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/************************************************************************** |
* |
* Copyright 2010 VMware, Inc. |
* All rights reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
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/** |
* Texture sampling code generation |
* @author Jose Fonseca <jfonseca@vmware.com> |
*/ |
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#include "pipe/p_defines.h" |
#include "pipe/p_shader_tokens.h" |
#include "gallivm/lp_bld_const.h" |
#include "gallivm/lp_bld_debug.h" |
#include "gallivm/lp_bld_type.h" |
#include "gallivm/lp_bld_sample.h" |
#include "gallivm/lp_bld_tgsi.h" |
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#include "util/u_debug.h" |
#include "util/u_memory.h" |
#include "util/u_pointer.h" |
#include "util/u_string.h" |
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#include "draw_llvm.h" |
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/** |
* This provides the bridge between the sampler state store in |
* lp_jit_context and lp_jit_texture and the sampler code |
* generator. It provides the texture layout information required by |
* the texture sampler code generator in terms of the state stored in |
* lp_jit_context and lp_jit_texture in runtime. |
*/ |
struct draw_llvm_sampler_dynamic_state |
{ |
struct lp_sampler_dynamic_state base; |
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const struct draw_sampler_static_state *static_state; |
}; |
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/** |
* This is the bridge between our sampler and the TGSI translator. |
*/ |
struct draw_llvm_sampler_soa |
{ |
struct lp_build_sampler_soa base; |
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struct draw_llvm_sampler_dynamic_state dynamic_state; |
}; |
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/** |
* Fetch the specified member of the lp_jit_texture structure. |
* \param emit_load if TRUE, emit the LLVM load instruction to actually |
* fetch the field's value. Otherwise, just emit the |
* GEP code to address the field. |
* |
* @sa http://llvm.org/docs/GetElementPtr.html |
*/ |
static LLVMValueRef |
draw_llvm_texture_member(const struct lp_sampler_dynamic_state *base, |
struct gallivm_state *gallivm, |
LLVMValueRef context_ptr, |
unsigned texture_unit, |
unsigned member_index, |
const char *member_name, |
boolean emit_load) |
{ |
LLVMBuilderRef builder = gallivm->builder; |
LLVMValueRef indices[4]; |
LLVMValueRef ptr; |
LLVMValueRef res; |
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debug_assert(texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS); |
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/* context[0] */ |
indices[0] = lp_build_const_int32(gallivm, 0); |
/* context[0].textures */ |
indices[1] = lp_build_const_int32(gallivm, DRAW_JIT_CTX_TEXTURES); |
/* context[0].textures[unit] */ |
indices[2] = lp_build_const_int32(gallivm, texture_unit); |
/* context[0].textures[unit].member */ |
indices[3] = lp_build_const_int32(gallivm, member_index); |
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ptr = LLVMBuildGEP(builder, context_ptr, indices, Elements(indices), ""); |
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if (emit_load) |
res = LLVMBuildLoad(builder, ptr, ""); |
else |
res = ptr; |
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lp_build_name(res, "context.texture%u.%s", texture_unit, member_name); |
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return res; |
} |
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/** |
* Fetch the specified member of the lp_jit_sampler structure. |
* \param emit_load if TRUE, emit the LLVM load instruction to actually |
* fetch the field's value. Otherwise, just emit the |
* GEP code to address the field. |
* |
* @sa http://llvm.org/docs/GetElementPtr.html |
*/ |
static LLVMValueRef |
draw_llvm_sampler_member(const struct lp_sampler_dynamic_state *base, |
struct gallivm_state *gallivm, |
LLVMValueRef context_ptr, |
unsigned sampler_unit, |
unsigned member_index, |
const char *member_name, |
boolean emit_load) |
{ |
LLVMBuilderRef builder = gallivm->builder; |
LLVMValueRef indices[4]; |
LLVMValueRef ptr; |
LLVMValueRef res; |
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debug_assert(sampler_unit < PIPE_MAX_SAMPLERS); |
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/* context[0] */ |
indices[0] = lp_build_const_int32(gallivm, 0); |
/* context[0].samplers */ |
indices[1] = lp_build_const_int32(gallivm, DRAW_JIT_CTX_SAMPLERS); |
/* context[0].samplers[unit] */ |
indices[2] = lp_build_const_int32(gallivm, sampler_unit); |
/* context[0].samplers[unit].member */ |
indices[3] = lp_build_const_int32(gallivm, member_index); |
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ptr = LLVMBuildGEP(builder, context_ptr, indices, Elements(indices), ""); |
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if (emit_load) |
res = LLVMBuildLoad(builder, ptr, ""); |
else |
res = ptr; |
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lp_build_name(res, "context.sampler%u.%s", sampler_unit, member_name); |
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return res; |
} |
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/** |
* Helper macro to instantiate the functions that generate the code to |
* fetch the members of lp_jit_texture to fulfill the sampler code |
* generator requests. |
* |
* This complexity is the price we have to pay to keep the texture |
* sampler code generator a reusable module without dependencies to |
* llvmpipe internals. |
