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Regard whitespace Rev 5563 → Rev 5564

/contrib/sdk/sources/Mesa/mesa-10.6.0/src/gallium/drivers/vc4/vc4_screen.h
0,0 → 1,96
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
 
#ifndef VC4_SCREEN_H
#define VC4_SCREEN_H
 
#include "pipe/p_screen.h"
#include "os/os_thread.h"
#include "state_tracker/drm_driver.h"
#include "vc4_qir.h"
 
struct vc4_bo;
 
#define VC4_DEBUG_CL 0x0001
#define VC4_DEBUG_QPU 0x0002
#define VC4_DEBUG_QIR 0x0004
#define VC4_DEBUG_TGSI 0x0008
#define VC4_DEBUG_SHADERDB 0x0010
#define VC4_DEBUG_PERF 0x0020
#define VC4_DEBUG_NORAST 0x0040
#define VC4_DEBUG_ALWAYS_FLUSH 0x0080
#define VC4_DEBUG_ALWAYS_SYNC 0x0100
#define VC4_DEBUG_NIR 0x0200
 
#define VC4_MAX_MIP_LEVELS 12
#define VC4_MAX_TEXTURE_SAMPLERS 16
 
struct vc4_screen {
struct pipe_screen base;
int fd;
 
void *simulator_mem_base;
uint32_t simulator_mem_size;
 
/** The last seqno we've completed a wait for.
*
* This lets us slightly optimize our waits by skipping wait syscalls
* if we know the job's already done.
*/
uint64_t finished_seqno;
 
struct vc4_bo_cache {
/** List of struct vc4_bo freed, by age. */
struct simple_node time_list;
/** List of struct vc4_bo freed, per size, by age. */
struct simple_node *size_list;
uint32_t size_list_size;
 
pipe_mutex lock;
} bo_cache;
};
 
static inline struct vc4_screen *
vc4_screen(struct pipe_screen *screen)
{
return (struct vc4_screen *)screen;
}
 
struct pipe_screen *vc4_screen_create(int fd);
boolean vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
struct vc4_bo *bo,
unsigned stride,
struct winsys_handle *whandle);
struct vc4_bo *
vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
struct winsys_handle *whandle);
 
extern uint32_t vc4_debug;
 
void
vc4_fence_init(struct vc4_screen *screen);
 
struct vc4_fence *
vc4_fence_create(struct vc4_screen *screen, uint64_t seqno);
 
#endif /* VC4_SCREEN_H */