0,0 → 1,2001 |
/* |
* (C) Copyright IBM Corporation 2004, 2005 |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sub license, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
* IBM, |
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF |
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
* SOFTWARE. |
*/ |
|
#include <inttypes.h> |
#include <assert.h> |
#include <string.h> |
|
#include "glxclient.h" |
#include "indirect.h" |
#include <GL/glxproto.h> |
#include "glxextensions.h" |
#include "indirect_vertex_array.h" |
#include "indirect_vertex_array_priv.h" |
|
#define __GLX_PAD(n) (((n)+3) & ~3) |
|
/** |
* \file indirect_vertex_array.c |
* Implement GLX protocol for vertex arrays and vertex buffer objects. |
* |
* The most important function in this fill is \c fill_array_info_cache. |
* The \c array_state_vector contains a cache of the ARRAY_INFO data sent |
* in the DrawArrays protocol. Certain operations, such as enabling or |
* disabling an array, can invalidate this cache. \c fill_array_info_cache |
* fills-in this data. Additionally, it examines the enabled state and |
* other factors to determine what "version" of DrawArrays protocoal can be |
* used. |
* |
* Current, only two versions of DrawArrays protocol are implemented. The |
* first version is the "none" protocol. This is the fallback when the |
* server does not support GL 1.1 / EXT_vertex_arrays. It is implemented |
* by sending batches of immediate mode commands that are equivalent to the |
* DrawArrays protocol. |
* |
* The other protocol that is currently implemented is the "old" protocol. |
* This is the GL 1.1 DrawArrays protocol. The only difference between GL |
* 1.1 and EXT_vertex_arrays is the opcode used for the DrawArrays command. |
* This protocol is called "old" because the ARB is in the process of |
* defining a new protocol, which will probably be called wither "new" or |
* "vbo", to support multiple texture coordinate arrays, generic attributes, |
* and vertex buffer objects. |
* |
* \author Ian Romanick <ian.d.romanick@intel.com> |
*/ |
|
static void emit_DrawArrays_none(GLenum mode, GLint first, GLsizei count); |
static void emit_DrawArrays_old(GLenum mode, GLint first, GLsizei count); |
|
static void emit_DrawElements_none(GLenum mode, GLsizei count, GLenum type, |
const GLvoid * indices); |
static void emit_DrawElements_old(GLenum mode, GLsizei count, GLenum type, |
const GLvoid * indices); |
|
|
static GLubyte *emit_element_none(GLubyte * dst, |
const struct array_state_vector *arrays, |
unsigned index); |
static GLubyte *emit_element_old(GLubyte * dst, |
const struct array_state_vector *arrays, |
unsigned index); |
static struct array_state *get_array_entry(const struct array_state_vector |
*arrays, GLenum key, |
unsigned index); |
static void fill_array_info_cache(struct array_state_vector *arrays); |
static GLboolean validate_mode(struct glx_context * gc, GLenum mode); |
static GLboolean validate_count(struct glx_context * gc, GLsizei count); |
static GLboolean validate_type(struct glx_context * gc, GLenum type); |
|
|
/** |
* Table of sizes, in bytes, of a GL types. All of the type enums are be in |
* the range 0x1400 - 0x140F. That includes types added by extensions (i.e., |
* \c GL_HALF_FLOAT_NV). This elements of this table correspond to the |
* type enums masked with 0x0f. |
* |
* \notes |
* \c GL_HALF_FLOAT_NV is not included. Neither are \c GL_2_BYTES, |
* \c GL_3_BYTES, or \c GL_4_BYTES. |
*/ |
const GLuint __glXTypeSize_table[16] = { |
1, 1, 2, 2, 4, 4, 4, 0, 0, 0, 8, 0, 0, 0, 0, 0 |
}; |
|
|
/** |
* Free the per-context array state that was allocated with |
* __glXInitVertexArrayState(). |
*/ |
void |
__glXFreeVertexArrayState(struct glx_context * gc) |
{ |
__GLXattribute *state = (__GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
|
if (arrays) { |
free(arrays->stack); |
arrays->stack = NULL; |
free(arrays->arrays); |
arrays->arrays = NULL; |
free(arrays); |
state->array_state = NULL; |
} |
} |
|
|
/** |
* Initialize vertex array state of a GLX context. |
* |
* \param gc GLX context whose vertex array state is to be initialized. |
* |
* \warning |
* This function may only be called after struct glx_context::gl_extension_bits, |
* struct glx_context::server_minor, and __GLXcontext::server_major have been |
* initialized. These values are used to determine what vertex arrays are |
* supported. |
*/ |
void |
__glXInitVertexArrayState(struct glx_context * gc) |
{ |
__GLXattribute *state = (__GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays; |
|
unsigned array_count; |
int texture_units = 1, vertex_program_attribs = 0; |
unsigned i, j; |
|
GLboolean got_fog = GL_FALSE; |
GLboolean got_secondary_color = GL_FALSE; |
|
|
arrays = calloc(1, sizeof(struct array_state_vector)); |
|
if (arrays == NULL) { |
__glXSetError(gc, GL_OUT_OF_MEMORY); |
return; |
} |
|
arrays->old_DrawArrays_possible = !state->NoDrawArraysProtocol; |
arrays->new_DrawArrays_possible = GL_FALSE; |
arrays->DrawArrays = NULL; |
|
arrays->active_texture_unit = 0; |
|
|
/* Determine how many arrays are actually needed. Only arrays that |
* are supported by the server are create. For example, if the server |
* supports only 2 texture units, then only 2 texture coordinate arrays |
* are created. |
* |
* At the very least, GL_VERTEX_ARRAY, GL_NORMAL_ARRAY, |
* GL_COLOR_ARRAY, GL_INDEX_ARRAY, GL_TEXTURE_COORD_ARRAY, and |
* GL_EDGE_FLAG_ARRAY are supported. |
*/ |
|
array_count = 5; |
|
if (__glExtensionBitIsEnabled(gc, GL_EXT_fog_coord_bit) |
|| (gc->server_major > 1) || (gc->server_minor >= 4)) { |
got_fog = GL_TRUE; |
array_count++; |
} |
|
if (__glExtensionBitIsEnabled(gc, GL_EXT_secondary_color_bit) |
|| (gc->server_major > 1) || (gc->server_minor >= 4)) { |
got_secondary_color = GL_TRUE; |
array_count++; |
} |
|
if (__glExtensionBitIsEnabled(gc, GL_ARB_multitexture_bit) |
|| (gc->server_major > 1) || (gc->server_minor >= 3)) { |
__indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &texture_units); |
} |
|
if (__glExtensionBitIsEnabled(gc, GL_ARB_vertex_program_bit)) { |
