0,0 → 1,375 |
/* |
Copyright (C) 1996-1997 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
modify it under the terms of the GNU General Public License |
as published by the Free Software Foundation; either version 2 |
of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
along with this program; if not, write to the Free Software |
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
// client.h |
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typedef struct |
{ |
vec3_t viewangles; |
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// intended velocities |
float forwardmove; |
float sidemove; |
float upmove; |
#ifdef QUAKE2 |
byte lightlevel; |
#endif |
} usercmd_t; |
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typedef struct |
{ |
int length; |
char map[MAX_STYLESTRING]; |
} lightstyle_t; |
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typedef struct |
{ |
char name[MAX_SCOREBOARDNAME]; |
float entertime; |
int frags; |
int colors; // two 4 bit fields |
byte translations[VID_GRADES*256]; |
} scoreboard_t; |
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typedef struct |
{ |
int destcolor[3]; |
int percent; // 0-256 |
} cshift_t; |
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#define CSHIFT_CONTENTS 0 |
#define CSHIFT_DAMAGE 1 |
#define CSHIFT_BONUS 2 |
#define CSHIFT_POWERUP 3 |
#define NUM_CSHIFTS 4 |
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#define NAME_LENGTH 64 |
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// |
// client_state_t should hold all pieces of the client state |
// |
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#define SIGNONS 4 // signon messages to receive before connected |
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#define MAX_DLIGHTS 32 |
typedef struct |
{ |
vec3_t origin; |
float radius; |
float die; // stop lighting after this time |
float decay; // drop this each second |
float minlight; // don't add when contributing less |
int key; |
#ifdef QUAKE2 |
qboolean dark; // subtracts light instead of adding |
#endif |
} dlight_t; |
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#define MAX_BEAMS 24 |
typedef struct |
{ |
int entity; |
struct model_s *model; |
float endtime; |
vec3_t start, end; |
} beam_t; |
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#define MAX_EFRAGS 640 |
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#define MAX_MAPSTRING 2048 |
#define MAX_DEMOS 8 |
#define MAX_DEMONAME 16 |
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typedef enum { |
ca_dedicated, // a dedicated server with no ability to start a client |
ca_disconnected, // full screen console with no connection |
ca_connected // valid netcon, talking to a server |
} cactive_t; |
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// |
// the client_static_t structure is persistant through an arbitrary number |
// of server connections |
// |
typedef struct |
{ |
cactive_t state; |
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// personalization data sent to server |
char mapstring[MAX_QPATH]; |
char spawnparms[MAX_MAPSTRING]; // to restart a level |
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// demo loop control |
int demonum; // -1 = don't play demos |
char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing |
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// demo recording info must be here, because record is started before |
// entering a map (and clearing client_state_t) |
qboolean demorecording; |
qboolean demoplayback; |
qboolean timedemo; |
int forcetrack; // -1 = use normal cd track |
FILE *demofile; |
int td_lastframe; // to meter out one message a frame |
int td_startframe; // host_framecount at start |
float td_starttime; // realtime at second frame of timedemo |
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// connection information |
int signon; // 0 to SIGNONS |
struct qsocket_s *netcon; |
sizebuf_t message; // writing buffer to send to server |
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} client_static_t; |
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extern client_static_t cls; |
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// |
// the client_state_t structure is wiped completely at every |
// server signon |
// |
typedef struct |
{ |
int movemessages; // since connecting to this server |
// throw out the first couple, so the player |
// doesn't accidentally do something the |
// first frame |
usercmd_t cmd; // last command sent to the server |
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// information for local display |
int stats[MAX_CL_STATS]; // health, etc |
int items; // inventory bit flags |
float item_gettime[32]; // cl.time of aquiring item, for blinking |
float faceanimtime; // use anim frame if cl.time < this |
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cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups |
cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types |
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// the client maintains its own idea of view angles, which are |
// sent to the server each frame. The server sets punchangle when |
// the view is temporarliy offset, and an angle reset commands at the start |
// of each level and after teleporting. |
vec3_t mviewangles[2]; // during demo playback viewangles is lerped |
// between these |
vec3_t viewangles; |
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vec3_t mvelocity[2]; // update by server, used for lean+bob |
// (0 is newest) |
vec3_t velocity; // lerped between mvelocity[0] and [1] |
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vec3_t punchangle; // temporary offset |
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// pitch drifting vars |
float idealpitch; |
float pitchvel; |
qboolean nodrift; |
float driftmove; |
double laststop; |
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float viewheight; |
float crouch; // local amount for smoothing stepups |
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qboolean paused; // send over by server |
qboolean onground; |
qboolean inwater; |
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int intermission; // don't change view angle, full screen, etc |
