Subversion Repositories Kolibri OS

Compare Revisions

Regard whitespace Rev 5563 → Rev 5564

/contrib/sdk/sources/Mesa/mesa-10.6.0/src/gallium/drivers/ilo/ilo_render_gen7.c
0,0 → 1,912
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
 
#include "genhw/genhw.h"
#include "core/ilo_builder_3d.h"
#include "core/ilo_builder_render.h"
#include "util/u_dual_blend.h"
 
#include "ilo_blitter.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_render_gen.h"
 
static void
gen7_wa_post_3dstate_push_constant_alloc_ps(struct ilo_render *r)
{
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 292:
*
* "A PIPE_CONTOL command with the CS Stall bit set must be programmed
* in the ring after this instruction
* (3DSTATE_PUSH_CONSTANT_ALLOC_PS)."
*/
const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
 
ILO_DEV_ASSERT(r->dev, 7, 7);
 
r->state.deferred_pipe_control_dw1 |= dw1;
}
 
static void
gen7_wa_pre_vs(struct ilo_render *r)
{
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 106:
*
* "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
* needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
* 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
* 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
* needs to be sent before any combination of VS associated 3DSTATE."
*/
const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL |
GEN6_PIPE_CONTROL_WRITE_IMM;
 
ILO_DEV_ASSERT(r->dev, 7, 7);
 
if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
ilo_render_pipe_control(r, dw1);
}
 
static void
gen7_wa_pre_3dstate_sf_depth_bias(struct ilo_render *r)
{
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 258:
*
* "Due to an HW issue driver needs to send a pipe control with stall
* when ever there is state change in depth bias related state (in
* 3DSTATE_SF)"
*/
const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
 
ILO_DEV_ASSERT(r->dev, 7, 7);
 
if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
ilo_render_pipe_control(r, dw1);
}
 
static void
gen7_wa_pre_3dstate_multisample(struct ilo_render *r)
{
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 304:
*
* "Driver must ierarchi that all the caches in the depth pipe are
* flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This
* requires driver to send a PIPE_CONTROL with a CS stall along with a
* Depth Flush prior to this command.
*/
const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
GEN6_PIPE_CONTROL_CS_STALL;
 
ILO_DEV_ASSERT(r->dev, 7, 7.5);
 
if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
ilo_render_pipe_control(r, dw1);
}
 
static void
gen7_wa_pre_depth(struct ilo_render *r)
{
ILO_DEV_ASSERT(r->dev, 7, 7.5);
 
if (ilo_dev_gen(r->dev) == ILO_GEN(7)) {
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 315:
*
* "Driver must send a least one PIPE_CONTROL command with CS Stall
* and a post sync operation prior to the group of depth
* commands(3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
* 3DSTATE_STENCIL_BUFFER, and 3DSTATE_HIER_DEPTH_BUFFER)."
*/
const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL |
GEN6_PIPE_CONTROL_WRITE_IMM;
 
if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
ilo_render_pipe_control(r, dw1);
}
 
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 315:
*
* "Restriction: Prior to changing Depth/Stencil Buffer state (i.e.,
* any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
* 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
* issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
* set), followed by a pipelined depth cache flush (PIPE_CONTROL with
* Depth Flush Bit set, followed by another pipelined depth stall
* (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
* guarantee that the pipeline from WM onwards is already flushed
* (e.g., via a preceding MI_FLUSH)."
*/
ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
}
 
static void
gen7_wa_pre_3dstate_ps_max_threads(struct ilo_render *r)
{
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 286:
*
* "If this field (Maximum Number of Threads in 3DSTATE_PS) is changed
* between 3DPRIMITIVE commands, a PIPE_CONTROL command with Stall at
* Pixel Scoreboard set is required to be issued."
*/
const uint32_t dw1 = GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
 
