/programs/develop/libraries/TinyGL/asm_fork/api.asm |
---|
1,14 → 1,25 |
; glVertex |
align 4 |
glVertex4f: ;x, y, z, w |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_Vertex |
proc glVertex4f uses eax, x:dword, y:dword, z:dword, w:dword |
locals |
p rd 5 |
endl |
mov dword[p],OP_Vertex |
mov eax,[x] |
mov dword[p+4],eax |
mov eax,[y] |
mov dword[p+8],eax |
mov eax,[z] |
mov dword[p+12],eax |
mov eax,[w] |
mov dword[p+16],eax |
mov eax,ebp |
sub eax,20 ;=sizeof(dd)*5 |
stdcall gl_add_op,eax |
pop eax |
ret 20 ;=sizeof(dd)*5 |
ret |
endp |
align 4 |
proc glVertex2f, x:dword, y:dword |
46,14 → 57,23 |
; glNormal |
align 4 |
glNormal3f: ;x, y, z |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_Normal |
proc glNormal3f uses eax, x:dword, y:dword, z:dword |
locals |
p rd 4 |
endl |
mov dword[p],OP_Normal |
mov eax,[x] |
mov dword[p+4],eax |
mov eax,[y] |
mov dword[p+8],eax |
mov eax,[z] |
mov dword[p+12],eax |
mov eax,ebp |
sub eax,16 ;=sizeof(dd)*4 |
stdcall gl_add_op,eax |
pop eax |
ret 16 ;=sizeof(dd)*4 |
ret |
endp |
align 4 |
proc glNormal3fv uses eax, v:dword |
79,7 → 99,8 |
mov eax,[a] |
mov dword[p+16],eax |
; direct convertion to integer to go faster if no shading |
lea eax,[ebp-12] ;ebp-12 = &p[5] |
mov eax,ebp |
sub eax,12 ;ebp-12 = &p[5] |
push eax |
add eax,4 ;ebp-8 = &p[6] |
push eax |
87,7 → 108,8 |
push eax |
stdcall RGBFtoRGBI,[r],[g],[b] ;call: r,g,b,&p[7],&p[6],&p[5] |
lea eax,[ebp-32] ;=sizeof(dd)*8 |
mov eax,ebp |
sub eax,32 ;=sizeof(dd)*8 |
stdcall gl_add_op,eax |
ret |
endp |
146,14 → 168,25 |
; TexCoord |
align 4 |
glTexCoord4f: ;s, t, r, q |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_TexCoord |
proc glTexCoord4f uses eax, s:dword, t:dword, r:dword, q:dword |
locals |
p rd 5 |
endl |
mov dword[p],OP_TexCoord |
mov eax,[s] |
mov dword[p+4],eax |
mov eax,[t] |
mov dword[p+8],eax |
mov eax,[r] |
mov dword[p+12],eax |
mov eax,[q] |
mov dword[p+16],eax |
mov eax,ebp |
sub eax,20 ;=sizeof(dd)*5 |
stdcall gl_add_op,eax |
pop eax |
ret 20 ;=sizeof(dd)*5 |
ret |
endp |
align 4 |
proc glTexCoord2f, s:dword, t:dword |
169,40 → 202,59 |
endp |
align 4 |
glEdgeFlag: ;flag |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_EdgeFlag |
proc glEdgeFlag uses eax, flag:dword |
locals |
p rd 2 |
endl |
mov dword[p],OP_EdgeFlag |
mov eax,[flag] |
mov dword[p+4],eax |
mov eax,ebp |
sub eax,8 ;=sizeof(dd)*2 |
stdcall gl_add_op,eax |
pop eax |
ret 8 ;=sizeof(dd)*2 |
ret |
endp |
; misc |
align 4 |
glShadeModel: ;mode |
proc glShadeModel uses eax, mode:dword |
locals |
p rd 2 |
endl |
; assert(mode == GL_FLAT || mode == GL_SMOOTH); |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_ShadeModel |
mov dword[p],OP_ShadeModel |
mov eax,[mode] |
mov dword[p+4],eax |
mov eax,ebp |
sub eax,8 ;=sizeof(dd)*2 |
stdcall gl_add_op,eax |
pop eax |
ret 8 ;=sizeof(dd)*2 |
ret |
endp |
align 4 |
glCullFace: ;mode |
proc glCullFace uses eax, mode:dword |
locals |
p rd 2 |
endl |
; assert(mode == GL_BACK || |
; mode == GL_FRONT || |
; mode == GL_FRONT_AND_BACK); |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_CullFace |
mov dword[p],OP_CullFace |
mov eax,[mode] |
mov dword[p+4],eax |
mov eax,ebp |
sub eax,8 ;=sizeof(dd)*2 |
stdcall gl_add_op,eax |
pop eax |
ret 8 ;=sizeof(dd)*2 |
ret |
endp |
align 4 |
proc glFrontFace uses eax, mode:dword |
220,24 → 272,34 |
@@: |
mov dword[p+4],eax |
lea eax,[ebp-8] ;=sizeof(dd)*2 |
mov eax,ebp |
sub eax,8 ;=sizeof(dd)*2 |
stdcall gl_add_op,eax |
ret |
endp |
align 4 |
glPolygonMode: ;face, mode |
proc glPolygonMode uses eax, face:dword, mode:dword |
locals |
p rd 3 |
endl |
; assert(face == GL_BACK || |
; face == GL_FRONT || |
; face == GL_FRONT_AND_BACK); |
; assert(mode == GL_POINT || mode == GL_LINE || mode==GL_FILL); |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_PolygonMode |
mov dword[p],OP_PolygonMode |
mov eax,[face] |
mov dword[p+4],eax |
mov eax,[mode] |
mov dword[p+8],eax |
mov eax,ebp |
sub eax,12 ;=sizeof(dd)*3 |
stdcall gl_add_op,eax |
pop eax |
ret 12 ;=sizeof(dd)*3 |
ret |
endp |
; glEnable / glDisable |
251,7 → 313,8 |
mov dword[p+4],eax |
mov dword[p+8],1 |
lea eax,[ebp-12] ;=sizeof(dd)*3 |
mov eax,ebp |
sub eax,12 ;=sizeof(dd)*3 |
stdcall gl_add_op,eax |
ret |
endp |
266,7 → 329,8 |
mov dword[p+4],eax |
mov dword[p+8],0 |
lea eax,[ebp-12] ;=sizeof(dd)*3 |
mov eax,ebp |
sub eax,12 ;=sizeof(dd)*3 |
stdcall gl_add_op,eax |
ret |
endp |
274,31 → 338,49 |
; glBegin / glEnd |
align 4 |
glBegin: ;mode |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_Begin |
proc glBegin uses eax, mode:dword |
locals |
p rd 2 |
endl |
mov dword[p],OP_Begin |
mov eax,[mode] |
mov dword[p+4],eax |
mov eax,ebp |
sub eax,8 ;=sizeof(dd)*2 |
stdcall gl_add_op,eax |
pop eax |
ret 8 ;=sizeof(dd)*2 |
ret |
endp |
align 4 |
glEnd: |
stdcall gl_add_op,op_End |
proc glEnd uses eax |
locals |
p dd ? |
endl |
mov dword[p],OP_End |
mov eax,ebp |
sub eax,4 ;=sizeof(dd)*1 |
stdcall gl_add_op,eax |
ret |
endp |
; matrix |
align 4 |
glMatrixMode: ;mode |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_MatrixMode |
proc glMatrixMode uses eax, mode:dword |
locals |
p rd 2 |
endl |
mov dword[p],OP_MatrixMode |
mov eax,[mode] |
mov dword[p+4],eax |
mov eax,ebp |
sub eax,8 ;=sizeof(dd)*2 |
stdcall gl_add_op,eax |
pop eax |
ret 8 ;=sizeof(dd)*2 |
ret |
endp |
align 4 |
proc glLoadMatrixf uses ecx edi esi, m:dword |
312,15 → 394,24 |
sub edi,64 ;=sizeof(M4) |
rep movsd |
lea ecx,[ebp-68] ;=sizeof(dd)*17 |
mov ecx,ebp |
sub ecx,68 ;=sizeof(dd)*17 |
stdcall gl_add_op,ecx |
ret |
endp |
align 4 |
glLoadIdentity: |
stdcall gl_add_op,op_LoadIdentity |
proc glLoadIdentity uses eax |
locals |
p dd ? |
endl |
mov dword[p],OP_LoadIdentity |
mov eax,ebp |
sub eax,4 ;=sizeof(dd)*1 |
stdcall gl_add_op,eax |
ret |
endp |
align 4 |
proc glMultMatrixf uses ecx edi esi, m:dword |
334,60 → 425,117 |
sub edi,64 ;=sizeof(M4) |
rep movsd |
lea ecx,[ebp-68] ;=sizeof(dd)*17 |
mov ecx,ebp |
sub ecx,68 ;=sizeof(dd)*17 |
stdcall gl_add_op,ecx |
ret |
endp |
align 4 |
glPushMatrix: |
stdcall gl_add_op,op_PushMatrix |
proc glPushMatrix uses eax |
locals |
p dd ? |
endl |
mov dword[p],OP_PushMatrix |
mov eax,ebp |
sub eax,4 ;=sizeof(dd)*1 |
stdcall gl_add_op,eax |
ret |
endp |
align 4 |
glPopMatrix: |
stdcall gl_add_op,op_PopMatrix |
proc glPopMatrix uses eax |
locals |
p dd ? |
endl |
mov dword[p],OP_PopMatrix |
mov eax,ebp |
sub eax,4 ;=sizeof(dd)*1 |
stdcall gl_add_op,eax |
ret |
endp |
align 4 |
glRotatef: ;angle, x, y, z |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_Rotate |
proc glRotatef uses eax, angle:dword, x:dword, y:dword, z:dword |
locals |
p rd 5 |
endl |
mov dword[p],OP_Rotate |
mov eax,[angle] |
mov dword[p+4],eax |
mov eax,[x] |
mov dword[p+8],eax |
mov eax,[y] |
mov dword[p+12],eax |
mov eax,[z] |
mov dword[p+16],eax |
mov eax,ebp |
sub eax,20 ;=sizeof(dd)*5 |
stdcall gl_add_op,eax |
pop eax |
ret 20 ;=sizeof(dd)*5 |
ret |
endp |
align 4 |
glTranslatef: ;x, y, z |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_Translate |
proc glTranslatef uses eax, x:dword, y:dword, z:dword |
locals |
p rd 4 |
endl |
mov dword[p],OP_Translate |
mov eax,[x] |
mov dword[p+4],eax |
mov eax,[y] |
mov dword[p+8],eax |
mov eax,[z] |
mov dword[p+12],eax |
mov eax,ebp |
