57,47 → 57,47 |
}; |
|
|
void menu_cursor_down() { |
int new_index = game.menu_item_index+1; |
while ( (menu_titles[game.menu_index][new_index]) ) { |
if ((menu_titles[game.menu_index][new_index][0] != ' ')) { |
game.menu_item_index = new_index; |
game_ding(1); |
return; |
}; |
new_index++; |
}; |
}; |
//void menu_cursor_down() { |
// int new_index = game.menu_item_index+1; |
// while ( (menu_titles[game.menu_index][new_index]) ) { |
// if ((menu_titles[game.menu_index][new_index][0] != ' ')) { |
// game.menu_item_index = new_index; |
// game_ding(1); |
// return; |
// }; |
// new_index++; |
// }; |
//}; |
// |
//void menu_cursor_up() { |
// int new_index = game.menu_item_index-1; |
// while ( new_index+1 ) { |
// if ((menu_titles[game.menu_index][new_index][0] != ' ')) { |
// game.menu_item_index = new_index; |
// game_ding(1); |
// return; |
// }; |
// new_index--; |
// }; |
//}; |
|
void menu_cursor_up() { |
int new_index = game.menu_item_index-1; |
while ( new_index+1 ) { |
if ((menu_titles[game.menu_index][new_index][0] != ' ')) { |
game.menu_item_index = new_index; |
game_ding(1); |
return; |
}; |
new_index--; |
}; |
}; |
//void menu_open(int i) { |
// |
// game.menu_index = i; |
// |
// game.menu_item_index = -1; |
// // (menu_cursor_down without sound) |
// int new_index = game.menu_item_index+1; |
// while ( (menu_titles[game.menu_index][new_index]) ) { |
// if ((menu_titles[game.menu_index][new_index][0] != ' ')) { |
// game.menu_item_index = new_index; |
// return; |
// }; |
// new_index++; |
// }; |
// |
//}; |
|
void menu_open(int i) { |
|
game.menu_index = i; |
|
game.menu_item_index = -1; |
// (menu_cursor_down without sound) |
int new_index = game.menu_item_index+1; |
while ( (menu_titles[game.menu_index][new_index]) ) { |
if ((menu_titles[game.menu_index][new_index][0] != ' ')) { |
game.menu_item_index = new_index; |
return; |
}; |
new_index++; |
}; |
|
}; |
|
void menu_cursor_click() { |
|
// |
107,8 → 107,8 |
void menu_action_start() { |
game.status = STATUS_PLAYING; |
|
game.tx = GAME_WIDTH/2 - 50; |
game.ty = GAME_HEIGHT/2 - 10; |
// game.tx = GAME_WIDTH/2 - 50; |
// game.ty = GAME_HEIGHT/2 - 10; |
|
}; |
|