ILO_DEV_ASSERT(r->dev, 7, 7.5);
 
if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
ilo_render_pipe_control(r, dw1);
}
 
static void
gen7_wa_post_ps_and_later(struct ilo_render *r)
{
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 276:
*
* "The driver must make sure a PIPE_CONTROL with the Depth Stall
* Enable bit set after all the following states are programmed:
*
* - 3DSTATE_PS
* - 3DSTATE_VIEWPORT_STATE_POINTERS_CC
* - 3DSTATE_CONSTANT_PS
* - 3DSTATE_BINDING_TABLE_POINTERS_PS
* - 3DSTATE_SAMPLER_STATE_POINTERS_PS
* - 3DSTATE_CC_STATE_POINTERS
* - 3DSTATE_BLEND_STATE_POINTERS
* - 3DSTATE_DEPTH_STENCIL_STATE_POINTERS"
*/
const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL;
 
ILO_DEV_ASSERT(r->dev, 7, 7);
 
r->state.deferred_pipe_control_dw1 |= dw1;
}
 
#define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
 
void
gen7_draw_common_urb(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
/* 3DSTATE_URB_{VS,GS,HS,DS} */
if (DIRTY(VE) || DIRTY(VS)) {
/* the first 16KB are reserved for VS and PS PCBs */
const int offset =
(ilo_dev_gen(r->dev) >= ILO_GEN(8)) ||
(ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ?
32768 : 16384;
int vs_entry_size, vs_total_size;
 
vs_entry_size = (vec->vs) ?
ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_OUTPUT_COUNT) : 0;
 
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 35:
*
* "Programming Restriction: As the VS URB entry serves as both the
* per-vertex input and output of the VS shader, the VS URB
* Allocation Size must be sized to the maximum of the vertex input
* and output structures."
*/
if (vs_entry_size < vec->ve->count + vec->ve->prepend_nosrc_cso)
vs_entry_size = vec->ve->count + vec->ve->prepend_nosrc_cso;
 
vs_entry_size *= sizeof(float) * 4;
vs_total_size = r->dev->urb_size - offset;
 
if (ilo_dev_gen(r->dev) == ILO_GEN(7))
gen7_wa_pre_vs(r);
 
gen7_3DSTATE_URB_VS(r->builder,
offset, vs_total_size, vs_entry_size);
 
gen7_3DSTATE_URB_GS(r->builder, offset, 0, 0);
gen7_3DSTATE_URB_HS(r->builder, offset, 0, 0);
gen7_3DSTATE_URB_DS(r->builder, offset, 0, 0);
}
}
 
void
gen7_draw_common_pcb_alloc(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
/* 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,PS} */
if (r->hw_ctx_changed) {
/*
* Push constant buffers are only allowed to take up at most the first
* 16KB of the URB. Split the space evenly for VS and FS.
*/
const int max_size =
(ilo_dev_gen(r->dev) >= ILO_GEN(8)) ||
(ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ?
32768 : 16384;
const int size = max_size / 2;
int offset = 0;
 
gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, offset, size);
offset += size;
 
gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, offset, size);
 
if (ilo_dev_gen(r->dev) == ILO_GEN(7))
gen7_wa_post_3dstate_push_constant_alloc_ps(r);
}
}
 
void
gen7_draw_common_pointers_1(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
/* 3DSTATE_VIEWPORT_STATE_POINTERS_{CC,SF_CLIP} */
if (session->viewport_changed) {
gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
r->state.CC_VIEWPORT);
 
gen7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP(r->builder,
r->state.SF_CLIP_VIEWPORT);
}
}
 
void
gen7_draw_common_pointers_2(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
/* 3DSTATE_BLEND_STATE_POINTERS */
if (session->blend_changed) {
gen7_3DSTATE_BLEND_STATE_POINTERS(r->builder,
r->state.BLEND_STATE);
}
 
/* 3DSTATE_CC_STATE_POINTERS */
if (session->cc_changed) {
gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
r->state.COLOR_CALC_STATE);
}
 
/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */
if (ilo_dev_gen(r->dev) < ILO_GEN(8) && session->dsa_changed) {
gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
r->state.DEPTH_STENCIL_STATE);
}
}
 
void
gen7_draw_vs(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
const bool emit_3dstate_binding_table = session->binding_table_vs_changed;
const bool emit_3dstate_sampler_state = session->sampler_vs_changed;
/* see gen6_draw_vs() */
const bool emit_3dstate_constant_vs = session->pcb_vs_changed;
const bool emit_3dstate_vs = (DIRTY(VS) || r->instruction_bo_changed);
 
