0,0 → 1,2809 |
#if 0 |
#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output" |
#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names" |
files="gl.h glext.h" |
#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line" |
awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0 |
echo "" |
#define GL_MANGLE_C4 get aliases |
grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq |
echo "" |
echo "#endif /* GL_MANGLE_H */" |
exit |
#endif /* REGENERATION */ |
|
/* |
* If you compile Mesa with USE_MGL_NAMESPACE defined then you can link |
* your application both with OpenGL and Mesa. The Mesa functions will |
* be redefined so they are prefixed with "mgl" instead of "gl". |
* Mgl contributed by Randy Frank (rfrank@rsinc.com) |
* Regneration code contributed by Ray Tice (rayt@ma.ultra.net) |
*/ |
|
#ifndef GL_MANGLE_H |
#define GL_MANGLE_H |
|
#ifndef MANGLE |
#define MANGLE(x) mgl##x |
#endif /*MANGLE*/ |
|
/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */ |
|
#define glAccum MANGLE(Accum) |
#define glAccumxOES MANGLE(AccumxOES) |
#define glActiveProgramEXT MANGLE(ActiveProgramEXT) |
#define glActiveShaderProgram MANGLE(ActiveShaderProgram) |
#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT) |
#define glActiveTextureARB MANGLE(ActiveTextureARB) |
#define glActiveTexture MANGLE(ActiveTexture) |
#define glActiveVaryingNV MANGLE(ActiveVaryingNV) |
#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI) |
#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI) |
#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI) |
#define glAlphaFunc MANGLE(AlphaFunc) |
#define glAlphaFuncxOES MANGLE(AlphaFuncxOES) |
#define glApplyTextureEXT MANGLE(ApplyTextureEXT) |
#define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV) |
#define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT) |
#define glAreTexturesResident MANGLE(AreTexturesResident) |
#define glArrayElementEXT MANGLE(ArrayElementEXT) |
#define glArrayElement MANGLE(ArrayElement) |
#define glArrayObjectATI MANGLE(ArrayObjectATI) |
#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX) |
#define glAttachObjectARB MANGLE(AttachObjectARB) |
#define glAttachShader MANGLE(AttachShader) |
#define glBeginConditionalRender MANGLE(BeginConditionalRender) |
#define glBeginConditionalRenderNV MANGLE(BeginConditionalRenderNV) |
#define glBeginConditionalRenderNVX MANGLE(BeginConditionalRenderNVX) |
#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI) |
#define glBegin MANGLE(Begin) |
#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV) |
#define glBeginPerfMonitorAMD MANGLE(BeginPerfMonitorAMD) |
#define glBeginPerfQueryINTEL MANGLE(BeginPerfQueryINTEL) |
#define glBeginQueryARB MANGLE(BeginQueryARB) |
#define glBeginQueryIndexed MANGLE(BeginQueryIndexed) |
#define glBeginQuery MANGLE(BeginQuery) |
#define glBeginTransformFeedbackEXT MANGLE(BeginTransformFeedbackEXT) |
#define glBeginTransformFeedback MANGLE(BeginTransformFeedback) |
#define glBeginTransformFeedbackNV MANGLE(BeginTransformFeedbackNV) |
#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT) |
#define glBeginVideoCaptureNV MANGLE(BeginVideoCaptureNV) |
#define glBindAttribLocationARB MANGLE(BindAttribLocationARB) |
#define glBindAttribLocation MANGLE(BindAttribLocation) |
#define glBindBufferARB MANGLE(BindBufferARB) |
#define glBindBufferBaseEXT MANGLE(BindBufferBaseEXT) |
#define glBindBufferBase MANGLE(BindBufferBase) |
#define glBindBufferBaseNV MANGLE(BindBufferBaseNV) |
#define glBindBuffer MANGLE(BindBuffer) |
#define glBindBufferOffsetEXT MANGLE(BindBufferOffsetEXT) |
#define glBindBufferOffsetNV MANGLE(BindBufferOffsetNV) |
#define glBindBufferRangeEXT MANGLE(BindBufferRangeEXT) |
#define glBindBufferRange MANGLE(BindBufferRange) |
#define glBindBufferRangeNV MANGLE(BindBufferRangeNV) |
#define glBindBuffersBase MANGLE(BindBuffersBase) |
#define glBindBuffersRange MANGLE(BindBuffersRange) |
#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT) |
#define glBindFragDataLocationIndexed MANGLE(BindFragDataLocationIndexed) |
#define glBindFragDataLocation MANGLE(BindFragDataLocation) |
#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI) |
#define glBindFramebufferEXT MANGLE(BindFramebufferEXT) |
#define glBindFramebuffer MANGLE(BindFramebuffer) |
#define glBindImageTextureEXT MANGLE(BindImageTextureEXT) |
#define glBindImageTexture MANGLE(BindImageTexture) |
#define glBindImageTextures MANGLE(BindImageTextures) |
#define glBindLightParameterEXT MANGLE(BindLightParameterEXT) |
#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT) |
#define glBindMultiTextureEXT MANGLE(BindMultiTextureEXT) |
#define glBindParameterEXT MANGLE(BindParameterEXT) |
#define glBindProgramARB MANGLE(BindProgramARB) |
#define glBindProgramNV MANGLE(BindProgramNV) |
#define glBindProgramPipeline MANGLE(BindProgramPipeline) |
#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT) |
#define glBindRenderbuffer MANGLE(BindRenderbuffer) |
#define glBindSampler MANGLE(BindSampler) |
#define glBindSamplers MANGLE(BindSamplers) |
#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT) |
#define glBindTextureEXT MANGLE(BindTextureEXT) |
#define glBindTexture MANGLE(BindTexture) |
#define glBindTextures MANGLE(BindTextures) |
#define glBindTextureUnit MANGLE(BindTextureUnit) |
#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT) |
#define glBindTransformFeedback MANGLE(BindTransformFeedback) |
#define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV) |
#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE) |
#define glBindVertexArray MANGLE(BindVertexArray) |
#define glBindVertexBuffer MANGLE(BindVertexBuffer) |
#define glBindVertexBuffers MANGLE(BindVertexBuffers) |
#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT) |
#define glBindVideoCaptureStreamBufferNV MANGLE(BindVideoCaptureStreamBufferNV) |
#define glBindVideoCaptureStreamTextureNV MANGLE(BindVideoCaptureStreamTextureNV) |
#define glBinormal3bEXT MANGLE(Binormal3bEXT) |
#define glBinormal3bvEXT MANGLE(Binormal3bvEXT) |
#define glBinormal3dEXT MANGLE(Binormal3dEXT) |
#define glBinormal3dvEXT MANGLE(Binormal3dvEXT) |
#define glBinormal3fEXT MANGLE(Binormal3fEXT) |
#define glBinormal3fvEXT MANGLE(Binormal3fvEXT) |
#define glBinormal3iEXT MANGLE(Binormal3iEXT) |
#define glBinormal3ivEXT MANGLE(Binormal3ivEXT) |
#define glBinormal3sEXT MANGLE(Binormal3sEXT) |
#define glBinormal3svEXT MANGLE(Binormal3svEXT) |
#define glBinormalPointerEXT MANGLE(BinormalPointerEXT) |
#define glBitmap MANGLE(Bitmap) |
#define glBitmapxOES MANGLE(BitmapxOES) |
#define glBlendBarrierKHR MANGLE(BlendBarrierKHR) |
#define glBlendBarrierNV MANGLE(BlendBarrierNV) |
#define glBlendColorEXT MANGLE(BlendColorEXT) |
#define glBlendColor MANGLE(BlendColor) |
#define glBlendColorxOES MANGLE(BlendColorxOES) |
#define glBlendEquationEXT MANGLE(BlendEquationEXT) |
#define glBlendEquationiARB MANGLE(BlendEquationiARB) |
#define glBlendEquationi MANGLE(BlendEquationi) |
#define glBlendEquationIndexedAMD MANGLE(BlendEquationIndexedAMD) |
#define glBlendEquation MANGLE(BlendEquation) |
#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI) |
#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT) |
#define glBlendEquationSeparateiARB MANGLE(BlendEquationSeparateiARB) |
#define glBlendEquationSeparatei MANGLE(BlendEquationSeparatei) |
#define glBlendEquationSeparateIndexedAMD MANGLE(BlendEquationSeparateIndexedAMD) |
#define glBlendEquationSeparate MANGLE(BlendEquationSeparate) |
#define glBlendFunciARB MANGLE(BlendFunciARB) |
#define glBlendFunci MANGLE(BlendFunci) |
#define glBlendFuncIndexedAMD MANGLE(BlendFuncIndexedAMD) |
#define glBlendFunc MANGLE(BlendFunc) |
#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT) |
#define glBlendFuncSeparateiARB MANGLE(BlendFuncSeparateiARB) |
#define glBlendFuncSeparatei MANGLE(BlendFuncSeparatei) |
#define glBlendFuncSeparateIndexedAMD MANGLE(BlendFuncSeparateIndexedAMD) |
#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR) |
#define glBlendFuncSeparate MANGLE(BlendFuncSeparate) |
#define glBlendParameteriNV MANGLE(BlendParameteriNV) |
#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT) |
#define glBlitFramebuffer MANGLE(BlitFramebuffer) |
#define glBlitNamedFramebuffer MANGLE(BlitNamedFramebuffer) |
#define glBufferAddressRangeNV MANGLE(BufferAddressRangeNV) |
#define glBufferDataARB MANGLE(BufferDataARB) |
#define glBufferData MANGLE(BufferData) |
#define glBufferPageCommitmentARB MANGLE(BufferPageCommitmentARB) |
#define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE) |
#define glBufferStorage MANGLE(BufferStorage) |
#define glBufferSubDataARB MANGLE(BufferSubDataARB) |
#define glBufferSubData MANGLE(BufferSubData) |
#define glCallList MANGLE(CallList) |
#define glCallLists MANGLE(CallLists) |
#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT) |
#define glCheckFramebufferStatus MANGLE(CheckFramebufferStatus) |
#define glCheckNamedFramebufferStatusEXT MANGLE(CheckNamedFramebufferStatusEXT) |
#define glCheckNamedFramebufferStatus MANGLE(CheckNamedFramebufferStatus) |
#define glClampColorARB MANGLE(ClampColorARB) |
#define glClampColor MANGLE(ClampColor) |
#define glClearAccum MANGLE(ClearAccum) |
#define glClearAccumxOES MANGLE(ClearAccumxOES) |
#define glClearBufferData MANGLE(ClearBufferData) |
#define glClearBufferfi MANGLE(ClearBufferfi) |
#define glClearBufferfv MANGLE(ClearBufferfv) |
#define glClearBufferiv MANGLE(ClearBufferiv) |
#define glClearBufferSubData MANGLE(ClearBufferSubData) |
#define glClearBufferuiv MANGLE(ClearBufferuiv) |
#define glClearColorIiEXT MANGLE(ClearColorIiEXT) |
#define glClearColorIuiEXT MANGLE(ClearColorIuiEXT) |
#define glClearColor MANGLE(ClearColor) |
#define glClearColorxOES MANGLE(ClearColorxOES) |
#define glClearDepthdNV MANGLE(ClearDepthdNV) |
#define glClearDepthf MANGLE(ClearDepthf) |
#define glClearDepthfOES MANGLE(ClearDepthfOES) |
#define glClearDepth MANGLE(ClearDepth) |
#define glClearDepthxOES MANGLE(ClearDepthxOES) |
#define glClearIndex MANGLE(ClearIndex) |
#define glClear MANGLE(Clear) |
#define glClearNamedBufferDataEXT MANGLE(ClearNamedBufferDataEXT) |
#define glClearNamedBufferData MANGLE(ClearNamedBufferData) |
#define glClearNamedBufferSubDataEXT MANGLE(ClearNamedBufferSubDataEXT) |
#define glClearNamedBufferSubData MANGLE(ClearNamedBufferSubData) |
#define glClearNamedFramebufferfi MANGLE(ClearNamedFramebufferfi) |
#define glClearNamedFramebufferfv MANGLE(ClearNamedFramebufferfv) |
#define glClearNamedFramebufferiv MANGLE(ClearNamedFramebufferiv) |
#define glClearNamedFramebufferuiv MANGLE(ClearNamedFramebufferuiv) |
#define glClearStencil MANGLE(ClearStencil) |
#define glClearTexImage MANGLE(ClearTexImage) |
#define glClearTexSubImage MANGLE(ClearTexSubImage) |
#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB) |
#define glClientActiveTexture MANGLE(ClientActiveTexture) |
#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI) |
#define glClientAttribDefaultEXT MANGLE(ClientAttribDefaultEXT) |
#define glClientWaitSync MANGLE(ClientWaitSync) |
#define glClipControl MANGLE(ClipControl) |
#define glClipPlanefOES MANGLE(ClipPlanefOES) |
#define glClipPlane MANGLE(ClipPlane) |
#define glClipPlanexOES MANGLE(ClipPlanexOES) |
#define glColor3b MANGLE(Color3b) |
#define glColor3bv MANGLE(Color3bv) |
#define glColor3d MANGLE(Color3d) |
#define glColor3dv MANGLE(Color3dv) |
#define glColor3f MANGLE(Color3f) |
#define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN) |
#define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN) |
#define glColor3fv MANGLE(Color3fv) |
#define glColor3hNV MANGLE(Color3hNV) |
#define glColor3hvNV MANGLE(Color3hvNV) |
#define glColor3i MANGLE(Color3i) |
#define glColor3iv MANGLE(Color3iv) |
#define glColor3s MANGLE(Color3s) |
#define glColor3sv MANGLE(Color3sv) |
#define glColor3ub MANGLE(Color3ub) |
#define glColor3ubv MANGLE(Color3ubv) |
#define glColor3ui MANGLE(Color3ui) |
#define glColor3uiv MANGLE(Color3uiv) |
#define glColor3us MANGLE(Color3us) |
#define glColor3usv MANGLE(Color3usv) |
#define glColor3xOES MANGLE(Color3xOES) |
#define glColor3xvOES MANGLE(Color3xvOES) |
#define glColor4b MANGLE(Color4b) |
#define glColor4bv MANGLE(Color4bv) |
#define glColor4d MANGLE(Color4d) |
#define glColor4dv MANGLE(Color4dv) |
#define glColor4f MANGLE(Color4f) |
#define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN) |
#define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN) |
#define glColor4fv MANGLE(Color4fv) |
#define glColor4hNV MANGLE(Color4hNV) |
#define glColor4hvNV MANGLE(Color4hvNV) |
#define glColor4i MANGLE(Color4i) |
#define glColor4iv MANGLE(Color4iv) |
#define glColor4s MANGLE(Color4s) |
#define glColor4sv MANGLE(Color4sv) |
#define glColor4ub MANGLE(Color4ub) |
#define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN) |
#define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN) |
#define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN) |
#define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN) |
#define glColor4ubv MANGLE(Color4ubv) |
#define glColor4ui MANGLE(Color4ui) |
#define glColor4uiv MANGLE(Color4uiv) |
#define glColor4us MANGLE(Color4us) |
#define glColor4usv MANGLE(Color4usv) |
#define glColor4xOES MANGLE(Color4xOES) |
#define glColor4xvOES MANGLE(Color4xvOES) |
#define glColorFormatNV MANGLE(ColorFormatNV) |
#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI) |
#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI) |
#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI) |
#define glColorMaski MANGLE(ColorMaski) |
#define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT) |
#define glColorMask MANGLE(ColorMask) |
#define glColorMaterial MANGLE(ColorMaterial) |
#define glColorP3ui MANGLE(ColorP3ui) |
#define glColorP3uiv MANGLE(ColorP3uiv) |
#define glColorP4ui MANGLE(ColorP4ui) |
#define glColorP4uiv MANGLE(ColorP4uiv) |
#define glColorPointerEXT MANGLE(ColorPointerEXT) |
#define glColorPointerListIBM MANGLE(ColorPointerListIBM) |
#define glColorPointer MANGLE(ColorPointer) |
#define glColorPointervINTEL MANGLE(ColorPointervINTEL) |
#define glColorSubTableEXT MANGLE(ColorSubTableEXT) |
#define glColorSubTable MANGLE(ColorSubTable) |
#define glColorTableEXT MANGLE(ColorTableEXT) |
#define glColorTable MANGLE(ColorTable) |
#define glColorTableParameterfv MANGLE(ColorTableParameterfv) |
#define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI) |
#define glColorTableParameteriv MANGLE(ColorTableParameteriv) |
#define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI) |
#define glColorTableSGI MANGLE(ColorTableSGI) |
#define glCombinerInputNV MANGLE(CombinerInputNV) |
#define glCombinerOutputNV MANGLE(CombinerOutputNV) |
#define glCombinerParameterfNV MANGLE(CombinerParameterfNV) |
#define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV) |
#define glCombinerParameteriNV MANGLE(CombinerParameteriNV) |
#define glCombinerParameterivNV MANGLE(CombinerParameterivNV) |
#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV) |
#define glCompileShaderARB MANGLE(CompileShaderARB) |
#define glCompileShaderIncludeARB MANGLE(CompileShaderIncludeARB) |
#define glCompileShader MANGLE(CompileShader) |
#define glCompressedMultiTexImage1DEXT MANGLE(CompressedMultiTexImage1DEXT) |
#define glCompressedMultiTexImage2DEXT MANGLE(CompressedMultiTexImage2DEXT) |
#define glCompressedMultiTexImage3DEXT MANGLE(CompressedMultiTexImage3DEXT) |
#define glCompressedMultiTexSubImage1DEXT MANGLE(CompressedMultiTexSubImage1DEXT) |
#define glCompressedMultiTexSubImage2DEXT MANGLE(CompressedMultiTexSubImage2DEXT) |
#define glCompressedMultiTexSubImage3DEXT MANGLE(CompressedMultiTexSubImage3DEXT) |
#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB) |
#define glCompressedTexImage1D MANGLE(CompressedTexImage1D) |
#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB) |
#define glCompressedTexImage2D MANGLE(CompressedTexImage2D) |
#define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB) |
#define glCompressedTexImage3D MANGLE(CompressedTexImage3D) |
#define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB) |
#define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D) |
#define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB) |
#define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D) |
#define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB) |
#define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D) |
#define glCompressedTextureImage1DEXT MANGLE(CompressedTextureImage1DEXT) |
#define glCompressedTextureImage2DEXT MANGLE(CompressedTextureImage2DEXT) |
#define glCompressedTextureImage3DEXT MANGLE(CompressedTextureImage3DEXT) |
#define glCompressedTextureSubImage1DEXT MANGLE(CompressedTextureSubImage1DEXT) |
#define glCompressedTextureSubImage1D MANGLE(CompressedTextureSubImage1D) |
#define glCompressedTextureSubImage2DEXT MANGLE(CompressedTextureSubImage2DEXT) |
#define glCompressedTextureSubImage2D MANGLE(CompressedTextureSubImage2D) |
#define glCompressedTextureSubImage3DEXT MANGLE(CompressedTextureSubImage3DEXT) |
#define glCompressedTextureSubImage3D MANGLE(CompressedTextureSubImage3D) |
#define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT) |
#define glConvolutionFilter1D MANGLE(ConvolutionFilter1D) |
#define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT) |
#define glConvolutionFilter2D MANGLE(ConvolutionFilter2D) |
#define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT) |
#define glConvolutionParameterf MANGLE(ConvolutionParameterf) |
#define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT) |
#define glConvolutionParameterfv MANGLE(ConvolutionParameterfv) |
#define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT) |
#define glConvolutionParameteri MANGLE(ConvolutionParameteri) |
#define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT) |
#define glConvolutionParameteriv MANGLE(ConvolutionParameteriv) |
#define glConvolutionParameterxOES MANGLE(ConvolutionParameterxOES) |
#define glConvolutionParameterxvOES MANGLE(ConvolutionParameterxvOES) |
#define glCopyBufferSubData MANGLE(CopyBufferSubData) |
#define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT) |
#define glCopyColorSubTable MANGLE(CopyColorSubTable) |
#define glCopyColorTable MANGLE(CopyColorTable) |
#define glCopyColorTableSGI MANGLE(CopyColorTableSGI) |
#define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT) |
#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D) |
#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT) |
#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D) |
#define glCopyImageSubData MANGLE(CopyImageSubData) |
#define glCopyImageSubDataNV MANGLE(CopyImageSubDataNV) |
#define glCopyMultiTexImage1DEXT MANGLE(CopyMultiTexImage1DEXT) |
#define glCopyMultiTexImage2DEXT MANGLE(CopyMultiTexImage2DEXT) |
#define glCopyMultiTexSubImage1DEXT MANGLE(CopyMultiTexSubImage1DEXT) |
#define glCopyMultiTexSubImage2DEXT MANGLE(CopyMultiTexSubImage2DEXT) |
#define glCopyMultiTexSubImage3DEXT MANGLE(CopyMultiTexSubImage3DEXT) |
#define glCopyNamedBufferSubData MANGLE(CopyNamedBufferSubData) |
#define glCopyPathNV MANGLE(CopyPathNV) |
#define glCopyPixels MANGLE(CopyPixels) |
#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT) |
#define glCopyTexImage1D MANGLE(CopyTexImage1D) |
#define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT) |
#define glCopyTexImage2D MANGLE(CopyTexImage2D) |
#define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT) |
#define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D) |
#define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT) |
#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D) |
#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT) |
#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D) |
#define glCopyTextureImage1DEXT MANGLE(CopyTextureImage1DEXT) |
#define glCopyTextureImage2DEXT MANGLE(CopyTextureImage2DEXT) |
#define glCopyTextureSubImage1DEXT MANGLE(CopyTextureSubImage1DEXT) |
