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Regard whitespace Rev 5563 → Rev 5564

/contrib/sdk/sources/Mesa/mesa-10.6.0/src/gallium/drivers/svga/svga_swtnl_backend.c
0,0 → 1,365
/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
 
#include "draw/draw_vbuf.h"
#include "draw/draw_context.h"
#include "draw/draw_vertex.h"
 
#include "util/u_debug.h"
#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
 
#include "svga_context.h"
#include "svga_state.h"
#include "svga_swtnl.h"
 
#include "svga_types.h"
#include "svga_reg.h"
#include "svga3d_reg.h"
#include "svga_draw.h"
#include "svga_swtnl_private.h"
 
 
static const struct vertex_info *
svga_vbuf_render_get_vertex_info( struct vbuf_render *render )
{
struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
struct svga_context *svga = svga_render->svga;
 
svga_swtnl_update_vdecl(svga);
 
return &svga_render->vertex_info;
}
 
 
static boolean
svga_vbuf_render_allocate_vertices( struct vbuf_render *render,
ushort vertex_size,
ushort nr_vertices )
{
struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
struct svga_context *svga = svga_render->svga;
struct pipe_screen *screen = svga->pipe.screen;
size_t size = (size_t)nr_vertices * (size_t)vertex_size;
boolean new_vbuf = FALSE;
boolean new_ibuf = FALSE;
 
if (svga_render->vertex_size != vertex_size)
svga->swtnl.new_vdecl = TRUE;
svga_render->vertex_size = (size_t)vertex_size;
 
if (svga->swtnl.new_vbuf)
new_ibuf = new_vbuf = TRUE;
svga->swtnl.new_vbuf = FALSE;
 
if (svga_render->vbuf_size < svga_render->vbuf_offset + svga_render->vbuf_used + size)
new_vbuf = TRUE;
 
if (new_vbuf)
pipe_resource_reference(&svga_render->vbuf, NULL);
if (new_ibuf)
pipe_resource_reference(&svga_render->ibuf, NULL);
 
if (!svga_render->vbuf) {
svga_render->vbuf_size = MAX2(size, svga_render->vbuf_alloc_size);
svga_render->vbuf = pipe_buffer_create(screen,
PIPE_BIND_VERTEX_BUFFER,
PIPE_USAGE_STREAM,
svga_render->vbuf_size);
if(!svga_render->vbuf) {
svga_context_flush(svga, NULL);
assert(!svga_render->vbuf);
svga_render->vbuf = pipe_buffer_create(screen,
PIPE_BIND_VERTEX_BUFFER,
PIPE_USAGE_STREAM,
svga_render->vbuf_size);
/* The buffer allocation may fail if we run out of memory.
* The draw module's vbuf code should handle that without crashing.
*/
}
 
svga->swtnl.new_vdecl = TRUE;
svga_render->vbuf_offset = 0;
} else {
svga_render->vbuf_offset += svga_render->vbuf_used;
}
 
svga_render->vbuf_used = 0;
 
if (svga->swtnl.new_vdecl)
svga_render->vdecl_offset = svga_render->vbuf_offset;
 
return TRUE;
}
 
static void *
svga_vbuf_render_map_vertices( struct vbuf_render *render )
{
struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
struct svga_context *svga = svga_render->svga;
 
if (svga_render->vbuf) {
char *ptr = (char*)pipe_buffer_map(&svga->pipe,
svga_render->vbuf,
PIPE_TRANSFER_WRITE |
PIPE_TRANSFER_FLUSH_EXPLICIT |
PIPE_TRANSFER_DISCARD_RANGE |
PIPE_TRANSFER_UNSYNCHRONIZED,
&svga_render->vbuf_transfer);
if (ptr)
return ptr + svga_render->vbuf_offset;
else {
svga_render->vbuf_transfer = NULL;
return NULL;
}
}
else {
/* we probably ran out of memory when allocating the vertex buffer */
return NULL;
}
}
 
static void
svga_vbuf_render_unmap_vertices( struct vbuf_render *render,
ushort min_index,
ushort max_index )
{
struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
struct svga_context *svga = svga_render->svga;
unsigned offset, length;
size_t used = svga_render->vertex_size * ((size_t)max_index + 1);
 
offset = svga_render->vbuf_offset + svga_render->vertex_size * min_index;
length = svga_render->vertex_size * (max_index + 1 - min_index);
pipe_buffer_flush_mapped_range(&svga->pipe,
svga_render->vbuf_transfer,
offset, length);
pipe_buffer_unmap(&svga->pipe, svga_render->vbuf_transfer);
svga_render->min_index = min_index;
svga_render->max_index = max_index;
svga_render->vbuf_used = MAX2(svga_render->vbuf_used, used);
}
 
static void
svga_vbuf_render_set_primitive( struct vbuf_render *render,
unsigned prim )
{
struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
svga_render->prim = prim;
}
 
static void
svga_vbuf_submit_state( struct svga_vbuf_render *svga_render )
{
struct svga_context *svga = svga_render->svga;
SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
enum pipe_error ret;
unsigned i;
 
/* if the vdecl or vbuf hasn't changed do nothing */
if (!svga->swtnl.new_vdecl)
return;
 
memcpy(vdecl, svga_render->vdecl, sizeof(vdecl));
 
