of the
* SandyBridge PRM Volume 2 Part 1 for HW requirements.
*
* We do our ARB_color_buffer_float CLAMP_FRAGMENT_COLOR
* clamping in the fragment shader. For its clamping of
* blending, the spec says:
*
* "RESOLVED: For fixed-point color buffers, the inputs and
* the result of the blending equation are clamped. For
* floating-point color buffers, no clamping occurs."
*
* So, generally, we want clamping to the render target's range.
* And, good news, the hardware tables for both pre- and
* post-blend color clamping are either ignored, or any are
* allowed, or clamping is required but RT range clamping is a
* valid option.
*/
blend[1 + 2*i+1] |=
GEN8_BLEND_PRE_BLEND_COLOR_CLAMP_ENABLE |
GEN8_BLEND_POST_BLEND_COLOR_CLAMP_ENABLE |
GEN8_BLEND_COLOR_CLAMP_RANGE_RTFORMAT;
 
if (!ctx->Color.ColorMask[i][0])
blend[1 + 2*i] |= GEN8_BLEND_WRITE_DISABLE_RED;
if (!ctx->Color.ColorMask[i][1])
blend[1 + 2*i] |= GEN8_BLEND_WRITE_DISABLE_GREEN;
if (!ctx->Color.ColorMask[i][2])
blend[1 + 2*i] |= GEN8_BLEND_WRITE_DISABLE_BLUE;
if (!ctx->Color.ColorMask[i][3])
blend[1 + 2*i] |= GEN8_BLEND_WRITE_DISABLE_ALPHA;
 
/* From the BLEND_STATE docs, DWord 0, Bit 29 (AlphaToOne Enable):
* "If Dual Source Blending is enabled, this bit must be disabled."
*/
WARN_ONCE(ctx->Color.Blend[i]._UsesDualSrc &&
ctx->Multisample._Enabled &&
ctx->Multisample.SampleAlphaToOne,
"HW workaround: disabling alpha to one with dual src "
"blending\n");
if (ctx->Color.Blend[i]._UsesDualSrc)
blend[0] &= ~GEN8_BLEND_ALPHA_TO_ONE_ENABLE;
}
 
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
OUT_BATCH(brw->cc.blend_state_offset | 1);
ADVANCE_BATCH();
}
 
const struct brw_tracked_state gen8_blend_state = {
.dirty = {
.mesa = _NEW_BUFFERS |
_NEW_COLOR |
_NEW_MULTISAMPLE,
.brw = BRW_NEW_BATCH |
BRW_NEW_STATE_BASE_ADDRESS,
},
.emit = gen8_upload_blend_state,
};
 
static void
gen8_upload_ps_blend(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
uint32_t dw1 = 0;
 
/* _NEW_BUFFERS */
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
 
/* BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR */
if (brw_color_buffer_write_enabled(brw))
dw1 |= GEN8_PS_BLEND_HAS_WRITEABLE_RT;
 
/* _NEW_COLOR */
if (ctx->Color.AlphaEnabled)
dw1 |= GEN8_PS_BLEND_ALPHA_TEST_ENABLE;
 
/* _NEW_MULTISAMPLE */
if (ctx->Multisample._Enabled && ctx->Multisample.SampleAlphaToCoverage)
dw1 |= GEN8_PS_BLEND_ALPHA_TO_COVERAGE_ENABLE;
 
/* Used for implementing the following bit of GL_EXT_texture_integer:
* "Per-fragment operations that require floating-point color
* components, including multisample alpha operations, alpha test,
* blending, and dithering, have no effect when the corresponding
* colors are written to an integer color buffer."
*
* The OpenGL specification 3.3 (page 196), section 4.1.3 says:
* "If drawbuffer zero is not NONE and the buffer it references has an
* integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE
* operations are skipped."
*/
GLenum rb_type =
rb ? _mesa_get_format_datatype(rb->Format) : GL_UNSIGNED_NORMALIZED;
 
if (rb && rb_type != GL_INT && rb_type != GL_UNSIGNED_INT &&
(ctx->Color.BlendEnabled & 1)) {
GLenum eqRGB = ctx->Color.Blend[0].EquationRGB;
GLenum eqA = ctx->Color.Blend[0].EquationA;
GLenum srcRGB = ctx->Color.Blend[0].SrcRGB;
GLenum dstRGB = ctx->Color.Blend[0].DstRGB;
GLenum srcA = ctx->Color.Blend[0].SrcA;
GLenum dstA = ctx->Color.Blend[0].DstA;
 
if (eqRGB == GL_MIN || eqRGB == GL_MAX)
srcRGB = dstRGB = GL_ONE;
 
if (eqA == GL_MIN || eqA == GL_MAX)
srcA = dstA = GL_ONE;
 
/* Due to hardware limitations, the destination may have information
* in an alpha channel even when the format specifies no alpha
* channel. In order to avoid getting any incorrect blending due to
* that alpha channel, coerce the blend factors to values that will
* not read the alpha channel, but will instead use the correct
* implicit value for alpha.
*/
if (!_mesa_base_format_has_channel(rb->_BaseFormat, GL_TEXTURE_ALPHA_TYPE)) {
srcRGB = brw_fix_xRGB_alpha(srcRGB);
srcA = brw_fix_xRGB_alpha(srcA);
dstRGB = brw_fix_xRGB_alpha(dstRGB);
dstA = brw_fix_xRGB_alpha(dstA);
}
 
dw1 |=
GEN8_PS_BLEND_COLOR_BUFFER_BLEND_ENABLE |
SET_FIELD(blend_factor(dstRGB), GEN8_PS_BLEND_DST_BLEND_FACTOR) |
SET_FIELD(blend_factor(srcRGB), GEN8_PS_BLEND_SRC_BLEND_FACTOR) |
SET_FIELD(blend_factor(dstA), GEN8_PS_BLEND_DST_ALPHA_BLEND_FACTOR) |
SET_FIELD(blend_factor(srcA), GEN8_PS_BLEND_SRC_ALPHA_BLEND_FACTOR);
 
if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
dw1 |= GEN8_PS_BLEND_INDEPENDENT_ALPHA_BLEND_ENABLE;
}
 
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_PS_BLEND << 16 | (2 - 2));
OUT_BATCH(dw1);
ADVANCE_BATCH();
}
 
const struct brw_tracked_state gen8_ps_blend = {
.dirty = {
.mesa = _NEW_BUFFERS |
_NEW_COLOR |
_NEW_MULTISAMPLE,
.brw = BRW_NEW_CONTEXT |
BRW_NEW_FRAGMENT_PROGRAM,
},
.emit = gen8_upload_ps_blend
};