int completed_time; // latched at intermission start |
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double mtime[2]; // the timestamp of last two messages |
double time; // clients view of time, should be between |
// servertime and oldservertime to generate |
// a lerp point for other data |
double oldtime; // previous cl.time, time-oldtime is used |
// to decay light values and smooth step ups |
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float last_received_message; // (realtime) for net trouble icon |
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// |
// information that is static for the entire time connected to a server |
// |
struct model_s *model_precache[MAX_MODELS]; |
struct sfx_s *sound_precache[MAX_SOUNDS]; |
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char levelname[40]; // for display on solo scoreboard |
int viewentity; // cl_entitites[cl.viewentity] = player |
int maxclients; |
int gametype; |
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// refresh related state |
struct model_s *worldmodel; // cl_entitites[0].model |
struct efrag_s *free_efrags; |
int num_entities; // held in cl_entities array |
int num_statics; // held in cl_staticentities array |
entity_t viewent; // the gun model |
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int cdtrack, looptrack; // cd audio |
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// frag scoreboard |
scoreboard_t *scores; // [cl.maxclients] |
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#ifdef QUAKE2 |
// light level at player's position including dlights |
// this is sent back to the server each frame |
// architectually ugly but it works |
int light_level; |
#endif |
} client_state_t; |
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// |
// cvars |
// |
extern cvar_t cl_name; |
extern cvar_t cl_color; |
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extern cvar_t cl_upspeed; |
extern cvar_t cl_forwardspeed; |
extern cvar_t cl_backspeed; |
extern cvar_t cl_sidespeed; |
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extern cvar_t cl_movespeedkey; |
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extern cvar_t cl_yawspeed; |
extern cvar_t cl_pitchspeed; |
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extern cvar_t cl_anglespeedkey; |
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extern cvar_t cl_autofire; |
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extern cvar_t cl_shownet; |
extern cvar_t cl_nolerp; |
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extern cvar_t cl_pitchdriftspeed; |
extern cvar_t lookspring; |
extern cvar_t lookstrafe; |
extern cvar_t sensitivity; |
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extern cvar_t m_pitch; |
extern cvar_t m_yaw; |
extern cvar_t m_forward; |
extern cvar_t m_side; |
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#define MAX_TEMP_ENTITIES 64 // lightning bolts, etc |
#define MAX_STATIC_ENTITIES 128 // torches, etc |
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extern client_state_t cl; |
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// FIXME, allocate dynamically |
extern efrag_t cl_efrags[MAX_EFRAGS]; |
extern entity_t cl_entities[MAX_EDICTS]; |
extern entity_t cl_static_entities[MAX_STATIC_ENTITIES]; |
extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; |
extern dlight_t cl_dlights[MAX_DLIGHTS]; |
extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES]; |
extern beam_t cl_beams[MAX_BEAMS]; |
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//============================================================================= |
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// |
// cl_main |
// |
dlight_t *CL_AllocDlight (int key); |
void CL_DecayLights (void); |
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void CL_Init (void); |
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void CL_EstablishConnection (char *host); |
void CL_Signon1 (void); |
void CL_Signon2 (void); |
void CL_Signon3 (void); |
void CL_Signon4 (void); |
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void CL_Disconnect (void); |
void CL_Disconnect_f (void); |
void CL_NextDemo (void); |
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#define MAX_VISEDICTS 256 |
extern int cl_numvisedicts; |
extern entity_t *cl_visedicts[MAX_VISEDICTS]; |
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// |
// cl_input |
// |
typedef struct |
{ |
int down[2]; // key nums holding it down |
int state; // low bit is down state |
} kbutton_t; |
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extern kbutton_t in_mlook, in_klook; |
extern kbutton_t in_strafe; |
extern kbutton_t in_speed; |
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void CL_InitInput (void); |
void CL_SendCmd (void); |
void CL_SendMove (usercmd_t *cmd); |
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void CL_ParseTEnt (void); |
void CL_UpdateTEnts (void); |
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void CL_ClearState (void); |
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int CL_ReadFromServer (void); |
void CL_WriteToServer (usercmd_t *cmd); |
void CL_BaseMove (usercmd_t *cmd); |
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float CL_KeyState (kbutton_t *key); |
char *Key_KeynumToString (int keynum); |
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// |
// cl_demo.c |
// |
void CL_StopPlayback (void); |
int CL_GetMessage (void); |
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void CL_Stop_f (void); |
void CL_Record_f (void); |
void CL_PlayDemo_f (void); |
void CL_TimeDemo_f (void); |
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// |
// cl_parse.c |
// |
void CL_ParseServerMessage (void); |
void CL_NewTranslation (int slot); |
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// |
// view |
// |
void V_StartPitchDrift (void); |
void V_StopPitchDrift (void); |
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void V_RenderView (void); |
void V_UpdatePalette (void); |
void V_Register (void); |
void V_ParseDamage (void); |
void V_SetContentsColor (int contents); |
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// |
// cl_tent |
// |
void CL_InitTEnts (void); |
void CL_SignonReply (void); |