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/************************************************************************** |
* |
* Copyright 2007 VMware, Inc. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
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/* Authors: |
* Brian Paul |
*/ |
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#include "util/u_clear.h" |
#include "util/u_format.h" |
#include "util/u_pack_color.h" |
#include "i915_context.h" |
#include "i915_screen.h" |
#include "i915_reg.h" |
#include "i915_batch.h" |
#include "i915_resource.h" |
#include "i915_state.h" |
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void |
i915_clear_emit(struct pipe_context *pipe, unsigned buffers, |
const union pipe_color_union *color, |
double depth, unsigned stencil, |
unsigned destx, unsigned desty, unsigned width, unsigned height) |
{ |
struct i915_context *i915 = i915_context(pipe); |
uint32_t clear_params, clear_color, clear_depth, clear_stencil, |
clear_color8888, packed_z_stencil; |
union util_color u_color; |
float f_depth = depth; |
struct i915_texture *cbuf_tex, *depth_tex; |
int depth_clear_bbp, color_clear_bbp; |
|
cbuf_tex = depth_tex = NULL; |
clear_params = 0; |
depth_clear_bbp = color_clear_bbp = 0; |
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if (buffers & PIPE_CLEAR_COLOR) { |
struct pipe_surface *cbuf = i915->framebuffer.cbufs[0]; |
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clear_params |= CLEARPARAM_WRITE_COLOR; |
cbuf_tex = i915_texture(cbuf->texture); |
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util_pack_color(color->f, cbuf->format, &u_color); |
if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4) { |
clear_color = u_color.ui[0]; |
color_clear_bbp = 32; |
} else { |
clear_color = (u_color.ui[0] & 0xffff) | (u_color.ui[0] << 16); |
color_clear_bbp = 16; |
} |
|
/* correctly swizzle clear value */ |
if (i915->current.target_fixup_format) |
util_pack_color(color->f, cbuf->format, &u_color); |
else |
util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color); |
clear_color8888 = u_color.ui[0]; |
} else |
clear_color = clear_color8888 = 0; |
|
clear_depth = clear_stencil = 0; |
if (buffers & PIPE_CLEAR_DEPTH) { |
struct pipe_surface *zbuf = i915->framebuffer.zsbuf; |
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clear_params |= CLEARPARAM_WRITE_DEPTH; |
depth_tex = i915_texture(zbuf->texture); |
packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil); |
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if (util_format_get_blocksize(depth_tex->b.b.format) == 4) { |
/* Avoid read-modify-write if there's no stencil. */ |
if (buffers & PIPE_CLEAR_STENCIL |
|| depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_UINT) { |
clear_params |= CLEARPARAM_WRITE_STENCIL; |
clear_stencil = packed_z_stencil >> 24; |
} |
|
clear_depth = packed_z_stencil & 0xffffff; |
depth_clear_bbp = 32; |
} else { |
clear_depth = (packed_z_stencil & 0xffff) | (packed_z_stencil << 16); |
depth_clear_bbp = 16; |
} |
} else if (buffers & PIPE_CLEAR_STENCIL) { |
struct pipe_surface *zbuf = i915->framebuffer.zsbuf; |
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clear_params |= CLEARPARAM_WRITE_STENCIL; |
depth_tex = i915_texture(zbuf->texture); |
assert(depth_tex->b.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT); |
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packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil); |
depth_clear_bbp = 32; |
clear_stencil = packed_z_stencil >> 24; |
} |
|
/* hw can't fastclear both depth and color if their bbp mismatch. */ |
if (color_clear_bbp && depth_clear_bbp |
&& color_clear_bbp != depth_clear_bbp) { |
if (i915->hardware_dirty) |
i915_emit_hardware_state(i915); |
|
if (!BEGIN_BATCH(1 + 2*(7 + 7))) { |
FLUSH_BATCH(NULL, I915_FLUSH_ASYNC); |
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i915_emit_hardware_state(i915); |
i915->vbo_flushed = 1; |
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assert(BEGIN_BATCH(1 + 2*(7 + 7))); |
} |
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OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); |
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OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); |
OUT_BATCH(CLEARPARAM_WRITE_COLOR | CLEARPARAM_CLEAR_RECT); |
/* Used for zone init prim */ |
OUT_BATCH(clear_color); |
OUT_BATCH(clear_depth); |
/* Used for clear rect prim */ |
OUT_BATCH(clear_color8888); |
OUT_BATCH_F(f_depth); |
OUT_BATCH(clear_stencil); |
|
OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); |
OUT_BATCH_F(destx + width); |
OUT_BATCH_F(desty + height); |
OUT_BATCH_F(destx); |
OUT_BATCH_F(desty + height); |
OUT_BATCH_F(destx); |
OUT_BATCH_F(desty); |
|
OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); |
OUT_BATCH((clear_params & ~CLEARPARAM_WRITE_COLOR) | |
CLEARPARAM_CLEAR_RECT); |
/* Used for zone init prim */ |
OUT_BATCH(clear_color); |
OUT_BATCH(clear_depth); |
/* Used for clear rect prim */ |
OUT_BATCH(clear_color8888); |
OUT_BATCH_F(f_depth); |
OUT_BATCH(clear_stencil); |
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OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); |
OUT_BATCH_F(destx + width); |
OUT_BATCH_F(desty + height); |
OUT_BATCH_F(destx); |
OUT_BATCH_F(desty + height); |
OUT_BATCH_F(destx); |
OUT_BATCH_F(desty); |
} else { |
if (i915->hardware_dirty) |
i915_emit_hardware_state(i915); |
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if (!BEGIN_BATCH(1 + 7 + 7)) { |
FLUSH_BATCH(NULL, I915_FLUSH_ASYNC); |
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i915_emit_hardware_state(i915); |
i915->vbo_flushed = 1; |
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assert(BEGIN_BATCH(1 + 7 + 7)); |
} |
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OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); |
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OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); |
OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT); |
/* Used for zone init prim */ |
OUT_BATCH(clear_color); |
OUT_BATCH(clear_depth); |
/* Used for clear rect prim */ |
OUT_BATCH(clear_color8888); |
OUT_BATCH_F(f_depth); |
OUT_BATCH(clear_stencil); |
|
OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); |
OUT_BATCH_F(destx + width); |
OUT_BATCH_F(desty + height); |
OUT_BATCH_F(destx); |
OUT_BATCH_F(desty + height); |
OUT_BATCH_F(destx); |
OUT_BATCH_F(desty); |
} |
|
/* Flush after clear, its expected to be a costly operation. |
* This is not required, just a heuristic, but without the flush we'd need to |
* clobber the SCISSOR_ENABLE dynamic state. */ |
FLUSH_BATCH(NULL, I915_FLUSH_ASYNC); |
|
i915->last_fired_vertices = i915->fired_vertices; |
i915->fired_vertices = 0; |
} |
|
/** |
* Clear the given buffers to the specified values. |
* No masking, no scissor (clear entire buffer). |
*/ |
void |
i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, |
const union pipe_color_union *color, |
double depth, unsigned stencil) |
{ |
util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, color, depth, |
stencil); |
} |
|
void |
i915_clear_render(struct pipe_context *pipe, unsigned buffers, |
const union pipe_color_union *color, |
double depth, unsigned stencil) |
{ |
struct i915_context *i915 = i915_context(pipe); |
|
if (i915->dirty) |
i915_update_derived(i915); |
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i915_clear_emit(pipe, buffers, color, depth, stencil, |
0, 0, i915->framebuffer.width, i915->framebuffer.height); |
} |