__indirect_glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, |
GL_MAX_PROGRAM_ATTRIBS_ARB, |
&vertex_program_attribs); |
} |
|
arrays->num_texture_units = texture_units; |
arrays->num_vertex_program_attribs = vertex_program_attribs; |
array_count += texture_units + vertex_program_attribs; |
arrays->num_arrays = array_count; |
arrays->arrays = calloc(array_count, sizeof(struct array_state)); |
|
if (arrays->arrays == NULL) { |
free(arrays); |
__glXSetError(gc, GL_OUT_OF_MEMORY); |
return; |
} |
|
arrays->arrays[0].data_type = GL_FLOAT; |
arrays->arrays[0].count = 3; |
arrays->arrays[0].key = GL_NORMAL_ARRAY; |
arrays->arrays[0].normalized = GL_TRUE; |
arrays->arrays[0].old_DrawArrays_possible = GL_TRUE; |
|
arrays->arrays[1].data_type = GL_FLOAT; |
arrays->arrays[1].count = 4; |
arrays->arrays[1].key = GL_COLOR_ARRAY; |
arrays->arrays[1].normalized = GL_TRUE; |
arrays->arrays[1].old_DrawArrays_possible = GL_TRUE; |
|
arrays->arrays[2].data_type = GL_FLOAT; |
arrays->arrays[2].count = 1; |
arrays->arrays[2].key = GL_INDEX_ARRAY; |
arrays->arrays[2].old_DrawArrays_possible = GL_TRUE; |
|
arrays->arrays[3].data_type = GL_UNSIGNED_BYTE; |
arrays->arrays[3].count = 1; |
arrays->arrays[3].key = GL_EDGE_FLAG_ARRAY; |
arrays->arrays[3].old_DrawArrays_possible = GL_TRUE; |
|
for (i = 0; i < texture_units; i++) { |
arrays->arrays[4 + i].data_type = GL_FLOAT; |
arrays->arrays[4 + i].count = 4; |
arrays->arrays[4 + i].key = GL_TEXTURE_COORD_ARRAY; |
|
arrays->arrays[4 + i].old_DrawArrays_possible = (i == 0); |
arrays->arrays[4 + i].index = i; |
|
arrays->arrays[4 + i].header[1] = i + GL_TEXTURE0; |
} |
|
i = 4 + texture_units; |
|
if (got_fog) { |
arrays->arrays[i].data_type = GL_FLOAT; |
arrays->arrays[i].count = 1; |
arrays->arrays[i].key = GL_FOG_COORDINATE_ARRAY; |
arrays->arrays[i].old_DrawArrays_possible = GL_TRUE; |
i++; |
} |
|
if (got_secondary_color) { |
arrays->arrays[i].data_type = GL_FLOAT; |
arrays->arrays[i].count = 3; |
arrays->arrays[i].key = GL_SECONDARY_COLOR_ARRAY; |
arrays->arrays[i].old_DrawArrays_possible = GL_TRUE; |
arrays->arrays[i].normalized = GL_TRUE; |
i++; |
} |
|
|
for (j = 0; j < vertex_program_attribs; j++) { |
const unsigned idx = (vertex_program_attribs - (j + 1)); |
|
|
arrays->arrays[idx + i].data_type = GL_FLOAT; |
arrays->arrays[idx + i].count = 4; |
arrays->arrays[idx + i].key = GL_VERTEX_ATTRIB_ARRAY_POINTER; |
|
arrays->arrays[idx + i].old_DrawArrays_possible = 0; |
arrays->arrays[idx + i].index = idx; |
|
arrays->arrays[idx + i].header[1] = idx; |
} |
|
i += vertex_program_attribs; |
|
|
/* Vertex array *must* be last because of the way that |
* emit_DrawArrays_none works. |
*/ |
|
arrays->arrays[i].data_type = GL_FLOAT; |
arrays->arrays[i].count = 4; |
arrays->arrays[i].key = GL_VERTEX_ARRAY; |
arrays->arrays[i].old_DrawArrays_possible = GL_TRUE; |
|
assert((i + 1) == arrays->num_arrays); |
|
arrays->stack_index = 0; |
arrays->stack = malloc(sizeof(struct array_stack_state) |
* arrays->num_arrays |
* __GL_CLIENT_ATTRIB_STACK_DEPTH); |
|
if (arrays->stack == NULL) { |
free(arrays->arrays); |
free(arrays); |
__glXSetError(gc, GL_OUT_OF_MEMORY); |
return; |
} |
|
/* Everything went ok so we put vertex array state in place |
* in context. |
*/ |
state->array_state = arrays; |
} |
|
|
/** |
* Calculate the size of a single vertex for the "none" protocol. This is |
* essentially the size of all the immediate-mode commands required to |
* implement the enabled vertex arrays. |
*/ |
static size_t |
calculate_single_vertex_size_none(const struct array_state_vector *arrays) |
{ |
size_t single_vertex_size = 0; |
unsigned i; |
|
|
for (i = 0; i < arrays->num_arrays; i++) { |
if (arrays->arrays[i].enabled) { |
single_vertex_size += ((uint16_t *) arrays->arrays[i].header)[0]; |
} |
} |
|
return single_vertex_size; |
} |
|
|
/** |
* Emit a single element using non-DrawArrays protocol. |
*/ |
GLubyte * |
emit_element_none(GLubyte * dst, |
const struct array_state_vector * arrays, unsigned index) |
{ |
unsigned i; |
|
|
for (i = 0; i < arrays->num_arrays; i++) { |
if (arrays->arrays[i].enabled) { |
const size_t offset = index * arrays->arrays[i].true_stride; |
|
/* The generic attributes can have more data than is in the |
* elements. This is because a vertex array can be a 2 element, |
* normalized, unsigned short, but the "closest" immediate mode |
* protocol is for a 4Nus. Since the sizes are small, the |
* performance impact on modern processors should be negligible. |
*/ |
(void) memset(dst, 0, ((uint16_t *) arrays->arrays[i].header)[0]); |
|
(void) memcpy(dst, arrays->arrays[i].header, |
arrays->arrays[i].header_size); |
|
dst += arrays->arrays[i].header_size; |
|
(void) memcpy(dst, ((GLubyte *) arrays->arrays[i].data) + offset, |
arrays->arrays[i].element_size); |
|
dst += __GLX_PAD(arrays->arrays[i].element_size); |
} |
} |
|
return dst; |
} |
|
|
/** |
* Emit a single element using "old" DrawArrays protocol from |
* EXT_vertex_arrays / OpenGL 1.1. |
*/ |
GLubyte * |
emit_element_old(GLubyte * dst, |
const struct array_state_vector * arrays, unsigned index) |
{ |
unsigned i; |
|
|
for (i = 0; i < arrays->num_arrays; i++) { |
if (arrays->arrays[i].enabled) { |
const size_t offset = index * arrays->arrays[i].true_stride; |
|
(void) memcpy(dst, ((GLubyte *) arrays->arrays[i].data) + offset, |
arrays->arrays[i].element_size); |
|
dst += __GLX_PAD(arrays->arrays[i].element_size); |
} |
} |
|
return dst; |
} |
|
|
struct array_state * |
get_array_entry(const struct array_state_vector *arrays, |
GLenum key, unsigned index) |
{ |
unsigned i; |
|
for (i = 0; i < arrays->num_arrays; i++) { |
if ((arrays->arrays[i].key == key) |
&& (arrays->arrays[i].index == index)) { |
return &arrays->arrays[i]; |
} |
} |
|
return NULL; |
} |
|
|
static GLboolean |
allocate_array_info_cache(struct array_state_vector *arrays, |
size_t required_size) |
{ |
#define MAX_HEADER_SIZE 20 |
if (arrays->array_info_cache_buffer_size < required_size) { |
GLubyte *temp = realloc(arrays->array_info_cache_base, |
required_size + MAX_HEADER_SIZE); |
|
if (temp == NULL) { |
return GL_FALSE; |
} |
|
