/contrib/sdk/sources/Mesa/docs/specs/MESA_agp_offset.spec |
---|
0,0 → 1,95 |
Name |
MESA_agp_offset |
Name Strings |
GLX_MESA_agp_offset |
Contact |
Brian Paul, Tungsten Graphics, Inc. (brian.paul 'at' tungstengraphics.com) |
Keith Whitwell, Tungsten Graphics, Inc. (keith 'at' tungstengraphics.com) |
Status |
Shipping (Mesa 4.0.4 and later. Only implemented in particular |
XFree86/DRI drivers.) |
Version |
1.0 |
Number |
TBD |
Dependencies |
OpenGL 1.0 or later is required |
GLX_NV_vertex_array_range is required. |
This extensions is written against the OpenGL 1.4 Specification. |
Overview |
This extensions provides a way to convert pointers in an AGP memory |
region into byte offsets into the AGP aperture. |
Note, this extension depends on GLX_NV_vertex_array_range, for which |
no real specification exists. See GL_NV_vertex_array_range for more |
information. |
IP Status |
None |
Issues |
None |
New Procedures and Functions |
unsigned int glXGetAGPOffsetMESA( const void *pointer ) |
New Tokens |
None |
Additions to the OpenGL 1.4 Specification |
None |
Additions to Chapter 3 the GLX 1.4 Specification (Functions and Errors) |
Add a new section, 3.6 as follows: |
3.6 AGP Memory Access |
On "PC" computers, AGP memory can be allocated with glXAllocateMemoryNV |
and freed with glXFreeMemoryNV. Sometimes it's useful to know where a |
block of AGP memory is located with respect to the start of the AGP |
aperture. The function |
GLuint glXGetAGPOffsetMESA( const GLvoid *pointer ) |
Returns the offset of the given memory block from the start of AGP |
memory in basic machine units (i.e. bytes). If pointer is invalid |
the value ~0 will be returned. |
GLX Protocol |
None. This is a client side-only extension. |
Errors |
glXGetAGPOffsetMESA will return ~0 if the pointer does not point to |
an AGP memory region. |
New State |
None |
Revision History |
20 September 2002 - Initial draft |
2 October 2002 - finished GLX chapter 3 additions |
27 July 2004 - use unsigned int instead of GLuint, void instead of GLvoid |
/contrib/sdk/sources/Mesa/docs/specs/MESA_copy_sub_buffer.spec |
---|
0,0 → 1,96 |
Name |
MESA_copy_sub_buffer |
Name Strings |
GLX_MESA_copy_sub_buffer |
Contact |
Brian Paul (brian.paul 'at' tungstengraphics.com) |
Status |
Shipping since Mesa 2.6 in February, 1998. |
Version |
Last Modified Date: 12 January 2009 |
Number |
215 |
Dependencies |
OpenGL 1.0 or later is required. |
GLX 1.0 or later is required. |
Overview |
The glxCopySubBufferMESA() function copies a rectangular region |
of the back color buffer to the front color buffer. This can be |
used to quickly repaint 3D windows in response to expose events |
when the back color buffer cannot be damaged by other windows. |
IP Status |
Open-source; freely implementable. |
Issues |
None. |
New Procedures and Functions |
void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable, |
int x, int y, int width, int height ); |
New Tokens |
None. |
Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors) |
Add to section 3.3.10 Double Buffering: |
The function |
void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable, |
int x, int y, int width, int height ); |
may be used to copy a rectangular region of the back color buffer to |
the front color buffer. This can be used to quickly repaint 3D windows |
in response to expose events when the back color buffer cannot be |
damaged by other windows. |
<x> and <y> indicates the lower-left corner of the region to copy and |
<width> and <height> indicate the size in pixels. Coordinate (0,0) |
corresponds to the lower-left pixel of the window, like glReadPixels. |
If dpy and drawable are the display and drawable for the calling |
thread's current context, glXCopySubBufferMESA performs an |
implicit glFlush before it returns. Subsequent OpenGL commands |
may be issued immediately after calling glXCopySubBufferMESA, but |
are not executed until the copy is completed. |
GLX Protocol |
None at this time. The extension is implemented in terms of ordinary |
Xlib protocol inside of Mesa. |
Errors |
None. |
New State |
None. |
Revision History |
12 January 2009 Ian Romanick - Added language about implicit flush |
and command completion. |
8 June 2000 Brian Paul - initial specification |
/contrib/sdk/sources/Mesa/docs/specs/MESA_drm_image.spec |
---|
0,0 → 1,153 |
Name |
MESA_drm_image |
Name Strings |
EGL_MESA_drm_image |
Contact |
Kristian Høgsberg <krh@bitplanet.net> |
Status |
Proposal |
Version |
Version 2, August 25, 2010 |
Number |
EGL Extension #not assigned |
Dependencies |
Requires EGL 1.4 or later. This extension is written against the |
wording of the EGL 1.4 specification. |
EGL_KHR_base_image is required. |
Overview |
This extension provides entry points for integrating EGLImage with the |
Linux DRM mode setting and memory management drivers. The extension |
lets applications create EGLImages without a client API resource and |
lets the application get the DRM buffer handles. |
IP Status |
Open-source; freely implementable. |
New Procedures and Functions |
EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy, |
const EGLint *attrib_list); |
EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy, |
EGLImageKHR image, |
EGLint *name, |
EGLint *handle, |
EGLint *stride); |
New Tokens |
Accepted in the <attrib_list> parameter of eglCreateDRMImageMESA: |
EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 |
EGL_DRM_BUFFER_USE_MESA 0x31D1 |
Accepted as values for the EGL_IMAGE_FORMAT_MESA attribute: |
EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 |
Bits accepted in EGL_DRM_BUFFER_USE_MESA: |
EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001 |
EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002 |
EGL_DRM_BUFFER_USE_CURSOR_MESA 0x0004 |
Accepted in the <target> parameter of eglCreateImageKHR: |
EGL_DRM_BUFFER_MESA 0x31D3 |
Use when importing drm buffer: |
EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 |
EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 |
Additions to the EGL 1.4 Specification: |
To create a DRM EGLImage, call |
EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy, |
const EGLint *attrib_list); |
In the attribute list, pass EGL_WIDTH, EGL_HEIGHT and format and |
use in the attrib list using EGL_DRM_BUFFER_FORMAT_MESA and |
EGL_DRM_BUFFER_USE_MESA. The only format specified by this |
extension is EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel |
is a CPU-endian, 32-bit quantity, with alpha in the upper 8 bits, |
then red, then green, then blue. The bit values accepted by |
EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA, |
EGL_DRM_BUFFER_USE_SHARE_MESA and EGL_DRM_BUFFER_USE_CURSOR_MESA. |
EGL_DRM_BUFFER_USE_SCANOUT_MESA requests that the created EGLImage |
should be usable as a scanout buffer with the DRM kernel |
modesetting API. EGL_DRM_BUFFER_USE_SHARE_MESA requests that the |
EGLImage can be shared with other processes by passing the |
underlying DRM buffer name. EGL_DRM_BUFFER_USE_CURSOR_MESA |
requests that the image must be usable as a cursor with KMS. When |
EGL_DRM_BUFFER_USE_CURSOR_MESA is set, width and height must both |
be 64. |
To create a process local handle or a global DRM name for a |
buffer, call |
EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy, |
EGLImageKHR image, |
EGLint *name, |
EGLint *handle, |
EGLint *stride); |
If <name> is non-NULL, a global name is assigned to the image and |
written to <name>, the handle (local to the DRM file descriptor, |
for use with DRM kernel modesetting API) is written to <handle> if |
non-NULL and the stride (in bytes) is written to <stride>, if |
non-NULL. |
Import a shared buffer by calling eglCreateImageKHR with |
EGL_DRM_BUFFER_MESA as the target, using EGL_WIDTH, EGL_HEIGHT, |
EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_STRIDE_MESA |
in the attrib list. |
Issues |
1. Why don't we use eglCreateImageKHR with a target that |
indicates that we want to create an EGLImage from scratch? |
RESOLVED: The eglCreateImageKHR entry point is reserved for |
creating an EGLImage from an already existing client API |
resource. This is fine when we're creating the EGLImage from |
an existing DRM buffer name, it doesn't seem right to overload |
the function to also allocate the underlying resource. |
2. Why don't we use an eglQueryImageMESA type functions for |
querying the DRM EGLImage attributes (name, handle, and stride)? |
RESOLVED: The eglQueryImage function has been proposed often, |
but it goes against the EGLImage design. EGLImages are opaque |
handles to a 2D array of pixels, which can be passed between |
client APIs. By referencing an EGLImage in a client API, the |
EGLImage target (a texture, a renderbuffer or such) can be |
used to query the attributes of the EGLImage. We don't have a |
full client API for creating and querying DRM buffers, though, |
so we use a new EGL extension entry point instead. |
Revision History |
Version 1, June 3, 2010 |
Initial draft (Kristian Høgsberg) |
Version 2, August 25, 2010 |
Flesh out the extension a bit, add final EGL tokens, capture |
some of the original discussion in the issues section. |
/contrib/sdk/sources/Mesa/docs/specs/MESA_multithread_makecurrent.spec |
---|
0,0 → 1,158 |
Name |
MESA_multithread_makecurrent |
Name Strings |
GLX_MESA_multithread_makecurrent |
Contact |
Eric Anholt (eric@anholt.net) |
Status |
Not shipping. |
Version |
Last Modified Date: 21 February 2011 |
Number |
TBD |
Dependencies |
OpenGL 1.0 or later is required. |
GLX 1.3 or later is required. |
Overview |
The GLX context setup encourages multithreaded applications to |
create a context per thread which each operate on their own |
objects in parallel, and leaves synchronization for write access |
to shared objects up to the application. |
For some applications, maintaining per-thread contexts and |
ensuring that the glFlush happens in one thread before another |
thread starts working on that object is difficult. For them, |
using the same context across multiple threads and protecting its |
usage with a mutex is both higher performance and easier to |
implement. This extension gives those applications that option by |
relaxing the context binding requirements. |
This new behavior matches the requirements of AGL, while providing |
a feature not specified in WGL. |
IP Status |
Open-source; freely implementable. |
Issues |
None. |
New Procedures and Functions |
None. |
New Tokens |
None. |
Changes to Chapter 2 of the GLX 1.3 Specification (Functions and Errors) |
Replace the following sentence from section 2.2 Rendering Contexts: |
In addition, a rendering context can be current for only one |
thread at a time. |
with: |
In addition, an indirect rendering context can be current for |
only one thread at a time. A direct rendering context may be |
current to multiple threads, with synchronization of access to |
the context thruogh the GL managed by the application through |
mutexes. |
Changes to Chapter 3 of the GLX 1.3 Specification (Functions and Errors) |
Replace the following sentence from section 3.3.7 Rendering Contexts: |
If ctx is current to some other thread, then |
glXMakeContextCurrent will generate a BadAccess error. |
with: |
If ctx is an indirect context current to some other thread, |
then glXMakeContextCurrent will generate a BadAccess error. |
Replace the following sentence from section 3.5 Rendering Contexts: |
If ctx is current to some other thread, then |
glXMakeCurrent will generate a BadAccess error. |
with: |
If ctx is an indirect context current to some other thread, |
then glXMakeCurrent will generate a BadAccess error. |
GLX Protocol |
None. The GLX extension only extends to direct rendering contexts. |
Errors |
None. |
New State |
None. |
Issues |
(1) What happens if the app binds a context/drawable in multiple |
threads, then binds a different context/thread in one of them? |
As with binding a new context from the current thread, the old |
context's refcount is reduced and the new context's refcount is |
increased. |
(2) What happens if the app binds a context/drawable in multiple |
threads, then binds None/None in one of them? |
The GLX context is unreferenced from that thread, and the other |
threads retain their GLX context binding. |
(3) What happens if the app binds a context/drawable in 7 threads, |
then destroys the context in one of them? |
As with GLX context destruction previously, the XID is destroyed |
but the context remains usable by threads that have the context |
current. |
(4) What happens if the app binds a new drawable/readable with |
glXMakeCurrent() when it is already bound to another thread? |
The context becomes bound to the new drawable/readable, and |
further rendering in either thread will use the new |
drawable/readable. |
(5) What requirements should be placed on the user managing contexts |
from multiple threads? |
The intention is to allow multithreaded access to the GL at the |
minimal performance cost, so requiring that the GL do general |
synchronization (beyond that already required by context sharing) |
is not an option, and synchronizing of GL's access to the GL |
context between multiple threads is left to the application to do |
across GL calls. However, it would be unfortunate for a library |
doing multithread_makecurrent to require that other libraries |
share in synchronization for binding of their own contexts, so the |
refcounting of the contexts is required to be threadsafe. |
(6) Does this apply to indirect contexts? |
This was ignored in the initial revision of the spec. Behavior |
for indirect contexts is left as-is. |
Revision History |
20 November 2009 Eric Anholt - initial specification |
22 November 2009 Eric Anholt - added issues from Ian Romanick. |
3 February 2011 Eric Anholt - updated with resolution to issues 1-3 |
3 February 2011 Eric Anholt - added issue 4, 5 |
21 February 2011 Eric Anholt - Include glXMakeCurrent() sentence |
along with glXMakeContextCurrent() for removal. |
/contrib/sdk/sources/Mesa/docs/specs/MESA_pack_invert.spec |
---|
0,0 → 1,138 |
Name |
MESA_pack_invert |
Name Strings |
GL_MESA_pack_invert |
Contact |
Brian Paul, Tungsten Graphics, Inc. (brian.paul 'at' tungstengraphics.com) |
Keith Whitwell, Tungsten Graphics, Inc. (keith 'at' tungstengraphics.com) |
Status |
Shipping (Mesa 4.0.4 and later) |
Version |
1.0 |
Number |
TBD |
Dependencies |
OpenGL 1.0 or later is required |
This extensions is written against the OpenGL 1.4 Specification. |
Overview |
This extension adds a new pixel storage parameter to indicate that |
images are to be packed in top-to-bottom order instead of OpenGL's |
conventional bottom-to-top order. Only pixel packing can be |
inverted (i.e. for glReadPixels, glGetTexImage, glGetConvolutionFilter, |
etc). |
Almost all known image file formats store images in top-to-bottom |
order. As it is, OpenGL reads images from the frame buffer in |
bottom-to-top order. Thus, images usually have to be inverted before |
writing them to a file with image I/O libraries. This extension |
allows images to be read such that inverting isn't needed. |
IP Status |
None |
Issues |
1. Should we also define UNPACK_INVERT_MESA for glDrawPixels, etc? |
Resolved: No, we're only concerned with pixel packing. There are other |
solutions for inverting images when using glDrawPixels (negative Y pixel |
zoom) or glTexImage (invert the vertex T coordinates). It would be easy |
enough to define a complementary extension for pixel packing in the |
future if needed. |
New Procedures and Functions |
None |
New Tokens |
Accepted by the <pname> parameter of PixelStorei and PixelStoref |
and the <pname> parameter of GetIntegerv, GetFloatv, GetDoublev |
and GetBooleanv: |
PACK_INVERT_MESA 0x8758 |
Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation) |
None |
Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization) |
None |
Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment |
Operations and the Frame Buffer) |
Add the following entry to table 4.4 (PixelStore parameters) on page 182: |
Parameter Name Type Initial Value Valid Range |
--------------------------------------------------------- |
PACK_INVERT_MESA boolean FALSE TRUE/FALSE |
In the section labeled "Placement in Client Memory" on page 184 |
insert the following text into the paragraph before the sentence |
that starts with "If the format is RED, GREEN, BLUE...": |
"The parameter PACK_INVERT_MESA controls whether the image is packed |
