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/************************************************************************** |
* |
* Copyright 2011 Lauri Kasanen |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
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#include "postprocess.h" |
#include "postprocess/pp_filters.h" |
#include "postprocess/pp_private.h" |
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#include "util/u_inlines.h" |
#include "util/u_sampler.h" |
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#include "tgsi/tgsi_parse.h" |
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void |
pp_blit(struct pipe_context *pipe, |
struct pipe_resource *src_tex, |
int srcX0, int srcY0, |
int srcX1, int srcY1, |
int srcZ0, |
struct pipe_surface *dst, |
int dstX0, int dstY0, |
int dstX1, int dstY1) |
{ |
struct pipe_blit_info blit; |
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memset(&blit, 0, sizeof(blit)); |
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blit.src.resource = src_tex; |
blit.src.level = 0; |
blit.src.format = src_tex->format; |
blit.src.box.x = srcX0; |
blit.src.box.y = srcY0; |
blit.src.box.z = srcZ0; |
blit.src.box.width = srcX1 - srcX0; |
blit.src.box.height = srcY1 - srcY0; |
blit.src.box.depth = 1; |
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blit.dst.resource = dst->texture; |
blit.dst.level = dst->u.tex.level; |
blit.dst.format = dst->format; |
blit.dst.box.x = dstX0; |
blit.dst.box.y = dstY0; |
blit.dst.box.z = 0; |
blit.dst.box.width = dstX1 - dstX0; |
blit.dst.box.height = dstY1 - dstY0; |
blit.dst.box.depth = 1; |
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blit.mask = PIPE_MASK_RGBA; |
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pipe->blit(pipe, &blit); |
} |
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/** |
* Main run function of the PP queue. Called on swapbuffers/flush. |
* |
* Runs all requested filters in order and handles shuffling the temp |
* buffers in between. |
*/ |
void |
pp_run(struct pp_queue_t *ppq, struct pipe_resource *in, |
struct pipe_resource *out, struct pipe_resource *indepth) |
{ |
struct pipe_resource *refin = NULL, *refout = NULL; |
unsigned int i; |
struct cso_context *cso = ppq->p->cso; |
|
if (ppq->n_filters == 0) |
return; |
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assert(ppq->pp_queue); |
assert(ppq->tmp[0]); |
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if (in->width0 != ppq->p->framebuffer.width || |
in->height0 != ppq->p->framebuffer.height) { |
pp_debug("Resizing the temp pp buffers\n"); |
pp_free_fbos(ppq); |
pp_init_fbos(ppq, in->width0, in->height0); |
} |
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if (in == out && ppq->n_filters == 1) { |
/* Make a copy of in to tmp[0] in this case. */ |
unsigned int w = ppq->p->framebuffer.width; |
unsigned int h = ppq->p->framebuffer.height; |
|
|
pp_blit(ppq->p->pipe, in, 0, 0, |
w, h, 0, ppq->tmps[0], |
0, 0, w, h); |
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in = ppq->tmp[0]; |
} |
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/* save state (restored below) */ |
cso_save_blend(cso); |
cso_save_depth_stencil_alpha(cso); |
cso_save_fragment_shader(cso); |
cso_save_framebuffer(cso); |
cso_save_tessctrl_shader(cso); |
cso_save_tesseval_shader(cso); |
cso_save_geometry_shader(cso); |
cso_save_rasterizer(cso); |
cso_save_sample_mask(cso); |
cso_save_min_samples(cso); |
cso_save_samplers(cso, PIPE_SHADER_FRAGMENT); |
cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT); |
cso_save_stencil_ref(cso); |
cso_save_stream_outputs(cso); |
cso_save_vertex_elements(cso); |
cso_save_vertex_shader(cso); |
cso_save_viewport(cso); |
cso_save_aux_vertex_buffer_slot(cso); |
cso_save_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX); |
cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT); |
cso_save_render_condition(cso); |
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/* set default state */ |
cso_set_sample_mask(cso, ~0); |
cso_set_min_samples(cso, 1); |
cso_set_stream_outputs(cso, 0, NULL, NULL); |
cso_set_tessctrl_shader_handle(cso, NULL); |
cso_set_tesseval_shader_handle(cso, NULL); |
cso_set_geometry_shader_handle(cso, NULL); |
cso_set_render_condition(cso, NULL, FALSE, 0); |
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// Kept only for this frame. |
pipe_resource_reference(&ppq->depth, indepth); |
pipe_resource_reference(&refin, in); |
pipe_resource_reference(&refout, out); |
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switch (ppq->n_filters) { |
case 0: |
/* Failsafe, but never reached. */ |
break; |
case 1: /* No temp buf */ |
ppq->pp_queue[0] (ppq, in, out, 0); |
break; |
case 2: /* One temp buf */ |
|
ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0); |
ppq->pp_queue[1] (ppq, ppq->tmp[0], out, 1); |
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break; |
default: /* Two temp bufs */ |
assert(ppq->tmp[1]); |
ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0); |
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for (i = 1; i < (ppq->n_filters - 1); i++) { |
if (i % 2 == 0) |