arrays->array_info_cache_base = temp; |
arrays->array_info_cache = temp + MAX_HEADER_SIZE; |
arrays->array_info_cache_buffer_size = required_size; |
} |
|
arrays->array_info_cache_size = required_size; |
return GL_TRUE; |
} |
|
|
/** |
*/ |
void |
fill_array_info_cache(struct array_state_vector *arrays) |
{ |
GLboolean old_DrawArrays_possible; |
unsigned i; |
|
|
/* Determine how many arrays are enabled. |
*/ |
|
arrays->enabled_client_array_count = 0; |
old_DrawArrays_possible = arrays->old_DrawArrays_possible; |
for (i = 0; i < arrays->num_arrays; i++) { |
if (arrays->arrays[i].enabled) { |
arrays->enabled_client_array_count++; |
old_DrawArrays_possible &= arrays->arrays[i].old_DrawArrays_possible; |
} |
} |
|
if (arrays->new_DrawArrays_possible) { |
assert(!arrays->new_DrawArrays_possible); |
} |
else if (old_DrawArrays_possible) { |
const size_t required_size = arrays->enabled_client_array_count * 12; |
uint32_t *info; |
|
|
if (!allocate_array_info_cache(arrays, required_size)) { |
return; |
} |
|
|
info = (uint32_t *) arrays->array_info_cache; |
for (i = 0; i < arrays->num_arrays; i++) { |
if (arrays->arrays[i].enabled) { |
*(info++) = arrays->arrays[i].data_type; |
*(info++) = arrays->arrays[i].count; |
*(info++) = arrays->arrays[i].key; |
} |
} |
|
arrays->DrawArrays = emit_DrawArrays_old; |
arrays->DrawElements = emit_DrawElements_old; |
} |
else { |
arrays->DrawArrays = emit_DrawArrays_none; |
arrays->DrawElements = emit_DrawElements_none; |
} |
|
arrays->array_info_cache_valid = GL_TRUE; |
} |
|
|
/** |
* Emit a \c glDrawArrays command using the "none" protocol. That is, |
* emit immediate-mode commands that are equivalent to the requiested |
* \c glDrawArrays command. This is used with servers that don't support |
* the OpenGL 1.1 / EXT_vertex_arrays DrawArrays protocol or in cases where |
* vertex state is enabled that is not compatible with that protocol. |
*/ |
void |
emit_DrawArrays_none(GLenum mode, GLint first, GLsizei count) |
{ |
struct glx_context *gc = __glXGetCurrentContext(); |
const __GLXattribute *state = |
(const __GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
|
size_t single_vertex_size; |
GLubyte *pc; |
unsigned i; |
static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin }; |
static const uint16_t end_cmd[2] = { 4, X_GLrop_End }; |
|
|
single_vertex_size = calculate_single_vertex_size_none(arrays); |
|
pc = gc->pc; |
|
(void) memcpy(pc, begin_cmd, 4); |
*(int *) (pc + 4) = mode; |
|
pc += 8; |
|
for (i = 0; i < count; i++) { |
if ((pc + single_vertex_size) >= gc->bufEnd) { |
pc = __glXFlushRenderBuffer(gc, pc); |
} |
|
pc = emit_element_none(pc, arrays, first + i); |
} |
|
if ((pc + 4) >= gc->bufEnd) { |
pc = __glXFlushRenderBuffer(gc, pc); |
} |
|
(void) memcpy(pc, end_cmd, 4); |
pc += 4; |
|
gc->pc = pc; |
if (gc->pc > gc->limit) { |
(void) __glXFlushRenderBuffer(gc, gc->pc); |
} |
} |
|
|
/** |
* Emit the header data for the GL 1.1 / EXT_vertex_arrays DrawArrays |
* protocol. |
* |
* \param gc GLX context. |
* \param arrays Array state. |
* \param elements_per_request Location to store the number of elements that |
* can fit in a single Render / RenderLarge |
* command. |
* \param total_request Total number of requests for a RenderLarge |
* command. If a Render command is used, this |
* will be zero. |
* \param mode Drawing mode. |
* \param count Number of vertices. |
* |
* \returns |
* A pointer to the buffer for array data. |
*/ |
static GLubyte * |
emit_DrawArrays_header_old(struct glx_context * gc, |
struct array_state_vector *arrays, |
size_t * elements_per_request, |
unsigned int *total_requests, |
GLenum mode, GLsizei count) |
{ |
size_t command_size; |
size_t single_vertex_size; |
const unsigned header_size = 16; |
unsigned i; |
GLubyte *pc; |
|
|
/* Determine the size of the whole command. This includes the header, |
* the ARRAY_INFO data and the array data. Once this size is calculated, |
* it will be known whether a Render or RenderLarge command is needed. |
*/ |
|
single_vertex_size = 0; |
for (i = 0; i < arrays->num_arrays; i++) { |
if (arrays->arrays[i].enabled) { |
single_vertex_size += __GLX_PAD(arrays->arrays[i].element_size); |
} |
} |
|
command_size = arrays->array_info_cache_size + header_size |
+ (single_vertex_size * count); |
|
|
/* Write the header for either a Render command or a RenderLarge |
* command. After the header is written, write the ARRAY_INFO data. |
*/ |
|
if (command_size > gc->maxSmallRenderCommandSize) { |
/* maxSize is the maximum amount of data can be stuffed into a single |
* packet. sz_xGLXRenderReq is added because bufSize is the maximum |
* packet size minus sz_xGLXRenderReq. |
*/ |
const size_t maxSize = (gc->bufSize + sz_xGLXRenderReq) |
- sz_xGLXRenderLargeReq; |
unsigned vertex_requests; |
|
|
/* Calculate the number of data packets that will be required to send |
* the whole command. To do this, the number of verticies that |
* will fit in a single buffer must be calculated. |
* |
* The important value here is elements_per_request. This is the |
* number of complete array elements that will fit in a single |
* buffer. There may be some wasted space at the end of the buffer, |
* but splitting elements across buffer boundries would be painful. |
*/ |
|
elements_per_request[0] = maxSize / single_vertex_size; |
|
vertex_requests = (count + elements_per_request[0] - 1) |
/ elements_per_request[0]; |
|
*total_requests = vertex_requests + 1; |
|
|
__glXFlushRenderBuffer(gc, gc->pc); |
|
command_size += 4; |
|
pc = ((GLubyte *) arrays->array_info_cache) - (header_size + 4); |
*(uint32_t *) (pc + 0) = command_size; |
*(uint32_t *) (pc + 4) = X_GLrop_DrawArrays; |
*(uint32_t *) (pc + 8) = count; |
*(uint32_t *) (pc + 12) = arrays->enabled_client_array_count; |
*(uint32_t *) (pc + 16) = mode; |
|
__glXSendLargeChunk(gc, 1, *total_requests, pc, |
header_size + 4 + arrays->array_info_cache_size); |
|
pc = gc->pc; |
} |
else { |
if ((gc->pc + command_size) >= gc->bufEnd) { |
(void) __glXFlushRenderBuffer(gc, gc->pc); |
} |
|
pc = gc->pc; |
*(uint16_t *) (pc + 0) = command_size; |