in bottom-to-top order (the default) or top-to-bottom order. Equation |
3.8 is modified as follows: |
... the first element of the Nth row is indicated by |
p + Nk, if PACK_INVERT_MESA is false |
p + k * (H - 1) - Nk, if PACK_INVERT_MESA is true, where H is the |
image height |
" |
Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions) |
None |
Additions to Chapter 6 of the OpenGL 1.4 Specification (State and |
State Requests) |
None |
Additions to Appendix A of the OpenGL 1.4 Specification (Invariance) |
None |
Additions to the AGL/GLX/WGL Specifications |
None |
GLX Protocol |
None |
Errors |
None |
New State |
Add the following entry to table 6.20 (Pixels) on page 235: |
Get Value Type Get Cmd Initial Value Description Sec Attribute |
-------------------------------------------------------------------------------------------------- |
PACK_INVERT_MESA boolean GetBoolean FALSE Value of PACK_INVERT_MESA 4.3.2 pixel-store |
Revision History |
21 September 2002 - Initial draft |
/contrib/sdk/sources/Mesa/docs/specs/MESA_pixmap_colormap.spec |
---|
0,0 → 1,90 |
Name |
MESA_pixmap_colormap |
Name Strings |
GLX_MESA_pixmap_colormap |
Contact |
Brian Paul (brian.paul 'at' tungstengraphics.com) |
Status |
Shipping since Mesa 1.2.8 in May, 1996. |
Version |
Last Modified Date: 8 June 2000 |
Number |
216 |
Dependencies |
OpenGL 1.0 or later is required. |
GLX 1.0 or later is required. |
Overview |
Since Mesa allows RGB rendering into drawables with PseudoColor, |
StaticColor, GrayScale and StaticGray visuals, Mesa needs a colormap |
in order to compute pixel values during rendering. |
The colormap associated with a window can be queried with normal |
Xlib functions but there is no colormap associated with pixmaps. |
The glXCreateGLXPixmapMESA function is an alternative to glXCreateGLXPixmap |
which allows specification of a colormap. |
IP Status |
Open-source; freely implementable. |
Issues |
None. |
New Procedures and Functions |
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual, |
Pixmap pixmap, Colormap cmap ); |
New Tokens |
None. |
Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors) |
Add to section 3.4.2 Off Screen Rendering |
The Mesa implementation of GLX allows RGB rendering into X windows and |
pixmaps of any visual class, not just TrueColor or DirectColor. In order |
to compute pixel values from RGB values Mesa requires a colormap. |
The function |
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual, |
Pixmap pixmap, Colormap cmap ); |
allows one to create a GLXPixmap with a specific colormap. The image |
rendered into the pixmap may then be copied to a window (which uses the |
same colormap and visual) with the expected results. |
GLX Protocol |
None since this is a client-side extension. |
Errors |
None. |
New State |
None. |
Revision History |
8 June 2000 - initial specification |
/contrib/sdk/sources/Mesa/docs/specs/MESA_release_buffers.spec |
---|
0,0 → 1,85 |
Name |
MESA_release_buffers |
Name Strings |
GLX_MESA_release_buffers |
Contact |
Brian Paul (brian.paul 'at' tungstengraphics.com) |
Status |
Shipping since Mesa 2.0 in October, 1996. |
Version |
Last Modified Date: 8 June 2000 |
Number |
217 |
Dependencies |
OpenGL 1.0 or later is required. |
GLX 1.0 or later is required. |
Overview |
Mesa's implementation of GLX is entirely implemented on the client side. |
Therefore, Mesa cannot immediately detect when an X window or pixmap is |
destroyed in order to free any ancillary data associated with the window |
or pixmap. |
The glxMesaReleaseBuffers() function can be used to explicitly indicate |
when the back color buffer, depth buffer, stencil buffer, and/or accumu- |
lation buffer associated with a drawable can be freed. |
IP Status |
Open-source; freely implementable. |
Issues |
None. |
New Procedures and Functions |
Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d ); |
New Tokens |
None. |
Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors) |
The function |
Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d ); |
causes all software ancillary buffers (back buffer, depth, stencil, |
accum, etc) associated with the named drawable to be immediately |
deallocated. True is returned if <d> is a valid Mesa GLX drawable, |
else False is returned. After calling glXReleaseBuffersMESA, the |
drawable should no longer be used for GL rendering. Results of |
attempting to do so are undefined. |
GLX Protocol |
None, since this is a client-side operation. |
Errors |
None. |
New State |
None. |
Revision History |
8 June 2000 - initial specification |
/contrib/sdk/sources/Mesa/docs/specs/MESA_set_3dfx_mode.spec |
---|
0,0 → 1,85 |
Name |
MESA_set_3dfx_mode |
Name Strings |
GLX_MESA_set_3dfx_mode |
Contact |
Brian Paul (brian.paul 'at' tungstengraphics.com) |
Status |
Shipping since Mesa 2.6 in February, 1998. |
Version |
Last Modified Date: 8 June 2000 |
Number |
218 |
Dependencies |
OpenGL 1.0 or later is required. |
GLX 1.0 or later is required. |
Overview |
The Mesa Glide driver allows full-screen rendering or rendering into |
an X window. The glXSet3DfxModeMESA() function allows an application |
to switch between full-screen and windowed rendering. |
IP Status |
Open-source; freely implementable. |
Issues |
None. |
New Procedures and Functions |
GLboolean glXSet3DfxModeMESA( GLint mode ); |
New Tokens |
GLX_3DFX_WINDOW_MODE_MESA 0x1 |
GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 |
Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors) |
The Mesa Glide device driver allows either rendering in full-screen |
mode or rendering into an X window. An application can switch between |
full-screen and window rendering with the command: |
GLboolean glXSet3DfxModeMESA( GLint mode ); |
<mode> may either be GLX_3DFX_WINDOW_MODE_MESA to indicate window |
rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode. |
GL_TRUE is returned if <mode> is valid and the operation completed |
normally. GL_FALSE is returned if <mode> is invalid or if the Glide |
driver is not being used. |
Note that only one drawable and context can be created at any given |
time with the Mesa Glide driver. |
GLX Protocol |
None since this is a client-side extension. |
Errors |
None. |
New State |
None. |
Revision History |
8 June 2000 - initial specification |
/contrib/sdk/sources/Mesa/docs/specs/MESA_shader_debug.spec |
---|
0,0 → 1,264 |
Name |
MESA_shader_debug |
Name Strings |
GL_MESA_shader_debug |
Contact |
Brian Paul (brian.paul 'at' tungstengraphics.com) |
Michal Krol (mjkrol 'at' gmail.com) |
Status |
Obsolete. |
Version |
Last Modified Date: July 30, 2006 |
Author Revision: 0.2 |
Number |
TBD |
Dependencies |
OpenGL 1.0 is required. |
The ARB_shader_objects extension is required. |
The ARB_shading_language_100 extension is required. |
The extension is written against the OpenGL 1.5 specification. |
The extension is written against the OpenGL Shading Language 1.10 |
Specification. |
Overview |
This extension introduces a debug object that can be attached to |
a program object to enable debugging. Vertex and/or fragment shader, |
during execution, issue diagnostic function calls that are logged |
to the debug object's log. A separate debug log for each shader type |
is maintained. A debug object can be attached, detached and queried |
at any time outside the Begin/End pair. Multiple debug objects can |
be attached to a single program object. |
IP Status |
None |
Issues |
None |
New Procedures and Functions |
handleARB CreateDebugObjectMESA(void) |
void ClearDebugLogMESA(handleARB obj, enum logType, enum shaderType) |
void GetDebugLogMESA(handleARB obj, enum logType, enum shaderType, |
sizei maxLength, sizei *length, |
charARB *debugLog) |
sizei GetDebugLogLengthMESA(handleARB obj, enum logType, |
enum shaderType) |
New Types |
None |
New Tokens |
Returned by the <params> parameter of GetObjectParameter{fi}vARB: |
DEBUG_OBJECT_MESA 0x8759 |
Accepted by the <logType> argument of ClearDebugLogMESA, |
GetDebugLogLengthMESA and GetDebugLogMESA: |
DEBUG_PRINT_MESA 0x875A |
DEBUG_ASSERT_MESA 0x875B |
Additions to Chapter 2 of the OpenGL 1.5 Specification |
(OpenGL Operation) |
None |
Additions to Chapter 3 of the OpenGL 1.5 Specification (Rasterization) |
None |
Additions to Chapter 4 of the OpenGL 1.5 Specification (Per-Fragment |
Operations and the Frame Buffer) |
None |
Additions to Chapter 5 of the OpenGL 1.5 Specification |
(Special Functions) |
None |
Additions to Chapter 6 of the OpenGL 1.5 Specification (State and State |
Requests) |
None |
Additions to Appendix A of the OpenGL 1.5 Specification (Invariance) |
None |
Additions to Chapter 1 of the OpenGL Shading Language 1.10 Specification |
(Introduction) |
None |
Additions to Chapter 2 of the OpenGL Shading Language 1.10 Specification |
(Overview of OpenGL Shading) |
None |
Additions to Chapter 3 of the OpenGL Shading Language 1.10 Specification |
(Basics) |
None |
Additions to Chapter 4 of the OpenGL Shading Language 1.10 Specification |
(Variables and Types) |
None |
Additions to Chapter 5 of the OpenGL Shading Language 1.10 Specification |
(Operators and Expressions) |
None |
Additions to Chapter 6 of the OpenGL Shading Language 1.10 Specification |
(Statements and Structure) |
None |
Additions to Chapter 7 of the OpenGL Shading Language 1.10 Specification |
(Built-in Variables) |
None |
Additions to Chapter 8 of the OpenGL Shading Language 1.10 Specification |
(Built-in Functions) |
Add a new section 8.10 "Debug Functions": |
Debug functions are available to both fragment and vertex shaders. |
They are used to track the execution of a shader by logging |
passed-in arguments to the debug object's log. Those values can be |
retrieved by the application for inspection after shader execution |
is complete. |
The text, if any, produced by any of these functions is appended |
to each debug object that is attached to the program object. |
There are different debug log types |
Add a new section 8.10.1 "Print Function": |
The following printMESA prototypes are available. |
void printMESA(const float value) |
void printMESA(const int value) |
void printMESA(const bool value) |
void printMESA(const vec2 value) |
void printMESA(const vec3 value) |
void printMESA(const vec4 value) |
void printMESA(const ivec2 value) |
void printMESA(const ivec3 value) |
void printMESA(const ivec4 value) |
void printMESA(const bvec2 value) |
void printMESA(const bvec3 value) |
void printMESA(const bvec4 value) |
void printMESA(const mat2 value) |
void printMESA(const mat3 value) |
void printMESA(const mat4 value) |
void printMESA(const sampler1D value) |
void printMESA(const sampler2D value) |
void printMESA(const sampler3D value) |
void printMESA(const samplerCube value) |
void printMESA(const sampler1DShadow value) |
void printMESA(const sampler2DShadow value) |
The printMESA function writes the argument <value> to the "debug |
print log" (XXX DEBUG_PRINT_MESA?). Each component is written in |
text format (XXX format!) and is delimited by a white space (XXX 1 |
or more?). |
Add a new section 8.10.2 "Assert Function": |
The following assertMESA prototypes are available. |
void assertMESA(const bool condition) |
void assertMESA(const bool condition, const int cookie) |
void assertMESA(const bool condition, const int cookie, |
const int file, const int line) |
The assertMESA function checks if the argument <condition> is |
true or false. If it is true, nothing happens. If it is false, |
a diagnostic message is written to the "debug assert log". |
The message contains the argument <file>, <line>, <cookie> and |
implementation dependent double-quoted string, each of this |
delimited by a white space. If the argument <cookie> is not present, |
it is meant as if it was of value 0. If the arguments <file> and |
<line> are not present, they are meant as if they were of values |
__FILE__ and __LINE__, respectively. The following three calls |
produce the same output, assuming they were issued from the same |
file and line. |
assertMESA (false); |
assertMESA (false, 0); |
assertMESA (false, 0, __FILE__, __LINE__); |
The diagnostic message examples follow. |
1 89 0 "" |
1 45 333 "all (lessThanEqual (fragColor, vec4 (1.0)))" |
1 66 1 "assertion failed in file 1, line 66, cookie 1" |
Additions to Chapter 9 of the OpenGL Shading Language 1.10 Specification |
(Shading Language Grammar) |
None |
Additions to Chapter 10 of the OpenGL Shading Language 1.10 |
Specification (Issues) |
None |
Additions to the AGL/EGL/GLX/WGL Specifications |
None |
GLX Protocol |
None |
Errors |
TBD |
New State |
TBD |
New Implementation Dependent State |
TBD |
Sample Code |
TBD |
Revision History |
29 May 2006 |
Initial draft. (Michal Krol) |
30 July 2006 |
Add Overview, New Procedures and Functions, New Tokens sections. |
Add sections 8.10.1, 8.10.2 to GLSL spec. |
/contrib/sdk/sources/Mesa/docs/specs/MESA_swap_control.spec |
---|
0,0 → 1,129 |
Name |
MESA_swap_control |
Name Strings |
GLX_MESA_swap_control |
Contact |
Ian Romanick, IBM, idr at us.ibm.com |
Status |
Deployed in DRI drivers post-XFree86 4.3. |
Version |
Date: 5/1/2003 Revision: 1.1 |
Number |
??? |
Dependencies |
None |
Based on GLX_SGI_swap_control version 1.9 and WGL_EXT_swap_control |
version 1.5. |
Overview |
This extension allows an application to specify a minimum periodicity |
of color buffer swaps, measured in video frame periods. |
Issues |
* Should implementations that export GLX_MESA_swap_control also export |
GL_EXT_swap_control for compatibility with WGL_EXT_swap_control? |
UNRESOLVED. |
New Procedures and Functions |
int glXSwapIntervalMESA(unsigned int interval) |
int glXGetSwapIntervalMESA(void) |
New Tokens |
None |
Additions to Chapter 2 of the 1.4 GL Specification (OpenGL Operation) |
None |
Additions to Chapter 3 of the 1.4 GL Specification (Rasterization) |
None |
Additions to Chapter 4 of the 1.4 GL Specification (Per-Fragment Operations |
and the Framebuffer) |
None |
Additions to Chapter 5 of the 1.4 GL Specification (Special Functions) |
None |
Additions to Chapter 6 of the 1.4 GL Specification (State and State Requests) |
None |
Additions to the GLX 1.3 Specification |
[Add the following to Section 3.3.10 of the GLX Specification (Double |
Buffering)] |
glXSwapIntervalMESA specifies the minimum number of video frame periods |
per buffer swap. (e.g. a value of two means that the color buffers |
will be swapped at most every other video frame.) A return value |
of zero indicates success; otherwise an error occurred. The interval |
takes effect when glXSwapBuffers is first called subsequent to the |
glXSwapIntervalMESA call. |
A video frame period is the time required by the monitor to display a |
full frame of video data. In the case of an interlaced monitor, |
this is typically the time required to display both the even and odd |
fields of a frame of video data. |
If <interval> is set to a value of 0, buffer swaps are not synchro- |
nized to a video frame. The <interval> value is silently clamped to |
the maximum implementation-dependent value supported before being |
stored. |
The swap interval is not part of the render context state. It cannot |
be pushed or popped. The current swap interval for the window |
associated with the current context can be obtained by calling |
glXGetSwapIntervalMESA. The default swap interval is 0. |
On XFree86, setting the environment variable LIBGL_THROTTLE_REFRESH sets |
the swap interval to 1. |
Errors |
glXSwapIntervalMESA returns GLX_BAD_CONTEXT if there is no current |
GLXContext or if the current context is not a direct rendering context. |
GLX Protocol |
None. This extension only extends to direct rendering contexts. |
New State |
Get Value Get Command Type Initial Value |
--------- ----------- ---- ------------- |
[swap interval] GetSwapInterval Z+ 0 |
New Implementation Dependent State |
None |
Revision History |
1.1, 5/1/03 Added the issues section and contact information. |
Changed the default swap interval to 0. |
1.0, 3/17/03 Initial version based on GLX_SGI_swap_control and |
WGL_EXT_swap_control. |
/contrib/sdk/sources/Mesa/docs/specs/MESA_swap_frame_usage.spec |
---|
0,0 → 1,201 |
Name |
MESA_swap_frame_usage |
Name Strings |
GLX_MESA_swap_frame_usage |
Contact |
Ian Romanick, IBM, idr at us.ibm.com |
Status |
Deployed in DRI drivers post-XFree86 4.3. |
Version |
Date: 5/1/2003 Revision: 1.1 |
Number |
??? |
Dependencies |
GLX_SGI_swap_control affects the definition of this extension. |
