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Regard whitespace Rev 5479 → Rev 5480

/programs/games/Dungeons/Dungeons.asm
79,6 → 79,8
test eax, eax
jz .exit_fail_akode_init
 
stdcall akode.set_movement_speed, MOVEMENT_SPEED, 90
 
mcall 68, 12 ; alloc ecx bytes for image buffer
test eax, eax
jz .exit_fail_alloc