*(uint16_t *) (pc + 2) = X_GLrop_DrawArrays; |
*(uint32_t *) (pc + 4) = count; |
*(uint32_t *) (pc + 8) = arrays->enabled_client_array_count; |
*(uint32_t *) (pc + 12) = mode; |
|
pc += header_size; |
|
(void) memcpy(pc, arrays->array_info_cache, |
arrays->array_info_cache_size); |
pc += arrays->array_info_cache_size; |
|
*elements_per_request = count; |
*total_requests = 0; |
} |
|
|
return pc; |
} |
|
|
/** |
*/ |
void |
emit_DrawArrays_old(GLenum mode, GLint first, GLsizei count) |
{ |
struct glx_context *gc = __glXGetCurrentContext(); |
const __GLXattribute *state = |
(const __GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
|
GLubyte *pc; |
size_t elements_per_request; |
unsigned total_requests = 0; |
unsigned i; |
size_t total_sent = 0; |
|
|
pc = emit_DrawArrays_header_old(gc, arrays, &elements_per_request, |
&total_requests, mode, count); |
|
|
/* Write the arrays. |
*/ |
|
if (total_requests == 0) { |
assert(elements_per_request >= count); |
|
for (i = 0; i < count; i++) { |
pc = emit_element_old(pc, arrays, i + first); |
} |
|
assert(pc <= gc->bufEnd); |
|
gc->pc = pc; |
if (gc->pc > gc->limit) { |
(void) __glXFlushRenderBuffer(gc, gc->pc); |
} |
} |
else { |
unsigned req; |
|
|
for (req = 2; req <= total_requests; req++) { |
if (count < elements_per_request) { |
elements_per_request = count; |
} |
|
pc = gc->pc; |
for (i = 0; i < elements_per_request; i++) { |
pc = emit_element_old(pc, arrays, i + first); |
} |
|
first += elements_per_request; |
|
total_sent += (size_t) (pc - gc->pc); |
__glXSendLargeChunk(gc, req, total_requests, gc->pc, pc - gc->pc); |
|
count -= elements_per_request; |
} |
} |
} |
|
|
void |
emit_DrawElements_none(GLenum mode, GLsizei count, GLenum type, |
const GLvoid * indices) |
{ |
struct glx_context *gc = __glXGetCurrentContext(); |
const __GLXattribute *state = |
(const __GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin }; |
static const uint16_t end_cmd[2] = { 4, X_GLrop_End }; |
|
GLubyte *pc; |
size_t single_vertex_size; |
unsigned i; |
|
|
single_vertex_size = calculate_single_vertex_size_none(arrays); |
|
|
if ((gc->pc + single_vertex_size) >= gc->bufEnd) { |
gc->pc = __glXFlushRenderBuffer(gc, gc->pc); |
} |
|
pc = gc->pc; |
|
(void) memcpy(pc, begin_cmd, 4); |
*(int *) (pc + 4) = mode; |
|
pc += 8; |
|
for (i = 0; i < count; i++) { |
unsigned index = 0; |
|
if ((pc + single_vertex_size) >= gc->bufEnd) { |
pc = __glXFlushRenderBuffer(gc, pc); |
} |
|
switch (type) { |
case GL_UNSIGNED_INT: |
index = (unsigned) (((GLuint *) indices)[i]); |
break; |
case GL_UNSIGNED_SHORT: |
index = (unsigned) (((GLushort *) indices)[i]); |
break; |
case GL_UNSIGNED_BYTE: |
index = (unsigned) (((GLubyte *) indices)[i]); |
break; |
} |
pc = emit_element_none(pc, arrays, index); |
} |
|
if ((pc + 4) >= gc->bufEnd) { |
pc = __glXFlushRenderBuffer(gc, pc); |
} |
|
(void) memcpy(pc, end_cmd, 4); |
pc += 4; |
|
gc->pc = pc; |
if (gc->pc > gc->limit) { |
(void) __glXFlushRenderBuffer(gc, gc->pc); |
} |
} |
|
|
/** |
*/ |
void |
emit_DrawElements_old(GLenum mode, GLsizei count, GLenum type, |
const GLvoid * indices) |
{ |
struct glx_context *gc = __glXGetCurrentContext(); |
const __GLXattribute *state = |
(const __GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
|
GLubyte *pc; |
size_t elements_per_request; |
unsigned total_requests = 0; |
unsigned i; |
unsigned req; |
unsigned req_element = 0; |
|
|
pc = emit_DrawArrays_header_old(gc, arrays, &elements_per_request, |
&total_requests, mode, count); |
|
|
/* Write the arrays. |
*/ |
|
req = 2; |
while (count > 0) { |
if (count < elements_per_request) { |
elements_per_request = count; |
} |
|
switch (type) { |
case GL_UNSIGNED_INT:{ |
const GLuint *ui_ptr = (const GLuint *) indices + req_element; |
|
for (i = 0; i < elements_per_request; i++) { |
const GLint index = (GLint) * (ui_ptr++); |
pc = emit_element_old(pc, arrays, index); |
} |
break; |
} |
case GL_UNSIGNED_SHORT:{ |
const GLushort *us_ptr = (const GLushort *) indices + req_element; |
|
for (i = 0; i < elements_per_request; i++) { |
const GLint index = (GLint) * (us_ptr++); |
pc = emit_element_old(pc, arrays, index); |
} |
break; |
} |
case GL_UNSIGNED_BYTE:{ |
const GLubyte *ub_ptr = (const GLubyte *) indices + req_element; |
|
for (i = 0; i < elements_per_request; i++) { |
const GLint index = (GLint) * (ub_ptr++); |
pc = emit_element_old(pc, arrays, index); |
} |
break; |
} |
} |
|
if (total_requests != 0) { |
__glXSendLargeChunk(gc, req, total_requests, gc->pc, pc - gc->pc); |
pc = gc->pc; |
req++; |
} |
|
count -= elements_per_request; |
req_element += elements_per_request; |
} |
|
|
assert((total_requests == 0) || ((req - 1) == total_requests)); |
|
if (total_requests == 0) { |
assert(pc <= gc->bufEnd); |
|
gc->pc = pc; |
if (gc->pc > gc->limit) { |
(void) __glXFlushRenderBuffer(gc, gc->pc); |
} |
} |
} |
|
|
/** |
* Validate that the \c mode parameter to \c glDrawArrays, et. al. is valid. |
* If it is not valid, then an error code is set in the GLX context. |
* |
* \returns |
* \c GL_TRUE if the argument is valid, \c GL_FALSE if is not. |
*/ |
static GLboolean |
validate_mode(struct glx_context * gc, GLenum mode) |
{ |
switch (mode) { |
case GL_POINTS: |
case GL_LINE_STRIP: |
case GL_LINE_LOOP: |
case GL_LINES: |
case GL_TRIANGLE_STRIP: |
case GL_TRIANGLE_FAN: |
case GL_TRIANGLES: |
case GL_QUAD_STRIP: |
case GL_QUADS: |
case GL_POLYGON: |
break; |
default: |
__glXSetError(gc, GL_INVALID_ENUM); |
return GL_FALSE; |
} |
|
return GL_TRUE; |
} |
|
|
/** |
* Validate that the \c count parameter to \c glDrawArrays, et. al. is valid. |
* A value less than zero is invalid and will result in \c GL_INVALID_VALUE |
* being set. A value of zero will not result in an error being set, but |
* will result in \c GL_FALSE being returned. |
* |
* \returns |
* \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not. |
*/ |
static GLboolean |
validate_count(struct glx_context * gc, GLsizei count) |
{ |
if (count < 0) { |
__glXSetError(gc, GL_INVALID_VALUE); |
} |
|
return (count > 0); |
} |
|
|
/** |
* Validate that the \c type parameter to \c glDrawElements, et. al. is |
