0,0 → 1,320 |
/************************************************************************** |
* |
* Copyright 2007 VMware, Inc. |
* All Rights Reserved. |
* Copyright 2008 VMware, Inc. All rights reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
|
/* Author: |
* Keith Whitwell <keithw@vmware.com> |
*/ |
|
#include "draw/draw_context.h" |
#include "draw/draw_vbuf.h" |
#include "pipe/p_defines.h" |
#include "util/u_math.h" |
#include "util/u_memory.h" |
#include "util/u_pstipple.h" |
#include "util/u_inlines.h" |
#include "tgsi/tgsi_exec.h" |
#include "sp_clear.h" |
#include "sp_context.h" |
#include "sp_flush.h" |
#include "sp_prim_vbuf.h" |
#include "sp_state.h" |
#include "sp_surface.h" |
#include "sp_tile_cache.h" |
#include "sp_tex_tile_cache.h" |
#include "sp_texture.h" |
#include "sp_query.h" |
#include "sp_screen.h" |
#include "sp_tex_sample.h" |
|
|
static void |
softpipe_destroy( struct pipe_context *pipe ) |
{ |
struct softpipe_context *softpipe = softpipe_context( pipe ); |
uint i, sh; |
|
#if DO_PSTIPPLE_IN_HELPER_MODULE |
if (softpipe->pstipple.sampler) |
pipe->delete_sampler_state(pipe, softpipe->pstipple.sampler); |
|
pipe_resource_reference(&softpipe->pstipple.texture, NULL); |
pipe_sampler_view_reference(&softpipe->pstipple.sampler_view, NULL); |
#endif |
|
if (softpipe->blitter) { |
util_blitter_destroy(softpipe->blitter); |
} |
|
if (softpipe->draw) |
draw_destroy( softpipe->draw ); |
|
if (softpipe->quad.shade) |
softpipe->quad.shade->destroy( softpipe->quad.shade ); |
|
if (softpipe->quad.depth_test) |
softpipe->quad.depth_test->destroy( softpipe->quad.depth_test ); |
|
if (softpipe->quad.blend) |
softpipe->quad.blend->destroy( softpipe->quad.blend ); |
|
if (softpipe->quad.pstipple) |
softpipe->quad.pstipple->destroy( softpipe->quad.pstipple ); |
|
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { |
sp_destroy_tile_cache(softpipe->cbuf_cache[i]); |
pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL); |
} |
|
sp_destroy_tile_cache(softpipe->zsbuf_cache); |
pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL); |
|
for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) { |
for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) { |
sp_destroy_tex_tile_cache(softpipe->tex_cache[sh][i]); |
pipe_sampler_view_reference(&softpipe->sampler_views[sh][i], NULL); |
} |
} |
|
for (sh = 0; sh < Elements(softpipe->constants); sh++) { |
for (i = 0; i < Elements(softpipe->constants[0]); i++) { |
if (softpipe->constants[sh][i]) { |
pipe_resource_reference(&softpipe->constants[sh][i], NULL); |
} |
} |
} |
|
for (i = 0; i < softpipe->num_vertex_buffers; i++) { |
pipe_resource_reference(&softpipe->vertex_buffer[i].buffer, NULL); |
} |
|
tgsi_exec_machine_destroy(softpipe->fs_machine); |
|
for (i = 0; i < PIPE_SHADER_TYPES; i++) { |
FREE(softpipe->tgsi.sampler[i]); |
} |
|
FREE( softpipe ); |
} |
|
|
/** |
* if (the texture is being used as a framebuffer surface) |
* return SP_REFERENCED_FOR_WRITE |
* else if (the texture is a bound texture source) |
* return SP_REFERENCED_FOR_READ |
* else |
* return SP_UNREFERENCED |
*/ |
unsigned int |
softpipe_is_resource_referenced( struct pipe_context *pipe, |
struct pipe_resource *texture, |
unsigned level, int layer) |
{ |
struct softpipe_context *softpipe = softpipe_context( pipe ); |
unsigned i, sh; |
|
if (texture->target == PIPE_BUFFER) |
return SP_UNREFERENCED; |
|
/* check if any of the bound drawing surfaces are this texture */ |
if (softpipe->dirty_render_cache) { |
for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) { |
if (softpipe->framebuffer.cbufs[i] && |
softpipe->framebuffer.cbufs[i]->texture == texture) { |
return SP_REFERENCED_FOR_WRITE; |
} |
} |
if (softpipe->framebuffer.zsbuf && |
softpipe->framebuffer.zsbuf->texture == texture) { |
return SP_REFERENCED_FOR_WRITE; |
} |
} |
|
/* check if any of the tex_cache textures are this texture */ |
for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) { |
for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) { |
if (softpipe->tex_cache[sh][i] && |
softpipe->tex_cache[sh][i]->texture == texture) |
return SP_REFERENCED_FOR_READ; |
} |
} |
|
return SP_UNREFERENCED; |
} |
|
|
|
|
static void |
softpipe_render_condition( struct pipe_context *pipe, |
struct pipe_query *query, |
boolean condition, |