/* flush the hw state */
ret = svga_hwtnl_flush(svga->hwtnl);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = svga_hwtnl_flush(svga->hwtnl);
/* if we hit this path we might become synced with hw */
svga->swtnl.new_vbuf = TRUE;
assert(ret == 0);
}
 
svga_hwtnl_reset_vdecl(svga->hwtnl, svga_render->vdecl_count);
 
for (i = 0; i < svga_render->vdecl_count; i++) {
vdecl[i].array.offset += svga_render->vdecl_offset;
 
svga_hwtnl_vdecl( svga->hwtnl,
i,
&vdecl[i],
svga_render->vbuf );
}
 
/* We have already taken care of flatshading, so let the hwtnl
* module use whatever is most convenient:
*/
if (svga->state.sw.need_pipeline) {
svga_hwtnl_set_flatshade(svga->hwtnl, FALSE, FALSE);
svga_hwtnl_set_unfilled(svga->hwtnl, PIPE_POLYGON_MODE_FILL);
}
else {
svga_hwtnl_set_flatshade( svga->hwtnl,
svga->curr.rast->templ.flatshade,
svga->curr.rast->templ.flatshade_first );
 
svga_hwtnl_set_unfilled( svga->hwtnl,
svga->curr.rast->hw_unfilled );
}
 
svga->swtnl.new_vdecl = FALSE;
}
 
static void
svga_vbuf_render_draw_arrays( struct vbuf_render *render,
unsigned start,
uint nr )
{
struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
struct svga_context *svga = svga_render->svga;
unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
enum pipe_error ret = PIPE_OK;
 
/* off to hardware */
svga_vbuf_submit_state(svga_render);
 
/* Need to call update_state() again as the draw module may have
* altered some of our state behind our backs. Testcase:
* redbook/polys.c
*/
svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
 
ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr);
svga->swtnl.new_vbuf = TRUE;
assert(ret == PIPE_OK);
}
}
 
 
static void
svga_vbuf_render_draw_elements( struct vbuf_render *render,
const ushort *indices,
uint nr_indices)
{
struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
struct svga_context *svga = svga_render->svga;
struct pipe_screen *screen = svga->pipe.screen;
int bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
boolean ret;
size_t size = 2 * nr_indices;
 
assert(( svga_render->vbuf_offset - svga_render->vdecl_offset) % svga_render->vertex_size == 0);
if (svga_render->ibuf_size < svga_render->ibuf_offset + size)
pipe_resource_reference(&svga_render->ibuf, NULL);
 
if (!svga_render->ibuf) {
svga_render->ibuf_size = MAX2(size, svga_render->ibuf_alloc_size);
svga_render->ibuf = pipe_buffer_create(screen,
PIPE_BIND_INDEX_BUFFER,
PIPE_USAGE_STREAM,
svga_render->ibuf_size);
svga_render->ibuf_offset = 0;
}
 
pipe_buffer_write_nooverlap(&svga->pipe, svga_render->ibuf,
svga_render->ibuf_offset, 2 * nr_indices, indices);
 
/* off to hardware */
svga_vbuf_submit_state(svga_render);
 
/* Need to call update_state() again as the draw module may have
* altered some of our state behind our backs. Testcase:
* redbook/polys.c
*/
svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
 
ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
svga_render->ibuf,
2,
bias,
svga_render->min_index,
svga_render->max_index,
svga_render->prim,
svga_render->ibuf_offset / 2, nr_indices);
if(ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
svga_render->ibuf,
2,
bias,
svga_render->min_index,
svga_render->max_index,
svga_render->prim,
svga_render->ibuf_offset / 2, nr_indices);
svga->swtnl.new_vbuf = TRUE;
assert(ret == PIPE_OK);
}
 
svga_render->ibuf_offset += size;
}
 
 
static void
svga_vbuf_render_release_vertices( struct vbuf_render *render )
{
 
}
 
 
static void
svga_vbuf_render_destroy( struct vbuf_render *render )
{
struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
 
pipe_resource_reference(&svga_render->vbuf, NULL);
pipe_resource_reference(&svga_render->ibuf, NULL);
FREE(svga_render);
}
 
 
/**
* Create a new primitive render.
*/
struct vbuf_render *
svga_vbuf_render_create( struct svga_context *svga )
{
struct svga_vbuf_render *svga_render = CALLOC_STRUCT(svga_vbuf_render);
 
svga_render->svga = svga;
svga_render->ibuf_size = 0;
svga_render->vbuf_size = 0;
svga_render->ibuf_alloc_size = 4*1024;
svga_render->vbuf_alloc_size = 64*1024;
svga_render->base.max_vertex_buffer_bytes = 64*1024/10;
svga_render->base.max_indices = 65536;
svga_render->base.get_vertex_info = svga_vbuf_render_get_vertex_info;
svga_render->base.allocate_vertices = svga_vbuf_render_allocate_vertices;
svga_render->base.map_vertices = svga_vbuf_render_map_vertices;
svga_render->base.unmap_vertices = svga_vbuf_render_unmap_vertices;
svga_render->base.set_primitive = svga_vbuf_render_set_primitive;
svga_render->base.draw_elements = svga_vbuf_render_draw_elements;
svga_render->base.draw_arrays = svga_vbuf_render_draw_arrays;
svga_render->base.release_vertices = svga_vbuf_render_release_vertices;
svga_render->base.destroy = svga_vbuf_render_destroy;
 
return &svga_render->base;
}