GLX_MESA_swap_control affects the definition of this extension. |
GLX_OML_sync_control affects the definition of this extension. |
Based on WGL_I3D_swap_frame_usage version 1.3. |
Overview |
This extension allows an application to determine what portion of the |
swap period has elapsed since the last swap operation completed. The |
"usage" value is a floating point value on the range [0,max] which is |
calculated as follows: |
td |
percent = ---- |
tf |
where td is the time measured from the last completed buffer swap (or |
call to enable the statistic) to when the next buffer swap completes, tf |
is the entire time for a frame which may be multiple screen refreshes |
depending on the swap interval as set by the GLX_SGI_swap_control or |
GLX_OML_sync_control extensions. |
The value, percent, indicates the amount of time spent between the |
completion of the two swaps. If the value is in the range [0,1], the |
buffer swap occurred within the time period required to maintain a |
constant frame rate. If the value is in the range (1,max], a constant |
frame rate was not achieved. The value indicates the number of frames |
required to draw. |
This definition of "percent" differs slightly from |
WGL_I3D_swap_frame_usage. In WGL_I3D_swap_frame_usage, the measurement |
is taken from the completion of one swap to the issuance of the next. |
This representation may not be as useful as measuring between |
completions, as a significant amount of time may pass between the |
issuance of a swap and the swap actually occurring. |
There is also a mechanism to determine whether a frame swap was |
missed. |
New Procedures and Functions |
int glXGetFrameUsageMESA(Display *dpy, |
GLXDrawable drawable, |
float *usage) |
int glXBeginFrameTrackingMESA(Display *dpy, |
GLXDrawable drawable) |
int glXEndFrameTrackingMESA(Display *dpy, |
GLXDrawable drawable) |
int glXQueryFrameTrackingMESA(Display *dpy, |
GLXDrawable drawable, |
int64_t *swapCount, |
int64_t *missedFrames, |
float *lastMissedUsage) |
New Tokens |
None |
Additions to Chapter 2 of the 1.4 GL Specification (OpenGL Operation) |
None |
Additions to Chapter 3 of the 1.4 GL Specification (Rasterization) |
None |
Additions to Chapter 4 of the 1.4 GL Specification (Per-Fragment Operations |
and the Framebuffer) |
None |
Additions to Chapter 5 of the 1.4 GL Specification (Special Functions) |
None |
Additions to Chapter 6 of the 1.4 GL Specification (State and State Requests) |
None |
Additions to the GLX 1.3 Specification |
The frame usage is measured as the percentage of the swap period elapsed |
between two buffer-swap operations being committed. In unextended GLX the |
swap period is the vertical refresh time. If SGI_swap_control or |
MESA_swap_control are supported, the swap period is the vertical refresh |
time multiplied by the swap interval (or one if the swap interval is set |
to zero). |
If OML_sync_control is supported, the swap period is the vertical |
refresh time multiplied by the divisor parameter to |
glXSwapBuffersMscOML. The frame usage in this case is less than 1.0 if |
the swap is committed before target_msc, and is greater than or equal to |
1.0 otherwise. The actual usage value is based on the divisor and is |
never less than 0.0. |
int glXBeginFrameTrackingMESA(Display *dpy, |
GLXDrawable drawable, |
float *usage) |
glXGetFrameUsageMESA returns a floating-point value in <usage> |
that represents the current swap usage, as defined above. |
Missed frame swaps can be tracked by calling the following function: |
int glXBeginFrameTrackingMESA(Display *dpy, |
GLXDrawable drawable) |
glXBeginFrameTrackingMESA resets a "missed frame" count and |
synchronizes with the next frame vertical sync before it returns. |
If a swap is missed based in the rate control specified by the |
<interval> set by glXSwapIntervalSGI or the default swap of once |
per frame, the missed frame count is incremented. |
The current missed frame count and total number of swaps since |
the last call to glXBeginFrameTrackingMESA can be obtained by |
calling the following function: |
int glXQueryFrameTrackingMESA(Display *dpy, |
GLXDrawable drawable, |
int64_t *swapCount, |
int64_t *missedFrames, |
float *lastMissedUsage) |
The location pointed to by <swapCount> will be updated with the |
number of swaps that have been committed. This value may not match the |
number of swaps that have been requested since swaps may be |
queued by the implementation. This function can be called at any |
time and does not synchronize to vertical blank. |
The location pointed to by <missedFrames> will contain the number |
swaps that missed the specified frame. The frame usage for the |
last missed frame is returned in the location pointed to by |
<lastMissedUsage>. |
Frame tracking is disabled by calling the function |
int glXEndFrameTrackingMESA(Display *dpy, |
GLXDrawable drawable) |
This function will not return until all swaps have occurred. The |
application can call glXQueryFrameTrackingMESA for a final swap and |
missed frame count. |
If these functions are successful, zero is returned. If the context |
associated with dpy and drawable is not a direct context, |
GLX_BAD_CONTEXT is returned. |
Errors |
If the function succeeds, zero is returned. If the function |
fails, one of the following error codes is returned: |
GLX_BAD_CONTEXT The current rendering context is not a direct |
context. |
GLX Protocol |
None. This extension only extends to direct rendering contexts. |
New State |
None |
New Implementation Dependent State |
None |
Revision History |
1.1, 5/1/03 Added contact information. |
1.0, 3/17/03 Initial version based on WGL_I3D_swap_frame_usage. |
/contrib/sdk/sources/Mesa/docs/specs/MESA_texture_array.spec |
---|
0,0 → 1,804 |
Name |
MESA_texture_array |
Name Strings |
GL_MESA_texture_array |
Contact |
Ian Romanick, IBM (idr 'at' us.ibm.com) |
IP Status |
No known IP issues. |
Status |
Shipping in Mesa 7.1 |
Version |
Number |
TBD |
Dependencies |
OpenGL 1.2 or GL_EXT_texture3D is required. |
Support for ARB_fragment_program is assumed, but not required. |
Support for ARB_fragment_program_shadow is assumed, but not required. |
Support for EXT_framebuffer_object is assumed, but not required. |
Written based on the wording of the OpenGL 2.0 specification and |
ARB_fragment_program_shadow but not dependent on them. |
Overview |
There are a number of circumstances where an application may wish to |
blend two textures out of a larger set of textures. Moreover, in some |
cases the selected textures may vary on a per-fragment basis within |
a polygon. Several examples include: |
1. High dynamic range textures. The application stores several |
different "exposures" of an image as different textures. On a |
per-fragment basis, the application selects which exposures are |
used. |
2. A terrain engine where the altitude of a point determines the |
texture applied to it. If the transition is from beach sand to |
grass to rocks to snow, the application will store each texture |
in a different texture map, and dynamically select which two |
textures to blend at run-time. |
3. Storing short video clips in textures. Each depth slice is a |
single frame of video. |
Several solutions to this problem have been proposed, but they either |
involve using a separate texture unit for each texture map or using 3D |
textures without mipmaps. Both of these options have major drawbacks. |
This extension provides a third alternative that eliminates the major |
drawbacks of both previous methods. A new texture target, |
TEXTURE_2D_ARRAY, is added that functions identically to TEXTURE_3D in |
all aspects except the sizes of the non-base level images. In |
traditional 3D texturing, the size of the N+1 LOD is half the size |
of the N LOD in all three dimensions. For the TEXTURE_2D_ARRAY target, |
the height and width of the N+1 LOD is halved, but the depth is the |
same for all levels of detail. The texture then becomes an array of |
2D textures. The per-fragment texel is selected by the R texture |
coordinate. |
References: |
http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011557 |
http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=000516 |
http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011903 |
http://www.delphi3d.net/articles/viewarticle.php?article=terraintex.htm |
New Procedures and Functions |
All functions come directly from EXT_texture_array. |
void FramebufferTextureLayerEXT(enum target, enum attachment, |
uint texture, int level, int layer); |
New Tokens |
All token names and values come directly from EXT_texture_array. |
Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, by |
the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and |
GetDoublev, and by the <target> parameter of TexImage3D, GetTexImage, |
GetTexLevelParameteriv, GetTexLevelParameterfv, GetTexParameteriv, and |
GetTexParameterfv: |
TEXTURE_1D_ARRAY_EXT 0x8C18 |
TEXTURE_2D_ARRAY_EXT 0x8C1A |
Accepted by the <target> parameter of TexImage2D, TexSubImage2D, |
CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D, |
CompressedTexSubImage2D, GetTexLevelParameteriv, and |
GetTexLevelParameterfv: |
TEXTURE_1D_ARRAY_EXT |
PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 |
Accepted by the <target> parameter of TexImage3D, TexSubImage3D, |
CopyTexSubImage3D, CompressedTexImage3D, CompressedTexSubImage3D, |
GetTexLevelParameteriv, and GetTexLevelParameterfv: |
TEXTURE_2D_ARRAY_EXT |
PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B |
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, |
GetFloatv, and GetDoublev |
TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C |
TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D |
MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF |
Accepted by the <param> parameter of TexParameterf, TexParameteri, |
TexParameterfv, and TexParameteriv when the <pname> parameter is |
TEXTURE_COMPARE_MODE_ARB: |
COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E |
(Note: COMPARE_REF_DEPTH_TO_TEXTURE_EXT is simply an alias for the |
existing COMPARE_R_TO_TEXTURE token in OpenGL 2.0; the alternate name |
reflects the fact that the R coordinate is not always used.) |
Accepted by the <internalformat> parameter of TexImage3D and |
CompressedTexImage3D, and by the <format> parameter of |
CompressedTexSubImage3D: |
COMPRESSED_RGB_S3TC_DXT1_EXT |
COMPRESSED_RGBA_S3TC_DXT1_EXT |
COMPRESSED_RGBA_S3TC_DXT3_EXT |
COMPRESSED_RGBA_S3TC_DXT5_EXT |
Accepted by the <pname> parameter of |
GetFramebufferAttachmentParameterivEXT: |
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 |
(Note: FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is simply an alias for the |
FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT token provided in |
EXT_framebuffer_object. This extension generalizes the notion of |
"<zoffset>" to include layers of an array texture.) |
Additions to Chapter 2 of the OpenGL 2.0 Specification (OpenGL Operation) |
None |
Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization) |
-- Section 3.8.1 "Texture Image Specification" |
Change the first paragraph (page 150) to say (spec changes identical to |
EXT_texture_array): |
"The command |
void TexImage3D(enum target, int level, int internalformat, |
sizei width, sizei height, sizei depth, int border, |
enum format, enum type, void *data); |
is used to specify a three-dimensional texture image. target must be one |
one of TEXTURE_3D for a three-dimensional texture or |
TEXTURE_2D_ARRAY_EXT for an two-dimensional array texture. |
Additionally, target may be either PROXY_TEXTURE_3D for a |
three-dimensional proxy texture, or PROXY_TEXTURE_2D_ARRAY_EXT for a |
two-dimensional proxy array texture." |
Change the fourth paragraph on page 151 to say (spec changes identical |
to EXT_texture_array): |
"Textures with a base internal format of DEPTH_COMPONENT are supported |
by texture image specification commands only if target is TEXTURE_1D, |
TEXTURE_2D, TEXTURE_1D_ARRAY_EXT, TEXTURE_2D_ARRAY_EXT, |
PROXY_TEXTURE_1D, PROXY_TEXTURE_2D, PROXY_TEXTURE_1D_ARRAY_EXT, or |
PROXY_TEXTURE_2D_ARRAY_EXT. Using this format in conjunction with any |
other target will result in an INVALID_OPERATION error." |
Change the fourth paragraph on page 156 to say (spec changes identical |
to EXT_texture_array): |
"The command |
void TexImage2D(enum target, int level, |
int internalformat, sizei width, sizei height, |
int border, enum format, enum type, void *data); |
is used to specify a two-dimensional texture image. target must be one |
of TEXTURE_2D for a two-dimensional texture, TEXTURE_1D_ARRAY_EXT for a |
one-dimensional array texture, or one of TEXTURE_CUBE_MAP_POSITIVE_X, |
TEXTURE_CUBE_MAP_NEGATIVE_X, TEXTURE_CUBE_MAP_POSITIVE_Y, |
TEXTURE_CUBE_MAP_NEGATIVE_Y, TEXTURE_CUBE_MAP_POSITIVE_Z, or |
TEXTURE_CUBE_MAP_NEGATIVE_Z for a cube map texture. Additionally, |
target may be either PROXY_TEXTURE_2D for a two-dimensional proxy |
texture, PROXY_TEXTURE_1D_ARRAY_EXT for a one-dimensional proxy array |
texture, or PROXY TEXTURE_CUBE_MAP for a cube map proxy texture in the |
special case discussed in section 3.8.11. The other parameters match |
the corresponding parameters of TexImage3D. |
For the purposes of decoding the texture image, TexImage2D is |
equivalent to calling TexImage3D with corresponding arguments and depth |
of 1, except that |
* The border depth, d_b, is zero, and the depth of the image is |
always 1 regardless of the value of border. |
* The border height, h_b, is zero if <target> is |
TEXTURE_1D_ARRAY_EXT, and <border> otherwise. |
* Convolution will be performed on the image (possibly changing its |
width and height) if SEPARABLE 2D or CONVOLUTION 2D is enabled. |
* UNPACK SKIP IMAGES is ignored." |
-- Section 3.8.2 "Alternate Texture Image Specification Commands" |
Change the second paragraph (page 159) (spec changes identical |
to EXT_texture_array): |
"The command |
void CopyTexImage2D(enum target, int level, |
enum internalformat, int x, int y, sizei width, |
sizei height, int border); |
defines a two-dimensional texture image in exactly the manner of |
TexImage2D, except that the image data are taken from the framebuffer |
rather than from client memory. Currently, target must be one of |
TEXTURE_2D, TEXTURE_1D_ARRAY_EXT, TEXTURE_CUBE_MAP_POSITIVE_X, |
TEXTURE_CUBE_MAP_NEGATIVE_X, TEXTURE_CUBE MAP_POSITIVE_Y, |
TEXTURE_CUBE_MAP_NEGATIVE_Y, TEXTURE_CUBE_MAP_POSITIVE_Z, or |
TEXTURE_CUBE_MAP_NEGATIVE_Z. |
Change the last paragraph on page 160 to say (spec changes identical |
to EXT_texture_array): |
"Currently the target arguments of TexSubImage1D and CopyTexSubImage1D |
must be TEXTURE_1D, the target arguments of TexSubImage2D and |
CopyTexSubImage2D must be one of TEXTURE_2D, TEXTURE_1D_ARRAY_EXT, |
TEXTURE_CUBE_MAP_POSITIVE_X, TEXTURE_CUBE_MAP_NEGATIVE_X, |
TEXTURE_CUBE_MAP_POSITIVE_Y, TEXTURE_CUBE_MAP_NEGATIVE_Y, |
TEXTURE_CUBE_MAP_POSITIVE_Z, or TEXTURE_CUBE_MAP_NEGATIVE_Z, and the |
target arguments of TexSubImage3D and CopyTexSubImage3D must be |
TEXTURE_3D or TEXTURE_2D_ARRAY_EXT. ..." |
-- Section 3.8.4 "Texture Parameters" |
Change the first paragraph (page 166) to say: |
"Various parameters control how the texel array is treated when |
specified or changed, and when applied to a fragment. Each parameter is |
set by calling |
void TexParameter{if}(enum target, enum pname, T param); |
void TexParameter{if}v(enum target, enum pname, T params); |
target is the target, either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, |
TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or TEXTURE_2D_ARRAY_EXT." |
-- Section 3.8.8 "Texture Minification" in the section "Scale Factor and Level of Detail" |
Change the first paragraph (page 172) to say: |
"Let s(x,y) be the function that associates an s texture coordinate |
with each set of window coordinates (x,y) that lie within a primitive; |
define t(x,y) and r(x,y) analogously. Let u(x,y) = w_t * s(x,y), |
v(x,y) = h_t * t(x,y), and w(x,y) = d_t * r(x,y), where w_t, h_t, |
and d_t are as defined by equations 3.15, 3.16, and 3.17 with |
w_s, h_s, and d_s equal to the width, height, and depth of the |
image array whose level is level_base. For a one-dimensional |
texture or a one-dimensional array texture, define v(x,y) = 0 and |
w(x,y) = 0; for a two-dimensional texture or a two-dimensional array |
texture, define w(x,y) = 0..." |
-- Section 3.8.8 "Texture Minification" in the section "Mipmapping" |
