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Regard whitespace Rev 1805 → Rev 1806

/programs/games/soko/trunk/CNF.ASM
0,0 → 1,102
include "celltype.inc"
 
macro Header name, game_type, x, y
{
db game_type,x,y
local ..label
db ..label-$-1
db name
..label:
}
 
macro C cell,cnt
{
if cnt eq
db (cell shl 4)
else
db (cell shl 4)+cnt-1
end if
}
 
 
Header 'Sokonex test', sSokonex, 6, 6
 
; # Wall; + Connector; * Player; B Block
 
; ######
; # + #
; # #
; # ++ #
; #* #
; ######
 
C tWall,7
 
C tEmpty,2
C tConnect
C tEmpty
 
C tWall,2
C tEmpty,4
C tWall,2
C tEmpty
 
C tConnect,2
C tEmpty
C tWall,2
C tPlayer
 
C tEmpty,3
C tWall,7
 
EndConf
 
Header 'Just push!', sSokoban, 9, 8
 
; #####
; ### ###
; # @@@ #
; # # # #
; ## #B# ##
; # B * B #
; # # #
; #########
 
C tEmpty,2
C tWall,5
C tEmpty,2
 
C tWall,3
C tEmpty,3
C tWall,4
C tEmpty,2
C tPlace,3
C tEmpty,2
C tWall,2
C tEmpty,2
 
C tWall
C tEmpty
C tWall
C tEmpty,2
C tWall,3
C tEmpty
C tWall
C tBlock
C tWall
C tEmpty
C tWall,3
C tEmpty
C tBlock
C tEmpty
C tPlayer
C tEmpty
C tBlock
C tEmpty
C tWall,2
C tEmpty,3
C tWall
C tEmpty,3
C tWall,10
 
EndConf