#define glCopyTextureSubImage1D MANGLE(CopyTextureSubImage1D) |
#define glCopyTextureSubImage2DEXT MANGLE(CopyTextureSubImage2DEXT) |
#define glCopyTextureSubImage2D MANGLE(CopyTextureSubImage2D) |
#define glCopyTextureSubImage3DEXT MANGLE(CopyTextureSubImage3DEXT) |
#define glCopyTextureSubImage3D MANGLE(CopyTextureSubImage3D) |
#define glCoverFillPathInstancedNV MANGLE(CoverFillPathInstancedNV) |
#define glCoverFillPathNV MANGLE(CoverFillPathNV) |
#define glCoverStrokePathInstancedNV MANGLE(CoverStrokePathInstancedNV) |
#define glCoverStrokePathNV MANGLE(CoverStrokePathNV) |
#define glCreateBuffers MANGLE(CreateBuffers) |
#define glCreateFramebuffers MANGLE(CreateFramebuffers) |
#define glCreatePerfQueryINTEL MANGLE(CreatePerfQueryINTEL) |
#define glCreateProgram MANGLE(CreateProgram) |
#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB) |
#define glCreateProgramPipelines MANGLE(CreateProgramPipelines) |
#define glCreateQueries MANGLE(CreateQueries) |
#define glCreateRenderbuffers MANGLE(CreateRenderbuffers) |
#define glCreateSamplers MANGLE(CreateSamplers) |
#define glCreateShader MANGLE(CreateShader) |
#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB) |
#define glCreateShaderProgramEXT MANGLE(CreateShaderProgramEXT) |
#define glCreateShaderProgramv MANGLE(CreateShaderProgramv) |
#define glCreateSyncFromCLeventARB MANGLE(CreateSyncFromCLeventARB) |
#define glCreateTextures MANGLE(CreateTextures) |
#define glCreateTransformFeedbacks MANGLE(CreateTransformFeedbacks) |
#define glCreateVertexArrays MANGLE(CreateVertexArrays) |
#define glCullFace MANGLE(CullFace) |
#define glCullParameterdvEXT MANGLE(CullParameterdvEXT) |
#define glCullParameterfvEXT MANGLE(CullParameterfvEXT) |
#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB) |
#define glDebugMessageCallbackAMD MANGLE(DebugMessageCallbackAMD) |
#define glDebugMessageCallbackARB MANGLE(DebugMessageCallbackARB) |
#define glDebugMessageCallback MANGLE(DebugMessageCallback) |
#define glDebugMessageControlARB MANGLE(DebugMessageControlARB) |
#define glDebugMessageControl MANGLE(DebugMessageControl) |
#define glDebugMessageEnableAMD MANGLE(DebugMessageEnableAMD) |
#define glDebugMessageInsertAMD MANGLE(DebugMessageInsertAMD) |
#define glDebugMessageInsertARB MANGLE(DebugMessageInsertARB) |
#define glDebugMessageInsert MANGLE(DebugMessageInsert) |
#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX) |
#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX) |
#define glDeformSGIX MANGLE(DeformSGIX) |
#define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX) |
#define glDeleteBuffersARB MANGLE(DeleteBuffersARB) |
#define glDeleteBuffers MANGLE(DeleteBuffers) |
#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE) |
#define glDeleteFencesNV MANGLE(DeleteFencesNV) |
#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI) |
#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT) |
#define glDeleteFramebuffers MANGLE(DeleteFramebuffers) |
#define glDeleteLists MANGLE(DeleteLists) |
#define glDeleteNamedStringARB MANGLE(DeleteNamedStringARB) |
#define glDeleteNamesAMD MANGLE(DeleteNamesAMD) |
#define glDeleteObjectARB MANGLE(DeleteObjectARB) |
#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV) |
#define glDeletePathsNV MANGLE(DeletePathsNV) |
#define glDeletePerfMonitorsAMD MANGLE(DeletePerfMonitorsAMD) |
#define glDeletePerfQueryINTEL MANGLE(DeletePerfQueryINTEL) |
#define glDeleteProgram MANGLE(DeleteProgram) |
#define glDeleteProgramPipelines MANGLE(DeleteProgramPipelines) |
#define glDeleteProgramsARB MANGLE(DeleteProgramsARB) |
#define glDeleteProgramsNV MANGLE(DeleteProgramsNV) |
#define glDeleteQueriesARB MANGLE(DeleteQueriesARB) |
#define glDeleteQueries MANGLE(DeleteQueries) |
#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT) |
#define glDeleteRenderbuffers MANGLE(DeleteRenderbuffers) |
#define glDeleteSamplers MANGLE(DeleteSamplers) |
#define glDeleteShader MANGLE(DeleteShader) |
#define glDeleteSync MANGLE(DeleteSync) |
#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT) |
#define glDeleteTextures MANGLE(DeleteTextures) |
#define glDeleteTransformFeedbacks MANGLE(DeleteTransformFeedbacks) |
#define glDeleteTransformFeedbacksNV MANGLE(DeleteTransformFeedbacksNV) |
#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE) |
#define glDeleteVertexArrays MANGLE(DeleteVertexArrays) |
#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT) |
#define glDepthBoundsdNV MANGLE(DepthBoundsdNV) |
#define glDepthBoundsEXT MANGLE(DepthBoundsEXT) |
#define glDepthFunc MANGLE(DepthFunc) |
#define glDepthMask MANGLE(DepthMask) |
#define glDepthRangeArrayv MANGLE(DepthRangeArrayv) |
#define glDepthRangedNV MANGLE(DepthRangedNV) |
#define glDepthRangef MANGLE(DepthRangef) |
#define glDepthRangefOES MANGLE(DepthRangefOES) |
#define glDepthRangeIndexed MANGLE(DepthRangeIndexed) |
#define glDepthRange MANGLE(DepthRange) |
#define glDepthRangexOES MANGLE(DepthRangexOES) |
#define glDetachObjectARB MANGLE(DetachObjectARB) |
#define glDetachShader MANGLE(DetachShader) |
#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS) |
#define glDisableClientStateiEXT MANGLE(DisableClientStateiEXT) |
#define glDisableClientStateIndexedEXT MANGLE(DisableClientStateIndexedEXT) |
#define glDisableClientState MANGLE(DisableClientState) |
#define glDisablei MANGLE(Disablei) |
#define glDisableIndexedEXT MANGLE(DisableIndexedEXT) |
#define glDisable MANGLE(Disable) |
#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT) |
#define glDisableVertexArrayAttribEXT MANGLE(DisableVertexArrayAttribEXT) |
#define glDisableVertexArrayAttrib MANGLE(DisableVertexArrayAttrib) |
#define glDisableVertexArrayEXT MANGLE(DisableVertexArrayEXT) |
#define glDisableVertexAttribAPPLE MANGLE(DisableVertexAttribAPPLE) |
#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB) |
#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray) |
#define glDispatchComputeGroupSizeARB MANGLE(DispatchComputeGroupSizeARB) |
#define glDispatchComputeIndirect MANGLE(DispatchComputeIndirect) |
#define glDispatchCompute MANGLE(DispatchCompute) |
#define glDrawArraysEXT MANGLE(DrawArraysEXT) |
#define glDrawArraysIndirect MANGLE(DrawArraysIndirect) |
#define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB) |
#define glDrawArraysInstancedBaseInstance MANGLE(DrawArraysInstancedBaseInstance) |
#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT) |
#define glDrawArraysInstanced MANGLE(DrawArraysInstanced) |
#define glDrawArrays MANGLE(DrawArrays) |
#define glDrawBuffer MANGLE(DrawBuffer) |
#define glDrawBuffersARB MANGLE(DrawBuffersARB) |
#define glDrawBuffersATI MANGLE(DrawBuffersATI) |
#define glDrawBuffers MANGLE(DrawBuffers) |
#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE) |
#define glDrawElementArrayATI MANGLE(DrawElementArrayATI) |
#define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex) |
#define glDrawElementsIndirect MANGLE(DrawElementsIndirect) |
#define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB) |
#define glDrawElementsInstancedBaseInstance MANGLE(DrawElementsInstancedBaseInstance) |
#define glDrawElementsInstancedBaseVertexBaseInstance MANGLE(DrawElementsInstancedBaseVertexBaseInstance) |
#define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex) |
#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT) |
#define glDrawElementsInstanced MANGLE(DrawElementsInstanced) |
#define glDrawElements MANGLE(DrawElements) |
#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN) |
#define glDrawPixels MANGLE(DrawPixels) |
#define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE) |
#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI) |
#define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex) |
#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT) |
#define glDrawRangeElements MANGLE(DrawRangeElements) |
#define glDrawTextureNV MANGLE(DrawTextureNV) |
#define glDrawTransformFeedbackInstanced MANGLE(DrawTransformFeedbackInstanced) |
#define glDrawTransformFeedback MANGLE(DrawTransformFeedback) |
#define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV) |
#define glDrawTransformFeedbackStreamInstanced MANGLE(DrawTransformFeedbackStreamInstanced) |
#define glDrawTransformFeedbackStream MANGLE(DrawTransformFeedbackStream) |
#define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV) |
#define glEdgeFlag MANGLE(EdgeFlag) |
#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT) |
#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM) |
#define glEdgeFlagPointer MANGLE(EdgeFlagPointer) |
#define glEdgeFlagv MANGLE(EdgeFlagv) |
#define glEGLImageTargetRenderbufferStorageOES MANGLE(EGLImageTargetRenderbufferStorageOES) |
#define glEGLImageTargetTexture2DOES MANGLE(EGLImageTargetTexture2DOES) |
#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE) |
#define glElementPointerATI MANGLE(ElementPointerATI) |
#define glEnableClientStateiEXT MANGLE(EnableClientStateiEXT) |
#define glEnableClientStateIndexedEXT MANGLE(EnableClientStateIndexedEXT) |
#define glEnableClientState MANGLE(EnableClientState) |
#define glEnablei MANGLE(Enablei) |
#define glEnableIndexedEXT MANGLE(EnableIndexedEXT) |
#define glEnable MANGLE(Enable) |
#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT) |
#define glEnableVertexArrayAttribEXT MANGLE(EnableVertexArrayAttribEXT) |
#define glEnableVertexArrayAttrib MANGLE(EnableVertexArrayAttrib) |
#define glEnableVertexArrayEXT MANGLE(EnableVertexArrayEXT) |
#define glEnableVertexAttribAPPLE MANGLE(EnableVertexAttribAPPLE) |
#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB) |
#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray) |
#define glEndConditionalRender MANGLE(EndConditionalRender) |
#define glEndConditionalRenderNV MANGLE(EndConditionalRenderNV) |
#define glEndConditionalRenderNVX MANGLE(EndConditionalRenderNVX) |
#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI) |
#define glEndList MANGLE(EndList) |
#define glEnd MANGLE(End) |
#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV) |
#define glEndPerfMonitorAMD MANGLE(EndPerfMonitorAMD) |
#define glEndPerfQueryINTEL MANGLE(EndPerfQueryINTEL) |
#define glEndQueryARB MANGLE(EndQueryARB) |
#define glEndQueryIndexed MANGLE(EndQueryIndexed) |
#define glEndQuery MANGLE(EndQuery) |
#define glEndTransformFeedbackEXT MANGLE(EndTransformFeedbackEXT) |
#define glEndTransformFeedback MANGLE(EndTransformFeedback) |
#define glEndTransformFeedbackNV MANGLE(EndTransformFeedbackNV) |
#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT) |
#define glEndVideoCaptureNV MANGLE(EndVideoCaptureNV) |
#define glEvalCoord1d MANGLE(EvalCoord1d) |
#define glEvalCoord1dv MANGLE(EvalCoord1dv) |
#define glEvalCoord1f MANGLE(EvalCoord1f) |
#define glEvalCoord1fv MANGLE(EvalCoord1fv) |
#define glEvalCoord1xOES MANGLE(EvalCoord1xOES) |
#define glEvalCoord1xvOES MANGLE(EvalCoord1xvOES) |
#define glEvalCoord2d MANGLE(EvalCoord2d) |
#define glEvalCoord2dv MANGLE(EvalCoord2dv) |
#define glEvalCoord2f MANGLE(EvalCoord2f) |
#define glEvalCoord2fv MANGLE(EvalCoord2fv) |
#define glEvalCoord2xOES MANGLE(EvalCoord2xOES) |
#define glEvalCoord2xvOES MANGLE(EvalCoord2xvOES) |
#define glEvalMapsNV MANGLE(EvalMapsNV) |
#define glEvalMesh1 MANGLE(EvalMesh1) |
#define glEvalMesh2 MANGLE(EvalMesh2) |
#define glEvalPoint1 MANGLE(EvalPoint1) |
#define glEvalPoint2 MANGLE(EvalPoint2) |
#define glExecuteProgramNV MANGLE(ExecuteProgramNV) |
#define glExtractComponentEXT MANGLE(ExtractComponentEXT) |
#define glFeedbackBuffer MANGLE(FeedbackBuffer) |
#define glFeedbackBufferxOES MANGLE(FeedbackBufferxOES) |
#define glFenceSync MANGLE(FenceSync) |
#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV) |
#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX) |
#define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE) |
#define glFinishFenceNV MANGLE(FinishFenceNV) |
#define glFinish MANGLE(Finish) |
#define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE) |
#define glFinishTextureSUNX MANGLE(FinishTextureSUNX) |
#define glFlush MANGLE(Flush) |
#define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE) |
#define glFlushMappedBufferRange MANGLE(FlushMappedBufferRange) |
#define glFlushMappedNamedBufferRangeEXT MANGLE(FlushMappedNamedBufferRangeEXT) |
#define glFlushMappedNamedBufferRange MANGLE(FlushMappedNamedBufferRange) |
#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV) |
#define glFlushRasterSGIX MANGLE(FlushRasterSGIX) |
#define glFlushStaticDataIBM MANGLE(FlushStaticDataIBM) |
#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE) |
#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV) |
#define glFogCoorddEXT MANGLE(FogCoorddEXT) |
#define glFogCoordd MANGLE(FogCoordd) |
#define glFogCoorddvEXT MANGLE(FogCoorddvEXT) |
#define glFogCoorddv MANGLE(FogCoorddv) |
#define glFogCoordfEXT MANGLE(FogCoordfEXT) |
#define glFogCoordf MANGLE(FogCoordf) |
#define glFogCoordFormatNV MANGLE(FogCoordFormatNV) |
#define glFogCoordfvEXT MANGLE(FogCoordfvEXT) |
#define glFogCoordfv MANGLE(FogCoordfv) |
#define glFogCoordhNV MANGLE(FogCoordhNV) |
#define glFogCoordhvNV MANGLE(FogCoordhvNV) |
#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT) |
#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM) |
#define glFogCoordPointer MANGLE(FogCoordPointer) |
#define glFogf MANGLE(Fogf) |
#define glFogFuncSGIS MANGLE(FogFuncSGIS) |
#define glFogfv MANGLE(Fogfv) |
#define glFogi MANGLE(Fogi) |
#define glFogiv MANGLE(Fogiv) |
#define glFogxOES MANGLE(FogxOES) |
#define glFogxvOES MANGLE(FogxvOES) |
#define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX) |
#define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX) |
#define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX) |
#define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX) |
#define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX) |
#define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX) |
#define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX) |
#define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX) |
#define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX) |
#define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX) |
#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX) |
#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX) |
#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX) |
#define glFramebufferDrawBufferEXT MANGLE(FramebufferDrawBufferEXT) |
#define glFramebufferDrawBuffersEXT MANGLE(FramebufferDrawBuffersEXT) |
#define glFramebufferParameteri MANGLE(FramebufferParameteri) |
#define glFramebufferReadBufferEXT MANGLE(FramebufferReadBufferEXT) |
#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT) |
#define glFramebufferRenderbuffer MANGLE(FramebufferRenderbuffer) |
#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT) |
#define glFramebufferTexture1D MANGLE(FramebufferTexture1D) |
#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT) |
#define glFramebufferTexture2D MANGLE(FramebufferTexture2D) |
#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT) |
#define glFramebufferTexture3D MANGLE(FramebufferTexture3D) |
#define glFramebufferTextureARB MANGLE(FramebufferTextureARB) |
#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT) |
#define glFramebufferTextureFaceARB MANGLE(FramebufferTextureFaceARB) |
#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT) |
#define glFramebufferTextureLayerARB MANGLE(FramebufferTextureLayerARB) |
#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT) |
#define glFramebufferTextureLayer MANGLE(FramebufferTextureLayer) |
#define glFramebufferTexture MANGLE(FramebufferTexture) |
#define glFrameTerminatorGREMEDY MANGLE(FrameTerminatorGREMEDY) |
#define glFrameZoomSGIX MANGLE(FrameZoomSGIX) |
#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI) |
#define glFrontFace MANGLE(FrontFace) |
#define glFrustumfOES MANGLE(FrustumfOES) |
#define glFrustum MANGLE(Frustum) |
#define glFrustumxOES MANGLE(FrustumxOES) |
#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX) |
#define glGenBuffersARB MANGLE(GenBuffersARB) |
#define glGenBuffers MANGLE(GenBuffers) |
#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT) |
#define glGenerateMipmap MANGLE(GenerateMipmap) |
#define glGenerateMultiTexMipmapEXT MANGLE(GenerateMultiTexMipmapEXT) |
#define glGenerateTextureMipmapEXT MANGLE(GenerateTextureMipmapEXT) |
#define glGenerateTextureMipmap MANGLE(GenerateTextureMipmap) |
#define glGenFencesAPPLE MANGLE(GenFencesAPPLE) |
#define glGenFencesNV MANGLE(GenFencesNV) |
#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI) |
#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT) |
#define glGenFramebuffers MANGLE(GenFramebuffers) |
#define glGenLists MANGLE(GenLists) |
#define glGenNamesAMD MANGLE(GenNamesAMD) |
#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV) |
#define glGenPathsNV MANGLE(GenPathsNV) |
#define glGenPerfMonitorsAMD MANGLE(GenPerfMonitorsAMD) |
#define glGenProgramPipelines MANGLE(GenProgramPipelines) |
#define glGenProgramsARB MANGLE(GenProgramsARB) |
#define glGenProgramsNV MANGLE(GenProgramsNV) |
#define glGenQueriesARB MANGLE(GenQueriesARB) |
#define glGenQueries MANGLE(GenQueries) |
#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT) |
#define glGenRenderbuffers MANGLE(GenRenderbuffers) |
#define glGenSamplers MANGLE(GenSamplers) |
#define glGenSymbolsEXT MANGLE(GenSymbolsEXT) |
#define glGenTexturesEXT MANGLE(GenTexturesEXT) |
#define glGenTextures MANGLE(GenTextures) |
#define glGenTransformFeedbacks MANGLE(GenTransformFeedbacks) |
#define glGenTransformFeedbacksNV MANGLE(GenTransformFeedbacksNV) |
#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE) |
#define glGenVertexArrays MANGLE(GenVertexArrays) |
#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT) |
#define glGetActiveAtomicCounterBufferiv MANGLE(GetActiveAtomicCounterBufferiv) |
#define glGetActiveAttribARB MANGLE(GetActiveAttribARB) |
#define glGetActiveAttrib MANGLE(GetActiveAttrib) |
#define glGetActiveSubroutineName MANGLE(GetActiveSubroutineName) |
#define glGetActiveSubroutineUniformiv MANGLE(GetActiveSubroutineUniformiv) |
#define glGetActiveSubroutineUniformName MANGLE(GetActiveSubroutineUniformName) |
#define glGetActiveUniformARB MANGLE(GetActiveUniformARB) |
#define glGetActiveUniformBlockiv MANGLE(GetActiveUniformBlockiv) |
#define glGetActiveUniformBlockName MANGLE(GetActiveUniformBlockName) |
#define glGetActiveUniform MANGLE(GetActiveUniform) |
#define glGetActiveUniformName MANGLE(GetActiveUniformName) |
#define glGetActiveUniformsiv MANGLE(GetActiveUniformsiv) |
#define glGetActiveVaryingNV MANGLE(GetActiveVaryingNV) |
#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI) |
#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI) |
#define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB) |
#define glGetAttachedShaders MANGLE(GetAttachedShaders) |
#define glGetAttribLocationARB MANGLE(GetAttribLocationARB) |
#define glGetAttribLocation MANGLE(GetAttribLocation) |
#define glGetBooleanIndexedvEXT MANGLE(GetBooleanIndexedvEXT) |
#define glGetBooleani_v MANGLE(GetBooleani_v) |
#define glGetBooleanv MANGLE(GetBooleanv) |
#define glGetBufferParameteri64v MANGLE(GetBufferParameteri64v) |
#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB) |
#define glGetBufferParameteriv MANGLE(GetBufferParameteriv) |
#define glGetBufferParameterui64vNV MANGLE(GetBufferParameterui64vNV) |
#define glGetBufferPointervARB MANGLE(GetBufferPointervARB) |
#define glGetBufferPointerv MANGLE(GetBufferPointerv) |
#define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB) |
#define glGetBufferSubData MANGLE(GetBufferSubData) |
#define glGetClipPlanefOES MANGLE(GetClipPlanefOES) |
#define glGetClipPlane MANGLE(GetClipPlane) |
#define glGetClipPlanexOES MANGLE(GetClipPlanexOES) |
#define glGetColorTableEXT MANGLE(GetColorTableEXT) |
#define glGetColorTable MANGLE(GetColorTable) |
#define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT) |
