0,0 → 1,40 |
#ifndef BOARD_H |
#define BOARD_H |
|
#include "defines.h" |
#include "cell.h" |
|
// Draw a new board |
void board_init(rect* r); |
|
// Redraw board and all content (animation will started if needed) |
void board_redraw(); |
|
// Add one tile with 2 or 4 value in a random cell place |
// Return true if tile added, false - if no more place for tile |
__u8 board_add_random_tile(); |
|
// Check for available moves |
// Return true if board has moves, false - if not |
__u8 board_has_moves(); |
|
// Get score |
__u32 board_score(); |
|
// Try to move all tiles up |
// Will return true if something moved or false - if not |
__u8 board_up(); |
|
// Try to move all tiles down |
// Will return true if something moved or false - if not |
__u8 board_down(); |
|
// Try to move all tiles left |
// Will return true if something moved or false - if not |
__u8 board_left(); |
|
// Try to move all tiles right |
// Will return true if something moved or false - if not |
__u8 board_right(); |
|
#endif // BOARD_H |