/* emit depth stall before any of the VS commands */
if (ilo_dev_gen(r->dev) == ILO_GEN(7)) {
if (emit_3dstate_binding_table || emit_3dstate_sampler_state ||
emit_3dstate_constant_vs || emit_3dstate_vs)
gen7_wa_pre_vs(r);
}
 
/* 3DSTATE_BINDING_TABLE_POINTERS_VS */
if (emit_3dstate_binding_table) {
gen7_3DSTATE_BINDING_TABLE_POINTERS_VS(r->builder,
r->state.vs.BINDING_TABLE_STATE);
}
 
/* 3DSTATE_SAMPLER_STATE_POINTERS_VS */
if (emit_3dstate_sampler_state) {
gen7_3DSTATE_SAMPLER_STATE_POINTERS_VS(r->builder,
r->state.vs.SAMPLER_STATE);
}
 
/* 3DSTATE_CONSTANT_VS */
if (emit_3dstate_constant_vs) {
gen7_3DSTATE_CONSTANT_VS(r->builder,
&r->state.vs.PUSH_CONSTANT_BUFFER,
&r->state.vs.PUSH_CONSTANT_BUFFER_size,
1);
}
 
/* 3DSTATE_VS */
if (ilo_dev_gen(r->dev) >= ILO_GEN(8)) {
if (emit_3dstate_vs || DIRTY(RASTERIZER)) {
gen8_3DSTATE_VS(r->builder, vec->vs,
vec->rasterizer->state.clip_plane_enable);
}
} else {
if (emit_3dstate_vs)
gen6_3DSTATE_VS(r->builder, vec->vs);
}
}
 
void
gen7_draw_hs(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
/* 3DSTATE_CONSTANT_HS and 3DSTATE_HS */
if (r->hw_ctx_changed) {
gen7_3DSTATE_CONSTANT_HS(r->builder, 0, 0, 0);
gen7_disable_3DSTATE_HS(r->builder);
}
 
/* 3DSTATE_BINDING_TABLE_POINTERS_HS */
if (r->hw_ctx_changed)
gen7_3DSTATE_BINDING_TABLE_POINTERS_HS(r->builder, 0);
}
 
void
gen7_draw_te(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
/* 3DSTATE_TE */
if (r->hw_ctx_changed)
gen7_3DSTATE_TE(r->builder);
}
 
void
gen7_draw_ds(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
/* 3DSTATE_CONSTANT_DS and 3DSTATE_DS */
if (r->hw_ctx_changed) {
gen7_3DSTATE_CONSTANT_DS(r->builder, 0, 0, 0);
gen7_disable_3DSTATE_DS(r->builder);
}
 
/* 3DSTATE_BINDING_TABLE_POINTERS_DS */
if (r->hw_ctx_changed)
gen7_3DSTATE_BINDING_TABLE_POINTERS_DS(r->builder, 0);
 
}
 
void
gen7_draw_gs(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
/* 3DSTATE_CONSTANT_GS and 3DSTATE_GS */
if (r->hw_ctx_changed) {
gen7_3DSTATE_CONSTANT_GS(r->builder, 0, 0, 0);
gen7_disable_3DSTATE_GS(r->builder);
}
 
/* 3DSTATE_BINDING_TABLE_POINTERS_GS */
if (session->binding_table_gs_changed) {
gen7_3DSTATE_BINDING_TABLE_POINTERS_GS(r->builder,
r->state.gs.BINDING_TABLE_STATE);
}
}
 
void
gen7_draw_sol(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
const struct pipe_stream_output_info *so_info;
const struct ilo_shader_state *shader;
bool dirty_sh = false;
 
if (vec->gs) {
shader = vec->gs;
dirty_sh = DIRTY(GS);
}
else {
shader = vec->vs;
dirty_sh = DIRTY(VS);
}
 
so_info = ilo_shader_get_kernel_so_info(shader);
 