#define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv) |
#define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI) |
#define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT) |
#define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv) |
#define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI) |
#define glGetColorTableSGI MANGLE(GetColorTableSGI) |
#define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV) |
#define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV) |
#define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV) |
#define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV) |
#define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV) |
#define glGetCompressedMultiTexImageEXT MANGLE(GetCompressedMultiTexImageEXT) |
#define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB) |
#define glGetCompressedTexImage MANGLE(GetCompressedTexImage) |
#define glGetCompressedTextureImageEXT MANGLE(GetCompressedTextureImageEXT) |
#define glGetCompressedTextureImage MANGLE(GetCompressedTextureImage) |
#define glGetCompressedTextureSubImage MANGLE(GetCompressedTextureSubImage) |
#define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT) |
#define glGetConvolutionFilter MANGLE(GetConvolutionFilter) |
#define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT) |
#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv) |
#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT) |
#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv) |
#define glGetConvolutionParameterxvOES MANGLE(GetConvolutionParameterxvOES) |
#define glGetDebugMessageLogAMD MANGLE(GetDebugMessageLogAMD) |
#define glGetDebugMessageLogARB MANGLE(GetDebugMessageLogARB) |
#define glGetDebugMessageLog MANGLE(GetDebugMessageLog) |
#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS) |
#define glGetDoubleIndexedvEXT MANGLE(GetDoubleIndexedvEXT) |
#define glGetDoublei_vEXT MANGLE(GetDoublei_vEXT) |
#define glGetDoublei_v MANGLE(GetDoublei_v) |
#define glGetDoublev MANGLE(GetDoublev) |
#define glGetError MANGLE(GetError) |
#define glGetFenceivNV MANGLE(GetFenceivNV) |
#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV) |
#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV) |
#define glGetFirstPerfQueryIdINTEL MANGLE(GetFirstPerfQueryIdINTEL) |
#define glGetFixedvOES MANGLE(GetFixedvOES) |
#define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT) |
#define glGetFloati_vEXT MANGLE(GetFloati_vEXT) |
#define glGetFloati_v MANGLE(GetFloati_v) |
#define glGetFloatv MANGLE(GetFloatv) |
#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS) |
#define glGetFragDataIndex MANGLE(GetFragDataIndex) |
#define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT) |
#define glGetFragDataLocation MANGLE(GetFragDataLocation) |
#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX) |
#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX) |
#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX) |
#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX) |
#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT) |
#define glGetFramebufferAttachmentParameteriv MANGLE(GetFramebufferAttachmentParameteriv) |
#define glGetFramebufferParameterivEXT MANGLE(GetFramebufferParameterivEXT) |
#define glGetFramebufferParameteriv MANGLE(GetFramebufferParameteriv) |
#define glGetGraphicsResetStatusARB MANGLE(GetGraphicsResetStatusARB) |
#define glGetGraphicsResetStatus MANGLE(GetGraphicsResetStatus) |
#define glGetHandleARB MANGLE(GetHandleARB) |
#define glGetHistogramEXT MANGLE(GetHistogramEXT) |
#define glGetHistogram MANGLE(GetHistogram) |
#define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT) |
#define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv) |
#define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT) |
#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv) |
#define glGetHistogramParameterxvOES MANGLE(GetHistogramParameterxvOES) |
#define glGetImageHandleARB MANGLE(GetImageHandleARB) |
#define glGetImageHandleNV MANGLE(GetImageHandleNV) |
#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP) |
#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP) |
#define glGetInfoLogARB MANGLE(GetInfoLogARB) |
#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX) |
#define glGetInteger64i_v MANGLE(GetInteger64i_v) |
#define glGetInteger64v MANGLE(GetInteger64v) |
#define glGetIntegerIndexedvEXT MANGLE(GetIntegerIndexedvEXT) |
#define glGetIntegeri_v MANGLE(GetIntegeri_v) |
#define glGetIntegerui64i_vNV MANGLE(GetIntegerui64i_vNV) |
#define glGetIntegerui64vNV MANGLE(GetIntegerui64vNV) |
#define glGetIntegerv MANGLE(GetIntegerv) |
#define glGetInternalformati64v MANGLE(GetInternalformati64v) |
#define glGetInternalformativ MANGLE(GetInternalformativ) |
#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT) |
#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT) |
#define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT) |
#define glGetLightfv MANGLE(GetLightfv) |
#define glGetLightiv MANGLE(GetLightiv) |
#define glGetLightxOES MANGLE(GetLightxOES) |
#define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX) |
#define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX) |
#define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT) |
#define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT) |
#define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT) |
#define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV) |
#define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV) |
#define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV) |
#define glGetMapdv MANGLE(GetMapdv) |
#define glGetMapfv MANGLE(GetMapfv) |
#define glGetMapiv MANGLE(GetMapiv) |
#define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV) |
#define glGetMapParameterivNV MANGLE(GetMapParameterivNV) |
#define glGetMapxvOES MANGLE(GetMapxvOES) |
#define glGetMaterialfv MANGLE(GetMaterialfv) |
#define glGetMaterialiv MANGLE(GetMaterialiv) |
#define glGetMaterialxOES MANGLE(GetMaterialxOES) |
#define glGetMinmaxEXT MANGLE(GetMinmaxEXT) |
#define glGetMinmax MANGLE(GetMinmax) |
#define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT) |
#define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv) |
#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT) |
#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv) |
#define glGetMultisamplefv MANGLE(GetMultisamplefv) |
#define glGetMultisamplefvNV MANGLE(GetMultisamplefvNV) |
#define glGetMultiTexEnvfvEXT MANGLE(GetMultiTexEnvfvEXT) |
#define glGetMultiTexEnvivEXT MANGLE(GetMultiTexEnvivEXT) |
#define glGetMultiTexGendvEXT MANGLE(GetMultiTexGendvEXT) |
#define glGetMultiTexGenfvEXT MANGLE(GetMultiTexGenfvEXT) |
#define glGetMultiTexGenivEXT MANGLE(GetMultiTexGenivEXT) |
#define glGetMultiTexImageEXT MANGLE(GetMultiTexImageEXT) |
#define glGetMultiTexLevelParameterfvEXT MANGLE(GetMultiTexLevelParameterfvEXT) |
#define glGetMultiTexLevelParameterivEXT MANGLE(GetMultiTexLevelParameterivEXT) |
#define glGetMultiTexParameterfvEXT MANGLE(GetMultiTexParameterfvEXT) |
#define glGetMultiTexParameterIivEXT MANGLE(GetMultiTexParameterIivEXT) |
#define glGetMultiTexParameterIuivEXT MANGLE(GetMultiTexParameterIuivEXT) |
#define glGetMultiTexParameterivEXT MANGLE(GetMultiTexParameterivEXT) |
#define glGetNamedBufferParameteri64v MANGLE(GetNamedBufferParameteri64v) |
#define glGetNamedBufferParameterivEXT MANGLE(GetNamedBufferParameterivEXT) |
#define glGetNamedBufferParameteriv MANGLE(GetNamedBufferParameteriv) |
#define glGetNamedBufferParameterui64vNV MANGLE(GetNamedBufferParameterui64vNV) |
#define glGetNamedBufferPointervEXT MANGLE(GetNamedBufferPointervEXT) |
#define glGetNamedBufferPointerv MANGLE(GetNamedBufferPointerv) |
#define glGetNamedBufferSubDataEXT MANGLE(GetNamedBufferSubDataEXT) |
#define glGetNamedBufferSubData MANGLE(GetNamedBufferSubData) |
#define glGetNamedFramebufferAttachmentParameterivEXT MANGLE(GetNamedFramebufferAttachmentParameterivEXT) |
#define glGetNamedFramebufferAttachmentParameteriv MANGLE(GetNamedFramebufferAttachmentParameteriv) |
#define glGetNamedFramebufferParameterivEXT MANGLE(GetNamedFramebufferParameterivEXT) |
#define glGetNamedFramebufferParameteriv MANGLE(GetNamedFramebufferParameteriv) |
#define glGetNamedProgramivEXT MANGLE(GetNamedProgramivEXT) |
#define glGetNamedProgramLocalParameterdvEXT MANGLE(GetNamedProgramLocalParameterdvEXT) |
#define glGetNamedProgramLocalParameterfvEXT MANGLE(GetNamedProgramLocalParameterfvEXT) |
#define glGetNamedProgramLocalParameterIivEXT MANGLE(GetNamedProgramLocalParameterIivEXT) |
#define glGetNamedProgramLocalParameterIuivEXT MANGLE(GetNamedProgramLocalParameterIuivEXT) |
#define glGetNamedProgramStringEXT MANGLE(GetNamedProgramStringEXT) |
#define glGetNamedRenderbufferParameterivEXT MANGLE(GetNamedRenderbufferParameterivEXT) |
#define glGetNamedRenderbufferParameteriv MANGLE(GetNamedRenderbufferParameteriv) |
#define glGetNamedStringARB MANGLE(GetNamedStringARB) |
#define glGetNamedStringivARB MANGLE(GetNamedStringivARB) |
#define glGetnColorTableARB MANGLE(GetnColorTableARB) |
#define glGetnColorTable MANGLE(GetnColorTable) |
#define glGetnCompressedTexImageARB MANGLE(GetnCompressedTexImageARB) |
#define glGetnCompressedTexImage MANGLE(GetnCompressedTexImage) |
#define glGetnConvolutionFilterARB MANGLE(GetnConvolutionFilterARB) |
#define glGetnConvolutionFilter MANGLE(GetnConvolutionFilter) |
#define glGetNextPerfQueryIdINTEL MANGLE(GetNextPerfQueryIdINTEL) |
#define glGetnHistogramARB MANGLE(GetnHistogramARB) |
#define glGetnHistogram MANGLE(GetnHistogram) |
#define glGetnMapdvARB MANGLE(GetnMapdvARB) |
#define glGetnMapdv MANGLE(GetnMapdv) |
#define glGetnMapfvARB MANGLE(GetnMapfvARB) |
#define glGetnMapfv MANGLE(GetnMapfv) |
#define glGetnMapivARB MANGLE(GetnMapivARB) |
#define glGetnMapiv MANGLE(GetnMapiv) |
#define glGetnMinmaxARB MANGLE(GetnMinmaxARB) |
#define glGetnMinmax MANGLE(GetnMinmax) |
#define glGetnPixelMapfvARB MANGLE(GetnPixelMapfvARB) |
#define glGetnPixelMapfv MANGLE(GetnPixelMapfv) |
#define glGetnPixelMapuivARB MANGLE(GetnPixelMapuivARB) |
#define glGetnPixelMapuiv MANGLE(GetnPixelMapuiv) |
#define glGetnPixelMapusvARB MANGLE(GetnPixelMapusvARB) |
#define glGetnPixelMapusv MANGLE(GetnPixelMapusv) |
#define glGetnPolygonStippleARB MANGLE(GetnPolygonStippleARB) |
#define glGetnPolygonStipple MANGLE(GetnPolygonStipple) |
#define glGetnSeparableFilterARB MANGLE(GetnSeparableFilterARB) |
#define glGetnSeparableFilter MANGLE(GetnSeparableFilter) |
#define glGetnTexImageARB MANGLE(GetnTexImageARB) |
#define glGetnTexImage MANGLE(GetnTexImage) |
#define glGetnUniformdvARB MANGLE(GetnUniformdvARB) |
#define glGetnUniformdv MANGLE(GetnUniformdv) |
#define glGetnUniformfvARB MANGLE(GetnUniformfvARB) |
#define glGetnUniformfv MANGLE(GetnUniformfv) |
#define glGetnUniformivARB MANGLE(GetnUniformivARB) |
#define glGetnUniformiv MANGLE(GetnUniformiv) |
#define glGetnUniformuivARB MANGLE(GetnUniformuivARB) |
#define glGetnUniformuiv MANGLE(GetnUniformuiv) |
#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI) |
#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI) |
#define glGetObjectLabelEXT MANGLE(GetObjectLabelEXT) |
#define glGetObjectLabel MANGLE(GetObjectLabel) |
#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB) |
#define glGetObjectParameterivAPPLE MANGLE(GetObjectParameterivAPPLE) |
#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB) |
#define glGetObjectPtrLabel MANGLE(GetObjectPtrLabel) |
#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV) |
#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV) |
#define glGetPathColorGenfvNV MANGLE(GetPathColorGenfvNV) |
#define glGetPathColorGenivNV MANGLE(GetPathColorGenivNV) |
#define glGetPathCommandsNV MANGLE(GetPathCommandsNV) |
#define glGetPathCoordsNV MANGLE(GetPathCoordsNV) |
#define glGetPathDashArrayNV MANGLE(GetPathDashArrayNV) |
#define glGetPathLengthNV MANGLE(GetPathLengthNV) |
#define glGetPathMetricRangeNV MANGLE(GetPathMetricRangeNV) |
#define glGetPathMetricsNV MANGLE(GetPathMetricsNV) |
#define glGetPathParameterfvNV MANGLE(GetPathParameterfvNV) |
#define glGetPathParameterivNV MANGLE(GetPathParameterivNV) |
#define glGetPathSpacingNV MANGLE(GetPathSpacingNV) |
#define glGetPathTexGenfvNV MANGLE(GetPathTexGenfvNV) |
#define glGetPathTexGenivNV MANGLE(GetPathTexGenivNV) |
#define glGetPerfCounterInfoINTEL MANGLE(GetPerfCounterInfoINTEL) |
#define glGetPerfMonitorCounterDataAMD MANGLE(GetPerfMonitorCounterDataAMD) |
#define glGetPerfMonitorCounterInfoAMD MANGLE(GetPerfMonitorCounterInfoAMD) |
#define glGetPerfMonitorCountersAMD MANGLE(GetPerfMonitorCountersAMD) |
#define glGetPerfMonitorCounterStringAMD MANGLE(GetPerfMonitorCounterStringAMD) |
#define glGetPerfMonitorGroupsAMD MANGLE(GetPerfMonitorGroupsAMD) |
#define glGetPerfMonitorGroupStringAMD MANGLE(GetPerfMonitorGroupStringAMD) |
#define glGetPerfQueryDataINTEL MANGLE(GetPerfQueryDataINTEL) |
#define glGetPerfQueryIdByNameINTEL MANGLE(GetPerfQueryIdByNameINTEL) |
#define glGetPerfQueryInfoINTEL MANGLE(GetPerfQueryInfoINTEL) |
#define glGetPixelMapfv MANGLE(GetPixelMapfv) |
#define glGetPixelMapuiv MANGLE(GetPixelMapuiv) |
#define glGetPixelMapusv MANGLE(GetPixelMapusv) |
#define glGetPixelMapxv MANGLE(GetPixelMapxv) |
#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS) |
#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS) |
#define glGetPixelTransformParameterfvEXT MANGLE(GetPixelTransformParameterfvEXT) |
#define glGetPixelTransformParameterivEXT MANGLE(GetPixelTransformParameterivEXT) |
#define glGetPointerIndexedvEXT MANGLE(GetPointerIndexedvEXT) |
#define glGetPointeri_vEXT MANGLE(GetPointeri_vEXT) |
#define glGetPointervEXT MANGLE(GetPointervEXT) |
#define glGetPointerv MANGLE(GetPointerv) |
#define glGetPolygonStipple MANGLE(GetPolygonStipple) |
#define glGetProgramBinary MANGLE(GetProgramBinary) |
#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB) |
#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB) |
#define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV) |
#define glGetProgramEnvParameterIuivNV MANGLE(GetProgramEnvParameterIuivNV) |
#define glGetProgramInfoLog MANGLE(GetProgramInfoLog) |
#define glGetProgramInterfaceiv MANGLE(GetProgramInterfaceiv) |
#define glGetProgramivARB MANGLE(GetProgramivARB) |
#define glGetProgramiv MANGLE(GetProgramiv) |
#define glGetProgramivNV MANGLE(GetProgramivNV) |
#define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB) |
#define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB) |
#define glGetProgramLocalParameterIivNV MANGLE(GetProgramLocalParameterIivNV) |
#define glGetProgramLocalParameterIuivNV MANGLE(GetProgramLocalParameterIuivNV) |
#define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV) |
#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV) |
#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV) |
#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV) |
#define glGetProgramPipelineInfoLog MANGLE(GetProgramPipelineInfoLog) |
#define glGetProgramPipelineiv MANGLE(GetProgramPipelineiv) |
#define glGetProgramResourcefvNV MANGLE(GetProgramResourcefvNV) |
#define glGetProgramResourceIndex MANGLE(GetProgramResourceIndex) |
#define glGetProgramResourceiv MANGLE(GetProgramResourceiv) |
#define glGetProgramResourceLocationIndex MANGLE(GetProgramResourceLocationIndex) |
#define glGetProgramResourceLocation MANGLE(GetProgramResourceLocation) |
#define glGetProgramResourceName MANGLE(GetProgramResourceName) |
#define glGetProgramStageiv MANGLE(GetProgramStageiv) |
#define glGetProgramStringARB MANGLE(GetProgramStringARB) |
#define glGetProgramStringNV MANGLE(GetProgramStringNV) |
#define glGetProgramSubroutineParameteruivNV MANGLE(GetProgramSubroutineParameteruivNV) |
#define glGetQueryIndexediv MANGLE(GetQueryIndexediv) |
#define glGetQueryivARB MANGLE(GetQueryivARB) |
#define glGetQueryiv MANGLE(GetQueryiv) |
#define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT) |
#define glGetQueryObjecti64v MANGLE(GetQueryObjecti64v) |
#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB) |
#define glGetQueryObjectiv MANGLE(GetQueryObjectiv) |
#define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT) |
#define glGetQueryObjectui64v MANGLE(GetQueryObjectui64v) |
#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB) |
#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv) |
#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT) |
#define glGetRenderbufferParameteriv MANGLE(GetRenderbufferParameteriv) |
#define glGetSamplerParameterfv MANGLE(GetSamplerParameterfv) |
#define glGetSamplerParameterIiv MANGLE(GetSamplerParameterIiv) |
#define glGetSamplerParameterIuiv MANGLE(GetSamplerParameterIuiv) |
#define glGetSamplerParameteriv MANGLE(GetSamplerParameteriv) |
#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT) |
#define glGetSeparableFilter MANGLE(GetSeparableFilter) |
#define glGetShaderInfoLog MANGLE(GetShaderInfoLog) |
#define glGetShaderiv MANGLE(GetShaderiv) |
#define glGetShaderPrecisionFormat MANGLE(GetShaderPrecisionFormat) |
#define glGetShaderSourceARB MANGLE(GetShaderSourceARB) |
#define glGetShaderSource MANGLE(GetShaderSource) |
#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS) |
#define glGetStringi MANGLE(GetStringi) |
#define glGetString MANGLE(GetString) |
#define glGetSubroutineIndex MANGLE(GetSubroutineIndex) |
#define glGetSubroutineUniformLocation MANGLE(GetSubroutineUniformLocation) |
#define glGetSynciv MANGLE(GetSynciv) |
#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI) |
#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI) |
#define glGetTexEnvfv MANGLE(GetTexEnvfv) |
#define glGetTexEnviv MANGLE(GetTexEnviv) |
#define glGetTexEnvxvOES MANGLE(GetTexEnvxvOES) |
#define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS) |
#define glGetTexGendv MANGLE(GetTexGendv) |
#define glGetTexGenfv MANGLE(GetTexGenfv) |
#define glGetTexGeniv MANGLE(GetTexGeniv) |
#define glGetTexGenxvOES MANGLE(GetTexGenxvOES) |
#define glGetTexImage MANGLE(GetTexImage) |
#define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv) |
#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv) |
#define glGetTexLevelParameterxvOES MANGLE(GetTexLevelParameterxvOES) |
#define glGetTexParameterfv MANGLE(GetTexParameterfv) |
#define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT) |
#define glGetTexParameterIiv MANGLE(GetTexParameterIiv) |
#define glGetTexParameterIuivEXT MANGLE(GetTexParameterIuivEXT) |
#define glGetTexParameterIuiv MANGLE(GetTexParameterIuiv) |
#define glGetTexParameteriv MANGLE(GetTexParameteriv) |
#define glGetTexParameterPointervAPPLE MANGLE(GetTexParameterPointervAPPLE) |
#define glGetTexParameterxvOES MANGLE(GetTexParameterxvOES) |
#define glGetTextureHandleARB MANGLE(GetTextureHandleARB) |
#define glGetTextureHandleNV MANGLE(GetTextureHandleNV) |
#define glGetTextureImageEXT MANGLE(GetTextureImageEXT) |
#define glGetTextureImage MANGLE(GetTextureImage) |
#define glGetTextureLevelParameterfvEXT MANGLE(GetTextureLevelParameterfvEXT) |
#define glGetTextureLevelParameterfv MANGLE(GetTextureLevelParameterfv) |
#define glGetTextureLevelParameterivEXT MANGLE(GetTextureLevelParameterivEXT) |
#define glGetTextureLevelParameteriv MANGLE(GetTextureLevelParameteriv) |
#define glGetTextureParameterfvEXT MANGLE(GetTextureParameterfvEXT) |
#define glGetTextureParameterfv MANGLE(GetTextureParameterfv) |
#define glGetTextureParameterIivEXT MANGLE(GetTextureParameterIivEXT) |
#define glGetTextureParameterIiv MANGLE(GetTextureParameterIiv) |
#define glGetTextureParameterIuivEXT MANGLE(GetTextureParameterIuivEXT) |
#define glGetTextureParameterIuiv MANGLE(GetTextureParameterIuiv) |
#define glGetTextureParameterivEXT MANGLE(GetTextureParameterivEXT) |
#define glGetTextureParameteriv MANGLE(GetTextureParameteriv) |
#define glGetTextureSamplerHandleARB MANGLE(GetTextureSamplerHandleARB) |
#define glGetTextureSamplerHandleNV MANGLE(GetTextureSamplerHandleNV) |
