Subversion Repositories Kolibri OS

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Regard whitespace Rev 5236 → Rev 5237

/programs/games/marblematch3/game/rsgame.h
116,11 → 116,11
 
#define GAME_SHOOT_PERIOD 3
 
#define FIELD_WIDTH 12
#define FIELD_HEIGHT 9
#define FIELD_WIDTH 10
#define FIELD_HEIGHT 8
#define FIELD_LENGTH (FIELD_WIDTH * FIELD_HEIGHT)
#define CRYSTAL_SIZE 32
#define FIELD_X0 64
#define CRYSTAL_SIZE 40
#define FIELD_X0 56
#define FIELD_Y0 128
#define FIELD_ITEM(x,y) (game.field[(y)*FIELD_WIDTH+(x)])
 
129,7 → 129,7
#define CRYSTAL_EXPLODED_BIT 0x20
#define CRYSTAL_MOVING_BIT 0x40
 
#define EXPLOSION_FRAMES_COUNT 19
#define EXPLOSION_FRAMES_COUNT 10
#define EXPLOSION_SIZE 64
 
#define EXPLOSIONS_MAX_COUNT 16
142,6 → 142,8
int loader_counter;
rs_texture_t tex_bg;
rs_texture_t tex_bg_gameplay;
rs_texture_t tex_field;
rs_texture_t tex_logo;
rs_texture_t tex_clouds;
178,6 → 180,8
unsigned int explosions_count;
unsigned int explosions[EXPLOSIONS_MAX_COUNT]; //0x00TTYYXX, TT = frame, YY = fieldY, XX = fieldX
int need_redraw;
int score;
int time;