ppq->pp_queue[i] (ppq, ppq->tmp[1], ppq->tmp[0], i); |
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else |
ppq->pp_queue[i] (ppq, ppq->tmp[0], ppq->tmp[1], i); |
} |
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if (i % 2 == 0) |
ppq->pp_queue[i] (ppq, ppq->tmp[1], out, i); |
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else |
ppq->pp_queue[i] (ppq, ppq->tmp[0], out, i); |
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break; |
} |
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/* restore state we changed */ |
cso_restore_blend(cso); |
cso_restore_depth_stencil_alpha(cso); |
cso_restore_fragment_shader(cso); |
cso_restore_framebuffer(cso); |
cso_restore_tessctrl_shader(cso); |
cso_restore_tesseval_shader(cso); |
cso_restore_geometry_shader(cso); |
cso_restore_rasterizer(cso); |
cso_restore_sample_mask(cso); |
cso_restore_min_samples(cso); |
cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT); |
cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT); |
cso_restore_stencil_ref(cso); |
cso_restore_stream_outputs(cso); |
cso_restore_vertex_elements(cso); |
cso_restore_vertex_shader(cso); |
cso_restore_viewport(cso); |
cso_restore_aux_vertex_buffer_slot(cso); |
cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX); |
cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT); |
cso_restore_render_condition(cso); |
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pipe_resource_reference(&ppq->depth, NULL); |
pipe_resource_reference(&refin, NULL); |
pipe_resource_reference(&refout, NULL); |
} |
|
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/* Utility functions for the filters. You're not forced to use these if */ |
/* your filter is more complicated. */ |
|
/** Setup this resource as the filter input. */ |
void |
pp_filter_setup_in(struct pp_program *p, struct pipe_resource *in) |
{ |
struct pipe_sampler_view v_tmp; |
u_sampler_view_default_template(&v_tmp, in, in->format); |
p->view = p->pipe->create_sampler_view(p->pipe, in, &v_tmp); |
} |
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/** Setup this resource as the filter output. */ |
void |
pp_filter_setup_out(struct pp_program *p, struct pipe_resource *out) |
{ |
p->surf.format = out->format; |
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p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, out, &p->surf); |
} |
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/** Clean up the input and output set with the above. */ |
void |
pp_filter_end_pass(struct pp_program *p) |
{ |
pipe_surface_reference(&p->framebuffer.cbufs[0], NULL); |
pipe_sampler_view_reference(&p->view, NULL); |
} |
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/** |
* Convert the TGSI assembly to a runnable shader. |
* |
* We need not care about geometry shaders. All we have is screen quads. |
*/ |
void * |
pp_tgsi_to_state(struct pipe_context *pipe, const char *text, bool isvs, |
const char *name) |
{ |
struct pipe_shader_state state; |
struct tgsi_token *tokens = NULL; |
void *ret_state = NULL; |
|
/* |
* Allocate temporary token storage. State creation will duplicate |
* tokens so we must free them on exit. |
*/ |
tokens = tgsi_alloc_tokens(PP_MAX_TOKENS); |
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if (tokens == NULL) { |
pp_debug("Failed to allocate temporary token storage.\n"); |
return NULL; |
} |
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if (tgsi_text_translate(text, tokens, PP_MAX_TOKENS) == FALSE) { |
_debug_printf("pp: Failed to translate a shader for %s\n", name); |
return NULL; |
} |
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state.tokens = tokens; |
memset(&state.stream_output, 0, sizeof(state.stream_output)); |
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if (isvs) { |
ret_state = pipe->create_vs_state(pipe, &state); |
FREE(tokens); |
} else { |
ret_state = pipe->create_fs_state(pipe, &state); |
FREE(tokens); |
} |
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return ret_state; |
} |
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/** Setup misc state for the filter. */ |
void |
pp_filter_misc_state(struct pp_program *p) |
{ |
cso_set_blend(p->cso, &p->blend); |
cso_set_depth_stencil_alpha(p->cso, &p->depthstencil); |
cso_set_rasterizer(p->cso, &p->rasterizer); |
cso_set_viewport(p->cso, &p->viewport); |
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cso_set_vertex_elements(p->cso, 2, p->velem); |
} |
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/** Draw with the filter to the set output. */ |
void |
pp_filter_draw(struct pp_program *p) |
{ |
util_draw_vertex_buffer(p->pipe, p->cso, p->vbuf, 0, 0, |
PIPE_PRIM_QUADS, 4, 2); |
} |
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/** Set the framebuffer as active. */ |
void |
pp_filter_set_fb(struct pp_program *p) |
{ |
cso_set_framebuffer(p->cso, &p->framebuffer); |
} |
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/** Set the framebuffer as active and clear it. */ |
void |
pp_filter_set_clear_fb(struct pp_program *p) |
{ |
cso_set_framebuffer(p->cso, &p->framebuffer); |
p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR0, &p->clear_color, 0, 0); |
} |