#define glGetTextureSubImage MANGLE(GetTextureSubImage) |
#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV) |
#define glGetTransformFeedbacki64_v MANGLE(GetTransformFeedbacki64_v) |
#define glGetTransformFeedbacki_v MANGLE(GetTransformFeedbacki_v) |
#define glGetTransformFeedbackiv MANGLE(GetTransformFeedbackiv) |
#define glGetTransformFeedbackVaryingEXT MANGLE(GetTransformFeedbackVaryingEXT) |
#define glGetTransformFeedbackVarying MANGLE(GetTransformFeedbackVarying) |
#define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV) |
#define glGetUniformBlockIndex MANGLE(GetUniformBlockIndex) |
#define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT) |
#define glGetUniformdv MANGLE(GetUniformdv) |
#define glGetUniformfvARB MANGLE(GetUniformfvARB) |
#define glGetUniformfv MANGLE(GetUniformfv) |
#define glGetUniformi64vNV MANGLE(GetUniformi64vNV) |
#define glGetUniformIndices MANGLE(GetUniformIndices) |
#define glGetUniformivARB MANGLE(GetUniformivARB) |
#define glGetUniformiv MANGLE(GetUniformiv) |
#define glGetUniformLocationARB MANGLE(GetUniformLocationARB) |
#define glGetUniformLocation MANGLE(GetUniformLocation) |
#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT) |
#define glGetUniformSubroutineuiv MANGLE(GetUniformSubroutineuiv) |
#define glGetUniformui64vNV MANGLE(GetUniformui64vNV) |
#define glGetUniformuivEXT MANGLE(GetUniformuivEXT) |
#define glGetUniformuiv MANGLE(GetUniformuiv) |
#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI) |
#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI) |
#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT) |
#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT) |
#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT) |
#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT) |
#define glGetVaryingLocationNV MANGLE(GetVaryingLocationNV) |
#define glGetVertexArrayIndexed64iv MANGLE(GetVertexArrayIndexed64iv) |
#define glGetVertexArrayIndexediv MANGLE(GetVertexArrayIndexediv) |
#define glGetVertexArrayIntegeri_vEXT MANGLE(GetVertexArrayIntegeri_vEXT) |
#define glGetVertexArrayIntegervEXT MANGLE(GetVertexArrayIntegervEXT) |
#define glGetVertexArrayiv MANGLE(GetVertexArrayiv) |
#define glGetVertexArrayPointeri_vEXT MANGLE(GetVertexArrayPointeri_vEXT) |
#define glGetVertexArrayPointervEXT MANGLE(GetVertexArrayPointervEXT) |
#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI) |
#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI) |
#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB) |
#define glGetVertexAttribdv MANGLE(GetVertexAttribdv) |
#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV) |
#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB) |
#define glGetVertexAttribfv MANGLE(GetVertexAttribfv) |
#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV) |
#define glGetVertexAttribIivEXT MANGLE(GetVertexAttribIivEXT) |
#define glGetVertexAttribIiv MANGLE(GetVertexAttribIiv) |
#define glGetVertexAttribIuivEXT MANGLE(GetVertexAttribIuivEXT) |
#define glGetVertexAttribIuiv MANGLE(GetVertexAttribIuiv) |
#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB) |
#define glGetVertexAttribiv MANGLE(GetVertexAttribiv) |
#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV) |
#define glGetVertexAttribLdvEXT MANGLE(GetVertexAttribLdvEXT) |
#define glGetVertexAttribLdv MANGLE(GetVertexAttribLdv) |
#define glGetVertexAttribLi64vNV MANGLE(GetVertexAttribLi64vNV) |
#define glGetVertexAttribLui64vARB MANGLE(GetVertexAttribLui64vARB) |
#define glGetVertexAttribLui64vNV MANGLE(GetVertexAttribLui64vNV) |
#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB) |
#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv) |
#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV) |
#define glGetVideoCaptureivNV MANGLE(GetVideoCaptureivNV) |
#define glGetVideoCaptureStreamdvNV MANGLE(GetVideoCaptureStreamdvNV) |
#define glGetVideoCaptureStreamfvNV MANGLE(GetVideoCaptureStreamfvNV) |
#define glGetVideoCaptureStreamivNV MANGLE(GetVideoCaptureStreamivNV) |
#define glGetVideoi64vNV MANGLE(GetVideoi64vNV) |
#define glGetVideoivNV MANGLE(GetVideoivNV) |
#define glGetVideoui64vNV MANGLE(GetVideoui64vNV) |
#define glGetVideouivNV MANGLE(GetVideouivNV) |
#define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN) |
#define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN) |
#define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN) |
#define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN) |
#define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN) |
#define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN) |
#define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN) |
#define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN) |
#define glHint MANGLE(Hint) |
#define glHintPGI MANGLE(HintPGI) |
#define glHistogramEXT MANGLE(HistogramEXT) |
#define glHistogram MANGLE(Histogram) |
#define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX) |
#define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP) |
#define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP) |
#define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP) |
#define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP) |
#define glImportSyncEXT MANGLE(ImportSyncEXT) |
#define glIndexd MANGLE(Indexd) |
#define glIndexdv MANGLE(Indexdv) |
#define glIndexf MANGLE(Indexf) |
#define glIndexFormatNV MANGLE(IndexFormatNV) |
#define glIndexFuncEXT MANGLE(IndexFuncEXT) |
#define glIndexfv MANGLE(Indexfv) |
#define glIndexi MANGLE(Indexi) |
#define glIndexiv MANGLE(Indexiv) |
#define glIndexMask MANGLE(IndexMask) |
#define glIndexMaterialEXT MANGLE(IndexMaterialEXT) |
#define glIndexPointerEXT MANGLE(IndexPointerEXT) |
#define glIndexPointerListIBM MANGLE(IndexPointerListIBM) |
#define glIndexPointer MANGLE(IndexPointer) |
#define glIndexs MANGLE(Indexs) |
#define glIndexsv MANGLE(Indexsv) |
#define glIndexub MANGLE(Indexub) |
#define glIndexubv MANGLE(Indexubv) |
#define glIndexxOES MANGLE(IndexxOES) |
#define glIndexxvOES MANGLE(IndexxvOES) |
#define glInitNames MANGLE(InitNames) |
#define glInsertComponentEXT MANGLE(InsertComponentEXT) |
#define glInsertEventMarkerEXT MANGLE(InsertEventMarkerEXT) |
#define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX) |
#define glInterleavedArrays MANGLE(InterleavedArrays) |
#define glInterpolatePathsNV MANGLE(InterpolatePathsNV) |
#define glInvalidateBufferData MANGLE(InvalidateBufferData) |
#define glInvalidateBufferSubData MANGLE(InvalidateBufferSubData) |
#define glInvalidateFramebuffer MANGLE(InvalidateFramebuffer) |
#define glInvalidateNamedFramebufferData MANGLE(InvalidateNamedFramebufferData) |
#define glInvalidateNamedFramebufferSubData MANGLE(InvalidateNamedFramebufferSubData) |
#define glInvalidateSubFramebuffer MANGLE(InvalidateSubFramebuffer) |
#define glInvalidateTexImage MANGLE(InvalidateTexImage) |
#define glInvalidateTexSubImage MANGLE(InvalidateTexSubImage) |
#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX) |
#define glIsBufferARB MANGLE(IsBufferARB) |
#define glIsBuffer MANGLE(IsBuffer) |
#define glIsBufferResidentNV MANGLE(IsBufferResidentNV) |
#define glIsEnabledi MANGLE(IsEnabledi) |
#define glIsEnabledIndexedEXT MANGLE(IsEnabledIndexedEXT) |
#define glIsEnabled MANGLE(IsEnabled) |
#define glIsFenceAPPLE MANGLE(IsFenceAPPLE) |
#define glIsFenceNV MANGLE(IsFenceNV) |
#define glIsFramebufferEXT MANGLE(IsFramebufferEXT) |
#define glIsFramebuffer MANGLE(IsFramebuffer) |
#define glIsImageHandleResidentARB MANGLE(IsImageHandleResidentARB) |
#define glIsImageHandleResidentNV MANGLE(IsImageHandleResidentNV) |
#define glIsList MANGLE(IsList) |
#define glIsNameAMD MANGLE(IsNameAMD) |
#define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV) |
#define glIsNamedStringARB MANGLE(IsNamedStringARB) |
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI) |
#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV) |
#define glIsPathNV MANGLE(IsPathNV) |
#define glIsPointInFillPathNV MANGLE(IsPointInFillPathNV) |
#define glIsPointInStrokePathNV MANGLE(IsPointInStrokePathNV) |
#define glIsProgramARB MANGLE(IsProgramARB) |
#define glIsProgram MANGLE(IsProgram) |
#define glIsProgramNV MANGLE(IsProgramNV) |
#define glIsProgramPipeline MANGLE(IsProgramPipeline) |
#define glIsQueryARB MANGLE(IsQueryARB) |
#define glIsQuery MANGLE(IsQuery) |
#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT) |
#define glIsRenderbuffer MANGLE(IsRenderbuffer) |
#define glIsSampler MANGLE(IsSampler) |
#define glIsShader MANGLE(IsShader) |
#define glIsSync MANGLE(IsSync) |
#define glIsTextureEXT MANGLE(IsTextureEXT) |
#define glIsTextureHandleResidentARB MANGLE(IsTextureHandleResidentARB) |
#define glIsTextureHandleResidentNV MANGLE(IsTextureHandleResidentNV) |
#define glIsTexture MANGLE(IsTexture) |
#define glIsTransformFeedback MANGLE(IsTransformFeedback) |
#define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV) |
#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT) |
#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE) |
#define glIsVertexArray MANGLE(IsVertexArray) |
#define glIsVertexAttribEnabledAPPLE MANGLE(IsVertexAttribEnabledAPPLE) |
#define glLabelObjectEXT MANGLE(LabelObjectEXT) |
#define glLightEnviSGIX MANGLE(LightEnviSGIX) |
#define glLightf MANGLE(Lightf) |
#define glLightfv MANGLE(Lightfv) |
#define glLighti MANGLE(Lighti) |
#define glLightiv MANGLE(Lightiv) |
#define glLightModelf MANGLE(LightModelf) |
#define glLightModelfv MANGLE(LightModelfv) |
#define glLightModeli MANGLE(LightModeli) |
#define glLightModeliv MANGLE(LightModeliv) |
#define glLightModelxOES MANGLE(LightModelxOES) |
#define glLightModelxvOES MANGLE(LightModelxvOES) |
#define glLightxOES MANGLE(LightxOES) |
#define glLightxvOES MANGLE(LightxvOES) |
#define glLineStipple MANGLE(LineStipple) |
#define glLineWidth MANGLE(LineWidth) |
#define glLineWidthxOES MANGLE(LineWidthxOES) |
#define glLinkProgramARB MANGLE(LinkProgramARB) |
#define glLinkProgram MANGLE(LinkProgram) |
#define glListBase MANGLE(ListBase) |
#define glListParameterfSGIX MANGLE(ListParameterfSGIX) |
#define glListParameterfvSGIX MANGLE(ListParameterfvSGIX) |
#define glListParameteriSGIX MANGLE(ListParameteriSGIX) |
#define glListParameterivSGIX MANGLE(ListParameterivSGIX) |
#define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX) |
#define glLoadIdentity MANGLE(LoadIdentity) |
#define glLoadMatrixd MANGLE(LoadMatrixd) |
#define glLoadMatrixf MANGLE(LoadMatrixf) |
#define glLoadMatrixxOES MANGLE(LoadMatrixxOES) |
#define glLoadName MANGLE(LoadName) |
#define glLoadProgramNV MANGLE(LoadProgramNV) |
#define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB) |
#define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd) |
#define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB) |
#define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf) |
#define glLoadTransposeMatrixxOES MANGLE(LoadTransposeMatrixxOES) |
#define glLockArraysEXT MANGLE(LockArraysEXT) |
#define glLogicOp MANGLE(LogicOp) |
#define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV) |
#define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV) |
#define glMakeImageHandleNonResidentARB MANGLE(MakeImageHandleNonResidentARB) |
#define glMakeImageHandleNonResidentNV MANGLE(MakeImageHandleNonResidentNV) |
#define glMakeImageHandleResidentARB MANGLE(MakeImageHandleResidentARB) |
#define glMakeImageHandleResidentNV MANGLE(MakeImageHandleResidentNV) |
#define glMakeNamedBufferNonResidentNV MANGLE(MakeNamedBufferNonResidentNV) |
#define glMakeNamedBufferResidentNV MANGLE(MakeNamedBufferResidentNV) |
#define glMakeTextureHandleNonResidentARB MANGLE(MakeTextureHandleNonResidentARB) |
#define glMakeTextureHandleNonResidentNV MANGLE(MakeTextureHandleNonResidentNV) |
#define glMakeTextureHandleResidentARB MANGLE(MakeTextureHandleResidentARB) |
#define glMakeTextureHandleResidentNV MANGLE(MakeTextureHandleResidentNV) |
#define glMap1d MANGLE(Map1d) |
#define glMap1f MANGLE(Map1f) |
#define glMap1xOES MANGLE(Map1xOES) |
#define glMap2d MANGLE(Map2d) |
#define glMap2f MANGLE(Map2f) |
#define glMap2xOES MANGLE(Map2xOES) |
#define glMapBufferARB MANGLE(MapBufferARB) |
#define glMapBuffer MANGLE(MapBuffer) |
#define glMapBufferRange MANGLE(MapBufferRange) |
#define glMapControlPointsNV MANGLE(MapControlPointsNV) |
#define glMapGrid1d MANGLE(MapGrid1d) |
#define glMapGrid1f MANGLE(MapGrid1f) |
#define glMapGrid1xOES MANGLE(MapGrid1xOES) |
#define glMapGrid2d MANGLE(MapGrid2d) |
#define glMapGrid2f MANGLE(MapGrid2f) |
#define glMapGrid2xOES MANGLE(MapGrid2xOES) |
#define glMapNamedBufferEXT MANGLE(MapNamedBufferEXT) |
#define glMapNamedBuffer MANGLE(MapNamedBuffer) |
#define glMapNamedBufferRangeEXT MANGLE(MapNamedBufferRangeEXT) |
#define glMapNamedBufferRange MANGLE(MapNamedBufferRange) |
#define glMapObjectBufferATI MANGLE(MapObjectBufferATI) |
#define glMapParameterfvNV MANGLE(MapParameterfvNV) |
#define glMapParameterivNV MANGLE(MapParameterivNV) |
#define glMapTexture2DINTEL MANGLE(MapTexture2DINTEL) |
#define glMapVertexAttrib1dAPPLE MANGLE(MapVertexAttrib1dAPPLE) |
#define glMapVertexAttrib1fAPPLE MANGLE(MapVertexAttrib1fAPPLE) |
#define glMapVertexAttrib2dAPPLE MANGLE(MapVertexAttrib2dAPPLE) |
#define glMapVertexAttrib2fAPPLE MANGLE(MapVertexAttrib2fAPPLE) |
#define glMaterialf MANGLE(Materialf) |
#define glMaterialfv MANGLE(Materialfv) |
#define glMateriali MANGLE(Materiali) |
#define glMaterialiv MANGLE(Materialiv) |
#define glMaterialxOES MANGLE(MaterialxOES) |
#define glMaterialxvOES MANGLE(MaterialxvOES) |
#define glMatrixFrustumEXT MANGLE(MatrixFrustumEXT) |
#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB) |
#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB) |
#define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB) |
#define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB) |
#define glMatrixLoad3x2fNV MANGLE(MatrixLoad3x2fNV) |
#define glMatrixLoad3x3fNV MANGLE(MatrixLoad3x3fNV) |
#define glMatrixLoaddEXT MANGLE(MatrixLoaddEXT) |
#define glMatrixLoadfEXT MANGLE(MatrixLoadfEXT) |
#define glMatrixLoadIdentityEXT MANGLE(MatrixLoadIdentityEXT) |
#define glMatrixLoadTranspose3x3fNV MANGLE(MatrixLoadTranspose3x3fNV) |
#define glMatrixLoadTransposedEXT MANGLE(MatrixLoadTransposedEXT) |
#define glMatrixLoadTransposefEXT MANGLE(MatrixLoadTransposefEXT) |
#define glMatrixMode MANGLE(MatrixMode) |
#define glMatrixMult3x2fNV MANGLE(MatrixMult3x2fNV) |
#define glMatrixMult3x3fNV MANGLE(MatrixMult3x3fNV) |
#define glMatrixMultdEXT MANGLE(MatrixMultdEXT) |
#define glMatrixMultfEXT MANGLE(MatrixMultfEXT) |
#define glMatrixMultTranspose3x3fNV MANGLE(MatrixMultTranspose3x3fNV) |
#define glMatrixMultTransposedEXT MANGLE(MatrixMultTransposedEXT) |
#define glMatrixMultTransposefEXT MANGLE(MatrixMultTransposefEXT) |
#define glMatrixOrthoEXT MANGLE(MatrixOrthoEXT) |
#define glMatrixPopEXT MANGLE(MatrixPopEXT) |
#define glMatrixPushEXT MANGLE(MatrixPushEXT) |
#define glMatrixRotatedEXT MANGLE(MatrixRotatedEXT) |
#define glMatrixRotatefEXT MANGLE(MatrixRotatefEXT) |
#define glMatrixScaledEXT MANGLE(MatrixScaledEXT) |
#define glMatrixScalefEXT MANGLE(MatrixScalefEXT) |
#define glMatrixTranslatedEXT MANGLE(MatrixTranslatedEXT) |
#define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT) |
#define glMemoryBarrierByRegion MANGLE(MemoryBarrierByRegion) |
#define glMemoryBarrierEXT MANGLE(MemoryBarrierEXT) |
#define glMemoryBarrier MANGLE(MemoryBarrier) |
#define glMinmaxEXT MANGLE(MinmaxEXT) |
#define glMinmax MANGLE(Minmax) |
#define glMinSampleShadingARB MANGLE(MinSampleShadingARB) |
#define glMinSampleShading MANGLE(MinSampleShading) |
#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT) |
#define glMultiDrawArraysIndirectAMD MANGLE(MultiDrawArraysIndirectAMD) |
#define glMultiDrawArraysIndirectBindlessCountNV MANGLE(MultiDrawArraysIndirectBindlessCountNV) |
#define glMultiDrawArraysIndirectBindlessNV MANGLE(MultiDrawArraysIndirectBindlessNV) |
#define glMultiDrawArraysIndirectCountARB MANGLE(MultiDrawArraysIndirectCountARB) |
#define glMultiDrawArraysIndirect MANGLE(MultiDrawArraysIndirect) |
#define glMultiDrawArrays MANGLE(MultiDrawArrays) |
#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE) |
#define glMultiDrawElementsBaseVertex MANGLE(MultiDrawElementsBaseVertex) |
#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT) |
#define glMultiDrawElementsIndirectAMD MANGLE(MultiDrawElementsIndirectAMD) |
#define glMultiDrawElementsIndirectBindlessCountNV MANGLE(MultiDrawElementsIndirectBindlessCountNV) |
#define glMultiDrawElementsIndirectBindlessNV MANGLE(MultiDrawElementsIndirectBindlessNV) |
#define glMultiDrawElementsIndirectCountARB MANGLE(MultiDrawElementsIndirectCountARB) |
#define glMultiDrawElementsIndirect MANGLE(MultiDrawElementsIndirect) |
#define glMultiDrawElements MANGLE(MultiDrawElements) |
#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE) |
#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM) |
#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM) |
#define glMultiTexBufferEXT MANGLE(MultiTexBufferEXT) |
#define glMultiTexCoord1bOES MANGLE(MultiTexCoord1bOES) |
#define glMultiTexCoord1bvOES MANGLE(MultiTexCoord1bvOES) |
#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB) |
#define glMultiTexCoord1d MANGLE(MultiTexCoord1d) |
#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB) |
#define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv) |
#define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB) |
#define glMultiTexCoord1f MANGLE(MultiTexCoord1f) |
#define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB) |
#define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv) |
#define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV) |
#define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV) |
#define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB) |
#define glMultiTexCoord1i MANGLE(MultiTexCoord1i) |
#define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB) |
#define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv) |
#define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB) |
#define glMultiTexCoord1s MANGLE(MultiTexCoord1s) |
#define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB) |
#define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv) |
#define glMultiTexCoord1xOES MANGLE(MultiTexCoord1xOES) |
#define glMultiTexCoord1xvOES MANGLE(MultiTexCoord1xvOES) |
#define glMultiTexCoord2bOES MANGLE(MultiTexCoord2bOES) |
#define glMultiTexCoord2bvOES MANGLE(MultiTexCoord2bvOES) |
#define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB) |
#define glMultiTexCoord2d MANGLE(MultiTexCoord2d) |
#define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB) |
#define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv) |
#define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB) |
#define glMultiTexCoord2f MANGLE(MultiTexCoord2f) |
#define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB) |
#define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv) |
#define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV) |
#define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV) |
#define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB) |
#define glMultiTexCoord2i MANGLE(MultiTexCoord2i) |
#define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB) |
#define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv) |
#define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB) |
#define glMultiTexCoord2s MANGLE(MultiTexCoord2s) |
#define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB) |
#define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv) |
#define glMultiTexCoord2xOES MANGLE(MultiTexCoord2xOES) |
#define glMultiTexCoord2xvOES MANGLE(MultiTexCoord2xvOES) |
#define glMultiTexCoord3bOES MANGLE(MultiTexCoord3bOES) |
#define glMultiTexCoord3bvOES MANGLE(MultiTexCoord3bvOES) |
#define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB) |
#define glMultiTexCoord3d MANGLE(MultiTexCoord3d) |