* valid. Only \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT, and |
* \c GL_UNSIGNED_INT are valid. |
* |
* \returns |
* \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not. |
*/ |
static GLboolean |
validate_type(struct glx_context * gc, GLenum type) |
{ |
switch (type) { |
case GL_UNSIGNED_INT: |
case GL_UNSIGNED_SHORT: |
case GL_UNSIGNED_BYTE: |
return GL_TRUE; |
default: |
__glXSetError(gc, GL_INVALID_ENUM); |
return GL_FALSE; |
} |
} |
|
|
void |
__indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count) |
{ |
struct glx_context *gc = __glXGetCurrentContext(); |
const __GLXattribute *state = |
(const __GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
|
|
if (validate_mode(gc, mode) && validate_count(gc, count)) { |
if (!arrays->array_info_cache_valid) { |
fill_array_info_cache(arrays); |
} |
|
arrays->DrawArrays(mode, first, count); |
} |
} |
|
|
void |
__indirect_glArrayElement(GLint index) |
{ |
struct glx_context *gc = __glXGetCurrentContext(); |
const __GLXattribute *state = |
(const __GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
|
size_t single_vertex_size; |
|
|
single_vertex_size = calculate_single_vertex_size_none(arrays); |
|
if ((gc->pc + single_vertex_size) >= gc->bufEnd) { |
gc->pc = __glXFlushRenderBuffer(gc, gc->pc); |
} |
|
gc->pc = emit_element_none(gc->pc, arrays, index); |
|
if (gc->pc > gc->limit) { |
(void) __glXFlushRenderBuffer(gc, gc->pc); |
} |
} |
|
|
void |
__indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, |
const GLvoid * indices) |
{ |
struct glx_context *gc = __glXGetCurrentContext(); |
const __GLXattribute *state = |
(const __GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
|
|
if (validate_mode(gc, mode) && validate_count(gc, count) |
&& validate_type(gc, type)) { |
if (!arrays->array_info_cache_valid) { |
fill_array_info_cache(arrays); |
} |
|
arrays->DrawElements(mode, count, type, indices); |
} |
} |
|
|
void |
__indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, |
GLsizei count, GLenum type, |
const GLvoid * indices) |
{ |
struct glx_context *gc = __glXGetCurrentContext(); |
const __GLXattribute *state = |
(const __GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
|
|
if (validate_mode(gc, mode) && validate_count(gc, count) |
&& validate_type(gc, type)) { |
if (end < start) { |
__glXSetError(gc, GL_INVALID_VALUE); |
return; |
} |
|
if (!arrays->array_info_cache_valid) { |
fill_array_info_cache(arrays); |
} |
|
arrays->DrawElements(mode, count, type, indices); |
} |
} |
|
|
void |
__indirect_glMultiDrawArrays(GLenum mode, const GLint *first, |
const GLsizei *count, GLsizei primcount) |
{ |
struct glx_context *gc = __glXGetCurrentContext(); |
const __GLXattribute *state = |
(const __GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
GLsizei i; |
|
|
if (validate_mode(gc, mode)) { |
if (!arrays->array_info_cache_valid) { |
fill_array_info_cache(arrays); |
} |
|
for (i = 0; i < primcount; i++) { |
if (validate_count(gc, count[i])) { |
arrays->DrawArrays(mode, first[i], count[i]); |
} |
} |
} |
} |
|
|
void |
__indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, |
GLenum type, const GLvoid * const * indices, |
GLsizei primcount) |
{ |
struct glx_context *gc = __glXGetCurrentContext(); |
const __GLXattribute *state = |
(const __GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
GLsizei i; |
|
|
if (validate_mode(gc, mode) && validate_type(gc, type)) { |
if (!arrays->array_info_cache_valid) { |
fill_array_info_cache(arrays); |
} |
|
for (i = 0; i < primcount; i++) { |
if (validate_count(gc, count[i])) { |
arrays->DrawElements(mode, count[i], type, indices[i]); |
} |
} |
} |
} |
|
|
#define COMMON_ARRAY_DATA_INIT(a, PTR, TYPE, STRIDE, COUNT, NORMALIZED, HDR_SIZE, OPCODE) \ |
do { \ |
(a)->data = PTR; \ |
(a)->data_type = TYPE; \ |
(a)->user_stride = STRIDE; \ |
(a)->count = COUNT; \ |
(a)->normalized = NORMALIZED; \ |
\ |
(a)->element_size = __glXTypeSize( TYPE ) * COUNT; \ |
(a)->true_stride = (STRIDE == 0) \ |
? (a)->element_size : STRIDE; \ |
\ |
(a)->header_size = HDR_SIZE; \ |
((uint16_t *) (a)->header)[0] = __GLX_PAD((a)->header_size + (a)->element_size); \ |
((uint16_t *) (a)->header)[1] = OPCODE; \ |
} while(0) |
|
|
void |
__indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, |
const GLvoid * pointer) |
{ |
static const uint16_t short_ops[5] = { |
0, 0, X_GLrop_Vertex2sv, X_GLrop_Vertex3sv, X_GLrop_Vertex4sv |
}; |
static const uint16_t int_ops[5] = { |
0, 0, X_GLrop_Vertex2iv, X_GLrop_Vertex3iv, X_GLrop_Vertex4iv |
}; |
static const uint16_t float_ops[5] = { |
0, 0, X_GLrop_Vertex2fv, X_GLrop_Vertex3fv, X_GLrop_Vertex4fv |
}; |
static const uint16_t double_ops[5] = { |
0, 0, X_GLrop_Vertex2dv, X_GLrop_Vertex3dv, X_GLrop_Vertex4dv |
}; |
uint16_t opcode; |
struct glx_context *gc = __glXGetCurrentContext(); |
__GLXattribute *state = (__GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
struct array_state *a; |
|
|
if (size < 2 || size > 4 || stride < 0) { |
__glXSetError(gc, GL_INVALID_VALUE); |
return; |
} |
|
switch (type) { |
case GL_SHORT: |
opcode = short_ops[size]; |
break; |
case GL_INT: |
opcode = int_ops[size]; |
break; |
case GL_FLOAT: |
opcode = float_ops[size]; |
break; |
case GL_DOUBLE: |
opcode = double_ops[size]; |
break; |
default: |
__glXSetError(gc, GL_INVALID_ENUM); |
return; |
} |
|
a = get_array_entry(arrays, GL_VERTEX_ARRAY, 0); |
assert(a != NULL); |
COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_FALSE, 4, |
opcode); |
|
if (a->enabled) { |
arrays->array_info_cache_valid = GL_FALSE; |
} |
} |
|
|
void |
__indirect_glNormalPointer(GLenum type, GLsizei stride, |
const GLvoid * pointer) |
{ |
uint16_t opcode; |
struct glx_context *gc = __glXGetCurrentContext(); |
__GLXattribute *state = (__GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
struct array_state *a; |
|
|
if (stride < 0) { |
__glXSetError(gc, GL_INVALID_VALUE); |
return; |
} |
|
switch (type) { |
case GL_BYTE: |
opcode = X_GLrop_Normal3bv; |
break; |
case GL_SHORT: |
opcode = X_GLrop_Normal3sv; |
break; |
case GL_INT: |
opcode = X_GLrop_Normal3iv; |