/* 3DSTATE_SO_BUFFER */
if ((DIRTY(SO) || dirty_sh || r->batch_bo_changed) &&
vec->so.enabled) {
int i;
 
for (i = 0; i < vec->so.count; i++) {
const int stride = so_info->stride[i] * 4; /* in bytes */
 
gen7_3DSTATE_SO_BUFFER(r->builder, i, stride, vec->so.states[i]);
}
 
for (; i < 4; i++)
gen7_disable_3DSTATE_SO_BUFFER(r->builder, i);
}
 
/* 3DSTATE_SO_DECL_LIST */
if (dirty_sh && vec->so.enabled)
gen7_3DSTATE_SO_DECL_LIST(r->builder, so_info);
 
/* 3DSTATE_STREAMOUT */
if (DIRTY(SO) || DIRTY(RASTERIZER) || dirty_sh) {
const int output_count = ilo_shader_get_kernel_param(shader,
ILO_KERNEL_OUTPUT_COUNT);
int buf_strides[4] = { 0, 0, 0, 0 };
int i;
 
for (i = 0; i < vec->so.count; i++)
buf_strides[i] = so_info->stride[i] * 4;
 
gen7_3DSTATE_STREAMOUT(r->builder, 0,
vec->rasterizer->state.rasterizer_discard,
output_count, buf_strides);
}
}
 
static void
gen7_draw_sf(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
/* 3DSTATE_SBE */
if (DIRTY(RASTERIZER) || DIRTY(FS)) {
gen7_3DSTATE_SBE(r->builder, vec->fs, (vec->rasterizer) ?
vec->rasterizer->state.sprite_coord_mode : 0);
}
 
/* 3DSTATE_SF */
if (DIRTY(RASTERIZER) || DIRTY(FB)) {
struct pipe_surface *zs = vec->fb.state.zsbuf;
 
if (ilo_dev_gen(r->dev) == ILO_GEN(7))
gen7_wa_pre_3dstate_sf_depth_bias(r);
 
gen7_3DSTATE_SF(r->builder,
(vec->rasterizer) ? &vec->rasterizer->sf : NULL,
(zs) ? zs->format : PIPE_FORMAT_NONE,
vec->fb.num_samples);
}
}
 
static void
gen7_draw_wm(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
/* 3DSTATE_WM */
if (DIRTY(FS) || DIRTY(BLEND) || DIRTY(DSA) || DIRTY(RASTERIZER)) {
const bool cc_may_kill = (vec->dsa->dw_blend_alpha ||
vec->blend->alpha_to_coverage);
 
gen7_3DSTATE_WM(r->builder, vec->fs, vec->rasterizer, cc_may_kill);
}
 
/* 3DSTATE_BINDING_TABLE_POINTERS_PS */
if (session->binding_table_fs_changed) {
gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(r->builder,
r->state.wm.BINDING_TABLE_STATE);
}
 
/* 3DSTATE_SAMPLER_STATE_POINTERS_PS */
if (session->sampler_fs_changed) {
gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder,
r->state.wm.SAMPLER_STATE);
}
 
/* 3DSTATE_CONSTANT_PS */
if (session->pcb_fs_changed) {
gen7_3DSTATE_CONSTANT_PS(r->builder,
&r->state.wm.PUSH_CONSTANT_BUFFER,
&r->state.wm.PUSH_CONSTANT_BUFFER_size,
1);
}
 
/* 3DSTATE_PS */
if (DIRTY(FS) || DIRTY(BLEND) || r->instruction_bo_changed) {
const bool dual_blend = vec->blend->dual_blend;
 
if (r->hw_ctx_changed)
gen7_wa_pre_3dstate_ps_max_threads(r);
 
gen7_3DSTATE_PS(r->builder, vec->fs, dual_blend);
}
 
/* 3DSTATE_SCISSOR_STATE_POINTERS */
if (session->scissor_changed) {
gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
r->state.SCISSOR_RECT);
}
 
