0,0 → 1,365 |
/********************************************************** |
* Copyright 2008-2009 VMware, Inc. All rights reserved. |
* |
* Permission is hereby granted, free of charge, to any person |
* obtaining a copy of this software and associated documentation |
* files (the "Software"), to deal in the Software without |
* restriction, including without limitation the rights to use, copy, |
* modify, merge, publish, distribute, sublicense, and/or sell copies |
* of the Software, and to permit persons to whom the Software is |
* furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be |
* included in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
* SOFTWARE. |
* |
**********************************************************/ |
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#include "draw/draw_vbuf.h" |
#include "draw/draw_context.h" |
#include "draw/draw_vertex.h" |
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#include "util/u_debug.h" |
#include "util/u_inlines.h" |
#include "util/u_math.h" |
#include "util/u_memory.h" |
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#include "svga_context.h" |
#include "svga_state.h" |
#include "svga_swtnl.h" |
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#include "svga_types.h" |
#include "svga_reg.h" |
#include "svga3d_reg.h" |
#include "svga_draw.h" |
#include "svga_swtnl_private.h" |
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static const struct vertex_info * |
svga_vbuf_render_get_vertex_info( struct vbuf_render *render ) |
{ |
struct svga_vbuf_render *svga_render = svga_vbuf_render(render); |
struct svga_context *svga = svga_render->svga; |
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svga_swtnl_update_vdecl(svga); |
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return &svga_render->vertex_info; |
} |
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static boolean |
svga_vbuf_render_allocate_vertices( struct vbuf_render *render, |
ushort vertex_size, |
ushort nr_vertices ) |
{ |
struct svga_vbuf_render *svga_render = svga_vbuf_render(render); |
struct svga_context *svga = svga_render->svga; |
struct pipe_screen *screen = svga->pipe.screen; |
size_t size = (size_t)nr_vertices * (size_t)vertex_size; |
boolean new_vbuf = FALSE; |
boolean new_ibuf = FALSE; |
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if (svga_render->vertex_size != vertex_size) |
svga->swtnl.new_vdecl = TRUE; |
svga_render->vertex_size = (size_t)vertex_size; |
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if (svga->swtnl.new_vbuf) |
new_ibuf = new_vbuf = TRUE; |
svga->swtnl.new_vbuf = FALSE; |
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if (svga_render->vbuf_size < svga_render->vbuf_offset + svga_render->vbuf_used + size) |
new_vbuf = TRUE; |
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if (new_vbuf) |
pipe_resource_reference(&svga_render->vbuf, NULL); |
if (new_ibuf) |
pipe_resource_reference(&svga_render->ibuf, NULL); |
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if (!svga_render->vbuf) { |
svga_render->vbuf_size = MAX2(size, svga_render->vbuf_alloc_size); |
svga_render->vbuf = pipe_buffer_create(screen, |
PIPE_BIND_VERTEX_BUFFER, |
PIPE_USAGE_STREAM, |
svga_render->vbuf_size); |
if(!svga_render->vbuf) { |
svga_context_flush(svga, NULL); |
assert(!svga_render->vbuf); |
svga_render->vbuf = pipe_buffer_create(screen, |
PIPE_BIND_VERTEX_BUFFER, |
PIPE_USAGE_STREAM, |
svga_render->vbuf_size); |
/* The buffer allocation may fail if we run out of memory. |
* The draw module's vbuf code should handle that without crashing. |
*/ |
} |
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svga->swtnl.new_vdecl = TRUE; |
svga_render->vbuf_offset = 0; |
} else { |
svga_render->vbuf_offset += svga_render->vbuf_used; |
} |
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svga_render->vbuf_used = 0; |
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if (svga->swtnl.new_vdecl) |
svga_render->vdecl_offset = svga_render->vbuf_offset; |
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return TRUE; |
} |
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static void * |
svga_vbuf_render_map_vertices( struct vbuf_render *render ) |
{ |
struct svga_vbuf_render *svga_render = svga_vbuf_render(render); |
struct svga_context *svga = svga_render->svga; |