break; |
case GL_FLOAT: |
opcode = X_GLrop_Normal3fv; |
break; |
case GL_DOUBLE: |
opcode = X_GLrop_Normal3dv; |
break; |
default: |
__glXSetError(gc, GL_INVALID_ENUM); |
return; |
} |
|
a = get_array_entry(arrays, GL_NORMAL_ARRAY, 0); |
assert(a != NULL); |
COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, 3, GL_TRUE, 4, opcode); |
|
if (a->enabled) { |
arrays->array_info_cache_valid = GL_FALSE; |
} |
} |
|
|
void |
__indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, |
const GLvoid * pointer) |
{ |
static const uint16_t byte_ops[5] = { |
0, 0, 0, X_GLrop_Color3bv, X_GLrop_Color4bv |
}; |
static const uint16_t ubyte_ops[5] = { |
0, 0, 0, X_GLrop_Color3ubv, X_GLrop_Color4ubv |
}; |
static const uint16_t short_ops[5] = { |
0, 0, 0, X_GLrop_Color3sv, X_GLrop_Color4sv |
}; |
static const uint16_t ushort_ops[5] = { |
0, 0, 0, X_GLrop_Color3usv, X_GLrop_Color4usv |
}; |
static const uint16_t int_ops[5] = { |
0, 0, 0, X_GLrop_Color3iv, X_GLrop_Color4iv |
}; |
static const uint16_t uint_ops[5] = { |
0, 0, 0, X_GLrop_Color3uiv, X_GLrop_Color4uiv |
}; |
static const uint16_t float_ops[5] = { |
0, 0, 0, X_GLrop_Color3fv, X_GLrop_Color4fv |
}; |
static const uint16_t double_ops[5] = { |
0, 0, 0, X_GLrop_Color3dv, X_GLrop_Color4dv |
}; |
uint16_t opcode; |
struct glx_context *gc = __glXGetCurrentContext(); |
__GLXattribute *state = (__GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
struct array_state *a; |
|
|
if (size < 3 || size > 4 || stride < 0) { |
__glXSetError(gc, GL_INVALID_VALUE); |
return; |
} |
|
switch (type) { |
case GL_BYTE: |
opcode = byte_ops[size]; |
break; |
case GL_UNSIGNED_BYTE: |
opcode = ubyte_ops[size]; |
break; |
case GL_SHORT: |
opcode = short_ops[size]; |
break; |
case GL_UNSIGNED_SHORT: |
opcode = ushort_ops[size]; |
break; |
case GL_INT: |
opcode = int_ops[size]; |
break; |
case GL_UNSIGNED_INT: |
opcode = uint_ops[size]; |
break; |
case GL_FLOAT: |
opcode = float_ops[size]; |
break; |
case GL_DOUBLE: |
opcode = double_ops[size]; |
break; |
default: |
__glXSetError(gc, GL_INVALID_ENUM); |
return; |
} |
|
a = get_array_entry(arrays, GL_COLOR_ARRAY, 0); |
assert(a != NULL); |
COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_TRUE, 4, opcode); |
|
if (a->enabled) { |
arrays->array_info_cache_valid = GL_FALSE; |
} |
} |
|
|
void |
__indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer) |
{ |
uint16_t opcode; |
struct glx_context *gc = __glXGetCurrentContext(); |
__GLXattribute *state = (__GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
struct array_state *a; |
|
|
if (stride < 0) { |
__glXSetError(gc, GL_INVALID_VALUE); |
return; |
} |
|
switch (type) { |
case GL_UNSIGNED_BYTE: |
opcode = X_GLrop_Indexubv; |
break; |
case GL_SHORT: |
opcode = X_GLrop_Indexsv; |
break; |
case GL_INT: |
opcode = X_GLrop_Indexiv; |
break; |
case GL_FLOAT: |
opcode = X_GLrop_Indexfv; |
break; |
case GL_DOUBLE: |
opcode = X_GLrop_Indexdv; |
break; |
default: |
__glXSetError(gc, GL_INVALID_ENUM); |
return; |
} |
|
a = get_array_entry(arrays, GL_INDEX_ARRAY, 0); |
assert(a != NULL); |
COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, 1, GL_FALSE, 4, opcode); |
|
if (a->enabled) { |
arrays->array_info_cache_valid = GL_FALSE; |
} |
} |
|
|
void |
__indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer) |
{ |
struct glx_context *gc = __glXGetCurrentContext(); |
__GLXattribute *state = (__GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
struct array_state *a; |
|
|
if (stride < 0) { |
__glXSetError(gc, GL_INVALID_VALUE); |
return; |
} |
|
|
a = get_array_entry(arrays, GL_EDGE_FLAG_ARRAY, 0); |
assert(a != NULL); |
COMMON_ARRAY_DATA_INIT(a, pointer, GL_UNSIGNED_BYTE, stride, 1, GL_FALSE, |
4, X_GLrop_EdgeFlagv); |
|
if (a->enabled) { |
arrays->array_info_cache_valid = GL_FALSE; |
} |
} |
|
|
void |
__indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, |
const GLvoid * pointer) |
{ |
static const uint16_t short_ops[5] = { |
0, X_GLrop_TexCoord1sv, X_GLrop_TexCoord2sv, X_GLrop_TexCoord3sv, |
X_GLrop_TexCoord4sv |
}; |
static const uint16_t int_ops[5] = { |
0, X_GLrop_TexCoord1iv, X_GLrop_TexCoord2iv, X_GLrop_TexCoord3iv, |
X_GLrop_TexCoord4iv |
}; |
static const uint16_t float_ops[5] = { |
0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2fv, X_GLrop_TexCoord3fv, |
X_GLrop_TexCoord4fv |
}; |
static const uint16_t double_ops[5] = { |
0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2dv, X_GLrop_TexCoord3dv, |
X_GLrop_TexCoord4dv |
}; |
|
static const uint16_t mshort_ops[5] = { |
0, X_GLrop_MultiTexCoord1svARB, X_GLrop_MultiTexCoord2svARB, |
X_GLrop_MultiTexCoord3svARB, X_GLrop_MultiTexCoord4svARB |
}; |
static const uint16_t mint_ops[5] = { |
0, X_GLrop_MultiTexCoord1ivARB, X_GLrop_MultiTexCoord2ivARB, |
X_GLrop_MultiTexCoord3ivARB, X_GLrop_MultiTexCoord4ivARB |
}; |
static const uint16_t mfloat_ops[5] = { |
0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2fvARB, |
X_GLrop_MultiTexCoord3fvARB, X_GLrop_MultiTexCoord4fvARB |
}; |
static const uint16_t mdouble_ops[5] = { |
0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2dvARB, |
X_GLrop_MultiTexCoord3dvARB, X_GLrop_MultiTexCoord4dvARB |
}; |
|
uint16_t opcode; |
struct glx_context *gc = __glXGetCurrentContext(); |
__GLXattribute *state = (__GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
struct array_state *a; |
unsigned header_size; |
unsigned index; |
|
|
if (size < 1 || size > 4 || stride < 0) { |
__glXSetError(gc, GL_INVALID_VALUE); |
return; |
} |
|
index = arrays->active_texture_unit; |
if (index == 0) { |
switch (type) { |
case GL_SHORT: |
opcode = short_ops[size]; |
break; |
case GL_INT: |
opcode = int_ops[size]; |
break; |
case GL_FLOAT: |
opcode = float_ops[size]; |
break; |
case GL_DOUBLE: |
opcode = double_ops[size]; |
break; |
default: |
__glXSetError(gc, GL_INVALID_ENUM); |
return; |
} |
|
header_size = 4; |
} |
else { |
switch (type) { |
case GL_SHORT: |
opcode = mshort_ops[size]; |
break; |
case GL_INT: |
opcode = mint_ops[size]; |
break; |
case GL_FLOAT: |
opcode = mfloat_ops[size]; |
break; |
case GL_DOUBLE: |
opcode = mdouble_ops[size]; |