sub eax,16 ;=sizeof(dd)*4 |
stdcall gl_add_op,eax |
pop eax |
ret 16 ;=sizeof(dd)*4 |
ret |
endp |
align 4 |
glScalef: ;x, y, z |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_Scale |
proc glScalef uses eax, x:dword, y:dword, z:dword |
locals |
p rd 4 |
endl |
mov dword[p],OP_Scale |
mov eax,[x] |
mov dword[p+4],eax |
mov eax,[y] |
mov dword[p+8],eax |
mov eax,[z] |
mov dword[p+12],eax |
mov eax,ebp |
sub eax,16 ;=sizeof(dd)*4 |
stdcall gl_add_op,eax |
pop eax |
ret 16 ;=sizeof(dd)*4 |
ret |
endp |
align 4 |
glViewport: ;x, y, width, heigh |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_Viewport |
proc glViewport uses eax, x:dword, y:dword, width:dword, heigh:dword |
locals |
p rd 5 |
endl |
mov dword[p],OP_Viewport |
mov eax,[x] |
mov dword[p+4],eax |
mov eax,[y] |
mov dword[p+8],eax |
mov eax,[width] |
mov dword[p+12],eax |
mov eax,[heigh] |
mov dword[p+16],eax |
mov eax,ebp |
sub eax,20 ;=sizeof(dd)*5 |
stdcall gl_add_op,eax |
pop eax |
ret 20 ;=sizeof(dd)*5 |
ret |
endp |
align 4 |
proc glFrustum uses eax, left:qword, right:qword, bottom:qword, top:qword,\ |
409,7 → 557,8 |
fld qword[farv] |
fstp dword[p+24] |
lea eax,[ebp-28] ;=sizeof(dd)*7 |
mov eax,ebp |
sub eax,28 ;=sizeof(dd)*7 |
stdcall gl_add_op,eax |
ret |
endp |
472,7 → 621,8 |
mov dword[p+24],0.0 |
@@: |
lea eax,[ebp-28] ;=sizeof(dd)*7 |
mov eax,ebp |
sub eax,28 ;=sizeof(dd)*7 |
stdcall gl_add_op,eax |
ret |
endp |
493,20 → 643,28 |
mov dword[p+20],0.0 |
mov dword[p+24],0.0 |
lea eax,[ebp-28] ;=sizeof(dd)*7 |
mov eax,ebp |
sub eax,28 ;=sizeof(dd)*7 |
stdcall gl_add_op,eax |
ret |
endp |
align 4 |
glColorMaterial: ;mode, type |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_ColorMaterial |
proc glColorMaterial uses eax, mode:dword, type:dword |
locals |
p rd 3 |
endl |
mov dword[p],OP_ColorMaterial |
mov eax,[mode] |
mov dword[p+4],eax |
mov eax,[type] |
mov dword[p+8],eax |
mov eax,ebp |
sub eax,12 ;=sizeof(dd)*3 |
stdcall gl_add_op,eax |
pop eax |
ret 12 ;=sizeof(dd)*3 |
ret |
endp |
align 4 |
proc glLightfv uses eax ecx, light:dword, type:dword, v:dword |
530,7 → 688,8 |
mov ecx,[eax+12] |
mov dword[p+24],ecx |
lea eax,[ebp-28] ;=sizeof(dd)*7 |
mov eax,ebp |
sub eax,28 ;=sizeof(dd)*7 |
stdcall gl_add_op,eax |
ret |
endp |
551,7 → 710,8 |
mov dword[p+20],0.0 |
mov dword[p+24],0.0 |
lea eax,[ebp-28] ;=sizeof(dd)*7 |
mov eax,ebp |
sub eax,28 ;=sizeof(dd)*7 |
stdcall gl_add_op,eax |
ret |
endp |
571,7 → 731,8 |
mov dword[p+16],0.0 |
mov dword[p+20],0.0 |
lea eax,[ebp-24] ;=sizeof(dd)*6 |
mov eax,ebp |
sub eax,24 ;=sizeof(dd)*6 |
stdcall gl_add_op,eax |
ret |
endp |
594,7 → 755,8 |
mov ecx,[eax+12] |
mov dword[p+20],ecx |
lea eax,[ebp-24] ;=sizeof(dd)*6 |
mov eax,ebp |
sub eax,24 ;=sizeof(dd)*6 |
stdcall gl_add_op,eax |
ret |
endp |
602,14 → 764,19 |
; clear |
align 4 |
glClear: ;mask |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_Clear |
proc glClear uses eax, mask:dword |
locals |
p rd 2 |
endl |
mov dword[p],OP_Clear |
mov eax,[mask] |
mov dword[p+4],eax |
mov eax,ebp |
sub eax,8 ;=sizeof(dd)*2 |
stdcall gl_add_op,eax |
pop eax |
ret 8 ;=sizeof(dd)*2 |
ret |
endp |
align 4 |
proc glClearColor uses eax, r:dword, g:dword, b:dword, a:dword |
626,7 → 793,8 |
mov eax,[a] |
mov dword[p+16],eax |
lea eax,[ebp-20] ;=sizeof(dd)*5 |
mov eax,ebp |
sub eax,20 ;=sizeof(dd)*5 |
stdcall gl_add_op,eax |
ret |
endp |
641,7 → 809,8 |
fld qword[eax] |
fstp dword[p+4] |
lea eax,[ebp-8] ;=sizeof(dd)*2 |
mov eax,ebp |
sub eax,8 ;=sizeof(dd)*2 |
stdcall gl_add_op,eax |
ret |
endp |
649,24 → 818,43 |
; textures |
align 4 |
glTexImage2D: ;target, level, components, width, height, border, format, type, pixels |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_TexImage2D |
stdcall gl_add_op,eax |
pop eax |
ret 40 ;=sizeof(dd)*10 |
proc glTexImage2D uses ecx edi esi,\ |
target:dword, level:dword, components:dword,\ |
width:dword, height:dword, border:dword,\ |
format:dword, type:dword, pixels:dword |
locals |
p rd 10 |
endl |
mov dword[p],OP_TexImage2D |
mov ecx,9 |
mov esi,ebp |
add esi,8 ;указатель на стек с входными параметрами |
mov edi,ebp |
sub edi,36 ;указатель на стек с локальным массивом |
rep movsd ;копирование в цикле 9-ти входных параметров |
mov ecx,ebp |
sub ecx,40 ;=sizeof(dd)*10 |
stdcall gl_add_op,ecx |
ret |
endp |
align 4 |
glBindTexture: ;target, texture |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_BindTexture |
proc glBindTexture uses eax, target:dword, texture:dword |
locals |
p rd 3 |
endl |
mov dword[p],OP_BindTexture |
mov eax,[target] |
mov dword[p+4],eax |
mov eax,[texture] |
mov dword[p+8],eax |
mov eax,ebp |
sub eax,12 ;=sizeof(dd)*3 |
stdcall gl_add_op,eax |
pop eax |
ret 12 ;=sizeof(dd)*3 |
ret |
endp |
align 4 |
proc glTexEnvi uses eax, target:dword, pname:dword, param:dword |
685,7 → 873,8 |
mov dword[p+24],0.0 |
mov dword[p+28],0.0 |
lea eax,[ebp-32] ;=sizeof(dd)*8 |
mov eax,ebp |
sub eax,32 ;=sizeof(dd)*8 |
stdcall gl_add_op,eax |
ret |
endp |
707,74 → 896,120 |
mov dword[p+24],0.0 |
mov dword[p+28],0.0 |
lea eax,[ebp-32] ;=sizeof(dd)*8 |
mov eax,ebp |
sub eax,32 ;=sizeof(dd)*8 |
stdcall gl_add_op,eax |
ret |
endp |
align 4 |
glPixelStorei: ;pname, param |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_PixelStore |
proc glPixelStorei uses eax, pname:dword, param:dword |
locals |
p rd 3 |
endl |
mov dword[p],OP_PixelStore |
mov eax,[pname] |
mov dword[p+4],eax |
mov eax,[param] |
mov dword[p+8],eax |
mov eax,ebp |
sub eax,12 ;=sizeof(dd)*3 |
stdcall gl_add_op,eax |
pop eax |
ret 12 ;=sizeof(dd)*3 |
ret |
endp |
; selection |
align 4 |
glInitNames: |
stdcall gl_add_op,op_InitNames |
proc glInitNames uses eax |
locals |
p dd ? |
endl |
mov dword[p],OP_InitNames |
mov eax,ebp |
sub eax,4 ;=sizeof(dd)*1 |
stdcall gl_add_op,eax |
ret |
endp |
align 4 |
glPushName: ;name |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_PushName |
proc glPushName uses eax, name:dword |
locals |
p rd 2 |
endl |
mov dword[p],OP_PushName |
mov eax,[name] |
mov dword[p+4],eax |
mov eax,ebp |
sub eax,8 ;=sizeof(dd)*2 |
stdcall gl_add_op,eax |
pop eax |
ret 8 ;=sizeof(dd)*2 |
ret |
endp |
align 4 |
glPopName: |
stdcall gl_add_op,op_PopName |
proc glPopName uses eax |
locals |
p dd ? |
endl |
mov dword[p],OP_PopName |
mov eax,ebp |
sub eax,4 ;=sizeof(dd)*1 |
stdcall gl_add_op,eax |
ret |
endp |
align 4 |
glLoadName: ;name |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_LoadName |
proc glLoadName uses eax, name:dword |
locals |
p rd 2 |
endl |
mov dword[p],OP_LoadName |
mov eax,[name] |
mov dword[p+4],eax |
mov eax,ebp |
sub eax,8 ;=sizeof(dd)*2 |
stdcall gl_add_op,eax |
pop eax |
ret 8 ;=sizeof(dd)*2 |
ret |
endp |
align 4 |
glPolygonOffset: ;factor, units |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_PolygonOffset |
proc glPolygonOffset uses eax, factor:dword, units:dword |
locals |
p rd 3 |
endl |
mov dword[p],OP_PolygonOffset |
mov eax,[factor] |
mov dword[p+4],eax |
mov eax,[units] |
mov dword[p+8],eax |
mov eax,ebp |
sub eax,12 ;=sizeof(dd)*3 |
stdcall gl_add_op,eax |
pop eax |
ret 12 ;=sizeof(dd)*3 |
ret |
endp |
; Special Functions |
align 4 |
glCallList: ;list |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_CallList |
proc glCallList uses eax, list:dword |
locals |
p rd 2 |
endl |