Change the third paragraph (page 174) to say: |
"For a two-dimensional texture, two-dimensional array texture, or |
cube map texture," |
Change the fourth paragraph (page 174) to say: |
"And for a one-dimensional texture or a one-dimensional array texture," |
After the first paragraph (page 175) add: |
"For one-dimensional array textures, h_b and d_b are treated as 1, |
regardless of the actual values, when performing mipmap calculations. |
For two-dimensional array textures, d_b is always treated as one, |
regardless of the actual value, when performing mipmap calculations." |
-- Section 3.8.8 "Automatic Mipmap Generation" in the section "Mipmapping" |
Change the third paragraph (page 176) to say (spec changes identical |
to EXT_texture_array): |
"The contents of the derived arrays are computed by repeated, filtered |
reduction of the level_base array. For one- and two-dimensional array |
textures, each layer is filtered independently. ..." |
-- Section 3.8.8 "Manual Mipmap Generation" in the section "Mipmapping" |
Change first paragraph to say (spec changes identical to |
EXT_texture_array): |
"Mipmaps can be generated manually with the command |
void GenerateMipmapEXT(enum target); |
where <target> is one of TEXTURE_1D, TEXTURE_2D, TEXTURE_CUBE_MAP, |
TEXTURE_3D, TEXTURE_1D_ARRAY, or TEXTURE_2D_ARRAY. Mipmap generation |
affects the texture image attached to <target>. ..." |
-- Section 3.8.10 "Texture Completeness" |
Change the second paragraph (page 177) to say (spec changes identical |
to EXT_texture_array): |
"For one-, two-, or three-dimensional textures and one- or |
two-dimensional array textures, a texture is complete if the following |
conditions all hold true:" |
-- Section 3.8.11 "Texture State and Proxy State" |
Change the second and third paragraphs (page 179) to say (spec changes |
identical to EXT_texture_array): |
"In addition to image arrays for one-, two-, and three-dimensional |
textures, one- and two-dimensional array textures, and the six image |
arrays for the cube map texture, partially instantiated image arrays |
are maintained for one-, two-, and three-dimensional textures and one- |
and two-dimensional array textures. Additionally, a single proxy image |
array is maintained for the cube map texture. Each proxy image array |
includes width, height, depth, border width, and internal format state |
values, as well as state for the red, green, blue, alpha, luminance, |
and intensity component resolutions. Proxy image arrays do not include |
image data, nor do they include texture properties. When TexImage3D is |
executed with target specified as PROXY_TEXTURE_3D, the |
three-dimensional proxy state values of the specified level-of-detail |
are recomputed and updated. If the image array would not be supported |
by TexImage3D called with target set to TEXTURE 3D, no error is |
generated, but the proxy width, height, depth, border width, and |
component resolutions are set to zero. If the image array would be |
supported by such a call to TexImage3D, the proxy state values are set |
exactly as though the actual image array were being specified. No pixel |
data are transferred or processed in either case. |
Proxy arrays for one- and two-dimensional textures and one- and |
two-dimensional array textures are operated on in the same way when |
TexImage1D is executed with target specified as PROXY_TEXTURE_1D, |
TexImage2D is executed with target specified as PROXY_TEXTURE_2D or |
PROXY_TEXTURE_1D_ARRAY_EXT, or TexImage3D is executed with target |
specified as PROXY_TETXURE_2D_ARRAY_EXT." |
-- Section 3.8.12 "Texture Objects" |
Change section (page 180) to say (spec changes identical to |
EXT_texture_array): |
"In addition to the default textures TEXTURE_1D, TEXTURE_2D, |
TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and TEXTURE_2D_EXT, |
named one-, two-, and three-dimensional, cube map, and one- and |
two-dimensional array texture objects can be created and operated upon. |
The name space for texture objects is the unsigned integers, with zero |
reserved by the GL. |
A texture object is created by binding an unused name to TEXTURE_1D, |
TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or |
TEXTURE_2D_ARRAY_EXT. The binding is effected by calling |
void BindTexture(enum target, uint texture); |
with <target> set to the desired texture target and <texture> set to |
the unused name. The resulting texture object is a new state vector, |
comprising all the state values listed in section 3.8.11, set to the |
same initial values. If the new texture object is bound to TEXTURE_1D, |
TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or |
TEXTURE_2D_ARRAY_EXT, it is and remains a one-, two-, |
three-dimensional, cube map, one- or two-dimensional array texture |
respectively until it is deleted. |
BindTexture may also be used to bind an existing texture object to |
either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, |
TEXTURE_1D_ARRAY_EXT, or TEXTURE_2D_ARRAY_EXT. The error |
INVALID_OPERATION is generated if an attempt is made to bind a texture |
object of different dimensionality than the specified target. If the |
bind is successful no change is made to the state of the bound texture |
object, and any previous binding to target is broken. |
While a texture object is bound, GL operations on the target to which |
it is bound affect the bound object, and queries of the target to which |
it is bound return state from the bound object. If texture mapping of |
the dimensionality of the target to which a texture object is bound is |
enabled, the state of the bound texture object directs the texturing |
operation. |
In the initial state, TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, |
TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and TEXTURE_2D_ARRAY_EXT have |
one-, two-, three-dimensional, cube map, and one- and two-dimensional |
array texture state vectors respectively associated with them. In order |
that access to these initial textures not be lost, they are treated as |
texture objects all of whose names are 0. The initial one-, two-, |
three-dimensional, cube map, one- and two-dimensional array textures |
are therefore operated upon, queried, and applied as TEXTURE_1D, |
TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and |
TEXTURE_2D_ARRAY_EXT respectively while 0 is bound to the corresponding |
targets. |
Change second paragraph on page 181 to say (spec changes identical to |
EXT_texture_array): |
"... If a texture that is currently bound to one of the targets |
TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, |
TEXTURE_1D_ARRAY_EXT, or TEXTURE_2D_ARRAY_EXT is deleted, it is as |
though BindTexture had been executed with the same target and texture |
zero. ..." |
Change second paragraph on page 182 to say (spec changes identical to |
EXT_texture_array): |
"The texture object name space, including the initial one-, two-, and |
three dimensional, cube map, and one- and two-dimensional array texture |
objects, is shared among all texture units. ..." |
-- Section 3.8.14 "Depth Texture Comparison Modes" in "Texture Comparison Modes" |
Change second through fourth paragraphs (page 188) to say: |
"Let D_t be the depth texture value, in the range [0, 1]. For |
texture lookups from one- and two-dimensional, rectangle, and |
one-dimensional array targets, let R be the interpolated <r> |
texture coordinate, clamped to the range [0, 1]. For texture lookups |
from two-dimensional array texture targets, let R be the interpolated |
<q> texture coordinate, clamped to the range [0, 1]. Then the |
effective texture value L_t, I_t, or A_t is computed as follows: |
If the value of TEXTURE_COMPARE_MODE is NONE, then |
r = Dt |
If the value of TEXTURE_COMPARE_MODE is |
COMPARE_REF_DEPTH_TO_TEXTURE_EXT), then r depends on the texture |
comparison function as shown in table 3.27." |
-- Section 3.8.15 "Texture Application" |
Change the first paragraph (page 189) to say: |
"Texturing is enabled or disabled using the generic Enable and Disable |
commands, respectively, with the symbolic constants TEXTURE_1D, |
TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or |
TEXTURE_2D_ARRAY_EXT to enable one-, two-, three-dimensional, cube |
map, one-dimensional array, or two-dimensional array texture, |
respectively. If both two- and one-dimensional textures are enabled, |
the two-dimensional texture is used. If the three-dimensional and |
either of the two- or one-dimensional textures is enabled, the |
three-dimensional texture is used. If the cube map texture and any of |
the three-, two-, or one-dimensional textures is enabled, then cube map |
texturing is used. If one-dimensional array texture is enabled and any |
of cube map, three-, two-, or one-dimensional textures is enabled, |
one-dimensional array texturing is used. If two-dimensional array |
texture is enabled and any of cube map, three-, two-, one-dimensional |
textures or one-dimensional array texture is enabled, two-dimensional |
array texturing is used..." |
-- Section 3.11.2 of ARB_fragment_program (Fragment Program Grammar and Restrictions): |
(mostly add to existing grammar rules) |
<optionName> ::= "MESA_texture_array" |
<texTarget> ::= "1D" |
| "2D" |
| "3D" |
| "CUBE" |
| "RECT" |
| <arrayTarget> (if program option is present) |
| <shadowTarget> (if program option is present) |
<arrayTarget> ::= "ARRAY1D" |
| "ARRAY2D" |
<shadowTarget> ::= "SHADOW1D" |
| "SHADOW2D" |
| "SHADOWRECT" |
| <shadowArrayTarget> (if program option is present) |
<shadowArrayTarget> ::= "SHADOWARRAY1D" |
| "SHADOWARRAY2D" |
-- Add Section 3.11.4.5.4 "Texture Stack Option" |
"If a fragment program specifies the "MESA_texture_array" program |
option, the <texTarget> rule is modified to add the texture targets |
ARRAY1D and ARRAY2D (See Section 3.11.2)." |
-- Section 3.11.6 "Fragment Program Texture Instruction Set" |
(replace 1st and 2nd paragraphs with the following paragraphs) |
"The first three texture instructions described below specify the |
mapping of 4-tuple input vectors to 4-tuple output vectors. |
The sampling of the texture works as described in section 3.8, |
except that texture environments and texture functions are not |
applicable, and the texture enables hierarchy is replaced by explicit |
references to the desired texture target (i.e., 1D, 2D, 3D, cube map, |
rectangle, ARRAY1D, ARRAY2D). These texture instructions specify |
how the 4-tuple is mapped into the coordinates used for sampling. The |
following function is used to describe the texture sampling in the |
descriptions below: |
vec4 TextureSample(vec4 coord, float lodBias, int texImageUnit, |
enum texTarget); |
Note that not all four components of the texture coordinates <coord> |
are used by all texture targets. Component usage for each <texTarget> |
is defined in table X. |
coordinates used |
texTarget Texture Type s t r layer shadow |
---------------- --------------------- ----- ----- ------ |
1D TEXTURE_1D x - - - - |
2D TEXTURE_2D x y - - - |
3D TEXTURE_3D x y z - - |
CUBE TEXTURE_CUBE_MAP x y z - - |
RECT TEXTURE_RECTANGLE_ARB x y - - - |
ARRAY1D TEXTURE_1D_ARRAY_EXT x - - y - |
ARRAY2D TEXTURE_2D_ARRAY_EXT x y - z - |
SHADOW1D TEXTURE_1D x - - - z |
SHADOW2D TEXTURE_2D x y - - z |
SHADOWRECT TEXTURE_RECTANGLE_ARB x y - - z |
SHADOWARRAY1D TEXTURE_1D_ARRAY_EXT x - - y z |
SHADOWARRAY2D TEXTURE_2D_ARRAY_EXT x y - z w |
Table X: Texture types accessed for each of the <texTarget>, and |
coordinate mappings. The "coordinates used" column indicate the |
input values used for each coordinate of the texture lookup, the |
layer selector for array textures, and the reference value for |
texture comparisons." |
-- Section 3.11.6.2 "TXP: Project coordinate and map to color" |
Add to the end of the section: |
"A program will fail to load if the TXP instruction is used in |
conjunction with the SHADOWARRAY2D target." |
Additions to Chapter 4 of the OpenGL 2.0 Specification (Per-Fragment Operations) |
-- Section 4.4.2.3 "Attaching Texture Images to a Framebuffer" |
Add to the end of the section (spec changes identical to |
EXT_texture_array): |
"The command |
void FramebufferTextureLayerEXT(enum target, enum attachment, |
uint texture, int level, int layer); |
operates identically to FramebufferTexture3DEXT, except that it |
attaches a single layer of a three-dimensional texture or a one- or |
two-dimensional array texture. <layer> is an integer indicating the |
layer number, and is treated identically to the <zoffset> parameter in |
FramebufferTexture3DEXT. The error INVALID_VALUE is generated if |
<layer> is negative. The error INVALID_OPERATION is generated if |
<texture> is non-zero and is not the name of a three dimensional |
texture or one- or two-dimensional array texture. Unlike |
FramebufferTexture3D, no <textarget> parameter is accepted. |
If <texture> is non-zero and the command does not result in an error, |
the framebuffer attachment state corresponding to <attachment> is |
updated as in the other FramebufferTexture commands, except that |
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT is set to <layer>." |
-- Section 4.4.4.1 "Framebuffer Attachment Completeness" |
Add to the end of the list of completeness rules (spec changes |
identical to EXT_texture_array): |
"* If FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT is TEXTURE and |
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT names a one- or |
two-dimensional array texture, then |
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT must be smaller than the |
number of layers in the texture." |
Additions to Chapter 5 of the OpenGL 2.0 Specification (Special Functions) |
-- Section 5.4 "Display Lists" |
Change the first paragraph on page 242 to say (spec changes |
identical to EXT_texture_array): |
"TexImage3D, TexImage2D, TexImage1D, Histogram, and ColorTable are |
executed immediately when called with the corresponding proxy arguments |
PROXY_TEXTURE_3D or PROXY_TEXTURE_2D_ARRAY_EXT; PROXY_TEXTURE_2D, |
PROXY_TEXTURE_CUBE_MAP, or PROXY_TEXTURE_1D_ARRAY_EXT; |
PROXY_TEXTURE_1D; PROXY_HISTOGRAM; and PROXY_COLOR_TABLE, |
PROXY_POST_CONVOLUTION_COLOR_TABLE, or |
PROXY_POST_COLOR_MATRIX_COLOR_TABLE." |
Additions to Chapter 6 of the OpenGL 2.0 Specification (State and State Requests) |
-- Section 6.1.3 "Enumerated Queries" |
Add after the line beginning "If the value of |
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT is TEXTURE" (spec changes |
identical to EXT_texture_array): |
"If <pname> is FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT and the |
texture object named FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT is a |
three-dimensional texture or a one- or two-dimensional array texture, |
then <params> will contain the number of texture layer attached to the |
attachment point. Otherwise, <params> will contain the value zero." |
-- Section 6.1.4 "Texture Queries" |
Change the first three paragraphs (page 248) to say (spec changes |
identical to EXT_texture_array): |
"The command |
void GetTexImage(enum tex, int lod, enum format, |
enum type, void *img); |
is used to obtain texture images. It is somewhat different from the |
other get commands; tex is a symbolic value indicating which texture |
(or texture face in the case of a cube map texture target name) is to |
be obtained. TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY_EXT, |
and TEXTURE_2D_ARRAY_EXT indicate a one-, two-, or three-dimensional |
texture, or one- or two-dimensional array texture, respectively. |
TEXTURE_CUBE_MAP_POSITIVE_X, ... |
GetTexImage obtains... from the first image to the last for |
three-dimensional textures. One- and two-dimensional array textures |
are treated as two- and three-dimensional images, respectively, where |
the layers are treated as rows or images. These groups are then... |
For three-dimensional and two-dimensional array textures, pixel storage |
operations are applied as if the image were two-dimensional, except |
that the additional pixel storage state values PACK_IMAGE_HEIGHT and |
PACK_SKIP_IMAGES are applied. ..." |
Additions to Appendix A of the OpenGL 2.0 Specification (Invariance) |
None |
Additions to the AGL/GLX/WGL Specifications |
None |
GLX Protocol |
None |
Dependencies on ARB_fragment_program |
If ARB_fragment_program is not supported, the changes to section 3.11 |
should be ignored. |
Dependencies on EXT_framebuffer_object |
If EXT_framebuffer_object is not supported, the changes to section |