{
const bool emit_3dstate_ps = (DIRTY(FS) || DIRTY(BLEND));
const bool emit_3dstate_depth_buffer =
(DIRTY(FB) || DIRTY(DSA) || r->state_bo_changed);
 
if (ilo_dev_gen(r->dev) == ILO_GEN(7)) {
/* XXX what is the best way to know if this workaround is needed? */
if (emit_3dstate_ps ||
session->pcb_fs_changed ||
session->viewport_changed ||
session->binding_table_fs_changed ||
session->sampler_fs_changed ||
session->cc_changed ||
session->blend_changed ||
session->dsa_changed)
gen7_wa_post_ps_and_later(r);
}
 
if (emit_3dstate_depth_buffer)
gen7_wa_pre_depth(r);
}
 
/* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
if (DIRTY(FB) || r->batch_bo_changed) {
const struct ilo_zs_surface *zs;
uint32_t clear_params;
 
if (vec->fb.state.zsbuf) {
const struct ilo_surface_cso *surface =
(const struct ilo_surface_cso *) vec->fb.state.zsbuf;
const struct ilo_texture_slice *slice =
ilo_texture_get_slice(ilo_texture(surface->base.texture),
surface->base.u.tex.level, surface->base.u.tex.first_layer);
 
assert(!surface->is_rt);
zs = &surface->u.zs;
clear_params = slice->clear_value;
}
else {
zs = &vec->fb.null_zs;
clear_params = 0;
}
 
gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs, false);
gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
gen7_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
}
}
 
static void
gen7_draw_wm_multisample(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
/* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */
if (DIRTY(SAMPLE_MASK) || DIRTY(FB)) {
const uint32_t *pattern;
 
gen7_wa_pre_3dstate_multisample(r);
 
pattern = (vec->fb.num_samples > 4) ? r->sample_pattern_8x :
(vec->fb.num_samples > 1) ? &r->sample_pattern_4x :
&r->sample_pattern_1x;
 
gen6_3DSTATE_MULTISAMPLE(r->builder,
vec->fb.num_samples, pattern,
vec->rasterizer->state.half_pixel_center);
 
gen7_3DSTATE_SAMPLE_MASK(r->builder,
(vec->fb.num_samples > 1) ? vec->sample_mask : 0x1,
vec->fb.num_samples);
}
}
 
void
ilo_render_emit_draw_commands_gen7(struct ilo_render *render,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
ILO_DEV_ASSERT(render->dev, 7, 7.5);
 
/*
* We try to keep the order of the commands match, as closely as possible,
* that of the classic i965 driver. It allows us to compare the command
* streams easily.
*/
gen6_draw_common_select(render, vec, session);
gen6_draw_common_sip(render, vec, session);
gen6_draw_vf_statistics(render, vec, session);
gen7_draw_common_pcb_alloc(render, vec, session);
gen6_draw_common_base_address(render, vec, session);
gen7_draw_common_pointers_1(render, vec, session);
gen7_draw_common_urb(render, vec, session);
gen7_draw_common_pointers_2(render, vec, session);
gen7_draw_wm_multisample(render, vec, session);
gen7_draw_gs(render, vec, session);
gen7_draw_hs(render, vec, session);
gen7_draw_te(render, vec, session);
gen7_draw_ds(render, vec, session);
gen7_draw_vs(render, vec, session);
gen7_draw_sol(render, vec, session);
gen6_draw_clip(render, vec, session);
gen7_draw_sf(render, vec, session);
gen7_draw_wm(render, vec, session);
gen6_draw_wm_raster(render, vec, session);
gen6_draw_sf_rect(render, vec, session);
gen6_draw_vf(render, vec, session);
 
ilo_render_3dprimitive(render, vec->draw, &vec->ib);
}
 
static void
gen7_rectlist_pcb_alloc(struct ilo_render *r,
const struct ilo_blitter *blitter)
{
/*
* Push constant buffers are only allowed to take up at most the first
* 16KB of the URB. Split the space evenly for VS and FS.
*/
const int max_size =
(ilo_dev_gen(r->dev) >= ILO_GEN(8)) ||
(ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ?
32768 : 16384;
const int size = max_size / 2;
int offset = 0;
 
gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, offset, size);
offset += size;
 
gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, offset, size);
 
if (ilo_dev_gen(r->dev) == ILO_GEN(7))
gen7_wa_post_3dstate_push_constant_alloc_ps(r);
}
 
static void
gen7_rectlist_urb(struct ilo_render *r,
const struct ilo_blitter *blitter)
{
/* the first 16KB are reserved for VS and PS PCBs */
const int offset =
(ilo_dev_gen(r->dev) >= ILO_GEN(8)) ||
(ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ?
32768 : 16384;
 