break; |
default: |
__glXSetError(gc, GL_INVALID_ENUM); |
return; |
} |
|
header_size = 8; |
} |
|
a = get_array_entry(arrays, GL_TEXTURE_COORD_ARRAY, index); |
assert(a != NULL); |
COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_FALSE, |
header_size, opcode); |
|
if (a->enabled) { |
arrays->array_info_cache_valid = GL_FALSE; |
} |
} |
|
|
void |
__indirect_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, |
const GLvoid * pointer) |
{ |
uint16_t opcode; |
struct glx_context *gc = __glXGetCurrentContext(); |
__GLXattribute *state = (__GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
struct array_state *a; |
|
|
if (size != 3 || stride < 0) { |
__glXSetError(gc, GL_INVALID_VALUE); |
return; |
} |
|
switch (type) { |
case GL_BYTE: |
opcode = 4126; |
break; |
case GL_UNSIGNED_BYTE: |
opcode = 4131; |
break; |
case GL_SHORT: |
opcode = 4127; |
break; |
case GL_UNSIGNED_SHORT: |
opcode = 4132; |
break; |
case GL_INT: |
opcode = 4128; |
break; |
case GL_UNSIGNED_INT: |
opcode = 4133; |
break; |
case GL_FLOAT: |
opcode = 4129; |
break; |
case GL_DOUBLE: |
opcode = 4130; |
break; |
default: |
__glXSetError(gc, GL_INVALID_ENUM); |
return; |
} |
|
a = get_array_entry(arrays, GL_SECONDARY_COLOR_ARRAY, 0); |
if (a == NULL) { |
__glXSetError(gc, GL_INVALID_OPERATION); |
return; |
} |
|
COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_TRUE, 4, opcode); |
|
if (a->enabled) { |
arrays->array_info_cache_valid = GL_FALSE; |
} |
} |
|
|
void |
__indirect_glFogCoordPointer(GLenum type, GLsizei stride, |
const GLvoid * pointer) |
{ |
uint16_t opcode; |
struct glx_context *gc = __glXGetCurrentContext(); |
__GLXattribute *state = (__GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
struct array_state *a; |
|
|
if (stride < 0) { |
__glXSetError(gc, GL_INVALID_VALUE); |
return; |
} |
|
switch (type) { |
case GL_FLOAT: |
opcode = 4124; |
break; |
case GL_DOUBLE: |
opcode = 4125; |
break; |
default: |
__glXSetError(gc, GL_INVALID_ENUM); |
return; |
} |
|
a = get_array_entry(arrays, GL_FOG_COORD_ARRAY, 0); |
if (a == NULL) { |
__glXSetError(gc, GL_INVALID_OPERATION); |
return; |
} |
|
COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, 1, GL_FALSE, 4, opcode); |
|
if (a->enabled) { |
arrays->array_info_cache_valid = GL_FALSE; |
} |
} |
|
|
void |
__indirect_glVertexAttribPointer(GLuint index, GLint size, |
GLenum type, GLboolean normalized, |
GLsizei stride, const GLvoid * pointer) |
{ |
static const uint16_t short_ops[5] = { 0, 4189, 4190, 4191, 4192 }; |
static const uint16_t float_ops[5] = { 0, 4193, 4194, 4195, 4196 }; |
static const uint16_t double_ops[5] = { 0, 4197, 4198, 4199, 4200 }; |
|
uint16_t opcode; |
struct glx_context *gc = __glXGetCurrentContext(); |
__GLXattribute *state = (__GLXattribute *) (gc->client_state_private); |
struct array_state_vector *arrays = state->array_state; |
struct array_state *a; |
unsigned true_immediate_count; |
unsigned true_immediate_size; |
|
|
if ((size < 1) || (size > 4) || (stride < 0) |
|| (index > arrays->num_vertex_program_attribs)) { |
__glXSetError(gc, GL_INVALID_VALUE); |
return; |
} |
|
if (normalized && (type != GL_FLOAT) && (type != GL_DOUBLE)) { |
switch (type) { |
case GL_BYTE: |
opcode = X_GLrop_VertexAttrib4NbvARB; |
break; |
case GL_UNSIGNED_BYTE: |
opcode = X_GLrop_VertexAttrib4NubvARB; |
break; |
case GL_SHORT: |
opcode = X_GLrop_VertexAttrib4NsvARB; |
break; |
case GL_UNSIGNED_SHORT: |
opcode = X_GLrop_VertexAttrib4NusvARB; |
break; |
case GL_INT: |
opcode = X_GLrop_VertexAttrib4NivARB; |
break; |
case GL_UNSIGNED_INT: |
opcode = X_GLrop_VertexAttrib4NuivARB; |
break; |
default: |
__glXSetError(gc, GL_INVALID_ENUM); |
return; |
} |
|
true_immediate_count = 4; |
} |
else { |
true_immediate_count = size; |
|
switch (type) { |
case GL_BYTE: |
opcode = X_GLrop_VertexAttrib4bvARB; |
true_immediate_count = 4; |
break; |
case GL_UNSIGNED_BYTE: |
opcode = X_GLrop_VertexAttrib4ubvARB; |
true_immediate_count = 4; |
break; |
case GL_SHORT: |
opcode = short_ops[size]; |
break; |
case GL_UNSIGNED_SHORT: |
opcode = X_GLrop_VertexAttrib4usvARB; |
true_immediate_count = 4; |
break; |
case GL_INT: |
opcode = X_GLrop_VertexAttrib4ivARB; |
true_immediate_count = 4; |
break; |
case GL_UNSIGNED_INT: |
opcode = X_GLrop_VertexAttrib4uivARB; |
true_immediate_count = 4; |
break; |
case GL_FLOAT: |
opcode = float_ops[size]; |
break; |
case GL_DOUBLE: |
opcode = double_ops[size]; |
break; |
default: |
__glXSetError(gc, GL_INVALID_ENUM); |
return; |
} |
} |
|
a = get_array_entry(arrays, GL_VERTEX_ATTRIB_ARRAY_POINTER, index); |
if (a == NULL) { |
__glXSetError(gc, GL_INVALID_OPERATION); |
return; |
} |
|
COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, normalized, 8, |
opcode); |
|
true_immediate_size = __glXTypeSize(type) * true_immediate_count; |
((uint16_t *) (a)->header)[0] = __GLX_PAD(a->header_size |
+ true_immediate_size); |
|
if (a->enabled) { |
arrays->array_info_cache_valid = GL_FALSE; |
} |
} |
|
|
/** |
* I don't have 100% confidence that this is correct. The different rules |
* about whether or not generic vertex attributes alias "classic" vertex |
* attributes (i.e., attrib1 ?= primary color) between ARB_vertex_program, |
* ARB_vertex_shader, and NV_vertex_program are a bit confusing. My |
* feeling is that the client-side doesn't have to worry about it. The |
* client just sends all the data to the server and lets the server deal |
* with it. |
*/ |
void |
__indirect_glVertexAttribPointerNV(GLuint index, GLint size, |
GLenum type, GLsizei stride, |
const GLvoid * pointer) |
{ |
struct glx_context *gc = __glXGetCurrentContext(); |
GLboolean normalized = GL_FALSE; |
|
|
switch (type) { |
case GL_UNSIGNED_BYTE: |
if (size != 4) { |
__glXSetError(gc, GL_INVALID_VALUE); |
return; |
} |
normalized = GL_TRUE; |
|
case GL_SHORT: |
case GL_FLOAT: |
case GL_DOUBLE: |
__indirect_glVertexAttribPointer(index, size, type, |
normalized, stride, pointer); |
return; |
default: |
__glXSetError(gc, GL_INVALID_ENUM); |
return; |
} |
} |
|
|
void |
__indirect_glClientActiveTexture(GLenum texture) |
{ |