3.8.8 ("Manual Mipmap Generation"), 4.4.2.3, and 6.1.3 should be ignored. |
Dependencies on EXT_texture_compression_s3tc and NV_texture_compression_vtc |
(Identical dependency as EXT_texture_array.) |
S3TC texture compression is supported for two-dimensional array textures. |
When <target> is TEXTURE_2D_ARRAY_EXT, each layer is stored independently |
as a compressed two-dimensional textures. When specifying or querying |
compressed images using one of the S3TC formats, the images are provided |
and/or returned as a series of two-dimensional textures stored |
consecutively in memory, with the layer closest to zero specified first. |
For array textures, images are not arranged in 4x4x4 or 4x4x2 blocks as in |
the three-dimensional compression format provided in the |
EXT_texture_compression_vtc extension. Pixel store parameters, including |
those specific to three-dimensional images, are ignored when compressed |
image data are provided or returned, as in the |
EXT_texture_compression_s3tc extension. |
S3TC compression is not supported for one-dimensional texture targets in |
EXT_texture_compression_s3tc, and is not supported for one-dimensional |
array textures in this extension. If compressed one-dimensional arrays |
are needed, use a two-dimensional texture with a height of one. |
This extension allows the use of the four S3TC internal format types in |
TexImage3D, CompressedTexImage3D, and CompressedTexSubImage3D calls. |
Errors |
None |
New State |
(add to table 6.15, p. 276) |
Initial |
Get Value Type Get Command Value Description Sec. Attribute |
---------------------------- ----- ----------- ----- -------------------- ------ --------- |
TEXTURE_BINDING_1D_ARRAY_EXT 2*xZ+ GetIntegerv 0 texture object bound 3.8.12 texture |
to TEXTURE_1D_ARRAY |
TEXTURE_BINDING_2D_ARRAY_EXT 2*xZ+ GetIntegerv 0 texture object bound 3.8.12 texture |
to TEXTURE_2D_ARRAY |
New Implementation Dependent State |
(add to Table 6.32, p. 293) |
Minimum |
Get Value Type Get Command Value Description Sec. Attribute |
---------------------------- ---- ----------- ------- ------------------ ----- --------- |
MAX_TEXTURE_ARRAY_LAYERS_EXT Z+ GetIntegerv 64 maximum number of 3.8.1 - |
layers for texture |
arrays |
Issues |
(1) Is "texture stack" a good name for this functionality? |
NO. The name is changed to "array texture" to match the |
nomenclature used by GL_EXT_texture_array. |
(2) Should the R texture coordinate be treated as normalized or |
un-normalized? If it were un-normalized, floor(R) could be thought |
of as a direct index into the array texture. This may be more |
convenient for applications. |
RESOLVED. All texture coordinates are normalized. The issue of |
un-normalized texture coordinates has been discussed in the ARB |
before and should be left for a layered extension. |
RE-RESOLVED. The R coordinate is un-normalized. Accessing an array |
using [0, layers-1] coordinates is much more natural. |
(3) How does LOD selection work for stacked textures? |
RESOLVED. For 2D array textures the R coordinate is ignored, and |
the LOD selection equations for 2D textures are used. For 1D |
array textures the T coordinate is ignored, and the LOD selection |
equations for 1D textures are used. The expected usage is in a |
fragment program with an explicit LOD selection. |
(4) What is the maximum size of a 2D array texture? Is it the same |
as for a 3D texture, or should a new query be added? How about for 1D |
array textures? |
RESOLVED. A new query is added. |
(5) How are array textures exposed in GLSL? |
RESOLVED. Use GL_EXT_texture_array. |
(6) Should a 1D array texture also be exposed? |
RESOLVED. For orthogonality, yes. |
(7) How are stacked textures attached to framebuffer objects? |
RESOLVED. Layers of both one- and two-dimensional array textures |
are attached using FreambufferTextureLayerEXT. Once attached, the |
array texture layer behaves exactly as either a one- or |
two-dimensional texture. |
(8) How is this extension related to GL_EXT_texture_array? |
This extension adapats GL_MESAX_texture_stack to the notation, |
indexing, and FBO access of GL_EXT_texture_array. This extension |
replaces the GLSL support of GL_EXT_texture_array with |
GL_ARB_fragment_program support. |
Assembly program support is also provided by GL_NV_gpu_program4. |
GL_NV_gpu_program4 also adds support for other features that are |
specific to Nvidia hardware, while this extension adds only support |
for array textures. |
Much of text of this extension that has changed since |
GL_MESAX_texture_stack comes directly from either |
GL_EXT_texture_array or GL_NV_gpu_program4. |
Revision History |
||2005/11/15||0.1||idr||Initial draft MESAX version.|| |
||2005/12/07||0.2||idr||Added framebuffer object interactions.|| |
||2005/12/12||0.3||idr||Updated fragment program interactions.|| |
||2007/05/16||0.4||idr||Converted to MESA_texture_array. Brought in line with EXT_texture_array and NV_gpu_program4.|| |
/contrib/sdk/sources/Mesa/docs/specs/MESA_texture_signed_rgba.spec |
---|
0,0 → 1,214 |
Name |
MESA_texture_signed_rgba |
Name Strings |
GL_MESA_texture_signed_rgba |
Contact |
Notice |
IP Status |
No known IP issues |
Status |
Version |
0.3, 2009-03-24 |
Number |
Not assigned ? |
Dependencies |
Written based on the wording of the OpenGL 2.0 specification. |
This extension trivially interacts with ARB_texture_float. |
This extension shares some language with ARB_texture_compression_rgtc |
but does not depend on it. |
Overview |
OpenGL prior to 3.1 does not support any signed texture formats. |
ARB_texture_compression_rgtc introduces some compressed red and |
red_green signed formats but no uncompressed ones, which might |
still be useful. NV_texture_shader adds signed texture formats, |
but also a lot of functionality which has been superseded by fragment |
shaders. |
It is usually possible to get the same functionality |
using a unsigned format by doing scale and bias in a shader, but this |
is undesirable since modern hardware has direct support for this. |
This extension adds a signed 4-channel texture format by backporting |
the relevant features from OpenGL 3.1, as a means to support this in |
OpenGL implementations only supporting older versions. |
Issues |
1) What should this extension be called? |
RESOLVED: MESA_texture_signed_rgba seems reasonable. |
The rgba part is there because only 4 channel format is supported. |
2) Should the full set of signed formats (alpha, luminance, rgb, etc.) |
be supported? |
RESOLVED: NO. To keep this extension simple, only add the most |
universal format, rgba. alpha/luminance can't be trivially supported |
since OpenGL 3.1 does not support them any longer, and there is some |
implied dependency on ARB_texture_rg for red/red_green formats so |
avoid all this. Likewise, only 8 bits per channel is supported. |
3) Should this extension use new enums for the texture formats? |
RESOLVED: NO. Same enums as those used in OpenGL 3.1. |
4) How are signed integer values mapped to floating-point values? |
RESOLVED: Same as described in issue 5) of |
ARB_texture_compression_rgtc (quote): |
A signed 8-bit two's complement value X is computed to |
a floating-point value Xf with the formula: |
{ X / 127.0, X > -128 |
Xf = { |
{ -1.0, X == -128 |
This conversion means -1, 0, and +1 are all exactly representable, |
however -128 and -127 both map to -1.0. Mapping -128 to -1.0 |
avoids the numerical awkwardness of have a representable value |
slightly more negative than -1.0. |
This conversion is intentionally NOT the "byte" conversion listed |
in Table 2.9 for component conversions. That conversion says: |
Xf = (2*X + 1) / 255.0 |
The Table 2.9 conversion is incapable of exactly representing |
zero. |
(Difference to ARB_texture_compression_rgtc): |
This is the same mapping as OpenGL 3.1 uses. |
This is also different to what NV_texture_shader used. |
The above mapping should be considered the reference, but there |
is some leeway so other mappings are allowed for implementations which |
cannot do this. Particularly the mapping given in NV_texture_shader or |
the standard OpenGL byte/float mapping is considered acceptable too, as |
might be a mapping which represents -1.0 by -128, 0.0 by 0 and 1.0 by |
127 (that is, uses different scale factors for negative and positive |
numbers). |
Also, it is ok to store incoming GL_BYTE user data as-is, without |
converting to GL_FLOAT (using the standard OpenGL float/byte mapping) |
and converting back (using the mapping described here). |
Other than those subtle issues there are no other non-standard |
conversions used, so when using for instance CopyTexImage2D with |
a framebuffer clamped to [0,1] all converted numbers will be in the range |
[0, 127] (and not scaled and biased). |
5) How will signed components resulting from RGBA8_SNORM texture |
fetches interact with fragment coloring? |
RESOLVED: Same as described in issue 6) of |
ARB_texture_compression_rgtc (quote): |
The specification language for this extension is silent |
about clamping behavior leaving this to the core specification |
and other extensions. The clamping or lack of clamping is left |
to the core specification and other extensions. |
For assembly program extensions supporting texture fetches |
(ARB_fragment_program, NV_fragment_program, NV_vertex_program3, |
etc.) or the OpenGL Shading Language, these signed formats will |
appear as expected with unclamped signed components as a result |
of a texture fetch instruction. |
If ARB_color_buffer_float is supported, its clamping controls |
will apply. |
NV_texture_shader extension, if supported, adds support for |
fixed-point textures with signed components and relaxed the |
fixed-function texture environment clamping appropriately. If the |
NV_texture_shader extension is supported, its specified behavior |
for the texture environment applies where intermediate values |
are clamped to [-1,1] unless stated otherwise as in the case |
of explicitly clamped to [0,1] for GL_COMBINE. or clamping the |
linear interpolation weight to [0,1] for GL_DECAL and GL_BLEND. |
Otherwise, the conventional core texture environment clamps |
incoming, intermediate, and output color components to [0,1]. |
This implies that the conventional texture environment |
functionality of unextended OpenGL 1.5 or OpenGL 2.0 without |
using GLSL (and with none of the extensions referred to above) |
is unable to make proper use of the signed texture formats added |
by this extension because the conventional texture environment |
requires texture source colors to be clamped to [0,1]. Texture |
filtering of these signed formats would be still signed, but |
negative values generated post-filtering would be clamped to |
zero by the core texture environment functionality. The |
expectation is clearly that this extension would be co-implemented |
with one of the previously referred to extensions or used with |
GLSL for the new signed formats to be useful. |
6) Should the RGBA_SNORM tokens also be accepted by CopyTexImage |
functions? |
RESOLVED: YES. |
7) What to do with GetTexParameter if ARB_texture_float is supported, |
in particular what datatype should this return for TEXTURE_RED_TYPE_ARB, |
TEXTURE_GREEN_TYPE_ARB, TEXTURE_BLUE_TYPE_ARB, TEXTURE_ALPHA_TYPE_ARB? |
RESOLVED: ARB_texture_float states type is either NONE, |
UNSIGNED_NORMALIZED_ARB, or FLOAT. This extension adds a new enum, |
SIGNED_NORMALIZED, which will be returned accordingly. This is the |
same behaviour as in OpenGL 3.1. |
New Tokens |
Accepted by the <internalformat> parameter of |
TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, and CopyTexImage2D: |
RGBA_SNORM 0x8F93 |
RGBA8_SNORM 0x8F97 |
Returned by the <params> parameter of GetTexLevelParameter: |
SIGNED_NORMALIZED 0x8F9C |
Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization): |
-- Section 3.8.1, Texture Image Specification |
Add to Table 3.16 (page 154): Sized internal formats |
Sized Base R G B A L I D |
Internal Format Internal Format bits bits bits bits bits bits bits |
--------------- --------------- ---- ---- ---- ---- ---- ---- ---- |
RGBA8_SNORM RGBA 8 8 8 8 0 0 0 |
Dependencies on ARB_texture_float extension: |
If ARB_texture_float is supported, GetTexParameter queries with <value> |
of TEXTURE_RED_TYPE_ARB, TEXTURE_GREEN_TYPE_ARB, TEXTURE_BLUE_TYPE_ARB or |
TEXTURE_ALPHA_TYPE_ARB return SIGNED_NORMALIZED if |
the base internal format is RGBA_SNORM. |
/contrib/sdk/sources/Mesa/docs/specs/MESA_window_pos.spec |
---|
0,0 → 1,126 |
Name |
MESA_window_pos |
Name Strings |
GL_MESA_window_pos |
Contact |
Brian Paul, brian.paul 'at' tungstengraphics.com |
Status |
Shipping (since Mesa version 1.2.8) |
Version |
Number |
197 |
Dependencies |
OpenGL 1.0 is required. |
The extension is written against the OpenGL 1.2 Specification |
Overview |
In order to set the current raster position to a specific window |
coordinate with the RasterPos command, the modelview matrix, projection |
matrix and viewport must be set very carefully. Furthermore, if the |
desired window coordinate is outside of the window's bounds one must |
rely on a subtle side-effect of the Bitmap command in order to circumvent |
frustum clipping. |
This extension provides a set of functions to directly set the |
current raster position, bypassing the modelview matrix, the |
projection matrix and the viewport to window mapping. Furthermore, |
clip testing is not performed. |
This greatly simplifies the process of setting the current raster |
position to a specific window coordinate prior to calling DrawPixels, |
CopyPixels or Bitmap. |
New Procedures and Functions |
void WindowPos2dMESA(double x, double y) |
void WindowPos2fMESA(float x, float y) |
void WindowPos2iMESA(int x, int y) |
void WindowPos2sMESA(short x, short y) |
void WindowPos2ivMESA(const int *p) |
void WindowPos2svMESA(const short *p) |
void WindowPos2fvMESA(const float *p) |
void WindowPos2dvMESA(const double *p) |
void WindowPos3iMESA(int x, int y, int z) |
void WindowPos3sMESA(short x, short y, short z) |
void WindowPos3fMESA(float x, float y, float z) |
void WindowPos3dMESA(double x, double y, double z) |
void WindowPos3ivMESA(const int *p) |
void WindowPos3svMESA(const short *p) |
void WindowPos3fvMESA(const float *p) |
void WindowPos3dvMESA(const double *p) |
void WindowPos4iMESA(int x, int y, int z, int w) |
void WindowPos4sMESA(short x, short y, short z, short w) |
void WindowPos4fMESA(float x, float y, float z, float w) |
void WindowPos4dMESA(double x, double y, double z, double ) |
void WindowPos4ivMESA(const int *p) |
void WindowPos4svMESA(const short *p) |
void WindowPos4fvMESA(const float *p) |
void WindowPos4dvMESA(const double *p) |
New Tokens |
none |
Additions to Chapter 2 of the OpenGL 1.2 Specification (OpenGL Operation) |
- (2.12, p. 41) Insert after third paragraph: |
Alternately, the current raster position may be set by one of the |
WindowPosMESA commands: |
void WindowPos{234}{sidf}MESA( T coords ); |
void WindowPos{234}{sidf}vMESA( T coords ); |
WindosPos4MESA takes four values indicating x, y, z, and w. |
WindowPos3MESA (or WindowPos2MESA) is analaguos, but sets only |
x, y, and z with w implicitly set to 1 (or only x and y with z |
implicitly set to 0 and w implicitly set to 1). |
WindowPosMESA operates like RasterPos except that the current modelview |
matrix, projection matrix and viewport parameters are ignored and the |
clip test operation always passes. The current raster position values |
are directly set to the parameters passed to WindowPosMESA. The current |
color, color index and texture coordinate update the current raster |
position's associated data. |
Additions to the AGL/GLX/WGL Specifications |
None |
GLX Protocol |
Not specified at this time. However, a protocol message very similar |
to that of RasterPos is expected. |
Errors |
INVALID_OPERATION is generated if WindowPosMESA is called between |
Begin and End. |
New State |
None. |
New Implementation Dependent State |
None. |
Revision History |
* Revision 1.0 - Initial specification |
* Revision 1.1 - Minor clean-up (7 Jan 2000, Brian Paul) |
/contrib/sdk/sources/Mesa/docs/specs/MESA_ycbcr_texture.spec |
---|
0,0 → 1,204 |
Name |
MESA_ycbcr_texture |
Name Strings |
GL_MESA_ycbcr_texture |
Contact |
Brian Paul, Tungsten Graphics, Inc. (brian.paul 'at' tungstengraphics.com) |
Keith Whitwell, Tungsten Graphics, Inc. (keith 'at' tungstengraphics.com) |
Status |