#define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB) |
#define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv) |
#define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB) |
#define glMultiTexCoord3f MANGLE(MultiTexCoord3f) |
#define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB) |
#define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv) |
#define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV) |
#define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV) |
#define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB) |
#define glMultiTexCoord3i MANGLE(MultiTexCoord3i) |
#define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB) |
#define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv) |
#define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB) |
#define glMultiTexCoord3s MANGLE(MultiTexCoord3s) |
#define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB) |
#define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv) |
#define glMultiTexCoord3xOES MANGLE(MultiTexCoord3xOES) |
#define glMultiTexCoord3xvOES MANGLE(MultiTexCoord3xvOES) |
#define glMultiTexCoord4bOES MANGLE(MultiTexCoord4bOES) |
#define glMultiTexCoord4bvOES MANGLE(MultiTexCoord4bvOES) |
#define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB) |
#define glMultiTexCoord4d MANGLE(MultiTexCoord4d) |
#define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB) |
#define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv) |
#define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB) |
#define glMultiTexCoord4f MANGLE(MultiTexCoord4f) |
#define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB) |
#define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv) |
#define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV) |
#define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV) |
#define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB) |
#define glMultiTexCoord4i MANGLE(MultiTexCoord4i) |
#define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB) |
#define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv) |
#define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB) |
#define glMultiTexCoord4s MANGLE(MultiTexCoord4s) |
#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB) |
#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv) |
#define glMultiTexCoord4xOES MANGLE(MultiTexCoord4xOES) |
#define glMultiTexCoord4xvOES MANGLE(MultiTexCoord4xvOES) |
#define glMultiTexCoordP1ui MANGLE(MultiTexCoordP1ui) |
#define glMultiTexCoordP1uiv MANGLE(MultiTexCoordP1uiv) |
#define glMultiTexCoordP2ui MANGLE(MultiTexCoordP2ui) |
#define glMultiTexCoordP2uiv MANGLE(MultiTexCoordP2uiv) |
#define glMultiTexCoordP3ui MANGLE(MultiTexCoordP3ui) |
#define glMultiTexCoordP3uiv MANGLE(MultiTexCoordP3uiv) |
#define glMultiTexCoordP4ui MANGLE(MultiTexCoordP4ui) |
#define glMultiTexCoordP4uiv MANGLE(MultiTexCoordP4uiv) |
#define glMultiTexCoordPointerEXT MANGLE(MultiTexCoordPointerEXT) |
#define glMultiTexEnvfEXT MANGLE(MultiTexEnvfEXT) |
#define glMultiTexEnvfvEXT MANGLE(MultiTexEnvfvEXT) |
#define glMultiTexEnviEXT MANGLE(MultiTexEnviEXT) |
#define glMultiTexEnvivEXT MANGLE(MultiTexEnvivEXT) |
#define glMultiTexGendEXT MANGLE(MultiTexGendEXT) |
#define glMultiTexGendvEXT MANGLE(MultiTexGendvEXT) |
#define glMultiTexGenfEXT MANGLE(MultiTexGenfEXT) |
#define glMultiTexGenfvEXT MANGLE(MultiTexGenfvEXT) |
#define glMultiTexGeniEXT MANGLE(MultiTexGeniEXT) |
#define glMultiTexGenivEXT MANGLE(MultiTexGenivEXT) |
#define glMultiTexImage1DEXT MANGLE(MultiTexImage1DEXT) |
#define glMultiTexImage2DEXT MANGLE(MultiTexImage2DEXT) |
#define glMultiTexImage3DEXT MANGLE(MultiTexImage3DEXT) |
#define glMultiTexParameterfEXT MANGLE(MultiTexParameterfEXT) |
#define glMultiTexParameterfvEXT MANGLE(MultiTexParameterfvEXT) |
#define glMultiTexParameteriEXT MANGLE(MultiTexParameteriEXT) |
#define glMultiTexParameterIivEXT MANGLE(MultiTexParameterIivEXT) |
#define glMultiTexParameterIuivEXT MANGLE(MultiTexParameterIuivEXT) |
#define glMultiTexParameterivEXT MANGLE(MultiTexParameterivEXT) |
#define glMultiTexRenderbufferEXT MANGLE(MultiTexRenderbufferEXT) |
#define glMultiTexSubImage1DEXT MANGLE(MultiTexSubImage1DEXT) |
#define glMultiTexSubImage2DEXT MANGLE(MultiTexSubImage2DEXT) |
#define glMultiTexSubImage3DEXT MANGLE(MultiTexSubImage3DEXT) |
#define glMultMatrixd MANGLE(MultMatrixd) |
#define glMultMatrixf MANGLE(MultMatrixf) |
#define glMultMatrixxOES MANGLE(MultMatrixxOES) |
#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB) |
#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd) |
#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB) |
#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf) |
#define glMultTransposeMatrixxOES MANGLE(MultTransposeMatrixxOES) |
#define glNamedBufferDataEXT MANGLE(NamedBufferDataEXT) |
#define glNamedBufferData MANGLE(NamedBufferData) |
#define glNamedBufferPageCommitmentARB MANGLE(NamedBufferPageCommitmentARB) |
#define glNamedBufferPageCommitmentEXT MANGLE(NamedBufferPageCommitmentEXT) |
#define glNamedBufferStorageEXT MANGLE(NamedBufferStorageEXT) |
#define glNamedBufferStorage MANGLE(NamedBufferStorage) |
#define glNamedBufferSubDataEXT MANGLE(NamedBufferSubDataEXT) |
#define glNamedBufferSubData MANGLE(NamedBufferSubData) |
#define glNamedCopyBufferSubDataEXT MANGLE(NamedCopyBufferSubDataEXT) |
#define glNamedFramebufferDrawBuffer MANGLE(NamedFramebufferDrawBuffer) |
#define glNamedFramebufferDrawBuffers MANGLE(NamedFramebufferDrawBuffers) |
#define glNamedFramebufferParameteriEXT MANGLE(NamedFramebufferParameteriEXT) |
#define glNamedFramebufferParameteri MANGLE(NamedFramebufferParameteri) |
#define glNamedFramebufferReadBuffer MANGLE(NamedFramebufferReadBuffer) |
#define glNamedFramebufferRenderbufferEXT MANGLE(NamedFramebufferRenderbufferEXT) |
#define glNamedFramebufferRenderbuffer MANGLE(NamedFramebufferRenderbuffer) |
#define glNamedFramebufferTexture1DEXT MANGLE(NamedFramebufferTexture1DEXT) |
#define glNamedFramebufferTexture2DEXT MANGLE(NamedFramebufferTexture2DEXT) |
#define glNamedFramebufferTexture3DEXT MANGLE(NamedFramebufferTexture3DEXT) |
#define glNamedFramebufferTextureEXT MANGLE(NamedFramebufferTextureEXT) |
#define glNamedFramebufferTextureFaceEXT MANGLE(NamedFramebufferTextureFaceEXT) |
#define glNamedFramebufferTextureLayerEXT MANGLE(NamedFramebufferTextureLayerEXT) |
#define glNamedFramebufferTextureLayer MANGLE(NamedFramebufferTextureLayer) |
#define glNamedFramebufferTexture MANGLE(NamedFramebufferTexture) |
#define glNamedProgramLocalParameter4dEXT MANGLE(NamedProgramLocalParameter4dEXT) |
#define glNamedProgramLocalParameter4dvEXT MANGLE(NamedProgramLocalParameter4dvEXT) |
#define glNamedProgramLocalParameter4fEXT MANGLE(NamedProgramLocalParameter4fEXT) |
#define glNamedProgramLocalParameter4fvEXT MANGLE(NamedProgramLocalParameter4fvEXT) |
#define glNamedProgramLocalParameterI4iEXT MANGLE(NamedProgramLocalParameterI4iEXT) |
#define glNamedProgramLocalParameterI4ivEXT MANGLE(NamedProgramLocalParameterI4ivEXT) |
#define glNamedProgramLocalParameterI4uiEXT MANGLE(NamedProgramLocalParameterI4uiEXT) |
#define glNamedProgramLocalParameterI4uivEXT MANGLE(NamedProgramLocalParameterI4uivEXT) |
#define glNamedProgramLocalParameters4fvEXT MANGLE(NamedProgramLocalParameters4fvEXT) |
#define glNamedProgramLocalParametersI4ivEXT MANGLE(NamedProgramLocalParametersI4ivEXT) |
#define glNamedProgramLocalParametersI4uivEXT MANGLE(NamedProgramLocalParametersI4uivEXT) |
#define glNamedProgramStringEXT MANGLE(NamedProgramStringEXT) |
#define glNamedRenderbufferStorageEXT MANGLE(NamedRenderbufferStorageEXT) |
#define glNamedRenderbufferStorage MANGLE(NamedRenderbufferStorage) |
#define glNamedRenderbufferStorageMultisampleCoverageEXT MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT) |
#define glNamedRenderbufferStorageMultisampleEXT MANGLE(NamedRenderbufferStorageMultisampleEXT) |
#define glNamedRenderbufferStorageMultisample MANGLE(NamedRenderbufferStorageMultisample) |
#define glNamedStringARB MANGLE(NamedStringARB) |
#define glNewList MANGLE(NewList) |
#define glNewObjectBufferATI MANGLE(NewObjectBufferATI) |
#define glNormal3b MANGLE(Normal3b) |
#define glNormal3bv MANGLE(Normal3bv) |
#define glNormal3d MANGLE(Normal3d) |
#define glNormal3dv MANGLE(Normal3dv) |
#define glNormal3f MANGLE(Normal3f) |
#define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN) |
#define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN) |
#define glNormal3fv MANGLE(Normal3fv) |
#define glNormal3hNV MANGLE(Normal3hNV) |
#define glNormal3hvNV MANGLE(Normal3hvNV) |
#define glNormal3i MANGLE(Normal3i) |
#define glNormal3iv MANGLE(Normal3iv) |
#define glNormal3s MANGLE(Normal3s) |
#define glNormal3sv MANGLE(Normal3sv) |
#define glNormal3xOES MANGLE(Normal3xOES) |
#define glNormal3xvOES MANGLE(Normal3xvOES) |
#define glNormalFormatNV MANGLE(NormalFormatNV) |
#define glNormalP3ui MANGLE(NormalP3ui) |
#define glNormalP3uiv MANGLE(NormalP3uiv) |
#define glNormalPointerEXT MANGLE(NormalPointerEXT) |
#define glNormalPointerListIBM MANGLE(NormalPointerListIBM) |
#define glNormalPointer MANGLE(NormalPointer) |
#define glNormalPointervINTEL MANGLE(NormalPointervINTEL) |
#define glNormalStream3bATI MANGLE(NormalStream3bATI) |
#define glNormalStream3bvATI MANGLE(NormalStream3bvATI) |
#define glNormalStream3dATI MANGLE(NormalStream3dATI) |
#define glNormalStream3dvATI MANGLE(NormalStream3dvATI) |
#define glNormalStream3fATI MANGLE(NormalStream3fATI) |
#define glNormalStream3fvATI MANGLE(NormalStream3fvATI) |
#define glNormalStream3iATI MANGLE(NormalStream3iATI) |
#define glNormalStream3ivATI MANGLE(NormalStream3ivATI) |
#define glNormalStream3sATI MANGLE(NormalStream3sATI) |
#define glNormalStream3svATI MANGLE(NormalStream3svATI) |
#define glObjectLabel MANGLE(ObjectLabel) |
#define glObjectPtrLabel MANGLE(ObjectPtrLabel) |
#define glObjectPurgeableAPPLE MANGLE(ObjectPurgeableAPPLE) |
#define glObjectUnpurgeableAPPLE MANGLE(ObjectUnpurgeableAPPLE) |
#define glOrthofOES MANGLE(OrthofOES) |
#define glOrtho MANGLE(Ortho) |
#define glOrthoxOES MANGLE(OrthoxOES) |
#define glPassTexCoordATI MANGLE(PassTexCoordATI) |
#define glPassThrough MANGLE(PassThrough) |
#define glPassThroughxOES MANGLE(PassThroughxOES) |
#define glPatchParameterfv MANGLE(PatchParameterfv) |
#define glPatchParameteri MANGLE(PatchParameteri) |
#define glPathColorGenNV MANGLE(PathColorGenNV) |
#define glPathCommandsNV MANGLE(PathCommandsNV) |
#define glPathCoordsNV MANGLE(PathCoordsNV) |
#define glPathCoverDepthFuncNV MANGLE(PathCoverDepthFuncNV) |
#define glPathDashArrayNV MANGLE(PathDashArrayNV) |
#define glPathFogGenNV MANGLE(PathFogGenNV) |
#define glPathGlyphIndexArrayNV MANGLE(PathGlyphIndexArrayNV) |
#define glPathGlyphIndexRangeNV MANGLE(PathGlyphIndexRangeNV) |
#define glPathGlyphRangeNV MANGLE(PathGlyphRangeNV) |
#define glPathGlyphsNV MANGLE(PathGlyphsNV) |
#define glPathMemoryGlyphIndexArrayNV MANGLE(PathMemoryGlyphIndexArrayNV) |
#define glPathParameterfNV MANGLE(PathParameterfNV) |
#define glPathParameterfvNV MANGLE(PathParameterfvNV) |
#define glPathParameteriNV MANGLE(PathParameteriNV) |
#define glPathParameterivNV MANGLE(PathParameterivNV) |
#define glPathStencilDepthOffsetNV MANGLE(PathStencilDepthOffsetNV) |
#define glPathStencilFuncNV MANGLE(PathStencilFuncNV) |
#define glPathStringNV MANGLE(PathStringNV) |
#define glPathSubCommandsNV MANGLE(PathSubCommandsNV) |
#define glPathSubCoordsNV MANGLE(PathSubCoordsNV) |
#define glPathTexGenNV MANGLE(PathTexGenNV) |
#define glPauseTransformFeedback MANGLE(PauseTransformFeedback) |
#define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV) |
#define glPixelDataRangeNV MANGLE(PixelDataRangeNV) |
#define glPixelMapfv MANGLE(PixelMapfv) |
#define glPixelMapuiv MANGLE(PixelMapuiv) |
#define glPixelMapusv MANGLE(PixelMapusv) |
#define glPixelMapx MANGLE(PixelMapx) |
#define glPixelStoref MANGLE(PixelStoref) |
#define glPixelStorei MANGLE(PixelStorei) |
#define glPixelStorex MANGLE(PixelStorex) |
#define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS) |
#define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS) |
#define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS) |
#define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS) |
#define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX) |
#define glPixelTransferf MANGLE(PixelTransferf) |
#define glPixelTransferi MANGLE(PixelTransferi) |
#define glPixelTransferxOES MANGLE(PixelTransferxOES) |
#define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT) |
#define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT) |
#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT) |
#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT) |
#define glPixelZoom MANGLE(PixelZoom) |
#define glPixelZoomxOES MANGLE(PixelZoomxOES) |
#define glPNTrianglesfATI MANGLE(PNTrianglesfATI) |
#define glPNTrianglesiATI MANGLE(PNTrianglesiATI) |
#define glPointAlongPathNV MANGLE(PointAlongPathNV) |
#define glPointParameterfARB MANGLE(PointParameterfARB) |
#define glPointParameterfEXT MANGLE(PointParameterfEXT) |
#define glPointParameterf MANGLE(PointParameterf) |
#define glPointParameterfSGIS MANGLE(PointParameterfSGIS) |
#define glPointParameterfvARB MANGLE(PointParameterfvARB) |
#define glPointParameterfvEXT MANGLE(PointParameterfvEXT) |
#define glPointParameterfv MANGLE(PointParameterfv) |
#define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS) |
#define glPointParameteri MANGLE(PointParameteri) |
#define glPointParameteriNV MANGLE(PointParameteriNV) |
#define glPointParameteriv MANGLE(PointParameteriv) |
#define glPointParameterivNV MANGLE(PointParameterivNV) |
#define glPointParameterxvOES MANGLE(PointParameterxvOES) |
#define glPointSize MANGLE(PointSize) |
#define glPointSizexOES MANGLE(PointSizexOES) |
#define glPollAsyncSGIX MANGLE(PollAsyncSGIX) |
#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX) |
#define glPolygonMode MANGLE(PolygonMode) |
#define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT) |
#define glPolygonOffset MANGLE(PolygonOffset) |
#define glPolygonOffsetxOES MANGLE(PolygonOffsetxOES) |
#define glPolygonStipple MANGLE(PolygonStipple) |
#define glPopAttrib MANGLE(PopAttrib) |
#define glPopClientAttrib MANGLE(PopClientAttrib) |
#define glPopDebugGroup MANGLE(PopDebugGroup) |
#define glPopGroupMarkerEXT MANGLE(PopGroupMarkerEXT) |
#define glPopMatrix MANGLE(PopMatrix) |
#define glPopName MANGLE(PopName) |
#define glPresentFrameDualFillNV MANGLE(PresentFrameDualFillNV) |
#define glPresentFrameKeyedNV MANGLE(PresentFrameKeyedNV) |
#define glPrimitiveRestartIndex MANGLE(PrimitiveRestartIndex) |
#define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV) |
#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV) |
#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT) |
#define glPrioritizeTextures MANGLE(PrioritizeTextures) |
#define glPrioritizeTexturesxOES MANGLE(PrioritizeTexturesxOES) |
#define glProgramBinary MANGLE(ProgramBinary) |
#define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV) |
#define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV) |
#define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV) |
#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB) |
#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB) |
#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB) |
#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB) |
#define glProgramEnvParameterI4iNV MANGLE(ProgramEnvParameterI4iNV) |
#define glProgramEnvParameterI4ivNV MANGLE(ProgramEnvParameterI4ivNV) |
#define glProgramEnvParameterI4uiNV MANGLE(ProgramEnvParameterI4uiNV) |
#define glProgramEnvParameterI4uivNV MANGLE(ProgramEnvParameterI4uivNV) |
#define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT) |
#define glProgramEnvParametersI4ivNV MANGLE(ProgramEnvParametersI4ivNV) |
#define glProgramEnvParametersI4uivNV MANGLE(ProgramEnvParametersI4uivNV) |
#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB) |
#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB) |
#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB) |
#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB) |
#define glProgramLocalParameterI4iNV MANGLE(ProgramLocalParameterI4iNV) |
#define glProgramLocalParameterI4ivNV MANGLE(ProgramLocalParameterI4ivNV) |
#define glProgramLocalParameterI4uiNV MANGLE(ProgramLocalParameterI4uiNV) |
#define glProgramLocalParameterI4uivNV MANGLE(ProgramLocalParameterI4uivNV) |
#define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT) |
#define glProgramLocalParametersI4ivNV MANGLE(ProgramLocalParametersI4ivNV) |
#define glProgramLocalParametersI4uivNV MANGLE(ProgramLocalParametersI4uivNV) |
#define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV) |
#define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV) |
#define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV) |
#define glProgramNamedParameter4fvNV MANGLE(ProgramNamedParameter4fvNV) |
#define glProgramParameter4dNV MANGLE(ProgramParameter4dNV) |
#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV) |
#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV) |
#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV) |
#define glProgramParameteriARB MANGLE(ProgramParameteriARB) |
#define glProgramParameteriEXT MANGLE(ProgramParameteriEXT) |
#define glProgramParameteri MANGLE(ProgramParameteri) |
#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV) |
#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV) |
#define glProgramPathFragmentInputGenNV MANGLE(ProgramPathFragmentInputGenNV) |
#define glProgramStringARB MANGLE(ProgramStringARB) |
#define glProgramSubroutineParametersuivNV MANGLE(ProgramSubroutineParametersuivNV) |
#define glProgramUniform1dEXT MANGLE(ProgramUniform1dEXT) |
#define glProgramUniform1d MANGLE(ProgramUniform1d) |
#define glProgramUniform1dvEXT MANGLE(ProgramUniform1dvEXT) |
#define glProgramUniform1dv MANGLE(ProgramUniform1dv) |
#define glProgramUniform1fEXT MANGLE(ProgramUniform1fEXT) |
#define glProgramUniform1f MANGLE(ProgramUniform1f) |
#define glProgramUniform1fvEXT MANGLE(ProgramUniform1fvEXT) |
#define glProgramUniform1fv MANGLE(ProgramUniform1fv) |
#define glProgramUniform1i64NV MANGLE(ProgramUniform1i64NV) |
#define glProgramUniform1i64vNV MANGLE(ProgramUniform1i64vNV) |
#define glProgramUniform1iEXT MANGLE(ProgramUniform1iEXT) |
#define glProgramUniform1i MANGLE(ProgramUniform1i) |
#define glProgramUniform1ivEXT MANGLE(ProgramUniform1ivEXT) |
#define glProgramUniform1iv MANGLE(ProgramUniform1iv) |
#define glProgramUniform1ui64NV MANGLE(ProgramUniform1ui64NV) |
#define glProgramUniform1ui64vNV MANGLE(ProgramUniform1ui64vNV) |
#define glProgramUniform1uiEXT MANGLE(ProgramUniform1uiEXT) |
#define glProgramUniform1ui MANGLE(ProgramUniform1ui) |
#define glProgramUniform1uivEXT MANGLE(ProgramUniform1uivEXT) |
#define glProgramUniform1uiv MANGLE(ProgramUniform1uiv) |
#define glProgramUniform2dEXT MANGLE(ProgramUniform2dEXT) |
#define glProgramUniform2d MANGLE(ProgramUniform2d) |
#define glProgramUniform2dvEXT MANGLE(ProgramUniform2dvEXT) |
#define glProgramUniform2dv MANGLE(ProgramUniform2dv) |
#define glProgramUniform2fEXT MANGLE(ProgramUniform2fEXT) |
#define glProgramUniform2f MANGLE(ProgramUniform2f) |
#define glProgramUniform2fvEXT MANGLE(ProgramUniform2fvEXT) |
#define glProgramUniform2fv MANGLE(ProgramUniform2fv) |
#define glProgramUniform2i64NV MANGLE(ProgramUniform2i64NV) |
#define glProgramUniform2i64vNV MANGLE(ProgramUniform2i64vNV) |
#define glProgramUniform2iEXT MANGLE(ProgramUniform2iEXT) |
#define glProgramUniform2i MANGLE(ProgramUniform2i) |
#define glProgramUniform2ivEXT MANGLE(ProgramUniform2ivEXT) |
#define glProgramUniform2iv MANGLE(ProgramUniform2iv) |
#define glProgramUniform2ui64NV MANGLE(ProgramUniform2ui64NV) |
#define glProgramUniform2ui64vNV MANGLE(ProgramUniform2ui64vNV) |
#define glProgramUniform2uiEXT MANGLE(ProgramUniform2uiEXT) |
#define glProgramUniform2ui MANGLE(ProgramUniform2ui) |