gen7_3DSTATE_URB_VS(r->builder, offset, r->dev->urb_size - offset,
(blitter->ve.count + blitter->ve.prepend_nosrc_cso) *
4 * sizeof(float));
 
gen7_3DSTATE_URB_GS(r->builder, offset, 0, 0);
gen7_3DSTATE_URB_HS(r->builder, offset, 0, 0);
gen7_3DSTATE_URB_DS(r->builder, offset, 0, 0);
}
 
static void
gen7_rectlist_vs_to_sf(struct ilo_render *r,
const struct ilo_blitter *blitter)
{
gen7_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
gen6_disable_3DSTATE_VS(r->builder);
 
gen7_3DSTATE_CONSTANT_HS(r->builder, NULL, NULL, 0);
gen7_disable_3DSTATE_HS(r->builder);
 
gen7_3DSTATE_TE(r->builder);
 
gen7_3DSTATE_CONSTANT_DS(r->builder, NULL, NULL, 0);
gen7_disable_3DSTATE_DS(r->builder);
 
gen7_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
gen7_disable_3DSTATE_GS(r->builder);
 
gen7_3DSTATE_STREAMOUT(r->builder, 0, false, 0x0, 0);
 
gen6_disable_3DSTATE_CLIP(r->builder);
 
if (ilo_dev_gen(r->dev) == ILO_GEN(7))
gen7_wa_pre_3dstate_sf_depth_bias(r);
 
gen7_3DSTATE_SF(r->builder, NULL, blitter->fb.dst.base.format,
blitter->fb.num_samples);
gen7_3DSTATE_SBE(r->builder, NULL, 0);
}
 
static void
gen7_rectlist_wm(struct ilo_render *r,
const struct ilo_blitter *blitter)
{
uint32_t hiz_op;
 
switch (blitter->op) {
case ILO_BLITTER_RECTLIST_CLEAR_ZS:
hiz_op = GEN7_WM_DW1_DEPTH_CLEAR;
break;
case ILO_BLITTER_RECTLIST_RESOLVE_Z:
hiz_op = GEN7_WM_DW1_DEPTH_RESOLVE;
break;
case ILO_BLITTER_RECTLIST_RESOLVE_HIZ:
hiz_op = GEN7_WM_DW1_HIZ_RESOLVE;
break;
default:
hiz_op = 0;
break;
}
 
gen7_hiz_3DSTATE_WM(r->builder, hiz_op);
 
gen7_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
 
gen7_wa_pre_3dstate_ps_max_threads(r);
gen7_disable_3DSTATE_PS(r->builder);
}
 
static void
gen7_rectlist_wm_depth(struct ilo_render *r,
const struct ilo_blitter *blitter)
{
gen7_wa_pre_depth(r);
 
if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH |
ILO_BLITTER_USE_FB_STENCIL)) {
gen6_3DSTATE_DEPTH_BUFFER(r->builder,
&blitter->fb.dst.u.zs, true);
}
 
if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) {
gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder,
&blitter->fb.dst.u.zs);
}
 
if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) {
gen6_3DSTATE_STENCIL_BUFFER(r->builder,
&blitter->fb.dst.u.zs);
}
 
gen7_3DSTATE_CLEAR_PARAMS(r->builder,
blitter->depth_clear_value);
}
 
static void
gen7_rectlist_wm_multisample(struct ilo_render *r,
const struct ilo_blitter *blitter)
{
const uint32_t *pattern =
(blitter->fb.num_samples > 4) ? r->sample_pattern_8x :
(blitter->fb.num_samples > 1) ? &r->sample_pattern_4x :
&r->sample_pattern_1x;
 
gen7_wa_pre_3dstate_multisample(r);
 
gen6_3DSTATE_MULTISAMPLE(r->builder, blitter->fb.num_samples,
pattern, true);
 
gen7_3DSTATE_SAMPLE_MASK(r->builder,
(1 << blitter->fb.num_samples) - 1, blitter->fb.num_samples);
}
 
void
ilo_render_emit_rectlist_commands_gen7(struct ilo_render *r,
const struct ilo_blitter *blitter,
const struct ilo_render_rectlist_session *session)
{
ILO_DEV_ASSERT(r->dev, 7, 7.5);
 
gen7_rectlist_wm_multisample(r, blitter);
 
gen6_state_base_address(r->builder, true);
 
gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder,
session->vb_start, session->vb_end,
sizeof(blitter->vertices[0]));
 
gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->ve);
 
gen7_rectlist_pcb_alloc(r, blitter);
 