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if (svga_render->vbuf) { |
char *ptr = (char*)pipe_buffer_map(&svga->pipe, |
svga_render->vbuf, |
PIPE_TRANSFER_WRITE | |
PIPE_TRANSFER_FLUSH_EXPLICIT | |
PIPE_TRANSFER_DISCARD_RANGE | |
PIPE_TRANSFER_UNSYNCHRONIZED, |
&svga_render->vbuf_transfer); |
if (ptr) |
return ptr + svga_render->vbuf_offset; |
else { |
svga_render->vbuf_transfer = NULL; |
return NULL; |
} |
} |
else { |
/* we probably ran out of memory when allocating the vertex buffer */ |
return NULL; |
} |
} |
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static void |
svga_vbuf_render_unmap_vertices( struct vbuf_render *render, |
ushort min_index, |
ushort max_index ) |
{ |
struct svga_vbuf_render *svga_render = svga_vbuf_render(render); |
struct svga_context *svga = svga_render->svga; |
unsigned offset, length; |
size_t used = svga_render->vertex_size * ((size_t)max_index + 1); |
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offset = svga_render->vbuf_offset + svga_render->vertex_size * min_index; |
length = svga_render->vertex_size * (max_index + 1 - min_index); |
pipe_buffer_flush_mapped_range(&svga->pipe, |
svga_render->vbuf_transfer, |
offset, length); |
pipe_buffer_unmap(&svga->pipe, svga_render->vbuf_transfer); |
svga_render->min_index = min_index; |
svga_render->max_index = max_index; |
svga_render->vbuf_used = MAX2(svga_render->vbuf_used, used); |
} |
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static void |
svga_vbuf_render_set_primitive( struct vbuf_render *render, |
unsigned prim ) |
{ |
struct svga_vbuf_render *svga_render = svga_vbuf_render(render); |
svga_render->prim = prim; |
} |
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static void |
svga_vbuf_submit_state( struct svga_vbuf_render *svga_render ) |
{ |
struct svga_context *svga = svga_render->svga; |
SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS]; |
enum pipe_error ret; |
unsigned i; |
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/* if the vdecl or vbuf hasn't changed do nothing */ |
if (!svga->swtnl.new_vdecl) |
return; |
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memcpy(vdecl, svga_render->vdecl, sizeof(vdecl)); |
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/* flush the hw state */ |
ret = svga_hwtnl_flush(svga->hwtnl); |
if (ret != PIPE_OK) { |
svga_context_flush(svga, NULL); |
ret = svga_hwtnl_flush(svga->hwtnl); |
/* if we hit this path we might become synced with hw */ |
svga->swtnl.new_vbuf = TRUE; |
assert(ret == 0); |
} |
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svga_hwtnl_reset_vdecl(svga->hwtnl, svga_render->vdecl_count); |
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for (i = 0; i < svga_render->vdecl_count; i++) { |
vdecl[i].array.offset += svga_render->vdecl_offset; |
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svga_hwtnl_vdecl( svga->hwtnl, |
i, |
&vdecl[i], |
svga_render->vbuf ); |
} |
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/* We have already taken care of flatshading, so let the hwtnl |
* module use whatever is most convenient: |
*/ |
if (svga->state.sw.need_pipeline) { |
svga_hwtnl_set_flatshade(svga->hwtnl, FALSE, FALSE); |
svga_hwtnl_set_unfilled(svga->hwtnl, PIPE_POLYGON_MODE_FILL); |
} |
else { |
svga_hwtnl_set_flatshade( svga->hwtnl, |
svga->curr.rast->templ.flatshade, |
svga->curr.rast->templ.flatshade_first ); |
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svga_hwtnl_set_unfilled( svga->hwtnl, |
svga->curr.rast->hw_unfilled ); |
} |
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svga->swtnl.new_vdecl = FALSE; |
} |
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static void |
svga_vbuf_render_draw_arrays( struct vbuf_render *render, |
unsigned start, |
uint nr ) |
{ |
struct svga_vbuf_render *svga_render = svga_vbuf_render(render); |
struct svga_context *svga = svga_render->svga; |
unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size; |
enum pipe_error ret = PIPE_OK; |
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/* off to hardware */ |
svga_vbuf_submit_state(svga_render); |
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/* Need to call update_state() again as the draw module may have |
* altered some of our state behind our backs. Testcase: |
* redbook/polys.c |
*/ |
svga_update_state_retry( svga, SVGA_STATE_HW_DRAW ); |