Shipping (Mesa 4.0.4 and later) |
Version |
1.0 |
Number |
TBD |
Dependencies |
OpenGL 1.0 or later is required |
This extension is written against the OpenGL 1.4 Specification. |
NV_texture_rectangle effects the definition of this extension. |
Overview |
This extension supports texture images stored in the YCbCr format. |
There is no support for converting YCbCr images to RGB or vice versa |
during pixel transfer. The texture's YCbCr colors are converted to |
RGB during texture sampling, after-which, all the usual per-fragment |
operations take place. Only 2D texture images are supported (not |
glDrawPixels, glReadPixels, etc). |
A YCbCr pixel (texel) is a 16-bit unsigned short with two components. |
The first component is luminance (Y). For pixels in even-numbered |
image columns, the second component is Cb. For pixels in odd-numbered |
image columns, the second component is Cr. If one were to convert the |
data to RGB one would need to examine two pixels from columns N and N+1 |
(where N is even) to deduce the RGB color. |
IP Status |
None |
Issues |
None |
New Procedures and Functions |
None |
New Tokens |
Accepted by the <internalFormat> and <format> parameters of |
TexImage2D and TexSubImage2D: |
YCBCR_MESA 0x8757 |
Accepted by the <type> parameter of TexImage2D and TexSubImage2D: |
UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */ |
UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */ |
Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation) |
None |
Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization) |
In section 3.6.4, Rasterization of Pixel Rectangles, on page 101, |
add the following to Table 3.8 (Packed pixel formats): |
type Parameter GL Data Number of Matching |
Token Name Type Components Pixel Formats |
-------------- ------- ---------- ------------- |
UNSIGNED_SHORT_8_8_MESA ushort 2 YCBCR_MESA |
UNSIGNED_SHORT_8_8_REV_MESA ushort 2 YCBCR_MESA |
In section 3.6.4, Rasterization of Pixel Rectangles, on page 102, |
add the following to Table 3.10 (UNSIGNED_SHORT formats): |
UNSIGNED_SHORT_8_8_MESA: |
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
+-------------------------------+-------------------------------+ |
| 1st | 2nd | |
+-------------------------------+-------------------------------+ |
UNSIGNED_SHORT_8_8_REV_MESA: |
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
+-------------------------------+-------------------------------+ |
| 2nd | 1st | |
+-------------------------------+-------------------------------+ |
In section 3.6.4, Rasterization of Pixel Rectangles, on page 104, |
add the following to Table 3.12 (Packed pixel field assignments): |
First Second Third Fourth |
Format Element Element Element Element |
------ ------- ------- ------- ------- |
YCBCR_MESA luminance chroma |
In section 3.8.1, Texture Image Specification, on page 125, add |
another item to the list of TexImage2D and TexImage3D equivalence |
exceptions: |
* The value of internalformat and format may be YCBCR_MESA to |
indicate that the image data is in YCbCr format. type must |
be either UNSIGNED_SHORT_8_8_MESA or UNSIGNED_SHORT_8_8_REV_MESA |
as seen in tables 3.8 and 3.10. Table 3.12 describes the mapping |
between Y and Cb/Cr to the components. |
If NV_texture_rectangle is supported target may also be |
TEXTURE_RECTANGLE_NV or PROXY_TEXTURE_RECTANGLE_NV. |
All pixel transfer operations are bypassed. The texture is stored as |
YCbCr, not RGB. Queries of the texture's red, green and blue component |
sizes will return zero. The YCbCr colors are converted to RGB during |
texture sampling using an implementation dependent conversion. |
In section 3.8.1, Texture Image Specification, on page 126, add |
another item to the list of TexImage1D and TexImage2D equivalence |
exceptions: |
* The value of internalformat and format can not be YCBCR_MESA. |
In section 3.8.2, Alternate Texture Image Specification Commands, on |
page 129, insert this paragraph after the first full paragraph on the |
page: |
"If the internal storage format of the image being updated by |
TexSubImage2D is YCBCR_MESA then format must be YCBCR_MESA. |
The error INVALID_OPERATION will be generated otherwise." |
Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment |
Operations and the Frame Buffer) |
None |
Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions) |
None |
Additions to Chapter 6 of the OpenGL 1.4 Specification (State and |
State Requests) |
None |
Additions to Appendix A of the OpenGL 1.4 Specification (Invariance) |
None |
Additions to the AGL/GLX/WGL Specifications |
None |
GLX Protocol |
None |
Errors |
INVALID_ENUM is generated by TexImage2D if <internalFormat> is |
MESA_YCBCR but <format> is not MESA_YCBCR. |
INVALID_ENUM is generated by TexImage2D if <format> is MESA_YCBCR but |
<internalFormat> is not MESA_YCBCR. |
INVALID_VALUE is generated by TexImage2D if <format> is MESA_YCBCR and |
<internalFormat> is MESA_YCBCR and <border> is not zero. |
INVALID_OPERATION is generated by TexSubImage2D if the internal image |
format is YCBCR_MESA and <format> is not YCBCR_MESA. |
INVALID_OPERATION is generated by CopyTexSubImage2D if the internal |
image is YCBCR_MESA. |
New State |
Edit table 6.16 on page 231: change the type of TEXTURE_INTERNAL_FORMAT |
from n x Z42 to n x Z43 to indicate that internal format may also be |
YCBCR_MESA. |
Revision History |
20 September 2002 - Initial draft |
29 April 2003 - minor updates |
3 September 2003 - further clarify when YCbCr->RGB conversion takes place |
19 September 2003 - a few more updates prior to submitting to extension |
registry. |
3 April 2004 - fix assorted inaccuracies |
/contrib/sdk/sources/Mesa/docs/specs/OLD/MESA_packed_depth_stencil.spec |
---|
0,0 → 1,230 |
Name |
MESA_packed_depth_stencil |
Name Strings |
GL_MESA_packed_depth_stencil |
Contact |
Keith Whitwell, VA Linux Systems Inc. (keithw 'at' valinux.com) |
Brian Paul, VA Linux Systems Inc. (brianp 'at' valinux.com) |
Status |
Obsolete. |
Version |
Number |
??? |
Dependencies |
EXT_abgr affects the definition of this extension |
SGIS_texture4D affects the definition of this extension |
EXT_cmyka affects the definition of this extension |
ARB_packed_pixels affects the definition of this extension |
Overview |
Provides a mechanism for DrawPixels and ReadPixels to efficiently |
transfer depth and stencil image data. Specifically, we defined new |
packed pixel formats and types which pack both stencil and depth |
into one value. |
Issues: |
1. Is this the right way to distinguish between 24/8 and 8/24 |
pixel formats? Should we instead provide both: |
GL_DEPTH_STENCIL_MESA |
GL_STENCIL_DEPTH_MESA |
And perhaps just use GL_UNSIGNED_INT, GL_UNSIGNED_SHORT ? |
2. If not, is it correct to use _REV to indicate that stencil |
preceeds depth in the 1_15 and 8_24 formats? |
3. Do we really want the GL_UNSIGNED_SHORT formats? |
New Procedures and Functions |
None. |
New Tokens |
Accepted by the <format> parameter of ReadPixels and DrawPixels: |
GL_DEPTH_STENCIL_MESA 0x8750 |
Accepted by the <type> parameter of ReadPixels and DrawPixels: |
GL_UNSIGNED_INT_24_8_MESA 0x8751 |
GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 |
GL_UNSIGNED_SHORT_15_1_MESA 0x8753 |
GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 |
Additions to Chapter 2 of the 1.1 Specification (OpenGL Operation) |
None |
Additions to Chapter 3 of the 1.1 Specification (Rasterization) |
One entry is added to table 3.5 (DrawPixels and ReadPixels formats). |
The new table is: |
Target |
Format Name Buffer Element Meaning and Order |
----------- ------ ------------------------- |
COLOR_INDEX Color Color index |
STENCIL_INDEX Stencil Stencil index |
DEPTH_COMPONENT Depth Depth component |
RED Color R component |
GREEN Color G component |
BLUE Color B component |
ALPHA Color A component |
RGB Color R, G, B components |
RGBA Color R, G, B, A components |
BGRA Color B, G, R, A components |
ABGR_EXT Color A, B, G, R components |
CMYK_EXT Color Cyan, Magenta, Yellow, Black components |
CMYKA_EXT Color Cyan, Magenta, Yellow, Black, A components |
LUMINANCE Color Luminance component |
LUMINANCE_ALPHA Color Luminance, A components |
DEPTH_STENCIL Depth, Depth component, stencil index. |
Stencil |
Table 3.5: DrawPixels and ReadPixels formats. The third column |
gives a description of and the number and order of elements in a |
group. |
Add to the description of packed pixel formats: |
<type> Parameter Data of Matching |
Token Name Type Elements Pixel Formats |
---------------- ---- -------- ------------- |
UNSIGNED_BYTE_3_3_2 ubyte 3 RGB |
UNSIGNED_BYTE_2_3_3_REV ubyte 3 RGB |
UNSIGNED_SHORT_5_6_5 ushort 3 RGB |
UNSIGNED_SHORT_5_6_5_REV ushort 3 RGB |
UNSIGNED_SHORT_4_4_4_4 ushort 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT |
UNSIGNED_SHORT_4_4_4_4_REV ushort 4 RGBA,BGRA |
UNSIGNED_SHORT_5_5_5_1 ushort 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT |
UNSIGNED_SHORT_1_5_5_5_REV ushort 4 RGBA,BGRA |
UNSIGNED_INT_8_8_8_8 uint 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT |
UNSIGNED_INT_8_8_8_8_REV uint 4 RGBA,BGRA |
UNSIGNED_INT_10_10_10_2 uint 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT |
UNSIGNED_INT_2_10_10_10_REV uint 4 RGBA,BGRA |
UNSIGNED_SHORT_15_1_MESA ushort 2 DEPTH_STENCIL_MESA |
UNSIGNED_SHORT_1_15_REV_MESA ushort 2 DEPTH_STENCIL_MESA |
UNSIGNED_SHORT_24_8_MESA ushort 2 DEPTH_STENCIL_MESA |
UNSIGNED_SHORT_8_24_REV_MESA ushort 2 DEPTH_STENCIL_MESA |
UNSIGNED_INT_8_24: |
31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
+-----------------------+-----------------------------------------------------------------------+ |
| | | |
+-----------------------+-----------------------------------------------------------------------+ |
first second |
element element |
UNSIGNED_INT_24_8: |
31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
+----------------------------------------------------------------------+------------------------+ |
| | | |
+----------------------------------------------------------------------+------------------------+ |
first second |
element element |
UNSIGNED_SHORT_15_1: |
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
+-----------------------------------------------------------+---+ |
| | | |
+-----------------------------------------------------------+---+ |
first second |
element element |
UNSIGNED_SHORT_1_15_REV: |
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
+---+-----------------------------------------------------------+ |
| | | |
+---+-----------------------------------------------------------+ |
second first |
element element |
The assignment of elements to fields in the packed pixel is as |
described in the table below: |
First Second Third Fourth |
Format Element Element Element Element |
------ ------- ------- ------- ------- |
RGB red green blue |
RGBA red green blue alpha |
BGRA blue green red alpha |
ABGR_EXT alpha blue green red |
CMYK_EXT cyan magenta yellow black |
DEPTH_STENCIL_MESA depth stencil |
Additions to Chapter 4 of the 1.1 Specification (Per-Fragment Operations |
and the Frame Buffer) |
The new format is added to the discussion of Obtaining Pixels from the |
Framebuffer. It should read " If the <format> is one of RED, GREEN, |
BLUE, ALPHA, RGB, RGBA, ABGR_EXT, LUMINANCE, or LUMINANCE_ALPHA, and |
the GL is in color index mode, then the color index is obtained." |
The new format is added to the discussion of Index Lookup. It should |
read "If <format> is one of RED, GREEN, BLUE, ALPHA, RGB, RGBA, |
ABGR_EXT, LUMINANCE, or LUMINANCE_ALPHA, then the index is used to |
reference 4 tables of color components: PIXEL_MAP_I_TO_R, |
PIXEL_MAP_I_TO_G, PIXEL_MAP_I_TO_B, and PIXEL_MAP_I_TO_A." |
Additions to Chapter 5 of the 1.1 Specification (Special Functions) |
None |
Additions to Chapter 6 of the 1.1 Specification (State and State Requests) |
None |
Additions to the GLX Specification |
None |
GLX Protocol |
TBD |
Errors |
None |
New State |
None |
Revision History |
Version 1.0 - 23 Sep 2000 |
Keith's original version. |
Version 1.1 - 3 Nov 2000 |
Brian's edits, assigned values to new enums. |
/contrib/sdk/sources/Mesa/docs/specs/OLD/MESA_program_debug.spec |
---|
0,0 → 1,356 |
Name |
MESA_program_debug |
Name Strings |
GL_MESA_program_debug |
Contact |
Brian Paul (brian.paul 'at' tungstengraphics.com) |
Status |
XXX - Not complete yet!!! |
Version |
Last Modified Date: July 20, 2003 |
Author Revision: 1.0 |
Number |
TBD |
Dependencies |
OpenGL 1.4 is required |
The extension is written against the OpenGL 1.4 specification. |
ARB_vertex_program or ARB_fragment_program or NV_vertex_program |
or NV_fragment_program is required. |
Overview |
The extension provides facilities for implementing debuggers for |
vertex and fragment programs. |
The concept is that vertex and fragment program debuggers will be |
implemented outside of the GL as a utility package. This extension |
only provides the minimal hooks required to implement a debugger. |
There are facilities to do the following: |
1. Have the GL call a user-specified function prior to executing |
each vertex or fragment instruction. |
2. Query the current program string's execution position. |
3. Query the current values of intermediate program values. |
The main feature is the ProgramCallbackMESA function. It allows the |
user to register a callback function with the GL. The callback will |
be called prior to executing each vertex or fragment program instruction. |
From within the callback, the user may issue Get* commands to |
query current GL state. The GetProgramRegisterfvMESA function allows |
current program values to be queried (such as temporaries, input |
attributes, and result registers). |
There are flags for enabling/disabling the program callbacks. |
The current execution position (as an offset from the start of the |
program string) can be queried with |
GetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos) or |
GetIntegerv(GL_VERTEX_PROGRAM_POSITION_MESA, &pos). |
IP Status |
None |
Issues |
1. Is this the right model for a debugger? |
It seems prudent to minimize the scope of this extension and leave |
it up to the developer (or developer community) to write debuggers |
that layer on top of this extension. |
If the debugger were fully implemented within the GL it's not |
clear how terminal and GUI-based interfaces would work, for |
example. |
2. There aren't any other extensions that register callbacks with |
the GL. Isn't there another solution? |
If we want to be able to single-step through vertex/fragment |
programs I don't see another way to do it. |
3. How do we prevent the user from doing something crazy in the |
callback function, like trying to call glBegin (leading to |
recursion)? |
The rule is that the callback function can only issue glGet*() |
functions and no other GL commands. It could be difficult to |
enforce this, however. Therefore, calling any non-get GL |
command from within the callback will result in undefined |
results. |
4. Is this extension amenable to hardware implementation? |
Hopefully, but if not, the GL implementation will have to fall |
back to a software path when debugging. This may be acceptable |
for debugging. |
5. What's the <data> parameter to ProgramCallbackMESA for? |
It's a common programming practice to associate a user-supplied |
value with callback functions. |
6. Debuggers often allow one to modify intermediate program values, |
then continue. Does this extension support that? |
No. |
New Procedures and Functions (and datatypes) |
typedef void (*programcallbackMESA)(enum target, void *data) |
void ProgramCallbackMESA(enum target, programcallbackMESA callback, |
void *data) |
void GetProgramRegisterfvMESA(enum target, sizei len, |
const ubyte *registerName, float *v) |
New Tokens |
Accepted by the <cap> parameter of Enable, Disable, IsEnabled, |
GetBooleanv, GetDoublev, GetFloatv and GetIntegerv: |
FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1 |
VERTEX_PROGRAM_CALLBACK_MESA 0x8bb4 |
Accepted by the <pname> parameter GetBooleanv, GetDoublev, |
GetFloatv and GetIntegerv: |
FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0 |
VERTEX_PROGRAM_POSITION_MESA 0x8bb4 |
Accepted by the <pname> parameter of GetPointerv: |
FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2 |
FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3 |
VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6 |
VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7 |
Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation) |
None. |
Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization) |
None. |
Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment |
Operations and the Frame Buffer) |
None. |
Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions) |
In section 5.4 "Display Lists", page 202, add the following command |
to the list of those that are not compiled into display lists: |
ProgramCallbackMESA. |
Add a new section 5.7 "Callback Functions" |
The function |
void ProgramCallbackMESA(enum target, programcallbackMESA callback, |
void *data) |
registers a user-defined callback function with the GL. <target> |
may be FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB. The enabled |
callback functions registered with these targets will be called |
prior to executing each instruction in the current fragment or |
vertex program, respectively. The callbacks are enabled and |
disabled by calling Enable or Disable with <cap> |
FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB. |
The callback function's signature must match the typedef |
typedef void (*programcallbackMESA)(enum target, void *data) |
When the callback function is called, <target> will either be |
FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB to indicate which |
program is currently executing and <data> will be the value |
specified when ProgramCallbackMESA was called. |
From within the callback function, only the following GL commands |
may be called: |
GetBooleanv |
GetDoublev |
GetFloatv |
GetIntegerv |
GetProgramLocalParameter |
GetProgramEnvParameter |
GetProgramRegisterfvMESA |
GetProgramivARB |
GetProgramStringARB |
GetError |
Calling any other command from within the callback results in |
undefined behaviour. |
Additions to Chapter 6 of the OpenGL 1.4 Specification (State and |
State Requests) |
Add a new section 6.1.3 "Program Value Queries": |
The command |
void GetProgramRegisterfvMESA(enum target, sizei len, |
const ubyte *registerName, |
float *v) |
Is used to query the value of program variables and registers |
during program execution. GetProgramRegisterfvMESA may only be |
called from within a callback function registered with |
ProgramCallbackMESA. |
<registerName> and <len> specify the name a variable, input |
attribute, temporary, or result register in the program string. |
The current value of the named variable is returned as four |
values in <v>. If <name> doesn't exist in the program string, |
the error INVALID_OPERATION is generated. |
Additions to Appendix A of the OpenGL 1.4 Specification (Invariance) |
None. |
Additions to the AGL/GLX/WGL Specifications |
None. |
GLX Protocol |
XXX TBD |
Dependencies on NV_vertex_program and NV_fragment_program |
If NV_vertex_program and/or NV_fragment_program are supported, |
vertex and/or fragment programs defined by those extensions may |
be debugged as well. Register queries will use the syntax used |
by those extensions (i.e. "v[X]" to query vertex attributes, |
"o[X]" for vertex outputs, etc.) |
Errors |
INVALID_OPERATION is generated if ProgramCallbackMESA is called |
between Begin and End. |
INVALID_ENUM is generated by ProgramCallbackMESA if <target> is not |
a supported vertex or fragment program type. |
Note: INVALID_OPERAION IS NOT generated by GetProgramRegisterfvMESA, |
GetBooleanv, GetDoublev, GetFloatv, or GetIntegerv if called between |
Begin and End when a vertex or fragment program is currently executing. |
INVALID_ENUM is generated by ProgramCallbackMESA, |
GetProgramRegisterfvMESA if <target> is not a program target supported |
by ARB_vertex_program, ARB_fragment_program (or NV_vertex_program or |
NV_fragment_program). |
INVALID_VALUE is generated by GetProgramRegisterfvMESA if <registerName> |
does not name a known program register or variable. |
INVALID_OPERATION is generated by GetProgramRegisterfvMESA when a |
register query is attempted for a program target that's not currently |
being executed. |
New State |
XXX finish |
(table 6.N, p. ###) |
Initial |
Get Value Type Get Command Value Description Sec. Attribute |
--------- ---- ----------- ----- ----------- ---- --------- |
FRAGMENT_PROGRAM_CALLBACK_MESA B IsEnabled FALSE XXX XXX enable |
VERTEX_PROGRAM_CALLBACK_MESA B IsEnabled FALSE XXX XXX enable |
FRAGMENT_PROGRAM_POSITION_MESA Z+ GetIntegerv -1 XXX XXX - |
VERTEX_PROGRAM_POSITION_MESA Z+ GetIntegerv -1 XXX XXX - |
FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA P GetPointerv NULL XXX XXX - |
VERTEX_PROGRAM_CALLBACK_FUNC_MESA P GetPointerv NULL XXX XXX - |
FRAGMENT_PROGRAM_CALLBACK_DATA_MESA P GetPointerv NULL XXX XXX - |
VERTEX_PROGRAM_CALLBACK_DATA_MESA P GetPointerv NULL XXX XXX - |
XXX more? |
New Implementation Dependent State |
None. |
Revision History |
8 July 2003 |
Initial draft. (Brian Paul) |
11 July 2003 |
Second draft. (Brian Paul) |
20 July 2003 |
Third draft. Lots of fundamental changes. (Brian Paul) |
23 July 2003 |
Added chapter 5 and 6 spec language. (Brian Paul) |
Example Usage |
The following is a very simple example of how this extension may |
be used to print the values of R0, R1, R2 and R3 while executing |
vertex programs. |
/* This is called by the GL when the vertex program is executing. |
* We can only make glGet* calls from within this function! |
*/ |
void DebugCallback(GLenum target, GLvoid *data) |
{ |
GLint pos; |
GLuint i; |
/* Get PC and current instruction string */ |
glGetIntegerv(GL_VERTEX_PROGRAM_POSITION_ARB, &pos); |
printf("Current position: %d\n", pos); |
printf("Current temporary registers:\n"); |
for (i = 0; i < 4; i++) { |
GLfloat v[4]; |
char s[10]; |
sprintf(s, "R%d", i); |
glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_ARB, strlen(s), s, v); |
printf("R%d = %g, %g, %g, %g\n", i, v[0], v[1], v[2], v[3]); |
} |
} |
/* |
* elsewhere... |
*/ |
/* Register our debugger callback function */ |
glProgramCallbackMESA(GL_VERTEX_PROGRAM_ARB, DebugCallback, NULL); |
glEnable(GL_VERTEX_PROGRAM_CALLBACK_MESA); |
/* define/bind a vertex program */ |
glEnable(GL_VERTEX_PROGRAM); |
/* render something */ |
glBegin(GL_POINTS); |
glVertex2f(0, 0); |
glEnd(); |
/contrib/sdk/sources/Mesa/docs/specs/OLD/MESA_resize_buffers.spec |
---|
0,0 → 1,81 |
Name |
MESA_resize_buffers |
Name Strings |
GL_MESA_resize_buffers |
Contact |
Brian Paul (brian.paul 'at' tungstengraphics.com) |
Status |
Obsolete. |
Version |
Number |
196 |
Dependencies |
Mesa 2.2 or later is required. |
Overview |
Mesa is often used as a client library with no integration with |
the computer's window system (an X server, for example). And since |
Mesa does not have an event loop nor window system callbacks, it |
cannot properly respond to window system events. In particular, |
Mesa cannot automatically detect when a window has been resized. |
Mesa's glViewport command queries the current window size and updates |
its internal data structors accordingly. This normally works fine |
since most applications call glViewport in response to window size |
changes. |
In some situations, however, the application may not call glViewport |
when a window size changes but would still like Mesa to adjust to |
the new window size. This extension exports a new function to solve |
this problem. |
New Procedures and Functions |
void glResizeBuffersMESA( void ) |
New Tokens |
none |
Additions to the OpenGL Specification (no particular section) |
The glResizeBuffersMESA command may be called when the client |
determines that a window has been resized. Calling |
glResizeBuffersMESA causes Mesa to query the current window size |
and adjust its internal data structures. This may include |
reallocating depth, stencil, alpha and accumulation buffers. |
Additions to the AGL/GLX/WGL Specifications |
None |
Errors |
INVALID_OPERATION is generated if glResizeBuffersMESA is called between |
Begin and End. |
New State |
None. |
New Implementation Dependent State |
None. |
Revision History |
* Revision 1.0 - Initial specification |
/contrib/sdk/sources/Mesa/docs/specs/OLD/MESA_sprite_point.spec |
---|
0,0 → 1,190 |
Name |
MESA_sprite_point |
Name Strings |
GL_MESA_sprite_point |
Contact |
Brian Paul, VA Linux Systems Inc. (brianp 'at' valinux.com) |
Status |
Obsolete - see GL_ARB_point_sprite. |
Version |
Number |
??? |
Dependencies |
GL_EXT_point_parameters effects the definition of this extension |
GL_ARB_multitexture effects the definition of this extension |
Overview |
This extension modifies the way in which points are rendered, |
specifically when they're textured. When SPRITE_POINT_MESA is enabled |
a point is rendered as if it were a quadrilateral with unique texture |
coordinates at each vertex. This extension effectively turns points |
into sprites which may be rendered more easily and quickly than using |
conventional textured quadrilaterals. |
When using point size > 1 or attenuated points this extension is an |
effective way to render many small sprite images for particle systems |
or other effects. |
Issues: |
1. How are the texture coordinates computed? |
The lower-left corner has texture coordinate (0,0,r,q). |
The lower-right, (1,0,r,q). The upper-right, (1,1,r,q). |
The upper-left, (0,1,r,q). |
2. What about texgen and texture matrices? |
Texgen and the texture matrix have no effect on the point's s and t |
texture coordinates. The r and q coordinates may have been computed |
by texgen or the texture matrix. Note that with a 3D texture and/or |
texgen that the r coordinate could be used to select a slice in the |
3D texture. |
3. What about point smoothing? |
When point smoothing is enabled, a triangle fan could be rendered |
to approximate a circular point. This could be problematic to |
define and implement so POINT_SMOOTH is ignored when drawing sprite |
points. |
Smoothed points can be approximated by using an appropriate texture |
images, alpha testing and blending. |
POLYGON_SMOOTH does effect the rendering of the quadrilateral, however. |
4. What about sprite rotation? |
There is none. Sprite points are always rendered as window-aligned |
squares. One could define rotated texture images if desired. A 3D |
texture and appropriate texture r coordinates could be used to |
effectively specify image rotation per point. |
5. What about POLYGON_MODE? |
POLYGON_MODE does not effect the rasterization of the quadrilateral. |
6. What about POLYGON_CULL? |
TBD. Polygon culling is normally specified and implemented in the |
transformation stage of OpenGL. However, some rasterization hardware |
implements it later during triangle setup. |
Polygon culling wouldn't be useful for sprite points since the |
quadrilaterals are always defined in counter-clockwise order in |
window space. For that reason, polygon culling should probably be |
ignored. |
7. Should sprite points be alpha-attenuated if their size is below the |
point parameter's threshold size? |
8. Should there be an advertisized maximum sprite point size? |
No. Since we're rendering the point as a quadrilateral there's no |
need to limit the size. |
New Procedures and Functions |
None. |
New Tokens |
Accepted by the <pname> parameter of Enable, Disable, IsEnabled, |
GetIntegerv, GetBooleanv, GetFloatv and GetDoublev: |
SPRITE_POINT_MESA 0x???? |
MAX_SPRITE_POINT_SIZE_MESA 0x???? (need this?) |
Additions to Chapter 2 of the 1.1 Specification (OpenGL Operation) |
None |
Additions to Chapter 3 of the 1.1 Specification (Rasterization) |
Section ???. |
When SPRITE_POINT_MESA is enabled points are rasterized as screen- |
aligned quadrilaterals. If the four vertices of the quadrilateral |
are labeled A, B, C, and D, starting at the lower-left corner and moving |
counter-clockwise around the quadrilateral, then the vertex and |
texture coordinates are computed as follows: |
vertex window coordinate texture coordinate |
A (x-r, y-r, z, w) (0, 0, r, q) |
B (x+r, y-r, z, w) (1, 0, r, q) |
C (x+r, y+r, z, w) (1, 1, r, q) |
D (x-r, y+r, z, w) (0, 1, r, q) |
where x, y, z, w are the point's window coordinates, r and q are the |
point's 3rd and 4th texture coordinates and r is half the point's |
size. The other vertex attributes (such as the color and fog coordinate) |
are simply duplicated from the original point vertex. |
Point size may either be specified with PointSize or computed |
according to the EXT_point_parameters extension. |
The new texture coordinates are not effected by texgen or the texture |
matrix. Note, however, that the texture r and q coordinates are passed |
unchanged and may have been computed with texgen and/or the texture |
matrix. |
If multiple texture units are present the same texture coordinate is |
used for all texture units. |
The point is then rendered as if it were a quadrilateral using the |
normal point sampling rules. POLYGON_MODE does not effect the |
rasterization of the quadrilateral but POLYGON_SMOOTH does. |
POINT_SMOOTH has no effect when SPRITE_POINT_MESA is enabled. |
Additions to Chapter 4 of the 1.1 Specification (Per-Fragment Operations |
and the Frame Buffer) |
None. |
Additions to Chapter 5 of the 1.1 Specification (Special Functions) |
None |
Additions to Chapter 6 of the 1.1 Specification (State and State Requests) |
None |
Additions to the GLX Specification |
None |
GLX Protocol |
TBD |
Errors |
None |
New State |
Add boolean variable SPRITE_POINT_MESA to the point attribute group. |
Revision History |
Version 1.0 - 4 Dec 2000 |
Original draft. |
/contrib/sdk/sources/Mesa/docs/specs/OLD/MESA_trace.spec |
---|
0,0 → 1,359 |
Name |
MESA_trace |
Name Strings |
GL_MESA_trace |
Contact |
Bernd Kreimeier, Loki Entertainment, bk 'at' lokigames.com |
Brian Paul, VA Linux Systems, Inc., brianp 'at' valinux.com |
Status |
Obsolete. |
Version |
Number |
none yet |
Dependencies |
OpenGL 1.2 is required. |
The extension is written against the OpenGL 1.2 Specification |
Overview |
Provides the application with means to enable and disable logging |
of GL calls including parameters as readable text. The verbosity |
of the generated log can be controlled. The resulting logs are |
valid (but possibly incomplete) C code and can be compiled and |
linked for standalone test programs. The set of calls and the |
amount of static data that is logged can be controlled at runtime. |
The application can add comments and enable or disable tracing of GL |
operations at any time. The data flow from the application to GL |
and back is unaffected except for timing. |
Application-side implementation of these features raises namespace |
and linkage issues. In the driver dispatch table a simple |
"chain of responsibility" pattern (aka "composable piepline") |
can be added. |
IP Status |
The extension spec is in the public domain. The current implementation |
in Mesa is covered by Mesa's XFree86-style copyright by the authors above. |
This extension is partially inspired by the Quake2 QGL wrapper. |
Issues |
(1) Is this Extension obsolete because it can |
be implemented as a wrapper DLL? |
RESOLVED: No. While certain operating systems (Win32) provide linkers |
that facilitate this kind of solution, other operating systems |
(Linux) do not support hierarchical linking, so a wrapper solution |
would result in symbol collisions. |
Further, IHV's might have builtin support for tracing GL execution |
that enjoys privileged access, or that they do not wish to separate |
the tracing code from their driver code base. |
(2) Should the Trace API explicitely support the notion of "frames? |
This would require hooking into glXSwapBuffers calls as well. |
RESOLVED: No. The application can use NewTraceMESA/EndTraceMESA |
and TraceComment along with external parsing tools to split the |
trace into frames, in whatever way considered adequate. |
(2a) Should GLX calls be traced? |
PBuffers and other render-to-texture solutions demonstrate that |
context level commands beyond SwapBuffers might have to be |
traced. The GL DLL exports the entry points, so this would not |
be out of the question. |
(3) Should the specification mandate the actual output format? |
RESOLVED: No. It is sufficient to guarantee that all data and commands |
will be traced as requested by Enable/DisableTraceMESA, in the order |
encountered. Whether the resulting trace is available as a readable |
text file, binary metafile, compilable source code, much less which |
indentation and formatting has been used, is up to the implementation. |
For the same reason this specification does not enforce or prohibit |