/* needed for any VS-related commands */
if (ilo_dev_gen(r->dev) == ILO_GEN(7))
gen7_wa_pre_vs(r);
 
gen7_rectlist_urb(r, blitter);
 
if (blitter->uses & ILO_BLITTER_USE_DSA) {
gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
r->state.DEPTH_STENCIL_STATE);
}
 
if (blitter->uses & ILO_BLITTER_USE_CC) {
gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
r->state.COLOR_CALC_STATE);
}
 
gen7_rectlist_vs_to_sf(r, blitter);
gen7_rectlist_wm(r, blitter);
 
if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
r->state.CC_VIEWPORT);
}
 
gen7_rectlist_wm_depth(r, blitter);
 
gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
blitter->fb.width, blitter->fb.height);
 
if (ilo_dev_gen(r->dev) == ILO_GEN(7))
gen7_wa_post_ps_and_later(r);
 
ilo_render_3dprimitive(r, &blitter->draw, NULL);
}
 
int
ilo_render_get_draw_commands_len_gen7(const struct ilo_render *render,
const struct ilo_state_vector *vec)
{
static int len;
 
ILO_DEV_ASSERT(render->dev, 7, 7.5);
 
if (!len) {
len += GEN7_3DSTATE_URB_ANY__SIZE * 4;
len += GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_ANY__SIZE * 5;
len += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 5;
len += GEN7_3DSTATE_POINTERS_ANY__SIZE * (5 + 5 + 4);
len += GEN7_3DSTATE_SO_BUFFER__SIZE * 4;
len += GEN6_PIPE_CONTROL__SIZE * 5;
 
len +=
GEN6_STATE_BASE_ADDRESS__SIZE +
GEN6_STATE_SIP__SIZE +
GEN6_3DSTATE_VF_STATISTICS__SIZE +
GEN6_PIPELINE_SELECT__SIZE +
GEN6_3DSTATE_CLEAR_PARAMS__SIZE +
GEN6_3DSTATE_DEPTH_BUFFER__SIZE +
GEN6_3DSTATE_STENCIL_BUFFER__SIZE +
GEN6_3DSTATE_HIER_DEPTH_BUFFER__SIZE +
GEN6_3DSTATE_VERTEX_BUFFERS__SIZE +
GEN6_3DSTATE_VERTEX_ELEMENTS__SIZE +
GEN6_3DSTATE_INDEX_BUFFER__SIZE +
GEN75_3DSTATE_VF__SIZE +
GEN6_3DSTATE_VS__SIZE +
GEN6_3DSTATE_GS__SIZE +
GEN6_3DSTATE_CLIP__SIZE +
GEN6_3DSTATE_SF__SIZE +
GEN6_3DSTATE_WM__SIZE +
GEN6_3DSTATE_SAMPLE_MASK__SIZE +
GEN7_3DSTATE_HS__SIZE +
GEN7_3DSTATE_TE__SIZE +
GEN7_3DSTATE_DS__SIZE +
GEN7_3DSTATE_STREAMOUT__SIZE +
GEN7_3DSTATE_SBE__SIZE +
GEN7_3DSTATE_PS__SIZE +
GEN6_3DSTATE_DRAWING_RECTANGLE__SIZE +
GEN6_3DSTATE_POLY_STIPPLE_OFFSET__SIZE +
GEN6_3DSTATE_POLY_STIPPLE_PATTERN__SIZE +
GEN6_3DSTATE_LINE_STIPPLE__SIZE +
GEN6_3DSTATE_AA_LINE_PARAMETERS__SIZE +
GEN6_3DSTATE_MULTISAMPLE__SIZE +
GEN7_3DSTATE_SO_DECL_LIST__SIZE +
GEN6_3DPRIMITIVE__SIZE;
}
 
return len;
}