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/* |
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com> |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* on the rights to use, copy, modify, merge, publish, distribute, sub |
* license, and/or sell copies of the Software, and to permit persons to whom |
* the Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
* USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
|
#include "device9.h" |
#include "volumetexture9.h" |
#include "nine_helpers.h" |
#include "nine_pipe.h" |
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#define DBG_CHANNEL DBG_VOLUMETEXTURE |
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static HRESULT |
NineVolumeTexture9_ctor( struct NineVolumeTexture9 *This, |
struct NineUnknownParams *pParams, |
UINT Width, UINT Height, UINT Depth, UINT Levels, |
DWORD Usage, |
D3DFORMAT Format, |
D3DPOOL Pool, |
HANDLE *pSharedHandle ) |
{ |
struct pipe_resource *info = &This->base.base.info; |
struct pipe_screen *screen = pParams->device->screen; |
enum pipe_format pf; |
unsigned l; |
D3DVOLUME_DESC voldesc; |
HRESULT hr; |
|
DBG("This=%p pParams=%p Width=%u Height=%u Depth=%u Levels=%u " |
"Usage=%d Format=%d Pool=%d pSharedHandle=%p\n", |
This, pParams, Width, Height, Depth, Levels, |
Usage, Format, Pool, pSharedHandle); |
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/* An IDirect3DVolume9 cannot be bound as a render target can it ? */ |
user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)), |
D3DERR_INVALIDCALL); |
user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL); |
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user_assert(!pSharedHandle, D3DERR_INVALIDCALL); /* TODO */ |
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pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_3D, 0, |
PIPE_BIND_SAMPLER_VIEW, FALSE); |
if (pf == PIPE_FORMAT_NONE) |
return D3DERR_INVALIDCALL; |
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/* We support ATI1 and ATI2 hacks only for 2D textures */ |
if (Format == D3DFMT_ATI1 || Format == D3DFMT_ATI2) |
return D3DERR_INVALIDCALL; |
|
info->screen = pParams->device->screen; |
info->target = PIPE_TEXTURE_3D; |
info->format = pf; |
info->width0 = Width; |
info->height0 = Height; |
info->depth0 = Depth; |
if (Levels) |
info->last_level = Levels - 1; |
else |
info->last_level = util_logbase2(MAX2(MAX2(Width, Height), Depth)); |
info->array_size = 1; |
info->nr_samples = 0; |
info->bind = PIPE_BIND_SAMPLER_VIEW; |
info->usage = PIPE_USAGE_DEFAULT; |
info->flags = 0; |
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if (Usage & D3DUSAGE_DYNAMIC) { |
info->usage = PIPE_USAGE_DYNAMIC; |
info->bind |= |
PIPE_BIND_TRANSFER_READ | |
PIPE_BIND_TRANSFER_WRITE; |
} |
if (Usage & D3DUSAGE_SOFTWAREPROCESSING) |
DBG("Application asked for Software Vertex Processing, " |
"but this is unimplemented\n"); |
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This->volumes = CALLOC(info->last_level + 1, sizeof(*This->volumes)); |
if (!This->volumes) |
return E_OUTOFMEMORY; |
This->base.pstype = 3; |
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hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, |
D3DRTYPE_VOLUMETEXTURE, Format, Pool, Usage); |
if (FAILED(hr)) |
return hr; |
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voldesc.Format = Format; |
voldesc.Type = D3DRTYPE_VOLUME; |
voldesc.Usage = Usage; |
voldesc.Pool = Pool; |
for (l = 0; l <= info->last_level; ++l) { |
voldesc.Width = u_minify(Width, l); |
voldesc.Height = u_minify(Height, l); |
voldesc.Depth = u_minify(Depth, l); |
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hr = NineVolume9_new(This->base.base.base.device, NineUnknown(This), |
This->base.base.resource, l, |
&voldesc, &This->volumes[l]); |
if (FAILED(hr)) |
return hr; |
} |
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return D3D_OK; |
} |
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static void |
NineVolumeTexture9_dtor( struct NineVolumeTexture9 *This ) |
{ |
unsigned l; |
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DBG("This=%p\n", This); |
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if (This->volumes) { |
for (l = 0; l < This->base.base.info.last_level; ++l) |
NineUnknown_Destroy(&This->volumes[l]->base); |
FREE(This->volumes); |
} |
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NineBaseTexture9_dtor(&This->base); |
} |
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HRESULT WINAPI |
NineVolumeTexture9_GetLevelDesc( struct NineVolumeTexture9 *This, |
UINT Level, |
D3DVOLUME_DESC *pDesc ) |
{ |
user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); |