mov dword[p],OP_CallList |
mov eax,[list] |
mov dword[p+4],eax |
mov eax,ebp |
sub eax,8 ;=sizeof(dd)*2 |
stdcall gl_add_op,eax |
pop eax |
ret 8 ;=sizeof(dd)*2 |
ret |
endp |
align 4 |
proc glFlush ;(void) |
783,14 → 1018,21 |
endp |
align 4 |
glHint: ;target, mode |
push dword[esp] ;копируем адрес возврата |
push eax |
lea eax,[esp+8] |
mov dword[eax],OP_Hint |
proc glHint uses eax, target:dword, mode:dword |
locals |
p rd 3 |
endl |
mov dword[p],OP_Hint |
mov eax,[target] |
mov dword[p+4],eax |
mov eax,[mode] |
mov dword[p+8],eax |
mov eax,ebp |
sub eax,12 ;=sizeof(dd)*3 |
stdcall gl_add_op,eax |
pop eax |
ret 12 ;=sizeof(dd)*3 |
ret |
endp |
; Non standard functions |
/programs/develop/libraries/TinyGL/asm_fork/init.asm |
---|
64,17 → 64,17 |
mov eax,edx |
add eax,GLContext.lights |
.cycle_0: |
gl_V4_New eax+GLLight.ambient, 0.0,0.0,0.0,1.0 |
gl_V4_New eax+GLLight.diffuse, 1.0,1.0,1.0,1.0 |
gl_V4_New eax+GLLight.specular, 1.0,1.0,1.0,1.0 |
gl_V4_New eax+GLLight.position, 0.0,0.0,1.0,0.0 |
gl_V3_New eax+GLLight.norm_position, 0.0,0.0,1.0 |
gl_V3_New eax+GLLight.spot_direction, 0.0,0.0,-1.0 |
gl_V3_New eax+GLLight.norm_spot_direction, 0.0,0.0,-1.0 |
mov dword[eax+GLLight.spot_exponent],0.0 |
mov dword[eax+GLLight.spot_cutoff],180.0 |
gl_V3_New eax+GLLight.attenuation, 1.0,0.0,0.0 |
mov dword[eax+GLLight.enabled],0 |
gl_V4_New eax+offs_ligh_ambient, 0.0,0.0,0.0,1.0 |
gl_V4_New eax+offs_ligh_diffuse, 1.0,1.0,1.0,1.0 |
gl_V4_New eax+offs_ligh_specular, 1.0,1.0,1.0,1.0 |
gl_V4_New eax+offs_ligh_position, 0.0,0.0,1.0,0.0 |
gl_V3_New eax+offs_ligh_norm_position, 0.0,0.0,1.0 |
gl_V3_New eax+offs_ligh_spot_direction, 0.0,0.0,-1.0 |
gl_V3_New eax+offs_ligh_norm_spot_direction, 0.0,0.0,-1.0 |
mov dword[eax+offs_ligh_spot_exponent],0.0 |
mov dword[eax+offs_ligh_spot_cutoff],180.0 |
gl_V3_New eax+offs_ligh_attenuation, 1.0,0.0,0.0 |
mov dword[eax+offs_ligh_enabled],0 |
add eax,sizeof.GLLight |
dec ecx |
cmp ecx,0 |
88,13 → 88,14 |
; default materials |
mov ecx,2 ;for(i=0;i<2;i++) |
lea eax,[edx+GLContext.materials] |
mov eax,edx |
add eax,GLContext.materials |
@@: |
gl_V4_New eax+GLMaterial.emission, 0.0,0.0,0.0,1.0 |
gl_V4_New eax+GLMaterial.ambient, 0.2,0.2,0.2,1.0 |
gl_V4_New eax+GLMaterial.diffuse, 0.8,0.8,0.8,1.0 |
gl_V4_New eax+GLMaterial.specular, 0.0,0.0,0.0,1.0 |
mov dword[eax+GLMaterial.shininess], 0.0 |
gl_V4_New eax+offs_mate_emission, 0.0,0.0,0.0,1.0 |
gl_V4_New eax+offs_mate_ambient, 0.2,0.2,0.2,1.0 |
gl_V4_New eax+offs_mate_diffuse, 0.8,0.8,0.8,1.0 |
gl_V4_New eax+offs_mate_specular, 0.0,0.0,0.0,1.0 |
mov dword[eax+offs_mate_shininess], 0.0 |
add eax,sizeof.GLMaterial |
loop @b |
/programs/develop/libraries/TinyGL/asm_fork/clip.asm |
---|
15,46 → 15,47 |
; coordinates |
fld1 |
fdiv dword[ebx+GLVertex.pc+offs_W] ;st0 = 1/v.pc.W |
fdiv dword[ebx+offs_vert_pc+offs_W] ;st0 = 1/v.pc.W |
fld dword[ebx+GLVertex.pc+offs_X] ;st0 = v.pc.X |
fld dword[ebx+offs_vert_pc+offs_X] ;st0 = v.pc.X |
fmul st0,st1 |
fmul dword[eax+GLContext.viewport+offs_vpor_scale+offs_X] |
fadd dword[eax+GLContext.viewport+offs_vpor_trans+offs_X] |
fistp dword[ebx+GLVertex.zp] ;v.zp.x = st0, st0 = st1 |
fistp dword[ebx+offs_vert_zp] ;v.zp.x = st0, st0 = st1 |
fld dword[ebx+GLVertex.pc+offs_Y] ;st0 = v.pc.Y |
fld dword[ebx+offs_vert_pc+offs_Y] ;st0 = v.pc.Y |
fmul st0,st1 |
fmul dword[eax+GLContext.viewport+offs_vpor_scale+offs_Y] |
fadd dword[eax+GLContext.viewport+offs_vpor_trans+offs_Y] |
fistp dword[ebx+GLVertex.zp+offs_zbup_y] ;v.zp.y = st0, st0 = st1 |
fistp dword[ebx+offs_vert_zp+offs_zbup_y] ;v.zp.y = st0, st0 = st1 |
fld dword[ebx+GLVertex.pc+offs_Z] ;st0 = v.pc.Z |
fld dword[ebx+offs_vert_pc+offs_Z] ;st0 = v.pc.Z |
fmulp |
fmul dword[eax+GLContext.viewport+offs_vpor_scale+offs_Z] |
fadd dword[eax+GLContext.viewport+offs_vpor_trans+offs_Z] |
fistp dword[ebx+GLVertex.zp+offs_zbup_z] ;v.zp.z = st0, st0 = st1 |
fistp dword[ebx+offs_vert_zp+offs_zbup_z] ;v.zp.z = st0, st0 = st1 |
; color |
cmp dword[eax+GLContext.lighting_enabled],0 ;if (context.lighting_enabled) |
je @f |
lea ecx,[ebx+GLVertex.zp+offs_zbup_b] |
mov ecx,ebx |
add ecx,offs_vert_zp+offs_zbup_b |
push ecx |
add ecx,offs_zbup_g-offs_zbup_b |
push ecx |
add ecx,offs_zbup_r-offs_zbup_g |
push ecx |
stdcall RGBFtoRGBI, dword[ebx+GLVertex.color],dword[ebx+GLVertex.color+4],dword[ebx+GLVertex.color+8] |
stdcall RGBFtoRGBI, dword[ebx+offs_vert_color],dword[ebx+offs_vert_color+4],dword[ebx+offs_vert_color+8] |
jmp .end_if |
align 4 |
@@: |
; no need to convert to integer if no lighting : take current color |
mov ecx,[eax+GLContext.longcurrent_color] |
mov dword[ebx+GLVertex.zp+offs_zbup_r],ecx |
mov dword[ebx+offs_vert_zp+offs_zbup_r],ecx |
mov ecx,[eax+GLContext.longcurrent_color+4] |
mov dword[ebx+GLVertex.zp+offs_zbup_g],ecx |
mov dword[ebx+offs_vert_zp+offs_zbup_g],ecx |
mov ecx,[eax+GLContext.longcurrent_color+8] |
mov dword[ebx+GLVertex.zp+offs_zbup_b],ecx |
mov dword[ebx+offs_vert_zp+offs_zbup_b],ecx |
.end_if: |
; texture |
65,13 → 66,13 |
;[eax+offs_text_images] = im = &context.current_texture.images[0] |
fild dword[eax+offs_text_images+offs_imag_s_bound] |
fmul dword[ebx+GLVertex.tex_coord+offs_X] |
fistp dword[ebx+GLVertex.zp+offs_zbup_s] |
fmul dword[ebx+offs_vert_tex_coord+offs_X] |
fistp dword[ebx+offs_vert_zp+offs_zbup_s] |
;v.zp.s=(int)(v.tex_coord.X * im.s_bound) |
fild dword[eax+offs_text_images+offs_imag_t_bound] |
fmul dword[ebx+GLVertex.tex_coord+offs_Y] |
fistp dword[ebx+GLVertex.zp+offs_zbup_t] |
fmul dword[ebx+offs_vert_tex_coord+offs_Y] |
fistp dword[ebx+offs_vert_zp+offs_zbup_t] |
;v.zp.t=(int)(v.tex_coord.Y * im.t_bound) |
@@: |
ret |
112,16 → 113,16 |
align 16 |
proc gl_draw_point uses eax ebx, context:dword, p0:dword |
mov ebx,[p0] |
cmp dword[ebx+GLVertex.clip_code],0 ;if (p0.clip_code == 0) |
cmp dword[ebx+offs_vert_clip_code],0 ;if (p0.clip_code == 0) |
jne @f |
mov eax,[context] |
cmp dword[eax+GLContext.render_mode],GL_SELECT |
jne .els |
stdcall gl_add_select, eax,dword[ebx+GLVertex.zp+offs_zbup_z],dword[ebx+GLVertex.zp+offs_zbup_z] ;p0.zp.z,p0.zp.z |
stdcall gl_add_select, eax,dword[ebx+offs_vert_zp+offs_zbup_z],dword[ebx+offs_vert_zp+offs_zbup_z] ;p0.zp.z,p0.zp.z |
jmp @f |
align 4 |
.els: |
add ebx,GLVertex.zp |
add ebx,offs_vert_zp |
stdcall ZB_plot, dword[eax+GLContext.zb],ebx |
@@: |
ret |
139,48 → 140,48 |
fld dword[t] |
; интерполяция по координатам |
fld dword[p1+GLVertex.pc] |
fsub dword[p0+GLVertex.pc] |
fld dword[p1+offs_vert_pc] |
fsub dword[p0+offs_vert_pc] |
fmul st0,st1 |
fadd dword[p0+GLVertex.pc] |
fstp dword[q+GLVertex.pc] ;q.pc.X = p0.pc.X + (p1.pc.X - p0.pc.X) * t |
fadd dword[p0+offs_vert_pc] |
fstp dword[q+offs_vert_pc] ;q.pc.X = p0.pc.X + (p1.pc.X - p0.pc.X) * t |
fld dword[p1+GLVertex.pc+offs_Y] |
fsub dword[p0+GLVertex.pc+offs_Y] |
fld dword[p1+offs_vert_pc+offs_Y] |
fsub dword[p0+offs_vert_pc+offs_Y] |
fmul st0,st1 |
fadd dword[p0+GLVertex.pc+offs_Y] |
fstp dword[q+GLVertex.pc+offs_Y] |
fadd dword[p0+offs_vert_pc+offs_Y] |
fstp dword[q+offs_vert_pc+offs_Y] |
fld dword[p1+GLVertex.pc+offs_Z] |
fsub dword[p0+GLVertex.pc+offs_Z] |
fld dword[p1+offs_vert_pc+offs_Z] |
fsub dword[p0+offs_vert_pc+offs_Z] |
fmul st0,st1 |
fadd dword[p0+GLVertex.pc+offs_Z] |
fstp dword[q+GLVertex.pc+offs_Z] |
fadd dword[p0+offs_vert_pc+offs_Z] |
