0,0 → 1,99 |
<!-- |
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============================================ |
Application bugs worked around in this file: |
============================================ |
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* Various Unigine products don't use the #version and #extension GLSL |
directives, meaning they only get GLSL 1.10 and no extensions for their |
shaders. |
Enabling all extensions for Unigine fixes most issues, but the GLSL version |
is still 1.10. |
|
* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4" |
expression, which is illegal in GLSL 1.10. |
Adding "#version 130" fixes this. |
|
* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which |
is illegal in GLSL 1.10. |
Adding "#version 130" fixes this. |
|
* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int" |
expression, which is illegal in any GLSL version. |
Disabling ARB_shader_bit_encoding fixes this. |
|
* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses |
an #extension directive in the middle of its shaders, which is illegal |
in GLSL. |
|
TODO: document the other workarounds. |
|
--> |
|
<driconf> |
<!-- Please always enable app-specific workarounds for all drivers and |
screens. --> |
<device> |
<application name="Unigine Sanctuary" executable="Sanctuary"> |
<option name="force_glsl_extensions_warn" value="true" /> |
<option name="disable_blend_func_extended" value="true" /> |
</application> |
|
<application name="Unigine Tropics" executable="Tropics"> |
<option name="force_glsl_extensions_warn" value="true" /> |
<option name="disable_blend_func_extended" value="true" /> |
</application> |
|
<application name="Unigine Heaven (32-bit)" executable="heaven_x86"> |
<option name="force_glsl_extensions_warn" value="true" /> |
<option name="disable_blend_func_extended" value="true" /> |
<option name="force_glsl_version" value="130" /> |
<option name="disable_shader_bit_encoding" value="true" /> |
<option name="allow_glsl_extension_directive_midshader" value="true" /> |
</application> |
|
<application name="Unigine Heaven (64-bit)" executable="heaven_x64"> |
<option name="force_glsl_extensions_warn" value="true" /> |
<option name="disable_blend_func_extended" value="true" /> |
<option name="force_glsl_version" value="130" /> |
<option name="disable_shader_bit_encoding" value="true" /> |
<option name="allow_glsl_extension_directive_midshader" value="true" /> |
</application> |
|
<application name="Unigine Valley (32-bit)" executable="valley_x86"> |
<option name="allow_glsl_extension_directive_midshader" value="true" /> |
</application> |
|
<application name="Unigine Valley (64-bit)" executable="valley_x64"> |
<option name="allow_glsl_extension_directive_midshader" value="true" /> |
</application> |
|
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> |
<option name="disable_blend_func_extended" value="true" /> |
</application> |
|
<application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> |
<option name="disable_blend_func_extended" value="true" /> |
</application> |
|
<application name="Savage 2" executable="savage2.bin"> |
<option name="disable_glsl_line_continuations" value="true" /> |
</application> |
|
<application name="Topogun (32-bit)" executable="topogun32"> |
<option name="always_have_depth_buffer" value="true" /> |
</application> |
|
<application name="Topogun (64-bit)" executable="topogun64"> |
<option name="always_have_depth_buffer" value="true" /> |
</application> |
|
<application name="Dead Island" executable="DeadIslandGame"> |
<option name="allow_glsl_extension_directive_midshader" value="true" /> |
</application> |
|
<application name="Second Life" executable="do-not-directly-run-secondlife-bin"> |
<option name="allow_glsl_extension_directive_midshader" value="true" /> |
</application> |
</device> |
</driconf> |