0,0 → 1,82 |
#include "fitz.h" |
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/* TODO: add clip stack and use to intersect bboxes */ |
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static void |
fz_bbox_fill_path(void *user, fz_path *path, int even_odd, fz_matrix ctm, |
fz_colorspace *colorspace, float *color, float alpha) |
{ |
fz_bbox *result = user; |
fz_bbox bbox = fz_round_rect(fz_bound_path(path, NULL, ctm)); |
*result = fz_union_bbox(*result, bbox); |
} |
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static void |
fz_bbox_stroke_path(void *user, fz_path *path, fz_stroke_state *stroke, fz_matrix ctm, |
fz_colorspace *colorspace, float *color, float alpha) |
{ |
fz_bbox *result = user; |
fz_bbox bbox = fz_round_rect(fz_bound_path(path, stroke, ctm)); |
*result = fz_union_bbox(*result, bbox); |
} |
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static void |
fz_bbox_fill_text(void *user, fz_text *text, fz_matrix ctm, |
fz_colorspace *colorspace, float *color, float alpha) |
{ |
fz_bbox *result = user; |
fz_bbox bbox = fz_round_rect(fz_bound_text(text, ctm)); |
*result = fz_union_bbox(*result, bbox); |
} |
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static void |
fz_bbox_stroke_text(void *user, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm, |
fz_colorspace *colorspace, float *color, float alpha) |
{ |
fz_bbox *result = user; |
fz_bbox bbox = fz_round_rect(fz_bound_text(text, ctm)); |
*result = fz_union_bbox(*result, bbox); |
} |
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static void |
fz_bbox_fill_shade(void *user, fz_shade *shade, fz_matrix ctm, float alpha) |
{ |
fz_bbox *result = user; |
fz_bbox bbox = fz_round_rect(fz_bound_shade(shade, ctm)); |
*result = fz_union_bbox(*result, bbox); |
} |
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static void |
fz_bbox_fill_image(void *user, fz_pixmap *image, fz_matrix ctm, float alpha) |
{ |
fz_bbox *result = user; |
fz_bbox bbox = fz_round_rect(fz_transform_rect(ctm, fz_unit_rect)); |
*result = fz_union_bbox(*result, bbox); |
} |
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static void |
fz_bbox_fill_image_mask(void *user, fz_pixmap *image, fz_matrix ctm, |
fz_colorspace *colorspace, float *color, float alpha) |
{ |
fz_bbox_fill_image(user, image, ctm, alpha); |
} |
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fz_device * |
fz_new_bbox_device(fz_bbox *result) |
{ |
fz_device *dev; |
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dev = fz_new_device(result); |
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dev->fill_path = fz_bbox_fill_path; |
dev->stroke_path = fz_bbox_stroke_path; |
dev->fill_text = fz_bbox_fill_text; |
dev->stroke_text = fz_bbox_stroke_text; |
dev->fill_shade = fz_bbox_fill_shade; |
dev->fill_image = fz_bbox_fill_image; |
dev->fill_image_mask = fz_bbox_fill_image_mask; |
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*result = fz_empty_bbox; |
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return dev; |
} |