additional information added to the trace (statistics, profiling/timing, |
warnings on possible error conditions). |
(4) Should the comment strings associated with names and pointer (ranges) |
be considered persistent state? |
RESOLVED: No. The implementation is not forced to use this information |
on subsequent occurences of name/pointer, and is free to consider it |
transient state. |
(5) Should comment commands be prohibited between Begin/End? |
RESOLVED: Yes, with the exception of TraceCommentMESA. TraceCommentMESA |
is transient, the other commands might cause storage of persistent |
data in the context. There is no need to have the ability mark names |
or pointers between Begin and End. |
New Procedures and Functions |
void NewTraceMESA( bitfield mask, const ubyte * traceName ) |
void EndTraceMESA( void ) |
void EnableTraceMESA( bitfield mask ) |
void DisableTraceMESA( bitfield mask ) |
void TraceAssertAttribMESA( bitfield attribMask ) |
void TraceCommentMESA( const ubyte* comment ) |
void TraceTextureMESA( uint name, const ubyte* comment ) |
void TraceListMESA( uint name, const ubyte* comment ) |
void TracePointerMESA( void* pointer, const ubyte* comment ) |
void TracePointerRangeMESA( const void* first, |
const void* last, |
const ubyte* comment ) |
New Tokens |
Accepted by the <mask> parameter of EnableTrace and DisableTrace: |
TRACE_ALL_BITS_MESA 0xFFFF |
TRACE_OPERATIONS_BIT_MESA 0x0001 |
TRACE_PRIMITIVES_BIT_MESA 0x0002 |
TRACE_ARRAYS_BIT_MESA 0x0004 |
TRACE_TEXTURES_BIT_MESA 0x0008 |
TRACE_PIXELS_BIT_MESA 0x0010 |
TRACE_ERRORS_BIT_MESA 0x0020 |
Accepted by the <pname> parameter of GetIntegerv, GetBooleanv, |
GetFloatv, and GetDoublev: |
TRACE_MASK_MESA 0x8755 |
Accepted by the <pname> parameter to GetString: |
TRACE_NAME_MESA 0x8756 |
Additions to Chapter 2 of the OpenGL 1.2.1 Specification (OpenGL Operation) |
None. |
Additions to Chapter 3 of the OpenGL 1.2.1 Specification (OpenGL Operation) |
None. |
Additions to Chapter 4 of the OpenGL 1.2.1 Specification (OpenGL Operation) |
None. |
Additions to Chapter 5 of the OpenGL 1.2.1 Specification (Special Functions) |
Add a new section: |
5.7 Tracing |
The tracing facility is used to record the execution of a GL program |
to a human-readable log. The log appears as a sequence of GL commands |
using C syntax. The primary intention of tracing is to aid in program |
debugging. |
A trace is started with the command |
void NewTraceMESA( bitfield mask, const GLubyte * traceName ) |
<mask> may be any value accepted by PushAttrib and specifies a set of |
attribute groups. The state values included in those attribute groups |
is written to the trace as a sequence of GL commands. |
<traceName> specifies a name or label for the trace. It is expected |
that <traceName> will be interpreted as a filename in most implementations. |
A trace is ended by calling the command |
void EndTraceMESA( void ) |
It is illegal to call NewTraceMESA or EndTraceMESA between Begin and End. |
The commands |
void EnableTraceMESA( bitfield mask ) |
void DisableTraceMESA( bitfield mask ) |
enable or disable tracing of different classes of GL commands. |
<mask> may be the union of any of TRACE_OPERATIONS_BIT_MESA, |
TRACE_PRIMITIVES_BIT_MESA, TRACE_ARRAYS_BIT_MESA, TRACE_TEXTURES_BIT_MESA, |
and TRACE_PIXELS_BIT_MESA. The special token TRACE_ALL_BITS_MESA |
indicates all classes of commands are to be logged. |
TRACE_OPERATIONS_BIT_MESA controls logging of all commands outside of |
Begin/End, including Begin/End. |
TRACE_PRIMITIVES_BIT_MESA controls logging of all commands inside of |
Begin/End, including Begin/End. |
TRACE_ARRAYS_BIT_MESA controls logging of VertexPointer, NormalPointer, |
ColorPointer, IndexPointer, TexCoordPointer and EdgeFlagPointer commands. |
TRACE_TEXTURES_BIT_MESA controls logging of texture data dereferenced by |
TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and |
TexSubImage3D commands. |
TRACE_PIXELS_BIT_MESA controls logging of image data dereferenced by |
Bitmap and DrawPixels commands. |
TRACE_ERRORS_BIT_MESA controls logging of all errors. If this bit is |
set, GetError will be executed whereever applicable, and the result will |
be added to the trace as a comment. The error returns are cached and |
returned to the application on its GetError calls. If the user does not |
wish the additional GetError calls to be performed, this bit should not |
be set. |
The command |
void TraceCommentMESA( const ubyte* comment ) |
immediately adds the <comment> string to the trace output, surrounded |
by C-style comment delimiters. |
The commands |
void TraceTextureMESA( uint name, const ubyte* comment ) |
void TraceListMESA( uint name, const ubyte* comment ) |
associates <comment> with the texture object or display list specified |
by <name>. Logged commands which reference the named texture object or |
display list will be annotated with <comment>. If IsTexture(name) or |
IsList(name) fail (respectively) the command is quietly ignored. |
The commands |
void TracePointerMESA( void* pointer, const ubyte* comment ) |
void TracePointerRangeMESA( const void* first, |
const void* last, |
const ubyte* comment ) |
associate <comment> with the address specified by <pointer> or with |
a range of addresses specified by <first> through <last>. |
Any logged commands which reference <pointer> or an address between |
<first> and <last> will be annotated with <comment>. |
The command |
void TraceAssertAttribMESA( bitfield attribMask ) |
will add GL state queries and assertion statements to the log to |
confirm that the current state at the time TraceAssertAttrib is |
executed matches the current state when the trace log is executed |
in the future. |
<attribMask> is any value accepted by PushAttrib and specifies |
the groups of state variables which are to be asserted. |
The commands NewTraceMESA, EndTraceMESA, EnableTraceMESA, DisableTraceMESA, |
TraceAssertAttribMESA, TraceCommentMESA, TraceTextureMESA, TraceListMESA, |
TracePointerMESA and TracePointerRangeMESA are not compiled into display lists. |
Examples: |
The command NewTraceMESA(DEPTH_BUFFER_BIT, "log") will query the state |
variables DEPTH_TEST, DEPTH_FUNC, DEPTH_WRITEMASK, and DEPTH_CLEAR_VALUE |
to get the values <test>, <func>, <mask>, and <clear> respectively. |
Statements equivalent to the following will then be logged: |
glEnable(GL_DEPTH_TEST); (if <test> is true) |
glDisable(GL_DEPTH_TEST); (if <test> is false) |
glDepthFunc(<func>); |
glDepthMask(<mask>); |
glClearDepth(<clear>); |
The command TraceAssertAttribMESA(DEPTH_BUFFER_BIT) will query the state |
variables DEPTH_TEST, DEPTH_FUNC, DEPTH_WRITEMASK, and DEPTH_CLEAR_VALUE |
to get the values <test>, <func>, <mask>, and <clear> respectively. |
The resulting trace might then look will like this: |
{ |
GLboolean b; |
GLint i; |
GLfloat f; |
b = glIsEnabled(GL_DEPTH_TEST); |
assert(b == <test>); |
glGetIntegerv(GL_DEPTH_FUNC, &i); |
assert(i == <func>); |
glGetIntegerv(GL_DEPTH_MASK, &i); |
assert(i == <mask>); |
glGetFloatv(GL_DEPTH_CLEAR_VALUE, &f); |
assert(f == <clear>); |
} |
Additions to Chapter 6 of the OpenGL 1.2.1 Specification |
(State and State Requests) |
Querying TRACE_MASK_MESA with GetIntegerv, GetFloatv, GetBooleanv or |
GetDoublev returns the current command class trace mask. |
Querying TRACE_NAME_MESA with GetString returns the current trace name. |
Additions to Appendix A of the OpenGL 1.2.1 Specification (Invariance) |
The MESA_trace extension can be used in a way that does not affect data |
flow from application to OpenGL, as well as data flow from OpenGL to |
application, except for timing, possible print I/O. TRACE_ERRORS_BIT_MESA |
will add additional GetError queries. Setting a trace mask with NewTraceMESA |
as well as use of TraceAssertAttribMESA might cause additional state queries. |
With the possible exception of performance, OpenGL rendering should not be |
affected at all by a properly chosen logging operation. |
Additions to the AGL/GLX/WGL Specifications |
None. |
GLX Protocol |
None. The logging operation is carried out client-side, by exporting |
entry points to the wrapper functions that execute the logging operation. |
Errors |
INVALID_OPERATION is generated if any trace command except TraceCommentMESA |
is called between Begin and End. |
New State |
The current trace name and current command class mask are stored |
per-context. |
New Implementation Dependent State |
None. |
Revision History |
* Revision 0.1 - Initial draft from template (bk000415) |
* Revision 0.2 - Draft (bk000906) |
* Revision 0.3 - Draft (bk000913) |
* Revision 0.4 - Reworked text, fixed typos (bp000914) |
* Revision 0.5 - Assigned final GLenum values (bp001103) |
* Revision 0.6 - TRACE_ERRORS_BIT_MESA (bk000916) |
* Revision 0.7 - Added MESA postfix (bk010126) |
/contrib/sdk/sources/Mesa/docs/specs/WL_bind_wayland_display.spec |
---|
0,0 → 1,175 |
Name |
WL_bind_wayland_display |
Name Strings |
EGL_WL_bind_wayland_display |
Contact |
Kristian Høgsberg <krh@bitplanet.net> |
Benjamin Franzke <benjaminfranzke@googlemail.com> |
Status |
Proposal |
Version |
Version 1, March 1, 2011 |
Number |
EGL Extension #not assigned |
Dependencies |
Requires EGL 1.4 or later. This extension is written against the |
wording of the EGL 1.4 specification. |
EGL_KHR_base_image is required. |
Overview |
This extension provides entry points for binding and unbinding the |
wl_display of a Wayland compositor to an EGLDisplay. Binding a |
wl_display means that the EGL implementation should provide one or |
more interfaces in the Wayland protocol to allow clients to create |
wl_buffer objects. On the server side, this extension also |
provides a new target for eglCreateImageKHR, to create an EGLImage |
from a wl_buffer |
Adding an implementation specific wayland interface, allows the |
EGL implementation to define specific wayland requests and events, |
needed for buffer sharing in an EGL wayland platform. |
IP Status |
Open-source; freely implementable. |
New Procedures and Functions |
EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy, |
struct wl_display *display); |
EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy, |
struct wl_display *display); |
EGLBoolean eglQueryWaylandBufferWL(EGLDisplay dpy, |
struct wl_buffer *buffer, |
EGLint attribute, EGLint *value); |
New Tokens |
Accepted as <target> in eglCreateImageKHR |
EGL_WAYLAND_BUFFER_WL 0x31D5 |
Accepted in the <attrib_list> parameter of eglCreateImageKHR: |
EGL_WAYLAND_PLANE_WL 0x31D6 |
Possible values for EGL_TEXTURE_FORMAT: |
EGL_TEXTURE_Y_U_V_WL 0x31D7 |
EGL_TEXTURE_Y_UV_WL 0x31D8 |
EGL_TEXTURE_Y_XUXV_WL 0x31D9 |
Additions to the EGL 1.4 Specification: |
To bind a server side wl_display to an EGLDisplay, call |
EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy, |
struct wl_display *display); |
To unbind a server side wl_display from an EGLDisplay, call |
EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy, |
struct wl_display *display); |
eglBindWaylandDisplayWL returns EGL_FALSE when there is already a |
wl_display bound to EGLDisplay otherwise EGL_TRUE. |
eglUnbindWaylandDisplayWL returns EGL_FALSE when there is no |
wl_display bound to the EGLDisplay currently otherwise EGL_TRUE. |
A wl_buffer can have several planes, typically in case of planar |
YUV formats. Depending on the exact YUV format in use, the |
compositor will have to create one or more EGLImages for the |
various planes. The eglQueryWaylandBufferWL function should be |
used to first query the wl_buffer texture format using |
EGL_TEXTURE_FORMAT as the attribute. If the wl_buffer object is |
not an EGL wl_buffer (wl_shm and other wayland extensions can |
create wl_buffer objects of different types), this query will |
return EGL_FALSE. In that case the wl_buffer can not be used with |
EGL and the compositor should have another way to get the buffer |
contents. |
If eglQueryWaylandBufferWL succeeds, the returned value will be |
one of EGL_TEXTURE_RGB, EGL_TEXTURE_RGBA, EGL_TEXTURE_Y_U_V_WL, |
EGL_TEXTURE_Y_UV_WL, EGL_TEXTURE_Y_XUXV_WL. The value returned |
describes how many EGLImages must be used, which components will |
be sampled from each EGLImage and how they map to rgba components |
in the shader. The naming conventions separates planes by _ and |
within each plane, the order or R, G, B, A, Y, U, and V indicates |
how those components map to the rgba value returned by the |
sampler. X indicates that the corresponding component in the rgba |
value isn't used. |
RGB and RGBA buffer types: |
EGL_TEXTURE_RGB |
One plane, samples RGB from the texture to rgb in the |
shader. Alpha channel is not valid. |
EGL_TEXTURE_RGBA |
One plane, samples RGBA from the texture to rgba in the |
shader. |
YUV buffer types: |
EGL_TEXTURE_Y_U_V_WL |
Three planes, samples Y from the first plane to r in |
the shader, U from the second plane to r, and V from |
the third plane to r. |
EGL_TEXTURE_Y_UV_WL |
Two planes, samples Y from the first plane to r in |
the shader, U and V from the second plane to rg. |
EGL_TEXTURE_Y_XUXV_WL |
Two planes, samples Y from the first plane to r in |
the shader, U and V from the second plane to g and a. |
After querying the wl_buffer layout, create EGLImages for the |
planes by calling eglCreateImageKHR with wl_buffer as |
EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target, NULL |
context. If no attributes are given, an EGLImage will be created |
for the first plane. For multi-planar buffers, specify the plane |
to create the EGLImage for by using the EGL_WAYLAND_PLANE_WL |
attribute. The value of the attribute is the index of the plane, |
as defined by the buffer format. Writing to an EGLImage created |
from a wl_buffer in any way (such as glTexImage2D, binding the |
EGLImage as a renderbuffer etc) will result in undefined behavior. |
Further, eglQueryWaylandBufferWL accepts attributes EGL_WIDTH and |
EGL_HEIGHT to query the width and height of the wl_buffer. |
Issues |
Revision History |
Version 1, March 1, 2011 |
Initial draft (Benjamin Franzke) |
Version 2, July 5, 2012 |
Add EGL_WAYLAND_PLANE_WL attribute to allow creating an EGLImage |
for different planes of planar buffer. (Kristian Høgsberg) |
Version 3, July 10, 2012 |
Add eglQueryWaylandBufferWL and the various buffer |
formats. (Kristian Høgsberg) |
Version 4, July 19, 2012 |
Use EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB, and EGL_TEXTURE_RGBA, |
and just define the new YUV texture formats. Add support for |
EGL_WIDTH and EGL_HEIGHT in the query attributes (Kristian Høgsberg) |
/contrib/sdk/sources/Mesa/docs/specs/enums.txt |
---|
0,0 → 1,57 |
See the OpenGL ARB enum registry at http://www.opengl.org/registry/api/enum.spec |
Blocks allocated to Mesa: |
0x8750-0x875F |
0x8BB0-0x8BBF |
GL_MESA_packed_depth_stencil |
GL_DEPTH_STENCIL_MESA 0x8750 |
GL_UNSIGNED_INT_24_8_MESA 0x8751 |
GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 |
GL_UNSIGNED_SHORT_15_1_MESA 0x8753 |
GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 |
GL_MESA_trace.spec: |
GL_TRACE_ALL_BITS_MESA 0xFFFF |
GL_TRACE_OPERATIONS_BIT_MESA 0x0001 |
GL_TRACE_PRIMITIVES_BIT_MESA 0x0002 |
GL_TRACE_ARRAYS_BIT_MESA 0x0004 |
GL_TRACE_TEXTURES_BIT_MESA 0x0008 |
GL_TRACE_PIXELS_BIT_MESA 0x0010 |
GL_TRACE_ERRORS_BIT_MESA 0x0020 |
GL_TRACE_MASK_MESA 0x8755 |
GL_TRACE_NAME_MESA 0x8756 |
MESA_ycbcr_texture.spec: |
GL_YCBCR_MESA 0x8757 |
GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */ |
GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */ |
GL_MESA_pack_invert.spec |
GL_PACK_INVERT_MESA 0x8758 |
GL_MESA_shader_debug.spec: (obsolete) |
GL_DEBUG_OBJECT_MESA 0x8759 |
GL_DEBUG_PRINT_MESA 0x875A |
GL_DEBUG_ASSERT_MESA 0x875B |
GL_MESA_program_debug.spec: (obsolete) |
GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x???? |
GL_VERTEX_PROGRAM_CALLBACK_MESA 0x???? |
GL_FRAGMENT_PROGRAM_POSITION_MESA 0x???? |
GL_VERTEX_PROGRAM_POSITION_MESA 0x???? |
GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x???? |
GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x???? |
GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x???? |
GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x???? |
GL_MESAX_texture_stack: |
GL_TEXTURE_1D_STACK_MESAX 0x8759 |
GL_TEXTURE_2D_STACK_MESAX 0x875A |
GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B |
GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C |
GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D |
GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E |