#define glProgramUniform2uivEXT MANGLE(ProgramUniform2uivEXT) |
#define glProgramUniform2uiv MANGLE(ProgramUniform2uiv) |
#define glProgramUniform3dEXT MANGLE(ProgramUniform3dEXT) |
#define glProgramUniform3d MANGLE(ProgramUniform3d) |
#define glProgramUniform3dvEXT MANGLE(ProgramUniform3dvEXT) |
#define glProgramUniform3dv MANGLE(ProgramUniform3dv) |
#define glProgramUniform3fEXT MANGLE(ProgramUniform3fEXT) |
#define glProgramUniform3f MANGLE(ProgramUniform3f) |
#define glProgramUniform3fvEXT MANGLE(ProgramUniform3fvEXT) |
#define glProgramUniform3fv MANGLE(ProgramUniform3fv) |
#define glProgramUniform3i64NV MANGLE(ProgramUniform3i64NV) |
#define glProgramUniform3i64vNV MANGLE(ProgramUniform3i64vNV) |
#define glProgramUniform3iEXT MANGLE(ProgramUniform3iEXT) |
#define glProgramUniform3i MANGLE(ProgramUniform3i) |
#define glProgramUniform3ivEXT MANGLE(ProgramUniform3ivEXT) |
#define glProgramUniform3iv MANGLE(ProgramUniform3iv) |
#define glProgramUniform3ui64NV MANGLE(ProgramUniform3ui64NV) |
#define glProgramUniform3ui64vNV MANGLE(ProgramUniform3ui64vNV) |
#define glProgramUniform3uiEXT MANGLE(ProgramUniform3uiEXT) |
#define glProgramUniform3ui MANGLE(ProgramUniform3ui) |
#define glProgramUniform3uivEXT MANGLE(ProgramUniform3uivEXT) |
#define glProgramUniform3uiv MANGLE(ProgramUniform3uiv) |
#define glProgramUniform4dEXT MANGLE(ProgramUniform4dEXT) |
#define glProgramUniform4d MANGLE(ProgramUniform4d) |
#define glProgramUniform4dvEXT MANGLE(ProgramUniform4dvEXT) |
#define glProgramUniform4dv MANGLE(ProgramUniform4dv) |
#define glProgramUniform4fEXT MANGLE(ProgramUniform4fEXT) |
#define glProgramUniform4f MANGLE(ProgramUniform4f) |
#define glProgramUniform4fvEXT MANGLE(ProgramUniform4fvEXT) |
#define glProgramUniform4fv MANGLE(ProgramUniform4fv) |
#define glProgramUniform4i64NV MANGLE(ProgramUniform4i64NV) |
#define glProgramUniform4i64vNV MANGLE(ProgramUniform4i64vNV) |
#define glProgramUniform4iEXT MANGLE(ProgramUniform4iEXT) |
#define glProgramUniform4i MANGLE(ProgramUniform4i) |
#define glProgramUniform4ivEXT MANGLE(ProgramUniform4ivEXT) |
#define glProgramUniform4iv MANGLE(ProgramUniform4iv) |
#define glProgramUniform4ui64NV MANGLE(ProgramUniform4ui64NV) |
#define glProgramUniform4ui64vNV MANGLE(ProgramUniform4ui64vNV) |
#define glProgramUniform4uiEXT MANGLE(ProgramUniform4uiEXT) |
#define glProgramUniform4ui MANGLE(ProgramUniform4ui) |
#define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT) |
#define glProgramUniform4uiv MANGLE(ProgramUniform4uiv) |
#define glProgramUniformHandleui64ARB MANGLE(ProgramUniformHandleui64ARB) |
#define glProgramUniformHandleui64NV MANGLE(ProgramUniformHandleui64NV) |
#define glProgramUniformHandleui64vARB MANGLE(ProgramUniformHandleui64vARB) |
#define glProgramUniformHandleui64vNV MANGLE(ProgramUniformHandleui64vNV) |
#define glProgramUniformMatrix2dvEXT MANGLE(ProgramUniformMatrix2dvEXT) |
#define glProgramUniformMatrix2dv MANGLE(ProgramUniformMatrix2dv) |
#define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT) |
#define glProgramUniformMatrix2fv MANGLE(ProgramUniformMatrix2fv) |
#define glProgramUniformMatrix2x3dvEXT MANGLE(ProgramUniformMatrix2x3dvEXT) |
#define glProgramUniformMatrix2x3dv MANGLE(ProgramUniformMatrix2x3dv) |
#define glProgramUniformMatrix2x3fvEXT MANGLE(ProgramUniformMatrix2x3fvEXT) |
#define glProgramUniformMatrix2x3fv MANGLE(ProgramUniformMatrix2x3fv) |
#define glProgramUniformMatrix2x4dvEXT MANGLE(ProgramUniformMatrix2x4dvEXT) |
#define glProgramUniformMatrix2x4dv MANGLE(ProgramUniformMatrix2x4dv) |
#define glProgramUniformMatrix2x4fvEXT MANGLE(ProgramUniformMatrix2x4fvEXT) |
#define glProgramUniformMatrix2x4fv MANGLE(ProgramUniformMatrix2x4fv) |
#define glProgramUniformMatrix3dvEXT MANGLE(ProgramUniformMatrix3dvEXT) |
#define glProgramUniformMatrix3dv MANGLE(ProgramUniformMatrix3dv) |
#define glProgramUniformMatrix3fvEXT MANGLE(ProgramUniformMatrix3fvEXT) |
#define glProgramUniformMatrix3fv MANGLE(ProgramUniformMatrix3fv) |
#define glProgramUniformMatrix3x2dvEXT MANGLE(ProgramUniformMatrix3x2dvEXT) |
#define glProgramUniformMatrix3x2dv MANGLE(ProgramUniformMatrix3x2dv) |
#define glProgramUniformMatrix3x2fvEXT MANGLE(ProgramUniformMatrix3x2fvEXT) |
#define glProgramUniformMatrix3x2fv MANGLE(ProgramUniformMatrix3x2fv) |
#define glProgramUniformMatrix3x4dvEXT MANGLE(ProgramUniformMatrix3x4dvEXT) |
#define glProgramUniformMatrix3x4dv MANGLE(ProgramUniformMatrix3x4dv) |
#define glProgramUniformMatrix3x4fvEXT MANGLE(ProgramUniformMatrix3x4fvEXT) |
#define glProgramUniformMatrix3x4fv MANGLE(ProgramUniformMatrix3x4fv) |
#define glProgramUniformMatrix4dvEXT MANGLE(ProgramUniformMatrix4dvEXT) |
#define glProgramUniformMatrix4dv MANGLE(ProgramUniformMatrix4dv) |
#define glProgramUniformMatrix4fvEXT MANGLE(ProgramUniformMatrix4fvEXT) |
#define glProgramUniformMatrix4fv MANGLE(ProgramUniformMatrix4fv) |
#define glProgramUniformMatrix4x2dvEXT MANGLE(ProgramUniformMatrix4x2dvEXT) |
#define glProgramUniformMatrix4x2dv MANGLE(ProgramUniformMatrix4x2dv) |
#define glProgramUniformMatrix4x2fvEXT MANGLE(ProgramUniformMatrix4x2fvEXT) |
#define glProgramUniformMatrix4x2fv MANGLE(ProgramUniformMatrix4x2fv) |
#define glProgramUniformMatrix4x3dvEXT MANGLE(ProgramUniformMatrix4x3dvEXT) |
#define glProgramUniformMatrix4x3dv MANGLE(ProgramUniformMatrix4x3dv) |
#define glProgramUniformMatrix4x3fvEXT MANGLE(ProgramUniformMatrix4x3fvEXT) |
#define glProgramUniformMatrix4x3fv MANGLE(ProgramUniformMatrix4x3fv) |
#define glProgramUniformui64NV MANGLE(ProgramUniformui64NV) |
#define glProgramUniformui64vNV MANGLE(ProgramUniformui64vNV) |
#define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV) |
#define glProvokingVertexEXT MANGLE(ProvokingVertexEXT) |
#define glProvokingVertex MANGLE(ProvokingVertex) |
#define glPushAttrib MANGLE(PushAttrib) |
#define glPushClientAttribDefaultEXT MANGLE(PushClientAttribDefaultEXT) |
#define glPushClientAttrib MANGLE(PushClientAttrib) |
#define glPushDebugGroup MANGLE(PushDebugGroup) |
#define glPushGroupMarkerEXT MANGLE(PushGroupMarkerEXT) |
#define glPushMatrix MANGLE(PushMatrix) |
#define glPushName MANGLE(PushName) |
#define glQueryCounter MANGLE(QueryCounter) |
#define glQueryMatrixxOES MANGLE(QueryMatrixxOES) |
#define glQueryObjectParameteruiAMD MANGLE(QueryObjectParameteruiAMD) |
#define glRasterPos2d MANGLE(RasterPos2d) |
#define glRasterPos2dv MANGLE(RasterPos2dv) |
#define glRasterPos2f MANGLE(RasterPos2f) |
#define glRasterPos2fv MANGLE(RasterPos2fv) |
#define glRasterPos2i MANGLE(RasterPos2i) |
#define glRasterPos2iv MANGLE(RasterPos2iv) |
#define glRasterPos2s MANGLE(RasterPos2s) |
#define glRasterPos2sv MANGLE(RasterPos2sv) |
#define glRasterPos2xOES MANGLE(RasterPos2xOES) |
#define glRasterPos2xvOES MANGLE(RasterPos2xvOES) |
#define glRasterPos3d MANGLE(RasterPos3d) |
#define glRasterPos3dv MANGLE(RasterPos3dv) |
#define glRasterPos3f MANGLE(RasterPos3f) |
#define glRasterPos3fv MANGLE(RasterPos3fv) |
#define glRasterPos3i MANGLE(RasterPos3i) |
#define glRasterPos3iv MANGLE(RasterPos3iv) |
#define glRasterPos3s MANGLE(RasterPos3s) |
#define glRasterPos3sv MANGLE(RasterPos3sv) |
#define glRasterPos3xOES MANGLE(RasterPos3xOES) |
#define glRasterPos3xvOES MANGLE(RasterPos3xvOES) |
#define glRasterPos4d MANGLE(RasterPos4d) |
#define glRasterPos4dv MANGLE(RasterPos4dv) |
#define glRasterPos4f MANGLE(RasterPos4f) |
#define glRasterPos4fv MANGLE(RasterPos4fv) |
#define glRasterPos4i MANGLE(RasterPos4i) |
#define glRasterPos4iv MANGLE(RasterPos4iv) |
#define glRasterPos4s MANGLE(RasterPos4s) |
#define glRasterPos4sv MANGLE(RasterPos4sv) |
#define glRasterPos4xOES MANGLE(RasterPos4xOES) |
#define glRasterPos4xvOES MANGLE(RasterPos4xvOES) |
#define glReadBuffer MANGLE(ReadBuffer) |
#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX) |
#define glReadnPixelsARB MANGLE(ReadnPixelsARB) |
#define glReadnPixels MANGLE(ReadnPixels) |
#define glReadPixels MANGLE(ReadPixels) |
#define glRectd MANGLE(Rectd) |
#define glRectdv MANGLE(Rectdv) |
#define glRectf MANGLE(Rectf) |
#define glRectfv MANGLE(Rectfv) |
#define glRecti MANGLE(Recti) |
#define glRectiv MANGLE(Rectiv) |
#define glRects MANGLE(Rects) |
#define glRectsv MANGLE(Rectsv) |
#define glRectxOES MANGLE(RectxOES) |
#define glRectxvOES MANGLE(RectxvOES) |
#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX) |
#define glReleaseShaderCompiler MANGLE(ReleaseShaderCompiler) |
#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT) |
#define glRenderbufferStorage MANGLE(RenderbufferStorage) |
#define glRenderbufferStorageMultisampleCoverageNV MANGLE(RenderbufferStorageMultisampleCoverageNV) |
#define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT) |
#define glRenderbufferStorageMultisample MANGLE(RenderbufferStorageMultisample) |
#define glRenderMode MANGLE(RenderMode) |
#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN) |
#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN) |
#define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN) |
#define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN) |
#define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN) |
#define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN) |
#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN) |
#define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN) |
#define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN) |
#define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN) |
#define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN) |
#define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN) |
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) |
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) |
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) |
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) |
#define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN) |
#define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN) |
#define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN) |
#define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN) |
#define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN) |
#define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN) |
#define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN) |
#define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV) |
#define glResetHistogramEXT MANGLE(ResetHistogramEXT) |
#define glResetHistogram MANGLE(ResetHistogram) |
#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT) |
#define glResetMinmax MANGLE(ResetMinmax) |
#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA) |
#define glResumeTransformFeedback MANGLE(ResumeTransformFeedback) |
#define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV) |
#define glRotated MANGLE(Rotated) |
#define glRotatef MANGLE(Rotatef) |
#define glRotatexOES MANGLE(RotatexOES) |
#define glSampleCoverageARB MANGLE(SampleCoverageARB) |
#define glSampleCoverage MANGLE(SampleCoverage) |
#define glSampleCoverageOES MANGLE(SampleCoverageOES) |
#define glSampleMapATI MANGLE(SampleMapATI) |
#define glSampleMaskEXT MANGLE(SampleMaskEXT) |
#define glSampleMaski MANGLE(SampleMaski) |
#define glSampleMaskIndexedNV MANGLE(SampleMaskIndexedNV) |
#define glSampleMaskSGIS MANGLE(SampleMaskSGIS) |
#define glSamplePatternEXT MANGLE(SamplePatternEXT) |
#define glSamplePatternSGIS MANGLE(SamplePatternSGIS) |
#define glSamplerParameterf MANGLE(SamplerParameterf) |
#define glSamplerParameterfv MANGLE(SamplerParameterfv) |
#define glSamplerParameterIiv MANGLE(SamplerParameterIiv) |
#define glSamplerParameteri MANGLE(SamplerParameteri) |
#define glSamplerParameterIuiv MANGLE(SamplerParameterIuiv) |
#define glSamplerParameteriv MANGLE(SamplerParameteriv) |
#define glScaled MANGLE(Scaled) |
#define glScalef MANGLE(Scalef) |
#define glScalexOES MANGLE(ScalexOES) |
#define glScissorArrayv MANGLE(ScissorArrayv) |
#define glScissorIndexed MANGLE(ScissorIndexed) |
#define glScissorIndexedv MANGLE(ScissorIndexedv) |
#define glScissor MANGLE(Scissor) |
#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT) |
#define glSecondaryColor3b MANGLE(SecondaryColor3b) |
#define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT) |
#define glSecondaryColor3bv MANGLE(SecondaryColor3bv) |
#define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT) |
#define glSecondaryColor3d MANGLE(SecondaryColor3d) |
#define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT) |
#define glSecondaryColor3dv MANGLE(SecondaryColor3dv) |
#define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT) |
#define glSecondaryColor3f MANGLE(SecondaryColor3f) |
#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT) |
#define glSecondaryColor3fv MANGLE(SecondaryColor3fv) |
#define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV) |
#define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV) |
#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT) |
#define glSecondaryColor3i MANGLE(SecondaryColor3i) |
#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT) |
#define glSecondaryColor3iv MANGLE(SecondaryColor3iv) |
#define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT) |
#define glSecondaryColor3s MANGLE(SecondaryColor3s) |
#define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT) |
#define glSecondaryColor3sv MANGLE(SecondaryColor3sv) |
#define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT) |
#define glSecondaryColor3ub MANGLE(SecondaryColor3ub) |
#define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT) |
#define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv) |
#define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT) |
#define glSecondaryColor3ui MANGLE(SecondaryColor3ui) |
#define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT) |
#define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv) |
#define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT) |
#define glSecondaryColor3us MANGLE(SecondaryColor3us) |
#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT) |
#define glSecondaryColor3usv MANGLE(SecondaryColor3usv) |
#define glSecondaryColorFormatNV MANGLE(SecondaryColorFormatNV) |
#define glSecondaryColorP3ui MANGLE(SecondaryColorP3ui) |
#define glSecondaryColorP3uiv MANGLE(SecondaryColorP3uiv) |
#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT) |
#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM) |
#define glSecondaryColorPointer MANGLE(SecondaryColorPointer) |
#define glSelectBuffer MANGLE(SelectBuffer) |
#define glSelectPerfMonitorCountersAMD MANGLE(SelectPerfMonitorCountersAMD) |
#define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT) |
#define glSeparableFilter2D MANGLE(SeparableFilter2D) |
#define glSetFenceAPPLE MANGLE(SetFenceAPPLE) |
#define glSetFenceNV MANGLE(SetFenceNV) |
#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI) |
#define glSetInvariantEXT MANGLE(SetInvariantEXT) |
#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT) |
#define glSetMultisamplefvAMD MANGLE(SetMultisamplefvAMD) |
#define glShadeModel MANGLE(ShadeModel) |
#define glShaderBinary MANGLE(ShaderBinary) |
#define glShaderOp1EXT MANGLE(ShaderOp1EXT) |
#define glShaderOp2EXT MANGLE(ShaderOp2EXT) |
#define glShaderOp3EXT MANGLE(ShaderOp3EXT) |
#define glShaderSourceARB MANGLE(ShaderSourceARB) |
#define glShaderSource MANGLE(ShaderSource) |
#define glShaderStorageBlockBinding MANGLE(ShaderStorageBlockBinding) |
#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS) |
#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX) |
#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX) |
#define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX) |
#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX) |
#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX) |
#define glStencilClearTagEXT MANGLE(StencilClearTagEXT) |
#define glStencilFillPathInstancedNV MANGLE(StencilFillPathInstancedNV) |
#define glStencilFillPathNV MANGLE(StencilFillPathNV) |
#define glStencilFunc MANGLE(StencilFunc) |
#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI) |
#define glStencilFuncSeparate MANGLE(StencilFuncSeparate) |
#define glStencilMask MANGLE(StencilMask) |
#define glStencilMaskSeparate MANGLE(StencilMaskSeparate) |
#define glStencilOp MANGLE(StencilOp) |
#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI) |
#define glStencilOpSeparate MANGLE(StencilOpSeparate) |
#define glStencilOpValueAMD MANGLE(StencilOpValueAMD) |
#define glStencilStrokePathInstancedNV MANGLE(StencilStrokePathInstancedNV) |
#define glStencilStrokePathNV MANGLE(StencilStrokePathNV) |
#define glStencilThenCoverFillPathInstancedNV MANGLE(StencilThenCoverFillPathInstancedNV) |
#define glStencilThenCoverFillPathNV MANGLE(StencilThenCoverFillPathNV) |
#define glStencilThenCoverStrokePathInstancedNV MANGLE(StencilThenCoverStrokePathInstancedNV) |
#define glStencilThenCoverStrokePathNV MANGLE(StencilThenCoverStrokePathNV) |
#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX) |
#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY) |
#define glSwizzleEXT MANGLE(SwizzleEXT) |
#define glSyncTextureINTEL MANGLE(SyncTextureINTEL) |
#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX) |
#define glTangent3bEXT MANGLE(Tangent3bEXT) |
#define glTangent3bvEXT MANGLE(Tangent3bvEXT) |
#define glTangent3dEXT MANGLE(Tangent3dEXT) |
#define glTangent3dvEXT MANGLE(Tangent3dvEXT) |
#define glTangent3fEXT MANGLE(Tangent3fEXT) |
#define glTangent3fvEXT MANGLE(Tangent3fvEXT) |
#define glTangent3iEXT MANGLE(Tangent3iEXT) |
#define glTangent3ivEXT MANGLE(Tangent3ivEXT) |
#define glTangent3sEXT MANGLE(Tangent3sEXT) |
#define glTangent3svEXT MANGLE(Tangent3svEXT) |
#define glTangentPointerEXT MANGLE(TangentPointerEXT) |
#define glTbufferMask3DFX MANGLE(TbufferMask3DFX) |
#define glTessellationFactorAMD MANGLE(TessellationFactorAMD) |
#define glTessellationModeAMD MANGLE(TessellationModeAMD) |
#define glTestFenceAPPLE MANGLE(TestFenceAPPLE) |
#define glTestFenceNV MANGLE(TestFenceNV) |
#define glTestObjectAPPLE MANGLE(TestObjectAPPLE) |
#define glTexBufferARB MANGLE(TexBufferARB) |
#define glTexBufferEXT MANGLE(TexBufferEXT) |
#define glTexBuffer MANGLE(TexBuffer) |
#define glTexBufferRange MANGLE(TexBufferRange) |
#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI) |
#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI) |
#define glTexCoord1bOES MANGLE(TexCoord1bOES) |
#define glTexCoord1bvOES MANGLE(TexCoord1bvOES) |
#define glTexCoord1d MANGLE(TexCoord1d) |
#define glTexCoord1dv MANGLE(TexCoord1dv) |
#define glTexCoord1f MANGLE(TexCoord1f) |
#define glTexCoord1fv MANGLE(TexCoord1fv) |
#define glTexCoord1hNV MANGLE(TexCoord1hNV) |
#define glTexCoord1hvNV MANGLE(TexCoord1hvNV) |
#define glTexCoord1i MANGLE(TexCoord1i) |
#define glTexCoord1iv MANGLE(TexCoord1iv) |
#define glTexCoord1s MANGLE(TexCoord1s) |
#define glTexCoord1sv MANGLE(TexCoord1sv) |
#define glTexCoord1xOES MANGLE(TexCoord1xOES) |
#define glTexCoord1xvOES MANGLE(TexCoord1xvOES) |
#define glTexCoord2bOES MANGLE(TexCoord2bOES) |
#define glTexCoord2bvOES MANGLE(TexCoord2bvOES) |
#define glTexCoord2d MANGLE(TexCoord2d) |
#define glTexCoord2dv MANGLE(TexCoord2dv) |
#define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN) |
#define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN) |
#define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN) |
#define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN) |
#define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN) |
#define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN) |
#define glTexCoord2f MANGLE(TexCoord2f) |
#define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN) |
#define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN) |
#define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN) |
#define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN) |
#define glTexCoord2fv MANGLE(TexCoord2fv) |
#define glTexCoord2hNV MANGLE(TexCoord2hNV) |
#define glTexCoord2hvNV MANGLE(TexCoord2hvNV) |
#define glTexCoord2i MANGLE(TexCoord2i) |