fstp dword[q+offs_vert_pc+offs_Z] |
fld dword[p1+GLVertex.pc+offs_W] |
fsub dword[p0+GLVertex.pc+offs_W] |
fld dword[p1+offs_vert_pc+offs_W] |
fsub dword[p0+offs_vert_pc+offs_W] |
fmul st0,st1 |
fadd dword[p0+GLVertex.pc+offs_W] |
fstp dword[q+GLVertex.pc+offs_W] |
fadd dword[p0+offs_vert_pc+offs_W] |
fstp dword[q+offs_vert_pc+offs_W] |
; интерполяция по цвету |
fld dword[p1+GLVertex.color] |
fsub dword[p0+GLVertex.color] |
fld dword[p1+offs_vert_color] |
fsub dword[p0+offs_vert_color] |
fmul st0,st1 |
fadd dword[p0+GLVertex.color] |
fstp dword[q+GLVertex.color] |
fadd dword[p0+offs_vert_color] |
fstp dword[q+offs_vert_color] |
fld dword[p1+GLVertex.color+4] |
fsub dword[p0+GLVertex.color+4] |
fld dword[p1+offs_vert_color+4] |
fsub dword[p0+offs_vert_color+4] |
fmul st0,st1 |
fadd dword[p0+GLVertex.color+4] |
fstp dword[q+GLVertex.color+4] |
fadd dword[p0+offs_vert_color+4] |
fstp dword[q+offs_vert_color+4] |
fld dword[p1+GLVertex.color+8] |
fsub dword[p0+GLVertex.color+8] |
fld dword[p1+offs_vert_color+8] |
fsub dword[p0+offs_vert_color+8] |
fmulp |
fadd dword[p0+GLVertex.color+8] |
fstp dword[q+GLVertex.color+8] |
fadd dword[p0+offs_vert_color+8] |
fstp dword[q+offs_vert_color+8] |
} |
; |
279,20 → 280,20 |
mov edi,[p1] |
mov esi,[p2] |
cmp dword[edi+GLVertex.clip_code],0 |
cmp dword[edi+offs_vert_clip_code],0 |
jne .els_i |
cmp dword[esi+GLVertex.clip_code],0 |
cmp dword[esi+offs_vert_clip_code],0 |
jne .els_i |
;if ( (p1.clip_code | p2.clip_code) == 0) |
cmp dword[edx+GLContext.render_mode],GL_SELECT ;if (context.render_mode == GL_SELECT) |
jne .els_1 |
stdcall gl_add_select1, edx,dword[edi+GLVertex.zp+offs_zbup_z],\ |
dword[esi+GLVertex.zp+offs_zbup_z],dword[esi+GLVertex.zp+offs_zbup_z] |
stdcall gl_add_select1, edx,dword[edi+offs_vert_zp+offs_zbup_z],\ |
dword[esi+offs_vert_zp+offs_zbup_z],dword[esi+offs_vert_zp+offs_zbup_z] |
jmp .end_f |
align 4 |
.els_1: |
add edi,GLVertex.zp |
add esi,GLVertex.zp |
add edi,offs_vert_zp |
add esi,offs_vert_zp |
push esi |
push edi |
push dword[edx+GLContext.zb] |
308,38 → 309,39 |
align 4 |
.els_i: |
;else if ( (p1.clip_code & p2.clip_code) != 0 ) |
mov eax,[edi+GLVertex.clip_code] |
and eax,[esi+GLVertex.clip_code] |
mov eax,[edi+offs_vert_clip_code] |
and eax,[esi+offs_vert_clip_code] |
or eax,eax |
jnz .end_f |
.els_0: |
fld dword[esi+GLVertex.pc+offs_X] |
fsub dword[edi+GLVertex.pc+offs_X] |
fld dword[esi+offs_vert_pc+offs_X] |
fsub dword[edi+offs_vert_pc+offs_X] |
fstp dword[d_x] ;d_x = p2.pc.X - p1.pc.X |
fld dword[esi+GLVertex.pc+offs_Y] |
fsub dword[edi+GLVertex.pc+offs_Y] |
fld dword[esi+offs_vert_pc+offs_Y] |
fsub dword[edi+offs_vert_pc+offs_Y] |
fstp dword[d_y] ;d_y = p2.pc.Y - p1.pc.Y |
fld dword[esi+GLVertex.pc+offs_Z] |
fsub dword[edi+GLVertex.pc+offs_Z] |
fld dword[esi+offs_vert_pc+offs_Z] |
fsub dword[edi+offs_vert_pc+offs_Z] |
fstp dword[d_z] ;d_z = p2.pc.Z - p1.pc.Z |
fld dword[esi+GLVertex.pc+offs_W] |
fsub dword[edi+GLVertex.pc+offs_W] |
fld dword[esi+offs_vert_pc+offs_W] |
fsub dword[edi+offs_vert_pc+offs_W] |
fstp dword[d_w] ;d_w = p2.pc.W - p1.pc.W |
mov eax,[edi+GLVertex.pc+offs_X] |
mov eax,[edi+offs_vert_pc+offs_X] |
mov [x1],eax ;x1 = p1.pc.X |
mov eax,[edi+GLVertex.pc+offs_Y] |
mov eax,[edi+offs_vert_pc+offs_Y] |
mov [y1],eax ;y1 = p1.pc.Y |
mov eax,[edi+GLVertex.pc+offs_Z] |
mov eax,[edi+offs_vert_pc+offs_Z] |
mov [z1],eax ;z1 = p1.pc.Z |
mov eax,[edi+GLVertex.pc+offs_W] |
mov eax,[edi+offs_vert_pc+offs_W] |
mov [w1],eax ;w1 = p1.pc.W |
mov dword[tmin],0.0 |
mov dword[tmax],1.0 |
lea eax,[ebp-4] |
mov eax,ebp |
sub eax,4 |
push eax ;толкаем в стек адрес &tmax |
sub eax,4 |
push eax ;толкаем в стек адрес &tmin |
417,7 → 419,8 |
bt eax,0 |
jnc .end_f |
lea eax,[ebp-8-2*sizeof.GLVertex] ;eax = &q1 |
mov eax,ebp |
sub eax,8+2*sizeof.GLVertex ;eax = &q1 |
interpolate eax,edi,esi,tmin |
stdcall gl_transform_to_viewport, edx,eax |
add eax,sizeof.GLVertex ;eax = &q2 |
425,24 → 428,26 |
stdcall gl_transform_to_viewport, edx,eax |
sub eax,sizeof.GLVertex ;eax = &q1 |
lea ebx,[eax+GLVertex.zp+offs_zbup_b] |
mov ebx,eax |
add ebx,offs_vert_zp+offs_zbup_b |
push ebx |
add ebx,offs_zbup_g-offs_zbup_b |
push ebx |
add ebx,offs_zbup_r-offs_zbup_g |
push ebx |
stdcall RGBFtoRGBI, dword[eax+GLVertex.color],dword[eax+GLVertex.color+4],dword[eax+GLVertex.color+8] |
stdcall RGBFtoRGBI, dword[eax+offs_vert_color],dword[eax+offs_vert_color+4],dword[eax+offs_vert_color+8] |
add eax,sizeof.GLVertex ;eax = &q2 |
lea ebx,[eax+GLVertex.zp+offs_zbup_b] |
mov ebx,eax |
add ebx,offs_vert_zp+offs_zbup_b |
push ebx |
add ebx,offs_zbup_g-offs_zbup_b |
push ebx |
add ebx,offs_zbup_r-offs_zbup_g |
push ebx |
stdcall RGBFtoRGBI, dword[eax+GLVertex.color],dword[eax+GLVertex.color+4],dword[eax+GLVertex.color+8] |
stdcall RGBFtoRGBI, dword[eax+offs_vert_color],dword[eax+offs_vert_color+4],dword[eax+offs_vert_color+8] |
add eax,GLVertex.zp ;eax = &q2.zp |
add eax,offs_vert_zp ;eax = &q2.zp |
push eax |
sub eax,sizeof.GLVertex ;eax = &q1.zp |
push eax |
590,60 → 595,61 |
cmp dword[edx+GLContext.current_shade_model],GL_SMOOTH ;if (context.current_shade_model == GL_SMOOTH) |
jne .els_0 |
mov ecx,[p1] |
fld dword[ecx+GLVertex.color] |
fsub dword[eax+GLVertex.color] |
fld dword[ecx+offs_vert_color] |
fsub dword[eax+offs_vert_color] |
fmul dword[t] |
fadd dword[eax+GLVertex.color] |
fstp dword[edi+GLVertex.color] ;q.color.v[0]=p0.color.v[0] + (p1.color.v[0]-p0.color.v[0])*t |
fld dword[ecx+GLVertex.color+4] |
fsub dword[eax+GLVertex.color+4] |
fadd dword[eax+offs_vert_color] |
fstp dword[edi+offs_vert_color] ;q.color.v[0]=p0.color.v[0] + (p1.color.v[0]-p0.color.v[0])*t |
fld dword[ecx+offs_vert_color+4] |
fsub dword[eax+offs_vert_color+4] |
fmul dword[t] |
fadd dword[eax+GLVertex.color+4] |
fstp dword[edi+GLVertex.color+4] ;q.color.v[1]=p0.color.v[1] + (p1.color.v[1]-p0.color.v[1])*t |
fld dword[ecx+GLVertex.color+8] |
fsub dword[eax+GLVertex.color+8] |
fadd dword[eax+offs_vert_color+4] |
fstp dword[edi+offs_vert_color+4] ;q.color.v[1]=p0.color.v[1] + (p1.color.v[1]-p0.color.v[1])*t |
fld dword[ecx+offs_vert_color+8] |
fsub dword[eax+offs_vert_color+8] |
fmul dword[t] |
fadd dword[eax+GLVertex.color+8] |
fstp dword[edi+GLVertex.color+8] ;q.color.v[2]=p0.color.v[2] + (p1.color.v[2]-p0.color.v[2])*t |
fadd dword[eax+offs_vert_color+8] |
fstp dword[edi+offs_vert_color+8] ;q.color.v[2]=p0.color.v[2] + (p1.color.v[2]-p0.color.v[2])*t |
jmp @f |
align 4 |
.els_0: |
mov ecx,[eax+GLVertex.color] |
mov [edi+GLVertex.color],ecx ;q.color.v[0]=p0.color.v[0] |
mov ecx,[eax+GLVertex.color+4] |
mov [edi+GLVertex.color+4],ecx ;q.color.v[1]=p0.color.v[1] |
mov ecx,[eax+GLVertex.color+8] |
mov [edi+GLVertex.color+8],ecx ;q.color.v[2]=p0.color.v[2] |
mov ecx,[eax+offs_vert_color] |
mov [edi+offs_vert_color],ecx ;q.color.v[0]=p0.color.v[0] |
mov ecx,[eax+offs_vert_color+4] |
mov [edi+offs_vert_color+4],ecx ;q.color.v[1]=p0.color.v[1] |
mov ecx,[eax+offs_vert_color+8] |
mov [edi+offs_vert_color+8],ecx ;q.color.v[2]=p0.color.v[2] |
@@: |
cmp dword[edx+GLContext.texture_2d_enabled],0 ;if (context.texture_2d_enabled) |
je @f |
mov ecx,[p1] |
fld dword[ecx+GLVertex.tex_coord+offs_X] |
fsub dword[eax+GLVertex.tex_coord+offs_X] |
fld dword[ecx+offs_vert_tex_coord+offs_X] |
fsub dword[eax+offs_vert_tex_coord+offs_X] |