uint mode ) |
{ |
struct softpipe_context *softpipe = softpipe_context( pipe ); |
|
softpipe->render_cond_query = query; |
softpipe->render_cond_mode = mode; |
softpipe->render_cond_cond = condition; |
} |
|
|
|
struct pipe_context * |
softpipe_create_context( struct pipe_screen *screen, |
void *priv ) |
{ |
struct softpipe_screen *sp_screen = softpipe_screen(screen); |
struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context); |
uint i, sh; |
|
util_init_math(); |
|
for (i = 0; i < PIPE_SHADER_TYPES; i++) { |
softpipe->tgsi.sampler[i] = sp_create_tgsi_sampler(); |
} |
|
softpipe->dump_fs = debug_get_bool_option( "SOFTPIPE_DUMP_FS", FALSE ); |
softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE ); |
|
softpipe->pipe.screen = screen; |
softpipe->pipe.destroy = softpipe_destroy; |
softpipe->pipe.priv = priv; |
|
/* state setters */ |
softpipe_init_blend_funcs(&softpipe->pipe); |
softpipe_init_clip_funcs(&softpipe->pipe); |
softpipe_init_query_funcs( softpipe ); |
softpipe_init_rasterizer_funcs(&softpipe->pipe); |
softpipe_init_sampler_funcs(&softpipe->pipe); |
softpipe_init_shader_funcs(&softpipe->pipe); |
softpipe_init_streamout_funcs(&softpipe->pipe); |
softpipe_init_texture_funcs( &softpipe->pipe ); |
softpipe_init_vertex_funcs(&softpipe->pipe); |
|
softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state; |
|
softpipe->pipe.draw_vbo = softpipe_draw_vbo; |
|
softpipe->pipe.clear = softpipe_clear; |
softpipe->pipe.flush = softpipe_flush_wrapped; |
|
softpipe->pipe.render_condition = softpipe_render_condition; |
|
/* |
* Alloc caches for accessing drawing surfaces and textures. |
* Must be before quad stage setup! |
*/ |
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) |
softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe ); |
softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe ); |
|
/* Allocate texture caches */ |
for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) { |
for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) { |
softpipe->tex_cache[sh][i] = sp_create_tex_tile_cache(&softpipe->pipe); |
if (!softpipe->tex_cache[sh][i]) |
goto fail; |
} |
} |
|
softpipe->fs_machine = tgsi_exec_machine_create(); |
|
/* setup quad rendering stages */ |
softpipe->quad.shade = sp_quad_shade_stage(softpipe); |
softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe); |
softpipe->quad.blend = sp_quad_blend_stage(softpipe); |
softpipe->quad.pstipple = sp_quad_polygon_stipple_stage(softpipe); |
|
|
/* |
* Create drawing context and plug our rendering stage into it. |
*/ |
if (sp_screen->use_llvm) |
softpipe->draw = draw_create(&softpipe->pipe); |
else |
softpipe->draw = draw_create_no_llvm(&softpipe->pipe); |
if (!softpipe->draw) |
goto fail; |
|
draw_texture_sampler(softpipe->draw, |
PIPE_SHADER_VERTEX, |
(struct tgsi_sampler *) |
softpipe->tgsi.sampler[PIPE_SHADER_VERTEX]); |
|
draw_texture_sampler(softpipe->draw, |
PIPE_SHADER_GEOMETRY, |
(struct tgsi_sampler *) |
softpipe->tgsi.sampler[PIPE_SHADER_GEOMETRY]); |
|
if (debug_get_bool_option( "SOFTPIPE_NO_RAST", FALSE )) |
softpipe->no_rast = TRUE; |
|
softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe); |
if (!softpipe->vbuf_backend) |
goto fail; |
|
softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend); |
if (!softpipe->vbuf) |
goto fail; |
|
draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf); |
draw_set_render(softpipe->draw, softpipe->vbuf_backend); |
|
softpipe->blitter = util_blitter_create(&softpipe->pipe); |
if (!softpipe->blitter) { |
goto fail; |
} |
|
/* must be done before installing Draw stages */ |
util_blitter_cache_all_shaders(softpipe->blitter); |
|
/* plug in AA line/point stages */ |
draw_install_aaline_stage(softpipe->draw, &softpipe->pipe); |
draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe); |
|
/* Do polygon stipple w/ texture map + frag prog? */ |
#if DO_PSTIPPLE_IN_DRAW_MODULE |
draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe); |
#endif |
|
draw_wide_point_sprites(softpipe->draw, TRUE); |
|
sp_init_surface_functions(softpipe); |
|
#if DO_PSTIPPLE_IN_HELPER_MODULE |
/* create the polgon stipple sampler */ |
softpipe->pstipple.sampler = util_pstipple_create_sampler(&softpipe->pipe); |
#endif |
|
return &softpipe->pipe; |
|
fail: |
softpipe_destroy(&softpipe->pipe); |
return NULL; |
} |