#define glTexCoord2iv MANGLE(TexCoord2iv) |
#define glTexCoord2s MANGLE(TexCoord2s) |
#define glTexCoord2sv MANGLE(TexCoord2sv) |
#define glTexCoord2xOES MANGLE(TexCoord2xOES) |
#define glTexCoord2xvOES MANGLE(TexCoord2xvOES) |
#define glTexCoord3bOES MANGLE(TexCoord3bOES) |
#define glTexCoord3bvOES MANGLE(TexCoord3bvOES) |
#define glTexCoord3d MANGLE(TexCoord3d) |
#define glTexCoord3dv MANGLE(TexCoord3dv) |
#define glTexCoord3f MANGLE(TexCoord3f) |
#define glTexCoord3fv MANGLE(TexCoord3fv) |
#define glTexCoord3hNV MANGLE(TexCoord3hNV) |
#define glTexCoord3hvNV MANGLE(TexCoord3hvNV) |
#define glTexCoord3i MANGLE(TexCoord3i) |
#define glTexCoord3iv MANGLE(TexCoord3iv) |
#define glTexCoord3s MANGLE(TexCoord3s) |
#define glTexCoord3sv MANGLE(TexCoord3sv) |
#define glTexCoord3xOES MANGLE(TexCoord3xOES) |
#define glTexCoord3xvOES MANGLE(TexCoord3xvOES) |
#define glTexCoord4bOES MANGLE(TexCoord4bOES) |
#define glTexCoord4bvOES MANGLE(TexCoord4bvOES) |
#define glTexCoord4d MANGLE(TexCoord4d) |
#define glTexCoord4dv MANGLE(TexCoord4dv) |
#define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN) |
#define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN) |
#define glTexCoord4f MANGLE(TexCoord4f) |
#define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN) |
#define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN) |
#define glTexCoord4fv MANGLE(TexCoord4fv) |
#define glTexCoord4hNV MANGLE(TexCoord4hNV) |
#define glTexCoord4hvNV MANGLE(TexCoord4hvNV) |
#define glTexCoord4i MANGLE(TexCoord4i) |
#define glTexCoord4iv MANGLE(TexCoord4iv) |
#define glTexCoord4s MANGLE(TexCoord4s) |
#define glTexCoord4sv MANGLE(TexCoord4sv) |
#define glTexCoord4xOES MANGLE(TexCoord4xOES) |
#define glTexCoord4xvOES MANGLE(TexCoord4xvOES) |
#define glTexCoordFormatNV MANGLE(TexCoordFormatNV) |
#define glTexCoordP1ui MANGLE(TexCoordP1ui) |
#define glTexCoordP1uiv MANGLE(TexCoordP1uiv) |
#define glTexCoordP2ui MANGLE(TexCoordP2ui) |
#define glTexCoordP2uiv MANGLE(TexCoordP2uiv) |
#define glTexCoordP3ui MANGLE(TexCoordP3ui) |
#define glTexCoordP3uiv MANGLE(TexCoordP3uiv) |
#define glTexCoordP4ui MANGLE(TexCoordP4ui) |
#define glTexCoordP4uiv MANGLE(TexCoordP4uiv) |
#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT) |
#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM) |
#define glTexCoordPointer MANGLE(TexCoordPointer) |
#define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL) |
#define glTexEnvf MANGLE(TexEnvf) |
#define glTexEnvfv MANGLE(TexEnvfv) |
#define glTexEnvi MANGLE(TexEnvi) |
#define glTexEnviv MANGLE(TexEnviv) |
#define glTexEnvxOES MANGLE(TexEnvxOES) |
#define glTexEnvxvOES MANGLE(TexEnvxvOES) |
#define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS) |
#define glTexGend MANGLE(TexGend) |
#define glTexGendv MANGLE(TexGendv) |
#define glTexGenf MANGLE(TexGenf) |
#define glTexGenfv MANGLE(TexGenfv) |
#define glTexGeni MANGLE(TexGeni) |
#define glTexGeniv MANGLE(TexGeniv) |
#define glTexGenxOES MANGLE(TexGenxOES) |
#define glTexGenxvOES MANGLE(TexGenxvOES) |
#define glTexImage1D MANGLE(TexImage1D) |
#define glTexImage2D MANGLE(TexImage2D) |
#define glTexImage2DMultisampleCoverageNV MANGLE(TexImage2DMultisampleCoverageNV) |
#define glTexImage2DMultisample MANGLE(TexImage2DMultisample) |
#define glTexImage3DEXT MANGLE(TexImage3DEXT) |
#define glTexImage3D MANGLE(TexImage3D) |
#define glTexImage3DMultisampleCoverageNV MANGLE(TexImage3DMultisampleCoverageNV) |
#define glTexImage3DMultisample MANGLE(TexImage3DMultisample) |
#define glTexImage4DSGIS MANGLE(TexImage4DSGIS) |
#define glTexPageCommitmentARB MANGLE(TexPageCommitmentARB) |
#define glTexParameterf MANGLE(TexParameterf) |
#define glTexParameterfv MANGLE(TexParameterfv) |
#define glTexParameterIivEXT MANGLE(TexParameterIivEXT) |
#define glTexParameterIiv MANGLE(TexParameterIiv) |
#define glTexParameteri MANGLE(TexParameteri) |
#define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT) |
#define glTexParameterIuiv MANGLE(TexParameterIuiv) |
#define glTexParameteriv MANGLE(TexParameteriv) |
#define glTexParameterxOES MANGLE(TexParameterxOES) |
#define glTexParameterxvOES MANGLE(TexParameterxvOES) |
#define glTexRenderbufferNV MANGLE(TexRenderbufferNV) |
#define glTexStorage1D MANGLE(TexStorage1D) |
#define glTexStorage2D MANGLE(TexStorage2D) |
#define glTexStorage2DMultisample MANGLE(TexStorage2DMultisample) |
#define glTexStorage3D MANGLE(TexStorage3D) |
#define glTexStorage3DMultisample MANGLE(TexStorage3DMultisample) |
#define glTexStorageSparseAMD MANGLE(TexStorageSparseAMD) |
#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT) |
#define glTexSubImage1D MANGLE(TexSubImage1D) |
#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT) |
#define glTexSubImage2D MANGLE(TexSubImage2D) |
#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT) |
#define glTexSubImage3D MANGLE(TexSubImage3D) |
#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS) |
#define glTextureBarrier MANGLE(TextureBarrier) |
#define glTextureBarrierNV MANGLE(TextureBarrierNV) |
#define glTextureBufferEXT MANGLE(TextureBufferEXT) |
#define glTextureBuffer MANGLE(TextureBuffer) |
#define glTextureBufferRangeEXT MANGLE(TextureBufferRangeEXT) |
#define glTextureBufferRange MANGLE(TextureBufferRange) |
#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS) |
#define glTextureImage1DEXT MANGLE(TextureImage1DEXT) |
#define glTextureImage2DEXT MANGLE(TextureImage2DEXT) |
#define glTextureImage2DMultisampleCoverageNV MANGLE(TextureImage2DMultisampleCoverageNV) |
#define glTextureImage2DMultisampleNV MANGLE(TextureImage2DMultisampleNV) |
#define glTextureImage3DEXT MANGLE(TextureImage3DEXT) |
#define glTextureImage3DMultisampleCoverageNV MANGLE(TextureImage3DMultisampleCoverageNV) |
#define glTextureImage3DMultisampleNV MANGLE(TextureImage3DMultisampleNV) |
#define glTextureLightEXT MANGLE(TextureLightEXT) |
#define glTextureMaterialEXT MANGLE(TextureMaterialEXT) |
#define glTextureNormalEXT MANGLE(TextureNormalEXT) |
#define glTexturePageCommitmentEXT MANGLE(TexturePageCommitmentEXT) |
#define glTextureParameterfEXT MANGLE(TextureParameterfEXT) |
#define glTextureParameterf MANGLE(TextureParameterf) |
#define glTextureParameterfvEXT MANGLE(TextureParameterfvEXT) |
#define glTextureParameterfv MANGLE(TextureParameterfv) |
#define glTextureParameteriEXT MANGLE(TextureParameteriEXT) |
#define glTextureParameterIivEXT MANGLE(TextureParameterIivEXT) |
#define glTextureParameterIiv MANGLE(TextureParameterIiv) |
#define glTextureParameteri MANGLE(TextureParameteri) |
#define glTextureParameterIuivEXT MANGLE(TextureParameterIuivEXT) |
#define glTextureParameterIuiv MANGLE(TextureParameterIuiv) |
#define glTextureParameterivEXT MANGLE(TextureParameterivEXT) |
#define glTextureParameteriv MANGLE(TextureParameteriv) |
#define glTextureRangeAPPLE MANGLE(TextureRangeAPPLE) |
#define glTextureRenderbufferEXT MANGLE(TextureRenderbufferEXT) |
#define glTextureStorage1DEXT MANGLE(TextureStorage1DEXT) |
#define glTextureStorage1D MANGLE(TextureStorage1D) |
#define glTextureStorage2DEXT MANGLE(TextureStorage2DEXT) |
#define glTextureStorage2D MANGLE(TextureStorage2D) |
#define glTextureStorage2DMultisampleEXT MANGLE(TextureStorage2DMultisampleEXT) |
#define glTextureStorage2DMultisample MANGLE(TextureStorage2DMultisample) |
#define glTextureStorage3DEXT MANGLE(TextureStorage3DEXT) |
#define glTextureStorage3D MANGLE(TextureStorage3D) |
#define glTextureStorage3DMultisampleEXT MANGLE(TextureStorage3DMultisampleEXT) |
#define glTextureStorage3DMultisample MANGLE(TextureStorage3DMultisample) |
#define glTextureStorageSparseAMD MANGLE(TextureStorageSparseAMD) |
#define glTextureSubImage1DEXT MANGLE(TextureSubImage1DEXT) |
#define glTextureSubImage1D MANGLE(TextureSubImage1D) |
#define glTextureSubImage2DEXT MANGLE(TextureSubImage2DEXT) |
#define glTextureSubImage2D MANGLE(TextureSubImage2D) |
#define glTextureSubImage3DEXT MANGLE(TextureSubImage3DEXT) |
#define glTextureSubImage3D MANGLE(TextureSubImage3D) |
#define glTextureView MANGLE(TextureView) |
#define glTrackMatrixNV MANGLE(TrackMatrixNV) |
#define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV) |
#define glTransformFeedbackBufferBase MANGLE(TransformFeedbackBufferBase) |
#define glTransformFeedbackBufferRange MANGLE(TransformFeedbackBufferRange) |
#define glTransformFeedbackStreamAttribsNV MANGLE(TransformFeedbackStreamAttribsNV) |
#define glTransformFeedbackVaryingsEXT MANGLE(TransformFeedbackVaryingsEXT) |
#define glTransformFeedbackVaryings MANGLE(TransformFeedbackVaryings) |
#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV) |
#define glTransformPathNV MANGLE(TransformPathNV) |
#define glTranslated MANGLE(Translated) |
#define glTranslatef MANGLE(Translatef) |
#define glTranslatexOES MANGLE(TranslatexOES) |
#define glUniform1d MANGLE(Uniform1d) |
#define glUniform1dv MANGLE(Uniform1dv) |
#define glUniform1fARB MANGLE(Uniform1fARB) |
#define glUniform1f MANGLE(Uniform1f) |
#define glUniform1fvARB MANGLE(Uniform1fvARB) |
#define glUniform1fv MANGLE(Uniform1fv) |
#define glUniform1i64NV MANGLE(Uniform1i64NV) |
#define glUniform1i64vNV MANGLE(Uniform1i64vNV) |
#define glUniform1iARB MANGLE(Uniform1iARB) |
#define glUniform1i MANGLE(Uniform1i) |
#define glUniform1ivARB MANGLE(Uniform1ivARB) |
#define glUniform1iv MANGLE(Uniform1iv) |
#define glUniform1ui64NV MANGLE(Uniform1ui64NV) |
#define glUniform1ui64vNV MANGLE(Uniform1ui64vNV) |
#define glUniform1uiEXT MANGLE(Uniform1uiEXT) |
#define glUniform1ui MANGLE(Uniform1ui) |
#define glUniform1uivEXT MANGLE(Uniform1uivEXT) |
#define glUniform1uiv MANGLE(Uniform1uiv) |
#define glUniform2d MANGLE(Uniform2d) |
#define glUniform2dv MANGLE(Uniform2dv) |
#define glUniform2fARB MANGLE(Uniform2fARB) |
#define glUniform2f MANGLE(Uniform2f) |
#define glUniform2fvARB MANGLE(Uniform2fvARB) |
#define glUniform2fv MANGLE(Uniform2fv) |
#define glUniform2i64NV MANGLE(Uniform2i64NV) |
#define glUniform2i64vNV MANGLE(Uniform2i64vNV) |
#define glUniform2iARB MANGLE(Uniform2iARB) |
#define glUniform2i MANGLE(Uniform2i) |
#define glUniform2ivARB MANGLE(Uniform2ivARB) |
#define glUniform2iv MANGLE(Uniform2iv) |
#define glUniform2ui64NV MANGLE(Uniform2ui64NV) |
#define glUniform2ui64vNV MANGLE(Uniform2ui64vNV) |
#define glUniform2uiEXT MANGLE(Uniform2uiEXT) |
#define glUniform2ui MANGLE(Uniform2ui) |
#define glUniform2uivEXT MANGLE(Uniform2uivEXT) |
#define glUniform2uiv MANGLE(Uniform2uiv) |
#define glUniform3d MANGLE(Uniform3d) |
#define glUniform3dv MANGLE(Uniform3dv) |
#define glUniform3fARB MANGLE(Uniform3fARB) |
#define glUniform3f MANGLE(Uniform3f) |
#define glUniform3fvARB MANGLE(Uniform3fvARB) |
#define glUniform3fv MANGLE(Uniform3fv) |
#define glUniform3i64NV MANGLE(Uniform3i64NV) |
#define glUniform3i64vNV MANGLE(Uniform3i64vNV) |
#define glUniform3iARB MANGLE(Uniform3iARB) |
#define glUniform3i MANGLE(Uniform3i) |
#define glUniform3ivARB MANGLE(Uniform3ivARB) |
#define glUniform3iv MANGLE(Uniform3iv) |
#define glUniform3ui64NV MANGLE(Uniform3ui64NV) |
#define glUniform3ui64vNV MANGLE(Uniform3ui64vNV) |
#define glUniform3uiEXT MANGLE(Uniform3uiEXT) |
#define glUniform3ui MANGLE(Uniform3ui) |
#define glUniform3uivEXT MANGLE(Uniform3uivEXT) |
#define glUniform3uiv MANGLE(Uniform3uiv) |
#define glUniform4d MANGLE(Uniform4d) |
#define glUniform4dv MANGLE(Uniform4dv) |
#define glUniform4fARB MANGLE(Uniform4fARB) |
#define glUniform4f MANGLE(Uniform4f) |
#define glUniform4fvARB MANGLE(Uniform4fvARB) |
#define glUniform4fv MANGLE(Uniform4fv) |
#define glUniform4i64NV MANGLE(Uniform4i64NV) |
#define glUniform4i64vNV MANGLE(Uniform4i64vNV) |
#define glUniform4iARB MANGLE(Uniform4iARB) |
#define glUniform4i MANGLE(Uniform4i) |
#define glUniform4ivARB MANGLE(Uniform4ivARB) |
#define glUniform4iv MANGLE(Uniform4iv) |
#define glUniform4ui64NV MANGLE(Uniform4ui64NV) |
#define glUniform4ui64vNV MANGLE(Uniform4ui64vNV) |
#define glUniform4uiEXT MANGLE(Uniform4uiEXT) |
#define glUniform4ui MANGLE(Uniform4ui) |
#define glUniform4uivEXT MANGLE(Uniform4uivEXT) |
#define glUniform4uiv MANGLE(Uniform4uiv) |
#define glUniformBlockBinding MANGLE(UniformBlockBinding) |
#define glUniformBufferEXT MANGLE(UniformBufferEXT) |
#define glUniformHandleui64ARB MANGLE(UniformHandleui64ARB) |
#define glUniformHandleui64NV MANGLE(UniformHandleui64NV) |
#define glUniformHandleui64vARB MANGLE(UniformHandleui64vARB) |
#define glUniformHandleui64vNV MANGLE(UniformHandleui64vNV) |
#define glUniformMatrix2dv MANGLE(UniformMatrix2dv) |
#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB) |
#define glUniformMatrix2fv MANGLE(UniformMatrix2fv) |
#define glUniformMatrix2x3dv MANGLE(UniformMatrix2x3dv) |
#define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv) |
#define glUniformMatrix2x4dv MANGLE(UniformMatrix2x4dv) |
#define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv) |
#define glUniformMatrix3dv MANGLE(UniformMatrix3dv) |
#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB) |
#define glUniformMatrix3fv MANGLE(UniformMatrix3fv) |
#define glUniformMatrix3x2dv MANGLE(UniformMatrix3x2dv) |
#define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv) |
#define glUniformMatrix3x4dv MANGLE(UniformMatrix3x4dv) |
#define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv) |
#define glUniformMatrix4dv MANGLE(UniformMatrix4dv) |
#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB) |
#define glUniformMatrix4fv MANGLE(UniformMatrix4fv) |
#define glUniformMatrix4x2dv MANGLE(UniformMatrix4x2dv) |
#define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv) |
#define glUniformMatrix4x3dv MANGLE(UniformMatrix4x3dv) |
#define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv) |
#define glUniformSubroutinesuiv MANGLE(UniformSubroutinesuiv) |
#define glUniformui64NV MANGLE(Uniformui64NV) |
#define glUniformui64vNV MANGLE(Uniformui64vNV) |
#define glUnlockArraysEXT MANGLE(UnlockArraysEXT) |
#define glUnmapBufferARB MANGLE(UnmapBufferARB) |
#define glUnmapBuffer MANGLE(UnmapBuffer) |
#define glUnmapNamedBufferEXT MANGLE(UnmapNamedBufferEXT) |
#define glUnmapNamedBuffer MANGLE(UnmapNamedBuffer) |
#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI) |
#define glUnmapTexture2DINTEL MANGLE(UnmapTexture2DINTEL) |
#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI) |
#define glUseProgram MANGLE(UseProgram) |
#define glUseProgramObjectARB MANGLE(UseProgramObjectARB) |
#define glUseProgramStages MANGLE(UseProgramStages) |
#define glUseShaderProgramEXT MANGLE(UseShaderProgramEXT) |
#define glValidateProgramARB MANGLE(ValidateProgramARB) |
#define glValidateProgram MANGLE(ValidateProgram) |
#define glValidateProgramPipeline MANGLE(ValidateProgramPipeline) |
#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI) |
#define glVariantbvEXT MANGLE(VariantbvEXT) |
#define glVariantdvEXT MANGLE(VariantdvEXT) |
#define glVariantfvEXT MANGLE(VariantfvEXT) |
#define glVariantivEXT MANGLE(VariantivEXT) |
#define glVariantPointerEXT MANGLE(VariantPointerEXT) |
#define glVariantsvEXT MANGLE(VariantsvEXT) |
#define glVariantubvEXT MANGLE(VariantubvEXT) |
#define glVariantuivEXT MANGLE(VariantuivEXT) |
#define glVariantusvEXT MANGLE(VariantusvEXT) |
#define glVDPAUFiniNV MANGLE(VDPAUFiniNV) |
#define glVDPAUGetSurfaceivNV MANGLE(VDPAUGetSurfaceivNV) |
#define glVDPAUInitNV MANGLE(VDPAUInitNV) |
#define glVDPAUIsSurfaceNV MANGLE(VDPAUIsSurfaceNV) |
#define glVDPAUMapSurfacesNV MANGLE(VDPAUMapSurfacesNV) |
#define glVDPAURegisterOutputSurfaceNV MANGLE(VDPAURegisterOutputSurfaceNV) |
#define glVDPAURegisterVideoSurfaceNV MANGLE(VDPAURegisterVideoSurfaceNV) |
#define glVDPAUSurfaceAccessNV MANGLE(VDPAUSurfaceAccessNV) |
#define glVDPAUUnmapSurfacesNV MANGLE(VDPAUUnmapSurfacesNV) |
#define glVDPAUUnregisterSurfaceNV MANGLE(VDPAUUnregisterSurfaceNV) |
#define glVertex2bOES MANGLE(Vertex2bOES) |
#define glVertex2bvOES MANGLE(Vertex2bvOES) |
#define glVertex2d MANGLE(Vertex2d) |
#define glVertex2dv MANGLE(Vertex2dv) |
#define glVertex2f MANGLE(Vertex2f) |
#define glVertex2fv MANGLE(Vertex2fv) |
#define glVertex2hNV MANGLE(Vertex2hNV) |
#define glVertex2hvNV MANGLE(Vertex2hvNV) |
#define glVertex2i MANGLE(Vertex2i) |
#define glVertex2iv MANGLE(Vertex2iv) |
#define glVertex2s MANGLE(Vertex2s) |
#define glVertex2sv MANGLE(Vertex2sv) |
#define glVertex2xOES MANGLE(Vertex2xOES) |
#define glVertex2xvOES MANGLE(Vertex2xvOES) |
#define glVertex3bOES MANGLE(Vertex3bOES) |
#define glVertex3bvOES MANGLE(Vertex3bvOES) |
#define glVertex3d MANGLE(Vertex3d) |
#define glVertex3dv MANGLE(Vertex3dv) |
#define glVertex3f MANGLE(Vertex3f) |
#define glVertex3fv MANGLE(Vertex3fv) |
#define glVertex3hNV MANGLE(Vertex3hNV) |
#define glVertex3hvNV MANGLE(Vertex3hvNV) |
#define glVertex3i MANGLE(Vertex3i) |
#define glVertex3iv MANGLE(Vertex3iv) |
#define glVertex3s MANGLE(Vertex3s) |
#define glVertex3sv MANGLE(Vertex3sv) |
#define glVertex3xOES MANGLE(Vertex3xOES) |
#define glVertex3xvOES MANGLE(Vertex3xvOES) |
#define glVertex4bOES MANGLE(Vertex4bOES) |
#define glVertex4bvOES MANGLE(Vertex4bvOES) |
#define glVertex4d MANGLE(Vertex4d) |
#define glVertex4dv MANGLE(Vertex4dv) |
#define glVertex4f MANGLE(Vertex4f) |
#define glVertex4fv MANGLE(Vertex4fv) |
#define glVertex4hNV MANGLE(Vertex4hNV) |
#define glVertex4hvNV MANGLE(Vertex4hvNV) |
#define glVertex4i MANGLE(Vertex4i) |
#define glVertex4iv MANGLE(Vertex4iv) |
#define glVertex4s MANGLE(Vertex4s) |
#define glVertex4sv MANGLE(Vertex4sv) |
#define glVertex4xOES MANGLE(Vertex4xOES) |
#define glVertex4xvOES MANGLE(Vertex4xvOES) |
#define glVertexArrayAttribBinding MANGLE(VertexArrayAttribBinding) |
#define glVertexArrayAttribFormat MANGLE(VertexArrayAttribFormat) |
#define glVertexArrayAttribIFormat MANGLE(VertexArrayAttribIFormat) |
#define glVertexArrayAttribLFormat MANGLE(VertexArrayAttribLFormat) |
#define glVertexArrayBindingDivisor MANGLE(VertexArrayBindingDivisor) |
#define glVertexArrayBindVertexBufferEXT MANGLE(VertexArrayBindVertexBufferEXT) |
#define glVertexArrayColorOffsetEXT MANGLE(VertexArrayColorOffsetEXT) |
#define glVertexArrayEdgeFlagOffsetEXT MANGLE(VertexArrayEdgeFlagOffsetEXT) |
#define glVertexArrayElementBuffer MANGLE(VertexArrayElementBuffer) |
#define glVertexArrayFogCoordOffsetEXT MANGLE(VertexArrayFogCoordOffsetEXT) |
#define glVertexArrayIndexOffsetEXT MANGLE(VertexArrayIndexOffsetEXT) |
#define glVertexArrayMultiTexCoordOffsetEXT MANGLE(VertexArrayMultiTexCoordOffsetEXT) |
#define glVertexArrayNormalOffsetEXT MANGLE(VertexArrayNormalOffsetEXT) |
#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE) |
#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE) |
#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV) |
#define glVertexArraySecondaryColorOffsetEXT MANGLE(VertexArraySecondaryColorOffsetEXT) |
#define glVertexArrayTexCoordOffsetEXT MANGLE(VertexArrayTexCoordOffsetEXT) |
#define glVertexArrayVertexAttribBindingEXT MANGLE(VertexArrayVertexAttribBindingEXT) |
#define glVertexArrayVertexAttribDivisorEXT MANGLE(VertexArrayVertexAttribDivisorEXT) |
#define glVertexArrayVertexAttribFormatEXT MANGLE(VertexArrayVertexAttribFormatEXT) |
#define glVertexArrayVertexAttribIFormatEXT MANGLE(VertexArrayVertexAttribIFormatEXT) |
#define glVertexArrayVertexAttribIOffsetEXT MANGLE(VertexArrayVertexAttribIOffsetEXT) |
#define glVertexArrayVertexAttribLFormatEXT MANGLE(VertexArrayVertexAttribLFormatEXT) |
#define glVertexArrayVertexAttribLOffsetEXT MANGLE(VertexArrayVertexAttribLOffsetEXT) |
#define glVertexArrayVertexAttribOffsetEXT MANGLE(VertexArrayVertexAttribOffsetEXT) |
#define glVertexArrayVertexBindingDivisorEXT MANGLE(VertexArrayVertexBindingDivisorEXT) |
#define glVertexArrayVertexBuffer MANGLE(VertexArrayVertexBuffer) |
#define glVertexArrayVertexBuffers MANGLE(VertexArrayVertexBuffers) |
#define glVertexArrayVertexOffsetEXT MANGLE(VertexArrayVertexOffsetEXT) |
#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB) |
#define glVertexAttrib1d MANGLE(VertexAttrib1d) |
#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV) |