fmul dword[t] |
fadd dword[eax+GLVertex.tex_coord+offs_X] |
fstp dword[edi+GLVertex.tex_coord+offs_X] ;q.tex_coord.X=p0.tex_coord.X + (p1.tex_coord.X-p0.tex_coord.X)*t |
fld dword[ecx+GLVertex.tex_coord+offs_Y] |
fsub dword[eax+GLVertex.tex_coord+offs_Y] |
fadd dword[eax+offs_vert_tex_coord+offs_X] |
fstp dword[edi+offs_vert_tex_coord+offs_X] ;q.tex_coord.X=p0.tex_coord.X + (p1.tex_coord.X-p0.tex_coord.X)*t |
fld dword[ecx+offs_vert_tex_coord+offs_Y] |
fsub dword[eax+offs_vert_tex_coord+offs_Y] |
fmul dword[t] |
fadd dword[eax+GLVertex.tex_coord+offs_Y] |
fstp dword[edi+GLVertex.tex_coord+offs_Y] ;q.tex_coord.Y=p0.tex_coord.Y + (p1.tex_coord.Y-p0.tex_coord.Y)*t |
fadd dword[eax+offs_vert_tex_coord+offs_Y] |
fstp dword[edi+offs_vert_tex_coord+offs_Y] ;q.tex_coord.Y=p0.tex_coord.Y + (p1.tex_coord.Y-p0.tex_coord.Y)*t |
@@: |
stdcall gl_clipcode, [edi+GLVertex.pc+offs_X],[edi+GLVertex.pc+offs_Y],\ |
[edi+GLVertex.pc+offs_Z],[edi+GLVertex.pc+offs_W] |
mov dword[edi+GLVertex.clip_code],eax |
stdcall gl_clipcode, [edi+offs_vert_pc+offs_X],[edi+offs_vert_pc+offs_Y],\ |
[edi+offs_vert_pc+offs_Z],[edi+offs_vert_pc+offs_W] |
mov dword[edi+offs_vert_clip_code],eax |
or eax,eax ;if (q.clip_code==0) |
jnz @f |
stdcall gl_transform_to_viewport,[context],edi |
lea eax,[edi+GLVertex.zp+offs_zbup_b] |
mov eax,edi |
add eax,offs_vert_zp+offs_zbup_b |
push eax |
add eax,offs_zbup_g-offs_zbup_b |
push eax |
add eax,offs_zbup_r-offs_zbup_g |
push eax |
stdcall RGBFtoRGBI, dword[edi+GLVertex.color],dword[edi+GLVertex.color+4],dword[edi+GLVertex.color+8] |
stdcall RGBFtoRGBI, dword[edi+offs_vert_color],dword[edi+offs_vert_color+4],dword[edi+offs_vert_color+8] |
@@: |
ret |
endp |
659,12 → 665,12 |
mov ebx,[p0] |
mov ecx,[p1] |
mov edx,[p2] |
mov edi,[ebx+GLVertex.clip_code] |
mov edi,[ebx+offs_vert_clip_code] |
mov dword[cc],edi |
mov eax,[ecx+GLVertex.clip_code] |
mov eax,[ecx+offs_vert_clip_code] |
mov dword[cc+4],eax |
or edi,eax |
mov eax,[edx+GLVertex.clip_code] |
mov eax,[edx+offs_vert_clip_code] |
mov dword[cc+8],eax |
or edi,eax ;co = cc[0] | cc[1] | cc[2] |
672,21 → 678,21 |
;or edi,___ - было выше |
jnz .els_0 |
;if (co==0) |
mov edi,dword[edx+GLVertex.zp+offs_zbup_x] |
sub edi,dword[ebx+GLVertex.zp+offs_zbup_x] |
mov edi,dword[edx+offs_vert_zp+offs_zbup_x] |
sub edi,dword[ebx+offs_vert_zp+offs_zbup_x] |
mov dword[norm],edi ;p2.x-p0.x |
fild dword[norm] |
mov edi,dword[ecx+GLVertex.zp+offs_zbup_y] |
sub edi,dword[ebx+GLVertex.zp+offs_zbup_y] |
mov edi,dword[ecx+offs_vert_zp+offs_zbup_y] |
sub edi,dword[ebx+offs_vert_zp+offs_zbup_y] |
mov dword[norm],edi ;p1.y-p0.y |
fimul dword[norm] |
fchs |
mov edi,dword[ecx+GLVertex.zp+offs_zbup_x] |
sub edi,dword[ebx+GLVertex.zp+offs_zbup_x] |
mov edi,dword[ecx+offs_vert_zp+offs_zbup_x] |
sub edi,dword[ebx+offs_vert_zp+offs_zbup_x] |
mov dword[norm],edi ;p1.x-p0.x |
fild dword[norm] |
mov edi,dword[edx+GLVertex.zp+offs_zbup_y] |
sub edi,dword[ebx+GLVertex.zp+offs_zbup_y] |
mov edi,dword[edx+offs_vert_zp+offs_zbup_y] |
sub edi,dword[ebx+offs_vert_zp+offs_zbup_y] |
mov dword[norm],edi ;p2.y-p0.y |
fimul dword[norm] |
faddp |
764,12 → 770,12 |
mov ecx,[p1] |
mov edx,[p2] |
mov edi,[ebx+GLVertex.clip_code] |
mov edi,[ebx+offs_vert_clip_code] |
mov [cc],edi |
mov eax,[ecx+GLVertex.clip_code] |
mov eax,[ecx+offs_vert_clip_code] |
mov [cc+4],eax |
or edi,eax |
mov eax,[edx+GLVertex.clip_code] |
mov eax,[edx+offs_vert_clip_code] |
mov [cc+8],eax |
or edi,eax |
mov [co],edi ;co = cc[0] | cc[1] | cc[2] |
863,49 → 869,54 |
.els_2_end: |
mov ebx,[q] |
add ebx,GLVertex.pc |
add ebx,offs_vert_pc |
mov ecx,[q+4] |
add ecx,GLVertex.pc |
add ecx,offs_vert_pc |
mov edx,[q+8] |
add edx,GLVertex.pc |
add edx,offs_vert_pc |
lea eax,[clip_proc] |
mov edi,[clip_bit] |
lea eax,[eax+4*edi] |
lea edi,[ebp-(2*sizeof.GLVertex)+GLVertex.pc] |
shl edi,2 |
add eax,edi |
mov edi,ebp |
sub edi,(2*sizeof.GLVertex)-offs_vert_pc |
stdcall dword[eax],edi,ebx,ecx ;clip_proc[clip_bit](&tmp1.pc,&q[0].pc,&q[1].pc) |
sub edi,GLVertex.pc |
sub edi,offs_vert_pc |
sub ebx,GLVertex.pc |
sub ecx,GLVertex.pc |
sub ebx,offs_vert_pc |
sub ecx,offs_vert_pc |
stdcall updateTmp,[context],ebx,ecx,eax ;(c,&tmp1,q[0],q[1],tt) |
add ebx,GLVertex.pc |
add ebx,offs_vert_pc |
lea eax,[clip_proc] |
mov edi,[clip_bit] |
lea eax,[eax+4*edi] |
lea edi,[ebp-sizeof.GLVertex+GLVertex.pc] |
shl edi,2 |
add eax,edi |
mov edi,ebp |
sub edi,sizeof.GLVertex-offs_vert_pc |
stdcall dword[eax],edi,ebx,edx ;clip_proc[clip_bit](&tmp2.pc,&q[0].pc,&q[2].pc) |
sub edi,GLVertex.pc |
sub ebx,GLVertex.pc |
sub edx,GLVertex.pc |
sub edi,offs_vert_pc |
sub ebx,offs_vert_pc |
sub edx,offs_vert_pc |
stdcall updateTmp,[context],ebx,edx,eax ;(c,&tmp2,q[0],q[2],tt) |
mov eax,[ebx+GLVertex.edge_flag] |
mov eax,[ebx+offs_vert_edge_flag] |
mov [tmp1.edge_flag],eax ;q[0].edge_flag |
mov eax,[edx+GLVertex.edge_flag] |
mov eax,[edx+offs_vert_edge_flag] |
mov [edge_flag_tmp],eax ;q[2].edge_flag |
mov dword[edx+GLVertex.edge_flag],0 ;q[2].edge_flag=0 |
mov dword[edx+offs_vert_edge_flag],0 ;q[2].edge_flag=0 |
mov eax,[clip_bit] |
inc eax |
push eax ;для вызова нижней функции |
lea edi,[ebp-2*sizeof.GLVertex] |
mov edi,ebp |
sub edi,2*sizeof.GLVertex |
stdcall gl_draw_triangle_clip,[context],edi,ecx,edx,eax ;gl_draw_triangle_clip(c,&tmp1,q[1],q[2],clip_bit+1) |
mov dword[tmp2.edge_flag],0 |
mov dword[tmp1.edge_flag],0 |
mov eax,[edge_flag_tmp] |
mov [edx+GLVertex.edge_flag],eax ;q[2].edge_flag=edge_flag_tmp |
mov [edx+offs_vert_edge_flag],eax ;q[2].edge_flag=edge_flag_tmp |
push edx |
push edi |
add edi,sizeof.GLVertex ;edi = &tmp2 |
943,30 → 954,34 |
.els_4_end: |
mov ebx,[q] |
add ebx,GLVertex.pc |
add ebx,offs_vert_pc |
mov ecx,[q+4] |
add ecx,GLVertex.pc |
add ecx,offs_vert_pc |
mov edx,[q+8] |
add edx,GLVertex.pc |
add edx,offs_vert_pc |
lea eax,[clip_proc] |
mov edi,[clip_bit] |
lea eax,[eax+4*edi] |
lea edi,[ebp-(2*sizeof.GLVertex)+GLVertex.pc] |
shl edi,2 |
add eax,edi |
mov edi,ebp |
sub edi,(2*sizeof.GLVertex)-offs_vert_pc |
stdcall dword[eax],edi,ebx,ecx ;clip_proc[clip_bit](&tmp1.pc,&q[0].pc,&q[1].pc) |
sub edi,GLVertex.pc |
sub edi,offs_vert_pc |
stdcall updateTmp,[context],[q],[q+4],eax |
lea eax,[clip_proc] |
mov edi,[clip_bit] |
lea eax,[eax+4*edi] |
lea edi,[ebp-sizeof.GLVertex+GLVertex.pc] |
shl edi,2 |
add eax,edi |
mov edi,ebp |
sub edi,sizeof.GLVertex-offs_vert_pc |
stdcall dword[eax],edi,ebx,edx ;clip_proc[clip_bit](&tmp2.pc,&q[0].pc,&q[2].pc) |
sub edi,GLVertex.pc |
sub edi,offs_vert_pc |
stdcall updateTmp,[context],[q],[q+8],eax |
mov dword[tmp1.edge_flag],1 |
mov eax,[edx+GLVertex.edge_flag-GLVertex.pc] |
mov eax,[edx+offs_vert_edge_flag-offs_vert_pc] |
mov dword[tmp2.edge_flag],eax ;tmp2.edge_flag = q[2].edge_flag |
mov eax,[clip_bit] |
inc eax |
982,11 → 997,11 |
align 16 |
proc gl_draw_triangle_select uses eax, context:dword, p0:dword,p1:dword,p2:dword |
mov eax,[p2] |
push dword[eax+GLVertex.zp+offs_Z] |
push dword[eax+offs_vert_zp+offs_Z] |
mov eax,[p1] |
push dword[eax+GLVertex.zp+offs_Z] |
push dword[eax+offs_vert_zp+offs_Z] |
mov eax,[p0] |
push dword[eax+GLVertex.zp+offs_Z] |
push dword[eax+offs_vert_zp+offs_Z] |
stdcall gl_add_select1, [context] ;,p0.zp.z, p1.zp.z, p2.zp.z |
ret |
endp |
1016,9 → 1031,9 |
end if |
mov ebx,[p1] |