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ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr); |
if (ret != PIPE_OK) { |
svga_context_flush(svga, NULL); |
ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr); |
svga->swtnl.new_vbuf = TRUE; |
assert(ret == PIPE_OK); |
} |
} |
|
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static void |
svga_vbuf_render_draw_elements( struct vbuf_render *render, |
const ushort *indices, |
uint nr_indices) |
{ |
struct svga_vbuf_render *svga_render = svga_vbuf_render(render); |
struct svga_context *svga = svga_render->svga; |
struct pipe_screen *screen = svga->pipe.screen; |
int bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size; |
boolean ret; |
size_t size = 2 * nr_indices; |
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assert(( svga_render->vbuf_offset - svga_render->vdecl_offset) % svga_render->vertex_size == 0); |
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if (svga_render->ibuf_size < svga_render->ibuf_offset + size) |
pipe_resource_reference(&svga_render->ibuf, NULL); |
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if (!svga_render->ibuf) { |
svga_render->ibuf_size = MAX2(size, svga_render->ibuf_alloc_size); |
svga_render->ibuf = pipe_buffer_create(screen, |
PIPE_BIND_INDEX_BUFFER, |
PIPE_USAGE_STREAM, |
svga_render->ibuf_size); |
svga_render->ibuf_offset = 0; |
} |
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pipe_buffer_write_nooverlap(&svga->pipe, svga_render->ibuf, |
svga_render->ibuf_offset, 2 * nr_indices, indices); |
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/* off to hardware */ |
svga_vbuf_submit_state(svga_render); |
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/* Need to call update_state() again as the draw module may have |
* altered some of our state behind our backs. Testcase: |
* redbook/polys.c |
*/ |
svga_update_state_retry( svga, SVGA_STATE_HW_DRAW ); |
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ret = svga_hwtnl_draw_range_elements(svga->hwtnl, |
svga_render->ibuf, |
2, |
bias, |
svga_render->min_index, |
svga_render->max_index, |
svga_render->prim, |
svga_render->ibuf_offset / 2, nr_indices); |
if(ret != PIPE_OK) { |
svga_context_flush(svga, NULL); |
ret = svga_hwtnl_draw_range_elements(svga->hwtnl, |
svga_render->ibuf, |
2, |
bias, |
svga_render->min_index, |
svga_render->max_index, |
svga_render->prim, |
svga_render->ibuf_offset / 2, nr_indices); |
svga->swtnl.new_vbuf = TRUE; |
assert(ret == PIPE_OK); |
} |
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svga_render->ibuf_offset += size; |
} |
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static void |
svga_vbuf_render_release_vertices( struct vbuf_render *render ) |
{ |
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} |
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static void |
svga_vbuf_render_destroy( struct vbuf_render *render ) |
{ |
struct svga_vbuf_render *svga_render = svga_vbuf_render(render); |
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pipe_resource_reference(&svga_render->vbuf, NULL); |
pipe_resource_reference(&svga_render->ibuf, NULL); |
FREE(svga_render); |
} |
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/** |
* Create a new primitive render. |
*/ |
struct vbuf_render * |
svga_vbuf_render_create( struct svga_context *svga ) |
{ |
struct svga_vbuf_render *svga_render = CALLOC_STRUCT(svga_vbuf_render); |
|
svga_render->svga = svga; |
svga_render->ibuf_size = 0; |
svga_render->vbuf_size = 0; |
svga_render->ibuf_alloc_size = 4*1024; |
svga_render->vbuf_alloc_size = 64*1024; |
svga_render->base.max_vertex_buffer_bytes = 64*1024/10; |
svga_render->base.max_indices = 65536; |
svga_render->base.get_vertex_info = svga_vbuf_render_get_vertex_info; |
svga_render->base.allocate_vertices = svga_vbuf_render_allocate_vertices; |
svga_render->base.map_vertices = svga_vbuf_render_map_vertices; |
svga_render->base.unmap_vertices = svga_vbuf_render_unmap_vertices; |
svga_render->base.set_primitive = svga_vbuf_render_set_primitive; |
svga_render->base.draw_elements = svga_vbuf_render_draw_elements; |
svga_render->base.draw_arrays = svga_vbuf_render_draw_arrays; |
svga_render->base.release_vertices = svga_vbuf_render_release_vertices; |
svga_render->base.destroy = svga_vbuf_render_destroy; |
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return &svga_render->base; |
} |