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/************************************************************************** |
* |
* Copyright 2010 VMware, Inc. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
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#ifndef RBUG_OBJECTS_H |
#define RBUG_OBJECTS_H |
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#include "pipe/p_compiler.h" |
#include "pipe/p_state.h" |
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#include "rbug_screen.h" |
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struct rbug_context; |
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struct rbug_resource |
{ |
struct pipe_resource base; |
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struct pipe_resource *resource; |
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struct rbug_list list; |
}; |
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enum rbug_shader_type |
{ |
RBUG_SHADER_GEOM, |
RBUG_SHADER_VERTEX, |
RBUG_SHADER_FRAGMENT, |
}; |
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struct rbug_shader |
{ |
struct rbug_list list; |
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void *shader; |
void *tokens; |
void *replaced_shader; |
void *replaced_tokens; |
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enum rbug_shader_type type; |
boolean disabled; |
}; |
|
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struct rbug_sampler_view |
{ |
struct pipe_sampler_view base; |
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struct pipe_sampler_view *sampler_view; |
}; |
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struct rbug_surface |
{ |
struct pipe_surface base; |
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struct pipe_surface *surface; |
}; |
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struct rbug_transfer |
{ |
struct pipe_transfer base; |
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struct pipe_context *pipe; |
struct pipe_transfer *transfer; |
}; |
|
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static INLINE struct rbug_resource * |
rbug_resource(struct pipe_resource *_resource) |
{ |
if (!_resource) |
return NULL; |
(void)rbug_screen(_resource->screen); |
return (struct rbug_resource *)_resource; |
} |
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static INLINE struct rbug_sampler_view * |
rbug_sampler_view(struct pipe_sampler_view *_sampler_view) |
{ |
if (!_sampler_view) |
return NULL; |
(void)rbug_resource(_sampler_view->texture); |
return (struct rbug_sampler_view *)_sampler_view; |
} |
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static INLINE struct rbug_surface * |
rbug_surface(struct pipe_surface *_surface) |
{ |
if (!_surface) |
return NULL; |
(void)rbug_resource(_surface->texture); |
return (struct rbug_surface *)_surface; |
} |
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static INLINE struct rbug_transfer * |
rbug_transfer(struct pipe_transfer *_transfer) |
{ |
if (!_transfer) |
return NULL; |
(void)rbug_resource(_transfer->resource); |
return (struct rbug_transfer *)_transfer; |
} |
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static INLINE struct rbug_shader * |
rbug_shader(void *_state) |
{ |
if (!_state) |
return NULL; |
return (struct rbug_shader *)_state; |
} |
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static INLINE struct pipe_resource * |
rbug_resource_unwrap(struct pipe_resource *_resource) |
{ |
if (!_resource) |
return NULL; |
return rbug_resource(_resource)->resource; |
} |
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static INLINE struct pipe_sampler_view * |
rbug_sampler_view_unwrap(struct pipe_sampler_view *_sampler_view) |
{ |
if (!_sampler_view) |
return NULL; |
return rbug_sampler_view(_sampler_view)->sampler_view; |
} |
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static INLINE struct pipe_surface * |
rbug_surface_unwrap(struct pipe_surface *_surface) |
{ |
if (!_surface) |
return NULL; |
return rbug_surface(_surface)->surface; |
} |
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static INLINE struct pipe_transfer * |
rbug_transfer_unwrap(struct pipe_transfer *_transfer) |
{ |
if (!_transfer) |
return NULL; |
return rbug_transfer(_transfer)->transfer; |
} |
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static INLINE void * |
rbug_shader_unwrap(void *_state) |
{ |
struct rbug_shader *shader; |
if (!_state) |
return NULL; |
|
shader = rbug_shader(_state); |
return shader->replaced_shader ? shader->replaced_shader : shader->shader; |
} |
|
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struct pipe_resource * |
rbug_resource_create(struct rbug_screen *rb_screen, |
struct pipe_resource *resource); |
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void |
rbug_resource_destroy(struct rbug_resource *rb_resource); |
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struct pipe_surface * |
rbug_surface_create(struct rbug_context *rb_context, |
struct rbug_resource *rb_resource, |
struct pipe_surface *surface); |
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void |
rbug_surface_destroy(struct rbug_context *rb_context, |
struct rbug_surface *rb_surface); |
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struct pipe_sampler_view * |
rbug_sampler_view_create(struct rbug_context *rb_context, |
struct rbug_resource *rb_resource, |
struct pipe_sampler_view *view); |
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void |
rbug_sampler_view_destroy(struct rbug_context *rb_context, |
struct rbug_sampler_view *rb_sampler_view); |
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struct pipe_transfer * |
rbug_transfer_create(struct rbug_context *rb_context, |
struct rbug_resource *rb_resource, |
struct pipe_transfer *transfer); |
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void |
rbug_transfer_destroy(struct rbug_context *rb_context, |
struct rbug_transfer *rb_transfer); |
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void * |
rbug_shader_create(struct rbug_context *rb_context, |
const struct pipe_shader_state *state, |
void *result, enum rbug_shader_type type); |
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void |
rbug_shader_destroy(struct rbug_context *rb_context, |
struct rbug_shader *rb_shader); |
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#endif /* RBUG_OBJECTS_H */ |