add ebx,GLVertex.zp |
add ebx,offs_vert_zp |
mov ecx,[p2] |
add ecx,GLVertex.zp |
add ecx,offs_vert_zp |
mov edx,[context] |
cmp dword[edx+GLContext.texture_2d_enabled],0 |
je .els_i |
1032,7 → 1047,7 |
stdcall ZB_setTexture, [edx+GLContext.zb], [eax],\ |
[eax+offs_imag_s_bound],[eax+offs_imag_t_bound],[eax+offs_imag_xsize_log2] |
mov eax,[p0] |
add eax,GLVertex.zp |
add eax,offs_vert_zp |
push ecx |
push ebx |
push eax |
1048,7 → 1063,7 |
align 4 |
.els_i: |
mov eax,[p0] |
add eax,GLVertex.zp |
add eax,offs_vert_zp |
cmp dword[edx+GLContext.current_shade_model],GL_SMOOTH |
jne .els |
;else if (context.current_shade_model == GL_SMOOTH) |
1078,29 → 1093,32 |
;if (p0.edge_flag) ZB_line_z(context.zb,&p0.zp,&p1.zp) |
mov eax,[p0] |
cmp dword[eax+GLVertex.edge_flag],0 |
cmp dword[eax+offs_vert_edge_flag],0 |
je @f |
lea ebx,[eax+GLVertex.zp] |
mov ebx,eax |
add ebx,offs_vert_zp |
mov eax,[p1] |
add eax,GLVertex.zp |
add eax,offs_vert_zp |
stdcall ecx,dword[edx+GLContext.zb],ebx,eax |
@@: |
;if (p1.edge_flag) ZB_line_z(context.zb,&p1.zp,&p2.zp) |
mov eax,[p1] |
cmp dword[eax+GLVertex.edge_flag],0 |
cmp dword[eax+offs_vert_edge_flag],0 |
je @f |
lea ebx,[eax+GLVertex.zp] |
mov ebx,eax |
add ebx,offs_vert_zp |
mov eax,[p2] |
add eax,GLVertex.zp |
add eax,offs_vert_zp |
stdcall ecx,dword[edx+GLContext.zb],ebx,eax |
@@: |
;if (p2.edge_flag) ZB_line_z(context.zb,&p2.zp,&p0.zp); |
mov eax,[p2] |
cmp dword[eax+GLVertex.edge_flag],0 |
cmp dword[eax+offs_vert_edge_flag],0 |
je @f |
lea ebx,[eax+GLVertex.zp] |
mov ebx,eax |
add ebx,offs_vert_zp |
mov eax,[p0] |
add eax,GLVertex.zp |
add eax,offs_vert_zp |
stdcall ecx,dword[edx+GLContext.zb],ebx,eax |
@@: |
1109,25 → 1127,28 |
; Render a clipped triangle in point mode |
align 16 |
proc gl_draw_triangle_point uses eax edx, context:dword, p0:dword,p1:dword,p2:dword |
proc gl_draw_triangle_point uses eax ebx edx, context:dword, p0:dword,p1:dword,p2:dword |
mov edx,[context] |
mov eax,[p0] |
cmp dword[eax+GLVertex.edge_flag],0 |
cmp dword[eax+offs_vert_edge_flag],0 |
je @f |
lea eax,[eax+GLVertex.zp] |
stdcall ZB_plot,dword[edx+GLContext.zb],eax |
mov ebx,eax |
add ebx,offs_vert_zp |
stdcall ZB_plot,dword[edx+GLContext.zb],ebx |
@@: |
mov eax,[p1] |
cmp dword[eax+GLVertex.edge_flag],0 |
cmp dword[eax+offs_vert_edge_flag],0 |
je @f |
lea eax,[eax+GLVertex.zp] |
stdcall ZB_plot,dword[edx+GLContext.zb],eax |
mov ebx,eax |
add ebx,offs_vert_zp |
stdcall ZB_plot,dword[edx+GLContext.zb],ebx |
@@: |
mov eax,[p2] |
cmp dword[eax+GLVertex.edge_flag],0 |
cmp dword[eax+offs_vert_edge_flag],0 |
je @f |
lea eax,[eax+GLVertex.zp] |
stdcall ZB_plot,dword[edx+GLContext.zb],eax |
mov ebx,eax |
add ebx,offs_vert_zp |
stdcall ZB_plot,dword[edx+GLContext.zb],ebx |
@@: |
ret |
endp |
/programs/develop/libraries/TinyGL/asm_fork/light.asm |
---|
11,11 → 11,13 |
cmp ecx,GL_FRONT_AND_BACK ;if (mode == GL_FRONT_AND_BACK) |
jne @f |
mov dword[ebx+4],GL_FRONT ;p[1].i=GL_FRONT |
lea edi,[ebp+12] |
mov edi,ebp |
add edi,12 |
stdcall glopMaterial,eax,edi |
mov ecx,GL_BACK |
@@: |
lea edi,[eax+GLContext.materials] |
mov edi,eax |
add edi,GLContext.materials |
cmp ecx,GL_FRONT ;if (mode == GL_FRONT) m=&context.materials[0] |
je @f |
add edi,sizeof.GLMaterial ;else m=&context.materials[1] |
22,11 → 24,12 |
@@: |
mov ecx,4 |
lea esi,[ebx+12] ;esi = &p[3] |
mov esi,ebx ;esi = &p |
add esi,12 ;esi = &p[3] |
mov ebx,[ebx+8] ;ebx = p[2] |
cmp ebx,GL_EMISSION |
jne @f |
;add edi,GLMaterial.emission ;GLMaterial.emission=0 |
;add edi,offs_mate_emission ;offs_mate_emission=0 |
rep movsd |
jmp .end_f |
align 4 |
33,7 → 36,7 |
@@: |
cmp ebx,GL_AMBIENT |
jne @f |
add edi,GLMaterial.ambient |
add edi,offs_mate_ambient |
rep movsd |
jmp .end_f |
align 4 |
40,7 → 43,7 |
@@: |
cmp ebx,GL_DIFFUSE |
jne @f |
add edi,GLMaterial.diffuse |
add edi,offs_mate_diffuse |
rep movsd |
jmp .end_f |
align 4 |
47,7 → 50,7 |
@@: |
cmp ebx,GL_SPECULAR |
jne @f |
add edi,GLMaterial.specular |
add edi,offs_mate_specular |
rep movsd |
jmp .end_f |
align 4 |
55,7 → 58,7 |
cmp ebx,GL_SHININESS |
jne @f |
fld dword[esi] |
add edi,GLMaterial.shininess |
add edi,offs_mate_shininess |
movsd |
mov dword[edi],SPECULAR_BUFFER_RESOLUTION |
fdiv dword[sp128f] |
66,10 → 69,10 |
@@: |
cmp ebx,GL_AMBIENT_AND_DIFFUSE |
jne @f |
add edi,GLMaterial.ambient |
add edi,offs_mate_ambient |
rep movsd |
sub esi,16 |
;edi = &GLMaterial.diffuse |
;edi = &offs_mate_diffuse |
mov ecx,4 |
rep movsd |
jmp .end_f |
105,14 → 108,16 |
sub edx,GL_LIGHT0 |
imul edx,sizeof.GLLight |
lea edx,[eax+edx+GLContext.lights] |
add edx,eax |
add edx,GLContext.lights |
mov ecx,[ebx+8] ;ecx = p[2] |
cmp ecx,GL_AMBIENT |
jne @f |
lea esi,[ebx+12] |
mov esi,ebx |
add esi,12 |
mov edi,edx |
;add edi,GLLight.ambient ;GLLight.ambient = 0 |
;add edi,offs_ligh_ambient ;offs_ligh_ambient = 0 |
mov ecx,4 |
rep movsd ;l.ambient=v |
jmp .end_f |
120,8 → 125,10 |
@@: |
cmp ecx,GL_DIFFUSE |
jne @f |
lea esi,[ebx+12] |
lea edi,[edx+GLLight.diffuse] |
mov esi,ebx |
add esi,12 |
mov edi,edx |
add edi,offs_ligh_diffuse |
mov ecx,4 |
rep movsd ;l.diffuse=v |
jmp .end_f |
129,8 → 136,10 |
@@: |
cmp ecx,GL_SPECULAR |
jne @f |
lea esi,[ebx+12] |
lea edi,[edx+GLLight.specular] |
mov esi,ebx |
add esi,12 |
mov edi,edx |
add edi,offs_ligh_specular |
mov ecx,4 |
rep movsd ;l.specular=v |
jmp .end_f |
138,10 → 147,13 |
@@: |
cmp ecx,GL_POSITION |
jne @f |
lea edi,[ebx+12] ;&p[3] |
lea esi,[ebp-16] ;&pos |
mov edi,ebx ;ebx = [ebp+12] = [p] = &p[0] |
add edi,12 ;&p[3] |
mov esi,ebp |
sub esi,16 ;&pos |
stdcall gl_M4_MulV4, esi,dword[eax+GLContext.matrix_stack_ptr],edi |
lea edi,[edx+GLLight.position] |
mov edi,edx |
add edi,offs_ligh_position |
mov ecx,4 |
rep movsd ;l.position=pos |
152,11 → 164,13 |
jne .end_i |
;mov esi,ebp |
sub esi,16 ;&pos |
lea edi,[edx+GLLight.norm_position] |
mov edi,edx |
add edi,offs_ligh_norm_position |
mov ecx,3 |
rep movsd ;l.norm_position=pos[1,2,3] |
;lea edi,[edx+GLLight.norm_position] |
;mov edi,edx |
;add edi,offs_ligh_norm_position |
sub edi,12 |
stdcall gl_V3_Norm,edi ;&l.norm_position |
.end_i: |
167,17 → 181,21 |
@@: |
cmp ecx,GL_SPOT_DIRECTION |
jne @f |
lea esi,[ebx+12] ;&p[3] |
lea edi,[edx+GLLight.spot_direction] |
mov esi,ebx ;&p[0] |
add esi,12 |
mov edi,edx |
add edi,offs_ligh_spot_direction |
mov ecx,3 |
rep movsd ;l.spot_direction=v[0,1,2] |
;lea esi,[ebx+12] |
;mov esi,ebx |
;add esi,12 |
sub esi,12 |
;lea edi,[edx+GLLight.norm_spot_direction] |
add edi,GLLight.norm_spot_direction-(GLLight.spot_direction+12) |
;mov edi,edx |
;add edi,offs_ligh_norm_spot_direction |
add edi,offs_ligh_norm_spot_direction-(offs_ligh_spot_direction+12) |
mov ecx,3 |
rep movsd ;l.norm_spot_direction=v[0,1,2] |
add edx,GLLight.norm_spot_direction |
add edx,offs_ligh_norm_spot_direction |
stdcall gl_V3_Norm,edx |
jmp .end_f |
align 4 |
185,7 → 203,7 |
cmp ecx,GL_SPOT_EXPONENT |
jne @f |
mov ecx,[ebx+12] |
mov [edi+GLLight.spot_exponent],ecx ;l.spot_exponent=p[3] |
mov [edi+offs_ligh_spot_exponent],ecx ;l.spot_exponent=p[3] |
jmp .end_f |
align 4 |
@@: |
193,7 → 211,7 |
jne .end_spot_c |
fld dword[ebp+12] ;float a=v.v[0] |
; assert(a == 180 || (a>=0 && a<=90)); |
fst dword[edi+GLLight.spot_cutoff] ;l.spot_cutoff=a |
fst dword[edi+offs_ligh_spot_cutoff] ;l.spot_cutoff=a |