#define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB) |
#define glVertexAttrib1dv MANGLE(VertexAttrib1dv) |
#define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV) |
#define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB) |
#define glVertexAttrib1f MANGLE(VertexAttrib1f) |
#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV) |
#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB) |
#define glVertexAttrib1fv MANGLE(VertexAttrib1fv) |
#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV) |
#define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV) |
#define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV) |
#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB) |
#define glVertexAttrib1s MANGLE(VertexAttrib1s) |
#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV) |
#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB) |
#define glVertexAttrib1sv MANGLE(VertexAttrib1sv) |
#define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV) |
#define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB) |
#define glVertexAttrib2d MANGLE(VertexAttrib2d) |
#define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV) |
#define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB) |
#define glVertexAttrib2dv MANGLE(VertexAttrib2dv) |
#define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV) |
#define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB) |
#define glVertexAttrib2f MANGLE(VertexAttrib2f) |
#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV) |
#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB) |
#define glVertexAttrib2fv MANGLE(VertexAttrib2fv) |
#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV) |
#define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV) |
#define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV) |
#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB) |
#define glVertexAttrib2s MANGLE(VertexAttrib2s) |
#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV) |
#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB) |
#define glVertexAttrib2sv MANGLE(VertexAttrib2sv) |
#define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV) |
#define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB) |
#define glVertexAttrib3d MANGLE(VertexAttrib3d) |
#define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV) |
#define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB) |
#define glVertexAttrib3dv MANGLE(VertexAttrib3dv) |
#define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV) |
#define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB) |
#define glVertexAttrib3f MANGLE(VertexAttrib3f) |
#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV) |
#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB) |
#define glVertexAttrib3fv MANGLE(VertexAttrib3fv) |
#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV) |
#define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV) |
#define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV) |
#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB) |
#define glVertexAttrib3s MANGLE(VertexAttrib3s) |
#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV) |
#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB) |
#define glVertexAttrib3sv MANGLE(VertexAttrib3sv) |
#define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV) |
#define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB) |
#define glVertexAttrib4bv MANGLE(VertexAttrib4bv) |
#define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB) |
#define glVertexAttrib4d MANGLE(VertexAttrib4d) |
#define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV) |
#define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB) |
#define glVertexAttrib4dv MANGLE(VertexAttrib4dv) |
#define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV) |
#define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB) |
#define glVertexAttrib4f MANGLE(VertexAttrib4f) |
#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV) |
#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB) |
#define glVertexAttrib4fv MANGLE(VertexAttrib4fv) |
#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV) |
#define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV) |
#define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV) |
#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB) |
#define glVertexAttrib4iv MANGLE(VertexAttrib4iv) |
#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB) |
#define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv) |
#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB) |
#define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv) |
#define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB) |
#define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv) |
#define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB) |
#define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub) |
#define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB) |
#define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv) |
#define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB) |
#define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv) |
#define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB) |
#define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv) |
#define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB) |
#define glVertexAttrib4s MANGLE(VertexAttrib4s) |
#define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV) |
#define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB) |
#define glVertexAttrib4sv MANGLE(VertexAttrib4sv) |
#define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV) |
#define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV) |
#define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB) |
#define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv) |
#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV) |
#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB) |
#define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv) |
#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB) |
#define glVertexAttrib4usv MANGLE(VertexAttrib4usv) |
#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI) |
#define glVertexAttribBinding MANGLE(VertexAttribBinding) |
#define glVertexAttribDivisorARB MANGLE(VertexAttribDivisorARB) |
#define glVertexAttribDivisor MANGLE(VertexAttribDivisor) |
#define glVertexAttribFormat MANGLE(VertexAttribFormat) |
#define glVertexAttribFormatNV MANGLE(VertexAttribFormatNV) |
#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT) |
#define glVertexAttribI1i MANGLE(VertexAttribI1i) |
#define glVertexAttribI1ivEXT MANGLE(VertexAttribI1ivEXT) |
#define glVertexAttribI1iv MANGLE(VertexAttribI1iv) |
#define glVertexAttribI1uiEXT MANGLE(VertexAttribI1uiEXT) |
#define glVertexAttribI1ui MANGLE(VertexAttribI1ui) |
#define glVertexAttribI1uivEXT MANGLE(VertexAttribI1uivEXT) |
#define glVertexAttribI1uiv MANGLE(VertexAttribI1uiv) |
#define glVertexAttribI2iEXT MANGLE(VertexAttribI2iEXT) |
#define glVertexAttribI2i MANGLE(VertexAttribI2i) |
#define glVertexAttribI2ivEXT MANGLE(VertexAttribI2ivEXT) |
#define glVertexAttribI2iv MANGLE(VertexAttribI2iv) |
#define glVertexAttribI2uiEXT MANGLE(VertexAttribI2uiEXT) |
#define glVertexAttribI2ui MANGLE(VertexAttribI2ui) |
#define glVertexAttribI2uivEXT MANGLE(VertexAttribI2uivEXT) |
#define glVertexAttribI2uiv MANGLE(VertexAttribI2uiv) |
#define glVertexAttribI3iEXT MANGLE(VertexAttribI3iEXT) |
#define glVertexAttribI3i MANGLE(VertexAttribI3i) |
#define glVertexAttribI3ivEXT MANGLE(VertexAttribI3ivEXT) |
#define glVertexAttribI3iv MANGLE(VertexAttribI3iv) |
#define glVertexAttribI3uiEXT MANGLE(VertexAttribI3uiEXT) |
#define glVertexAttribI3ui MANGLE(VertexAttribI3ui) |
#define glVertexAttribI3uivEXT MANGLE(VertexAttribI3uivEXT) |
#define glVertexAttribI3uiv MANGLE(VertexAttribI3uiv) |
#define glVertexAttribI4bvEXT MANGLE(VertexAttribI4bvEXT) |
#define glVertexAttribI4bv MANGLE(VertexAttribI4bv) |
#define glVertexAttribI4iEXT MANGLE(VertexAttribI4iEXT) |
#define glVertexAttribI4i MANGLE(VertexAttribI4i) |
#define glVertexAttribI4ivEXT MANGLE(VertexAttribI4ivEXT) |
#define glVertexAttribI4iv MANGLE(VertexAttribI4iv) |
#define glVertexAttribI4svEXT MANGLE(VertexAttribI4svEXT) |
#define glVertexAttribI4sv MANGLE(VertexAttribI4sv) |
#define glVertexAttribI4ubvEXT MANGLE(VertexAttribI4ubvEXT) |
#define glVertexAttribI4ubv MANGLE(VertexAttribI4ubv) |
#define glVertexAttribI4uiEXT MANGLE(VertexAttribI4uiEXT) |
#define glVertexAttribI4ui MANGLE(VertexAttribI4ui) |
#define glVertexAttribI4uivEXT MANGLE(VertexAttribI4uivEXT) |
#define glVertexAttribI4uiv MANGLE(VertexAttribI4uiv) |
#define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT) |
#define glVertexAttribI4usv MANGLE(VertexAttribI4usv) |
#define glVertexAttribIFormat MANGLE(VertexAttribIFormat) |
#define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV) |
#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT) |
#define glVertexAttribIPointer MANGLE(VertexAttribIPointer) |
#define glVertexAttribL1dEXT MANGLE(VertexAttribL1dEXT) |
#define glVertexAttribL1d MANGLE(VertexAttribL1d) |
#define glVertexAttribL1dvEXT MANGLE(VertexAttribL1dvEXT) |
#define glVertexAttribL1dv MANGLE(VertexAttribL1dv) |
#define glVertexAttribL1i64NV MANGLE(VertexAttribL1i64NV) |
#define glVertexAttribL1i64vNV MANGLE(VertexAttribL1i64vNV) |
#define glVertexAttribL1ui64ARB MANGLE(VertexAttribL1ui64ARB) |
#define glVertexAttribL1ui64NV MANGLE(VertexAttribL1ui64NV) |
#define glVertexAttribL1ui64vARB MANGLE(VertexAttribL1ui64vARB) |
#define glVertexAttribL1ui64vNV MANGLE(VertexAttribL1ui64vNV) |
#define glVertexAttribL2dEXT MANGLE(VertexAttribL2dEXT) |
#define glVertexAttribL2d MANGLE(VertexAttribL2d) |
#define glVertexAttribL2dvEXT MANGLE(VertexAttribL2dvEXT) |
#define glVertexAttribL2dv MANGLE(VertexAttribL2dv) |
#define glVertexAttribL2i64NV MANGLE(VertexAttribL2i64NV) |
#define glVertexAttribL2i64vNV MANGLE(VertexAttribL2i64vNV) |
#define glVertexAttribL2ui64NV MANGLE(VertexAttribL2ui64NV) |
#define glVertexAttribL2ui64vNV MANGLE(VertexAttribL2ui64vNV) |
#define glVertexAttribL3dEXT MANGLE(VertexAttribL3dEXT) |
#define glVertexAttribL3d MANGLE(VertexAttribL3d) |
#define glVertexAttribL3dvEXT MANGLE(VertexAttribL3dvEXT) |
#define glVertexAttribL3dv MANGLE(VertexAttribL3dv) |
#define glVertexAttribL3i64NV MANGLE(VertexAttribL3i64NV) |
#define glVertexAttribL3i64vNV MANGLE(VertexAttribL3i64vNV) |
#define glVertexAttribL3ui64NV MANGLE(VertexAttribL3ui64NV) |
#define glVertexAttribL3ui64vNV MANGLE(VertexAttribL3ui64vNV) |
#define glVertexAttribL4dEXT MANGLE(VertexAttribL4dEXT) |
#define glVertexAttribL4d MANGLE(VertexAttribL4d) |
#define glVertexAttribL4dvEXT MANGLE(VertexAttribL4dvEXT) |
#define glVertexAttribL4dv MANGLE(VertexAttribL4dv) |
#define glVertexAttribL4i64NV MANGLE(VertexAttribL4i64NV) |
#define glVertexAttribL4i64vNV MANGLE(VertexAttribL4i64vNV) |
#define glVertexAttribL4ui64NV MANGLE(VertexAttribL4ui64NV) |
#define glVertexAttribL4ui64vNV MANGLE(VertexAttribL4ui64vNV) |
#define glVertexAttribLFormat MANGLE(VertexAttribLFormat) |
#define glVertexAttribLFormatNV MANGLE(VertexAttribLFormatNV) |
#define glVertexAttribLPointerEXT MANGLE(VertexAttribLPointerEXT) |
#define glVertexAttribLPointer MANGLE(VertexAttribLPointer) |
#define glVertexAttribP1ui MANGLE(VertexAttribP1ui) |
#define glVertexAttribP1uiv MANGLE(VertexAttribP1uiv) |
#define glVertexAttribP2ui MANGLE(VertexAttribP2ui) |
#define glVertexAttribP2uiv MANGLE(VertexAttribP2uiv) |
#define glVertexAttribP3ui MANGLE(VertexAttribP3ui) |
#define glVertexAttribP3uiv MANGLE(VertexAttribP3uiv) |
#define glVertexAttribP4ui MANGLE(VertexAttribP4ui) |
#define glVertexAttribP4uiv MANGLE(VertexAttribP4uiv) |
#define glVertexAttribParameteriAMD MANGLE(VertexAttribParameteriAMD) |
#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB) |
#define glVertexAttribPointer MANGLE(VertexAttribPointer) |
#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV) |
#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV) |
#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV) |
#define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV) |
#define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV) |
#define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV) |
#define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV) |
#define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV) |
#define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV) |
#define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV) |
#define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV) |
#define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV) |
#define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV) |
#define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV) |
#define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV) |
#define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV) |
#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV) |
#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV) |
#define glVertexBindingDivisor MANGLE(VertexBindingDivisor) |
#define glVertexBlendARB MANGLE(VertexBlendARB) |
#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI) |
#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI) |
#define glVertexFormatNV MANGLE(VertexFormatNV) |
#define glVertexP2ui MANGLE(VertexP2ui) |
#define glVertexP2uiv MANGLE(VertexP2uiv) |
#define glVertexP3ui MANGLE(VertexP3ui) |
#define glVertexP3uiv MANGLE(VertexP3uiv) |
#define glVertexP4ui MANGLE(VertexP4ui) |
#define glVertexP4uiv MANGLE(VertexP4uiv) |
#define glVertexPointerEXT MANGLE(VertexPointerEXT) |
#define glVertexPointerListIBM MANGLE(VertexPointerListIBM) |
#define glVertexPointer MANGLE(VertexPointer) |
#define glVertexPointervINTEL MANGLE(VertexPointervINTEL) |
#define glVertexStream1dATI MANGLE(VertexStream1dATI) |
#define glVertexStream1dvATI MANGLE(VertexStream1dvATI) |
#define glVertexStream1fATI MANGLE(VertexStream1fATI) |
#define glVertexStream1fvATI MANGLE(VertexStream1fvATI) |
#define glVertexStream1iATI MANGLE(VertexStream1iATI) |
#define glVertexStream1ivATI MANGLE(VertexStream1ivATI) |
#define glVertexStream1sATI MANGLE(VertexStream1sATI) |
#define glVertexStream1svATI MANGLE(VertexStream1svATI) |
#define glVertexStream2dATI MANGLE(VertexStream2dATI) |
#define glVertexStream2dvATI MANGLE(VertexStream2dvATI) |
#define glVertexStream2fATI MANGLE(VertexStream2fATI) |
#define glVertexStream2fvATI MANGLE(VertexStream2fvATI) |
#define glVertexStream2iATI MANGLE(VertexStream2iATI) |
#define glVertexStream2ivATI MANGLE(VertexStream2ivATI) |
#define glVertexStream2sATI MANGLE(VertexStream2sATI) |
#define glVertexStream2svATI MANGLE(VertexStream2svATI) |
#define glVertexStream3dATI MANGLE(VertexStream3dATI) |
#define glVertexStream3dvATI MANGLE(VertexStream3dvATI) |
#define glVertexStream3fATI MANGLE(VertexStream3fATI) |
#define glVertexStream3fvATI MANGLE(VertexStream3fvATI) |
#define glVertexStream3iATI MANGLE(VertexStream3iATI) |
#define glVertexStream3ivATI MANGLE(VertexStream3ivATI) |
#define glVertexStream3sATI MANGLE(VertexStream3sATI) |
#define glVertexStream3svATI MANGLE(VertexStream3svATI) |
#define glVertexStream4dATI MANGLE(VertexStream4dATI) |
#define glVertexStream4dvATI MANGLE(VertexStream4dvATI) |
#define glVertexStream4fATI MANGLE(VertexStream4fATI) |
#define glVertexStream4fvATI MANGLE(VertexStream4fvATI) |
#define glVertexStream4iATI MANGLE(VertexStream4iATI) |
#define glVertexStream4ivATI MANGLE(VertexStream4ivATI) |
#define glVertexStream4sATI MANGLE(VertexStream4sATI) |
#define glVertexStream4svATI MANGLE(VertexStream4svATI) |
#define glVertexWeightfEXT MANGLE(VertexWeightfEXT) |
#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT) |
#define glVertexWeighthNV MANGLE(VertexWeighthNV) |
#define glVertexWeighthvNV MANGLE(VertexWeighthvNV) |
#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT) |
#define glVideoCaptureNV MANGLE(VideoCaptureNV) |
#define glVideoCaptureStreamParameterdvNV MANGLE(VideoCaptureStreamParameterdvNV) |
#define glVideoCaptureStreamParameterfvNV MANGLE(VideoCaptureStreamParameterfvNV) |
#define glVideoCaptureStreamParameterivNV MANGLE(VideoCaptureStreamParameterivNV) |
#define glViewportArrayv MANGLE(ViewportArrayv) |
#define glViewportIndexedf MANGLE(ViewportIndexedf) |
#define glViewportIndexedfv MANGLE(ViewportIndexedfv) |
#define glViewport MANGLE(Viewport) |
#define glWaitSync MANGLE(WaitSync) |
#define glWeightbvARB MANGLE(WeightbvARB) |
#define glWeightdvARB MANGLE(WeightdvARB) |
#define glWeightfvARB MANGLE(WeightfvARB) |
#define glWeightivARB MANGLE(WeightivARB) |
#define glWeightPathsNV MANGLE(WeightPathsNV) |
#define glWeightPointerARB MANGLE(WeightPointerARB) |
#define glWeightsvARB MANGLE(WeightsvARB) |
#define glWeightubvARB MANGLE(WeightubvARB) |
#define glWeightuivARB MANGLE(WeightuivARB) |
#define glWeightusvARB MANGLE(WeightusvARB) |
#define glWindowPos2dARB MANGLE(WindowPos2dARB) |
#define glWindowPos2d MANGLE(WindowPos2d) |
#define glWindowPos2dMESA MANGLE(WindowPos2dMESA) |
#define glWindowPos2dvARB MANGLE(WindowPos2dvARB) |
#define glWindowPos2dv MANGLE(WindowPos2dv) |
#define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA) |
#define glWindowPos2fARB MANGLE(WindowPos2fARB) |
#define glWindowPos2f MANGLE(WindowPos2f) |
#define glWindowPos2fMESA MANGLE(WindowPos2fMESA) |
#define glWindowPos2fvARB MANGLE(WindowPos2fvARB) |
#define glWindowPos2fv MANGLE(WindowPos2fv) |
#define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA) |
#define glWindowPos2iARB MANGLE(WindowPos2iARB) |
#define glWindowPos2i MANGLE(WindowPos2i) |
#define glWindowPos2iMESA MANGLE(WindowPos2iMESA) |
#define glWindowPos2ivARB MANGLE(WindowPos2ivARB) |
#define glWindowPos2iv MANGLE(WindowPos2iv) |
#define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA) |
#define glWindowPos2sARB MANGLE(WindowPos2sARB) |
#define glWindowPos2s MANGLE(WindowPos2s) |
#define glWindowPos2sMESA MANGLE(WindowPos2sMESA) |
#define glWindowPos2svARB MANGLE(WindowPos2svARB) |
#define glWindowPos2sv MANGLE(WindowPos2sv) |
#define glWindowPos2svMESA MANGLE(WindowPos2svMESA) |
#define glWindowPos3dARB MANGLE(WindowPos3dARB) |
#define glWindowPos3d MANGLE(WindowPos3d) |
#define glWindowPos3dMESA MANGLE(WindowPos3dMESA) |
#define glWindowPos3dvARB MANGLE(WindowPos3dvARB) |
#define glWindowPos3dv MANGLE(WindowPos3dv) |
#define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA) |
#define glWindowPos3fARB MANGLE(WindowPos3fARB) |
#define glWindowPos3f MANGLE(WindowPos3f) |
#define glWindowPos3fMESA MANGLE(WindowPos3fMESA) |
#define glWindowPos3fvARB MANGLE(WindowPos3fvARB) |
#define glWindowPos3fv MANGLE(WindowPos3fv) |
#define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA) |
#define glWindowPos3iARB MANGLE(WindowPos3iARB) |
#define glWindowPos3i MANGLE(WindowPos3i) |
#define glWindowPos3iMESA MANGLE(WindowPos3iMESA) |
#define glWindowPos3ivARB MANGLE(WindowPos3ivARB) |
#define glWindowPos3iv MANGLE(WindowPos3iv) |
#define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA) |
#define glWindowPos3sARB MANGLE(WindowPos3sARB) |
#define glWindowPos3s MANGLE(WindowPos3s) |
#define glWindowPos3sMESA MANGLE(WindowPos3sMESA) |
#define glWindowPos3svARB MANGLE(WindowPos3svARB) |
#define glWindowPos3sv MANGLE(WindowPos3sv) |
#define glWindowPos3svMESA MANGLE(WindowPos3svMESA) |
#define glWindowPos4dMESA MANGLE(WindowPos4dMESA) |
#define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA) |
#define glWindowPos4fMESA MANGLE(WindowPos4fMESA) |
#define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA) |
#define glWindowPos4iMESA MANGLE(WindowPos4iMESA) |
#define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA) |
#define glWindowPos4sMESA MANGLE(WindowPos4sMESA) |
#define glWindowPos4svMESA MANGLE(WindowPos4svMESA) |
#define glWriteMaskEXT MANGLE(WriteMaskEXT) |
|
#endif /* GL_MANGLE_H */ |