*/ |
#define DRAW_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load) \ |
static LLVMValueRef \ |
draw_llvm_texture_##_name( const struct lp_sampler_dynamic_state *base, \ |
struct gallivm_state *gallivm, \ |
LLVMValueRef context_ptr, \ |
unsigned texture_unit) \ |
{ \ |
return draw_llvm_texture_member(base, gallivm, context_ptr, \ |
texture_unit, _index, #_name, _emit_load ); \ |
} |
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DRAW_LLVM_TEXTURE_MEMBER(width, DRAW_JIT_TEXTURE_WIDTH, TRUE) |
DRAW_LLVM_TEXTURE_MEMBER(height, DRAW_JIT_TEXTURE_HEIGHT, TRUE) |
DRAW_LLVM_TEXTURE_MEMBER(depth, DRAW_JIT_TEXTURE_DEPTH, TRUE) |
DRAW_LLVM_TEXTURE_MEMBER(first_level,DRAW_JIT_TEXTURE_FIRST_LEVEL, TRUE) |
DRAW_LLVM_TEXTURE_MEMBER(last_level, DRAW_JIT_TEXTURE_LAST_LEVEL, TRUE) |
DRAW_LLVM_TEXTURE_MEMBER(base_ptr, DRAW_JIT_TEXTURE_BASE, TRUE) |
DRAW_LLVM_TEXTURE_MEMBER(row_stride, DRAW_JIT_TEXTURE_ROW_STRIDE, FALSE) |
DRAW_LLVM_TEXTURE_MEMBER(img_stride, DRAW_JIT_TEXTURE_IMG_STRIDE, FALSE) |
DRAW_LLVM_TEXTURE_MEMBER(mip_offsets, DRAW_JIT_TEXTURE_MIP_OFFSETS, FALSE) |
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#define DRAW_LLVM_SAMPLER_MEMBER(_name, _index, _emit_load) \ |
static LLVMValueRef \ |
draw_llvm_sampler_##_name( const struct lp_sampler_dynamic_state *base, \ |
struct gallivm_state *gallivm, \ |
LLVMValueRef context_ptr, \ |
unsigned sampler_unit) \ |
{ \ |
return draw_llvm_sampler_member(base, gallivm, context_ptr, \ |
sampler_unit, _index, #_name, _emit_load ); \ |
} |
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DRAW_LLVM_SAMPLER_MEMBER(min_lod, DRAW_JIT_SAMPLER_MIN_LOD, TRUE) |
DRAW_LLVM_SAMPLER_MEMBER(max_lod, DRAW_JIT_SAMPLER_MAX_LOD, TRUE) |
DRAW_LLVM_SAMPLER_MEMBER(lod_bias, DRAW_JIT_SAMPLER_LOD_BIAS, TRUE) |
DRAW_LLVM_SAMPLER_MEMBER(border_color, DRAW_JIT_SAMPLER_BORDER_COLOR, FALSE) |
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static void |
draw_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler) |
{ |
FREE(sampler); |
} |
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/** |
* Fetch filtered values from texture. |
* The 'texel' parameter returns four vectors corresponding to R, G, B, A. |
*/ |
static void |
draw_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base, |
struct gallivm_state *gallivm, |
const struct lp_sampler_params *params) |
{ |
struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base; |
unsigned texture_index = params->texture_index; |
unsigned sampler_index = params->sampler_index; |
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assert(texture_index < PIPE_MAX_SHADER_SAMPLER_VIEWS); |
assert(sampler_index < PIPE_MAX_SAMPLERS); |
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lp_build_sample_soa(&sampler->dynamic_state.static_state[texture_index].texture_state, |
&sampler->dynamic_state.static_state[sampler_index].sampler_state, |
&sampler->dynamic_state.base, |
gallivm, params); |
} |
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/** |
* Fetch the texture size. |
*/ |
static void |
draw_llvm_sampler_soa_emit_size_query(const struct lp_build_sampler_soa *base, |
struct gallivm_state *gallivm, |
struct lp_type type, |
unsigned texture_unit, |
unsigned target, |
LLVMValueRef context_ptr, |
boolean is_sviewinfo, |
enum lp_sampler_lod_property lod_property, |
LLVMValueRef explicit_lod, /* optional */ |
LLVMValueRef *sizes_out) |
{ |
struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base; |
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assert(texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS); |
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lp_build_size_query_soa(gallivm, |
&sampler->dynamic_state.static_state[texture_unit].texture_state, |
&sampler->dynamic_state.base, |
type, |
texture_unit, |
target, |
context_ptr, |
is_sviewinfo, |
lod_property, |
explicit_lod, |
sizes_out); |
} |
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struct lp_build_sampler_soa * |
draw_llvm_sampler_soa_create(const struct draw_sampler_static_state *static_state) |
{ |
struct draw_llvm_sampler_soa *sampler; |
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sampler = CALLOC_STRUCT(draw_llvm_sampler_soa); |
if(!sampler) |
return NULL; |
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sampler->base.destroy = draw_llvm_sampler_soa_destroy; |
sampler->base.emit_tex_sample = draw_llvm_sampler_soa_emit_fetch_texel; |
sampler->base.emit_size_query = draw_llvm_sampler_soa_emit_size_query; |
sampler->dynamic_state.base.width = draw_llvm_texture_width; |
sampler->dynamic_state.base.height = draw_llvm_texture_height; |
sampler->dynamic_state.base.depth = draw_llvm_texture_depth; |
sampler->dynamic_state.base.first_level = draw_llvm_texture_first_level; |
sampler->dynamic_state.base.last_level = draw_llvm_texture_last_level; |
sampler->dynamic_state.base.row_stride = draw_llvm_texture_row_stride; |
sampler->dynamic_state.base.img_stride = draw_llvm_texture_img_stride; |
sampler->dynamic_state.base.base_ptr = draw_llvm_texture_base_ptr; |
sampler->dynamic_state.base.mip_offsets = draw_llvm_texture_mip_offsets; |
sampler->dynamic_state.base.min_lod = draw_llvm_sampler_min_lod; |
sampler->dynamic_state.base.max_lod = draw_llvm_sampler_max_lod; |
sampler->dynamic_state.base.lod_bias = draw_llvm_sampler_lod_bias; |
sampler->dynamic_state.base.border_color = draw_llvm_sampler_border_color; |
sampler->dynamic_state.static_state = static_state; |
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return &sampler->base; |
} |
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