fcom dword[an180f] ;if (a != 180) |
fstsw ax |
sahf |
202,7 → 220,7 |
fmulp |
fdiv dword[an180f] |
fcos |
fstp dword[edi+GLLight.cos_spot_cutoff] ;l.cos_spot_cutoff=cos(a * M_PI / 180.0) |
fstp dword[edi+offs_ligh_cos_spot_cutoff] ;l.cos_spot_cutoff=cos(a * M_PI / 180.0) |
jmp .end_f |
@@: |
ffree st0 |
213,7 → 231,7 |
cmp ecx,GL_CONSTANT_ATTENUATION |
jne @f |
mov ecx,[ebx+12] |
mov [edi+GLLight.attenuation],ecx ;l->attenuation[0]=p[3] |
mov [edi+offs_ligh_attenuation],ecx ;l->attenuation[0]=p[3] |
jmp .end_f |
align 4 |
@@: |
220,7 → 238,7 |
cmp ecx,GL_LINEAR_ATTENUATION |
jne @f |
mov ecx,[ebx+12] |
mov [edi+GLLight.attenuation+4],ecx ;l->attenuation[1]=p[3] |
mov [edi+offs_ligh_attenuation+4],ecx ;l->attenuation[1]=p[3] |
jmp .end_f |
align 4 |
@@: |
227,7 → 245,7 |
cmp ecx,GL_QUADRATIC_ATTENUATION |
jne @f |
mov ecx,[ebx+12] |
mov [edi+GLLight.attenuation+8],ecx ;l->attenuation[2]=p[3] |
mov [edi+offs_ligh_attenuation+8],ecx ;l->attenuation[2]=p[3] |
jmp .end_f |
align 4 |
@@: ;default: |
308,10 → 326,11 |
mov eax,[context] |
mov ebx,[light] |
imul ebx,sizeof.GLLight |
lea ebx,[eax+ebx+GLContext.lights] |
add ebx,eax |
add ebx,GLContext.lights |
xor ecx,ecx |
cmp dword[ebx+GLLight.enabled],0 |
cmp dword[ebx+offs_ligh_enabled],0 |
jne @f |
not ecx |
@@: |
319,11 → 338,11 |
or ecx,ecx |
jz @f |
;if (v && !l.enabled) |
mov dword[ebx+GLLight.enabled],1 |
mov dword[ebx+offs_ligh_enabled],1 |
mov ecx,[eax+GLContext.first_light] |
mov [ebx+GLLight.next],ecx |
mov [ebx+offs_ligh_next],ecx |
mov [eax+GLContext.first_light],ebx ;context.first_light = l |
mov dword[ebx+GLLight.prev],0 ;l.prev = NULL |
mov dword[ebx+offs_ligh_prev],0 ;l.prev = NULL |
jmp .end_f |
align 4 |
@@: |
332,26 → 351,26 |
jne @f |
not ecx |
@@: |
and ecx,[ebx+GLLight.enabled] |
and ecx,[ebx+offs_ligh_enabled] |
or ecx,ecx |
jz .end_f |
;else if (!v && l.enabled) |
mov dword[ebx+GLLight.enabled],0 ;l.enabled = 0 |
mov ecx,[ebx+GLLight.next] |
cmp dword[ebx+GLLight.prev],0 ;if (l.prev == NULL) |
mov dword[ebx+offs_ligh_enabled],0 ;l.enabled = 0 |
mov ecx,[ebx+offs_ligh_next] |
cmp dword[ebx+offs_ligh_prev],0 ;if (l.prev == NULL) |
jne .els_0 |
mov [eax+GLContext.first_light],ecx ;context.first_light = l.next |
jmp @f |
align 4 |
.els_0: |
mov eax,[ebx+GLLight.prev] |
mov [eax+GLLight.next],ecx ;l.prev.next = l.next |
mov eax,[ebx+offs_ligh_prev] |
mov [eax+offs_ligh_next],ecx ;l.prev.next = l.next |
@@: |
cmp dword[ebx+GLLight.next],0 |
cmp dword[ebx+offs_ligh_next],0 |
je .end_f |
mov ecx,[ebx+GLLight.prev] |
mov eax,[ebx+GLLight.next] |
mov [eax+GLLight.prev],ecx ;l.next.prev = l.prev |
mov ecx,[ebx+offs_ligh_prev] |
mov eax,[ebx+offs_ligh_next] |
mov [eax+offs_ligh_prev],ecx ;l.next.prev = l.prev |
.end_f: |
ret |
endp |
401,8 → 420,9 |
mov eax,[edx+GLContext.light_model_two_side] |
mov [twoside],eax |
add esi,GLVertex.normal |
lea edi,[ebp-24] ;edi = &n |
add esi,offs_vert_normal |
mov edi,ebp |
sub edi,24 ;edi = &n |
movsd ;n.X=v.normal.X |
movsd ;n.Y=v.normal.Y |
movsd ;n.Z=v.normal.Z |
409,18 → 429,18 |
mov esi,[v] |
fld dword[edx+GLContext.ambient_light_model] |
fmul dword[ecx+GLMaterial.ambient] |
fadd dword[ecx] ;GLMaterial.emission=0 |
fmul dword[ecx+offs_mate_ambient] |
fadd dword[ecx] ;offs_mate_emission=0 |
fstp dword[R] ;R=m.emission.v[0]+m.ambient.v[0]*context.ambient_light_model.v[0] |
fld dword[edx+GLContext.ambient_light_model+4] |
fmul dword[ecx+GLMaterial.ambient+4] |
fadd dword[ecx+GLMaterial.emission+4] |
fmul dword[ecx+offs_mate_ambient+4] |
fadd dword[ecx+offs_mate_emission+4] |
fstp dword[G] |
fld dword[edx+GLContext.ambient_light_model+8] |
fmul dword[ecx+GLMaterial.ambient+8] |
fadd dword[ecx+GLMaterial.emission+8] |
fmul dword[ecx+offs_mate_ambient+8] |
fadd dword[ecx+offs_mate_emission+8] |
fstp dword[B] |
clampf [ecx+GLMaterial.diffuse+12],0,1 |
clampf [ecx+offs_mate_diffuse+12],0,1 |
mov [A],eax ;A=clampf(m.diffuse.v[3],0,1) |
mov ebx,[edx+GLContext.first_light] |
429,17 → 449,17 |
jz .cycle_0_end |
; ambient |
fld dword[ecx+GLMaterial.ambient] |
fmul dword[ebx] ;GLLight.ambient=0 |
fld dword[ecx+offs_mate_ambient] |
fmul dword[ebx] ;offs_ligh_ambient=0 |
fstp dword[lR] ;lR=l.ambient.v[0] * m.ambient.v[0] |
fld dword[ecx+GLMaterial.ambient+4] |
fmul dword[ebx+GLLight.ambient+4] |
fld dword[ecx+offs_mate_ambient+4] |
fmul dword[ebx+offs_ligh_ambient+4] |
fstp dword[lG] ;lG=l.ambient.v[1] * m.ambient.v[1] |
fld dword[ecx+GLMaterial.ambient+8] |
fmul dword[ebx+GLLight.ambient+8] |
fld dword[ecx+offs_mate_ambient+8] |
fmul dword[ebx+offs_ligh_ambient+8] |
fstp dword[lB] ;lB=l.ambient.v[2] * m.ambient.v[2] |
fld dword[ebx+GLLight.position+offs_W] |
fld dword[ebx+offs_ligh_position+offs_W] |
ftst ;if (l.position.v[3] == 0) |
fstsw ax |
sahf |
447,11 → 467,11 |
; light at infinity |
ffree st0 ;l.position.v[3] |
fincstp |
mov eax,[ebx+GLLight.norm_position] |
mov eax,[ebx+offs_ligh_norm_position] |
mov [d],eax ;d.X=l.norm_position.v[0] |
mov eax,[ebx+GLLight.norm_position+offs_Y] |
mov eax,[ebx+offs_ligh_norm_position+offs_Y] |
mov [d+offs_Y],eax ;d.Y=l.norm_position.v[1] |
mov eax,[ebx+GLLight.norm_position+offs_Z] |
mov eax,[ebx+offs_ligh_norm_position+offs_Z] |
mov [d+offs_Z],eax ;d.Z=l.norm_position.v[2] |
mov dword[att],1.0 |
jmp .els_0_end |
460,14 → 480,14 |
; distance attenuation |
ffree st0 ;l.position.v[3] |
fincstp |
fld dword[ebx+GLLight.position] |
fsub dword[esi+GLVertex.ec] |
fld dword[ebx+offs_ligh_position] |
fsub dword[esi+offs_vert_ec] |
fstp dword[d] ;d.X=l.position.v[0]-v.ec.v[0] |
fld dword[ebx+GLLight.position+offs_Y] |
fsub dword[esi+GLVertex.ec+offs_Y] |
fld dword[ebx+offs_ligh_position+offs_Y] |
fsub dword[esi+offs_vert_ec+offs_Y] |
fstp dword[d+offs_Y] ;d.Y=l.position.v[1]-v.ec.v[1] |
fld dword[ebx+GLLight.position+offs_Z] |
fsub dword[esi+GLVertex.ec+offs_Z] |
fld dword[ebx+offs_ligh_position+offs_Z] |
fsub dword[esi+offs_vert_ec+offs_Z] |
fstp dword[d+offs_Z] ;d.Z=l.position.v[2]-v.ec.v[2] |
fld dword[d] |
fmul st0,st0 |
496,11 → 516,11 |
ffree st0 ;1.0/dist |
fincstp |
@@: |
fld dword[ebx+GLLight.attenuation+8] |
fld dword[ebx+offs_ligh_attenuation+8] |
fmul st0,st1 ;st0 = dist * l.attenuation[2] |
fadd dword[ebx+GLLight.attenuation+4] |
fadd dword[ebx+offs_ligh_attenuation+4] |
fmul st0,st1 |
fadd dword[ebx+GLLight.attenuation] |
fadd dword[ebx+offs_ligh_attenuation] |
fld1 |
fdiv st0,st1 |
fstp dword[att] ;att = 1.0f/(l.attenuation[0]+dist*(l.attenuation[1]+dist*l.attenuation[2])) |
530,18 → 550,18 |
sahf |
jbe .if0_end |
; diffuse light |
fld dword[ecx+GLMaterial.diffuse] |
fmul dword[ebx+GLLight.diffuse] |
fld dword[ecx+offs_mate_diffuse] |
fmul dword[ebx+offs_ligh_diffuse] |
fmul st0,st1 |
fadd dword[lR] |
fstp dword[lR] ;lR+=dot * l.diffuse.v[0] * m.diffuse.v[0] |
fld dword[ecx+GLMaterial.diffuse+4] |
fmul dword[ebx+GLLight.diffuse+4] |
fld dword[ecx+offs_mate_diffuse+4] |
fmul dword[ebx+offs_ligh_diffuse+4] |
fmul st0,st1 |
fadd dword[lG] |
fstp dword[lG] ;lG+=dot * l.diffuse.v[1] * m.diffuse.v[1] |
fld dword[ecx+GLMaterial.diffuse+8] |
fmul dword[ebx+GLLight.diffuse+8] |
fld dword[ecx+offs_mate_diffuse+8] |
fmul dword[ebx+offs_ligh_diffuse+8] |
fmul st0,st1 |
fadd dword[lB] |
fstp dword[lB] ;lB+=dot * l.diffuse.v[2] * m.diffuse.v[2] |
549,17 → 569,17 |
fincstp |
; spot light |