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*pDesc = This->volumes[Level]->desc; |
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return D3D_OK; |
} |
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HRESULT WINAPI |
NineVolumeTexture9_GetVolumeLevel( struct NineVolumeTexture9 *This, |
UINT Level, |
IDirect3DVolume9 **ppVolumeLevel ) |
{ |
user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); |
|
NineUnknown_AddRef(NineUnknown(This->volumes[Level])); |
*ppVolumeLevel = (IDirect3DVolume9 *)This->volumes[Level]; |
|
return D3D_OK; |
} |
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HRESULT WINAPI |
NineVolumeTexture9_LockBox( struct NineVolumeTexture9 *This, |
UINT Level, |
D3DLOCKED_BOX *pLockedVolume, |
const D3DBOX *pBox, |
DWORD Flags ) |
{ |
DBG("This=%p Level=%u pLockedVolume=%p pBox=%p Flags=%d\n", |
This, Level, pLockedVolume, pBox, Flags); |
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user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); |
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return NineVolume9_LockBox(This->volumes[Level], pLockedVolume, pBox, |
Flags); |
} |
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HRESULT WINAPI |
NineVolumeTexture9_UnlockBox( struct NineVolumeTexture9 *This, |
UINT Level ) |
{ |
DBG("This=%p Level=%u\n", This, Level); |
|
user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); |
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return NineVolume9_UnlockBox(This->volumes[Level]); |
} |
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HRESULT WINAPI |
NineVolumeTexture9_AddDirtyBox( struct NineVolumeTexture9 *This, |
const D3DBOX *pDirtyBox ) |
{ |
DBG("This=%p pDirtybox=%p\n", This, pDirtyBox); |
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if (This->base.base.pool != D3DPOOL_MANAGED) { |
return D3D_OK; |
} |
This->base.managed.dirty = TRUE; |
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BASETEX_REGISTER_UPDATE(&This->base); |
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if (!pDirtyBox) { |
This->dirty_box.x = 0; |
This->dirty_box.y = 0; |
This->dirty_box.z = 0; |
This->dirty_box.width = This->base.base.info.width0; |
This->dirty_box.height = This->base.base.info.height0; |
This->dirty_box.depth = This->base.base.info.depth0; |
} else { |
struct pipe_box box; |
d3dbox_to_pipe_box(&box, pDirtyBox); |
u_box_union_3d(&This->dirty_box, &This->dirty_box, &box); |
This->dirty_box.x = MAX2(This->dirty_box.x, 0); |
This->dirty_box.y = MAX2(This->dirty_box.y, 0); |
This->dirty_box.z = MAX2(This->dirty_box.z, 0); |
This->dirty_box.width = MIN2(This->dirty_box.width, |
This->base.base.info.width0 - This->dirty_box.x); |
This->dirty_box.height = MIN2(This->dirty_box.height, |
This->base.base.info.height0 - This->dirty_box.y); |
This->dirty_box.depth = MIN2(This->dirty_box.depth, |
This->base.base.info.depth0 - This->dirty_box.z); |
} |
return D3D_OK; |
} |
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IDirect3DVolumeTexture9Vtbl NineVolumeTexture9_vtable = { |
(void *)NineUnknown_QueryInterface, |
(void *)NineUnknown_AddRef, |
(void *)NineUnknown_Release, |
(void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */ |
(void *)NineResource9_SetPrivateData, |
(void *)NineResource9_GetPrivateData, |
(void *)NineResource9_FreePrivateData, |
(void *)NineResource9_SetPriority, |
(void *)NineResource9_GetPriority, |
(void *)NineBaseTexture9_PreLoad, |
(void *)NineResource9_GetType, |
(void *)NineBaseTexture9_SetLOD, |
(void *)NineBaseTexture9_GetLOD, |
(void *)NineBaseTexture9_GetLevelCount, |
(void *)NineBaseTexture9_SetAutoGenFilterType, |
(void *)NineBaseTexture9_GetAutoGenFilterType, |
(void *)NineBaseTexture9_GenerateMipSubLevels, |
(void *)NineVolumeTexture9_GetLevelDesc, |
(void *)NineVolumeTexture9_GetVolumeLevel, |
(void *)NineVolumeTexture9_LockBox, |
(void *)NineVolumeTexture9_UnlockBox, |
(void *)NineVolumeTexture9_AddDirtyBox |
}; |
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static const GUID *NineVolumeTexture9_IIDs[] = { |
&IID_IDirect3DVolumeTexture9, |
&IID_IDirect3DBaseTexture9, |
&IID_IDirect3DResource9, |
&IID_IUnknown, |
NULL |
}; |
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HRESULT |
NineVolumeTexture9_new( struct NineDevice9 *pDevice, |
UINT Width, UINT Height, UINT Depth, UINT Levels, |
DWORD Usage, |
D3DFORMAT Format, |
D3DPOOL Pool, |
struct NineVolumeTexture9 **ppOut, |
HANDLE *pSharedHandle ) |
{ |
NINE_DEVICE_CHILD_NEW(VolumeTexture9, ppOut, pDevice, |
Width, Height, Depth, Levels, |
Usage, Format, Pool, pSharedHandle); |
} |
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