struct glx_context *const gc = __glXGetCurrentContext(); |
__GLXattribute *const state = |
(__GLXattribute *) (gc->client_state_private); |
struct array_state_vector *const arrays = state->array_state; |
const GLint unit = (GLint) texture - GL_TEXTURE0; |
|
|
if ((unit < 0) || (unit >= arrays->num_texture_units)) { |
__glXSetError(gc, GL_INVALID_ENUM); |
return; |
} |
|
arrays->active_texture_unit = unit; |
} |
|
|
/** |
* Modify the enable state for the selected array |
*/ |
GLboolean |
__glXSetArrayEnable(__GLXattribute * state, GLenum key, unsigned index, |
GLboolean enable) |
{ |
struct array_state_vector *arrays = state->array_state; |
struct array_state *a; |
|
|
/* Texture coordinate arrays have an implict index set when the |
* application calls glClientActiveTexture. |
*/ |
if (key == GL_TEXTURE_COORD_ARRAY) { |
index = arrays->active_texture_unit; |
} |
|
a = get_array_entry(arrays, key, index); |
|
if ((a != NULL) && (a->enabled != enable)) { |
a->enabled = enable; |
arrays->array_info_cache_valid = GL_FALSE; |
} |
|
return (a != NULL); |
} |
|
|
void |
__glXArrayDisableAll(__GLXattribute * state) |
{ |
struct array_state_vector *arrays = state->array_state; |
unsigned i; |
|
|
for (i = 0; i < arrays->num_arrays; i++) { |
arrays->arrays[i].enabled = GL_FALSE; |
} |
|
arrays->array_info_cache_valid = GL_FALSE; |
} |
|
|
/** |
*/ |
GLboolean |
__glXGetArrayEnable(const __GLXattribute * const state, |
GLenum key, unsigned index, GLintptr * dest) |
{ |
const struct array_state_vector *arrays = state->array_state; |
const struct array_state *a = |
get_array_entry((struct array_state_vector *) arrays, |
key, index); |
|
if (a != NULL) { |
*dest = (GLintptr) a->enabled; |
} |
|
return (a != NULL); |
} |
|
|
/** |
*/ |
GLboolean |
__glXGetArrayType(const __GLXattribute * const state, |
GLenum key, unsigned index, GLintptr * dest) |
{ |
const struct array_state_vector *arrays = state->array_state; |
const struct array_state *a = |
get_array_entry((struct array_state_vector *) arrays, |
key, index); |
|
if (a != NULL) { |
*dest = (GLintptr) a->data_type; |
} |
|
return (a != NULL); |
} |
|
|
/** |
*/ |
GLboolean |
__glXGetArraySize(const __GLXattribute * const state, |
GLenum key, unsigned index, GLintptr * dest) |
{ |
const struct array_state_vector *arrays = state->array_state; |
const struct array_state *a = |
get_array_entry((struct array_state_vector *) arrays, |
key, index); |
|
if (a != NULL) { |
*dest = (GLintptr) a->count; |
} |
|
return (a != NULL); |
} |
|
|
/** |
*/ |
GLboolean |
__glXGetArrayStride(const __GLXattribute * const state, |
GLenum key, unsigned index, GLintptr * dest) |
{ |
const struct array_state_vector *arrays = state->array_state; |
const struct array_state *a = |
get_array_entry((struct array_state_vector *) arrays, |
key, index); |
|
if (a != NULL) { |
*dest = (GLintptr) a->user_stride; |
} |
|
return (a != NULL); |
} |
|
|
/** |
*/ |
GLboolean |
__glXGetArrayPointer(const __GLXattribute * const state, |
GLenum key, unsigned index, void **dest) |
{ |
const struct array_state_vector *arrays = state->array_state; |
const struct array_state *a = |
get_array_entry((struct array_state_vector *) arrays, |
key, index); |
|
|
if (a != NULL) { |
*dest = (void *) (a->data); |
} |
|
return (a != NULL); |
} |
|
|
/** |
*/ |
GLboolean |
__glXGetArrayNormalized(const __GLXattribute * const state, |
GLenum key, unsigned index, GLintptr * dest) |
{ |
const struct array_state_vector *arrays = state->array_state; |
const struct array_state *a = |
get_array_entry((struct array_state_vector *) arrays, |
key, index); |
|
|
if (a != NULL) { |
*dest = (GLintptr) a->normalized; |
} |
|
return (a != NULL); |
} |
|
|
/** |
*/ |
GLuint |
__glXGetActiveTextureUnit(const __GLXattribute * const state) |
{ |
return state->array_state->active_texture_unit; |
} |
|
|
void |
__glXPushArrayState(__GLXattribute * state) |
{ |
struct array_state_vector *arrays = state->array_state; |
struct array_stack_state *stack = |
&arrays->stack[(arrays->stack_index * arrays->num_arrays)]; |
unsigned i; |
|
/* XXX are we pushing _all_ the necessary fields? */ |
for (i = 0; i < arrays->num_arrays; i++) { |
stack[i].data = arrays->arrays[i].data; |
stack[i].data_type = arrays->arrays[i].data_type; |
stack[i].user_stride = arrays->arrays[i].user_stride; |
stack[i].count = arrays->arrays[i].count; |
stack[i].key = arrays->arrays[i].key; |
stack[i].index = arrays->arrays[i].index; |
stack[i].enabled = arrays->arrays[i].enabled; |
} |
|
arrays->active_texture_unit_stack[arrays->stack_index] = |
arrays->active_texture_unit; |
|
arrays->stack_index++; |
} |
|
|
void |
__glXPopArrayState(__GLXattribute * state) |
{ |
struct array_state_vector *arrays = state->array_state; |
struct array_stack_state *stack; |
unsigned i; |
|
|
arrays->stack_index--; |
stack = &arrays->stack[(arrays->stack_index * arrays->num_arrays)]; |
|
for (i = 0; i < arrays->num_arrays; i++) { |
switch (stack[i].key) { |
case GL_NORMAL_ARRAY: |
__indirect_glNormalPointer(stack[i].data_type, |
stack[i].user_stride, stack[i].data); |
break; |
case GL_COLOR_ARRAY: |
__indirect_glColorPointer(stack[i].count, |
stack[i].data_type, |
stack[i].user_stride, stack[i].data); |
break; |
case GL_INDEX_ARRAY: |
__indirect_glIndexPointer(stack[i].data_type, |
stack[i].user_stride, stack[i].data); |
break; |
case GL_EDGE_FLAG_ARRAY: |
__indirect_glEdgeFlagPointer(stack[i].user_stride, stack[i].data); |
break; |
case GL_TEXTURE_COORD_ARRAY: |
arrays->active_texture_unit = stack[i].index; |
__indirect_glTexCoordPointer(stack[i].count, |
stack[i].data_type, |
stack[i].user_stride, stack[i].data); |
break; |
case GL_SECONDARY_COLOR_ARRAY: |
__indirect_glSecondaryColorPointer(stack[i].count, |
stack[i].data_type, |
stack[i].user_stride, |
stack[i].data); |
break; |
case GL_FOG_COORDINATE_ARRAY: |
__indirect_glFogCoordPointer(stack[i].data_type, |
stack[i].user_stride, stack[i].data); |
break; |
|
} |
|
__glXSetArrayEnable(state, stack[i].key, stack[i].index, |
stack[i].enabled); |
} |
|
arrays->active_texture_unit = |
arrays->active_texture_unit_stack[arrays->stack_index]; |
} |