fld dword[ebx+GLLight.spot_cutoff] |
fld dword[ebx+offs_ligh_spot_cutoff] |
fcomp dword[an180f] ;if (l.spot_cutoff != 180) |
fstsw ax |
sahf |
je .if1_end |
fld dword[ebx+GLLight.norm_spot_direction] |
fld dword[ebx+offs_ligh_norm_spot_direction] |
fmul dword[d] |
fld dword[ebx+GLLight.norm_spot_direction+offs_Y] |
fld dword[ebx+offs_ligh_norm_spot_direction+offs_Y] |
fmul dword[d+offs_Y] |
faddp |
fld dword[ebx+GLLight.norm_spot_direction+offs_Z] |
fld dword[ebx+offs_ligh_norm_spot_direction+offs_Z] |
fmul dword[d+offs_Z] |
faddp |
fchs |
572,7 → 592,7 |
jae @f |
fchs ;dot_spot = -dot_spot |
@@: |
fcom dword[ebx+GLLight.cos_spot_cutoff] ;if (dot_spot < l.cos_spot_cutoff) |
fcom dword[ebx+offs_ligh_cos_spot_cutoff] ;if (dot_spot < l.cos_spot_cutoff) |
fstsw ax |
sahf |
jae .els_1 |
579,12 → 599,12 |
; no contribution |
ffree st0 ;dot_spot |
fincstp |
mov ebx,[ebx+GLLight.next] |
mov ebx,[ebx+offs_ligh_next] |
jmp .cycle_0 ;continue |
align 4 |
.els_1: |
; TODO: optimize |
fld dword[ebx+GLLight.spot_exponent] |
fld dword[ebx+offs_ligh_spot_exponent] |
ftst ;if (l.spot_exponent > 0) |
fstsw ax |
sahf |
619,13 → 639,14 |
; specular light |
cmp dword[edx+GLContext.local_light_model],0 ;if (c.local_light_model) |
je .els_2 |
mov eax,[esi+GLVertex.ec] |
mov eax,[esi+offs_vert_ec] |
mov [vcoord],eax ;vcoord.X=v.ec.X |
mov eax,[esi+GLVertex.ec+offs_Y] |
mov eax,[esi+offs_vert_ec+offs_Y] |
mov [vcoord+offs_Y],eax ;vcoord.Y=v.ec.Y |
mov eax,[esi+GLVertex.ec+offs_Z] |
mov eax,[esi+offs_vert_ec+offs_Z] |
mov [vcoord+offs_Z],eax ;vcoord.Z=v.ec.Z |
lea eax,[ebp-12] ;eax = &vcoord |
mov eax,ebp |
sub eax,12 ;eax = &vcoord |
stdcall gl_V3_Norm, eax |
fld dword[d] |
fsub dword[vcoord] |
688,7 → 709,7 |
; TODO: optimize |
; testing specular buffer code |
; dot_spec= pow(dot_spec,m.shininess) |
stdcall specbuf_get_buffer, edx, dword[ecx+GLMaterial.shininess_i], dword[ecx+GLMaterial.shininess] |
stdcall specbuf_get_buffer, edx, dword[ecx+offs_mate_shininess_i], dword[ecx+offs_mate_shininess] |
mov edi,eax ;edi = specbuf |
mov dword[idx],SPECULAR_BUFFER_SIZE ;idx = SPECULAR_BUFFER_SIZE |
703,19 → 724,19 |
shl dword[idx],2 |
add edi,dword[idx] |
fld dword[edi+offs_spec_buf] ;dot_spec = specbuf.buf[idx] |
fld dword[ebx+GLLight.specular] |
fld dword[ebx+offs_ligh_specular] |
fmul st0,st1 |
fmul dword[ecx+GLMaterial.specular] |
fmul dword[ecx+offs_mate_specular] |
fadd dword[lR] |
fstp dword[lR] ;lR+=dot_spec * l.specular.v[0] * m.specular.v[0] |
fld dword[ebx+GLLight.specular+4] |
fld dword[ebx+offs_ligh_specular+4] |
fmul st0,st1 |
fmul dword[ecx+GLMaterial.specular+4] |
fmul dword[ecx+offs_mate_specular+4] |
fadd dword[lG] |
fstp dword[lG] ;lG+=dot_spec * l.specular.v[1] * m.specular.v[1] |
fld dword[ebx+GLLight.specular+8] |
fld dword[ebx+offs_ligh_specular+8] |
fmul st0,st1 |
fmul dword[ecx+GLMaterial.specular+8] |
fmul dword[ecx+offs_mate_specular+8] |
fadd dword[lB] |
fstp dword[lB] ;lB+=dot_spec * l.specular.v[2] * m.specular.v[2] |
.if0_end: |
738,19 → 759,19 |
fstp dword[B] ;B += att * lB |
ffree st0 ;att |
fincstp |
mov ebx,[ebx+GLLight.next] |
mov ebx,[ebx+offs_ligh_next] |
jmp .cycle_0 |
align 4 |
.cycle_0_end: |
clampf [R],0,1 |
mov [esi+GLVertex.color],eax ;v.color.v[0]=clampf(R,0,1) |
mov [esi+offs_vert_color],eax ;v.color.v[0]=clampf(R,0,1) |
clampf [G],0,1 |
mov [esi+GLVertex.color+4],eax ;v.color.v[1]=clampf(G,0,1) |
mov [esi+offs_vert_color+4],eax ;v.color.v[1]=clampf(G,0,1) |
clampf [B],0,1 |
mov [esi+GLVertex.color+8],eax ;v.color.v[2]=clampf(B,0,1) |
mov [esi+offs_vert_color+8],eax ;v.color.v[2]=clampf(B,0,1) |
mov eax,[A] |
mov [esi+GLVertex.color+12],eax ;v.color.v[3]=A |
mov [esi+offs_vert_color+12],eax ;v.color.v[3]=A |
popad |
ret |
endp |
/programs/develop/libraries/TinyGL/asm_fork/list.asm |
---|
5,10 → 5,8 |
db 'gl',`a,' ',c,0 |
} |
include 'opinfo.inc' |
purge ADD_OP |
;указатели на функции ;static void (*op_table_func[])(GLContext *,GLParam *)= |
align 4 |
op_table_func: |
macro ADD_OP a,b,c |
{ |
15,10 → 13,8 |
dd glop#a |
} |
include 'opinfo.inc' |
purge ADD_OP |
;число параметров в функциях |
align 4 |
op_table_size: |
macro ADD_OP a,b,c |
{ |
25,20 → 21,8 |
dd b+1 |
} |
include 'opinfo.inc' |
purge ADD_OP |
;коды функций у которых нет входных параметров |
align 4 |
macro ADD_OP a,b,c |
{ |
if b eq 0 |
op_#a dd OP_#a |
end if |
} |
include 'opinfo.inc' |
purge ADD_OP |
;output: |
; eax = context.shared_state.lists[list] |
align 4 |
46,7 → 30,8 |
mov eax,[context] |
mov eax,[eax+GLContext.shared_state] |
mov ebx,[list] |
lea eax,[eax+4*ebx] |
shl ebx,2 |
add eax,ebx |
mov eax,[eax] |
ret |
endp |
70,9 → 55,10 |
.end_w: |
stdcall gl_free,edx |
mov ecx,[list] |
shl ecx,2 |
mov ebx,[ebx+GLContext.shared_state] ;ebx = &context.shared_state.lists |
mov ecx,[list] |
lea ebx,[ebx+4*ecx] |
add ebx,ecx |
mov dword[ebx],0 ;=NULL |
ret |
endp |
91,7 → 77,8 |
mov ebx,[context] |
mov ebx,[ebx+GLContext.shared_state] |
mov ecx,[list] |
lea ebx,[ebx+4*ecx] |
shl ecx,2 |
add ebx,ecx |
mov [ebx],eax ;context.shared_state.lists[list]=l |
ret |
endp |
129,15 → 116,18 |
pushad |
mov edx,[context] |
lea ebx,[op_table_size] |
mov ecx,[p] |
mov ecx,[ecx] ;код операции |
lea ecx,[op_table_size+4*ecx] |
mov ecx,[ecx] |
shl ecx,2 |
add ecx,ebx |
mov ecx,[ecx] ;ecx = кол-во параметров в компилируемой функции |
mov ebx,[edx+GLContext.current_op_buffer_index] |
mov eax,[edx+GLContext.current_op_buffer] |
; we should be able to add a NextBuffer opcode |
lea esi,[ebx+ecx] |
mov esi,ebx |
add esi,ecx |
cmp esi,(OP_BUFFER_MAX_SIZE-2) |
jle @f |
mov edi,eax |
145,7 → 135,9 |
mov dword[eax+offs_gpbu_next],0 ;=NULL |
mov dword[edi+offs_gpbu_next],eax |
lea esi,[edi+4*ebx] |
mov esi,ebx |
shl esi,2 |
add esi,edi |
mov dword[esi+offs_gpbu_ops],OP_NextBuffer |
mov dword[esi+offs_gpbu_ops+4],eax |
155,7 → 147,9 |
mov esi,[p] |
@@: |
lea edi,[eax+4*ebx] |
mov edi,ebx |
shl edi,2 |
add edi,eax |
movsd |
inc ebx |
loop @b |
/programs/develop/libraries/TinyGL/asm_fork/zgl.inc |
---|
75,6 → 75,21 |
prev dd ? ;struct GLLight* |
ends |
offs_ligh_ambient equ 0 ;V4 |
offs_ligh_diffuse equ 16 ;V4 |
offs_ligh_specular equ 32 ;V4 |
offs_ligh_position equ 48 ;V4 |
offs_ligh_spot_direction equ 64 ;V3 |
offs_ligh_spot_exponent equ 76 ;dd ? |
offs_ligh_spot_cutoff equ 80 ;dd ? |
offs_ligh_attenuation equ 84 ;rd 3 |
offs_ligh_cos_spot_cutoff equ 96 ;dd ? |
offs_ligh_norm_spot_direction equ 100 ;V3 |
offs_ligh_norm_position equ 112 ;V3 |
offs_ligh_enabled equ 124 ;dd ? |
offs_ligh_next equ 128 ;dd ? |
offs_ligh_prev equ 132 ;dd ? |
struct GLMaterial |
emission V4 |
ambient V4 |
87,6 → 102,14 |
do_specular dd ? ;int |
ends |
offs_mate_emission equ 0 ;V4 |
offs_mate_ambient equ 16 ;V4 |
offs_mate_diffuse equ 32 ;V4 |
offs_mate_specular equ 48 ;V4 |
offs_mate_shininess equ 64 ;dd |
offs_mate_shininess_i equ 68 ;dd |
offs_mate_do_specular equ 72 ;dd |
struct GLViewport |
xmin dd ? ;int |
ymin dd ? ;int |
132,6 → 155,16 |
zp ZBufferPoint ; integer coordinates for the rasterization |
ends |
offs_vert_edge_flag equ 0 |
offs_vert_normal equ 4 |
offs_vert_coord equ 16 |
offs_vert_tex_coord equ 32 |
offs_vert_color equ 48 |
offs_vert_ec equ 64 |
offs_vert_pc equ 80 |
offs_vert_clip_code equ 96 |
offs_vert_zp equ 100 |
struct GLImage |
pixmap dd ? ;void* |
xsize dd ? ;int |